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Gen13[KAIN] Gen13
NC BR 134

KDR: 2.02

Score: 39.1m

Last Seen: Feb 22nd, 2017 5:47 PM
- OFFLINE - 16 hour(s)

Rank 134 (113) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 114): 27%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6S Gauss SAW S GD-7F C85 Canister-H EM1 Titan-150 AP NC6 Gauss SAW EM6 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $582,966 MLG Score: 466
Fun Score: N/A
Cheeseburgers Flipped: 948TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.587%17.652%4871791236,0352.33933-0.321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.488%1.413A-0.339C--0.568DHEAD + (~3.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.493B+10.60.245C++27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.712%0.958%23739261,2528834161.41789300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.108%1.031B**-0.687D-0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.763B++17.10.657B+18.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.165%2.728%81469238,834167838485.2646230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.013%0.4B-0.14C0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.57B+7.40.408B9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.339%6.472%684149157,293146718474.97137395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.473%0.408B0.736B++0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.78B++9.30.727B++14.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.324%64.726%6842927292143400.203626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.206%0.26C*-0.19C-1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.212C++2.70.105C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.07%8.795%6842927307116620.263068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.117%-0.582D-1.056D*-0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.019C+4.50.048C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
39.1m268.4%287 (17.2k)271 (16.3k)2.0183366,51232,9542.42835134 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929227319.715%11.595%22904:2218

6% Combat Medic40% Engineer35% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 9:10 PMOct 4th, 2015 7:21 PMFeb 23rd, 2017 12:18 AM (3h) (PST)Feb 22nd, 2017 2:09 PM (14h) (PST)Feb 22nd, 2017 1:47 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6061604460.4610.2290.0531.4120.065466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3659,60526,7602814385416,256

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2402.7h/100.1d 13,512 7,712 17,217 203.6k 3,465 8,081 9,340 87.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
B++
Kills:9,058
Deaths:4,163
KDR:2.176
Accuracy:26.327% B++
HSR:19.309% C--
EM1
A
Kills:3,609
Deaths:2,095
KDR:1.723
Accuracy:26.968% A
HSR:16.542% D
NC6 Gauss SAW
A++
Kills:3,129
Deaths:1,657
KDR:1.888
Accuracy:27.624% A++
HSR:19.367% C-
EM6
B**
Kills:2,618
Deaths:1,573
KDR:1.664
Accuracy:25.749% B**
HSR:21.390% C+
GD-22S
A+
