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Gen13[KAIN] Gen13
NC BR 134

KDR: 2.02

Score: 39.6m

Last Seen: Mar 21st, 2017 12:22 PM
- OFFLINE - 46 hour(s)

Rank 134 (114) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 115): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6S Gauss SAW S GD-7F C85 Canister-H Titan-150 AP EM1 NC6 Gauss SAW EM6 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $582,966 MLG Score: 466
Fun Score: N/A
Cheeseburgers Flipped: 958TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.599%17.64%4871891136,4172.33517-0.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.477%1.401A-0.346C--0.571DHEAD + (~3.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.492B+10.60.246C++27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.697%0.957%23439261,2548924171.40426300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.103%1.027B**-0.686D-0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.764B++17.10.66B+18.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.247%2.717%81169238,943170639045.23902229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.993%0.401B-0.156C0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.575B+7.40.415B9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.326%6.509%686149157,436149218984.98391392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.458%0.4B0.725B++0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.781B++9.40.729B++14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.277%64.356%6862927303145800.207677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.154%0.259C*-0.207C-1.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.224C++2.70.119C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.07%8.795%6862927307117920.26017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.117%-0.584D-1.059D*-0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.018C+4.50.05C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
39.6m268.3%288 (17.3k)271 (16.3k)2.0202167,38033,3532.43178134 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929232719.702%11.57%22804:2318

6% Combat Medic40% Engineer35% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 9:10 PMOct 4th, 2015 7:21 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 21st, 2017 8:54 AM (2d) (PST)Mar 21st, 2017 8:22 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6071604470.4620.2280.0531.4140.065466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4159,57926,8362814385416,277

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2433.3h/101.4d 13,727 7,796 17,542 206.4k 3,494 8,153 9,525 88.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
B++
Kills:9,110
Deaths:4,186
KDR:2.176
Accuracy:26.335% B++
HSR:19.396% C-
EM1
A
Kills:3,609
Deaths:2,096
KDR:1.722
Accuracy:26.968% A
HSR:16.542% D
NC6 Gauss SAW
A++
Kills:3,129
Deaths:1,657
KDR:1.888
Accuracy:27.624% A++
HSR:19.367% C-
EM6
B**
Kills:2,618
Deaths:1,573
KDR:1.664
Accuracy:25.749% B**
HSR:21.390% C+
GD-22S
A+
Kills:2,150
