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Justicar Destroyer Geist0[SKL] Geist0
VS BR 39

KDR: 1.85

Score: 22m

Last Seen: Jul 13th, 2019 9:44 PM
- OFFLINE - 17.3 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1379
Level Progress (to 40): 13%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Tank Mine Lasher X2 VX6-7 Light PPA Ursa Flare VE6 VE-H Maw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $540,432 MLG Score: 432
Fun Score: N/A
Cheeseburgers Flipped: 515TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.455%16.026%37625118916,9041.531160.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.155%0.448B-0.736D--0.215CHEAD + (~4.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.266C*12.80.101C+41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.733%0.967%641412103,93072318195.42818216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.726%-0.378C--0.568D-0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.70.178C++44.80.155C++88

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.425%1.185%342512092,7849826822.83503408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.503%-0.653D-0.881D--1.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.396B80.362C**15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.056%8.099%81312115688343940.681055144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.285%-0.19C0.848B*0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.5B+20.20.488B+39.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.785%67.039%8131211895116150.770887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.857%1.173B**-0.003C+0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.311C*2.90.083C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.275%10.215%81512093,1621044273.02584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.749%-0.105C+-0.864D--0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.233C++4.10.162C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1379
22m262%240 (14.4k)228 (13.7k)1.8486145,86424,8102.3107639 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214117321.685%9.877%21403:5313

12% Combat Medic31% Engineer24% Heavy Assault10% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:14 PMOct 21st, 2018 7:24 PMJul 14th, 2019 12:26 PM (1d) (PST)Jul 13th, 2019 10:31 PM (2d) (PST)Jul 13th, 2019 5:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6452074380.4760.2580.0471.4270.069432

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,71112,41726,2942915386413,684

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1604.8h/66.9d 11,466 4,530 10,593 137.4k 3,272 3,428 6,597 62.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:1,195
Deaths:722
KDR:1.655
Accuracy:21.213% C
HSR:17.992% D-
Flare VE6
C++
Kills:1,178
Deaths:805
KDR:1.463
Accuracy:22.910% C++
HSR:16.469% D*
VE-H Maw
C-
Kills:1,174
Deaths:798
KDR:1.471
Accuracy:23.267% C-
HSR:21.295% D
