Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,713)players online:
CAMIKAZE78 (15)  VTGone (5)  DeVoich (3)  LingoWing (2)  KreuzfeuerXIII (2)  jackd23 (2) 29
stats.dasanfall.com
Centurion Ascendant GameBird[DV] GameBird
VS BR 55

KDR: 1.52

Score: 47.5m

Last Seen: Apr 18th, 2019 5:34 PM
- OFFLINE - 17.3 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Miller - Outfit Member of The Division[DV] The Division
VS outfit on Miller

Members: 13
Level Progress (to 56): 93%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Deimos VA29 XM98 NS-AM7 Archer Orion VS54 Phobos VX86 Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GameBird



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $728,082 MLG Score: 582
Fun Score: N/A
Cheeseburgers Flipped: 420TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.68%25.887%63935100019,5270.9813060.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.94%0.701B++0.795B++-1.512FHEAD ++ (~13.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.349C**120.159C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.531%2.136%8646102912,877258595074.98143135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.728%0.839B++-0.301C1.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.643B+6.80.455B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.674%2.231%2341310223,631231726801.56711135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.156%0.603B+-0.543D0.94

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
880.258C*37.60.05C+50.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.168%76.189%234410314,2252258181.87112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.403%0.472B+0.593B+1.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.437B2.10.333C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.347%15.928%234510304,9661047834.74307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.641%0.828B++0.276C*0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.53B+3.20.343C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Division[DV] The Division
VS outfit on Miller

Members: 13
47.5m284.5%364 (21.8k)316 (19k)1.5214161,90640,6902.0814255 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035239717.849%17.937%32003:4115

6% Combat Medic58% Engineer13% Heavy Assault14% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 1:32 AMAug 1st, 2015 8:11 PMApr 18th, 2019 4:23 PM (14h) (PST)Apr 18th, 2019 4:04 PM (14h) (PST)Apr 18th, 2019 1:34 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8241476770.4120.2710.0741.5270.125582

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,4528,81140,6412516492818,964

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2505.9h/104.4d 22,787 11,104 25,320 229.6k 3,283 6,158 18,807 123.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,322
Deaths:824
KDR:1.604
Accuracy:21.149% C++
HSR:23.979% C+
VE-H Maw
C--
Kills:1,159
Deaths:911
KDR:1.272
Accuracy:22.685% C--
HSR:10.785% F
SVA-88
B*
Kills:1,157
Deaths:1,047
KDR:1.105
Accuracy:23.838% C++
HSR:31.634% B*
Pulsar LSW
C+
Kills:1,155
Deaths:880
KDR:1.313
Accuracy:20.256% C--
HSR:23.204% C+
VX29 Polaris
