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Gemenai[AI4N] Gemenai
VS BR 117

KDR: 2.34

Score: 27.7m

Last Seen: Aug 4th, 2018 9:46 AM
- OFFLINE - 9279.4 hour(s)

Battle Rank 102 (117 total) - Vanu Sovereignty on Cobalt
Level Progress (to 103): 10%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Parallax VX3 NS-44 Commissioner Force-Blade Phaseshift VX-S NS-30 Vandal Parsec VX3-A Cosmos VM3 Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,167,183 MLG Score: 933
Fun Score: N/A
Cheeseburgers Flipped: 1458TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.197%18.095%51029118519,6851.52090.819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.802%1.371A-0.421C---2.114F--HEAD + (~4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.578B+8.90.38C**22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.945%1.144%170412101,3999753711.43487376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.584%-0.359C--0.411C---0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.70.376C**34.20.355C**66.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.83%2.592%167512092,43116756491.45134374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.665%-0.792D-0.02C+0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.206C++10.10.197C++20.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.878%2.899%3121112033,105107610772.88301288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.625%-0.491D-0.383C-0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.582B+15.40.613B+34.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.104%68.071%3128120615,8981638639.69982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.151%1.221B**0.064C+0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.363C**2.70.146C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.19%11.293%312412101,585107781.47168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.79%0.22C++-0.66D-1.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.4B3.50.28C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.7m174.2%218 (13.1k)202 (12.1k)2.3399362,99126,9202.55037117 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214129318.355%25.98%47705:0515

14% Combat Medic13% Engineer9% Heavy Assault53% Infiltrator8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2013 4:41 PMMar 8th, 2017 2:34 PMSep 2nd, 2018 9:19 PM (357d) (PST)Aug 4th, 2018 6:45 AM (387d) (PST)Aug 4th, 2018 5:46 AM (387d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4651852800.4600.1970.1190.8580.033933

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,88611,11816,7682812752212,138

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2282.6h/95.1d 5,665 16,365 14,851 117.6k 4,209 7,271 4,500 63.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:864
Deaths:455
KDR:1.899
Accuracy:19.635% D
HSR:12.847% D**
Flare VE6
D
Kills:834
Deaths:462
KDR:1.805
Accuracy:18.532% D
HSR:15.947% D*
Pulsar LSW
D--
Kills:411
