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Deputy Director GanjubasGG[LPS] GanjubasGG
NC BR 91

KDR: 3.08

Score: 9.4m

Last Seen: Jan 18th, 2019 7:42 AM
- OFFLINE - 47.4 hour(s)

Battle Rank 91 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 109
Level Progress (to 92): 49%
Level 100 Progress: 50% 381h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R AF-19 Mercenary NC6 Gauss SAW NS-15M2 NCM1 Scattercannon AC-X11 LA1 Anchor NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,975,576 MLG Score: 5576
Fun Score: N/A
Cheeseburgers Flipped: 364TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.198%21.883%66111101110,9401.875861.207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.723%1.804A++0.18C++-1.349D**HEAD ++ (~6.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.614B+8.70.388C**20.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.677%0.677%631110217392231193.29911616%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.374A-1.234D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.876B*2.70.789B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.789%75.255%02102010,0186912714.4769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.215%2.062A*0.537B+-0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+2.10.341C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 109
9.4m192%415 (24.9k)334 (20k)3.0830429,5919,5983.1664991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022291331.145%36.64%114102:5510

6% Engineer19% Heavy Assault51% Infiltrator12% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2018 3:00 PMApr 25th, 2018 1:35 PMJan 19th, 2019 8:12 PM (5h) (PST)Jan 18th, 2019 5:31 AM (2d) (PST)Jan 18th, 2019 3:42 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6813093721.0530.3420.3862.0670.0235576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,87318,53922,334632123124120,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
468.2h/19.5d 801 10,842 8,026 58.1k 837 1,955 653 19.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,382
Deaths:635
KDR:2.176
Accuracy:27.540% A+
HSR:20.984% C
NS-15M2
A
Kills:1,288
Deaths:511
KDR:2.521
Accuracy:29.867% A
HSR:26.165% C++
LA1 Anchor
B*
Kills:1,214
Deaths:490
KDR:2.478
Accuracy:29.080% B*
HSR:23.476% C+
MGR-L1 Promise
B**
Kills:834
Deaths:358
KDR:2.330
Accuracy:29.625% B**
HSR:25.420% C++
Kills:4,718
Deaths (as Heavy Assault):1,994
Deaths (to Heavy Assaults):2,809
KDR:2.3661
Kill Difference:2,724
Playtime:88.866 hours
Usage:19%
Score:1.810m
Score/min:340
Accuracy (listed only):29.028%
HSR (listed only):24.011%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:1,593
Deaths:819
KDR:1.945
Accuracy:29.056% A
HSR:18.958% C
AC-X11
B**
Kills:1,224
Deaths:605
KDR:2.023
Accuracy:30.363% B**
HSR:18.219% D
MGR-S1 Gladius
A
Kills:864
Deaths:370
KDR:2.335
Accuracy:33.234% A
HSR:21.991% C+
GD-7F
B++
Kills:349
Deaths:154
KDR:2.266
Accuracy:27.954% B++
HSR:16.332% D
Kills:4,030
Deaths (as Light Assault):1,948
Deaths (to Light Assaults):1,759
