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Harbinger Primarch Galgimp[VULT] Galgimp
VS BR 88

KDR: 0.9

Score: 112.6m

Last Seen: May 30th, 2020 12:46 AM
- OFFLINE - 2.6 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Emerald
Level Progress (to 89): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Phobos VX86 C-4 Thanatos VE70 Terminus VX-9 Blueshift VM5 H-V45 Blueshift VM5 Darkstar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $41,283 MLG Score: 33
Fun Score: N/A
Cheeseburgers Flipped: 1507TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.443%18.686%47535131433,9300.6420420.263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.978%0.811B++-0.364C--0.773D-HEAD + (~5.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.42B10.90.234C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.532%1.495%46313461,271267512860.47496399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.635%-1.026D*-0.065C+-0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
309.7-0.907D--85.3-0.603D224.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.085%1.217%69313461,06834699540.307781112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.91%2.233A*-0.829D--0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++5.90.528B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.463%3.254%811313362,98135189950.847116299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.359%-0.809D--0.307C0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.431B18.80.533B+49.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.148%10.141%816134315,78744612493.5381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.535%0.277C*-0.911D---0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.479B+3.10.365C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
112.6m615.9%516 (31k)445 (26.7k)0.90471985,30694,2901.0127988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349120116.102%11.26%18102:4130

51% Combat Medic26% Engineer9% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 3:29 AMSep 13th, 2015 4:02 AMMay 30th, 2020 12:34 PM (73d) (PST)May 30th, 2020 3:19 AM (74d) (PST)May 29th, 2020 8:46 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3962801160.3370.3730.0382.3400.04333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,74416,7986,94620222140326,712

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4215.8h/175.7d 10,190 9,605 42,371 591.8k 7,643 14,665 10,781 100.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,745
Deaths:1,617
KDR:1.079
Accuracy:25.404% C++
HSR:24.527% C--
SVA-88
D-
Kills:1,202
Deaths:1,436
KDR:0.837
Accuracy:21.714% D-
HSR:13.561% F
Pulsar LSW
C+
Kills:1,178
Deaths:960
KDR:1.227
Accuracy:25.772% C+
HSR:21.647% D
Flare VE6
C++
Kills:1,177
Deaths:1,095
KDR:1.075
Accuracy:26.766% C++
HSR:22.685% D
NS-15M2
C++
Kills:1,154
Deaths:1,072
KDR:1.076
Accuracy:28.041% C++
HSR:22.357% D-
Betelgeuse 54-A
C
Kills:459
Deaths:432
KDR:1.063
Accuracy:24.342% D--
HSR:32.244% C
NS-15M AE
C*
Kills:320
Deaths:289
KDR:1.107
Accuracy:29.559% C*
HSR:23.438% D-
Ursa
C++
Kills:180
Deaths:231
KDR:0.779
