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Cold Blooded Gday3[GEN7] Gday3
VS BR 108

KDR: 1.57

Score: 23m

Last Seen: Apr 3rd, 2019 8:54 AM
- OFFLINE - 541 hour(s)

Battle Rank 109 (108 total) - Vanu Sovereignty on Briggs - Outfit Member of Gently Evaporating Enemy Troops[GEN7] Gently Evaporating Enemy Troops
VS outfit on Connery

Members: 19
Level Progress (to 110): 97%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Cosmos VM3 NS-44L Blackhand Nebula VM20 Nebula VM20 Tank Mine VX29 Polaris Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $331,515 MLG Score: 265
Fun Score: N/A
Cheeseburgers Flipped: 1680TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.129%35.588%7161510357,5390.8984630.668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.133%-0.189C2.28A*-2.377F--HEAD ++ (~25.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.342C**9.90.307C*39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.35%0.956%24321048837450911.85588910%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.057%-0.005C+-0.592D-0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.709B++17.50.67B+29.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.358%3.395%356310472,0038137692.46069260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.535%0.043C+0.51B+0.904

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.666B+5.30.574B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.074%80.4%02104880192410.865946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.399%0.008C+0.869B*-1.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.305C*2.40.243C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.975%10.059%01104916962300.271268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.704D--0.892D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.416C--6.2-0.269C12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gently Evaporating Enemy Troops[GEN7] Gently Evaporating Enemy Troops
VS outfit on Connery

Members: 19
23m445.1%264 (15.8k)241 (14.5k)1.5665126,94417,2001.75593108 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1050123514.997%18.134%27205:337