Orion VS54
C
Kills:1,167
Deaths:783
KDR:1.490
Accuracy:19.567% C
HSR:15.767% D*
Pulsar LSW
D
Kills:1,136
Deaths:238
KDR:4.773
Accuracy:19.472% D
HSR:13.644% D**
Betelgeuse 54-A
C++
Kills:75
Deaths:70
KDR:1.071
Accuracy:26.727% C++
HSR:17.333% F
Kills:5,925
Deaths (as Heavy Assault):3,416
Deaths (to Heavy Assaults):6,659
KDR:1.73448
Kill Difference:2,509
Playtime:379.996 hours
Usage:24%
Score:5.074m
Score/min:223
Accuracy (listed only):22.193%
HSR (listed only):17.083%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,284
Deaths:689
KDR:1.864
Accuracy:23.124% C
HSR:8.956% F-
Serpent VE92
C+
Kills:1,160
Deaths:1,090
KDR:1.064
Accuracy:23.872% C+
HSR:15% D-
Solstice SF
C+
Kills:1,158
Deaths:838
KDR:1.382
Accuracy:24.124% C+
HSR:10.276% D*
Nova
D--
Kills:1,150
Deaths:398
KDR:2.889
Accuracy:33.553% D--
HSR:8.261% D**
Pandora VX25
C**
Kills:1,012
Deaths:709
KDR:1.427
Accuracy:43.248% C**
HSR:11.561% D-
Solstice VE3
B*
Kills:836
Deaths:725
KDR:1.153
Accuracy:27.195% B*
HSR:17.584% C
VE-LR Obelisk
C
Kills:495
Deaths:166
KDR:2.982
Accuracy:30.171% C
HSR:25.859% D
Deimos VA29
C+
Kills:439
Deaths:362
KDR:1.213
Accuracy:61.349% C+
HSR:10.478% D--
Pulsar C
C+
Kills:432
Deaths:404
KDR:1.069
Accuracy:23.851% C+
HSR:18.056% D-
Thanatos VE70
B*
Kills:396
Deaths:355
KDR:1.115
Accuracy:47.278% B*
HSR:13.889% C--
VE-C Horizon
B+
Kills:359
Deaths:297
KDR:1.209
Accuracy:38.134% B+
HSR:14.485% D*
NS Baron G5
B+
Kills:338
Deaths:337
KDR:1.003
Accuracy:48.616% B+
HSR:11.834% D
Phobos VX86
C+
Kills:165
Deaths:172
KDR:0.959
Accuracy:59.084% C+
HSR:6.061% F
Kills:9,224
Deaths (as Engineer):6,542
Deaths (to Engineers):5,365
KDR:1.40997
Kill Difference:2,682
Playtime:505.080 hours
Usage:31%
Score:6.501m
Score/min:215
Accuracy (listed only):37.200%
HSR (listed only):13.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,284
Deaths:689
KDR:1.864
Accuracy:23.124% C
HSR:8.956% F-
Serpent VE92
C+
Kills:1,160
Deaths:1,090
KDR:1.064
Accuracy:23.872% C+
HSR:15% D-
Solstice SF
C+
Kills:1,158
Deaths:838
KDR:1.382
Accuracy:24.124% C+
HSR:10.276% D*
Nova
D--
Kills:1,150
Deaths:398
KDR:2.889
Accuracy:33.553% D--
HSR:8.261% D**
Pandora VX25
C**
Kills:1,012
Deaths:709
KDR:1.427
Accuracy:43.248% C**
HSR:11.561% D-
Solstice VE3
B*
Kills:836
Deaths:725
KDR:1.153
Accuracy:27.195% B*
HSR:17.584% C
Eridani SX5
C-
Kills:444
Deaths:337
KDR:1.318
Accuracy:24.226% C-
HSR:8.784% F
Deimos VA29
C+
Kills:439
Deaths:362
KDR:1.213
Accuracy:61.349% C+
HSR:10.478% D--
Pulsar C
C+
Kills:432
Deaths:404
KDR:1.069
Accuracy:23.851% C+
HSR:18.056% D-
Thanatos VE70
B*
Kills:396
Deaths:355
KDR:1.115
Accuracy:47.278% B*
HSR:13.889% C--
VE-C Horizon
B+
Kills:359
Deaths:297
KDR:1.209
Accuracy:38.134% B+
HSR:14.485% D*
NS Baron G5
B+
Kills:338
Deaths:337
KDR:1.003
Accuracy:48.616% B+
HSR:11.834% D
VE-S Canis
C+
Kills:175
Deaths:154
KDR:1.136
Accuracy:25.823% C+
HSR:12% D--
NS-7 PDW
C*
Kills:171
Deaths:135
KDR:1.267
Accuracy:25.726% C*
