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Castellan Ascendant GameBird[DV] GameBird
VS BR 64

KDR: 1.51

Score: 48.7m

Last Seen: Aug 10th, 2019 8:39 PM
- OFFLINE - 281.4 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Miller - Outfit Member of The Division[DV] The Division
VS outfit on Miller

Members: 23
Level Progress (to 65): 13%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Deimos VA29 XM98 NS-AM7 Archer MANA Anti-Personnel Turret Orion VS54 Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $724,329 MLG Score: 579
Fun Score: N/A
Cheeseburgers Flipped: 450TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.693%25.866%63936117819,8410.9590120.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.899%0.687B+0.765B++-1.457FHEAD ++ (~13.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.345C**120.157C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.711%2.088%8716120813,264265096885.0034137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.779%0.846B*-0.299C1.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.647B+6.80.459B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.779%2.222%2281312013,646239027161.52489134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.158%0.609B+-0.55D0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.30.261C*37.80.054C+50.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.168%76.189%228412104,2252370181.78195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.401%0.478B+0.592B+1.94

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.439B2.10.334C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.409%15.721%228512095,2161096884.75479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.672%0.816B++0.229C++0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.528B+3.20.342C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Division[DV] The Division
VS outfit on Miller

Members: 23
48.7m286.3%365 (21.9k)316 (19k)1.5129264,01942,3152.062664 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214246917.915%17.803%31903:3816

6% Combat Medic59% Engineer13% Heavy Assault14% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 1:32 AMAug 1st, 2015 8:11 PMAug 20th, 2019 8:22 AM (2d) (PST)Aug 10th, 2019 5:41 PM (12d) (PST)Aug 10th, 2019 4:39 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8251506750.4160.2750.0741.5460.124579

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,5189,00640,5122516493718,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2567.3h/107d 23,260 11,397 26,281 238.1k 3,383 6,304 19,160 127.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,322
Deaths:824
KDR:1.604
Accuracy:21.149% C+
HSR:23.979% C+
VX29 Polaris
B
Kills:1,176
Deaths:1,265
KDR:0.930
Accuracy:21.345% C
HSR:25.595% B
VE-H Maw
C--
Kills:1,159
Deaths:911
KDR:1.272
Accuracy:22.685% C--
HSR:10.785% F-
SVA-88
B*
Kills:1,157
Deaths:1,048
KDR:1.104
Accuracy:23.840% C++
HSR:31.634% B*
Pulsar LSW
C+
Kills:1,155
Deaths:880
KDR:1.313
Accuracy:20.256% C--
HSR:23.204% C+
Ursa
B*
Kills:448
Deaths:332
KDR:1.349
Accuracy:16.883% D--
HSR:30.134% B*
NSX-P Naginata
C--
Kills:393
Deaths:462
KDR:0.851
Accuracy:19.602% D
HSR:24.936% C--
