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Champion GeneralKhirgan[GEN7] GeneralKhirgan
VS BR 140

KDR: 1.43

Score: 43.8m

Last Seen: Feb 4th, 2019 7:14 AM
- OFFLINE - 1779.6 hour(s)

Battle Rank 113 (140 total) - Vanu Sovereignty on Briggs
Level Progress (to 114): 64%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 H-V45 Orion VS54 VX29 Polaris Sirius SX12 Light PPA Supernova FPC NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $347,778 MLG Score: 278
Fun Score: N/A
Cheeseburgers Flipped: 1506TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.16%13.887%37725101027,8761.279950.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.643%1.184B**-1.048D*-1.295D**MIXED (~0.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.341C**13.40.063C+35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.302%1.593%375510304,771192726352.47459181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.589%0.62B+-0.008C+-0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1590.014C+68.8-0.299C90.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.027%1.558%253610294,879283241731.72281117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.761%0.109C+-0.674D0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.4-1.493F40.5-2.23F--55.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.068%1.152%2891110244,080217720611.87328198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.114%0.733B++-0.814D-0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.74B++13.60.656B+17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.882%64.51%28921033989208860.473659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.922%2.232A*-0.172C-0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B30.06C+3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.38%9.701%289210331,5361614150.951084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.625%1.744A++-0.963D---1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.55B+3.70.236C++2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.8m234.2%250 (15k)230 (13.8k)1.4301566,84146,7371.8256140 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1035165724.766%8.392%20804:0519

11% Combat Medic45% Engineer14% Heavy Assault12% Infiltrator12% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 2:45 PMFeb 4th, 2019 8:51 AMMar 5th, 2019 8:50 AM (45d) (PST)Feb 4th, 2019 4:56 AM (74d) (PST)Feb 4th, 2019 3:14 AM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7121635490.3510.2450.0291.0420.094278

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,7319,79032,9412115263613,774

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3177.6h/132.4d 18,482 5,609 19,030 198.6k 4,893 8,637 17,961 135.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:2,375
