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Gen13[KAIN] Gen13
NC BR 133

KDR: 2.01

Score: 38.5m

Last Seen: Jan 17th, 2017 7:52 PM
- OFFLINE - 68.1 hour(s)

Rank 133 (112) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 113): 55%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6S Gauss SAW S GD-7F C85 Canister-H EM1 Titan-150 AP NC6 Gauss SAW EM6 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $582,966 MLG Score: 466
Fun Score: N/A
Cheeseburgers Flipped: 941TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.583%17.643%4871790235,7822.3436-0.33

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.424%1.426A-0.331C--0.526DHEAD + (~3.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.493B+10.60.244C++27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.663%0.958%24039161,2528714161.43578300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.09%1.028B**-0.687D-0.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.762B++17.10.656B+18.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.001%2.744%80869138,672165237525.24622231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.004%0.392B-0.137C0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.568B+7.40.406B9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.561%6.473%678149057,091144717744.8971399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.496%0.448B0.729B++0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.783B++9.10.727B++13.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.506%64.748%6782917278141800.195913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.415%0.281C*-0.195C-1.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.207C++2.70.097C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.07%8.795%6782917307115520.265571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.117%-0.582D-1.051D*-0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.022C+4.50.046C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
38.5m268.6%287 (17.2k)270 (16.2k)2.0132765,68732,6272.41882133 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919223219.738%11.608%22904:2217

7% Combat Medic40% Engineer36% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 9:10 PMOct 4th, 2015 7:21 PMJan 19th, 2017 5:32 PM (16h) (PST)Jan 17th, 2017 4:27 PM (3d) (PST)Jan 17th, 2017 3:52 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6031614420.4610.2290.0541.4110.064466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2099,65526,5542814385416,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2373h/98.9d 13,232 7,625 16,900 200.9k 3,441 8,002 9,119 85.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
B++
Kills:9,052
Deaths:4,161
KDR:2.175
Accuracy:26.329% B++
HSR:19.300% C-
EM1
A
Kills:3,575
Deaths:2,079
KDR:1.720
Accuracy:26.996% A
HSR:16.420% D
NC6 Gauss SAW
A++
Kills:3,054
Deaths:1,626
KDR:1.878
Accuracy:27.587% A++
HSR:19.450% C
EM6
B**
Kills:2,618
Deaths:1,573
KDR:1.664
Accuracy:25.749% B**
