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Gen13[KAIN] Gen13
NC BR 139

KDR: 2.03

Score: 43.3m

Last Seen: Oct 12th, 2017 6:07 PM
- OFFLINE - 184.7 hour(s)

Rank 139 (118) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
Level Progress (to 119): 67%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6S Gauss SAW S GD-7F Titan-150 AP C85 Canister-H EM1 NC6 Gauss SAW EM6 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $591,723 MLG Score: 473
Fun Score: N/A
Cheeseburgers Flipped: 1003TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.943%17.66%4932193139,2762.29805-0.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.45%1.404A-0.385C--0.553DHEAD + (~3.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.491B+10.70.245C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.548%0.944%22339491,2719484361.33931291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.976%1.012B**-0.67D-1.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.76B++17.70.655B+19.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.126%2.668%80169469,821189343565.18806225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.171%0.35C**-0.157C0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.567B+7.40.412B9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.975%6.583%700149388,325166321515.00601387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.224%0.402B0.693B+0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.784B++9.70.734B++14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.629%67.098%7002950386164700.234365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.992%0.493B+-0.002C+-0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.304C*2.60.174C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.506%8.743%7003949366126020.290476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.627%-0.469D-1.101D*-0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.071C+4.30.098C+7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
43.3m265.1%292 (17.5k)274 (16.4k)2.0330773,88836,3432.45079139 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952265019.697%11.531%22704:2121

6% Combat Medic41% Engineer33% Heavy Assault13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 9:10 PMOct 4th, 2015 7:21 PMOct 19th, 2017 8:00 PM (10h) (PST)Oct 12th, 2017 3:35 PM (8d) (PST)Oct 12th, 2017 2:07 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091584510.4680.2300.0541.4170.067473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5429,47327,0692814385416,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2634.1h/109.8d 15,181 8,520 19,639 224k 3,688 8,741 10,595 96.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
B++
Kills:9,326
Deaths:4,328
KDR:2.155
Accuracy:26.421% B++
HSR:19.397% C--