Deaths:2,060
KDR:1.153
Accuracy:26.872% B**
HSR:16.926% D*
VX29 Polaris
C
Kills:2,331
Deaths:1,703
KDR:1.369
Accuracy:22.211% C
HSR:12.269% D**
NS-15M2
B+
Kills:1,511
Deaths:1,424
KDR:1.061
Accuracy:27.125% B+
HSR:15.288% D*
Flare VE6
B
Kills:751
Deaths:572
KDR:1.313
Accuracy:24.369% B
HSR:15.579% D*
Ursa
C*
Kills:295
Deaths:247
KDR:1.194
Accuracy:23.534% C*
HSR:19.661% D
Lasher X2
D**
Kills:223
Deaths:139
KDR:1.604
Accuracy:15.027% D**
HSR:1.345% D**
NS-15M AE
B++
Kills:162
Deaths:109
KDR:1.486
Accuracy:28.889% B++
HSR:19.136% D-
Kills:7,648
Deaths (as Heavy Assault):6,254
Deaths (to Heavy Assaults):12,071
KDR:1.2229
Kill Difference:1,394
Playtime:444.489 hours
Usage:14%
Score:5.897m
Score/min:221
Accuracy (listed only):24.004%
HSR (listed only):14.315%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:5,775
Deaths:6,474
KDR:0.892
Accuracy:27.588% B*
HSR:13.836% D--
NS-11C
B+
Kills:1,275
Deaths:1,234
KDR:1.033
Accuracy:26.818% B+
HSR:13.961% D-
Solstice SF
B++
Kills:1,186
Deaths:1,516
KDR:0.782
Accuracy:27.766% B++
HSR:13.997% C--
VX6-7
B*
Kills:1,163
Deaths:1,481
KDR:0.785
Accuracy:29.166% B*
HSR:15.735% D-
Thanatos VE70
A*
Kills:1,068
Deaths:608
KDR:1.757
Accuracy:61.684% A*
HSR:10.300% D*
Pulsar C
C+
Kills:758
Deaths:477
KDR:1.589
Accuracy:24.226% C+
HSR:18.734% D
Deimos VA29
B+
Kills:468
Deaths:389
KDR:1.203
Accuracy:66.281% B+
HSR:8.333% D**
Solstice VE3
B**
Kills:337
Deaths:211
KDR:1.597
Accuracy:28.458% B**
HSR:17.211% C-
NS Baron G5AE
A
Kills:205
Deaths:185
KDR:1.108
Accuracy:58.892% A
HSR:8.780% D*
Eidolon VE33
C+
Kills:73
Deaths:59
KDR:1.237
Accuracy:27.847% C+
HSR:9.589% F--
Kills:12,308
Deaths (as Engineer):12,634
Deaths (to Engineers):12,602
KDR:0.9742
Kill Difference:326
Playtime:1,421.761 hours
Usage:45%
Score:20.162m
Score/min:236
Accuracy (listed only):37.873%
HSR (listed only):13.047%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:5,775
Deaths:6,474
KDR:0.892
Accuracy:27.588% B*
HSR:13.836% D--
Sirius SX12
A+
Kills:2,137
Deaths:1,520
KDR:1.406
Accuracy:31.872% A+
HSR:10.950% D*
NS-11C
B+
Kills:1,275
Deaths:1,234
KDR:1.033
Accuracy:26.818% B+
HSR:13.961% D-
Solstice SF
B++
Kills:1,186
Deaths:1,516
KDR:0.782
Accuracy:27.766% B++
HSR:13.997% C--
VX6-7
B*
Kills:1,163
Deaths:1,481
KDR:0.785
Accuracy:29.166% B*
HSR:15.735% D-
Thanatos VE70
A*
Kills:1,068
Deaths:608
KDR:1.757
Accuracy:61.684% A*
HSR:10.300% D*
Pulsar C
C+
Kills:758
Deaths:477
KDR:1.589
Accuracy:24.226% C+
HSR:18.734% D
Eridani SX5
A++
Kills:688
Deaths:684
KDR:1.006
Accuracy:34.919% A++
HSR:9.884% D**
Deimos VA29
B+
Kills:468
Deaths:389
KDR:1.203
Accuracy:66.281% B+
