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Praetor Grouchy GaryGnu[EKUS] GaryGnu
VS BR 84

KDR: 2.08

Score: 59m

Last Seen: Feb 18th, 2019 8:28 PM
- OFFLINE - 62.4 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Emerald - Outfit Member of Purple PomPoms Cavalry Outfit[EKUS] Purple PomPoms Cavalry Outfit
VS outfit on Emerald

Members: 10
Level Progress (to 85): 88%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Orion VS54 NS-11C Tank Mine Terminus VX-9 Frag Grenade L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $751,851 MLG Score: 601
Fun Score: N/A
Cheeseburgers Flipped: 267TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.98%18.379%4783199132,3191.929720.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.444%0.958B*-0.355C--0.425C--HEAD + (~5.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.455B+10.60.259C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.21%0.782%307410182,940108014972.72222196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.838%-0.548D-0.755D-0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1150.286C*370.301C*77.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.733%1.594%601710157,216162836834.43243196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%-0.211C-0.655D0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.243C++11.30.096C+17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.33%2.577%4771310095,936175432673.38234182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.829%0.387C**-0.454D0.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.762B++11.40.712B++16.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.512%75.378%477510171,718145151.1832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.955%1.274A0.54B+0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+2.20.32C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.452%17.391%47711021138136820.100877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.252C*0.569B+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.194C++4.70.025C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple PomPoms Cavalry Outfit[EKUS] Purple PomPoms Cavalry Outfit
VS outfit on Emerald

Members: 10
59m502.9%509 (30.5k)448 (26.9k)2.0848968,17832,7012.5020684 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022298821.052%12.096%25504:0226

14% Combat Medic50% Engineer16% Heavy Assault8% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 9:03 PMJun 16th, 2017 2:19 AMFeb 21st, 2019 1:59 AM (3h) (PST)Feb 18th, 2019 4:30 PM (3d) (PST)Feb 18th, 2019 4:28 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6481365120.5180.2480.0633.0550.090601

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8768,17730,69931154183526,898

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2194.3h/91.4d 13,642 8,247 25,197 402.2k 2,349 6,196 11,797 85.3m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:2,004
