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Colonel Gayyi4ce[BLNP] Gayyi4ce
TR BR 73

KDR: 9.31

Score: 6.5m

Last Seen: Mar 7th, 2019 5:44 PM
- OFFLINE - 163.8 hour(s)

Battle Rank 73 - Terran Republic on Cobalt
Level Progress (to 74): 66%
Level 100 Progress: 34% 848h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods P2-120 HESH M18 Rotary M18 Needler P2-120 HEAT Hornet Missiles MR11 Gatekeeper
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $210,168 MLG Score: 168
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.641%14.545%271111961100.7534258.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.484D-0.955D--1.351AHEAD + (~5.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.5-0.722D-23.9-0.676D104.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.339%1.66%7758411939,821129166775.5462589%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.158%-0.846D--0.06C+0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.80.511B+23.10.564B+55.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.857%1.912%1423211951,83116639111.0301467%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.271%-0.398C---0.43C---1.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.658B+4.90.611B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.686%1.379%23321195145821081.76829133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.515%0.139C++-0.758D--0.889

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.887B*5.10.873B*8.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.016%36.667%23311196903312.72727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.9D---1.983F--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.2-0.735D-5-0.565D12.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.5m178.5%243 (14.6k)231 (13.9k)9.3074914,1661,52211.286573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1197124924.793%1.934%4818:313

27% Engineer67% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2014 1:00 PMNov 11th, 2014 7:20 PMMar 22nd, 2019 6:53 AM (65d) (PST)Mar 7th, 2019 1:47 PM (80d) (PST)Mar 7th, 2019 1:44 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
71777100.5020.0540.0101.0840.105168