HSR:12.866% D-
Phobos VX86
C+
Kills:165
Deaths:172
KDR:0.959
Accuracy:59.084% C+
HSR:6.061% F
Kills:9,519
Deaths (as Light Assault):7,002
Deaths (to Light Assaults):4,211
KDR:1.35947
Kill Difference:2,517
Playtime:311.033 hours
Usage:19%
Score:4.399m
Score/min:236
Accuracy (listed only):35.280%
HSR (listed only):12.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,153
Deaths:969
KDR:1.190
Accuracy:22.192% C
HSR:15.004% D-
Nova
D--
Kills:1,150
Deaths:398
KDR:2.889
Accuracy:33.553% D--
HSR:8.261% D**
Pandora VX25
C**
Kills:1,012
Deaths:709
KDR:1.427
Accuracy:43.248% C**
HSR:11.561% D-
CME
C--
Kills:893
Deaths:590
KDR:1.514
Accuracy:22.810% D
HSR:18.813% C--
Pulsar VS1
B
Kills:664
Deaths:458
KDR:1.450
Accuracy:25.414% B
HSR:15.663% D
Terminus VX-9
C+
Kills:463
Deaths:380
KDR:1.218
Accuracy:25.184% C+
HSR:19.654% D-
Eridani SX5
C-
Kills:444
Deaths:337
KDR:1.318
Accuracy:24.226% C-
HSR:8.784% F
Deimos VA29
C+
Kills:439
Deaths:362
KDR:1.213
Accuracy:61.349% C+
HSR:10.478% D--
Thanatos VE70
B*
Kills:396
Deaths:355
KDR:1.115
Accuracy:47.278% B*
HSR:13.889% C--
NS Baron G5
B+
Kills:338
Deaths:337
KDR:1.003
Accuracy:48.616% B+
HSR:11.834% D
VE-S Canis
C+
Kills:175
Deaths:154
KDR:1.136
Accuracy:25.823% C+
HSR:12% D--
NS-7 PDW
C*
Kills:171
Deaths:135
KDR:1.267
Accuracy:25.726% C*
HSR:12.866% D-
Phobos VX86
C+
Kills:165
Deaths:172
KDR:0.959
Accuracy:59.084% C+
HSR:6.061% F
NS-11P
D
Kills:109
Deaths:73
KDR:1.493
Accuracy:19.818% D
HSR:9.174% F
Equinox VE2
C
Kills:80
Deaths:80
KDR:1
Accuracy:20.451% D--
HSR:18.750% C
Kills:7,652
Deaths (as Combat Medic):5,509
Deaths (to Combat Medics):2,670
KDR:1.389
Kill Difference:2,143
Playtime:186.227 hours
Usage:12%
Score:3.197m
Score/min:286
Accuracy (listed only):33.651%
HSR (listed only):12.853%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C*
Kills:1,032
Deaths:96
KDR:10.750
Accuracy:28.279% C*
HSR:12.306% D**
Parallax VX3
B**
Kills:729
Deaths:118
KDR:6.178
Accuracy:45.564% B**
HSR:71.331% D
NS-357 Underboss
C
Kills:524
Deaths:686
KDR:0.764
Accuracy:33.314% C
HSR:12.786% D*
Eridani SX5
C-
Kills:444
Deaths:337
KDR:1.318
Accuracy:24.226% C-
HSR:8.784% F
NS-30 Vandal
B
Kills:398
Deaths:203
KDR:1.961
Accuracy:35.303% B
HSR:28.392% C*
Manticore SX40
C
Kills:345
Deaths:193
KDR:1.788
Accuracy:27.937% C
HSR:14.203% D--
Spiker
C+
Kills:221
Deaths:304
KDR:0.727
Accuracy:28.657% C+
HSR:16.290% D
NS-45 Pilot
B+
Kills:180
Deaths:261
KDR:0.690
Accuracy:34.105% B+
HSR:20% D
VE-S Canis
C+
Kills:175
Deaths:154
KDR:1.136
Accuracy:25.823% C+
HSR:12% D--
NS-7 PDW
C*
Kills:171
Deaths:135
KDR:1.267
Accuracy:25.726% C*
HSR:12.866% D-
Ghost
C**
Kills:100
Deaths:46
KDR:2.174
Accuracy:40.665% C**
HSR:51% F
VA39 Spectre
B+
Kills:66
Deaths:2
KDR:33
Accuracy:34.172% B
HSR:43.939% B+
Kills:4,385
Deaths (as Infiltrator):2,535
Deaths (to Infiltrators):3,032
KDR:1.72978
Kill Difference:1,850
Playtime:155.600 hours
Usage:10%
Score:1.660m
Score/min:178
