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Harbinger Geist0[SKL] Geist0
VS BR 100

KDR: 1.91

Score: 18.6m

Last Seen: Feb 9th, 2019 7:59 PM
- OFFLINE - 247.5 hour(s)

Battle Rank 102 (100 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 768
Level Progress (to 103): 89%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 Lasher X2 VX6-7 Flare VE6 Ursa VE-H Maw Dual Photon Pods Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $535,428 MLG Score: 428
Fun Score: N/A
Cheeseburgers Flipped: 481TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.267%15.488%36022100014,7211.716330.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.215%0.428B-0.804D--0.253CHEAD + (~3.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.269C*12.70.11C+41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.508%1.045%717410183,53959515465.93792229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.477%-0.307C-0.514D-0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.20.229C++42.90.19C++81.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.704%1.259%376510172,6218216023.18857435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.326%-0.7D--0.873D--1.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.377C**8.10.353C**16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.171%5.405%84310194447063550.628895125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.549%0.21C++0.114C+0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.519B+21.70.444B35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.925%67.352%843101987693950.931915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.91%1.192B**0.014C+0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.315C*2.90.086C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.876%9.635%84510172,439834232.92096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.28%-0.213C-0.964D--0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.176C++4.20.129C++6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 768
18.6m253.4%234 (14k)231 (13.9k)1.9063738,58520,2402.4038100 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102293021.186%9.664%20503:5911

11% Combat Medic34% Engineer27% Heavy Assault8% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:14 PMOct 21st, 2018 7:24 PMFeb 19th, 2019 7:00 AM (14h) (PST)Feb 9th, 2019 5:07 PM (10d) (PST)Feb 9th, 2019 3:59 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6552104450.4790.2510.0461.3880.069428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,28312,62026,6632915383413,881

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1343.3h/56d 10,068 3,729 8,277 111.9k 2,811 2,977 5,552 52.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:1,289
