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GanjubasGG[LPS] GanjubasGG
NC BR 93

KDR: 3.07

Score: 15.9m

Last Seen: Jan 29th, 2020 3:05 PM
- OFFLINE - 1238.9 hour(s)

Battle Rank 102 (93 total) - New Conglomerate on Miller
Level Progress (to 103): 60%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS SAS-R NS-15M2 NS-44 Commissioner Bouncing Betty AF-19 Mercenary NC6 Gauss SAW LA1 Anchor L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,218,270 MLG Score: 5770
Fun Score: N/A
Cheeseburgers Flipped: 590TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.512%21.575%65818125817,0011.785261.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.405%1.801A++0.082C+-1.082D*HEAD ++ (~6.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.612B+8.80.384C**20

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.708%0.76%861212741,4483282514.41463575%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.19%1.422A-1.133D*-0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.864B*2.90.767B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.026%11.972%6721274142299890.474916158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.517%0.352C**1.81A++1.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.50.24C++36.60.091C+54.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.213%73.484%672127416,79010535615.9298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.3%2.148A*0.416B-0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.567B+2.10.338C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.9m187.4%444 (26.6k)364 (21.8k)3.0707648,17115,6873.1530693 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1276490430.992%36.312%112502:4719

6% Engineer18% Heavy Assault52% Infiltrator11% Light Assault10% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2018 3:00 PMApr 25th, 2018 1:35 PMFeb 8th, 2020 11:06 AM (56d) (PST)Jan 29th, 2020 12:23 PM (65d) (PST)Jan 29th, 2020 11:05 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7283323961.1060.3600.4022.1220.0265770