Accuracy (listed only):31.981%
HSR (listed only):25.325%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:916
Deaths:394
KDR:2.325
Accuracy:16.995% C
HSR:15.284% D--
Blueshift VM5
C+
Kills:837
Deaths:391
KDR:2.141
Accuracy:18.988% C+
HSR:14.934% D*
Quasar VM1
C++
Kills:283
Deaths:94
KDR:3.011
Accuracy:15.975% C++
HSR:14.488% D-
Comet VM2
B+
Kills:72
Deaths:39
KDR:1.846
Accuracy:46.527% B+
HSR:0% F-
NS-10 Burster
C+
Kills:55
Deaths:41
KDR:1.341
Accuracy:29.007% C+
HSR:1.818% D*
Vortex VM21
D
Kills:54
Deaths:65
KDR:0.831
Accuracy:28.023% F
HSR:1.852% D
Kills:2,217
Deaths (as MAX Suit):512
Deaths (to MAX Suits):1,356
KDR:4.33008
Kill Difference:1,705
Playtime:64.492 hours
Usage:4%
Score:1.130m
Score/min:292
Accuracy (listed only):25.919%
HSR (listed only):8.063%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,210
V. Kills:80 N/A
Deaths:244
KDR:4.959
Accuracy:45.146% B+
KPH:53 C*
VKPH:3.500 C+
Dual Photon Pods
C-
Kills:1,172
V. Kills:329 355%
Deaths:177
KDR:6.621
Accuracy:53.748% C*
KPH:44.300 D
VKPH:12.400 C-
Maelstrom Turbo Laser
C+
Kills:797
V. Kills:552 144%
Deaths:408
KDR:1.953
Accuracy:29.252% C
KPH:13.400 C+
VKPH:9.300 C+
Saron Laser Cannon
B**
Kills:751
V. Kills:398 188%
Deaths:268
KDR:2.802
Accuracy:32.101% C++
KPH:24.800 B**
VKPH:13.100 B+
Photon A2A Missile Pods
B+
Kills:741
V. Kills:424 174%
Deaths:91
KDR:8.143
Accuracy:74.112% D
KPH:67.800 B+
VKPH:38.800 C+
Hornet Missiles
C-
Kills:62
V. Kills:55 111%
Deaths:25
KDR:2.480
Accuracy:63.279% C++
KPH:29.400 D
VKPH:26 C-
Kills:4,733 (2,758 + 0)
Deaths:1,213
KDR:3.902
VKDR:1.515
Vehicle Kills:1,838
Kill Difference:3,520
Playtime:152.128 hours
Usage:9%
Score:1.713m
Score/min:188
Piloting Accuracy:32.101%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:104
V. Kills:24 416%
Deaths:2
KDR:52
Accuracy:38.521% C--
KPH:33.500 D
VKPH:7.700 C
C150 Dalton
U
Kills:55
V. Kills:30 177%
Deaths:6
KDR:9.167
Accuracy:40.238% C*
KPH:198,000 U
VKPH:108,000 U
Kills:159 (0 + 159)
Deaths:8
KDR:19.875
VKDR:6.750
Vehicle Kills:54
Kill Difference:151
Playtime:3.102 hours
Usage:0%
Score:0.060m
Score/min:321
Piloting Accuracy:N/A%
Gunner Accuracy:40.238%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:832
V. Kills:137 N/A
Deaths:81
KDR:10.272
Accuracy:52.129% B+
KPH:45.200 C
VKPH:7.400 C
L100 Python AP
B**
Kills:697
V. Kills:261 266%
Deaths:57
KDR:12.228
Accuracy:60.336% B+
KPH:45.800 B**
VKPH:17.100 C+
C75 Viper
C++
Kills:96
V. Kills:32 291%
Deaths:11
KDR:8.727
Accuracy:49.128% B**
KPH:26.500 C+
VKPH:8.800 C++
Skyguard
D
Kills:67
V. Kills:47 140%
Deaths:9
KDR:7.444
Accuracy:25.525% D
KPH:8.500 D-
VKPH:6 D--
Kills:1,692 (1,692 + 0)
Deaths:158
KDR:10.709
VKDR:3.019
Vehicle Kills:477
Kill Difference:1,534
Playtime:45.120 hours
Usage:3%
Score:0.525m
Score/min:194
Driving Accuracy:25.525%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:915
V. Kills:100 N/A
Deaths:58
KDR:15.776
Accuracy:49.901% C+
KPH:33 C--
VKPH:3.600 D--
