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Harbinger GeneraIYang[M23] GeneraIYang
VS BR 93

KDR: 2.24

Score: 12m

Last Seen: Apr 21st, 2019 9:41 AM
- OFFLINE - 104.4 hour(s)

Battle Rank 93 - Vanu Sovereignty on Miller - Outfit Member of Purple House[M23] Purple House
VS outfit on Miller

Members: 1
Level Progress (to 94): 49%
Level 100 Progress: 64% 292h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Orion VS54 Ghost NS-15M AE VE-H Maw H-V45 AE VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,697,156 MLG Score: 2156
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.257%35.155%85315102416,2142.26389-0.022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.672%0.614B+2.218A*-0.651DHEAD ++ (~23.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.458B+9.80.313C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.613%0.992%499310362,1164108325.16097254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.209%-1.03D*-0.559D-0.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170-0.054C+46.90.115C+123.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.069%0.749%642310361,8685198013.59231233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.595%0.988B*-1.189D*-1.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.40.648B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.413%6.045%242610337614004691.9025162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.196%0.022C+0.414B1.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.796B++8.80.777B++15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.948%79.091%242410353,013826103.64329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.58%0.44B0.783B++1.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+20.376C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple House[M23] Purple House
VS outfit on Miller

Members: 1
12m199%389 (23.3k)316 (19k)2.241729,99413,3802.5342393 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1039212621.609%29.196%63102:5114

37% Engineer37% Heavy Assault9% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2016 8:08 PMOct 21st, 2018 2:21 PMApr 25th, 2019 2:43 AM (10h) (PST)Apr 21st, 2019 5:42 AM (4d) (PST)Apr 21st, 2019 5:41 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7642065580.7870.3510.2301.7190.0762156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,83312,37233,461472114103518,972