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,69419,93123,763662224127221,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
725.9h/30.2d 1,291 17,492 13,276 92.4k 1,356 2,886 1,150 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:2,751
Deaths:1,132
KDR:2.430
Accuracy:30.524% B**
HSR:24.537% C
NC6 Gauss SAW
A
Kills:1,407
Deaths:652
KDR:2.158
Accuracy:27.562% A
HSR:20.967% C-
LA1 Anchor
B++
Kills:1,342
Deaths:545
KDR:2.462
Accuracy:29.419% B++
HSR:23.472% C
MGR-L1 Promise
B*
Kills:1,305
Deaths:548
KDR:2.381
Accuracy:28.753% B*
HSR:25.441% C+
EM6
A
Kills:143
Deaths:73
KDR:1.959
Accuracy:29.471% A
HSR:23.776% C+
GD-22S
B**
Kills:127
Deaths:44
KDR:2.886
Accuracy:28.979% B**
HSR:26.772% B
Kills:7,075
Deaths (as Heavy Assault):2,994
Deaths (to Heavy Assaults):4,696
KDR:2.36306
Kill Difference:4,081
Playtime:128.780 hours
Usage:18%
Score:2.795m
Score/min:362
Accuracy (listed only):29.118%
HSR (listed only):24.161%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:1,593
Deaths:819
KDR:1.945
Accuracy:29.056% A
HSR:18.958% C-
MGR-S1 Gladius
B**
Kills:1,244
Deaths:492
KDR:2.528
Accuracy:33.570% B**
HSR:21.463% C+
GD-7F
B*
Kills:1,235
Deaths:677
KDR:1.824
Accuracy:28.998% B*
HSR:15.871% D-
AC-X11
B*
Kills:1,229
Deaths:611
KDR:2.011
Accuracy:30.331% B*
HSR:18.308% D
NS-11CB
A
Kills:183
Deaths:117
KDR:1.564
Accuracy:32.096% A
HSR:17.486% D
Razor GD-23
A
Kills:166
Deaths:115
KDR:1.443
Accuracy:32.052% A
HSR:18.072% C--
NSX-P Tanto
B*
Kills:75
Deaths:41
KDR:1.829
Accuracy:31.049% B*
HSR:22.667% C--
Kills:5,725
Deaths (as Light Assault):2,872
Deaths (to Light Assaults):2,996
KDR:1.99338
Kill Difference:2,853
Playtime:77.663 hours
Usage:11%
Score:1.490m
Score/min:320
Accuracy (listed only):31.022%
HSR (listed only):18.975%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,244
Deaths:492
KDR:2.528
Accuracy:33.570% B**
HSR:21.463% C+
NC1 Gauss Rifle
A+
Kills:272
Deaths:211
KDR:1.289
Accuracy:30.201% A+
HSR:20.956% C+
Carnage AR
C++
Kills:266
Deaths:153
KDR:1.739
Accuracy:25.787% C++
HSR:19.925% C+
Kills:1,782
Deaths (as Combat Medic):856
Deaths (to Combat Medics):1,789
KDR:2.08178
Kill Difference:926
Playtime:19.542 hours
Usage:3%
Score:0.336m
Score/min:286
Accuracy (listed only):29.852%
HSR (listed only):20.781%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,593
Deaths:819
KDR:1.945
Accuracy:29.056% A
HSR:18.958% C-
GD-7F
B*
Kills:1,235
Deaths:677
KDR:1.824
Accuracy:28.998% B*
HSR:15.871% D-
AC-X11
B*
Kills:1,229
Deaths:611
KDR:2.011
Accuracy:30.331% B*
HSR:18.308% D
NS-11CB
A
Kills:183
Deaths:117
KDR:1.564
Accuracy:32.096% A
HSR:17.486% D
Razor GD-23
A
Kills:166
Deaths:115
KDR:1.443
Accuracy:32.052% A
HSR:18.072% C--
NSX-P Tanto
B*
Kills:75
Deaths:41
KDR:1.829
Accuracy:31.049% B*
HSR:22.667% C--
Kills:4,481
Deaths (as Engineer):2,380
Deaths (to Engineers):1,843
KDR:1.88277
Kill Difference:2,101
Playtime:43.653 hours
Usage:6%
Score:0.814m
Score/min:311
Accuracy (listed only):30.597%
HSR (listed only):18.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:15,629
Deaths:4,495
KDR:3.477
Accuracy:49.532% A+
HSR:71.982% C**
NS-44 Commissioner
A
Kills:1,780
Deaths:1,166
KDR:1.527
Accuracy:48.181% A
HSR:22.921% C+
MGR-S1 Gladius
B**
Kills:1,244
Deaths:492
KDR:2.528
