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Primus GekilltVomNup[F00L] GekilltVomNup
VS BR 46

KDR: 3.96

Score: 107.2m

Last Seen: Apr 8th, 2019 11:16 AM
- OFFLINE - 262.5 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Cobalt
Level Progress (to 47): 83%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SVA-88 Betelgeuse 54-A NS-15M1 Flare VE6 Parallax VX3 Pulsar C NS-11C Ursa
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,580,260 MLG Score: 5260
Fun Score: N/A
Cheeseburgers Flipped: 873TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.022%28.928%86855980250,8675.11181-1.147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.841%1.739A++1.258A-1.437D**HEAD ++ (~13.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.604B+8.90.378C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.254%1.324%134310322,34119078661.22758270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.724%-0.647D-0.253C0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.90.294C*35.60.328C**78.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.223%4.145%322810278,250360225012.29039330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.551%-0.068C+0.992B*0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.617B+60.525B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.866%3.404%3601610196,492283424412.28995266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.086%0.806B++-0.249C0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.682B+170.571B+20.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.612%87.234%3608102726,1635363404.87752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.259%3.394M*1.316A0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.707B++1.70.476B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.261%19.306%360510303,9783589331.10808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.451%0.401B0.943B*-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.401B3.70.247C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
107.2m136.7%453 (27.2k)371 (22.3k)3.96448337,05285,0184.1368546 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10353055329.476%29.895%88103:2474

10% Engineer41% Heavy Assault32% Infiltrator9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2014 7:12 PMJan 2nd, 2016 7:10 PMApr 8th, 2019 7:06 AM (14d) (PST)Apr 8th, 2019 7:45 AM (14d) (PST)Apr 8th, 2019 7:16 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8991947051.1660.2940.3481.6590.0485260

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,95911,63642,323701821100322,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4819.6h/200.8d 14,655 100,760 76,013 479.7k 4,896 19,735 13,826 260.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B**
Kills:61,834
Deaths:13,414
KDR:4.610
Accuracy:29.343% B**
HSR:30.472% B++
Betelgeuse 54-A
B++
Kills:48,449
Deaths:10,925
KDR:4.435
Accuracy:29.479% B++
HSR:30.799% C+
NS-15M1
A
Kills:23,151
Deaths:5,258
KDR:4.403
Accuracy:29.149% A
HSR:30.228% B**
Flare VE6
A
Kills:17,108
Deaths:4,044
KDR:4.230
Accuracy:30.145% A
HSR:30.284% B*
Ursa
B**
Kills:5,087
Deaths:1,400
KDR:3.634
Accuracy:28.917% B**
HSR:27.364% B+
VX29 Polaris
B*
Kills:4,944
Deaths:1,406
KDR:3.516
Accuracy:28.513% B*
HSR:25.526% B+
Orion VS54
A
Kills:4,129
Deaths:1,230
KDR:3.357
Accuracy:27.396% A
HSR:29.644% B++
Pulsar LSW
B+
Kills:2,088
Deaths:767
KDR:2.722
Accuracy:25.631% B+
HSR:28.161% B+
NSX Naginata
B**
Kills:1,378
Deaths:365
KDR:3.775
Accuracy:28.300% B**
HSR:30.116% C**
Lasher X2
B**
Kills:1,248
Deaths:481
KDR:2.595
Accuracy:33.951% B**
HSR:4.487% C**
NS-15M2
A
Kills:1,171
Deaths:230
KDR:5.091
Accuracy:30.650% A
HSR:21.349% C--
VE-H Maw
A+
Kills:191
Deaths:74
KDR:2.581
Accuracy:33.763% A+
HSR:24.607% C+
Kills:170,778
Deaths (as Heavy Assault):39,594
Deaths (to Heavy Assaults):24,135
KDR:4.31323
Kill Difference:131,184
Playtime:1,982.804 hours
Usage:41%
Score:53.488m
Score/min:450
Accuracy (listed only):29.603%
HSR (listed only):26.086%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:7,930
