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Brigadier Brigadier GamerTM95NC[MTCo] GamerTM95NC
NC BR 77

KDR: 3.06

Score: 7m

Last Seen: Jan 18th, 2019 3:08 PM
- OFFLINE - 40 hour(s)

Battle Rank 77 - New Conglomerate on Miller - Outfit Member of Mercenary Training Corps[MTCo] Mercenary Training Corps
NC outfit on Miller

Members: 10
Level Progress (to 78): 3%
Level 100 Progress: 37% 711h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HEAT Titan-150 AP NCM1 Scattercannon NCM1 Scattercannon NC1 Gauss Rifle AF-19 Mercenary NC6 Gauss SAW NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $336,519 MLG Score: 269
Fun Score: N/A
Cheeseburgers Flipped: 200TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.176%19.617%533510171,8811.394371.663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.799%1.198B**-0.159C0.784B++HEAD ++ (~6.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.397B12.20.141C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.037%0.53%3804310194,525225167320.1111270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.875%1.274A-1.37D**-1.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.776B++4.60.628B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.607%4.898%303210202451802001.36111122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.655%2.507A**0.165C++0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.896B*7.90.802B++4.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.31%79.48%3031102134625231.36759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.562A+0.837B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.522B+2.10.326C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.706%13.402%30311021976421.49231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.89D---0.22C-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.04C+4.20.131C++9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mercenary Training Corps[MTCo] Mercenary Training Corps
NC outfit on Miller

Members: 10
7m259.3%279 (16.7k)247 (14.8k)3.0569910,9963,5973.9652577 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102273412.206%9.494%11607:492

13% Combat Medic66% Engineer8% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2017 7:52 PMDec 22nd, 2017 8:14 PMJan 19th, 2019 10:31 AM (15h) (PST)Jan 18th, 2019 12:57 PM (2d) (PST)Jan 18th, 2019 11:08 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6721465260.3900.1280.0371.2160.078269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3498,76331,586238273514,833