HSR:21.390% C+
GD-22S
A+
Kills:2,150
Deaths:1,097
KDR:1.960
Accuracy:29.264% A+
HSR:15.302% D--
LA1 Anchor
B++
Kills:1,548
Deaths:787
KDR:1.967
Accuracy:27.330% B++
HSR:16.990% D-
Kills:21,997
Deaths (as Heavy Assault):11,323
Deaths (to Heavy Assaults):9,156
KDR:1.94268
Kill Difference:10,674
Playtime:846.030 hours
Usage:36%
Score:11.758m
Score/min:232
Accuracy (listed only):27.209%
HSR (listed only):18.142%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:5,482
Deaths:3,295
KDR:1.664
Accuracy:29.676% A
HSR:16.837% C
AF-19 Mercenary
B+
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B+
HSR:19.064% C+
Razor GD-23
A
Kills:274
Deaths:209
KDR:1.311
Accuracy:30.353% A
HSR:23.723% B*
Mauler S6
C+
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C+
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F**
Kills:7,259
Deaths (as Engineer):4,615
Deaths (to Engineers):7,454
KDR:1.57291
Kill Difference:2,644
Playtime:946.909 hours
Usage:40%
Score:16.123m
Score/min:284
Accuracy (listed only):30.768%
HSR (listed only):15.053%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:5,482
Deaths:3,295
KDR:1.664
Accuracy:29.676% A
HSR:16.837% C
Blitz GD-10
A
Kills:1,386
Deaths:1,103
KDR:1.257
Accuracy:30.340% A
HSR:13.348% C
AF-19 Mercenary
B+
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B+
HSR:19.064% C+
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
AF-4 Cyclone
B**
Kills:895
Deaths:688
KDR:1.301
Accuracy:30.512% B**
HSR:15.531% C+
Razor GD-23
A
Kills:274
Deaths:209
KDR:1.311
Accuracy:30.353% A
HSR:23.723% B*
Mauler S6
C+
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C+
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F**
Kills:10,693
Deaths (as Light Assault):7,564
Deaths (to Light Assaults):6,540
KDR:1.41367
Kill Difference:3,129
Playtime:262.216 hours
Usage:11%
Score:5.283m
Score/min:336
Accuracy (listed only):30.333%
HSR (listed only):14.882%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A
Kills:1,386
Deaths:1,103
KDR:1.257
Accuracy:30.340% A
HSR:13.348% C
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
AF-4 Cyclone
B**
Kills:895
Deaths:688
KDR:1.301
Accuracy:30.512% B**
HSR:15.531% C+
NS-44 Commissioner
A
Kills:218
Deaths:220
KDR:0.991
Accuracy:46.231% A
HSR:19.266% C+
NC4 Mag-Shot
B*
Kills:189
Deaths:269
KDR:0.703
Accuracy:31.745% B*
HSR:12.169% D--
NC14 Bolt Driver
C*
Kills:174
Deaths:83
KDR:2.096
Accuracy:37.109% C*
HSR:63.793% D-
SAS-R
C++
Kills:104
Deaths:33
KDR:3.152
Accuracy:38.282% C+
HSR:66.346% C++
Kills:4,119
Deaths (as Infiltrator):3,554
Deaths (to Infiltrators):4,157
KDR:1.15898
Kill Difference:565
Playtime:37.904 hours
Usage:2%
Score:0.379m
Score/min:167
Accuracy (listed only):34.599%
HSR (listed only):29.339%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:1,386
Deaths:1,103
KDR:1.257
Accuracy:30.340% A
HSR:13.348% C
NC1 Gauss Rifle
B++
Kills:1,159
Deaths:690
KDR:1.680
Accuracy:24.853% B++
HSR:12.166% D*
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