Kills:2,150
Deaths:1,097
KDR:1.960
Accuracy:29.264% A+
HSR:15.302% D--
LA1 Anchor
B++
Kills:1,548
Deaths:787
KDR:1.967
Accuracy:27.330% B++
HSR:16.990% D-
Kills:22,112
Deaths (as Heavy Assault):11,372
Deaths (to Heavy Assaults):9,226
KDR:1.94442
Kill Difference:10,740
Playtime:852.403 hours
Usage:35%
Score:11.855m
Score/min:232
Accuracy (listed only):27.210%
HSR (listed only):18.150%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:5,543
Deaths:3,338
KDR:1.661
Accuracy:29.656% A
HSR:16.886% C
AF-19 Mercenary
B+
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B+
HSR:19.064% C
Razor GD-23
A
Kills:274
Deaths:209
KDR:1.311
Accuracy:30.353% A
HSR:23.723% B*
Mauler S6
C+
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C+
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F**
Kills:7,320
Deaths (as Engineer):4,658
Deaths (to Engineers):7,524
KDR:1.57149
Kill Difference:2,662
Playtime:963.885 hours
Usage:40%
Score:16.476m
Score/min:285
Accuracy (listed only):30.764%
HSR (listed only):15.063%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:5,543
Deaths:3,338
KDR:1.661
Accuracy:29.656% A
HSR:16.886% C
Blitz GD-10
A
Kills:1,398
Deaths:1,107
KDR:1.263
Accuracy:30.301% A
HSR:13.305% C
AF-19 Mercenary
B+
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B+
HSR:19.064% C
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
AF-4 Cyclone
B**
Kills:932
Deaths:724
KDR:1.287
Accuracy:30.448% B**
HSR:15.451% C+
Razor GD-23
A
Kills:274
Deaths:209
KDR:1.311
Accuracy:30.353% A
HSR:23.723% B*
Mauler S6
C+
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C+
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F**
Kills:10,803
Deaths (as Light Assault):7,647
Deaths (to Light Assaults):6,597
KDR:1.41271
Kill Difference:3,156
Playtime:265.810 hours
Usage:11%
Score:5.338m
Score/min:335
Accuracy (listed only):30.318%
HSR (listed only):14.873%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A
Kills:1,398
Deaths:1,107
KDR:1.263
Accuracy:30.301% A
HSR:13.305% C
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
AF-4 Cyclone
B**
Kills:932
Deaths:724
KDR:1.287
Accuracy:30.448% B**
HSR:15.451% C+
NS-44 Commissioner
A+
Kills:240
Deaths:239
KDR:1.004
Accuracy:46.829% A+
HSR:19.167% C
NC4 Mag-Shot
B++
Kills:190
Deaths:269
KDR:0.706
Accuracy:31.703% B++
HSR:12.105% D--
NC14 Bolt Driver
C*
Kills:174
Deaths:83
KDR:2.096
Accuracy:37.109% C*
HSR:63.793% D--
SAS-R
C++
Kills:118
Deaths:36
KDR:3.278
Accuracy:37.690% C+
HSR:66.102% C++
NS-AM7 Archer
B+
Kills:60
Deaths:153
KDR:0.392
Accuracy:49.925% D-
HSR:28.333% B+
Kills:4,265
Deaths (as Infiltrator):3,769
Deaths (to Infiltrators):4,204
KDR:1.1316
Kill Difference:496
Playtime:39.093 hours
Usage:2%
Score:0.399m
Score/min:170
Accuracy (listed only):36.497%
HSR (listed only):29.147%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:1,398
Deaths:1,107
KDR:1.263
Accuracy:30.301% A
HSR:13.305% C
NC1 Gauss Rifle
B+
Kills:1,159
Deaths:690
KDR:1.680
Accuracy:24.853% B+
HSR:12.166% D*