HSR:8.333% D**
Solstice VE3
B**
Kills:337
Deaths:211
KDR:1.597
Accuracy:28.458% B**
HSR:17.211% C-
NS Baron G5AE
A
Kills:205
Deaths:185
KDR:1.108
Accuracy:58.892% A
HSR:8.780% D*
Kills:15,060
Deaths (as Light Assault):14,779
Deaths (to Light Assaults):7,178
KDR:1.01901
Kill Difference:281
Playtime:373.553 hours
Usage:12%
Score:5.589m
Score/min:249
Accuracy (listed only):37.970%
HSR (listed only):12.884%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A+
Kills:2,137
Deaths:1,520
KDR:1.406
Accuracy:31.872% A+
HSR:10.950% D*
NS-44 Commissioner
A+
Kills:1,855
Deaths:2,407
KDR:0.771
Accuracy:48.403% A+
HSR:9.865% F
V10
A+
Kills:750
Deaths:197
KDR:3.807
Accuracy:51.017% A+
HSR:78.667% C++
Eridani SX5
A++
Kills:688
Deaths:684
KDR:1.006
Accuracy:34.919% A++
HSR:9.884% D**
NS-44L Blackhand
A
Kills:310
Deaths:376
KDR:0.824
Accuracy:53.042% A
HSR:34.839% C--
VA39 Spectre
M
Kills:239
Deaths:91
KDR:2.626
Accuracy:48.408% M
HSR:20.084% F
Beamer VS3
A
Kills:167
Deaths:203
KDR:0.823
Accuracy:36.445% A
HSR:14.371% D--
Manticore SX40
B+
Kills:126
Deaths:94
KDR:1.340
Accuracy:33.923% B+
HSR:9.524% F
NS-61 Emissary
B**
Kills:126
Deaths:144
KDR:0.875
Accuracy:34.443% B**
HSR:16.667% C+
Spiker
B**
Kills:125
Deaths:154
KDR:0.812
Accuracy:36.428% B**
HSR:8% F-
NSX Tomoe
B+
Kills:64
Deaths:62
KDR:1.032
Accuracy:32% B+
HSR:18.750% F
Kills:6,587
Deaths (as Infiltrator):5,932
Deaths (to Infiltrators):6,577
KDR:1.11042
Kill Difference:655
Playtime:394.695 hours
Usage:12%
Score:4.136m
Score/min:175
Accuracy (listed only):40.082%
HSR (listed only):21.055%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C**
Kills:4,070
Deaths:3,289
KDR:1.237
Accuracy:25.471% C**
HSR:12.506% D*
Sirius SX12
A+
Kills:2,137
Deaths:1,520
KDR:1.406
Accuracy:31.872% A+
HSR:10.950% D*
Thanatos VE70
A*
Kills:1,068
Deaths:608
KDR:1.757
Accuracy:61.684% A*
HSR:10.300% D*
Corvus VA55
B**
Kills:691
Deaths:715
KDR:0.966
Accuracy:29.911% B**
HSR:14.038% D*
Eridani SX5
A++
Kills:688
Deaths:684
KDR:1.006
Accuracy:34.919% A++
HSR:9.884% D**
Deimos VA29
B+
Kills:468
Deaths:389
KDR:1.203
Accuracy:66.281% B+
HSR:8.333% D**
NS-11A
B+
Kills:443
Deaths:402
KDR:1.102
Accuracy:26.272% B+
HSR:15.124% D-
Pulsar VS1
B+
Kills:268
Deaths:214
KDR:1.252
Accuracy:25.553% B+
HSR:12.687% D*
NS Baron G5AE
A
Kills:205
Deaths:185
KDR:1.108
Accuracy:58.892% A
HSR:8.780% D*
Kills:10,038
Deaths (as Combat Medic):8,006
Deaths (to Combat Medics):4,991
KDR:1.25381
Kill Difference:2,032
Playtime:363.528 hours
Usage:11%
Score:4.533m
Score/min:208
Accuracy (listed only):40.095%
HSR (listed only):11.400%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:1,301
Deaths:574
KDR:2.267
Accuracy:22.386% B*