26% Engineer10% Heavy Assault34% Infiltrator14% Light Assault13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 10:28 AMFeb 8th, 2019 10:22 AMApr 23rd, 2019 8:24 PM (2d) (PST)Apr 3rd, 2019 5:34 AM (22d) (PST)Apr 3rd, 2019 4:54 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3391641750.2830.1800.0511.4170.036265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,3569,83610,5201711385214,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1588.2h/66.2d 3,258 4,886 10,345 135k 2,623 4,626 3,384 32.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D**
Kills:1,176
Deaths:1,414
KDR:0.832
Accuracy:15.121% D**
HSR:13.010% D**
Orion VS54
D**
Kills:111
Deaths:145
KDR:0.766
Accuracy:13.602% D**
HSR:8.108% F--
Kills:1,287
Deaths (as Heavy Assault):1,559
Deaths (to Heavy Assaults):4,360
KDR:0.82553
Kill Difference:272
Playtime:152.752 hours
Usage:10%
Score:1.584m
Score/min:173
Accuracy (listed only):14.361%
HSR (listed only):10.559%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:921
Deaths:970
KDR:0.949
Accuracy:22.868% C+
HSR:18.133% C
Pulsar C
C
Kills:692
Deaths:837
KDR:0.827
Accuracy:19.792% D-
HSR:20.809% C
VX6-7
D
Kills:377
Deaths:600
KDR:0.628
Accuracy:17.622% D*
HSR:16.976% D
NS Baron G5AE
C--
Kills:220
Deaths:412
KDR:0.534
Accuracy:29.454% F
HSR:12.727% C--
NS-11C
D
Kills:177
Deaths:380
KDR:0.466
Accuracy:20.693% D
HSR:15.819% D
Thanatos VE70
D
Kills:169
Deaths:338
KDR:0.500
Accuracy:32.975% D
HSR:10.059% D*
Kills:2,556
Deaths (as Engineer):3,537
Deaths (to Engineers):3,617
KDR:0.72265
Kill Difference:981
Playtime:406.216 hours
Usage:26%
Score:6.434m
Score/min:264
Accuracy (listed only):23.901%
HSR (listed only):15.754%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:921
Deaths:970
KDR:0.949
Accuracy:22.868% C+
HSR:18.133% C
Pulsar C
C
Kills:692
Deaths:837
KDR:0.827
Accuracy:19.792% D-
HSR:20.809% C
VX6-7
D
Kills:377
Deaths:600
KDR:0.628
Accuracy:17.622% D*
HSR:16.976% D
MKV Suppressed
D--
Kills:338
Deaths:572
KDR:0.591
Accuracy:20.103% D--
HSR:13.018% D--
NS Baron G5AE
C--
Kills:220
Deaths:412
KDR:0.534
Accuracy:29.454% F
HSR:12.727% C--
NS-11C
D
Kills:177
Deaths:380
KDR:0.466
Accuracy:20.693% D
HSR:15.819% D
Thanatos VE70
D
Kills:169
Deaths:338
KDR:0.500
Accuracy:32.975% D
HSR:10.059% D*
Sirius SX12
B+
Kills:126
Deaths:309
KDR:0.408
Accuracy:17.935% D*
HSR:20.635% B+
VE-S Canis
D**
Kills:79
Deaths:148
KDR:0.534
Accuracy:18.488% D**
HSR:7.595% D**
Kills:3,099
Deaths (as Light Assault):4,566
Deaths (to Light Assaults):3,230
KDR:0.67871
Kill Difference:1,467
Playtime:216.151 hours
Usage:14%
Score:2.922m
Score/min:225
Accuracy (listed only):22.214%
HSR (listed only):15.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M
Kills:2,398
Deaths:1,789
KDR:1.340
Accuracy:56.130% A++
HSR:77.565% M
Parallax VX3
B*
Kills:438
Deaths:223
KDR:1.964
Accuracy:34.465% D
HSR:85.160% B*
Artemis VX26
C+
Kills:422
Deaths:569
KDR:0.742
Accuracy:26.926% C+
HSR:15.640% D--
XM98
C+
Kills:363
Deaths:295
KDR:1.231
Accuracy:35.594% C
HSR:74.656% C+
MKV Suppressed
D--
Kills:338
Deaths:572
KDR:0.591
Accuracy:20.103% D--
HSR:13.018% D--
NS-44 Commissioner
C+
Kills:190
Deaths:341
KDR:0.557
Accuracy:29.725% D-
HSR:22.105% C+
NS-61 Emissary
B**
Kills:144
Deaths:142
KDR:1.014
Accuracy:26.863% C
HSR:22.222% B**
Sirius SX12
B+
Kills:126
Deaths:309
KDR:0.408
Accuracy:17.935% D*
HSR:20.635% B+
VE-S Canis
D**
Kills:79
Deaths:148
KDR:0.534
Accuracy:18.488% D**
HSR:7.595% D**
Kills:4,498
Deaths (as Infiltrator):4,388
Deaths (to Infiltrators):2,771
KDR:1.02507
Kill Difference:110
Playtime:538.051 hours
Usage:34%
Score:5.934m
Score/min:184
Accuracy (listed only):29.581%
HSR (listed only):37.622%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D--
Kills:338
Deaths:572
KDR:0.591
Accuracy:20.103% D--
HSR:13.018% D--
Corvus VA55
D*
Kills:279
Deaths:494