Deaths:2,132
KDR:3.720
Accuracy:30.572% B**
HSR:23.102% C+
NS-11C
A
Kills:7,615
Deaths:2,109
KDR:3.611
Accuracy:30.882% A
HSR:22.167% B+
NS-7 PDW
B**
Kills:4,332
Deaths:1,345
KDR:3.221
Accuracy:30.799% B**
HSR:22.438% B++
VE-S Canis
A+
Kills:2,615
Deaths:719
KDR:3.637
Accuracy:36.172% A+
HSR:23.059% C**
Zenith VX-5
A
Kills:2,521
Deaths:681
KDR:3.702
Accuracy:31.442% A
HSR:23.245% C**
Sirius SX12
B**
Kills:2,491
Deaths:847
KDR:2.941
Accuracy:29.357% B**
HSR:17.824% C+
MKV Suppressed
B**
Kills:2,281
Deaths:728
KDR:3.133
Accuracy:30.800% B**
HSR:23.367% B++
Eridani SX5
B*
Kills:1,892
Deaths:718
KDR:2.635
Accuracy:31.089% B*
HSR:21.406% C**
Eclipse VE3A
B*
Kills:1,777
Deaths:504
KDR:3.526
Accuracy:30.780% B*
HSR:21.047% C*
Solstice SF
B**
Kills:1,712
Deaths:619
KDR:2.766
Accuracy:29.816% B**
HSR:18.283% C*
NSX Tengu
B**
Kills:1,500
Deaths:593
KDR:2.530
Accuracy:43.218% B**
HSR:25.200% B++
Solstice VE3
B*
Kills:1,402
Deaths:685
KDR:2.047
Accuracy:27.431% B*
HSR:19.900% C++
VX6-7
B**
Kills:1,265
Deaths:392
KDR:3.227
Accuracy:29.686% B**
HSR:22.451% C**
NS Baron G5
B+
Kills:1,217
Deaths:421
KDR:2.891
Accuracy:48.943% B+
HSR:15.530% C*
NS-7B PDW
B++
Kills:1,216
Deaths:618
KDR:1.968
Accuracy:29.552% B++
HSR:20.806% B+
Pandora VX25
B**
Kills:1,208
Deaths:429
KDR:2.816
Accuracy:41.739% C*
HSR:19.040% B**
Serpent VE92
B**
Kills:1,196
Deaths:366
KDR:3.268
Accuracy:28.329% B**
HSR:15.970% D
Skorpios
C*
Kills:1,171
Deaths:424
KDR:2.762
Accuracy:28.395% C*
HSR:18.702% C
Thanatos VE70
B**
Kills:1,164
Deaths:563
KDR:2.068
Accuracy:49.387% B**
HSR:20.017% B*
Nova
B
Kills:1,164
Deaths:409
KDR:2.846
Accuracy:45.486% C++
HSR:16.323% B
Solstice Burst
B**
Kills:1,145
Deaths:320
KDR:3.578
Accuracy:32.492% B**
HSR:25.240% C*
NSX Tanto
B**
Kills:236
Deaths:79
KDR:2.987
Accuracy:31.590% B**
HSR:30.932% B*
Phobos VX86
A+
Kills:229
Deaths:108
KDR:2.120
Accuracy:64.868% B+
HSR:25.764% A+
Deimos VA29
A++
Kills:213
Deaths:111
KDR:1.919
Accuracy:53.420% D
HSR:26.291% A++
Kills:49,492
Deaths (as Light Assault):15,920
Deaths (to Light Assaults):17,407
KDR:3.10879
Kill Difference:33,572
Playtime:443.477 hours
Usage:9%
Score:10.158m
Score/min:382
Accuracy (listed only):36.094%
HSR (listed only):21.588%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M++
Kills:15,711
Deaths:720
KDR:21.821
Accuracy:58.760% M++
HSR:88.384% A
Artemis VX26
B*
Kills:4,852
Deaths:1,357
KDR:3.576
Accuracy:31.516% B*
HSR:24.753% C**
NS-7 PDW
B**
Kills:4,332
Deaths:1,345
KDR:3.221
Accuracy:30.799% B**
HSR:22.438% B++
NS-30 Vandal
B**
Kills:3,138
Deaths:603
KDR:5.204
Accuracy:39.470% B**
HSR:31.581% B+
NS-44L Blackhand
M+
Kills:2,780
Deaths:517
KDR:5.377
Accuracy:66.973% M+
HSR:70.791% A*
VE-S Canis
A+
Kills:2,615
Deaths:719
KDR:3.637
Accuracy:36.172% A+
HSR:23.059% C**
Sirius SX12
B**
Kills:2,491
Deaths:847
KDR:2.941
Accuracy:29.357% B**
HSR:17.824% C+
Ghost
A++
Kills:2,410
Deaths:370
KDR:6.514
Accuracy:49.751% A++
HSR:73.237% B+
MKV Suppressed
B**
Kills:2,281
Deaths:728
KDR:3.133
Accuracy:30.800% B**
HSR:23.367% B++
Phaseshift VX-S
M*
Kills:2,199
Deaths:75
KDR:29.320
Accuracy:62.647% M*
HSR:91.405% B**
Nyx VX31
A
Kills:2,015
Deaths:490
KDR:4.112
Accuracy:41.178% A
HSR:28.536% C+
Eridani SX5
B*
Kills:1,892
Deaths:718
KDR:2.635
Accuracy:31.089% B*
HSR:21.406% C**
Phantom VA23
B**
Kills:1,708
Deaths:436
KDR:3.917
Accuracy:41.436% B**
HSR:29.918% C+
NSX Tengu
B**
Kills:1,500
Deaths:593
KDR:2.530
Accuracy:43.218% B**
HSR:25.200% B++
NS-44 Commissioner
A++
Kills:1,413
Deaths:764
KDR:1.849
Accuracy:50.915% A++
HSR:20.099% C
NSX Tomoe
B**
Kills:1,379
Deaths:406
KDR:3.397
Accuracy:33.740% B**
HSR:30.602% D
NS-61 Emissary
A*
Kills:1,268
Deaths:398
KDR:3.186
Accuracy:37.485% A+
HSR:27.839% A*
NS-357 Underboss
B++
Kills:1,239
Deaths:878
KDR:1.411
Accuracy:42.506% B++
HSR:20.823% C+
VA39 Spectre
M**
Kills:1,222
Deaths:95
KDR:12.863
Accuracy:55.492% M**
HSR:76.187% M*
NS-7B PDW
B++
Kills:1,216
Deaths:618
KDR:1.968
Accuracy:29.552% B++
