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Agent Galtrev[MCGX] Galtrev
NC BR 51

KDR: 4.02

Score: 27.7m

Last Seen: Oct 4th, 2019 5:45 PM
- OFFLINE - 285.6 hour(s)

Prestige 1, Battle Rank 51 - New Conglomerate on Miller - Outfit Officer of Mad Cappers[MCGX] Mad Cappers
NC outfit on Miller

Members: 3
Level Progress (to 52): 87%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HEAT L100 Python AP M12 Kobalt NCM3 Raven NCM3 Raven NC15 Phoenix Skyguard C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $171,387 MLG Score: 137
Fun Score: N/A
Cheeseburgers Flipped: 2607TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.247%23.81%363312136720.5623433.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.299%-1.189D*0.428B-1.742F-HEAD ++ (~16.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.3-0.349C-15.3-0.059C+85

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.643%2.874%943712099,081662340713.7175266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.027%-2.09F--0.306C*0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.3-2.066F--22.1-0.84D--90.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.97%1.852%1111215544972520.10843421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.56D-0.623D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
556.8-3.794T*166.9-3.328T*389.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mad Cappers[MCGX] Mad Cappers
NC outfit on Miller

Members: 3
27.7m848.3%289 (17.3k)274 (16.4k)4.0206421,0365,2326.6349451 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216109216.266%4.911%8019:146

62% Engineer16% Heavy Assault19% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 11:53 AMJul 22nd, 2016 4:03 PMOct 13th, 2019 4:51 PM (3d) (PST)Oct 4th, 2019 2:35 PM (12d) (PST)Oct 4th, 2019 1:45 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
774916830.2080.0520.0102.4310.079137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4415,49040,9511231146516,413

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1689.6h/70.4d 13,678 1,033 9,987 246.4k 1,413 5,436 8,010 78.5m

