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Gen13[KAIN] Gen13
NC BR 141

KDR: 2.04

Score: 44.4m

Last Seen: Feb 14th, 2018 9:14 PM
- OFFLINE - 6.2 hour(s)

Rank 141 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6S Gauss SAW S GD-7F Titan-150 AP C85 Canister-H EM1 NC6 Gauss SAW EM6 GD-22S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $600,480 MLG Score: 480
Fun Score: N/A
Cheeseburgers Flipped: 1008TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.019%17.758%4982394840,3872.28369-0.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.325%1.407A-0.377C--0.45DHEAD + (~3.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.493B+10.70.247C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.511%0.943%22039681,2739634391.32191289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.974%1.015B**-0.66D-1.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.76B++17.70.656B+19.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.365%2.592%815696510,185194144725.24729228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.282%0.368C**-0.179C0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.572B+7.30.416B9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.644%6.729%691159568,590172521944.97683391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.293%0.359C**0.722B++0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.776B++100.729B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.439%66.912%6912969408170500.239156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.067%0.468B+-0.017C+-0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.306C*2.60.18C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.522%8.719%6913968367128620.285381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.563%-0.471D-1.113D*-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.071C+4.30.099C+7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.4m263.2%293 (17.6k)274 (16.4k)2.0445676,35037,3432.46303141 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971276219.754%11.547%22804:2022

6% Combat Medic41% Engineer33% Heavy Assault13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 9:10 PMOct 4th, 2015 7:21 PMFeb 21st, 2018 5:39 AM (17h) (PST)Feb 14th, 2018 7:12 PM (7d) (PST)Feb 14th, 2018 5:14 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6111574540.4710.2310.0541.4170.067480

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6599,43427,2252814385416,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2699.8h/112.5d 15,627 8,816 20,339 229.6k 3,783 8,976 10,884 99m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
B+
Kills:9,462
Deaths:4,384
KDR:2.158
Accuracy:26.450% B+
HSR:19.425% D
EM1
B*
Kills:3,626
Deaths:2,110
KDR:1.718
Accuracy:26.976% B*
HSR:16.575% D-
NC6 Gauss SAW
A
Kills:3,129
Deaths:1,657
KDR:1.888
Accuracy:27.624% A
HSR:19.367% D
EM6
B+
Kills:2,618
Deaths:1,573
KDR:1.664
Accuracy:25.749% B+