HSR:20.806% B+
Spiker
B*
Kills:1,204
Deaths:627
KDR:1.920
Accuracy:34.823% B++
HSR:26.163% B*
Skorpios
C*
Kills:1,171
Deaths:424
KDR:2.762
Accuracy:28.395% C*
HSR:18.702% C
Beamer VS3
A+
Kills:1,166
Deaths:689
KDR:1.692
Accuracy:36.663% A+
HSR:25.986% B+
NSX Daimyo
M*
Kills:1,163
Deaths:50
KDR:23.260
Accuracy:63.475% M*
HSR:98.280% A
Parsec VX3-A
M+
Kills:1,160
Deaths:64
KDR:18.125
Accuracy:58.445% M+
HSR:91.293% A++
XM98
A**
Kills:1,160
Deaths:89
KDR:13.034
Accuracy:53.851% A**
HSR:86.724% A
Cerberus
B**
Kills:1,159
Deaths:671
KDR:1.727
Accuracy:39.126% B**
HSR:27.524% B+
V10
A*
Kills:1,138
Deaths:89
KDR:12.787
Accuracy:56.491% A*
HSR:89.895% A+
Manticore SX40
A
Kills:963
Deaths:505
KDR:1.907
Accuracy:38.333% A
HSR:28.972% B**
NS-AM7 Archer
A**
Kills:272
Deaths:142
KDR:1.915
Accuracy:59.214% C+
HSR:38.971% A**
NS-45 Pilot
B**
Kills:207
Deaths:89
KDR:2.326
Accuracy:38.386% B**
HSR:28.502% B
Soldier Soaker
C**
Kills:82
Deaths:46
KDR:1.783
Accuracy:31.539% C
HSR:17.073% C**
The Immortal
A*
Kills:51
Deaths:17
KDR:3
Accuracy:42.546% B**
HSR:47.059% A*
Kills:68,557
Deaths (as Infiltrator):16,179
Deaths (to Infiltrators):14,152
KDR:4.23741
Kill Difference:52,378
Playtime:1,527.703 hours
Usage:32%
Score:23.913m
Score/min:261
Accuracy (listed only):43.156%
HSR (listed only):42.224%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:7,930
Deaths:2,132
KDR:3.720
Accuracy:30.572% B**
HSR:23.102% C+
NS-11C
A
Kills:7,615
Deaths:2,109
KDR:3.611
Accuracy:30.882% A
HSR:22.167% B+
Zenith VX-5
A
Kills:2,521
Deaths:681
KDR:3.702
Accuracy:31.442% A
HSR:23.245% C**
Eclipse VE3A
B*
Kills:1,777
Deaths:504
KDR:3.526
Accuracy:30.780% B*
HSR:21.047% C*
Solstice SF
B**
Kills:1,712
Deaths:619
KDR:2.766
Accuracy:29.816% B**
HSR:18.283% C*
Solstice VE3
B*
Kills:1,402
Deaths:685
KDR:2.047
Accuracy:27.431% B*
HSR:19.900% C++
Eidolon VE33
A
Kills:1,328
Deaths:444
KDR:2.991
Accuracy:35.658% A
HSR:27.334% C**
VE-LR Obelisk
B**
Kills:1,279
Deaths:222
KDR:5.761
Accuracy:39.529% B**
HSR:35.731% B+
VX6-7
B**
Kills:1,265
Deaths:392
KDR:3.227
Accuracy:29.686% B**
HSR:22.451% C**
NS Baron G5
B+
Kills:1,217
Deaths:421
KDR:2.891
Accuracy:48.943% B+
HSR:15.530% C*
Pandora VX25
B**
Kills:1,208
Deaths:429
KDR:2.816
Accuracy:41.739% C*
HSR:19.040% B**
Serpent VE92
B**
Kills:1,196
Deaths:366
KDR:3.268
Accuracy:28.329% B**
HSR:15.970% D
Thanatos VE70
B**
Kills:1,164
Deaths:563
KDR:2.068
Accuracy:49.387% B**
HSR:20.017% B*
Nova
B
Kills:1,164
Deaths:409
KDR:2.846
Accuracy:45.486% C++
HSR:16.323% B
Revenant
A
Kills:1,161
Deaths:301
KDR:3.857
Accuracy:38.110% B++
HSR:39.018% A
Solstice Burst
B**
Kills:1,145
Deaths:320
KDR:3.578
Accuracy:32.492% B**
HSR:25.240% C*
NSX Tanto
B**
Kills:236
Deaths:79
KDR:2.987
Accuracy:31.590% B**
HSR:30.932% B*
Phobos VX86
A+
Kills:229
Deaths:108
KDR:2.120
Accuracy:64.868% B+
HSR:25.764% A+
Deimos VA29
A++
Kills:213
Deaths:111
KDR:1.919
Accuracy:53.420% D
HSR:26.291% A++
Kills:35,762
Deaths (as Engineer):10,895
Deaths (to Engineers):14,539
KDR:3.28242
Kill Difference:24,867
Playtime:501.503 hours
Usage:10%
Score:10.603m
Score/min:352
Accuracy (listed only):37.903%
HSR (listed only):23.547%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:4,332
Deaths:1,345
KDR:3.221
Accuracy:30.799% B**
HSR:22.438% B++
VE-S Canis
A+
Kills:2,615
Deaths:719
KDR:3.637
Accuracy:36.172% A+
HSR:23.059% C**
Sirius SX12
B**
Kills:2,491
Deaths:847
KDR:2.941
Accuracy:29.357% B**
HSR:17.824% C+
MKV Suppressed
B**
Kills:2,281
Deaths:728
KDR:3.133
Accuracy:30.800% B**
HSR:23.367% B++
Eridani SX5
B*
Kills:1,892
Deaths:718
KDR:2.635
Accuracy:31.089% B*
HSR:21.406% C**
H-V45
A
Kills:1,576
Deaths:497
KDR:3.171
Accuracy:30.623% A
HSR:24.937% B+
NSX Tengu
B**
Kills:1,500
Deaths:593
KDR:2.530
Accuracy:43.218% B**
HSR:25.200% B++
CME
B++
Kills:1,474
Deaths:579
KDR:2.546
Accuracy:30.400% B++
HSR:24.898% B
Corvus VA55
A
Kills:1,421
Deaths:635
KDR:2.238
Accuracy:30.939% A
HSR:29.346% B**
Terminus VX-9
B+
Kills:1,328
Deaths:411
KDR:3.231
Accuracy:27.908% B+
