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Raider Geerold[HHCN] Geerold
NC BR 57

KDR: 3.33

Score: 3.2m

Last Seen: Oct 27th, 2018 1:39 PM
- OFFLINE - 460.8 hour(s)

Battle Rank 57 - New Conglomerate on Connery - Outfit Member of HH War legion[HHCN] HH War legion
NC outfit on Connery

Members: 1259
Level Progress (to 58): 54%
Level 100 Progress: 17% 1373h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NCM1 Scattercannon NCM1 Scattercannon Gauss SPR Breaker Rocket Pods Titan-150 HEAT C75 Viper NC1 Gauss Rifle NC4 Mag-Shot
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,049,589 MLG Score: 839
Fun Score: N/A
Cheeseburgers Flipped: 649TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.974%25.052%325410104790.5493122.776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.357%-1.574F0.699B+0.366C**HEAD ++ (~18.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.1-0.096C+10.70.253C*71.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.499%1.7%850210121,0001041229.52381813%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.899%-1.256D**0.077C+0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
750.531B+19.10.637B+55.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.141%4.928%329210124871561133.12179427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.373%-1.044D*1.452A+-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.397B70.439B16.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.642%35.472%0210121,9171531112.5294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.004%-1.713F--2.093F---1.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.714D-4-0.257C12.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.657%24.242%011013668210.804878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.807F-1.971A++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.8-1.41D**6.3-0.29C25.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HH War legion[HHCN] HH War legion
NC outfit on Connery

Members: 1259
3.2m187.7%190 (11.4k)161 (9.7k)3.325248,4962,5553.5929657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC101473921.851%17.82%38907:493

7% Combat Medic46% Infiltrator17% Light Assault24% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 2nd, 2016 4:19 PMMay 20th, 2017 6:13 AMNov 15th, 2018 11:49 AM (37m) (PST)Oct 27th, 2018 12:28 PM (19d) (PST)Oct 27th, 2018 9:39 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3672471200.4260.1280.0760.8360.020839

