Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,947)players online:
MadSTVru (12)  WolkenwandRE4 (9)  Mooses32 (7)  ParuLive (4)  ACaptainMouse (2) 34
stats.dasanfall.com
Primarch GeneraIYang[M23] GeneraIYang
VS BR 95

KDR: 2.33

Score: 13m

Last Seen: Jul 13th, 2019 6:14 AM
- OFFLINE - 80.1 hour(s)

Battle Rank 95 - Vanu Sovereignty on Miller - Outfit Member of Purple House[M23] Purple House
VS outfit on Miller

Members: 19
Level Progress (to 96): 81%
Level 100 Progress: 69% 246h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Orion VS54 Ghost VE-H Maw NS-15M AE H-V45 AE VX29 Polaris
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GeneraIYang



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,041,181 MLG Score: 2431
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.387%35.068%85515119916,8562.245070.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.779%0.63B+2.166A*-0.655DHEAD ++ (~22.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.465B+9.70.32C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.673%0.976%496312112,1524198515.12381253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.246%-1.021D*-0.566D-0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.6-0.051C+46.90.115C+122.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.531%0.697%660312112,0105388573.72913234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.761%0.927B*-1.201D*-1.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.30.657B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.197%6.428%239612088094164901.94005165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.197%-0.092C+0.488B+1.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.787B++8.90.776B++16.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.134%80.844%239512094,077877124.64351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.564%0.623B+0.894B*1.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+1.90.412B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple House[M23] Purple House
VS outfit on Miller

Members: 19
13m199%398 (23.9k)324 (19.4k)2.3346432,79014,0452.6214395 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214240821.795%30.875%67302:5115

36% Engineer36% Heavy Assault10% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2016 8:08 PMOct 21st, 2018 2:21 PMJul 14th, 2019 5:14 PM (2d) (PST)Jul 13th, 2019 2:15 AM (3d) (PST)Jul 13th, 2019 2:14 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7772085690.8180.3510.2531.7800.0762431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,63712,48234,155492115107519,465

