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Harbinger GeneraIYang[M23] GeneraIYang
VS BR 90

KDR: 2.16

Score: 10.9m

Last Seen: Feb 16th, 2019 3:25 PM
- OFFLINE - 69.5 hour(s)

Battle Rank 90 - Vanu Sovereignty on Miller - Outfit Member of Purple House[M23] Purple House
VS outfit on Miller

Members: 4
Level Progress (to 91): 73%
Level 100 Progress: 58% 344h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Orion VS54 VE-H Maw NS-15M AE Ghost H-V45 AE VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,420,685 MLG Score: 1935
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.752%34.867%82814100814,0592.19672-0.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.668%0.516B+2.184A*-0.6DHEAD ++ (~22.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.435B100.299C*32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.311%1.095%504310191,9183647735.26923248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.149%-1.065D*-0.46D-0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.3-0.114C+48.70.076C+129.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.995%0.629%575210201,5914937833.22065203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.445%0.985B*-1.277D**-1.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++4.80.621B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.199%6.197%127410183553824630.92689377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.961%0.283C*0.464B+1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.752B++11.50.707B++17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.388%78.102%127310192,57175483.40981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.173%0.229C++0.685B+1.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.416B20.337C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple House[M23] Purple House
VS outfit on Miller

Members: 4
10.9m205.4%384 (23k)313 (18.8k)2.1619326,03412,0422.4696190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022177321.182%28.528%60402:5413

39% Engineer38% Heavy Assault8% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2016 8:08 PMOct 21st, 2018 2:21 PMFeb 17th, 2019 6:50 AM (2d) (PST)Feb 16th, 2019 12:06 PM (3d) (PST)Feb 16th, 2019 11:25 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7491995500.7450.3450.2131.6910.0781935

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,94111,92133,020452113101518,768