Deaths:869
KDR:1.483
Accuracy:26.081% C++
HSR:3.569% C
Flare VE6
C++
Kills:1,178
Deaths:805
KDR:1.463
Accuracy:22.910% C++
HSR:16.469% D*
Ursa
C
Kills:1,175
Deaths:707
KDR:1.662
Accuracy:21.285% C
HSR:18.043% D-
VE-H Maw
C-
Kills:1,174
Deaths:798
KDR:1.471
Accuracy:23.267% C-
HSR:21.295% D
Orion VS54
C
Kills:1,167
Deaths:783
KDR:1.490
Accuracy:19.567% C
HSR:15.767% D*
Pulsar LSW
D
Kills:1,136
Deaths:238
KDR:4.773
Accuracy:19.472% D
HSR:13.644% D**
Kills:7,119
Deaths (as Heavy Assault):4,200
Deaths (to Heavy Assaults):5,413
KDR:1.695
Kill Difference:2,919
Playtime:358.013 hours
Usage:27%
Score:4.773m
Score/min:222
Accuracy (listed only):22.097%
HSR (listed only):14.798%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,284
Deaths:689
KDR:1.864
Accuracy:23.124% C
HSR:8.956% F-
Serpent VE92
C++
Kills:1,160
Deaths:1,090
KDR:1.064
Accuracy:23.872% C++
HSR:15% D-
Solstice SF
C+
Kills:1,090
Deaths:756
KDR:1.442
Accuracy:23.338% C+
HSR:10.642% D--
Nova
D--
Kills:1,062
Deaths:306
KDR:3.471
Accuracy:32.834% D--
HSR:8.192% D*
Pandora VX25
B
Kills:791
Deaths:575
KDR:1.376
Accuracy:42.965% B
HSR:11.884% D-
Solstice VE3
B**
Kills:458
Deaths:398
KDR:1.151
Accuracy:28.358% B**
HSR:15.284% D
VE-LR Obelisk
C
Kills:243
Deaths:88
KDR:2.761
Accuracy:30.835% C
HSR:25.514% D
Thanatos VE70
B**
Kills:229
Deaths:163
KDR:1.405
Accuracy:50.524% B**
HSR:11.790% D-
Deimos VA29
B
Kills:192
Deaths:151
KDR:1.272
Accuracy:64.286% B
HSR:8.854% D*
Phobos VX86
C+
Kills:165
Deaths:172
KDR:0.959
Accuracy:59.084% C+
HSR:6.061% F
Pulsar C
B**
Kills:161
Deaths:110
KDR:1.464
Accuracy:29.795% B**
HSR:17.391% D--
Kills:6,835
Deaths (as Engineer):4,498
Deaths (to Engineers):4,566
KDR:1.51956
Kill Difference:2,337
Playtime:454.620 hours
Usage:34%
Score:5.853m
Score/min:215
Accuracy (listed only):37.183%
HSR (listed only):12.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,284
Deaths:689
KDR:1.864
Accuracy:23.124% C
HSR:8.956% F-
Serpent VE92
C++
Kills:1,160
Deaths:1,090
KDR:1.064
Accuracy:23.872% C++
HSR:15% D-
Solstice SF
C+
Kills:1,090
Deaths:756
KDR:1.442
Accuracy:23.338% C+
HSR:10.642% D--
Nova
D--
Kills:1,062
Deaths:306
KDR:3.471
Accuracy:32.834% D--
HSR:8.192% D*
Pandora VX25
B
Kills:791
Deaths:575
KDR:1.376
Accuracy:42.965% B
HSR:11.884% D-
Solstice VE3
B**
Kills:458
Deaths:398
KDR:1.151
Accuracy:28.358% B**
HSR:15.284% D
Eridani SX5
C
Kills:438
Deaths:331
KDR:1.323
Accuracy:24.417% C
HSR:8.676% D**
Thanatos VE70
B**
Kills:229
Deaths:163
KDR:1.405
Accuracy:50.524% B**
HSR:11.790% D-
Deimos VA29
B
Kills:192
Deaths:151
KDR:1.272
Accuracy:64.286% B
HSR:8.854% D*
Phobos VX86
C+
Kills:165
Deaths:172
KDR:0.959
Accuracy:59.084% C+
HSR:6.061% F
Pulsar C
