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Brigadier Brigadier GamerTM95NC[MTCo] GamerTM95NC
NC BR 80

KDR: 3.07

Score: 8m

Last Seen: Jun 16th, 2019 6:13 PM
- OFFLINE - 193.4 hour(s)

Battle Rank 80 - New Conglomerate on Miller - Outfit Member of Mercenary Training Corps[MTCo] Mercenary Training Corps
NC outfit on Miller

Members: 14
Level Progress (to 81): 95%
Level 100 Progress: 43% 632h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HEAT NCM1 Scattercannon NCM1 Scattercannon AF-19 Mercenary NC1 Gauss Rifle NC14 Bolt Driver NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $354,033 MLG Score: 283
Fun Score: N/A
Cheeseburgers Flipped: 201TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.205%20.243%551612042,0551.360931.714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.876%1.196B**-0.106C+0.721B++HEAD ++ (~6.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.396B12.30.14C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.465%0.512%3840312075,278262198620.145266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.72%1.314A-1.327D**-1.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++4.50.638B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.5%4.839%260212082482122921.1698185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.627%2.535A**0.113C+0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.896B*7.90.801B++4.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.315%82.04%2601120945129261.53925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.4A0.973B*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.519B+2.10.337C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.706%13.402%26011209977821.22785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.897D---0.237C-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.041C+4.20.132C++9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mercenary Training Corps[MTCo] Mercenary Training Corps
NC outfit on Miller

Members: 14
8m268.7%286 (17.2k)254 (15.2k)3.0748912,4814,0594.0160180 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121079312.343%9.695%12007:492

12% Combat Medic67% Engineer8% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2017 7:52 PMDec 22nd, 2017 8:14 PMJun 22nd, 2019 2:07 PM (2d) (PST)Jun 16th, 2019 4:28 PM (8d) (PST)Jun 16th, 2019 2:13 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7001385620.3950.1280.0381.2870.084283