B+
Kills:1,069
Deaths:1,135
KDR:0.942
Accuracy:21.217% C
HSR:25.538% B+
Ursa
B**
Kills:427
Deaths:315
KDR:1.356
Accuracy:16.854% D--
HSR:30.679% B**
Lasher X2
C
Kills:340
Deaths:415
KDR:0.819
Accuracy:21.496% D
HSR:3.235% C
Kills:6,629
Deaths (as Heavy Assault):5,527
Deaths (to Heavy Assaults):10,664
KDR:1.19938
Kill Difference:1,102
Playtime:322.428 hours
Usage:13%
Score:5.706m
Score/min:295
Accuracy (listed only):21.071%
HSR (listed only):21.293%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:1,703
Deaths:1,513
KDR:1.126
Accuracy:69.534% B++
HSR:15.209% C
Phobos VX86
B+
Kills:1,311
Deaths:1,099
KDR:1.193
Accuracy:64.006% B+
HSR:18.154% C**
Pandora VX25
B++
Kills:863
Deaths:710
KDR:1.215
Accuracy:46.375% B++
HSR:14.716% C+
NS Baron G5
B**
Kills:788
Deaths:732
KDR:1.077
Accuracy:52.977% B*
HSR:19.670% B**
Nova
C++
Kills:756
Deaths:863
KDR:0.876
Accuracy:42.131% C
HSR:15.344% C++
VX6-7
B+
Kills:679
Deaths:574
KDR:1.183
Accuracy:23.571% C+
HSR:23.859% B+
NSX Tanto
B+
Kills:644
Deaths:581
KDR:1.108
Accuracy:23.022% D
HSR:29.037% B+
Solstice SF
A*
Kills:508
Deaths:702
KDR:0.724
Accuracy:24.486% C++
HSR:28.937% A*
Eidolon VE33
A++
Kills:468
Deaths:467
KDR:1.002
Accuracy:26.420% C
HSR:37.821% A++
Thanatos VE70
C++
Kills:333
Deaths:381
KDR:0.874
Accuracy:40.747% C++
HSR:15.315% C+
Pulsar C
B*
Kills:210
Deaths:220
KDR:0.955
Accuracy:20.095% D
HSR:27.619% B*
Solstice VE3
A
Kills:163
Deaths:146
KDR:1.116
Accuracy:13.616% F
HSR:26.380% A
Kills:8,426
Deaths (as Engineer):7,988
Deaths (to Engineers):9,249
KDR:1.05483
Kill Difference:438
Playtime:1,461.833 hours
Usage:58%
Score:30.316m
Score/min:346
Accuracy (listed only):37.248%
HSR (listed only):22.672%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B++
Kills:1,703
Deaths:1,513
KDR:1.126
Accuracy:69.534% B++
HSR:15.209% C
Phobos VX86
B+
Kills:1,311
Deaths:1,099
KDR:1.193
Accuracy:64.006% B+
HSR:18.154% C**
Pandora VX25
B++
Kills:863
Deaths:710
KDR:1.215
Accuracy:46.375% B++
HSR:14.716% C+
Sirius SX12
C*
Kills:796
Deaths:654
KDR:1.217
Accuracy:24.320% C+
HSR:19.598% C*
NS Baron G5
B**
Kills:788
Deaths:732
KDR:1.077
Accuracy:52.977% B*
HSR:19.670% B**
Nova
C++
Kills:756
Deaths:863
KDR:0.876
Accuracy:42.131% C
HSR:15.344% C++
VX6-7
B+
Kills:679
Deaths:574
KDR:1.183
Accuracy:23.571% C+
HSR:23.859% B+
NSX Tanto
B+
Kills:644
Deaths:581
KDR:1.108
Accuracy:23.022% D
HSR:29.037% B+
VE-S Canis
C+
Kills:553
Deaths:675
KDR:0.819
Accuracy:23.191% D
HSR:18.807% C+
Solstice SF
A*
Kills:508
Deaths:702
KDR:0.724
Accuracy:24.486% C++
HSR:28.937% A*
Thanatos VE70
C++
Kills:333
Deaths:381
KDR:0.874
Accuracy:40.747% C++
HSR:15.315% C+
Pulsar C
B*
Kills:210
Deaths:220
KDR:0.955
Accuracy:20.095% D
HSR:27.619% B*
MKV Suppressed
A++
Kills:199
Deaths:147
KDR:1.354
Accuracy:29.710% B++
HSR:30.653% A++
NSX Tengu
C++
Kills:166
Deaths:154
KDR:1.078
Accuracy:31.924% D
HSR:21.687% C++
NS-7 PDW
B++
Kills:165
Deaths:114
KDR:1.447
Accuracy:26.877% B+
HSR:21.818% B++
Eridani SX5
B+
Kills:163
Deaths:125
KDR:1.304
Accuracy:28.584% B+
HSR:20.859% C++
Solstice VE3
A
Kills:163
Deaths:146
KDR:1.116
Accuracy:13.616% F
HSR:26.380% A
Kills:10,000
