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Harbinger Grouchy GaryGnu[EKUS] GaryGnu
VS BR 90

KDR: 2.09

Score: 60.5m

Last Seen: Mar 27th, 2019 2:44 AM
- OFFLINE - 3544.5 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Emerald
Level Progress (to 91): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A NS-11C Orion VS54 Tank Mine Terminus VX-9 Frag Grenade L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $785,628 MLG Score: 628
Fun Score: N/A
Cheeseburgers Flipped: 268TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.001%18.384%47831118332,9851.905330.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.446%0.944B*-0.377C--0.415C--HEAD + (~5.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.454B+10.60.26C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.881%0.655%359512093,817111217023.42947224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.409%-0.788D--0.863D--0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.60.079C+44.40.162C++104.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.769%1.592%589712077,288167837124.34068196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%-0.215C-0.624D0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.248C++11.30.101C+17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.722%2.796%4701312016,081180033143.37833183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.822%0.326C**-0.408C--0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.759B++11.40.713B++17.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.095%77.808%470512092,244152151.47438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.956%1.37A0.697B+0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+20.361C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.429%17.391%47011213138142920.0965035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.24C++0.544B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.191C++4.70.025C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.5m502.9%502 (30.1k)442 (26.5k)2.0897170,81633,8882.5009490 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214311521.13%12.596%26604:0228

13% Combat Medic50% Engineer15% Heavy Assault9% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 9:03 PMJun 16th, 2017 2:19 AMApr 23rd, 2019 7:49 PM (120d) (PST)Mar 27th, 2019 12:37 AM (148d) (PST)Mar 26th, 2019 10:44 PM (148d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6421365060.5180.2480.0653.0510.089628

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,5048,13530,36931154183526,535

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2280h/95d 13,936 8,920 26,264 417.4k 2,434 6,406 12,185 87.8m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:2,182
Deaths:2,490
KDR:0.876
Accuracy:26.803% B+
HSR:14.207% D-
Eclipse VE3A
B+
