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Gen13[KAIN] Gen13
NC BR 138

KDR: 2.02

Score: 42.4m

Last Seen: Aug 20th, 2017 7:33 PM
- OFFLINE - 17.4 hour(s)

Rank 138 (117) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 118): 62%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6S Gauss SAW S GD-7F Titan-150 AP C85 Canister-H EM1 NC6 Gauss SAW EM6 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $581,715 MLG Score: 465
Fun Score: N/A
Cheeseburgers Flipped: 987TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.834%17.606%4902092838,3502.3051-0.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.438%1.398A-0.382C--0.542DHEAD + (~3.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.49B+10.70.244C++27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.547%0.944%22539451,2719394361.35213291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.98%1.008B**-0.679D-1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.761B++17.70.656B+19.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.987%2.705%78869429,500185542535.12129223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.13%0.344C**-0.159C0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.563B+7.50.407B9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.842%6.48%693149348,086162520974.97294385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.301%0.408B0.658B+0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.785B++9.60.735B++14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.157%65.497%6932946342158600.215501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.851%0.413B-0.113C+-0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.267C*2.70.143C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.07%8.795%6932946307123720.248181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.117%-0.588D-1.08D*-0.887

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.011C+4.50.059C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
42.4m267.8%292 (17.5k)274 (16.4k)2.0224871,80035,5012.43866138 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948255019.646%11.503%22604:2220

6% Combat Medic41% Engineer34% Heavy Assault12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 9:10 PMOct 4th, 2015 7:21 PMAug 21st, 2017 7:12 AM (1d) (PST)Aug 20th, 2017 4:19 PM (2d) (PST)Aug 20th, 2017 3:33 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6071584490.4630.2290.0531.4200.067465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4189,46926,9492814385416,421

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2582.1h/107.6d 14,775 8,259 19,119 219.9k 3,651 8,573 10,332 94m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
B++
Kills:9,306
Deaths:4,305