Deaths (as Light Assault):9,390
Deaths (to Light Assaults):6,335
KDR:1.06496
Kill Difference:610
Playtime:158.596 hours
Usage:6%
Score:2.562m
Score/min:269
Accuracy (listed only):34.421%
HSR (listed only):21.627%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:1,613
Deaths:390
KDR:4.136
Accuracy:42.471% B++
HSR:83.571% B**
NS-AM7 Archer
B+
Kills:1,387
Deaths:2,828
KDR:0.490
Accuracy:62.003% B+
HSR:15.501% C+
Parallax VX3
B**
Kills:1,228
Deaths:332
KDR:3.699
Accuracy:45.012% B*
HSR:85.424% B**
NS-45 Pilot
C
Kills:1,203
Deaths:1,429
KDR:0.842
Accuracy:26.143% D-
HSR:23.026% C
NS-44 Commissioner
B++
Kills:1,167
Deaths:1,459
KDR:0.800
Accuracy:31.140% D
HSR:27.678% B++
Ghost
C+
Kills:1,161
Deaths:605
KDR:1.919
Accuracy:37.963% C+
HSR:63.135% C--
Nyx VX31
B*
Kills:847
Deaths:530
KDR:1.598
Accuracy:32.366% C
HSR:38.489% B*
Sirius SX12
C*
Kills:796
Deaths:654
KDR:1.217
Accuracy:24.320% C+
HSR:19.598% C*
Artemis VX26
B+
Kills:655
Deaths:428
KDR:1.530
Accuracy:25.824% C
HSR:26.107% B+
VE-S Canis
C+
Kills:553
Deaths:675
KDR:0.819
Accuracy:23.191% D
HSR:18.807% C+
NS-61 Emissary
A++
Kills:448
Deaths:566
KDR:0.792
Accuracy:22.894% D-
HSR:26.786% A++
Cerberus
A
Kills:378
Deaths:320
KDR:1.181
Accuracy:32.729% C++
HSR:32.275% A
Spiker
B*
Kills:276
Deaths:317
KDR:0.871
Accuracy:24.083% D-
HSR:26.449% B*
Beamer VS3
B**
Kills:230
Deaths:178
KDR:1.292
Accuracy:23.965% C--
HSR:29.565% B**
Manticore SX40
C-
Kills:225
Deaths:242
KDR:0.930
Accuracy:20.488% D**
HSR:18.667% C-
VA39 Spectre
C++
Kills:223
Deaths:3
KDR:74.333
Accuracy:25.196% D*
HSR:39.910% C++
MKV Suppressed
A++
Kills:199
Deaths:147
KDR:1.354
Accuracy:29.710% B++
HSR:30.653% A++
NSX Tengu
C++
Kills:166
Deaths:154
KDR:1.078
Accuracy:31.924% D
HSR:21.687% C++
NS-7 PDW
B++
Kills:165
Deaths:114
KDR:1.447
Accuracy:26.877% B+
HSR:21.818% B++
Eridani SX5
B+
Kills:163
Deaths:125
KDR:1.304
Accuracy:28.584% B+
HSR:20.859% C++
NS CandyCannon 3000
B+
Kills:160
Deaths:338
KDR:0.473
Accuracy:42.062% B+
HSR:15.625% D*
NS-44L Blackhand
B+
Kills:125
Deaths:102
KDR:1.225
Accuracy:37.740% C-
HSR:50.400% B+
NSX Tomoe
A++
Kills:117
Deaths:115
KDR:1.017
Accuracy:23.054% D*
HSR:56.410% A++
Kills:13,485
Deaths (as Infiltrator):12,051
Deaths (to Infiltrators):6,286
KDR:1.11899
Kill Difference:1,434
Playtime:350.322 hours
Usage:14%
Score:4.981m
Score/min:237
Accuracy (listed only):31.293%
HSR (listed only):34.454%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:1,703
Deaths:1,513
KDR:1.126
Accuracy:69.534% B++
HSR:15.209% C
Phobos VX86
B+
Kills:1,311
Deaths:1,099
KDR:1.193
Accuracy:64.006% B+
HSR:18.154% C**
Pandora VX25
B++
Kills:863
Deaths:710
KDR:1.215
Accuracy:46.375% B++
HSR:14.716% C+
Sirius SX12
C*
Kills:796
Deaths:654
KDR:1.217
Accuracy:24.320% C+
HSR:19.598% C*
NS Baron G5
B**
Kills:788
Deaths:732
KDR:1.077
Accuracy:52.977% B*
HSR:19.670% B**
CME
A++
Kills:766
Deaths:769
KDR:0.996
Accuracy:24.601% C
HSR:34.465% A++
Nova
C++
Kills:756
Deaths:863
KDR:0.876
Accuracy:42.131% C
HSR:15.344% C++
VE-S Canis
C+
Kills:553
Deaths:675
KDR:0.819
Accuracy:23.191% D
HSR:18.807% C+
Terminus VX-9
B*
Kills:416
Deaths:431
KDR:0.965
Accuracy:21.358% D-
