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Harbinger Geist0[SKL] Geist0
VS BR 102

KDR: 1.9

Score: 19.7m

Last Seen: Apr 17th, 2019 1:42 AM
- OFFLINE - 15.2 hour(s)

Battle Rank 104 (102 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 747
Level Progress (to 105): 22%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 Lasher X2 VX6-7 Tank Mine Light PPA Flare VE6 Ursa VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $540,432 MLG Score: 432
Fun Score: N/A
Cheeseburgers Flipped: 489TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.384%15.551%36424101115,3171.647520.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.211%0.426B-0.794D--0.237CHEAD + (~3.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.269C*12.80.11C+41.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.401%1%688410313,69964616395.71716226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.508%-0.306C-0.518D-0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.10.227C++43.70.189C++83.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.926%1.242%360510302,6588766193.03079429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.439%-0.697D-0.867D--1.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.378C**8.10.353C**15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.446%6.693%84310325087543740.67374135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.056%0.186C++0.256C*0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.521B+20.80.451B+37.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.926%67.193%8431032887101250.875617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.894%1.187B**0.015C+0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.315C*2.90.087C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.326%9.692%84510302,662901242.95122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.233%-0.205C-0.967D--0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.18C++4.20.132C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 747
19.7m255.5%235 (14.1k)230 (13.8k)1.8960941,07521,6632.38605102 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035102221.455%9.673%20803:5712

12% Combat Medic33% Engineer26% Heavy Assault9% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:14 PMOct 21st, 2018 7:24 PMApr 17th, 2019 4:43 AM (1d) (PST)Apr 16th, 2019 11:35 PM (1d) (PST)Apr 16th, 2019 9:42 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6532104430.4800.2530.0461.4030.069432

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,18812,59726,5912915384413,778

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1426.5h/59.4d 10,614 3,973 9,056 120k 2,953 3,141 5,906 55.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:1,290
Deaths:870
KDR:1.483
Accuracy:26.067% C++
HSR:3.566% C+
Flare VE6
C++
Kills:1,178
