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Primarch Galgimp[VULT] Galgimp
VS BR 198

KDR: 0.91

Score: 106.2m

Last Seen: Oct 5th, 2017 1:34 AM
- OFFLINE - 10554.3 hour(s)

Battle Rank 113 (198 total) - Vanu Sovereignty on Emerald
Level Progress (to 114): 16%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Phobos VX86 C-4 Thanatos VE70 Terminus VX-9 Blueshift VM5 Blueshift VM5 Sirius SX12 Darkstar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $45,036 MLG Score: 36
Fun Score: N/A
Cheeseburgers Flipped: 1478TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.613%18.736%4803199131,3670.6414390.273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.329%0.896B*-0.29C0.388C**HEAD + (~5.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.437B10.80.243C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.181%1.58%46310191,139243412110.46776294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.466%-0.974D---0.028C+-0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
311-0.936D--87.6-0.659D223.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.775%1.286%71310191,01131819290.317725109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.89%2.237A*-0.868D---0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++5.90.529B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.174%3.063%781210102,57931648420.81485306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.138%-0.832D--0.327C-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.42B18.60.525B+49.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.141%10.1%786101615,73241262463.81289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.536%0.314C*-0.878D---0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.484B+3.10.367C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
106.2m569.4%519 (31.1k)450 (27k)0.91451279,61187,0531.01851198 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022105616.066%11.413%18302:4330

51% Combat Medic25% Engineer9% Heavy Assault7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 3:29 AMSep 13th, 2015 4:02 AMOct 28th, 2017 4:52 PM (416d) (PST)Oct 5th, 2017 12:14 AM (440d) (PST)Oct 4th, 2017 9:34 PM (440d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3862721140.3380.3690.0392.1590.04236

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,18816,2926,89620222130227,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3931.2h/163.8d 9,053 9,086 37,863 509.2k 7,168 13,804 9,812 91.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,661
Deaths:1,517
KDR:1.095
Accuracy:25.559% B**
HSR:24.443% C+
SVA-88
C
Kills:1,202
Deaths:1,436
KDR:0.837
Accuracy:21.714% C
HSR:13.561% F
Pulsar LSW
B+
Kills:1,178
Deaths:960
KDR:1.227
Accuracy:25.772% B+
HSR:21.647% C
Flare VE6
B*
Kills:1,163
Deaths:1,056
KDR:1.101
Accuracy:27.005% B*
HSR:22.872% C+
NS-15M2
B*
Kills:1,154
Deaths:1,072
KDR:1.076