HSR:32.212% B*
Thanatos VE70
C++
Kills:333
Deaths:381
KDR:0.874
Accuracy:40.747% C++
HSR:15.315% C+
NSX Yumi
B**
Kills:237
Deaths:231
KDR:1.026
Accuracy:26.823% C+
HSR:36.709% B**
Corvus VA55
B**
Kills:219
Deaths:188
KDR:1.165
Accuracy:23.044% C
HSR:30.594% B**
MKV Suppressed
A++
Kills:199
Deaths:147
KDR:1.354
Accuracy:29.710% B++
HSR:30.653% A++
Pulsar VS1
C++
Kills:170
Deaths:134
KDR:1.269
Accuracy:22.787% C+
HSR:21.765% C++
H-V45
B*
Kills:169
Deaths:155
KDR:1.090
Accuracy:18.608% D--
HSR:27.811% B*
NSX Tengu
C++
Kills:166
Deaths:154
KDR:1.078
Accuracy:31.924% D
HSR:21.687% C++
NS-7 PDW
B++
Kills:165
Deaths:114
KDR:1.447
Accuracy:26.877% B+
HSR:21.818% B++
NS-11P
A*
Kills:163
Deaths:101
KDR:1.614
Accuracy:22.828% C+
HSR:33.742% A*
Eridani SX5
B+
Kills:163
Deaths:125
KDR:1.304
Accuracy:28.584% B+
HSR:20.859% C++
Kills:9,936
Deaths (as Combat Medic):9,176
Deaths (to Combat Medics):4,123
KDR:1.08282
Kill Difference:760
Playtime:155.366 hours
Usage:6%
Score:2.994m
Score/min:321
Accuracy (listed only):33.707%
HSR (listed only):23.638%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:286
Deaths:119
KDR:2.403
Accuracy:17.170% C-
HSR:24.126% B+
Blueshift VM5
B+
Kills:286
Deaths:119
KDR:2.403
Accuracy:17.213% C--
HSR:24.476% B+
Comet VM2
B*
Kills:279
Deaths:202
KDR:1.381
Accuracy:50.861% B*
HSR:3.943% C+
NS-20 Gorgon
A
Kills:220
Deaths:128
KDR:1.719
Accuracy:36.280% A
HSR:20% C++
NS-20 Gorgon
B**
Kills:216
Deaths:128
KDR:1.688
Accuracy:36.094% B**
HSR:18.056% C+
Nebula VM20
B**
Kills:212
Deaths:134
KDR:1.582
Accuracy:19.805% C**
HSR:25.943% B**
Nebula VM20
B++
Kills:208
Deaths:134
KDR:1.552
Accuracy:19.266% C**
HSR:23.558% B++
Comet VM2
B*
Kills:172
Deaths:144
KDR:1.194
Accuracy:53.751% B*
HSR:3.488% C
Quasar VM1
C+
Kills:101
Deaths:64
KDR:1.578
Accuracy:14.629% C
HSR:17.822% C+
Kills:1,980
Deaths (as MAX Suit):586
Deaths (to MAX Suits):1,737
KDR:3.37884
Kill Difference:1,394
Playtime:52.564 hours
Usage:2%
Score:0.961m
Score/min:305
Accuracy (listed only):29.452%
HSR (listed only):17.935%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:155
V. Kills:172 90%
Deaths:61
KDR:2.541
Accuracy:53.310% A+
KPH:22.600 D
VKPH:25.100 C+
AP30 Shredder
C*
Kills:130
V. Kills:91 141%
Deaths:40
KDR:3.250
Accuracy:35.776% C*
KPH:22.400 C-
VKPH:15.700 C--
L105 Zephyr
B*
Kills:86
V. Kills:14 N/A
Deaths:16
KDR:5.375
Accuracy:50.681% B*
KPH:43 C
VKPH:7 C
Kills:371 (0 + 371)
Deaths:117
KDR:3.171
VKDR:2.368
Vehicle Kills:277
Kill Difference:254
Playtime:14.657 hours
Usage:1%
Score:0.276m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:50.681%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:266
V. Kills:262 101%
Deaths:90
KDR:2.956
Accuracy:62.819% B++
KPH:22 D
VKPH:21.700 B++
C75 Viper
B*
Kills:250
V. Kills:132 188%
Deaths:64
KDR:3.906
Accuracy:47.014% B++
KPH:21.700 C
VKPH:11.500 B*
Skyguard
D-
Kills:109
V. Kills:96 112%
Deaths:51
KDR:2.137
Accuracy:28.579% C+
KPH:7.500 D--
VKPH:6.600 D-
Kills:625 (625 + 0)
Deaths:205
KDR:3.049
VKDR:2.390
Vehicle Kills:490
Kill Difference:420
Playtime:38.210 hours
Usage:2%
Score:0.583m
Score/min:254
Driving Accuracy:28.579%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:8,693