EM1
B**
Kills:3,622
Deaths:2,110
KDR:1.717
Accuracy:26.972% B**
HSR:16.565% D
NC6 Gauss SAW
A+
Kills:3,129
Deaths:1,657
KDR:1.888
Accuracy:27.624% A+
HSR:19.367% C--
EM6
B*
Kills:2,618
Deaths:1,573
KDR:1.664
Accuracy:25.749% B*
HSR:21.390% C+
GD-22S
A
Kills:2,150
Deaths:1,097
KDR:1.960
Accuracy:29.264% A
HSR:15.302% D*
LA1 Anchor
B+
Kills:1,548
Deaths:787
KDR:1.967
Accuracy:27.330% B+
HSR:16.990% D--
NC6A GODSAW
D
Kills:57
Deaths:38
KDR:1.500
Accuracy:24.038% D
HSR:12.281% F-
Kills:22,450
Deaths (as Heavy Assault):11,590
Deaths (to Heavy Assaults):10,051
KDR:1.93701
Kill Difference:10,860
Playtime:869.004 hours
Usage:33%
Score:12.083m
Score/min:232
Accuracy (listed only):26.771%
HSR (listed only):17.328%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:6,192
Deaths:3,779
KDR:1.639
Accuracy:29.774% A
HSR:16.796% C
NS-11C
A*
Kills:1,242
Deaths:800
KDR:1.553
Accuracy:33.613% A*
HSR:18.680% C++
AF-19 Mercenary
B+
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B+
HSR:19.064% C
Razor GD-23
A++
Kills:712
Deaths:505
KDR:1.410
Accuracy:32.630% A++
HSR:21.910% B+
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F**
LA39 Bruiser
D-
Kills:59
Deaths:72
KDR:0.819
Accuracy:49.877% D-
HSR:8.475% D--
Kills:9,708
Deaths (as Engineer):6,267
Deaths (to Engineers):8,192
KDR:1.54907
Kill Difference:3,441
Playtime:1,086.868 hours
Usage:41%
Score:18.888m
Score/min:290
Accuracy (listed only):34.243%
HSR (listed only):14.366%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:6,192
Deaths:3,779
KDR:1.639
Accuracy:29.774% A
HSR:16.796% C
Blitz GD-10
A
Kills:1,414
Deaths:1,124
KDR:1.258
Accuracy:30.325% A
HSR:13.154% C-
NS-11C
A*
Kills:1,242
Deaths:800
KDR:1.553
Accuracy:33.613% A*
HSR:18.680% C++
AF-19 Mercenary
B+
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B+
HSR:19.064% C
AF-4 Cyclone
B**
Kills:1,161
Deaths:917
KDR:1.266
Accuracy:30.420% B**
HSR:15.590% C
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
Razor GD-23
A++
Kills:712
Deaths:505
KDR:1.410
Accuracy:32.630% A++
HSR:21.910% B+
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F**
NSX Tengu
A
Kills:122
Deaths:106
KDR:1.151
Accuracy:45.198% A
HSR:15.574% D
NS-7 PDW
A++
Kills:87
Deaths:99
KDR:0.879
Accuracy:34.548% A++
HSR:8.046% F
LA39 Bruiser
D-
Kills:59
Deaths:72
KDR:0.819
Accuracy:49.877% D-
HSR:8.475% D--
Kills:13,645
Deaths (as Light Assault):9,671
Deaths (to Light Assaults):7,191
KDR:1.41092
Kill Difference:3,974
Playtime:333.671 hours
Usage:13%
Score:6.487m
Score/min:324
Accuracy (listed only):34.014%
HSR (listed only):13.987%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A
Kills:1,414
Deaths:1,124
KDR:1.258
Accuracy:30.325% A
HSR:13.154% C-
AF-4 Cyclone
B**
Kills:1,161
Deaths:917
KDR:1.266
Accuracy:30.420% B**
HSR:15.590% C