KDR:2.162
Accuracy:26.424% B++
HSR:19.407% C--
EM1
B**
Kills:3,616
Deaths:2,105
KDR:1.718
Accuracy:26.968% B**
HSR:16.538% D
NC6 Gauss SAW
A+
Kills:3,129
Deaths:1,657
KDR:1.888
Accuracy:27.624% A+
HSR:19.367% C--
EM6
B*
Kills:2,618
Deaths:1,573
KDR:1.664
Accuracy:25.749% B*
HSR:21.390% C+
GD-22S
A
Kills:2,150
Deaths:1,097
KDR:1.960
Accuracy:29.264% A
HSR:15.302% D*
LA1 Anchor
B+
Kills:1,548
Deaths:787
KDR:1.967
Accuracy:27.330% B+
HSR:16.990% D--
NC6A GODSAW
D
Kills:56
Deaths:38
KDR:1.474
Accuracy:23.408% D
HSR:10.714% F--
Kills:22,423
Deaths (as Heavy Assault):11,562
Deaths (to Heavy Assaults):9,833
KDR:1.93937
Kill Difference:10,861
Playtime:866.631 hours
Usage:34%
Score:12.059m
Score/min:232
Accuracy (listed only):26.681%
HSR (listed only):17.101%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:6,133
Deaths:3,741
KDR:1.639
Accuracy:29.761% A
HSR:16.762% C
AF-19 Mercenary
B+
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B+
HSR:19.064% C
NS-11C
A*
Kills:913
Deaths:606
KDR:1.507
Accuracy:33.446% A*
HSR:18.401% C++
Razor GD-23
A
Kills:274
Deaths:209
KDR:1.311
Accuracy:30.353% A
HSR:23.723% B*
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F*
Kills:8,823
Deaths (as Engineer):5,667
Deaths (to Engineers):8,048
KDR:1.55691
Kill Difference:3,156
Playtime:1,064.403 hours
Usage:41%
Score:18.482m
Score/min:289
Accuracy (listed only):31.228%
HSR (listed only):15.598%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:6,133
Deaths:3,741
KDR:1.639
Accuracy:29.761% A
HSR:16.762% C
Blitz GD-10
A
Kills:1,414
Deaths:1,124
KDR:1.258
Accuracy:30.325% A
HSR:13.154% C-
AF-19 Mercenary
B+
Kills:1,196
Deaths:820
KDR:1.459
Accuracy:24.391% B+
HSR:19.064% C
AF-4 Cyclone
B**
Kills:1,161
Deaths:917
KDR:1.266
Accuracy:30.420% B**
HSR:15.590% C
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
NS-11C
A*
Kills:913
Deaths:606
KDR:1.507
Accuracy:33.446% A*
HSR:18.401% C++
Razor GD-23
A
Kills:274
Deaths:209
KDR:1.311
Accuracy:30.353% A
HSR:23.723% B*
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F*
NS-7 PDW
A++
Kills:86
Deaths:97
KDR:0.887
Accuracy:34.520% A++
HSR:8.140% F
NSX Tengu
B**
Kills:65
Deaths:57
KDR:1.140
Accuracy:44.065% B**
HSR:16.923% C--
Kills:12,702
Deaths (as Light Assault):9,020
Deaths (to Light Assaults):7,014
KDR:1.4082
Kill Difference:3,682
Playtime:311.926 hours
Usage:12%
Score:6.138m
Score/min:328
Accuracy (listed only):32.243%
HSR (listed only):14.756%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A
Kills:1,414
Deaths:1,124
KDR:1.258
Accuracy:30.325% A
HSR:13.154% C-
AF-4 Cyclone
B**
Kills:1,161
Deaths:917
KDR:1.266
Accuracy:30.420% B**
HSR:15.590% C
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
NS-44 Commissioner
A
Kills:303
Deaths:297