Deaths:312
KDR:1.317
Accuracy:17.405% D--
HSR:14.112% D**
Orion VS54
C++
Kills:222
Deaths:153
KDR:1.451
Accuracy:21.746% C++
HSR:15.766% D*
NSX Naginata
D
Kills:137
Deaths:106
KDR:1.292
Accuracy:18.931% D
HSR:18.978% D*
SVA-88
C+
Kills:79
Deaths:41
KDR:1.927
Accuracy:22.724% C+
HSR:21.519% C--
NS-15M1
C+
Kills:68
Deaths:41
KDR:1.659
Accuracy:21.761% C+
HSR:22.059% C+
Kills:2,615
Deaths (as Heavy Assault):1,570
Deaths (to Heavy Assaults):7,005
KDR:1.66561
Kill Difference:1,045
Playtime:214.400 hours
Usage:9%
Score:2.297m
Score/min:179
Accuracy (listed only):20.105%
HSR (listed only):17.318%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:5,752
Deaths:1,194
KDR:4.817
Accuracy:50.254% A++
HSR:79.016% C*
NS-44 Commissioner
B**
Kills:4,074
Deaths:2,819
KDR:1.445
Accuracy:44.663% B**
HSR:15.857% D-
Phaseshift VX-S
B+
Kills:3,233
Deaths:600
KDR:5.388
Accuracy:39.263% B+
HSR:60.006% D--
NS-30 Vandal
A
Kills:2,981
Deaths:787
KDR:3.788
Accuracy:41.444% A
HSR:27.910% C++
Parsec VX3-A
C+
Kills:2,221
Deaths:299
KDR:7.428
Accuracy:42.310% C+
HSR:70.914% D*
Beamer VS3
B**
Kills:1,697
Deaths:1,482
KDR:1.145
Accuracy:33.934% B**
HSR:15.321% D--
Nyx VX31
B+
Kills:1,348
Deaths:647
KDR:2.083
Accuracy:38.135% B+
HSR:22.775% D
VA39 Spectre
A
Kills:1,338
Deaths:443
KDR:3.020
Accuracy:39.787% A
HSR:35.426% C
Phantom VA23
B+
Kills:1,295
Deaths:673
KDR:1.924
Accuracy:38.096% B+
HSR:21.853% D-
XM98
A
Kills:1,203
Deaths:644
KDR:1.868
Accuracy:45.590% A
HSR:74.979% C+
Artemis VX26
B+
Kills:1,112
Deaths:652
KDR:1.706
Accuracy:29.849% B+
HSR:14.389% D*
Ghost
B++
Kills:1,071
Deaths:437
KDR:2.451
Accuracy:43.801% B++
HSR:57.796% D--
V10
B**
Kills:1,010
Deaths:161
KDR:6.273
Accuracy:46.643% B**
HSR:69.604% D--
NS-7 PDW
C**
Kills:708
Deaths:506
KDR:1.399
Accuracy:26.131% C**
HSR:8.898% D**
Sirius SX12
C
Kills:603
Deaths:468
KDR:1.288
Accuracy:22.526% C
HSR:8.789% D**
Spiker
B+
Kills:381
Deaths:238
KDR:1.601
Accuracy:32.590% B+
HSR:16.535% D
NS-AM7 Archer
B**
Kills:230
Deaths:189
KDR:1.217
Accuracy:58.789% C+
HSR:26.957% B**
NS-44 Commissioner AE
C*
Kills:230
Deaths:141
KDR:1.631
Accuracy:43.800% C*
HSR:16.957% D--
NSX Tengu
C+
Kills:136
Deaths:97
KDR:1.402
Accuracy:35.208% C+
HSR:14.706% D--
NSX Tomoe
C++
Kills:91
Deaths:76
KDR:1.197
Accuracy:29.492% C++
HSR:30.769% D
Beamer VS3-FB
B**
Kills:83
Deaths:58
KDR:1.431
Accuracy:38.332% B**
HSR:18.072% D
NS-61 Emissary
B**
Kills:79
Deaths:52
KDR:1.519
Accuracy:34.337% B**
HSR:12.658% D
NSX Daimyo
D
Kills:70
Deaths:31
KDR:2.258
Accuracy:37.372% D
HSR:91.429% D
NS-45 Pilot
D
Kills:70
Deaths:71
KDR:0.986
Accuracy:27.589% D
HSR:15.714% D*
Kills:31,016
Deaths (as Infiltrator):12,765
Deaths (to Infiltrators):4,339
KDR:2.42977
Kill Difference:18,251
Playtime:1,215.599 hours
Usage:53%
Score:13.051m
Score/min:179
Accuracy (listed only):38.331%
HSR (listed only):34.472%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B+
Kills:1,185
Deaths:689
KDR:1.720
Accuracy:48.530% B+
