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Serviceman Gen13[KAIN] Gen13
NC BR 23

KDR: 2.05

Score: 44.9m

Last Seen: Apr 20th, 2018 6:37 PM
- OFFLINE - 36 hour(s)

Rank 23 (23) Serviceman of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
Level Progress (to 24): 87%
Level 100 Progress: 238%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6S Gauss SAW S GD-7F Titan-150 AP C85 Canister-H EM1 NC6 Gauss SAW EM6 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $601,731 MLG Score: 481
Fun Score: N/A
Cheeseburgers Flipped: 1012TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.041%17.793%4992395240,9152.27432-0.228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.235%1.408A-0.378C--0.377C-HEAD + (~3.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.492B+10.70.246C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.479%0.941%21839721,2759734401.31038289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.938%1.017B**-0.656D-1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.76B++17.80.656B+19.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.418%2.552%813696910,344197745085.22953229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.256%0.371C**-0.187C0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.574B+7.30.418B9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.589%6.694%692159608,724174622374.99656390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.31%0.351C**0.7B+0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.775B++10.10.729B++15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.439%66.828%6922973413173700.237766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.059%0.47B+-0.024C+-0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.308C*2.60.182C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.511%8.696%6923972368129820.283295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.565%-0.473D-1.122D*-0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.072C+4.30.1C+7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
44.9m263.5%293 (17.6k)274 (16.4k)2.0460777,54237,8982.4636723 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975281319.792%11.524%22804:2023

6% Combat Medic41% Engineer32% Heavy Assault14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 9:10 PMOct 4th, 2015 7:21 PMApr 21st, 2018 11:17 AM (14h) (PST)Apr 20th, 2018 7:59 PM (1d) (PST)Apr 20th, 2018 2:37 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6101574530.4730.2310.0541.4220.067481

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6059,41527,1902814385416,433

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2734.8h/114d 15,826 8,936 20,621 233.4k 3,812 9,095 11,033 100.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
B+
Kills:9,469
Deaths:4,390
KDR:2.157
Accuracy:26.454% B+
HSR:19.421% D
EM1
B*
Kills:3,626
Deaths:2,112
KDR:1.717
Accuracy:26.970% B*
HSR:16.575% D
NC6 Gauss SAW
A
Kills:3,129
Deaths:1,657