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
667.8h/27.8d 4,028 10,124 8,142 71.3k 695 1,866 3,051 31.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:2,777
Deaths:935
KDR:2.970
Accuracy:27.589% C**
HSR:40.907% A
Pulsar LSW
A
Kills:1,363
Deaths:816
KDR:1.670
Accuracy:22.037% C+
HSR:33.456% A
Orion VS54
B++
Kills:1,311
Deaths:1,694
KDR:0.774
Accuracy:16.419% D-
HSR:29.977% B++
VE-H Maw
B++
Kills:1,188
Deaths:433
KDR:2.744
Accuracy:27.903% B+
HSR:33.081% B++
NS-15M AE
A++
Kills:1,188
Deaths:389
KDR:3.054
Accuracy:26.882% C*
HSR:44.108% A++
VX29 Polaris
A*
Kills:1,171
Deaths:648
KDR:1.807
Accuracy:22.943% C+
HSR:38.087% A*
SVA-88
A++
Kills:1,169
Deaths:549
KDR:2.129
Accuracy:25.067% C**
HSR:37.981% A++
NSX-P Naginata
A++
Kills:634
Deaths:181
KDR:3.503
Accuracy:26.534% B++
HSR:42.902% A++
Kills:10,801
Deaths (as Heavy Assault):5,645
Deaths (to Heavy Assaults):4,024
KDR:1.91337
Kill Difference:5,156
Playtime:243.071 hours
Usage:36%
Score:4.724m
Score/min:324
Accuracy (listed only):24.422%
HSR (listed only):37.562%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A*
Kills:1,169
Deaths:482
KDR:2.425
Accuracy:27.923% B++
HSR:32.934% A*
Eridani SX5-AE
B+
Kills:1,167
Deaths:492
KDR:2.372
Accuracy:29.740% C++
HSR:29.734% B+
Solstice VE3
A+
Kills:1,167
Deaths:1,005
KDR:1.161
Accuracy:22.880% C+
HSR:28.706% A+
NS Baron G5AE
A+
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% D
HSR:23.818% A+
VE-S Canis
A++
Kills:316
Deaths:118
KDR:2.678
Accuracy:27.828% C++
HSR:33.861% A++
Kills:4,982
Deaths (as Light Assault):2,519
Deaths (to Light Assaults):2,292
KDR:1.97777
Kill Difference:2,463
Playtime:75.459 hours
Usage:11%
Score:1.661m
Score/min:367
Accuracy (listed only):29.939%
HSR (listed only):29.811%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B**
Kills:1,173
Deaths:426
KDR:2.754
Accuracy:28.130% C+
HSR:35.891% B**
Eridani SX5-AE
B+
Kills:1,167
Deaths:492
KDR:2.372
Accuracy:29.740% C++
HSR:29.734% B+
NS Baron G5AE
A+
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% D
HSR:23.818% A+
Pulsar VS1
A**
Kills:475
Deaths:213
KDR:2.230
Accuracy:28.942% B**
HSR:38.105% A**
VE-S Canis
A++
Kills:316
Deaths:118
KDR:2.678
Accuracy:27.828% C++
HSR:33.861% A++
Kills:4,294
Deaths (as Combat Medic):1,671
Deaths (to Combat Medics):1,432
KDR:2.56972
Kill Difference:2,623
Playtime:33.778 hours
Usage:5%
Score:0.776m
Score/min:383
Accuracy (listed only):31.192%
HSR (listed only):32.282%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:1,169
Deaths:482
KDR:2.425
Accuracy:27.923% B++
HSR:32.934% A*
Solstice VE3
A+
Kills:1,167
Deaths:1,005
KDR:1.161
Accuracy:22.880% C+
HSR:28.706% A+
NS Baron G5AE
A+
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% D
HSR:23.818% A+
Kills:3,499
Deaths (as Engineer):1,909
Deaths (to Engineers):2,286
KDR:1.8329
Kill Difference:1,590
Playtime:238.373 hours
Usage:36%
Score:4.343m
Score/min:304
Accuracy (listed only):30.708%
HSR (listed only):28.486%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,189
Deaths:247
KDR:4.814
Accuracy:43.761% B++
HSR:81.581% A
Eridani SX5-AE
B+
Kills:1,167
Deaths:492
KDR:2.372
Accuracy:29.740% C++
HSR:29.734% B+
XM98
A
Kills:1,166
Deaths:192
KDR:6.073
Accuracy:42.502% B*
HSR:86.021% A
Parallax VX3-AE
B+
Kills:1,161
Deaths:265
KDR:4.381
Accuracy:40.805% C+
HSR:84.152% B+
NS-44 Commissioner
B*
Kills:997
Deaths:571
KDR:1.746
Accuracy:41.367% B+
HSR:27.984% B*
V10
B**
Kills:317
Deaths:57
KDR:5.561
Accuracy:46.987% B**
HSR:85.174% B*
VE-S Canis
A++
Kills:316
Deaths:118
KDR:2.678
Accuracy:27.828% C++
HSR:33.861% A++
VA39 Spectre
D
Kills:244
Deaths:173
KDR:1.410
Accuracy:28.397% D
HSR:31.148% D
Beamer VS3
B*
Kills:225
Deaths:265
KDR:0.849
Accuracy:20.494% D--
HSR:28.445% B*
Kills:6,782
Deaths (as Infiltrator):2,380
Deaths (to Infiltrators):1,980
KDR:2.84958