HSR:10.886% D-
Phobos VX86
D--
Kills:806
Deaths:754
KDR:1.069
Accuracy:45.090% D*
HSR:9.801% D--
NS-7 PDW
C**
Kills:708
Deaths:506
KDR:1.399
Accuracy:26.131% C**
HSR:8.898% D**
Sirius SX12
C
Kills:603
Deaths:468
KDR:1.288
Accuracy:22.526% C
HSR:8.789% D**
Solstice SF
D
Kills:447
Deaths:461
KDR:0.970
Accuracy:21.234% D
HSR:11.186% D--
NS Baron G5AE
C+
Kills:394
Deaths:306
KDR:1.288
Accuracy:46.586% C+
HSR:13.959% C
Pandora VX25
C+
Kills:372
Deaths:209
KDR:1.780
Accuracy:40.303% C+
HSR:8.871% F
Thanatos VE70
B**
Kills:216
Deaths:116
KDR:1.862
Accuracy:48.882% B**
HSR:15.741% C+
Nova
B+
Kills:191
Deaths:164
KDR:1.165
Accuracy:46.175% C++
HSR:17.278% B+
NS-11C
C++
Kills:165
Deaths:79
KDR:2.089
Accuracy:24.343% C++
HSR:15.152% D
NSX Tengu
C+
Kills:136
Deaths:97
KDR:1.402
Accuracy:35.208% C+
HSR:14.706% D--
Kills:5,223
Deaths (as Light Assault):3,849
Deaths (to Light Assaults):4,796
KDR:1.35698
Kill Difference:1,374
Playtime:44.333 hours
Usage:2%
Score:0.452m
Score/min:170
Accuracy (listed only):36.819%
HSR (listed only):12.297%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B+
Kills:1,185
Deaths:689
KDR:1.720
Accuracy:48.530% B+
HSR:10.886% D-
Phobos VX86
D--
Kills:806
Deaths:754
KDR:1.069
Accuracy:45.090% D*
HSR:9.801% D--
Eidolon VE33
B++
Kills:449
Deaths:303
KDR:1.482
Accuracy:31.982% B++
HSR:22.049% C--
Solstice SF
D
Kills:447
Deaths:461
KDR:0.970
Accuracy:21.234% D
HSR:11.186% D--
NS Baron G5AE
C+
Kills:394
Deaths:306
KDR:1.288
Accuracy:46.586% C+
HSR:13.959% C
Pandora VX25
C+
Kills:372
Deaths:209
KDR:1.780
Accuracy:40.303% C+
HSR:8.871% F
Thanatos VE70
B**
Kills:216
Deaths:116
KDR:1.862
Accuracy:48.882% B**
HSR:15.741% C+
Nova
B+
Kills:191
Deaths:164
KDR:1.165
Accuracy:46.175% C++
HSR:17.278% B+
NS-11C
C++
Kills:165
Deaths:79
KDR:2.089
Accuracy:24.343% C++
HSR:15.152% D
Kills:4,225
Deaths (as Engineer):3,081
Deaths (to Engineers):6,219
KDR:1.37131
Kill Difference:1,144
Playtime:294.337 hours
Usage:13%
Score:4.237m
Score/min:240
Accuracy (listed only):39.236%
HSR (listed only):13.880%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B+
Kills:1,185
Deaths:689
KDR:1.720
Accuracy:48.530% B+
HSR:10.886% D-
Phobos VX86
D--
Kills:806
Deaths:754
KDR:1.069
Accuracy:45.090% D*
HSR:9.801% D--
NS-11A
C
Kills:755
Deaths:705
KDR:1.071
Accuracy:22.806% C
HSR:12.715% D*
NS-7 PDW
C**
Kills:708
Deaths:506
KDR:1.399
Accuracy:26.131% C**
HSR:8.898% D**
Sirius SX12
C
Kills:603
Deaths:468
KDR:1.288
Accuracy:22.526% C
HSR:8.789% D**
NS Baron G5AE
C+
Kills:394
Deaths:306
KDR:1.288
Accuracy:46.586% C+
HSR:13.959% C
Pandora VX25
C+
Kills:372
Deaths:209
KDR:1.780
Accuracy:40.303% C+
HSR:8.871% F
Equinox VE2 Burst
D
Kills:239
Deaths:166
KDR:1.440
Accuracy:24.284% D
HSR:18.410% D--
NS-11P
C**
Kills:229
Deaths:155
KDR:1.477
Accuracy:24.317% C**
HSR:14.411% D
Thanatos VE70
B**
Kills:216
Deaths:116
KDR:1.862
Accuracy:48.882% B**
HSR:15.741% C+
Nova
B+
Kills:191
Deaths:164
KDR:1.165