B**
Kills:161
Deaths:110
KDR:1.464
Accuracy:29.795% B**
HSR:17.391% D--
VE-S Canis
B
Kills:112
Deaths:96
KDR:1.167
Accuracy:29.537% B
HSR:14.286% D
Kills:7,142
Deaths (as Light Assault):4,837
Deaths (to Light Assaults):3,422
KDR:1.47654
Kill Difference:2,305
Playtime:213.062 hours
Usage:16%
Score:3.039m
Score/min:238
Accuracy (listed only):36.011%
HSR (listed only):11.418%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,153
Deaths:969
KDR:1.190
Accuracy:22.192% C
HSR:15.004% D-
Nova
D--
Kills:1,062
Deaths:306
KDR:3.471
Accuracy:32.834% D--
HSR:8.192% D*
Pandora VX25
B
Kills:791
Deaths:575
KDR:1.376
Accuracy:42.965% B
HSR:11.884% D-
Pulsar VS1
B
Kills:618
Deaths:426
KDR:1.451
Accuracy:25.388% B
HSR:15.534% D
CME
C--
Kills:585
Deaths:369
KDR:1.585
Accuracy:23.025% D
HSR:18.633% C--
Eridani SX5
C
Kills:438
Deaths:331
KDR:1.323
Accuracy:24.417% C
HSR:8.676% D**
Terminus VX-9
C+
Kills:271
Deaths:217
KDR:1.249
Accuracy:25.358% C+
HSR:19.188% D-
Thanatos VE70
B**
Kills:229
Deaths:163
KDR:1.405
Accuracy:50.524% B**
HSR:11.790% D-
Deimos VA29
B
Kills:192
Deaths:151
KDR:1.272
Accuracy:64.286% B
HSR:8.854% D*
Phobos VX86
C+
Kills:165
Deaths:172
KDR:0.959
Accuracy:59.084% C+
HSR:6.061% F
VE-S Canis
B
Kills:112
Deaths:96
KDR:1.167
Accuracy:29.537% B
HSR:14.286% D
NS-11P
D
Kills:109
Deaths:73
KDR:1.493
Accuracy:19.818% D
HSR:9.174% F
Kills:5,725
Deaths (as Combat Medic):3,848
Deaths (to Combat Medics):2,117
KDR:1.48779
Kill Difference:1,877
Playtime:146.506 hours
Usage:11%
Score:2.671m
Score/min:304
Accuracy (listed only):34.952%
HSR (listed only):12.273%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C**
Kills:866
Deaths:3
KDR:288.667
Accuracy:28.690% C**
HSR:10.277% F-
Parallax VX3
B**
Kills:722
Deaths:114
KDR:6.333
Accuracy:45.805% B**
HSR:71.468% D
NS-357 Underboss
C
Kills:498
Deaths:632
KDR:0.788
Accuracy:33.154% C
HSR:12.249% D*
Eridani SX5
C
Kills:438
Deaths:331
KDR:1.323
Accuracy:24.417% C
HSR:8.676% D**
NS-30 Vandal
B
Kills:398
Deaths:203
KDR:1.961
Accuracy:35.303% B
HSR:28.392% C*
Manticore SX40
C
Kills:345
Deaths:192
KDR:1.797
Accuracy:27.967% C
HSR:14.203% D--
Spiker
C+
Kills:192
Deaths:263
KDR:0.730
Accuracy:28.838% C+
HSR:15.625% D
VE-S Canis
B
Kills:112
Deaths:96
KDR:1.167
Accuracy:29.537% B
HSR:14.286% D
Ghost
C*
Kills:88
Deaths:40
KDR:2.200
Accuracy:40.332% C*
HSR:51.136% F
VA39 Spectre
B+
Kills:66
Deaths:2
KDR:33
Accuracy:34.172% C**
HSR:43.939% B+
Kills:3,725
Deaths (as Infiltrator):1,876
Deaths (to Infiltrators):2,424
KDR:1.98561
Kill Difference:1,849
Playtime:110.073 hours
Usage:8%
Score:1.253m
Score/min:190
Accuracy (listed only):32.821%
HSR (listed only):27.025%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:818