HSR:21.390% C
GD-22S
B**
Kills:2,150
Deaths:1,097
KDR:1.960
Accuracy:29.264% B**
HSR:15.302% D*
LA1 Anchor
B+
Kills:1,548
Deaths:787
KDR:1.967
Accuracy:27.330% B+
HSR:16.990% D*
NC6A GODSAW
D
Kills:57
Deaths:38
KDR:1.500
Accuracy:24.147% D
HSR:12.281% F-
NSX Naginata
B+
Kills:52
Deaths:31
KDR:1.677
Accuracy:26.321% B+
HSR:21.154% D--
Kills:22,642
Deaths (as Heavy Assault):11,677
Deaths (to Heavy Assaults):10,288
KDR:1.93903
Kill Difference:10,965
Playtime:877.421 hours
Usage:33%
Score:12.187m
Score/min:231
Accuracy (listed only):26.733%
HSR (listed only):17.810%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:6,299
Deaths:3,843
KDR:1.639
Accuracy:29.845% B**
HSR:16.780% C--
NS-11C
A++
Kills:1,242
Deaths:800
KDR:1.553
Accuracy:33.620% A++
HSR:18.680% C+
AF-19 Mercenary
B
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B
HSR:19.064% C
Razor GD-23
A+
Kills:1,170
Deaths:797
KDR:1.468
Accuracy:33.096% A+
HSR:22.906% B+
AF-4A Bandit
B+
Kills:293
Deaths:172
KDR:1.703
Accuracy:28.779% B+
HSR:20.478% C
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D--
HSR:13.260% C
NC12 Sweeper
C--
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C--
HSR:2.381% F**
LA39 Bruiser
D*
Kills:60
Deaths:75
KDR:0.800
Accuracy:49.642% D*
HSR:8.333% D*
Kills:10,567
Deaths (as Engineer):6,798
Deaths (to Engineers):8,363
KDR:1.55443
Kill Difference:3,769
Playtime:1,115.759 hours
Usage:41%
Score:19.441m
Score/min:290
Accuracy (listed only):33.599%
HSR (listed only):15.235%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:6,299
Deaths:3,843
KDR:1.639
Accuracy:29.845% B**
HSR:16.780% C--
Blitz GD-10
B**
Kills:1,414
Deaths:1,124
KDR:1.258
Accuracy:30.325% B**
HSR:13.154% C--
NS-11C
A++
Kills:1,242
Deaths:800
KDR:1.553
Accuracy:33.620% A++
HSR:18.680% C+
AF-19 Mercenary
B
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B
HSR:19.064% C
Razor GD-23
A+
Kills:1,170
Deaths:797
KDR:1.468
Accuracy:33.096% A+
HSR:22.906% B+
AF-4 Cyclone
B*
Kills:1,161
Deaths:917
KDR:1.266
Accuracy:30.420% B*
HSR:15.590% C
NS-7G PDW
B+
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B+
HSR:14.918% C-
AF-4A Bandit
B+
Kills:293
Deaths:172
KDR:1.703
Accuracy:28.779% B+
HSR:20.478% C
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D--
HSR:13.260% C
NSX Tengu
B*
Kills:173
Deaths:136
KDR:1.272
Accuracy:44.331% B*
HSR:13.873% D--
NC12 Sweeper
C--
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C--
HSR:2.381% F**
NS-7 PDW
A++
Kills:87
Deaths:99
KDR:0.879
Accuracy:34.548% A++
HSR:8.046% F
LA39 Bruiser
D*
Kills:60
Deaths:75
KDR:0.800
Accuracy:49.642% D*
HSR:8.333% D*
Kills:14,555
Deaths (as Light Assault):10,232
Deaths (to Light Assaults):7,396
KDR:1.4225
Kill Difference:4,323
Playtime:355.350 hours
Usage:13%
Score:6.874m
Score/min:322
Accuracy (listed only):33.568%
HSR (listed only):14.420%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B**
Kills:1,414
Deaths:1,124
KDR:1.258