Accuracy:33.570% B**
HSR:21.463% C+
NS-44 Commissioner AE
B+
Kills:1,190
Deaths:764
KDR:1.558
Accuracy:46.564% B+
HSR:21.765% D
NSX Daimyo
B+
Kills:1,161
Deaths:304
KDR:3.819
Accuracy:45.855% B+
HSR:93.712% C+
NS-357 Underboss
B**
Kills:693
Deaths:473
KDR:1.465
Accuracy:46.265% B**
HSR:19.769% C
Kills:21,697
Deaths (as Infiltrator):7,694
Deaths (to Infiltrators):2,633
KDR:2.81999
Kill Difference:14,003
Playtime:380.054 hours
Usage:52%
Score:8.007m
Score/min:351
Accuracy (listed only):44.994%
HSR (listed only):41.935%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:1,259
Deaths:302
KDR:4.169
Accuracy:51.078% B**
HSR:13.741% C--
AF-23 Grinder
C*
Kills:1,252
Deaths:281
KDR:4.456
Accuracy:39.539% C*
HSR:15.016% C+
AF-41 Hacksaw
B++
Kills:1,200
Deaths:211
KDR:5.687
Accuracy:34.633% C+
HSR:17.250% B++
NCM1 Scattercannon
A+
Kills:1,189
Deaths:312
KDR:3.811
Accuracy:57.419% A+
HSR:16.484% C*
AF-23 Grinder
B
Kills:1,188
Deaths:281
KDR:4.228
Accuracy:44.516% B
HSR:16.835% C+
AF-41 Hacksaw
B+
Kills:1,142
Deaths:211
KDR:5.412
Accuracy:38.055% C*
HSR:17.163% B+
AF-34 Mattock
C*
Kills:764
Deaths:147
KDR:5.197
Accuracy:35.612% C++
HSR:17.408% C*
AF-34 Mattock
C++
Kills:665
Deaths:147
KDR:4.524
Accuracy:38.860% C++
HSR:16.391% C
Kills:8,659
Deaths (as MAX Suit):946
Deaths (to MAX Suits):535
KDR:9.15328
Kill Difference:7,713
Playtime:73.927 hours
Usage:10%
Score:2.411m
Score/min:544
Accuracy (listed only):42.464%
HSR (listed only):16.286%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,308
V. Kills:163 N/A
Deaths:86
KDR:15.209
Accuracy:55.022% B++
KPH:95.100 A+
VKPH:11.900 B*
C75 Viper
M**
Kills:66
V. Kills:19 330%
Deaths:4
KDR:16.500
Accuracy:50.726% A
KPH:80.700 A**
VKPH:23.200 M**
Kills:1,374 (1,374 + 0)
Deaths:90
KDR:15.267
VKDR:2.022
Vehicle Kills:182
Kill Difference:1,284
Playtime:14.568 hours
Usage:2%
Score:0.227m
Score/min:259
Driving Accuracy:50.726%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:140
V. Kills:56 246%
Deaths:13
KDR:10.769
Accuracy:61.217% A+
KPH:58.500 M*
VKPH:23.400 A++
Kills:140 (140 + 0)
Deaths:13
KDR:10.769
VKDR:4.308
Vehicle Kills:56
Kill Difference:127
Playtime:2.394 hours
Usage:0%
Score:0.060m
Score/min:416
Driving Accuracy:61.217%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:72
V. Kills:3 N/A
Deaths:2
KDR:36
Accuracy:22.635% B*
KPH:61 C+
VKPH:2.500 C+
M20 Basilisk
A+
Kills:70
V. Kills:11 N/A
Deaths:7
KDR:10
Accuracy:49.553% A+
KPH:33.200 B**
VKPH:5.200 D
Kills:142 (0 + 142)
Deaths:9
KDR:15.778
VKDR:1.556
Vehicle Kills:14
Kill Difference:133
Playtime:3.289 hours
Usage:0%
Score:0.032m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:49.553%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 15,68415,6294,4953.477C*0.4149.532%A+71.982%C**59.8B++N/A148261.3h2.1C**4.2B++
NS-15M2 2,7842,7511,1322.43C**0.6430.524%B**24.537%C66.4B+N/A16841.4h11.5C**37.8B+
NS-44 Commissioner 1,7981,7801,1661.527B+1.5448.181%A22.921%C+72.7AN/A21924.5h2.9B**6.1B*
Bouncing Betty 1,5971,5971689.506A*6.4445.873%C++N/A261.8MN/A6686.1h2.2D-4.7C+
AF-19 Mercenary 1,6141,5938191.945B**1.1329.056%A18.958%C-47A+N/A13833.9h10.2B++35B++
NC6 Gauss SAW 1,4221,4076522.158B+0.9127.562%A20.967%C-56.3B**N/A20625h8.6B+31.3B++
LA1 Anchor 1,3601,3425452.462C+0.6129.419%B++23.472%C63.3B+N/A20021.2h9.8C++33.2B+