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
NS-11P
A++
Kills:949
Deaths:651
KDR:1.458
Accuracy:29.929% A++
HSR:16.228% C
AF-4 Cyclone
B**
Kills:932
Deaths:724
KDR:1.287
Accuracy:30.448% B**
HSR:15.451% C+
Carnage AR
A
Kills:889
Deaths:638
KDR:1.393
Accuracy:29.200% A
HSR:18.223% C+
Mauler S6
C+
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C+
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F**
Kills:6,787
Deaths (as Combat Medic):5,259
Deaths (to Combat Medics):3,003
KDR:1.29055
Kill Difference:1,528
Playtime:155.776 hours
Usage:6%
Score:2.990m
Score/min:320
Accuracy (listed only):30.265%
HSR (listed only):13.241%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,084
Deaths:365
KDR:2.970
Accuracy:27.011% C
HSR:10.701% D-
NCM1 Scattercannon
C+
Kills:759
Deaths:244
KDR:3.111
Accuracy:36.755% C+
HSR:10.935% D--
AF-34 Mattock
C
Kills:490
Deaths:123
KDR:3.984
Accuracy:33.452% C
HSR:13.265% D-
NCM2 Falcon
B+
Kills:242
Deaths:158
KDR:1.532
Accuracy:42.157% B+
HSR:1.653% F
NCM2 Falcon
C++
Kills:236
Deaths:158
KDR:1.494
Accuracy:41.343% C++
HSR:3.390% D
NS-10 Burster
B**
Kills:174
Deaths:138
KDR:1.261
Accuracy:36.316% B**
HSR:3.448% D-
NS-10 Burster
B*
Kills:172
Deaths:139
KDR:1.237
Accuracy:35.886% B*
HSR:3.488% D
NCM3 Raven
B**
Kills:120
Deaths:106
KDR:1.132
Accuracy:47.831% B**
HSR:0% F-
NCM3 Raven
A
Kills:85
Deaths:106
KDR:0.802
Accuracy:48.934% A
HSR:0% F-
Kills:3,362
Deaths (as MAX Suit):768.500
Deaths (to MAX Suits):2,009
KDR:4.37476
Kill Difference:2,593.500
Playtime:118.728 hours
Usage:5%
Score:2.001m
Score/min:281
Accuracy (listed only):38.854%
HSR (listed only):5.209%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,004
V. Kills:167 N/A
Deaths:156
KDR:6.436
Accuracy:51.928% B+
KPH:59.700 C
VKPH:9.900 C-
M30 Mustang AH
D
Kills:153
V. Kills:18 N/A
Deaths:120
KDR:1.275
Accuracy:49.766% D
KPH:20.300 D
VKPH:2.400 D
Kills:1,157 (153 + 0)
Deaths:276
KDR:4.192
VKDR:0.670
Vehicle Kills:185
Kill Difference:881
Playtime:24.349 hours
Usage:1%
Score:0.349m
Score/min:239
Piloting Accuracy:49.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B++
Kills:135
V. Kills:11 N/A
Deaths:11
KDR:12.273
Accuracy:47.881% B++
KPH:53.100 C+
VKPH:4.300 D
CAS30 Tank Buster
D-
Kills:95
V. Kills:128 74%
Deaths:216
KDR:0.440
Accuracy:40.243% C
KPH:2.700 D--
VKPH:3.600 D-
C150 Dalton
D
Kills:80
V. Kills:74 107%
Deaths:31
KDR:2.581
Accuracy:40.421% C+
KPH:15.200 D-
VKPH:14 D
Kills:310 (95 + 215)
Deaths:258
KDR:1.202
VKDR:0.826
Vehicle Kills:213
Kill Difference:52
Playtime:43.144 hours
Usage:2%
Score:0.266m
Score/min:103
Piloting Accuracy:40.243%
Gunner Accuracy:40.421%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,253
V. Kills:185 N/A
Deaths:100
KDR:12.530
Accuracy:37.506% C++
KPH:38.400 B+
VKPH:5.700 C
L100 Python AP
B++
Kills:785
V. Kills:523 150%
Deaths:108
KDR:7.269
Accuracy:60.089% B++
KPH:30.100 B++
VKPH:20 B
Skyguard
A++
Kills:238
V. Kills:184 129%
Deaths:86
KDR:2.767
Accuracy:41.015% A++
KPH:13.300 B*
VKPH:10.300 B+
Kills:2,276 (2,276 + 0)