Accuracy:26.606% C++
HSR:25% C
Kills:7,415
Deaths (as Heavy Assault):7,132
Deaths (to Heavy Assaults):29,280
KDR:1.03968
Kill Difference:283
Playtime:374.788 hours
Usage:9%
Score:9.220m
Score/min:410
Accuracy (listed only):26.025%
HSR (listed only):23.182%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
D--
Kills:7,232
Deaths:8,141
KDR:0.888
Accuracy:52.694% D--
HSR:10.495% D--
Thanatos VE70
C+
Kills:4,493
Deaths:5,072
KDR:0.886
Accuracy:41.880% C+
HSR:9.993% D*
Serpent VE92
D
Kills:1,443
Deaths:2,407
KDR:0.600
Accuracy:23.700% D
HSR:16.078% D--
Chaos
D**
Kills:1,402
Deaths:1,730
KDR:0.810
Accuracy:45.324% F
HSR:10.128% D**
VX6-7
C+
Kills:1,242
Deaths:1,756
KDR:0.707
Accuracy:27.305% C+
HSR:20.692% C-
NS Baron G5
C
Kills:1,204
Deaths:1,558
KDR:0.773
Accuracy:44.658% C
HSR:10.714% D--
Pandora VX25
C*
Kills:1,188
Deaths:1,088
KDR:1.092
Accuracy:47.021% C*
HSR:9.933% D**
Solstice SF
C
Kills:1,162
Deaths:1,877
KDR:0.619
Accuracy:24.916% C
HSR:7.917% D*
Nova
D*
Kills:1,162
Deaths:1,489
KDR:0.780
Accuracy:33.835% D*
HSR:8.262% D**
NS-11C
B
Kills:1,157
Deaths:1,358
KDR:0.852
Accuracy:28.226% C*
HSR:24.028% B
Solstice Burst
C++
Kills:1,155
Deaths:1,326
KDR:0.871
Accuracy:26.665% D
HSR:27.706% C++
Eclipse VE3A
C
Kills:438
Deaths:598
KDR:0.732
Accuracy:27.658% C
HSR:17.123% D
Deimos VA29
C--
Kills:310
Deaths:342
KDR:0.906
Accuracy:60.293% C--
HSR:11.936% D--
Pulsar C
C
Kills:163
Deaths:362
KDR:0.450
Accuracy:21.612% D*
HSR:23.926% C
Kills:23,751
Deaths (as Engineer):29,104
Deaths (to Engineers):20,095
KDR:0.81607
Kill Difference:5,353
Playtime:1,101.432 hours
Usage:26%
Score:30.281m
Score/min:458
Accuracy (listed only):36.127%
HSR (listed only):14.924%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
D--
Kills:7,232
Deaths:8,141
KDR:0.888
Accuracy:52.694% D--
HSR:10.495% D--
Thanatos VE70
C+
Kills:4,493
Deaths:5,072
KDR:0.886
Accuracy:41.880% C+
HSR:9.993% D*
Terminus VX-9
D
Kills:3,662
Deaths:5,202
KDR:0.704
Accuracy:24.250% D
HSR:18.351% D*
H-V45
D
Kills:2,163
Deaths:3,148
KDR:0.687
Accuracy:23.887% D
HSR:17.707% D-
Darkstar
C
Kills:1,866
Deaths:2,656
KDR:0.703
Accuracy:27.393% C
HSR:19.507% D--
Sirius SX12
C+
Kills:1,830
Deaths:2,491
KDR:0.735
Accuracy:26.043% C+
HSR:12.131% D--
Chaos
D**
Kills:1,402
Deaths:1,730
KDR:0.810
Accuracy:45.324% F
HSR:10.128% D**
MKV Suppressed
D
Kills:1,310
Deaths:1,985
KDR:0.660
Accuracy:24.988% D
HSR:17.328% D
NS Baron G5
C
Kills:1,204
Deaths:1,558
KDR:0.773
Accuracy:44.658% C
HSR:10.714% D--
Pandora VX25
C*
Kills:1,188
Deaths:1,088
KDR:1.092
Accuracy:47.021% C*
HSR:9.933% D**
Eridani SX5G
C+
Kills:1,169
Deaths:1,262
KDR:0.926
Accuracy:26.889% D--
HSR:27.459% C+
CME
D--
Kills:1,166
Deaths:1,666
KDR:0.700
Accuracy:23.625% D--
HSR:12.264% D**
NS-11P
D
Kills:1,163
Deaths:1,854
KDR:0.627
Accuracy:23.360% D
HSR:12.726% D**
Nova
D*
Kills:1,162
Deaths:1,489
KDR:0.780
Accuracy:33.835% D*
HSR:8.262% D**
MKV-B Suppressed
C+
Kills:1,159
Deaths:1,327
KDR:0.873
Accuracy:27.434% C
HSR:22.002% C+
NS-7 PDW
C+
Kills:1,155
Deaths:1,366
KDR:0.846
Accuracy:27.041% C+
HSR:16.710% C--
Equinox VE2
D-
Kills:1,155
