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Executor GalaxyTour[SW4R] GalaxyTour
NC BR 128

KDR: 2.33

Score: 34.8m

Last Seen: May 24th, 2019 8:08 PM
- OFFLINE - 77 minute(s)

Prestige 1, Battle Rank 100 (128 total) - New Conglomerate on Cobalt - Outfit Officer of The Swarm[SW4R] The Swarm
NC outfit on Cobalt

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW NS-15 Gallows SAS-R NS-15M AE GD-7F NS-44 Commissioner LA1 Anchor The Moonshot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,912,677 MLG Score: 3927
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.696%32.836%104130116764,7522.66843-0.334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.674%2.06A*1.839A++-2.031F--HEAD ++ (~16.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.656B+8.10.431B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36%1.075%711196931682370.0552913245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.481D-0.968D---1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.297C*9.80.22C++17.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.738%3.676%323119427212351930.220065140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.203%0.515B+-0.186C-0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.443B27.70.302C*38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.436%77.705%327119014,936321574.64572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.49%1.267A0.691B+-0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+1.90.404B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.736%14.272%32211951,016155180.655061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±16.453%-0.561D-0.063C+3.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.14C++3.90.189C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Swarm[SW4R] The Swarm
NC outfit on Cobalt

Members: 4
34.8m293.6%405 (24.3k)334 (20k)2.3339993,23639,9472.41968128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1197734129.978%36.446%109302:3727

47% Heavy Assault37% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 10:33 AMOct 31st, 2017 10:30 PMMay 25th, 2019 7:25 AM (23h) (PST)May 24th, 2019 4:41 PM (2d) (PST)May 24th, 2019 4:08 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6202483720.8940.3830.3262.7150.0303927

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,20714,87622,331542320163220,039

