Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 9 (19,992)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (84 days). The data shown below may not be accurate.

Archon Cold Blooded GeneralTom92[FINx] GeneralTom92
VS BR 81

KDR: 3.96

Score: 49.5m

Last Seen: Jul 6th, 2020 2:58 PM
- OFFLINE - 313.9 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Miller
Level Progress (to 82): 64%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Dual Photon Pods Light PPA Blueshift VM5 Saron Laser Cannon Blueshift VM5 Solstice SF L105 Zephyr VE-C Horizon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GeneralTom92



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,178,442 MLG Score: 942
Fun Score: N/A
Cheeseburgers Flipped: 591TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.443%23.548%62324132519,1782.672891.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.218%1.004B**0.367C**-0.234CHEAD ++ (~10.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.521B+9.40.342C**26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.732%1.853%17154134511,603775298914.9716388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.071%-0.476D0.267C*0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.501B+26.50.502B+54.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.08%1.912%638713424,1848049565.19752437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.53%-0.578D-0.38C-0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.641B+4.80.612B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.751%2.085%10431113385,0375198749.68654576%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.076%-0.505D-0.589D0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.827B++6.40.841B*14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.994%85.381%1043513442,48397032.55979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.072%1.059B**1.179B**0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+1.80.429B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.407%15.863%1043413453,631562136.44938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.396%-0.196C0.203C++2.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.44B2.90.404B4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.5m327.5%533 (32k)476 (28.6k)3.9609866,99616,9144.3975481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349282219.65%13.602%26706:0831

8% Combat Medic40% Engineer17% Heavy Assault10% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2013 8:49 PMAug 21st, 2013 3:02 PMJul 7th, 2020 11:16 AM (83d) (PST)Jul 6th, 2020 12:22 PM (84d) (PST)Jul 6th, 2020 10:58 AM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7021275750.6440.1630.0882.3540.075942

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,0997,61034,48939105141428,563

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1733.4h/72.2d 7,384 9,113 17,492 244.9k 3,561 4,481 7,775 73m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:1,186
Deaths:556
KDR:2.133
Accuracy:22.990% D
HSR:19.730% D--
Orion VS54
C+
Kills:1,168
Deaths:538
KDR:2.171
Accuracy:23.816% C+
HSR:20.034% D--
SVA-88
C
Kills:1,167
