Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,309)players online:
VTG1ne (7)  diamondwolf12 (6)  Growen_the_Marowak (2)  Gm4nG (2) 17
stats.dasanfall.com
Maverick Gaussop[8RTD] Gaussop
NC BR 20

KDR: 3

Score: 25.2m

Last Seen: Nov 6th, 2018 7:54 PM
- OFFLINE - 206.8 hour(s)

Prestige 1, Battle Rank 20 - New Conglomerate on Miller - Outfit Officer of NotBRTD[8RTD] NotBRTD
NC outfit on Miller

Members: 16
Level Progress (to 21): 42%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NC6 Gauss SAW EM6 NC6A GODSAW LA1 Anchor AF-34 Mattock AF-34 Mattock GD-22S NC9 A-Tross
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Gaussop



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,638,359 MLG Score: 2109
Fun Score: N/A
Cheeseburgers Flipped: 480TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.151%28.491%8022399121,0844.12522-1.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.677%1.398A1.237B**-0.606DHEAD ++ (~14.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.585B+8.80.386C**22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.979%0.932%329310111,60954614452.9415111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.788%-0.588D-0.579D-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.3-0.139C56.4-0.103C+119.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.539%4.847%169410106195062971.22091208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.364%-0.125C1.4A1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.3-0.017C+15.6-0.241C23.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.574%2.454%116310113264872010.668033161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.292%1.147B**-0.382C--0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.862B*7.50.799B++7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.254%72.375%116210121,60062442.5641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.662%1.929A++0.343C**-1.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.556B+2.10.34C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.528%16.583%1162101219939800.498747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.657%1.851A++0.43B0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.648B+2.90.392B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NotBRTD[8RTD] NotBRTD
NC outfit on Miller

Members: 16
25.2m354.7%607 (36.4k)500 (30k)3.0008834,03011,3403.3465620 (20)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014102526.215%24.299%63704:2711

7% Combat Medic28% Engineer49% Heavy Assault6% Infiltrator7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2013 10:13 AMNov 6th, 2016 8:55 PMNov 14th, 2018 11:58 PM (5h) (PST)Nov 6th, 2018 4:51 PM (8d) (PST)Nov 6th, 2018 3:54 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7411755660.6760.2250.1642.6320.0662109