Deaths:2,266
KDR:0.884
Accuracy:26.938% B+
HSR:13.822% D-
Pulsar C
C**
Kills:1,238
Deaths:947
KDR:1.307
Accuracy:25.824% C**
HSR:21.163% C
Eclipse VE3A
B+
Kills:1,234
Deaths:776
KDR:1.590
Accuracy:29.437% B+
HSR:15.559% D-
Serpent VE92
B**
Kills:1,229
Deaths:637
KDR:1.929
Accuracy:28.617% B**
HSR:22.457% B+
VX6-7
C+
Kills:1,182
Deaths:819
KDR:1.443
Accuracy:24.113% C+
HSR:16.498% D
Solstice VE3
B*
Kills:1,180
Deaths:787
KDR:1.499
Accuracy:27.467% B*
HSR:16.610% C--
Thanatos VE70
B+
Kills:138
Deaths:141
KDR:0.979
Accuracy:44.452% B+
HSR:17.391% C**
NSX Tanto
C++
Kills:123
Deaths:88
KDR:1.398
Accuracy:26.912% C++
HSR:26.016% C++
Kills:8,328
Deaths (as Engineer):6,461
Deaths (to Engineers):7,635
KDR:1.28896
Kill Difference:1,867
Playtime:1,098.953 hours
Usage:50%
Score:36.475m
Score/min:553
Accuracy (listed only):29.220%
HSR (listed only):18.690%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,397
Deaths:1,379
KDR:1.738
Accuracy:25.547% C+
HSR:25.824% D
Orion VS54
B
Kills:2,145
Deaths:1,318
KDR:1.627
Accuracy:22.468% B
HSR:22.937% C
Flare VE6
C+
Kills:1,180
Deaths:839
KDR:1.406
Accuracy:22.537% C+
HSR:18.559% D-
VX29 Polaris
C++
Kills:1,164
Deaths:661
KDR:1.761
Accuracy:24.369% C++
HSR:19.931% C
NS-15M AE
C+
Kills:1,163
Deaths:788
KDR:1.476
Accuracy:24.907% C+
HSR:19.862% D-
SVA-88
B+
Kills:1,161
Deaths:641
KDR:1.811
Accuracy:26.079% B+
HSR:25.065% C+
NS-15M1
B+
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:25.290% B+
HSR:18.276% D
Ursa
C*
Kills:332
Deaths:167
KDR:1.988
Accuracy:23.796% C*
HSR:19.578% D
VE-H Maw
C
Kills:189
Deaths:104
KDR:1.817
Accuracy:24.246% C
HSR:22.222% C-
Lasher X2
B**
Kills:114
Deaths:85
KDR:1.341
Accuracy:32.607% B**
HSR:4.386% C*
Lasher X2 AE
B**
Kills:67
Deaths:37
KDR:1.811
Accuracy:37.566% B**
HSR:4.478% C**
NSX Naginata
B+
Kills:60
Deaths:19
KDR:3.158
Accuracy:19.795% C-
HSR:31.667% B+
Kills:11,132
Deaths (as Heavy Assault):6,738
Deaths (to Heavy Assaults):8,405
KDR:1.65212
Kill Difference:4,394
Playtime:342.215 hours
Usage:16%
Score:6.720m
Score/min:327
Accuracy (listed only):25.767%
HSR (listed only):19.399%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:2,004
Deaths:2,266
KDR:0.884
Accuracy:26.938% B+
HSR:13.822% D-
Pulsar C
C**
Kills:1,238
Deaths:947
KDR:1.307
Accuracy:25.824% C**
HSR:21.163% C
Eclipse VE3A
B+
Kills:1,234
Deaths:776
KDR:1.590
Accuracy:29.437% B+
HSR:15.559% D-
Serpent VE92
B**
Kills:1,229
Deaths:637
KDR:1.929
Accuracy:28.617% B**
HSR:22.457% B+
Eridani SX5-AE
B+
Kills:1,184
Deaths:962
KDR:1.231
Accuracy:31.657% B+
HSR:11.655% D**
VX6-7
C+
Kills:1,182
Deaths:819
KDR:1.443
Accuracy:24.113% C+
HSR:16.498% D
Solstice VE3
B*
Kills:1,180
Deaths:787
KDR:1.499
Accuracy:27.467% B*
HSR:16.610% C--
VE-S Canis
B**
Kills:1,174
Deaths:762