Deaths:395
KDR:2.954
Accuracy:24.458% C
HSR:21.851% D
NS-15M2
C--
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:25.169% C--
HSR:21.035% D--
Pulsar LSW
D
Kills:1,158
Deaths:386
KDR:3
Accuracy:23.318% D
HSR:21.589% D
NS-15M AE
D--
Kills:56
Deaths:24
KDR:2.333
Accuracy:22.525% D*
HSR:21.429% D--
Kills:5,895
Deaths (as Heavy Assault):2,211
Deaths (to Heavy Assaults):4,355
KDR:2.66621
Kill Difference:3,684
Playtime:290.894 hours
Usage:17%
Score:9.406m
Score/min:539
Accuracy (listed only):23.713%
HSR (listed only):20.945%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:1,766
Deaths:770
KDR:2.294
Accuracy:31.205% B*
HSR:5.606% D**
VE-C Horizon
C+
Kills:1,372
Deaths:408
KDR:3.363
Accuracy:33.808% D
HSR:26.385% C+
VE-LR Obelisk
C++
Kills:1,166
Deaths:388
KDR:3.005
Accuracy:35.664% C+
HSR:36.621% C++
VX6-7
C++
Kills:1,166
Deaths:414
KDR:2.816
Accuracy:26.104% C
HSR:24.357% C++
Solstice VE3
C++
Kills:1,166
Deaths:627
KDR:1.860
Accuracy:26.872% C++
HSR:18.782% C-
Serpent VE92
C+
Kills:1,164
Deaths:527
KDR:2.209
Accuracy:25.321% C
HSR:21.821% C+
Deimos VA29
B+
Kills:1,158
Deaths:482
KDR:2.402
Accuracy:71.916% B+
HSR:16.408% C
Thanatos VE70
D
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:34.720% D-
HSR:12.532% D
Eidolon VE33
C+
Kills:1,157
Deaths:378
KDR:3.061
Accuracy:31.675% C+
HSR:21.867% D
Pandora VX25
C**
Kills:1,148
Deaths:571
KDR:2.011
Accuracy:34.214% D--
HSR:17.770% C**
Phobos VX86
B**
Kills:168
Deaths:62
KDR:2.710
Accuracy:75.778% B**
HSR:22.024% B+
Eclipse VE3A
B++
Kills:74
Deaths:28
KDR:2.643
Accuracy:31.980% B++
HSR:10.811% F-
Pulsar C
C+
Kills:60
Deaths:23
KDR:2.609
Accuracy:27.436% C+
HSR:21.667% D
Kills:12,722
Deaths (as Engineer):5,203
Deaths (to Engineers):3,704
KDR:2.44513
Kill Difference:7,519
Playtime:688.989 hours
Usage:40%
Score:18.262m
Score/min:442
Accuracy (listed only):37.438%
HSR (listed only):19.742%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:1,766
Deaths:770
KDR:2.294
Accuracy:31.205% B*
HSR:5.606% D**
VE-C Horizon
C+
Kills:1,372
Deaths:408
KDR:3.363
Accuracy:33.808% D
HSR:26.385% C+
NS-7 PDW
B+
Kills:1,166
Deaths:576
KDR:2.024
Accuracy:28.312% C++
HSR:24.271% B+
VX6-7
C++
Kills:1,166
Deaths:414
KDR:2.816
Accuracy:26.104% C
HSR:24.357% C++
Solstice VE3
C++
Kills:1,166
Deaths:627
KDR:1.860
Accuracy:26.872% C++
HSR:18.782% C-
Serpent VE92
C+
Kills:1,164
Deaths:527
KDR:2.209
Accuracy:25.321% C
HSR:21.821% C+
NS-7G PDW
C+
Kills:1,163
Deaths:520
KDR:2.237
Accuracy:27.151% C+
HSR:20.980% C+
Deimos VA29
B+
Kills:1,158
Deaths:482
KDR:2.402
Accuracy:71.916% B+
HSR:16.408% C
Thanatos VE70
D
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:34.720% D-
HSR:12.532% D
Pandora VX25
C**
Kills:1,148
Deaths:571
KDR:2.011
Accuracy:34.214% D--
HSR:17.770% C**
Eridani SX5
C
Kills:202
Deaths:58
KDR:3.483
Accuracy:27.724% C
HSR:21.287% C
NS-66 Punisher
C
Kills:200
Deaths:80
KDR:2.500
Accuracy:27.309% C
HSR:21% D-
Phobos VX86
B**
Kills:168
Deaths:62
KDR:2.710
Accuracy:75.778% B**
HSR:22.024% B+
Eclipse VE3A
B++
Kills:74
Deaths:28
KDR:2.643
Accuracy:31.980% B++
HSR:10.811% F-
Pulsar C
C+
Kills:60
Deaths:23
KDR:2.609
