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Executor GalaxyTour[SW4R] GalaxyTour
NC BR 124

KDR: 2.26

Score: 32.3m

Last Seen: Mar 21st, 2019 6:31 PM
- OFFLINE - 15.7 hour(s)

Prestige 1, Battle Rank 100 (124 total) - New Conglomerate on Cobalt - Outfit Officer of The Swarm[SW4R] The Swarm
NC outfit on Cobalt

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW NS-15 Gallows SAS-R GD-7F NS-44 Commissioner The Moonshot LA1 Anchor NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,461,066 MLG Score: 3566
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.386%32.468%101930100357,8762.53497-0.275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.72%2.013A*1.812A++-2.087F--HEAD ++ (~16.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.655B+8.10.433B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36%1.075%711032931622370.0573366245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.477D-0.988D---1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.297C*9.80.22C++17.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.779%3.717%333103026911941930.225105139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.325%0.521B+-0.166C-0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.435B280.291C*39

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.296%76.798%337102614,279305274.67857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.444%1.242B**0.633B+-0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+1.90.402B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.068%14.048%3311032961143780.668754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.612D-0.096C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.105C+40.171C++7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Swarm[SW4R] The Swarm
NC outfit on Cobalt

Members: 7
32.3m311.6%396 (23.8k)320 (19.2k)2.2595385,11237,6682.34581124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033652229.579%36.224%107102:4026

45% Heavy Assault38% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 10:33 AMOct 31st, 2017 10:30 PMMar 22nd, 2019 10:21 AM (3d) (PST)Mar 21st, 2019 3:45 PM (3d) (PST)Mar 21st, 2019 2:31 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5902393510.8450.3740.3062.7240.0293566

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,40514,36221,043512218163219,214