Deaths:294
KDR:7.741
VKDR:3.034
Vehicle Kills:892
Kill Difference:1,982
Playtime:76.603 hours
Usage:3%
Score:1.059m
Score/min:230
Driving Accuracy:41.015%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:3,589
V. Kills:2,334 154%
Deaths:488
KDR:7.355
Accuracy:51.942% B+
KPH:25 B**
VKPH:16.200 C**
Titan-150 HE
C**
Kills:1,768
V. Kills:229 N/A
Deaths:171
KDR:10.339
Accuracy:48.500% C**
KPH:34.300 C+
VKPH:4.400 C--
Titan-150 HEAT
B+
Kills:1,201
V. Kills:393 305%
Deaths:101
KDR:11.891
Accuracy:49.131% B+
KPH:22.200 B
VKPH:7.300 C
Enforcer ML85
B++
Kills:403
V. Kills:351 114%
Deaths:83
KDR:4.855
Accuracy:46.758% B*
KPH:24.100 B+
VKPH:21 B++
E540 Halberd
A++
Kills:312
V. Kills:236 132%
Deaths:33
KDR:9.455
Accuracy:57.899% A++
KPH:32.800 B*
VKPH:24.800 A++
C85 Canister
A*
Kills:218
V. Kills:15 N/A
Deaths:5
KDR:43.600
Accuracy:45.349% B**
KPH:149.100 A++
VKPH:10.300 A*
Kills:7,491 (6,558 + 933)
Deaths:881
KDR:8.503
VKDR:4.039
Vehicle Kills:3,558
Kill Difference:6,610
Playtime:276.990 hours
Usage:12%
Score:4.015m
Score/min:242
Driving Accuracy:49.131%
Gunner Accuracy:45.349%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M+
Kills:3,666
V. Kills:257 N/A
Deaths:194
KDR:18.897
Accuracy:49.941% B*
KPH:257.200 M
VKPH:18 M+
E540 Halberd-H
A**
Kills:1,198
V. Kills:471 254%
Deaths:62
KDR:19.323
Accuracy:62.966% B**
KPH:70.100 A**
VKPH:27.600 B*
Enforcer ML65-H
B*
Kills:109
V. Kills:89 121%
Deaths:20
KDR:5.450
Accuracy:62.717% B++
KPH:44.900 B*
VKPH:36.600 B+
M96 Mjolnir-H
C+
Kills:77
V. Kills:94 81%
Deaths:34
KDR:2.265
Accuracy:52.232% C+
KPH:31.300 C+
VKPH:38.200 C+
Kills:5,050 (0 + 5,050)
Deaths:310
KDR:16.290
VKDR:2.939
Vehicle Kills:911
Kill Difference:4,740
Playtime:36.227 hours
Usage:2%
Score:1.425m
Score/min:656
Driving Accuracy:N/A%
Gunner Accuracy:52.232%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:382
V. Kills:11 N/A
Deaths:11
KDR:34.727
Accuracy:23.698% A+
KPH:100.400 A
VKPH:2.900 B++
M40 Fury
B+
Kills:312
V. Kills:53 N/A
Deaths:25
KDR:12.480
Accuracy:40.030% B+
KPH:63.100 B+
VKPH:10.700 B
M40 Fury
B*
Kills:265
V. Kills:69 379%
Deaths:39
KDR:6.795
Accuracy:42.641% B*
KPH:57.600 C++
VKPH:15 B*
M60-G Bulldog
A
Kills:131
V. Kills:21 N/A
Deaths:16
KDR:8.188
Accuracy:42.279% B**
KPH:48.600 A
VKPH:7.800 B+
M20 Basilisk
C++
Kills:113
V. Kills:34 323%
Deaths:24
KDR:4.708
Accuracy:35.346% C++
KPH:17.800 C++
VKPH:5.300 D
M20 Basilisk
C*
Kills:72
V. Kills:40 176%
Deaths:8
KDR:9
Accuracy:31.990% C
KPH:17 C+
VKPH:9.500 C*
M12 Kobalt
C+
Kills:53
V. Kills:2 N/A
Deaths:2
KDR:26.500
Accuracy:22.448% A
KPH:55.400 C
VKPH:2.100 C+
Kills:1,328 (0 + 1,328)
Deaths:125
KDR:10.624
VKDR:1.840
Vehicle Kills:230
Kill Difference:1,203
Playtime:27.588 hours
Usage:1%
Score:0.493m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:22.448%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6S Gauss SAW S 9,0939,0584,1632.176B*0.1626.327%B++19.309%C--37.1C+N/A111243.9h10.6C++40.3B+
GD-7F 5,5675,5433,3381.661B+0.3629.656%A16.886%C41.4B*N/A142133.9h10.8B*36.5B++