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
NS-44 Commissioner
A
Kills:322
Deaths:318
KDR:1.013
Accuracy:46.801% A
HSR:16.770% D
NC4 Mag-Shot
B++
Kills:202
Deaths:283
KDR:0.714
Accuracy:31.875% B++
HSR:12.376% D--
SAS-R
C*
Kills:198
Deaths:63
KDR:3.143
Accuracy:40.173% C*
HSR:68.687% C*
NC14 Bolt Driver
C**
Kills:188
Deaths:88
KDR:2.136
Accuracy:37.367% C**
HSR:65.426% D-
NSX Tengu
A
Kills:122
Deaths:106
KDR:1.151
Accuracy:45.198% A
HSR:15.574% D
NS-AM7 Archer
B++
Kills:92
Deaths:261
KDR:0.352
Accuracy:52.022% D
HSR:27.174% B++
NS-7 PDW
A++
Kills:87
Deaths:99
KDR:0.879
Accuracy:34.548% A++
HSR:8.046% F
LA8 Rebel
C
Kills:51
Deaths:77
KDR:0.662
Accuracy:27.717% C
HSR:17.647% C
Kills:4,990
Deaths (as Infiltrator):4,494
Deaths (to Infiltrators):4,740
KDR:1.11037
Kill Difference:496
Playtime:49.260 hours
Usage:2%
Score:0.548m
Score/min:185
Accuracy (listed only):36.766%
HSR (listed only):25.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:1,414
Deaths:1,124
KDR:1.258
Accuracy:30.325% A
HSR:13.154% C-
AF-4 Cyclone
B**
Kills:1,161
Deaths:917
KDR:1.266
Accuracy:30.420% B**
HSR:15.590% C
NC1 Gauss Rifle
B+
Kills:1,159
Deaths:690
KDR:1.680
Accuracy:24.853% B+
HSR:12.166% D*
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
Carnage AR
B**
Kills:983
Deaths:720
KDR:1.365
Accuracy:29.484% B**
HSR:17.904% C+
NS-11P
A++
Kills:952
Deaths:655
KDR:1.453
Accuracy:29.978% A++
HSR:16.282% C
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F**
NSX Tengu
A
Kills:122
Deaths:106
KDR:1.151
Accuracy:45.198% A
HSR:15.574% D
NS-7 PDW
A++
Kills:87
Deaths:99
KDR:0.879
Accuracy:34.548% A++
HSR:8.046% F
LA39 Bruiser
D-
Kills:59
Deaths:72
KDR:0.819
Accuracy:49.877% D-
HSR:8.475% D--
Kills:7,397
Deaths (as Combat Medic):5,832
Deaths (to Combat Medics):3,278
KDR:1.26835
Kill Difference:1,565
Playtime:161.039 hours
Usage:6%
Score:3.093m
Score/min:320
Accuracy (listed only):33.825%
HSR (listed only):12.523%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,225
Deaths:400
KDR:3.063
Accuracy:26.982% C
HSR:10.857% D-
NCM1 Scattercannon
C+
Kills:806
Deaths:262
KDR:3.076
Accuracy:35.975% C+
HSR:10.794% D--
AF-34 Mattock
C
Kills:561
Deaths:140
KDR:4.007
Accuracy:32.561% C
HSR:13.191% D-
NCM2 Falcon
C+
Kills:251
Deaths:161
KDR:1.559
Accuracy:41.354% C+
HSR:3.187% D
NCM2 Falcon
B
Kills:249
Deaths:161
KDR:1.547
Accuracy:42.223% B
HSR:2.008% D*
NS-10 Burster
B**
Kills:180
Deaths:139
KDR:1.295
Accuracy:36.397% B**
HSR:3.333% D-
NS-10 Burster
B**
Kills:176
Deaths:140
KDR:1.257
Accuracy:35.944% B**
HSR:3.409% D
NCM3 Raven
B**
Kills:155
Deaths:120
KDR:1.292
Accuracy:48.199% B**
HSR:0% F-
NCM3 Raven
A
Kills:117
Deaths:120
KDR:0.975
Accuracy:49.535% A
HSR:0% F-
Kills:3,720
Deaths (as MAX Suit):821.500
Deaths (to MAX Suits):2,156
KDR:4.5283