KDR:1.888
Accuracy:27.624% A
HSR:19.367% D
EM6
B+
Kills:2,618
Deaths:1,573
KDR:1.664
Accuracy:25.749% B+
HSR:21.390% C
GD-22S
B**
Kills:2,150
Deaths:1,097
KDR:1.960
Accuracy:29.264% B**
HSR:15.302% D*
LA1 Anchor
B+
Kills:1,548
Deaths:787
KDR:1.967
Accuracy:27.330% B+
HSR:16.990% D*
NSX Naginata
B**
Kills:66
Deaths:51
KDR:1.294
Accuracy:27.915% B**
HSR:21.212% D--
NC6A GODSAW
C+
Kills:61
Deaths:41
KDR:1.488
Accuracy:27.492% C+
HSR:11.475% F-
Kills:22,667
Deaths (as Heavy Assault):11,708
Deaths (to Heavy Assaults):10,434
KDR:1.93603
Kill Difference:10,959
Playtime:880.284 hours
Usage:32%
Score:12.219m
Score/min:231
Accuracy (listed only):27.350%
HSR (listed only):17.717%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:6,311
Deaths:3,854
KDR:1.638
Accuracy:29.828% B**
HSR:16.749% C--
NS-11C
A++
Kills:1,247
Deaths:805
KDR:1.549
Accuracy:33.584% A++
HSR:18.685% C+
AF-19 Mercenary
B
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B
HSR:19.064% C
Razor GD-23
A+
Kills:1,170
Deaths:797
KDR:1.468
Accuracy:33.096% A+
HSR:22.906% B+
AF-4A Bandit
B++
Kills:738
Deaths:441
KDR:1.673
Accuracy:29.398% B++
HSR:21.545% C+
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D--
HSR:13.260% C
NC12 Sweeper
C--
Kills:127
Deaths:110
KDR:1.155
Accuracy:37.663% C--
HSR:2.362% F*
LA39 Bruiser
D*
Kills:60
Deaths:75
KDR:0.800
Accuracy:49.642% D*
HSR:8.333% D*
Kills:11,030
Deaths (as Engineer):7,085
Deaths (to Engineers):8,452
KDR:1.55681
Kill Difference:3,945
Playtime:1,128.529 hours
Usage:41%
Score:19.638m
Score/min:290
Accuracy (listed only):33.665%
HSR (listed only):15.363%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:6,311
Deaths:3,854
KDR:1.638
Accuracy:29.828% B**
HSR:16.749% C--
Blitz GD-10
B**
Kills:1,414
Deaths:1,124
KDR:1.258
Accuracy:30.325% B**
HSR:13.154% C--
NS-11C
A++
Kills:1,247
Deaths:805
KDR:1.549
Accuracy:33.584% A++
HSR:18.685% C+
AF-19 Mercenary
B
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B
HSR:19.064% C
Razor GD-23
A+
Kills:1,170
Deaths:797
KDR:1.468
Accuracy:33.096% A+
HSR:22.906% B+
AF-4 Cyclone
B*
Kills:1,161
Deaths:917
KDR:1.266
Accuracy:30.420% B*
HSR:15.590% C
NS-7G PDW
B+
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B+
HSR:14.918% C
AF-4A Bandit
B++
Kills:738
Deaths:441
KDR:1.673
Accuracy:29.398% B++
HSR:21.545% C+
NSX Tengu
B*
Kills:189
Deaths:155
KDR:1.219
Accuracy:43.706% B*
HSR:13.228% D*
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D--
HSR:13.260% C
NC12 Sweeper
C--
Kills:127
Deaths:110
KDR:1.155
Accuracy:37.663% C--
HSR:2.362% F*
NS-7 PDW
A++
Kills:87
Deaths:99
KDR:0.879
Accuracy:34.548% A++
HSR:8.046% F
LA39 Bruiser
D*
Kills:60
Deaths:75
KDR:0.800
Accuracy:49.642% D*
HSR:8.333% D*
Kills:15,034
Deaths (as Light Assault):10,538
Deaths (to Light Assaults):7,493
KDR:1.42665
Kill Difference:4,496
Playtime:371.005 hours
Usage:14%
Score:7.151m
Score/min:321
Accuracy (listed only):33.561%
HSR (listed only):14.449%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B**