HSR:29.593% B+
Pulsar VS1
B**
Kills:1,229
Deaths:609
KDR:2.018
Accuracy:29.046% B**
HSR:23.027% B
NS Baron G5
B+
Kills:1,217
Deaths:421
KDR:2.891
Accuracy:48.943% B+
HSR:15.530% C*
NS-7B PDW
B++
Kills:1,216
Deaths:618
KDR:1.968
Accuracy:29.552% B++
HSR:20.806% B+
Pandora VX25
B**
Kills:1,208
Deaths:429
KDR:2.816
Accuracy:41.739% C*
HSR:19.040% B**
NS-11P
A
Kills:1,191
Deaths:358
KDR:3.327
Accuracy:27.988% B**
HSR:27.288% A
Equinox VE2
B+
Kills:1,180
Deaths:470
KDR:2.511
Accuracy:28.164% B+
HSR:24.153% B+
Skorpios
C*
Kills:1,171
Deaths:424
KDR:2.762
Accuracy:28.395% C*
HSR:18.702% C
Thanatos VE70
B**
Kills:1,164
Deaths:563
KDR:2.068
Accuracy:49.387% B**
HSR:20.017% B*
Nova
B
Kills:1,164
Deaths:409
KDR:2.846
Accuracy:45.486% C++
HSR:16.323% B
Equinox VE2 Burst
B+
Kills:1,161
Deaths:410
KDR:2.832
Accuracy:29.456% B
HSR:30.836% B+
Darkstar
B+
Kills:1,155
Deaths:408
KDR:2.831
Accuracy:27.144% C+
HSR:26.667% B+
NS-11A
B**
Kills:1,135
Deaths:255
KDR:4.451
Accuracy:30.016% B**
HSR:29.868% B**
Phobos VX86
A+
Kills:229
Deaths:108
KDR:2.120
Accuracy:64.868% B+
HSR:25.764% A+
Deimos VA29
A++
Kills:213
Deaths:111
KDR:1.919
Accuracy:53.420% D
HSR:26.291% A++
Kills:35,543
Deaths (as Combat Medic):12,665
Deaths (to Combat Medics):9,517
KDR:2.8064
Kill Difference:22,878
Playtime:244.364 hours
Usage:5%
Score:5.402m
Score/min:368
Accuracy (listed only):35.621%
HSR (listed only):23.599%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A
Kills:1,308
Deaths:628
KDR:2.083
Accuracy:51.625% B**
HSR:6.651% A
Comet VM2
B**
Kills:1,199
Deaths:596
KDR:2.012
Accuracy:54.011% B**
HSR:6.339% B**
Nebula VM20
A++
Kills:545
Deaths:179
KDR:3.045
Accuracy:26.454% A++
HSR:24.404% B++
Nebula VM20
A++
Kills:535
Deaths:179
KDR:2.989
Accuracy:25.662% A++
HSR:22.056% C**
NS-10 Burster
A
Kills:413
Deaths:319
KDR:1.295
Accuracy:36.904% A
HSR:4.116% D
NS-10 Burster
B**
Kills:402
Deaths:328
KDR:1.226
Accuracy:36.731% B**
HSR:4.726% C
Cosmos VM3
B**
Kills:401
Deaths:131
KDR:3.061
Accuracy:21.305% B**
HSR:22.943% B*
Quasar VM1
B**
Kills:217
Deaths:93
KDR:2.333
Accuracy:20.047% B**
HSR:21.659% B+
Cosmos VM3
A++
Kills:155
Deaths:60
KDR:2.583
Accuracy:24.828% A++
HSR:25.161% A
Kills:5,175
Deaths (as MAX Suit):1,256.500
Deaths (to MAX Suits):4,205
KDR:4.11858
Kill Difference:3,918.500
Playtime:109.299 hours
Usage:2%
Score:3.663m
Score/min:559
Accuracy (listed only):33.063%
HSR (listed only):15.339%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:925
V. Kills:231 399%
Deaths:164
KDR:5.640
Accuracy:53.278% C++
KPH:56.800 C
VKPH:14.200 C
Light PPA
B*
Kills:867
V. Kills:31 N/A
Deaths:127
KDR:6.827
Accuracy:44.639% B+
KPH:71.600 B*
VKPH:2.600 C
Saron Laser Cannon
C+
Kills:549
V. Kills:547 100%
Deaths:533
KDR:1.030
Accuracy:26.899% D-
KPH:8.300 C-
VKPH:8.200 C+
Kills:2,341 (1,416 + 0)
Deaths:824
KDR:2.841
VKDR:0.982
Vehicle Kills:809
Kill Difference:1,517
Playtime:94.859 hours
Usage:2%
Score:1.251m
Score/min:220
Piloting Accuracy:26.899%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
A
Kills:129
V. Kills:13 N/A
Deaths:5
KDR:25.800
Accuracy:60.113% B**
KPH:113 A
VKPH:11.400 C**
AP30 Shredder
U
Kills:77
V. Kills:32 233%
Deaths:8
KDR:9.625
Accuracy:31.102% C-
KPH:277,200 U
VKPH:115,200 U
C150 Dalton
C+
Kills:65
V. Kills:66 97%
Deaths:11
KDR:5.909
Accuracy:51.750% A+
KPH:23.900 D
VKPH:24.300 C+
Kills:271 (0 + 271)
Deaths:24
KDR:11.292
VKDR:4.625
Vehicle Kills:111
Kill Difference:247
Playtime:3.861 hours
Usage:0%
Score:0.133m
Score/min:575
Piloting Accuracy:N/A%
Gunner Accuracy:51.750%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,013
V. Kills:208 N/A
Deaths:67
KDR:30.045
Accuracy:48.352% C+
KPH:80 A
VKPH:8.300 C+
C75 Viper
A++
Kills:1,542
V. Kills:219 N/A
Deaths:74
KDR:20.838
Accuracy:37.763% C+
KPH:61.400 A++
VKPH:8.700 C*
L100 Python AP
B
Kills:1,117
V. Kills:643 173%
Deaths:133
KDR:8.399
Accuracy:53.669% C
KPH:33.300 B
VKPH:19.200 C*
L100 Python HEAT
A
Kills:1,002
V. Kills:275 363%
Deaths:56
KDR:17.893
Accuracy:53.984% C*