V. Kills:7,839 111%
Deaths:2,041
KDR:4.259
Accuracy:62.356% B**
KPH:22.200 C
VKPH:20 B**
Supernova VPC
A
Kills:2,513
V. Kills:800 314%
Deaths:331
KDR:7.592
Accuracy:61.768% A
KPH:41 C+
VKPH:13 A
Saron HRB
B**
Kills:1,121
V. Kills:1,060 106%
Deaths:266
KDR:4.214
Accuracy:56.995% A+
KPH:26 C++
VKPH:24.500 B**
Aphelion VEX-4
B**
Kills:1,055
V. Kills:927 114%
Deaths:209
KDR:5.048
Accuracy:45.007% A
KPH:29.400 C**
VKPH:25.800 B**
Supernova PC
C++
Kills:1,046
V. Kills:378 276%
Deaths:93
KDR:11.247
Accuracy:48.480% C+
KPH:23.600 C++
VKPH:8.500 C+
E540 Halberd
B*
Kills:942
V. Kills:663 142%
Deaths:161
KDR:5.851
Accuracy:61.613% A++
KPH:31.100 C+
VKPH:21.900 B*
Proton II PPA
C++
Kills:187
V. Kills:15 N/A
Deaths:18
KDR:10.389
Accuracy:25.021% C++
KPH:49.800 C+
VKPH:4 C++
M20 Basilisk
B*
Kills:113
V. Kills:43 257%
Deaths:18
KDR:6.278
Accuracy:28.516% C+
KPH:27 B*
VKPH:10.300 B*
G30 Walker
B**
Kills:67
V. Kills:26 248%
Deaths:12
KDR:5.583
Accuracy:34.486% B**
KPH:29.700 B**
VKPH:11.500 C+
Kills:15,737 (12,252 + 3,485)
Deaths:3,149
KDR:4.997
VKDR:3.732
Vehicle Kills:11,751
Kill Difference:12,588
Playtime:616.818 hours
Usage:25%
Score:10.354m
Score/min:280
Driving Accuracy:48.480%
Gunner Accuracy:34.486%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B
Kills:545
V. Kills:421 129%
Deaths:124
KDR:4.395
Accuracy:51.308% B++
KPH:40.800 C+
VKPH:31.500 B
Proton II PPA-H
B++
Kills:412
V. Kills:23 N/A
Deaths:38
KDR:10.842
Accuracy:42.977% B++
KPH:93.400 C++
VKPH:5.200 C
Saron HRB-H
B+
Kills:184
V. Kills:155 118%
Deaths:48
KDR:3.833
Accuracy:66.888% A
KPH:35.600 C+
VKPH:30 B+
E540 Halberd-H
C*
Kills:81
V. Kills:59 135%
Deaths:36
KDR:2.250
Accuracy:66.525% B**
KPH:32.400 D
VKPH:23.600 C*
M40 Fury-H
C
Kills:57
V. Kills:9 N/A
Deaths:2
KDR:28.500
Accuracy:44.656% C*
KPH:72.500 C
VKPH:11.500 C
Kills:1,279 (0 + 1,279)
Deaths:248
KDR:5.157
VKDR:2.690
Vehicle Kills:667
Kill Difference:1,031
Playtime:26.218 hours
Usage:1%
Score:0.598m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:44.656%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:113
V. Kills:51 217%
Deaths:23
KDR:4.913
Accuracy:48.867% B**
KPH:15.800 C
VKPH:7.100 C+
G30 Walker
A
Kills:108
V. Kills:71 150%
Deaths:21
KDR:5.143
Accuracy:41.860% A+
KPH:23.700 B*
VKPH:15.600 A
M12 Kobalt
C++
Kills:97
V. Kills:3 N/A
Deaths:5
KDR:19.400
Accuracy:19.170% C++
KPH:53.800 C
VKPH:1.700 D
G30 Walker
B+
Kills:88
V. Kills:63 138%
Deaths:27
KDR:3.259
Accuracy:37.241% B**
KPH:15.900 C++
VKPH:11.400 B+
M20 Basilisk
C*
Kills:69
V. Kills:42 160%
Deaths:22
KDR:3.136
Accuracy:50.542% A
KPH:17.400 C
VKPH:10.600 C*
M40 Fury
C
Kills:55
V. Kills:14 367%
Deaths:10
KDR:5.500
Accuracy:38.842% C*
KPH:39.300 C--
VKPH:10 C
Kills:530 (0 + 530)
Deaths:108
KDR:4.907
VKDR:2.259
Vehicle Kills:244
Kill Difference:422
Playtime:24.440 hours
Usage:1%
Score:0.355m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:38.842%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:55
V. Kills:16 324%
Deaths:11
KDR:5
Accuracy:37.798% B+
KPH:44.100 D
VKPH:12.800 A++
Kills:55 (0 + 55)
Deaths:11
KDR:5
VKDR:1.455
Vehicle Kills:16
Kill Difference:44