KDR:1.020
Accuracy:46.163% A
HSR:17.162% D
NC4 Mag-Shot
B++
Kills:202
Deaths:282
KDR:0.716
Accuracy:31.857% B++
HSR:12.376% D--
NC14 Bolt Driver
C*
Kills:174
Deaths:83
KDR:2.096
Accuracy:37.109% C*
HSR:63.793% D--
SAS-R
C++
Kills:168
Deaths:54
KDR:3.111
Accuracy:39.517% C++
HSR:67.262% C++
NS-AM7 Archer
B++
Kills:86
Deaths:255
KDR:0.337
Accuracy:51.887% D
HSR:27.907% B++
NS-7 PDW
A++
Kills:86
Deaths:97
KDR:0.887
Accuracy:34.520% A++
HSR:8.140% F
NSX Tengu
B**
Kills:65
Deaths:57
KDR:1.140
Accuracy:44.065% B**
HSR:16.923% C--
Kills:4,812
Deaths (as Infiltrator):4,324
Deaths (to Infiltrators):4,597
KDR:1.11286
Kill Difference:488
Playtime:45.998 hours
Usage:2%
Score:0.506m
Score/min:183
Accuracy (listed only):37.384%
HSR (listed only):25.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:1,414
Deaths:1,124
KDR:1.258
Accuracy:30.325% A
HSR:13.154% C-
AF-4 Cyclone
B**
Kills:1,161
Deaths:917
KDR:1.266
Accuracy:30.420% B**
HSR:15.590% C
NC1 Gauss Rifle
B+
Kills:1,159
Deaths:690
KDR:1.680
Accuracy:24.853% B+
HSR:12.166% D*
NS-7G PDW
B++
Kills:1,153
Deaths:1,158
KDR:0.996
Accuracy:27.975% B++
HSR:14.918% C
Carnage AR
A
Kills:981
Deaths:718
KDR:1.366
Accuracy:29.475% A
HSR:17.941% C+
NS-11P
A++
Kills:952
Deaths:655
KDR:1.453
Accuracy:29.978% A++
HSR:16.282% C
Mauler S6
C
Kills:181
Deaths:183
KDR:0.989
Accuracy:31.715% D-
HSR:13.260% C
NC12 Sweeper
C
Kills:126
Deaths:108
KDR:1.167
Accuracy:37.703% C
HSR:2.381% F*
NS-7 PDW
A++
Kills:86
Deaths:97
KDR:0.887
Accuracy:34.520% A++
HSR:8.140% F
NSX Tengu
B**
Kills:65
Deaths:57
KDR:1.140
Accuracy:44.065% B**
HSR:16.923% C--
Kills:7,278
Deaths (as Combat Medic):5,707
Deaths (to Combat Medics):3,217
KDR:1.27528
Kill Difference:1,571
Playtime:160.913 hours
Usage:6%
Score:3.092m
Score/min:320
Accuracy (listed only):32.103%
HSR (listed only):13.075%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,199
Deaths:393
KDR:3.051
Accuracy:27.015% C
HSR:10.676% D--
NCM1 Scattercannon
C+
Kills:789
Deaths:255
KDR:3.094
Accuracy:36.380% C+
HSR:10.900% D--
AF-34 Mattock
C
Kills:561
Deaths:140
KDR:4.007
Accuracy:32.561% C
HSR:13.191% D--
NCM2 Falcon
B+
Kills:244
Deaths:159
KDR:1.535
Accuracy:42.274% B+
HSR:1.639% D**
NCM2 Falcon
C++
Kills:239
Deaths:159
KDR:1.503
Accuracy:41.458% C++
HSR:3.347% D
NS-10 Burster
B**
Kills:180
Deaths:139
KDR:1.295
Accuracy:36.394% B**
HSR:3.333% D-
NS-10 Burster
B**
Kills:176
Deaths:140
KDR:1.257
Accuracy:35.941% B**
HSR:3.409% D
NCM3 Raven
B**
Kills:145
Deaths:114
KDR:1.272
Accuracy:48.113% B**
HSR:0% F-
NCM3 Raven
A
Kills:95
Deaths:114
KDR:0.833
Accuracy:49.296% A
HSR:0% F-
Kills:3,628
Deaths (as MAX Suit):806.500
Deaths (to MAX Suits):2,126
KDR:4.49845
Kill Difference:2,821.500
Playtime:123.669 hours
