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Gen13[KAIN] Gen13
NC BR 135

KDR: 2.02

Score: 40.4m

Last Seen: Apr 24th, 2017 7:51 PM
- OFFLINE - 10 hour(s)

Rank 135 (115) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 116): 7%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6S Gauss SAW S GD-7F C85 Canister-H Titan-150 AP EM1 NC6 Gauss SAW EM6 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $579,213 MLG Score: 463
Fun Score: N/A
Cheeseburgers Flipped: 970TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.659%17.562%4861991836,9262.32458-0.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.459%1.398A-0.367C--0.582DHEAD + (~3.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.492B+10.60.246C++27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.713%0.956%23239341,2559054171.38674300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.105%1.029B**-0.683D-0.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.766B++17.20.662B+18.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.296%2.702%80269319,032174539625.17297228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.012%0.398B-0.164C0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.577B+7.40.418B9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.445%6.424%693149237,705153519745.01954390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.463%0.4B0.685B+0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.783B++9.40.732B++14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.821%65.325%6932935323147500.218835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.621%0.31C*-0.13C-1.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.239C++2.60.127C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.07%8.795%6932935307119720.256474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.117%-0.586D-1.065D*-0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.017C+4.50.052C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
40.4m268.3%289 (17.3k)272 (16.3k)2.0220968,65033,9502.4352135 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937239719.66%11.514%22604:2320

6% Combat Medic40% Engineer35% Heavy Assault12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 9:10 PMOct 4th, 2015 7:21 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 24th, 2017 5:33 PM (2d) (PST)Apr 24th, 2017 3:51 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6061594470.4620.2280.0531.4140.065463

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3429,54126,8012814385416,303

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2478h/103.2d 14,025 7,904 18,025 210.3k 3,555 8,280 9,719 90.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
B++
Kills:9,250
Deaths:4,257
KDR:2.173
Accuracy:26.413% B++
HSR:19.341% C--
EM1
A
Kills:3,609
Deaths:2,096
KDR:1.722
Accuracy:26.968% A
HSR:16.542% D
NC6 Gauss SAW
A++
Kills:3,129
Deaths:1,657
KDR:1.888
Accuracy:27.624% A++
HSR:19.367% C-
EM6
B*
Kills:2,618
Deaths:1,573
KDR:1.664
Accuracy:25.749% B*
HSR:21.390% C+
GD-22S
A+
Kills:2,150
Deaths:1,097