Kill Difference:2,898.500
Playtime:125.557 hours
Usage:5%
Score:2.160m
Score/min:287
Accuracy (listed only):38.797%
HSR (listed only):5.198%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:1,016
V. Kills:171 N/A
Deaths:157
KDR:6.471
Accuracy:51.915% B
KPH:59.500 C
VKPH:10 C--
M30 Mustang AH
D
Kills:153
V. Kills:19 N/A
Deaths:123
KDR:1.244
Accuracy:49.334% D-
KPH:19.900 D-
VKPH:2.500 D
Kills:1,169 (153 + 0)
Deaths:280
KDR:4.175
VKDR:0.679
Vehicle Kills:190
Kill Difference:889
Playtime:24.774 hours
Usage:1%
Score:0.356m
Score/min:239
Piloting Accuracy:49.334%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:135
V. Kills:11 N/A
Deaths:13
KDR:10.385
Accuracy:47.873% B++
KPH:52 C+
VKPH:4.200 D
CAS30 Tank Buster
D-
Kills:102
V. Kills:139 73%
Deaths:236
KDR:0.432
Accuracy:40.562% C
KPH:2.600 D--
VKPH:3.600 D-
C150 Dalton
D
Kills:83
V. Kills:78 105%
Deaths:37
KDR:2.243
Accuracy:39.265% C+
KPH:14.600 D-
VKPH:13.700 D
Kills:320 (102 + 218)
Deaths:286
KDR:1.119
VKDR:0.797
Vehicle Kills:228
Kill Difference:34
Playtime:47.069 hours
Usage:2%
Score:0.290m
Score/min:103
Piloting Accuracy:40.562%
Gunner Accuracy:39.265%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,294
V. Kills:188 N/A
Deaths:103
KDR:12.563
Accuracy:37.749% C++
KPH:39.200 B+
VKPH:5.700 C
L100 Python AP
B++
Kills:1,039
V. Kills:659 157%
Deaths:141
KDR:7.369
Accuracy:60.631% B++
KPH:32.800 B++
VKPH:20.800 B+
Skyguard
A++
Kills:272
V. Kills:203 133%
Deaths:92
KDR:2.957
Accuracy:40.208% A++
KPH:13.800 B*
VKPH:10.300 B+
Kills:2,605 (2,605 + 0)
Deaths:336
KDR:7.753
VKDR:3.125
Vehicle Kills:1,050
Kill Difference:2,269
Playtime:84.461 hours
Usage:3%
Score:1.206m
Score/min:238
Driving Accuracy:40.208%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:4,102
V. Kills:2,659 154%
Deaths:519
KDR:7.904
Accuracy:52.486% B+
KPH:25.800 B++
VKPH:16.700 B+
Titan-150 HESH
C**
Kills:1,905
V. Kills:249 N/A
Deaths:173
KDR:11.012
Accuracy:49.128% C**
KPH:34.900 C
VKPH:4.600 D
Titan-150 HEAT
B
Kills:1,209
V. Kills:396 305%
Deaths:101
KDR:11.970
Accuracy:49.258% B
KPH:22.300 C*
VKPH:7.300 C
Enforcer ML85
B++
Kills:472
V. Kills:407 116%
Deaths:90
KDR:5.244
Accuracy:48.158% B**
KPH:25.200 C**
VKPH:21.700 B++
E540 Halberd
A+
Kills:427
V. Kills:302 141%
Deaths:44
KDR:9.705
Accuracy:58.178% A++
KPH:34.500 B++
VKPH:24.400 A+
C85 Canister
M
Kills:242
V. Kills:17 N/A
Deaths:5
KDR:48.400
Accuracy:46.062% B**
KPH:156.100 A++
VKPH:11 M
Kills:8,357 (7,216 + 1,141)
Deaths:932
KDR:8.967
VKDR:4.324
Vehicle Kills:4,030
Kill Difference:7,425
Playtime:300.544 hours
Usage:11%
Score:4.475m
Score/min:248
Driving Accuracy:49.258%
Gunner Accuracy:46.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:3,911
V. Kills:269 N/A
Deaths:208
KDR:18.803
Accuracy:50.035% B++
KPH:253.900 A**
VKPH:17.500 M