Kill Difference:4,402
Playtime:68.248 hours
Usage:10%
Score:1.334m
Score/min:326
Accuracy (listed only):35.765%
HSR (listed only):54.233%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:205
Deaths:48
KDR:4.271
Accuracy:24.511% A+
HSR:31.220% A*
Quasar VM1
A
Kills:201
Deaths:67
KDR:3
Accuracy:21.883% A
HSR:24.876% A
Comet VM2
N/A
Kills:50
Deaths:50
KDR:1
Accuracy:44.749% N/A
HSR:2% N/A
Kills:456
Deaths (as MAX Suit):82.500
Deaths (to MAX Suits):697
KDR:5.52727
Kill Difference:373.500
Playtime:6.702 hours
Usage:1%
Score:0.161m
Score/min:400
Accuracy (listed only):30.381%
HSR (listed only):19.365%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:1,061
V. Kills:631 168%
Deaths:404
KDR:2.626
Accuracy:28.212% C--
KPH:29.300 B**
VKPH:17.400 B**
Light PPA
B**
Kills:832
V. Kills:39 N/A
Deaths:127
KDR:6.551
Accuracy:36.796% C--
KPH:76.200 B**
VKPH:3.600 C++
Saron Laser Cannon
C+
Kills:259
V. Kills:171 151%
Deaths:274
KDR:0.945
Accuracy:24.066% D*
KPH:13.200 C+
VKPH:8.700 C+
Kills:2,152 (2,152 + 0)
Deaths:805
KDR:2.673
VKDR:1.045
Vehicle Kills:841
Kill Difference:1,347
Playtime:66.751 hours
Usage:10%
Score:0.740m
Score/min:185
Piloting Accuracy:24.066%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:270
V. Kills:14 N/A
Deaths:5
KDR:54
Accuracy:51.741% B
KPH:107.600 A**
VKPH:5.600 D
Kills:270 (270 + 0)
Deaths:5
KDR:54
VKDR:2.800
Vehicle Kills:14
Kill Difference:265
Playtime:2.510 hours
Usage:0%
Score:0.050m
Score/min:331
Driving Accuracy:51.741%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:881
V. Kills:381 231%
Deaths:67
KDR:13.149
Accuracy:48.981% D
KPH:47 A*
VKPH:20.300 B**
Supernova PC
C*
Kills:859
V. Kills:437 196%
Deaths:266
KDR:3.229
Accuracy:51.471% C**
KPH:18 C-
VKPH:9.200 C*
Saron HRB
C+
Kills:252
V. Kills:205 122%
Deaths:81
KDR:3.111
Accuracy:40.820% C
KPH:17.600 D
VKPH:14.300 C+
E540 Halberd
B**
Kills:108
V. Kills:43 245%
Deaths:4
KDR:27
Accuracy:53.340% B++
KPH:42.800 B**
VKPH:17 C++
Supernova VPC
B*
Kills:62
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:37.745% D**
KPH:60.400 B*
VKPH:11.700 B*
Kills:2,162 (1,802 + 360)
Deaths:418
KDR:5.172
VKDR:2.579
Vehicle Kills:1,078
Kill Difference:1,744
Playtime:84.197 hours
Usage:13%
Score:1.049m
Score/min:208
Driving Accuracy:37.745%
Gunner Accuracy:53.340%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:300
V. Kills:100 297%
Deaths:14
KDR:21.429
Accuracy:58.827% C++
KPH:77.400 A++
VKPH:25.800 B+
Saron HRB-H
A*
Kills:130
V. Kills:65 197%
Deaths:17
KDR:7.647
Accuracy:57.763% C**
KPH:71 A*
VKPH:35.500 B**
M12 Kobalt-H
B+
Kills:103
V. Kills: N/A
Deaths:2
KDR:51.500
Accuracy:24.599% B+
KPH:159.100 B+
VKPH:0 F
Proton II PPA-H
C++
Kills:69
V. Kills:3 N/A
Deaths:7
KDR:9.857
Accuracy:38.388% C++
KPH:88.400 C+
VKPH:3.800 D
Kills:602 (0 + 602)
Deaths:40
KDR:15.050
VKDR:4.200
Vehicle Kills:168
Kill Difference:562
Playtime:7.138 hours
Usage:1%
Score:0.150m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:38.388%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:99
V. Kills:7 N/A
Deaths:3
KDR:33
Accuracy:22.761% B*
KPH:115.400 A
VKPH:8.200 A*
Kills:99 (0 + 99)
Deaths:3
KDR:33
VKDR:2.333
Vehicle Kills:7
Kill Difference:96
Playtime:0.858 hours
Usage:0%
Score:0.021m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:22.761%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,8062,7779352.97C++0.6427.589%C**40.907%A99.9B**1B+31127.8h9.2B*33.2B++
Pulsar LSW 1,3911,3638161.67C++0.6622.037%C+33.456%A60.3B+1.2A+17022.6h11B+50.1B
Orion VS54 1,3271,3111,6940.774C1.5616.419%D-29.977%B++22.9CN/A7157.3h14.4C87.8C
Ghost 1,1921,1892474.814B*2.4843.761%B++81.581%A82A++N/A22614.5h1.7B**3.8B*
VE-H Maw 1,2061,1884332.744B**0.4127.903%B+33.081%B++88A1.3B*21613.5h8.6B*30.9B+
NS-15M AE 1,1951,1883893.054B0.7226.882%C*44.108%A++97.4AN/A22412.2h9B**33.7B+