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
582.5h/24.3d 3,705 7,427 6,567 59.1k 591 1,603 2,739 26.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:1,575
Deaths:520
KDR:3.029
Accuracy:27.395% C**
HSR:41.397% A
Pulsar LSW
A
Kills:1,312
Deaths:809
KDR:1.622
Accuracy:21.845% C
HSR:33.308% A
Orion VS54
B++
Kills:1,309
Deaths:1,693
KDR:0.773
Accuracy:16.416% D-
HSR:29.870% B++
VE-H Maw
B++
Kills:1,188
Deaths:433
KDR:2.744
Accuracy:27.903% B+
HSR:33.081% B++
NS-15M AE
A++
Kills:1,188
Deaths:389
KDR:3.054
Accuracy:26.887% C*
HSR:44.108% A++
VX29 Polaris
A*
Kills:1,171
Deaths:648
KDR:1.807
Accuracy:22.943% C+
HSR:38.087% A*
SVA-88
A++
Kills:1,169
Deaths:549
KDR:2.129
Accuracy:25.067% B
HSR:37.981% A++
Lasher X2
B+
Kills:199
Deaths:93
KDR:2.140
Accuracy:29.614% B+
HSR:3.518% C
Kills:9,111
Deaths (as Heavy Assault):5,134
Deaths (to Heavy Assaults):3,436
KDR:1.77464
Kill Difference:3,977
Playtime:218.851 hours
Usage:38%
Score:3.997m
Score/min:304
Accuracy (listed only):24.759%
HSR (listed only):32.669%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:1,167
Deaths:1,005
KDR:1.161
Accuracy:22.880% C+
HSR:28.706% A+
Eridani SX5-AE
B+
Kills:1,167
Deaths:492
KDR:2.372
Accuracy:29.740% C+
HSR:29.734% B+
NS Baron G5AE
A+
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% C--
HSR:23.818% A+
VX6-7
A**
Kills:658
Deaths:269
KDR:2.446
Accuracy:27.012% B+
HSR:35.410% A**
Kills:4,155
Deaths (as Light Assault):2,188
Deaths (to Light Assaults):1,956
KDR:1.89899
Kill Difference:1,967
Playtime:56.631 hours
Usage:10%
Score:1.268m
Score/min:373
Accuracy (listed only):30.239%
HSR (listed only):29.417%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,167
Deaths:1,005
KDR:1.161
Accuracy:22.880% C+
HSR:28.706% A+
NS Baron G5AE
A+
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% C--
HSR:23.818% A+
VX6-7
A**
Kills:658
Deaths:269
KDR:2.446
Accuracy:27.012% B+
HSR:35.410% A**
Kills:2,988
Deaths (as Engineer):1,696
Deaths (to Engineers):2,003
KDR:1.76179
Kill Difference:1,292
Playtime:225.596 hours
Usage:39%
Score:4.061m
Score/min:300
Accuracy (listed only):30.405%
HSR (listed only):29.311%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B**
Kills:1,173
Deaths:426
KDR:2.754
Accuracy:28.130% C+
HSR:35.891% B**
Eridani SX5-AE
B+
Kills:1,167
Deaths:492
KDR:2.372
Accuracy:29.740% C+
HSR:29.734% B+
NS Baron G5AE
A+
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:41.322% C--
HSR:23.818% A+
Pulsar VS1
M++
Kills:159
Deaths:98
KDR:1.622
Accuracy:26.029% B+
HSR:42.138% M++
Kills:3,662
Deaths (as Combat Medic):1,438
Deaths (to Combat Medics):1,193
KDR:2.54659
Kill Difference:2,224
Playtime:27.795 hours
Usage:5%
Score:0.637m
Score/min:382
Accuracy (listed only):31.305%
HSR (listed only):32.895%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,176
Deaths:243
KDR:4.840
Accuracy:43.700% B++
HSR:81.378% A
Eridani SX5-AE
B+
Kills:1,167
Deaths:492
KDR:2.372
Accuracy:29.740% C+
HSR:29.734% B+
Parallax VX3-AE
B+
Kills:1,161
Deaths:265
KDR:4.381
Accuracy:40.805% C+
HSR:84.152% B+
NS-44 Commissioner
B+
Kills:598
Deaths:333
KDR:1.796
Accuracy:39.604% B+
HSR:24.749% B+
VA39 Spectre
D
Kills:234
Deaths:170
KDR:1.376
Accuracy:28.017% D
HSR:31.624% D
Beamer VS3
B*
Kills:225
Deaths:265
KDR:0.849
Accuracy:20.494% D--