Accuracy:30.325% B**
HSR:13.154% C--
AF-4 Cyclone
B*
Kills:1,161
Deaths:917
KDR:1.266
Accuracy:30.420% B*
HSR:15.590% C
NS-7G PDW
B+
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B+
HSR:14.918% C-
NS-44 Commissioner
B**
Kills:336
Deaths:336
KDR:1
Accuracy:46.336% B**
HSR:16.071% D-
NC14 Bolt Driver
C++
Kills:210
Deaths:95
KDR:2.211
Accuracy:37.156% C++
HSR:65.238% D-
NC4 Mag-Shot
B++
Kills:206
Deaths:287
KDR:0.718
Accuracy:31.886% B++
HSR:12.621% D-
SAS-R
C++
Kills:198
Deaths:63
KDR:3.143
Accuracy:40.173% C+
HSR:68.687% C++
NSX Tengu
B*
Kills:173
Deaths:136
KDR:1.272
Accuracy:44.331% B*
HSR:13.873% D--
NS-AM7 Archer
B*
Kills:95
Deaths:264
KDR:0.360
Accuracy:52.388% D
HSR:27.368% B*
NS-7 PDW
A++
Kills:87
Deaths:99
KDR:0.879
Accuracy:34.548% A++
HSR:8.046% F
LA8 Rebel
C
Kills:51
Deaths:80
KDR:0.638
Accuracy:28.136% C
HSR:17.647% C
Kills:5,084
Deaths (as Infiltrator):4,559
Deaths (to Infiltrators):4,896
KDR:1.11516
Kill Difference:525
Playtime:52.101 hours
Usage:2%
Score:0.578m
Score/min:185
Accuracy (listed only):36.698%
HSR (listed only):24.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:1,414
Deaths:1,124
KDR:1.258
Accuracy:30.325% B**
HSR:13.154% C--
AF-4 Cyclone
B*
Kills:1,161
Deaths:917
KDR:1.266
Accuracy:30.420% B*
HSR:15.590% C
NC1 Gauss Rifle
C**
Kills:1,159
Deaths:690
KDR:1.680
Accuracy:24.853% C**
HSR:12.166% D*
NS-7G PDW
B+
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B+
HSR:14.918% C-
Carnage AR
B*
Kills:1,021
Deaths:762
KDR:1.340
Accuracy:29.395% B*
HSR:17.630% C-
NS-11P
A
Kills:957
Deaths:658
KDR:1.454
Accuracy:29.995% A
HSR:16.301% C-
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D--
HSR:13.260% C
NSX Tengu
B*
Kills:173
Deaths:136
KDR:1.272
Accuracy:44.331% B*
HSR:13.873% D--
NC12 Sweeper
C--
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C--
HSR:2.381% F**
NS-7 PDW
A++
Kills:87
Deaths:99
KDR:0.879
Accuracy:34.548% A++
HSR:8.046% F
LA39 Bruiser
D*
Kills:60
Deaths:75
KDR:0.800
Accuracy:49.642% D*
HSR:8.333% D*
Kills:7,492
Deaths (as Combat Medic):5,910
Deaths (to Combat Medics):3,392
KDR:1.26768
Kill Difference:1,582
Playtime:164.010 hours
Usage:6%
Score:3.152m
Score/min:320
Accuracy (listed only):33.718%
HSR (listed only):12.332%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:1,238
Deaths:404
KDR:3.064
Accuracy:26.877% C--
HSR:10.905% D--
NCM1 Scattercannon
C
Kills:821
Deaths:266
KDR:3.086
Accuracy:35.706% C
HSR:10.719% D*
AF-34 Mattock
C-
Kills:561
Deaths:140
KDR:4.007
Accuracy:32.561% C-
HSR:13.191% D--
NCM2 Falcon
C+
Kills:251
Deaths:162
KDR:1.549
Accuracy:41.370% C+
HSR:3.187% D-
NCM2 Falcon
C*
Kills:249
Deaths:162
KDR:1.537
Accuracy:42.237% C*
HSR:2.008% D*
NS-10 Burster
B**
Kills:180
Deaths:140
KDR:1.286
Accuracy:36.421% B**
HSR:3.333% D-
NS-10 Burster
B*
Kills:176
Deaths:141
KDR:1.248
Accuracy:35.976% B*
HSR:3.409% D
NCM3 Raven
B**
Kills:155
Deaths:122
KDR:1.270
Accuracy:48.185% B**
HSR:0% F-