Deaths:1,727
KDR:0.669
Accuracy:24.438% D-
HSR:6.234% F-
Pulsar VS1
C
Kills:1,148
Deaths:1,491
KDR:0.770
Accuracy:25.058% C
HSR:10.453% F
Eridani SX5
D-
Kills:1,016
Deaths:2,052
KDR:0.495
Accuracy:22.960% D*
HSR:16.043% D-
Deimos VA29
C--
Kills:310
Deaths:342
KDR:0.906
Accuracy:60.293% C--
HSR:11.936% D--
Skorpios
B+
Kills:121
Deaths:183
KDR:0.661
Accuracy:23.931% D*
HSR:27.273% B+
Equinox VE2 Burst
B+
Kills:116
Deaths:156
KDR:0.744
Accuracy:32.618% B+
HSR:20.690% D*
Kills:37,190
Deaths (as Combat Medic):47,986
Deaths (to Combat Medics):13,332
KDR:0.77502
Kill Difference:10,796
Playtime:2,165.408 hours
Usage:51%
Score:60.466m
Score/min:465
Accuracy (listed only):32.255%
HSR (listed only):14.924%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
D--
Kills:7,232
Deaths:8,141
KDR:0.888
Accuracy:52.694% D--
HSR:10.495% D--
Thanatos VE70
C+
Kills:4,493
Deaths:5,072
KDR:0.886
Accuracy:41.880% C+
HSR:9.993% D*
Sirius SX12
C+
Kills:1,830
Deaths:2,491
KDR:0.735
Accuracy:26.043% C+
HSR:12.131% D--
Serpent VE92
D
Kills:1,443
Deaths:2,407
KDR:0.600
Accuracy:23.700% D
HSR:16.078% D--
Chaos
D**
Kills:1,402
Deaths:1,730
KDR:0.810
Accuracy:45.324% F
HSR:10.128% D**
MKV Suppressed
D
Kills:1,310
Deaths:1,985
KDR:0.660
Accuracy:24.988% D
HSR:17.328% D
VX6-7
C+
Kills:1,242
Deaths:1,756
KDR:0.707
Accuracy:27.305% C+
HSR:20.692% C-
NS Baron G5
C
Kills:1,204
Deaths:1,558
KDR:0.773
Accuracy:44.658% C
HSR:10.714% D--
Pandora VX25
C*
Kills:1,188
Deaths:1,088
KDR:1.092
Accuracy:47.021% C*
HSR:9.933% D**
Eridani SX5G
C+
Kills:1,169
Deaths:1,262
KDR:0.926
Accuracy:26.889% D--
HSR:27.459% C+
Solstice SF
C
Kills:1,162
Deaths:1,877
KDR:0.619
Accuracy:24.916% C
HSR:7.917% D*
Nova
D*
Kills:1,162
Deaths:1,489
KDR:0.780
Accuracy:33.835% D*
HSR:8.262% D**
MKV-B Suppressed
C+
Kills:1,159
Deaths:1,327
KDR:0.873
Accuracy:27.434% C
HSR:22.002% C+
NS-11C
B
Kills:1,157
Deaths:1,358
KDR:0.852
Accuracy:28.226% C*
HSR:24.028% B
Solstice Burst
C++
Kills:1,155
Deaths:1,326
KDR:0.871
Accuracy:26.665% D
HSR:27.706% C++
NS-7 PDW
C+
Kills:1,155
Deaths:1,366
KDR:0.846
Accuracy:27.041% C+
HSR:16.710% C--
Eridani SX5
D-
Kills:1,016
Deaths:2,052
KDR:0.495
Accuracy:22.960% D*
HSR:16.043% D-
Eclipse VE3A
C
Kills:438
Deaths:598
KDR:0.732
Accuracy:27.658% C
HSR:17.123% D
Deimos VA29
C--
Kills:310
Deaths:342
KDR:0.906
Accuracy:60.293% C--
HSR:11.936% D--
Pulsar C
C
Kills:163
Deaths:362
KDR:0.450
Accuracy:21.612% D*
HSR:23.926% C
Skorpios
B+
Kills:121
Deaths:183
KDR:0.661
Accuracy:23.931% D*
HSR:27.273% B+
Kills:31,511
Deaths (as Light Assault):39,770
Deaths (to Light Assaults):15,254
KDR:0.79233
Kill Difference:8,259
Playtime:276.705 hours
Usage:7%
Score:4.554m
Score/min:274
Accuracy (listed only):32.622%
HSR (listed only):16.566%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,830
Deaths:2,491
KDR:0.735
Accuracy:26.043% C+
HSR:12.131% D--
MKV Suppressed
D
Kills:1,310
Deaths:1,985
KDR:0.660
Accuracy:24.988% D
HSR:17.328% D
Eridani SX5G
C+
Kills:1,169
Deaths:1,262
KDR:0.926
Accuracy:26.889% D--
HSR:27.459% C+
MKV-B Suppressed
C+
Kills:1,159
Deaths:1,327
KDR:0.873
Accuracy:27.434% C