Deaths:353
KDR:2.317
Accuracy:16.824% C
HSR:15.403% D--
Blueshift VM5
C+
Kills:762
Deaths:350
KDR:2.177
Accuracy:18.753% C+
HSR:14.961% D*
Quasar VM1
C++
Kills:283
Deaths:94
KDR:3.011
Accuracy:15.975% C++
HSR:14.488% D-
Comet VM2
B+
Kills:70
Deaths:37
KDR:1.892
Accuracy:47.604% B+
HSR:0% F-
NS-10 Burster
C+
Kills:55
Deaths:41
KDR:1.341
Accuracy:29.007% C+
HSR:1.818% D*
Vortex VM21
D-
Kills:54
Deaths:65
KDR:0.831
Accuracy:28.023% D**
HSR:1.852% D-
Kills:2,042
Deaths (as MAX Suit):470
Deaths (to MAX Suits):1,221
KDR:4.34468
Kill Difference:1,572
Playtime:60.188 hours
Usage:4%
Score:1.058m
Score/min:293
Accuracy (listed only):26.031%
HSR (listed only):8.087%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:1,172
V. Kills:329 355%
Deaths:177
KDR:6.621
Accuracy:53.748% C*
KPH:44.300 D
VKPH:12.400 C-
Light PPA
B+
Kills:1,169
V. Kills:77 N/A
Deaths:235
KDR:4.974
Accuracy:45.279% B+
KPH:53.100 C*
VKPH:3.500 C+
Maelstrom Turbo Laser
C+
Kills:797
V. Kills:552 144%
Deaths:408
KDR:1.953
Accuracy:29.252% C
KPH:13.400 C+
VKPH:9.300 C+
Photon A2A Missile Pods
C*
Kills:571
V. Kills:343 166%
Deaths:72
KDR:7.931
Accuracy:81.165% C++
KPH:60.400 C*
VKPH:36.300 C+
Saron Laser Cannon
B++
Kills:401
V. Kills:210 190%
Deaths:128
KDR:3.133
Accuracy:34.560% B+
KPH:21.600 B++
VKPH:11.300 C**
Hornet Missiles
C--
Kills:62
V. Kills:55 111%
Deaths:25
KDR:2.480
Accuracy:63.279% C++
KPH:29.400 D
VKPH:26 C--
Kills:4,172 (2,367 + 0)
Deaths:1,045
KDR:3.992
VKDR:1.499
Vehicle Kills:1,566
Kill Difference:3,127
Playtime:138.016 hours
Usage:10%
Score:1.498m
Score/min:181
Piloting Accuracy:34.560%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:104
V. Kills:24 416%
Deaths:2
KDR:52
Accuracy:38.521% C--
KPH:33.500 D
VKPH:7.700 C+
C150 Dalton
U
Kills:54
V. Kills:29 180%
Deaths:5
KDR:10.800
Accuracy:40.877% C**
KPH:194,400 U
VKPH:104,400 U
Kills:158 (0 + 158)
Deaths:7
KDR:22.571
VKDR:7.571
Vehicle Kills:53
Kill Difference:151
Playtime:3.101 hours
Usage:0%
Score:0.056m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:40.877%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:830
V. Kills:136 N/A
Deaths:80
KDR:10.375
Accuracy:52.150% B
KPH:45.200 C
VKPH:7.400 C+
L100 Python AP
A+
Kills:561
V. Kills:192 291%
Deaths:42
KDR:13.357
Accuracy:58.774% C**
KPH:45.900 A+
VKPH:15.700 C
C75 Viper
C**
Kills:96
V. Kills:32 291%
Deaths:11
KDR:8.727
Accuracy:49.128% B**
KPH:26.500 C+
VKPH:8.800 C**
Skyguard
D
Kills:67
V. Kills:47 140%
Deaths:9
KDR:7.444
Accuracy:25.525% D
KPH:8.500 D-
VKPH:6 D--
Kills:1,554 (1,554 + 0)
Deaths:142
KDR:10.944
VKDR:2.866
Vehicle Kills:407
Kill Difference:1,412
Playtime:42.081 hours
Usage:3%
Score:0.466m
Score/min:185