Usage:5%
Score:2.124m
Score/min:286
Accuracy (listed only):38.826%
HSR (listed only):5.166%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:1,016
V. Kills:171 N/A
Deaths:157
KDR:6.471
Accuracy:51.915% B
KPH:59.500 C
VKPH:10 C--
M30 Mustang AH
D
Kills:153
V. Kills:19 N/A
Deaths:123
KDR:1.244
Accuracy:49.334% D-
KPH:19.900 D-
VKPH:2.500 D
Kills:1,169 (153 + 0)
Deaths:280
KDR:4.175
VKDR:0.679
Vehicle Kills:190
Kill Difference:889
Playtime:24.774 hours
Usage:1%
Score:0.355m
Score/min:239
Piloting Accuracy:49.334%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B++
Kills:135
V. Kills:11 N/A
Deaths:13
KDR:10.385
Accuracy:47.873% B++
KPH:52 C+
VKPH:4.200 D
CAS30 Tank Buster
D-
Kills:102
V. Kills:139 73%
Deaths:234
KDR:0.436
Accuracy:40.547% C
KPH:2.600 D--
VKPH:3.600 D-
C150 Dalton
D
Kills:83
V. Kills:78 105%
Deaths:37
KDR:2.243
Accuracy:39.265% C+
KPH:14.600 D-
VKPH:13.700 D
Kills:320 (102 + 218)
Deaths:284
KDR:1.127
VKDR:0.803
Vehicle Kills:228
Kill Difference:36
Playtime:46.923 hours
Usage:2%
Score:0.288m
Score/min:102
Piloting Accuracy:40.547%
Gunner Accuracy:39.265%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,294
V. Kills:188 N/A
Deaths:103
KDR:12.563
Accuracy:37.749% C++
KPH:39.200 B+
VKPH:5.700 C
L100 Python AP
B++
Kills:926
V. Kills:617 150%
Deaths:134
KDR:6.910
Accuracy:60.475% B++
KPH:30.700 B++
VKPH:20.500 B+
Skyguard
A++
Kills:270
V. Kills:202 133%
Deaths:91
KDR:2.967
Accuracy:40.247% A++
KPH:13.700 B*
VKPH:10.300 B+
Kills:2,490 (2,490 + 0)
Deaths:328
KDR:7.591
VKDR:3.070
Vehicle Kills:1,007
Kill Difference:2,162
Playtime:82.803 hours
Usage:3%
Score:1.172m
Score/min:236
Driving Accuracy:40.247%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:3,971
V. Kills:2,609 152%
Deaths:515
KDR:7.711
Accuracy:52.299% B+
KPH:25.400 B*
VKPH:16.700 B+
Titan-150 HESH
B
Kills:1,838
V. Kills:244 N/A
Deaths:173
KDR:10.624
Accuracy:48.861% B
KPH:34.500 C+
VKPH:4.600 C-
Titan-150 HEAT
B+
Kills:1,201
V. Kills:393 305%
Deaths:101
KDR:11.891
Accuracy:49.131% B+
KPH:22.200 C**
VKPH:7.300 C
Enforcer ML85
B++
Kills:455
V. Kills:400 113%
Deaths:89
KDR:5.112
Accuracy:47.983% B**
KPH:24.900 B+
VKPH:21.800 B++
E540 Halberd
A+
Kills:375
V. Kills:276 135%
Deaths:42
KDR:8.929
Accuracy:58.454% A++
KPH:33.300 B*
VKPH:24.500 A+
C85 Canister
M
Kills:242
V. Kills:17 N/A
Deaths:5
KDR:48.400
Accuracy:46.062% B**
KPH:156.100 A++
VKPH:11 M
Kills:8,082 (7,010 + 1,072)
Deaths:925
KDR:8.737
VKDR:4.258
Vehicle Kills:3,939
Kill Difference:7,157
Playtime:294.710 hours
Usage:11%
Score:4.376m
Score/min:247
Driving Accuracy:49.131%
Gunner Accuracy:46.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:3,872
V. Kills:268 N/A
Deaths:206
KDR:18.796
Accuracy:49.961% B*
KPH:253.300 A**
VKPH:17.500 M