Accuracy:46.175% C++
HSR:17.278% B+
Terminus VX-9
C-
Kills:146
Deaths:77
KDR:1.896
Accuracy:23.755% C-
HSR:17.123% D*
NSX Tengu
C+
Kills:136
Deaths:97
KDR:1.402
Accuracy:35.208% C+
HSR:14.706% D--
H-V45
B**
Kills:105
Deaths:59
KDR:1.780
Accuracy:29.489% B**
HSR:12.381% D*
Kills:6,085
Deaths (as Combat Medic):4,471
Deaths (to Combat Medics):2,760
KDR:1.36099
Kill Difference:1,614
Playtime:329.759 hours
Usage:14%
Score:4.699m
Score/min:237
Accuracy (listed only):34.577%
HSR (listed only):13.141%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B
Kills:2,175
Deaths:698
KDR:3.116
Accuracy:18.796% B
HSR:15.126% D-
Cosmos VM3
C**
Kills:1,898
Deaths:635
KDR:2.989
Accuracy:18.434% C**
HSR:15.069% D-
Blueshift VM5
B+
Kills:784
Deaths:179
KDR:4.380
Accuracy:22.048% B+
HSR:17.219% D
Quasar VM1
B+
Kills:656
Deaths:227
KDR:2.890
Accuracy:18.081% B+
HSR:14.634% D-
Blueshift VM5
B++
Kills:510
Deaths:120
KDR:4.250
Accuracy:22.892% B++
HSR:16.275% D-
Comet VM2
D
Kills:325
Deaths:416
KDR:0.781
Accuracy:36.228% D
HSR:2.154% D--
Comet VM2
D
Kills:324
Deaths:341
KDR:0.950
Accuracy:36.428% D--
HSR:2.778% D
NS-10 Burster
C+
Kills:120
Deaths:107
KDR:1.122
Accuracy:26.758% C--
HSR:5.833% C+
NS-10 Burster
B**
Kills:120
Deaths:122
KDR:0.984
Accuracy:26.190% C-
HSR:12.500% B**
Vortex VM21
C**
Kills:96
Deaths:90
KDR:1.067
Accuracy:35.244% D
HSR:4.167% C**
Vortex VM21
D
Kills:72
Deaths:92
KDR:0.783
Accuracy:35.756% D
HSR:1.389% D--
NS-20 Gorgon
B+
Kills:56
Deaths:52
KDR:1.077
Accuracy:29.978% B+
HSR:10.714% F
Quasar VM1
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:23.096% N/A
HSR:26% N/A
Kills:7,186
Deaths (as MAX Suit):1,545.500
Deaths (to MAX Suits):1,633
KDR:4.64963
Kill Difference:5,640.500
Playtime:182.612 hours
Usage:8%
Score:2.969m
Score/min:271
Accuracy (listed only):26.918%
HSR (listed only):11.066%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:905
V. Kills:101 N/A
Deaths:339
KDR:2.670
Accuracy:35.005% D
KPH:33.800 C
VKPH:3.800 C*
Dual Photon Pods
C**
Kills:351
V. Kills:99 351%
Deaths:57
KDR:6.158
Accuracy:46.212% D
KPH:74.900 C+
VKPH:21.100 C**
Maelstrom Turbo Laser
C+
Kills:73
V. Kills:54 133%
Deaths:125
KDR:0.584
Accuracy:30.774% C+
KPH:6.200 D
VKPH:4.600 D-
Saron Laser Cannon
C+
Kills:70
V. Kills:56 123%
Deaths:186
KDR:0.376
Accuracy:31.340% C+
KPH:4 D-
VKPH:3.200 D--
Photon A2A Missile Pods
B+
Kills:51
V. Kills:55 91%
Deaths:13
KDR:3.923
Accuracy:75.197% D
KPH:53 C+
VKPH:57.200 B+
Coyote Missiles
N/A
Kills:50
V. Kills:58 85%
Deaths:13
KDR:3.846
Accuracy:52.873% N/A
KPH:49.400 N/A
VKPH:57.300 N/A
Kills:1,500 (1,048 + 0)
Deaths:733
KDR:2.046
VKDR:0.577
Vehicle Kills:423
Kill Difference:767
Playtime:62.643 hours
Usage:3%
Score:0.591m
Score/min:157
Piloting Accuracy:31.340%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:650
V. Kills:57 N/A
Deaths:72
KDR:9.028
Accuracy:37.713% D
KPH:48 C+
VKPH:4.200 D
C150 Dalton
A*
Kills:564
V. Kills:168 334%
Deaths:60
KDR:9.400