KDR:1.541
Accuracy:33.528% B**
HSR:17.291% C
MKV-B Suppressed
A+
Kills:646
Deaths:474
KDR:1.363
Accuracy:34.819% A+
HSR:12.539% D--
NS-7 PDW
B*
Kills:529
Deaths:509
KDR:1.039
Accuracy:28.982% B*
HSR:10.019% D*
Eridani SX5
B+
Kills:244
Deaths:218
KDR:1.119
Accuracy:28.937% B+
HSR:12.295% D--
Thanatos VE70
B+
Kills:138
Deaths:141
KDR:0.979
Accuracy:44.452% B+
HSR:17.391% C**
NSX Tengu
A+
Kills:138
Deaths:111
KDR:1.243
Accuracy:46.366% A+
HSR:15.942% D
NSX Tanto
C++
Kills:123
Deaths:88
KDR:1.398
Accuracy:26.912% C++
HSR:26.016% C++
Kills:12,243
Deaths (as Light Assault):9,497
Deaths (to Light Assaults):6,043
KDR:1.28914
Kill Difference:2,746
Playtime:243.181 hours
Usage:11%
Score:4.775m
Score/min:327
Accuracy (listed only):31.289%
HSR (listed only):16.376%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,942
Deaths:1,296
KDR:1.498
Accuracy:25.459% C+
HSR:19.259% D-
Eridani SX5-AE
B+
Kills:1,184
Deaths:962
KDR:1.231
Accuracy:31.657% B+
HSR:11.655% D**
VE-S Canis
B**
Kills:1,174
Deaths:762
KDR:1.541
Accuracy:33.528% B**
HSR:17.291% C
H-V45 AE
C+
Kills:1,172
Deaths:744
KDR:1.575
Accuracy:27.121% C+
HSR:19.283% D*
Equinox VE2 Burst
C+
Kills:1,160
Deaths:710
KDR:1.634
Accuracy:27.509% C+
HSR:18.104% D--
H-V45
C-
Kills:1,157
Deaths:771
KDR:1.501
Accuracy:21.855% C-
HSR:12.619% D*
NS-11A
C
Kills:1,153
Deaths:864
KDR:1.334
Accuracy:23.246% C
HSR:12.836% D*
Corvus VA55
C+
Kills:1,149
Deaths:852
KDR:1.349
Accuracy:23.565% C+
HSR:15.840% D--
Darkstar
C+
Kills:852
Deaths:630
KDR:1.352
Accuracy:26.709% C+
HSR:18.427% D
MKV-B Suppressed
A+
Kills:646
Deaths:474
KDR:1.363
Accuracy:34.819% A+
HSR:12.539% D--
NS-7 PDW
B*
Kills:529
Deaths:509
KDR:1.039
Accuracy:28.982% B*
HSR:10.019% D*
Eridani SX5
B+
Kills:244
Deaths:218
KDR:1.119
Accuracy:28.937% B+
HSR:12.295% D--
Thanatos VE70
B+
Kills:138
Deaths:141
KDR:0.979
Accuracy:44.452% B+
HSR:17.391% C**
NSX Tengu
A+
Kills:138
Deaths:111
KDR:1.243
Accuracy:46.366% A+
HSR:15.942% D
Kills:12,638
Deaths (as Combat Medic):9,044
Deaths (to Combat Medics):3,522
KDR:1.39739
Kill Difference:3,594
Playtime:300.351 hours
Usage:14%
Score:7.019m
Score/min:389
Accuracy (listed only):30.300%
HSR (listed only):15.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B+
Kills:1,184
Deaths:962
KDR:1.231
Accuracy:31.657% B+
HSR:11.655% D**
VE-S Canis
B**
Kills:1,174
Deaths:762
KDR:1.541
Accuracy:33.528% B**
HSR:17.291% C
NS-44 Commissioner AE
C*
Kills:715
Deaths:746
KDR:0.958
Accuracy:43.876% C*
HSR:18.182% D-
MKV-B Suppressed
A+
Kills:646
Deaths:474
KDR:1.363
Accuracy:34.819% A+
HSR:12.539% D--
Ghost
B*
Kills:579
Deaths:228
KDR:2.539
Accuracy:45.186% B*
HSR:69.257% C++
Parallax VX3-AE
B*
Kills:566
Deaths:91
KDR:6.220
Accuracy:44.960% B+
HSR:87.279% B*
NS-7 PDW
B*
Kills:529
Deaths:509
KDR:1.039
Accuracy:28.982% B*
HSR:10.019% D*
Eridani SX5
B+
Kills:244