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1678.9h/70d 3,250 30,831 21,354 274.4k 2,043 6,237 2,949 59.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:26,066
Deaths:7,801
KDR:3.341
Accuracy:32.561% B++
HSR:35.226% B**
NS-15 Gallows
B+
Kills:6,617
Deaths:1,930
KDR:3.429
Accuracy:31.447% B+
HSR:34.427% B
LA1 Anchor
A
Kills:2,004
Deaths:756
KDR:2.651
Accuracy:32.066% A
HSR:33.633% B**
NS-15M AE
B**
Kills:1,751
Deaths:548
KDR:3.195
Accuracy:31.154% B**
HSR:33.809% B++
NC6 Gauss SAW
B*
Kills:1,175
Deaths:750
KDR:1.567
Accuracy:23.889% B++
HSR:28.511% B*
NS-15M2
A+
Kills:1,174
Deaths:342
KDR:3.433
Accuracy:31.697% A+
HSR:33.731% B**
NC05 Jackhammer
A
Kills:1,166
Deaths:537
KDR:2.171
Accuracy:55.146% A
HSR:18.268% B*
NC6S Gauss SAW S
B**
Kills:1,166
Deaths:557
KDR:2.093
Accuracy:29.337% B**
HSR:30.360% B*
GD-22S
B**
Kills:1,165
Deaths:586
KDR:1.988
Accuracy:29.124% B**
HSR:29.785% B*
EM6
C*
Kills:1,153
Deaths:747
KDR:1.544
Accuracy:22.962% C*
HSR:22.723% C+
EM1
A
Kills:72
Deaths:23
KDR:3.130
Accuracy:28.605% A
HSR:30.556% A
MGR-L1 Promise
A++
Kills:62
Deaths:15
KDR:4.133
Accuracy:33.916% A++
HSR:20.968% C--
Kills:43,571
Deaths (as Heavy Assault):14,592
Deaths (to Heavy Assaults):10,174
KDR:2.98595
Kill Difference:28,979
Playtime:751.386 hours
Usage:45%
Score:18.559m
Score/min:412
Accuracy (listed only):31.825%
HSR (listed only):29.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:3,474
Deaths:1,331
KDR:2.610
Accuracy:31.898% A+
HSR:28.497% A+
AF-4G Cyclone
C
Kills:1,340
Deaths:1,075
KDR:1.247
Accuracy:26.167% C
HSR:14.179% D
AF-19 Mercenary
B*
Kills:1,192
Deaths:905
KDR:1.317
Accuracy:26.577% B*
HSR:24.161% B+
NS Baron G5AE
A++
Kills:1,168
Deaths:613
KDR:1.905
Accuracy:64.909% A++
HSR:17.380% B+
AF-57 Piston
C++
Kills:961
Deaths:799
KDR:1.203
Accuracy:34.068% D
HSR:14.048% C++
NS-11C
A+
Kills:438
Deaths:150
KDR:2.920
Accuracy:31.559% A+
HSR:25.114% B**
NSX-P Tanto
A++
Kills:250
Deaths:125
KDR:2
Accuracy:35.073% A++
HSR:36.800% A++
AF-4A Bandit
A++
Kills:157
Deaths:29
KDR:5.414
Accuracy:34.143% A++
HSR:28.662% B**
Kills:8,980
Deaths (as Light Assault):5,027
Deaths (to Light Assaults):6,431
KDR:1.78635
Kill Difference:3,953
Playtime:140.778 hours
Usage:8%
Score:3.029m
Score/min:359
Accuracy (listed only):35.549%
HSR (listed only):23.605%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:5,520
Deaths:1,660
KDR:3.325
Accuracy:44.268% B*
HSR:71.250% C**
NS-44 Commissioner
A+
Kills:3,042
Deaths:2,856
KDR:1.065
Accuracy:48.312% A+
HSR:26.068% B+
The Moonshot
B
Kills:2,508
Deaths:466
KDR:5.382
Accuracy:44.778% B
HSR:77.392% C
EM4 Longshot
B*
Kills:1,516
Deaths:565
KDR:2.683
Accuracy:45.330% B*
HSR:81.926% B+
AF-8 RailJack
B*
Kills:1,351
Deaths:361
KDR:3.742
Accuracy:42.327% B*
HSR:76.166% C++
AF-4G Cyclone
C
Kills:1,340
Deaths:1,075
KDR:1.247
Accuracy:26.167% C
HSR:14.179% D
NS-357 Underboss
A++
Kills:1,175
Deaths:976
KDR:1.204
Accuracy:49.795% A++
HSR:31.575% A
LA80
B+
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:40.615% C+
HSR:82.672% B+
NC14 Bolt Driver
C**
Kills:1,157
Deaths:518
KDR:2.234
Accuracy:37.479% C**
HSR:71.910% C
NS-44 Commissioner AE
A+
Kills:1,155
Deaths:1,019
KDR:1.133
Accuracy:54.294% A+
