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Castellan GeneraIYang[LOVE] GeneraIYang
VS BR 62

KDR: 2.59

Score: 18.8m

Last Seen: Feb 3rd, 2020 6:37 PM
- OFFLINE - 229.1 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Miller - Outfit Member of Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 27
Level Progress (to 63): 23%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Orion VS54 Supernova FPC Ghost NS-15M AE Light PPA VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,893,112 MLG Score: 3112
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.617%36.848%94419121325,8222.597-0.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.328%0.784B++2.257A*-0.803D-HEAD ++ (~24.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.496B+9.40.338C**27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.13%0.864%498312292,89557110685.06119271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.302%-0.994D---0.667D-0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.7-0.008C+43.80.144C++111.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.223%0.797%643312292,51068611263.65889223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.945%0.883B*-1.108D*-1.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++40.683B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.165%11.208%256612261,1515065192.2747221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.009%-0.341C-1.425A1.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.76B++9.50.767B++20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.468%80.899%256612265,5861194194.67839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.79%0.646B+0.907B*0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+1.90.418B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 27
18.8m209.8%440 (26.4k)360 (21.6k)2.5876848,82718,8692.8613662 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232386022.546%32.056%72302:4523

6% Combat Medic35% Engineer36% Heavy Assault10% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2016 8:08 PMSep 20th, 2019 7:17 PMFeb 7th, 2020 5:05 PM (10d) (PST)Feb 3rd, 2020 4:07 PM (14d) (PST)Feb 3rd, 2020 2:37 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8542296250.9380.3630.3012.1310.0773112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,22413,73637,488562218128521,625

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
867.5h/36.1d 5,164 15,652 12,404 110.9k 901 2,552 4,026 44.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:7,818
Deaths:2,550
KDR:3.066
Accuracy:27.675% C*
HSR:42.786% A+
Pulsar LSW
B**
Kills:1,390
Deaths:827
KDR:1.681
Accuracy:22.183% C+
HSR:33.453% B**
Orion VS54
B++
Kills:1,332
Deaths:1,701
KDR:0.783
Accuracy:16.472% D-
HSR:30.405% B++
NS-15M AE
A++
Kills:1,223
Deaths:403
KDR:3.035
Accuracy:26.881% C*
HSR:44.563% A++
VE-H Maw
B*
Kills:1,188
Deaths:433
KDR:2.744
Accuracy:27.903% B+
HSR:33.081% B*
VX29 Polaris
A*
Kills:1,176
Deaths:650
KDR:1.809
Accuracy:22.980% C+
HSR:38.095% A*
NSX-P Naginata
A++
Kills:1,171
Deaths:325
KDR:3.603
Accuracy:26.258% B+
HSR:42.869% A++
SVA-88
A++
Kills:1,169
Deaths:549
KDR:2.129
Accuracy:25.067% C*
HSR:37.981% A++
Kills:16,467
