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Brigadier Brigadier GamerTM95NC[MTCo] GamerTM95NC
NC BR 79

KDR: 3.08

Score: 7.6m

Last Seen: Mar 15th, 2019 8:35 PM
- OFFLINE - 67.3 hour(s)

Battle Rank 79 - New Conglomerate on Miller - Outfit Member of Mercenary Training Corps[MTCo] Mercenary Training Corps
NC outfit on Miller

Members: 11
Level Progress (to 80): 51%
Level 100 Progress: 40% 662h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HEAT NCM1 Scattercannon NCM1 Scattercannon AF-19 Mercenary NC1 Gauss Rifle NC14 Bolt Driver NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $355,284 MLG Score: 284
Fun Score: N/A
Cheeseburgers Flipped: 201TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.3%20.129%550610192,0171.373981.703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.916%1.184B**-0.111C+0.828B++HEAD ++ (~6.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.398B12.30.145C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.435%0.489%3945310225,115247191120.7085268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.731%1.308A-1.364D**-1.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++4.60.636B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.553%4.878%281210232461942031.26154121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.653%2.543A**0.133C++0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.895B*7.90.8B++4.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.561%81.982%2811102444428761.54167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.536A+0.809B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.521B+2.10.327C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.706%13.402%28111024977221.34722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.892D---0.225C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.04C+4.20.132C++9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mercenary Training Corps[MTCo] Mercenary Training Corps
NC outfit on Miller

Members: 11
7.6m264.5%283 (17k)251 (15.1k)3.0767312,0303,9104.0130479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102577712.21%9.842%12007:452

12% Combat Medic67% Engineer8% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2017 7:52 PMDec 22nd, 2017 8:14 PMMar 17th, 2019 4:14 AM (1d) (PST)Mar 15th, 2019 6:38 PM (3d) (PST)Mar 15th, 2019 4:35 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6891415480.3950.1290.0391.2610.081284

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,3218,45732,864248276515,039