Accuracy:28.041% B*
HSR:22.357% C
Betelgeuse 54-A
B+
Kills:424
Deaths:369
KDR:1.149
Accuracy:24.463% C
HSR:34.198% B+
NS-15M AE
B*
Kills:319
Deaths:287
KDR:1.112
Accuracy:29.517% B*
HSR:23.198% C
Ursa
B++
Kills:180
Deaths:231
KDR:0.779
Accuracy:26.606% B++
HSR:25% C++
Kills:7,281
Deaths (as Heavy Assault):6,928
Deaths (to Heavy Assaults):26,944
KDR:1.05095
Kill Difference:353
Playtime:366.344 hours
Usage:9%
Score:9.096m
Score/min:414
Accuracy (listed only):26.085%
HSR (listed only):23.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C-
Kills:7,231
Deaths:8,138
KDR:0.889
Accuracy:52.690% C-
HSR:10.497% D-
Thanatos VE70
C*
Kills:4,493
Deaths:5,072
KDR:0.886
Accuracy:41.880% C*
HSR:9.993% D*
Serpent VE92
C+
Kills:1,435
Deaths:2,387
KDR:0.601
Accuracy:23.687% C+
HSR:16.028% D
Chaos
D--
Kills:1,348
Deaths:1,637
KDR:0.823
Accuracy:45.272% D--
HSR:9.644% D--
VX6-7
B+
Kills:1,242
Deaths:1,752
KDR:0.709
Accuracy:27.294% B+
HSR:20.692% C+
NS Baron G5
C++
Kills:1,204
Deaths:1,557
KDR:0.773
Accuracy:44.645% C++
HSR:10.714% D-
Pandora VX25
B++
Kills:1,188
Deaths:1,088
KDR:1.092
Accuracy:47.021% B++
HSR:9.933% D*
Solstice SF
C*
Kills:1,162
Deaths:1,877
KDR:0.619
Accuracy:24.917% C*
HSR:7.917% D**
Nova
D-
Kills:1,162
Deaths:1,489
KDR:0.780
Accuracy:33.835% D-
HSR:8.262% D**
NS-11C
B*
Kills:1,157
Deaths:1,358
KDR:0.852
Accuracy:28.226% B*
HSR:24.028% B*
Solstice Burst
B+
Kills:1,155
Deaths:1,326
KDR:0.871
Accuracy:26.665% C+
HSR:27.706% B+
Eclipse VE3A
B
Kills:400
Deaths:517
KDR:0.774
Accuracy:28.125% B
HSR:16.750% D
Deimos VA29
C+
Kills:310
Deaths:342
KDR:0.906
Accuracy:60.293% C+
HSR:11.936% D
Kills:23,487
Deaths (as Engineer):28,540
Deaths (to Engineers):18,618
KDR:0.82295
Kill Difference:5,053
Playtime:985.020 hours
Usage:25%
Score:27.785m
Score/min:470
Accuracy (listed only):37.273%
HSR (listed only):14.161%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C-
Kills:7,231
Deaths:8,138
KDR:0.889
Accuracy:52.690% C-
HSR:10.497% D-
Thanatos VE70
C*
Kills:4,493
Deaths:5,072
KDR:0.886
Accuracy:41.880% C*
HSR:9.993% D*
Terminus VX-9
C
Kills:3,598
Deaths:5,036
KDR:0.714
Accuracy:24.317% C
HSR:18.316% D--
Sirius SX12
C**
Kills:1,830
Deaths:2,491
KDR:0.735
Accuracy:26.043% C**
HSR:12.131% D-
Darkstar
C*
Kills:1,799
Deaths:2,451
KDR:0.734
Accuracy:27.689% C*
HSR:19.956% C--
H-V45
C+
Kills:1,365
Deaths:1,799
KDR:0.759
Accuracy:23.869% C+
HSR:15.018% D
Chaos
D--
Kills:1,348
Deaths:1,637
KDR:0.823
Accuracy:45.272% D--
HSR:9.644% D--
MKV Suppressed
C+
Kills:1,310
Deaths:1,985
KDR:0.660
Accuracy:24.988% C+
HSR:17.328% C
NS Baron G5
C++
Kills:1,204
Deaths:1,557
KDR:0.773
Accuracy:44.645% C++
HSR:10.714% D-
Pandora VX25
B++
Kills:1,188
Deaths:1,088
KDR:1.092
Accuracy:47.021% B++
HSR:9.933% D*
Eridani SX5G
B*
Kills:1,169
Deaths:1,260
KDR:0.928
Accuracy:26.889% C+
HSR:27.459% B*
CME
C--
Kills:1,166
Deaths:1,666
KDR:0.700
Accuracy:23.625% C--