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,47510,49233,983411410158429,994

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
839.3h/35d 3,920 8,269 8,881 132.6k 1,514 2,309 3,338 37.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:6,512
Deaths:2,264
KDR:2.876
Accuracy:27.042% A
HSR:27.948% B*
EM6
A
Kills:2,345
Deaths:744
KDR:3.152
Accuracy:27.908% A
HSR:28.955% B*
NC6A GODSAW
B*
Kills:1,985
Deaths:786
KDR:2.525
Accuracy:30.456% B+
HSR:32.242% B*
LA1 Anchor
B++
Kills:1,795
Deaths:658
KDR:2.728
Accuracy:28.201% B++
HSR:27.744% B+
GD-22S
A
Kills:1,365
Deaths:400
KDR:3.413
Accuracy:29.570% A
HSR:27.766% B+
NC6S Gauss SAW S
B*
Kills:1,192
Deaths:408
KDR:2.922
Accuracy:27.656% B*
HSR:26.846% B+
NS-15M1
A
Kills:1,176
Deaths:316
KDR:3.722
Accuracy:29.222% A
HSR:28.997% B**
EM1
A
Kills:1,163
Deaths:349
KDR:3.332
Accuracy:23.994% B+
HSR:29.837% A
NS-15M2
A*
Kills:170
Deaths:58
KDR:2.931
Accuracy:29.501% A
HSR:40.588% A*
NC05 Jackhammer
A++
Kills:145
Deaths:44
KDR:3.295
Accuracy:52.404% B**
HSR:22.759% A++
Kills:17,848
Deaths (as Heavy Assault):6,027
Deaths (to Heavy Assaults):3,369
KDR:2.96134
Kill Difference:11,821
Playtime:412.752 hours
Usage:49%
Score:12.382m
Score/min:500
Accuracy (listed only):30.595%
HSR (listed only):29.368%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:573
Deaths:337
KDR:1.700
Accuracy:31.020% A
HSR:21.466% C+
LA39 Bruiser
A
Kills:119
Deaths:34
KDR:3.500
Accuracy:74.333% A
HSR:18.487% B*
Razor GD-23
A++
Kills:103
Deaths:71
KDR:1.451
Accuracy:31.272% A
HSR:29.126% A++
AF-57 Piston
A++
Kills:80
Deaths:36
KDR:2.222
Accuracy:58.333% A++
HSR:13.750% C+
GD-7F
M++
Kills:74
Deaths:41
KDR:1.805
Accuracy:25.135% C*
HSR:36.487% M++
AF-19 Mercenary
A++
Kills:66
Deaths:27
KDR:2.444
Accuracy:25.427% B++
HSR:31.818% A++
Gauss Compact S
A
Kills:61
Deaths:44
KDR:1.386
Accuracy:26.110% B+
HSR:26.230% A
Kills:1,076
Deaths (as Engineer):590
Deaths (to Engineers):2,433
KDR:1.82373
Kill Difference:486
Playtime:234.230 hours
Usage:28%
Score:6.224m
Score/min:443
Accuracy (listed only):38.804%
HSR (listed only):25.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:573
Deaths:337
KDR:1.700
Accuracy:31.020% A
HSR:21.466% C+
AF-4 Cyclone
B+
Kills:186
Deaths:88
KDR:2.114
Accuracy:28.067% B+
HSR:16.129% C
LA39 Bruiser
A
Kills:119
Deaths:34
KDR:3.500
Accuracy:74.333% A
HSR:18.487% B*
Razor GD-23
A++
Kills:103
Deaths:71
KDR:1.451
Accuracy:31.272% A
HSR:29.126% A++
AF-57 Piston
A++
Kills:80
Deaths:36
KDR:2.222
Accuracy:58.333% A++
HSR:13.750% C+
GD-7F
M++
Kills:74
Deaths:41
KDR:1.805
Accuracy:25.135% C*
HSR:36.487% M++
MGR-S1 Gladius
A
Kills:68
Deaths:31
KDR:2.194
Accuracy:33.802% A
HSR:23.529% C*
AF-19 Mercenary
A++
Kills:66
Deaths:27
KDR:2.444
Accuracy:25.427% B++
HSR:31.818% A++
Blitz GD-10
A++
Kills:65
Deaths:30
KDR:2.167
Accuracy:32.452% A++
HSR:13.846% C-
Gauss Compact S
A