Supernova PC
C*
Kills:273
V. Kills:105 258%
Deaths:16
KDR:17.063
Accuracy:48.859% C+
KPH:23.600 C++
VKPH:9.100 C*
Saron HRB
C**
Kills:184
V. Kills:80 227%
Deaths:11
KDR:16.727
Accuracy:45.636% C*
KPH:27.800 C**
VKPH:12.100 C-
E540 Halberd
A+
Kills:105
V. Kills:59 175%
Deaths:5
KDR:21
Accuracy:50.112% B
KPH:44.800 A
VKPH:25.200 A+
Kills:1,477 (1,188 + 289)
Deaths:90
KDR:16.411
VKDR:3.822
Vehicle Kills:344
Kill Difference:1,387
Playtime:48.220 hours
Usage:3%
Score:0.527m
Score/min:182
Driving Accuracy:48.859%
Gunner Accuracy:50.112%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:159
V. Kills:64 245%
Deaths:16
KDR:9.938
Accuracy:44.056% D**
KPH:39.800 C++
VKPH:16 D
Proton II PPA-H
B*
Kills:82
V. Kills:3 N/A
Deaths:12
KDR:6.833
Accuracy:45.407% B*
KPH:67.500 C-
VKPH:2.500 D--
Aphelion VEX-4H
C*
Kills:52
V. Kills:26 193%
Deaths:8
KDR:6.500
Accuracy:47.482% C*
KPH:38.500 C+
VKPH:19.200 D
Kills:293 (0 + 293)
Deaths:36
KDR:8.139
VKDR:2.583
Vehicle Kills:93
Kill Difference:257
Playtime:6.563 hours
Usage:0%
Score:0.091m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:47.482%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:225
V. Kills:10 N/A
Deaths:18
KDR:12.500
Accuracy:23.116% B*
KPH:89.600 B++
VKPH:4 C**
M40 Fury
B+
Kills:89
V. Kills:15 N/A
Deaths:16
KDR:5.563
Accuracy:30.657% D
KPH:58.600 B+
VKPH:9.900 C++
M40 Fury
A
Kills:72
V. Kills:27 257%
Deaths:13
KDR:5.538
Accuracy:50.680% A+
KPH:52.600 C+
VKPH:19.700 A
Kills:386 (0 + 386)
Deaths:47
KDR:8.213
VKDR:1.106
Vehicle Kills:52
Kill Difference:339
Playtime:5.400 hours
Usage:0%
Score:0.109m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:50.680%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,0002,3731,0412.28B+0.4324.738%C+N/A130.4B**34.5B73118.2h1B**4.2B++
Tank Mine 2,0021,3762056.712A*4.8623.116%DN/A156.4B**71.1C**9118.8h1.1A4.9B*
Lasher X2 1,3671,3359121.464B++0.3826.236%C+3.521%C28.7C+N/A9746.5h24D-91.5C+
VX6-7 1,2891,2846891.864B+0.0223.124%C8.956%F-31.5C+N/A10240.8h13.3C+57.5C++
Light PPA 1,2901,2102444.959C++3.1145.146%B+N/A53.1C*3.5C+14722.8h14.6C++32.4C*
Ursa 1,2121,1957221.655B+0.1921.213%C17.992%D-32.2CN/A8337.1h12.7C59.8C+
Flare VE6 1,1981,1788051.463C++0.3922.91%C++16.469%D*35.4C+N/A9233.3h12.6C--55.1C+
VE-H Maw 1,1941,1747981.471C+0.3823.267%C-21.295%D34.2C-N/A8234.3h11C++47.2C+
Dual Photon Pods 1,5011,1721776.621C++4.7753.748%C*1.109%C44.2D12.4C-24126.5h23.1C++43C*
Orion VS54 1,1771,1677831.49C++0.3619.567%C15.767%D*32.7C+N/A11535.7h13C++66.6C+
Serpent VE92 1,1751,1601,0901.064C+0.7823.872%C+15%D-19.8C-N/A7158.7h14.4C+60.3C++
Solstice SF 1,2031,1588381.382B+0.4724.124%C+10.276%D*17.5CN/A5666h13.3C+55C++
H-V45 1,1721,1539691.19C+0.6622.192%C15.004%D-25CN/A8946.2h14.2C+63.8C+
Nova 1,1531,1503982.889B**1.0433.553%D--8.261%D**26.8CN/A12142.9h4.5C++13.3C
Pulsar LSW 1,1541,1362384.773M2.9219.472%D13.644%D**37.4C+N/A15030.4h13.6C70C
Artemis VX26 1,0371,0329610.75S8.9028.279%C*12.306%D**28.8CN/A13935.8h12.4C+43.8C*
