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Arcanus Loyal Soldier Gazgul[DIG] Gazgul
VS BR 35

KDR: 2.19

Score: 18m

Last Seen: Oct 6th, 2018 2:15 PM
- OFFLINE - 20.3 hour(s)

Prestige 1, Battle Rank 35 - Vanu Sovereignty on Miller
Level Progress (to 36): 47%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Quasar VM1 Quasar VM1 Proximity Mine Solstice SF Blueshift VM5 Blueshift VM5 L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $181,395 MLG Score: 145
Fun Score: N/A
Cheeseburgers Flipped: 1559TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.149%17.239%261412101,2820.2751071.914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.778%-1.169D*-0.552D0.066C+HEAD ++ (~9.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.7-0.392C--15.7-0.1C+88

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.3%1.194%40052121215,908740127821.46831244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.677%1.196B**-0.88D--0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.887B*2.30.814B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.137%4.175%185612089584728742.02537109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.778%-0.93D---0.068C+0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.60.158C++26.30.341C**74.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m323.3%212 (12.7k)233 (14k)2.1888429,59113,5192.9344635 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121433411.94%6.411%7705:437

10% Combat Medic68% Engineer15% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:35 AMJun 18th, 2018 7:59 PMNov 4th, 2018 2:07 AM (259d) (PST)Oct 6th, 2018 11:25 AM (288d) (PST)Oct 6th, 2018 10:15 AM (288d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4521942580.3830.1750.0251.3730.042145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,11911,66915,4502310182313,985