HSR:13.067% D**
Nebula VM20
B*
Kills:1,263
Deaths:568
KDR:2.224
Accuracy:22.978% B*
HSR:11.085% F-
NS-10 Burster
A++
Kills:396
Deaths:267
KDR:1.483
Accuracy:40.658% A++
HSR:2.273% D--
NS-10 Burster
A++
Kills:380
Deaths:265
KDR:1.434
Accuracy:40.987% A++
HSR:2.632% D--
Comet VM2
A*
Kills:374
Deaths:417
KDR:0.897
Accuracy:63.285% A*
HSR:0.802% F
Comet VM2
A*
Kills:341
Deaths:413
KDR:0.826
Accuracy:64.132% A*
HSR:1.466% D*
Vortex VM21
B*
Kills:182
Deaths:139
KDR:1.309
Accuracy:47.998% B*
HSR:1.648% D-
Vortex VM21
B*
Kills:126
Deaths:139
KDR:0.906
Accuracy:49.089% B*
HSR:0.794% D**
Quasar VM1
C**
Kills:106
Deaths:33
KDR:3.212
Accuracy:16.752% C**
HSR:12.264% D*
Kills:4,469
Deaths (as MAX Suit):1,407.500
Deaths (to MAX Suits):2,222
KDR:3.17513
Kill Difference:3,061.500
Playtime:188.631 hours
Usage:6%
Score:3.451m
Score/min:305
Accuracy (listed only):40.918%
HSR (listed only):5.114%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,917
V. Kills:209 N/A
Deaths:560
KDR:3.423
Accuracy:44.727% B+
KPH:32.400 C
VKPH:3.500 C+
Dual Photon Pods
B+
Kills:1,244
V. Kills:595 209%
Deaths:237
KDR:5.249
Accuracy:58.389% B++
KPH:52.600 C-
VKPH:25.200 B+
Hornet Missiles
C*
Kills:860
V. Kills:555 155%
Deaths:204
KDR:4.216
Accuracy:63.832% C*
KPH:44.700 C
VKPH:28.800 C
Saron Laser Cannon
C
Kills:731
V. Kills:643 114%
Deaths:887
KDR:0.824
Accuracy:42.452% A++
KPH:8.300 C-
VKPH:7.300 C
Maelstrom Turbo Laser
C-
Kills:363
V. Kills:364 99%
Deaths:489
KDR:0.742
Accuracy:39.779% A+
KPH:7.200 D
VKPH:7.200 C-
Photon A2A Missile Pods
C+
Kills:277
V. Kills:262 105%
Deaths:58
KDR:4.776
Accuracy:81.427% C*
KPH:44.500 C
VKPH:42.100 C+
Kills:5,392 (3,011 + 0)
Deaths:2,435
KDR:2.214
VKDR:1.079
Vehicle Kills:2,628
Kill Difference:2,957
Playtime:247.435 hours
Usage:8%
Score:2.623m
Score/min:177
Piloting Accuracy:39.779%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:1,318
V. Kills:241 N/A
Deaths:56
KDR:23.536
Accuracy:48.859% B++
KPH:70 B*
VKPH:12.800 B+
CAS30 Tank Buster
C--
Kills:516
V. Kills:562 92%
Deaths:674
KDR:0.766
Accuracy:45.828% C+
KPH:4.600 D
VKPH:5 C--
C150 Dalton
U
Kills:453
V. Kills:224 201%
Deaths:68
KDR:6.662
Accuracy:50.065% A
KPH:1,630,800 U
VKPH:806,400 U
AP30 Shredder
C
Kills:66
V. Kills:27 236%
Deaths:16
KDR:4.125
Accuracy:19.698% F-
KPH:22.700 C
VKPH:9.300 D*
Kills:2,353 (516 + 1,837)
Deaths:814
KDR:2.891
VKDR:1.295
Vehicle Kills:1,054
Kill Difference:1,539
Playtime:134.239 hours
Usage:4%
Score:1.114m
Score/min:138
Piloting Accuracy:45.828%
Gunner Accuracy:19.698%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:1,137
V. Kills:1,150 99%
Deaths:391
KDR:2.908
Accuracy:40.270% A++
KPH:11.600 C
VKPH:11.800 B+
L100 Python AP
B**
Kills:661