KPH:48.600 A
VKPH:13.300 B
Skyguard
C+
Kills:68
V. Kills:60 111%
Deaths:17
KDR:4
Accuracy:28.805% C+
KPH:10.500 C--
VKPH:9.200 C+
Kills:5,742 (5,742 + 0)
Deaths:347
KDR:16.548
VKDR:4.049
Vehicle Kills:1,405
Kill Difference:5,395
Playtime:110.941 hours
Usage:2%
Score:1.881m
Score/min:283
Driving Accuracy:28.805%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,166
V. Kills:845 138%
Deaths:190
KDR:6.137
Accuracy:52.554% C+
KPH:24.900 C+
VKPH:18 B+
E540 Halberd
B**
Kills:1,107
V. Kills:501 221%
Deaths:81
KDR:13.667
Accuracy:55.078% B**
KPH:42.200 B**
VKPH:19.100 B+
Supernova VPC
B*
Kills:1,062
V. Kills:153 N/A
Deaths:74
KDR:14.351
Accuracy:50.604% C+
KPH:60.100 B*
VKPH:8.700 C*
Saron HRB
B
Kills:550
V. Kills:382 144%
Deaths:93
KDR:5.914
Accuracy:52.474% B**
KPH:27 C*
VKPH:18.800 B
Supernova PC
A++
Kills:280
V. Kills:98 283%
Deaths:30
KDR:9.333
Accuracy:52.005% C**
KPH:39.100 A++
VKPH:13.700 A+
Proton II PPA
A
Kills:156
V. Kills:5 N/A
Deaths:13
KDR:12
Accuracy:32.886% A
KPH:60 C++
VKPH:1.900 D-
Kills:4,321 (2,508 + 1,813)
Deaths:481
KDR:8.983
VKDR:4.125
Vehicle Kills:1,984
Kill Difference:3,840
Playtime:120.835 hours
Usage:3%
Score:2.329m
Score/min:321
Driving Accuracy:52.005%
Gunner Accuracy:32.886%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:1,941
V. Kills:824 235%
Deaths:239
KDR:8.121
Accuracy:66.427% B**
KPH:61 B*
VKPH:25.900 B+
Saron HRB-H
A
Kills:82
V. Kills:42 191%
Deaths:18
KDR:4.556
Accuracy:65.763% A
KPH:59.500 A
VKPH:30.500 B+
Proton II PPA-H
C+
Kills:79
V. Kills:3 N/A
Deaths:7
KDR:11.286
Accuracy:36.321% C+
KPH:65.100 D
VKPH:2.500 D--
M40 Fury-H
C++
Kills:73
V. Kills:11 N/A
Deaths:5
KDR:14.600
Accuracy:43.957% C++
KPH:78.600 C
VKPH:11.800 C
Kills:2,175 (0 + 2,175)
Deaths:269
KDR:8.086
VKDR:3.271
Vehicle Kills:880
Kill Difference:1,906
Playtime:35.348 hours
Usage:1%
Score:0.885m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:43.957%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:590
V. Kills:184 319%
Deaths:74
KDR:7.973
Accuracy:46.280% B*
KPH:39.300 A++
VKPH:12.200 B**
M40 Fury
A
Kills:541
V. Kills:108 N/A
Deaths:41
KDR:13.195
Accuracy:45.756% B**
KPH:84.200 A
VKPH:16.800 B*
M40 Fury
B**
Kills:426
V. Kills:76 N/A
Deaths:36
KDR:11.833
Accuracy:40.574% B+
KPH:71.100 B**
VKPH:12.700 B++
M20 Basilisk
B**
Kills:276
V. Kills:93 294%
Deaths:38
KDR:7.263
Accuracy:45.164% B++
KPH:35.700 B**
VKPH:12 B+
M12 Kobalt
A++
Kills:271
V. Kills:7 N/A
Deaths:17
KDR:15.941
Accuracy:24.702% B**
KPH:121.500 A++
VKPH:3.100 C+
M12 Kobalt
A++
Kills:145
V. Kills: N/A
Deaths:5
KDR:29
Accuracy:22.848% B**
KPH:139.600 A++
VKPH:0 D-
M60-G Bulldog
C++
Kills:66
V. Kills:17 367%
Deaths:8
KDR:8.250
Accuracy:47.862% A
KPH:25 C
VKPH:6.400 C++
Kills:2,315 (0 + 2,315)
Deaths:219
KDR:10.571
VKDR:2.215
Vehicle Kills:485
Kill Difference:2,096
Playtime:41.078 hours
Usage:1%
Score:0.953m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:47.862%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:3,923
V. Kills:89 N/A
Deaths:792
KDR:4.953
Accuracy:54.628% A+
KPH:71.500 B++
VKPH:1.600 C
M12 Kobalt-F
A
Kills:1,144
V. Kills:30 N/A
Deaths:278
KDR:4.115
Accuracy:29.165% B**
KPH:60.800 A
VKPH:1.600 C**
M40 Fury-F
B**
Kills:1,070
V. Kills:149 N/A
Deaths:333
KDR:3.213
Accuracy:47.646% C+
KPH:37.600 B**
VKPH:5.200 C
V30-F Starfall
B*
Kills:186
V. Kills:115 160%
Deaths:74
KDR:2.514
Accuracy:68.196% B++
KPH:37.800 B*
VKPH:23.400 B*
M20 Basilisk-F
B**
Kills:57
V. Kills:11 N/A
Deaths:36
KDR:1.583
Accuracy:56.361% B+
KPH:34.200 B**
VKPH:6.600 C+
Kills:6,380 (6,380 + 0)
Deaths:1,513
KDR:4.217
VKDR:0.260
Vehicle Kills:394
Kill Difference:4,867
Playtime:108.710 hours
Usage:2%
Score:1.135m
Score/min:174
Driving Accuracy:56.361%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C++
Kills:83
V. Kills:18 437%
Deaths:10
KDR:8.300
Accuracy:44.066% C
KPH:64 C++
VKPH:13.900 C--
Kills:83 (0 + 83)
Deaths:10
KDR:8.300
VKDR:1.800
Vehicle Kills:18
Kill Difference:73
Playtime:1.297 hours
Usage:0%