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
507h/21.1d 3,661 1,184 4,667 38.4k 429 1,190 2,474 20.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:436
Deaths:290
KDR:1.503
Accuracy:26.829% A
HSR:21.101% C
Kills:436
Deaths (as Heavy Assault):290
Deaths (to Heavy Assaults):802
KDR:1.50345
Kill Difference:146
Playtime:23.043 hours
Usage:5%
Score:0.211m
Score/min:152
Accuracy (listed only):26.829%
HSR (listed only):21.101%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:557
Deaths:597
KDR:0.933
Accuracy:28.430% A
HSR:20.826% C+
Mauler S6
C
Kills:97
Deaths:129
KDR:0.752
Accuracy:30.706% D--
HSR:13.402% C
NSX-P Tanto
B*
Kills:68
Deaths:49
KDR:1.388
Accuracy:30.401% B*
HSR:25% C+
Kills:722
Deaths (as Engineer):775
Deaths (to Engineers):765
KDR:0.93161
Kill Difference:53
Playtime:338.578 hours
Usage:67%
Score:5.707m
Score/min:281
Accuracy (listed only):29.846%
HSR (listed only):19.743%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:557
Deaths:597
KDR:0.933
Accuracy:28.430% A
HSR:20.826% C+
MGR-S1 Gladius
C*
Kills:331
Deaths:254
KDR:1.303
Accuracy:28.022% C*
HSR:22.054% C+
Mauler S6
C
Kills:97
Deaths:129
KDR:0.752
Accuracy:30.706% D--
HSR:13.402% C
NSX-P Tanto
B*
Kills:68
Deaths:49
KDR:1.388
Accuracy:30.401% B*
HSR:25% C+
Kills:1,053
Deaths (as Light Assault):1,029
Deaths (to Light Assaults):441
KDR:1.02332
Kill Difference:24
Playtime:16.850 hours
Usage:3%
Score:0.134m
Score/min:132
Accuracy (listed only):29.390%
HSR (listed only):20.321%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:547
Deaths:518
KDR:1.056
Accuracy:25.741% B+
HSR:18.099% C-
MGR-S1 Gladius
C*
Kills:331
Deaths:254
KDR:1.303
Accuracy:28.022% C*
HSR:22.054% C+
Mauler S6
C
Kills:97
Deaths:129
KDR:0.752
Accuracy:30.706% D--
HSR:13.402% C
Kills:975
Deaths (as Combat Medic):901
Deaths (to Combat Medics):271
KDR:1.08213
Kill Difference:74
Playtime:60.116 hours
Usage:12%
Score:0.689m
Score/min:191
Accuracy (listed only):28.156%
HSR (listed only):17.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A
Kills:444
Deaths:133
KDR:3.338
Accuracy:44.561% A
HSR:81.982% B*
MGR-S1 Gladius
C*
Kills:331
Deaths:254
KDR:1.303
Accuracy:28.022% C*
HSR:22.054% C+
NC4 Mag-Shot
B+
Kills:78
Deaths:108
KDR:0.722
Accuracy:30.186% B+
HSR:11.539% D*
Kills:853
Deaths (as Infiltrator):495
Deaths (to Infiltrators):591
KDR:1.72323
Kill Difference:358
Playtime:39.818 hours
Usage:8%
Score:0.349m
Score/min:146
Accuracy (listed only):34.256%
HSR (listed only):38.525%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:995
Deaths:337
KDR:2.953
Accuracy:29.826% D
HSR:16.181% C*
NCM1 Scattercannon
B*
Kills:910
Deaths:345
KDR:2.638
Accuracy:32.594% C-
HSR:19.011% B*
Kills:1,905
Deaths (as MAX Suit):341
Deaths (to MAX Suits):191
KDR:5.58651
Kill Difference:1,564
Playtime:25.199 hours
Usage:5%
Score:0.535m
Score/min:354
Accuracy (listed only):31.210%
HSR (listed only):17.596%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:65
V. Kills:42 151%
Deaths:7
KDR:9.286
Accuracy:31.943% D
KPH:23.600 C--
VKPH:15.300 D
Kills:65 (0 + 65)
Deaths:7
KDR:9.286
VKDR:6
Vehicle Kills:42
Kill Difference:58
Playtime:2.750 hours
Usage:1%
Score:0.066m
Score/min:403
Piloting Accuracy:N/A%
Gunner Accuracy:31.943%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:2,516
V. Kills:835 301%
Deaths:136
KDR:18.500
Accuracy:55.568% B+
KPH:51.800 A+
VKPH:17.200 A
C75 Viper
C*
Kills:85
V. Kills:18 447%
Deaths:6
KDR:14.167
Accuracy:36.243% C+
KPH:33.200 C*
VKPH:7 C+
Kills:2,601 (2,601 + 0)
Deaths:142
KDR:18.317
VKDR:6.007
Vehicle Kills:853
Kill Difference:2,459
Playtime:51.142 hours
Usage:10%
Score:0.671m
Score/min:219
Driving Accuracy:36.243%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:2,532