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1288.4h/53.7d 10,080 1,897 4,588 106.2k 2,721 3,021 3,244 34.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:122
Deaths:251
KDR:0.486
Accuracy:9.613% F**
HSR:22.951% C
Kills:122
Deaths (as Heavy Assault):251
Deaths (to Heavy Assaults):3,608
KDR:0.48606
Kill Difference:129
Playtime:58.176 hours
Usage:5%
Score:0.451m
Score/min:129
Accuracy (listed only):9.613%
HSR (listed only):22.951%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,500
Deaths:3,093
KDR:0.485
Accuracy:16.159% D**
HSR:15.200% C
Pulsar C
D
Kills:438
Deaths:375
KDR:1.168
Accuracy:13.780% F-
HSR:19.178% D
Kills:1,938
Deaths (as Engineer):3,468
Deaths (to Engineers):3,056
KDR:0.55882
Kill Difference:1,530
Playtime:877.799 hours
Usage:68%
Score:12.409m
Score/min:236
Accuracy (listed only):14.969%
HSR (listed only):17.189%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D
Kills:576
Deaths:1,177
KDR:0.489
Accuracy:18.132% D--
HSR:15.972% D
Eridani SX5
D*
Kills:146
Deaths:420
KDR:0.348
Accuracy:15.323% F--
HSR:11.644% D*
Kills:722
Deaths (as Combat Medic):1,597
Deaths (to Combat Medics):1,323
KDR:0.4521
Kill Difference:875
Playtime:124.004 hours
Usage:10%
Score:1.679m
Score/min:226
Accuracy (listed only):16.727%
HSR (listed only):13.808%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,500
Deaths:3,093
KDR:0.485
Accuracy:16.159% D**
HSR:15.200% C
Pulsar C
D
Kills:438
Deaths:375
KDR:1.168
Accuracy:13.780% F-
HSR:19.178% D
Eridani SX5
D*
Kills:146
Deaths:420
KDR:0.348
Accuracy:15.323% F--
HSR:11.644% D*
Kills:2,084
Deaths (as Light Assault):3,888
Deaths (to Light Assaults):1,854
KDR:0.53601
Kill Difference:1,804
Playtime:39.085 hours
Usage:3%
Score:0.250m
Score/min:107
Accuracy (listed only):15.087%
HSR (listed only):15.341%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:1,743
Deaths:1,111
KDR:1.569
Accuracy:14.945% D
HSR:20.023% C+
Quasar VM1
B
Kills:1,688
Deaths:1,111
KDR:1.519
Accuracy:15.293% C+
HSR:20.379% B
Blueshift VM5
C
Kills:1,196
Deaths:1,106
KDR:1.081
Accuracy:15.896% D
HSR:19.398% C
Blueshift VM5
D
Kills:1,176
Deaths:1,106
KDR:1.063
Accuracy:16.121% D
HSR:15.646% D--
NS-10 Burster
B+
Kills:110
Deaths:137
KDR:0.803
Accuracy:20.850% D**
HSR:7.273% B+
NS-10 Burster
C+
Kills:93
Deaths:136
KDR:0.684
Accuracy:20.865% D*
HSR:6.452% C+
Kills:6,006
Deaths (as MAX Suit):2,353.500
Deaths (to MAX Suits):863
KDR:2.55194
Kill Difference:3,652.500
Playtime:195.239 hours
Usage:15%
Score:3.211m
Score/min:274
Accuracy (listed only):17.328%
HSR (listed only):14.862%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:858
V. Kills:92 N/A
Deaths:111
KDR:7.730
Accuracy:43.720% D
KPH:43.600 C
VKPH:4.700 D--
Kills:858 (858 + 0)
Deaths:111
KDR:7.730
VKDR:0.829
Vehicle Kills:92
Kill Difference:747
Playtime:19.675 hours
Usage:2%
Score:0.240m
Score/min:204
Driving Accuracy:43.720%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:15,050
V. Kills:1,151 N/A
Deaths:418
KDR:36.005
Accuracy:54.121% B+
KPH:47.100 C*
VKPH:3.600 D--
Saron HRB
M+
Kills:519
V. Kills:752 69%
Deaths:16
KDR:32.438
Accuracy:45.044% C++
KPH:27.100 C*
VKPH:39.300 M+
Proton II PPA
C-
Kills:86
V. Kills:2 N/A
Deaths:7
KDR:12.286
Accuracy:15.941% D*
KPH:44 C-
VKPH:1 D**
Kills:15,655 (15,050 + 605)
Deaths:441
KDR:35.499
VKDR:4.320
Vehicle Kills:1,905
Kill Difference:15,214
Playtime:340.983 hours
Usage:26%
Score:5.495m
Score/min:269
Driving Accuracy:54.121%
Gunner Accuracy:15.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:123
V. Kills:32 373%