HSR:34.546% B**
NSX Daimyo
B++
Kills:1,067
Deaths:313
KDR:3.409
Accuracy:44.869% B+
HSR:96.532% B++
NSX Tomoe
C+
Kills:745
Deaths:413
KDR:1.804
Accuracy:29.152% C+
HSR:31.678% C-
NS-30 Vandal
A
Kills:639
Deaths:370
KDR:1.727
Accuracy:30.873% C
HSR:36.933% A
LA8 Rebel
A+
Kills:360
Deaths:363
KDR:0.992
Accuracy:35.939% B++
HSR:32.222% A+
NS-44L Blackhand
A++
Kills:262
Deaths:144
KDR:1.819
Accuracy:57.389% A++
HSR:45.038% C*
AF-18 Stalker
B++
Kills:253
Deaths:196
KDR:1.291
Accuracy:25.623% C
HSR:25.692% B++
LA3 Desperado
B+
Kills:114
Deaths:148
KDR:0.770
Accuracy:24.838% D
HSR:21.930% B+
NC4 Mag-Shot
C
Kills:97
Deaths:157
KDR:0.618
Accuracy:24.748% C
HSR:15.464% D
NS-AM7 Archer
C++
Kills:81
Deaths:241
KDR:0.336
Accuracy:54.621% D
HSR:18.519% C++
Kills:23,542
Deaths (as Infiltrator):12,118
Deaths (to Infiltrators):7,729
KDR:1.94273
Kill Difference:11,424
Playtime:633.080 hours
Usage:38%
Score:8.846m
Score/min:233
Accuracy (listed only):40.075%
HSR (listed only):46.931%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C
Kills:1,340
Deaths:1,075
KDR:1.247
Accuracy:26.167% C
HSR:14.179% D
NS Baron G5AE
A++
Kills:1,168
Deaths:613
KDR:1.905
Accuracy:64.909% A++
HSR:17.380% B+
AF-57 Piston
C++
Kills:961
Deaths:799
KDR:1.203
Accuracy:34.068% D
HSR:14.048% C++
NC1 Gauss Rifle
A++
Kills:580
Deaths:378
KDR:1.534
Accuracy:30.140% A+
HSR:32.241% A++
NS-11A
A*
Kills:117
Deaths:53
KDR:2.208
Accuracy:31.787% A+
HSR:38.462% A*
Kills:4,166
Deaths (as Combat Medic):2,918
Deaths (to Combat Medics):4,385
KDR:1.42769
Kill Difference:1,248
Playtime:23.203 hours
Usage:1%
Score:0.480m
Score/min:345
Accuracy (listed only):37.414%
HSR (listed only):23.262%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:3,474
Deaths:1,331
KDR:2.610
Accuracy:31.898% A+
HSR:28.497% A+
AF-19 Mercenary
B*
Kills:1,192
Deaths:905
KDR:1.317
Accuracy:26.577% B*
HSR:24.161% B+
NS Baron G5AE
A++
Kills:1,168
Deaths:613
KDR:1.905
Accuracy:64.909% A++
HSR:17.380% B+
AF-57 Piston
C++
Kills:961
Deaths:799
KDR:1.203
Accuracy:34.068% D
HSR:14.048% C++
NS-11C
A+
Kills:438
Deaths:150
KDR:2.920
Accuracy:31.559% A+
HSR:25.114% B**
NSX-P Tanto
A++
Kills:250
Deaths:125
KDR:2
Accuracy:35.073% A++
HSR:36.800% A++
AF-4A Bandit
A++
Kills:157
Deaths:29
KDR:5.414
Accuracy:34.143% A++
HSR:28.662% B**
Kills:7,640
Deaths (as Engineer):3,952
Deaths (to Engineers):5,722
KDR:1.9332
Kill Difference:3,688
Playtime:90.661 hours
Usage:5%
Score:1.333m
Score/min:245
Accuracy (listed only):36.890%
HSR (listed only):24.952%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:93
V. Kills:16 N/A
Deaths:15
KDR:6.200
Accuracy:36% C
KPH:25.300 C
VKPH:4.300 D-
Kills:93 (93 + 0)
Deaths:15
KDR:6.200
VKDR:1.067
Vehicle Kills:16
Kill Difference:78
Playtime:3.679 hours
Usage:0%
Score:0.042m
Score/min:191
Driving Accuracy:36%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:111
V. Kills:57 191%
Deaths:16
KDR:6.938
Accuracy:44.728% C+
KPH:25 C
VKPH:12.800 C
Enforcer ML85
D
Kills:57
V. Kills:20 271%
Deaths:17
KDR:3.353
Accuracy:32.347% D--
KPH:17.400 D
VKPH:6.100 F
Kills:168 (0 + 168)
Deaths:33
KDR:5.091
VKDR:2.333
Vehicle Kills:77
Kill Difference:135
Playtime:7.712 hours
Usage:0%