Kills:1,414
Deaths:1,124
KDR:1.258
Accuracy:30.325% B**
HSR:13.154% C--
AF-4 Cyclone
B*
Kills:1,161
Deaths:917
KDR:1.266
Accuracy:30.420% B*
HSR:15.590% C
NS-7G PDW
B+
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B+
HSR:14.918% C
NS-44 Commissioner
B**
Kills:344
Deaths:348
KDR:0.989
Accuracy:46.318% B**
HSR:15.698% D-
NC14 Bolt Driver
C++
Kills:215
Deaths:95
KDR:2.263
Accuracy:37.177% C++
HSR:65.116% D--
NC4 Mag-Shot
B++
Kills:207
Deaths:287
KDR:0.721
Accuracy:31.992% B++
HSR:12.560% D--
SAS-R
C++
Kills:198
Deaths:63
KDR:3.143
Accuracy:40.173% C+
HSR:68.687% C++
NSX Tengu
B*
Kills:189
Deaths:155
KDR:1.219
Accuracy:43.706% B*
HSR:13.228% D*
NS-AM7 Archer
B*
Kills:95
Deaths:266
KDR:0.357
Accuracy:52.574% D
HSR:27.368% B*
NS-7 PDW
A++
Kills:87
Deaths:99
KDR:0.879
Accuracy:34.548% A++
HSR:8.046% F
LA8 Rebel
C
Kills:60
Deaths:94
KDR:0.638
Accuracy:29.195% C
HSR:15% D
Kills:5,123
Deaths (as Infiltrator):4,606
Deaths (to Infiltrators):4,984
KDR:1.11224
Kill Difference:517
Playtime:53.660 hours
Usage:2%
Score:0.589m
Score/min:183
Accuracy (listed only):36.764%
HSR (listed only):24.488%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:1,414
Deaths:1,124
KDR:1.258
Accuracy:30.325% B**
HSR:13.154% C--
AF-4 Cyclone
B*
Kills:1,161
Deaths:917
KDR:1.266
Accuracy:30.420% B*
HSR:15.590% C
NC1 Gauss Rifle
C**
Kills:1,159
Deaths:690
KDR:1.680
Accuracy:24.853% C**
HSR:12.166% D*
NS-7G PDW
B+
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B+
HSR:14.918% C
Carnage AR
B*
Kills:1,044
Deaths:790
KDR:1.322
Accuracy:29.266% B*
HSR:17.625% C
NS-11P
A
Kills:957
Deaths:658
KDR:1.454
Accuracy:29.995% A
HSR:16.301% C--
NSX Tengu
B*
Kills:189
Deaths:155
KDR:1.219
Accuracy:43.706% B*
HSR:13.228% D*
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D--
HSR:13.260% C
NC12 Sweeper
C--
Kills:127
Deaths:110
KDR:1.155
Accuracy:37.663% C--
HSR:2.362% F*
NS-7 PDW
A++
Kills:87
Deaths:99
KDR:0.879
Accuracy:34.548% A++
HSR:8.046% F
LA39 Bruiser
D*
Kills:60
Deaths:75
KDR:0.800
Accuracy:49.642% D*
HSR:8.333% D*
Kills:7,532
Deaths (as Combat Medic):5,959
Deaths (to Combat Medics):3,439
KDR:1.26397
Kill Difference:1,573
Playtime:165.429 hours
Usage:6%
Score:3.172m
Score/min:320
Accuracy (listed only):33.646%
HSR (listed only):12.271%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:1,240
Deaths:406
KDR:3.054
Accuracy:26.842% C-
HSR:10.968% D--
NCM1 Scattercannon
C
Kills:822
Deaths:268
KDR:3.067
Accuracy:35.667% C
HSR:10.706% D*
AF-34 Mattock
C-
Kills:561
Deaths:140
KDR:4.007
Accuracy:32.561% C-
HSR:13.191% D--
NCM2 Falcon
C+
Kills:251
Deaths:162
KDR:1.549
Accuracy:41.370% C+
HSR:3.187% D-
NCM2 Falcon
C*
Kills:249
Deaths:162
KDR:1.537
Accuracy:42.237% C*
HSR:2.008% D**
NS-10 Burster
B*
Kills:180
Deaths:140
KDR:1.286
Accuracy:36.421% B*
HSR:3.333% D
NS-10 Burster
B*
Kills:176
Deaths:141
KDR:1.248
Accuracy:35.976% B*
HSR:3.409% D
NCM3 Raven
B**
Kills:162
Deaths:125
KDR:1.296