Score:0.020m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:44.066%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 62,16461,83413,4144.61A+0.6529.343%B**30.472%B++109.6A**N/A266564h9B**30.6B*
Betelgeuse 54-A 48,71448,44910,9254.435B+0.4729.479%B++30.799%C+118A++N/A314410.6h8.9B**30.3B*
NS-15M1 23,23823,1515,2584.403A*0.4429.149%A30.228%B**95.2A*N/A232243.2h9.1B**31.3B*
Flare VE6 17,19417,1084,0444.23M+0.2730.145%A30.284%B*98.9A*N/A239172.9h7.9B**26.3B*
Parallax VX3 15,73015,71172021.821S17.8658.76%M++88.384%A72.7M+N/A191216.2h1.5A2.5A
Pulsar C 7,9587,9302,1323.72A++0.2430.572%B**23.102%C+77.4A*N/A212102.4h9.2B*30.1B++
NS-11C 7,6477,6152,1093.611M++0.3530.882%A22.167%B+80.8M+N/A25294.2h10.5B**33.9B*
Ursa 5,1235,0871,4003.634M+0.3328.917%B**27.364%B+78.1A++N/A24765.1h8.6B**29.8B++
VX29 Polaris 4,9724,9441,4063.516A++0.4528.513%B*25.526%B+88.9A++N/A30355.6h10.1B*35.3B++
Artemis VX26 4,8804,8521,3573.576A++0.3931.516%B*24.753%C**73.5A*N/A22166h9.8B**31.1B*
NS-7 PDW 4,3524,3321,3453.221M++0.7430.799%B**22.438%B++60.9A++N/A17271.1h11.1B*36B++
Orion VS54 4,1434,1291,2303.357A0.6127.396%A29.644%B++72.6A++N/A35356.9h9.1B**33.3B*
S12 Renegade 4,0123,9237924.953B+0.9954.628%A+4.512%C71.5B++1.6C14654.9h2.9B+5.4B++
Hunter QCX 3,2513,2368203.946S0.0261.201%B**45.736%A27.6A+N/A70117.1h2.3B+3.8B+
NS-30 Vandal 3,1573,1386035.204A*1.2439.47%B**31.581%B+75.6A++N/A23041.5h4.5B*11.3B*
NS-44L Blackhand 2,7822,7805175.377M**1.4166.973%M+70.791%A*37.6B*N/A9873.9h2.6A3.8B**
VE-S Canis 2,6362,6157193.637A*0.3336.172%A+23.059%C**75.8B**N/A16934.5h9.4B++25.9B++
Zenith VX-5 2,5422,5216813.702A**0.2631.442%A23.245%C**81.1A*N/A23331.1h11B++35.1B++
Sirius SX12 2,5022,4918472.941A++1.0229.357%B**17.824%C+64.5A++N/A23638.6h11.4B*38.9B++
Ghost 2,4192,4103706.514A2.5549.751%A++73.237%B+62.6B**N/A22238.5h1.9B++3.8B*
MKV Suppressed 2,2882,2817283.133M0.8330.8%B**23.367%B++59.7AN/A19338.2h11.1B*36B++
Phaseshift VX-S 2,2102,1997529.32S25.3662.647%M*91.405%B**44.7B*N/A11449.2h2.2B+3.6B*
Pulsar LSW 2,0982,0887672.722B**1.2425.631%B+28.161%B+72.8B**N/A27028.7h10.3B++40.4B+
Nyx VX31 2,0192,0154904.112A0.1541.178%A28.536%C+71.5A+N/A18928.2h4.6B*11.2B*
L100 Python HESH 2,2212,0136730.045A+26.0848.352%C+3.477%A++79.9A8.3C+32725.2h2.7B*5.6B++
E540 Halberd-H 2,7651,9412398.121C+4.1666.427%B**1.752%C+61B*25.9B+41231.8h4.7B*7B**
Eridani SX5 1,9011,8927182.635A1.3331.089%B*21.406%C**56.3B*N/A19333.6h10.7B+34.5B+
Eclipse VE3A 1,7861,7775043.526B*0.4430.78%B*21.047%C*83.8A++N/A29021.2h10.7B+34.7B*
Solstice SF 1,7161,7126192.766A++1.2029.816%B**18.283%C*54.5A*N/A21931.4h11.6C++38.9B+
Phantom VA23 1,7111,7084363.917A+0.0541.436%B**29.918%C+57.3B++N/A14829.8h3.8B++9.1B++
Frag Grenade 1,7051,68611686N/A1,682.0453.792%B**N/A702.5B*7.9C+26002.4h2.8B**5.2B*
C-4 2,2341,5805702.772B**1.1926.534%C++N/A128.5B**53.2A++135712.3h1.4C**5.1B+
H-V45 1,5901,5764973.171B**0.7930.623%A24.937%B+82.1A**N/A29519.2h10.2B**33.2B**
The Kraken 2,1881,5667542.077B1.8966.846%B+2.682%B**57.8B++23C*36227.1h4.4C+6.5C*
C75 Viper 1,7611,5427420.838M**16.8737.763%C+2.464%A61.4A++8.7C*26425.1h8.3B**22B*
NSX Tengu 1,5121,5005932.53A1.4343.218%B**25.2%B++70.4A+N/A14621.3h9.7B*22.3B++
CME 1,4781,4745792.546A1.4230.4%B++24.898%B63.3A+N/A19123.3h10.3B**33.9B*
Corvus VA55 1,4271,4216352.238A+1.7330.939%A29.346%B**57.1A++N/A19724.9h9.5B**30.8B**
NS-44 Commissioner 1,4161,4137641.849B*2.1250.915%A++20.099%C24.3CN/A8858.1h3.2B++6.3B*
Solstice VE3 1,4101,4026852.047A++1.9227.431%B*19.9%C++33.7B**N/A25541.6h11.2B*40.8B++
NSX Tomoe 1,3881,3794063.397A0.5733.74%B**30.602%D70.7A+N/A15919.5h12.1B++36B++
NSX Naginata 1,3891,3783653.775A**0.1928.3%B**30.116%C**100.6A**N/A33613.7h8.5B**30.1B*
Eidolon VE33 1,3321,3284442.991A+0.9735.658%A27.334%C**57A++N/A28423.3h6.5B**18.1B**
Terminus VX-9 1,3351,3284113.231A++0.7327.908%B+29.593%B+68.1AN/A19719.5h9.2A32.9B++
Comet VM2 1,6101,3086282.083A+1.8851.625%B**6.651%A33.4S7.7A++22139.2h14.3B*27.8B*
VE-LR Obelisk 1,2891,2792225.761A*1.8039.529%B**35.731%B+72.3A++N/A15917.7h4.6B**11.7B**