Kills:61
Deaths:44
KDR:1.386
Accuracy:26.110% B+
HSR:26.230% A
Kills:1,395
Deaths (as Light Assault):739
Deaths (to Light Assaults):1,947
KDR:1.88769
Kill Difference:656
Playtime:21.011 hours
Usage:3%
Score:0.377m
Score/min:299
Accuracy (listed only):36.595%
HSR (listed only):23.087%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
A
Kills:1,280
Deaths:486
KDR:2.634
Accuracy:31.571% A
HSR:32.656% A
NC1 Gauss Rifle
A++
Kills:208
Deaths:78
KDR:2.667
Accuracy:30.208% A++
HSR:24.519% B+
AF-4 Cyclone
B+
Kills:186
Deaths:88
KDR:2.114
Accuracy:28.067% B+
HSR:16.129% C
LA39 Bruiser
A
Kills:119
Deaths:34
KDR:3.500
Accuracy:74.333% A
HSR:18.487% B*
Reaper DMR
A
Kills:96
Deaths:39
KDR:2.462
Accuracy:30.271% B**
HSR:33.333% A
Carnage AR
A++
Kills:86
Deaths:45
KDR:1.911
Accuracy:27.330% B+
HSR:31.395% A++
AF-57 Piston
A++
Kills:80
Deaths:36
KDR:2.222
Accuracy:58.333% A++
HSR:13.750% C+
MGR-S1 Gladius
A
Kills:68
Deaths:31
KDR:2.194
Accuracy:33.802% A
HSR:23.529% C*
Blitz GD-10
A++
Kills:65
Deaths:30
KDR:2.167
Accuracy:32.452% A++
HSR:13.846% C-
GR-22
C
Kills:54
Deaths:16
KDR:3.375
Accuracy:23.048% C
HSR:14.815% D
Kills:2,242
Deaths (as Combat Medic):883
Deaths (to Combat Medics):1,263
KDR:2.53907
Kill Difference:1,359
Playtime:56.607 hours
Usage:7%
Score:2.749m
Score/min:809
Accuracy (listed only):36.941%
HSR (listed only):22.246%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:970
Deaths:181
KDR:5.359
Accuracy:49.021% A++
HSR:67.423% C+
NC14 Bolt Driver
A++
Kills:630
Deaths:89
KDR:7.079
Accuracy:47.150% A++
HSR:80% B+
NS-44 Commissioner
A
Kills:438
Deaths:341
KDR:1.284
Accuracy:45.843% A
HSR:24.201% B
AF-4 Cyclone
B+
Kills:186
Deaths:88
KDR:2.114
Accuracy:28.067% B+
HSR:16.129% C
NS-357 Underboss
B**
Kills:84
Deaths:64
KDR:1.313
Accuracy:43.824% B**
HSR:19.048% C
MGR-S1 Gladius
A
Kills:68
Deaths:31
KDR:2.194
Accuracy:33.802% A
HSR:23.529% C*
Blitz GD-10
A++
Kills:65
Deaths:30
KDR:2.167
Accuracy:32.452% A++
HSR:13.846% C-
Kills:2,441
Deaths (as Infiltrator):824
Deaths (to Infiltrators):1,392
KDR:2.96238
Kill Difference:1,617
Playtime:49.061 hours
Usage:6%
Score:0.982m
Score/min:333
Accuracy (listed only):40.023%
HSR (listed only):34.882%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,695
Deaths:385
KDR:4.403
Accuracy:42.630% B**
HSR:18.761% B++
AF-34 Mattock
B**
Kills:1,512
Deaths:389
KDR:3.887
Accuracy:46.137% B**
HSR:21.825% B**
AF-23 Grinder
A*
Kills:253
Deaths:86
KDR:2.942
Accuracy:36.714% C*
HSR:22.530% A*
NCM2 Falcon
M++
Kills:204
Deaths:61
KDR:3.344
Accuracy:49.763% B**
HSR:12.255% M++
AF-23 Grinder
M+
Kills:204
Deaths:73
KDR:2.795
Accuracy:36.325% C+
HSR:26.961% M+
NCM2 Falcon
A+
Kills:123
Deaths:59
KDR:2.085
Accuracy:53.607% A
HSR:8.130% A+
AF-41 Hacksaw
A++
Kills:122
Deaths:30
KDR:4.067
Accuracy:49.300% A++
HSR:15.574% C**
AF-41 Hacksaw
A*
Kills:103