KDR:1.960
Accuracy:29.264% A+
HSR:15.302% D--
LA1 Anchor
B++
Kills:1,548
Deaths:787
KDR:1.967
Accuracy:27.330% B++
HSR:16.990% D-
NC6A GODSAW
D
Kills:55
Deaths:38
KDR:1.447
Accuracy:23.344% D
HSR:9.091% F--
Kills:22,359
Deaths (as Heavy Assault):11,505
Deaths (to Heavy Assaults):9,442
KDR:1.94342
Kill Difference:10,854
Playtime:863.160 hours
Usage:35%
Score:12.016m
Score/min:232
Accuracy (listed only):26.670%
HSR (listed only):16.860%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:5,804
Deaths:3,512
KDR:1.653
Accuracy:29.708% A
HSR:16.661% C
AF-19 Mercenary
B+
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B+
HSR:19.064% C
Razor GD-23
A
Kills:274
Deaths:209
KDR:1.311
Accuracy:30.353% A
HSR:23.723% B*
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F**
Kills:7,581
Deaths (as Engineer):4,832
Deaths (to Engineers):7,734
KDR:1.56892
Kill Difference:2,749
Playtime:999.923 hours
Usage:40%
Score:17.169m
Score/min:286
Accuracy (listed only):30.774%
HSR (listed only):15.018%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:5,804
Deaths:3,512
KDR:1.653
Accuracy:29.708% A
HSR:16.661% C
Blitz GD-10
A
Kills:1,414
Deaths:1,123
KDR:1.259
Accuracy:30.325% A
HSR:13.154% C
AF-19 Mercenary
B+
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B+
HSR:19.064% C
AF-4 Cyclone
B**
Kills:1,158
Deaths:913
KDR:1.268
Accuracy:30.445% B**
HSR:15.458% C
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
Razor GD-23
A
Kills:274
Deaths:209
KDR:1.311
Accuracy:30.353% A
HSR:23.723% B*
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F**
NS-7 PDW
A*
Kills:65
Deaths:69
KDR:0.942
Accuracy:35.032% A*
HSR:7.692% F
Kills:11,371
Deaths (as Light Assault):8,095
Deaths (to Light Assaults):6,771
KDR:1.40469
Kill Difference:3,276
Playtime:285.743 hours
Usage:12%
Score:5.673m
Score/min:331
Accuracy (listed only):30.849%
HSR (listed only):14.034%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A
Kills:1,414
Deaths:1,123
KDR:1.259
Accuracy:30.325% A
HSR:13.154% C
AF-4 Cyclone
B**
Kills:1,158
Deaths:913
KDR:1.268
Accuracy:30.445% B**
HSR:15.458% C
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
NS-44 Commissioner
A
Kills:273
Deaths:281
KDR:0.972
Accuracy:45.967% A
HSR:17.949% C-
NC4 Mag-Shot
B++
Kills:197
Deaths:276
KDR:0.714
Accuracy:31.861% B++
HSR:12.183% D--
NC14 Bolt Driver
C*
Kills:174
Deaths:83
KDR:2.096
Accuracy:37.109% C*
HSR:63.793% D--
SAS-R
C++
Kills:149
Deaths:48
KDR:3.104
Accuracy:38.865% C+
HSR:67.114% C++
NS-AM7 Archer
B++
Kills:80
Deaths:215
KDR:0.372
Accuracy:51.638% D
HSR:28.750% B++
NS-7 PDW
A*
Kills:65
Deaths:69
KDR:0.942
Accuracy:35.032% A*
HSR:7.692% F
Kills:4,663
Deaths (as Infiltrator):4,166
Deaths (to Infiltrators):4,346
KDR:1.1193
Kill Difference:497
Playtime:42.769 hours
Usage:2%
Score:0.448m
Score/min:174
Accuracy (listed only):36.579%
HSR (listed only):26.779%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:1,414
Deaths:1,123
KDR:1.259
Accuracy:30.325% A
HSR:13.154% C
NC1 Gauss Rifle
B+
Kills:1,159
Deaths:690
KDR:1.680
Accuracy:24.853% B+
HSR:12.166% D*