Accuracy:58.647% A*
KPH:50.200 B*
VKPH:15 D
AP30 Shredder
U
Kills:102
V. Kills:71 142%
Deaths:31
KDR:3.290
Accuracy:27.842% D-
KPH:367,200 U
VKPH:255,600 U
Kills:1,316 (0 + 1,316)
Deaths:163
KDR:8.074
VKDR:1.816
Vehicle Kills:296
Kill Difference:1,153
Playtime:24.772 hours
Usage:1%
Score:0.440m
Score/min:296
Piloting Accuracy:N/A%
Gunner Accuracy:27.842%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:1,629
V. Kills:314 N/A
Deaths:190
KDR:8.574
Accuracy:37.577% C
KPH:34.600 C**
VKPH:6.700 C
L100 Python HEAT
C+
Kills:363
V. Kills:119 303%
Deaths:59
KDR:6.153
Accuracy:49.316% C
KPH:29.900 C+
VKPH:9.800 C
L100 Python HESH
C+
Kills:233
V. Kills:23 N/A
Deaths:28
KDR:8.321
Accuracy:47.859% C+
KPH:43 C
VKPH:4.200 D--
Skyguard
C+
Kills:79
V. Kills:62 125%
Deaths:20
KDR:3.950
Accuracy:26.075% C--
KPH:11.800 C
VKPH:9.300 C+
Kills:2,304 (2,304 + 0)
Deaths:297
KDR:7.758
VKDR:1.744
Vehicle Kills:518
Kill Difference:2,007
Playtime:71.368 hours
Usage:3%
Score:0.655m
Score/min:153
Driving Accuracy:26.075%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:916
V. Kills:449 204%
Deaths:103
KDR:8.893
Accuracy:39.004% C--
KPH:22.700 C
VKPH:11.100 C--
Proton II PPA
C++
Kills:255
V. Kills:17 N/A
Deaths:15
KDR:17
Accuracy:24.351% C+
KPH:59.900 C++
VKPH:4 C++
Supernova PC
D
Kills:127
V. Kills:73 172%
Deaths:46
KDR:2.761
Accuracy:40.454% D--
KPH:11.200 D--
VKPH:6.400 D
E540 Halberd
D-
Kills:120
V. Kills:65 182%
Deaths:15
KDR:8
Accuracy:43.159% D
KPH:20.500 D--
VKPH:11.100 D-
Kills:1,418 (127 + 1,291)
Deaths:179
KDR:7.922
VKDR:3.374
Vehicle Kills:604
Kill Difference:1,239
Playtime:61.778 hours
Usage:3%
Score:0.645m
Score/min:174
Driving Accuracy:40.454%
Gunner Accuracy:43.159%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:126
V. Kills:4 N/A
Deaths:14
KDR:9
Accuracy:30.387% D-
KPH:61.900 D
VKPH:2 D*
Kills:126 (0 + 126)
Deaths:14
KDR:9
VKDR:0.286
Vehicle Kills:4
Kill Difference:112
Playtime:2.037 hours
Usage:0%
Score:0.029m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:30.387%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:124
V. Kills:63 194%
Deaths:22
KDR:5.636
Accuracy:28.335% D*
KPH:15.600 C--
VKPH:7.900 C
M20 Basilisk
C-
Kills:97
V. Kills:34 277%
Deaths:24
KDR:4.042
Accuracy:31.197% D-
KPH:15.300 C-
VKPH:5.300 D
M12 Kobalt
C*
Kills:92
V. Kills:9 N/A
Deaths:13
KDR:7.077
Accuracy:15.882% C-
KPH:39.900 D
VKPH:3.900 C*
M60-G Bulldog
D
Kills:59
V. Kills:10 N/A
Deaths:7
KDR:8.429
Accuracy:28.453% D
KPH:14.500 D-
VKPH:2.500 D--
Kills:372 (0 + 372)
Deaths:66
KDR:5.636
VKDR:1.758
Vehicle Kills:116
Kill Difference:306
Playtime:20.653 hours
Usage:1%
Score:0.154m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:28.453%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:75
V. Kills:18 395%
Deaths:65
KDR:1.154
Accuracy:31.212% F
KPH:6.100 D--
VKPH:1.500 D--
M12 Kobalt-F
D
Kills:56
V. Kills: N/A
Deaths:29
KDR:1.931
Accuracy:15.923% D--
KPH:11.800 D
VKPH:0 D*
Kills:131 (131 + 0)