NS-61 Emissary 1,2751,2683983.186M*0.7837.485%A+27.839%A*43.4B**N/A9829.2h10.5B+28B*
VX6-7 1,2741,2653923.227A++0.7429.686%B**22.451%C**71.1A+N/A23717.8h9.3B*31.5B*
Lasher X2 1,2561,2484812.595M1.3733.951%B**4.487%C**74.7A**N/A28216.7h14A41.4B*
NS-357 Underboss 1,2461,2398781.411B+2.5542.506%B++20.823%C+17.8DN/A5869.5h3.4B*8B*
Pulsar VS1 1,2341,2296092.018B**1.9529.046%B**23.027%B41.5B**N/A20829.6h11.4B**39.1B**
VA39 Spectre 1,2221,2229512.863S8.9055.492%M**76.187%M*44.3A+N/A19227.6h3.1A+5.6A+
NS Baron G5 1,2251,2174212.891A*1.0748.943%B+15.53%C*55.8B**N/A15821.8h4B+8.2C++
NS-7B PDW 1,2231,2166181.968B++2.0029.552%B++20.806%B+41.5B+N/A12229.3h12.9B+43.5B
Pandora VX25 1,2201,2084292.816A++1.1541.739%C*19.04%B**66B**N/A17618.3h3.7B++8.7B+
Spiker 1,2081,2046271.92B*2.0434.823%B++26.163%B*31.5C+N/A8238.2h6.7B+19.3B*
NS Decimator 1,7041,2027001.717B*2.2567.119%B*2.745%B+49.9B**20.8B+45224.1h4.5C*6.7B+
Comet VM2 1,4641,1995962.012A1.9554.011%B**6.339%B**32.1M**7.1B**18437.3h15.9B**29.4B**
Serpent VE92 1,1981,1963663.268A*0.7028.329%B**15.97%D78.2A*N/A33015.3h9.9B*34.9B*
NS-11P 1,1961,1913583.327A*0.6427.988%B**27.288%A76.8MN/A19615.5h10A35.7B**
Equinox VE2 1,1831,1804702.511A1.4528.164%B+24.153%B+54.9B**N/A20521.5h10.6B++37.5B+
Skorpios 1,1761,1714242.762B++1.2028.395%C*18.702%C65.4B**N/A20717.9h10.1B+35.7B+
NS-15M2 1,1721,1712305.091A*1.1330.65%A21.349%C--108.4A*N/A46710.8h9.1B**29.7B*
Beamer VS3 1,1701,1666891.692A2.2736.663%A+25.986%B+15.4C--N/A5575.6h7.5B+20.5C**
Supernova FPC 2,0111,1661906.137C++2.1752.554%C+4.202%A24.9C+18B+35846.9h4.8B+9.2B+
Thanatos VE70 1,1691,1645632.067A+1.9049.387%B**20.017%B*59.7A++N/A25819.5h4.3B+8.8B++
Nova 1,1731,1644092.846A1.1245.486%C++16.323%B66.9A+N/A15117.4h3.5B++7.7B+
NSX Daimyo 1,1641,1635023.26S19.3063.475%M*98.28%A59.6BN/A13419.5h1.6A2.5A+
Revenant 1,1631,1613013.857B**0.1138.11%B++39.018%A96A*N/A22412.1h5.4B**14.2B**
Equinox VE2 Burst 1,1661,1614102.832B++1.1329.456%B30.836%B+74.4B**N/A17115.6h10.1B**34.2B++
Parsec VX3-A 1,1601,1606418.125M**14.1658.445%M+91.293%A++73.4AN/A20615.8h1.4A+2.5A++
XM98 1,1601,1608913.034S9.0753.851%A**86.724%A55.2A++N/A22721h1.7A3.1A
Cerberus 1,1641,1596711.727B++2.2439.126%B**27.524%B+47.7B+N/A11324.3h4.5B**11.6B*
Darkstar 1,1601,1554082.831B**1.1327.144%C+26.667%B+81.3A++N/A19214.2h9.9A36.6B*
Solstice Burst 1,1521,1453203.578A++0.3932.492%B**25.24%C*73.9A+N/A17315.5h10.2B**31.2B*
M12 Kobalt-F 1,1741,1442784.115B**0.1529.165%B**5.594%D-60.9A1.6C**25018.8h10.2B++34.9B++
V10 1,1381,1388912.787S8.8256.491%A*89.895%A+54.4B**N/A21120.9h1.6B**2.8B**
NS-11A 1,1431,1352554.451M+0.4930.016%B**29.868%B**93M++N/A29512.2h9.1A+30.2B**
L100 Python AP 1,7601,1171338.398B*4.4353.669%C7.073%A**33.2C**19.1C*30433.6h5.1B++9.5B++
E540 Halberd 1,6081,1078113.667B+9.7055.078%B**3.975%B**42.3B**19.1B+30826.2h4.6B**8.3B**
S1 1,6131,0771,1770.915B+3.0569.337%A4.828%A34.6B*17.2B+44531.1h5.7B+8.3B*
M40 Fury-F 1,2191,0703333.213B*0.7547.646%C+N/A37.5B**5.2C17428.5h6.2B*13B*
Supernova VPC 1,2151,0627414.351B10.3950.604%C+4.143%M+60B*8.6C*22717.7h2.8B+5.5B+
Nemesis VSH9 1,4701,0257811.312B**2.6574.102%A++5.073%A++36.1A15.7B*37728.4h6B**8A
L100 Python HEAT 1,2771,0025617.893M++13.9353.984%C*5.289%A++48.6A13.3B22520.6h3.7A6.9B**
Manticore SX40 9679635051.907B**2.0638.333%A28.972%B**37.2B+N/A9525.9h5.3B**13.9B**
Dual Photon Pods 1,1569251645.64C+1.6853.278%C++1.622%B+56.7C14.2C32216.3h19.2B+36.1B+
Hades VSH4 1,2498894032.206M*1.7675.283%B**3.262%B+58.9A+23.8A34815.1h4.5A+6A++
Light PPA 8988671276.827B+2.8644.639%B+N/A71.7B*2.6C26512.1h8.1B++18.2B+
NS Decimator-G 1,1998563782.265B*1.7065.404%C**3.037%B56.7B+22.7C*30715.1h4.2C++6.4C*
Proximity Mine 7557555413.981M++10.0245.847%B+N/A188.8A+N/A5694h1.9C++4.1B+
Tank Mine 9956241125.571A+1.6144.78%B*N/A138.7B++82.4B++15374.5h2.4D5.4B+
M20 Basilisk 774590747.973A*4.0146.28%B*5.593%C+39.3A++12.3A32115h69.7B*150.6B**
Saron HRB 932550935.914C++1.9552.474%B**1.818%C**27.1C*18.8B32620.3h21.9C*41.7B++