Deaths (as Heavy Assault):7,438
Deaths (to Heavy Assaults):5,482
KDR:2.2139
Kill Difference:9,029
Playtime:314.054 hours
Usage:36%
Score:7.007m
Score/min:372
Accuracy (listed only):24.427%
HSR (listed only):37.904%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:1,215
Deaths:460
KDR:2.641
Accuracy:27.693% C++
HSR:32.017% A+
Solstice VE3
A+
Kills:1,194
Deaths:1,021
KDR:1.169
Accuracy:22.911% C+
HSR:28.643% A+
NSX-P Tanto
A*
Kills:1,185
Deaths:457
KDR:2.593
Accuracy:29.788% B++
HSR:40.675% A*
VX6-7
A++
Kills:1,169
Deaths:482
KDR:2.425
Accuracy:27.923% B+
HSR:32.934% A++
Eridani SX5-AE
B+
Kills:1,168
Deaths:492
KDR:2.374
Accuracy:29.749% C+
HSR:29.795% B+
NS Baron G5AE
A+
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% C--
HSR:23.818% A+
NSX-P Tengu
B++
Kills:62
Deaths:44
KDR:1.409
Accuracy:40.854% B++
HSR:24.194% B
Kills:7,156
Deaths (as Light Assault):3,378
Deaths (to Light Assaults):3,033
KDR:2.11841
Kill Difference:3,778
Playtime:91.747 hours
Usage:11%
Score:2.127m
Score/min:386
Accuracy (listed only):31.463%
HSR (listed only):30.296%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,215
Deaths:460
KDR:2.641
Accuracy:27.693% C++
HSR:32.017% A+
Pulsar VS1
A*
Kills:1,181
Deaths:477
KDR:2.476
Accuracy:29.433% B**
HSR:35.140% A*
H-V45 AE
B**
Kills:1,173
Deaths:426
KDR:2.754
Accuracy:28.121% C+
HSR:35.891% B**
Eridani SX5-AE
B+
Kills:1,168
Deaths:492
KDR:2.374
Accuracy:29.749% C+
HSR:29.795% B+
NS Baron G5AE
A+
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% C--
HSR:23.818% A+
Corvus VA55
A
Kills:279
Deaths:115
KDR:2.426
Accuracy:30.725% A
HSR:30.108% B**
VE-A Lacerta
A+
Kills:253
Deaths:78
KDR:3.244
Accuracy:29.169% C+
HSR:40.316% A+
NSX-P Tengu
B++
Kills:62
Deaths:44
KDR:1.409
Accuracy:40.854% B++
HSR:24.194% B
Kills:6,494
Deaths (as Combat Medic):2,514
Deaths (to Combat Medics):2,010
KDR:2.58313
Kill Difference:3,980
Playtime:51.590 hours
Usage:6%
Score:1.298m
Score/min:419
Accuracy (listed only):32.133%
HSR (listed only):31.410%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,194
Deaths:1,021
KDR:1.169
Accuracy:22.911% C+
HSR:28.643% A+
NSX-P Tanto
A*
Kills:1,185
Deaths:457
KDR:2.593
Accuracy:29.788% B++
HSR:40.675% A*
VX6-7
A++
Kills:1,169
Deaths:482
KDR:2.425
Accuracy:27.923% B+
HSR:32.934% A++
NS Baron G5AE
A+
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% C--
HSR:23.818% A+
Kills:4,711
Deaths (as Engineer):2,382
Deaths (to Engineers):2,961
KDR:1.97775
Kill Difference:2,329
Playtime:305.314 hours
Usage:35%
Score:6.018m
Score/min:329
Accuracy (listed only):30.486%
HSR (listed only):31.518%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,300
Deaths:274
KDR:4.745
Accuracy:43.293% B+
HSR:81.308% B**
VE-S Canis
A+
Kills:1,215
Deaths:460
KDR:2.641
Accuracy:27.693% C++
HSR:32.017% A+
Eridani SX5-AE
B+
Kills:1,168
Deaths:492
KDR:2.374
Accuracy:29.749% C+
HSR:29.795% B+
XM98
A
Kills:1,166
Deaths:192
KDR:6.073
Accuracy:42.502% B++
HSR:86.021% A
V10
B+
Kills:1,164
Deaths:268
KDR:4.343
Accuracy:41.392% C++
HSR:82.560% B+
NS-44 Commissioner
B*
Kills:1,162
Deaths:662
KDR:1.755
Accuracy:41.568% B+
HSR:29.174% B*
Parallax VX3-AE
B+
Kills:1,161
Deaths:265
KDR:4.381