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,02414,8107,21426855019,655

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
332.7h/13.9d 684 1,514 2,066 16.7k 445 815 398 7.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:112
Deaths:142
KDR:0.789
Accuracy:9.376% F-
HSR:28.571% B*
Kills:112
Deaths (as Heavy Assault):142
Deaths (to Heavy Assaults):667
KDR:0.78873
Kill Difference:30
Playtime:12.693 hours
Usage:4%
Score:0.062m
Score/min:81
Accuracy (listed only):9.376%
HSR (listed only):28.571%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
A++
Kills:66
Deaths:86
KDR:0.767
Accuracy:19.657% F--
HSR:24.242% A++
Kills:66
Deaths (as Engineer):86
Deaths (to Engineers):577
KDR:0.76744
Kill Difference:20
Playtime:5.113 hours
Usage:2%
Score:0.038m
Score/min:125
Accuracy (listed only):19.657%
HSR (listed only):24.242%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
A++
Kills:66
Deaths:86
KDR:0.767
Accuracy:19.657% F--
HSR:24.242% A++
Kills:66
Deaths (as Light Assault):86
Deaths (to Light Assaults):316
KDR:0.76744
Kill Difference:20
Playtime:56.096 hours
Usage:17%
Score:0.365m
Score/min:109
Accuracy (listed only):19.657%
HSR (listed only):24.242%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:142
Deaths:133
KDR:1.068
Accuracy:13.493% F-
HSR:23.944% B+
NSX Yumi
B
Kills:103
Deaths:111
KDR:0.928
Accuracy:15.953% F-
HSR:29.126% B
Mauler S6
A++
Kills:66
Deaths:86
KDR:0.767
Accuracy:19.657% F--
HSR:24.242% A++
Kills:311
Deaths (as Combat Medic):330
Deaths (to Combat Medics):156
KDR:0.94242
Kill Difference:19
Playtime:24.543 hours
Usage:7%
Score:0.219m
Score/min:149
Accuracy (listed only):16.368%
HSR (listed only):25.771%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Gauss SPR
C+
Kills:1,838
Deaths:682
KDR:2.695
Accuracy:23.642% D**
HSR:33.732% C+
NC4 Mag-Shot
C++
Kills:122
Deaths:123
KDR:0.992
Accuracy:12.966% F-
HSR:19.672% C++
NC14 Bolt Driver
C*
Kills:79
Deaths:28
KDR:2.821
Accuracy:23.631% F-
HSR:75.949% C*
Kills:2,039
Deaths (as Infiltrator):833
Deaths (to Infiltrators):366
KDR:2.44778
Kill Difference:1,206
Playtime:151.573 hours
Usage:46%
Score:1.228m
Score/min:135
Accuracy (listed only):20.080%
HSR (listed only):43.118%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:1,963
Deaths:605
KDR:3.245
Accuracy:30.739% C-
HSR:13.856% C
NCM1 Scattercannon
B+
Kills:1,939
Deaths:648
KDR:2.992
Accuracy:34.077% C
HSR:17.638% B+
NCM2 Falcon
D
Kills:113
Deaths:70
KDR:1.614
Accuracy:27.859% D*
HSR:3.540% D
NCM2 Falcon
S
Kills:66
Deaths:31
KDR:2.129
Accuracy:28.578% D*
HSR:15.152% S
Kills:4,081
Deaths (as MAX Suit):677
Deaths (to MAX Suits):147
KDR:6.02806
Kill Difference:3,404
Playtime:81.294 hours
Usage:24%
Score:1.300m
Score/min:266
Accuracy (listed only):30.313%
HSR (listed only):12.546%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:900
V. Kills:49 N/A
Deaths:114
KDR:7.895
Accuracy:43.980% D
KPH:65.400 C
VKPH:3.600 D--
M20 Mustang
D
Kills:100
V. Kills:73 135%
Deaths:155
KDR:0.645
Accuracy:18.810% F-
KPH:5 D
VKPH:3.700 D-
Kills:1,000 (100 + 0)
Deaths:269
KDR:3.717
VKDR:0.454
Vehicle Kills:122
Kill Difference:731
Playtime:33.751 hours
Usage:10%
Score:0.183m
Score/min:91
Piloting Accuracy:18.810%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:221
V. Kills:39 N/A
Deaths:28
KDR:7.893
Accuracy:27.718% D--
KPH:25.900 C
VKPH:4.600 D
Kills:221 (221 + 0)
Deaths:28
KDR:7.893
VKDR:1.393
Vehicle Kills:39
Kill Difference:193
Playtime:8.531 hours
Usage:3%
Score:0.046m
Score/min:91
Driving Accuracy:27.718%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:266
V. Kills:59 443%
Deaths:32
KDR:8.313
Accuracy:37.258% D--
KPH:17.600 C
VKPH:3.900 D*
Titan-150 HESH
D
Kills:77
V. Kills:13 N/A
Deaths:5
KDR:15.400
Accuracy:36.310% D*
KPH:27.400 D
VKPH:4.600 D-
Kills:343 (343 + 0)
Deaths:37
KDR:9.270
VKDR:1.946
Vehicle Kills:72
Kill Difference:306
Playtime:17.971 hours
Usage:5%
Score:0.084m
Score/min:78
Driving Accuracy:36.310%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM1 Scattercannon 1,9841,9636053.245B0.0830.739%C-13.856%C28CN/A7270.1h5.9C++19.1C+
NCM1 Scattercannon 1,9641,9396482.992B++0.3334.077%C17.638%B+26.5C**N/A6673.1h6.9B+20.2C**
Gauss SPR 1,8491,8386822.695B++0.6323.642%D**33.732%C+20.6CN/A4889.1h4.1B**17.2C++
Breaker Rocket Pods 9499001147.895C++4.5743.98%D1.667%B**65.2C3.6D--15613.8h9.7B**22.1B+
Titan-150 HEAT 325266328.313B++4.9937.258%D--7.519%M17.5C3.9D*7015.2h4B++10.9C*
C75 Viper 260221287.893B++4.5727.718%D--1.81%B+26C+4.6D918.5h10.6B+38.4C+
NC1 Gauss Rifle 1431421331.068C++2.2613.493%F-23.944%B+16.7C-N/A488.5h12.4C**91.9D--
NC4 Mag-Shot 1221221230.992B+2.3312.966%F-19.672%C++9.2D-N/A2413.2h7.3C**56.3C
NCM2 Falcon 136113701.614B+1.7127.859%D*3.54%D11.5C2.3D--449.8h7.1B*25.4B
NC6 Gauss SAW 1151121420.789C2.549.376%F-28.571%B*11.4D-N/A469.8h8.2B++87.6D
NSX Yumi 1051031110.928C2.4015.953%F-29.126%B10.7D*N/A309.6h14.9D93.1F-
M20 Mustang 1731001550.645C2.6818.81%F-2%C+5D3.7D-4520h103.6C*550.7C--
NC14 Bolt Driver 7979282.821B++0.5023.631%F-75.949%C*14.4DN/A425.5h2.1B*8.8C+
Titan-150 HESH 9077515.4B+12.0736.31%D*N/A27.5D4.6D-1242.8h3.2C++8.7C-
NCM2 Falcon 7666312.129A+1.2028.578%D*15.152%S10.3C+1.6D**406.4h9.9B*34.6C**
Mauler S6 6766860.767C+2.5619.657%F--24.242%A++5.3D*N/A1612.4h6.3D31.8F--

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit31010.2h
Medical Applicator5528,8452.8h
M20 Basilisk-F01010.1h
Recon Detection Device122,1894.3h
G30 Walker01990.1h
Nano-Armor Kit45,6910.5h
M20 Drake0570.1h
Mag-Cutter3405435h
L-30R Vektor1510h

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