KDR:0.565
Accuracy:17.325% D*
HSR:11.111% F-
NS Baron G5AE
C--
Kills:220
Deaths:412
KDR:0.534
Accuracy:29.454% F
HSR:12.727% C--
Thanatos VE70
D
Kills:169
Deaths:338
KDR:0.500
Accuracy:32.975% D
HSR:10.059% D*
Sirius SX12
B+
Kills:126
Deaths:309
KDR:0.408
Accuracy:17.935% D*
HSR:20.635% B+
NS-11P
D--
Kills:109
Deaths:185
KDR:0.589
Accuracy:18.330% D--
HSR:10.092% D**
VE-S Canis
D**
Kills:79
Deaths:148
KDR:0.534
Accuracy:18.488% D**
HSR:7.595% D**
Kills:1,320
Deaths (as Combat Medic):2,458
Deaths (to Combat Medics):1,827
KDR:0.53702
Kill Difference:1,138
Playtime:64.848 hours
Usage:4%
Score:1.206m
Score/min:310
Accuracy (listed only):22.087%
HSR (listed only):12.177%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:2,578
Deaths:1,155
KDR:2.232
Accuracy:15.915% C+
HSR:15.089% D--
Cosmos VM3
C+
Kills:2,552
Deaths:1,157
KDR:2.206
Accuracy:16.353% C+
HSR:15.988% D
Nebula VM20
D
Kills:1,664
Deaths:903
KDR:1.843
Accuracy:14.787% D
HSR:14.363% D*
Nebula VM20
D
Kills:1,640
Deaths:896
KDR:1.830
Accuracy:15.121% D
HSR:12.317% D**
Comet VM2
C-
Kills:90
Deaths:114
KDR:0.789
Accuracy:32.728% D*
HSR:3.333% C-
Comet VM2
D
Kills:75
Deaths:93
KDR:0.806
Accuracy:33.268% D*
HSR:2.667% D
NS-10 Burster
A+
Kills:72
Deaths:82
KDR:0.878
Accuracy:21.773% D--
HSR:13.889% A+
NS-10 Burster
C-
Kills:66
Deaths:82
KDR:0.805
Accuracy:21.994% D*
HSR:4.545% C-
Kills:8,737
Deaths (as MAX Suit):2,241
Deaths (to MAX Suits):841
KDR:3.89871
Kill Difference:6,496
Playtime:210.408 hours
Usage:13%
Score:4.871m
Score/min:386
Accuracy (listed only):21.492%
HSR (listed only):10.274%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:571
V. Kills:46 N/A
Deaths:390
KDR:1.464
Accuracy:34.875% D-
KPH:17.100 D-
VKPH:1.400 D-
Dual Photon Pods
B**
Kills:266
V. Kills:39 N/A
Deaths:23
KDR:11.565
Accuracy:43.521% D--
KPH:133.700 B**
VKPH:19.600 C++
Kills:837 (571 + 0)
Deaths:413
KDR:2.027
VKDR:0.206
Vehicle Kills:85
Kill Difference:424
Playtime:35.351 hours
Usage:2%
Score:0.239m
Score/min:113
Piloting Accuracy:34.875%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:786
V. Kills:284 276%
Deaths:156
KDR:5.038
Accuracy:42.103% D--
KPH:20.400 D
VKPH:7.400 D-
C75 Viper
D-
Kills:84
V. Kills:21 382%
Deaths:16
KDR:5.250
Accuracy:25.124% D**
KPH:13.100 D-
VKPH:3.300 D--
Kills:870 (870 + 0)
Deaths:172
KDR:5.058
VKDR:1.773
Vehicle Kills:305
Kill Difference:698
Playtime:45.016 hours
Usage:3%
Score:0.352m
Score/min:130
Driving Accuracy:25.124%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,133
V. Kills:424 267%
Deaths:239
KDR:4.741
Accuracy:45.919% C
KPH:20.200 C+
VKPH:7.600 C
Kills:1,133 (1,133 + 0)
Deaths:239
KDR:4.741
VKDR:1.774
Vehicle Kills:424
Kill Difference:894
Playtime:56.145 hours
Usage:4%
Score:0.487m
Score/min:145
Driving Accuracy:45.919%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:71
V. Kills:45 154%
Deaths:26
KDR:2.731
Accuracy:43.793% F
KPH:16.400 D*
VKPH:10.400 D*
Kills:71 (0 + 71)
Deaths:26
KDR:2.731
VKDR:1.731
Vehicle Kills:45
Kill Difference:45
Playtime:4.340 hours
Usage:0%
Score:0.039m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:43.793%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:75
V. Kills:4 N/A
Deaths:91
KDR:0.824
Accuracy:28.592% F
KPH:5.400 D**
VKPH:0.300 D*
Kills:75 (75 + 0)
Deaths:91
KDR:0.824
VKDR:0.044
Vehicle Kills:4
Kill Difference:16
Playtime:13.796 hours
Usage:1%
Score:0.016m
Score/min:19
Driving Accuracy:28.592%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 2,5962,5781,1552.232C*0.6715.915%C+15.089%D--26.5C+N/A11797.4h13.2B83.1C**
Cosmos VM3 2,5672,5521,1572.206C*0.6416.353%C+15.988%D26.2C+N/A11697.4h13.7B83.7C**
NS-44L Blackhand 2,4092,3981,7891.34C++0.2356.13%A++77.565%M9.3D-N/A23258.8h3.1B**5.5B*
Nebula VM20 1,6781,6649031.843C+0.2814.787%D14.363%D*21.5DN/A5677.3h14.5B+97.9C++