Kills:1,303
Deaths:816
KDR:1.597
Accuracy:29.366% B+
HSR:15.119% D--
Pulsar C
C**
Kills:1,238
Deaths:947
KDR:1.307
Accuracy:25.824% C**
HSR:21.163% C
Serpent VE92
B**
Kills:1,229
Deaths:637
KDR:1.929
Accuracy:28.617% B**
HSR:22.457% B+
VX6-7
C+
Kills:1,182
Deaths:819
KDR:1.443
Accuracy:24.113% C+
HSR:16.498% D
Solstice VE3
B*
Kills:1,180
Deaths:787
KDR:1.499
Accuracy:27.467% B*
HSR:16.610% D
Thanatos VE70
B+
Kills:138
Deaths:141
KDR:0.979
Accuracy:44.429% B+
HSR:17.391% C*
NSX Tanto
C++
Kills:123
Deaths:88
KDR:1.398
Accuracy:26.912% C++
HSR:26.016% C++
Kills:8,575
Deaths (as Engineer):6,725
Deaths (to Engineers):7,858
KDR:1.27509
Kill Difference:1,850
Playtime:1,131.512 hours
Usage:50%
Score:37.145m
Score/min:547
Accuracy (listed only):29.191%
HSR (listed only):18.683%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,397
Deaths:1,379
KDR:1.738
Accuracy:25.547% C+
HSR:25.824% D
Orion VS54
C**
Kills:2,166
Deaths:1,339
KDR:1.618
Accuracy:22.512% C**
HSR:22.992% C
Flare VE6
C+
Kills:1,180
Deaths:839
KDR:1.406
Accuracy:22.537% C+
HSR:18.559% D-
VX29 Polaris
C++
Kills:1,164
Deaths:661
KDR:1.761
Accuracy:24.369% C++
HSR:19.931% C-
NS-15M AE
C+
Kills:1,164
Deaths:791
KDR:1.472
Accuracy:24.903% C+
HSR:19.845% D-
SVA-88
B+
Kills:1,161
Deaths:641
KDR:1.811
Accuracy:26.079% B+
HSR:25.065% C+
NS-15M1
B+
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:25.290% B+
HSR:18.276% D
Ursa
C*
Kills:332
Deaths:167
KDR:1.988
Accuracy:23.796% C*
HSR:19.578% D
VE-H Maw
C
Kills:253
Deaths:150
KDR:1.687
Accuracy:23.702% C
HSR:23.320% C
NSX Naginata
B+
Kills:60
Deaths:19
KDR:3.158
Accuracy:19.795% C-
HSR:31.667% B+
Kills:11,037
Deaths (as Heavy Assault):6,686
Deaths (to Heavy Assaults):8,726
KDR:1.65076
Kill Difference:4,351
Playtime:346.668 hours
Usage:15%
Score:6.791m
Score/min:327
Accuracy (listed only):23.853%
HSR (listed only):22.506%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:2,182
Deaths:2,490
KDR:0.876
Accuracy:26.803% B+
HSR:14.207% D-
Eclipse VE3A
B+
Kills:1,303
Deaths:816
KDR:1.597
Accuracy:29.366% B+
HSR:15.119% D--
Pulsar C
C**
Kills:1,238
Deaths:947
KDR:1.307
Accuracy:25.824% C**
HSR:21.163% C
Serpent VE92
B**
Kills:1,229
Deaths:637
KDR:1.929
Accuracy:28.617% B**
HSR:22.457% B+
VE-S Canis
B**
Kills:1,211
Deaths:794
KDR:1.525
Accuracy:33.115% B**
HSR:17.259% C
Eridani SX5-AE
B+
Kills:1,184
Deaths:962
KDR:1.231
Accuracy:31.657% B+
HSR:11.655% F
VX6-7
C+
Kills:1,182
Deaths:819
KDR:1.443
Accuracy:24.113% C+
HSR:16.498% D
Solstice VE3
B*
Kills:1,180
Deaths:787
KDR:1.499
Accuracy:27.467% B*
HSR:16.610% D
MKV-B Suppressed
A++
Kills:646
Deaths:474
KDR:1.363
Accuracy:34.819% A++
HSR:12.539% D*
NS-7 PDW
B*
Kills:556
Deaths:554
KDR:1.004
Accuracy:28.956% B*
HSR:9.712% D*
Eridani SX5
B+
Kills:244
Deaths:218
KDR:1.119
Accuracy:28.937% B+