HSR:12.264% D**
NS-11P
C++
Kills:1,163
Deaths:1,854
KDR:0.627
Accuracy:23.360% C++
HSR:12.726% D--
Nova
D-
Kills:1,162
Deaths:1,489
KDR:0.780
Accuracy:33.835% D-
HSR:8.262% D**
MKV-B Suppressed
B+
Kills:1,159
Deaths:1,327
KDR:0.873
Accuracy:27.434% C*
HSR:22.002% B+
Equinox VE2
C
Kills:1,155
Deaths:1,727
KDR:0.669
Accuracy:24.438% C
HSR:6.234% F-
NS-7 PDW
B+
Kills:1,155
Deaths:1,366
KDR:0.846
Accuracy:27.041% B+
HSR:16.710% C+
Pulsar VS1
B
Kills:1,148
Deaths:1,491
KDR:0.770
Accuracy:25.058% B
HSR:10.453% D**
Deimos VA29
C+
Kills:310
Deaths:342
KDR:0.906
Accuracy:60.293% C+
HSR:11.936% D
Skorpios
B*
Kills:121
Deaths:183
KDR:0.661
Accuracy:23.931% D-
HSR:27.273% B*
Equinox VE2 Burst
B**
Kills:114
Deaths:153
KDR:0.745
Accuracy:32.682% B**
HSR:21.053% D
Kills:35,188
Deaths (as Combat Medic):44,112
Deaths (to Combat Medics):12,280
KDR:0.7977
Kill Difference:8,924
Playtime:2,017.968 hours
Usage:51%
Score:56.885m
Score/min:470
Accuracy (listed only):32.714%
HSR (listed only):14.757%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C-
Kills:7,231
Deaths:8,138
KDR:0.889
Accuracy:52.690% C-
HSR:10.497% D-
Thanatos VE70
C*
Kills:4,493
Deaths:5,072
KDR:0.886
Accuracy:41.880% C*
HSR:9.993% D*
Sirius SX12
C**
Kills:1,830
Deaths:2,491
KDR:0.735
Accuracy:26.043% C**
HSR:12.131% D-
Serpent VE92
C+
Kills:1,435
Deaths:2,387
KDR:0.601
Accuracy:23.687% C+
HSR:16.028% D
Chaos
D--
Kills:1,348
Deaths:1,637
KDR:0.823
Accuracy:45.272% D--
HSR:9.644% D--
MKV Suppressed
C+
Kills:1,310
Deaths:1,985
KDR:0.660
Accuracy:24.988% C+
HSR:17.328% C
VX6-7
B+
Kills:1,242
Deaths:1,752
KDR:0.709
Accuracy:27.294% B+
HSR:20.692% C+
NS Baron G5
C++
Kills:1,204
Deaths:1,557
KDR:0.773
Accuracy:44.645% C++
HSR:10.714% D-
Pandora VX25
B++
Kills:1,188
Deaths:1,088
KDR:1.092
Accuracy:47.021% B++
HSR:9.933% D*
Eridani SX5G
B*
Kills:1,169
Deaths:1,260
KDR:0.928
Accuracy:26.889% C+
HSR:27.459% B*
Solstice SF
C*
Kills:1,162
Deaths:1,877
KDR:0.619
Accuracy:24.917% C*
HSR:7.917% D**
Nova
D-
Kills:1,162
Deaths:1,489
KDR:0.780
Accuracy:33.835% D-
HSR:8.262% D**
MKV-B Suppressed
B+
Kills:1,159
Deaths:1,327
KDR:0.873
Accuracy:27.434% C*
HSR:22.002% B+
NS-11C
B*
Kills:1,157
Deaths:1,358
KDR:0.852
Accuracy:28.226% B*
HSR:24.028% B*
Solstice Burst
B+
Kills:1,155
Deaths:1,326
KDR:0.871
Accuracy:26.665% C+
HSR:27.706% B+
NS-7 PDW
B+
Kills:1,155
Deaths:1,366
KDR:0.846
Accuracy:27.041% B+
HSR:16.710% C+
Eclipse VE3A
B
Kills:400
Deaths:517
KDR:0.774
Accuracy:28.125% B
HSR:16.750% D
Deimos VA29
C+
Kills:310
Deaths:342
KDR:0.906
Accuracy:60.293% C+
HSR:11.936% D
Skorpios
B*
Kills:121
Deaths:183
KDR:0.661
Accuracy:23.931% D-
HSR:27.273% B*
Kills:30,231
Deaths (as Light Assault):37,152
Deaths (to Light Assaults):14,231
KDR:0.81371
Kill Difference:6,921
Playtime:272.708 hours
Usage:7%
Score:4.497m
Score/min:275
Accuracy (listed only):33.730%
HSR (listed only):16.158%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,830