Playtime:1.248 hours
Usage:0%
Score:0.017m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:37.798%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 16,5328,6932,0414.259C+2.7462.356%B**2.358%C+22.2C20B**257391.7h5.9C+9.5B
Supernova VPC 3,3132,5133317.592C6.0761.768%A1.671%C*40.9C+13A21661.4h3.5C+5.6B+
Deimos VA29 1,7331,7031,5131.126C+0.4069.534%B++15.209%C39.4C+N/A11843.2h2.3C**3.3B+
XM98 1,6191,6133904.136B**2.6142.471%B++83.571%B**30.7BN/A9552.5h1.8B**4.2B**
NS-AM7 Archer 2,0811,3872,8280.49C+1.0362.003%B+15.501%C+8C*4B**49173.9h16.9B27.2B+
Orion VS54 1,3251,3228241.604C*0.0821.149%C++23.979%C+30.3C+N/A13943.7h9.8B**46.4B+
Phobos VX86 1,3301,3111,0991.193C+0.3364.006%B+18.154%C**43.4C+N/A10230.2h2.3B3.5B+
Parallax VX3 1,2321,2283323.699C*2.1845.012%B*85.424%B**48.3AN/A18025.4h1.8B*4B*
NS-45 Pilot 1,2231,2031,4290.842C0.6826.143%D-23.026%C27.3C--N/A6744.1h9.4D36D-
MANA Anti-Personnel Turret 1,2361,2017391.625N/A0.1020.487%UN/A12010U350U19781500.1h18.3T*89.1T*
NS-44 Commissioner 1,1781,1671,4590.8C+0.7231.14%D27.678%B++30.8C+N/A9137.9h4.2C+13.3C+
Ghost 1,1681,1616051.919C0.4037.963%C+63.135%C--37.5C+N/A12531h2.3C++6.1C++
VE-H Maw 1,1731,1599111.272C0.2522.685%C--10.785%F36.2CN/A10632h12.1C53.1C+
SVA-88 1,1791,1571,0471.105C0.4223.838%C++31.634%B*32.1C-N/A9636h13.1C54.8C++
Pulsar LSW 1,1711,1558801.313C+0.2120.256%C--23.204%C+37C+N/A12531.2h11.3B+55.8C++
Saron HRB 2,1811,1212664.214C+2.6956.995%A+N/A25.9C++24.5B**43943.2h25.5C44.8B+
VX29 Polaris 1,1141,0691,1350.942C0.5821.217%C25.538%B+26.2D1.1A7640.8h15.9D-75.1C
Aphelion VEX-4 1,9821,0552095.048C**3.5345.007%A2.749%D29.4C**25.8B**54835.9h59.8C++132.9B++
Supernova PC 1,4241,0469311.247B**9.7348.48%C+1.912%C23.7C++8.6C+19344.2h3.8B**7.8B*
Sticky Grenade 9749601960N/A958.4862.407%AN/A1066.7B15.6B+32210.9h2.1C**3.3B+
E540 Halberd 1,6059421615.851C4.3361.613%A++2.972%B31.2C+22B*31930.2h6.2C+10.1B++
C-4 1,5209305451.706C*0.1824.455%CN/A101.1B+64.1A**11999.2h1.4C**5.9C*
Pandora VX25 8798637101.215C++0.3146.375%B++14.716%C+40.1C++N/A11521.5h4.3C*9.2B+
Nyx VX31 8698475301.598C+0.0832.366%C38.489%B*37C+1A+11422.9h5.7C++17.7C++
Sirius SX12 8127966541.217C*0.3024.32%C+19.598%C*23.7C+N/A9333.6h18C--74C+
NS Baron G5 7937887321.077C+0.4452.977%B*19.67%B**38.1C**N/A10320.7h4.7C++8.9C++
CME 7797667690.996C0.5324.601%C34.465%A++30.3C+N/A8025.3h14.6C+59.3C+
Nova 7697568630.876C0.6542.131%C15.344%C++30.4CN/A8324.9h4.5C++10.7C++
Hunter QCX 7467338690.843C*0.6851.377%B+32.606%B+20.5B++N/A5135.8h3.1B+6B+
VX6-7 6906795741.183C+0.3423.571%C+23.859%B+28.8C+N/A8523.6h14.2C+60.1C+
Artemis VX26 6576554281.53C*0.0125.824%C26.107%B+26.3CN/A9424.9h11B+42.8C**
Lancer VS22 1,4186498660.749C+0.7773.921%A++N/A13.4C+15.9B+21548.4h15.4B+20.8B+
NSX Tanto 6566445811.108C+0.4123.022%D29.037%B+27.3C+N/A6823.6h14C++60.9C+
Tank Mine 1,0586371334.789B**3.2760.752%A*N/A124.9B+82.5B++13265.1h3.1F-5.2B++
VE-S Canis 5705536750.819C0.7023.191%D18.807%C+22.5C--N/A7524.6h14.3C61.8C
Aphelion VEX-4H 9665451244.395C+2.8751.308%B++2.569%C40.7C+31.4B36713.4h57.8C*112.7B+
Solstice SF 5515087020.724C0.8024.486%C++28.937%A*9.8DN/A3351.7h18.2D74.3C