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9998,25333,746248277515,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
527h/22d 3,820 1,210 4,850 40.7k 443 1,211 2,670 22.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:436
Deaths:290
KDR:1.503
Accuracy:26.829% A
HSR:21.101% C
NSX-P Naginata
C+
Kills:70
Deaths:49
KDR:1.429
Accuracy:21.596% C+
HSR:24.286% D
Kills:506
Deaths (as Heavy Assault):339
Deaths (to Heavy Assaults):829
KDR:1.49263
Kill Difference:167
Playtime:24.082 hours
Usage:5%
Score:0.235m
Score/min:162
Accuracy (listed only):24.212%
HSR (listed only):22.693%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:569
Deaths:606
KDR:0.939
Accuracy:28.231% A
HSR:21.265% C+
Mauler S6
C
Kills:97
Deaths:129
KDR:0.752
Accuracy:30.706% D--
HSR:13.402% C
NSX-P Tanto
B*
Kills:77
Deaths:53
KDR:1.453
Accuracy:30.035% B*
HSR:28.571% B+
Kills:743
Deaths (as Engineer):788
Deaths (to Engineers):810
KDR:0.94289
Kill Difference:45
Playtime:354.166 hours
Usage:67%
Score:6.037m
Score/min:284
Accuracy (listed only):29.657%
HSR (listed only):21.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:569
Deaths:606
KDR:0.939
Accuracy:28.231% A
HSR:21.265% C+
MGR-S1 Gladius
C*
Kills:331
Deaths:254
KDR:1.303
Accuracy:28.022% C*
HSR:22.054% C+
Mauler S6
C
Kills:97
Deaths:129
KDR:0.752
Accuracy:30.706% D--
HSR:13.402% C
NSX-P Tanto
B*
Kills:77
Deaths:53
KDR:1.453
Accuracy:30.035% B*
HSR:28.571% B+
Kills:1,074
Deaths (as Light Assault):1,042
Deaths (to Light Assaults):463
KDR:1.03071
Kill Difference:32
Playtime:17.145 hours
Usage:3%
Score:0.137m
Score/min:133
Accuracy (listed only):29.248%
HSR (listed only):21.323%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:560
Deaths:537
KDR:1.043
Accuracy:25.642% B+
HSR:17.679% C--
MGR-S1 Gladius
C*
Kills:331
Deaths:254
KDR:1.303
Accuracy:28.022% C*
HSR:22.054% C+
Mauler S6
C
Kills:97
Deaths:129
KDR:0.752
Accuracy:30.706% D--
HSR:13.402% C
Kills:988
Deaths (as Combat Medic):920
Deaths (to Combat Medics):278
KDR:1.07391
Kill Difference:68
Playtime:62.731 hours
Usage:12%
Score:0.735m
Score/min:195
Accuracy (listed only):28.123%
HSR (listed only):17.712%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:451
Deaths:136
KDR:3.316
Accuracy:44.315% A+
HSR:82.040% B*
MGR-S1 Gladius
C*
Kills:331
Deaths:254
KDR:1.303
Accuracy:28.022% C*
HSR:22.054% C+
NC4 Mag-Shot
B+
Kills:82
Deaths:111
KDR:0.739
Accuracy:30.085% B+
HSR:10.976% D*
Kills:864
Deaths (as Infiltrator):501
Deaths (to Infiltrators):602
KDR:1.72455
Kill Difference:363
Playtime:40.183 hours
Usage:8%
Score:0.352m
Score/min:146
Accuracy (listed only):34.141%
HSR (listed only):38.357%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:995
Deaths:337
KDR:2.953
Accuracy:29.826% D
HSR:16.181% C*
NCM1 Scattercannon
B*
Kills:910
Deaths:345
KDR:2.638
Accuracy:32.594% C--
HSR:19.011% B*
Kills:1,905
Deaths (as MAX Suit):341
Deaths (to MAX Suits):200
KDR:5.58651
Kill Difference:1,564
Playtime:25.199 hours
Usage:5%
Score:0.535m
Score/min:354
Accuracy (listed only):31.210%
HSR (listed only):17.596%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:160
V. Kills:106 150%
Deaths:12
KDR:13.333
Accuracy:41.312% C++
KPH:41.800 B+
VKPH:27.700 B
Kills:160 (0 + 160)
Deaths:12
KDR:13.333
VKDR:8.833
Vehicle Kills:106
Kill Difference:148
Playtime:3.829 hours
Usage:1%
Score:0.100m
Score/min:437
Piloting Accuracy:N/A%
Gunner Accuracy:41.312%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:2,545
V. Kills:846 300%
Deaths:139
KDR:18.309
Accuracy:55.578% B+
KPH:51.400 A+
VKPH:17.100 A
C75 Viper
C**
Kills:93
V. Kills:19 465%
Deaths:6
KDR:15.500
Accuracy:37.968% C+
KPH:34.100 C**
VKPH:7 C+
Kills:2,638 (2,638 + 0)
Deaths:145
KDR:18.193
VKDR:5.966
Vehicle Kills:865
Kill Difference:2,493
Playtime:52.289 hours
Usage:10%
Score:0.687m
Score/min:219
Driving Accuracy:37.968%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:2,666
V. Kills:1,095 243%
Deaths:134