HSR:22.002% C+
NS-7 PDW
C+
Kills:1,155
Deaths:1,366
KDR:0.846
Accuracy:27.041% C+
HSR:16.710% C--
Eridani SX5
D-
Kills:1,016
Deaths:2,052
KDR:0.495
Accuracy:22.960% D*
HSR:16.043% D-
NS-44G Commissioner
F-
Kills:767
Deaths:1,358
KDR:0.565
Accuracy:31.965% F-
HSR:9.518% F--
NS-357 Underboss
D*
Kills:639
Deaths:1,185
KDR:0.539
Accuracy:29.412% D**
HSR:14.867% D*
NS-61 Emissary
C+
Kills:196
Deaths:435
KDR:0.451
Accuracy:29.726% C+
HSR:15.816% C-
Skorpios
B+
Kills:121
Deaths:183
KDR:0.661
Accuracy:23.931% D*
HSR:27.273% B+
NS-AM7 Archer
C+
Kills:85
Deaths:878
KDR:0.097
Accuracy:58.067% C+
HSR:4.706% D**
Manticore SX40
C
Kills:65
Deaths:94
KDR:0.691
Accuracy:29.303% C
HSR:15.385% D--
NS-45 Pilot
D*
Kills:62
Deaths:136
KDR:0.456
Accuracy:25.614% D*
HSR:16.129% F
Beamer VS3
C+
Kills:59
Deaths:117
KDR:0.504
Accuracy:28.271% C+
HSR:15.254% D--
Kills:9,633
Deaths (as Infiltrator):14,869
Deaths (to Infiltrators):8,086
KDR:0.64786
Kill Difference:5,236
Playtime:93.594 hours
Usage:2%
Score:1.911m
Score/min:340
Accuracy (listed only):29.403%
HSR (listed only):16.473%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,221
Deaths:1,195
KDR:1.859
Accuracy:22.025% C+
HSR:14.993% D**
Blueshift VM5
C+
Kills:2,069
Deaths:1,195
KDR:1.731
Accuracy:21.178% C+
HSR:15.418% D*
Nebula VM20
B+
Kills:1,127
Deaths:728
KDR:1.548
Accuracy:23.527% B+
HSR:18.367% D
Nebula VM20
B+
Kills:1,107
Deaths:728
KDR:1.521
Accuracy:24.426% B+
HSR:18.428% D
Comet VM2
B+
Kills:777
Deaths:1,011
KDR:0.769
Accuracy:51.559% B+
HSR:3.604% C
Comet VM2
C**
Kills:762
Deaths:1,011
KDR:0.754
Accuracy:52.593% C**
HSR:2.756% D-
Cosmos VM3
D
Kills:72
Deaths:91
KDR:0.791
Accuracy:17.195% D
HSR:8.333% F--
Cosmos VM3
C
Kills:71
Deaths:91
KDR:0.780
Accuracy:15.530% D-
HSR:18.310% C
NS-10 Burster
M++
Kills:64
Deaths:54
KDR:1.185
Accuracy:37.573% B+
HSR:14.063% M++
Kills:8,270
Deaths (as MAX Suit):3,052
Deaths (to MAX Suits):7,567
KDR:2.7097
Kill Difference:5,218
Playtime:188.759 hours
Usage:4%
Score:6.181m
Score/min:546
Accuracy (listed only):29.512%
HSR (listed only):12.697%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C+
Kills:648
V. Kills:338 191%
Deaths:202
KDR:3.208
Accuracy:63.772% C+
KPH:46.400 D
VKPH:24.200 D-
V26 Maelstrom Turbo Laser
D-
Kills:441
V. Kills:418 105%
Deaths:820
KDR:0.538
Accuracy:27.651% D-
KPH:6.400 D-
VKPH:6.100 D-
Saron Laser Cannon
D
Kills:417
V. Kills:348 119%
Deaths:544
KDR:0.767
Accuracy:26.109% D--
KPH:9.300 D
VKPH:7.700 D
Light PPA
D
Kills:413
V. Kills:54 N/A
Deaths:266
KDR:1.553
Accuracy:42.882% C+
KPH:20.900 D--
VKPH:2.700 D
M202 Wyrm
D*
Kills:109
V. Kills:54 198%
Deaths:
KDR:
Accuracy:46.190% D**
KPH:44.900 D*
VKPH:22.200 D*
Photon A2A Missile Pods
D
Kills:90
V. Kills:103 87%
Deaths:53
KDR:1.698
Accuracy:78.683% C++
KPH:25.700 D-
VKPH:29.500 D
Dual Photon Pods
D-
Kills:77
V. Kills:25 296%
Deaths:34
KDR:2.265
Accuracy:42.715% F
KPH:27.500 D--
VKPH:8.900 D-
Kills:2,195 (1,271 + 0)
Deaths:1,919
KDR:1.144
VKDR:0.698
Vehicle Kills:1,340
Kill Difference:276
Playtime:156.243 hours
Usage:4%
Score:1.616m
Score/min:172