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1737.4h/72.4d 3,423 33,981 23,212 283.1k 2,134 6,646 3,171 64.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:27,503
Deaths:8,080
KDR:3.404
Accuracy:32.692% B++
HSR:35.076% B**
NS-15 Gallows
B++
Kills:7,523
Deaths:2,173
KDR:3.462
Accuracy:31.755% B++
HSR:34.840% B+
NS-15M AE
A
Kills:3,640
Deaths:936
KDR:3.889
Accuracy:32.322% A
HSR:35.467% B**
LA1 Anchor
A+
Kills:3,359
Deaths:1,031
KDR:3.258
Accuracy:32.794% A+
HSR:34.028% B**
NC6 Gauss SAW
B*
Kills:1,175
Deaths:750
KDR:1.567
Accuracy:23.889% B++
HSR:28.511% B*
NS-15M2
A+
Kills:1,174
Deaths:342
KDR:3.433
Accuracy:31.697% A+
HSR:33.731% B**
NC6S Gauss SAW S
B**
Kills:1,166
Deaths:557
KDR:2.093
Accuracy:29.337% B**
HSR:30.360% B**
NC05 Jackhammer
A
Kills:1,166
Deaths:537
KDR:2.171
Accuracy:55.146% A
HSR:18.268% B*
GD-22S
A
Kills:1,165
Deaths:586
KDR:1.988
Accuracy:29.124% A
HSR:29.785% B*
EM6
C*
Kills:1,153
Deaths:747
KDR:1.544
Accuracy:22.962% C*
HSR:22.723% C+
EM1
A+
Kills:72
Deaths:23
KDR:3.130
Accuracy:28.605% A
HSR:30.556% A+
MGR-L1 Promise
A++
Kills:65
Deaths:18
KDR:3.611
Accuracy:33.502% A++
HSR:20% D
Kills:49,161
Deaths (as Heavy Assault):15,780
Deaths (to Heavy Assaults):10,972
KDR:3.1154
Kill Difference:33,381
Playtime:818.576 hours
Usage:47%
Score:20.601m
Score/min:419
Accuracy (listed only):31.985%
HSR (listed only):29.445%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:3,478
Deaths:1,332
KDR:2.611
Accuracy:31.913% A+
HSR:28.493% A++
AF-4G Cyclone
C
Kills:1,340
Deaths:1,075
KDR:1.247
Accuracy:26.167% C
HSR:14.179% D
AF-19 Mercenary
B**
Kills:1,289
Deaths:935
KDR:1.379
Accuracy:26.918% B**
HSR:24.825% B+
NS Baron G5AE
A++
Kills:1,168
Deaths:613
KDR:1.905
Accuracy:64.909% A++
HSR:17.380% B+
AF-57 Piston
C++
Kills:964
Deaths:802
KDR:1.202
Accuracy:34.130% D
HSR:14.004% C++
NS-11C
A++
Kills:724
Deaths:240
KDR:3.017
Accuracy:32.601% A++
HSR:25.967% A
NSX-P Tanto
A++
Kills:250
Deaths:125
KDR:2
Accuracy:35.073% A++
HSR:36.800% A++
AF-4A Bandit
A+
Kills:220
Deaths:50
KDR:4.400
Accuracy:31.289% A
HSR:31.364% A+
MGR-C1 Charger
A++
Kills:66
Deaths:11
KDR:6
Accuracy:36.382% A++
HSR:25.758% C*
LA39 Bruiser
A++
Kills:52
Deaths:38
KDR:1.368
Accuracy:80.667% A++
HSR:19.231% B*
Kills:9,551
Deaths (as Light Assault):5,221
Deaths (to Light Assaults):6,860
KDR:1.82934
Kill Difference:4,330
Playtime:147.049 hours
Usage:8%
Score:3.184m
Score/min:361
Accuracy (listed only):40.005%
HSR (listed only):23.800%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:5,520
Deaths:1,660
KDR:3.325
Accuracy:44.268% B*
HSR:71.250% C**
NS-44 Commissioner
A+
Kills:3,435
Deaths:3,111
KDR:1.104
Accuracy:48.510% A+
HSR:28.151% B*
The Moonshot
B
Kills:2,508
Deaths:466
KDR:5.382
Accuracy:44.721% B
HSR:77.392% C
NSX Daimyo
B*
Kills:1,724
Deaths:419
KDR:4.115
Accuracy:45.591% B+
HSR:96.868% B*
EM4 Longshot
B*
Kills:1,516
Deaths:565
KDR:2.683
Accuracy:45.330% B*
HSR:81.926% B+
AF-8 RailJack
B*
Kills:1,351
Deaths:361
KDR:3.742
Accuracy:42.327% B*
HSR:76.166% C++
AF-4G Cyclone
C
Kills:1,340
Deaths:1,075
KDR:1.247
Accuracy:26.167% C
HSR:14.179% D
NS-357 Underboss
A++
Kills:1,339
Deaths:1,092
KDR:1.226
Accuracy:49.913% A++
HSR:32.263% A+
NS-44 Commissioner AE
A+
Kills:1,193
Deaths:1,044
KDR:1.143
Accuracy:54.357% A+
HSR:34.954% B**
LA80
B+
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:40.615% C+