Driving Accuracy:25.525%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:915
V. Kills:100 N/A
Deaths:58
KDR:15.776
Accuracy:49.901% C+
KPH:33 C--
VKPH:3.600 D--
Supernova PC
C*
Kills:248
V. Kills:95 258%
Deaths:10
KDR:24.800
Accuracy:49.377% C+
KPH:23.700 C++
VKPH:9.100 C*
Saron HRB
C**
Kills:175
V. Kills:77 224%
Deaths:11
KDR:15.909
Accuracy:45.824% C*
KPH:27.700 C**
VKPH:12.200 C-
E540 Halberd
A++
Kills:76
V. Kills:48 155%
Deaths:4
KDR:19
Accuracy:48.966% C++
KPH:44.700 B**
VKPH:28.200 A++
Kills:1,414 (1,163 + 251)
Deaths:83
KDR:17.036
VKDR:3.855
Vehicle Kills:320
Kill Difference:1,331
Playtime:46.184 hours
Usage:3%
Score:0.499m
Score/min:180
Driving Accuracy:49.377%
Gunner Accuracy:48.966%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:159
V. Kills:64 245%
Deaths:15
KDR:10.600
Accuracy:44.006% D**
KPH:40 C++
VKPH:16.100 D-
Proton II PPA-H
B**
Kills:58
V. Kills:3 N/A
Deaths:10
KDR:5.800
Accuracy:46.458% B**
KPH:60.200 D
VKPH:3.100 D--
Kills:217 (0 + 217)
Deaths:25
KDR:8.680
VKDR:2.680
Vehicle Kills:67
Kill Difference:192
Playtime:4.939 hours
Usage:0%
Score:0.063m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:46.458%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:110
V. Kills:5 N/A
Deaths:12
KDR:9.167
Accuracy:25.758% A
KPH:72.900 C*
VKPH:3.300 C+
M40 Fury
B+
Kills:87
V. Kills:15 N/A
Deaths:16
KDR:5.438
Accuracy:31.037% D
KPH:59.100 B+
VKPH:10.200 C*
M40 Fury
B**
Kills:58
V. Kills:18 305%
Deaths:11
KDR:5.273
Accuracy:50.784% A+
KPH:57 C++
VKPH:17.700 B**
Kills:255 (0 + 255)
Deaths:39
KDR:6.538
VKDR:0.974
Vehicle Kills:38
Kill Difference:216
Playtime:3.999 hours
Usage:0%
Score:0.081m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:50.784%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,3101,8398122.265B++0.3623.87%CN/A126.8B**32.5C*73314.5h1B**4.2B++
Lasher X2 1,3201,2898691.483B*0.4226.081%C++3.569%C29C+N/A9844.4h24D92.2C+
VX6-7 1,2891,2846891.864B+0.0423.124%C8.956%F-31.5C+N/A10140.8h13.3C+57.5C++
Flare VE6 1,1981,1788051.463C++0.4422.91%C++16.469%D*35.4C+N/A9133.3h12.6C--55.1C+
Ursa 1,1921,1757071.662B+0.2421.285%C18.043%D-32.4C+N/A8336.3h12.6C59.4C+
VE-H Maw 1,1941,1747981.471C+0.4423.267%C-21.295%D34.2C--N/A8034.3h11C++47.2C+
Dual Photon Pods 1,5011,1721776.621C++4.7153.748%C*1.109%C44.2D12.4C-24026.5h23.1C++43C*
Light PPA 1,2461,1692354.974C++3.0745.279%B+N/A53.1C*3.5C+14622h14.8C++32.6C*
Orion VS54 1,1771,1677831.49C++0.4219.567%C15.767%D*33.2C++N/A11035.2h13C++66.6C+
Serpent VE92 1,1751,1601,0901.064C+0.8423.872%C++15%D-19.8CN/A7058.7h14.4C+60.3C++
H-V45 1,1721,1539691.19C+0.7222.192%C15.004%D-25CN/A8946.2h14.2C63.8C+
Pulsar LSW 1,1541,1362384.773M+2.8719.472%D13.644%D**37.4C+N/A14930.4h13.6C70C