Nebula VM20 1,6601,6408961.83C+0.2615.121%D12.317%D**21.4DN/A5776.7h14.8B+98.1C++
Tank Mine 2,6681,5372137.216A**5.6520.37%D--N/A114.7C*84.4B++118113.4h1.2A6.1C*
VX29 Polaris 1,1811,1761,4140.832C--0.7315.121%D**13.01%D**15.5D--N/A4975.9h13.9C91.6D
Supernova PC 1,5571,1332394.741C+3.1745.919%C3.442%B*20.2C+7.6C14556.1h4.9B10.6C**
Proximity Mine 1,0751,0741537.02B**5.4551.624%B**N/A110.7C+N/A3349.7h2C+4B+
Solstice VE3 9279219700.949C**0.6222.868%C+18.133%C12.6CN/A5573.3h12.6B++55.1B+
C-4 1,0378294501.842B0.2822.944%C--N/A66.3C16.6D-52412.5h1.3B+5.7C*
L100 Python HEAT 1,0707861565.038C++3.4742.103%D--3.435%B+20.4D7.4D-13138.6h5.4B+12.8C++
Pulsar C 6936928370.827C0.7419.792%D-20.809%C14.8DN/A7546.8h10.8B+54.5C++
Light PPA 6175713901.464C-0.1034.875%D-N/A17.1D-1.4D-7433.4h17.1C+49C+
Parallax VX3 4394382231.964C0.4034.465%D85.16%B*11.2D--N/A3739.1h2B+5.8C*
Artemis VX26 4234225690.742C--0.8226.926%C+15.64%D--12.6D--N/A4833.6h11.7C**43.4C**
VX6-7 3773776000.628C-0.9417.622%D*16.976%D9.6D-N/A4039.2h13.2C+74.8C-
XM98 3633632951.231C0.3435.594%C74.656%C+10.3D--N/A4535.1h2.9C-8.2C
MKV Suppressed 3383385720.591D0.9820.103%D--13.018%D--9.1D--N/A4137.1h16.4C81.5C
Lumine Edge 3253259890.329B**1.2435.198%B++17.846%C**4C+N/A981.7h1.1B++3.2B+
Corvus VA55 2822794940.565D1.0017.325%D*11.111%F-12.7D-N/A5921.9h13.9C-80.3D-
Spear Anti-Vehicle Phalanx Turret 487277505.54C3.9747.004%C**2.527%D27.7D21C+30410h9.9C+21.1C*
Dual Photon Pods 3052662311.565B++10.0043.521%D--1.128%C+133B**19.5C++7642h18.4B+42.2C**
Frag Grenade 2532521252N/A250.4344.115%C+N/A420C1.7D17690.6h3.5B8C**
NS Baron G5AE 2232204120.534D1.0329.454%F12.727%C--9D*N/A3624.4h4.8C16.4C
NS-44 Commissioner 1901903410.557C1.0129.725%D-22.105%C+12.7D-N/A5615h3.9C++13.2C+
NS-11C 1791773800.466D1.1020.693%D15.819%D5.7D--N/A1831.2h18.3D88.4C-
Thanatos VE70 1691693380.5C-1.0732.975%D10.059%D*7.2D--N/A3823.6h6.2D18.7D
MANA Anti-Vehicle Turret 3031671391.201D0.3746.5%D3.593%C++1670C-1360D1661700.1h8.4C+18C
NS-61 Emissary 1441441421.014B0.5526.863%C22.222%B**11.8DN/A3212.2h13.3C*49.6C**
Sirius SX12 1311263090.408C--1.1617.935%D*20.635%B+4.7D*N/A3627h18.7D104.1D
Orion VS54 1121111450.766C0.8013.602%D**8.108%F--10.3D-N/A14310.8h15C110.1D
NS-11P 1101091850.589C--0.9818.33%D--10.092%D**16DN/A916.8h14.6C+79.8C
Hunter QCX 94942030.463C1.1049.687%B15.957%D4.7D--N/A2220.1h3.4B+6.8B+
Comet VM2 125901140.789C+0.7832.728%D*3.333%C-6.4D-2.5D-7814h20.2B61.8C+
C75 Viper 10584165.25B3.6825.124%D**2.381%A13.1D-3.3D--1296.4h11.4B+45.5C
Damascus Edge 80805,4840.015C--1.5527.465%C+6.25%C+0.2C--N/A0521.1h2.4C8.9C++
VE-S Canis 80791480.534D1.0318.488%D**7.595%D**9.9D-N/A288h13.8C74.7D
Comet VM2 10775930.806C0.7633.268%D*2.667%D6.1D--2.6D*5812.2h22.6B+67.9C+
S12 Renegade 7975910.824D0.7428.592%F2.667%D-5.4D**N/A1913.8h2.6B++9.1C+
NS-10 Burster 10272820.878C+0.6921.773%D--13.889%A+4.6C-1.9D--6415.6h98.7B*453.5C**
E540 Halberd-H 11671262.731C--1.1643.793%FN/A16.5D*10.5D*1514.3h8D18.3F
NS-10 Burster 9666820.805C0.7621.994%D*4.545%C-4.2D1.9D**5415.6h108.7B**494.3C*
Aspis Anti-Aircraft Phalanx Turret 13766144.714B+3.1528.527%B+4.545%A++12.5B13.4B+2305.3h139.3B+488.2B+
Hades VSH4 138541700.318C--1.2571.26%B+N/A6.4C--9.9C+1298.5h17.9T25.1F--
Force-Blade 54546,6900.008C-1.5627.007%CN/A0.1DN/A1391.8h2.1B+7.6B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret218552.3h
Motion Spotter73630.8h
Spawn Beacon108101.1h
AE Medical Applicator6531,9872.4h
AE Nano-Armor Kit80135,0818.7h
Nanite Revive Grenade01360h
Medical Applicator17378,8066.1h
Spitfire Auto-Turret41510.3h
Deconstruction Tool08950.1h
Ammunition Package298511.3h
Nano-Armor Kit184303,56719.3h
Anti-Infantry MANA Turret111170.5h
Shield Recharging Field155380.3h
Recon Detection Device943,98311.2h
M20 Drake0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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