Accuracy:27.436% C+
HSR:21.667% D
Kills:13,130
Deaths (as Light Assault):5,671
Deaths (to Light Assaults):3,249
KDR:2.31529
Kill Difference:7,459
Playtime:377.731 hours
Usage:22%
Score:12.989m
Score/min:573
Accuracy (listed only):35.323%
HSR (listed only):19.047%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C++
Kills:1,231
Deaths:398
KDR:3.093
Accuracy:26.925% C+
HSR:27.620% C++
NS-7 PDW
B+
Kills:1,166
Deaths:576
KDR:2.024
Accuracy:28.312% C++
HSR:24.271% B+
NS-7G PDW
C+
Kills:1,163
Deaths:520
KDR:2.237
Accuracy:27.151% C+
HSR:20.980% C+
Corvus VA55
C+
Kills:1,163
Deaths:538
KDR:2.162
Accuracy:26.917% C+
HSR:26.655% C+
Deimos VA29
B+
Kills:1,158
Deaths:482
KDR:2.402
Accuracy:71.916% B+
HSR:16.408% C
Thanatos VE70
D
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:34.720% D-
HSR:12.532% D
Pandora VX25
C**
Kills:1,148
Deaths:571
KDR:2.011
Accuracy:34.214% D--
HSR:17.770% C**
H-V45
C*
Kills:772
Deaths:305
KDR:2.531
Accuracy:27.236% C+
HSR:27.332% C*
Eridani SX5
C
Kills:202
Deaths:58
KDR:3.483
Accuracy:27.724% C
HSR:21.287% C
NS-66 Punisher
C
Kills:200
Deaths:80
KDR:2.500
Accuracy:27.309% C
HSR:21% D-
Phobos VX86
B**
Kills:168
Deaths:62
KDR:2.710
Accuracy:75.778% B**
HSR:22.024% B+
NS-11P
C+
Kills:89
Deaths:36
KDR:2.472
Accuracy:27.641% C+
HSR:25.843% C+
Kills:9,617
Deaths (as Combat Medic):4,151
Deaths (to Combat Medics):1,587
KDR:2.31679
Kill Difference:5,466
Playtime:132.135 hours
Usage:8%
Score:2.835m
Score/min:358
Accuracy (listed only):36.320%
HSR (listed only):21.977%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,166
Deaths:576
KDR:2.024
Accuracy:28.312% C++
HSR:24.271% B+
NS-7G PDW
C+
Kills:1,163
Deaths:520
KDR:2.237
Accuracy:27.151% C+
HSR:20.980% C+
NS-30 Vandal
C+
Kills:1,160
Deaths:376
KDR:3.085
Accuracy:34.371% C
HSR:27.414% C+
Parallax VX3
B++
Kills:1,108
Deaths:158
KDR:7.013
Accuracy:40.088% C+
HSR:84.206% B++
Phaseshift VX-S
B**
Kills:808
Deaths:70
KDR:11.543
Accuracy:45.703% B*
HSR:93.441% B**
XM98
B**
Kills:441
Deaths:98
KDR:4.500
Accuracy:44.377% B+
HSR:84.354% B**
Eridani SX5
C
Kills:202
Deaths:58
KDR:3.483
Accuracy:27.724% C
HSR:21.287% C
NS-66 Punisher
C
Kills:200
Deaths:80
KDR:2.500
Accuracy:27.309% C
HSR:21% D-
NS-357 Underboss
F
Kills:182
Deaths:257
KDR:0.708
Accuracy:28.181% F
HSR:9.890% F
NS-44 Commissioner
C*
Kills:144
Deaths:91
KDR:1.582
Accuracy:41.776% C*
HSR:20.139% D
Soldier Soaker
B+
Kills:96
Deaths:38
KDR:2.526
Accuracy:30.441% D
HSR:17.708% B+
Ghost
B+
Kills:66
Deaths:23
KDR:2.870
Accuracy:45.665% B+
HSR:57.576% F
VA39 Spectre
C++
Kills:60
Deaths:17
KDR:3.529
Accuracy:36.248% C++
HSR:36.667% C+
Artemis VX26
C+
Kills:58
Deaths:56
KDR:1.036
Accuracy:29.714% C+
HSR:17.241% D--
Kills:6,854
Deaths (as Infiltrator):2,418
Deaths (to Infiltrators):2,268
KDR:2.83457
Kill Difference:4,436
Playtime:170.858 hours
Usage:10%
Score:3.777m
Score/min:368
Accuracy (listed only):34.790%
HSR (listed only):38.298%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:2,165
Deaths:499
KDR:4.339
Accuracy:23.727% B
HSR:16.259% D*
Blueshift VM5
B+
Kills:1,934
Deaths:470
KDR:4.115
Accuracy:24.906% B+
HSR:14.219% D**
Quasar VM1
C-