Accuracy:40.805% C+
HSR:84.152% B+
Phaseshift VX-S
B++
Kills:551
Deaths:117
KDR:4.709
Accuracy:41.462% B++
HSR:80.762% B+
NS-357 Underboss
A+
Kills:505
Deaths:316
KDR:1.598
Accuracy:38.913% C*
HSR:36.040% A+
VA39 Spectre
D
Kills:244
Deaths:173
KDR:1.410
Accuracy:28.397% D
HSR:31.148% D
Beamer VS3
B++
Kills:243
Deaths:275
KDR:0.884
Accuracy:20.739% D--
HSR:27.572% B++
NSX-P Tengu
B++
Kills:62
Deaths:44
KDR:1.409
Accuracy:40.854% B++
HSR:24.194% B
NS-AM7 VS/AE Archer
B++
Kills:52
Deaths:158
KDR:0.329
Accuracy:55.769% D
HSR:30.769% B++
Kills:9,993
Deaths (as Infiltrator):3,696
Deaths (to Infiltrators):2,694
KDR:2.70373
Kill Difference:6,297
Playtime:90.288 hours
Usage:10%
Score:1.916m
Score/min:354
Accuracy (listed only):37.934%
HSR (listed only):50.424%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:556
Deaths:111
KDR:5.009
Accuracy:25.101% A
HSR:30.935% A++
Quasar VM1
A++
Kills:541
Deaths:130
KDR:4.162
Accuracy:23.857% A++
HSR:28.096% A++
Comet VM2
C++
Kills:93
Deaths:62
KDR:1.500
Accuracy:44.369% C++
HSR:4.301% C+
Comet VM2
A*
Kills:67
Deaths:44
KDR:1.523
Accuracy:42.896% C
HSR:8.955% A*
Kills:1,257
Deaths (as MAX Suit):173.500
Deaths (to MAX Suits):904
KDR:7.24496
Kill Difference:1,083.500
Playtime:12.013 hours
Usage:1%
Score:0.393m
Score/min:546
Accuracy (listed only):34.056%
HSR (listed only):18.072%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,222
V. Kills:54 N/A
Deaths:132
KDR:9.258
Accuracy:38.334% C
KPH:87.500 B**
VKPH:3.900 C++
Maelstrom Turbo Laser
B*
Kills:1,081
V. Kills:643 168%
Deaths:405
KDR:2.669
Accuracy:28.162% C--
KPH:29.300 B*
VKPH:17.400 B++
Saron Laser Cannon
C**
Kills:592
V. Kills:356 166%
Deaths:286
KDR:2.070
Accuracy:25.953% D--
KPH:17.300 C**
VKPH:10.400 C++
Kills:2,895 (2,895 + 0)
Deaths:823
KDR:3.518
VKDR:1.279
Vehicle Kills:1,053
Kill Difference:2,072
Playtime:85.061 hours
Usage:10%
Score:1.041m
Score/min:204
Piloting Accuracy:25.953%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:348
V. Kills:30 N/A
Deaths:5
KDR:69.600
Accuracy:52.114% B
KPH:100.600 A*
VKPH:8.700 C++
Kills:348 (348 + 0)
Deaths:5
KDR:69.600
VKDR:6
Vehicle Kills:30
Kill Difference:343
Playtime:3.461 hours
Usage:0%
Score:0.073m
Score/min:354
Driving Accuracy:52.114%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:1,303
V. Kills:522 249%
Deaths:70
KDR:18.614
Accuracy:48.567% D
KPH:52.300 A*
VKPH:20.900 B**
Supernova PC
C++
Kills:859
V. Kills:437 196%
Deaths:266
KDR:3.229
Accuracy:51.471% C*
KPH:18 C-
VKPH:9.200 C++
Supernova VPC
A
Kills:630
V. Kills:124 N/A
Deaths:
KDR:
Accuracy:44.496% D
KPH:67.100 B**
VKPH:13.200 A
Saron HRB
C+
Kills:271
V. Kills:213 127%
Deaths:81
KDR:3.346
Accuracy:41.157% C
KPH:18.500 D
VKPH:14.500 C+
E540 Halberd
A
Kills:131
V. Kills:48 267%
Deaths:4
KDR:32.750
Accuracy:53.882% B*
KPH:46.500 A
VKPH:17 C++
Halberd SE
C++
Kills:115
V. Kills:49 230%
Deaths:
KDR:
Accuracy:47.430% D
KPH:39.200 C+
VKPH:16.700 C++
Kills:3,309 (2,792 + 517)
Deaths:421
KDR:7.860
VKDR:3.309
Vehicle Kills:1,393
Kill Difference:2,888
Playtime:102.318 hours
Usage:12%
Score:1.430m
Score/min:233
Driving Accuracy:44.496%
Gunner Accuracy:47.430%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:350