Deaths:805
KDR:1.463
Accuracy:22.910% C++
HSR:16.469% D*
Ursa
C+
Kills:1,175
Deaths:707
KDR:1.662
Accuracy:21.285% C+
HSR:18.043% D-
VE-H Maw
C
Kills:1,174
Deaths:798
KDR:1.471
Accuracy:23.267% C
HSR:21.295% D
Orion VS54
C
Kills:1,167
Deaths:783
KDR:1.490
Accuracy:19.567% C
HSR:15.767% D*
Pulsar LSW
D
Kills:1,136
Deaths:238
KDR:4.773
Accuracy:19.472% D
HSR:13.644% D**
Betelgeuse 54-A
C**
Kills:64
Deaths:63
KDR:1.016
Accuracy:27.555% C**
HSR:17.188% F
Kills:7,184
Deaths (as Heavy Assault):4,264
Deaths (to Heavy Assaults):5,770
KDR:1.6848
Kill Difference:2,920
Playtime:365.940 hours
Usage:26%
Score:4.896m
Score/min:223
Accuracy (listed only):22.875%
HSR (listed only):15.139%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,284
Deaths:689
KDR:1.864
Accuracy:23.124% C
HSR:8.956% F-
Serpent VE92
C+
Kills:1,160
Deaths:1,090
KDR:1.064
Accuracy:23.872% C+
HSR:15% D-
Solstice SF
C+
Kills:1,128
Deaths:798
KDR:1.414
Accuracy:23.829% C+
HSR:10.461% D*
Nova
D--
Kills:1,071
Deaths:324
KDR:3.306
Accuracy:32.958% D--
HSR:8.217% F
Pandora VX25
B+
Kills:1,005
Deaths:700
KDR:1.436
Accuracy:43.345% B+
HSR:11.542% D-
Solstice VE3
B**
Kills:499
Deaths:431
KDR:1.158
Accuracy:28.404% B**
HSR:14.830% D-
VE-LR Obelisk
C+
Kills:318
Deaths:119
KDR:2.672
Accuracy:30.917% C+
HSR:24.214% D-
VE-C Horizon
B+
Kills:297
Deaths:211
KDR:1.408
Accuracy:41.052% B+
HSR:13.805% D*
Thanatos VE70
B**
Kills:229
Deaths:163
KDR:1.405
Accuracy:50.524% B**
HSR:11.790% D-
Deimos VA29
B
Kills:192
Deaths:151
KDR:1.272
Accuracy:64.286% B
HSR:8.854% D*
Pulsar C
B++
Kills:189
Deaths:144
KDR:1.313
Accuracy:28.273% B++
HSR:16.931% D--
Phobos VX86
C+
Kills:165
Deaths:172
KDR:0.959
Accuracy:59.084% C+
HSR:6.061% F
Kills:7,537
Deaths (as Engineer):4,992
Deaths (to Engineers):4,822
KDR:1.50982
Kill Difference:2,545
Playtime:470.044 hours
Usage:33%
Score:6.035m
Score/min:214
Accuracy (listed only):37.472%
HSR (listed only):12.555%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,284
Deaths:689
KDR:1.864
Accuracy:23.124% C
HSR:8.956% F-
Serpent VE92
C+
Kills:1,160
Deaths:1,090
KDR:1.064
Accuracy:23.872% C+
HSR:15% D-
Solstice SF
C+
Kills:1,128
Deaths:798
KDR:1.414
Accuracy:23.829% C+
HSR:10.461% D*
Nova
D--
Kills:1,071
Deaths:324
KDR:3.306
Accuracy:32.958% D--
HSR:8.217% F
Pandora VX25
B+
Kills:1,005
Deaths:700
KDR:1.436
Accuracy:43.345% B+
HSR:11.542% D-
Solstice VE3
B**
Kills:499
Deaths:431
KDR:1.158
Accuracy:28.404% B**
HSR:14.830% D-
Eridani SX5
C
Kills:438
Deaths:331
KDR:1.323
Accuracy:24.417% C
HSR:8.676% F
VE-C Horizon
B+
Kills:297
Deaths:211
KDR:1.408
Accuracy:41.052% B+
HSR:13.805% D*
Thanatos VE70
B**
Kills:229
Deaths:163
KDR:1.405
Accuracy:50.524% B**
HSR:11.790% D-
Deimos VA29
B
Kills:192
Deaths:151
KDR:1.272
Accuracy:64.286% B
HSR:8.854% D*
Pulsar C
B++
Kills:189
Deaths:144
KDR:1.313