HSR:12.295% D--
Thanatos VE70
B+
Kills:138
Deaths:141
KDR:0.979
Accuracy:44.429% B+
HSR:17.391% C*
NSX Tengu
A+
Kills:138
Deaths:111
KDR:1.243
Accuracy:46.366% A+
HSR:15.942% D
NSX Tanto
C++
Kills:123
Deaths:88
KDR:1.398
Accuracy:26.912% C++
HSR:26.016% C++
Kills:12,554
Deaths (as Light Assault):9,838
Deaths (to Light Assaults):6,225
KDR:1.27607
Kill Difference:2,716
Playtime:258.563 hours
Usage:11%
Score:5.094m
Score/min:328
Accuracy (listed only):31.242%
HSR (listed only):16.347%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,995
Deaths:1,352
KDR:1.476
Accuracy:25.560% C+
HSR:19.198% D-
VE-S Canis
B**
Kills:1,211
Deaths:794
KDR:1.525
Accuracy:33.115% B**
HSR:17.259% C
Eridani SX5-AE
B+
Kills:1,184
Deaths:962
KDR:1.231
Accuracy:31.657% B+
HSR:11.655% F
H-V45 AE
C
Kills:1,172
Deaths:745
KDR:1.573
Accuracy:27.114% C
HSR:19.283% D*
Equinox VE2 Burst
C+
Kills:1,160
Deaths:710
KDR:1.634
Accuracy:27.509% C+
HSR:18.104% D*
H-V45
C-
Kills:1,157
Deaths:771
KDR:1.501
Accuracy:21.855% C-
HSR:12.619% D*
NS-11A
C
Kills:1,153
Deaths:864
KDR:1.334
Accuracy:23.246% C
HSR:12.836% D*
Corvus VA55
C+
Kills:1,149
Deaths:852
KDR:1.349
Accuracy:23.565% C+
HSR:15.840% D--
Darkstar
C+
Kills:864
Deaths:638
KDR:1.354
Accuracy:26.631% C+
HSR:18.634% D-
MKV-B Suppressed
A++
Kills:646
Deaths:474
KDR:1.363
Accuracy:34.819% A++
HSR:12.539% D*
NS-7 PDW
B*
Kills:556
Deaths:554
KDR:1.004
Accuracy:28.956% B*
HSR:9.712% D*
Eridani SX5
B+
Kills:244
Deaths:218
KDR:1.119
Accuracy:28.937% B+
HSR:12.295% D--
Thanatos VE70
B+
Kills:138
Deaths:141
KDR:0.979
Accuracy:44.429% B+
HSR:17.391% C*
NSX Tengu
A+
Kills:138
Deaths:111
KDR:1.243
Accuracy:46.366% A+
HSR:15.942% D
Kills:12,767
Deaths (as Combat Medic):9,186
Deaths (to Combat Medics):3,617
KDR:1.38983
Kill Difference:3,581
Playtime:306 hours
Usage:13%
Score:7.128m
Score/min:388
Accuracy (listed only):30.269%
HSR (listed only):15.236%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,211
Deaths:794
KDR:1.525
Accuracy:33.115% B**
HSR:17.259% C
Eridani SX5-AE
B+
Kills:1,184
Deaths:962
KDR:1.231
Accuracy:31.657% B+
HSR:11.655% F
Parallax VX3-AE
B*
Kills:1,092
Deaths:213
KDR:5.127
Accuracy:45.790% B+
HSR:86.539% B*
NS-44 Commissioner AE
C*
Kills:919
Deaths:954
KDR:0.963
Accuracy:43.996% C*
HSR:18.825% D
MKV-B Suppressed
A++
Kills:646
Deaths:474
KDR:1.363
Accuracy:34.819% A++
HSR:12.539% D*
Ghost
B**
Kills:579
Deaths:228
KDR:2.539
Accuracy:45.186% B**
HSR:69.257% C++
NS-7 PDW
B*
Kills:556
Deaths:554
KDR:1.004
Accuracy:28.956% B*
HSR:9.712% D*
Parallax VX3
A+
Kills:244
Deaths:29
KDR:8.414
Accuracy:49.022% A+
HSR:86.066% B**
Eridani SX5
B+
Kills:244
Deaths:218
KDR:1.119
Accuracy:28.937% B+
HSR:12.295% D--
V10
A++
Kills:165
Deaths:35
KDR:4.714
Accuracy:51.329% A++
HSR:80.606% B
VA39 Spectre
B+
Kills:164
Deaths:58