Deaths:61
KDR:2.016
Accuracy:22.145% F-
KPH:9.600 D--
VKPH:2.500 D**
M12 Kobalt
D--
Kills:85
V. Kills:1 N/A
Deaths:9
KDR:9.444
Accuracy:12.352% D*
KPH:25.400 D--
VKPH:0.300 D**
M20 Basilisk
D--
Kills:77
V. Kills:24 308%
Deaths:45
KDR:1.711
Accuracy:27.583% D*
KPH:9.800 D--
VKPH:3 D*
M60-G Bulldog
D
Kills:68
V. Kills:17 378%
Deaths:13
KDR:5.231
Accuracy:28.060% D
KPH:16.300 D-
VKPH:4.100 D
M60-G Bulldog
D
Kills:67
V. Kills:11 N/A
Deaths:13
KDR:5.154
Accuracy:29.057% D-
KPH:25.900 D
VKPH:4.300 D
Kills:420 (0 + 420)
Deaths:141
KDR:2.979
VKDR:0.603
Vehicle Kills:85
Kill Difference:279
Playtime:30.829 hours
Usage:2%
Score:0.199m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:29.057%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 16,20115,05041836.005A**33.8254.121%B+1.123%C-47C*3.6D--260319.9h2.3B**4.3B*
Quasar VM1 1,7601,7431,1111.569C0.6214.945%D20.023%C+19.2D-N/A8191h11.8B++78.8C++
Quasar VM1 1,6971,6881,1111.519C+0.6715.293%C+20.379%B18.4CN/A8191.5h12.4B*81.4B
Proximity Mine 1,5861,5853584.427C*2.2426.534%F-N/A146.8B+N/A34810.8h0.8M++3A
Solstice SF 1,5271,5003,0930.485C--1.7016.159%D**15.2%C6D--N/A32249.8h12.7C+78.7D
Blueshift VM5 1,2181,1961,1061.081C--1.1115.896%D19.398%C18.8D-N/A5463.5h15.9C+100C+
Blueshift VM5 1,1971,1761,1061.063D1.1316.121%D15.646%D--18.5D-N/A5263.5h16.6C+102.7C
L100 Python HESH 9508581117.73C5.5443.72%D2.448%B*43.6C4.7D--20319.7h2.8B+6.4B
Pulsar VS1 5835761,1770.489C--1.7018.132%D--15.972%D9.5D-N/A3660.8h16.9C--93.1D
Saron HRB 1,2715191632.438S30.2545.044%C++2.89%A27C*39.2M+40619.2h15.4B**34.1B**
Pulsar C 4424383751.168C+1.0213.78%F-19.178%D3.6D--N/A58121h14.1C-102.6D**
Tank Mine 444275505.5A+3.3114.615%D**N/A119.6C**73.5B+5672.3h0.7A*5.1B++
Frag Grenade 2762671267N/A264.8124.022%F**N/A2670S90S33860.1h1.2A*4.9B**
C-4 2101801691.065C1.1224.832%C+N/A66.7C11.1D*4912.7h1.2B+4.9B+
MANA Anti-Personnel Turret 1841801711.053N/A1.1416.754%UN/A1800U40U4285900.1h37.8T*225.5T*
Eridani SX5 1511464200.348D1.8415.323%F--11.644%D*6.1D*N/A1723.9h16.8D*109.7F-
M20 Basilisk 155123612.016C-0.1722.145%F-4.065%D9.5D--2.5D**9112.9h60.9B**275C+
SVA-88 1251222510.486D1.709.613%F**22.951%C7.3D**N/A4416.6h14.4D-150.1T-
NS-10 Burster 1661101370.803C1.3920.85%D**7.273%B+4.7C-2.4D--7823.4h109.2B**523.7C+
NS-10 Burster 153931360.684C-1.5020.865%D*6.452%C+4D2.6D8223.4h129.2C*619.2C-
Hades VSH4 171881830.481C+1.7168.104%C+N/A11C10.4C+1478h10.8D15.8C--
Proton II PPA 8886712.286C+10.1015.941%D*2.326%C**43C-1D**3172h7.9B+49.4C+
M12 Kobalt 868599.444C7.2612.352%D*15.294%D25.8D--N/A1333.3h20.6C+166.5C-
M20 Basilisk 10177451.711D0.4827.583%D*5.195%C+9.7D--3D*877.9h90.1B+326.8C
Spear Anti-Vehicle Phalanx Turret 10471154.733C2.5429.498%F9.859%M++24.5D11.4D--2152.9h7.4B+25C+
M60-G Bulldog 8568135.231C**3.0428.06%D1.471%D--16.2D-4D1334.2h5.5B*19.7B+
M60-G Bulldog 7867135.154C+2.9729.057%D-N/A25.8D4.2D1752.6h7.3C++25C+
MANA Anti-Vehicle Turret 9564820.78D-1.4132.069%F9.375%M*640C310D2562650.1h8.5C*26.4C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01150.2h
Nano-Armor Kit499513,61356.2h
M20 Wyvern11050.1h
Anti-Vehicle MANA Turret223731h
NS-20 Gorgon11880.1h
Nanite Revive Grenade01760.1h
Medical Applicator879265,46222.1h
Rocklet Rifle1800.1h
Spitfire Auto-Turret141750.5h
Xiphos Anti-Personnel Phalanx Tower04350h
Ammunition Package253,0633.2h
Anti-Infantry MANA Turret348661.4h

Check the help document for the dictionary if you want to learn more about words used here.


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