H-V45 AE 1,1871,1734262.754B*0.4228.13%C+35.891%B**68.2B+N/A17717.2h10B++35.4B+
VX29 Polaris 1,1831,1716481.807C**0.5322.943%C+38.087%A*60.4B+N/A14019.4h10.7B++46.8B
VX6-7 1,1791,1694822.425B*0.0927.923%B++32.934%A*63.9B**N/A15318.3h9.5B**34.1B++
SVA-88 1,1791,1695492.129C*0.2125.067%C**37.981%A++87.2A+N/A20013.4h10.1B++40.2B+
Eridani SX5-AE 1,1711,1674922.372B++0.0429.74%C++29.734%B+81.6B++N/A20714.3h9.3B+31.3B+
Solstice VE3 1,1821,1671,0051.161B+1.1722.88%C+28.706%A+22.1C++N/A7252.9h11.5B++50.1B
XM98 1,1691,1661926.073A*3.7442.502%B*86.021%A92.5SN/A21712.6h1.6A+3.8B**
NS Baron G5AE 1,1661,1634222.756A0.4241.322%D23.818%A+80.8AN/A17914.4h3.5B*8.4C+
Parallax VX3-AE 1,1631,1612654.381C++2.0540.805%C+84.152%B+72.6B*N/A19316h1.6B++4B+
Maelstrom Turbo Laser 1,6921,0614042.626B+0.2928.212%C--1.037%D-29.3B**17.4B**21336.2h62.1B++220.1B++
NS-44 Commissioner 1,0009975711.746B++0.5941.367%B+27.984%B*77.3A++N/A21212.9h2.7B**6.6B*
Supernova FPC 1,2628816713.149B**10.8148.981%DN/A47.1A*20.4B**31718.7h3.7B**7.5B*
Supernova PC 1,2968592663.229C0.8951.471%C**1.048%D--18C-9.2C*13347.6h5.5C+10.7C*
C-4 9118422663.165A0.8335.302%A++N/A175.4A*14.4D--8034.8h1B**2.8B**
Light PPA 8718321276.551C*4.2236.796%C--N/A76.3B**3.6C++18710.9h12.1C**32.9C*
S1 1,0427466791.099B++1.2454.431%C2.279%C35.7B*14.2C*22120.9h5.4B++9.8B+
NSX-P Naginata 6376341813.503A++1.1726.534%B++42.902%A++113.2A*N/A3515.6h8.4A31.8B*
Frag Grenade 5675511551N/A548.6753.821%B**N/A551C**16B*17401h3.6C*6.6B+
Pulsar VS1 4814752132.23A0.1028.942%B**38.105%A**63.3A*N/A2167.5h10.6A36.5B**
V10 317317575.561B**3.2346.987%B**85.174%B*102.3M*N/A2383.1h1.6B**3.4B**
VE-S Canis 3203161182.678A+0.3427.828%C++33.861%A++64.5B++N/A2504.9h8.8B*31.4B+
E540 Halberd-H 4003001421.429B**19.0958.827%C++N/A76.9A++25.6B+3323.9h3.7A6.3A
Damascus Edge 2952857,9930.036C+2.3010.21%D**3.509%D1C+N/A2283.7h1.7B++16.4C--
Lasher X2 2832721232.211A++0.1231.386%B++3.676%C+50.4B**2A1775.4h24.6D-78.2C*
L100 Python HESH 284270554M**51.6751.741%B1.111%C-108A**5.6D3302.5h2.4B**4.7B*
Saron Laser Cannon 4302592740.945C+1.3924.066%D*1.158%D13.2C+8.7C+13019.6h96.6B+401.6C**
Saron HRB 457252813.111C0.7840.82%CN/A17.6D14.3C+27814.3h30.7D*75.3D--
VA39 Spectre 2482441731.41C+0.9228.397%D31.148%D34.9B*N/A1037h5.6C**19.8C++
Beamer VS3 2252252650.849C++1.4920.494%D--28.445%B*40.2B++N/A1165.6h6.5B**31.5C++
Quasar VM1 205205484.271A1.9424.511%A+31.22%A*68.3A*N/A2193h13.3C++54.3B++
Quasar VM1 202201673B**0.6721.883%A24.876%A54.3MN/A2003.7h15.1C++69B+
Lumine Edge 136136881.545S0.7938.155%B**25%A54.4SN/A1822.5h1.1B++2.9B+
Saron HRB-H 195130177.647B+5.3157.763%C**N/A72.2A*36.1A4241.8h14.7A25.5B**
E540 Halberd 151108427A+24.6753.34%B++N/A43.2B**17.2C++3302.5h5.3B+10B++
Fatestealer 1051031510.682A1.6540.7%B+21.359%C+34.3BN/A793h2.1B++5.3B++
M12 Kobalt-H 103103251.5A**49.1724.599%B+16.505%C+171.7B++N/A3800.6h12.2B++49.7B++
M12 Kobalt 10699333A*30.6722.761%B*31.313%M+110A7.8A++4050.9h16.7B+73.5B+
MANA Anti-Personnel Turret 9291273.37N/A1.0423.348%UN/A910U10U1921300.1h22.3T*95.6T*
Rocklet Rifle 14589611.459A+0.8840.985%D**N/A35.6B+22.4C+3742.5h22.1A53.8B+
Proton II PPA-H 726979.857C+7.5238.388%C++1.449%C86.3C+3.8D2380.8h10.5C++27.3C*
Supernova VPC 7462162S59.6737.745%D**N/A62B**12B**3941h2.5B*6.6C++
Force-Blade 54514,5320.011C2.324.007%F--17.647%A+0.3C-N/A1177.2h2.2B+53.8F**
Comet VM2 5350501C++1.3344.749%C*2%D--18.5A1.1D**1122.7h20.3C**45.3B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41990.2h
Nano-Armor Kit210286,59420h
Nanite Revive Grenade02640.1h
Medical Applicator6533,3252.3h
Motion Spotter27920.6h
Ammunition Package98620.3h
Medical Kit4354,68313.8h
Anti-Infantry MANA Turret71800.3h
Recon Detection Device53670.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.24s
Server spent 1.75s on queries, 1.51s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.