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Primarch GeneraIYang[LOVE] GeneraIYang
VS BR 98

KDR: 2.4

Score: 14.3m

Last Seen: Sep 22nd, 2019 11:04 AM
- OFFLINE - 7.4 hour(s)

Battle Rank 98 - Vanu Sovereignty on Miller - Outfit Member of Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 25
Level Progress (to 99): 62%
Level 100 Progress: 76% 189h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Orion VS54 Ghost NS-15M AE VE-H Maw VE-S Canis VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,355,182 MLG Score: 2682
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.769%34.923%86517119719,1482.308380.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.007%0.63B+2.166A*-0.655DHEAD ++ (~22.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.465B+9.60.32C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.787%0.897%484312112,3424709084.9724258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.286%-1.021D*-0.566D-0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.6-0.051C+45.70.115C+118.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.442%0.753%644312112,1255828903.64494238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.754%0.927B*-1.201D*-1.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.78B++4.20.657B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.862%6.401%230612088284394941.88182167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.241%-0.092C+0.488B+1.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.787B++90.776B++16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.162%80.962%230512094,680969144.82972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.126%0.623B+0.894B*1.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.516B+1.90.412B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 25
14.3m195.7%407 (24.4k)332 (19.9k)2.3996837,12315,4702.6757698 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214275922.207%31.463%69902:4718

34% Engineer37% Heavy Assault11% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2016 8:08 PMSep 20th, 2019 7:17 PMSep 22nd, 2019 9:59 AM (3h) (PST)Sep 22nd, 2019 7:27 AM (6h) (PST)Sep 22nd, 2019 7:04 AM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7992185810.8640.3600.2721.8390.0752682

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,96013,06834,892522216110519,911