Deaths:30
KDR:3.433
Accuracy:54.577% A*
HSR:20.388% A+
NCM3 Raven
S
Kills:83
Deaths:50
KDR:1.660
Accuracy:56.023% A*
HSR:9.639% S
NCM3 Raven
A*
Kills:75
Deaths:50
KDR:1.500
Accuracy:55.228% A*
HSR:0% F-
Kills:4,374
Deaths (as MAX Suit):606.500
Deaths (to MAX Suits):850
KDR:7.21187
Kill Difference:3,767.500
Playtime:60.127 hours
Usage:7%
Score:2.460m
Score/min:682
Accuracy (listed only):48.030%
HSR (listed only):15.606%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B+
Kills:799
V. Kills:879 91%
Deaths:305
KDR:2.620
Accuracy:30.202% C+
KPH:13.100 C+
VKPH:14.400 B+
Breaker Rocket Pods
C++
Kills:483
V. Kills:132 363%
Deaths:47
KDR:10.277
Accuracy:51.342% C**
KPH:61.900 C
VKPH:16.900 C++
M20 Mustang
B**
Kills:327
V. Kills:323 101%
Deaths:107
KDR:3.056
Accuracy:32.600% B
KPH:16.400 C**
VKPH:16.200 B**
Coyote Missiles
A**
Kills:117
V. Kills:120 97%
Deaths:14
KDR:8.357
Accuracy:50.743% C
KPH:62.200 B++
VKPH:63.800 A**
M30 Mustang AH
B+
Kills:54
V. Kills:3 N/A
Deaths:8
KDR:6.750
Accuracy:58.643% B+
KPH:41 C+
VKPH:2.300 D
Kills:1,780 (1,180 + 0)
Deaths:481
KDR:3.701
VKDR:3.029
Vehicle Kills:1,457
Kill Difference:1,299
Playtime:92.182 hours
Usage:11%
Score:2.105m
Score/min:381
Piloting Accuracy:58.643%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:113
V. Kills:108 104%
Deaths:68
KDR:1.662
Accuracy:50.233% B+
KPH:10.300 B+
VKPH:9.800 B+
Kills:113 (113 + 0)
Deaths:68
KDR:1.662
VKDR:1.588
Vehicle Kills:108
Kill Difference:45
Playtime:10.987 hours
Usage:1%
Score:0.101m
Score/min:154
Piloting Accuracy:50.233%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:218
V. Kills:34 N/A
Deaths:33
KDR:6.606
Accuracy:60% B**
KPH:45.900 B**
VKPH:7.200 D-
L100 Python AP
B+
Kills:96
V. Kills:74 128%
Deaths:22
KDR:4.364
Accuracy:65.190% B**
KPH:28.100 C+
VKPH:21.600 B+
Skyguard
M+
Kills:71
V. Kills:64 109%
Deaths:9
KDR:7.889
Accuracy:36.167% B**
KPH:21.300 B**
VKPH:19.200 M+
Kills:385 (385 + 0)
Deaths:64
KDR:6.016
VKDR:2.688
Vehicle Kills:172
Kill Difference:321
Playtime:11.503 hours
Usage:1%
Score:0.297m
Score/min:430
Driving Accuracy:36.167%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:234
V. Kills:115 202%
Deaths:40
KDR:5.850
Accuracy:50.744% C++
KPH:33.100 B**
VKPH:16.300 B+
E540 Halberd
A++
Kills:170
V. Kills:52 321%
Deaths:8
KDR:21.250
Accuracy:55.049% A
KPH:44.800 A++
VKPH:13.700 C
Enforcer ML85
A
Kills:90
V. Kills:56 158%
Deaths:5
KDR:18
Accuracy:51.879% A
KPH:34.700 A
VKPH:21.600 B++
Kills:494 (234 + 260)
Deaths:53
KDR:9.321
VKDR:4.208
Vehicle Kills:223
Kill Difference:441
Playtime:13.463 hours
Usage:2%
Score:0.321m
Score/min:397
Driving Accuracy:50.744%
Gunner Accuracy:51.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:66
V. Kills:17 367%
Deaths:7
KDR:9.429
Accuracy:42.397% B*
KPH:42.700 C+
VKPH:11 B+
Kills:66 (0 + 66)
Deaths:7
KDR:9.429
VKDR:2.429