Deaths:2,491
KDR:0.735
Accuracy:26.043% C**
HSR:12.131% D-
MKV Suppressed
C+
Kills:1,310
Deaths:1,985
KDR:0.660
Accuracy:24.988% C+
HSR:17.328% C
Eridani SX5G
B*
Kills:1,169
Deaths:1,260
KDR:0.928
Accuracy:26.889% C+
HSR:27.459% B*
MKV-B Suppressed
B+
Kills:1,159
Deaths:1,327
KDR:0.873
Accuracy:27.434% C*
HSR:22.002% B+
NS-7 PDW
B+
Kills:1,155
Deaths:1,366
KDR:0.846
Accuracy:27.041% B+
HSR:16.710% C+
NS-44G Commissioner
D
Kills:767
Deaths:1,354
KDR:0.566
Accuracy:31.955% D
HSR:9.518% F
NS-357 Underboss
D
Kills:580
Deaths:1,048
KDR:0.553
Accuracy:29.649% D
HSR:15.690% D
NS-61 Emissary
B+
Kills:129
Deaths:202
KDR:0.639
Accuracy:31.763% B+
HSR:16.279% C+
Skorpios
B*
Kills:121
Deaths:183
KDR:0.661
Accuracy:23.931% D-
HSR:27.273% B*
NS-AM7 Archer
C+
Kills:69
Deaths:321
KDR:0.215
Accuracy:58.320% C+
HSR:5.797% D*
Manticore SX40
C+
Kills:65
Deaths:93
KDR:0.699
Accuracy:29.230% C+
HSR:15.385% D-
Beamer VS3
C++
Kills:59
Deaths:117
KDR:0.504
Accuracy:28.315% C++
HSR:15.254% D-
Kills:8,413
Deaths (as Infiltrator):11,747
Deaths (to Infiltrators):7,412
KDR:0.71618
Kill Difference:3,334
Playtime:90.723 hours
Usage:2%
Score:1.853m
Score/min:340
Accuracy (listed only):30.463%
HSR (listed only):16.735%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,221
Deaths:1,195
KDR:1.859
Accuracy:22.025% B+
HSR:14.993% D--
Blueshift VM5
B+
Kills:2,069
Deaths:1,195
KDR:1.731
Accuracy:21.178% B+
HSR:15.418% D--
Nebula VM20
A
Kills:1,057
Deaths:667
KDR:1.585
Accuracy:23.891% A
HSR:18.732% C
Nebula VM20
A
Kills:1,028
Deaths:667
KDR:1.541
Accuracy:24.807% A
HSR:18.872% C
Comet VM2
B**
Kills:772
Deaths:997
KDR:0.774
Accuracy:51.674% B**
HSR:3.627% C
Comet VM2
B*
Kills:761
Deaths:997
KDR:0.763
Accuracy:52.697% B*
HSR:2.760% D
Cosmos VM3
C++
Kills:72
Deaths:91
KDR:0.791
Accuracy:17.195% C++
HSR:8.333% F--
Cosmos VM3
C
Kills:71
Deaths:91
KDR:0.780
Accuracy:15.530% C
HSR:18.310% C
NS-10 Burster
M
Kills:61
Deaths:49
KDR:1.245
Accuracy:37.220% B**
HSR:14.754% M
Kills:8,112
Deaths (as MAX Suit):2,974.500
Deaths (to MAX Suits):7,395
KDR:2.72718
Kill Difference:5,137.500
Playtime:185.114 hours
Usage:5%
Score:6.087m
Score/min:548
Accuracy (listed only):29.580%
HSR (listed only):12.867%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C*
Kills:633
V. Kills:326 194%
Deaths:202
KDR:3.134
Accuracy:64.193% C*
KPH:47.900 C
VKPH:24.700 C--
Maelstrom Turbo Laser
D
Kills:431
V. Kills:413 104%
Deaths:820
KDR:0.526
Accuracy:27.596% D
KPH:6.300 D
VKPH:6 D
Light PPA
C
Kills:403
V. Kills:53 N/A
Deaths:266
KDR:1.515
Accuracy:42.978% C**
KPH:20.800 D
VKPH:2.700 C
Saron Laser Cannon
C
Kills:305
V. Kills:288 106%
Deaths:544
KDR:0.561
Accuracy:27.420% D
KPH:8.300 C-
VKPH:7.800 C
Photon A2A Missile Pods
C-
Kills:89
V. Kills:102 86%
Deaths:53
KDR:1.679
Accuracy:79.405% C+
KPH:26.100 D
VKPH:29.900 C-
Dual Photon Pods
D
Kills:77
V. Kills:25 296%