V. Kills:708 93%
Deaths:249
KDR:2.655
Accuracy:66.646% B**
KPH:22.300 D
VKPH:23.900 B**
L100 Python HEAT
A*
Kills:116
V. Kills:90 127%
Deaths:38
KDR:3.053
Accuracy:59.865% B*
KPH:27.400 C+
VKPH:21.300 A*
L100 Python HESH
C+
Kills:53
V. Kills:6 N/A
Deaths:8
KDR:6.625
Accuracy:48.898% C+
KPH:20.300 D*
VKPH:2.300 F
Kills:1,967 (1,967 + 0)
Deaths:686
KDR:2.867
VKDR:2.848
Vehicle Kills:1,954
Kill Difference:1,281
Playtime:134.234 hours
Usage:4%
Score:1.712m
Score/min:213
Driving Accuracy:48.898%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,910
V. Kills:1,960 97%
Deaths:584
KDR:3.271
Accuracy:61.259% B*
KPH:18.600 D
VKPH:19.100 B*
Supernova VPC
D--
Kills:1,002
V. Kills:179 N/A
Deaths:117
KDR:8.564
Accuracy:56.711% B++
KPH:23.200 D--
VKPH:4.100 D--
Saron HRB
A++
Kills:847
V. Kills:798 106%
Deaths:128
KDR:6.617
Accuracy:57.881% A++
KPH:33.300 B*
VKPH:31.300 A++
E540 Halberd
B*
Kills:191
V. Kills:119 159%
Deaths:22
KDR:8.682
Accuracy:47.544% C+
KPH:35.300 B
VKPH:22 B*
Supernova PC
B+
Kills:133
V. Kills:65 202%
Deaths:4
KDR:33.250
Accuracy:48.213% C+
KPH:20.500 C+
VKPH:10 B+
Proton II PPA
C+
Kills:71
V. Kills:3 N/A
Deaths:9
KDR:7.889
Accuracy:22.989% C+
KPH:38.900 D
VKPH:1.600 D--
Kills:4,154 (3,045 + 1,109)
Deaths:864
KDR:4.808
VKDR:3.616
Vehicle Kills:3,124
Kill Difference:3,290
Playtime:184.920 hours
Usage:6%
Score:2.839m
Score/min:256
Driving Accuracy:48.213%
Gunner Accuracy:22.989%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:250
V. Kills:171 145%
Deaths:26
KDR:9.615
Accuracy:64.910% B*
KPH:42.400 C+
VKPH:29 B*
Saron HRB-H
B++
Kills:139
V. Kills:128 108%
Deaths:38
KDR:3.658
Accuracy:63.679% B**
KPH:34.800 C+
VKPH:32 B++
Proton II PPA-H
C+
Kills:106
V. Kills:7 N/A
Deaths:9
KDR:11.778
Accuracy:33.441% C-
KPH:82.700 C+
VKPH:5.500 C
M60-G Bulldog-H
C
Kills:63
V. Kills:14 420%
Deaths:5
KDR:12.600
Accuracy:51.128% B+
KPH:38.800 D-
VKPH:8.600 C
Kills:558 (0 + 558)
Deaths:78
KDR:7.154
VKDR:4.103
Vehicle Kills:320
Kill Difference:480
Playtime:12.802 hours
Usage:0%
Score:0.290m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:51.128%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:353
V. Kills:58 N/A
Deaths:35
KDR:10.086
Accuracy:36.782% C*
KPH:36.800 B+
VKPH:6 C+
M60-G Bulldog
C**
Kills:253
V. Kills:59 422%
Deaths:29
KDR:8.724
Accuracy:38.909% C++
KPH:40.500 C++
VKPH:9.400 C**
M20 Basilisk
C*
Kills:126
V. Kills:83 150%
Deaths:35
KDR:3.600
Accuracy:40.916% C*
KPH:13 D
VKPH:8.600 C*
M40 Fury
B+
Kills:117
V. Kills:20 N/A
Deaths:18
KDR:6.500
Accuracy:42.150% B+
KPH:36.500 C
VKPH:6.200 D
Kills:849 (0 + 849)
Deaths:117
KDR:7.256
VKDR:1.880
Vehicle Kills:220
Kill Difference:732
Playtime:28.759 hours
Usage:1%