KDR:2.828
Accuracy:35.844% B+
HSR:34.756% C
NSX Tengu
A+
Kills:138
Deaths:111
KDR:1.243
Accuracy:46.366% A+
HSR:15.942% D
Soldier Soaker
A**
Kills:114
Deaths:68
KDR:1.676
Accuracy:57.001% A**
HSR:7.895% D--
Beamer VS3
A+
Kills:101
Deaths:197
KDR:0.513
Accuracy:36.927% A+
HSR:9.901% F
Kills:7,357
Deaths (as Infiltrator):4,895
Deaths (to Infiltrators):4,304
KDR:1.50296
Kill Difference:2,462
Playtime:195.254 hours
Usage:9%
Score:3.291m
Score/min:281
Accuracy (listed only):40.639%
HSR (listed only):33.803%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:248
Deaths:101
KDR:2.455
Accuracy:19.326% C+
HSR:21.774% C++
Blueshift VM5
C+
Kills:248
Deaths:101
KDR:2.455
Accuracy:19.213% C+
HSR:17.742% D
Quasar VM1
C+
Kills:224
Deaths:71
KDR:3.155
Accuracy:15.873% C+
HSR:16.518% C-
Quasar VM1
C
Kills:182
Deaths:49
KDR:3.714
Accuracy:15.092% D
HSR:19.231% C
Nebula VM20
C++
Kills:162
Deaths:66
KDR:2.455
Accuracy:18.898% C++
HSR:20.370% C+
Nebula VM20
B+
Kills:159
Deaths:53
KDR:3
Accuracy:20.780% B+
HSR:22.013% C**
NS-10 Burster
C+
Kills:84
Deaths:62
KDR:1.355
Accuracy:28.408% C+
HSR:0% F
NS-10 Burster
C+
Kills:82
Deaths:62
KDR:1.323
Accuracy:28.830% C+
HSR:3.659% D
Comet VM2
C
Kills:56
Deaths:41
KDR:1.366
Accuracy:34.415% D--
HSR:3.571% C
Kills:1,445
Deaths (as MAX Suit):303
Deaths (to MAX Suits):1,602
KDR:4.76898
Kill Difference:1,142
Playtime:33.517 hours
Usage:1%
Score:1.050m
Score/min:522
Accuracy (listed only):22.315%
HSR (listed only):13.875%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,224
V. Kills:49 N/A
Deaths:233
KDR:5.253
Accuracy:43.880% B+
KPH:58.700 B+
VKPH:2.400 C-
Saron Laser Cannon
C**
Kills:872
V. Kills:666 131%
Deaths:456
KDR:1.912
Accuracy:27.413% D
KPH:14.800 C++
VKPH:11.300 C**
Dual Photon Pods
B**
Kills:815
V. Kills:228 356%
Deaths:78
KDR:10.449
Accuracy:57.247% B+
KPH:104.300 B+
VKPH:29.200 B**
Maelstrom Turbo Laser
C+
Kills:692
V. Kills:506 136%
Deaths:597
KDR:1.159
Accuracy:25.940% D-
KPH:12.400 C
VKPH:9.100 C+
Photon A2A Missile Pods
B+
Kills:65
V. Kills:62 103%
Deaths:11
KDR:5.909
Accuracy:79.859% C++
KPH:60.800 C**
VKPH:58 B+
Kills:3,668 (2,788 + 0)
Deaths:1,375
KDR:2.668
VKDR:1.099
Vehicle Kills:1,511
Kill Difference:2,293
Playtime:144.309 hours
Usage:6%
Score:1.930m
Score/min:223
Piloting Accuracy:25.940%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:214
V. Kills:191 111%
Deaths:243
KDR:0.881
Accuracy:55.098% B*
KPH:7.100 C+
VKPH:6.300 C+
C150 Dalton
U
Kills:115
V. Kills:99 115%
Deaths:49
KDR:2.347
Accuracy:24.063% D**
KPH:414,000 U
VKPH:356,400 U
L105 Zephyr
U
Kills:74
V. Kills:8 N/A
Deaths:14
KDR:5.286
Accuracy:53.895% A
KPH:266,400 U
VKPH:28,800 U
Kills:403 (214 + 189)
Deaths:306
KDR:1.317
VKDR:0.974
Vehicle Kills:298
Kill Difference:97
Playtime:30.084 hours
Usage:1%
Score:0.493m