Saron Laser Cannon 1,0965495331.03C+2.9326.899%D-1.457%C--8.3C-8.2C+18766.5h106.6B+396.1C**
Nebula VM20 5505451793.045B++0.9226.454%A++24.404%B++81.3M+N/A2946.7h14.4B++54.6B*
M40 Fury 6495414113.195B**9.2345.756%B**N/A84.5A16.9B*5406.4h10.6B+23.1B*
Nebula VM20 5415351792.989B+0.9825.662%A++22.056%C**79.9M++N/A2916.7h14.1B++54.8B*
Lumine Edge 49347947,8470.01C3.9551.655%A*17.328%C*0.2DN/A12382.8h1.4C++2.7B+
M40 Fury 5024263611.833B*7.8740.574%B+2.113%B+71B**12.7B++4076h10.7B++26.4B++
NS-10 Burster 8064133191.295B+2.6736.904%A4.116%D8B**7.6M14051.5h156C422.8B+
NS-10 Burster 7624023281.226C*2.7436.731%B**4.726%C7.7B**6.9A*12752.2h162.3C441.9B+
Cosmos VM3 4034011313.061B++0.9021.305%B**22.943%B*55.7A*N/A2817.2h11B**51.4B*
Spear Anti-Vehicle Phalanx Turret 4753032412.625B*8.6658.807%A+4.29%C++70.5A++40A++7664.3h6.8B++11.5B**
Supernova PC 378280309.333B++5.3752.005%C**2.5%C++38.9A++13.6A+3877.2h4.2B++8.1B*
MANA Anti-Vehicle Turret 4302801342.09C+1.8756.761%C+3.571%C++2800C+1500C--4189560.1h7.1C*12.5B
M20 Basilisk 369276387.263M3.3045.164%B++4.71%C35.8B**12.1B+3967.7h71.3B*157.8B**
NS-AM7 Archer 3142721421.915M**2.0559.214%C+38.971%A**20.6M++3.2B+11913.2h9.5B*16B**
M12 Kobalt 2782711715.941B11.9824.702%B**12.915%D--123.2A++3.2C+4502.2h13.2B**53.5B*
Anti-Vehicle Grenade 2642451245N/A241.0448.201%CN/A490B+38D38310.5h3.3A6.9B*
NSX Tanto 237236792.987A*0.9831.59%B**30.932%B*54.9B**N/A1494.3h10.2B++32.4B++
Phobos VX86 2312291082.12B++1.8464.868%B+25.764%A+60.3B+N/A1983.8h2.5C++3.8B
Quasar VM1 218217932.333B+1.6320.047%B**21.659%B+36.8AN/A3495.9h13.4B+66.9B+
Deimos VA29 2182131111.919B++2.0553.42%D26.291%A++36.7C+N/A1775.8h2.3C**4.3C++
NS-45 Pilot 209207892.326B**1.6438.386%B**28.502%B25.2DN/A578.2h5.9B++15.3B*
VE-H Maw 195191742.581B**1.3833.763%A+24.607%C+86.8A1.8A*2422.2h9.2B++27.2B++
V30-F Starfall 301186742.514B+1.4568.196%B++N/A38B*23.5B*2034.9h12.2B++17.8B*
Force-Blade 20516021,4560.007C--3.9652.621%A++N/A0.1DN/A11183.1h3.4C--6.4B+
Proton II PPA 1611561312C+8.0432.886%A1.923%C+60C++1.9D-2212.6h8.5B+25.8B*
Cosmos VM3 156155602.583B+1.3824.828%A++25.161%A67.4M++N/A4782.3h12.1B*48.8B*
M60-A Bulldog 1661461410.429C+6.4662.106%A++2.74%B+44.2B+6.1B+2383.3h5.9C*9.6B++
Lancer VS22 2641461311.115B+2.8572.054%A2.74%B+25.2A20.3B**3675.8h38.1C52.9C+
M12 Kobalt 145145529B*25.0422.848%B**17.931%C+145A*N/A4911h11.6A50.8B*
L105 Zephyr PX 142129525.8B+21.8460.113%B**N/A117.3A+11.8B2911.1h4.1B++6.9B*
Sticky Grenade 1261251125N/A121.0449.065%CN/A1250B++10C49670.1h1.9B+3.8B+
M60-A Bulldog 1261051010.5C+6.5458.661%AN/A42C**8.4A2522.5h6.3C+10.7B+
MANA Anti-Personnel Turret 9393109.3N/A5.3416.489%UN/A930UN/A6646200.1h14.3T*86.6T*
Pelter Rocket Pod 10183108.3C4.3444.066%C1.205%C+63.8C++13.8C--2601.3h12.3B**27.9B+
Saron HRB-H 12482184.556C+0.5965.763%AN/A58.6A30B+6251.4h18.9B*28.8B**
Soldier Soaker 8482461.783B++2.1831.539%C17.073%C**15.8D--N/A635.2h5B*15.9B+
Proton II PPA-H 8279711.286C+7.3236.321%C+2.532%B*65.8C--2.5D--3861.2h8.7B+24B+
AP30 Shredder 1097789.625B+5.6631.102%C-3.896%A770U320U3978000.1h48.1A154.6B**
M40 Fury-H 8473514.6C**10.6443.957%C++1.37%C++81.1C12.2C3410.9h9.5C+21.5C+
Skyguard 12868174B+0.0428.805%C+2.941%B*10.5C--9.2C+2566.5h172.4D--598.3D
M60-G Bulldog 836688.25A+4.2947.862%A1.515%D-25.4C+6.5C++2182.6h7B14.5B*
C150 Dalton 13165115.909C+1.9451.75%A+1.538%B*24.1C--24.4C+4502.7h5.2C-10.1B+
M20 Basilisk-F 6857361.583B+2.3856.361%B+1.754%C--33.5B*6.5C+1381.7h29.5B+52.3B++
The Immortal 5151173A++0.9642.546%B**47.059%A*34CN/A751.5h6.9B++16.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5018,5577h
Restoration Kit1,97736,86548.5h
Anti-Vehicle MANA Turret63911.1h
Nano-Armor Kit277493,44645.2h
Spawn Beacon173,2962.3h
Nanite Revive Grenade04400.1h
Medical Applicator331183,31613.2h
Deconstruction Tool07500.1h
Rocklet Rifle0830.1h
Xiphos Anti-Personnel Phalanx Tower0730h
Ammunition Package269490.5h
Medical Kit2145,4108.5h
Anti-Infantry MANA Turret2620.2h
Recon Detection Device528,19911.9h

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