Vehicle Kills:17
Kill Difference:59
Playtime:1.546 hours
Usage:0%
Score:0.036m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:42.397%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 6,5256,5122,2642.876A++0.1227.042%A27.948%B*48.1B**N/A232135.4h7.8B++28.8B++
EM6 2,3562,3457443.152B**0.1527.908%A28.955%B*51B+N/A20446h9.9B+35.4B++
NC6A GODSAW 2,0011,9857862.525C++0.4830.456%B+32.242%B*65.1BN/A25930.5h8C++26.3B+
LA1 Anchor 1,8001,7956582.728C**0.2728.201%B++27.744%B+52.2C**N/A24034.4h8.8B++31.2B++
AF-34 Mattock 1,7011,6953854.403B1.4042.63%B**18.761%B++52.5B+N/A23232.3h5.3B12.4B*
AF-34 Mattock 1,5211,5123893.887C**0.8946.137%B**21.825%B**46.5B+N/A20932.5h6.5C++14.1B++
GD-22S 1,3651,3654003.413A0.4129.57%A27.766%B+53.3B++N/A29725.6h9.4B++31.7B*
NC9 A-Tross 1,2831,2804862.634A0.3731.571%A32.656%A47.9B++N/A27926.7h8.4B*26.5B*
NC6S Gauss SAW S 1,1931,1924082.922A0.0827.656%B*26.846%B+52.7B+N/A25522.6h9.3B++33.7B+
NS-15M1 1,1791,1763163.722A++0.7229.222%A28.997%B**55B++N/A20321.4h10B**34.1B*
EM1 1,1671,1633493.332A*0.3323.994%B+29.837%A63.6B**N/A34318.3h11.4C**47.6B+
SAS-R 9749701815.359B++2.3649.021%A++67.423%C+47.1B+N/A13920.6h2.1B+4.2B*
Shrike 1,1108445581.513A+1.4962.183%B++4.147%B*40.4A+12.7C+46020.9h3.8A+6.2A
Vortek Rotary 1,6787993052.62B+0.3830.202%C+N/A13.1C+14.4B+32161.2h68.5B226.7B
NC14 Bolt Driver 630630897.079M*4.0847.15%A++80%B+55.8A**N/A28611.3h2.1B*4.5B**
AC-X11 5785733371.7B++1.3031.02%A21.466%C+15.2DN/A8437.8h9B+29.1B+
Breaker Rocket Pods 6154834710.277B+7.2851.342%C**1.449%B+61.9C16.9C++5307.8h14.7B28.6B
C-4 6154443371.318C+1.6825.158%C+N/A79.3C+30.5C++11935.6h1.5C++6.1C+
NS-44 Commissioner 4424383411.284B1.7245.843%A24.201%B54.8B*N/A2318h3.1B*6.8B*
M20 Mustang 6503271073.056B+0.0632.6%BN/A16.4C**16.2B**38120h88.4B+271.2B+
AF-23 Grinder 253253862.942C**0.0636.714%C*22.53%A*38.9B+N/A2326.5h6.4C++17.4B
Titan-150 AP 349234405.85C++2.8550.744%C++5.128%A33B**16.2B4367.1h3.1B+6B**
L100 Python HEAT 252218336.606B3.6160%B**3.211%B45.4B**7.1D--3374.8h3.4A5.7A
NC1 Gauss Rifle 210208782.667A+0.3330.208%A++24.519%B+40.8AN/A3815.1h10B**33B**
NCM2 Falcon 233204613.344A*0.3449.763%B**12.255%M++28.7A*4.1C2017.1h5.1A10.3B**
AF-23 Grinder 205204732.795C++0.2136.325%C+26.961%M+34C++N/A2296h7.5C20.6C+
Anti-Vehicle Grenade 2171981198N/A195.0061.172%B**N/A660A63.3C-60030.3h3.1A5.1B**
NS Decimator 2821981431.385B+1.6267.877%B*5.051%A*46B*19.5B+7754.3h3.8B++5.6B*
AF-4 Cyclone 187186882.114B++0.8928.067%B+16.129%C19.2DN/A1099.7h11.7C+41.5C**
NS-15M2 170170582.931B++0.0729.501%A40.588%A*60.7B++N/A3562.8h9.8B**33.3B*
E540 Halberd 222170821.25A*18.2555.049%A3.529%C++44.7A++13.7C2553.8h4.3B**7.9A
NC05 Jackhammer 146145443.295A++0.2952.404%B**22.759%A++60.4B*N/A4502.4h3.7B**7B*
NCM2 Falcon 148123592.085A+0.9253.607%A8.13%A+17.6B**3.6D1377h9.1B*17B**