AF-4 Cyclone
B**
Kills:1,158
Deaths:913
KDR:1.268
Accuracy:30.445% B**
HSR:15.458% C
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
NS-11P
A++
Kills:949
Deaths:651
KDR:1.458
Accuracy:29.929% A++
HSR:16.228% C
Carnage AR
A
Kills:925
Deaths:668
KDR:1.385
Accuracy:29.325% A
HSR:17.946% C+
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F**
NS-7 PDW
A*
Kills:65
Deaths:69
KDR:0.942
Accuracy:35.032% A*
HSR:7.692% F
Kills:7,130
Deaths (as Combat Medic):5,563
Deaths (to Combat Medics):3,091
KDR:1.28168
Kill Difference:1,567
Playtime:157.667 hours
Usage:6%
Score:3.019m
Score/min:319
Accuracy (listed only):30.811%
HSR (listed only):12.578%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,165
Deaths:381
KDR:3.058
Accuracy:26.968% C
HSR:10.472% D--
NCM1 Scattercannon
C+
Kills:759
Deaths:244
KDR:3.111
Accuracy:36.755% C+
HSR:10.935% D--
AF-34 Mattock
C
Kills:554
Deaths:139
KDR:3.986
Accuracy:32.591% C
HSR:12.996% D--
NCM2 Falcon
B+
Kills:244
Deaths:159
KDR:1.535
Accuracy:42.274% B+
HSR:1.639% F
NCM2 Falcon
C++
Kills:239
Deaths:159
KDR:1.503
Accuracy:41.458% C++
HSR:3.347% D
NS-10 Burster
B**
Kills:177
Deaths:139
KDR:1.273
Accuracy:36.367% B**
HSR:3.390% D-
NS-10 Burster
B**
Kills:175
Deaths:140
KDR:1.250
Accuracy:35.918% B**
HSR:3.429% D
NCM3 Raven
B**
Kills:129
Deaths:109
KDR:1.183
Accuracy:47.813% B**
HSR:0% F-
NCM3 Raven
A
Kills:86
Deaths:109
KDR:0.789
Accuracy:48.948% A
HSR:0% F-
Kills:3,528
Deaths (as MAX Suit):789.500
Deaths (to MAX Suits):2,055
KDR:4.46865
Kill Difference:2,738.500
Playtime:121.446 hours
Usage:5%
Score:2.071m
Score/min:284
Accuracy (listed only):38.788%
HSR (listed only):5.134%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:1,007
V. Kills:168 N/A
Deaths:156
KDR:6.455
Accuracy:51.911% B
KPH:59.500 C
VKPH:9.900 C--
M30 Mustang AH
D
Kills:153
V. Kills:18 N/A
Deaths:120
KDR:1.275
Accuracy:49.745% D
KPH:20.300 D
VKPH:2.400 D
Kills:1,160 (153 + 0)
Deaths:276
KDR:4.203
VKDR:0.674
Vehicle Kills:186
Kill Difference:884
Playtime:24.454 hours
Usage:1%
Score:0.351m
Score/min:239
Piloting Accuracy:49.745%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B++
Kills:135
V. Kills:11 N/A
Deaths:11
KDR:12.273
Accuracy:47.881% B++
KPH:53.100 C+
VKPH:4.300 D
CAS30 Tank Buster
D-
Kills:95
V. Kills:128 74%
Deaths:216
KDR:0.440
Accuracy:40.238% C-
KPH:2.700 D--
VKPH:3.600 D-
C150 Dalton
D
Kills:80
V. Kills:74 107%
Deaths:31
KDR:2.581
Accuracy:40.421% C+
KPH:15.200 D-
VKPH:14 D
Kills:310 (95 + 215)
Deaths:258
KDR:1.202
VKDR:0.826
Vehicle Kills:213
Kill Difference:52
Playtime:43.144 hours
Usage:2%
Score:0.267m
Score/min:103
Piloting Accuracy:40.238%
Gunner Accuracy:40.421%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,261
V. Kills:186 N/A
Deaths:100
KDR:12.610
Accuracy:37.599% C++
KPH:38.500 B+
VKPH:5.700 C
L100 Python AP
B++
Kills:795
V. Kills:530 150%
Deaths:112
KDR:7.098
Accuracy:60.132% B++
KPH:30.100 B++
VKPH:20.100 B
Skyguard
A++
Kills:239
V. Kills:185 128%
Deaths:86
KDR:2.779
Accuracy:41.052% A++
KPH:13.300 B*
VKPH:10.300 B+
Kills:2,295 (2,295 + 0)
Deaths:298