Accuracy:28.273% B++
HSR:16.931% D--
Phobos VX86
C+
Kills:165
Deaths:172
KDR:0.959
Accuracy:59.084% C+
HSR:6.061% F
VE-S Canis
B
Kills:115
Deaths:100
KDR:1.150
Accuracy:29.344% B
HSR:13.913% D
Kills:7,772
Deaths (as Light Assault):5,304
Deaths (to Light Assaults):3,661
KDR:1.46531
Kill Difference:2,468
Playtime:234.947 hours
Usage:16%
Score:3.368m
Score/min:239
Accuracy (listed only):36.347%
HSR (listed only):11.464%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,153
Deaths:969
KDR:1.190
Accuracy:22.192% C
HSR:15.004% D-
Nova
D--
Kills:1,071
Deaths:324
KDR:3.306
Accuracy:32.958% D--
HSR:8.217% F
Pandora VX25
B+
Kills:1,005
Deaths:700
KDR:1.436
Accuracy:43.345% B+
HSR:11.542% D-
CME
C--
Kills:692
Deaths:439
KDR:1.576
Accuracy:23.092% D
HSR:18.786% C--
Pulsar VS1
B+
Kills:663
Deaths:457
KDR:1.451
Accuracy:25.460% B+
HSR:15.686% D
Eridani SX5
C
Kills:438
Deaths:331
KDR:1.323
Accuracy:24.417% C
HSR:8.676% F
Terminus VX-9
C+
Kills:398
Deaths:321
KDR:1.240
Accuracy:25.573% C+
HSR:17.839% D*
Thanatos VE70
B**
Kills:229
Deaths:163
KDR:1.405
Accuracy:50.524% B**
HSR:11.790% D-
Deimos VA29
B
Kills:192
Deaths:151
KDR:1.272
Accuracy:64.286% B
HSR:8.854% D*
Phobos VX86
C+
Kills:165
Deaths:172
KDR:0.959
Accuracy:59.084% C+
HSR:6.061% F
VE-S Canis
B
Kills:115
Deaths:100
KDR:1.150
Accuracy:29.344% B
HSR:13.913% D
NS-11P
D
Kills:109
Deaths:73
KDR:1.493
Accuracy:19.818% D
HSR:9.174% F
Equinox VE2
C
Kills:80
Deaths:80
KDR:1
Accuracy:20.451% D--
HSR:18.750% C
Kills:6,310
Deaths (as Combat Medic):4,280
Deaths (to Combat Medics):2,281
KDR:1.4743
Kill Difference:2,030
Playtime:166.434 hours
Usage:12%
Score:2.900m
Score/min:290
Accuracy (listed only):33.888%
HSR (listed only):12.638%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C**
Kills:866
Deaths:3
KDR:288.667
Accuracy:28.690% C**
HSR:10.277% F-
Parallax VX3
B**
Kills:728
Deaths:117
KDR:6.222
Accuracy:45.639% B**
HSR:71.429% D
NS-357 Underboss
C-
Kills:514
Deaths:671
KDR:0.766
Accuracy:33.406% C-
HSR:12.646% D--
Eridani SX5
C
Kills:438
Deaths:331
KDR:1.323
Accuracy:24.417% C
HSR:8.676% F
NS-30 Vandal
B
Kills:398
Deaths:203
KDR:1.961
Accuracy:35.303% B
HSR:28.392% C*
Manticore SX40
C
Kills:345
Deaths:193
KDR:1.788
Accuracy:27.937% C
HSR:14.203% D--
Spiker
C+
Kills:221
Deaths:304
KDR:0.727
Accuracy:28.657% C+
HSR:16.290% D
VE-S Canis
B
Kills:115
Deaths:100
KDR:1.150
Accuracy:29.344% B
HSR:13.913% D
Ghost
B
Kills:93
Deaths:42
KDR:2.214
Accuracy:41.277% B
HSR:50.538% F
VA39 Spectre
B+
Kills:66
Deaths:2
KDR:33
Accuracy:34.172% B
HSR:43.939% B+
NS-45 Pilot
C++
Kills:61
Deaths:72
KDR:0.847
Accuracy:32.426% C++
HSR:16.393% D*
Kills:3,845
Deaths (as Infiltrator):2,038
Deaths (to Infiltrators):2,633
KDR:1.88665
Kill Difference:1,807
Playtime:126.695 hours
Usage:9%
Score:1.380m
Score/min:182
Accuracy (listed only):32.842%