Score/min:273
Piloting Accuracy:55.098%
Gunner Accuracy:53.895%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,318
V. Kills:99 N/A
Deaths:82
KDR:16.073
Accuracy:57.129% B**
KPH:94.100 A++
VKPH:7.100 C
L100 Python HEAT
A**
Kills:964
V. Kills:248 387%
Deaths:47
KDR:20.511
Accuracy:59.496% B*
KPH:64.400 A**
VKPH:16.600 B**
L100 Python AP
B**
Kills:854
V. Kills:603 141%
Deaths:74
KDR:11.541
Accuracy:58.026% C*
KPH:35.200 C**
VKPH:24.900 B**
Skyguard
B**
Kills:402
V. Kills:379 106%
Deaths:87
KDR:4.621
Accuracy:33.708% B++
KPH:14.200 C+
VKPH:13.400 B**
Kills:3,538 (3,538 + 0)
Deaths:290
KDR:12.200
VKDR:4.583
Vehicle Kills:1,329
Kill Difference:3,248
Playtime:81.570 hours
Usage:4%
Score:1.714m
Score/min:350
Driving Accuracy:33.708%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,471
V. Kills:2,291 151%
Deaths:581
KDR:5.974
Accuracy:52.418% C+
KPH:28.200 C*
VKPH:18.600 B+
Saron HRB
B+
Kills:1,120
V. Kills:845 132%
Deaths:157
KDR:7.134
Accuracy:47.962% B+
KPH:27.800 C**
VKPH:20.900 B+
E540 Halberd
B**
Kills:1,013
V. Kills:640 158%
Deaths:110
KDR:9.209
Accuracy:53.325% B++
KPH:36.600 B+
VKPH:23.200 B**
Supernova VPC
C+
Kills:144
V. Kills:28 N/A
Deaths:14
KDR:10.286
Accuracy:45.751% D
KPH:40 C+
VKPH:7.800 C+
Supernova PC
C++
Kills:135
V. Kills:63 211%
Deaths:45
KDR:3
Accuracy:49.676% C++
KPH:19 C
VKPH:8.900 C++
Proton II PPA
A**
Kills:129
V. Kills:8 N/A
Deaths:3
KDR:43
Accuracy:32.595% A
KPH:126.100 A**
VKPH:7.800 A*
Kills:6,012 (3,750 + 2,262)
Deaths:910
KDR:6.607
VKDR:4.258
Vehicle Kills:3,875
Kill Difference:5,102
Playtime:203.033 hours
Usage:9%
Score:6.833m
Score/min:561
Driving Accuracy:49.676%
Gunner Accuracy:32.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:1,052
V. Kills:615 171%
Deaths:141
KDR:7.461
Accuracy:60.209% B
KPH:49.900 C**
VKPH:29.100 B*
Saron HRB-H
B*
Kills:771
V. Kills:575 134%
Deaths:152
KDR:5.072
Accuracy:55.609% C+
KPH:44.100 B+
VKPH:32.900 B*
Proton II PPA-H
A**
Kills:369
V. Kills:19 N/A
Deaths:15
KDR:24.600
Accuracy:40.625% B
KPH:203.600 A**
VKPH:10.500 B**
G40-F Ranger
B**
Kills:356
V. Kills:199 178%
Deaths:17
KDR:20.941
Accuracy:35.780% B+
KPH:52.900 B**
VKPH:29.600 B**
M40 Fury-H
A*
Kills:354
V. Kills:24 N/A
Deaths:18
KDR:19.667
Accuracy:41.381% C+
KPH:188.100 A*
VKPH:12.800 C+
M12 Kobalt-H
C
Kills:56
V. Kills:2 N/A
Deaths:4
KDR:14
Accuracy:21.404% C
KPH:82.900 D
VKPH:3 D
Kills:2,958 (0 + 2,958)
Deaths:347
KDR:8.524
VKDR:4.133
Vehicle Kills:1,434
Kill Difference:2,611
Playtime:49.705 hours
Usage:2%
Score:2.768m
Score/min:928
Driving Accuracy:N/A%
Gunner Accuracy:21.404%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:553
V. Kills:24 N/A
Deaths:36
KDR:15.361
Accuracy:20.617% B+
KPH:65.700 C+
VKPH:2.900 C+
M40 Fury
A++
Kills:325
V. Kills:70 458%
Deaths:22
KDR:14.773
Accuracy:42.478% B++
KPH:83.600 A+