Frag Grenade 1231231123N/A120.0057.884%A++N/A1230M*N/A64460.1h2.4A4.1B**
AF-41 Hacksaw 123122304.067B+1.0749.3%A++15.574%C**64.2A*N/A2491.9h5.8B+11.7B**
LA39 Bruiser 119119343.5A*0.5074.333%A18.487%B*54.1B+N/A2442.2h1.9B**2.5B*
Coyote Missiles 237117148.357A*5.3650.743%CN/A61.6B++63.2A*16631.9h55.1D108.6D
CAS30 Tank Buster 221113681.662B+1.3450.233%B+N/A10.3B+9.8B+15411h52.4C++104.3B
M60-A Bulldog 120111427.75B+24.7554.536%B**3.604%B**35.8C++2.9C1783.1h4.6B*8.4B**
Razor GD-23 103103711.451B+1.5531.272%A29.126%A++12.9DN/A1448h9.3B**29.8B++
AF-41 Hacksaw 103103303.433B0.4354.577%A*20.388%A+54.2A++N/A2281.9h7.6C+14B**
Hawk GD-68 163981050.933B+2.0768.321%B*2.041%C19.2C**12.7B+4645.1h7.7C**11.3B+
Reaper DMR 9896392.462B0.5430.271%B**33.333%A48B++1A+3112h7.9B**26.2B*
L100 Python AP 17096224.364C+1.3665.19%B**10.417%S28.2C+21.8B++4873.4h7.5C11.5C++
Mag-Cutter 93917,4890.012C2.9942.132%B**1.099%D-0.2C-N/A1481.9h1.8B++4.3B++
Enforcer ML85 14690518M++15.0051.879%A1.111%D34.6A21.5B++4962.6h11.2B+21.6B**
Carnage AR 8686451.911B+1.0927.33%B+31.395%A++33.1C++N/A3912.6h12.5B+45.9B+
NS-357 Underboss 8584641.313B+1.6943.824%B**19.048%C70B**N/A3281.2h3.5B*8.1B++
NCM3 Raven 14583501.66B**1.3456.023%A*9.639%S14.8A+11.1A*2515.6h25.2B+45B**
AF-57 Piston 8080362.222B**0.7858.333%A++13.75%C+36.4C++N/A1852.2h4.6C++7.8B+
NCM3 Raven 14775501.5B*1.5055.228%A*N/A13.6B*13.1M+2455.5h27.5C++49.7B++
GD-7F 7774411.805B*1.2025.135%C*36.487%M++18.5C-N/A1894h12B+47.7B+
Skyguard 1357197.889A**4.8936.167%B**1.408%D21.5B**19.4M++5043.3h104.9B+290.1B*
MGR-S1 Gladius 6868312.194B+0.8133.802%A23.529%C*45.3B+N/A1181.5h9.2B+27.2B++
M40 Fury 836679.429B+6.4342.397%B*1.515%C44C+11.3B+3831.5h10.6B+24.9B*
AF-19 Mercenary 6666272.444A*0.5625.427%B++31.818%A++26.4B+N/A5252.5h10.8B++42.5B++
Blitz GD-10 6565302.167B**0.8332.452%A++13.846%C-36.1B+N/A4711.8h13.4B+41.3B++
M60-A Bulldog 7464512.8C+9.8057.27%AN/A24.6C-3.8C+2212.6h5B+8.8B*
Tank Mine 10562511.216D1.7837.157%C**N/A62D-43D12451h2.4D6.5C+
Gauss Compact S 6161441.386B+1.6126.11%B+26.23%A4.8D--N/A4912.6h13.1C-50.2C++
NC15 Phoenix 11054840.643C-2.3657.398%B+N/A9.3C-9.7C3325.8h11.9C20.8C+
GR-22 5554163.375A++0.3723.048%C14.815%D30C+N/A4041.8h11.1B*48.4B+
MANA Anti-Vehicle Turret 9954272U1.0063.198%UN/A540U450U4540300.1h9.2T*14.6T*
M30 Mustang AH 575486.75C*3.7558.643%B+N/A41.5C+2.3D4181.3h5B++8.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter37170.4h
Nano-Armor Kit132180,14813.7h
MGR-L1 Promise0670.1h
Spawn Beacon91,1490.9h
Anti-Vehicle MANA Turret91690.8h
Nanite Revive Grenade09920.3h
Medical Applicator22369,7108.1h
Shield Recharging Field89370.5h
Ammunition Package11790.1h
Anti-Infantry MANA Turret1650.2h
Recon Detection Device21600.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.58s
Server spent 1.97s on queries, 1.39s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.