Eidolon VE33 4814684671.002C+0.5226.42%C37.821%A++19.7C+N/A7823.8h9.6C+36.3C++
NS-61 Emissary 4544485660.792C+0.7322.894%D-26.786%A++22.9C+N/A6819.6h13.4C*58.5C+
NS Decimator 7484445810.764C0.7663.007%C**2.027%C+26.1C--17.9C*29917h4.6C*7.3B
Ursa 4414273151.356C++0.1716.854%D--30.679%B**29.4C1A9714.5h11.3C++67.2C+
Terminus VX-9 4234164310.965C0.5621.358%D-32.212%B*28.1CN/A9114.8h14.5D67.9C--
Lumine Edge 4214143,3500.124C++1.4045.108%A++7.488%D*3.8C+N/A10110.2h1.3C**2.9B+
Proton II PPA-H 4354123810.842C+9.3242.977%B++1.942%C*93.6C++5.2C2664.4h8.8B+20.5B+
Cerberus 3863783201.181C++0.3432.729%C++32.275%A26.4CN/A7914.3h6.3C+19.1C*
Lasher X2 3533404150.819C+0.7021.496%D3.235%C25.8C1B+9113.2h20.8C+96.7C+
Thanatos VE70 3383333810.874C+0.6540.747%C++15.315%C+14.7DN/A5422.7h5.5C13.6C++
Auraxium Slasher 2922881,2100.238S1.2845.788%B**10.764%C*6.4AN/A1345h2B+4.5B+
Blueshift VM5 3012861192.403C++0.8817.17%C-24.126%B+32.1C+1.7A*1088.9h18.6D108.5C
Blueshift VM5 2982861192.403C++0.8817.213%C--24.476%B+32.1C+1.3A++1068.9h18.7D108.9C
Comet VM2 3782792021.381B+0.1450.861%B*3.943%C+15.2B*5.4B+12518.3h18.8B+37B++
Spiker 2912763170.871C+0.6524.083%D-26.449%B*29.7C+1.6B**909.3h9C++37.4C+
L100 Python AP 528266902.956C1.4362.819%B++1.504%D22D21.7B++40812.1h8.4D13.4C+
Rocklet Rifle 5492642810.94B+0.5863.717%AN/A37.7B*40.7A4577h25B**39.3B**
C75 Viper 382250643.906C+2.3847.014%B++1.2%C21.7C11.5B*24811.5h18.4D39.1C++
NSX Yumi 2422372311.026C0.5026.823%C+36.709%B**25.8CN/A649.2h17D*63.2D
Beamer VS3 2362301781.292B++0.2323.965%C--29.565%B**52.3A1.4B**2384.4h7.3B+30.6C++
Force-Blade 29522826,8440.008C-1.5115.744%D*N/A0.2DN/A11197h3C+19.2D
Manticore SX40 2282252420.93C+0.5920.488%D**18.667%C-40.2B+N/A1265.6h7.1B+34.4C
VA39 Spectre 224223374.333U72.8125.196%D*39.91%C++17.8CN/A11312.5h5.3B+21.1C+
NS-20 Gorgon 2412201281.719B+0.2036.28%A20%C++20.8C**2B++6310.6h67.9C--187.3C++
Corvus VA55 2272191881.165C++0.3623.044%C30.594%B**30.4C++1.1A++1277.2h15D-65.3C
NS-20 Gorgon 2492161281.688B+0.1736.094%B**18.056%C+20.4B3.1A*6410.6h68.3C189.3C*
Nebula VM20 2202121341.582C0.0619.805%C**25.943%B**24.4C--N/A828.7h24.3F-122.6C
Pulsar C 2122102200.955C+0.5720.095%D27.619%B*19.4CN/A13110.8h13.1C+65C+
Nebula VM20 2132081341.552C0.0319.266%C**23.558%B++23.9C--N/A918.7h24.6F--127.6C-
S1 3842054850.423C--1.1068.109%AN/A17.7C--15.4B41911.6h8.1C-11.9C*
MKV Suppressed 2031991471.354B+0.1729.71%B++30.653%A++32.1C+N/A1246.2h14.2C*47.8B
Proton II PPA 2021871810.389C+8.8725.021%C++1.07%D--49.2C+3.9C++1823.8h8.2B+32.6B+
Saron HRB-H 339184483.833C2.3166.888%A1.087%C-35.4C+29.8B+4405.2h25.7C++38.4B+
Comet VM2 2511721441.194C*0.3353.751%B*3.488%C12.8C*5.9B+12613.4h26.8C*49.8B+
Frag Grenade 1731701170N/A168.4854.71%AN/A850A+15B++37510.2h2.7B**4.9B**
Pulsar VS1 1721701341.269B0.2522.787%C+21.765%C++33.3B+N/A2265.1h15.4C+67.5C++
NSX Masamune 3641693730.453D1.0770.961%A+2.959%B*14.6D-16.8C**18311.6h16.4C23.1C++
H-V45 1731691551.09C+0.4318.608%D--27.811%B*26.8C+N/A1356.3h14.2C+76.3C--
NSX Tengu 1691661541.078C+0.4431.924%D21.687%C++27.2CN/A806.1h14.5C+45.5C+
NS-7 PDW 1661651141.447B++0.0726.877%B+21.818%B++50B**N/A3983.3h12.4B++46B+