NCM3 Raven
A
Kills:117
Deaths:122
KDR:0.959
Accuracy:49.571% A
HSR:0% F-
Kills:3,748
Deaths (as MAX Suit):829.500
Deaths (to MAX Suits):2,179
KDR:4.51838
Kill Difference:2,918.500
Playtime:126.217 hours
Usage:5%
Score:2.168m
Score/min:286
Accuracy (listed only):38.767%
HSR (listed only):5.195%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:1,017
V. Kills:172 N/A
Deaths:157
KDR:6.478
Accuracy:51.872% C*
KPH:59.500 C
VKPH:10.100 C--
M30 Mustang AH
D-
Kills:154
V. Kills:19 N/A
Deaths:125
KDR:1.232
Accuracy:49.322% D--
KPH:19.700 D-
VKPH:2.400 D-
Kills:1,171 (154 + 0)
Deaths:282
KDR:4.152
VKDR:0.677
Vehicle Kills:191
Kill Difference:889
Playtime:24.894 hours
Usage:1%
Score:0.357m
Score/min:239
Piloting Accuracy:49.322%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:135
V. Kills:11 N/A
Deaths:13
KDR:10.385
Accuracy:47.873% B+
KPH:52 C+
VKPH:4.200 D
CAS30 Tank Buster
D--
Kills:102
V. Kills:139 73%
Deaths:239
KDR:0.427
Accuracy:40.534% C--
KPH:2.600 D--
VKPH:3.500 D--
C150 Dalton
D
Kills:83
V. Kills:78 105%
Deaths:37
KDR:2.243
Accuracy:39.265% C+
KPH:14.600 D--
VKPH:13.700 D
Kills:320 (102 + 218)
Deaths:289
KDR:1.107
VKDR:0.789
Vehicle Kills:228
Kill Difference:31
Playtime:47.453 hours
Usage:2%
Score:0.291m
Score/min:102
Piloting Accuracy:40.534%
Gunner Accuracy:39.265%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:1,299
V. Kills:190 N/A
Deaths:103
KDR:12.612
Accuracy:37.811% C++
KPH:39.300 C*
VKPH:5.700 C
L100 Python AP
B*
Kills:1,150
V. Kills:703 163%
Deaths:157
KDR:7.325
Accuracy:61.345% B*
KPH:33.600 B+
VKPH:20.600 C**
Skyguard
A++
Kills:280
V. Kills:207 135%
Deaths:92
KDR:3.043
Accuracy:40.263% A++
KPH:14 B+
VKPH:10.300 B
Kills:2,729 (2,729 + 0)
Deaths:352
KDR:7.753
VKDR:3.125
Vehicle Kills:1,100
Kill Difference:2,377
Playtime:87.310 hours
Usage:3%
Score:1.247m
Score/min:238
Driving Accuracy:40.263%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:4,232
V. Kills:2,707 156%
Deaths:529
KDR:8
Accuracy:52.738% B+
KPH:26.200 B+
VKPH:16.700 C*
Titan-150 HESH
C*
Kills:2,001
V. Kills:263 N/A
Deaths:177
KDR:11.305
Accuracy:49.584% C*
KPH:35.400 C-
VKPH:4.700 D
Titan-150 HEAT
B
Kills:1,223
V. Kills:400 305%
Deaths:103
KDR:11.874
Accuracy:49.244% B
KPH:22.300 C++
VKPH:7.300 C-
Enforcer ML85
B++
Kills:511
V. Kills:424 120%
Deaths:92
KDR:5.554
Accuracy:49.168% B**
KPH:25.900 C**
VKPH:21.500 B++
E540 Halberd
A+
Kills:431
V. Kills:306 140%
Deaths:47
KDR:9.170
Accuracy:58.174% A++
KPH:34.200 B+
VKPH:24.300 A+
C85 Canister
A++
Kills:242
V. Kills:17 N/A
Deaths:5
KDR:48.400
Accuracy:46.062% B*
KPH:156.100 A++
VKPH:11 A
Kills:8,640 (7,456 + 1,184)
Deaths:953
KDR:9.066
VKDR:4.320
Vehicle Kills:4,117
Kill Difference:7,687
Playtime:306.892 hours
Usage:11%
Score:4.571m
Score/min:248
Driving Accuracy:49.244%
Gunner Accuracy:46.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:3,918
V. Kills:270 N/A
Deaths:208
KDR:18.837
Accuracy:50.079% C**