KDR:7.701
VKDR:3.023
Vehicle Kills:901
Kill Difference:1,997
Playtime:77.120 hours
Usage:3%
Score:1.073m
Score/min:232
Driving Accuracy:41.052%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:3,733
V. Kills:2,436 153%
Deaths:498
KDR:7.496
Accuracy:52.079% B+
KPH:25.200 B**
VKPH:16.400 B
Titan-150 HESH
C**
Kills:1,803
V. Kills:232 N/A
Deaths:173
KDR:10.422
Accuracy:48.640% C**
KPH:34.400 C+
VKPH:4.400 C-
Titan-150 HEAT
B+
Kills:1,201
V. Kills:393 305%
Deaths:101
KDR:11.891
Accuracy:49.131% B+
KPH:22.200 B
VKPH:7.300 C
Enforcer ML85
B++
Kills:422
V. Kills:369 114%
Deaths:85
KDR:4.965
Accuracy:47.080% B*
KPH:24 B+
VKPH:21 B++
E540 Halberd
A++
Kills:333
V. Kills:256 130%
Deaths:38
KDR:8.763
Accuracy:58.202% A++
KPH:33 B*
VKPH:25.300 A++
C85 Canister
M
Kills:242
V. Kills:17 N/A
Deaths:5
KDR:48.400
Accuracy:46.062% B**
KPH:156.100 A*
VKPH:11 M
Kills:7,734 (6,737 + 997)
Deaths:900
KDR:8.593
VKDR:4.114
Vehicle Kills:3,703
Kill Difference:6,834
Playtime:284.116 hours
Usage:11%
Score:4.152m
Score/min:244
Driving Accuracy:49.131%
Gunner Accuracy:46.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:3,776
V. Kills:264 N/A
Deaths:204
KDR:18.510
Accuracy:49.890% B*
KPH:252.500 A**
VKPH:17.700 M
E540 Halberd-H
A**
Kills:1,341
V. Kills:529 253%
Deaths:74
KDR:18.122
Accuracy:63.179% B**
KPH:70.500 A**
VKPH:27.800 B*
Enforcer ML65-H
B*
Kills:110
V. Kills:91 120%
Deaths:21
KDR:5.238
Accuracy:62.880% B++
KPH:43.600 B*
VKPH:36.100 B+
M96 Mjolnir-H
C+
Kills:89
V. Kills:110 80%
Deaths:39
KDR:2.282
Accuracy:52.232% C+
KPH:30.400 C+
VKPH:37.600 C+
Kills:5,316 (0 + 5,316)
Deaths:338
KDR:15.728
VKDR:2.941
Vehicle Kills:994
Kill Difference:4,978
Playtime:39.421 hours
Usage:2%
Score:1.498m
Score/min:633
Driving Accuracy:N/A%
Gunner Accuracy:52.232%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:443
V. Kills:12 N/A
Deaths:14
KDR:31.643
Accuracy:24.311% A++
KPH:101 A
VKPH:2.700 B+
M40 Fury
B+
Kills:319
V. Kills:54 N/A
Deaths:29
KDR:11
Accuracy:39.890% B+
KPH:62.100 B+
VKPH:10.500 C**
M40 Fury
B*
Kills:276
V. Kills:77 354%
Deaths:39
KDR:7.077
Accuracy:43.135% B*
KPH:57.400 C++
VKPH:16 B*
M60-G Bulldog
A
Kills:137
V. Kills:22 N/A
Deaths:16
KDR:8.563
Accuracy:42.991% B**
KPH:49.400 A
VKPH:7.900 B++
M20 Basilisk
C++
Kills:116
V. Kills:35 322%
Deaths:24
KDR:4.833
Accuracy:35.903% C++
KPH:17.900 C++
VKPH:5.400 D
M20 Basilisk
C**
Kills:76
V. Kills:43 173%
Deaths:9
KDR:8.444
Accuracy:32.654% C
KPH:17.600 C+
VKPH:10 C**
M12 Kobalt
C+
Kills:55
V. Kills:2 N/A
Deaths:2
KDR:27.500
Accuracy:22.285% B**
KPH:56 C
VKPH:2 C+
Kills:1,422 (0 + 1,422)
Deaths:133
KDR:10.692
VKDR:1.842
Vehicle Kills:245
Kill Difference:1,289
Playtime:28.879 hours
Usage:1%
Score:0.523m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:22.285%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6S Gauss SAW S 9,2869,2504,2572.173B++0.1526.413%B++19.341%C--37.1C+N/A110249.3h10.6C++40.1B+
GD-7F 5,8345,8043,5121.653B+0.3729.708%A16.661%C41.1B*N/A139141.3h10.9B++36.5B++
C85 Canister-H 4,0403,77620418.51B+16.4949.89%B*9.163%D--251.7A**17.6M88215h4.6B+9.3B+