Score:0.321m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:42.150%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:92
V. Kills:18 N/A
Deaths:173
KDR:0.532
Accuracy:37.599% D--
KPH:7.200 D--
VKPH:1.400 D--
Kills:92 (92 + 0)
Deaths:173
KDR:0.532
VKDR:0.104
Vehicle Kills:18
Kill Difference:81
Playtime:12.804 hours
Usage:0%
Score:0.030m
Score/min:38
Driving Accuracy:37.599%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 5,8985,7756,4740.892C+0.5427.588%B*13.836%D--17.6C-N/A52327.3h15.1C54.6C*
H-V45 4,1104,0703,2891.237C+0.1925.471%C**12.506%D*19.7C--N/A62206.7h13.9C+54.7C*
Orion VS54 2,4352,3752,0601.153C+0.2826.872%B**16.926%D*30.7C+N/A10677.4h14.8C55B+
VX29 Polaris 2,3642,3311,7031.369C+0.0622.211%C12.269%D**28.3C--N/A8382.4h14.3C-64.5C+
Sirius SX12 2,1462,1371,5201.406B0.0231.872%A+10.95%D*29C++N/A8773.7h12.4B++38.8B++
Light PPA 2,1261,9175603.423C+1.9944.727%B+1.043%C32.4C3.5C+11059.1h11.5B25.6B+
Supernova FPC 3,8701,9105843.271C1.8461.259%B*2.042%C18.6D19.1B*256102.5h6.9D11.3C+
NS-44 Commissioner 1,8711,8552,4070.771C+0.6648.403%A+9.865%F16.7DN/A50111.1h3.9C++8B++
C-4 2,9441,7761,5071.179C+0.2524.122%CN/A73.7C+48.5A83824.1h1.6C+6.8C+
Force-Blade 1,6251,59623,7270.067A+1.3647.489%A+N/A1.3B++N/A41214h2.2B+4.6B++
NS-15M2 1,5541,5111,4241.061C0.3727.125%B+15.288%D*28.9C-N/A8852.2h16.1D-59.3C+
Proximity Mine 1,3501,3502645.114B+3.6850.694%B**N/A157B*N/A4228.6h1.8B+3.6B*
L105 Zephyr 1,5591,3185623.536A++22.1148.859%B++N/A70.1B*12.8B+23318.8h4.4B**9.1B**
Nebula VM20 1,3131,3015742.267C++0.8422.386%B*13.067%D**32C+N/A9840.6h14B++62.4B++
NS-11C 1,2981,2751,2341.033C++0.4026.818%B+13.961%D-16.9CN/A4375.3h14.2C*53.1B+
Nebula VM20 1,2701,2635682.224C++0.7922.978%B*11.085%F-31.6C+N/A9840h14.5B++63B++
Dual Photon Pods 1,8391,2442375.249C+3.8258.389%B++1.688%B++52.7C-25.2B+36623.6h24.9C+42.7C*
Solstice SF 1,1981,1861,5160.782C+0.6527.766%B++13.997%C--14.2CN/A4083.4h15.1C54.4C++
VX6-7 1,2011,1631,4810.785C0.6529.166%B*15.735%D-16.7DN/A5269.6h15.1C51.9C*
Skyguard 2,2871,1373912.908C++1.4840.27%A++1.143%D11.6C11.8B+17997.7h153C--379.9B+
Thanatos VE70 1,0831,0686081.757B**0.3361.684%A*10.3%D*34.1BN/A10531.3h4.5B+7.3B*
Tank Mine 2,0381,0284372.352C+0.9235.998%C++N/A108.2C++106.3A+15709.5h2.1C5.9C**
Supernova VPC 1,1811,0021178.564C7.1356.711%B++N/A23.2D--4.1D--9443.2h3.1C**5.4B+
C-4 ARX 1,3088996641.354C0.0831.268%AN/A88.1C-40.1C**48510.2h1.7D--5.3C+
Hornet Missiles 1,4158602044.216C+2.7963.832%C*1.279%C44.6C28.8C41619.3h12.5C+19.6C++
Saron HRB 1,6458471286.617B5.1957.881%A++1.771%C*33.2B*31.3A++46625.5h22.3C++38.5B*
Lumine Edge 7737711,2120.636A*0.7945.914%A++12.97%C-12.3B++N/A3062.9h1.2B+2.5B+
Pulsar C 7657584771.589B0.1624.226%C+18.734%D13.3DN/A5056.9h11.4C**47.2C**