KPH:254 A*
VKPH:17.500 A**
E540 Halberd-H
A++
Kills:1,530
V. Kills:586 261%
Deaths:84
KDR:18.214
Accuracy:63.062% B*
KPH:72.500 A++
VKPH:27.800 B++
M96 Mjolnir-H
C++
Kills:195
V. Kills:182 107%
Deaths:62
KDR:3.145
Accuracy:53.187% C**
KPH:39.500 C
VKPH:36.900 C++
Enforcer ML65-H
B+
Kills:113
V. Kills:93 120%
Deaths:22
KDR:5.136
Accuracy:62.469% B+
KPH:43 B+
VKPH:35.400 B+
M12 Kobalt-H
A
Kills:106
V. Kills:2 N/A
Deaths:4
KDR:26.500
Accuracy:28.420% A
KPH:121.800 C+
VKPH:2.300 D
Kills:5,862 (0 + 5,862)
Deaths:380
KDR:15.426
VKDR:2.982
Vehicle Kills:1,133
Kill Difference:5,482
Playtime:44.964 hours
Usage:2%
Score:1.643m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:28.420%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:614
V. Kills:22 N/A
Deaths:19
KDR:32.316
Accuracy:26.241% A++
KPH:105 B**
VKPH:3.800 A
M40 Fury
B
Kills:319
V. Kills:54 N/A
Deaths:29
KDR:11
Accuracy:39.525% B
KPH:61.600 B
VKPH:10.400 C*
M40 Fury
B*
Kills:283
V. Kills:80 349%
Deaths:41
KDR:6.902
Accuracy:42.918% B*
KPH:57.700 C+
VKPH:16.300 B*
M20 Basilisk
C+
Kills:145
V. Kills:44 322%
Deaths:27
KDR:5.370
Accuracy:37.103% C+
KPH:20.300 C+
VKPH:6.200 C-
M60-G Bulldog
B**
Kills:139
V. Kills:23 N/A
Deaths:17
KDR:8.176
Accuracy:43.258% B*
KPH:47.800 B**
VKPH:7.900 B+
M20 Basilisk
B
Kills:102
V. Kills:52 192%
Deaths:16
KDR:6.375
Accuracy:37.221% C+
KPH:20.500 C+
VKPH:10.500 B
M12 Kobalt
C++
Kills:78
V. Kills:3 N/A
Deaths:4
KDR:19.500
Accuracy:22.550% B*
KPH:70 C+
VKPH:2.700 C++
Kills:1,680 (0 + 1,680)
Deaths:153
KDR:10.980
VKDR:1.817
Vehicle Kills:278
Kill Difference:1,527
Playtime:32.065 hours
Usage:1%
Score:0.589m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:22.550%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6S Gauss SAW S 9,5009,4624,3842.158B+0.1126.45%B+19.425%D37.1C-N/A109255.1h10.6C+40.2C*
GD-7F 6,3306,2993,8431.639B0.4129.845%B**16.78%C--40.7BN/A134154.6h10.9B++36.6B++
Titan-150 AP 6,9394,2325298B+5.9652.738%B+3.45%C+26.2B+16.7C*274161.7h3.8B*7.1B**
C85 Canister-H 4,1883,91820818.837C*16.7950.079%C**9.265%D-254.4A*17.5A**87615.4h4.6B+9.2B+
EM1 3,6363,6262,1101.718B0.3326.976%B*16.575%D-41.8C++N/A11986.7h11.2B+41.4B+
NC6 Gauss SAW 3,1383,1291,6571.888B+0.1627.624%A19.367%D40.3C**N/A12377.7h8.5B+30.6B+
EM6 2,6222,6181,5731.664C+0.3825.749%B+21.39%C40.2C+N/A12365.1h9.9B+38.6B+
GD-22S 2,1542,1501,0971.96C++0.0829.264%B**15.302%D*43.3C+N/A12549.6h9.4B+32.3B+
Titan-150 HESH 2,2642,00117711.305C+9.2649.584%C*1.799%C35.4C-4.7D12556.5h2.7B+5.5B+
C-4 2,1901,7467742.256B+0.2127.113%B+N/A126.5B**32.2C++013.8h1.2B++4.4B++
LA1 Anchor 1,5491,5487871.967C+0.0827.33%B+16.99%D*46.3C+N/A14433.4h9.9C+36.3C*
E540 Halberd-H 2,1161,5308418.214A++16.1763.062%B*1.176%D72.5A++27.8B++44721.1h4.9B*7.8B**
Blitz GD-10 1,4241,4141,1241.258C++0.7930.325%B**13.154%C--22.7CN/A7062.3h14.3C++47B+
C75 Viper 1,4891,29910312.612B**10.5737.811%C++N/A39.2C*5.7C19333.1h7.8B*20.6B++
