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Disciple GeForce2080tiSLI[ZYCN] GeForce2080tiSLI
VS BR 103

KDR: 4.91

Score: 20.2m

Last Seen: Sep 28th, 2018 5:19 AM
- OFFLINE - 1783.7 hour(s)

Battle Rank 110 (103 total) - Vanu Sovereignty on Connery
Level Progress (to 111): 60%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon S1 Lasher X2 Antares LC VE-S Canis Maelstrom Turbo Laser Supernova FPC Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $225,180 MLG Score: 180
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.122%44.719%1079610167291.595193.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.229%0.607B+3.744M**-0.276CHEAD ++ (~32.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.473B+9.50.332C**30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.817%0.802%734210202,24424412789.19672175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.087%-1.538F-0.744D-2.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.9-0.489D54.5-0.033C+184.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.296%21.894%0110211693324.97059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.494A+1.488A+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.771B++1.80.631B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.2m1266.2%1002 (60.1k)961 (57.7k)4.908487,3481,4975.66667103 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10221868.555%9.771%8414:052

12% Combat Medic80% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2018 1:57 PMJun 2nd, 2018 9:14 AMOct 26th, 2018 11:45 PM (45d) (PST)Sep 28th, 2018 1:37 AM (74d) (PST)Sep 28th, 2018 1:19 AM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7793504290.3490.0710.0345.6430.096180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,76421,01325,7512142339657,631

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
350.7h/14.6d 1,135 718 44,964 118.7k 31 81 2,029 16.4m