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
634.8h/26.5d 3,914 8,757 7,438 65.5k 659 1,768 2,906 29.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:2,676
Deaths:913
KDR:2.931
Accuracy:27.549% C**
HSR:41.144% A
Pulsar LSW
A
Kills:1,363
Deaths:816
KDR:1.670
Accuracy:22.037% C+
HSR:33.456% A
Orion VS54
B++
Kills:1,311
Deaths:1,694
KDR:0.774
Accuracy:16.419% D-
HSR:29.977% B++
NS-15M AE
A++
Kills:1,188
Deaths:389
KDR:3.054
Accuracy:26.882% C*
HSR:44.108% A++
VE-H Maw
B++
Kills:1,188
Deaths:433
KDR:2.744
Accuracy:27.903% B+
HSR:33.081% B++
VX29 Polaris
A*
Kills:1,171
Deaths:648
KDR:1.807
Accuracy:22.943% C+
HSR:38.087% A*
SVA-88
A++
Kills:1,169
Deaths:549
KDR:2.129
Accuracy:25.067% C**
HSR:37.981% A++
Lasher X2
B+
Kills:245
Deaths:110
KDR:2.227
Accuracy:30.082% B+
HSR:4.082% C++
NSX-P Naginata
A++
Kills:175
Deaths:65
KDR:2.692
Accuracy:26.327% B++
HSR:42.857% A++
Kills:10,486
Deaths (as Heavy Assault):5,617
Deaths (to Heavy Assaults):3,854
KDR:1.86683
Kill Difference:4,869
Playtime:236.545 hours
Usage:37%
Score:4.434m
Score/min:312
Accuracy (listed only):25.023%
HSR (listed only):33.864%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A*
Kills:1,169
Deaths:482
KDR:2.425
Accuracy:27.923% B++
HSR:32.934% A*
Eridani SX5-AE
B+
Kills:1,167
Deaths:492
KDR:2.372
Accuracy:29.740% C+
HSR:29.734% B+
Solstice VE3
A++
Kills:1,167
Deaths:1,005
KDR:1.161
Accuracy:22.880% C+
HSR:28.706% A++
NS Baron G5AE
A++
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% C--
HSR:23.818% A++
VE-S Canis
B+
Kills:53
Deaths:17
KDR:3.118
Accuracy:27.930% C++
HSR:24.528% B+
Kills:4,719
Deaths (as Light Assault):2,418
Deaths (to Light Assaults):2,163
KDR:1.95161
Kill Difference:2,301
Playtime:70.187 hours
Usage:11%
Score:1.519m
Score/min:361
Accuracy (listed only):29.959%
HSR (listed only):27.944%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B**
Kills:1,173
Deaths:426
KDR:2.754
Accuracy:28.130% C+
HSR:35.891% B**
Eridani SX5-AE
B+
Kills:1,167
Deaths:492
KDR:2.372
Accuracy:29.740% C+
HSR:29.734% B+
NS Baron G5AE
A++
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% C--
HSR:23.818% A++
Pulsar VS1
M+
Kills:403
Deaths:177
KDR:2.277
Accuracy:28.741% B**
HSR:39.950% M+
VE-S Canis
B+
Kills:53
Deaths:17
KDR:3.118
Accuracy:27.930% C++
HSR:24.528% B+
Kills:3,959
Deaths (as Combat Medic):1,534
Deaths (to Combat Medics):1,358
KDR:2.58083
Kill Difference:2,425
Playtime:32.245 hours
Usage:5%
Score:0.736m
Score/min:381
Accuracy (listed only):31.173%
HSR (listed only):30.784%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:1,169
Deaths:482
KDR:2.425
Accuracy:27.923% B++
HSR:32.934% A*
Solstice VE3
A++
Kills:1,167
Deaths:1,005
KDR:1.161
Accuracy:22.880% C+
HSR:28.706% A++
NS Baron G5AE
A++
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% C--
HSR:23.818% A++
Kills:3,499
Deaths (as Engineer):1,909
Deaths (to Engineers):2,193
KDR:1.8329
Kill Difference:1,590
Playtime:232.342 hours
Usage:37%
Score:4.208m
Score/min:302
Accuracy (listed only):30.708%
HSR (listed only):28.486%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,189
Deaths:247
KDR:4.814
Accuracy:43.761% B++
HSR:81.581% A
Eridani SX5-AE
B+
Kills:1,167
Deaths:492
KDR:2.372
Accuracy:29.740% C+
HSR:29.734% B+
Parallax VX3-AE
B+
Kills:1,161
Deaths:265
KDR:4.381
Accuracy:40.805% C+
HSR:84.152% B+
NS-44 Commissioner
B++
Kills:791
Deaths:467
KDR:1.694
Accuracy:40.264% B+
HSR:27.434% B++
XM98
B**
Kills:428
Deaths:105
KDR:4.076
Accuracy:41.998% B++
HSR:84.579% B**
VA39 Spectre
D
Kills:235
Deaths:171
KDR:1.374
Accuracy:28.076% D
HSR:31.489% D
Beamer VS3
B*
Kills:225
Deaths:265
KDR:0.849
Accuracy:20.494% D--
HSR:28.445% B*
VE-S Canis
B+
Kills:53
Deaths:17
KDR:3.118
Accuracy:27.930% C++
HSR:24.528% B+
Kills:5,249