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,03342542,608303165613,842

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
470.3h/19.6d 3,012 274 2,943 30.6k 321 565 2,968 20.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):285
KDR:0
Kill Difference:UNR
Playtime:18.368 hours
Usage:4%
Score:0.237m
Score/min:215
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:110
Deaths:219
KDR:0.502
Accuracy:18.641% D
HSR:14.545% D-
Kills:110
Deaths (as Engineer):219
Deaths (to Engineers):583
KDR:0.50228
Kill Difference:109
Playtime:128.822 hours
Usage:27%
Score:1.747m
Score/min:226
Accuracy (listed only):18.641%
HSR (listed only):14.545%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C++
Kills:90
Deaths:25
KDR:3.600
Accuracy:29.016% C-
HSR:36.667% C++
Kills:90
Deaths (as Infiltrator):25
Deaths (to Infiltrators):122
KDR:3.6
Kill Difference:65
Playtime:7.288 hours
Usage:2%
Score:0.068m
Score/min:157
Accuracy (listed only):29.016%
HSR (listed only):36.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:110
Deaths:219
KDR:0.502
Accuracy:18.641% D
HSR:14.545% D-
Kills:110
Deaths (as Light Assault):219
Deaths (to Light Assaults):272
KDR:0.50228
Kill Difference:109
Playtime:315.784 hours
Usage:67%
Score:4.438m
Score/min:234
Accuracy (listed only):18.641%
HSR (listed only):14.545%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:6,114
V. Kills:365 N/A
Deaths:632
KDR:9.674
Accuracy:27.831% C
KPH:49.100 C*
VKPH:2.900 C
Hellfire Rocket Pods
B+
Kills:1,982
V. Kills:255 N/A
Deaths:133
KDR:14.902
Accuracy:52.443% B+
KPH:75.500 C+
VKPH:9.700 C-
M18 Rotary
B++
Kills:904
V. Kills:445 203%
Deaths:113
KDR:8
Accuracy:28.253% C--
KPH:21 B++
VKPH:10.300 C++
M18 Needler
C*
Kills:821
V. Kills:580 141%
Deaths:215
KDR:3.819
Accuracy:27.377% D-
KPH:14.100 C*
VKPH:9.900 C++
Hornet Missiles
C++
Kills:543
V. Kills:274 197%
Deaths:43
KDR:12.628
Accuracy:61.107% C++
KPH:62 C+
VKPH:31.300 C+
Coyote Missiles
C+
Kills:114
V. Kills:58 193%
Deaths:5
KDR:22.800
Accuracy:52.540% C+
KPH:30 C-
VKPH:15.300 D
Kills:10,478 (7,839 + 0)
Deaths:1,141
KDR:9.183
VKDR:1.733
Vehicle Kills:1,977
Kill Difference:9,337
Playtime:264.820 hours
Usage:56%
Score:2.436m
Score/min:153
Piloting Accuracy:27.377%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:62
V. Kills: N/A
Deaths:2
KDR:31
Accuracy:42.755% C+
KPH:74.200 B*
VKPH:0 F
Kills:62 (0 + 62)
Deaths:2
KDR:31
VKDR:0
Vehicle Kills:0
Kill Difference:60
Playtime:0.836 hours
Usage:0%
Score:0.010m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:42.755%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:1,071
V. Kills:129 N/A
Deaths:52
KDR:20.596
Accuracy:37.264% C--
KPH:44.700 C+
VKPH:5.400 D
P2-120 HEAT
B
Kills:760
V. Kills:246 308%
Deaths:45
KDR:16.889
Accuracy:36.498% D
KPH:29.600 B
VKPH:9.600 C+
MR11 Gatekeeper
C++
Kills:147
V. Kills:138 106%
Deaths:13
KDR:11.308
Accuracy:38.397% C+
KPH:18.400 C
VKPH:17.300 C++
E540 Halberd
C++
Kills:83
V. Kills:52 157%
Deaths:5
KDR:16.600
Accuracy:35.642% D
KPH:20.700 D
VKPH:12.900 C++
Kills:2,061 (1,831 + 230)
Deaths:115
KDR:17.922
VKDR:4.913
Vehicle Kills:565
Kill Difference:1,946
Playtime:61.642 hours
Usage:13%
Score:0.593m
Score/min:160
Driving Accuracy:36.498%
Gunner Accuracy:35.642%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 6,4796,1146329.674B+0.3727.831%C1.079%C+49.1C*2.9C133124.6h14.1B++50.5B+
Hellfire Rocket Pods 2,2371,98213314.902B**5.5952.443%B+1.16%C++75.6C+9.7C-22926.2h13B+24.7B++
P2-120 HESH 1,2001,0715220.596B+11.2937.264%C--N/A44.8C+5.4D14223.9h3.9B++10.6B+
M18 Rotary 1,3499041138M+1.3128.253%C--5.089%A++21B++10.3C++14343.1h54B**191.1B**
M18 Needler 1,4018212153.819B++5.4927.377%D-3.41%B*14.1C*9.9C++13058.3h81.2B*296.7B++
P2-120 HEAT 1,0067604516.889A+7.5836.498%D3.553%C**29.6B9.6C+15225.7h6.2B+16.9C**
Hornet Missiles 8175434312.628B**3.3261.107%C++1.289%C61.7C+31.1C+4088.8h7.7B++12.6B++
MR11 Gatekeeper 2851471311.308A++2.0038.397%C+1.361%D18.4C17.3C++2508h61.3C--159.7C
T2 Striker 214133373.595S5.7129.594%F--N/A13.4C*8.2D1299.9h18.9A+64B+
Coyote Missiles 172114522.8S13.4952.54%C+N/A30C-15.3D1963.8h30.6B++58.2B+
TRAC-5 1181102190.502C8.8118.641%D14.545%D-1.7D*N/A963.8h23.9D**128.5D--
99SV 9190253.6A5.7129.016%C-36.667%C++22.5C+N/A604h5B+17.2C**
E540 Halberd 13583516.6A+7.2935.642%D1.205%D*20.8D13C++1414h6C+16.7C
L105 Zephyr 6262231A++21.6942.755%C+1.613%A77.5B**N/A2050.8h3.9A9B*
C-4 735395.889M++3.4226.354%C*N/A31.2D*11.8D*2301.7h1.4C**5.2B+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern01730.1h
NS CandyCannon 3022350.7h
Spitfire Auto-Turret0790.1h
Xiphos Anti-Personnel Phalanx Tower0580h
Welding Device01580h
Ammunition Package44480.3h
Medical Applicator73,0390.6h
Nano-Armor Kit88176,99211.6h

Check the help document for the dictionary if you want to learn more about words used here.


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