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
716h/29.8d 4,271 11,680 9,241 79k 752 2,029 3,238 34.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,625
Deaths:1,226
KDR:2.957
Accuracy:27.812% B
HSR:39.752% B**
Pulsar LSW
A
Kills:1,378
Deaths:821
KDR:1.678
Accuracy:22.147% C+
HSR:33.454% A
Orion VS54
B++
Kills:1,313
Deaths:1,695
KDR:0.775
Accuracy:16.421% D-
HSR:30.008% B++
NS-15M AE
A++
Kills:1,188
Deaths:389
KDR:3.054
Accuracy:26.882% C*
HSR:44.108% A++
VE-H Maw
B++
Kills:1,188
Deaths:433
KDR:2.744
Accuracy:27.903% B+
HSR:33.081% B++
VX29 Polaris
A*
Kills:1,176
Deaths:650
KDR:1.809
Accuracy:22.980% C+
HSR:38.095% A*
NSX-P Naginata
A++
Kills:1,171
Deaths:325
KDR:3.603
Accuracy:26.258% B++
HSR:42.869% A++
SVA-88
A++
Kills:1,169
Deaths:549
KDR:2.129
Accuracy:25.067% C**
HSR:37.981% A++
Kills:12,208
Deaths (as Heavy Assault):6,088
Deaths (to Heavy Assaults):4,491
KDR:2.00526
Kill Difference:6,120
Playtime:263.772 hours
Usage:37%
Score:5.312m
Score/min:336
Accuracy (listed only):24.434%
HSR (listed only):37.418%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:1,179
Deaths:445
KDR:2.649
Accuracy:27.577% C++
HSR:31.383% A
Solstice VE3
A+
Kills:1,174
Deaths:1,006
KDR:1.167
Accuracy:22.882% C+
HSR:28.620% A+
VX6-7
A*
Kills:1,169
Deaths:482
KDR:2.425
Accuracy:27.923% B++
HSR:32.934% A*
Eridani SX5-AE
B+
Kills:1,167
Deaths:492
KDR:2.372
Accuracy:29.740% C++
HSR:29.734% B+
NS Baron G5AE
A+
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% D
HSR:23.818% A+
NSX-P Tanto
A**
Kills:71
Deaths:31
KDR:2.290
Accuracy:32.512% A
HSR:42.254% A**
Kills:5,923
Deaths (as Light Assault):2,878
Deaths (to Light Assaults):2,536
KDR:2.05803
Kill Difference:3,045
Playtime:82.045 hours
Usage:11%
Score:1.827m
Score/min:371
Accuracy (listed only):30.326%
HSR (listed only):31.457%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:1,179
Deaths:445
KDR:2.649
Accuracy:27.577% C++
HSR:31.383% A
H-V45 AE
B**
Kills:1,173
Deaths:426
KDR:2.754
Accuracy:28.130% C+
HSR:35.891% B**
Eridani SX5-AE
B+
Kills:1,167
Deaths:492
KDR:2.372
Accuracy:29.740% C++
HSR:29.734% B+
NS Baron G5AE
A+
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% D
HSR:23.818% A+
Pulsar VS1
A*
Kills:714
Deaths:309
KDR:2.311
Accuracy:28.795% B**
HSR:36.835% A*
Kills:5,396
Deaths (as Combat Medic):2,094
Deaths (to Combat Medics):1,581
KDR:2.57689
Kill Difference:3,302
Playtime:37.234 hours
Usage:5%
Score:0.861m
Score/min:385
Accuracy (listed only):31.113%
HSR (listed only):31.532%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,174
Deaths:1,006
KDR:1.167
Accuracy:22.882% C+
HSR:28.620% A+
VX6-7
A*
Kills:1,169
Deaths:482
KDR:2.425
Accuracy:27.923% B++
HSR:32.934% A*
NS Baron G5AE
A+
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% D
HSR:23.818% A+
NSX-P Tanto
A**
Kills:71
Deaths:31
KDR:2.290
Accuracy:32.512% A
HSR:42.254% A**
Kills:3,577
Deaths (as Engineer):1,941
Deaths (to Engineers):2,478
KDR:1.84286
Kill Difference:1,636