Deaths:218
KDR:1.119
Accuracy:28.937% B+
HSR:12.295% D--
Parallax VX3
A+
Kills:244
Deaths:29
KDR:8.414
Accuracy:49.022% A+
HSR:86.066% B**
V10
A+
Kills:165
Deaths:35
KDR:4.714
Accuracy:51.329% A+
HSR:80.606% B
VA39 Spectre
B+
Kills:164
Deaths:58
KDR:2.828
Accuracy:35.844% B+
HSR:34.756% C
NSX Tengu
A+
Kills:138
Deaths:111
KDR:1.243
Accuracy:46.366% A+
HSR:15.942% D
Soldier Soaker
A**
Kills:114
Deaths:68
KDR:1.676
Accuracy:57.001% A**
HSR:7.895% D*
Beamer VS3
A+
Kills:101
Deaths:197
KDR:0.513
Accuracy:36.927% A+
HSR:9.901% F
Kills:6,563
Deaths (as Infiltrator):4,488
Deaths (to Infiltrators):4,120
KDR:1.46234
Kill Difference:2,075
Playtime:167.738 hours
Usage:8%
Score:2.985m
Score/min:297
Accuracy (listed only):40.602%
HSR (listed only):33.835%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:248
Deaths:101
KDR:2.455
Accuracy:19.326% C+
HSR:21.774% C++
Blueshift VM5
C+
Kills:248
Deaths:101
KDR:2.455
Accuracy:19.213% C+
HSR:17.742% D
Quasar VM1
C++
Kills:224
Deaths:71
KDR:3.155
Accuracy:15.873% C++
HSR:16.518% C-
Quasar VM1
C
Kills:182
Deaths:49
KDR:3.714
Accuracy:15.092% D
HSR:19.231% C
Nebula VM20
C++
Kills:162
Deaths:65
KDR:2.492
Accuracy:18.847% C++
HSR:20.370% C+
Nebula VM20
B+
Kills:159
Deaths:52
KDR:3.058
Accuracy:20.706% B+
HSR:22.013% C**
NS-10 Burster
C+
Kills:84
Deaths:62
KDR:1.355
Accuracy:28.408% C+
HSR:0% F
NS-10 Burster
C+
Kills:82
Deaths:62
KDR:1.323
Accuracy:28.830% C+
HSR:3.659% D
Comet VM2
C
Kills:56
Deaths:41
KDR:1.366
Accuracy:34.415% D-
HSR:3.571% C
Kills:1,445
Deaths (as MAX Suit):302
Deaths (to MAX Suits):1,541
KDR:4.78477
Kill Difference:1,143
Playtime:33.499 hours
Usage:2%
Score:1.050m
Score/min:522
Accuracy (listed only):22.301%
HSR (listed only):13.875%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,193
V. Kills:47 N/A
Deaths:232
KDR:5.142
Accuracy:43.903% B+
KPH:58.700 B+
VKPH:2.300 C--
Saron Laser Cannon
C**
Kills:872
V. Kills:666 131%
Deaths:455
KDR:1.916
Accuracy:27.413% D
KPH:14.800 C++
VKPH:11.300 C**
Dual Photon Pods
B*
Kills:661
V. Kills:205 321%
Deaths:75
KDR:8.813
Accuracy:57.334% B+
KPH:90 C**
VKPH:27.900 B*
Maelstrom Turbo Laser
C
Kills:390
V. Kills:332 117%
Deaths:501
KDR:0.778
Accuracy:26.245% D-
KPH:8.900 C--
VKPH:7.500 C
Photon A2A Missile Pods
B
Kills:57
V. Kills:56 100%
Deaths:11
KDR:5.182
Accuracy:77.932% C
KPH:54 C++
VKPH:53.100 B
Kills:3,173 (2,455 + 0)
Deaths:1,274
KDR:2.491
VKDR:1.025
Vehicle Kills:1,306
Kill Difference:1,899
Playtime:131.588 hours
Usage:6%
Score:1.766m
Score/min:224
Piloting Accuracy:26.245%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:214
V. Kills:191 111%
Deaths:243
KDR:0.881
Accuracy:55.098% B**
KPH:7.100 C+
VKPH:6.300 C
C150 Dalton
U
Kills:115
V. Kills:99 115%
Deaths:49
KDR:2.347
Accuracy:24.063% D**
KPH:414,000 U
VKPH:356,400 U
L105 Zephyr
U
Kills:74
V. Kills:8 N/A
Deaths:14
KDR:5.286