Deaths:34
KDR:2.265
Accuracy:42.889% D--
KPH:28.200 D-
VKPH:9.100 D
Kills:1,938 (1,139 + 0)
Deaths:1,919
KDR:1.010
VKDR:0.629
Vehicle Kills:1,207
Kill Difference:19
Playtime:143.737 hours
Usage:4%
Score:1.488m
Score/min:173
Piloting Accuracy:27.420%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C--
Kills:312
V. Kills:330 94%
Deaths:875
KDR:0.357
Accuracy:40.355% C--
KPH:3.600 D
VKPH:3.900 D
C150 Dalton
U
Kills:160
V. Kills:76 208%
Deaths:66
KDR:2.424
Accuracy:43.546% B+
KPH:576,000 U
VKPH:273,600 U
AP30 Shredder
U
Kills:137
V. Kills:94 144%
Deaths:75
KDR:1.827
Accuracy:17.713% F--
KPH:493,200 U
VKPH:338,400 U
L105 Zephyr
U
Kills:101
V. Kills:16 N/A
Deaths:29
KDR:3.483
Accuracy:31.097% D**
KPH:363,600 U
VKPH:57,600 U
Kills:710 (312 + 398)
Deaths:1,045
KDR:0.679
VKDR:0.494
Vehicle Kills:516
Kill Difference:335
Playtime:85.573 hours
Usage:2%
Score:1.176m
Score/min:229
Piloting Accuracy:40.355%
Gunner Accuracy:31.097%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:324
V. Kills:266 121%
Deaths:160
KDR:2.025
Accuracy:68.562% A+
KPH:29.100 C++
VKPH:23.900 B**
Kills:324 (324 + 0)
Deaths:160
KDR:2.025
VKDR:1.663
Vehicle Kills:266
Kill Difference:164
Playtime:11.137 hours
Usage:0%
Score:0.405m
Score/min:606
Driving Accuracy:68.562%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:539
V. Kills:523 103%
Deaths:263
KDR:2.049
Accuracy:62.407% B**
KPH:16.400 D
VKPH:15.900 C*
Saron HRB
C+
Kills:184
V. Kills:144 127%
Deaths:72
KDR:2.556
Accuracy:38.127% D
KPH:18.400 D
VKPH:14.400 C+
Proton II PPA
B**
Kills:180
V. Kills:20 N/A
Deaths:29
KDR:6.207
Accuracy:24.380% C++
KPH:49.500 C
VKPH:5.500 B**
Supernova PC
C*
Kills:148
V. Kills:92 159%
Deaths:76
KDR:1.947
Accuracy:57.011% B*
KPH:14.300 D
VKPH:8.900 C*
Supernova VPC
A+
Kills:106
V. Kills:17 N/A
Deaths:23
KDR:4.609
Accuracy:63.972% A+
KPH:48.500 B
VKPH:7.800 C++
Kills:1,157 (793 + 364)
Deaths:463
KDR:2.499
VKDR:1.719
Vehicle Kills:796
Kill Difference:694
Playtime:58.926 hours
Usage:1%
Score:1.715m
Score/min:485
Driving Accuracy:63.972%
Gunner Accuracy:24.380%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:110
V. Kills:8 N/A
Deaths:16
KDR:6.875
Accuracy:38.030% C-
KPH:81.100 C
VKPH:5.900 D
E540 Halberd-H
C+
Kills:89
V. Kills:72 122%
Deaths:27
KDR:3.296
Accuracy:60.479% B
KPH:25 D-
VKPH:20.200 C+
Proton II PPA-H
D
Kills:76
V. Kills:3 N/A
Deaths:19
KDR:4
Accuracy:30.108% D
KPH:31.100 D*
VKPH:1.200 D**
Kills:275 (0 + 275)
Deaths:62
KDR:4.435
VKDR:1.339
Vehicle Kills:83
Kill Difference:213
Playtime:7.365 hours
Usage:0%
Score:0.163m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:30.108%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:668
V. Kills:85 N/A
Deaths:130
KDR:5.138
Accuracy:44.676% B**
KPH:38.600 B+
VKPH:4.900 C
M40 Fury
B**
Kills:369
V. Kills:37 N/A
Deaths:75
KDR:4.920
Accuracy:41.218% B+
KPH:73.200 B**
VKPH:7.300 C-
M60-G Bulldog
B**
Kills:367