Piloting Accuracy:42.882%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:323
V. Kills:337 96%
Deaths:875
KDR:0.369
Accuracy:40.439% D
KPH:3.600 D--
VKPH:3.800 D-
C150 Dalton
U
Kills:196
V. Kills:96 202%
Deaths:66
KDR:2.970
Accuracy:41.353% B+
KPH:705,600 U
VKPH:345,600 U
AP30 Shredder
U
Kills:185
V. Kills:122 150%
Deaths:75
KDR:2.467
Accuracy:19.681% F*
KPH:666,000 U
VKPH:439,200 U
L105 Zephyr
U
Kills:103
V. Kills:17 N/A
Deaths:29
KDR:3.552
Accuracy:31.188% D**
KPH:370,800 U
VKPH:61,200 U
Kills:807 (323 + 484)
Deaths:1,045
KDR:0.772
VKDR:0.547
Vehicle Kills:572
Kill Difference:238
Playtime:89.381 hours
Usage:2%
Score:1.238m
Score/min:231
Piloting Accuracy:40.439%
Gunner Accuracy:31.188%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:361
V. Kills:282 128%
Deaths:160
KDR:2.256
Accuracy:68.649% A
KPH:29.400 D
VKPH:23 C*
Kills:361 (361 + 0)
Deaths:160
KDR:2.256
VKDR:1.763
Vehicle Kills:282
Kill Difference:201
Playtime:12.284 hours
Usage:0%
Score:0.424m
Score/min:575
Driving Accuracy:68.649%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:559
V. Kills:532 105%
Deaths:263
KDR:2.125
Accuracy:62.632% B**
KPH:16.900 D*
VKPH:16 C
Saron HRB
C
Kills:188
V. Kills:146 128%
Deaths:72
KDR:2.611
Accuracy:37.982% D*
KPH:18.700 D
VKPH:14.500 C
Proton II PPA
B++
Kills:180
V. Kills:20 N/A
Deaths:29
KDR:6.207
Accuracy:24.380% C
KPH:49.500 C--
VKPH:5.500 B++
Supernova PC
C
Kills:148
V. Kills:92 159%
Deaths:76
KDR:1.947
Accuracy:57.011% B+
KPH:14.300 D--
VKPH:8.900 C
Supernova VPC
A
Kills:106
V. Kills:17 N/A
Deaths:23
KDR:4.609
Accuracy:63.972% A
KPH:48.500 C
VKPH:7.800 C
Kills:1,181 (813 + 368)
Deaths:463
KDR:2.551
VKDR:1.743
Vehicle Kills:807
Kill Difference:718
Playtime:59.377 hours
Usage:1%
Score:1.741m
Score/min:489
Driving Accuracy:63.972%
Gunner Accuracy:24.380%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:209
V. Kills:41 N/A
Deaths:16
KDR:13.063
Accuracy:44.434% C
KPH:79.400 C-
VKPH:15.600 C
Proton II PPA-H
D
Kills:126
V. Kills:7 N/A
Deaths:19
KDR:6.632
Accuracy:34.875% D
KPH:46 D*
VKPH:2.600 D*
E540 Halberd-H
C-
Kills:109
V. Kills:83 130%
Deaths:27
KDR:4.037
Accuracy:59.397% C+
KPH:27 D*
VKPH:20.600 C-
Saron HRB-H
D-
Kills:74
V. Kills:45 161%
Deaths:12
KDR:6.167
Accuracy:46.073% D**
KPH:27 D-
VKPH:16.400 D--
Aphelion VEX-4H
D--
Kills:52
V. Kills:42 121%
Deaths:18
KDR:2.889
Accuracy:41.693% D
KPH:21.300 D**
VKPH:17.200 D--
Kills:570 (0 + 570)
Deaths:92
KDR:6.196
VKDR:2.370
Vehicle Kills:218
Kill Difference:478
Playtime:14.594 hours
Usage:0%
Score:0.348m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:41.693%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:690
V. Kills:88 N/A
Deaths:130
KDR:5.308
Accuracy:44.644% B+
KPH:39.100 C++
VKPH:5 C--
M60-G Bulldog
B+
Kills:385
V. Kills:43 N/A
Deaths:61
KDR:6.311
Accuracy:46.776% B+
KPH:43.600 C
VKPH:4.900 D
M40 Fury
B++
Kills:369
V. Kills:37 N/A
Deaths:75
KDR:4.920
Accuracy:41.081% C*
KPH:72.700 B++
VKPH:7.300 D
M12 Kobalt
D
Kills:214
V. Kills:11 N/A
Deaths:41
KDR:5.220
Accuracy:18.770% C
KPH:37.100 D*
VKPH:1.900 D
M40 Fury
B+
Kills:197
V. Kills:20 N/A
Deaths:25
KDR:7.880
Accuracy:43.084% B+
KPH:77.700 B+