Kills:6,810
Deaths (as Heavy Assault):5,722
Deaths (to Heavy Assaults):11,069
KDR:1.19014
Kill Difference:1,088
Playtime:326.807 hours
Usage:13%
Score:5.767m
Score/min:294
Accuracy (listed only):20.823%
HSR (listed only):24.324%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:1,807
Deaths:1,598
KDR:1.131
Accuracy:69.846% B++
HSR:15.108% C
Phobos VX86
B+
Kills:1,311
Deaths:1,099
KDR:1.193
Accuracy:64.006% B+
HSR:18.154% C**
Pandora VX25
B++
Kills:991
Deaths:856
KDR:1.158
Accuracy:46.425% B++
HSR:14.228% C
NS Baron G5
B**
Kills:792
Deaths:736
KDR:1.076
Accuracy:53.068% B*
HSR:19.571% B**
Nova
C+
Kills:774
Deaths:876
KDR:0.884
Accuracy:42.295% C
HSR:15.116% C+
VX6-7
B+
Kills:679
Deaths:574
KDR:1.183
Accuracy:23.571% C+
HSR:23.859% B+
NSX Tanto
B+
Kills:644
Deaths:581
KDR:1.108
Accuracy:23.022% D
HSR:29.037% B+
Solstice SF
A*
Kills:508
Deaths:702
KDR:0.724
Accuracy:24.486% C++
HSR:28.937% A*
Eidolon VE33
A++
Kills:468
Deaths:467
KDR:1.002
Accuracy:26.420% C
HSR:37.821% A++
Thanatos VE70
C++
Kills:333
Deaths:381
KDR:0.874
Accuracy:40.747% C++
HSR:15.315% C+
Pulsar C
B++
Kills:210
Deaths:220
KDR:0.955
Accuracy:20.095% D-
HSR:27.619% B++
Solstice VE3
B**
Kills:163
Deaths:146
KDR:1.116
Accuracy:13.616% F-
HSR:26.380% B**
VE-C Horizon
C+
Kills:117
Deaths:132
KDR:0.886
Accuracy:34.133% C+
HSR:16.239% D--
VE-LR Obelisk
B++
Kills:53
Deaths:52
KDR:1.019
Accuracy:23.746% D*
HSR:37.736% B++
Kills:8,850
Deaths (as Engineer):8,420
Deaths (to Engineers):9,506
KDR:1.05107
Kill Difference:430
Playtime:1,507.377 hours
Usage:59%
Score:31.243m
Score/min:345
Accuracy (listed only):36.105%
HSR (listed only):23.223%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B++
Kills:1,807
Deaths:1,598
KDR:1.131
Accuracy:69.846% B++
HSR:15.108% C
Phobos VX86
B+
Kills:1,311
Deaths:1,099
KDR:1.193
Accuracy:64.006% B+
HSR:18.154% C**
Pandora VX25
B++
Kills:991
Deaths:856
KDR:1.158
Accuracy:46.425% B++
HSR:14.228% C
Sirius SX12
C*
Kills:796
Deaths:654
KDR:1.217
Accuracy:24.320% C+
HSR:19.598% C*
NS Baron G5
B**
Kills:792
Deaths:736
KDR:1.076
Accuracy:53.068% B*
HSR:19.571% B**
Nova
C+
Kills:774
Deaths:876
KDR:0.884
Accuracy:42.295% C
HSR:15.116% C+
VX6-7
B+
Kills:679
Deaths:574
KDR:1.183
Accuracy:23.571% C+
HSR:23.859% B+
NSX Tanto
B+
Kills:644
Deaths:581
KDR:1.108
Accuracy:23.022% D
HSR:29.037% B+
VE-S Canis
C
Kills:614
Deaths:718
KDR:0.855
Accuracy:23.441% D
HSR:17.752% C
Solstice SF
A*
Kills:508
Deaths:702
KDR:0.724
Accuracy:24.486% C++
HSR:28.937% A*
Thanatos VE70
C++
Kills:333
Deaths:381
KDR:0.874
Accuracy:40.747% C++
HSR:15.315% C+
Pulsar C
B++
Kills:210
Deaths:220
KDR:0.955
Accuracy:20.095% D-
HSR:27.619% B++
MKV Suppressed
A++
Kills:199
Deaths:147
KDR:1.354
Accuracy:29.710% B++
HSR:30.653% A++
NSX Tengu
C++
Kills:166
Deaths:154
KDR:1.078
Accuracy:31.924% D
HSR:21.687% C++
NS-7 PDW
B++
Kills:165
Deaths:114
KDR:1.447
Accuracy:26.877% B+
HSR:21.818% B++
Solstice VE3
B**
Kills:163
Deaths:146
KDR:1.116
Accuracy:13.616% F-
HSR:26.380% B**
Eridani SX5
B+
Kills:163
Deaths:125
KDR:1.304
Accuracy:28.584% B+
HSR:20.859% C++
VE-C Horizon
C+
Kills:117
Deaths:132
KDR:0.886
Accuracy:34.133% C+
HSR:16.239% D--
Kills:10,432
Deaths (as Light Assault):9,813