Deaths (as Infiltrator):2,029
Deaths (to Infiltrators):1,859
KDR:2.58699
Kill Difference:3,220
Playtime:55.127 hours
Usage:9%
Score:1.026m
Score/min:310
Accuracy (listed only):34.134%
HSR (listed only):48.993%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:169
Deaths:40
KDR:4.225
Accuracy:24.491% A+
HSR:30.769% A*
Quasar VM1
A
Kills:165
Deaths:59
KDR:2.797
Accuracy:21.669% A
HSR:24.242% B**
Comet VM2
N/A
Kills:50
Deaths:50
KDR:1
Accuracy:44.749% N/A
HSR:2% N/A
Kills:384
Deaths (as MAX Suit):74.500
Deaths (to MAX Suits):671
KDR:5.15436
Kill Difference:309.500
Playtime:6.322 hours
Usage:1%
Score:0.119m
Score/min:314
Accuracy (listed only):30.303%
HSR (listed only):19.004%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:1,061
V. Kills:631 168%
Deaths:404
KDR:2.626
Accuracy:28.212% C--
KPH:29.300 B**
VKPH:17.400 B*
Light PPA
B**
Kills:822
V. Kills:39 N/A
Deaths:123
KDR:6.683
Accuracy:36.480% D
KPH:77.200 B**
VKPH:3.700 C++
Saron Laser Cannon
C+
Kills:233
V. Kills:154 150%
Deaths:270
KDR:0.863
Accuracy:23.843% D*
KPH:12.200 C+
VKPH:8.100 C+
Kills:2,116 (2,116 + 0)
Deaths:797
KDR:2.655
VKDR:1.034
Vehicle Kills:824
Kill Difference:1,319
Playtime:65.963 hours
Usage:10%
Score:0.728m
Score/min:184
Piloting Accuracy:23.843%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:243
V. Kills:10 N/A
Deaths:4
KDR:60.750
Accuracy:52.532% B+
KPH:115.400 M+
VKPH:4.700 D--
Kills:243 (243 + 0)
Deaths:4
KDR:60.750
VKDR:2.500
Vehicle Kills:10
Kill Difference:239
Playtime:2.106 hours
Usage:0%
Score:0.045m
Score/min:354
Driving Accuracy:52.532%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:859
V. Kills:437 196%
Deaths:266
KDR:3.229
Accuracy:51.471% C*
KPH:18 C
VKPH:9.200 C*
Supernova FPC
A*
Kills:766
V. Kills:336 227%
Deaths:62
KDR:12.355
Accuracy:50.155% C-
KPH:45.900 A*
VKPH:20.100 B**
Saron HRB
C+
Kills:252
V. Kills:205 122%
Deaths:81
KDR:3.111
Accuracy:40.820% C
KPH:17.600 D
VKPH:14.300 C+
E540 Halberd
B**
Kills:108
V. Kills:43 245%
Deaths:4
KDR:27
Accuracy:53.340% B++
KPH:42.800 B**
VKPH:17 C++
Kills:1,985 (1,625 + 360)
Deaths:413
KDR:4.806
VKDR:2.472
Vehicle Kills:1,021
Kill Difference:1,572
Playtime:81.125 hours
Usage:13%
Score:0.987m
Score/min:203
Driving Accuracy:50.155%
Gunner Accuracy:53.340%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:273
V. Kills:94 287%
Deaths:14
KDR:19.500
Accuracy:59.053% C++
KPH:74.400 A+
VKPH:25.600 B+
Saron HRB-H
A++
Kills:129
V. Kills:65 195%
Deaths:17
KDR:7.588
Accuracy:57.815% C**
KPH:71 A++
VKPH:35.800 B**
M12 Kobalt-H
B+
Kills:103
V. Kills: N/A
Deaths:2
KDR:51.500
Accuracy:24.599% B
KPH:159.100 B+
VKPH:0 F
Proton II PPA-H
C++
Kills:69
V. Kills:3 N/A
Deaths:7
KDR:9.857
Accuracy:38.296% C++
KPH:90.500 C+
VKPH:3.900 D
Kills:574 (0 + 574)
Deaths:40
KDR:14.350
VKDR:4.050
Vehicle Kills:162
Kill Difference:534
Playtime:6.899 hours
Usage:1%
Score:0.145m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:38.296%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:79
V. Kills:5 N/A
Deaths:3
KDR:26.333
Accuracy:23.015% B*
KPH:117.800 A+
VKPH:7.500 A++
Kills:79 (0 + 79)
Deaths:3
KDR:26.333
VKDR:1.667
Vehicle Kills:5
Kill Difference:76
Playtime:0.671 hours
Usage:0%
Score:0.017m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:23.015%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,7042,6769132.931C++0.6927.549%C**41.144%A99.1B**1B+30027h9.2B*33.3B++
Pulsar LSW 1,3911,3638161.67C*0.5722.037%C+33.456%A60.3B++1.2A++16922.6h11B+50.1C**
Orion VS54 1,3271,3111,6940.774C1.4716.419%D-29.977%B++22.9CN/A7057.3h14.4C87.8C
Ghost 1,1921,1892474.814B++2.5743.761%B++81.581%A82A++N/A22614.5h1.7B**3.8B*
NS-15M AE 1,1951,1883893.054B+0.8126.882%C*44.108%A++97.4AN/A22312.2h9B**33.7B+
VE-H Maw 1,2061,1884332.744B**0.5027.903%B+33.081%B++88A1.3B**21513.5h8.6B*30.9B+