HSR:82.672% B+
NC14 Bolt Driver
B
Kills:1,157
Deaths:518
KDR:2.234
Accuracy:37.479% B
HSR:71.910% C
NSX Tomoe
C++
Kills:822
Deaths:442
KDR:1.860
Accuracy:29.617% C++
HSR:32.603% C-
NS-30 Vandal
A
Kills:639
Deaths:370
KDR:1.727
Accuracy:30.873% C
HSR:36.933% A
LA8 Rebel
A+
Kills:360
Deaths:363
KDR:0.992
Accuracy:35.939% B++
HSR:32.222% A+
AF-18 Stalker
B**
Kills:281
Deaths:201
KDR:1.398
Accuracy:25.790% C
HSR:26.690% B**
NS-44L Blackhand
A++
Kills:277
Deaths:153
KDR:1.810
Accuracy:56.466% A++
HSR:45.848% C**
LA3 Desperado
B+
Kills:114
Deaths:148
KDR:0.770
Accuracy:24.838% D
HSR:21.930% B+
NC4 Mag-Shot
C
Kills:97
Deaths:157
KDR:0.618
Accuracy:24.748% C
HSR:15.464% D
NS-AM7 Archer
C++
Kills:82
Deaths:241
KDR:0.340
Accuracy:54.654% D
HSR:18.293% C++
Kills:24,915
Deaths (as Infiltrator):12,663
Deaths (to Infiltrators):8,112
KDR:1.96754
Kill Difference:12,252
Playtime:643.176 hours
Usage:37%
Score:9.114m
Score/min:236
Accuracy (listed only):40.116%
HSR (listed only):47.248%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C
Kills:1,340
Deaths:1,075
KDR:1.247
Accuracy:26.167% C
HSR:14.179% D
NS Baron G5AE
A++
Kills:1,168
Deaths:613
KDR:1.905
Accuracy:64.909% A++
HSR:17.380% B+
AF-57 Piston
C++
Kills:964
Deaths:802
KDR:1.202
Accuracy:34.130% D
HSR:14.004% C++
NC1 Gauss Rifle
A++
Kills:583
Deaths:379
KDR:1.538
Accuracy:30.169% A+
HSR:32.419% A++
NS-11A
M+
Kills:234
Deaths:86
KDR:2.721
Accuracy:34.803% A*
HSR:42.308% M+
LA39 Bruiser
A++
Kills:52
Deaths:38
KDR:1.368
Accuracy:80.667% A++
HSR:19.231% B*
Kills:4,341
Deaths (as Combat Medic):2,993
Deaths (to Combat Medics):4,662
KDR:1.45038
Kill Difference:1,348
Playtime:24.668 hours
Usage:1%
Score:0.562m
Score/min:380
Accuracy (listed only):45.141%
HSR (listed only):23.253%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:3,478
Deaths:1,332
KDR:2.611
Accuracy:31.913% A+
HSR:28.493% A++
AF-19 Mercenary
B**
Kills:1,289
Deaths:935
KDR:1.379
Accuracy:26.918% B**
HSR:24.825% B+
NS Baron G5AE
A++
Kills:1,168
Deaths:613
KDR:1.905
Accuracy:64.909% A++
HSR:17.380% B+
AF-57 Piston
C++
Kills:964
Deaths:802
KDR:1.202
Accuracy:34.130% D
HSR:14.004% C++
NS-11C
A++
Kills:724
Deaths:240
KDR:3.017
Accuracy:32.601% A++
HSR:25.967% A
NSX-P Tanto
A++
Kills:250
Deaths:125
KDR:2
Accuracy:35.073% A++
HSR:36.800% A++
AF-4A Bandit
A+
Kills:220
Deaths:50
KDR:4.400
Accuracy:31.289% A
HSR:31.364% A+
MGR-C1 Charger
A++
Kills:66
Deaths:11
KDR:6
Accuracy:36.382% A++
HSR:25.758% C*
LA39 Bruiser
A++
Kills:52
Deaths:38
KDR:1.368
Accuracy:80.667% A++
HSR:19.231% B*
Kills:8,211
Deaths (as Engineer):4,146
Deaths (to Engineers):5,960
KDR:1.98046
Kill Difference:4,065
Playtime:91.094 hours
Usage:5%
Score:1.340m
Score/min:245
Accuracy (listed only):41.542%
HSR (listed only):24.869%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:93
V. Kills:16 N/A
Deaths:15
KDR:6.200
Accuracy:36% C
KPH:25.300 C
VKPH:4.300 D-
Kills:93 (93 + 0)
Deaths:15
KDR:6.200
VKDR:1.067
Vehicle Kills:16
Kill Difference:78
Playtime:3.679 hours
Usage:0%
Score:0.043m
Score/min:193
Driving Accuracy:36%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:111
V. Kills:57 191%
Deaths:16
KDR:6.938
Accuracy:44.728% C+
KPH:25 C-
VKPH:12.800 C
Enforcer ML85
D
Kills:59
V. Kills:20 281%
Deaths:17
KDR:3.471
Accuracy:32.744% D--
KPH:17.900 D
VKPH:6.100 D**
Kills:170 (0 + 170)
Deaths:33
KDR:5.152
VKDR:2.333