HSR (listed only):26.063%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:844
Deaths:362
KDR:2.331
Accuracy:16.898% C
HSR:15.521% D-
Blueshift VM5
C+
Kills:789
Deaths:359
KDR:2.198
Accuracy:18.846% C+
HSR:14.829% D*
Quasar VM1
C++
Kills:283
Deaths:94
KDR:3.011
Accuracy:15.975% C++
HSR:14.488% D-
Comet VM2
B+
Kills:71
Deaths:39
KDR:1.821
Accuracy:46.442% B+
HSR:0% F-
NS-10 Burster
C+
Kills:55
Deaths:41
KDR:1.341
Accuracy:29.007% C+
HSR:1.818% D*
Vortex VM21
D
Kills:54
Deaths:65
KDR:0.831
Accuracy:28.023% D**
HSR:1.852% D
Kills:2,096
Deaths (as MAX Suit):480
Deaths (to MAX Suits):1,267
KDR:4.36667
Kill Difference:1,616
Playtime:61.207 hours
Usage:4%
Score:1.074m
Score/min:293
Accuracy (listed only):25.865%
HSR (listed only):8.085%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,195
V. Kills:78 N/A
Deaths:242
KDR:4.938
Accuracy:45.108% B+
KPH:52.800 C**
VKPH:3.400 C+
Dual Photon Pods
C-
Kills:1,172
V. Kills:329 355%
Deaths:177
KDR:6.621
Accuracy:53.748% C*
KPH:44.300 D
VKPH:12.400 C-
Maelstrom Turbo Laser
C+
Kills:797
V. Kills:552 144%
Deaths:408
KDR:1.953
Accuracy:29.252% C
KPH:13.400 C+
VKPH:9.300 C+
Photon A2A Missile Pods
C**
Kills:616
V. Kills:363 169%
Deaths:77
KDR:8
Accuracy:78.512% C
KPH:62.800 C**
VKPH:37 C+
Saron Laser Cannon
B**
Kills:535
V. Kills:282 189%
Deaths:173
KDR:3.092
Accuracy:34.118% B+
KPH:23.700 B**
VKPH:12.500 B+
Hornet Missiles
C--
Kills:62
V. Kills:55 111%
Deaths:25
KDR:2.480
Accuracy:63.279% C++
KPH:29.400 D
VKPH:26 C--
Kills:4,377 (2,527 + 0)
Deaths:1,102
KDR:3.972
VKDR:1.505
Vehicle Kills:1,659
Kill Difference:3,275
Playtime:142.986 hours
Usage:10%
Score:1.567m
Score/min:183
Piloting Accuracy:34.118%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:104
V. Kills:24 416%
Deaths:2
KDR:52
Accuracy:38.521% C--
KPH:33.500 D
VKPH:7.700 C+
C150 Dalton
U
Kills:54
V. Kills:29 180%
Deaths:5
KDR:10.800
Accuracy:40.877% C**
KPH:194,400 U
VKPH:104,400 U
Kills:158 (0 + 158)
Deaths:7
KDR:22.571
VKDR:7.571
Vehicle Kills:53
Kill Difference:151
Playtime:3.101 hours
Usage:0%
Score:0.058m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:40.877%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:830
V. Kills:136 N/A
Deaths:80
KDR:10.375
Accuracy:52.150% B+
KPH:45.200 C
VKPH:7.400 C
L100 Python AP
A
Kills:581
V. Kills:203 285%
Deaths:44
KDR:13.205
Accuracy:59.857% B+
KPH:45.400 A
VKPH:15.900 C
C75 Viper
C*
Kills:96
V. Kills:32 291%
Deaths:11
KDR:8.727
Accuracy:49.128% B**
KPH:26.500 C+
VKPH:8.800 C*
Skyguard
D
Kills:67
V. Kills:47 140%
Deaths:9
KDR:7.444
Accuracy:25.525% D
KPH:8.500 D-
VKPH:6 D--
Kills:1,574 (1,574 + 0)
Deaths:144
KDR:10.931
VKDR:2.903
Vehicle Kills:418
Kill Difference:1,430
Playtime:42.657 hours
Usage:3%
Score:0.476m
Score/min:186
Driving Accuracy:25.525%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:915