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:169
Deaths:96
KDR:1.760
Accuracy:59.296% C+
HSR:21.894% B*
Solstice VE3
M**
Kills:95
Deaths:16
KDR:5.938
Accuracy:14.625% D**
HSR:41.053% M**
Kills:264
Deaths (as Engineer):112
Deaths (to Engineers):542
KDR:2.35714
Kill Difference:152
Playtime:279.274 hours
Usage:80%
Score:16.453m
Score/min:982
Accuracy (listed only):36.960%
HSR (listed only):31.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M**
Kills:253
Deaths:126
KDR:2.008
Accuracy:24.798% C
HSR:52.569% M**
Deimos VA29
B*
Kills:169
Deaths:96
KDR:1.760
Accuracy:59.296% C+
HSR:21.894% B*
Solstice VE3
M**
Kills:95
Deaths:16
KDR:5.938
Accuracy:14.625% D**
HSR:41.053% M**
Sirius SX12
S
Kills:94
Deaths:57
KDR:1.649
Accuracy:25.289% C++
HSR:42.553% S
Kills:611
Deaths (as Light Assault):295
Deaths (to Light Assaults):172
KDR:2.07119
Kill Difference:316
Playtime:6.494 hours
Usage:2%
Score:0.054m
Score/min:138
Accuracy (listed only):31.002%
HSR (listed only):39.517%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A*
Kills:785
Deaths:59
KDR:13.305
Accuracy:42.057% A*
HSR:6.752% A
NS-15 Gallows
B**
Kills:107
Deaths:71
KDR:1.507
Accuracy:24.955% C-
HSR:40.187% B**
NS-15M1
A*
Kills:102
Deaths:62
KDR:1.645
Accuracy:27.110% B*
HSR:38.235% A*
Orion VS54
A**
Kills:78
Deaths:38
KDR:2.053
Accuracy:22.479% B+
HSR:41.026% A**
Kills:1,072
Deaths (as Heavy Assault):230
Deaths (to Heavy Assaults):279
KDR:4.66087
Kill Difference:842
Playtime:16.445 hours
Usage:5%
Score:0.705m
Score/min:715
Accuracy (listed only):29.150%
HSR (listed only):31.550%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M**
Kills:253
Deaths:126
KDR:2.008
Accuracy:24.798% C
HSR:52.569% M**
Deimos VA29
B*
Kills:169
Deaths:96
KDR:1.760
Accuracy:59.296% C+
HSR:21.894% B*
Sirius SX12
S
Kills:94
Deaths:57
KDR:1.649
Accuracy:25.289% C++
HSR:42.553% S
Kills:516
Deaths (as Combat Medic):279
Deaths (to Combat Medics):78
KDR:1.84946
Kill Difference:237
Playtime:40.336 hours
Usage:12%
Score:2.688m
Score/min:1,111
Accuracy (listed only):36.461%
HSR (listed only):39.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
M**
Kills:253
Deaths:126
KDR:2.008
Accuracy:24.798% C
HSR:52.569% M**
Sirius SX12
S
Kills:94
Deaths:57
KDR:1.649
Accuracy:25.289% C++
HSR:42.553% S
Kills:347
Deaths (as Infiltrator):183
Deaths (to Infiltrators):117
KDR:1.89617
Kill Difference:164
Playtime:12.931 hours
Usage:4%
Score:0.310m
Score/min:399
Accuracy (listed only):25.043%
HSR (listed only):47.561%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:2,046
V. Kills:1,100 186%
Deaths:521
KDR:3.927
Accuracy:22.340% D**
KPH:33.600 A*
VKPH:18.100 A+
Antares LC
M++
Kills:775
V. Kills:419 185%
Deaths:142
KDR:5.458
Accuracy:37.092% B*
KPH:59.100 M++
VKPH:32 A*
Maelstrom Turbo Laser
S
Kills:240
V. Kills:122 195%
Deaths:42
KDR:5.714
Accuracy:40.267% A+
KPH:68.500 S
VKPH:34.800 M**
Dual Photon Pods
B**
Kills:198
V. Kills:39 N/A
Deaths:19
KDR:10.421
Accuracy:62.184% B**
KPH:126.700 B*
VKPH:25 B+
Kills:3,259 (3,061 + 0)
Deaths:724
KDR:4.501
VKDR:2.320
Vehicle Kills:1,680
Kill Difference:2,535
Playtime:79.109 hours
Usage:23%
Score:1.266m
Score/min:267
Piloting Accuracy:40.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:207
V. Kills:104 197%
Deaths:29
KDR:7.138
Accuracy:52.725% C+
KPH:34.100 B**
VKPH:17.100 B+
Kills:207 (207 + 0)
Deaths:29
KDR:7.138
VKDR:3.586
Vehicle Kills:104
Kill Difference:178
Playtime:6.079 hours
Usage:2%
Score:0.065m
Score/min:179
Driving Accuracy:52.725%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 3,1462,0465213.927B++0.9822.34%D**N/A33.6A*18.1A+23560.9h57.8B**258.9B*
S1 1,2701,2472647.962U43.0588.464%M**10.906%S445.4U8.2D14792.8h1.3A**1.4A*
Lasher X2 7897855913.305U8.4042.057%A*6.752%A270.7U1.4B++4612.9h6.8M16.1A+
Antares LC 1,1947751425.458A*0.5537.092%B*N/A59.2M++32A*34113.1h64.3B++173.4B*
VE-S Canis 2562531262.008B++2.9024.798%C52.569%M**61.7B++N/A3274.1h7.5A30.3B+
Maelstrom Turbo Laser 362240425.714A0.8140.267%A+N/A68.6S34.9M**4403.5h43.5B**107.9B**
Supernova FPC 311207297.138C**2.2352.725%C+N/A33.9B**17B+1796.1h4.7B+9B+
Dual Photon Pods 2371981910.421B+5.5162.184%B**N/A123.8B*24.4B+4851.6h20.1B32.4B+
Deimos VA29 171169961.76B+3.1559.296%C+21.894%B*73.5AN/A9102.3h1.8B**3B+
Force-Blade 1401347770.172S4.7417.288%D--68.657%S0.6C+N/A7227.7h2.2B+12.6C+
NS-15 Gallows 109107711.507C3.4024.955%C-40.187%B**41.2DN/A962.6h12.9D*51.5D
NS-15M1 106102621.645C*3.2627.11%B*38.235%A*56.7B++2.2S1361.8h13.6C+50.3B+
Solstice VE3 9595165.938S1.0314.625%D**41.053%M**10.6C--N/A1379h4A++27.5B++
Sirius SX12 9594571.649B+3.2625.289%C++42.553%S62.7A++N/A1421.5h12.1B++47.9B+
Orion VS54 7878382.053B+2.8622.479%B+41.026%A**35.5C*N/A1052.2h9.7B**43.2C**

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0530.1h
Spawn Beacon21888.5h
Nano-Armor Kit292,309,443112.3h
Medical Applicator161,092,14837.4h
VS Triumph Flare Gun0540h
Lumine Edge21692.3h
Ammunition Package18730.2h

Check the help document for the dictionary if you want to learn more about words used here.


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