Deaths (to Light Assaults):6,609
KDR:1.06308
Kill Difference:619
Playtime:162.992 hours
Usage:6%
Score:2.650m
Score/min:271
Accuracy (listed only):34.454%
HSR (listed only):21.218%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:1,613
Deaths:390
KDR:4.136
Accuracy:42.471% B*
HSR:83.571% B**
NS-AM7 Archer
B+
Kills:1,426
Deaths:2,908
KDR:0.490
Accuracy:62.140% B+
HSR:15.638% C+
Parallax VX3
B**
Kills:1,228
Deaths:334
KDR:3.677
Accuracy:45% B*
HSR:85.424% B**
NS-45 Pilot
C
Kills:1,203
Deaths:1,429
KDR:0.842
Accuracy:26.143% D-
HSR:23.026% C
NS-44 Commissioner
B*
Kills:1,173
Deaths:1,466
KDR:0.800
Accuracy:31.208% D
HSR:27.877% B*
Ghost
C+
Kills:1,161
Deaths:605
KDR:1.919
Accuracy:37.963% C+
HSR:63.135% C--
Nyx VX31
B*
Kills:847
Deaths:530
KDR:1.598
Accuracy:32.366% C
HSR:38.489% B*
Sirius SX12
C*
Kills:796
Deaths:654
KDR:1.217
Accuracy:24.320% C+
HSR:19.598% C*
Artemis VX26
B+
Kills:655
Deaths:428
KDR:1.530
Accuracy:25.824% C
HSR:26.107% B+
VE-S Canis
C
Kills:614
Deaths:718
KDR:0.855
Accuracy:23.441% D
HSR:17.752% C
NS-61 Emissary
A++
Kills:448
Deaths:566
KDR:0.792
Accuracy:22.894% D-
HSR:26.786% A++
Cerberus
B**
Kills:403
Deaths:370
KDR:1.089
Accuracy:33.185% C*
HSR:32.010% B**
Spiker
B++
Kills:276
Deaths:318
KDR:0.868
Accuracy:24.083% D-
HSR:26.449% B++
Beamer VS3
B*
Kills:230
Deaths:178
KDR:1.292
Accuracy:23.965% C--
HSR:29.565% B*
Manticore SX40
C-
Kills:225
Deaths:242
KDR:0.930
Accuracy:20.488% D*
HSR:18.667% C-
VA39 Spectre
C++
Kills:223
Deaths:3
KDR:74.333
Accuracy:25.196% D*
HSR:39.910% C++
MKV Suppressed
A++
Kills:199
Deaths:147
KDR:1.354
Accuracy:29.710% B++
HSR:30.653% A++
NSX Tengu
C++
Kills:166
Deaths:154
KDR:1.078
Accuracy:31.924% D
HSR:21.687% C++
NS-7 PDW
B++
Kills:165
Deaths:114
KDR:1.447
Accuracy:26.877% B+
HSR:21.818% B++
Eridani SX5
B+
Kills:163
Deaths:125
KDR:1.304
Accuracy:28.584% B+
HSR:20.859% C++
NS CandyCannon 3000
B+
Kills:160
Deaths:338
KDR:0.473
Accuracy:42.062% B+
HSR:15.625% D*
NS-44L Blackhand
B++
Kills:125
Deaths:102
KDR:1.225
Accuracy:37.740% C-
HSR:50.400% B++
NSX Tomoe
A++
Kills:117
Deaths:115
KDR:1.017
Accuracy:23.054% D*
HSR:56.410% A++
Kills:13,616
Deaths (as Infiltrator):12,234
Deaths (to Infiltrators):6,525
KDR:1.11296
Kill Difference:1,382
Playtime:352.577 hours
Usage:14%
Score:5.020m
Score/min:237
Accuracy (listed only):31.332%
HSR (listed only):34.411%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:1,807
Deaths:1,598
KDR:1.131
Accuracy:69.846% B++
HSR:15.108% C
Phobos VX86
B+
Kills:1,311
Deaths:1,099
KDR:1.193
Accuracy:64.006% B+
HSR:18.154% C**
Pandora VX25
B++
Kills:991
Deaths:856
KDR:1.158
Accuracy:46.425% B++
HSR:14.228% C
Sirius SX12
C*
Kills:796
Deaths:654
KDR:1.217
Accuracy:24.320% C+
HSR:19.598% C*
NS Baron G5
B**
Kills:792
Deaths:736
KDR:1.076
Accuracy:53.068% B*
HSR:19.571% B**
Nova
C+
Kills:774
Deaths:876
KDR:0.884
Accuracy:42.295% C
HSR:15.116% C+
CME
A++
Kills:768
Deaths:772
KDR:0.995
Accuracy:24.607% C
HSR:34.505% A++
VE-S Canis
C
Kills:614
Deaths:718
KDR:0.855
Accuracy:23.441% D
HSR:17.752% C
Terminus VX-9
B++
Kills:416
Deaths:431
KDR:0.965
Accuracy:21.358% D-
HSR:32.212% B++
Thanatos VE70
C++
Kills:333
Deaths:381
KDR:0.874