V. Kills:100 N/A
Deaths:58
KDR:15.776
Accuracy:49.901% C+
KPH:33 C--
VKPH:3.600 D--
Supernova PC
C*
Kills:265
V. Kills:101 260%
Deaths:13
KDR:20.385
Accuracy:48.448% C+
KPH:23.800 C*
VKPH:9.100 C*
Saron HRB
B
Kills:183
V. Kills:80 226%
Deaths:11
KDR:16.636
Accuracy:45.463% C*
KPH:28.400 B
VKPH:12.400 C
E540 Halberd
A
Kills:94
V. Kills:55 168%
Deaths:5
KDR:18.800
Accuracy:49.604% C*
KPH:42.700 B**
VKPH:25 A
Kills:1,457 (1,180 + 277)
Deaths:87
KDR:16.747
VKDR:3.862
Vehicle Kills:336
Kill Difference:1,370
Playtime:47.502 hours
Usage:3%
Score:0.515m
Score/min:181
Driving Accuracy:48.448%
Gunner Accuracy:49.604%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:159
V. Kills:64 245%
Deaths:15
KDR:10.600
Accuracy:44.006% D*
KPH:40 C++
VKPH:16.100 D
Proton II PPA-H
B**
Kills:75
V. Kills:3 N/A
Deaths:12
KDR:6.250
Accuracy:45.742% B**
KPH:66 C--
VKPH:2.600 D--
Kills:234 (0 + 234)
Deaths:27
KDR:8.667
VKDR:2.481
Vehicle Kills:67
Kill Difference:207
Playtime:5.113 hours
Usage:0%
Score:0.066m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:45.742%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:166
V. Kills:8 N/A
Deaths:15
KDR:11.067
Accuracy:23.795% B**
KPH:81.900 B+
VKPH:3.900 C*
M40 Fury
B+
Kills:87
V. Kills:15 N/A
Deaths:16
KDR:5.438
Accuracy:30.956% D
KPH:58.700 B+
VKPH:10.100 C++
M40 Fury
A
Kills:65
V. Kills:22 283%
Deaths:12
KDR:5.417
Accuracy:50.337% A+
KPH:57.100 C++
VKPH:19.300 A
Kills:318 (0 + 318)
Deaths:43
KDR:7.395
VKDR:1.047
Vehicle Kills:45
Kill Difference:275
Playtime:4.646 hours
Usage:0%
Score:0.094m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:50.337%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,5282,0088842.271B++0.3724.25%CN/A129.5B**33.5C**72915.5h1B**4.2B++
Lasher X2 1,3211,2908701.483B*0.4126.067%C++3.566%C+29C+N/A9844.5h24.1D92.3C+
VX6-7 1,2891,2846891.864B+0.0323.124%C8.956%F-31.5C+N/A10140.8h13.3C+57.5C++
Tank Mine 1,8171,2431876.647A*4.7522.958%DN/A157.3B**72.7B9267.9h1.2A5B*
Light PPA 1,2731,1952424.938C++3.0445.108%B+N/A52.9C**3.5C+14522.6h14.6C++32.4C*
Flare VE6 1,1981,1788051.463C++0.4322.91%C++16.469%D*35.4C+N/A9133.3h12.6C-55.1C+
Ursa 1,1921,1757071.662B+0.2321.285%C+18.043%D-32.4C+N/A8336.3h12.6C59.4C+
VE-H Maw 1,1941,1747981.471C+0.4323.267%C21.295%D34.2C-N/A8134.3h11C++47.2C++
Dual Photon Pods 1,5011,1721776.621C++4.7253.748%C*1.109%C44.2D12.4C-24026.5h23.1C++43C*
Orion VS54 1,1771,1677831.49C++0.4119.567%C15.767%D*32.7C++N/A11135.7h13C++66.6C++
Serpent VE92 1,1751,1601,0901.064C+0.8323.872%C+15%D-19.8CN/A7058.7h14.4C+60.3C++
H-V45 1,1721,1539691.19C+0.7122.192%C15.004%D-25CN/A8946.2h14.2C+63.8C+
Pulsar LSW 1,1541,1362384.773M++2.8819.472%D13.644%D**37.4C+N/A14930.4h13.6C70C+
Solstice SF 1,1691,1287981.414B+0.4823.829%C+10.461%D*17.8C+N/A5763.2h13.1C+55.1C++