Flare VE6 7717515721.313C+0.1224.369%B15.579%D*24.3DN/A9130.9h13.4D54.9C+
V10 7547501973.807B2.3851.017%A+78.667%C++19.3DN/A5338.8h2.3C++4.5B+
Saron Laser Cannon 1,3747318870.824C0.6142.452%A++3.146%B+8.3C-7.3C12488.5h228.8D-539C+
NS Decimator 1,1187109990.711C0.7269.486%B**2.254%C+27.8C-16C+24825.5h5.7C--8.1C++
Corvus VA55 6976917150.966C+0.4629.911%B**14.038%D*21.8CN/A6731.7h13.1C+43.7B+
Eridani SX5 6956886841.006C+0.4234.919%A++9.884%D**28.4C+N/A9524.2h12C*34.2B+
MANA Anti-Vehicle Turret 1,4036793401.997C+0.5765.174%B+2.209%D--6790B**7240A+15017600.1h9.7D14.9C++
L100 Python AP 1,3696612492.655C1.2266.646%B**2.269%C22.3D23.8B**29629.7h9.6D*14.5C-
NS Annihilator 1,2836548320.786B+0.6483.029%B++N/A12B+11.6B*16054.4h11.6C++13.9C**
CAS30 Tank Buster 1,0785166740.766C0.6645.828%C+N/A4.6D5C--80112.5h56.9C++124.2C**
Auraxium Force-Blade 49247012,1500.039C+1.3937.613%B+N/A1C+N/A2493.6h2.1C++5.7B+
Deimos VA29 4684683891.203C+0.2366.281%B+8.333%D**36C+N/A13113h2B++3B+
C150 Dalton 677453686.662C++5.2350.065%A1.104%C*4530U2240U26627500.1h5.1C10.2B+
NS-11A 4514434021.102C+0.3326.272%B+15.124%D-20.1C--N/A5222h14.2C+54C**
Frag Grenade 4094081408N/A406.5728.963%F--N/A370.9C-N/A9731.1h3.2B+11.1C-
NS-10 Burster 7233962671.483B+0.0540.658%A++2.273%D--5.6C+4.6B+8370.5h160.4C+394.4B+
NS-10 Burster 7043802651.434B++0.0040.987%A++2.632%D--5.2C+4.5B++8872.5h170.7D416.4B+
Comet VM2 7113744170.897C+0.5363.285%A*N/A9.7C8.8A*13738.5h35.3D--55.9C++
Maelstrom Turbo Laser 7273634890.742C0.6939.779%A+1.928%C7.2D7.2C-12150.7h217.2D**546C--
M60-G Bulldog 4113533510.086A+8.6636.782%C*1.133%D*36.8B+6C+1599.6h5.9B++16.1B++
Spear Anti-Vehicle Phalanx Turret 646345526.635C+5.2058.712%A+3.478%C43.1B37.6A+5778h9.7C+16.5B+
Comet VM2 6763414130.826C+0.6064.132%A*1.466%D*9.5C9.3A*12435.9h38.3D59.7C*
Solstice VE3 3383372111.597A0.1728.458%B**17.211%C-15.3C+N/A10722h13.4B+47.2B+
NS-44L Blackhand 3193103760.824C0.6153.042%A34.839%C--12.1DN/A3025.6h4.3C*8.1B+
Rocklet Rifle 6093045310.573C0.8664.396%AN/A39.5B**39.6A4867.7h30.3B++47B*
Ursa 2982952471.194C+0.2423.534%C*19.661%D23C--N/A7912.8h13.6C--57.9C++
Photon A2A Missile Pods 539277584.776C+3.3581.427%C*N/A44.7C42.3C+5516.2h10C--12.2C-
Pulsar VS1 2702682141.252C**0.1825.553%B+12.687%D*19.1CN/A10714h14.4C*56.2B+
M60-G Bulldog 312253298.724B**7.2938.909%C++N/A40.2C++9.4C**1926.3h6.7C**17.3B
E540 Halberd-H 421250269.615C++8.1864.91%B*2%C++42.4C+29B*4165.9h7C10.9C++
VA39 Spectre 241239912.626B**1.2048.408%M20.084%F15.4C-N/A5815.5h5.2B+10.8B**
Lasher X2 2252231391.604B**0.1715.027%D**1.345%D**13.5D-N/A6216.5h24D159.6D*
NS Baron G5AE 2072051851.108C0.3258.892%A8.78%D*32.5CN/A1396.3h5C--8.4C**