Accuracy:53.895% A
KPH:266,400 U
VKPH:28,800 U
Kills:403 (214 + 189)
Deaths:306
KDR:1.317
VKDR:0.974
Vehicle Kills:298
Kill Difference:97
Playtime:30.084 hours
Usage:1%
Score:0.491m
Score/min:272
Piloting Accuracy:55.098%
Gunner Accuracy:53.895%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,318
V. Kills:99 N/A
Deaths:82
KDR:16.073
Accuracy:57.129% B*
KPH:94.100 A++
VKPH:7.100 C
L100 Python HEAT
A**
Kills:964
V. Kills:248 387%
Deaths:47
KDR:20.511
Accuracy:59.496% B*
KPH:64.400 A**
VKPH:16.600 B**
L100 Python AP
A
Kills:826
V. Kills:594 139%
Deaths:74
KDR:11.162
Accuracy:58.038% C*
KPH:34.500 B+
VKPH:24.800 A
Skyguard
B**
Kills:402
V. Kills:379 106%
Deaths:87
KDR:4.621
Accuracy:33.708% B++
KPH:14.200 C++
VKPH:13.400 B**
Kills:3,510 (3,510 + 0)
Deaths:290
KDR:12.103
VKDR:4.552
Vehicle Kills:1,320
Kill Difference:3,220
Playtime:81.282 hours
Usage:4%
Score:1.704m
Score/min:349
Driving Accuracy:33.708%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:3,427
V. Kills:2,271 151%
Deaths:578
KDR:5.929
Accuracy:52.351% C+
KPH:28 B+
VKPH:18.600 B*
Saron HRB
B++
Kills:1,120
V. Kills:845 132%
Deaths:157
KDR:7.134
Accuracy:47.962% B+
KPH:27.800 C**
VKPH:20.900 B++
E540 Halberd
B**
Kills:1,013
V. Kills:640 158%
Deaths:110
KDR:9.209
Accuracy:53.325% B++
KPH:36.600 B+
VKPH:23.200 B**
Supernova VPC
C++
Kills:144
V. Kills:28 N/A
Deaths:14
KDR:10.286
Accuracy:45.751% D
KPH:40 C+
VKPH:7.800 C++
Supernova PC
C*
Kills:135
V. Kills:63 211%
Deaths:45
KDR:3
Accuracy:49.676% C++
KPH:19 C
VKPH:8.900 C*
Proton II PPA
A**
Kills:129
V. Kills:8 N/A
Deaths:3
KDR:43
Accuracy:32.595% A
KPH:126.100 A**
VKPH:7.800 A*
Kills:5,968 (3,706 + 2,262)
Deaths:907
KDR:6.580
VKDR:4.250
Vehicle Kills:3,855
Kill Difference:5,061
Playtime:202.123 hours
Usage:9%
Score:6.812m
Score/min:562
Driving Accuracy:49.676%
Gunner Accuracy:32.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:991
V. Kills:588 168%
Deaths:132
KDR:7.508
Accuracy:60.131% B
KPH:49.900 C**
VKPH:29.600 B**
Saron HRB-H
B*
Kills:771
V. Kills:575 134%
Deaths:152
KDR:5.072
Accuracy:55.609% C+
KPH:44.100 B+
VKPH:32.900 B*
Proton II PPA-H
A**
Kills:369
V. Kills:19 N/A
Deaths:15
KDR:24.600
Accuracy:40.589% B+
KPH:204.100 A**
VKPH:10.500 A
M40 Fury-H
A*
Kills:354
V. Kills:24 N/A
Deaths:18
KDR:19.667
Accuracy:41.381% C+
KPH:188.100 A*
VKPH:12.800 C+
G40-F Ranger
A
Kills:350
V. Kills:195 179%
Deaths:17
KDR:20.588
Accuracy:35.835% B+
KPH:54.400 A
VKPH:30.300 B**
M12 Kobalt-H
C
Kills:55
V. Kills:2 N/A
Deaths:4
KDR:13.750
Accuracy:21.377% C
KPH:81.800 D
VKPH:3 D
Kills:2,890 (0 + 2,890)
Deaths:338
KDR:8.550
VKDR:4.151
Vehicle Kills:1,403
Kill Difference:2,552
Playtime:48.182 hours
Usage:2%
Score:2.724m
Score/min:942
Driving Accuracy:N/A%
Gunner Accuracy:21.377%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:483
V. Kills:21 N/A
Deaths:32
KDR:15.094