Nova 1,0741,0713243.306A+1.4132.958%D--8.217%F26.4CN/A12440.6h4.5C++13.7C
Pandora VX25 1,0171,0057001.436B0.4643.345%B+11.542%D-37.2C++N/A12327h4.5C++10.5B
Supernova VPC 1,0159155815.776B+13.8849.901%C+1.311%C33C--3.6D--15027.7h3B+6.1B
Artemis VX26 8698663288.667U286.7728.69%C**10.277%F-30.4C+N/A16328.5h12.2C++42.4C**
Nebula VM20 8588443622.331C++0.4316.898%C15.521%D-26.3CN/A10132.1h15B+88.6C**
L100 Python HESH 9668308010.375C+8.4852.15%B+1.084%C-45.1C7.4C17218.4h3.8C+7.3C++
Maelstrom Turbo Laser 1,3497974081.953C++0.0629.252%C1.38%D13.4C+9.3C+12259.4h96.8C**330.8C*
Blueshift VM5 7977893592.198C+0.3018.846%C+14.829%D*25.2C-N/A9531.3h15.1B80C**
Force-Blade 7627289,4360.077A++1.8236.126%B+N/A1.5B**N/A3486.7h1.8B*5B++
Parallax VX3 7287281176.222B*4.3345.639%B**71.429%D45.2B**N/A14216.1h2.6C-5.7C*
CME 7056924391.576C**0.3223.092%D18.786%C--26.9CN/A6625.7h17.5D--75.9D
Pulsar VS1 6786634571.451B+0.4525.46%B+15.686%D27.7C*N/A8223.9h14.5C*56.9B+
Photon A2A Missile Pods 979616778B++6.1078.512%CN/A62.9C**37C+3709.8h7.8B+9.9B+
L100 Python AP 7845814413.205A++11.3159.857%B+N/A45.4A15.9C20212.8h5.3B++8.9B*
Frag Grenade 5715631563N/A561.1036.383%D*N/A1126M16B*25680.5h1.8A++5.1B**
Saron Laser Cannon 8175351733.092B+1.2034.118%B+N/A23.8B**12.5B+21622.5h74.8B*219.2B*
NS-357 Underboss 5195146710.766C1.1333.406%C-12.646%D--32.3CN/A9515.9h4.5C+13.4C+
Solstice VE3 5254994311.158B+0.7428.404%B**14.83%D-13.9CN/A6035.9h17.5C+61.7B
Eridani SX5 4404383311.323C++0.5724.417%C8.676%F25.8CN/A7517h12.8C+52.5C+
Proximity Mine 415412646.438B*4.5442.787%C++N/A164.8B**1.2A4432.5h1.5A3.5B*
Terminus VX-9 4073983211.24C+0.6625.573%C+17.839%D*25.4C--N/A6715.7h16.1D--63C
NS-30 Vandal 4013982031.961C*0.0635.303%B28.392%C*25.5DN/A10115.6h7.9D*22.5C
Nemesis VSH9 5993593331.078B++0.8256.76%D-1.393%D12C8C12730h9.3C16.4D
Manticore SX40 3543451931.788B*0.1127.937%C14.203%D--39.7B+1B*1448.7h7.6C*27.3C++
NS Decimator 4273292961.111C++0.7965.654%B+1.216%D-32.6C+9.7D20210.1h4.9C+7.5C**
VE-LR Obelisk 3303181192.672B+0.7830.917%C+24.214%D-37C++1.4B**1138.6h6.6C*21.3C*
Lumine Edge 3213176,7990.047C1.8531.983%B+12.303%D1.1C-N/A3300.6h1.4C++4.4B
VE-C Horizon 3012972111.408C+0.4941.052%B+13.805%D*35.8C-N/A758.3h16.7C+40.6C**
Lancer VS22 5842963730.794C++1.1062.026%C++1.014%C11.2C10.9C21726.5h26.8C++43.2C++
Quasar VM1 283283943.011B**1.1115.975%C++14.488%D-25.7C**N/A13911h12.5B*78.5B+
Supernova PC 3662651320.385A**18.4948.448%C+1.132%D-23.9C*9.1C*19811.1h4.7B+9.7B+
Thanatos VE70 2322291631.405B++0.4950.524%B**11.79%D-35.2B+N/A1236.5h4.6B9.2B++
Spiker 2232213040.727C1.1728.657%C+16.29%D30.7C+N/A1167.2h9.4C++32.6C++
Deimos VA29 1931921511.272C++0.6264.286%B8.854%D*43.6C++N/A1244.4h2B++3.1B+
Pulsar C 1911891441.313C++0.5828.273%B++16.931%D--32C*N/A1415.9h11.8C*41.6B+
Saron HRB 2631831116.636A*14.7445.463%C*1.093%C-28.6B12.5C2126.4h22.3C++49B