NS-11P 1651631011.614B+0.0922.828%C+33.742%A*38.8B+N/A1334.2h14.4C+62.9C*
Eridani SX5 1631631251.304C++0.2228.584%B+20.859%C++32.6C+N/A2065h13.8C48.3C++
Solstice VE3 1691631461.116B+0.4113.616%F26.38%A7.8DN/A10321h14.5B106.2C-
Anti-Vehicle Grenade 3241601160N/A158.4856.467%B++N/A320C328A**43390.5h6.2C+11C**
NS CandyCannon 3000 1611603380.473C1.0542.062%B+15.625%D*12.8CN/A2812.5h5.8D13.7C*
The Slasher 1631605780.277S1.2452.745%A+3.125%D-7.2B++N/A1622.1h2B+3.8B+
C150 Dalton 327155612.541C--1.0253.31%A+N/A22.5D24.9C+4456.9h5.8D-10.9C**
Spear Anti-Vehicle Phalanx Tower 3061541212.833C--11.3155.906%B+6.494%B**24.8D24.5C+2966.2h16.7D*29.9D
AP30 Shredder 221130403.25C1.7335.776%C*1.538%C-22.4C-15.7C--1975.8h117.5C--328.4C+
Nemesis VSH9 2701293540.364D1.1672.318%A1.55%D9.8C-10.7C++21513.2h12.3F17.1D
Proximity Mine 129128373.459C+1.9443.946%C*N/A85.3DN/A3591.5h2.3D--5.2C
NS-44L Blackhand 1311251021.225C++0.3037.74%C-50.4%B+40.3B**1.9S1263.1h5.3C14.2C
NSX Tomoe 1181171151.017C0.5023.054%D*56.41%A++34.4C+N/A2663.4h14.7C+63.9C
Icikill 1261162,7770.042C1.4823.982%D12.069%C*1C+N/A2117.8h2.3C+9.5C+
M20 Basilisk 164113234.913B*3.3948.867%B**N/A15.7C7.1C+2137.2h118C241.4B
M20 Basilisk 156113186.278M4.7628.516%C+5.31%C++26.9B*10.2B*1704.2h45.1A158.3B**
Skyguard 205109512.137C0.6228.579%C+N/A7.5D--6.6D-13214.6h155.9D545.3C
G30 Walker 179108215.143B+3.6241.86%A+3.704%C23.5B++15.4B**2464.6h191.9B458.5B*
Spear Anti-Vehicle Phalanx Turret 206108244.5C2.9857.5%A4.63%C**36C+32.7B**7253h11.7C--20.4C**
Quasar VM1 101101641.578C++0.0614.629%C17.822%C+17.4C-N/A885.8h20.8D*142.3C
M20 Basilisk 1621001010B+8.4857.655%B+2%D*37C+23C**5352.7h150.3C-260.8C+
M12 Kobalt 10097519.4B++17.8819.17%C++13.402%D--53.9C1.7D2451.8h21.2C+110.8C*
G30 Walker 15188273.259C+1.7437.241%B**1.136%D*16C++11.5B+2435.5h219.2C++588.6B++
L105 Zephyr 10086165.375C3.8550.681%B*N/A43C7C2042h7.8D15.4C*
M60-A Bulldog 9786214.095C+2.5734.731%CN/A23.9D3.1D--1723.6h6.7C-19.4C+
E540 Halberd-H 14081362.25D0.7366.525%B**N/A32.4D23.6C*5392.5h7.7D11.6C+
M20 Basilisk 11169223.136C*1.6150.542%A2.899%D--17.3C10.5C*2394h137.9D272.8C*
G30 Walker 9367125.583B+4.0634.486%B**2.985%C+29.1B**11.3C+1242.3h100.6B**291.8B*
M40 Fury-H 6657228.5A+26.9844.656%C*N/A71.3C-11.3C3380.8h8.6C++19.4C*
M40 Fury 6955105.5C3.9838.842%C*N/A39.3C--10C3761.4h19.4D49.9C
CAS 14-E 7155115C--3.4837.798%B+N/A45.8C--13.3A*2251.2h58F153.5D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,0530.3h
Motion Spotter417,9526.3h
Nano-Armor Kit1,1681,780,131135.5h
Spawn Beacon102,2331.7h
Rampart Wall1921.1h
Turret AI Module1500.3h
Repair Module01210.7h
Spitfire Auto-Turret732,6163.2h
Hoplon Anti-Aircraft Phalanx Tower02140.4h
Deconstruction Tool02,7780.4h
Spear Anti-Vehicle Tower31501h
Ammunition Package6712,1585h
Shield Recharging Field997,5943.6h
Medical Kit256760.8h
Anti-Infantry MANA Turret1282,9984.3h
Medical Applicator607182,77419h
WLT-Howler Mining Laser2250,11214.3h
Nano-Repair Grenade04160.1h
Snowman Soldier41730.1h
Recon Detection Device109971.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 1.11s on queries, 0.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.