Titan-150 AP 6,1693,7334987.496B+5.4752.079%B+3.616%C25.2B**16.4B271148.3h3.8B**7.3A
EM1 3,6193,6092,0961.722B+0.3026.968%A16.542%D41.8BN/A11986.3h11.2B++41.4B++
NC6 Gauss SAW 3,1383,1291,6571.888B++0.1327.624%A++19.367%C-40.3B++N/A12177.6h8.5B++30.6B++
EM6 2,6222,6181,5731.664C++0.3625.749%B*21.39%C+40.2C++N/A12365.1h9.9B+38.6B+
GD-22S 2,1542,1501,0971.96B0.0629.264%A+15.302%D--43.3B+N/A12449.6h9.4B++32.3B*
Titan-150 HESH 2,0351,80317310.422C*8.4048.64%C**1.941%D34.4C+4.4C-12052.4h2.7B+5.5B++
LA1 Anchor 1,5491,5487871.967C+0.0627.33%B++16.99%D-46.3C++N/A14133.4h9.9C++36.3B+
Blitz GD-10 1,4241,4141,1231.259C**0.7630.325%A13.154%C22.7C+N/A6962.2h14.3C**47B+
C-4 1,7711,4076732.091B+0.0726.633%B+N/A117.3A+30.3C++108412h1.2B*4.6B*
E540 Halberd-H 1,8701,3417418.122A++16.1063.179%B**1.268%D70.6A**27.8B*45119h5B*7.9B**
C75 Viper 1,4471,26110012.61A+10.5937.599%C++N/A38.4B+5.7C18832.8h7.8B*20.8B*
Titan-150 HEAT 1,5941,20110111.891B**9.8749.131%B+3.164%C22.2B7.3C12754.1h3.2B**6.6B**
AF-19 Mercenary 1,1981,1968201.459B*0.5624.391%B+19.064%C12.9CN/A6192.6h10.9B++44.8B+
AF-41 Hacksaw 1,1691,1653813.058C*1.0426.968%C10.472%D--31.7C*N/A9736.7h5.3B++19.8B
NC1 Gauss Rifle 1,1641,1596901.68B++0.3424.853%B+12.166%D*26C**N/A10444.5h11B++44.2B++
AF-4 Cyclone 1,1631,1589131.268C++0.7530.445%B**15.458%C30.2C+N/A8438.4h11.1C++36.4B+
NS-7G PDW 1,1611,1531,1580.996C+1.0327.975%B++14.918%C16.6C-N/A6069.3h13.6B48.6B+
NS Decimator 1,3591,0778141.323B+0.7068.876%B**2.693%C+41.7B**10.9C-27125.8h3.7B**5.4A
Breaker Rocket Pods 1,1751,0071566.455C+4.4351.911%BN/A59.6C9.9C--29216.9h13.9B+26.8B+
NS-11P 9519496511.458C**0.5629.929%A++16.228%C38.1B++N/A14324.9h11.5B*38.3B**
Carnage AR 9319256681.385C++0.6429.325%A17.946%C+31.1C++N/A12029.7h12.2B+41.7B++
L100 Python AP 1,3257951127.098B**5.0860.132%B++2.013%D*30.1B++20.1B30226.4h5.5B++9.1B**
NCM1 Scattercannon 7687592443.111B++1.0936.755%C+10.935%D--26.4B+N/A10428.7h7.5C*20.5C*
Frag Grenade 6886821682N/A679.9855.027%AN/A974.3A++8.6A40370.7h2.3A4.1B**
AF-34 Mattock 5585541393.986B1.9632.591%C12.996%D--42.6C**N/A11913h5.9B+18C*
Tank Mine 7864691513.106B+1.0828.928%CN/A82.3C55.6C10515.7h2.1C+7.3C+
Hawk GD-68 7024615280.873B+1.1568.04%B++3.037%C+19B+9.9C++19924.3h6.8B++10B*
M12 Kobalt 4554431431.643A*29.6224.311%A++15.801%C-100.7B**2.7B+2874.4h19.7C+81.2B+
Enforcer ML85 791422854.965C++2.9447.08%B*N/A24B+21B++45517.6h13.8C+29.4B+
AF-22 Crow 6604192781.507A++0.5271.874%B+2.148%C20.2C*11.6C++16020.7h7.1B+9.8B*
E540 Halberd 589333388.763B+6.7458.202%A++2.102%D--33B*25.3A++66510.1h6.9C-11.8B+
M40 Fury 3733192911B+8.9839.89%B+1.881%C++62.5B+10.6C**3825.1h11.4B28.6B+
Shrike 3823122411.295B**0.7363.933%B*4.167%B+27.4B+6.1D-34811.4h4.5B**7.1B**
M40 Fury 353276397.077C+5.0543.135%B*1.087%D57.5C++16B*4354.8h15.7D36.5C++
Razor GD-23 2742742091.311B+0.7130.353%A23.723%B*29.5B+N/A1809.3h11.2B+36.9B++
NS-44 Commissioner 2732732810.972C++1.0545.967%A17.949%C-27.6C+N/A899.9h3.9C++8.4B++
NCM2 Falcon 3792441591.535B+0.4942.274%B+1.639%F8.8C--4.9C++9127.8h16.3D--38.6C