HSR:28.445% B*
Kills:4,561
Deaths (as Infiltrator):1,768
Deaths (to Infiltrators):1,681
KDR:2.57975
Kill Difference:2,793
Playtime:46.360 hours
Usage:8%
Score:0.881m
Score/min:317
Accuracy (listed only):33.727%
HSR (listed only):46.680%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M++
Kills:103
Deaths:24
KDR:4.292
Accuracy:23.868% A
HSR:35.922% M++
Quasar VM1
B**
Kills:97
Deaths:43
KDR:2.256
Accuracy:19.724% B*
HSR:23.711% B**
Comet VM2
N/A
Kills:50
Deaths:50
KDR:1
Accuracy:44.749% N/A
HSR:2% N/A
Kills:250
Deaths (as MAX Suit):58.500
Deaths (to MAX Suits):604
KDR:4.2735
Kill Difference:191.500
Playtime:5.307 hours
Usage:1%
Score:0.089m
Score/min:278
Accuracy (listed only):29.447%
HSR (listed only):20.545%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:992
V. Kills:595 166%
Deaths:389
KDR:2.550
Accuracy:28.074% D
KPH:28.300 B**
VKPH:17 B*
Light PPA
B*
Kills:726
V. Kills:35 N/A
Deaths:113
KDR:6.425
Accuracy:35.822% D
KPH:74.500 B*
VKPH:3.600 C++
Saron Laser Cannon
C+
Kills:200
V. Kills:135 147%
Deaths:257
KDR:0.778
Accuracy:23.347% D**
KPH:11.600 C+
VKPH:7.800 C
Kills:1,918 (1,918 + 0)
Deaths:759
KDR:2.527
VKDR:1.008
Vehicle Kills:765
Kill Difference:1,159
Playtime:62.060 hours
Usage:11%
Score:0.679m
Score/min:182
Piloting Accuracy:23.347%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:859
V. Kills:437 196%
Deaths:266
KDR:3.229
Accuracy:51.471% C**
KPH:18 C
VKPH:9.200 C**
Supernova FPC
A*
Kills:732
V. Kills:328 222%
Deaths:57
KDR:12.842
Accuracy:50.214% C
KPH:45.900 A*
VKPH:20.600 A
Saron HRB
C+
Kills:252
V. Kills:205 122%
Deaths:81
KDR:3.111
Accuracy:40.620% C
KPH:17.700 D
VKPH:14.400 C+
E540 Halberd
B*
Kills:101
V. Kills:40 246%
Deaths:4
KDR:25.250
Accuracy:53.238% B++
KPH:41 B*
VKPH:16.200 C+
Kills:1,944 (1,591 + 353)
Deaths:408
KDR:4.765
VKDR:2.475
Vehicle Kills:1,010
Kill Difference:1,536
Playtime:80.261 hours
Usage:14%
Score:0.975m
Score/min:203
Driving Accuracy:50.214%
Gunner Accuracy:53.238%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:270
V. Kills:93 287%
Deaths:14
KDR:19.286
Accuracy:59.223% C*
KPH:74.500 A+
VKPH:25.700 B+
Saron HRB-H
A*
Kills:129
V. Kills:65 195%
Deaths:17
KDR:7.588
Accuracy:57.815% C**
KPH:71 A*
VKPH:35.800 B**
Proton II PPA-H
C++
Kills:62
V. Kills:3 N/A
Deaths:6
KDR:10.333
Accuracy:38.282% C++
KPH:91 C+
VKPH:4.400 D
Kills:461 (0 + 461)
Deaths:37
KDR:12.459
VKDR:4.351
Vehicle Kills:161
Kill Difference:424
Playtime:6.123 hours
Usage:1%
Score:0.129m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:38.282%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:63
V. Kills:3 N/A
Deaths:3
KDR:21
Accuracy:22.656% B*
KPH:107.700 B**
VKPH:5.100 B++
Kills:63 (0 + 63)
Deaths:3
KDR:21
VKDR:1
Vehicle Kills:3
Kill Difference:60
Playtime:0.585 hours
Usage:0%
Score:0.015m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:22.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,5951,5755203.029C++0.8727.395%C**41.397%A98.4B**1.3A34116h9.2B*33.5B++
Pulsar LSW 1,3381,3128091.622C++0.5421.845%C33.308%A58.8B+1.2A++16622.3h11.1B+51C**
Orion VS54 1,3251,3091,6930.773C1.3916.416%D-29.87%B++22.9CN/A6957.2h14.4C87.9C+
VE-H Maw 1,2061,1884332.744B*0.5827.903%B+33.081%B++88B**1.3B**21413.5h8.6B*30.9B+
NS-15M AE 1,1951,1883893.054B+0.8926.887%C*44.108%A++97.4AN/A22212.2h9B**33.6B+