EngineerCLASS DETAILS: Engineer
Warden
D
Kills:236
Deaths:506
KDR:0.466
Accuracy:20.848% D--
HSR:20.339% D
Gauss Compact S
D*
Kills:171
Deaths:581
KDR:0.294
Accuracy:16.713% D*
HSR:6.433% F-
Kills:407
Deaths (as Engineer):1,087
Deaths (to Engineers):1,763
KDR:0.37443
Kill Difference:680
Playtime:1,042.505 hours
Usage:62%
Score:15.964m
Score/min:255
Accuracy (listed only):18.780%
HSR (listed only):13.386%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:378
Deaths:445
KDR:0.849
Accuracy:11.538% F*
HSR:23.280% C
Kills:378
Deaths (as Heavy Assault):445
Deaths (to Heavy Assaults):909
KDR:0.84944
Kill Difference:67
Playtime:262.123 hours
Usage:16%
Score:3.111m
Score/min:198
Accuracy (listed only):11.538%
HSR (listed only):23.280%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:171
Deaths:581
KDR:0.294
Accuracy:16.713% D*
HSR:6.433% F-
Kills:171
Deaths (as Light Assault):581
Deaths (to Light Assaults):783
KDR:0.29432
Kill Difference:410
Playtime:33.029 hours
Usage:2%
Score:0.208m
Score/min:105
Accuracy (listed only):16.713%
HSR (listed only):6.433%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:2,096
Deaths:1,233
KDR:1.700
Accuracy:24.279% F-
HSR:2.576% C+
NCM3 Raven
C++
Kills:1,785
Deaths:1,233
KDR:1.448
Accuracy:24.487% F-
HSR:2.857% C++
NS-20 Gorgon
C+
Kills:200
Deaths:372
KDR:0.538
Accuracy:23.172% C+
HSR:15% D-
NS-20 Gorgon
C
Kills:191
Deaths:372
KDR:0.513
Accuracy:21.700% C
HSR:12.565% D*
NS-10 Burster
D--
Kills:139
Deaths:101
KDR:1.376
Accuracy:17.056% F-
HSR:2.158% D--
NS-10 Burster
D*
Kills:114
Deaths:101
KDR:1.129
Accuracy:17.019% F-
HSR:1.754% D*
Kills:4,525
Deaths (as MAX Suit):1,706
Deaths (to MAX Suits):233
KDR:2.6524
Kill Difference:2,819
Playtime:326.540 hours
Usage:19%
Score:8.324m
Score/min:425
Accuracy (listed only):21.285%
HSR (listed only):6.152%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:4,774
V. Kills:1,339 356%
Deaths:302
KDR:15.808
Accuracy:37.025% D**
KPH:20 D
VKPH:5.600 D*
L100 Python AP
D--
Kills:2,220
V. Kills:969 229%
Deaths:128
KDR:17.344
Accuracy:34.279% F--
KPH:17.600 D--
VKPH:7.700 F-
Skyguard
D
Kills:974
V. Kills:916 106%
Deaths:156
KDR:6.244
Accuracy:17.477% F-
KPH:8.100 D--
VKPH:7.600 D
C75 Viper
C--
Kills:746
V. Kills:97 N/A
Deaths:57
KDR:13.088
Accuracy:20.471% F-
KPH:20.500 C--
VKPH:2.700 D*
L100 Python HESH
D
Kills:212
V. Kills:18 N/A
Deaths:6
KDR:35.333
Accuracy:27.594% F--
KPH:38.200 D
VKPH:3.200 D**
Kills:8,926 (8,926 + 0)
Deaths:649
KDR:13.753
VKDR:5.145
Vehicle Kills:3,339
Kill Difference:8,277
Playtime:527.599 hours
Usage:31%
Score:4.086m
Score/min:129
Driving Accuracy:27.594%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D--
Kills:137
V. Kills:112 121%
Deaths:22
KDR:6.227
Accuracy:35.554% D
KPH:12.600 D*
VKPH:10.300 D--
E540 Halberd
D*
Kills:122
V. Kills:79 153%
Deaths:27
KDR:4.519
Accuracy:47.399% B+
KPH:13.700 D**
VKPH:8.900 D*
Titan-150 HESH
D-
Kills:104
V. Kills:32 315%
Deaths:7
KDR:14.857
Accuracy:37.680% D*
KPH:15.100 D**
VKPH:4.700 D-
M96 Mjolnir
D-
Kills:56
V. Kills:112 50%
Deaths:16
KDR:3.500
Accuracy:25.752% D*
KPH:5.100 F
VKPH:10.200 D-
Titan-150 AP
D*
Kills:51
V. Kills:36 138%
Deaths:5
KDR:10.200
Accuracy:33.148% F--
KPH:12.400 D*
VKPH:8.700 D*
Kills:470 (155 + 315)
Deaths:77
KDR:6.104
VKDR:4.818
Vehicle Kills:371
Kill Difference:393
Playtime:41.796 hours
Usage:2%
Score:0.830m
Score/min:331
Driving Accuracy:33.148%
Gunner Accuracy:25.752%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D**
Kills:125
V. Kills:78 158%
Deaths:46
KDR:2.717
Accuracy:36.283% D**
KPH:18.600 D**
VKPH:11.600 D**
Kills:125 (0 + 125)
Deaths:46
KDR:2.717
VKDR:1.696
Vehicle Kills:78
Kill Difference:79
Playtime:6.736 hours
Usage:0%
