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Colonel GeeBeeAtMathersonTR[KBTR] GeeBeeAtMathersonTR
TR BR 71

KDR: 2.49

Score: 4.2m

Last Seen: Dec 8th, 2018 1:33 AM
- OFFLINE - 106.2 hour(s)

Battle Rank 71 - Terran Republic on Emerald - Outfit Member of Kbar TR[KBTR] Kbar TR
TR outfit on Emerald

Members: 3
Level Progress (to 72): 27%
Level 100 Progress: 22% 627h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT P2-120 AP T9 CARV T1 Cycler NS-15M2 M18 Rotary TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $315,252 MLG Score: 252
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.349%24.526%671410187380.9437341.544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.822%1.236B**0.608B+-1.448D**HEAD ++ (~10.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.14C++17.6-0.235C46.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.836%1.58%3707310193,227160164720.0435196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.504%1.17B**-0.68D-1.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.532B+9.60.237C++8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kbar TR[KBTR] Kbar TR
TR outfit on Emerald

Members: 3
4.2m670.7%390 (23.4k)350 (21k)2.487424,5471,8283.6001171 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102227118.103%5.63%10206:320

12% Combat Medic70% Engineer13% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:31 PMOct 8th, 2018 11:10 PMDec 12th, 2018 2:44 AM (3h) (PST)Dec 7th, 2018 11:39 PM (4d) (PST)Dec 7th, 2018 9:33 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,603731,5300.3790.1530.0213.5850.155252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
96,1854,37491,8112391215920,995

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
199.7h/8.3d 2,034 256 1,848 43k 261 322 1,858 19.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
M**
Kills:53
Deaths:89
KDR:0.596
Accuracy:38.698% M**
HSR:18.868% C+
Kills:53
Deaths (as Engineer):89
Deaths (to Engineers):475
KDR:0.59551
Kill Difference:36
Playtime:139.912 hours
Usage:70%
Score:3.388m
Score/min:404
Accuracy (listed only):38.698%
HSR (listed only):18.868%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:290
Deaths:308
KDR:0.942
Accuracy:21.431% B+
HSR:25.517% B+
NS-15M2
C**
Kills:151
Deaths:166
KDR:0.910
Accuracy:24.909% C**
HSR:27.152% C**
Kills:441
Deaths (as Heavy Assault):474
Deaths (to Heavy Assaults):484
KDR:0.93038
Kill Difference:33
Playtime:26.497 hours
Usage:13%
Score:0.288m
Score/min:181
Accuracy (listed only):23.170%
HSR (listed only):26.335%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M**
Kills:53
Deaths:89
KDR:0.596
Accuracy:38.698% M**
HSR:18.868% C+
Kills:53
Deaths (as Light Assault):89
Deaths (to Light Assaults):229
KDR:0.59551
Kill Difference:36
Playtime:3.146 hours
Usage:2%
Score:0.011m
Score/min:56
Accuracy (listed only):38.698%
HSR (listed only):18.868%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:244
Deaths:401
KDR:0.608
Accuracy:31.703% A*
HSR:22.951% C*
Kills:244
Deaths (as Combat Medic):401
Deaths (to Combat Medics):201
KDR:0.60848
Kill Difference:157
Playtime:23.881 hours
Usage:12%
Score:0.445m
Score/min:311
Accuracy (listed only):31.703%
HSR (listed only):22.951%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):160
KDR:0
Kill Difference:UNR
Playtime:3.056 hours
Usage:2%
Score:0.010m
Score/min:53
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):95
KDR:0
Kill Difference:UNR
Playtime:2.611 hours
Usage:1%
Score:0.052m
Score/min:331
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A
Kills:67
V. Kills:40 163%
Deaths:52
KDR:1.288
Accuracy:38.172% A
KPH:21.900 B++
VKPH:13.100 B+
Kills:67 (67 + 0)
Deaths:52
KDR:1.288
VKDR:0.769
Vehicle Kills:40
Kill Difference:15
Playtime:3.064 hours
Usage:2%
Score:0.037m
Score/min:203
Piloting Accuracy:38.172%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:1,090
V. Kills:342 318%
Deaths:60
KDR:18.167
Accuracy:51.954% A
KPH:37.100 C--
VKPH:11.600 B+
P2-120 HEAT
B*
Kills:1,082
V. Kills:476 227%
Deaths:128
KDR:8.453
Accuracy:53.904% A
KPH:30.400 B+
VKPH:13.400 B*
P2-120 AP
B*
Kills:1,055
V. Kills:826 128%
Deaths:160
KDR:6.594
Accuracy:52.480% B*
KPH:28.100 C+
VKPH:22 B*
Kills:3,227 (3,227 + 0)
Deaths:348
KDR:9.273
VKDR:4.724
Vehicle Kills:1,644
Kill Difference:2,879
Playtime:102.516 hours
Usage:51%
Score:1.504m
Score/min:245
Driving Accuracy:52.480%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 1,4321,0906018.167B+15.6851.954%AN/A37.1C--11.6B+20929.4h5.9C--11.4B
P2-120 HEAT 1,5581,0821288.453B+5.9753.904%AN/A30.4B+13.4B*22835.6h9.6D17.7C**
P2-120 AP 1,8811,0551606.594C++4.1152.48%B*3.886%C**28.1C+22B*28837.5h13.3F--25.4D--
T9 CARV 2982903080.942C+1.5521.431%B+25.517%B+21.5CN/A5713.5h14.1C++65.7B+
T1 Cycler 2492444010.608C1.8831.703%A*22.951%C*14DN/A5817.4h19.4D*61.3B+
NS-15M2 1521511660.91C1.5824.909%C**27.152%C**28.5C--N/A705.3h12.7C++51.1C**
M18 Rotary 10767521.288C+1.2038.172%AN/A21.6B++12.9B+2023.1h101.6B+266.1B++
TRAC-5 5353890.596C1.8938.698%M**18.868%C+3.8D--N/A2413.9h42.7T*110.4C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11590.1h
Nano-Armor Kit40163,82715.1h
Nanite Revive Grenade0970h
Medical Applicator10227,5753.2h
Spitfire Auto-Turret0860.1h
M1 Heavy Cycler0950h
Ammunition Package31240.1h
Shield Recharging Field21310.1h

Check the help document for the dictionary if you want to learn more about words used here.


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