Pandora VX25 1,0241,0127091.427C**0.4243.248%C**11.561%D-37.2C+N/A12427.2h4.5C++10.5B
Nebula VM20 9309163942.325C++0.4816.995%C15.284%D--26.5C-N/A10034.6h15B+88.3C*
Supernova VPC 1,0159155815.776B+13.9349.901%C+1.311%C33C--3.6D--15127.7h3B6.1C**
CME 9128935901.514C*0.3322.81%D18.813%C--24.9C-N/A6035.9h18.2D*80D-
Blueshift VM5 8458373912.141C+0.2918.988%C+14.934%D*24.8DN/A9333.7h15.6C++82C*
Solstice VE3 8718367251.153B+0.7027.195%B*17.584%C16.3C+N/A5851.2h15.9C++58.6C*
L100 Python HESH 9698328110.272C+8.4252.129%B+1.082%C-45.2C7.4C17318.4h3.8C+7.3C++
Maelstrom Turbo Laser 1,3497974081.953C++0.1029.252%C1.38%D13.4C+9.3C+12459.5h96.8C**330.8C*
Saron Laser Cannon 1,1497512682.802B0.9532.101%C++N/A24.8B**13.1B+20930.3h72B*224.4B*
Photon A2A Missile Pods 1,165741918.143B++6.2974.112%DN/A68B+38.9C+39710.9h7.6B+10.3B
Force-Blade 7667329,5770.076A+1.7735.768%B+N/A1.5B**N/A3496.7h1.8B++5.1B+
Parallax VX3 7297291186.178B*4.3345.564%B**71.331%D45.3B**N/A14216.1h2.6C-5.7C*
L100 Python AP 9586975712.228A++10.3860.336%B+N/A45.9B**17.2C+21515.2h5.4B+8.9B+
Pulsar VS1 6796644581.45B+0.4025.414%B15.663%D27C++N/A8324.6h14.5C*57B
Frag Grenade 5835751575N/A573.1537.058%D*N/A1150M++16B*25310.5h1.9A++5.2B*
NS-357 Underboss 5295246860.764C1.0833.314%C12.786%D*32.3CN/A9616.2h4.5C+13.4C+
Proximity Mine 501497766.539B*4.6941.511%C+N/A165.7B*1.3B**4453h1.5B**3.6B*
VE-LR Obelisk 5104951662.982B*1.1330.171%C25.859%D39.9C**1.2B++11512.4h6.5C*21.7C*
Terminus VX-9 4734633801.218C+0.6325.184%C+19.654%D-24.4DN/A6719h16D*63.6C--
Lumine Edge 4634597,1740.064C+1.7834.58%B++13.508%C1.4C-N/A4319.2h1.3C**3.8B+
Eridani SX5 4464443371.318C++0.5324.226%C-8.784%F25.7CN/A7617.3h12.8C+53C+
Deimos VA29 4414393621.213C+0.6461.349%C+10.478%D--37.5CN/A12111.7h2.2B+3.5B
Pulsar C 4374324041.069C+0.7823.851%C+18.056%D-21.2CN/A7320.4h13.3C55.6C+
NS-30 Vandal 4013982031.961C++0.1135.303%B28.392%C*25.4DN/A10115.7h7.9D**22.5C-
Thanatos VE70 4013963551.115C**0.7347.278%B*13.889%C--28.3C+N/A8614h4.6C**9.6B+
VE-C Horizon 3653592971.209C+0.6438.134%B+14.485%D*27.2C--N/A6313.2h16.8C+44.1C*
Nemesis VSH9 5993593331.078B++0.7756.76%D-1.393%D12C8C+12730h9.3C16.4D
Manticore SX40 3543451931.788B*0.0627.937%C14.203%D--39.7B+1C**1458.7h7.6C++27.3C++
NS Baron G5 3433383371.003C+0.8548.616%B+11.834%D24C-N/A7614.1h4.3B+8.8C+
NS Decimator 4323333041.095C++0.7565.272%B+1.201%D32C+9.5D20610.4h5C+7.6C*
Lancer VS22 5842963740.791C+1.0662.084%C+1.014%C11.2C10.9C-21726.5h26.9C+43.3C+
Rocklet Rifle 5002882421.19B**0.6659.429%B++N/A24.8C18.3C--26411.6h41.8C70.3C++
Quasar VM1 283283943.011B**1.1615.975%C++14.488%D-25.7C*N/A14211h12.5B*78.5B
Supernova PC 3782731617.063A++15.2148.859%C+1.099%D-23.5C++9.1C*19611.6h4.9C**9.9B
NS Annihilator 3682351771.328A++0.5283.487%B++N/A16.3A9.2C*16414.4h11.2C*13.4B
M12 Kobalt 2352251812.5C+10.6523.116%B*17.778%C+90B++4C**3172.5h17.2B+74.5B+