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
469.3h/19.6d 3,267 1,044 4,339 34.2k 406 1,125 2,206 18.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:436
Deaths:288
KDR:1.514
Accuracy:26.858% A
HSR:21.101% C
Kills:436
Deaths (as Heavy Assault):288
Deaths (to Heavy Assaults):750
KDR:1.51389
Kill Difference:148
Playtime:20.226 hours
Usage:4%
Score:0.186m
Score/min:153
Accuracy (listed only):26.858%
HSR (listed only):21.101%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:523
Deaths:562
KDR:0.931
Accuracy:28.673% A
HSR:20.459% C+
Mauler S6
C
Kills:97
Deaths:129
KDR:0.752
Accuracy:30.706% D--
HSR:13.402% C
Kills:620
Deaths (as Engineer):691
Deaths (to Engineers):692
KDR:0.89725
Kill Difference:71
Playtime:310.938 hours
Usage:66%
Score:5.138m
Score/min:275
Accuracy (listed only):29.689%
HSR (listed only):16.931%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:523
Deaths:562
KDR:0.931
Accuracy:28.673% A
HSR:20.459% C+
MGR-S1 Gladius
C**
Kills:319
Deaths:234
KDR:1.363
Accuracy:28.174% C**
HSR:21.630% C+
Mauler S6
C
Kills:97
Deaths:129
KDR:0.752
Accuracy:30.706% D--
HSR:13.402% C
Kills:939
Deaths (as Light Assault):925
Deaths (to Light Assaults):405
KDR:1.01514
Kill Difference:14
Playtime:14.474 hours
Usage:3%
Score:0.114m
Score/min:132
Accuracy (listed only):29.184%
HSR (listed only):18.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:543
Deaths:511
KDR:1.063
Accuracy:25.590% B+
HSR:17.680% C-
MGR-S1 Gladius
C**
Kills:319
Deaths:234
KDR:1.363
Accuracy:28.174% C**
HSR:21.630% C+
Mauler S6
C
Kills:97
Deaths:129
KDR:0.752
Accuracy:30.706% D--
HSR:13.402% C
Kills:959
Deaths (as Combat Medic):874
Deaths (to Combat Medics):247
KDR:1.09725
Kill Difference:85
Playtime:59.586 hours
Usage:13%
Score:0.682m
Score/min:191
Accuracy (listed only):28.156%
HSR (listed only):17.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:346
Deaths:108
KDR:3.204
Accuracy:45.310% A+
HSR:79.480% B+
MGR-S1 Gladius
C**
Kills:319
Deaths:234
KDR:1.363
Accuracy:28.174% C**
HSR:21.630% C+
NC4 Mag-Shot
B+
Kills:60
Deaths:78
KDR:0.769
Accuracy:29.681% B+
HSR:8.333% F
Kills:725
Deaths (as Infiltrator):420
Deaths (to Infiltrators):524
KDR:1.72619
Kill Difference:305
Playtime:35.880 hours
Usage:8%
Score:0.309m
Score/min:144
Accuracy (listed only):34.388%
HSR (listed only):36.481%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:995
Deaths:334
KDR:2.979
Accuracy:29.816% D
HSR:16.181% C*
NCM1 Scattercannon
B*
Kills:907
Deaths:337
KDR:2.691
Accuracy:32.546% C-
HSR:19.074% B*
Kills:1,902
Deaths (as MAX Suit):335.500
Deaths (to MAX Suits):178
KDR:5.66915
Kill Difference:1,566.500
Playtime:25.014 hours
Usage:5%
Score:0.533m
Score/min:355
Accuracy (listed only):31.181%
HSR (listed only):17.627%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:65
V. Kills:42 151%
Deaths:7
KDR:9.286
Accuracy:31.943% D
KPH:23.600 C--
VKPH:15.300 D
Kills:65 (0 + 65)
Deaths:7
KDR:9.286
VKDR:6
Vehicle Kills:42
Kill Difference:58
Playtime:2.750 hours
Usage:1%
Score:0.066m
Score/min:398
Piloting Accuracy:N/A%
Gunner Accuracy:31.943%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:2,250
V. Kills:748 300%
Deaths:125
KDR:18
Accuracy:55.507% B+
KPH:52.500 A+
VKPH:17.400 A
C75 Viper
C+
Kills:68
V. Kills:13 N/A
Deaths:6
KDR:11.333
Accuracy:35.264% C
KPH:29.800 C+
VKPH:5.700 C-
Kills:2,318 (2,318 + 0)
Deaths:131
KDR:17.695
VKDR:5.809
Vehicle Kills:761
Kill Difference:2,187
Playtime:45.164 hours
Usage:10%
Score:0.599m
Score/min:221