E540 Halberd 310191228.682C+7.2547.544%C+3.141%B+35.4B+22B*3925.4h4.6B**9.6B*
Vortex VM21 3791821391.309C*0.1247.998%B*1.648%D-6.6C-7.2B+8527.5h31.4B+65.3B+
Beamer VS3 1711672030.823C++0.6136.445%A14.371%D--14.4DN/A6511.6h12.6C--34.6C++
NS-15M AE 1641621091.486C0.0628.889%B++19.136%D-41.5CN/A1583.9h14.5D-50.3C++
MAX Punch 1631551,4240.109C+1.3241.417%CN/A1CN/A2162.7h2.7C+6.5C+
Saron HRB-H 267139383.658C2.2363.679%B**N/A34.8C+32B++4334h34.9D--54.7C
Supernova PC 198133433.25S31.8248.213%C+N/A20.5C+10B+4246.5h4.4B++9B+
Vortex VM21 3071261390.906C+0.5249.089%B*N/A4.6D6.6B*7327.5h47.3C*96.3B+
M20 Basilisk 209126353.6C**2.1740.916%C*1.587%F13D8.6C*1969.7h129.5D316.6C
Manticore SX40 127126941.34B+0.0933.923%B+9.524%F12.7D-N/A569.9h10.5D-31C+
NS-61 Emissary 1311261440.875C++0.5634.443%B**16.667%C+14.3DN/A368.8h19.8C--57.5C+
Spiker 1251251540.812C+0.6236.428%B**8%F-18.4DN/A566.8h11.1C30.4C*
M40 Fury 137117186.5C++5.0742.15%B+1.709%C+36.6C6.3D2273.2h15.6C+37.1B
L100 Python HEAT 206116383.053C1.6259.865%B*1.724%D27.6C+21.4A*4304.2h6.9C+11.5B
Aspis Anti-Aircraft Phalanx Turret 227108186B**4.5742.319%M1.852%C+20.4A++22.5A*4765.3h138.2B+326.5B**
Quasar VM1 110106333.212B**1.7816.752%C**12.264%D*15.8DN/A1126.7h14.5C**86.8B
Proton II PPA-H 113106911.778C++10.3533.441%C-N/A81.5C+5.4C2751.3h7.8B++23.3B+
Hades VSH4 243951450.655C*0.7876.861%AN/A10.2C15.9B+2109.3h14F18.2D--
M40 Fury-F 110921730.532C--0.9037.599%D--N/A7.2D--1.4D--3812.8h8.8B+23.4C*
Eidolon VE33 7373591.237C++0.1927.847%C+9.589%F--27C*N/A1632.7h9.8C+35.4C++
Proton II PPA 747197.889C6.4622.989%C+N/A39.4D1.7D--1401.8h11.4C49.4C+
AP30 Shredder 9366164.125C+2.6919.698%F-1.515%C--22.8C9.3D*2382.9h45.9A+232.8B+
NSX Tomoe 6564621.032C0.4032%B+18.75%F24.6DN/A552.6h15.8C49.2C*
M60-G Bulldog-H 7763512.6C*11.1751.128%B+N/A39.4D-8.8C1841.6h5.4C**10.6B+
Nemesis VSH9 131631080.583C+0.8565.5%B+N/A6.5D7C--2739.7h14.9F*22.7F-
NS-R3 Swarm 11353880.602C**0.8365.438%B+N/A7.3C+8.2B+1057.3h33.2C50.7C
L100 Python HESH 595386.625C5.1948.898%C+1.887%C**20.4D*2.3F1782.6h4.6D-9.4C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter223,2332.7h
Nano-Armor Kit1,2101,483,120155.3h
Anti-Vehicle MANA Turret601,1775.9h
Spawn Beacon221,5872.2h
Nanite Revive Grenade03,0120.7h
Nanite Healing Grenade04900.1h
Medical Applicator530154,99319.4h
Deconstruction Tool01,1380.1h
Spitfire Auto-Turret94050.4h
Ammunition Package672,3032.4h
Medical Kit41070.3h
Anti-Infantry MANA Turret231181.5h
Nano-Repair Grenade04700.1h
Shield Recharging Field131,1170.4h
Recon Detection Device606,3609.2h

Check the help document for the dictionary if you want to learn more about words used here.


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