Score:0.080m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:36.283%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:54
V. Kills:26 200%
Deaths:16
KDR:3.375
Accuracy:29.970% D-
KPH:6.300 D*
VKPH:3 D*
Kills:54 (0 + 54)
Deaths:16
KDR:3.375
VKDR:1.625
Vehicle Kills:26
Kill Difference:38
Playtime:8.601 hours
Usage:1%
Score:0.061m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:29.970%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:117
V. Kills:21 N/A
Deaths:24
KDR:4.875
Accuracy:30.391% C-
KPH:20.800 D*
VKPH:3.700 D
Kills:117 (0 + 117)
Deaths:24
KDR:4.875
VKDR:0.875
Vehicle Kills:21
Kill Difference:93
Playtime:5.618 hours
Usage:0%
Score:0.025m
Score/min:74
Piloting Accuracy:N/A%
Gunner Accuracy:30.391%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 6,1134,77430215.808A+11.7937.025%D**3.708%B*20D5.6D*102239.1h5.8C++15.6D
L100 Python AP 3,1892,22012817.344A**13.3234.279%F--2.387%C+17.6D--7.7F-151126.4h5.5C*16.1D*
M12 Kobalt 2,2402,1273855.974C*51.9512.744%F-17.442%C+28.1D**1.5D--8375.8h30.3D*237.5F*
NCM3 Raven 3,1772,0961,2331.7A2.3224.279%F-2.576%C+9.1C+4.7C--124231.1h22.6B*93C
NCM3 Raven 2,7601,7851,2331.448B++2.5724.487%F-2.857%C++7.7D4.2D-102231.1h27.4C++111.9D-
NC15 Phoenix 2,8811,7805930.169U26.1553.565%C+N/A12.6C+7.8C--112141.5h12.2C-22.8C
Skyguard 1,8909741566.244A+2.2217.477%F-N/A8.1D--7.6D139120.1h156.4D-894.8F--
C75 Viper 8437465713.088A*9.0720.471%F-1.34%C+20.5C--2.7D*16636.4h9.4B++45.9C
LA1 Anchor 3833784450.849C-3.1711.538%F*23.28%C8.2D*N/A4946.2h12.9D--112.2F**
Tank Mine 3752421311.847C2.1725.34%DN/A78.1D42.9D11783.1h2.8D**11.2F*
Warden 2562365060.466C3.5520.848%D--20.339%D3.1D--N/A1177.3h20.1T96.6F--
L100 Python HESH 230212635.333A**31.3127.594%F--3.302%A++37.9D3.2D**3325.6h2.8B+10D-
NS-20 Gorgon 2362003720.538C--3.4823.172%C+15%D-5.3D*1C--2537.4h107.4D--463.6D**
NS-20 Gorgon 2221913720.513C--3.5121.7%C12.565%D*5.1D*N/A2837.3h102.8D*473.8F
Gauss Compact S 2021715810.294D3.7316.713%D*6.433%F-1.4D*N/A6118.1h14.8D--88.8D*
NS-10 Burster 2791391011.376B+2.6417.056%F-2.158%D--2.8D*2.8D8749.5h201.5D-1181.5F--
Enforcer ML85 249137226.227C**2.2135.554%DN/A12.6D*10.3D--22010.9h13.8C38.7C-
M96 Mjolnir-H 203125462.717C1.3036.283%D**2.4%A*18.7D**11.6D**1986.7h37.3C++102.9C--
E540 Halberd 201122274.519C0.5047.399%B+N/A13.7D**8.9D*2538.9h8F16.9D
CAS 14-E 138117244.875C-0.8530.391%C-N/A20.9D*3.8D745.6h68.9T226.6F*
NS-10 Burster 2611141011.129C**2.8917.019%F-1.754%D*2.3D*3C8749.5h246.1F-1446.3T-
Titan-150 HESH 136104714.857B+10.8437.68%D*1.923%C++15.1D**4.6D-3516.9h3.5C+9.4D
Hawk GD-68 151102811.259B**2.7646.407%F--2.941%C*17C*8.2C4636h6.1B**13.1C++
Spear Anti-Vehicle Phalanx Tower 15495247.5A++43.4837.934%D*2.105%D14.6D--9.1D--1216.5h15.7D*41.3F-
NS-44L Blackhand 585896.444S2.4228.715%D**41.379%C+7.9D-N/A317.3h10.9T*37.8T*
Spear Anti-Vehicle Phalanx Turret 9757319A++14.9832.784%D--7.018%A++7.4F-5.2F2677.7h23T*70.3T*
M96 Mjolnir 16856163.5C0.5225.752%D*1.786%B+5.1F10.2D-8711h108.8T*422.4T*
M20 Basilisk 8054163.375C*0.6529.97%D-1.852%D**6.3D*3D*1178.6h166.9F--556.8F--
Titan-150 AP 8751510.2B+6.1833.148%F--5.882%A++12.4D*8.8D*14104.1h3.5B*10.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit217623,71034.3h
LA3 Desperado0720.1h
LA8 Rebel1980.1h
Cortium Silo03950.6h
Nanite Revive Grenade0920h
Spitfire Auto-Turret43500.5h
Restoration Kit92510.4h
Rampart Wall1630.6h
Deconstruction Tool04110.3h
Medical Applicator307,6481.2h
Ammunition Package51,2111.1h
Nano-Repair Grenade02120.1h
Hardlight Barrier0740.2h
Shield Recharging Field3660.1h
WLT-Howler Mining Laser01,1630.2h
A30 Walker1570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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