VKPH:7.900 D
M20 Basilisk
D
Kills:101
V. Kills:27 361%
Deaths:28
KDR:3.607
Accuracy:31.672% D*
KPH:17.700 D
VKPH:4.700 D*
G30 Walker
D-
Kills:67
V. Kills:45 146%
Deaths:25
KDR:2.680
Accuracy:29.321% C--
KPH:10.400 D--
VKPH:7 D-
M12 Kobalt
C-
Kills:62
V. Kills:1 N/A
Deaths:11
KDR:5.636
Accuracy:18.199% C-
KPH:36.200 D--
VKPH:0.600 D**
M20 Basilisk
N/A
Kills:50
V. Kills:29 167%
Deaths:17
KDR:2.941
Accuracy:33.171% N/A
KPH:12.800 N/A
VKPH:7.400 N/A
Kills:2,135 (0 + 2,135)
Deaths:413
KDR:5.169
VKDR:0.729
Vehicle Kills:301
Kill Difference:1,722
Playtime:57.642 hours
Usage:1%
Score:1.322m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:33.171%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phobos VX86 7,4007,2328,1410.888C--0.0252.694%D--10.495%D--18.8D*N/A95384.6h2.5C4.7C
C-4 7,4635,2815,4440.97C--0.0722.413%DN/A85.5C35.3C*124561.8h1.4C6.3C-
Thanatos VE70 4,5204,4935,0720.886C0.0241.88%C+9.993%D*19.7DN/A94228.6h3.4B++8.2B+
Terminus VX-9 3,6973,6625,2020.704C0.2024.25%D18.351%D*21.1D--N/A89173.2h10.9C**44.9C+
Blueshift VM5 2,2332,2211,1951.859C0.9522.025%C+14.993%D**29.5DN/A14975.4h13.7B+62.3B
H-V45 2,2052,1633,1480.687C--0.2223.887%D17.707%D-16.9D--N/A81128h12.1C+50.6C+
Blueshift VM5 2,0792,0691,1951.731C-0.8321.178%C+15.418%D*27.4D-N/A14375.4h14.4C*68.1C*
Darkstar 1,9011,8662,6560.703D0.2027.393%C19.507%D--26.6D--N/A17070.2h11.3B41.1C*
Sirius SX12 1,8591,8302,4910.735C-0.1726.043%C+12.131%D--17.4DN/A80105.2h13.4C+51.6C+
Orion VS54 1,7641,7451,6171.079C-0.1725.404%C++24.527%C--39.4CN/A33944.3h10.1C**39.9C+
Serpent VE92 1,4621,4432,4070.6D0.3023.7%D16.078%D--11D-N/A70130.7h12C+50.8C+
Chaos 1,4101,4021,7300.81D0.0945.324%F10.128%D**28.5D-N/A17249.2h3.5B++7.6C+
MKV Suppressed 1,3201,3101,9850.66D-0.2424.988%D17.328%D19.7D-N/A12866.6h12.3C++49.3C+
VX6-7 1,2591,2421,7560.707D0.2027.305%C+20.692%C-17.9D-N/A10769.5h11.1C*40.8C*
NS Baron G5 1,2091,2041,5580.773D-0.1344.658%C10.714%D--22.8D-N/A13952.7h3.8B+8.4C+
SVA-88 1,2091,2021,4360.837D0.0721.714%D-13.561%F21.4D--N/A12856.2h11.4C+52.7C
Pandora VX25 1,1901,1881,0881.092C0.1947.021%C*9.933%D**39.6C-N/A22230h3.7B+7.9B+
Pulsar LSW 1,1911,1789601.227C-0.3225.772%C+21.647%D45.1C-N/A16326.1h9.8B+38.2C*
Flare VE6 1,1991,1771,0951.075D0.1726.766%C++22.685%D40.9DN/A21128.8h8B*29.9B+
Eridani SX5G 1,1911,1691,2620.926D-0.0226.889%D--27.459%C+32D--N/A12136.5h9.9C+36.7C
CME 1,1731,1661,6660.7D**0.2023.625%D--12.264%D**18.7D--N/A10562.3h11.8C**49.9C
NS-11P 1,1681,1631,8540.627D0.2823.36%D12.726%D**15.5D--N/A8974.9h11.7C*50.3C+
Solstice SF 1,1761,1621,8770.619D0.2924.916%C7.917%D*12.7DN/A6691.8h10.2C++40.9C++
Nova 1,2021,1621,4890.78D0.1233.835%D*8.262%D**15.6D-N/A6674.3h4.5C13.2D
MKV-B Suppressed 1,1731,1591,3270.873D0.0327.434%C22.002%C+27.8D-N/A17641.7h12.4C+45.4C++
NS-11C 1,1781,1571,3580.852C-0.0528.226%C*24.028%B31.3CN/A9737h11.2B+39.6B+
Solstice Burst 1,1741,1551,3260.871D0.0326.665%D27.706%C++34.5DN/A8633.5h11.2C**42C+
NS-7 PDW 1,1751,1551,3660.846C0.0627.041%C+16.71%C--28C--N/A22441.3h12.3C**45.5C*
Equinox VE2 1,1641,1551,7270.669D-0.2424.438%D-6.234%F-15.4D--N/A7575.2h9.1B*37.3B