Accuracy:48.191% B**
HSR:0% F-
NCM3 Raven
A
Kills:122
Deaths:125
KDR:0.976
Accuracy:49.489% A
HSR:0% F-
Kills:3,763
Deaths (as MAX Suit):834.500
Deaths (to MAX Suits):2,199
KDR:4.50929
Kill Difference:2,928.500
Playtime:126.782 hours
Usage:5%
Score:2.174m
Score/min:286
Accuracy (listed only):38.750%
HSR (listed only):5.200%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:1,018
V. Kills:172 N/A
Deaths:157
KDR:6.484
Accuracy:51.796% C*
KPH:58.800 C
VKPH:9.900 C--
M30 Mustang AH
D-
Kills:154
V. Kills:19 N/A
Deaths:125
KDR:1.232
Accuracy:49.322% D--
KPH:19.700 D-
VKPH:2.400 D-
Kills:1,172 (154 + 0)
Deaths:282
KDR:4.156
VKDR:0.677
Vehicle Kills:191
Kill Difference:890
Playtime:25.112 hours
Usage:1%
Score:0.358m
Score/min:238
Piloting Accuracy:49.322%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:135
V. Kills:11 N/A
Deaths:13
KDR:10.385
Accuracy:47.873% B++
KPH:52 C+
VKPH:4.200 D
CAS30 Tank Buster
D--
Kills:103
V. Kills:140 73%
Deaths:241
KDR:0.427
Accuracy:40.608% C
KPH:2.600 D--
VKPH:3.500 D--
C150 Dalton
D
Kills:83
V. Kills:78 105%
Deaths:37
KDR:2.243
Accuracy:39.265% C+
KPH:14.600 D--
VKPH:13.700 D
AP30 Shredder
C+
Kills:58
V. Kills:58 98%
Deaths:17
KDR:3.412
Accuracy:27.123% C+
KPH:17.700 D
VKPH:17.700 C+
Kills:379 (103 + 276)
Deaths:308
KDR:1.231
VKDR:0.932
Vehicle Kills:287
Kill Difference:71
Playtime:51.692 hours
Usage:2%
Score:0.346m
Score/min:112
Piloting Accuracy:40.608%
Gunner Accuracy:27.123%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:1,313
V. Kills:196 N/A
Deaths:105
KDR:12.505
Accuracy:38.027% C++
KPH:39.500 C**
VKPH:5.900 C
L100 Python AP
B*
Kills:1,159
V. Kills:706 164%
Deaths:158
KDR:7.335
Accuracy:61.335% B*
KPH:33.700 B+
VKPH:20.500 C**
Skyguard
A++
Kills:284
V. Kills:209 135%
Deaths:94
KDR:3.021
Accuracy:40.275% A++
KPH:14 C**
VKPH:10.300 C**
Kills:2,756 (2,756 + 0)
Deaths:357
KDR:7.720
VKDR:3.112
Vehicle Kills:1,111
Kill Difference:2,399
Playtime:87.941 hours
Usage:3%
Score:1.255m
Score/min:238
Driving Accuracy:40.275%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:4,232
V. Kills:2,707 156%
Deaths:529
KDR:8
Accuracy:52.738% B+
KPH:26.200 B+
VKPH:16.700 C**
Titan-150 HESH
C*
Kills:2,133
V. Kills:288 N/A
Deaths:185
KDR:11.530
Accuracy:49.809% C*
KPH:36.100 C
VKPH:4.900 D
Titan-150 HEAT
B
Kills:1,223
V. Kills:400 305%
Deaths:103
KDR:11.874
Accuracy:49.244% B
KPH:22.300 C++
VKPH:7.300 C
Enforcer ML85
B++
Kills:519
V. Kills:427 121%
Deaths:92
KDR:5.641
Accuracy:49.286% B**
KPH:26.200 B
VKPH:21.600 B++
E540 Halberd
A+
Kills:431
V. Kills:306 140%
Deaths:47
KDR:9.170
Accuracy:58.174% A++
KPH:34.200 B+
VKPH:24.300 A+
C85 Canister
M
Kills:242
V. Kills:17 N/A
Deaths:5
KDR:48.400
Accuracy:46.062% B*
KPH:156.100 A++
VKPH:11 M
Kills:8,780 (7,588 + 1,192)
Deaths:961
KDR:9.136
VKDR:4.313
Vehicle Kills:4,145
Kill Difference:7,819
Playtime:309.579 hours
Usage:11%
Score:4.612m
Score/min:248
Driving Accuracy:49.244%
Gunner Accuracy:46.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:3,918