NS-11P
A++
Kills:949
Deaths:651
KDR:1.458
Accuracy:29.929% A++
HSR:16.228% C
AF-4 Cyclone
B**
Kills:895
Deaths:688
KDR:1.301
Accuracy:30.512% B**
HSR:15.531% C+
Carnage AR
A
Kills:884
Deaths:634
KDR:1.394
Accuracy:29.144% A
HSR:18.213% C+
Mauler S6
C+
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C+
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F**
Kills:6,733
Deaths (as Combat Medic):5,215
Deaths (to Combat Medics):2,983
KDR:1.29108
Kill Difference:1,518
Playtime:155.227 hours
Usage:7%
Score:2.983m
Score/min:320
Accuracy (listed only):30.271%
HSR (listed only):13.255%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,056
Deaths:362
KDR:2.917
Accuracy:26.998% C
HSR:10.417% D--
NCM1 Scattercannon
C+
Kills:759
Deaths:244
KDR:3.111
Accuracy:36.755% C+
HSR:10.935% D--
AF-34 Mattock
C
Kills:475
Deaths:120
KDR:3.958
Accuracy:33.709% C
HSR:13.263% D-
NCM2 Falcon
B+
Kills:241
Deaths:158
KDR:1.525
Accuracy:42.189% B+
HSR:1.660% D**
NCM2 Falcon
C*
Kills:231
Deaths:158
KDR:1.462
Accuracy:41.300% C*
HSR:3.463% D
NS-10 Burster
B**
Kills:171
Deaths:136
KDR:1.257
Accuracy:36.354% B**
HSR:2.924% D--
NS-10 Burster
B*
Kills:171
Deaths:137
KDR:1.248
Accuracy:35.904% B*
HSR:3.509% D
NCM3 Raven
B**
Kills:120
Deaths:106
KDR:1.132
Accuracy:47.831% B**
HSR:0% F-
NCM3 Raven
A
Kills:85
Deaths:106
KDR:0.802
Accuracy:48.934% A
HSR:0% F-
Kills:3,309
Deaths (as MAX Suit):763.500
Deaths (to MAX Suits):1,994
KDR:4.33399
Kill Difference:2,545.500
Playtime:117.839 hours
Usage:5%
Score:1.982m
Score/min:280
Accuracy (listed only):38.886%
HSR (listed only):5.130%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:1,004
V. Kills:167 N/A
Deaths:156
KDR:6.436
Accuracy:51.873% B
KPH:59.700 C
VKPH:9.900 C-
M30 Mustang AH
D
Kills:153
V. Kills:18 N/A
Deaths:119
KDR:1.286
Accuracy:49.678% D
KPH:20.400 D
VKPH:2.400 D
Kills:1,157 (153 + 0)
Deaths:275
KDR:4.207
VKDR:0.673
Vehicle Kills:185
Kill Difference:882
Playtime:24.314 hours
Usage:1%
Score:0.348m
Score/min:238
Piloting Accuracy:49.678%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B++
Kills:135
V. Kills:11 N/A
Deaths:11
KDR:12.273
Accuracy:47.881% B++
KPH:53.100 C+
VKPH:4.300 D
CAS30 Tank Buster
D-
Kills:95
V. Kills:128 74%
Deaths:216
KDR:0.440
Accuracy:40.243% C
KPH:2.700 D-
VKPH:3.600 D-
C150 Dalton
D
Kills:80
V. Kills:74 107%
Deaths:31
KDR:2.581
Accuracy:40.421% C+
KPH:15.200 D-
VKPH:14 D
Kills:310 (95 + 215)
Deaths:258
KDR:1.202
VKDR:0.826
Vehicle Kills:213
Kill Difference:52
Playtime:43.144 hours
Usage:2%
Score:0.265m
Score/min:102
Piloting Accuracy:40.243%
Gunner Accuracy:40.421%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,241
V. Kills:182 N/A
Deaths:100
KDR:12.410
Accuracy:37.499% C++
KPH:38.300 B+
VKPH:5.600 C
L100 Python AP
B++
Kills:765
V. Kills:503 152%
Deaths:105
KDR:7.286
Accuracy:59.951% B++
KPH:30.400 B++
VKPH:20 B
Skyguard
A++
Kills:230
V. Kills:180 127%
Deaths:85
KDR:2.706
Accuracy:40.840% A++
KPH:12.900 B*
VKPH:10.100 B+
Kills:2,236 (2,236 + 0)