Spiker 2232213040.727C1.1228.657%C+16.29%D30.7C+N/A1167.2h9.4C++32.6C++
MANA Anti-Personnel Turret 222219782.808N/A0.9621.642%UN/A2190U30U4626400.1h26.2T*121T*
Saron HRB 2641841116.727A*14.8845.636%C*1.087%C--27.9C**12.1C-2106.6h23C+50.4C*
NS-45 Pilot 1821802610.69C1.1634.105%B+20%D21.2DN/A588.5h9.7D--28.3C+
VE-S Canis 1781751541.136C+0.7125.823%C+12%D--24.3C--N/A967.2h9.7B++37.7B+
NS-7 PDW 1731711351.267B+0.5825.726%C*12.866%D-23.1C+N/A657.4h14.8C++57.6C**
Phobos VX86 1701651720.959C0.8959.084%C+6.061%F34.4C1B+994.8h2.3B4C*
Saron HRB-H 223159169.938B*8.0944.056%D**2.516%B**39.8C++16D2274h21.1B+47.8C+
Sticky Grenade 1461451145N/A143.1559.346%B*N/A1450B**10C39540.1h1.8B+3B+
Spear Anti-Vehicle Phalanx Turret 197132914.667B**12.8255.499%B**1.515%D*45.5B+22.4C++3902.9h9.1C++16.3B+
S1 182119901.322B**0.5354.267%CN/A20.5C10.9C3035.8h7.7C14.3C
NS-11P 110109731.493B0.3619.818%D9.174%F23.2CN/A1104.7h15.8C-79.6C
E540 Halberd 164105521B**19.1550.112%BN/A45.7A25.7A+3982.3h6.4C12.8C+
L105 Zephyr 128104252S50.1538.521%C--N/A33.5D7.7C1673.1h7.2C+18.6C+
Fatestealer 1011011060.953S0.9043.376%B++19.802%C17.7CN/A405.7h2.4C+5.5B+
Ghost 104100462.174C+0.3340.665%C**51%F27C-1.1M*1113.7h3.2D*7.8C-
C75 Viper 12896118.727B**6.8849.128%B**N/A26.7C+8.9C++2413.6h17C-34.6C*
M40 Fury 10489165.563C+3.7130.657%DN/A59.3B+10C++3891.5h10.9B+35.6B+
Nightshade 101862,0420.042C+1.8189.8%A3.488%D*1CN/A788.4h63.8D71C--
Proton II PPA-H 8582126.833C4.9845.407%B*N/A68.3C-2.5D--1811.2h13.8D30.4C++
Equinox VE2 8280801C+0.8520.451%D--18.75%C11.6D--N/A346.9h14.1C68.8C--
Betelgeuse 54-A 7975701.071C--0.7826.727%C++17.333%F34.1D-1.8A*2872.2h19.2T*71.8F-
M40 Fury 9972135.538C3.6950.68%A+N/A51.4C+19.3A3101.4h25.9D**51.1C
Comet VM2 8072391.846A0.0046.527%B+N/A12.6C**1.4D**2135.7h8.9A19.2B**
Skyguard 1146797.444A++5.6025.525%D7.463%S8.5D-5.9D--1807.9h168.4D--659.6D--
VA39 Spectre 6766233U31.1534.172%B43.939%B+22.8C+N/A1582.9h6C++17.5C**
Hornet Missiles 11762252.48C-0.6363.279%C++N/A29.5D26.2C-3662.1h19.5D--30.8D-
NS-10 Burster 10055411.341B+0.5129.007%C+1.818%D*7B+5.7A+1837.9h126.7C**436.9C**
C150 Dalton 855569.167B+7.3240.238%C*N/A550U300U2865700.1h4.3C++10.7C**
MAX Punch 59555360.103C+1.7539.695%CN/A1.2C+N/A347.7h1.9C++4.8C++
Vortex VM21 7454650.831C1.0228.023%F1.852%D8.6C+3.2D--826.3h34.5C**123C+
Aphelion VEX-4H 785286.5C++4.6547.482%C*3.846%B+37.1C+18.6D2931.4h49B+103.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon98290.7h
Nano-Armor Kit473483,06050.6h
Nanite Revive Grenade07260.2h
Medical Applicator529213,89719.3h
Spitfire Auto-Turret107510.9h
Restoration Kit94010.5h
Motion Spotter16240.4h
Recon Detection Device76241.3h
Ammunition Package262,1221h
Shield Recharging Field22170.1h
Anti-Infantry MANA Turret163501.2h
Nano-Repair Grenade01970.1h
Snowman Soldier11400.1h
Hardlight Barrier83480.7h

Check the help document for the dictionary if you want to learn more about words used here.


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