Deaths:1,097
KDR:1.960
Accuracy:29.264% A+
HSR:15.302% D--
LA1 Anchor
B++
Kills:1,548
Deaths:787
KDR:1.967
Accuracy:27.330% B++
HSR:16.990% D-
NC6A GODSAW
D
Kills:55
Deaths:38
KDR:1.447
Accuracy:23.344% D
HSR:9.091% F--
Kills:22,219
Deaths (as Heavy Assault):11,434
Deaths (to Heavy Assaults):9,307
KDR:1.94324
Kill Difference:10,785
Playtime:855.126 hours
Usage:35%
Score:11.897m
Score/min:232
Accuracy (listed only):26.659%
HSR (listed only):16.868%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:5,649
Deaths:3,404
KDR:1.660
Accuracy:29.660% A
HSR:16.817% C
AF-19 Mercenary
B+
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B+
HSR:19.064% C+
Razor GD-23
A
Kills:274
Deaths:209
KDR:1.311
Accuracy:30.353% A
HSR:23.723% B*
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F*
Kills:7,426
Deaths (as Engineer):4,724
Deaths (to Engineers):7,610
KDR:1.57197
Kill Difference:2,702
Playtime:979.910 hours
Usage:40%
Score:16.769m
Score/min:285
Accuracy (listed only):30.764%
HSR (listed only):15.049%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:5,649
Deaths:3,404
KDR:1.660
Accuracy:29.660% A
HSR:16.817% C
Blitz GD-10
A
Kills:1,409
Deaths:1,121
KDR:1.257
Accuracy:30.309% A
HSR:13.201% C
AF-19 Mercenary
B+
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B+
HSR:19.064% C+
NS-7G PDW
B*
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B*
HSR:14.918% C
AF-4 Cyclone
B**
Kills:1,069
Deaths:846
KDR:1.264
Accuracy:30.333% B**
HSR:15.809% C+
Razor GD-23
A
Kills:274
Deaths:209
KDR:1.311
Accuracy:30.353% A
HSR:23.723% B*
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F*
Kills:11,057
Deaths (as Light Assault):7,849
Deaths (to Light Assaults):6,667
KDR:1.40871
Kill Difference:3,208
Playtime:275.349 hours
Usage:11%
Score:5.504m
Score/min:333
Accuracy (listed only):30.305%
HSR (listed only):14.896%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A
Kills:1,409
Deaths:1,121
KDR:1.257
Accuracy:30.309% A
HSR:13.201% C
NS-7G PDW
B*
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B*
HSR:14.918% C
AF-4 Cyclone
B**
Kills:1,069
Deaths:846
KDR:1.264
Accuracy:30.333% B**
HSR:15.809% C+
NS-44 Commissioner
A
Kills:253
Deaths:255
KDR:0.992
Accuracy:46.437% A
HSR:18.577% C
NC4 Mag-Shot
B++
Kills:195
Deaths:272
KDR:0.717
Accuracy:31.908% B++
HSR:11.795% D--
NC14 Bolt Driver
C*
Kills:174
Deaths:83
KDR:2.096
Accuracy:37.109% C*
HSR:63.793% D-
SAS-R
C+
Kills:129
Deaths:39
KDR:3.308
Accuracy:37.544% C+
HSR:65.116% C+
NS-AM7 Archer
B+
Kills:63
Deaths:181
KDR:0.348
Accuracy:51.724% D
HSR:26.984% B+
Kills:4,445
Deaths (as Infiltrator):3,955
Deaths (to Infiltrators):4,264
KDR:1.12389
Kill Difference:490
Playtime:39.844 hours
Usage:2%
Score:0.409m
Score/min:171
Accuracy (listed only):36.667%
HSR (listed only):28.774%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:1,409
Deaths:1,121
KDR:1.257
Accuracy:30.309% A
HSR:13.201% C
NC1 Gauss Rifle
B++
Kills:1,159
Deaths:690
KDR:1.680
Accuracy:24.853% B++
HSR:12.166% D*
NS-7G PDW
B*
