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Colonel GalaxyyTour[CHI] GalaxyyTour
TR BR 72

KDR: 3.65

Score: 5m

Last Seen: May 22nd, 2019 8:26 PM
- OFFLINE - 107.8 hour(s)

Battle Rank 72 - Terran Republic on Cobalt - Outfit Member of Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 47
Level Progress (to 73): 13%
Level 100 Progress: 27% 429h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R MG-H1 Watchman TSAR-42 NS-15M2 TMG-50 T9 CARV NS-15M AE NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,216,015 MLG Score: 9765
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.103%36.938%12239118813,4444.7338-1.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.484%2.334A*2.466A**-1.17D*HEAD ++ (~20.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.617B+9.50.338C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.475%81.327%0211951,86930366.14803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.89%2.024A*0.927B*-0.741

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.633B+1.80.447B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 47
5m233.4%538 (32.3k)458 (27.5k)3.6543216,2804,4553.7355872 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1197173433.068%40.258%133102:276

86% Heavy Assault13% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2017 7:10 PMJan 28th, 2019 5:39 PMMay 26th, 2019 1:27 PM (14h) (PST)May 22nd, 2019 4:48 PM (4d) (PST)May 22nd, 2019 4:26 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9883066821.4880.4070.5993.5710.0429765

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,27518,35840,917892436214327,467

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
182.3h/7.6d 362 6,554 3,824 39.1k 261 821 460 10.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:4,586
Deaths:1,099
KDR:4.173
Accuracy:33.188% A*
HSR:38.290% A*
MG-H1 Watchman
A++
Kills:2,591
Deaths:579
KDR:4.475
Accuracy:32.017% A++
HSR:36.627% A+
NS-15M2
A++
Kills:1,214
Deaths:259
KDR:4.687
Accuracy:33.555% A++
HSR:34.185% B**
TMG-50
A**
Kills:1,180
Deaths:269
KDR:4.387
Accuracy:34.117% A**
HSR:34.915% A++
T9 CARV
A**
Kills:1,177
Deaths:340
KDR:3.462
Accuracy:31.484% A**
HSR:35.939% A*
NS-15M AE
A++
Kills:987
Deaths:199
KDR:4.960
Accuracy:33.837% A++
HSR:36.373% B**
T9A "Butcher"
A++
Kills:617
Deaths:167
KDR:3.695
Accuracy:31.739% A+
HSR:39.708% A++
T7 Mini-Chaingun
A*
Kills:174
Deaths:47
KDR:3.702
Accuracy:27.429% A*
HSR:20.690% A*
Kills:12,526
Deaths (as Heavy Assault):2,959
Deaths (to Heavy Assaults):1,400
KDR:4.23319
Kill Difference:9,567
Playtime:156.954 hours
Usage:86%
Score:4.337m
Score/min:461
Accuracy (listed only):32.171%
HSR (listed only):34.591%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A**
Kills:145
Deaths:45
KDR:3.222
Accuracy:33.364% A**
HSR:28.276% A++
Kills:145
Deaths (as Light Assault):45
Deaths (to Light Assaults):850
KDR:3.22222
Kill Difference:100
Playtime:1.870 hours
Usage:1%
Score:0.059m
Score/min:526
Accuracy (listed only):33.364%
HSR (listed only):28.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,681
Deaths:212
KDR:7.929
Accuracy:48.783% A+
HSR:79.536% A
NS-44 Commissioner AE
A++
Kills:947
Deaths:564
KDR:1.679
Accuracy:53.622% A+
HSR:38.648% A++
NSX Daimyo
B**
Kills:188
Deaths:24
KDR:7.833
Accuracy:46.265% B++
HSR:97.340% B**
Kills:2,816
Deaths (as Infiltrator):800
Deaths (to Infiltrators):758
KDR:3.52
Kill Difference:2,016
Playtime:23.675 hours
Usage:13%
Score:0.611m
Score/min:430
Accuracy (listed only):49.557%
HSR (listed only):71.842%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,6474,5861,0994.173B**0.5233.188%A*38.29%A*93A*1.2A++24049.3h9.5B**28.5B**
MG-H1 Watchman 2,6262,5915794.475A*0.8232.017%A++36.627%A+103.2A*1.4A29125.1h11B**34.4B*
TSAR-42 1,6871,6812127.929B**4.2748.783%A+79.536%A96.6M+N/A23917.4h1.7B**3.5B**
NS-15M2 1,2211,2142594.687A++1.0333.555%A++34.185%B**97.9A*N/A22312.4h10.6B++31.5B*
TMG-50 1,1941,1802694.387M++0.7334.117%A**34.915%A++95.2M+1.1A++22512.4h8.5B**24.9B**
T9 CARV 1,1951,1773403.462A0.1931.484%A**35.939%A*81.2M+1.2A++25614.5h10.3B**32.6B**
NS-15M AE 9939871994.96A+1.3133.837%A++36.373%B**85.1B**N/A19311.6h10.1B++29.9B++
NS-44 Commissioner AE 9529475641.679B1.9853.622%A+38.648%A++110.1A++N/A2898.6h2.9B++5.4B*
T9A "Butcher" 6216171673.695B**0.0431.739%A+39.708%A++93.5AN/A2896.6h9.9B*31.2B**
NS Decimator 520345704.929S1.2766.458%B++1.449%D84.1M*42.7M*4254.1h3.1B**4.6A
NSX Daimyo 188188247.833A+4.1846.265%B++97.34%B**94A+N/A4352h2B*4.4B*
T7 Mini-Chaingun 177174473.702M++0.0527.429%A*20.69%A*82.9M1.4A++2322.1h12.1B++44.3B*
TRAC-5 145145453.222M++0.4333.364%A**28.276%A++85.3SN/A4881.7h10B**30.1B**
ML-7 221140472.979M**0.6864.297%B*1.429%D-56M++32.4M*4272.5h5.7B+8.8B*
Hexedge 1441154,3680.026C+3.6351.153%A++3.478%D0.7CN/A1175.4h2.1B4.1B++
Frag Grenade 6159159N/A55.3539.072%DN/A295D10B12390.2h4.4C11.3C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01480.1h
Medical Applicator0620h
T7 Mini-Chaingun AE01250h
Motion Spotter18970.4h
Nano-Armor Kit01,3430.1h
Medical Kit5044,5397.4h
Recon Detection Device13630.5h

Check the help document for the dictionary if you want to learn more about words used here.


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