Driving Accuracy:35.264%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:2,208
V. Kills:886 249%
Deaths:115
KDR:19.200
Accuracy:52.105% C*
KPH:39.900 A++
VKPH:16 C**
E540 Halberd
B**
Kills:72
V. Kills:27 257%
Deaths:8
KDR:9
Accuracy:51.986% B**
KPH:29.200 C+
VKPH:10.900 D-
Titan-150 HEAT
B**
Kills:67
V. Kills:25 258%
Deaths:4
KDR:16.750
Accuracy:53.095% B++
KPH:31.100 B**
VKPH:11.600 B++
Kills:2,347 (2,275 + 72)
Deaths:127
KDR:18.480
VKDR:7.386
Vehicle Kills:938
Kill Difference:2,220
Playtime:60.007 hours
Usage:13%
Score:1.032m
Score/min:287
Driving Accuracy:53.095%
Gunner Accuracy:51.986%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:173
V. Kills:23 N/A
Deaths:20
KDR:8.650
Accuracy:67.980% A++
KPH:89 C
VKPH:11.800 B*
M96 Mjolnir-H
C*
Kills:155
V. Kills:87 176%
Deaths:23
KDR:6.739
Accuracy:51.470% C*
KPH:51.400 C++
VKPH:28.900 C+
Kills:328 (0 + 328)
Deaths:43
KDR:7.628
VKDR:2.558
Vehicle Kills:110
Kill Difference:285
Playtime:4.960 hours
Usage:1%
Score:0.108m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:51.470%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:16.482% N/A
KPH:70.800 N/A
VKPH:1.400 N/A
Kills:50 (0 + 50)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:50
Playtime:0.706 hours
Usage:0%
Score:0.012m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:16.482%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 2,9982,25012518A**14.9455.507%B+N/A52.4A+17.4A22342.9h5.3C**9.6B+
Titan-150 AP 3,0942,20811519.2A*16.1452.105%C*N/A39.9A++16C**25155.4h3.8B7.3B++
NCM1 Scattercannon 1,0059953342.979B0.0829.816%D16.181%C*40.6B+N/A10124.5h6.4C+21.5C
NCM1 Scattercannon 9299073372.691B+0.3732.546%C-19.074%B*36.9B**N/A9124.6h7.7C++23.6C+
NC1 Gauss Rifle 5565435111.063C++1.9925.59%B+17.68%C-12.2DN/A3744.5h14.3C56C**
AF-19 Mercenary 5315235620.931C*2.1328.673%A20.459%C+10DN/A2852.3h13.1C*45.7B+
NC6 Gauss SAW 4444362881.514B+1.5426.858%A21.101%C27.9C+N/A7815.6h9.6B35.9B+
NC14 Bolt Driver 3493461083.204B*0.1545.31%A+79.48%B+21C+N/A5916.5h2.1B*4.7B*
MGR-S1 Gladius 3263192341.363C++1.6928.174%C**21.63%C+24.4C-N/A6213.1h11.3C+40C*
C85 Canister-H 196173208.65C+5.5967.98%A++6.358%D**91.1C12.1B*3461.9h8.7C--12.8C**
M96 Mjolnir-H 242155236.739B*3.6851.47%C*N/A51.7C++29C+3733h30.2B+58.6B++
Mauler S6 99971290.752C+2.3030.706%D--13.402%C8.6D--N/A3511.3h4.2B++13.7C++
Frag Grenade 9189189N/A85.9457.785%A++N/A445C+10B+17320.2h4C+7B+
C-4 9081273B**0.0649.81%SN/A162A++18D13070.5h1.6C+3.2B**
Tank Mine 11480126.667A*3.6153.495%A+N/A160A68C*12700.5h2.5D-4.7B**
Shrike 9375780.962B+2.0952.652%C1.333%D-25.9C*6.2D-1952.9h5.4B++10.3B+
E540 Halberd 997289C**5.9451.986%B**1.389%D--28.8C+10.8D-10942.5h6C+11.5B+
C75 Viper 8168611.333A+8.2835.264%CN/A29.6C+5.7C-1792.3h11.3B+32B
Titan-150 HEAT 9267416.75A**13.6953.095%B++1.493%D-30.5B**11.4B++2672.2h5.8C10.9C*
C150 Dalton 1076579.286B+6.2331.943%DN/A24.1C--15.6D3982.7h3.8B+11.8C*
NC4 Mag-Shot 6460780.769C++2.2929.681%B+8.333%F27.3C*1.8A*932.2h9.3C+31.3C++
M12 Kobalt 5150150M**46.9416.482%C18%C+71.4C**1.4D2890.7h12.8A77.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21630.2h
Nano-Repair Grenade0680h
Snowman Soldier61170.2h
Spawn Beacon21500.3h
Nanite Revive Grenade0660h
Medical Kit4790.1h
Medical Applicator23093,70210.9h
Deconstruction Tool04300h
Shield Recharging Field25300.3h
Ammunition Package31,0620.3h
Nano-Armor Kit275401,43375.3h
Recon Detection Device167521.4h

Check the help document for the dictionary if you want to learn more about words used here.


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