Deaths:94
KDR:1.394
VKDR:0.191
Vehicle Kills:18
Kill Difference:37
Playtime:17.053 hours
Usage:1%
Score:0.029m
Score/min:28
Driving Accuracy:15.923%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 5,7575,7521,1944.817B+2.4850.254%A++79.016%C*34.2BN/A89168.2h1.9B++3.9B*
NS-44 Commissioner 4,0934,0742,8191.445B+0.8944.663%B**15.857%D-39.8C*N/A110102.3h3.7C**8.2B++
Force-Blade 3,3613,30218,9830.174S2.1746.709%AN/A2.4A++N/A71363h1.8B++4B++
Phaseshift VX-S 3,2563,2336005.388B**3.0539.263%B+60.006%D--25.5CN/A62126.9h4D10.2C+
NS-30 Vandal 3,0012,9817873.788A1.4541.444%A27.91%C++34.8C+N/A8185.7h5.8C++14B+
Parsec VX3-A 2,2392,2212997.428B++5.0942.31%C+70.914%D*42.6CN/A10752.1h2.1D5.1C
Cosmos VM3 2,1912,1756983.116B++0.7818.796%B15.126%D-28.7C+N/A8275.7h12.4B+66.1B+
Cosmos VM3 1,9251,8986352.989B*0.6518.434%C**15.069%D-28C+N/A7667.8h12.4B+67.5C*
Beamer VS3 1,7241,6971,4821.145B+1.1933.934%B**15.321%D--35.6B+N/A9247.7h10.4C+30.5C++
C75 Viper 1,9431,6291908.574B**6.2337.577%C1.289%C+34.6C**6.7C14947.1h7.7B**20.5B*
Nyx VX31 1,3611,3486472.083C++0.2638.135%B+22.775%D25.7C--N/A6352.5h6.2C16.2C*
VA39 Spectre 1,3471,3384433.02A0.6839.787%A35.426%C31.3B+N/A9142.7h4.9B++12.3B*
Phantom VA23 1,2981,2956731.924C++0.4238.096%B+21.853%D-29.4C-N/A8344.1h4.7C+12.4C**
XM98 1,2041,2036441.868C+0.4745.59%A74.979%C+19.2C-N/A5662.7h2.3B+5B++
NS Baron G5 1,1891,1856891.72B*0.6248.53%B+10.886%D-28.1CN/A6942.2h4.3B+8.8C+
Artemis VX26 1,1301,1126521.706B0.6329.849%B+14.389%D*23.1C--N/A6348.1h14.5D48.5C+
Ghost 1,0761,0714372.451C+0.1143.801%B++57.796%D--28C-N/A10438.2h2.5C5.7C*
V10 1,0121,0101616.273A3.9346.643%B**69.604%D--45.9B+N/A11722h2B+4.4B++
Saron HRB 1,3659161038.893B++6.5539.004%C--3.712%A*22.7C11.1C--16540.3h13.1A+33.6B**
Light PPA 1,0069053392.67C0.3335.005%D1.105%C33.9C3.8C*12226.7h13.6C++38.9C++
Lasher X2 8958738091.079C*1.2621.707%D3.207%C25.2CN/A7134.7h22.5C--103.8C
VX29 Polaris 8698644551.899B+0.4419.635%D12.847%D**31.9CN/A8427.1h12.3C++62.7C+
Flare VE6 8438344621.805B+0.5318.532%D15.947%D*33.8CN/A10524.7h11.5C+62C+
Phobos VX86 8128067541.069C+1.2745.09%D*9.801%D--20.3D-N/A5139.7h2.6C+5.8C
Blueshift VM5 7937841794.38B*2.0422.048%B+17.219%D40.4B+N/A11419.4h14.1B+63.7B+
NS-11A 7687557051.071C+1.2722.806%C12.715%D*15.5DN/A5048.8h15.5C-67.9C+
NS-7 PDW 7157085061.399B+0.9426.131%C**8.898%D**20.2CN/A6135h14.9C++57.1C**
Quasar VM1 6606562272.89B**0.5518.081%B+14.634%D-29.4B+N/A11422.3h11.9B**65.7B+
L105 Zephyr 707650729.028C++6.6937.713%DN/A48.1C+4.2D17313.5h3.7A+9.9B**
Hunter QCX 6506394181.529A0.8126.581%D--25.665%C+16.4C**N/A4839h3.5B+13.2C*
Sirius SX12 6196034681.288C*1.0522.526%C8.789%D**21.6CN/A8227.9h16.1C+71.5C+
C150 Dalton 732564609.4B+7.0658.647%A*1.241%B+50.4B*15D34111.2h3.6B+6.1B**
Blueshift VM5 5175101204.25B++1.9122.892%B++16.275%D-36.2C++N/A10314.1h14.8B+64.8B+
Eidolon VE33 4554493031.482B0.8631.982%B++22.049%C--17.1CN/A4926.3h9.1C++28.3B+
Solstice SF 4714474610.97C+1.3721.234%D11.186%D--10.6DN/A4442h13.3C+62.5C+