C85 Canister-H 3,9233,66619418.897B+16.8849.941%B*9.193%D--256.4M18M+91014.3h4.6B+9.3B+
EM1 3,6193,6092,0951.723B+0.3026.968%A16.542%D41.8B+N/A11986.3h11.2B++41.4B++
Titan-150 AP 5,9233,5894887.355B+5.3451.942%B+3.678%C+25B**16.2C**270143.7h3.8B**7.3A
NC6 Gauss SAW 3,1383,1291,6571.888B++0.1327.624%A++19.367%C-40.3B++N/A12177.6h8.5B++30.6B++
EM6 2,6222,6181,5731.664C*0.3525.749%B**21.39%C+40.2C++N/A12365.1h9.9B+38.6B+
GD-22S 2,1542,1501,0971.96B+0.0629.264%A+15.302%D--43.3B+N/A12349.6h9.4B++32.3B*
Titan-150 HE 1,9971,76817110.339C*8.3248.5%C**1.98%D34.3C+4.4C--12051.5h2.7B+5.5B+
LA1 Anchor 1,5491,5487871.967C+0.0527.33%B++16.99%D-46.3C++N/A14033.4h9.9C++36.3B+
Blitz GD-10 1,4081,3981,1071.263C*0.7630.301%A13.305%C22.7C+N/A6961.6h14.2C++46.9B+
C-4 1,6481,3056362.052B+0.0326.422%B+N/A115.5A+30.4C++110111.3h1.2B*4.7B*
C75 Viper 1,4381,25310012.53A+10.5137.506%C++N/A38.4B+5.7C18732.6h7.8B*20.8B*
Titan-150 HEAT 1,5941,20110111.891B**9.8749.131%B+3.164%C22.2B7.3C12754.1h3.2B**6.6B**
E540 Halberd-H 1,6691,1986219.323A++17.3062.966%B**1.336%D70.1A**27.5B*45817.1h5.1B*8.1B**
AF-19 Mercenary 1,1981,1968201.459B*0.5624.391%B+19.064%C13CN/A6192.3h10.9B++44.8B++
NC1 Gauss Rifle 1,1641,1596901.68B++0.3424.853%B+12.166%D*26C**N/A10344.5h11B++44.2B++
NS-7G PDW 1,1611,1531,1580.996C++1.0227.975%B++14.918%C16.6C-N/A6069.3h13.6B+48.6B+
AF-41 Hacksaw 1,0881,0843652.97C++0.9527.011%C10.701%D-30.8C++N/A9635.2h5.5B+20.2C**
NS Decimator 1,3581,0768141.322B+0.7068.911%B**2.695%C+41.7B**10.9C-27025.8h3.7B**5.4A
Breaker Rocket Pods 1,1711,0041566.436C+4.4251.928%B+N/A59.8C9.9C-29216.8h13.9B+26.7B+
NS-11P 9519496511.458C**0.5629.929%A++16.228%C38.1B++N/A14324.9h11.5B**38.3B**
AF-4 Cyclone 9379327241.287C++0.7330.448%B**15.451%C+29.7C+N/A8631.4h11.2C++36.8B+
Carnage AR 8958896381.393C++0.6329.2%A18.223%C+31.2C++N/A12228.5h12.1B+41.6B*
L100 Python AP 1,3087851087.269A5.2560.089%B++2.038%D*30.1B++20B30026.1h5.5B++9.1B**
NCM1 Scattercannon 7687592443.111B+1.0936.755%C+10.935%D--26.4B+N/A10428.7h7.5C*20.5C*
Frag Grenade 6506451645N/A642.9854.542%AN/A1075A*8.3B*40960.6h2.3A4.1B**
AF-34 Mattock 4944901233.984B1.9733.452%C13.265%D-42.6C**N/A12111.5h6C**17.8C*
Hawk GD-68 6794475050.885B+1.1368.026%B++2.908%C+19.2B+10C++20223.3h6.7B++9.8B**
Tank Mine 7504461443.097B+1.0828.743%CN/A81.1C55.3C-10535.5h2.1C+7.3C+
AF-22 Crow 6604192781.507A++0.5171.874%B+2.148%C20.2C*11.6C+15920.7h7.1B+9.8B*
Enforcer ML85 754403834.855C++2.8446.758%B*N/A24.1B+21B++46316.7h13.6C+29B+
M12 Kobalt 3933821134.727A**32.7123.698%A+15.969%C100.5A2.9B++2873.8h19.1C++80.5B+
Shrike 3823122411.295B**0.7263.933%B*4.167%B+27.4B+6.1D-34511.4h4.5B**7.1B**
M40 Fury 3653122512.48B++10.4640.03%B+1.923%C++63.7B+10.8B3884.9h11.1B27.7B+
E540 Halberd 548312339.455B+7.4457.899%A++1.923%D*32.8B*24.8A++6659.5h6.8C-11.7B+
Razor GD-23 2742742091.311B+0.7130.353%A23.723%B*29.5B+N/A1799.3h11.2B+36.9B++
M40 Fury 334265396.795C+4.7842.641%B*1.132%D57.6C++15B*4314.6h15.3D36C++