Vehicle Kills:77
Kill Difference:137
Playtime:7.737 hours
Usage:0%
Score:0.074m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:32.744%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:102
V. Kills:50 200%
Deaths:15
KDR:6.800
Accuracy:51.763% C*
KPH:62.500 B++
VKPH:30.600 C+
E540 Halberd-H
B++
Kills:60
V. Kills:23 250%
Deaths:9
KDR:6.667
Accuracy:58.225% C**
KPH:56 B++
VKPH:21.500 C++
Kills:162 (0 + 162)
Deaths:24
KDR:6.750
VKDR:3.042
Vehicle Kills:73
Kill Difference:138
Playtime:2.705 hours
Usage:0%
Score:0.086m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:58.225%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:102
V. Kills:29 340%
Deaths:18
KDR:5.667
Accuracy:42.660% B+
KPH:25.500 B+
VKPH:7.200 C+
Kills:102 (0 + 102)
Deaths:18
KDR:5.667
VKDR:1.611
Vehicle Kills:29
Kill Difference:84
Playtime:4.006 hours
Usage:0%
Score:0.042m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:42.660%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 27,87827,5038,0803.404B+1.0732.692%B++35.076%B**81B++1.1B+238339.4h7.4C*22.8B++
NS-15 Gallows 7,6097,5232,1733.462B1.1331.755%B++34.84%B+72C**N/A176104.5h10B+31.5B++
SAS-R 5,5235,5201,6603.325C**0.9944.268%B*71.25%C**54.3B++N/A130101.6h1.9B++4.3B++
NS-15M AE 3,6683,6409363.889B*1.5632.322%A35.467%B**84.5B**N/A21243.1h10.1B++31.1B++
GD-7F 3,5193,4781,3322.611A+0.2831.913%A+28.493%A++77.5A*N/A23844.9h10B**31.5B*
NS-44 Commissioner 3,4613,4353,1111.104C++1.2348.51%A+28.151%B*55.9B*N/A15661.5h3.4B+7.1B*
LA1 Anchor 3,4043,3591,0313.258B+0.9232.794%A+34.028%B**79.4B**1.1A+22342.3h8.5B*25.9B*
The Moonshot 2,5082,5084665.382C++3.0544.721%B77.392%C56.7C++N/A13344.2h1.7B+3.8B+
NSX Daimyo 1,7241,7244194.115C**1.7845.591%B+96.868%B*77.7B**N/A23122.2h2B*4.5B++
EM4 Longshot 1,5171,5165652.683C+0.3545.33%B*81.926%B+23.5CN/A7264.4h1.9B+4.1B++
AF-8 RailJack 1,3521,3513613.742B+1.4142.327%B*76.166%C++25.3C++N/A6753.3h2B++4.6B++
AF-4G Cyclone 1,3491,3401,0751.247C1.0926.167%C14.179%D34.5CN/A9238.8h10.2C++38.8C++
NS-357 Underboss 1,3451,3391,0921.226C**1.1149.913%A++32.263%A+80.2A+N/A22916.7h3.4B*6.8B**
AF-19 Mercenary 1,3011,2899351.379B++0.9526.918%B**24.825%B+32.7B*N/A13639.4h10.1B*37.4B++
C-4 1,6161,2825642.273B+0.0625.805%C++N/A162.3A++42.3B*9957.9h1.2B++4.6B+
NS-44 Commissioner AE 1,1951,1931,0441.143C+1.1954.357%A+34.954%B**72.7B++N/A20116.4h2.9B++5.4B*
NC6 Gauss SAW 1,2011,1757501.567B+0.7723.889%B++28.511%B*35.2C**N/A14233.4h8.4B++35.3B+
NS-15M2 1,1881,1743423.433B**1.1031.697%A+33.731%B**79.9A1B**27314.7h9.7B**30.6B*
NS Baron G5AE 1,1791,1686131.905B+0.4364.909%A++17.38%B+67.1B*N/A15717.4h4.2C*6.5C++
The Slasher 1,1701,1681,7830.655U1.6854.498%A+22.346%A17.9A**N/A3765.4h2.3C+4.2B+
Bouncing Betty 1,1681,1682844.113C++1.7840.757%CN/A132.7C++N/A3498.8h2C5C
NC6S Gauss SAW S 1,1751,1665572.093B+0.2429.337%B**30.36%B**63.4B*N/A14118.4h9.2B++31.4B+
NC05 Jackhammer 1,1731,1665372.171B*0.1655.146%A18.268%B*107MN/A45910.9h3.8B**6.8B++
GD-22S 1,1821,1655861.988B0.3529.124%A29.785%B*56.8B*N/A16220.5h9B*30.8B*
LA80 1,1601,1602774.188C*1.8540.615%C+82.672%B+47.5B+N/A10624.4h1.8B*4.4B+
NC14 Bolt Driver 1,1591,1575182.234C**0.1037.479%B71.91%C23.6C++N/A6749.1h2.1B*5.7B++
EM6 1,1681,1537471.544C+0.7922.962%C*22.723%C+39.6C+N/A10629.1h10.2B+44.5B+
Hawk GD-68 1,6311,0347061.465A0.8769.046%B*2.901%C++31.1A++18A+24333.2h6.7B++9.7B*