V. Kills:40 N/A
Deaths:61
KDR:6.016
Accuracy:46.987% B**
KPH:42.900 C*
VKPH:4.700 D
M40 Fury
B**
Kills:190
V. Kills:19 N/A
Deaths:25
KDR:7.600
Accuracy:43.809% B++
KPH:82.600 B**
VKPH:8.300 C--
M12 Kobalt
C--
Kills:176
V. Kills:11 N/A
Deaths:41
KDR:4.293
Accuracy:19.412% B
KPH:34.100 D--
VKPH:2.100 C--
M20 Basilisk
C--
Kills:81
V. Kills:25 312%
Deaths:28
KDR:2.893
Accuracy:30.054% D--
KPH:15.600 C--
VKPH:4.800 D-
G30 Walker
C--
Kills:65
V. Kills:45 141%
Deaths:25
KDR:2.600
Accuracy:29.303% C+
KPH:10.200 D
VKPH:7.100 C--
Kills:1,916 (0 + 1,916)
Deaths:385
KDR:4.977
VKDR:0.681
Vehicle Kills:262
Kill Difference:1,531
Playtime:49.914 hours
Usage:1%
Score:1.172m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:29.303%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phobos VX86 7,3997,2318,1380.889C0.0352.69%C-10.497%D-18.8D-N/A95384.5h2.5C++4.7C++
C-4 7,0684,9735,1660.963C0.0522.319%C--N/A84.4C++35.6B+127158.9h1.4C**6.4C+
Thanatos VE70 4,5204,4935,0720.886C+0.0341.88%C*9.993%D*19.7C-N/A94228.6h3.4B**8.2B++
Terminus VX-9 3,6303,5985,0360.714C-0.2024.317%C18.316%D--21.2DN/A90169.5h10.9B++44.6B+
Blueshift VM5 2,2332,2211,1951.859C+0.9422.025%B+14.993%D--29.5C+N/A14975.4h13.7B++62.3B++
Blueshift VM5 2,0792,0691,1951.731C0.8221.178%B+15.418%D--27.4CN/A14275.4h14.4B+68.1B+
Sirius SX12 1,8591,8302,4910.735C0.1826.043%C**12.131%D-17.4C--N/A80105.2h13.4B+51.6B+
Darkstar 1,8291,7992,4510.734D0.1827.689%C*19.956%C--28.1DN/A18364.1h11.1B*40B+
Orion VS54 1,6771,6611,5171.095C+0.1825.559%B**24.443%C+39.5B+N/A34842h10B*39.1C**
Serpent VE92 1,4541,4352,3870.601C-0.3123.687%C+16.028%D11DN/A70130.2h12B+50.8B
H-V45 1,3711,3651,7990.759C0.1623.869%C+15.018%D15.9DN/A9385.7h11.5B++48.1B+
Chaos 1,3531,3481,6370.823C--0.0945.272%D--9.644%D--28.3D-N/A17347.6h3.4B**7.5B
MKV Suppressed 1,3201,3101,9850.66C--0.2524.988%C+17.328%C19.7DN/A12866.6h12.3B+49.3B
VX6-7 1,2591,2421,7520.709C0.2127.294%B+20.692%C+17.9C--N/A10669.4h11.1B+40.8B+
NS Baron G5 1,2091,2041,5570.773C0.1444.645%C++10.714%D-22.8C--N/A13952.7h3.7B*8.4C+
SVA-88 1,2091,2021,4360.837C-0.0821.714%C13.561%F21.4D-N/A12756.2h11.4C**52.7C++
Pandora VX25 1,1901,1881,0881.092C+0.1847.021%B++9.933%D*39.6C++N/A22130h3.7B++7.9B++
Pulsar LSW 1,1911,1789601.227C+0.3125.772%B+21.647%C45.1C++N/A16126.1h9.8B*38.2B++
Eridani SX5G 1,1911,1691,2600.928C-0.0126.889%C+27.459%B*32.1CN/A12136.4h9.9B+36.7C**
CME 1,1731,1661,6660.7D0.2123.625%C--12.264%D**18.7DN/A10562.3h11.8B++49.9C**
NS-11P 1,1681,1631,8540.627C-0.2923.36%C++12.726%D--15.5DN/A8974.9h11.7B*50.3B+
Flare VE6 1,1841,1631,0561.101C0.1927.005%B*22.872%C+42C++N/A21627.7h8B**29.5B++
Solstice SF 1,1761,1621,8770.619C0.3024.917%C*7.917%D**12.7C--N/A6591.7h10.2B40.9B+
Nova 1,2021,1621,4890.78C-0.1333.835%D-8.262%D**15.6DN/A6674.3h4.5C++13.2C
MKV-B Suppressed 1,1731,1591,3270.873C+0.0427.434%C*22.002%B+27.8CN/A17641.7h12.4B+45.4B+