Score:0.073m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:32.347%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:102
V. Kills:50 200%
Deaths:15
KDR:6.800
Accuracy:51.763% C**
KPH:62.500 B++
VKPH:30.600 C+
E540 Halberd-H
B++
Kills:59
V. Kills:23 246%
Deaths:9
KDR:6.556
Accuracy:57.965% C*
KPH:55.900 B++
VKPH:21.800 C++
Kills:161 (0 + 161)
Deaths:24
KDR:6.708
VKDR:3.042
Vehicle Kills:73
Kill Difference:137
Playtime:2.688 hours
Usage:0%
Score:0.084m
Score/min:521
Driving Accuracy:N/A%
Gunner Accuracy:57.965%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:101
V. Kills:29 337%
Deaths:18
KDR:5.611
Accuracy:42.742% B+
KPH:25.200 B+
VKPH:7.200 C+
Kills:101 (0 + 101)
Deaths:18
KDR:5.611
VKDR:1.611
Vehicle Kills:29
Kill Difference:83
Playtime:4.001 hours
Usage:0%
Score:0.042m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:42.742%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 26,42426,0667,8013.341B+1.0832.561%B++35.226%B**79.6B++1.1B+233327.4h7.5C++23B++
NS-15 Gallows 6,6986,6171,9303.428C**1.1731.447%B+34.427%B70.5C+N/A17493.9h10B+31.7B+
SAS-R 5,5235,5201,6603.325B1.0744.268%B*71.25%C**54.3B++N/A129101.6h1.9B++4.3B++
GD-7F 3,5153,4741,3312.61A0.3531.898%A+28.497%A+77.4A*N/A23744.9h10B**31.5B*
NS-44 Commissioner 3,0683,0422,8561.065C++1.1948.312%A+26.068%B+52.5B++N/A14757.9h3.5B+7.3B++
The Moonshot 2,5082,5084665.382C++3.1244.778%B77.392%C56.9C++N/A13344.1h1.7B+3.7B+
LA1 Anchor 2,0332,0047562.651C*0.3932.066%A33.633%B**68.4B*1A20129.3h8.6B*27B*
NS-15M AE 1,7621,7515483.195B+0.9431.154%B**33.809%B++73B+N/A17224h10.3B+33.2B++
EM4 Longshot 1,5171,5165652.683C+0.4245.33%B*81.926%B+23.5CN/A7264.4h1.9B+4.1B++
AF-8 RailJack 1,3521,3513613.742B+1.4842.327%B*76.166%C++25.3C*N/A6753.3h2B++4.6B++
AF-4G Cyclone 1,3491,3401,0751.247C1.0126.167%C14.179%D34.5CN/A9238.8h10.2C++38.8C++
C-4 1,5841,2555512.278B++0.0225.64%C+N/A160.9A++42.2B*9967.8h1.2B++4.6B+
AF-19 Mercenary 1,2011,1929051.317B++0.9426.577%B*24.161%B+31B*N/A12938.4h10.2B*38.3B++
NC6 Gauss SAW 1,2011,1757501.567B+0.6923.889%B++28.511%B*35.3C**N/A13733.3h8.4B++35.3B+
NS-357 Underboss 1,1811,1759761.204C*1.0649.795%A++31.575%A77.3AN/A21815.2h3.4B*6.8B**
NS-15M2 1,1881,1743423.433B**1.1731.697%A+33.731%B**79.9A1B**27014.7h9.7B**30.6B*
The Slasher 1,1701,1681,7830.655U1.6054.498%A+22.346%A18A**N/A3765h2.3C+4.2B+
NS Baron G5AE 1,1791,1686131.905B+0.3564.909%A++17.38%B+67.1B*N/A15717.4h4.2C*6.5C+
NC05 Jackhammer 1,1731,1665372.171B*0.0955.146%A18.268%B*107MN/A45710.9h3.8B*6.8B++
Bouncing Betty 1,1661,1662824.135C++1.8840.857%CN/A132.5C**N/A3488.8h2C+5C+
NC6S Gauss SAW S 1,1751,1665572.093B+0.1729.337%B**30.36%B*63.4B+N/A14018.4h9.2B++31.4B+
GD-22S 1,1821,1655861.988B0.2729.124%B**29.785%B*56.8B*N/A15920.5h9B*30.8B++
LA80 1,1601,1602774.188C*1.9340.615%C+82.672%B+47.5B+N/A10624.4h1.8B++4.4B+
NC14 Bolt Driver 1,1591,1575182.234C**0.0337.479%C**71.91%C23.6C++N/A6649.1h2.1B*5.7B++
NS-44 Commissioner AE 1,1571,1551,0191.133C+1.1354.294%A+34.546%B**72.2B+N/A19816h2.9B+5.4B*
EM6 1,1681,1537471.544C++0.7222.962%C*22.723%C+39.6C+N/A10529.1h10.2B+44.5B
NSX Daimyo 1,0671,0673133.409C+1.1544.869%B+96.532%B++66.7B+N/A21516h2.2B+4.8B+
Hawk GD-68 1,6311,0347061.465A+0.7969.046%B*2.901%C++31.1A++18A+24233.2h6.7B++9.7B*