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B*
HSR:14.918% C
AF-4 Cyclone
B**
Kills:1,069
Deaths:846
KDR:1.264
Accuracy:30.333% B**
HSR:15.809% C+
NS-11P
A++
Kills:949
Deaths:651
KDR:1.458
Accuracy:29.929% A++
HSR:16.228% C
Carnage AR
A
Kills:892
Deaths:640
KDR:1.394
Accuracy:29.199% A
HSR:18.161% C+
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F*
Kills:6,938
Deaths (as Combat Medic):5,397
Deaths (to Combat Medics):3,038
KDR:1.28553
Kill Difference:1,541
Playtime:155.964 hours
Usage:6%
Score:2.991m
Score/min:320
Accuracy (listed only):30.252%
HSR (listed only):13.265%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,114
Deaths:370
KDR:3.011
Accuracy:26.959% C
HSR:10.503% D--
NCM1 Scattercannon
C+
Kills:759
Deaths:244
KDR:3.111
Accuracy:36.755% C+
HSR:10.935% D--
AF-34 Mattock
C
Kills:515
Deaths:128
KDR:4.023
Accuracy:33.052% C
HSR:13.204% D-
NCM2 Falcon
B+
Kills:242
Deaths:158
KDR:1.532
Accuracy:42.261% B+
HSR:1.653% F
NCM2 Falcon
C++
Kills:236
Deaths:158
KDR:1.494
Accuracy:41.438% C++
HSR:3.390% D
NS-10 Burster
B**
Kills:176
Deaths:138
KDR:1.275
Accuracy:36.360% B**
HSR:3.409% D-
NS-10 Burster
B**
Kills:174
Deaths:139
KDR:1.252
Accuracy:35.918% B**
HSR:3.448% D
NCM3 Raven
B**
Kills:129
Deaths:108
KDR:1.194
Accuracy:47.898% B**
HSR:0% F-
NCM3 Raven
A
Kills:85
Deaths:108
KDR:0.787
Accuracy:48.977% A
HSR:0% F-
Kills:3,430
Deaths (as MAX Suit):775.500
Deaths (to MAX Suits):2,029
KDR:4.42295
Kill Difference:2,654.500
Playtime:119.988 hours
Usage:5%
Score:2.036m
Score/min:283
Accuracy (listed only):38.846%
HSR (listed only):5.171%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:1,006
V. Kills:168 N/A
Deaths:156
KDR:6.449
Accuracy:51.891% B
KPH:59.500 C
VKPH:9.900 C-
M30 Mustang AH
D
Kills:153
V. Kills:18 N/A
Deaths:120
KDR:1.275
Accuracy:49.766% D
KPH:20.300 D
VKPH:2.400 D
Kills:1,159 (153 + 0)
Deaths:276
KDR:4.199
VKDR:0.674
Vehicle Kills:186
Kill Difference:883
Playtime:24.437 hours
Usage:1%
Score:0.350m
Score/min:239
Piloting Accuracy:49.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B++
Kills:135
V. Kills:11 N/A
Deaths:11
KDR:12.273
Accuracy:47.881% B++
KPH:53.100 C+
VKPH:4.300 D
CAS30 Tank Buster
D-
Kills:95
V. Kills:128 74%
Deaths:216
KDR:0.440
Accuracy:40.238% C
KPH:2.700 D--
VKPH:3.600 D-
C150 Dalton
D
Kills:80
V. Kills:74 107%
Deaths:31
KDR:2.581
Accuracy:40.421% C+
KPH:15.200 D-
VKPH:14 D
Kills:310 (95 + 215)
Deaths:258
KDR:1.202
VKDR:0.826
Vehicle Kills:213
Kill Difference:52
Playtime:43.144 hours
Usage:2%
Score:0.266m
Score/min:103
Piloting Accuracy:40.238%
Gunner Accuracy:40.421%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,257
V. Kills:186 N/A
Deaths:100
KDR:12.570
Accuracy:37.614% C++
KPH:38.500 B+
VKPH:5.700 C
L100 Python AP
B++
Kills:791
V. Kills:525 150%
Deaths:110
KDR:7.191
Accuracy:60.050% B++
KPH:30.100 B++
VKPH:20 B
Skyguard
A*
Kills:239
V. Kills:185 128%
Deaths:86
KDR:2.779
Accuracy:41.052% A*
KPH:13.300 B*
VKPH:10.300 B+
Kills:2,287 (2,287 + 0)
Deaths:296
KDR:7.726
VKDR:3.027
Vehicle Kills:896
Kill Difference:1,991