E540 Halberd-H
A**
Kills:1,456
V. Kills:566 257%
Deaths:78
KDR:18.667
Accuracy:63.073% B**
KPH:72 A**
VKPH:28 B*
M96 Mjolnir-H
C+
Kills:110
V. Kills:135 81%
Deaths:44
KDR:2.500
Accuracy:51.308% C+
KPH:30.100 C
VKPH:36.900 C+
Enforcer ML65-H
B++
Kills:110
V. Kills:92 118%
Deaths:22
KDR:5
Accuracy:62.858% B++
KPH:43.300 B++
VKPH:36.200 B+
Kills:5,548 (0 + 5,548)
Deaths:350
KDR:15.851
VKDR:3.031
Vehicle Kills:1,061
Kill Difference:5,198
Playtime:41.716 hours
Usage:2%
Score:1.562m
Score/min:624
Driving Accuracy:N/A%
Gunner Accuracy:62.858%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:513
V. Kills:18 N/A
Deaths:18
KDR:28.500
Accuracy:26.016% A++
KPH:101.300 B**
VKPH:3.600 B**
M40 Fury
B+
Kills:319
V. Kills:54 N/A
Deaths:29
KDR:11
Accuracy:39.615% B+
KPH:61.800 B+
VKPH:10.500 C**
M40 Fury
B**
Kills:280
V. Kills:79 350%
Deaths:40
KDR:7
Accuracy:42.881% B*
KPH:57.200 C++
VKPH:16.200 B**
M60-G Bulldog
B**
Kills:138
V. Kills:23 N/A
Deaths:17
KDR:8.118
Accuracy:43.173% B**
KPH:48.600 B**
VKPH:8.100 B+
M20 Basilisk
C++
Kills:125
V. Kills:39 313%
Deaths:26
KDR:4.808
Accuracy:36.680% C++
KPH:18.700 C++
VKPH:5.800 C-
M20 Basilisk
B
Kills:84
V. Kills:47 175%
Deaths:13
KDR:6.462
Accuracy:33.976% C+
KPH:18.500 C+
VKPH:10.400 B
M12 Kobalt
B+
Kills:58
V. Kills:3 N/A
Deaths:4
KDR:14.500
Accuracy:22.853% A
KPH:56.300 C
VKPH:2.900 B+
Kills:1,517 (0 + 1,517)
Deaths:147
KDR:10.320
VKDR:1.789
Vehicle Kills:263
Kill Difference:1,370
Playtime:30.198 hours
Usage:1%
Score:0.553m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:22.853%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6S Gauss SAW S 9,3429,3064,3052.162B++0.1426.424%B++19.407%C--37.1C+N/A110250.9h10.6C++40.1B
GD-7F 6,1636,1333,7411.639B++0.3829.761%A16.762%C40.7B++N/A135150.8h10.9B*36.7B++
Titan-150 AP 6,5803,9715157.711B+5.6952.299%B+3.526%C25.4B*16.7B+274156.1h3.8B++7.3B**
C85 Canister-H 4,1403,87220618.796B16.7749.961%B*9.246%D--253.1A**17.5M87815.3h4.6B+9.2B++
EM1 3,6263,6162,1051.718B+0.3026.968%B**16.538%D41.8BN/A11986.5h11.2B++41.4B++
NC6 Gauss SAW 3,1383,1291,6571.888B++0.1327.624%A+19.367%C--40.3B++N/A12277.6h8.5B++30.6B++
EM6 2,6222,6181,5731.664C*0.3625.749%B*21.39%C+40.2C++N/A12365.1h9.9B+38.6B+
GD-22S 2,1542,1501,0971.96B0.0629.264%A15.302%D*43.3B+N/A12449.6h9.4B++32.3B*
Titan-150 HESH 2,0821,83817310.624C*8.6048.861%B1.959%D34.5C+4.6C-12253.3h2.7B+5.5B++
LA1 Anchor 1,5491,5487871.967C+0.0627.33%B+16.99%D--46.3C++N/A14233.4h9.9C++36.3B+
C-4 1,9131,5077172.102B++0.0826.531%B+N/A117.7A+31.7C++108012.8h1.2B*4.6B*
E540 Halberd-H 2,0221,4567818.667A*16.6463.073%B**1.236%D72.1A**28B*45020.2h4.9B*7.8B**
Blitz GD-10 1,4241,4141,1241.258C*0.7630.325%A13.154%C-22.7C+N/A6962.3h14.3B47B+