AF-57 Piston 9689617991.203C+1.0634.068%D14.048%C++32.6C+N/A8529.5h4B+11.8C++
Auraxium Mag-Cutter 91281226,2670.031C+2.2339.321%B*N/A0.8C+N/A2955.7h2C**5.1B+
NS Decimator 1,0617502682.799A*0.5464.361%B+1.733%C65.2A*27A43911.5h3.6B*5.6B*
NSX Tomoe 7487454131.804C++0.4629.152%C+31.678%C-52.5B+N/A12714.2h13B+44.6B
NS-30 Vandal 6406393701.727C+0.5330.873%C36.933%A38.5C+N/A9816.6h4.9B++15.9B+
NC1 Gauss Rifle 5835803781.534B+0.7330.14%A+32.241%A++41.1B**N/A18714.1h9.6B**31.7B**
NS-11C 4564381502.92A*0.6631.559%A+25.114%B**56.2A+2.3S1867.8h11.2B*35.5B*
Mag-Cutter 3663608,0400.045B*2.2150.212%A++N/A0.9C**N/A3419.1h2B+3.9B+
LA8 Rebel 3643603630.992C++1.2735.939%B++32.222%A+21.7CN/A5616.6h5.8B+16.1B++
Tank Mine 4953241312.473C+0.2142.382%B++N/A83.1C-43.8D6393.9h2C+4.8B*
NS-44L Blackhand 2622621441.819B++0.4457.389%A++45.038%C*43.7B**N/A1276h2.9B**5.1B**
Shrike 3312572610.985B+1.2751.045%D3.502%B+33.8B*9.7C2527.6h4.3A8.4B*
AF-18 Stalker 2552531961.291C+0.9725.623%C25.692%B++34.2C++N/A1017.4h13.2C+51.7C+
NSX-P Tanto 2512501252B**0.2635.073%A++36.8%A++69.4A*N/A3003.6h9.4A26.9B**
Hunter QCX 2362362930.805C++1.4541.548%C+39.831%B*19.8B+N/A4811.9h2.7B+6.5B+
Frag Grenade 2082031203N/A200.7439.708%DN/A338.3D8.3C++13340.6h4.7D11.8D
AF-4A Bandit 162157295.414M*3.1534.143%A++28.662%B**92.4A*2.9S3621.7h8.9B*26.2B*
Spear Anti-Vehicle Phalanx Turret 236129216.143C+3.8852.944%B**3.101%C--43B35.7A4013h8.9C+16.9B+
NS-11A 117117532.208B+0.0531.787%A+38.462%A*55.7AN/A2802.1h9.8A30.9B**
LA3 Desperado 1161141480.77C+1.4924.838%D21.93%B+42.2B+N/A1462.7h9.4C+38C+
E540 Halberd 168111166.938C+4.6844.728%C+3.604%C*25.2C13C1844.4h4.7B*10.6B++
M96 Mjolnir-H 152102156.8B**4.5451.763%C**N/A63.8B++31.3C+6341.6h26.2B+50.6B*
M20 Basilisk 130101185.611A+3.3542.742%B+4.951%C25.3B+7.3C+1754h63.2B**147.8B**
NC4 Mag-Shot 106971570.618C+1.6424.748%C15.464%D17.3C1.6A++985.6h9.9C39.9C+
Anti-Vehicle Grenade 13895195N/A92.7440.564%D*N/A237.5D107.5C++15220.4h6.4C+15.7C-
C75 Viper 10993156.2B+3.9436%C1.075%C-25.1C4.3D-1913.7h9.8B++27.2B+
Carver 87871,2200.071C+2.1933.083%B+10.345%D-1.4C-N/A464h1.5C+4.6B+
NS-AM7 Archer 116812410.336C1.9254.621%D18.519%C++4.2D1.8D3719.1h14.6B+26.7B+
EM1 7372233.13A*0.8728.605%A30.556%A51.4B++N/A5311.4h10.2B+35.6B*
Rocklet Rifle 12865481.354A0.9159.026%B++N/A38.2B*37.1B**8171.7h34.1B57.8B+
MGR-L1 Promise 6362154.133A*1.8733.916%A++20.968%C--103.3A*1.7A++18560.6h12.8B+37.9B*
E540 Halberd-H 825996.556C+4.3057.965%C*N/A53.6B++20.9C+3461.1h4.4B++7.7B*
Enforcer ML85 7757173.353C1.0932.347%D--1.754%C17.3D6.1F1233.3h10.7B++33.2C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit353180.4h
Motion Spotter3512,3935.1h
Snowman Soldier121040.1h
Nano-Armor Kit9594,9987.2h
Anti-Vehicle MANA Turret104010.5h
Spawn Beacon62,2191.3h
AE Nano-Armor Kit1524,0571.3h
Nanite Revive Grenade04420.1h
Medical Kit2,10217,84422.8h
Medical Applicator14423,8443.4h
AE Medical Applicator257,7460.6h
Spitfire Auto-Turret0740.1h
M12 Kobalt01780.1h
Recon Detection Device22814,35429.8h
Ammunition Package511,0190.8h
Anti-Infantry MANA Turret81060.3h

Check the help document for the dictionary if you want to learn more about words used here.


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