Tank Mine 1,6631,1321776.395A*4.4922.881%DN/A155.1B**72.7B9347.3h1.2A5.1B++
Solstice SF 1,1261,0907561.442B+0.4623.338%C+10.642%D--18C+N/A5760.4h12.8C+54.9C++
Nova 1,0651,0623063.471A++1.5632.834%D--8.192%D*26.4CN/A12440.2h4.5C++13.7C
Supernova VPC 1,0159155815.776B+13.8749.901%C+1.311%C33C--3.6D--14927.7h3B6.1C**
Artemis VX26 8698663288.667U286.7628.69%C**10.277%F-30.4C+N/A16228.5h12.2C++42.4C**
L100 Python HESH 9668308010.375C+8.4752.15%B1.084%C-45.1C7.4C+17218.4h3.8C+7.3C++
Nebula VM20 8318183532.317C++0.4116.824%C15.403%D--26C-N/A10131.5h15.1B+89.6C*
Maelstrom Turbo Laser 1,3497974081.953C++0.0529.252%C1.38%D13.4C+9.3C+12159.4h96.8C**330.8C**
Pandora VX25 8027915751.376B+0.5342.965%B11.884%D-36.1C+N/A13121.9h4.7C+10.9C**
Blueshift VM5 7707623502.177C+0.2718.753%C+14.961%D*24.9C--N/A9530.6h15.2C**81.1C*
Parallax VX3 7227221146.333B**4.4345.805%B**71.468%D45.7B**N/A14315.8h2.6C-5.7C*
Force-Blade 7557219,1820.079A++1.8336.566%B+N/A1.5B*N/A3470h1.8B++5B++
Pulsar VS1 6326184261.451B+0.4625.388%B15.534%D27.7C*N/A8222.3h14.5C*57.2B+
CME 5965853691.585C**0.3223.025%D18.633%C--27.3CN/A6921.4h16.9D-73.3D
Photon A2A Missile Pods 914571727.931B*6.0281.165%C++N/A60.1C*36.1C+3609.5h7.8B+9.6B+
Frag Grenade 5715631563N/A561.0936.415%D*N/A1407.5M**20A+25630.4h1.8A++5.1B**
L100 Python AP 7535614213.357A*11.4558.774%C**N/A46A+15.7C20112.2h5.1B++8.7B++
NS-357 Underboss 5034986320.788C+1.1233.154%C12.249%D*38C+N/A11413.1h4.4C+13.4C+
Solstice VE3 4834583981.151B+0.7628.358%B**15.284%D13.7CN/A6133.4h17.7C+62.6C*
Eridani SX5 4404383311.323C*0.5824.417%C8.676%D**25.8CN/A7417h12.8C+52.5C+
Saron Laser Cannon 6114011283.133B+1.2334.56%B+N/A21.7B++11.4C**22018.5h75.3B*218B*
NS-30 Vandal 4013982031.961C++0.0535.303%B28.392%C*25.5DN/A10115.6h7.9D**22.5C
Proximity Mine 377374606.233B*4.3344.243%C**N/A170B**1.4A+4732.2h1.4A+3.3B**
Nemesis VSH9 5993593331.078B++0.8356.76%D-1.393%D12C8C12630h9.3C16.4D
Manticore SX40 3543451921.797B*0.1127.967%C14.203%D--39.7B1B*1458.7h7.6C*27.3C*
NS Decimator 4123182911.093C++0.8165.431%B+1.258%D32.4C+9.6D1999.8h4.9C+7.6C*
Lancer VS22 5842963730.794C++1.1162.056%C++1.014%C11.2C10.9C21726.4h26.8C++43.2C++
Quasar VM1 283283943.011B**1.1015.975%C++14.488%D-25.7C**N/A13811h12.5B*78.5B
Terminus VX-9 2742712171.249C+0.6625.358%C+19.188%D-26.1C--N/A7210.4h16.6D**65.5D
Supernova PC 3432481024.8M+22.8949.377%C+1.21%D-23.6C++9C*20110.5h4.8B+9.7B+
VE-LR Obelisk 252243882.761B++0.8530.835%C25.514%D37.4C++1.4B**1206.5h6.5C*21.1C*
Thanatos VE70 2322291631.405B++0.5050.524%B**11.79%D-35.2B+N/A1226.5h4.6C**9.2B++
Spiker 1941922630.73C1.1828.838%C+15.625%D30.5C+N/A1246.3h9.3C++32.3C++
Deimos VA29 1931921511.272C+0.6364.286%B8.854%D*43.6C++N/A1224.4h2B++3.1B+