E540 Halberd-H
A*
Kills:1,502
V. Kills:578 259%
Deaths:80
KDR:18.775
Accuracy:63.155% B**
KPH:72.800 A*
VKPH:28 B*
M96 Mjolnir-H
C++
Kills:124
V. Kills:143 86%
Deaths:46
KDR:2.696
Accuracy:51.529% C++
KPH:32.400 C-
VKPH:37.400 C++
Enforcer ML65-H
B++
Kills:113
V. Kills:93 120%
Deaths:22
KDR:5.136
Accuracy:62.469% B++
KPH:43 B+
VKPH:35.400 B+
Kills:5,650 (0 + 5,650)
Deaths:356
KDR:15.871
VKDR:3.042
Vehicle Kills:1,083
Kill Difference:5,294
Playtime:42.485 hours
Usage:2%
Score:1.586m
Score/min:622
Driving Accuracy:N/A%
Gunner Accuracy:62.469%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:555
V. Kills:21 N/A
Deaths:18
KDR:30.833
Accuracy:26.150% A++
KPH:101.800 B**
VKPH:3.900 A+
M40 Fury
B+
Kills:319
V. Kills:54 N/A
Deaths:29
KDR:11
Accuracy:39.525% B+
KPH:61.600 B+
VKPH:10.400 C**
M40 Fury
B**
Kills:283
V. Kills:80 349%
Deaths:41
KDR:6.902
Accuracy:42.918% B*
KPH:57.700 C++
VKPH:16.300 B**
M60-G Bulldog
B**
Kills:138
V. Kills:23 N/A
Deaths:17
KDR:8.118
Accuracy:43.173% B**
KPH:48.600 B**
VKPH:8.100 B+
M20 Basilisk
C++
Kills:131
V. Kills:39 328%
Deaths:27
KDR:4.852
Accuracy:36.901% C++
KPH:19.300 C++
VKPH:5.700 C--
M20 Basilisk
B
Kills:96
V. Kills:50 188%
Deaths:14
KDR:6.857
Accuracy:36.020% C+
KPH:19.900 C++
VKPH:10.400 B
M12 Kobalt
B+
Kills:77
V. Kills:3 N/A
Deaths:4
KDR:19.250
Accuracy:22.658% B**
KPH:72.100 C++
VKPH:2.800 B+
Kills:1,599 (0 + 1,599)
Deaths:150
KDR:10.660
VKDR:1.800
Vehicle Kills:270
Kill Difference:1,449
Playtime:31.039 hours
Usage:1%
Score:0.568m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:22.658%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6S Gauss SAW S 9,3629,3264,3282.155B++0.1226.421%B++19.397%C--37CN/A110251.9h10.6C++40.2B+
GD-7F 6,2226,1923,7791.639B+0.3929.774%A16.796%C40.5B++N/A134153h10.9B++36.7B++
Titan-150 AP 6,7614,1025197.904B+5.8752.486%B+3.535%C+25.8B++16.7B+274159h3.8B+7.2B**
C85 Canister-H 4,1803,91120818.803B16.7750.035%B++9.282%D--254A**17.5M87615.4h4.6B+9.2B++
EM1 3,6323,6222,1101.717B+0.3226.972%B**16.565%D41.8BN/A11986.6h11.2B++41.4B++
NC6 Gauss SAW 3,1383,1291,6571.888B++0.1527.624%A+19.367%C--40.3B+N/A12377.6h8.5B++30.6B++
EM6 2,6222,6181,5731.664C++0.3725.749%B*21.39%C+40.2C++N/A12365.1h9.9B+38.6B+
GD-22S 2,1542,1501,0971.96C**0.0729.264%A15.302%D*43.3BN/A12549.6h9.4B++32.3B++
Titan-150 HESH 2,1541,90517311.012C*8.9849.128%C**1.89%D35C4.6D12354.5h2.7B+5.5B+
C-4 2,0421,6197382.194B++0.1626.81%B+N/A121.7A+31.8C++107113.3h1.2B*4.5B*
LA1 Anchor 1,5491,5487871.967C+0.0727.33%B+16.99%D--46.3C++N/A14333.4h9.9C*36.3B+
E540 Halberd-H 2,0801,5028018.775A*16.7463.155%B**1.198%D72.9A*28.1B*45020.6h4.9B*7.8B**
Blitz GD-10 1,4241,4141,1241.258C**0.7830.325%A13.154%C-22.7CN/A6962.3h14.3B47B+
C75 Viper 1,4821,29410312.563A+10.5337.749%C++N/A39.2B+5.7C19233h7.8B*20.6B*
