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Lt. General GalaxyyTour[S4CK] GalaxyyTour
TR BR 91

KDR: 3.74

Score: 10.5m

Last Seen: May 22nd, 2020 10:21 PM
- OFFLINE - 239 hour(s)

Battle Rank 91 - Terran Republic on Cobalt
Level Progress (to 92): 66%
Level 100 Progress: 56% 221h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NSX Daimyo MG-H1 Watchman T9A "Butcher" TSAR-42 NS-44 Commissioner AE NS-15M2 TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,027,012 MLG Score: 12012
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.908%38.109%125412127125,9524.7935-1.056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.309%2.259A*2.559A**-1.72F-HEAD ++ (~21.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.622B+9.20.354C**18.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.583%90.002%0212814,58158777.79082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.469%1.903A++1.477A+-1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.631B+1.70.453B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.5m206.9%632 (37.9k)546 (32.8k)3.7378832,2288,6223.8125791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283340633.1%43.841%145102:149

83% Heavy Assault15% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2017 7:10 PMOct 10th, 2019 4:47 PMMay 23rd, 2020 6:10 AM (12d) (PST)May 22nd, 2020 6:58 PM (13d) (PST)May 22nd, 2020 6:21 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0983387601.6780.4490.7363.5570.04212012

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,86120,27145,5901012744213332,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
320.2h/13.3d 644 14,129 8,190 68.3k 435 1,442 801 21.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:13,590
Deaths:3,052
KDR:4.453
Accuracy:32.971% A++
HSR:38.874% A++
MG-H1 Watchman
A+
Kills:2,691
Deaths:604
KDR:4.455
Accuracy:31.862% A+
HSR:36.789% B**
T9A "Butcher"
A+
Kills:2,254
Deaths:546
KDR:4.128
Accuracy:30.325% B**
HSR:41.038% A+
NS-15M2
A+
Kills:1,214
Deaths:259
KDR:4.687
Accuracy:33.555% A+
HSR:34.185% B++
TMG-50
A*
Kills:1,186
Deaths:270
KDR:4.393
Accuracy:34.107% A*
HSR:35.076% A
T9 CARV
A*
Kills:1,177
Deaths:340
KDR:3.462
Accuracy:31.484% A*
HSR:35.939% A++
NS-15M AE
A
Kills:1,001
Deaths:203
KDR:4.931
Accuracy:33.794% A
HSR:35.964% B++
NS-15MP
B**
Kills:518
Deaths:124
KDR:4.177
Accuracy:33.697% B**
HSR:40.348% B*
Kills:23,631
Deaths (as Heavy Assault):5,398
Deaths (to Heavy Assaults):2,826
KDR:4.37773
Kill Difference:18,233
Playtime:267.318 hours
Usage:83%
Score:8.685m
Score/min:541
Accuracy (listed only):32.724%
HSR (listed only):37.277%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:315
Deaths:87
KDR:3.621
Accuracy:32.578% A*
HSR:30.159% A++
Kills:315
Deaths (as Light Assault):87
Deaths (to Light Assaults):1,632
KDR:3.62069
Kill Difference:228
Playtime:3.511 hours
Usage:1%
Score:0.107m
Score/min:508
Accuracy (listed only):32.578%
HSR (listed only):30.159%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B*
Kills:2,735
Deaths:368
KDR:7.432
Accuracy:47.069% B++
HSR:97.294% B*
TSAR-42
A
Kills:1,846
Deaths:230
KDR:8.026
Accuracy:48.396% A
HSR:79.198% B**
NS-44 Commissioner AE
A+
Kills:1,235
Deaths:787
KDR:1.569
Accuracy:53.531% A
HSR:38.866% A+
NS-44 Commissioner
A*
Kills:532
Deaths:258
KDR:2.062
Accuracy:51.701% A++
HSR:38.722% A*
NS-357 Underboss
A+
Kills:239
Deaths:173
KDR:1.382
Accuracy:49.286% A
HSR:36.820% A+
Kills:6,587
Deaths (as Infiltrator):1,816
Deaths (to Infiltrators):1,474
KDR:3.6272
Kill Difference:4,771
Playtime:48.564 hours
Usage:15%
Score:1.692m
Score/min:581
Accuracy (listed only):49.996%
HSR (listed only):58.180%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,81113,5903,0524.453B*0.7232.971%A++38.874%A++111.1A*1.8A++330122.3h9.4B**28.6B**
NSX Daimyo 2,7352,7353687.432B*3.6947.069%B++97.294%B*134.7A*N/A47120.3h1.8B**3.8B*
MG-H1 Watchman 2,7272,6916044.455A++0.7231.862%A+36.789%B**102.7A+1.4B29526.2h11B**34.5B*
T9A "Butcher" 2,2862,2545464.128B**0.3930.325%B**41.038%A+105.3B**1.5B++28221.4h9.7B++32B*
TSAR-42 1,8531,8462308.026A4.2948.396%A79.198%B**99.8A*N/A25318.5h1.7B**3.5B**
NS-44 Commissioner AE 1,2411,2357871.569C*2.1753.531%A38.866%A+108.3AN/A28811.4h2.9B+5.4B++
NS-15M2 1,2211,2142594.687A0.9533.555%A+34.185%B++97.9AN/A23012.4h10.6B+31.5B++
TMG-50 1,2001,1862704.393A*0.6634.107%A*35.076%A95.6A*1.1B++23212.4h8.5B*24.9B**
T9 CARV 1,1951,1773403.462B**0.2831.484%A*35.939%A++81.2A++1.2B*27514.5h10.3B**32.6B*
NS-15M AE 1,0071,0012034.931A1.1933.794%A35.964%B++84.8B+N/A19411.8h10.2B+30.1B++
NS-44 Commissioner 5345322582.062B*1.6851.701%A++38.722%A*120.9MN/A4874.4h2.8B**5.4B**
NS-15MP 5225181244.177B++0.4433.697%B**40.348%B*105.7B++N/A2544.9h10B29.8B+
NS Decimator 699475994.798M*1.0665.574%B+1.895%C+83.3A*39.3A*4095.7h3.1B*4.8B**
TRAC-5 318315873.621M**0.1232.578%A*30.159%A++95.5M**N/A4943.3h10.2B**31.2B**
Frag Grenade 2532471247N/A243.2640.93%DN/A352.9D8.6C13340.7h4C-9.7C
Hexedge 2862478,5470.029C+3.7153.111%A++4.049%D0.8CN/A2309.4h1.9B+3.6B++
NS-357 Underboss 2412391731.382C*2.3649.286%A36.82%A+103.9A+N/A3252.3h3.2B*6.4B**
T7 Mini-Chaingun 194191573.351A**0.3927.66%A++20.942%A++83A++1.3B+2582.3h12.1B++43.6B++
ML-7 221140472.979M*0.7664.297%B*1.429%D--56A**32.4M4472.5h5.7B+8.8B++
T2 Striker 177104372.811S0.9361.778%B**N/A33.5M+23.5A*3403.1h35.7B+57.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12400.2h
AE Nano-Armor Kit02800h
T7 Mini-Chaingun AE01250h
Medical Applicator0630h
Motion Spotter18970.4h
Nano-Armor Kit02,3740.1h
Medical Kit9958,74211.4h
Recon Detection Device91,7962.3h

Check the help document for the dictionary if you want to learn more about words used here.


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