Kills:148
Deaths:74
KDR:2
Accuracy:16.298% C-
HSR:14.865% D--
NS-10 Burster
B+
Kills:126
Deaths:46
KDR:2.739
Accuracy:36.451% B+
HSR:5.556% C+
NS-10 Burster
B
Kills:122
Deaths:49
KDR:2.490
Accuracy:34.957% B
HSR:5.738% C+
Comet VM2
D
Kills:120
Deaths:63
KDR:1.905
Accuracy:42.236% D
HSR:2.500% D-
Comet VM2
B+
Kills:51
Deaths:22
KDR:2.318
Accuracy:41.759% D-
HSR:5.882% B+
Kills:4,666
Deaths (as MAX Suit):611.500
Deaths (to MAX Suits):1,254
KDR:7.63042
Kill Difference:4,054.500
Playtime:74.012 hours
Usage:4%
Score:2.241m
Score/min:505
Accuracy (listed only):31.476%
HSR (listed only):9.288%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:4,349
V. Kills:533 N/A
Deaths:289
KDR:15.048
Accuracy:56.651% C++
KPH:67.600 C--
VKPH:8.300 D--
Light PPA
B+
Kills:4,124
V. Kills:88 N/A
Deaths:160
KDR:25.775
Accuracy:46.939% B+
KPH:82.900 B+
VKPH:1.800 D-
Saron Laser Cannon
B
Kills:1,969
V. Kills:1,504 131%
Deaths:345
KDR:5.707
Accuracy:29.845% C
KPH:19 C++
VKPH:14.500 B
Hornet Missiles
C**
Kills:1,176
V. Kills:198 N/A
Deaths:43
KDR:27.349
Accuracy:66.196% C**
KPH:80.600 C+
VKPH:13.600 D*
V26 Maelstrom Turbo Laser
C+
Kills:1,161
V. Kills:783 148%
Deaths:297
KDR:3.909
Accuracy:26.906% D--
KPH:18.200 C
VKPH:12.300 C+
Coyote Missiles
B*
Kills:66
V. Kills:79 83%
Deaths:7
KDR:9.429
Accuracy:53.062% C
KPH:29.700 D
VKPH:35.600 B*
Kills:12,845 (7,254 + 0)
Deaths:1,141
KDR:11.258
VKDR:2.791
Vehicle Kills:3,185
Kill Difference:11,704
Playtime:298.215 hours
Usage:17%
Score:7.036m
Score/min:393
Piloting Accuracy:26.906%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:1,387
V. Kills:68 N/A
Deaths:70
KDR:19.814
Accuracy:42.117% C
KPH:89.900 A
VKPH:4.400 D-
C150 Dalton
U
Kills:1,148
V. Kills:260 440%
Deaths:72
KDR:15.944
Accuracy:55.679% A*
KPH:4,132,800 U
VKPH:936,000 U
Dual-75 Duster
B**
Kills:530
V. Kills:22 N/A
Deaths:9
KDR:58.889
Accuracy:51.285% B**
KPH:65.500 C--
VKPH:2.700 D--
AP30 Shredder
U
Kills:200
V. Kills:38 N/A
Deaths:23
KDR:8.696
Accuracy:19.268% F*
KPH:720,000 U
VKPH:136,800 U
CAS30 Tank Buster
D**
Kills:88
V. Kills:80 109%
Deaths:251
KDR:0.351
Accuracy:31.968% F
KPH:1.100 D**
VKPH:1 F
Kills:3,353 (88 + 3,265)
Deaths:425
KDR:7.889
VKDR:1.101
Vehicle Kills:468
Kill Difference:2,928
Playtime:103.909 hours
Usage:6%
Score:1.218m
Score/min:195
Piloting Accuracy:31.968%
Gunner Accuracy:19.268%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:566
V. Kills:37 N/A
Deaths:28
KDR:20.214
Accuracy:31.682% D*
KPH:72.100 B**
VKPH:4.700 D
L100 Python HESH
C+
Kills:242
V. Kills:27 N/A
Deaths:1
KDR:242
Accuracy:38.813% F
KPH:60.900 C+
VKPH:6.800 D
L100 Python AP
C
Kills:206
V. Kills:98 208%
Deaths:7
KDR:29.429
Accuracy:45.128% D**
KPH:38 C
VKPH:18.100 C--
Skyguard
D
Kills:86
V. Kills:58 146%
Deaths:28
KDR:3.071
Accuracy:27.184% D
KPH:11.100 D
VKPH:7.500 D-
Kills:1,100 (1,100 + 0)
Deaths:64
KDR:17.188
VKDR:3.438
Vehicle Kills:220
Kill Difference:1,036
Playtime:25.023 hours
Usage:1%
Score:0.567m
Score/min:378
Driving Accuracy:27.184%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:1,164
V. Kills:171 N/A
Deaths:82
KDR:14.195
Accuracy:45.832% D
KPH:47.200 B**
VKPH:6.900 D