NS-11C 1,1781,1571,3580.852C+0.0628.226%B*24.028%B*31.3C**N/A9637h11.2B*39.6B++
Equinox VE2 1,1641,1551,7270.669C-0.2524.438%C6.234%F-15.4DN/A7575.2h9.1A37.3B++
Solstice Burst 1,1741,1551,3260.871C0.0426.665%C+27.706%B+34.5C+N/A8533.5h11.2B++42B+
NS-7 PDW 1,1751,1551,3660.846C+0.0727.041%B+16.71%C+28C++N/A22441.3h12.3B++45.5B+
NS-15M2 1,1691,1541,0721.076C0.1628.041%B*22.357%C40.3C+N/A10428.6h10.1B*35.9B++
Pulsar VS1 1,1501,1481,4910.77C+0.1425.058%B10.453%D**25C++N/A12945.9h12.3B*49B++
Nebula VM20 1,0641,0576671.585C0.6723.891%A18.732%C40B+N/A24426.4h12.8B**53.4B*
Nebula VM20 1,0401,0286671.541C0.6324.807%A18.872%C38.9BN/A23926.4h13.4B*53.9B*
Tank Mine 1,6249963482.862C*1.9530.577%CN/A140.3B*88.5B*23597.1h1.5B++5B*
Proximity Mine 8848832843.109C2.1950.562%B**N/A184AN/A7334.8h1.6B*3.2B**
Comet VM2 1,0767729970.774C+0.1451.674%B**3.627%C15.2B++6B*20450.8h13.8B*26.8B*
NS-44G Commissioner 7767671,3540.566C--0.3531.955%D9.518%F49.8C+N/A24715.4h3.4C*10.6C++
Comet VM2 1,0967619970.763C0.1552.697%B*2.76%D15B+6.6B*20050.8h14.3B**27.1B**
Force-Blade 79471677,8550.009C-0.9152.904%A++N/A0.3CN/A12702.6h2.5C*4.6B+
M60-G Bulldog 7536681305.138C++4.2244.676%B**1.198%D*38.6B+4.9C37317.3h5.9B++13.2B*
Hornet Missiles 9596332023.134C2.2264.193%C*1.264%C-48C24.7C--34713.2h10.6C++16.5C**
NS-357 Underboss 5845801,0480.553C-0.3629.649%D15.69%D62.4B*N/A3499.3h3.2B**10.9C**
Supernova FPC 1,0625392632.049C--1.1362.407%B**1.484%D16.4D15.9C*47832.8h5.6C++9B+
Nemesis VSH9 8104829870.488C0.4371.823%A1.245%D-12.8C8.7C27437.8h8C++11.2B+
Maelstrom Turbo Laser 8444318200.526C0.3927.596%D1.856%C--6.3D6D11868.3h121.5C+440.1C+
Betelgeuse 54-A 4304243691.149C--0.2324.463%C34.198%B+40.4DN/A28410.5h8.9B**36.4B+
NS Decimator 5784121,0220.403D0.5170.682%A1.456%D21.7D8.7D45519h5.1C+7.2B+
Frag Grenade 4064061406N/A405.0950.406%B++N/A676.7B*N/A39300.6h2.6B**5.2B*
Light PPA 4564032661.515C0.6042.978%C**N/A20.9D2.7C13219.3h16.2C+37.7C++
Eclipse VE3A 4094005170.774C0.1428.125%B16.75%D25C--N/A7116h10.1B++35.8B++
M40 Fury 406369754.92C4.0141.218%B+1.897%C++73.8B**7.4C6795h8.8B**21.3B**
M60-G Bulldog 407367616.016C*5.1046.987%B**2.725%C+42.7C++4.7D4508.6h5.1B++10.8B*
L100 Python AP 5903241602.025C--1.1168.562%A+N/A29.2C++24B**60611.1h6.8C++9.9B+
NS-15M AE 3253192871.111C0.2029.517%B*23.198%C43.7CN/A1297.3h10.2B++34.4B++
CAS30 Tank Buster 6423128750.357D0.5640.355%C--N/A3.6D3.9D10285.6h76C--188.4C
Deimos VA29 3143103420.906C0.0160.293%C+11.936%D26.5DN/A16511.7h2.3C**3.7C**
Saron Laser Cannon 5933055440.561C0.3527.42%D2.623%C*8.3C-7.8C14036.8h134.3C*489.7C+
M60-A Bulldog 296277318.935C8.0247.147%C++2.166%C+27.4C1.9D20310.1h4.9B+10.3B+
M60-A Bulldog 300273436.349C5.4346.083%C+1.832%C23.5C-2.3C--17511.6h5.3B11.5B+
MAX Punch 2202173,0390.071C0.8452.142%BN/A1.3C+N/A7169.3h1.6C++3.1C*
Anti-Vehicle Grenade 2372041204N/A203.0970.818%A*N/A680A+110C*81370.3h3.7B**5.2B**