Playtime:76.842 hours
Usage:3%
Score:1.066m
Score/min:231
Driving Accuracy:41.052%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:3,671
V. Kills:2,383 154%
Deaths:491
KDR:7.477
Accuracy:52.002% B+
KPH:25.100 B**
VKPH:16.300 B
Titan-150 HE
C**
Kills:1,784
V. Kills:232 N/A
Deaths:171
KDR:10.433
Accuracy:48.576% C**
KPH:34.400 C+
VKPH:4.500 C-
Titan-150 HEAT
B+
Kills:1,201
V. Kills:393 305%
Deaths:101
KDR:11.891
Accuracy:49.131% B+
KPH:22.200 B
VKPH:7.300 C
Enforcer ML85
B++
Kills:412
V. Kills:362 113%
Deaths:84
KDR:4.905
Accuracy:46.923% B*
KPH:24.200 B+
VKPH:21.300 B++
E540 Halberd
A++
Kills:315
V. Kills:243 129%
Deaths:34
KDR:9.265
Accuracy:58.019% A++
KPH:32.600 B*
VKPH:25.200 A++
C85 Canister
A**
Kills:218
V. Kills:15 N/A
Deaths:5
KDR:43.600
Accuracy:45.349% B**
KPH:149.100 A++
VKPH:10.300 A**
Kills:7,601 (6,656 + 945)
Deaths:886
KDR:8.579
VKDR:4.095
Vehicle Kills:3,628
Kill Difference:6,715
Playtime:280.545 hours
Usage:12%
Score:4.074m
Score/min:242
Driving Accuracy:49.131%
Gunner Accuracy:45.349%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M+
Kills:3,711
V. Kills:258 N/A
Deaths:196
KDR:18.934
Accuracy:49.880% B*
KPH:256.700 A**
VKPH:17.800 M+
E540 Halberd-H
A*
Kills:1,239
V. Kills:492 251%
Deaths:66
KDR:18.773
Accuracy:63.007% B**
KPH:70.100 A*
VKPH:27.800 B*
Enforcer ML65-H
B**
Kills:109
V. Kills:89 121%
Deaths:20
KDR:5.450
Accuracy:62.717% B++
KPH:44.900 B**
VKPH:36.600 B+
M96 Mjolnir-H
C+
Kills:85
V. Kills:105 80%
Deaths:37
KDR:2.297
Accuracy:52.284% C++
KPH:29.800 C+
VKPH:36.800 C+
Kills:5,144 (0 + 5,144)
Deaths:319
KDR:16.125
VKDR:2.959
Vehicle Kills:944
Kill Difference:4,825
Playtime:37.413 hours
Usage:2%
Score:1.452m
Score/min:647
Driving Accuracy:N/A%
Gunner Accuracy:52.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:413
V. Kills:12 N/A
Deaths:13
KDR:31.769
Accuracy:24.075% A+
KPH:99.600 B**
VKPH:2.900 B++
M40 Fury
B+
Kills:317
V. Kills:54 N/A
Deaths:27
KDR:11.741
Accuracy:40.020% B+
KPH:62.900 B+
VKPH:10.700 B
M40 Fury
B**
Kills:272
V. Kills:76 353%
Deaths:39
KDR:6.974
Accuracy:42.963% B*
KPH:57.700 C++
VKPH:16.100 B**
M60-G Bulldog
A
Kills:131
V. Kills:21 N/A
Deaths:16
KDR:8.188
Accuracy:42.279% B*
KPH:48.600 A
VKPH:7.800 B+
M20 Basilisk
C++
Kills:115
V. Kills:35 319%
Deaths:24
KDR:4.792
Accuracy:35.852% C++
KPH:17.900 C++
VKPH:5.400 C--
M20 Basilisk
C*
Kills:72
V. Kills:40 176%
Deaths:9
KDR:8
Accuracy:31.999% C
KPH:16.900 C+
VKPH:9.400 C*
M12 Kobalt
C+
Kills:53
V. Kills:2 N/A
Deaths:2
KDR:26.500
Accuracy:22.318% A
KPH:55 C
VKPH:2.100 C+
Kills:1,373 (0 + 1,373)
Deaths:130
KDR:10.562
VKDR:1.846
Vehicle Kills:240
Kill Difference:1,243
Playtime:28.249 hours
Usage:1%
Score:0.508m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:22.318%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6S Gauss SAW S 9,1459,1104,1862.176B*0.1626.335%B++19.396%C-37.1C+N/A111245.3h10.6C++40.2B+
GD-7F 5,6755,6493,4041.66B+0.3629.66%A16.817%C41.3B*N/A141136.7h10.8B*36.5B++
C85 Canister-H 3,9693,71119618.934B+16.9149.88%B*9.243%D--255.9A**17.8M+90314.5h4.6B+9.3B+