V. Kills:1,032 245%
Deaths:128
KDR:19.781
Accuracy:52.979% B
KPH:40.700 A++
VKPH:16.600 B+
E540 Halberd
B**
Kills:72
V. Kills:27 257%
Deaths:8
KDR:9
Accuracy:51.923% B**
KPH:28.900 C+
VKPH:10.900 D
Titan-150 HEAT
B**
Kills:67
V. Kills:25 258%
Deaths:4
KDR:16.750
Accuracy:53.095% B++
KPH:31.100 B**
VKPH:11.600 B++
Kills:2,671 (2,599 + 72)
Deaths:140
KDR:19.079
VKDR:7.743
Vehicle Kills:1,084
Kill Difference:2,531
Playtime:66.855 hours
Usage:13%
Score:1.183m
Score/min:295
Driving Accuracy:53.095%
Gunner Accuracy:51.923%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:174
V. Kills:23 N/A
Deaths:20
KDR:8.700
Accuracy:67.914% A++
KPH:88.200 C
VKPH:11.700 B++
M96 Mjolnir-H
C**
Kills:172
V. Kills:95 179%
Deaths:24
KDR:7.167
Accuracy:52.059% C**
KPH:54.200 C**
VKPH:29.900 C+
Kills:346 (0 + 346)
Deaths:44
KDR:7.864
VKDR:2.682
Vehicle Kills:118
Kill Difference:302
Playtime:5.147 hours
Usage:1%
Score:0.115m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:52.059%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:59
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:17.529% C+
KPH:72.700 C**
VKPH:2.500 C+
Kills:59 (0 + 59)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:59
Playtime:0.812 hours
Usage:0%
Score:0.017m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:17.529%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,5642,53212819.781A*16.7052.979%BN/A40.7A++16.6B+25862.2h3.8B*7.1B**
L100 Python HEAT 3,3512,51613618.5A*15.4255.568%B+N/A51.8A+17.2A22048.6h5.3B9.6B+
NCM1 Scattercannon 1,0059953372.953C*0.1229.826%D16.181%C*40.4BN/A10024.6h6.4C+21.5C
NCM1 Scattercannon 9329103452.638B+0.4432.594%C-19.011%B*36.7B**N/A9124.8h7.7C++23.6C+
AF-19 Mercenary 5655575970.933C*2.1428.43%A20.826%C+10.2C--N/A2854.7h13C*45.6B+
NC1 Gauss Rifle 5605475181.056C++2.0225.741%B+18.099%C-12.2DN/A3744.9h14.5C56.4C*
NC14 Bolt Driver 4504441333.338B*0.2644.561%A81.982%B*23.2C+N/A6319.1h2.1B*4.7B**
NC6 Gauss SAW 4444362901.503B+1.5726.829%A21.101%C27.8C+N/A7715.7h9.7C**36B+
MGR-S1 Gladius 3383312541.303C+1.7728.022%C*22.054%C+23.8C-N/A6213.9h11.2C+40.1C++
C85 Canister-H 197174208.7C+5.6267.914%A++6.322%D**87C11.5B++3522h8.7C-12.8C**
M96 Mjolnir-H 267172247.167B**4.0952.059%C**N/A53.8C*29.7C+3873.2h29.8B+57.2B++
Frag Grenade 10199199N/A95.9257.659%A++N/A495C++10B+16770.2h4C+7B+
Mauler S6 99971290.752C+2.3230.706%D--13.402%C8.6D--N/A3611.3h4.2B++13.7C++
C75 Viper 10385614.167A**11.0936.243%C+N/A32.7C*6.9C+1902.6h10.6B+29.2B+
C-4 9283273.074A0.0051.711%SN/A166A*18D13450.5h1.6C+3.2B**
Tank Mine 11883136.385A*3.3154.199%A+N/A166A70C**13060.5h2.6D--4.7B**
Shrike 10583791.051B++2.0354.609%C+1.205%D-26.8C**7.1D2113.1h5.6B+10.3B+
NC4 Mag-Shot 82781080.722C+2.3530.186%B+11.539%D*28.9C**1.5A+962.7h9.1C+30.3C+
E540 Halberd 997289C*5.9251.923%B**1.389%D--28.8C+10.8D-12322.5h6C+11.6B+
NSX-P Tanto 6868491.388B+1.6930.401%B*25%C+35.8B+N/A971.9h14.9C*49.1B+
Titan-150 HEAT 9267416.75A*13.6753.095%B++1.493%D-30.5B**11.4B+2832.2h5.8C10.9C*
C150 Dalton 1076579.286B+6.2131.943%DN/A24.1C--15.6D4032.7h3.8B+11.8C*
M12 Kobalt 6159159S55.9217.529%C+16.949%C73.8B2.5C+3550.8h14.2B**81.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52280.3h
Nano-Repair Grenade0710h
Snowman Soldier61170.2h
Spawn Beacon21580.3h
Nanite Revive Grenade0680h
Medical Kit4800.1h
Medical Applicator23194,15611h
Deconstruction Tool04300h
Shield Recharging Field25300.3h
Ammunition Package51,2200.4h
Nano-Armor Kit302440,30180.7h
Recon Detection Device177901.4h

Check the help document for the dictionary if you want to learn more about words used here.


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