Accuracy:19.717% B
KPH:65.800 C+
VKPH:2.900 C+
M40 Fury
A++
Kills:325
V. Kills:70 458%
Deaths:22
KDR:14.773
Accuracy:42.478% B++
KPH:83.600 A++
VKPH:18 A++
M40 Fury
A+
Kills:139
V. Kills:20 N/A
Deaths:16
KDR:8.688
Accuracy:39.566% C**
KPH:94 A+
VKPH:13.500 B
M12 Kobalt
C**
Kills:113
V. Kills:7 N/A
Deaths:8
KDR:14.125
Accuracy:21.505% B+
KPH:64.200 C+
VKPH:4 C**
Kills:1,060 (0 + 1,060)
Deaths:78
KDR:13.590
VKDR:1.513
Vehicle Kills:118
Kill Difference:982
Playtime:14.472 hours
Usage:1%
Score:0.438m
Score/min:505
Driving Accuracy:N/A%
Gunner Accuracy:21.505%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,6983,4275785.929C++3.8452.351%C+1.021%D--28B+18.6B*536122.4h4.6B+8.7B+
Betelgeuse 54-A 2,4192,3971,3791.738C0.3525.547%C+25.824%D47.8C-N/A17150.1h10.4C*40.8C*
Orion VS54 2,1572,1451,3181.627C*0.4622.468%B22.937%C37.5C**N/A18357.2h10.4B*46.4C*
NS-11C 2,0252,0042,2660.884C+1.2026.938%B+13.822%D-14.4C--N/A50138.9h12.2B+45.4B+
Tank Mine 3,2291,99217611.318S9.2326.611%C--N/A186.2A++115.6A++248610.7h1.3B**4.9B*
Terminus VX-9 1,9571,9421,2961.498C++0.5925.459%C+19.259%D-35.2C+N/A9855.2h10.9B++42.8B+
Frag Grenade 1,8191,80211802N/A1,799.9257.668%A++N/A819.1A+7.7C+28272.2h2.5A4.4B**
L100 Python HESH 1,4171,3188216.073B+13.9957.129%B*1.366%C94.1A++7.1C37014h2.2B**3.9B**
Pulsar C 1,2491,2389471.307C++0.7825.824%C**21.163%C18.6CN/A7466.4h9.9B++38.4B+
C-4 1,5551,2344292.876B**0.7919.12%D*N/A166.8A*43.4B**13737.4h0.9B**4.7B+
Eclipse VE3A 1,2411,2347761.59C++0.4929.437%B+15.559%D-39.8C+N/A9831h11.5C**39B+
Serpent VE92 1,2381,2296371.929B*0.1628.617%B**22.457%B+40.3B+N/A12830.5h9.8B**34.3B*
Light PPA 1,2401,1932325.142C*3.0643.903%B+N/A58.8B+2.3C--18820.3h8.7B+19.7B+
Eridani SX5-AE 1,1971,1849621.231C0.8531.657%B+11.655%D**30.4DN/A7638.9h10.8C*34.2B
VX6-7 1,1891,1828191.443C++0.6424.113%C+16.498%D22.7CN/A8252h11.2B+46.5B+
Solstice VE3 1,1881,1807871.499B**0.5927.467%B*16.61%C--22.1C*N/A12853.4h11B*39.9B+
Flare VE6 1,1851,1808391.406C++0.6822.537%C+18.559%D-39.7C+N/A13929.7h9.3B+41.1B+
VE-S Canis 1,1901,1747621.541B0.5433.528%B**17.291%C44C++N/A10126.7h9.4B++28.2B++
H-V45 AE 1,1831,1727441.575C+0.5127.121%C+19.283%D*38.6CN/A9530.4h11.5C**42.5C*
VX29 Polaris 1,1661,1646611.761C**0.3224.369%C++19.931%C49.5C**N/A14223.5h9.9B*40.6B+
NS-15M AE 1,1691,1637881.476C0.6124.907%C+19.862%D-36.7C--N/A9131.7h12.6C+50.4C+
SVA-88 1,1681,1616411.811C++0.2726.079%B+25.065%C+49.6C*N/A14823.4h10.3B++39.4B+
NS-15M1 1,1711,1607001.657C*0.4325.29%B+18.276%D44.3C*N/A12226.2h9.8B**38.9B++
Equinox VE2 Burst 1,1681,1607101.634C+0.4527.509%C+18.104%D--45.1C+N/A17125.7h10.8B++39.4B+
H-V45 1,1671,1577711.501C++0.5821.855%C-12.619%D*31.3C+N/A11037h11.7B++53.6C**
NS-11A 1,1651,1538641.334C+0.7523.246%C12.836%D*29C+N/A12339.8h11B**47.2B+
Corvus VA55 1,1561,1498521.349B0.7423.565%C+15.84%D--31C++N/A8737.1h9.7B**41.2B+