Deaths:290
KDR:7.710
VKDR:2.983
Vehicle Kills:865
Kill Difference:1,946
Playtime:75.340 hours
Usage:3%
Score:1.041m
Score/min:230
Driving Accuracy:40.840%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:3,503
V. Kills:2,270 154%
Deaths:480
KDR:7.298
Accuracy:51.846% B+
KPH:24.900 B**
VKPH:16.100 C**
Titan-150 HE
C**
Kills:1,732
V. Kills:224 N/A
Deaths:167
KDR:10.371
Accuracy:48.404% C**
KPH:34 C+
VKPH:4.400 C-
Titan-150 HEAT
B+
Kills:1,201
V. Kills:393 305%
Deaths:101
KDR:11.891
Accuracy:49.131% B+
KPH:22.200 B
VKPH:7.300 C
Enforcer ML85
B++
Kills:403
V. Kills:351 114%
Deaths:82
KDR:4.915
Accuracy:46.716% B*
KPH:24.200 B+
VKPH:21.100 B++
E540 Halberd
A++
Kills:306
V. Kills:231 132%
Deaths:33
KDR:9.273
Accuracy:57.663% A++
KPH:33 B*
VKPH:24.900 A++
C85 Canister
A**
Kills:218
V. Kills:15 N/A
Deaths:5
KDR:43.600
Accuracy:45.349% B**
KPH:149.100 A++
VKPH:10.300 A**
Kills:7,363 (6,436 + 927)
Deaths:868
KDR:8.483
VKDR:4.014
Vehicle Kills:3,484
Kill Difference:6,495
Playtime:273.062 hours
Usage:12%
Score:3.945m
Score/min:241
Driving Accuracy:49.131%
Gunner Accuracy:45.349%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M+
Kills:3,664
V. Kills:257 N/A
Deaths:194
KDR:18.887
Accuracy:49.916% B*
KPH:257.400 M
VKPH:18.100 M+
E540 Halberd-H
M
Kills:1,105
V. Kills:413 267%
Deaths:54
KDR:20.463
Accuracy:62.346% B**
KPH:73.400 M
VKPH:27.400 B*
Enforcer ML65-H
B*
Kills:109
V. Kills:89 121%
Deaths:20
KDR:5.450
Accuracy:62.717% B++
KPH:44.900 B*
VKPH:36.600 B+
M96 Mjolnir-H
C+
Kills:77
V. Kills:94 81%
Deaths:34
KDR:2.265
Accuracy:52.397% C+
KPH:31.400 C+
VKPH:38.400 C+
Kills:4,955 (0 + 4,955)
Deaths:302
KDR:16.407
VKDR:2.825
Vehicle Kills:853
Kill Difference:4,653
Playtime:34.174 hours
Usage:1%
Score:1.388m
Score/min:677
Driving Accuracy:N/A%
Gunner Accuracy:52.397%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:323
V. Kills:10 N/A
Deaths:11
KDR:29.364
Accuracy:23.325% A+
KPH:102.900 A
VKPH:3.200 B*
M40 Fury
B++
Kills:284
V. Kills:47 N/A
Deaths:24
KDR:11.833
Accuracy:40.230% B++
KPH:61.200 B+
VKPH:10.100 C*
M40 Fury
B*
Kills:256
V. Kills:67 376%
Deaths:39
KDR:6.564
Accuracy:42.885% B*
KPH:57.100 C+
VKPH:14.900 B*
M60-G Bulldog
B**
Kills:131
V. Kills:21 N/A
Deaths:16
KDR:8.188
Accuracy:42.279% B**
KPH:48.600 B**
VKPH:7.800 B+
M20 Basilisk
C++
Kills:110
V. Kills:34 314%
Deaths:21
KDR:5.238
Accuracy:35.125% C++
KPH:17.800 C++
VKPH:5.500 C-
M20 Basilisk
C**
Kills:71
V. Kills:40 173%
Deaths:8
KDR:8.875
Accuracy:32.206% C
KPH:17 C+
VKPH:9.600 C**
M12 Kobalt
C+
Kills:52
V. Kills:2 N/A
Deaths:2
KDR:26
Accuracy:21.560% B**
KPH:57 C
VKPH:2.200 C+
Kills:1,227 (0 + 1,227)
Deaths:121
KDR:10.140
VKDR:1.826
Vehicle Kills:221
Kill Difference:1,106
Playtime:26.226 hours
Usage:1%
Score:0.471m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:21.560%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6S Gauss SAW S 9,0879,0524,1612.175B++0.1626.329%B++19.3%C-37.2C+N/A111243.6h10.6C++40.3B+