V. Kills:270 N/A
Deaths:208
KDR:18.837
Accuracy:50.079% C**
KPH:254 A*
VKPH:17.500 A*
E540 Halberd-H
A++
Kills:1,571
V. Kills:603 260%
Deaths:87
KDR:18.058
Accuracy:63.117% B*
KPH:72.900 A++
VKPH:28 B*
M96 Mjolnir-H
C*
Kills:223
V. Kills:195 114%
Deaths:71
KDR:3.141
Accuracy:53.656% B
KPH:42 C
VKPH:36.700 C*
M12 Kobalt-H
B*
Kills:165
V. Kills:3 N/A
Deaths:4
KDR:41.250
Accuracy:27.498% B*
KPH:144.400 C**
VKPH:2.600 D
Enforcer ML65-H
B+
Kills:113
V. Kills:93 120%
Deaths:22
KDR:5.136
Accuracy:62.469% B+
KPH:43 B+
VKPH:35.400 B+
Kills:5,990 (0 + 5,990)
Deaths:392
KDR:15.281
VKDR:2.969
Vehicle Kills:1,164
Kill Difference:5,598
Playtime:46.041 hours
Usage:2%
Score:1.672m
Score/min:605
Driving Accuracy:N/A%
Gunner Accuracy:62.469%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:623
V. Kills:22 N/A
Deaths:19
KDR:32.790
Accuracy:26.260% A++
KPH:105.500 B**
VKPH:3.700 B**
M40 Fury
B+
Kills:319
V. Kills:54 N/A
Deaths:29
KDR:11
Accuracy:39.525% B+
KPH:61.600 B+
VKPH:10.400 C++
M40 Fury
B*
Kills:286
V. Kills:82 345%
Deaths:41
KDR:6.976
Accuracy:42.876% B*
KPH:57.100 C+
VKPH:16.400 B*
M20 Basilisk
C+
Kills:152
V. Kills:46 323%
Deaths:28
KDR:5.429
Accuracy:37.466% C+
KPH:20.200 C+
VKPH:6.100 C-
M60-G Bulldog
B*
Kills:139
V. Kills:23 N/A
Deaths:17
KDR:8.176
Accuracy:43.258% B*
KPH:47.800 B*
VKPH:7.900 B+
M20 Basilisk
B+
Kills:107
V. Kills:54 195%
Deaths:17
KDR:6.294
Accuracy:37.487% C+
KPH:21.100 C++
VKPH:10.700 B+
M12 Kobalt
C++
Kills:80
V. Kills:3 N/A
Deaths:5
KDR:16
Accuracy:22.845% B**
KPH:70.800 C+
VKPH:2.700 C++
Kills:1,706 (0 + 1,706)
Deaths:156
KDR:10.936
VKDR:1.821
Vehicle Kills:284
Kill Difference:1,550
Playtime:32.727 hours
Usage:1%
Score:0.597m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:22.845%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6S Gauss SAW S 9,5079,4694,3902.157B+0.1126.454%B+19.421%D37.1CN/A109255.3h10.6C+40.2C**
GD-7F 6,3426,3113,8541.638C**0.4129.828%B**16.749%C--40.7BN/A134155.1h10.9B++36.7B++
Titan-150 AP 6,9394,2325298B5.9552.738%B+3.45%C+26.2B+16.7C**275161.7h3.8B*7.1B**
C85 Canister-H 4,1883,91820818.837C*16.7950.079%C**9.265%D-254.4A*17.5A*87715.4h4.6B+9.2B+
EM1 3,6363,6262,1121.717B+0.3326.97%B*16.575%D41.7C++N/A11986.9h11.2B+41.4B+
NC6 Gauss SAW 3,1383,1291,6571.888B+0.1627.624%A19.367%D40.3BN/A12477.7h8.5B+30.6B++
EM6 2,6222,6181,5731.664C+0.3825.749%B+21.39%C40.2C+N/A12365.1h9.9B+38.6B+
GD-22S 2,1542,1501,0971.96C++0.0929.264%B**15.302%D*43.3C++N/A12549.6h9.4B+32.3B++
Titan-150 HESH 2,4212,13318511.53C++9.4849.809%C*1.688%C36.1C4.9D12959.1h2.7B+5.4B+
C-4 2,3051,8418102.273B+0.2327.268%B+N/A129.6A32.7C*114.2h1.2B++4.3B++
E540 Halberd-H 2,1741,5718718.057A++16.0163.117%B*1.209%D73.1A++28B*44721.5h4.9B*7.7B**
LA1 Anchor 1,5491,5487871.967C+0.0827.33%B+16.99%D*46.3C+N/A14433.4h9.9C+36.3C**
Blitz GD-10 1,4241,4141,1241.258C++0.7930.325%B**13.154%C--22.7CN/A7062.3h14.3C*47B+