Sticky Grenade 2042021202N/A201.0960.48%B**N/A2020A*20B**94470.1h1.4B**2.3B*
M40 Fury 209190257.6C+6.6943.809%B++2.105%C*82.6B**8.3C--9042.3h10B+22.9B*
Saron HRB 328184722.556C--1.6438.127%DN/A18.4D14.4C+69510h18.4B++48.3C**
Proton II PPA 200180296.207C-5.2924.38%C++2.222%C++50C5.6B**3083.6h6.9B*28.4B++
Ursa 1851802310.779C--0.1426.606%B++25%C++29.5CN/A2276.1h9.8B+36.8B+
M12 Kobalt 187176414.293C--3.3819.412%B18.75%C++33.8D--2.1C--2165.2h18C++92.8C**
C150 Dalton 236160662.424C--1.5143.546%B+N/A1600U760U26650000.1h7.2D**16.5D
Supernova PC 240148761.947C-1.0357.011%B*2.027%C14.4D8.9C*35110.3h5C*8.8B+
AP30 Shredder 231137751.827C0.9117.713%F--1.46%C-1370U940U30650700.1h69.1B++390.2C--
NS-61 Emissary 1301292020.639C0.2831.763%B+16.279%C+41.6B*N/A1033.1h11.2B+35.4B++
Skorpios 1241211830.661C--0.2523.931%D-27.273%B*20.9D--N/A705.8h9.4B*39.4C**
Equinox VE2 Burst 1171141530.745C--0.1732.682%B**21.053%D23.8DN/A1884.8h13.1C+39.9B+
M40 Fury-H 118110166.875C5.9638.03%C-1.818%B++78.6C5.7D3321.4h6.3B+16.5B+
Supernova VPC 123106234.609D3.6963.972%A+N/A48.2C**7.7C++5682.2h3.4C+5.4B+
L105 Zephyr 117101293.483D2.5731.097%D**N/A1010U160U7947300.1h6.4C++20.7D
Photon A2A Missile Pods 19189531.679D0.7679.405%C+N/A26.2D30C-7093.4h11.4D*14.3D**
E540 Halberd-H 16189273.296C-2.3860.479%BN/A24.7D-20C4863.6h8.2D13.6C-
M20 Basilisk 10681282.893C+1.9830.054%D--6.173%C*15.6C--4.8D-2215.2h67.5B**224.7B+
Dual Photon Pods 10277342.265D1.3542.889%D--N/A28.5D-9.3D7462.7h27.1C63.2C--
Proton II PPA-H 7976194D3.0930.108%D1.316%C-31.7D*1.3D*2162.4h5.9B**19.6B++
Cosmos VM3 7472910.791D0.1217.195%C++8.333%F--13.6D*N/A1315.3h15.9C-92.4C++
Cosmos VM3 7371910.78D0.1315.53%C18.31%C13.4D*N/A1435.3h14.7C94.4C+
MANA Anti-Personnel Turret 7070471.489N/A0.5730.235%UN/A700UN/A3916200.1h26.1T*86.4T*
NS-AM7 Archer 88693210.215D0.7058.32%C+5.797%D*2.2D--N/A1931.2h10.2B*17.4B*
Manticore SX40 6665930.699C0.2229.23%C+15.385%D-50B*N/A3471.3h6.5B+22.4B+
G30 Walker 11065252.6C1.6929.303%C+3.077%C-10.3D7.1C--2306.3h236.1C805.8C+
NS-10 Burster 9061491.245C*0.3337.22%B**14.754%M7.6B*3.6C+1958h98.2A263.8B**
Beamer VS3 60591170.504C0.4128.315%C++15.254%D-36.9B+N/A4401.6h6.2B*21.7C**
Lancer VS22 135552090.263D0.6554.202%D--N/A5.2D--7.6D--39210.5h22.4C*41.3C++
Spear Anti-Vehicle Phalanx Turret 8954291.862D-0.9538.869%C--3.704%C23.5D-15.2D7802.3h10.2C+26.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,8640.9h
Nano-Armor Kit1,4781,304,64187h
Anti-Vehicle MANA Turret263381.8h
Spawn Beacon19311,20812.3h
Nanite Revive Grenade010,2912.8h
Spitfire Auto-Turret41370.2h
Ammunition Package561,7821.3h
Medical Kit4973,9434.9h
Anti-Infantry MANA Turret205631.4h
Medical Applicator3,505779,90572.3h
Shield Recharging Field554,4651.7h
Recon Detection Device211,7863.4h

Check the help document for the dictionary if you want to learn more about words used here.


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