Accuracy:40.747% C++
HSR:15.315% C+
NSX Yumi
B**
Kills:237
Deaths:231
KDR:1.026
Accuracy:26.823% C+
HSR:36.709% B**
Corvus VA55
B**
Kills:219
Deaths:188
KDR:1.165
Accuracy:23.044% C
HSR:30.594% B**
MKV Suppressed
A++
Kills:199
Deaths:147
KDR:1.354
Accuracy:29.710% B++
HSR:30.653% A++
Pulsar VS1
C++
Kills:170
Deaths:134
KDR:1.269
Accuracy:22.787% C+
HSR:21.765% C++
H-V45
B*
Kills:169
Deaths:155
KDR:1.090
Accuracy:18.608% D*
HSR:27.811% B*
NSX Tengu
C++
Kills:166
Deaths:154
KDR:1.078
Accuracy:31.924% D
HSR:21.687% C++
NS-7 PDW
B++
Kills:165
Deaths:114
KDR:1.447
Accuracy:26.877% B+
HSR:21.818% B++
Eridani SX5
B+
Kills:163
Deaths:125
KDR:1.304
Accuracy:28.584% B+
HSR:20.859% C++
NS-11P
A*
Kills:163
Deaths:101
KDR:1.614
Accuracy:22.828% C+
HSR:33.742% A*
Kills:10,253
Deaths (as Combat Medic):9,470
Deaths (to Combat Medics):4,304
KDR:1.08268
Kill Difference:783
Playtime:156.219 hours
Usage:6%
Score:3.011m
Score/min:321
Accuracy (listed only):33.753%
HSR (listed only):23.537%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:298
Deaths:219
KDR:1.361
Accuracy:51.014% B*
HSR:4.698% C*
Blueshift VM5
B+
Kills:286
Deaths:119
KDR:2.403
Accuracy:17.213% C--
HSR:24.476% B+
Blueshift VM5
B+
Kills:286
Deaths:119
KDR:2.403
Accuracy:17.170% C--
HSR:24.126% B+
NS-20 Gorgon
A
Kills:258
Deaths:144
KDR:1.792
Accuracy:36.015% A
HSR:17.830% C
NS-20 Gorgon
A
Kills:251
Deaths:144
KDR:1.743
Accuracy:35.859% A
HSR:18.725% C+
Nebula VM20
B+
Kills:230
Deaths:143
KDR:1.608
Accuracy:19.432% C*
HSR:23.044% B+
Nebula VM20
B**
Kills:224
Deaths:143
KDR:1.566
Accuracy:19.940% C**
HSR:25.893% B**
Comet VM2
B*
Kills:190
Deaths:161
KDR:1.180
Accuracy:53.774% B*
HSR:3.158% C--
Quasar VM1
C
Kills:101
Deaths:64
KDR:1.578
Accuracy:14.629% C
HSR:17.822% C
Kills:2,124
Deaths (as MAX Suit):628
Deaths (to MAX Suits):1,836
KDR:3.38217
Kill Difference:1,496
Playtime:56.318 hours
Usage:2%
Score:1.044m
Score/min:309
Accuracy (listed only):29.449%
HSR (listed only):17.752%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:179
V. Kills:188 95%
Deaths:63
KDR:2.841
Accuracy:51.769% A+
KPH:24.400 C--
VKPH:25.600 C+
AP30 Shredder
C*
Kills:130
V. Kills:91 141%
Deaths:40
KDR:3.250
Accuracy:35.776% C*
KPH:22.400 C--
VKPH:15.700 C--
L105 Zephyr
B**
Kills:86
V. Kills:14 N/A
Deaths:16
KDR:5.375
Accuracy:50.681% B**
KPH:43 C+
VKPH:7 C
Kills:395 (0 + 395)
Deaths:119
KDR:3.319
VKDR:2.462
Vehicle Kills:293
Kill Difference:276
Playtime:15.133 hours
Usage:1%
Score:0.287m
Score/min:316
Piloting Accuracy:N/A%
Gunner Accuracy:50.681%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:281
V. Kills:150 186%
Deaths:72
KDR:3.903
Accuracy:46.821% B++
KPH:22.700 C
VKPH:12.100 B*
L100 Python AP
B+
Kills:266
V. Kills:262 101%
Deaths:90
KDR:2.956
Accuracy:62.819% B++
KPH:22 D
VKPH:21.700 B+
Skyguard
D--
Kills:111
V. Kills:97 113%
Deaths:52
KDR:2.135
Accuracy:28.629% C+
KPH:7.600 D--
VKPH:6.600 D--
Kills:658 (658 + 0)
Deaths:214
KDR:3.075
VKDR:2.379
Vehicle Kills:509
Kill Difference:444
Playtime:39.100 hours
Usage:2%
Score:0.602m
Score/min:256
Driving Accuracy:28.629%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:8,786
V. Kills:7,891 111%
Deaths:2,058
KDR:4.269
Accuracy:62.408% B**