NS-15M2 1,1691,1541,0721.076C0.1728.041%C++22.357%D-40.3DN/A10628.6h10.1B+35.9B
Pulsar VS1 1,1501,1481,4910.77D0.1325.058%C10.453%F25C--N/A13245.9h12.3C**49C*
Nebula VM20 1,1381,1277281.548C--0.6423.527%B+18.367%D39.3CN/A23428.7h12.7B++54.1B++
Nebula VM20 1,1211,1077281.521D0.6224.426%B+18.428%D38.6CN/A23028.7h13.2C*54B++
Tank Mine 1,6931,0443942.65C1.7530.517%DN/A133.8C++83.2B+22367.8h1.6B+5.1C*
Eridani SX5 1,0581,0162,0520.495D-0.4122.96%D*16.043%D-17.7D-N/A8857.4h12.5D54.6D-
Proximity Mine 9029012933.075C-2.1750.256%B+N/A180.2B*N/A05h1.6B+3.2B*
Comet VM2 1,0847771,0110.769C--0.1451.559%B+3.604%C15.1C+6B+20351.3h13.9B++26.9B+
NS-44G Commissioner 7767671,3580.565D-0.3431.965%F-9.518%F--49.2D-N/A24415.6h3.4D-10.6D*
Force-Blade 84476685,0580.009D0.9050.784%A+N/A0.3C-N/A12882.2h2.4C+4.7B+
Comet VM2 1,0987621,0110.754D0.1552.593%C**2.756%D-14.9C+6.5B+19851.3h14.4B*27.3B**
M60-G Bulldog 7786901305.308C4.4044.644%B+1.159%D--39C+5C--38117.7h5.8B+13.1B+
Hornet Missiles 9866482023.208D2.3063.772%C+1.235%C46.3D24.1D-33814h10.7C+16.8C+
NS-357 Underboss 6446391,1850.539D0.3729.412%D**14.867%D*60.9C+N/A33110.5h3.2B*11C+
Supernova FPC 1,0915592632.125D-1.2262.632%B**1.431%C16.8D*16C48233.2h5.5D8.8C+
Nemesis VSH9 8294941,0160.486D0.4271.895%B*1.215%D--12.7C8.6C27138.9h8C+11.2C*
Betelgeuse 54-A 4674594321.063D0.1624.342%D--32.244%C37.3D--N/A26712.3h9.1B+37.3C+
V26 Maelstrom Turbo Laser 8594418200.538D0.3727.651%D-1.814%C6.4D-6.1D-11968.8h120.6D436.1D
Eclipse VE3A 4504385980.732D0.1727.658%C17.123%D23.4DN/A6718.7h10.4B+37.6C**
NS Decimator 6024271,0450.409D-0.5070.825%B**1.405%D21.9D*9D--45719.5h5C-7.1C+
Saron Laser Cannon 7654175440.767C-0.1426.109%D--2.158%C**9.3D7.7D13845h116.2C+445C
Light PPA 4674132661.553D0.6542.882%C+N/A21D--2.7D13119.7h16.3C--38.1C
Plasma Grenade 4074071407N/A406.1050.381%C++N/A678.3C*N/A40240.6h2.6B++5.2B+
M60-G Bulldog 428385616.311C5.4146.776%B+2.597%C++43.8C4.9D4688.8h5.1B++11B++
M40 Fury 406369754.92C--4.0241.081%C*1.897%B+72.4B++7.3D6825.1h8.8B*21.4B*
L100 Python AP 6433611602.256D1.3568.649%AN/A29.3D22.9C++57512.3h6.8D9.9C+
CAS30 Tank Buster 6603238750.369D0.5440.439%DN/A3.6D--3.8D-9989.4h77.4D*191.4D--
NS-15M AE 3263202891.107D0.2029.559%C*23.438%D-43.8DN/A1317.3h10.1C**34.3B
Deimos VA29 3143103420.906C--0.0060.293%C--11.936%D--26.5D--N/A17111.7h2.3C3.7C+
M60-A Bulldog 300281319.065C-8.1647.317%C2.135%C+27.8D1.9D-20310.1h4.8B+10.2B
M60-A Bulldog 300273436.349C5.4446.083%C1.832%C23.3D2.3D17511.7h5.3C**11.5C*
MAX Punch 2202173,1310.069C-0.8452.065%C*N/A1.3CN/A6172.9h1.6C**3.1B+
M12 Kobalt 225214415.22D4.3218.77%C18.224%C36.9D*1.9D2195.8h16.6C*88.5C*
M40 Fury-H 2502091613.063C12.1644.434%CN/A80.4C-15.8C4342.6h9C++20.2C+
Anti-Vehicle Grenade 2392051205N/A204.1070.516%A*N/A683.3B**113.3C++81740.3h3.7B*5.2B**
Sticky Grenade 2072041204N/A203.1059.476%B++N/A1020C+15C+87070.2h1.4B*2.4B++
M40 Fury 217197257.88C6.9843.084%B+2.03%C*78.8B+8D8312.5h10.3B+23.9B++
C150 Dalton 292196662.97D2.0741.353%B+N/A1960U960U28269100.1h6.3F--15.2D**
NS-61 Emissary 1971964350.451D0.4529.726%C+15.816%C-31.6CN/A916.2h12.6C++42.3C*