GD-7F 5,5055,4823,2951.664B+0.3529.676%A16.837%C41.4B*N/A142132.5h10.8B*36.5B++
C85 Canister-H 3,9213,66419418.887B+16.8749.916%B*9.198%D--258M18.1M+91114.2h4.6B+9.3B++
EM1 3,5853,5752,0791.72B+0.2926.996%A16.42%D41.8B+N/A11985.6h11.2B++41.4B++
Titan-150 AP 5,7733,5034807.298B+5.2851.846%B+3.683%C24.9B**16.1C**270140.6h3.8B**7.2A
NC6 Gauss SAW 3,0633,0541,6261.878B++0.1427.587%A++19.45%C40.1B++N/A12176.1h8.5B++30.7B++
EM6 2,6222,6181,5731.664C*0.3525.749%B**21.39%C+40.2C++N/A12365.1h9.9B+38.6B+
GD-22S 2,1542,1501,0971.96B+0.0529.264%A+15.302%D--43.3B+N/A12349.6h9.4B++32.3B*
Titan-150 HE 1,9561,73216710.371C*8.3648.404%C**2.021%C--34C+4.4C-11950.9h2.7B+5.6B+
LA1 Anchor 1,5491,5487871.967C+0.0527.33%B++16.99%D-46.3C++N/A14033.4h9.9C++36.3B+
Blitz GD-10 1,3961,3861,1031.257C*0.7630.34%A13.348%C22.6C+N/A6961.2h14.2C++47B+
C-4 1,6161,2836332.027B+0.0126.466%B+N/A114.6A+29.7C+109611.2h1.2B*4.7B*
C75 Viper 1,4231,24110012.41A+10.4037.499%C++N/A38.3B+5.6C18632.4h7.8B*20.9B*
Titan-150 HEAT 1,5941,20110111.891B**9.8849.131%B+3.164%C+22.2B7.3C12654.1h3.2B**6.6B**
AF-19 Mercenary 1,1981,1968201.459B*0.5524.391%B+19.064%C+13CN/A6192.3h10.9B++44.8B++
NC1 Gauss Rifle 1,1641,1596901.68B++0.3324.853%B++12.166%D*26C**N/A10344.5h11B++44.2B++
NS-7G PDW 1,1611,1531,1580.996C++1.0227.975%B++14.918%C16.6C-N/A6069.3h13.6B48.6B+
E540 Halberd-H 1,5181,1055420.463A*18.4562.346%B**1.448%D73.2M27.4B*48115.1h4.9B*7.9B**
NS Decimator 1,3581,0768141.322B+0.6968.911%B**2.695%C+41.7A10.9C-27025.8h3.7B**5.4A
AF-41 Hacksaw 1,0601,0563622.917C++0.9026.998%C10.417%D--30.3C++N/A9434.8h5.5B+20.4C**
Breaker Rocket Pods 1,1711,0041566.436C+4.4251.873%BN/A59.8C9.9C-29116.8h13.8B+26.6B+
NS-11P 9519496511.458C**0.5629.929%A++16.228%C38.1B++N/A14324.9h11.5B*38.3B**
AF-4 Cyclone 9008956881.301C++0.7130.512%B**15.531%C+29.8C+N/A8830h11.2C++36.7B+
Carnage AR 8908846341.394C++0.6229.144%A18.213%C+31.3C*N/A12328.2h12.1B+41.6B*
L100 Python AP 1,2687651057.286A5.2759.951%B++2.092%D*30.4B++20B30425.2h5.4B*9B**
NCM1 Scattercannon 7687592443.111B+1.1036.755%C+10.935%D--26.4B+N/A10428.7h7.5C*20.5C*
Frag Grenade 6456401640N/A637.9954.432%AN/A1066.7A*8.3A41070.6h2.3A4.1B**
AF-34 Mattock 4794751203.958B1.9433.709%C13.263%D-42.8BN/A12211.1h6C**17.8C*
Hawk GD-68 6634354880.891B++1.1268.186%B*2.989%C+19.2B++10.1C*20522.6h6.6B*9.7B**
Tank Mine 7224291413.043B1.0328.414%CN/A79.4C54.3C-10485.4h2.1C+7.4C
AF-22 Crow 6604192781.507A*0.5171.874%B+2.148%C20.2B+11.6C**15820.7h7.1B+9.8B*
Enforcer ML85 754403824.915C++2.9046.716%B*N/A24.3B+21.1B++46516.6h13.5C+28.9B+
M12 Kobalt 3333231129.364A++27.3523.325%A+14.861%D104.2A3.2B*3113.1h18.9C++81B+
Shrike 3823122411.295B**0.7263.933%B*4.167%B+27.6B+6.2D-34211.3h4.5B**7.1B**
E540 Halberd 537306339.273B+7.2657.663%A++1.961%D*32.9B*24.8A++6669.3h6.7C11.7B+
M40 Fury 3312842411.833B+9.8240.23%B++2.113%C**61.7B+10.2C**3854.6h11.3C**28.1B+
Razor GD-23 2742742091.311B+0.7030.353%A23.723%B*29.5B+N/A1789.3h11.2B+36.9B++
M40 Fury 323256396.564C+4.5542.885%B*1.172%D56.9C+14.9B*4254.5h15.4D35.9C++