KPH:22.300 C
VKPH:20.100 B*
Supernova VPC
A+
Kills:2,774
V. Kills:910 305%
Deaths:360
KDR:7.706
Accuracy:62.411% A
KPH:42.200 C+
VKPH:13.800 A+
Saron HRB
B**
Kills:1,126
V. Kills:1,063 106%
Deaths:273
KDR:4.125
Accuracy:57.027% A+
KPH:25.900 C++
VKPH:24.400 B**
Aphelion VEX-4
B**
Kills:1,074
V. Kills:938 114%
Deaths:211
KDR:5.090
Accuracy:45.144% A+
KPH:29.200 C**
VKPH:25.500 B**
Supernova PC
C++
Kills:1,046
V. Kills:378 276%
Deaths:93
KDR:11.247
Accuracy:48.480% C+
KPH:23.600 C++
VKPH:8.500 C+
E540 Halberd
B*
Kills:948
V. Kills:666 142%
Deaths:162
KDR:5.852
Accuracy:61.646% A++
KPH:31.300 C+
VKPH:22 B*
Proton II PPA
C++
Kills:187
V. Kills:15 N/A
Deaths:18
KDR:10.389
Accuracy:25.021% C++
KPH:49.800 C
VKPH:4 C++
M20 Basilisk
B*
Kills:113
V. Kills:43 257%
Deaths:18
KDR:6.278
Accuracy:28.516% C+
KPH:27 B*
VKPH:10.300 B*
G30 Walker
B*
Kills:67
V. Kills:26 248%
Deaths:12
KDR:5.583
Accuracy:34.486% B*
KPH:29.700 B*
VKPH:11.500 C++
Kills:16,121 (12,606 + 3,515)
Deaths:3,205
KDR:5.030
VKDR:3.722
Vehicle Kills:11,930
Kill Difference:12,916
Playtime:624.188 hours
Usage:24%
Score:10.495m
Score/min:280
Driving Accuracy:48.480%
Gunner Accuracy:34.486%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:549
V. Kills:423 129%
Deaths:126
KDR:4.357
Accuracy:51.379% B++
KPH:41 C+
VKPH:31.600 B+
Proton II PPA-H
B++
Kills:412
V. Kills:23 N/A
Deaths:38
KDR:10.842
Accuracy:42.977% B++
KPH:93.400 C++
VKPH:5.200 C
Saron HRB-H
B+
Kills:184
V. Kills:155 118%
Deaths:48
KDR:3.833
Accuracy:66.888% A
KPH:35.600 C+
VKPH:30 B+
E540 Halberd-H
C++
Kills:92
V. Kills:67 135%
Deaths:42
KDR:2.190
Accuracy:69.039% A+
KPH:31 D
VKPH:22.600 C++
M40 Fury-H
C
Kills:60
V. Kills:10 N/A
Deaths:2
KDR:30
Accuracy:45.369% C**
KPH:69 C-
VKPH:11.500 C
Kills:1,297 (0 + 1,297)
Deaths:256
KDR:5.066
VKDR:2.648
Vehicle Kills:678
Kill Difference:1,041
Playtime:26.814 hours
Usage:1%
Score:0.608m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:45.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:116
V. Kills:52 219%
Deaths:23
KDR:5.043
Accuracy:48.692% B**
KPH:16.100 C
VKPH:7.200 C+
G30 Walker
A
Kills:109
V. Kills:72 149%
Deaths:22
KDR:4.955
Accuracy:42.630% A+
KPH:23.600 B+
VKPH:15.600 A
M12 Kobalt
C++
Kills:97
V. Kills:3 N/A
Deaths:5
KDR:19.400
Accuracy:19.161% C++
KPH:53.600 C
VKPH:1.700 D
G30 Walker
B
Kills:88
V. Kills:63 138%
Deaths:28
KDR:3.143
Accuracy:37.154% B**
KPH:15.700 C+
VKPH:11.200 B
M20 Basilisk
C*
Kills:69
V. Kills:42 160%
Deaths:22
KDR:3.136
Accuracy:50.542% A
KPH:17.400 C
VKPH:10.600 C*
M40 Fury
C
Kills:55
V. Kills:14 367%
Deaths:10
KDR:5.500
Accuracy:38.842% C*
KPH:39.300 C--
VKPH:10 C
Kills:534 (0 + 534)
Deaths:110
KDR:4.855
VKDR:2.236
Vehicle Kills:246
Kill Difference:424
Playtime:24.624 hours
Usage:1%
Score:0.359m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:38.842%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:55
V. Kills:16 324%
Deaths:11
KDR:5
Accuracy:37.798% B++
KPH:44.100 D
VKPH:12.800 A*
Kills:55 (0 + 55)
Deaths:11
KDR:5
VKDR:1.455
Vehicle Kills:16
Kill Difference:44
Playtime:1.249 hours
Usage:0%
Score:0.017m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:37.798%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 16,6778,7862,0584.269C2.7662.408%B**2.345%C+22.3C20.1B*258393.4h5.9C9.4C**