KDR:19.896
Accuracy:53.073% B
KPH:40.600 A++
VKPH:16.700 B+
E540 Halberd
B**
Kills:74
V. Kills:28 255%
Deaths:9
KDR:8.222
Accuracy:51.995% B**
KPH:29.100 C+
VKPH:11 D
Titan-150 HEAT
B**
Kills:67
V. Kills:25 258%
Deaths:4
KDR:16.750
Accuracy:53.095% B++
KPH:31.100 B**
VKPH:11.600 B++
Kills:2,807 (2,733 + 74)
Deaths:147
KDR:19.095
VKDR:7.810
Vehicle Kills:1,148
Kill Difference:2,660
Playtime:70.297 hours
Usage:13%
Score:1.263m
Score/min:299
Driving Accuracy:53.095%
Gunner Accuracy:51.995%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:194
V. Kills:111 173%
Deaths:28
KDR:6.929
Accuracy:53.862% B+
KPH:55.100 B
VKPH:31.500 C+
C85 Canister-H
B*
Kills:174
V. Kills:23 N/A
Deaths:20
KDR:8.700
Accuracy:67.912% A++
KPH:88.100 C
VKPH:11.600 B*
E540 Halberd-H
A++
Kills:56
V. Kills:23 233%
Deaths:5
KDR:11.200
Accuracy:69.163% A++
KPH:60.300 B**
VKPH:24.700 B+
Kills:424 (0 + 424)
Deaths:53
KDR:8
VKDR:2.962
Vehicle Kills:157
Kill Difference:371
Playtime:6.427 hours
Usage:1%
Score:0.157m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:69.163%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:59
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:17.529% C+
KPH:72.700 C**
VKPH:2.500 C+
Kills:59 (0 + 59)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:59
Playtime:0.812 hours
Usage:0%
Score:0.017m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:17.529%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,7612,66613419.896A*16.8253.073%BN/A40.6A++16.7B+26165.6h3.7B++7B*
L100 Python HEAT 3,3912,54513918.309A++15.2355.578%B+N/A51.3A+17.1A22049.6h5.3C**9.6B+
NCM1 Scattercannon 1,0059953372.953C**0.1229.826%D16.181%C*40.4BN/A10024.6h6.4C+21.5C
NCM1 Scattercannon 9329103452.638B+0.4432.594%C--19.011%B*36.7B**N/A9124.8h7.7C++23.6C+
AF-19 Mercenary 5775696060.939C++2.1428.231%A21.265%C+10.2DN/A2855.7h13C*45.9B+
NC1 Gauss Rifle 5735605371.043C++2.0325.642%B+17.679%C--12.1DN/A3746.3h14.5C56.4C*
NC14 Bolt Driver 4574511363.316B**0.2444.315%A+82.04%B*23.2C+N/A6319.4h2.1B*4.8B*
NC6 Gauss SAW 4444362901.503B1.5726.829%A21.101%C27.8C+N/A7815.7h9.7C**36B+
MGR-S1 Gladius 3383312541.303C++1.7728.022%C*22.054%C+23.8C-N/A6213.9h11.2C+40.1C++
M96 Mjolnir-H 305194286.929B**3.8553.862%B+N/A55.4B31.7C+3933.5h31.5B+58.5B++
C85 Canister-H 197174208.7C+5.6367.912%A++6.322%D**87C11.5B*3522h8.7C-12.8C**
C150 Dalton 2661601213.333B**10.2641.312%C++N/A42.1B+27.9B4373.8h3B*7.3B**
Frag Grenade 1021001100N/A96.9357.567%A++N/A500C++10B16530.2h4.1C+7.1B+
Mauler S6 99971290.752C+2.3230.706%D--13.402%C8.6D--N/A3611.3h4.2B++13.7C+
C75 Viper 11293615.5M12.4337.968%C+N/A34.4C**7C+2072.7h11.1B+29.3B+
Shrike 11287811.074B++2.0055.249%C+1.149%D--27.2C**7.8D2283.2h5.7B+10.4B+
Tank Mine 11984136.462A*3.3954.66%A+N/A168A70C**13180.5h2.6D*4.7B*
C-4 9283273.074B**0.0052.472%SN/A166A++18D13860.5h1.7C3.2B**
NC4 Mag-Shot 86821110.739C+2.3430.085%B+10.976%D*29.3C**1.4A992.8h9.1C+30.2C+
NSX-P Tanto 7777531.453B+1.6230.035%B*28.571%B+35B+N/A982.2h14.4C*48B+
E540 Halberd 1027498.222C++5.1551.995%B**1.351%D--29.6C+11.2D12882.5h6C+11.5B+
NSX-P Naginata 7270491.429C+1.6521.596%C+24.286%D21.2D-N/A833.3h17.2D*79.8C-
Titan-150 HEAT 9267416.75A*13.6853.095%B++1.493%D-30.5B**11.4B+3032.2h5.8C10.9C++
M12 Kobalt 6159159M**55.9317.529%C+16.949%C73.8C**2.5C+3560.8h14.2B**81.2B+
E540 Halberd-H 7956511.2B+8.1369.163%A++N/A62.2B**25.6B+5780.9h5.6B8.1B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator24399,17611.5h
Spawn Beacon21620.3h
Medical Kit4800.1h
Nanite Revive Grenade0790h
Motion Spotter52300.3h
Deconstruction Tool04300h
Ammunition Package51,2540.4h
Shield Recharging Field25300.3h
Nano-Armor Kit314462,28184.2h
Anti-Infantry MANA Turret1510.1h
Nano-Repair Grenade0850h
Snowman Soldier61170.2h
Recon Detection Device177901.4h

Check the help document for the dictionary if you want to learn more about words used here.


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