C75 Viper 1,4821,29410312.563A+10.5437.749%C++N/A39.2B+5.7C19033h7.8B*20.6B*
Titan-150 HEAT 1,5941,20110111.891A9.8749.131%B+3.164%C22.2C**7.3C12954.1h3.2B**6.6B**
AF-41 Hacksaw 1,2031,1993933.051C*1.0327.015%C10.676%D--32C*N/A9737.5h5.3B++19.7B
AF-19 Mercenary 1,1981,1968201.459B*0.5624.391%B+19.064%C12.9CN/A6292.8h10.9B++44.8B+
AF-4 Cyclone 1,1661,1619171.266C++0.7630.42%B**15.59%C30C+N/A8438.7h11.1C++36.4B+
NC1 Gauss Rifle 1,1641,1596901.68B++0.3424.853%B+12.166%D*26C**N/A10544.5h11B++44.2B++
NS-7G PDW 1,1611,1531,1580.996C++1.0327.975%B++14.918%C16.6C-N/A6069.3h13.6B48.6B+
NS Decimator 1,3591,0778141.323B+0.7068.876%B**2.693%C+41.7B*10.9C-27225.8h3.7B**5.4B**
Breaker Rocket Pods 1,1871,0161576.471C+4.4551.915%BN/A59.4C10C--29317.1h13.9B+26.9B+
Carnage AR 9879817181.366C++0.6629.475%A17.941%C+31.3C++N/A11831.3h12.3B+41.7B++
NS-11P 9549526551.453C**0.5729.978%A++16.282%C37.9B++N/A14325.1h11.5B*38.5B**
L100 Python AP 1,5439261346.91A4.8960.475%B++2.484%D-30.8B++20.5B+30630.1h5.4B++9B**
NS-11C 9319136061.507B+0.5233.446%A*18.401%C++39B*N/A11623.4h12.4B+37B*
NCM1 Scattercannon 7997892553.094B++1.0736.38%C+10.9%D--26.7B+N/A10429.5h7.4C*20.4C*
Frag Grenade 7467401740N/A737.9855.653%A+N/A1057.1A*8.6A+40400.7h2.2A+4B**
AF-34 Mattock 5655611404.007B1.9832.561%C13.191%D--43.2C**N/A12213h5.8B+17.8C*
M12 Kobalt 5315131828.5A++26.4826.016%A++16.374%C100.6B**3.5B**2915.1h20.9C80.4B+
Tank Mine 8295001583.165B+1.1428.69%CN/A83.3C+54.8C10436h2.1C++7.3C+
Hawk GD-68 7184705410.869B+1.1568.121%B++2.979%C+19B10C++19924.8h6.8B++10B*
Enforcer ML85 855455895.112C++3.0947.983%B**N/A24.9B+21.9B++46018.3h13.7C+28.7B+
AF-22 Crow 6604192781.507A*0.5271.874%B+2.148%C20.2C++11.6C+16120.7h7.1B+9.8B++
E540 Halberd 651375428.929B+6.9158.454%A++2.4%D-33.5B*24.6A+63911.2h6.7C11.4B++
M40 Fury 3733192911B+8.9839.615%B+1.881%C++61.3B+10.4C*3835.2h11.5B28.9B+
Shrike 3823122411.295B**0.7363.933%B*4.167%B+27.4B6.1D-35311.4h4.5B**7.1B**
NS-44 Commissioner 3033032971.02C++1.0046.163%A17.162%D28.3C+N/A9210.7h3.9C++8.4B+
M40 Fury 359280407C+4.9842.881%B*1.071%D57.1C++16.1B*4364.9h15.8C--36.9C++
Razor GD-23 2742742091.311B+0.7130.353%A23.723%B*29.5B+N/A1839.3h11.2B+36.9B++
Skyguard 472270912.967B+0.9440.247%A++2.963%C**13.7B*10.3B+20419.7h119.8B**297.6A
NCM2 Falcon 3792441591.535B+0.4942.274%B+1.639%D**8.8D4.9C++9227.8h16.3D--38.6C
C85 Canister 259242548.4A++46.3846.062%B**10.331%D--151.3A++10.6M6751.6h5.3B*11.4B*
NCM2 Falcon 3742391591.503B++0.5241.458%C++3.347%D9.6C5.4C*9124.9h15.4C+37.1C*
NC4 Mag-Shot 2032022820.716C+1.3131.857%B++12.376%D--16.3C-N/A8712.4h6.6B+20.8C**
Mauler S6 1831811830.989C++1.0331.715%D-13.26%C28.3C++N/A1486.4h4.3B+13.7C+
Anti-Vehicle Grenade 1941801180N/A177.9862.276%B**N/A600B*46.7D29050.3h4.3B++6.8B*