Supernova VPC 3,6842,7743607.706C6.1962.411%A1.514%C+42.2C+13.9A+22065.7h3.5C+5.6B+
Deimos VA29 1,8411,8071,5981.131C+0.3869.846%B++15.108%C39.9C+N/A12045.3h2.3C*3.3B+
XM98 1,6191,6133904.136B**2.6242.471%B*83.571%B**30.7C*N/A9652.5h1.8B**4.2B**
NS-AM7 Archer 2,1331,4262,9080.49C+1.0262.14%B+15.638%C+8C*4B*49177.4h16.8B27B+
MANA Anti-Personnel Turret 1,3981,3538241.642N/A0.1320.677%UN/A13530U450U22282000.1h18.4T*89T*
Orion VS54 1,3251,3228241.604C++0.0921.149%C+23.979%C+30.3C+N/A14043.7h9.8B**46.4C*
Phobos VX86 1,3301,3111,0991.193C+0.3264.006%B+18.154%C**43.4C+N/A10230.2h2.3B3.5B+
Parallax VX3 1,2321,2283343.677C*2.1645%B*85.424%B**47.6B**N/A17725.8h1.8B*4B*
NS-45 Pilot 1,2231,2031,4290.842C0.6726.143%D-23.026%C27.3DN/A6744.1h9.4D-36D-
VX29 Polaris 1,2251,1761,2650.93C-0.5821.345%C25.595%B25.8D1.1B**7345.5h16.2D*76.1C-
NS-44 Commissioner 1,1841,1731,4660.8C+0.7131.208%D27.877%B*30.9C+N/A9138h4.2C+13.4C+
Ghost 1,1681,1616051.919C0.4137.963%C+63.135%C--37.5C+N/A12631h2.3C++6.1C++
VE-H Maw 1,1731,1599111.272C0.2422.685%C--10.785%F-36.2CN/A10632h12.1C53.1C+
SVA-88 1,1791,1571,0481.104C0.4123.84%C++31.634%B*32C--N/A9736.1h13.1C54.9C+
Pulsar LSW 1,1711,1558801.313C+0.2020.256%C--23.204%C+37C+N/A12631.2h11.3B+55.8C++
Saron HRB 2,1891,1262734.125C+2.6157.027%A+N/A25.9C++24.4B**43843.5h25.6C44.9B+
Aphelion VEX-4 2,0121,0742115.09C++3.5845.144%A+2.7%D29.2C**25.5B**54336.8h60.1C++133.1B++
Supernova PC 1,4241,0469311.247B*9.7348.48%C+1.912%C23.7C++8.6C+19444.2h3.8B*7.8B*
Sticky Grenade 1,0371,02111021N/A1,019.4962.819%AN/A1021C++16C**33181h2B3.3B+
Pandora VX25 1,0089918561.158C+0.3546.425%B++14.228%C41.1C++N/A12124.1h4.3C**9.2B+
E540 Halberd 1,6149481625.852C4.3461.646%A++2.954%B31.3C+22B*32130.3h6.2C10.1B++
C-4 1,5379435481.721C*0.2124.553%CN/A101.4B+63.9A**12149.3h1.4C*5.9C++
Nyx VX31 8698475301.598C+0.0932.366%C38.489%B*37C+1A11422.9h5.7C+17.7C+
Sirius SX12 8127966541.217C*0.3024.32%C+19.598%C*23.7CN/A9333.6h18D74C+
NS Baron G5 7987927361.076C+0.4453.068%B*19.571%B**37.7C*N/A10321h4.8C+9C+
Nova 7877748760.884C0.6342.295%C15.116%C+30.8C+N/A8525.1h4.5C++10.6C++
CME 7817687720.995C0.5224.607%C34.505%A++30.4C+N/A8025.3h14.6C+59.3C+
Hunter QCX 7467338690.843C*0.6751.377%B+32.606%B+20.5B++N/A5135.8h3.1B+6B+
VX6-7 6906795741.183C+0.3323.571%C+23.859%B+28.8C+N/A8623.6h14.2C+60.1C+
Lancer VS22 1,4566728880.757C+0.7674.061%A++N/A13.7C+16C*21849.1h15.1B+20.5B+
Tank Mine 1,1016681424.704B**3.1959.241%A++N/A121.5C**78.7B+12645.5h3.1F-5.2B++
Artemis VX26 6576554281.53C*0.0225.824%C26.107%B+26.3CN/A9424.9h11B+42.8C**
NSX Tanto 6566445811.108C+0.4023.022%D29.037%B+27.3C+N/A6923.6h14C++60.9C+
VE-S Canis 6316147180.855C0.6623.441%D17.752%C23.9C--N/A8325.7h14C59.7C+
Aphelion VEX-4H 9725491264.357C+2.8451.379%B++2.55%C41C+31.6B+36913.4h57.7C++112.3B+
Solstice SF 5515087020.724C0.7924.486%C++28.937%A*9.8DN/A3351.7h18.2D74.3C-
Eidolon VE33 4814684671.002C+0.5126.42%C37.821%A++19.7CN/A7823.8h9.6C+36.3C++
NS-61 Emissary 4544485660.792C+0.7222.894%D-26.786%A++22.9C+N/A6819.6h13.4C*58.5C+
Ursa 4634483321.349C++0.1616.883%D--30.134%B*29.7C1B**9815.1h11.4C++67.7C