Playtime:246.515 hours
Usage:34%
Score:4.523m
Score/min:306
Accuracy (listed only):31.160%
HSR (listed only):31.906%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,189
Deaths:247
KDR:4.814
Accuracy:43.761% B++
HSR:81.581% A
VE-S Canis
A
Kills:1,179
Deaths:445
KDR:2.649
Accuracy:27.577% C++
HSR:31.383% A
Eridani SX5-AE
B+
Kills:1,167
Deaths:492
KDR:2.372
Accuracy:29.740% C++
HSR:29.734% B+
XM98
A
Kills:1,166
Deaths:192
KDR:6.073
Accuracy:42.502% B*
HSR:86.021% A
NS-44 Commissioner
B**
Kills:1,162
Deaths:662
KDR:1.755
Accuracy:41.568% B++
HSR:29.174% B**
Parallax VX3-AE
B+
Kills:1,161
Deaths:265
KDR:4.381
Accuracy:40.805% C+
HSR:84.152% B+
V10
B++
Kills:920
Deaths:207
KDR:4.444
Accuracy:41.574% C*
HSR:82.935% B++
VA39 Spectre
D
Kills:244
Deaths:173
KDR:1.410
Accuracy:28.397% D
HSR:31.148% D
Beamer VS3
B++
Kills:243
Deaths:275
KDR:0.884
Accuracy:20.750% D--
HSR:27.572% B++
NS-357 Underboss
A**
Kills:59
Deaths:33
KDR:1.788
Accuracy:37.660% C++
HSR:40.678% A**
Kills:8,490
Deaths (as Infiltrator):2,991
Deaths (to Infiltrators):2,200
KDR:2.83852
Kill Difference:5,499
Playtime:76.646 hours
Usage:11%
Score:1.533m
Score/min:333
Accuracy (listed only):35.434%
HSR (listed only):52.438%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:271
Deaths:60
KDR:4.517
Accuracy:27.238% A*
HSR:31.365% A++
Quasar VM1
A++
Kills:271
Deaths:79
KDR:3.430
Accuracy:24.287% A++
HSR:25.830% A
Comet VM2
C*
Kills:51
Deaths:50
KDR:1.020
Accuracy:45.138% C*
HSR:1.961% D*
Kills:593
Deaths (as MAX Suit):94.500
Deaths (to MAX Suits):740
KDR:6.27513
Kill Difference:498.500
Playtime:7.468 hours
Usage:1%
Score:0.199m
Score/min:443
Accuracy (listed only):32.221%
HSR (listed only):19.719%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:1,070
V. Kills:636 168%
Deaths:405
KDR:2.642
Accuracy:28.194% C--
KPH:29.400 B**
VKPH:17.500 B*
Light PPA
B**
Kills:931
V. Kills:46 N/A
Deaths:132
KDR:7.053
Accuracy:37.345% C--
KPH:78.300 B**
VKPH:3.900 C*
Saron Laser Cannon
C*
Kills:341
V. Kills:216 157%
Deaths:286
KDR:1.192
Accuracy:24.599% D*
KPH:15.500 C*
VKPH:9.800 C++
Kills:2,342 (2,342 + 0)
Deaths:823
KDR:2.846
VKDR:1.091
Vehicle Kills:898
Kill Difference:1,519
Playtime:70.360 hours
Usage:10%
Score:0.789m
Score/min:187
Piloting Accuracy:24.599%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:307
V. Kills:21 N/A
Deaths:5
KDR:61.400
Accuracy:51.492% B
KPH:105.600 A**
VKPH:7.200 C
Kills:307 (307 + 0)
Deaths:5
KDR:61.400
VKDR:4.200
Vehicle Kills:21
Kill Difference:302
Playtime:2.908 hours
Usage:0%
Score:0.059m
Score/min:335
Driving Accuracy:51.492%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:959
V. Kills:394 243%
Deaths:69
KDR:13.899
Accuracy:48.871% D
KPH:48.900 A*
VKPH:20.100 B*
Supernova PC
C++
Kills:859
V. Kills:437 196%
Deaths:266
KDR:3.229
Accuracy:51.471% C*
KPH:18 C-
VKPH:9.200 C++
Saron HRB
C+
Kills:255
V. Kills:206 123%
Deaths:81
KDR:3.148
Accuracy:40.858% C
KPH:17.800 D
VKPH:14.400 C+
Supernova VPC
A
Kills:130
V. Kills:25 N/A