C75 Viper 1,5091,31310512.505A10.4638.027%C++N/A39.4C**5.9C19433.3h7.8B*20.5B*
NS-11C 1,2701,2478051.549B+0.5033.584%A++18.685%C+38.7B+N/A10632.2h12.3B+36.7B*
AF-41 Hacksaw 1,2451,2404063.054C++1.0126.842%C-10.968%D--32.1C+N/A9738.6h5.3B+19.7B
Titan-150 HEAT 1,6231,22310311.874B**9.8349.244%B3.107%C+22.3C++7.3C13154.8h3.3B**6.6B**
AF-19 Mercenary 1,1981,1968201.459B+0.5924.391%B19.064%C12.9C-N/A6392.9h10.9B+44.8B+
Razor GD-23 1,1761,1707971.468B+0.5833.096%A+22.906%B+35.7B+N/A11632.8h10.3B+31.2B++
AF-4 Cyclone 1,1661,1619171.266C+0.7830.42%B*15.59%C30CN/A8538.7h11.1C+36.4B
L100 Python AP 1,8651,1591587.335B++5.2961.335%B*2.071%D33.7B+20.5C**30034.4h5.1B++8.3B**
NC1 Gauss Rifle 1,1641,1596901.68B0.3724.853%C**12.166%D*26C+N/A10644.6h11B+44.2B+
NS-7G PDW 1,1611,1531,1580.996C+1.0527.975%B+14.918%C16.6C--N/A6069.3h13.6B48.6B
NS Decimator 1,3651,0818151.326B0.7268.853%B**2.683%C++41.6B+10.9D27426h3.7B++5.4B**
Carnage AR 1,0511,0447901.322C+0.7229.266%B*17.625%C31.1C+N/A11533.6h12.4C**42.3B+
Breaker Rocket Pods 1,1901,0181576.484C+4.4451.796%C*N/A58.8C9.9C--29117.3h14C**27B
NS-11P 9599576581.454C*0.5929.995%A16.301%C--38BN/A14325.2h11.5B*38.4B*
Frag Grenade 8838721872N/A869.9557.151%A+N/A1090A*13.8A++38260.8h2.3A4B**
NCM1 Scattercannon 8328222683.067B++1.0235.667%C10.706%D*27C*N/A10330.5h7.3C*20.6C++
AF-4A Bandit 7467384411.673C**0.3729.398%B++21.545%C+37.7C+N/A12919.6h10.1C**34.2B+
M12 Kobalt 6456231932.789A++30.7426.26%A++17.175%C105.6B**3.7B**3045.9h20.3C77.3B+
Tank Mine 9195661753.234C**1.1928.877%C-N/A87.1C54.3C10216.5h2C++7C
AF-34 Mattock 5655611404.007B1.9632.561%C-13.191%D--43.2C+N/A12213h5.8B17.8C++
Enforcer ML85 946519925.641C++3.5949.286%B**N/A26.2B21.6B++44819.8h13.6C+27.7B+
Hawk GD-68 7574955550.892C*1.1567.694%B+2.828%C+19C++10.1C+19826h6.7B+10B++
E540 Halberd 737431479.17C**7.1258.174%A++2.552%D34.2B+24.3A+61112.6h6.4C11B+
AF-22 Crow 6604192781.507A++0.5471.824%B+2.148%C20.1C+11.6C+16220.8h7.1B+9.8B++
NS-44 Commissioner 3443443480.989C+1.0646.318%B**15.698%D-27.7CN/A8812.4h3.9C+8.3B+
M40 Fury 3733192911B+8.9539.525%B+1.881%C*61.3B+10.4C++3845.2h11.5B29B+
Shrike 3823122411.295B*0.7563.933%B++4.167%B+27.4C++6.1D--36411.4h4.5B*7.1B**
M40 Fury 368286416.976C+4.9342.876%B*1.049%D-57.2C+16.4B*4305h15.7C-36.5C++
Skyguard 493284943.021C*0.9740.275%A++2.817%B14C**10.3C**20420.3h117.5B+291.6B**
NCM2 Falcon 3932511621.549B+0.5041.37%C+3.187%D-9.9C5.6C**9125.3h14.8C++35.8C++
NCM2 Falcon 3862491621.537C**0.5142.237%C*2.008%D**8.8D4.9C+9228.2h16.1D-38.2C
C85 Canister 259242548.4B**46.3546.062%B*10.331%D-151.3A+10.6A**6811.6h5.3B*11.4B*
M96 Mjolnir-H 418223713.141C1.0953.656%BN/A42.1C36.8C*4795.3h41.1C+76.7C++
NC14 Bolt Driver 215215952.263C++0.2237.177%C++65.116%D--15.9DN/A11013.5h2.7C+7.4C++
NC4 Mag-Shot 2082072870.721C+1.3331.992%B++12.56%D--16.4C-N/A8812.6h6.6C**20.6B+
SAS-R 198198633.143C++1.1040.173%C+68.687%C++27.9DN/A1317.1h2.3C+5.8C++
Mag-Cutter 21119530,2740.006C--2.0431.152%C++7.179%C**0.1DN/A11425.5h3.2C10.4C++