KDR:2.06879
Kill Difference:2,082
Playtime:56.152 hours
Usage:12%
Score:0.996m
Score/min:296
Accuracy (listed only):30.152%
HSR (listed only):18.875%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A
Kills:864
Deaths:370
KDR:2.335
Accuracy:33.234% A
HSR:21.991% C+
NC1 Gauss Rifle
A++
Kills:257
Deaths:205
KDR:1.254
Accuracy:31.013% A++
HSR:21.012% C+
Kills:1,121
Deaths (as Combat Medic):575
Deaths (to Combat Medics):1,126
KDR:1.94957
Kill Difference:546
Playtime:10.481 hours
Usage:2%
Score:0.157m
Score/min:250
Accuracy (listed only):32.124%
HSR (listed only):21.501%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,593
Deaths:819
KDR:1.945
Accuracy:29.056% A
HSR:18.958% C
AC-X11
B**
Kills:1,224
Deaths:605
KDR:2.023
Accuracy:30.363% B**
HSR:18.219% D
GD-7F
B++
Kills:349
Deaths:154
KDR:2.266
Accuracy:27.954% B++
HSR:16.332% D
Kills:3,166
Deaths (as Engineer):1,578
Deaths (to Engineers):1,185
KDR:2.00634
Kill Difference:1,588
Playtime:28.038 hours
Usage:6%
Score:0.471m
Score/min:280
Accuracy (listed only):29.124%
HSR (listed only):17.836%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:8,857
Deaths:2,470
KDR:3.586
Accuracy:49.290% A++
HSR:72.835% B+
NS-44 Commissioner AE
B++
Kills:1,185
Deaths:758
KDR:1.563
Accuracy:46.565% B++
HSR:21.603% C-
NSX Daimyo
B++
Kills:1,161
Deaths:304
KDR:3.819
Accuracy:45.855% B++
HSR:93.712% C+
MGR-S1 Gladius
A
Kills:864
Deaths:370
KDR:2.335
Accuracy:33.234% A
HSR:21.991% C+
NS-44 Commissioner
A+
Kills:750
Deaths:469
KDR:1.599
Accuracy:48.880% A+
HSR:25.067% B+
Kills:12,817
Deaths (as Infiltrator):4,371
Deaths (to Infiltrators):1,594
KDR:2.93228
Kill Difference:8,446
Playtime:237.649 hours
Usage:51%
Score:4.566m
Score/min:320
Accuracy (listed only):44.765%
HSR (listed only):47.042%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:1,259
Deaths:302
KDR:4.169
Accuracy:51.078% A++
HSR:13.741% C
NCM1 Scattercannon
A++
Kills:1,189
Deaths:312
KDR:3.811
Accuracy:57.419% A++
HSR:16.484% C*
AF-23 Grinder
A
Kills:888
Deaths:218
KDR:4.073
Accuracy:45.378% A
HSR:14.640% C+
AF-23 Grinder
A+
Kills:854
Deaths:218
KDR:3.917
Accuracy:51.538% A+
HSR:16.979% C++
AF-41 Hacksaw
B**
Kills:479
Deaths:82
KDR:5.841
Accuracy:32.589% C++
HSR:17.954% B**
AF-41 Hacksaw
B+
Kills:459
Deaths:82
KDR:5.598
Accuracy:35.721% B
HSR:16.776% B+
AF-34 Mattock
B++
Kills:135
Deaths:15
KDR:9
Accuracy:27.483% D
HSR:19.259% B++
AF-34 Mattock
B**
Kills:116
Deaths:15
KDR:7.733
Accuracy:31.285% C--
HSR:22.414% B**
Kills:5,379
Deaths (as MAX Suit):622
Deaths (to MAX Suits):347
KDR:8.64791
Kill Difference:4,757
Playtime:45.596 hours
Usage:10%
Score:1.379m
Score/min:504
Accuracy (listed only):41.561%
HSR (listed only):17.281%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:739
V. Kills:91 N/A
Deaths:63
KDR:11.730
Accuracy:54.677% B++
KPH:93.600 A++
VKPH:11.500 B*
C75 Viper
M**
Kills:64
V. Kills:18 337%
Deaths:3
KDR:21.333
Accuracy:50.092% A
KPH:78.900 M+
VKPH:22.200 M**
Kills:803 (803 + 0)
Deaths:66
KDR:12.167
VKDR:1.652