Deaths:
KDR:
Accuracy:39.850% D*
KPH:67 A
VKPH:12.900 A
E540 Halberd
B**
Kills:108
V. Kills:43 245%
Deaths:4
KDR:27
Accuracy:53.340% B++
KPH:42.800 B**
VKPH:17 C++
Kills:2,311 (1,948 + 363)
Deaths:420
KDR:5.502
VKDR:2.631
Vehicle Kills:1,105
Kill Difference:1,891
Playtime:85.987 hours
Usage:12%
Score:1.080m
Score/min:209
Driving Accuracy:39.850%
Gunner Accuracy:53.340%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:305
V. Kills:102 296%
Deaths:15
KDR:20.333
Accuracy:58.802% C++
KPH:77.200 A++
VKPH:25.800 B+
Saron HRB-H
A*
Kills:130
V. Kills:65 197%
Deaths:17
KDR:7.647
Accuracy:57.763% C**
KPH:71 A*
VKPH:35.500 B**
M12 Kobalt-H
B+
Kills:103
V. Kills: N/A
Deaths:2
KDR:51.500
Accuracy:24.226% C**
KPH:154 B+
VKPH:0 F
Proton II PPA-H
C*
Kills:73
V. Kills:3 N/A
Deaths:7
KDR:10.429
Accuracy:39.159% C*
KPH:87.800 C+
VKPH:3.600 D
Kills:611 (0 + 611)
Deaths:41
KDR:14.902
VKDR:4.146
Vehicle Kills:170
Kill Difference:570
Playtime:7.283 hours
Usage:1%
Score:0.152m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:39.159%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:109
V. Kills:7 N/A
Deaths:4
KDR:27.250
Accuracy:22.575% B*
KPH:121.900 A++
VKPH:7.800 A++
Kills:109 (0 + 109)
Deaths:4
KDR:27.250
VKDR:1.750
Vehicle Kills:7
Kill Difference:105
Playtime:0.894 hours
Usage:0%
Score:0.022m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:22.575%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,6693,6251,2262.957C++0.5627.812%B39.752%B**105.4B**1.3B*31634.4h9.2B*33B++
Pulsar LSW 1,4061,3788211.678C++0.7222.147%C+33.454%A60.7B+1.2A+17222.7h11.1B+50B
Orion VS54 1,3291,3131,6950.775C1.6216.421%D-30.008%B++22.9CN/A7357.3h14.4C87.8C
Ghost 1,1921,1892474.814B*2.4143.761%B++81.581%A82A++N/A22814.5h1.7B**3.8B*
NS-15M AE 1,1951,1883893.054B0.6526.882%C*44.108%A++97.4AN/A22412.2h9B**33.7B+
VE-H Maw 1,2061,1884332.744B**0.3427.903%B+33.081%B++88A1.3B*21813.5h8.6B*30.9B+
VE-S Canis 1,1971,1794452.649A+0.2527.577%C++31.383%A84.2A1.3A23914h8.7B*31.6B+
VX29 Polaris 1,1881,1766501.809C**0.5922.98%C+38.095%A*60.6B+N/A14119.4h10.7B++46.7B
Solstice VE3 1,1891,1741,0061.167B+1.2322.882%C+28.62%A+22.2C++N/A7352.9h11.4B*49.9B
H-V45 AE 1,1871,1734262.754B*0.3528.13%C+35.891%B**68.2B+N/A17717.2h10B++35.4B+
NSX-P Naginata 1,1801,1713253.603A++1.2026.258%B++42.869%A++122MN/A3259.6h8.2A31.4B*
SVA-88 1,1791,1695492.129C*0.2725.067%C**37.981%A++87.2A+N/A20113.4h10.1B++40.2B+
VX6-7 1,1791,1694822.425B*0.0327.923%B++32.934%A*63.9B**N/A15418.3h9.5B*34.1B++
Eridani SX5-AE 1,1711,1674922.372B++0.0329.74%C++29.734%B+81.6B++N/A20814.3h9.3B+31.3B+
XM98 1,1691,1661926.073A*3.6742.502%B*86.021%A92.5M*N/A21712.6h1.6A+3.8B**
NS Baron G5AE 1,1661,1634222.756A0.3641.322%D23.818%A+80.8AN/A17914.4h3.5B*8.4C+
NS-44 Commissioner 1,1651,1626621.755B++0.6441.568%B++29.174%B**78A++N/A21014.9h2.7B**6.6B*
Parallax VX3-AE 1,1631,1612654.381C++1.9840.805%C+84.152%B+72.6B*N/A19416h1.6B++4B+
Maelstrom Turbo Laser 1,7061,0704052.642B0.2428.194%C--1.028%D-29.4B**17.5B*21436.4h61.8B++219.4B+