V. Kills:5 N/A
Deaths:2
KDR:175
Accuracy:25.197% B+
KPH:214 A
VKPH:3.100 D
E540 Halberd-H
A++
Kills:308
V. Kills:103 296%
Deaths:15
KDR:20.533
Accuracy:58.779% C++
KPH:76.100 A++
VKPH:25.400 B+
Saron HRB-H
A*
Kills:139
V. Kills:69 199%
Deaths:17
KDR:8.176
Accuracy:57.566% C**
KPH:72.500 A*
VKPH:36 A
Proton II PPA-H
C**
Kills:84
V. Kills:3 N/A
Deaths:7
KDR:12
Accuracy:39.800% C**
KPH:78.500 C+
VKPH:2.800 D-
Aphelion VEX-4H
D
Kills:58
V. Kills:42 135%
Deaths:38
KDR:1.526
Accuracy:41.114% D
KPH:21.300 D--
VKPH:15.400 D--
Kills:939 (0 + 939)
Deaths:79
KDR:11.886
VKDR:2.810
Vehicle Kills:222
Kill Difference:860
Playtime:11.400 hours
Usage:1%
Score:0.234m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:41.114%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:139
V. Kills:9 N/A
Deaths:4
KDR:34.750
Accuracy:23.604% B*
KPH:132.900 A++
VKPH:8.600 M
Kills:139 (0 + 139)
Deaths:4
KDR:34.750
VKDR:2.250
Vehicle Kills:9
Kill Difference:135
Playtime:1.046 hours
Usage:0%
Score:0.029m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:23.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,9437,8182,5503.066C+0.4827.675%C*42.786%A+112.5B**1.8A33369.5h9B**32.5B+
Pulsar LSW 1,4181,3908271.681C*0.9122.183%C+33.453%B**60.4B+1.2A17523h11.1B+50B
Orion VS54 1,3481,3321,7010.783C1.8016.472%D-30.405%B++23.1CN/A7857.6h14.3C+87.1C+
Supernova FPC 1,8251,3037018.614A16.0348.567%DN/A52.3A*21B**33824.9h3.3A6.8B**
Ghost 1,3051,3002744.745B+2.1643.293%B+81.308%B**81.8A+N/A23315.9h1.7B**3.9B*
NS-15M AE 1,2301,2234033.035B+0.4526.881%C*44.563%A++98.6AN/A22812.4h9B**33.5B+
Light PPA 1,2761,2221329.258B++6.6738.334%CN/A87.3B**3.9C++22614h11.6C*30.3C*
VE-S Canis 1,2331,2154602.641A+0.0527.693%C++32.017%A+83.8A1.2B**24714.5h8.7B*31.4B+
Solstice VE3 1,2101,1941,0211.169B++1.4222.911%C+28.643%A+22.1C++N/A7554.1h11.4B*49.7C**
VE-H Maw 1,2061,1884332.744A0.1627.903%B+33.081%B*88A1.3B++22713.5h8.6B*30.9B+
NSX-P Tanto 1,2001,1854572.593A*0.0129.788%B++40.675%A*68.9A++N/A22217.2h10.3B*34.5B*
Pulsar VS1 1,2011,1814772.476A+0.1129.433%B**35.14%A*77.2M1.3A++24415.3h10.1A+34.4B**
VX29 Polaris 1,1881,1766501.809B0.7822.98%C+38.095%A*60.6B+N/A14419.4h10.7B++46.7B+
H-V45 AE 1,1871,1734262.754B*0.1728.121%C+35.891%B**68.2B+N/A17817.2h10B++35.4B+
NSX-P Naginata 1,1801,1713253.603A*1.0226.258%B+42.869%A++122A**N/A3309.6h8.2B**31.4B*
SVA-88 1,1791,1695492.129C**0.4625.067%C*37.981%A++87.2A+N/A20813.4h10.1B++40.2B+
VX6-7 1,1791,1694822.425B**0.1627.923%B+32.934%A++63.9B*N/A15618.3h9.5B++34.1B++
Eridani SX5-AE 1,1721,1684922.374B*0.2129.749%C+29.795%B+81.7B++N/A20814.3h9.3B+31.3B+
XM98 1,1691,1661926.073A**3.4942.502%B++86.021%A92.5M**N/A21812.6h1.6A3.8B**
V10 1,1681,1642684.343B+1.7641.392%C++82.56%B+99.5M+N/A25211.7h1.7B*4.1B++
NS Baron G5AE 1,1661,1634222.756A+0.1741.322%C--23.818%A+80.8AN/A18014.4h3.5B*8.4C+
NS-44 Commissioner 1,1651,1626621.755B++0.8341.568%B+29.174%B*78A++N/A21414.9h2.7B**6.6B*
Parallax VX3-AE 1,1631,1612654.381C+1.7940.805%C+84.152%B+72.6B**N/A19416h1.6B++4B+
Maelstrom Turbo Laser 1,7241,0814052.669B0.0828.162%C--1.018%D-29.3B*17.4B++21536.9h61.7B++219.1B+
S1 1,4011,0008291.206B**1.3855.042%C+1.8%D38.2B**15.3B24726.2h5.5B++9.9B+