NSX Tengu 1891891551.219C+0.8343.706%B*13.228%D*39.4C+N/A934.8h9.5B*21.7B++
Mauler S6 1831811830.989C+1.0631.715%D--13.26%C28.3C+N/A1546.4h4.3B13.7C+
NS-10 Burster 3371801401.286B+0.7636.421%B*3.333%D4.5C3.9C++7439.8h172.1C+472.5B+
Anti-Vehicle Grenade 1941801180N/A177.9562.276%B**N/A600B*46.7D29180.3h4.3B+6.8B*
NS-10 Burster 3231761411.248B0.8035.976%B*3.409%D4.6C+3.9C+7338.1h170.6C+474.1B+
MANA Anti-Vehicle Turret 313169762.224U0.1863.514%UN/A1690U1440U19367200.1h7.8T*12.3T*
M12 Kobalt-H 168165441.25B**39.2027.498%B*11.515%D-150B+2.7D3321.1h15.1C+54.8B+
NCM3 Raven 3131621251.296B+0.7548.191%B**N/A10.8C**10.1A+16415h24.2B+50.2B*
M30 Mustang AH 1731541251.232D0.8149.322%D--1.299%C+19.7D-2.4D-1207.8h7.8C*15.8C++
M20 Basilisk 198152285.429A+3.3837.466%C+3.289%D*20.3C+6.1C-2177.5h81.5B+217.5B+
M60-G Bulldog 162139178.176B++6.1343.258%B*2.158%C--47.9B*7.9B+3162.9h6.6C*15.4B+
L105 Zephyr 1461351310.385C+8.3447.873%B++N/A51.9C+4.2D2532.6h8.9D**18.6C
Bouncing Betty 129128284.571C++2.5250.962%B++N/A116.4CN/A5391.1h2.1D4.1C*
NC12 Sweeper 1271271101.155C+0.8937.663%C--2.362%F*31C+N/A954.1h4.8C12.7C+
NCM3 Raven 2391221250.976C+1.0749.489%AN/A8.1D7.7B13115.1h35.7D--72.2C+
Enforcer ML65-H 206113225.136C*3.0962.469%B+N/A43.5B+35.8B+6842.6h15.6C++24.9B+
M20 Basilisk 161107176.294A++4.2537.487%C+5.607%C+21C++10.6B+2235.1h97.2C++259.4C*
CAS30 Tank Buster 2431032410.427D1.6240.608%CN/A2.6D--3.5D--6940.2h70.6D173.8C
MANA Anti-Personnel Turret 9997392.487N/A0.4421.21%UN/A970U20U3336900.1h21.4T*100.7T*
NS-AM7 Archer 134952660.357C1.6952.574%D27.368%B*3.1D-1.3D2830.7h17.8C*33.9C++
Rocklet Rifle 166871060.821C++1.2352.151%C+N/A22.9C-20.8D2763.8h34.4C*66C*
NS-7 PDW 8887990.879C+1.1734.548%A++8.046%F29C+N/A2883h12.9B+37.2B+
C150 Dalton 16183372.243C--0.2039.265%C+N/A14.6D--13.7D2505.7h7.2D*18.3D-
M12 Kobalt 8380516B13.9522.845%B**15%D72.7C+2.7C++2871.1h21.9D95.9C*
Spear Anti-Vehicle Phalanx Turret 10979239.5S37.4548.794%B+1.266%F41.6C++15.8D7241.9h6.9C**14.2B+
NSX Naginata 6766511.294C0.7527.915%B**21.212%D--31.4C--N/A1102.1h13.3C47.8C**
NC6A GODSAW 6361411.488C0.5627.492%C+11.475%F-22.6D*N/A2062.7h18.5D--67.4F-
LA39 Bruiser 6060750.8C-1.2549.642%D*8.333%D*26.1DN/A1202.3h3.5F-7D*
LA8 Rebel 6060940.638C1.4129.195%C15%D15.4DN/A543.9h7.3C--24.8C+
M60-A Bulldog 6659183.278C1.2332.062%C1.695%C+29.5C3.5D1782h6.3C19.6C+
AP30 Shredder 11658173.412C1.3727.123%C+N/A17.6D17.6C+2773.3h90.2C+332.6C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit21160.1h
Motion Spotter4710.1h
Nano-Armor Kit9811,428,728107.8h
Nano-Repair Grenade0740h
Anti-Vehicle MANA Turret291,2302.1h
Spawn Beacon198521.4h
Nanite Revive Grenade07910.2h
Medical Kit1242,9172.9h
Medical Applicator309162,10917h
Nanite Healing Grenade0550h
Deconstruction Tool01280.1h
Recon Detection Device144851.8h
Ammunition Package511,5343.1h
Anti-Infantry MANA Turret114091.5h
Shield Recharging Field341,1290.7h

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