NS-11C 1,2651,2428001.553B+0.4933.62%A++18.68%C+39.3B+N/A10831.6h12.3B+36.7B*
AF-41 Hacksaw 1,2431,2384043.064C++1.0226.877%C--10.905%D--32.2C+N/A9738.4h5.3B+19.7C*
Titan-150 HEAT 1,6231,22310311.874B**9.8349.244%B3.107%C+22.3C++7.3C-13154.8h3.3B**6.6B**
AF-19 Mercenary 1,1981,1968201.459B+0.5924.391%B19.064%C12.9C-N/A6392.8h10.9B+44.8B+
Razor GD-23 1,1761,1707971.468B+0.5833.096%A+22.906%B+35.7B+N/A11632.8h10.3B+31.2B++
AF-4 Cyclone 1,1661,1619171.266C+0.7830.42%B*15.59%C30CN/A8538.7h11.1C+36.4B
NC1 Gauss Rifle 1,1641,1596901.68B0.3624.853%C**12.166%D*26C+N/A10544.6h11B+44.2B+
NS-7G PDW 1,1611,1531,1580.996C+1.0527.975%B+14.918%C-16.6DN/A6069.3h13.6C*48.6B
L100 Python AP 1,8531,1501577.325B*5.2861.345%B*2.087%D-33.6B+20.6C**30134.2h5.1B++8.3B**
NS Decimator 1,3651,0818151.326B+0.7268.853%B**2.683%C++41.6B+10.9D27326h3.7B++5.4B**
Carnage AR 1,0281,0217621.34C+0.7029.395%B*17.63%C-31.1C+N/A11632.8h12.3C**41.9B+
Breaker Rocket Pods 1,1891,0171576.478C+4.4351.872%C*N/A59.5C10.1C--29417.1h14C**26.9B
NS-11P 9599576581.454C*0.5929.995%A16.301%C-38BN/A14325.2h11.5B++38.4B*
Frag Grenade 8578461846N/A843.9657.143%A+N/A1057.5A++13.8A*38510.8h2.3A4B**
NCM1 Scattercannon 8318212663.086B+1.0435.706%C10.719%D*27C++N/A10330.4h7.3C*20.5C++
M12 Kobalt 6366141932.316A+30.2726.241%A++17.427%C+105.9B**3.8A3015.8h20.5C78B+
AF-34 Mattock 5655611404.007C*1.9632.561%C-13.191%D--43.2C+N/A12213h5.8C**17.8C++
Tank Mine 9115601703.294B1.2528.823%C-N/A87.5C54.8C10276.4h2C++7C
Enforcer ML85 935511925.554C++3.5149.168%B**N/A25.9C**21.5B++44719.7h13.8C28B+
Hawk GD-68 7524915540.886B1.1667.769%B+2.851%C+19C++10.1C+19825.8h6.8B+10B++
E540 Halberd 737431479.17C**7.1358.174%A++2.552%D34.2B+24.3A+60912.6h6.4C11B+
AF-22 Crow 6604192781.507A+0.5471.874%B+2.148%C20.2C+11.6C+16220.7h7.1B+9.8B++
NS-44 Commissioner 3363363361C+1.0446.336%B**16.071%D-28.2CN/A9011.9h3.8C++8.3B+
M40 Fury 3733192911B+8.9639.525%B1.881%C++61.3B10.4C*3845.2h11.5C**29B+
Shrike 3823122411.295B*0.7563.933%B++4.167%B+27.4C++6.1D--36311.4h4.5B*7.1B*
AF-4A Bandit 2942931721.703C*0.3428.779%B+20.478%C34.1CN/A1148.6h10.3C++35.9B+
M40 Fury 363283416.902C+4.8642.918%B*1.06%D57.8C+16.3B*4364.9h15.7C--36.6C++
Skyguard 487280923.043C**1.0040.263%A++2.857%C**13.9B+10.3B20520.1h118.2B++293.6B**
NCM2 Falcon 3932511621.549B+0.5041.37%C+3.187%D-9.9C5.6C*9125.3h14.8C++35.8C++
NCM2 Falcon 3862491621.537C**0.5142.237%C*2.008%D*8.8D4.9C+9228.2h16.1D-38.2C
C85 Canister 259242548.4B**46.3646.062%B*10.331%D-151.3A+10.6A6811.6h5.3B*11.4B++
NC14 Bolt Driver 210210952.211C++0.1737.156%C++65.238%D-15.8DN/A11013.3h2.8C7.4C++
NC4 Mag-Shot 2072062870.718C+1.3331.886%B++12.621%D-16.5C--N/A8812.5h6.6B+20.7C++
SAS-R 198198633.143C+1.1040.173%C+68.687%C++27.9DN/A1297.1h2.3C+5.8C++
M96 Mjolnir-H 377195623.145C1.1053.187%C**N/A39.8C37.1C++4854.9h43.6C+82C+
Mag-Cutter 20619029,7940.006C--2.0432.977%C*6.842%C**0.1DN/A11404.9h3.2C9.8C++