Pulsar LSW 4184113121.317C+1.0217.405%D--14.112%D**25.7DN/A7816h13.5C77.5C--
NS Baron G5AE 4003943061.288C+1.0546.586%C+13.959%C20.8DN/A5518.9h5.2D11.1C+
Spiker 3873812381.601B++0.7432.59%B+16.535%D41.4C**N/A1059.2h10.2C+31.2C*
Pandora VX25 3723722091.78B+0.5640.303%C+8.871%F28.6CN/A8013h4.4C*11C**
L100 Python HEAT 482363596.153B+3.8149.316%C6.887%M++30C+9.8C15712.1h3.8B**7.6B**
Dual Photon Pods 450351576.158C+3.8246.212%DN/A74.7C+21.1C**4744.7h23.2C++50.1C+
Comet VM2 5233254160.781C+1.5636.228%D2.154%D--8.2D5B+7639.5h24C+66.4C+
Comet VM2 5133243410.95C+1.3936.428%D--2.778%D9.7C5.6B7733.5h23.3B+64.1C++
MAX Punch 3503201,5820.202B+2.1458.774%B*N/A1.9C++N/A5172.7h3.5C+6C+
Nemesis VSH9 4622963780.783C*1.5658.431%D2.027%C13.3C+7.4C15022.3h6.9B++11.8B+
MANA Anti-Personnel Turret 262256912.813N/A0.4720.575%UN/A2560U60U5615100.1h24.8T*120.5T*
Proton II PPA 2722551517C*14.6624.351%C+2.353%C**59.3C++4C++1864.3h7.4B++30.5B++
Equinox VE2 Burst 2442391661.44C+0.9024.284%D18.41%D--25.7DN/A659.3h15.7D-64.7D
Proximity Mine 237237356.771B**4.4352.655%AN/A158B++N/A5251.5h2C3.7B++
L100 Python HESH 256233288.321C+5.9847.859%C+3.863%A*43.1C4.3D--1655.4h3C**6.2B+
NS-AM7 Archer 3162301891.217A++1.1258.789%C+26.957%B**8.6B3.2B+4726.6h21.5C+36.5C++
NS-44 Commissioner AE 2322301411.631B0.7143.8%C*16.957%D--52.3C+N/A1254.4h3.3C**7.6B
NS-11P 2322291551.477B0.8624.317%C**14.411%D22CN/A6410.4h13.4C**55.2B+
Frag Grenade 2242241224N/A221.6638.416%D-N/A373.3C--N/A13770.6h4.1C+10.6C
Orion VS54 2252221531.451C++0.8921.746%C++15.766%D*30.4C+N/A3227.3h12.4C**56.8C++
Thanatos VE70 2172161161.862B**0.4848.882%B**15.741%C+40B+N/A1845.4h3.5B**7.2B*
C-4 2421911241.54C++0.8025.617%C+N/A56.2D15D--6133.4h1.7C6.6C+
Nova 1921911641.165C+1.1746.175%C++17.278%B+27.3CN/A797h5.2C11.4C+
Auraxium Force-Blade 1841733,2590.053B+2.2944.569%B**1.734%D-0.9C+N/A2195.1h2.3C+5.2B+
NS-11C 165165792.089A0.2524.343%C++15.152%D32.4C**N/A1455.1h12.4B+51B+
Terminus VX-9 154146771.896C*0.4423.755%C-17.123%D*30.4C1.7A**954.8h11B+46.2C**
NSX Naginata 1401371061.292C+1.0518.931%D18.978%D*35.1CN/A883.9h14.1C74.7C
NSX Tengu 138136971.402C*0.9435.208%C+14.706%D--29.6CN/A734.6h15.3C43.4C+
Tank Mine 257136632.159C0.1865.585%A**N/A80D71.2B10851.7h3.4F--5.2B++
S1 1851292750.469C-1.8756.968%C+N/A17D7.4D2837.6h6.1B10.7B
Supernova PC 200127462.761C0.4240.454%D--2.362%C++11.1D--6.4D20511.4h5.1C*12.5C+
Proton II PPA-H 130126149C+6.6630.387%D-4.762%M++63D2D*2412h7.2B*23.8B+
M20 Basilisk 187124225.636A+3.3028.335%D*8.871%A15.7C--8C1487.9h74.4B++262.7C*
NS-10 Burster 1871201071.121C++1.2226.758%C--5.833%C+6.1C*3.4C7519.7h128.3B+479.6C*
E540 Halberd 185120158C+5.6643.159%D2.5%C++20.3D--11D-1685.9h5.8C++13.4C+
NS-10 Burster 1811201220.984C++1.3626.19%C-12.5%B**5.4C+2.7D7522.3h139.5C+532.5C+
Spear Anti-Vehicle Phalanx Turret 193115225.227C2.8943.533%C+4.348%C*41.1C*27.9B+3752.8h7.5B+17.3B+