L100 Python HESH 1,4711,3088615.209B12.1455.022%B++N/A94.8A+11.8B*25013.8h2.8B+5.1B+
MGR-L1 Promise 1,3271,3055482.381B++0.6928.753%B*25.441%C+61.6B+1C++19721.2h11.7B++40.8B+
NCM1 Scattercannon 1,2681,2593024.169B*1.1051.078%B**13.741%C--61.7AN/A15720.4h5.1B+10B*
AF-23 Grinder 1,2701,2522814.456B+1.3939.539%C*15.016%C+60.2A++N/A17520.8h4.7B**12B**
MGR-S1 Gladius 1,2601,2444922.528B++0.5433.57%B**21.463%C+52.7BN/A15623.6h8.7B+26B+
GD-7F 1,2571,2356771.824B+1.2528.998%B*15.871%D-53.5B++1B**14323.1h11.7B+40.4B+
AC-X11 1,2491,2296112.011B+1.0630.331%B*18.308%D53.7B**N/A14022.9h8.8B+29.2B+
AF-41 Hacksaw 1,2161,2002115.687B**2.6234.633%C+17.25%B++61.9A++N/A18119.4h4.9B*14.2B*
NS-44 Commissioner AE 1,2091,1907641.558C**1.5146.564%B+21.765%D58.6C++N/A14720.3h3B+6.4B+
NCM1 Scattercannon 1,2041,1893123.811B**0.7457.419%A+16.484%C*56.6A**N/A15921h6.2B*10.7B**
AF-23 Grinder 1,2081,1882814.228B+1.1644.516%B16.835%C+57.1A1A17720.8h5.6B++12.6B++
NSX Daimyo 1,1621,1613043.819C++0.7545.855%B+93.712%C+53.8C+N/A11621.6h2.5C++5.4C**
AF-41 Hacksaw 1,1601,1422115.412B**2.3438.055%C*17.163%B+58.9A++N/A17519.4h5.7B++14.9B*
AF-34 Mattock 7787641475.197B+2.1335.612%C++17.408%C*63.7B**1.2A+19212h6.2C*17.3C**
C-4 7826962273.066B**0.0036.489%A++N/A267.7M**33.1C**11862.6h1B**2.8B**
NS-357 Underboss 7036934731.465B1.6146.265%B**19.769%C78.8B*1.1A2368.8h3.4B++7.3B*
AF-34 Mattock 6766651474.524B+1.4538.86%C++16.391%C55.4B*N/A16312h7.7C+19.9C++
NS Decimator 4623281841.783B+1.2967.772%B*1.524%D63.1A+25.8B**4415.2h4B+5.9B++
Frag Grenade 3052991299N/A295.9356.53%AN/A598C**12C**22890.5h3B+5.3B*
NS-TMC-01 "His Regards" 27927512,5640.022C+3.0546.251%A+1.455%D-0.5CN/A1500.5h1.6B++3.4B++
NC1 Gauss Rifle 2762722111.289C++1.7830.201%A+20.956%C+28.9C++N/A1309.4h11.5B+38.1B*
Carnage AR 2722661531.739C**1.3325.787%C++19.925%C+36.4C++N/A1247.3h12.7C**49.1B
NS-11CB 1871831171.564B1.5132.096%A17.486%D79.6A1.7A++2012.3h11.6B+36.2B*
Razor GD-23 1681661151.443B+1.6332.052%A18.072%C--66.4A++N/A2792.5h10.3C*32.1B+
EM6 147143731.959C++1.1129.471%A23.776%C+79.4A2.2M**2931.8h9.6B+32.4B++
Titan-150 AP 1961401310.769B++7.7061.217%A+2.143%C58.3M*23.3A++4162.4h3.7B+6B**
GD-22S 128127442.886B++0.1828.979%B**26.772%B70.6B**N/A3841.8h9.8B+33.9B++
Rocklet Rifle 13983581.431A1.6454.73%C**N/A37.7B*25.5C++4262.2h42.7C78C+
NSX-P Tanto 7775411.829B*1.2431.049%B*22.667%C--83.3A++2.2A*4200.9h10.8B++34.8B*
M12 Kobalt 7572236A+32.9322.635%B*16.667%C-60C+2.5C+2081.2h14.5B*63.9B++
Shrike 11071551.291B*1.7863.329%B*2.817%C++39.4A21.7A4461.8h6.9C+10.8C**
M20 Basilisk 8170710M*6.9349.553%A+7.143%B+33.3B**5.2D1352.1h59.4B**119.9B**
C75 Viper 8566416.5M+13.4350.726%AN/A82.5A**23.8M**4210.8h8.5B*16.7B**
Tank Mine 886479.143M++6.0758.996%A++N/A320S120A++19400.2h2.2C--3.7A
MANA Anti-Personnel Turret 5454281.929N/A1.1424.173%UN/A540UN/A1589500.1h16.8T*69.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon591,0951h
Nanite Revive Grenade02150.1h
Medical Kit1761,6691.7h
Medical Applicator4013,7891.1h
Motion Spotter8130,3627.9h
Ammunition Package28240.3h
Nano-Armor Kit4562,0943.6h
Anti-Infantry MANA Turret31120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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