C-4 1,0239382893.246A0.6635.903%A+N/A180.4A*16.3D-8515.2h1B**2.7B**
Supernova PC 1,2968592663.229C0.6451.471%C*1.048%D--18C-9.2C++13947.6h5.5C+10.7C*
Plasma Grenade 8057841784N/A781.4154.624%B**N/A560C**15B+19121.4h3.4B6.2B++
Supernova VPC 7546301630U627.4144.496%DN/A67B**13.2A2709.4h2.7B++6.1C**
Saron Laser Cannon 9485922862.07C+0.5225.953%D--N/A17.3C**10.4C++18334.2h77.6B++299.1B+
Quasar VM1 5605561115.009A2.4225.101%A30.935%A++83A**N/A2476.7h13.5C++53.9B++
Phaseshift VX-S 5525511174.709B++2.1241.462%B++80.762%B+84.8M++N/A2606.5h2.1B++5B++
Quasar VM1 5455411304.162A++1.5723.857%A++28.096%A++73.1M**N/A2397.4h14.6C**61B+
NS-357 Underboss 5055053161.598B+0.9938.913%C*36.04%A+62.3B+N/A1988.1h3.2B**8.3B++
Damascus Edge 48747212,6970.037C++2.5512.917%D*3.814%C--1.1C+N/A3425h1.6B*12.6C+
Lasher X2 4834672022.312A++0.2833.9%B**4.711%B+64A+2.2B**2077.3h23.5D69.3B+
M12 Kobalt-H 3553502175U172.4125.197%B+25.143%A+218.8A3.1D5151.6h11.2B*44.3B++
L100 Python HESH 378348569.6S67.0152.114%BN/A99.4A++8.6C+3533.5h2.5B*4.8B*
E540 Halberd-H 4113081520.533B*17.9558.779%C++N/A77A++25.8B+3374h3.8B**6.4B**
Corvus VA55 2812791152.426A++0.1630.725%A30.108%B**77.5A**N/A2143.6h10.2B*33.3B*
Saron HRB 484271813.346C-0.7641.157%CN/A18.4D14.5C+31414.7h29.8D--72.4D-
VE-A Lacerta 259253783.244B**0.6629.169%C+40.316%A+110A+2.6B*2642.3h8.3B**28.4B++
VA39 Spectre 2482441731.41C+1.1828.397%D31.148%D34.9B++N/A1147h5.6B19.8C++
Beamer VS3 2432432750.884C++1.7020.739%D--27.572%B++41.2B++N/A1245.9h6.4B**30.8B+
Lumine Edge 1701701191.429M**1.1637.008%B*22.941%B**60.7SN/A1922.8h1.1B++3B++
Saron HRB-H 208139178.176B+5.5957.566%C**N/A73.2A*36.3A4351.9h14.5A25.2B**
M12 Kobalt 148139434.75A++32.1623.604%B*26.619%A++139A*9M+4641h15.8B++66.7B+
E540 Halberd 179131432.75A++30.1653.882%B*N/A46.8A17.1C++3512.8h5.2B+9.7B++
MANA Anti-Personnel Turret 118117363.25N/A0.6624.297%UN/A1170U10U2748600.1h22T*90.6T*
Halberd SE 1641151115S112.4147.43%DN/A39.7C+16.9C*2182.9h4.6C**9.6C++
Fatestealer 1051031510.682B++1.9140.182%B21.359%C+34.3C**N/A793h2.1B+5.3B++
Rocklet Rifle 164100701.429A+1.1643.066%D--N/A34.5B+22.1C+3972.9h25B**58.1B+
Comet VM2 9993621.5B++1.0944.369%C++4.301%C+23.3A++1.5D*1334h18.2B+41B+
Proton II PPA-H 8784712C++9.4139.8%C**1.19%C--76.4C2.7D--2191.1h11.4C+28.5C*
Comet VM2 6967441.523B+1.0642.896%C8.955%A*20.3AN/A1033.3h21.4B+49.8B+
NSX-P Tengu 6462441.409B1.1840.854%B++24.194%B88.6A+2.9M+3540.7h8.6B**21.2B*
Aphelion VEX-4H 10058381.526C1.0641.114%D1.724%D-21.5D--15.6D--2292.7h81.7D198.7D
NS-AM7 VS/AE Archer 64521580.329D2.2655.769%D30.769%B++10C2.3C725.2h11.2B+20B+
Force-Blade 54514,5320.011C2.584.006%F--17.647%A+0.3C-N/A1177.9h2.2C**53.8T*
Tank Mine 5750150U47.410%F--N/A500S70C**128800.1h4T*0M*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit335369,88724.8h
Spawn Beacon42650.3h
Nanite Revive Grenade04100.1h
Medical Applicator9348,8443.3h
Motion Spotter41,2950.8h
Ammunition Package121,2680.5h
Medical Kit6807,04920.8h
Anti-Infantry MANA Turret72070.3h
Recon Detection Device63980.5h

Check the help document for the dictionary if you want to learn more about words used here.


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