VKPH:18 A++
M40 Fury
A+
Kills:139
V. Kills:20 N/A
Deaths:16
KDR:8.688
Accuracy:39.566% C**
KPH:94 A+
VKPH:13.500 B
M12 Kobalt
C++
Kills:126
V. Kills:7 N/A
Deaths:8
KDR:15.750
Accuracy:20.735% B+
KPH:62.100 C+
VKPH:3.500 C++
Kills:1,143 (0 + 1,143)
Deaths:82
KDR:13.939
VKDR:1.476
Vehicle Kills:121
Kill Difference:1,061
Playtime:15.816 hours
Usage:1%
Score:0.452m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:20.735%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,7623,4715815.974C+3.8852.418%C+1.008%D-28.2C*18.6B+535123.3h4.5B+8.7B+
Betelgeuse 54-A 2,4192,3971,3791.738C0.3525.547%C+25.824%D47.8C--N/A17250.1h10.4C*40.8C++
NS-11C 2,2052,1822,4900.876C+1.2126.803%B+14.207%D-14.6DN/A50149.6h12.3B+46.1B+
Orion VS54 2,1792,1661,3391.618C++0.4722.512%C**22.992%C37.3C*N/A18258h10.4B*46.4C*
Tank Mine 3,2852,03017711.469S9.3826.628%C--N/A186.2A++115.1A++246810.9h1.3B**4.8B*
Terminus VX-9 2,0131,9951,3521.476C+0.6125.56%C+19.198%D-34.8C+N/A9657.4h11B+42.8B+
Frag Grenade 1,8261,80811808N/A1,805.9157.597%A++N/A821.8A+8.2C+28292.2h2.5A4.4B**
L100 Python HESH 1,4171,3188216.073B+13.9857.129%B**1.366%C+94.1A++7.1C37114h2.2B++3.9B**
Eclipse VE3A 1,3101,3038161.597C++0.4929.366%B+15.119%D--39.6C+N/A9832.9h11.6C**39.6B+
C-4 1,5981,2654342.915B**0.8319.241%D*N/A166.4A++43.8B**13747.6h0.9B**4.7B+
Pulsar C 1,2491,2389471.307C++0.7825.824%C**21.163%C18.6C-N/A7466.4h9.9B++38.4B+
Serpent VE92 1,2381,2296371.929B++0.1628.617%B**22.457%B+40.3B+N/A12830.5h9.8B*34.3B*
Light PPA 1,2731,2242335.253C*3.1643.88%B+N/A58.6B+2.3C--18720.9h8.7B+19.8B+
VE-S Canis 1,2281,2117941.525B0.5633.115%B**17.259%C42.6C++N/A9828.4h9.6B++29B+
Sticky Grenade 1,2271,20511205N/A1,202.9167.84%A++N/A1506.3B**27.5A+56350.8h1.6B++2.4B++
Eridani SX5-AE 1,1971,1849621.231C0.8631.657%B+11.655%F30.4DN/A7638.9h10.8C++34.2B
MANA Anti-Personnel Turret 1,2061,1823413.466N/A1.3821.219%UN/A11820U240U22256000.1h18.4T*86.7T*
VX6-7 1,1891,1828191.443C++0.6524.113%C+16.498%D22.7CN/A8252h11.2B+46.5B+
Solstice VE3 1,1881,1807871.499B**0.5927.467%B*16.61%D22.1C++N/A12853.5h11B*39.9B+
Flare VE6 1,1851,1808391.406C+0.6822.537%C+18.559%D-39.7C+N/A13929.7h9.3B+41.1B+
H-V45 AE 1,1831,1727451.573C+0.5227.114%C19.283%D*38.4C-N/A9530.5h11.5C*42.5C++
VX29 Polaris 1,1661,1646611.761C**0.3324.369%C++19.931%C-49.5C*N/A14223.5h9.9B*40.6B+
NS-15M AE 1,1701,1647911.472C0.6224.903%C+19.845%D-36.6C--N/A9131.8h12.6C50.5C+
SVA-88 1,1681,1616411.811C+0.2826.079%B+25.065%C+49.6C++N/A14823.4h10.3B++39.4B+
NS-15M1 1,1711,1607001.657C++0.4325.29%B+18.276%D44.3C++N/A12226.2h9.8B**38.9B++
Equinox VE2 Burst 1,1681,1607101.634C+0.4627.509%C+18.104%D*45.1C+N/A17125.7h10.8B++39.4B+
H-V45 1,1671,1577711.501C++0.5921.855%C-12.619%D*31.3C+N/A11137h11.7B++53.6C**
NS-11A 1,1651,1538641.334C++0.7623.246%C12.836%D*29C+N/A12339.8h11B**47.2B+