NCM2 Falcon 3772421581.532B+0.4942.157%B+1.653%F8.8C--4.9C++9127.6h16.3D*38.7C
NS-44 Commissioner 2402402391.004C++1.0146.829%A+19.167%C26.7C+N/A909h3.8C*8.2B++
Skyguard 422238862.767B+0.7541.015%A++3.361%B+13.3B*10.3B+20817.9h122.8B*299.4A
NCM2 Falcon 3682361581.494B++0.5241.343%C++3.39%D9.5C5.3C**9024.8h15.5C+37.4C++
C85 Canister 233218543.6A41.5845.349%B**10.092%D--145.3A++10A*6711.5h5.4B*11.9B*
NC4 Mag-Shot 1911902690.706C+1.3131.703%B++12.105%D--15.6C-N/A8612.2h6.7B+21C**
Mauler S6 1831811830.989C++1.0331.715%D-13.26%C+28.3C++N/A1446.4h4.3B+13.7C+
Anti-Vehicle Grenade 1941801180N/A177.9862.367%B**N/A600B*46.7D28770.3h4.2B++6.8B*
NS-10 Burster 3261741381.261B*0.7636.316%B**3.448%D-4.5C+3.9C*7339.1h173.8C+478.7B+
NC14 Bolt Driver 174174832.096C*0.0837.109%C*63.793%D--14.3DN/A10712.2h2.9C7.7C++
NS-10 Burster 3161721391.237B+0.7835.886%B*3.488%D4.6C+3.9C++7337.4h170.5C++475.3B+
M30 Mustang AH 1711531201.275C-0.7449.766%D1.307%C20.4D2.4D1207.5h7.6C**15.3C++
MANA Anti-Vehicle Turret 279147682.162C++0.1461.784%A4.762%B++1470C1320C+1508790.1h7.8C*12.6B+
Mag-Cutter 15914326,0460.005C--2.0132.532%C++3.497%C0.1DN/A11242.2h3.6C-11C++
L105 Zepher 1461351112.273C*10.2547.881%B++N/A54C+4.4D2572.5h8.8F18.3C-
M60-G Bulldog 152131168.188B**6.1742.279%B**2.29%C--48.5A7.8B+3142.7h6.4B15.1B++
NC12 Sweeper 1261261081.167C++0.8537.703%C2.381%F**31.5C++N/A954h4.8C+12.7C+
NCM3 Raven 2411201061.132B0.8947.831%B**N/A10C++10.1A++17512h26.1C**54.6B++
SAS-R 118118363.278C**1.2637.69%C+66.102%C++24.1DN/A1344.9h2.5C6.7C+
M20 Basilisk 147113244.708A+2.6935.346%C++2.655%D**17.7C++5.3D2036.4h86.7B245.3B+
Enforcer ML65-H 198109205.45B3.4362.717%B++N/A45.4B**37.1B++6912.4h15.2C**24.3B+
CAS30 Tank Buster 223952160.44C-1.5840.243%C1.053%C2.7D--3.6D-7135.3h66.9C166.3C+
NCM3 Raven 174851060.802C+1.2248.934%AN/A7D7.4C**13712.1h41F83.9C
C150 Dalton 15480312.581C-0.5640.421%C+N/A15.1D-14D2405.3h7.2D-17.8D
M96 Mjolnir-H 17177342.265C+0.2552.232%C+N/A30.8C+37.6C+5202.5h62C118.7C+
M20 Basilisk 1127289S6.9831.99%C5.556%C17.1C+9.5C*2014.2h94.9C*296.6C++
Bouncing Betty 7070135.385B+3.3756.422%AN/A140C**N/A7420.5h1.8C*3.1B**
NS-AM7 Archer 82601530.392C+1.6349.925%D-28.333%B+3.2D1.2D3118.8h16.5B33.1C*
M60-A Bulldog 6659183.278C1.2632.062%C1.695%C+29.5C3.5D1782h6.3C19.6C+
Spear Anti-Vehicle Phalanx Turret 8859159S56.9846.701%B++N/A34.7C+17.1C7251.7h7.7C*16.4B+
M12 Kobalt 5553226.5A++24.4822.448%A11.321%D**53C2C+2431h26.9D--119.9C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3670.1h
Restoration Kit21160.1h
Nano-Armor Kit8211,201,50094.5h
Spawn Beacon166821.2h
Anti-Vehicle MANA Turret241,0081.9h
Medical Applicator288151,74616.1h
Medical Kit1162,7372.7h
Nanite Revive Grenade06610.2h
Nanite Healing Grenade0550h
Deployable Decon Tool0790h
Anti-Infantry MANA Turret92481.3h
Recon Detection Device103691.5h
Ammunition Package431,1252.7h
Shield Recharging Field331,0830.7h

Check the help document for the dictionary if you want to learn more about words used here.


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