Saron HRB 334188722.611D1.7137.982%D*N/A18.6D14.5C69510.1h18.2B+47.9C+
AP30 Shredder 307185752.467D1.5619.681%F*1.081%D1850U1220U34332200.1h69.4B352.4D*
Proton II PPA 200180296.207D5.3024.38%C2.222%B50C--5.6B++3083.6h6.9B*28.4B+
Ursa 1851802310.779D--0.1326.606%C++25%C29.5DN/A2316.1h9.8C*36.8C**
Pulsar C 1741633620.45C-0.4521.612%D*23.926%C17.3D1.2B+1739.4h11.2C+51.9C--
Supernova PC 240148761.947D1.0457.011%B+2.027%C+14.4D--8.9C35510.3h5C+8.8C*
Proton II PPA-H 133126196.632D5.7334.875%DN/A46.7D*2.6D*2612.7h6.8B**19.4B+
Skorpios 1241211830.661D0.2423.931%D*27.273%B+20.9D-N/A705.8h9.4B++39.4C+
Equinox VE2 Burst 1191161560.744D0.1632.618%B+20.69%D*23.7D*N/A1914.9h13D39.8C++
E540 Halberd-H 192109274.037D3.1359.397%C+N/A27.3D*20.8C-4854h7.8D*13.1D--
M202 Wyrm 1631091109S108.1046.19%D**N/A45.4D*22.5D*2922.4h44.7C+96.8D
Supernova VPC 123106234.609D3.7063.972%AN/A48.2C7.7C5752.2h3.4D5.4C*
L105 Zephyr 120103293.552D2.6531.188%D**N/A1030U170U7976500.1h6.4C+20.5D
M20 Basilisk 128101283.607C2.7031.672%D*7.921%B*17.7D4.7D*2265.7h65.7B*207.4B
Photon A2A Missile Pods 19390531.698D-0.7978.683%C++N/A25.7D-29.4D6973.5h11.8D**15D**
NS-AM7 Archer 112858780.097D-0.8158.067%C+4.706%D**1.8D--N/A1546.8h10.9B+18.7B+
Dual Photon Pods 10277342.265D--1.3642.715%FN/A27.5D--8.9D-7452.8h27.8D-65.1D*
Saron HRB-H 11974126.167C+5.2646.073%D**N/A27.4D-16.7D--5052.7h20.2B+43.9C+
Cosmos VM3 7472910.791D-0.1117.195%D8.333%F--13.6D*N/A1325.3h15.9C--92.4C+
Cosmos VM3 7371910.78D-0.1215.53%D-18.31%C13.4D*N/A1455.3h14.7C--94.4D
MANA Anti-Personnel Turret 7070481.458N/A0.5530.225%UN/A700UN/A4053300.1h26.1T*86.4T*
G30 Walker 11267252.68D1.7829.321%C--2.985%C--10.3D*6.9D-2316.5h232.4D792.7C--
Manticore SX40 6665940.691C-0.2129.303%C15.385%D--50B+N/A3491.3h6.6B22.5C*
NS-10 Burster 9564541.185C0.2837.573%B+14.063%M++7.6C++3.7D1898.4h99.8B**265.6B**
NS-45 Pilot 65621360.456D0.4525.614%D*16.129%F51.7C--2.5B**1841.2h6.2C++24.3C-
M12 Kobalt 6362115.636D4.7318.199%C-14.516%D--36.5D--N/A1621.7h15.3B+83.8C++
Beamer VS3 60591170.504D0.4028.271%C+15.254%D--36.9C+N/A4501.6h6.2B++21.8B+
Lancer VS22 135552090.263D0.6454.202%DN/A5.2D-7.6D39310.5h22.4C+41.3C
Spear Anti-Vehicle Phalanx Turret 9055291.897D--0.9939.028%D*3.636%C+23.9D*15.2D--7862.3h10.2D26.2C-
Aphelion VEX-4H 9452182.889C-1.9841.693%DN/A21.7D**17.5D--2452.4h68.9C+165.2C
Lasher X2 5351980.52D0.3826.899%C-3.922%C+14.6D--N/A3313.5h15.9B+59.1C**
M20 Basilisk 7950172.941D2.0433.171%D*4%D-12.8D-7.4C3303.9h67.9B+204.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,9021,400,63595.3h
Spawn Beacon20512,09712.9h
Anti-Vehicle MANA Turret263381.8h
Ordnance Dampener0560.1h
Nanite Revive Grenade011,5893.2h
Motion Spotter51,9450.9h
Spitfire Auto-Turret72270.3h
Recon Detection Device211,7863.4h
Shield Recharging Field554,4651.7h
Medical Applicator3,837855,30278.4h
Medical Kit5023,9955h
Ammunition Package571,8841.3h
Anti-Infantry MANA Turret205661.5h
Router2840.1h
Nano-Repair Grenade02330.1h

Check the help document for the dictionary if you want to learn more about words used here.


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