Vehicle Kills:109
Kill Difference:737
Playtime:8.711 hours
Usage:2%
Score:0.130m
Score/min:250
Driving Accuracy:50.092%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,8838,8572,4703.586C**0.5049.29%A++72.835%B+56.5B*N/A134156.7h2B+4.1B*
AF-19 Mercenary 1,6141,5938191.945A+1.1429.056%A18.958%C47A++N/A12833.9h10.2B*35B++
NC6 Gauss SAW 1,3971,3826352.176B**0.9127.54%A+20.984%C56.2AN/A19024.6h8.6B+31.3B++
NS-15M2 1,2991,2885112.521B+0.5629.867%A26.165%C++61.3B++N/A14321h11.5B+38.6B++
NCM1 Scattercannon 1,2681,2593024.169B**1.0951.078%A++13.741%C61.7A++N/A15620.4h5.1B+10B**
AC-X11 1,2441,2246052.023B**1.0630.363%B**18.219%D54.4A+N/A13722.5h8.8B+29.1B+
LA1 Anchor 1,2291,2144902.478C++0.6129.08%B*23.476%C+61.9B++N/A18019.6h9.8C**33.7B+
NCM1 Scattercannon 1,2041,1893123.811A0.7357.419%A++16.484%C*56.6MN/A15621h6.2B++10.7B*
NS-44 Commissioner AE 1,2041,1857581.563B1.5246.565%B++21.603%C-58.7C**N/A14720.2h3B+6.4B++
NSX Daimyo 1,1621,1613043.819C*0.7445.855%B++93.712%C+53.8C++N/A11621.6h2.5C++5.4B+
AF-23 Grinder 8988882184.073B++0.9945.378%A14.64%C+61.2A*N/A16414.5h5B*11B**
MGR-S1 Gladius 8748643702.335B++0.7533.234%A21.991%C+49.4B+N/A14717.5h8.9B+26.8B++
Bouncing Betty 8628621018.535A++5.4544.294%C++N/A246.3MN/A6003.5h2.2D4.9C+
AF-23 Grinder 8708542183.917B+0.8351.538%A+16.979%C++58.9A++1.1A++17214.5h5.9B+11.4B**
MGR-L1 Promise 8478343582.33B++0.7529.625%B**25.42%C++63.2B*1B+20013.2h11.5B*39B++
NS-44 Commissioner 7557504691.599B++1.4848.88%A+25.067%B+70.8A+N/A21510.6h2.9B**6B**
L100 Python HESH 8307396311.73C++8.6554.677%B++N/A93.5A++11.5B*2407.9h2.7B++5B++
AF-41 Hacksaw 482479825.841A2.7632.589%C++17.954%B**61.4A*N/A1627.8h4.1B**12.5B**
AF-41 Hacksaw 462459825.598A2.5135.721%B16.776%B+58.8A++N/A1627.8h4.7B**13.1B**
C-4 4554071273.205A0.1235.294%A++N/A254.4S30C++11261.6h1B**2.8B**
GD-7F 3553491542.266A0.8227.954%B++16.332%D54.5AN/A1536.4h11.5B+41.1B+
Frag Grenade 2752701270N/A266.9255.696%AN/A675B*12.5B*20500.4h2.9B*5.3B*
NC1 Gauss Rifle 2612572051.254C**1.8331.013%A++21.012%C+28.6BN/A1029h11.7B+37.6B*
NS Decimator 224155931.667B*1.4270.152%A1.29%D59.6A++26.5A4602.6h4.5C**6.4B++
AF-34 Mattock 137135159A++5.9227.483%D19.259%B++67.5A+1B*1942h3.6A+13.1B++
AF-34 Mattock 116116157.733A++4.6531.285%C--22.414%B**58B**N/A1672h4.8B**15.3B+
NS-TMC-01 "His Regards" 1061057,1070.015C3.0740.291%A1.905%D-0.3C-N/A1308.5h1.6B*3.9B+
Shrike 11071551.291B**1.7963.329%B*2.817%C+39.4A+21.7A3781.8h6.9C+10.8B
Rocklet Rifle 11167411.634A++1.4551.524%C+N/A39.4B**25.9C++4001.7h37.6C++73C++
C75 Viper 8264321.333M**18.2550.092%AN/A80M+22.5M**3450.8h8.5B*16.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4117,2634.5h
Spawn Beacon466900.7h
Nanite Revive Grenade01160h
Medical Kit1311,2861.3h
Medical Applicator218,1860.6h
Ammunition Package25860.2h
Nano-Armor Kit2936,0582.2h
Anti-Infantry MANA Turret2860.1h

Check the help document for the dictionary if you want to learn more about words used here.


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