NS-10 Burster 3371801391.295B*0.7336.394%B**3.333%D-4.5C+4B7439.6h171.1C+470.2B+
NS-10 Burster 3231761401.257B+0.7735.941%B**3.409%D4.6C+3.9C*7437.9h169.6C*471.8B+
NC14 Bolt Driver 174174832.096C*0.0737.109%C*63.793%D--14.3DN/A11212.2h2.9C7.7C++
SAS-R 168168543.111C*1.0939.517%C++67.262%C++25.8C--N/A1256.5h2.4C+6.2C++
MANA Anti-Vehicle Turret 295158712.225C+0.2062.5%C*5.063%C++1580C1370C+1568530.1h7.7C**12.4B+
M30 Mustang AH 1721531231.244C-0.7849.334%D-1.307%C19.9D-2.5D1197.7h7.8C**15.7C++
Mag-Cutter 16915328,1540.005C--2.0232.499%C*3.268%C0.1C-N/A11335.4h3.5C-10.7C++
NCM3 Raven 2901451141.272B+0.7548.113%B**N/A10.5C**10.5A++17213.8h24.5B+51B++
M60-G Bulldog 161138178.118B**6.1043.173%B**2.174%D49.3A8.2B+3182.8h6.5B15.1B++
L105 Zepher 1461351310.385C++8.3647.873%B++N/A51.9C+4.2D2532.6h8.9F18.6C-
NC12 Sweeper 1261261081.167C++0.8637.703%C2.381%F*31.5C++N/A954h4.8C+12.7C+
M20 Basilisk 164125264.808A+2.7936.68%C++2.4%D**18.7C++5.8C-2186.7h87.7C++239.1B+
Bouncing Betty 111111264.269C++2.2551.276%B++N/A123.3C+N/A5650.9h2C3.9B+
M96 Mjolnir-H 245110442.5C+0.4851.308%C+N/A29.7C36.5C+4753.7h55.3C+107.7C+
Enforcer ML65-H 202110225C**2.9862.858%B++N/A44B++36.8B+6942.5h15.8C*25.1B+
CAS30 Tank Buster 2411022340.436C1.5940.547%CN/A2.6D--3.6D-7238.7h70.1C172.9C
MANA Anti-Personnel Turret 9795372.568N/A0.5521.075%UN/A950U20U3265600.1h21.4T*101.6T*
NCM3 Raven 199951140.833C+1.1949.296%AN/A6.8D-7.5B13113.9h41.7F84.5C
NS-AM7 Archer 124862550.337C+1.6951.887%D27.907%B++2.9D1.3C--2729.5h18.2C*35.1C*
NS-7 PDW 8786970.887C+1.1434.52%A++8.14%F29.7C*N/A2882.9h12.6B+36.6B*
M20 Basilisk 13184136.462A**4.4433.976%C+4.762%D18.7C+10.4B2224.5h96.7C*284.6C*
C150 Dalton 16183372.243C--0.2239.265%C+N/A14.6D-13.7D2445.7h7.2D-18.3D
Spear Anti-Vehicle Phalanx Turret 10979239.5S37.4848.559%B++1.266%F41.6C**15.8C--7091.9h6.8B14.1B++
NSX Tengu 6565571.14C+0.8844.065%B**16.923%C--43.3C*N/A1171.5h9.1B**20.7B*
M60-A Bulldog 6659183.278C1.2632.062%C1.695%C+29.5C3.5D1782h6.3C19.6C+
M12 Kobalt 6158414.5B12.4822.853%A10.345%F-58C3B+2691h26.5D--116C++
NC6A GODSAW 5756381.474C0.5523.408%D10.714%F--28D--N/A2372h8.3C*35.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9031,333,648102.4h
Motion Spotter3690.1h
Restoration Kit21160.1h
Anti-Vehicle MANA Turret271,1122h
Spawn Beacon197841.4h
Medical Applicator301159,57916.8h
Medical Kit1202,8262.8h
Nanite Revive Grenade07460.2h
Nanite Healing Grenade0550h
Deconstruction Tool01280.1h
Recon Detection Device144381.7h
Anti-Infantry MANA Turret113871.5h
Ammunition Package481,4362.9h
Shield Recharging Field341,1290.7h

Check the help document for the dictionary if you want to learn more about words used here.


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