Titan-150 AP 6,0543,6714917.477B+5.4652.002%B+3.65%C25.1B**16.3B270146.4h3.8B**7.3A
EM1 3,6193,6092,0961.722B+0.3026.968%A16.542%D41.8BN/A11986.3h11.2B++41.4B++
NC6 Gauss SAW 3,1383,1291,6571.888B++0.1327.624%A++19.367%C-40.3B++N/A12177.6h8.5B++30.6B++
EM6 2,6222,6181,5731.664C*0.3625.749%B**21.39%C+40.2C++N/A12365.1h9.9B+38.6B+
GD-22S 2,1542,1501,0971.96B+0.0629.264%A+15.302%D--43.3B+N/A12349.6h9.4B++32.3B*
Titan-150 HE 2,0161,78417110.433C*8.4148.576%C**1.962%D34.4C+4.5C-12051.9h2.7B+5.5B+
LA1 Anchor 1,5491,5487871.967C+0.0527.33%B++16.99%D-46.3C++N/A14133.4h9.9C++36.3B+
Blitz GD-10 1,4191,4091,1211.257C**0.7630.309%A13.201%C22.7C+N/A6962.1h14.3C++47B+
C-4 1,7201,3636602.065B+0.0426.528%B+N/A116.5A+30.5C++109111.7h1.2B*4.6B*
C75 Viper 1,4431,25710012.57A++10.5537.614%C++N/A38.6B+5.7C18832.6h7.8B*20.8B*
E540 Halberd-H 1,7311,2396618.773A++16.7563.007%B**1.372%D70A*27.8B*45617.7h5.1B*8B**
Titan-150 HEAT 1,5941,20110111.891B**9.8749.131%B+3.164%C22.2B7.3C12754.1h3.2B**6.6B**
AF-19 Mercenary 1,1981,1968201.459B*0.5624.391%B+19.064%C+12.9CN/A6192.4h10.9B++44.8B++
NC1 Gauss Rifle 1,1641,1596901.68B++0.3424.853%B++12.166%D*26C**N/A10344.5h11B++44.2B++
NS-7G PDW 1,1611,1531,1580.996C++1.0227.975%B*14.918%C16.6CN/A6069.3h13.6B+48.6B+
AF-41 Hacksaw 1,1181,1143703.011C*0.9926.959%C10.503%D--31.3C*N/A9635.6h5.4B+20B
NS Decimator 1,3591,0778141.323B+0.7068.911%B**2.693%C+41.7B**10.9C-27125.8h3.7B**5.4A
AF-4 Cyclone 1,0741,0698461.264C++0.7630.333%B**15.809%C+30.3C+N/A8635.3h11.1C++36.6B+
Breaker Rocket Pods 1,1741,0061566.449C+4.4351.891%BN/A59.5C9.9C-29116.9h13.9B+26.8B+
NS-11P 9519496511.458C**0.5629.929%A++16.228%C38.1B++N/A14324.9h11.5B**38.3B**
Carnage AR 8988926401.394C++0.6329.199%A18.161%C+31.3C*N/A12228.5h12.2B+41.6B*
L100 Python AP 1,3167911107.191A5.1760.05%B++2.023%D*30.1B++20B30026.3h5.5B++9.1B**
NCM1 Scattercannon 7687592443.111B++1.0936.755%C+10.935%D--26.4B+N/A10428.7h7.5C*20.5C*
Frag Grenade 6786721672N/A669.9854.868%AN/A1120A**10A++40500.6h2.3A4.1A
AF-34 Mattock 5195151284.023B+2.0033.052%C13.204%D-43.3B+N/A12211.9h5.8B+17.7C*
Tank Mine 7724601473.129B+1.1128.838%CN/A82.1C55.7C10565.6h2.1C+7.2C+
Hawk GD-68 6884535120.885B+1.1468.022%B++2.87%C19.1B+9.9C++20123.7h6.7B++9.9B*
AF-22 Crow 6604192781.507A++0.5171.874%B+2.148%C20.2C*11.6C+16020.7h7.1B+9.8B*
M12 Kobalt 4254131331.769A*29.7524.075%A+15.981%C100.7A2.9B++2854.1h19.6C+81.2B+
Enforcer ML85 774412844.905C++2.8846.923%B*N/A24.2B+21.3B++46217h13.6C+29B+
M40 Fury 3713172711.741B+9.7240.02%B+1.893%C++63.4B+10.8B3875h11.2B28B+
E540 Halberd 558315349.265B+7.2458.019%A++1.905%D*32.5B*25.1A++6709.7h6.9C-11.9B+
Shrike 3823122411.295B**0.7363.933%B*4.167%B+27.4B+6.1D-34611.4h4.5B**7.1B**
Razor GD-23 2742742091.311B+0.7130.353%A23.723%B*29.5B+N/A1799.3h11.2B+36.9B++
M40 Fury 348272396.974C+4.9542.963%B*1.103%D57.9C++16.2B**4384.7h15.5D36.1C++
NS-44 Commissioner 2532532550.992C++1.0346.437%A18.577%C26.9C+N/A899.4h3.9C++8.4B++