Sticky Grenade 1,1491,13111131N/A1,128.9268.58%A++N/A1615.7A+25.7A+58940.7h1.6B++2.3B*
Saron HRB 1,9651,1201577.134B+5.0547.962%B+N/A27.7C**20.9B++62040.4h17.2B*35.8B*
E540 Halberd 1,6531,0131109.209C++7.1253.325%B++N/A36.7B+23.2B**63827.6h5.3B+10B++
E540 Halberd-H 1,5799911327.508C+5.4260.131%BN/A49.8C**29.5B**96319.9h5.9C*9.8B+
L100 Python HEAT 1,2129644720.511S18.4359.496%B*3.216%B+64.3A**16.5B**41715h3.8B**6.3A
MANA Anti-Personnel Turret 9519342683.485N/A1.4020.812%UN/A9340U170U17886600.1h17.7T*85.3T*
Proximity Mine 9189172004.585C*2.5046.881%B+N/A152.8B++N/A6086h1.9C++4.1B+
Saron Laser Cannon 1,5388724551.916C++0.1727.413%DN/A14.8C++11.3C**19458.8h85.4B++311.6B+
Darkstar 8618526301.352C+0.7326.709%C+18.427%D35.2CN/A9124.2h12.4C**46.5C*
L100 Python AP 1,4208267411.162A+9.0858.038%C*2.542%C+34.6B+24.9A38923.9h5.5B+9.4B+
Saron HRB-H 1,3467711525.072C++2.9955.609%C+1.167%C44.1B+32.9B*113417.5h19.1B++34.4B++
NS-44 Commissioner AE 7187157460.958C1.1343.876%C*18.182%D-36.9C-N/A10319.4h3B+6.9B+
NS Decimator 1,0556804661.459B+0.6356.307%C--2.206%C+37.4C*20.6B+35518.2h4.1B+7.3B
Dual Photon Pods 866661758.813B+6.7357.334%B+1.21%C+90.5C**28.1B*7607.3h19B+33.2B+
MKV-B Suppressed 6486464741.363C*0.7234.819%A+12.539%D--38.5C*N/A10016.8h10.1B**29.1B*
Ghost 5815792282.539C+0.4545.186%B*69.257%C++28.7CN/A12620.2h2.1B+4.6B+
Parallax VX3-AE 568566916.22B+4.1444.96%B+87.279%B*38CN/A12714.9h1.8C**3.9B+
NS-7 PDW 5325295091.039C*1.0528.982%B*10.019%D*20.3CN/A8426.1h13.3B+46.1B+
M12 Kobalt 5044833215.094C+13.0119.717%B16.977%C66.2C+2.9C+2807.3h15.6B+79.3B+
Skyguard 781402874.621B*2.5433.708%B++1.741%C14.2C++13.3B**27028.4h133.8C+397B
Maelstrom Turbo Laser 7223905010.778C1.3126.245%D-N/A8.9C--7.5C16144h113C++430.5C+
Proton II PPA-H 3883691524.6B**22.5240.589%B+1.084%D205A**10.6A8171.8h9.4C**23.3B+
M40 Fury-H 3783541819.667B+17.5841.381%C+N/A186.3A*12.6C+8581.9h5.9B+14.2B++
G40-F Ranger 5453501720.588B**18.5035.835%B+N/A54.7A30.5B**4746.4h51.3B+143.2B++
Ursa 3353321671.988B*0.1023.796%C*19.578%D59.3B*N/A1735.6h8.1B**33.8B++
M40 Fury 3953252214.773A+12.6942.478%B++N/A83.3A++17.9A++7483.9h10.4B+24.6B*
M12 Kobalt 277272738.857B++36.7720.798%C18.015%C++118.3C*2.2D--2932.3h14.9B+71.5B+
C-4 ARX 2972521611.565C0.5222.572%D-N/A132.6B+23.7D6261.9h1.1B+4.7C++
Blueshift VM5 2482481012.455C++0.3719.326%C+21.774%C++40B+N/A1686.2h13B**67.5B+
Blueshift VM5 2502481012.455C++0.3719.213%C+17.742%D40B+N/A1876.2h13.1B*68.1B+
Eridani SX5 2462442181.119C+0.9728.937%B+12.295%D--24.4CN/A11610h10.4B+35.9B+
Parallax VX3 244244298.414A+6.3349.022%A+86.066%B**43.6B**N/A1745.6h1.6B**3.4B**
Quasar VM1 225224713.155B**1.0715.873%C++16.518%C-39.3A+N/A2245.7h12.8B++80.8B
CAS30 Tank Buster 4052142430.881C1.2055.098%B**1.402%C++7.1C+6.3C12630.1h53.7C*97.5B+
VE-H Maw 1901891041.817C*0.2724.246%C22.222%C-39.4CN/A1484.8h9.9B+40.7C*