C85 Canister 259242548.4A++46.3846.062%B**10.331%D--151.3A++10.6A**6751.6h5.3B*11.4B*
Skyguard 424239862.779B+0.7641.052%A++3.347%B+13.4B*10.3B+20917.9h122.6B**298.7A
NCM2 Falcon 3742391591.503B++0.5241.458%C++3.347%D9.6C5.4C**9124.9h15.4C+37.1C++
NC4 Mag-Shot 1981972760.714C+1.3131.861%B++12.183%D--16C-N/A8612.3h6.7B+20.9C**
Mauler S6 1831811830.989C++1.0331.715%D-13.26%C28.3C++N/A1456.4h4.3B+13.7C+
Anti-Vehicle Grenade 1941801180N/A177.9862.276%B**N/A600B*46.7D28700.3h4.3B+6.8B*
NS-10 Burster 3311771391.273B**0.7536.367%B**3.39%D-4.5C+3.9C*7439.3h173C+475.6B+
NS-10 Burster 3221751401.25B+0.7735.918%B**3.429%D4.6C+3.9C++7437.7h169.5C++472B+
NC14 Bolt Driver 174174832.096C*0.0737.109%C*63.793%D--14.3DN/A10812.2h2.9C7.7C++
M30 Mustang AH 1711531201.275C-0.7549.745%D1.307%C20.4D2.4D1217.5h7.7C**15.4C++
SAS-R 149149483.104C*1.0838.865%C+67.114%C++24.8C--N/A1266h2.4C+6.1C++
MANA Anti-Vehicle Turret 280147682.162C+0.1461.986%B*4.762%B1470C1330C*2282960.1h7.9B+12.7B++
Mag-Cutter 16314726,8760.005C--2.0232.481%C*3.401%C0.1DN/A11281.5h3.5C-10.9C++
M60-G Bulldog 159137168.563B**6.5442.991%B**2.19%D48.9A7.9B++3232.8h6.4B14.8B++
L105 Zepher 1461351112.273C*10.2547.881%B++N/A54C+4.4D2582.5h8.8F18.3C-
NCM3 Raven 2611291091.183B+0.8447.813%B**N/A10.1C*10.3A++17412.8h25.4B+53.2B++
NC12 Sweeper 1261261081.167C++0.8637.703%C2.381%F**31.5C++N/A954h4.8C+12.7C+
M20 Basilisk 151116244.833A++2.8135.903%C++2.586%D**17.8C++5.4D2066.5h88.9C++247.6B+
Enforcer ML65-H 201110215.238C**3.2262.88%B++N/A44B*36.4B+6842.5h15.6C*24.8B+
CAS30 Tank Buster 223952160.44C-1.5840.238%C-1.053%C2.7D--3.6D-7135.3h66.9C166.3C+
M96 Mjolnir-H 19989392.282C++0.2652.232%C+N/A30.7C+37.9C+5002.9h59.7C+114.3C+
NCM3 Raven 181861090.789C+1.2348.948%AN/A6.7D-7.4C**13312.8h42.5F-86.8C
Bouncing Betty 8181174.765C*2.7453.357%B*N/A115.7CN/A6730.7h1.9C+3.5B++
NS-AM7 Archer 114802150.372C+1.6551.638%D28.75%B++3.1D1.3D2925.4h17.5C**34C*
C150 Dalton 15480312.581C-0.5640.421%C+N/A15.1D-14D2425.3h7.2D-17.8D
Spear Anti-Vehicle Phalanx Turret 10979239.5S37.4848.597%B*1.266%F43.9B+16.7C-7001.8h6.8B14B++
M20 Basilisk 1197698.444M**6.4232.654%C5.263%C17.7C+10C**2124.3h95.2C*291.6C++
NS-7 PDW 6665690.942C+1.0835.032%A*7.692%F32.5B+N/A3762h11.8B*33.8B*
M60-A Bulldog 6659183.278C1.2632.062%C1.695%C+29.5C3.5D1782h6.3C-19.6C+
M12 Kobalt 5755227.5A++25.4822.285%B**10.909%F55C2C+2631h26.4D--118.5C++
NC6A GODSAW 5655381.447C0.5823.344%D9.091%F--27.5D--N/A2232h8.3C*35.7C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit21160.1h
Motion Spotter3690.1h
Spawn Beacon187081.3h
Nano-Armor Kit8601,256,45397.7h
Anti-Vehicle MANA Turret241,0411.9h
Medical Applicator291154,68316.3h
Medical Kit1182,8012.8h
Nanite Revive Grenade06810.2h
Nanite Healing Grenade0550h
Deconstruction Tool0790h
Anti-Infantry MANA Turret92511.3h
Recon Detection Device114191.6h
Ammunition Package441,1972.8h
Shield Recharging Field331,0950.7h

Check the help document for the dictionary if you want to learn more about words used here.


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