Lancer VS22 2841102360.466C1.8756.597%DN/A7.8D12.3C+14614.1h33.1C58.6C
H-V45 108105591.78C*0.5629.489%B**12.381%D*30C+N/A1753.5h12.6B42.9B++
AP30 Shredder 173102313.29C0.9527.842%D-2.941%B++1020U710U6927300.1h79.7B+286.1C++
M20 Basilisk 13197244.042B+1.7031.197%D-3.093%D--15.2C-5.3D1286.4h84.4C**270.5C++
Vortex VM21 16896901.067C+1.2735.244%D4.167%C**7.9C6C+7812.1h31.3B+88.7C**
M12 Kobalt 10192137.077C--4.7415.882%C-9.783%F-40D3.9C*1252.3h21.9C137.8C+
NSX Tomoe 9391761.197C1.1429.492%C++30.769%D13.6D--N/A486.7h20.6D**69.9D
Beamer VS3-FB 8483581.431C++0.9138.332%B**18.072%D59.3B+N/A1311.4h9.6D25C**
Lumine Edge 83823960.207B+2.1328.571%C++29.268%A*2.3CN/A536.4h1.3C**4.7B
NS-TMC-01 "His Regards" 83816220.13M**2.2149.837%A*N/A1.7BN/A548.8h1.9B+3.8B+
Damascus Edge 83815740.141A**2.2048.125%A+6.173%C1.6C+N/A450h1.9B+4B++
NS-61 Emissary 7979521.519B**0.8234.337%B**12.658%D35.9B+N/A922.2h15.7C+45.8B
Skyguard 14179203.95B+1.6126.075%C--6.329%M**11.8C9.3C+1676.7h116.3C*446.2C+
SVA-88 8179411.927C++0.4122.724%C+21.519%C--46.5C+1.2A++3211.7h12.7C55.8C+
M40 Fury-F 9375651.154C+1.1931.212%FN/A6.1D--1.5D--2712.3h13.5C+43.4D--
Maelstrom Turbo Laser 127731250.584C1.7630.774%C+2.74%C++6.1D4.5D-10911.9h177D-575.3D
Vortex VM21 13872920.783C+1.5635.756%D1.389%D--5.5D5C+5913.2h46.4C*129.7C++
NSX Daimyo 7070312.258C0.0837.372%D91.429%D22.6D--N/A893.1h3.1D8.4D
Saron Laser Cannon 126701860.376C1.9631.34%C+2.857%B+4D-3.2D--7217.4h206.2D658D
NS-45 Pilot 7070710.986C+1.3527.589%D15.714%D*46.7C+N/A1201.5h8.5C-30.8C
NS-15M1 6968411.659C++0.6821.761%C+22.059%C+30.9CN/A2422.2h10.4B*47.8B+
MANA Anti-Vehicle Turret 12466411.61C0.7339.613%D*21.212%S660C580C3828850.1h9C+22.7D
NS Decimator 8162680.912C+1.4352.294%D--6.452%M*25.8D7.9D--2622.4h4.6C++8.8C+
M60-G Bulldog 695978.429A6.0928.453%D3.39%B14.4D-2.4D--724.1h7B24.5C++
NS-20 Gorgon 6156521.077C+1.2629.978%B+10.714%F20.7C**1.9B+682.7h35.8B+119.4B+
M12 Kobalt-F 5656291.931C++0.4115.923%D--19.643%A*11.9DN/A314.7h14.1C*88.5C+
NS-R3 Swarm 12055740.743B+1.6061.62%DN/A10.8B++12.7A+1105.1h25.3B41.1C**
Sticky Grenade 5454154N/A51.6651.553%C+N/A540D-N/A36670.1h1.5B*3B+
Photon A2A Missile Pods 10651133.923C+1.5875.197%DN/A51C+55B+7931h7.5B+10B+
Coyote Missiles 10850133.846B+1.5152.873%C+N/A50C*58A**10491h49.3C+93.3C+
Quasar VM1 5050124.167B**1.8323.096%B**26%B*38.5C**N/A1441.3h12.7B+55.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon8851.2h
Anti-Vehicle MANA Turret121852.4h
Nano-Armor Kit332436,99834.7h
Restoration Kit3896,7708.8h
AE Nano-Armor Kit1837,0572.1h
AE Medical Applicator5734,0662.3h
Nanite Revive Grenade09440.3h
Medical Applicator1,066533,86454.1h
Motion Spotter5618,23812.1h
Deconstruction Tool01010h
Shield Recharging Field343,9041.4h
Recon Detection Device32246,42159.5h
Ammunition Package51,4860.6h
Anti-Infantry MANA Turret173791.3h

Check the help document for the dictionary if you want to learn more about words used here.


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