Corvus VA55 1,1561,1498521.349B0.7423.565%C+15.84%D--31C++N/A8737.1h9.7B**41.2B+
Saron HRB 1,9651,1201577.134B+5.0447.962%B+N/A27.7C**20.9B+62040.4h17.2B*35.8B*
Parallax VX3-AE 1,0941,0922135.127B+3.0445.79%B+86.539%B*35.7C--N/A10430.6h1.7B+3.7B+
E540 Halberd-H 1,6671,0521417.461C+5.3760.209%BN/A49.9C**29.1B*93921.1h5.9C*9.7B+
E540 Halberd 1,6531,0131109.209C+7.1253.325%B++N/A36.7B+23.2B**64027.6h5.3B+10B++
L100 Python HEAT 1,2129644720.511M**18.4259.496%B*3.216%B+64.3A**16.5B*41815h3.8B**6.3A
Proximity Mine 9259242034.552C**2.4646.782%B+N/A151.5B+N/A6016.1h1.9C++4.1B+
NS-44 Commissioner AE 9239199540.963C+1.1343.996%C*18.825%D35.6C--N/A9825.8h3B+6.9B+
Saron Laser Cannon 1,5388724561.912C++0.1827.413%DN/A14.8C++11.3C**19558.8h85.4B++311.6B+
Darkstar 8738646381.354C+0.7426.631%C+18.634%D-35.1C-N/A9124.6h12.4C**46.6C*
L100 Python AP 1,4578547411.541A+9.4558.026%C*2.576%C+35.3C**24.9B**39024.2h5.4B+9.2B+
Dual Photon Pods 1,0438157810.449B++8.3657.247%B+N/A104.5B+29.2B**7847.8h17.8B+31B++
Saron HRB-H 1,3467711525.072C+2.9855.609%C+1.167%C44.1B+32.9B*113417.5h19.1B++34.4B++
Maelstrom Turbo Laser 1,1986925971.159C+0.9325.94%D-N/A12.4C9.1C+16355.7h84.3B+325.1C**
NS Decimator 1,0676884761.445B+0.6456.108%D2.18%C+37C++20.4B+35318.6h4.1B+7.4C**
MKV-B Suppressed 6486464741.363B+0.7334.819%A++12.539%D*38.5C++N/A10016.8h10.1B**29.1B*
Ghost 5815792282.539C+0.4545.186%B**69.257%C++28.7CN/A12720.2h2.1B+4.6B+
NS-7 PDW 5595565541.004C++1.0928.956%B*9.712%D*18.5C-N/A7830h13.4B+46.1B+
M12 Kobalt 5775533615.361C+13.2720.617%B+17.179%C65.8C+2.9C+2658.4h16.4B+79.8B+
Skyguard 781402874.621B++2.5333.708%B++1.741%C+14.2C+13.3B**27028.4h133.8C+397C**
Proton II PPA-H 3883691524.6B**22.5140.625%B1.084%D205M10.6A8161.8h9.5B23.3B+
G40-F Ranger 5553561720.941B**18.8535.78%B+N/A53.1A29.7B**4636.7h52.4B++146.4B++
M40 Fury-H 3783541819.667B++17.5841.381%C+N/A186.3A*12.6C+8581.9h5.9B++14.2B++
Ursa 3353321671.988B++0.1023.796%C*19.578%D59.3B++N/A1745.6h8.1B**33.8B++
M40 Fury 3953252214.773A+12.6842.478%B++N/A83.3A+17.9A++7483.9h10.4B++24.6B*
M12 Kobalt 288283835.375B+33.2920.576%C17.668%C+113.2C++2D--2742.5h15B+72.9B+
C-4 ARX 3182671661.608C0.4822.62%D--N/A140.5B+26.8C--6571.9h1B++4.6C++
VE-H Maw 2542531501.687C++0.4023.702%C23.32%C38.9CN/A1506.5h9.8B+41.6C*
Blueshift VM5 2482481012.455C+0.3719.326%C+21.774%C++40B+N/A1696.2h13B**67.5B+
Blueshift VM5 2502481012.455C++0.3719.213%C+17.742%D40B+N/A1896.2h13.1B*68.1B+
Parallax VX3 244244298.414A6.3249.022%A+86.066%B**43.6B*N/A1765.6h1.6B**3.4B**
Eridani SX5 2462442181.119C+0.9728.937%B+12.295%D--24.4C-N/A11610h10.4B+35.9B+
Quasar VM1 225224713.155B**1.0715.873%C+16.518%C-39.3AN/A2265.7h12.8B++80.8B
CAS30 Tank Buster 4052142430.881C1.2155.098%B*1.402%C++7.1C+6.3C+12630.1h53.7C**97.5B+