NS Decimator 1,4541,0133303.07A**0.7464.456%B+1.579%C--69.9A**30.4A++43714.5h3.4B**5.3B**
AF-57 Piston 9719648021.202C+1.1334.13%D14.004%C++32.6C+N/A8629.6h4B+11.8C++
Auraxium Mag-Cutter 93683426,8140.031C+2.3039.521%B*N/A0.9C+N/A2974.4h2C**5.1B+
NSX Tomoe 8268224421.86C++0.4729.617%C++32.603%C-53.7B+N/A12815.3h13.1B+44.1B
NS-11C 7467242403.017A*0.6832.601%A++25.967%A67A*2S20110.8h11B*33.7B**
NS-30 Vandal 6406393701.727C+0.6130.873%C36.933%A38.5C+N/A9816.6h4.9B++15.9B
NC1 Gauss Rifle 5865833791.538B+0.8030.169%A+32.419%A++41.1B**N/A19314.2h9.6A31.7B**
Mag-Cutter 3663608,0400.045B++2.2950.212%A++N/A0.9BN/A3419.2h2B+3.9B++
LA8 Rebel 3643603630.992C++1.3435.939%B++32.222%A+21.7CN/A5616.6h5.8B+16.1B+
Tank Mine 5003281312.504C+0.1742.388%B++N/A82C-43D6404h2C+4.8B*
AF-18 Stalker 2832812011.398C++0.9425.79%C26.69%B**36C*N/A1057.8h12.8C+49.7C+
NS-44L Blackhand 2772771531.81B+0.5256.466%A++45.848%C**44B**N/A1276.3h2.9B**5.1B**
Shrike 3312572610.985B+1.3551.045%D3.502%B+33.8B*9.7C-2557.6h4.3A8.4B*
Frag Grenade 2572501250N/A247.6739.979%DN/A312.5D8.8C++13220.8h4.6D11.5C--
NSX-P Tanto 2512501252B**0.3335.073%A++36.8%A++69.4A*N/A3173.6h9.4B**26.9B**
Hunter QCX 2362362930.805C++1.5341.548%C+39.831%B*19.8B+N/A4911.9h2.7B+6.5B+
NS-11A 239234862.721B**0.3934.803%A*42.308%M+73.1A*1.6M+3783.2h10.3A29.7A
AF-4A Bandit 225220504.4M+2.0731.289%A31.364%A+91.7A*2.1S3142.4h9.1B++29.2B*
Spear Anti-Vehicle Phalanx Turret 240132216.286C+3.9553.024%B**3.03%D44B36A+4043h8.8C+16.7B+
LA3 Desperado 1161141480.77C+1.5624.838%D21.93%B+42.2B+N/A1472.7h9.4C+38C+
E540 Halberd 168111166.938C+4.6044.728%C+3.604%C*25.2C13C1844.4h4.7B*10.6B++
M96 Mjolnir-H 152102156.8B*4.4751.763%C*N/A63.8B++31.3C+6451.6h26.2B*50.6B**
M20 Basilisk 131102185.667A3.3342.66%B+4.902%C25.5B+7.3C+1764h62.6B**146.7B**
NC4 Mag-Shot 106971570.618C+1.7224.748%C15.464%D17C-1.6A++1045.7h9.9C39.9C+
Anti-Vehicle Grenade 13895195N/A92.6740.564%D*N/A237.5D107.5C++15260.4h6.4C15.7D
C75 Viper 10993156.2B+3.8736%C1.075%C-25.1C4.3D-1933.7h9.8B+27.2B+
Carver 87871,2220.071C+2.2633.083%B+10.345%D-1.4C-N/A464.1h1.5C+4.6B
NS-AM7 Archer 118822410.34C1.9954.654%D18.293%C++4.3D1.9C--3719.2h14.5B+26.5B+
Icikill 87791,7290.046C+2.2947.697%A6.329%C--1.2C+N/A364h1.8B+3.8B++
EM1 7372233.13A++0.8028.605%A30.556%A+51.4B++N/A5491.4h10.2B+35.6B*
Rocklet Rifle 13267501.34A0.9958.698%B++N/A37.2B++36.1B**8201.8h34.2B58.3B+
MGR-C1 Charger 6866116S3.6736.382%A++25.758%C*82.5A*2.5M+2580.8h10.8B++29.7B*
MGR-L1 Promise 6665183.611A++1.2833.502%A++20%D81.3A+1.3B*16500.8h13.2B+39.5B++
E540 Halberd-H 836096.667C+4.3358.225%C**N/A54.5B++20.9C+3491.1h4.5B*7.7B*
Enforcer ML85 7959173.471C1.1432.744%D--1.695%C17.9D6.1D**1263.3h10.7B++32.6C++
LA39 Bruiser 5352381.368C++0.9780.667%A++19.231%B*57.8B*1.1A++5800.9h2.3B2.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62,3111.4h
Medical Applicator14423,8443.4h
Nano-Armor Kit9594,9987.2h
Anti-Vehicle MANA Turret104010.5h
Medical Kit2,33919,98426.8h
AE Nano-Armor Kit1624,8581.3h
Nanite Revive Grenade04650.1h
AE Medical Applicator268,5500.7h
Spitfire Auto-Turret0860.1h
Restoration Kit393970.4h
Motion Spotter3612,5485.1h
Recon Detection Device23214,70130.3h
M12 Kobalt01780.1h
Ammunition Package531,0310.8h
Anti-Infantry MANA Turret81060.3h
Snowman Soldier121040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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