NS Decimator 7484445810.764C0.7563.007%C**2.027%C+26.1D17.9C*30417h4.6C++7.3C**
Lumine Edge 4264183,5190.119C++1.3944.75%A+7.416%D*3.7C+N/A10114.3h1.3C**3B+
Terminus VX-9 4234164310.965C0.5521.358%D-32.212%B++28.1C-N/A9214.8h14.5D67.9D
Proton II PPA-H 4354123810.842C+9.3342.977%B++1.942%C**93.6C++5.2C2674.4h8.8B+20.5B++
Cerberus 4114033701.089C++0.4233.185%C*32.01%B**25.3CN/A7415.9h6.5C+19.5C*
NSX-P Naginata 4103934620.851C-0.6619.602%D24.936%C--29.5D1.3C**7313.3h21.4F--109.1D*
Lasher X2 3623494260.819C+0.6921.454%D3.152%C-25.7C1C++9213.6h20.6C+96.2C+
Thanatos VE70 3383333810.874C+0.6440.747%C++15.315%C+14.7DN/A5422.7h5.5C13.6C++
Comet VM2 4012982191.361B+0.1551.014%B*4.698%C*15.4B++5.3B+12619.4h19.1B+37.4B+
Auraxium Slasher 2922881,3920.207B*1.3145.788%A10.764%C**5.6B**N/A1151.5h2B+4.5B+
Blueshift VM5 2982861192.403C+0.8917.213%C--24.476%B+32.1C+1.3A+1088.9h18.7D108.9C
Blueshift VM5 3012861192.403C+0.8917.17%C--24.126%B+32.1C+1.7A*1098.9h18.6D108.5C
C75 Viper 431281723.903C+2.3946.821%B++1.423%C+22.7C12.1B*25012.4h17.8D37.9C+
Spiker 2912763180.868C+0.6424.083%D-26.449%B++29.7C+1.6B**909.3h9C++37.4C+
Rocklet Rifle 5552672900.921B+0.5963.396%B**N/A37.1B++40A4567.2h25.3B**40B*
L100 Python AP 528266902.956C1.4462.819%B++1.504%D22D21.7B+41312.1h8.4D13.4C
NS-20 Gorgon 2802581441.792B+0.2836.015%A17.83%C22.4B1.9B+6811.5h64.1C--177.9C++
NS-20 Gorgon 2872511441.743B+0.2335.859%A18.725%C+21.8B+3.1A*6911.5h65C181.3C*
NSX Yumi 2422372311.026C0.4926.823%C+36.709%B**25.8C-N/A649.2h17D*63.2D
Nebula VM20 2352301431.608C0.1019.432%C*23.044%B+25C--N/A939.2h23.9F-123.1C
Beamer VS3 2362301781.292B++0.2223.965%C--29.565%B*52.3A1.4B**2394.4h7.3B++30.6C++
Force-Blade 29722927,0330.008C-1.5015.573%D*N/A0.2C--N/A11202.9h3C+19.4D
Manticore SX40 2282252420.93C+0.5820.488%D*18.667%C-40.2B+N/A1275.6h7.1B34.4C
Nebula VM20 2322241431.566C0.0519.94%C**25.893%B**24.6DN/A829.1h24.7F--123.8C
VA39 Spectre 224223374.333U72.8225.196%D*39.91%C++17.8CN/A11312.5h5.3B+21.1C+
Corvus VA55 2272191881.165C++0.3523.044%C30.594%B**30.4C++1.1A+1287.2h15D-65.3C
Pulsar C 2122102200.955C+0.5620.095%D-27.619%B++19.4CN/A13310.8h13.1C+65C
S1 3842054850.423C--1.0968.109%AN/A17.7D15.4B42211.6h8.1C--11.9C++
MKV Suppressed 2031991471.354B+0.1629.71%B++30.653%A++32.1C+N/A1256.2h14.2C++47.8B
Comet VM2 2741901611.18C*0.3353.774%B*3.158%C--13.2C*5.8B+12414.4h26.5C*49.4B+
Proton II PPA 2021871810.389C8.8825.021%C++1.07%D--49.2C3.9C++1823.8h8.2B+32.6B+
Saron HRB-H 339184483.833C2.3266.888%A1.087%C-35.4C+29.8B+4445.2h25.7C++38.4B+
C150 Dalton 367179632.841C-1.3351.769%A+N/A24.5C--25.8C+4407.3h5.3C--10.3B
Frag Grenade 1751721172N/A170.4954.742%AN/A860A+15B++38730.2h2.7B**4.8B**
NSX Masamune 3661703820.445C--1.0771.422%A+2.941%B*14.4D-16.6C**18211.8h16.9C23.6C++
Pulsar VS1 1721701341.269B0.2422.787%C+21.765%C++33.3B+N/A2295.1h15.4C+67.5C++
H-V45 1731691551.09C+0.4218.608%D*27.811%B*26.8CN/A1376.3h14.2C+76.3D
NSX Tengu 1691661541.078C+0.4331.924%D21.687%C++27.2CN/A826.1h14.5C+45.5C+
NS-7 PDW 1661651141.447B++0.0726.877%B+21.818%B++50B**N/A4003.3h12.4B++46B+
Solstice VE3 1691631461.116B+0.4013.616%F-26.38%B**7.7DN/A10521.1h14.5B106.2C