NS-11C 1,2651,2428001.553B++0.4833.613%A*18.68%C++39.4B*N/A10831.5h12.3B+36.7B*
AF-41 Hacksaw 1,2301,2254003.063C*1.0326.982%C10.857%D-32.2C++N/A9738.1h5.3B++19.6B+
Titan-150 HEAT 1,6051,20910111.97A9.9449.258%B3.143%C+22.3C*7.3C13154.3h3.3B**6.6B**
AF-19 Mercenary 1,1981,1968201.459B*0.5724.391%B+19.064%C12.9CN/A6292.8h10.9B++44.8B+
AF-4 Cyclone 1,1661,1619171.266C++0.7730.42%B**15.59%C30C+N/A8538.7h11.1C++36.4B+
NC1 Gauss Rifle 1,1641,1596901.68B+0.3524.853%B+12.166%D*26C*N/A10544.5h11B++44.2B++
NS-7G PDW 1,1611,1531,1580.996C++1.0427.975%B++14.918%C16.6C-N/A6069.3h13.6B48.6B+
NS Decimator 1,3621,0798141.326B+0.7168.874%B**2.688%C+41.7B*10.9C-27325.9h3.7B*5.4B**
L100 Python AP 1,6981,0391417.369A5.3460.631%B++2.214%D--32.8B++20.8B+30631.7h5.2B++8.5B**
Breaker Rocket Pods 1,1871,0161576.471C+4.4451.915%BN/A59.4C10C--29317.1h13.9B+26.9B
Carnage AR 9899837201.365C++0.6729.484%B**17.904%C+31.3C++N/A11831.4h12.3B+41.7B*
NS-11P 9549526551.453B0.5829.978%A++16.282%C37.9B++N/A14325.1h11.5B**38.5B**
NCM1 Scattercannon 8168062623.076B++1.0435.975%C+10.794%D--26.9B+N/A10330h7.4C*20.5C*
Frag Grenade 8057981798N/A795.9756.541%A+N/A997.5A*8.8B**39340.8h2.3A4B**
Razor GD-23 7157125051.41B+0.6232.63%A++21.91%B+32.5B+N/A12121.9h10.2B*31.4B*
AF-34 Mattock 5655611404.007B1.9732.561%C13.191%D-43.2C**N/A12213h5.8B+17.8C*
M12 Kobalt 5765551830.833A++28.8026.15%A++16.577%C100.9B**3.8A2925.5h20.8C79.7B+
Tank Mine 8565191613.224B+1.1928.564%CN/A85.1C55.2C10446.1h2.1C+7.2C+
Hawk GD-68 7274765420.878B+1.1668.064%B++2.941%C+19B10C+19925.1h6.8B+9.9B*
Enforcer ML85 879472905.244C++3.2148.158%B**N/A25.1C**21.6B++45718.8h13.7C+28.4B+
E540 Halberd 729427449.705B+7.6758.178%A++2.576%D34.4B++24.4A+61312.4h6.4C11B++
AF-22 Crow 6604192781.507A++0.5371.874%B+2.148%C20.2C++11.6C+16120.7h7.1B+9.8B++
NS-44 Commissioner 3223223181.013C++1.0246.801%A16.77%D28C+N/A8911.5h3.9C++8.3B++
M40 Fury 3733192911B+8.9739.525%B+1.881%C++61.3B+10.4C**3845.2h11.5B29B+
Shrike 3823122411.295B**0.7463.933%B*4.167%B+27.4C**6.1D-35811.4h4.5B*7.1B**
M40 Fury 363283416.902C+4.8742.918%B*1.06%D57.8C++16.3B**4364.9h15.7C--36.6C++
Skyguard 475272922.957B++0.9240.208%A++2.941%C**13.8B*10.3B+20519.7h119.4B**297A
NCM2 Falcon 3932511611.559B*0.4741.354%C+3.187%D10C5.6C**9225.2h14.8C++35.7C*
NCM2 Falcon 3862491611.547B+0.4942.223%B2.008%D*8.9D4.9C++9228.1h16.1D-38.2C
C85 Canister 259242548.4A++46.3746.062%B**10.331%D--151.3A++10.6A**6801.6h5.3B*11.4B*
NC4 Mag-Shot 2032022830.714C+1.3231.875%B++12.376%D--16.3C-N/A8712.4h6.6B+20.8C*
SAS-R 198198633.143C*1.1140.173%C*68.687%C*27.9CN/A1277.1h2.3C++5.8C*
NC14 Bolt Driver 188188882.136C*0.1037.367%C**65.426%D-14.9C--N/A11212.6h2.8C+7.5C*
Mauler S6 1831811830.989C++1.0431.715%D-13.26%C28.3C++N/A1506.4h4.3B+13.7C+