Saron HRB 2521751115.909A*14.0045.824%C*1.143%C-27.8C**12.2C-2096.3h22.9C+49.9C**
Phobos VX86 1701651720.959C0.9559.084%C+6.061%F34.4C1B+964.8h2.3B4C**
Pulsar C 1611611101.464C*0.4429.795%B**17.391%D--37.4BN/A1814.3h11.5C*38.4B+
Saron HRB-H 2231591510.6B**8.6944.006%D**2.516%B**39.8C++16D-2234h20.9B+47.5C++
Lumine Edge 1561526,0220.025C1.8829.639%C**9.868%D--0.6DN/A2262.8h1.6C5.5C*
Rocklet Rifle 2291311101.191B**0.7259.542%B++N/A27.3C+20.4C3054.8h43.3C72.7C++
NS Annihilator 186120971.237A++0.6783.403%B++N/A17.1A++9.4C**2017h10.1B++12.1B++
S1 182119901.322B**0.5854.267%CN/A20.5C10.9C2815.8h7.7C14.3C
VE-S Canis 114112961.167C+0.7429.537%B14.286%D26.7CN/A1154.2h9.7B++32.8B+
M12 Kobalt 115110129.167C7.2625.758%A16.364%C73.3C*3.3C+2721.5h20.9C+81.3B+
NS-11P 110109731.493C**0.4119.818%D9.174%F23.2CN/A1074.7h15.8C-79.6C
L105 Zephyr 128104252S50.0938.521%C--N/A33.5D7.7C+1633.1h7.2C18.6C
Spear Anti-Vehicle Phalanx Turret 150100714.286B**12.3855.895%B**2%D--45.5B+22.7C++4132.2h9C++16B++
C75 Viper 12896118.727B**6.8249.128%B**N/A26.7C+8.9C**2173.6h17C34.6C*
Sticky Grenade 9291191N/A89.0952.336%C++N/A910C+10C+39100.1h1.8B+3.5B+
Ghost 9288402.2C+0.2940.332%C*51.136%F29.3C1.3S1193h3D--7.5C
M40 Fury 10287165.438C+3.5331.037%DN/A58B+10C++3981.5h11B+35.4B+
E540 Halberd 12476419B**17.0948.966%C++N/A44.7B**28.2A++4411.7h6.5C-13.4C+
Comet VM2 7670371.892A0.0147.604%B+N/A13B1.1D**2185.4h8.7A+18.2B**
Skyguard 1146797.444A*5.5425.525%D7.463%S8.5D-5.9D--1737.9h168.4D-659.6D-
VA39 Spectre 6766233U31.0934.172%C**43.939%B+28.7BN/A1882.3h6C++17.5B
Hornet Missiles 11762252.48C-0.5763.279%C++N/A29.5D26.2C--3402.1h19.5D30.8D
MANA Anti-Personnel Turret 6059212.81N/A0.9023.38%UN/A590U10U2126700.1h33.6T*143.8T*
Proton II PPA-H 6158105.8C-3.8946.458%B**N/A58D3D--1631h15.6D*33.6C+
M40 Fury 7658115.273C3.3750.784%A+N/A58C*18B**3491h24D--47.3C
NS-10 Burster 10055411.341B++0.5729.007%C+1.818%D*7B+5.7A+1837.9h126.7B436.9B
C150 Dalton 8354510.8B++8.8940.877%C**N/A540U290U2592600.1h4.3C++10.6B
MAX Punch 58544930.11C+1.8039.382%C-N/A1.2C+N/A344.4h1.9C++4.8C++
Vortex VM21 7454650.831C1.0828.023%D**1.852%D-8.6C+3.2D--826.3h34.5B123C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14870.3h
Restoration Kit94010.5h
Nano-Armor Kit416435,96646.7h
Snowman Soldier11400.1h
Spawn Beacon76320.5h
Nanite Revive Grenade05850.2h
Medical Applicator427180,81716.1h
Spitfire Auto-Turret85650.8h
Ammunition Package181,6120.7h
Shield Recharging Field22170.1h
Anti-Infantry MANA Turret91500.8h
Nano-Repair Grenade01150h
Hardlight Barrier61910.4h
Recon Detection Device11340.3h

Check the help document for the dictionary if you want to learn more about words used here.


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