NCM2 Falcon 3752411581.525B+0.4942.189%B+1.66%D**8.8C--4.9C++9127.5h16.3D*38.7C
NCM2 Falcon 3602311581.462B+0.5541.3%C*3.463%D9.4C5.2C*8924.6h15.7C+38C++
Skyguard 410230852.706B+0.6940.84%A++3.478%B+12.9B*10.1B+20617.8h125.5B*307.3A
C85 Canister 233218543.6A41.5945.349%B**10.092%D--145.3A++10A*6711.5h5.4B*11.9B*
NS-44 Commissioner 2182182200.991C++1.0246.231%A19.266%C+26C+N/A918.4h3.8C*8.3B++
NC4 Mag-Shot 1901892690.703C+1.3131.745%B*12.169%D--15.5C-N/A8512.2h6.7B++21C**
Mauler S6 1831811830.989C++1.0231.715%D-13.26%C+28.3C++N/A1446.4h4.3B+13.7C+
Anti-Vehicle Grenade 1941801180N/A177.9962.49%B**N/A600B*46.7D28740.3h4.2B++6.8B++
NC14 Bolt Driver 174174832.096C*0.0837.109%C*63.793%D-14.3DN/A10712.2h2.9C7.7C++
NS-10 Burster 3221711361.257B*0.7636.354%B**2.924%D--4.4C+3.9C*7338.7h176.3C+484.8B+
NS-10 Burster 3131711371.248B+0.7735.904%B*3.509%D4.6C+3.8C++7337.1h170.9C++475.9B+
M30 Mustang AH 1711531191.286C-0.7349.678%D1.307%C20.4D2.4D1207.5h7.6C**15.2C++
MANA Anti-Vehicle Turret 275145672.164C++0.1561.913%A+4.828%C*1450C1300B4485180.1h7.8C*12.6B+
Mag-Cutter 15614025,7840.005C--2.0132.357%C++3.571%C+0.1CN/A11227.9h3.6C-11.2C++
L105 Zepher 1461351112.273C*10.2647.881%B++N/A54C+4.4D2572.5h8.8F18.3C-
M60-G Bulldog 152131168.188B**6.1742.279%B**2.29%C--48.5B**7.8B+3142.7h6.4B15.1B++
NC12 Sweeper 1261261081.167C++0.8537.703%C2.381%F**31.5C++N/A954h4.8C+12.7C+
NCM3 Raven 2411201061.132C**0.8847.831%B**N/A10C++10.1A++17312h26.1C**54.6B++
M20 Basilisk 144110215.238A++3.2235.125%C++2.727%D*17.7C++5.5C-2076.2h85.6B243.7B+
Enforcer ML65-H 198109205.45B3.4462.717%B++N/A45.4B**37.1B++6832.4h15.2C*24.3B+
SAS-R 104104333.152C**1.1438.282%C+66.346%C++22.6DN/A1374.6h2.5C6.6C+
CAS30 Tank Buster 223952160.44C-1.5740.243%C1.053%C2.7D-3.6D-7135.3h66.9C166.3C+
NCM3 Raven 174851060.802C+1.2148.934%AN/A7D7.4B13612.1h41F83.9C
C150 Dalton 15480312.581C-0.5740.421%C+N/A15.1D-14D2385.3h7.2D-17.8D
M96 Mjolnir-H 17177342.265C+0.2552.397%C+N/A30.8C+37.6C+5152.5h61.9C118.1C+
M20 Basilisk 1117188.875M**6.8632.206%C5.634%C16.9C+9.5C**2024.2h95.4C++296.1C++
Bouncing Betty 6464106.4B++4.3955.5%B**N/A128C+N/A7790.5h1.7B+3.1B**
M60-A Bulldog 6659183.278C1.2632.062%C1.695%C+29.5C3.5D1782h6.3C-19.6C+
Spear Anti-Vehicle Phalanx Turret 8758158S55.9946.211%B++N/A36.3C+18.1C7361.6h7.6C*16.4B+
M12 Kobalt 5452226A+23.9921.56%B**11.539%D**57.8C2.2C+2400.9h25D116.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3630.1h
Restoration Kit21160.1h
Spawn Beacon166701.2h
Nano-Armor Kit8121,179,36393.1h
Anti-Vehicle MANA Turret239931.9h
Medical Applicator288151,64716.1h
Medical Kit1142,6942.7h
Nanite Revive Grenade06580.2h
Nanite Healing Grenade0550h
Deployable Decon Tool0790h
Anti-Infantry MANA Turret92471.3h
Recon Detection Device103621.5h
Ammunition Package421,1012.7h
Shield Recharging Field331,0830.7h

Check the help document for the dictionary if you want to learn more about words used here.


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