Ghost 1,1791,1762434.84B++2.6843.7%B++81.378%A82.2A++N/A22414.3h1.7B**3.8B*
H-V45 AE 1,1871,1734262.754B++0.5928.13%C+35.891%B**68.2B+N/A17717.2h10B++35.4B+
VX29 Polaris 1,1831,1716481.807B0.3522.943%C+38.087%A*60.4B++N/A13919.4h10.7B++46.8B
SVA-88 1,1791,1695492.129C*0.0325.067%B37.981%A++87.2A+N/A19913.4h10.1B++40.2B+
Solstice VE3 1,1821,1671,0051.161B+1.0022.88%C+28.706%A+22.1C*N/A7052.8h11.5B*50.1B
Eridani SX5-AE 1,1711,1674922.372B++0.2129.74%C+29.734%B+81.6B++N/A20714.3h9.3B+31.3B+
NS Baron G5AE 1,1661,1634222.756A0.5941.322%C--23.818%A+80.8AN/A17914.4h3.5B*8.4C+
Parallax VX3-AE 1,1631,1612654.381C++2.2240.805%C+84.152%B+72.6B**N/A19316h1.6B++4B+
Maelstrom Turbo Laser 1,5879923892.55B0.3928.074%D1.109%D-28.3B**17B*20935h63.5B++226.1B++
Supernova PC 1,2968592663.229C1.0751.471%C**1.048%D--18C9.2C**13347.6h5.5C+10.7C*
Supernova FPC 1,0607325712.842B**10.6850.214%CN/A46A*20.6A32915.9h3.9B**7.7B*
Light PPA 7617261136.425B+4.2635.822%DN/A74.8B*3.6C++1849.7h11.7B32.6C*
C-4 7787172243.201A1.0435.919%A++N/A179.3A*15.3D--8174h1B**2.7A
S1 9296666191.076B++1.0953.929%C2.402%C35.2B++13.9C++21618.9h5.3B++9.8B+
VX6-7 6636582692.446B*0.2827.012%B+35.41%A**64.5AN/A16210.2h9.8B*36.4B++
NS-44 Commissioner 5985983331.796B*0.3739.604%B+24.749%B+72A+N/A2068.3h2.7B**6.9B*
Frag Grenade 4484381438N/A435.8452.755%B**N/A486.7C+11.1B16590.9h3.7C*7B+
E540 Halberd-H 3632701419.286B**17.1259.223%C*N/A75A+25.8B+3363.6h3.8B**6.5B**
Saron HRB 457252813.111C0.9540.62%CN/A17.6D14.3C+27314.3h30.4D*74.9D-
VA39 Spectre 2372341701.376C+0.7928.017%D31.624%D34.4B++N/A986.8h5.7C**20.3C++
Damascus Edge 2392326,2690.037C++2.1210.508%D**3.448%D1.1C+N/A3219.2h1.7B++15.9C
Beamer VS3 2252252650.849C++1.3120.494%D--28.445%B*40.2B++N/A1145.6h6.5B*31.5C++
Saron Laser Cannon 3352002570.778C1.3823.347%D**1.5%C--11.6C+7.8C12717.3h109.7B+469.9C++
Lasher X2 208199932.14A++0.0229.614%B+3.518%C45.2B+2A1694.4h23.7D80.1C*
Pulsar VS1 160159981.622B++0.5426.029%B+42.138%M++49.7A+N/A2523.2h10.3A39.7B**
Saron HRB-H 194129177.588B+5.4357.815%C**N/A71.7A*36.1A4211.8h14.8A25.5B**
Quasar VM1 103103244.292B**2.1323.868%A35.922%M++64.4A*N/A1901.6h10.9B**45.7B*
E540 Halberd 141101425.25A+23.0953.238%B++N/A40.4B*16C+3232.5h5.5B10.4B+
Quasar VM1 9897432.256B+0.0919.724%B*23.711%B**42.2A++N/A1752.3h14.9C*75.3B
MANA Anti-Personnel Turret 8584253.36N/A1.2023.553%UN/A840U10U1741000.1h23.5T*100T*
Lumine Edge 6464381.684S0.4839.306%B**31.25%A*40M**N/A2011.6h1.1B++2.7B++
M12 Kobalt 6663321B*18.8422.656%B*30.159%M105B**5B++4240.6h16.2B+71.6B++
Proton II PPA-H 6562610.333C+8.1738.282%C++1.613%C+88.6C+4.3D2470.7h9.8C*25.5B
Rocklet Rifle 10062511.216B**0.9539.873%D**N/A34.4B+21.1C4051.8h23.4B**58.6B+
Force-Blade 54514,5300.011C2.154.009%F--17.647%A+0.3CN/A1177.1h2.2B+53.8T*
Comet VM2 5350501C++1.1644.749%C*2%D--18.5A1.1D**1072.7h20.3C**45.3B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23370.2h
Spawn Beacon11280.1h
Nano-Armor Kit188264,65418.8h
Nanite Revive Grenade02120.1h
Medical Applicator5128,1821.9h
Ammunition Package97900.3h
Medical Kit3643,87312h
Anti-Infantry MANA Turret71700.3h
Recon Detection Device43500.4h

Check the help document for the dictionary if you want to learn more about words used here.


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