Quasar VM1 183182493.714B*1.6215.092%D19.231%C41.4B+N/A1824.4h11.8B++78C*
V10 165165354.714B++2.6251.329%A++80.606%B37.5C++N/A1724.4h1.9B++3.6B**
VA39 Spectre 164164582.828B**0.7435.844%B+34.756%C20C+N/A1238.2h4.8B++13.4B++
Nebula VM20 162162662.455C++0.3718.898%C++20.37%C+46.3B*N/A1953.5h14.3B+75.7B+
Nebula VM20 162159533B+0.9120.78%B+22.013%C**54.8A1B++1982.9h13B**62.6B++
Supernova VPC 1721441410.286C+8.2045.751%D1.389%C+40C+7.8C+3583.6h4.2D-9.2D
M40 Fury 159139168.688C**6.6039.566%C**N/A92.7A+13.3C**12171.5h10.4B+26.2B++
Thanatos VE70 1401381410.979C++1.1144.429%B+17.391%C*15.7DN/A1178.8h4.7C*10.7B+
NSX Tengu 1381381111.243C++0.8546.366%A+15.942%D40.6C++N/A1053.4h9.6B*20.7B*
Supernova PC 198135453C0.9149.676%C++N/A19C8.9C++4397.1h5.1C*10.3C**
Proton II PPA 137129343A++40.9132.595%A2.326%C**129A**8A*8241h7.6B++23.4B**
M12 Kobalt 133126815.75B13.6620.735%B+19.841%B+63C+3.5C++2882h19C*91.6B+
NSX Tanto 126123881.398C**0.6926.912%C++26.016%C++35.1C++N/A1433.5h13.2C*49.2C*
Lasher X2 124120921.304B+0.7931.397%B++4.167%C++24CN/A2085h17.2B+54.8B++
C150 Dalton 214115492.347C--0.2624.063%D**N/A1150U990U22300000.1h3.9C**16D
Soldier Soaker 114114681.676B+0.4157.001%A**7.895%D--45.6C+N/A1232.5h5B+8.8A
Beamer VS3 1021011970.513C1.5836.927%A+9.901%F15.3C--N/A1086.6h8.1B+22C**
Spear Anti-Vehicle Phalanx Turret 14293910.333B+8.2453.027%B*5.376%B++54.7B**28.8B++13701.7h7.8B+14.7B++
NS-10 Burster 15784621.355B++0.7328.408%C+N/A6.2C++5.4A16013.6h130.1C*458.1C*
NS-10 Burster 15682621.323B0.7728.83%C+3.659%D6.1C*5.5B**15413.5h133.2B+462.1B
L105 Zephyr 8274145.286C3.2053.895%A1.351%B++740U80U4267300.1h5.8B+10.8B*
Lasher X2 AE 6967371.811B0.2837.566%B**4.478%C**39.4C+1.2C+1031.7h14.8B*39.4B*
Photon A2A Missile Pods 12765115.909C*3.8279.859%C++N/A59.1C*56.4B+14871.1h10.4D13.1D
Rocklet Rifle 14563541.167B*0.9248.825%C-N/A31.5C**41A+5922h19.8A+40.5B*
NSX Naginata 6160193.158A++1.0719.795%C-31.667%B+50C**N/A2071.2h10.3B+52C**
Comet VM2 7856411.366B+0.7234.415%D--3.571%C11.2C+4.4C++2825h22C++63.8C+
M12 Kobalt-H 5856414C11.9121.404%C16.071%C+80D2.9D3890.7h13.4B+62.8B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon183,2261.4h
CAS 14-E0500h
Anti-Vehicle MANA Turret101871.2h
Nano-Armor Kit446643,42542h
Motion Spotter28320.4h
AE Nano-Armor Kit97259,61117.4h
Nanite Revive Grenade08400.2h
Nanite Healing Grenade02750.1h
Spitfire Auto-Turret372,5742.8h
Restoration Kit172780.2h
Welding Device02000.1h
Recon Detection Device1146,20811.7h
Shield Recharging Field212,6420.9h
Ammunition Package574,9412.8h
Medical Kit5235,0656h
Anti-Infantry MANA Turret361,9212.5h
Medical Applicator339144,5189.8h
Nano-Repair Grenade06520.2h
Snowman Soldier62920.2h
Hardlight Barrier31150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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