H-V45 AE 1,1871,1734262.754B++0.5128.13%C+35.891%B**68.2B++N/A17717.2h10B++35.4B+
VX29 Polaris 1,1831,1716481.807B0.4322.943%C+38.087%A*60.4B++N/A13919.4h10.7B++46.8B
SVA-88 1,1791,1695492.129C*0.1125.067%C**37.981%A++87.2A+N/A20013.4h10.1B++40.2B+
VX6-7 1,1791,1694822.425B**0.1827.923%B++32.934%A*63.9AN/A15318.3h9.5B*34.1B++
Eridani SX5-AE 1,1711,1674922.372B++0.1329.74%C+29.734%B+81.6B++N/A20714.3h9.3B+31.3B+
Solstice VE3 1,1821,1671,0051.161B+1.0822.88%C+28.706%A++22.1C*N/A7152.9h11.5B*50.1B+
NS Baron G5AE 1,1661,1634222.756A0.5141.322%C--23.818%A++80.8AN/A17914.4h3.5B*8.4C+
Parallax VX3-AE 1,1631,1612654.381C+2.1440.805%C+84.152%B+72.6B**N/A19316h1.6B*4B+
Maelstrom Turbo Laser 1,6921,0614042.626B0.3828.212%C--1.037%D-29.3B**17.4B*21336.2h62.1B++220.1B++
Supernova PC 1,2968592663.229C0.9951.471%C*1.048%D--18C9.2C*13347.6h5.5C++10.7C*
Light PPA 8618221236.683B+4.4436.48%DN/A77.5B**3.7C++19010.6h11.8B32.3C*
C-4 8627952523.155A0.9135.313%A++N/A172.8A*14.6D--7844.6h1B**2.8B**
NS-44 Commissioner 7927914671.694B++0.5540.264%B+27.434%B++72.6A+N/A19810.9h2.7B**6.7B*
Supernova FPC 1,1027666212.355B**10.1150.155%C-N/A45.9A*20.1B**32216.7h3.8B**7.6B*
S1 1,0167286671.091B++1.1554.307%C2.335%C35.7B*14.1C++21820.4h5.3B++9.8B+
Frag Grenade 5285141514N/A511.7653.744%B**N/A514C++14B+16921h3.6C**6.8B+
XM98 4304281054.076B*1.8341.998%B++84.579%B**77.8M*N/A1855.5h1.7A4.1B**
Pulsar VS1 4094031772.277A0.0428.741%B**39.95%M+63A*N/A2156.4h10.3A35.8B**
E540 Halberd-H 3672731419.5B**17.2659.053%C++N/A73.8A+25.4B+3333.7h3.8A6.5A
Damascus Edge 2772687,3880.036C+2.2110.417%D**3.731%D1C+N/A3258.2h1.6B*15.7C--
Saron HRB 457252813.111C0.8740.82%CN/A17.6D14.3C+27414.3h30.7D*75.3D-
Lasher X2 2562451102.227A*0.0130.082%B+4.082%C++48B**2.2A**1715.1h23.9D79.4C*
L100 Python HESH 253243460.75S58.5152.532%B+1.235%C115.7M+4.8D--3532.1h2.4B**4.6B**
VA39 Spectre 2382351711.374C+0.8728.076%D31.489%D34.1B*N/A1006.9h5.7C**20.2C++
Saron Laser Cannon 3872332700.863C1.3823.843%D*1.288%D12.2C+8.1C+12519.1h101.9B+427.5C*
Beamer VS3 2252252650.849C++1.3920.494%D--28.445%B*40.2B++N/A1155.6h6.5B++31.5C++
NSX-P Naginata 176175652.692B**0.4526.327%B++42.857%A++97.2A*N/A2251.8h9.2B**34.9B++
Quasar VM1 169169404.225B**1.9824.491%A+30.769%A*65A*N/A1822.6h13.3C*54.3B++
Quasar VM1 166165592.797B*0.5621.669%A24.242%B**50A**N/A1723.3h15.6C+72.1B+
Saron HRB-H 194129177.588B+5.3557.815%C**N/A71.7A++36.1B**4211.8h14.8A25.5B**
E540 Halberd 151108427A+24.7653.34%B++N/A43.2B**17.2C++3292.5h5.3B+10B++
M12 Kobalt-H 103103251.5A*49.2624.599%B16.505%C+171.7B++N/A3800.6h12.2B++49.7B++
Fatestealer 1051031510.682A1.5640.7%B+21.359%C+34.3B+N/A793h2.1B*5.3B++
MANA Anti-Personnel Turret 9291273.37N/A1.1323.348%UN/A910U10U1898800.1h22.3T*95.6T*
Lumine Edge 8282511.608S0.6337.553%B**26.829%A++41M**N/A1752h1.1B++2.9B+
M12 Kobalt 8479326.333A24.0923.015%B*31.646%M++112.9A7.1A+4340.7h15.6B++67.9B++
Rocklet Rifle 11972581.241B**1.0040.301%D**N/A31.3C**20.4C3502.3h23.8B**59B+
Proton II PPA-H 726979.857C+7.6238.296%C++1.449%C86.3C+3.8D2410.8h10C*26.2C**
VE-S Canis 5353173.118A++0.8827.93%C++24.528%B+40.8C+N/A2471.3h8.5B*30.3B+
Force-Blade 54514,5320.011C2.234.007%F--17.647%A++0.3C-N/A1177.2h2.2B+53.8T*
Comet VM2 5350501C++1.2444.749%C*2%D*18.5A+1.1D**1102.7h20.3B45.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter24930.4h
Spawn Beacon21560.1h
Nano-Armor Kit203276,87919.5h
Nanite Revive Grenade02580.1h
Medical Applicator6432,3322.2h
Ammunition Package98500.3h
Medical Kit4124,36913.2h
Anti-Infantry MANA Turret71790.3h
Recon Detection Device53650.5h

Check the help document for the dictionary if you want to learn more about words used here.


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