Quasar VM1 183182493.714B*1.6315.092%D19.231%C41.4B+N/A1824.4h11.8B++78C*
V10 165165354.714B++2.6351.329%A+80.606%B37.5C++N/A1714.4h1.9B++3.6B*
VA39 Spectre 164164582.828B*0.7435.844%B+34.756%C20.2C+N/A1228.1h4.8B++13.4B++
Nebula VM20 162162652.492C*0.4118.847%C++20.37%C+46.3B*N/A1953.5h14.2B++75.5B+
Nebula VM20 162159523.058B+0.9720.706%B+22.013%C**54.8A1B*1972.9h12.9B**62.4B++
Supernova VPC 1721441410.286C+8.2045.751%D1.389%C+40C+7.8C++3573.6h4.2D9.2D
M40 Fury 159139168.688C*6.6039.566%C**N/A92.7A+13.3B12171.5h10.4B+26.2B++
Thanatos VE70 1401381410.979C++1.1144.452%B+17.391%C**15.9DN/A1178.7h4.7C*10.6B+
NSX Tengu 1381381111.243C+0.8446.366%A+15.942%D40.6C++N/A1033.4h9.6B*20.7B*
Supernova PC 198135453C0.9249.676%C++N/A19C8.9C*4387.1h5.1C*10.3C**
Proton II PPA 137129343A*40.9232.595%A2.326%C*129A**8A*8241h7.6B++23.4B**
NSX Tanto 126123881.398C**0.6926.912%C++26.016%C++35.1C++N/A1413.5h13.2C*49.2C*
C150 Dalton 214115492.347C--0.2624.063%D**N/A1150U990U22168400.1h3.9B16D
Lasher X2 118114851.341B++0.7432.607%B**4.386%C*24.3CN/A2164.7h17.1B++52.4B++
Soldier Soaker 114114681.676B+0.4157.001%A**7.895%D*45.6C+N/A1232.5h5B++8.8A
M12 Kobalt 120113814.125C++12.0421.505%B+19.469%B62.8C+3.9C*3041.8h19.1C++88.8B+
Beamer VS3 1021011970.513C1.5736.927%A+9.901%F15.3C--N/A1076.6h8.1B+22C**
Spear Anti-Vehicle Phalanx Turret 14293910.333B+8.2553.027%B*5.376%B++54.7B**28.8B++13701.7h7.8B+14.7B++
NS-10 Burster 15784621.355B++0.7328.408%C+N/A6.2C**5.4A16013.6h130.1C**458.1C**
NS-10 Burster 15682621.323B0.7628.83%C+3.659%D6.1C**5.5B**15413.5h133.2B+462.1B
L105 Zephyr 8274145.286C3.2053.895%A1.351%B+740U80U4224300.1h5.8B+10.8B*
Lasher X2 AE 6967371.811B+0.2737.566%B**4.478%C**39.4C+1.2C*1011.7h14.8B*39.4B*
NSX Naginata 6160193.158A++1.0719.795%C-31.667%B+50BN/A2051.2h10.3B+52C**
Photon A2A Missile Pods 11357115.182C*3.1077.932%CN/A51.8C+50.9C**14601.1h8.9C+11.4C+
Comet VM2 7856411.366B+0.7234.415%D-3.571%C11.2C+4.4C++2825h22C++63.8C+
M12 Kobalt-H 5755413.75C+11.6721.377%C14.545%C78.6D2.9D3810.7h13.5B+63.4C**
Rocklet Rifle 12953471.128B*0.9649.508%CN/A27.9C+40A5791.9h21.8A44.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter28320.4h
Restoration Kit172780.2h
Nano-Armor Kit446639,55841.7h
Snowman Soldier62920.2h
Anti-Vehicle MANA Turret101871.2h
Spawn Beacon183,1541.4h
CAS 14-E0500h
AE Nano-Armor Kit88243,94116.4h
Nanite Revive Grenade08250.2h
Nanite Healing Grenade02750.1h
Welding Device02000.1h
Spitfire Auto-Turret352,4902.7h
Ammunition Package554,6692.7h
Medical Kit4864,7365.6h
Anti-Infantry MANA Turret251,4892h
Medical Applicator336143,4989.7h
Nano-Repair Grenade05650.2h
Hardlight Barrier31150.1h
Shield Recharging Field212,6320.9h
Recon Detection Device965,43810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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