Eridani SX5 1631631251.304C++0.2128.584%B+20.859%C++32.6C+N/A2085h13.8C48.3C++
NS-11P 1651631011.614B+0.1022.828%C+33.742%A*38.8B+N/A1334.2h14.4C+62.9C++
Anti-Vehicle Grenade 3271621162N/A160.4956.431%B+N/A324C330M+43370.5h6.1C+10.9C*
NS CandyCannon 3000 1611603380.473C1.0442.062%B+15.625%D*12.8CN/A2812.5h5.8D13.7C*
The Slasher 1631605780.277S1.2452.745%A+3.125%D-7.2B++N/A1622.1h2B+3.8C++
Spear Anti-Vehicle Phalanx Tower 3061541212.833C--11.3255.906%B+6.494%A24.8D24.5C+2966.2h16.7D**29.9D-
Proximity Mine 136135393.462C+1.9544.209%C*N/A84.4DN/A3561.6h2.3D--5.2C
Nemesis VSH9 2761323620.365D1.1572.435%A1.515%D9.7C10.6C+21113.6h12.5F17.2D
AP30 Shredder 221130403.25C1.7435.776%C*1.538%C-22.4C--15.7C--1975.8h117.5D328.4C
Icikill 1411273,6550.035C1.4825.34%C-11.024%C++0.9C+N/A2144h2.3C+9.3C+
NS-44L Blackhand 1311251021.225C+0.2937.74%C-50.4%B++40.3B*1.9S1273.1h5.3C14.2C
NSX Tomoe 1181171151.017C0.5023.054%D*56.41%A++34.4C+N/A2673.4h14.7C+63.9C-
VE-C Horizon 1171171320.886C0.6334.133%C+16.239%D--31.6CN/A1433.7h19.6D57.4C
M20 Basilisk 168116235.043B**3.5348.692%B**N/A16.1C7.2C+2157.2h115.2C236.6C**
M20 Basilisk 156113186.278A++4.7728.516%C+5.31%C+26.9B*10.2B*1704.2h45.1A158.3B**
Spear Anti-Vehicle Phalanx Turret 212112244.667C3.1557.699%A4.464%C**36.1C+32.3B**7273.1h11.5C--19.9C*
Skyguard 208111522.135C0.6228.629%C+N/A7.6D--6.6D--13314.7h153.8D537.1C-
G30 Walker 181109224.955C++3.4442.63%A+3.67%C+23.7B+15.7A2484.6h198C++464.6B*
Quasar VM1 101101641.578C++0.0714.629%C17.822%C17.4C--N/A895.8h20.8D**142.3C
M20 Basilisk 1621001010B++8.4957.655%B+2%D*37C+23C**5352.7h150.3C-260.8C+
M12 Kobalt 10097519.4B++17.8919.161%C++13.402%D--53.9C1.7D2471.8h21.2C+110.8C*
E540 Halberd-H 15992422.19C--0.6869.039%A+N/A30.7D22.3C++4843h8.4D-12.2C
G30 Walker 15188283.143C+1.6337.154%B**1.136%D*15.7C+11.3B+2425.6h221.4C+596B+
L105 Zephyr 10086165.375C3.8650.681%B**N/A43C+7C2042h7.8C-15.4C*
M60-A Bulldog 9786214.095C2.5834.731%CN/A23.9D3.1D--1723.6h6.7C-19.4C+
M20 Basilisk 11169223.136C++1.6250.542%A2.899%D--17.3C10.5C*2404h137.9D272.8C++
G30 Walker 9367125.583B4.0734.486%B*2.985%C+29.1B*11.3C+1242.3h100.6B**291.8B++
M40 Fury-H 7060230A+28.4945.369%C**N/A66.7C--11.1C3330.9h9.6C+21.2C++
CAS 14-E 7155115D3.4937.798%B++N/A45.8C--13.3A*2251.2h58F153.5D-
M40 Fury 6955105.5C3.9938.842%C*N/A39.3C--10C3761.4h19.4D49.9C
VE-LR Obelisk 5353521.019C0.4923.746%D*37.736%B++19.6DN/A772.7h6.7C++28.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102,2711.8h
Nano-Armor Kit1,2021,820,241138.3h
Turret AI Module1500.3h
Repair Module01210.7h
Nanite Revive Grenade01,0540.3h
Spitfire Auto-Turret742,6293.2h
Motion Spotter417,9776.4h
Hoplon Anti-Aircraft Phalanx Tower02140.4h
Rampart Wall1921.1h
Spear Anti-Vehicle Tower31511h
Deconstruction Tool02,7780.4h
Shield Recharging Field1007,6283.7h
Recon Detection Device109981.9h
Ammunition Package6812,7965.2h
Medical Kit256780.8h
Anti-Infantry MANA Turret1573,4654.9h
Medical Applicator611183,52519h
Snowman Soldier41730.1h
Nano-Repair Grenade04370.1h
WLT-Howler Mining Laser2250,11214.3h

Check the help document for the dictionary if you want to learn more about words used here.


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