Rocklet Rifle 3141801461.233B**0.6660.357%B*N/A28.6C++21.3C2996.3h41.7C+69.1C*
M12 Kobalt 1741661511.067C+9.1723.795%B**16.868%C83B+4C**2952h19C*79.8B+
Phobos VX86 1701651720.959C0.9459.084%C+6.061%F34.4C1B+974.8h2.3B4C**
NS Annihilator 2561641371.197A+0.7083.957%B*N/A15.9A8.9C++17410.3h11.9C++14.2C*
Saron HRB-H 2231591510.6B**8.7044.006%D*2.516%B**39.8C++16D-2244h20.9B+47.5C++
S1 182119901.322B**0.5754.267%CN/A20.5C10.9C2905.8h7.7C14.3C
VE-S Canis 1171151001.15C+0.7529.344%B13.913%D24C-N/A1064.8h10B+33.9B+
NS-11P 110109731.493B0.4019.818%D9.174%F23.2CN/A1084.7h15.8C79.6C
L105 Zephyr 128104252S50.1038.521%C--N/A33.5D7.7C+1643.1h7.2C18.6C
Spear Anti-Vehicle Phalanx Turret 153102714.571B**12.6756.084%B**1.961%D--46.4B+23.2C*4162.2h8.9C*15.9B++
Fatestealer 1011011060.953A+0.9443.376%B++19.802%C17.7DN/A405.7h2.4C5.5B+
Sticky Grenade 1011001100N/A98.1053.868%C**N/A1000C*10C38010.1h1.9B+3.5B+
MANA Anti-Personnel Turret 10198452.178N/A0.2825.454%UN/A980U30U2687800.1h33.6T*132.1T*
C75 Viper 12896118.727B**6.8349.128%B**N/A26.7C+8.9C*2233.6h17C34.6C**
E540 Halberd 14994518.8B*16.9049.604%C*N/A42.7B**25A3892.2h6.7D13.4C+
Ghost 9793422.214C+0.3241.277%B50.538%F29.1C1.3S1173.2h3.1D*7.6C
M40 Fury 10287165.438C+3.5430.956%DN/A58B+10C++3951.5h11B++35.5B+
Equinox VE2 8280801C+0.9020.451%D--18.75%C11.6D--N/A336.9h14.1C68.8C--
Proton II PPA-H 7875126.25C-4.3545.742%B**N/A68.2C-2.7D--1751.1h14.3D-31.2C+
Comet VM2 7871391.821B**0.0846.442%B+N/A12.5C**1.2D**2115.7h8.9A+19.2B**
Skyguard 1146797.444A*5.5525.525%D7.463%S8.5D-5.9D--1757.9h168.4D-659.6D--
VA39 Spectre 6766233U31.1034.172%B43.939%B+22.8C++N/A1542.9h6C*17.5B
M40 Fury 8765125.417C3.5250.337%A+N/A59.1C*20A3391.1h24.1D*47.9C
Betelgeuse 54-A 6764631.016C--0.8827.555%C**17.188%F37.6D1.8A*3251.7h20.6T*74.9F--
Hornet Missiles 11762252.48C-0.5863.279%C++N/A29.5D26.2C--3512.1h19.5D-30.8D-
NS-45 Pilot 6161720.847C1.0532.426%C++16.393%D*16.1D-N/A423.8h8.4C25.9C+
NS-10 Burster 10055411.341B+0.5629.007%C+1.818%D*7B+5.7A+1837.9h126.7C**436.9B
MAX Punch 58545040.107C+1.7939.382%C-N/A1.2C+N/A345.3h1.9C++4.8C++
C150 Dalton 8354510.8B++8.9040.877%C**N/A540U290U2727000.1h4.3C++10.6B
Vortex VM21 7454650.831C1.0728.023%D**1.852%D8.6C+3.2D--826.3h34.5B123C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit94010.5h
Motion Spotter15840.4h
Nano-Armor Kit431451,04047.8h
Spawn Beacon76940.5h
Nanite Revive Grenade06530.2h
Medical Applicator464194,22617.3h
Spitfire Auto-Turret96200.8h
Ammunition Package231,7650.8h
Shield Recharging Field22170.1h
Anti-Infantry MANA Turret92060.9h
Nano-Repair Grenade01620h
Hardlight Barrier62270.5h
Recon Detection Device22530.6h
Snowman Soldier11400.1h

Check the help document for the dictionary if you want to learn more about words used here.


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