NS-10 Burster 3371801391.295B++0.7436.397%B**3.333%D-4.5C+4B7439.6h171.2C+470.3B+
Anti-Vehicle Grenade 1941801180N/A177.9762.276%B**N/A600B*46.7D29120.3h4.3B++6.8B*
NS-10 Burster 3231761401.257B+0.7835.944%B**3.409%D4.6C+3.9C*7437.9h169.6C++471.9B+
MANA Anti-Vehicle Turret 307166732.274C*0.2462.743%C**4.819%C-1660C1410C+6397500.1h7.6C--12.1B+
Mag-Cutter 17616028,9110.006C--2.0332.375%C*4.375%C0.1DN/A11367.5h3.5C-10.7C++
NCM3 Raven 3061551201.292B+0.7448.199%B**N/A10.5C*10.3A++16614.7h24.7B+51.2B++
M30 Mustang AH 1721531231.244C-0.7949.334%D-1.307%C19.9D-2.5D1207.7h7.8C**15.7C++
M60-G Bulldog 161138178.118B**6.0843.173%B**2.174%D49.3B**8.2B+3182.8h6.5B15.1B++
L105 Zephyr 1461351310.385C+8.3547.873%B++N/A51.9C+4.2D2532.6h8.9F18.6C--
M20 Basilisk 170131274.852A+2.8236.901%C++3.053%D*19.3C++5.7C--2176.8h85.8C++232.4B+
NC12 Sweeper 1261261081.167C++0.8737.703%C2.381%F**31.5C++N/A954h4.8C+12.7C+
M96 Mjolnir-H 267124462.696C+0.6651.529%C++N/A32.6C-37.6C++4873.8h51.4C99.7C+
NSX Tengu 1221221061.151C+0.8845.198%A15.574%D45.2BN/A1142.7h9.6B*21.2B*
Bouncing Betty 120120274.444C++2.4150.731%B++N/A120C+N/A5581h2C4B
NCM3 Raven 2321171200.975C++1.0649.535%AN/A7.9D7.8B+13214.8h36.4D*73.6C+
Enforcer ML65-H 206113225.136C*3.1062.469%B++N/A43.5B+35.8B+6792.6h15.6C++24.9B+
CAS30 Tank Buster 2411022360.432D1.6040.562%CN/A2.6D--3.6D-7138.8h70.3C-173.3C
MANA Anti-Personnel Turret 9997392.487N/A0.4521.21%UN/A970U20U3299900.1h21.4T*100.7T*
M20 Basilisk 14696146.857M4.8236.02%C+6.25%C+20C++10.4B2194.8h97.1C++269.7C*
NS-AM7 Archer 130922610.352C+1.6852.022%D27.174%B++3.1D1.3D2829.9h17.6C*33.9C*
NS-7 PDW 8887990.879C+1.1534.548%A++8.046%F29C*N/A2863h12.9B+37.2B++
C150 Dalton 16183372.243D0.2139.265%C+N/A14.6D-13.7D2475.7h7.2D--18.3D
Spear Anti-Vehicle Phalanx Turret 10979239.5S37.4748.743%B++1.266%F41.6C*15.8C--7191.9h6.9C**14.1B++
M12 Kobalt 8077419.25B*17.2222.658%B**15.584%D70C+2.7B2871.1h21.2C93.7C**
LA39 Bruiser 5959720.819C1.2149.877%D-8.475%D--26.8C--N/A1182.2h3.4D*6.9D-
M60-A Bulldog 6659183.278C1.2432.062%C1.695%C+29.5C3.5D1782h6.3C19.6C+
NC6A GODSAW 5857381.5C0.5324.038%D12.281%F-25.9D--N/A2252.2h10.7C44.7D
LA8 Rebel 5151770.662C1.3727.717%C17.647%C15DN/A573.4h6B21.6C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4690.1h
Restoration Kit21160.1h
Nano-Armor Kit9301,366,385104.1h
Spawn Beacon198181.4h
Anti-Vehicle MANA Turret271,1482h
Medical Applicator302159,62716.8h
Medical Kit1212,8362.8h
Nanite Revive Grenade07470.2h
Nanite Healing Grenade0550h
Deconstruction Tool01280.1h
Recon Detection Device144641.7h
Anti-Infantry MANA Turret114081.5h
Ammunition Package501,4783h
Shield Recharging Field341,1290.7h

Check the help document for the dictionary if you want to learn more about words used here.


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