Supernova FPC 1,3539596913.899B**11.5048.871%DN/A48.9A*20.1B*31619.6h3.6B**7.3B*
Light PPA 9779311327.053B+4.6537.345%C--N/A78.2B**3.9C*19011.9h12.1C**32.5C*
V10 9229202074.444B+2.0441.574%C*82.935%B++97.9M++N/A2389.4h1.7B**4B*
C-4 9508752693.253A0.8535.604%A++N/A178.6A*15.3D--8194.9h1B**2.7B**
Supernova PC 1,2968592663.229C0.8351.471%C*1.048%D-18C-9.2C++13347.6h5.5C+10.7C*
S1 1,1328077331.101B++1.3054.612%C2.107%C-35.7B*14.4C*22322.6h5.5B++10.1B+
Pulsar VS1 7237143092.311A+0.0928.795%B**36.835%A*70MN/A21510.2h10.3A35.7B**
Frag Grenade 6556381638N/A635.6054.372%B**N/A580B15.5B++17581.1h3.5B6.4B+
Saron Laser Cannon 5573412861.192C+1.2124.599%D*N/A15.4C*9.8C++14022.1h87B++353.6B+
Damascus Edge 3343249,3710.035C+2.3610.516%D**3.395%D1C+N/A2323.6h1.6B*15.5C-
Lasher X2 3193081382.232A++0.1732.605%B*4.221%C++53.1B**1.9B**1815.8h24.9D--76.3C*
L100 Python HESH 328307561.4S59.0051.492%BN/A105.9A**7.2C3352.9h2.4B**4.7B**
E540 Halberd-H 4073051520.333B*17.9358.802%C++N/A78.2A++26.2B+3303.9h3.7B**6.3A
Quasar VM1 271271604.517A2.1227.238%A*31.365%A++73.2A**N/A2263.7h15.2C55.7B++
Quasar VM1 273271793.43A1.0324.287%A++25.83%A61.6M++N/A2104.4h16.1C+66.2B+
Saron HRB 461255813.148C0.7540.858%CN/A17.8D14.4C+27914.3h30.5D--74.6D-
VA39 Spectre 2482441731.41C+0.9928.397%D31.148%D34.9B*N/A1077h5.6C**19.8C++
Beamer VS3 2432432750.884C*1.5220.75%D--27.572%B++41.2B++N/A1215.9h6.4B*30.8C++
Lumine Edge 145145951.526S0.8737.327%B*24.138%A58SN/A1882.5h1.1B++3C**
Saron HRB-H 195130177.647B+5.2557.763%C**N/A72.2A*36.1B**4251.8h14.7B**25.5B**
Supernova VPC 1551301130U127.6039.85%D*N/A68.4A13.2A3221.9h2.9B+7.2C+
M12 Kobalt 116109427.25A24.8522.575%B*29.358%A**121.1A++7.8A++4050.9h16B++70.8B+
E540 Halberd 151108427A++24.6053.34%B++N/A43.2B**17.2C++3352.5h5.3B+10B++
M12 Kobalt-H 103103251.5A**49.1024.226%C**16.505%C+147.1C**N/A3680.7h12.3B++50.8B++
Fatestealer 1051031510.682A1.7240.7%B+21.359%C+34.3BN/A793h2.1B++5.3B++
MANA Anti-Personnel Turret 103102323.188N/A0.7923.633%UN/A1020U10U2152900.1h21.3T*90.2T*
Rocklet Rifle 15896651.477A+0.9241.879%D*N/A35.6B+23C+3802.7h22.9A54.8B+
Proton II PPA-H 7673710.429C+8.0339.159%C*1.37%C91.3C++3.8D2350.8h10.7C++27.4C*
NSX-P Tanto 7171312.29A+0.1132.512%A42.254%A**118.3SN/A4500.6h8.7A26.9B**
NS-357 Underboss 5959331.788B*0.6137.66%C++40.678%A**59B+N/A2341h3.5B*9.3B+
Force-Blade 54514,5320.011C2.394.007%F--17.647%A+0.3CN/A1177.2h2.2B+53.8T*
Comet VM2 5551501.02C*1.3845.138%C*1.961%D*18.2A1.4D**1152.8h20.6C**45.6B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit221295,78020.5h
Spawn Beacon42150.2h
Nanite Revive Grenade02820.1h
Medical Applicator6835,7952.4h
Motion Spotter39940.6h
Ammunition Package108920.4h
Medical Kit5285,44216.6h
Anti-Infantry MANA Turret71880.3h
Recon Detection Device63850.5h

Check the help document for the dictionary if you want to learn more about words used here.


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