NCM2 Falcon 3772421581.532B+0.4942.261%B+1.653%F8.7C--4.9C++9127.7h16.4D--38.8C
Skyguard 424239862.779B+0.7641.052%A*3.347%B+13.4B*10.3B+20817.9h122.6B**298.7A
NCM2 Falcon 3682361581.494B++0.5341.438%C++3.39%D9.5C5.3C*9024.8h15.6C+37.5C++
C85 Canister 233218543.6A+41.5845.349%B**10.092%D--145.3A++10A*6711.5h5.4B*11.9B*
NC4 Mag-Shot 1961952720.717C+1.3031.908%B++11.795%D--15.9C-N/A8612.3h6.7B+21C**
Mauler S6 1831811830.989C++1.0331.715%D-13.26%C28.3C++N/A1456.4h4.3B+13.7C+
Anti-Vehicle Grenade 1941801180N/A177.9862.276%B**N/A600B*46.7D28640.3h4.3B+6.8B*
NS-10 Burster 3301761381.275B**0.7536.36%B**3.409%D-4.5C+3.9C**7439.2h173C+475.8B+
NS-10 Burster 3201741391.252B+0.7735.918%B**3.448%D4.6C+3.9C++7437.5h169.6C*472.3B+
NC14 Bolt Driver 174174832.096C*0.0837.109%C*63.793%D-14.3DN/A10812.2h2.9C+7.7C++
M30 Mustang AH 1711531201.275C-0.7549.766%D1.307%C20.4D2.4D1207.5h7.6C**15.4C++
MANA Anti-Vehicle Turret 279147682.162C0.1461.93%C*4.762%C-1470C1320C++9064500.1h7.9C+12.7C*
Mag-Cutter 16114526,3850.005C--2.0232.535%C++3.448%C0.1DN/A11258h3.6C-10.9C++
L105 Zepher 1461351112.273C*10.2547.881%B++N/A54C+4.4D2572.5h8.8F18.3C-
M60-G Bulldog 152131168.188B**6.1742.279%B*2.29%D48.5A7.8B+3152.7h6.4B15.1B++
NCM3 Raven 2611291081.194B+0.8347.898%B**N/A10.2C*10.5A++17512.6h25.3B+52.9B++
SAS-R 129129393.308C**1.2937.544%C+65.116%C+23.9DN/A1285.4h2.5C6.6C+
NC12 Sweeper 1261261081.167C++0.8537.703%C2.381%F*31.5C++N/A954h4.8C+12.7C+
M20 Basilisk 150115244.792A++2.7735.852%C++2.609%D**18C++5.5C--2046.4h88.4B246.6B+
Enforcer ML65-H 198109205.45B+3.4362.717%B++N/A45.4B**37.1B+6952.4h15.2C**24.3B+
CAS30 Tank Buster 223952160.44C-1.5840.238%C1.053%C2.7D--3.6D-7135.3h66.9C166.3C+
M96 Mjolnir-H 19085372.297C++0.2852.284%C++N/A29.3C36.2C+4892.9h61C+116.7C+
NCM3 Raven 178851080.787C+1.2348.977%AN/A6.7D-7.3C**13312.7h42.8F-87.4C
C150 Dalton 15480312.581C-0.5640.421%C+N/A15.1D-14D2415.3h7.2D-17.8C--
Spear Anti-Vehicle Phalanx Turret 10979239.5S37.4848.597%B*1.266%F43.9B+16.7C-6891.8h6.8B14B++
M20 Basilisk 1127298M**5.9831.999%C5.556%C16.7C+9.3C++2034.3h95.7C*299.2C++
Bouncing Betty 7070145C**2.9855.605%B**N/A116.7C+N/A7290.6h1.8C**3.2B*
NS-AM7 Archer 92631810.348C+1.6751.724%D26.984%B+2.9D1.3C--2922.1h19.5C++37.7C++
M60-A Bulldog 6659183.278C1.2632.062%C1.695%C+29.5C3.5D1782h6.3C19.6C+
NC6A GODSAW 5655381.447C0.5723.344%D9.091%F--27.5D--N/A2202h8.3C++35.7C+
M12 Kobalt 5553226.5A++24.4822.318%A11.321%D**53C-2C+2541h26.9D--120.6C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit21160.1h
Motion Spotter3670.1h
Nano-Armor Kit8411,224,12895.8h
Spawn Beacon166821.2h
Anti-Vehicle MANA Turret241,0321.9h
Medical Applicator288151,94616.1h
Medical Kit1162,7562.7h
Nanite Revive Grenade06650.2h
Nanite Healing Grenade0550h
Deployable Decon Tool0790h
Anti-Infantry MANA Turret92481.3h
Recon Detection Device103821.5h
Ammunition Package441,1512.8h
Shield Recharging Field331,0830.7h

Check the help document for the dictionary if you want to learn more about words used here.


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