Mauler S6 1831811830.989C+1.0631.715%D--13.26%C28.3C+N/A1516.4h4.3B13.7C+
Anti-Vehicle Grenade 1941801180N/A177.9662.276%B**N/A600B*46.7C--29180.3h4.3B+6.8B*
NS-10 Burster 3371801401.286B+0.7636.421%B**3.333%D-4.5C3.9C++7439.8h172.1C+472.5B+
NS-10 Burster 3231761411.248C**0.8035.976%B*3.409%D4.6C+3.9C+7338.1h170.6C+474.1B+
NSX Tengu 1731731361.272C+0.7744.331%B*13.873%D--44.4C+N/A1043.9h9.3B*20.9B++
MANA Anti-Vehicle Turret 313169762.224C++0.1863.509%B+4.734%B*1690D1440D19356800.1h7.8C12.2B+
NCM3 Raven 3061551221.27B+0.7748.185%B**N/A10.5C++10.3A+16614.7h24.8B+51.4B++
M30 Mustang AH 1731541251.232C--0.8149.322%D--1.299%C+19.7D-2.4D-1197.8h7.8C++15.8C+
M20 Basilisk 189145275.37A3.3337.103%C+3.448%D--20.4C+6.2C-2237.1h81.3B219.1B+
M60-G Bulldog 162139178.176B+6.1343.258%B*2.158%C--47.9B**7.9B+3162.9h6.6C*15.4B+
L105 Zephyr 1461351310.385C+8.3447.873%B+N/A51.9C+4.2D2532.6h8.9F18.6C--
Bouncing Betty 129128284.571C++2.5351.569%B++N/A128C+1B+5471h2.1D4C*
NC12 Sweeper 1261261081.167C+0.8837.703%C--2.381%F**31.5C+N/A954h4.8C12.7C
NCM3 Raven 2321171220.959C+1.0949.571%AN/A7.9D7.8B13214.8h36.6D*73.8C+
Enforcer ML65-H 206113225.136C++3.0962.469%B+N/A43.5B+35.8B+6842.6h15.6C++24.9B
M12 Kobalt-H 108106426.5B24.4628.42%A13.208%D117.8C+2.2D-2820.9h18.4C64.9B
CAS30 Tank Buster 2411022390.427C-1.6240.534%C--N/A2.6D--3.5D--7139.2h70.5D174C--
M20 Basilisk 154102166.375A++4.3337.221%C+5.882%C+20.4C+10.4B2225h99.9C+268.5C++
MANA Anti-Personnel Turret 9997392.487N/A0.4421.21%UN/A970U20U3330200.1h21.4T*100.7T*
NS-AM7 Archer 134952640.36C1.6852.388%D27.368%B*3.1D-1.3D2930.4h17.5C*33.5C++
NS-7 PDW 8887990.879C+1.1734.548%A++8.046%F29C+N/A2873h12.9B+37.2B++
C150 Dalton 16183372.243D0.2039.265%C+N/A14.6D--13.7D2495.7h7.2D--18.3D-
Spear Anti-Vehicle Phalanx Turret 10979239.5S37.4648.7%B+1.266%F41.6C++15.8D7241.9h6.9C**14.1B+
M12 Kobalt 8178419.5B++17.4622.55%B*15.385%D70.9C+2.7C++2851.1h21.8D96.5C*
Rocklet Rifle 13769870.793C++1.2553.317%C+N/A22.3C-21.9D2923.1h35.1C*65.8C*
LA39 Bruiser 6060750.8C1.2449.642%D*8.333%D*26.1DN/A1182.3h3.5F7D*
M60-A Bulldog 6659183.278C1.2332.062%C1.695%C++29.5C3.5D1782h6.3C-19.6C
NC6A GODSAW 5857381.5C0.5424.147%D12.281%F-25.9D*N/A2362.2h10.9C45.3D
NSX Naginata 5352311.677C++0.3726.321%B+21.154%D--34.7C-N/A1261.5h11.1C*42.2B+
LA8 Rebel 5151800.638C1.4128.136%C17.647%C14.6DN/A563.5h6.2C+21.9C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit21160.1h
Motion Spotter4690.1h
Nano-Armor Kit9661,411,501106.8h
Anti-Vehicle MANA Turret291,2232.1h
Spawn Beacon198441.4h
Medical Applicator309161,25116.9h
Medical Kit1242,8942.9h
Nanite Revive Grenade07720.2h
Nanite Healing Grenade0550h
Deconstruction Tool01280.1h
Recon Detection Device144771.8h
Ammunition Package501,5193.1h
Anti-Infantry MANA Turret114081.5h
Shield Recharging Field341,1290.7h

Check the help document for the dictionary if you want to learn more about words used here.


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