Proton II PPA
B*
Kills:1,146
V. Kills:48 N/A
Deaths:32
KDR:35.813
Accuracy:31.859% B*
KPH:89.500 B+
VKPH:3.700 C
Supernova VPC
B*
Kills:1,131
V. Kills:71 N/A
Deaths:69
KDR:16.391
Accuracy:52.508% C+
KPH:75.900 B*
VKPH:4.800 D--
Supernova FPC
B+
Kills:789
V. Kills:494 159%
Deaths:74
KDR:10.662
Accuracy:47.122% D--
KPH:32.400 C+
VKPH:20.300 B+
E540 Halberd
D
Kills:214
V. Kills:119 178%
Deaths:16
KDR:13.375
Accuracy:42.168% D*
KPH:25.900 D--
VKPH:14.400 D
M12 Kobalt
B++
Kills:180
V. Kills:8 N/A
Deaths:5
KDR:36
Accuracy:19.737% B++
KPH:71.400 C+
VKPH:3.200 C
Saron HRB
C*
Kills:171
V. Kills:70 241%
Deaths:11
KDR:15.546
Accuracy:36.445% D*
KPH:33.800 C*
VKPH:13.800 C
Kills:4,795 (3,084 + 1,711)
Deaths:289
KDR:16.592
VKDR:3.394
Vehicle Kills:981
Kill Difference:4,506
Playtime:92.583 hours
Usage:5%
Score:2.502m
Score/min:450
Driving Accuracy:47.122%
Gunner Accuracy:36.445%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:196
V. Kills:81 239%
Deaths:22
KDR:8.909
Accuracy:46.998% D**
KPH:44.700 C+
VKPH:18.500 D-
E540 Halberd-H
D-
Kills:144
V. Kills:70 203%
Deaths:12
KDR:12
Accuracy:52.078% D--
KPH:35.600 D-
VKPH:17.300 D-
Proton II PPA-H
C**
Kills:104
V. Kills:5 N/A
Deaths:4
KDR:26
Accuracy:43.011% C**
KPH:79.400 D
VKPH:3.800 D-
Kills:444 (0 + 444)
Deaths:38
KDR:11.684
VKDR:4.105
Vehicle Kills:156
Kill Difference:406
Playtime:9.738 hours
Usage:1%
Score:0.269m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:43.011%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:59
V. Kills:9 N/A
Deaths:5
KDR:11.800
Accuracy:28.627% F
KPH:35.600 B++
VKPH:5.400 D*
Kills:59 (0 + 59)
Deaths:5
KDR:11.800
VKDR:1.800
Vehicle Kills:9
Kill Difference:54
Playtime:1.657 hours
Usage:0%
Score:0.035m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:28.627%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:356
V. Kills:27 N/A
Deaths:4
KDR:89
Accuracy:36.096% C*
KPH:91.400 C*
VKPH:6.900 C++
Kills:356 (0 + 356)
Deaths:4
KDR:89
VKDR:6.750
Vehicle Kills:27
Kill Difference:352
Playtime:3.894 hours
Usage:0%
Score:0.051m
Score/min:216
Piloting Accuracy:N/A%
Gunner Accuracy:36.096%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 4,8824,34928915.048B**11.0956.651%C++1.587%B*67.6C--8.3D--41264.3h11.8B**20.8B++
Light PPA 4,2124,12416025.775A**21.8146.939%B+N/A82.8B+1.8D-39049.8h7.4B++15.7B++
Blueshift VM5 2,1672,1654994.339B+0.3823.727%B16.259%D*44.1C+N/A18949.1h12.2B**51.6B++
Saron Laser Cannon 3,4731,9693455.707B+1.7529.845%C3.352%A19C++14.5B412103.4h76.6B+256.7B+
Blueshift VM5 1,9421,9344704.115B+0.1524.906%B+14.219%D**42.3C+N/A18345.7h13.1B*52.4B++
Solstice SF 1,7801,7667702.294B**1.6731.205%B*5.606%D**28.2C+N/A12562.6h5.6B+18B*
L105 Zephyr 1,4551,3877019.814A15.8542.117%CN/A90.1A4.4D-37515.4h3.4A+8.2B**
VE-C Horizon 1,3871,3724083.363B++0.6033.808%D26.385%C+49.5C-N/A13827.7h11.4B+33.7C*
NS-11A 1,2461,2313983.093B**0.8726.925%C+27.62%C++47.2C+N/A11226.1h11.3B+42C**
Tank Mine 1,8351,2108514.235S10.2718.677%D*N/A128.7C+66.5C+14989.4h0.9A++5C**
Plasma Grenade 1,2181,19711197N/A1,193.0459.265%AN/A855B**15C+36691.4h2.7B+4.5B*
Flare VE6 1,1911,1865562.133C++1.8322.99%D19.73%D--47.1C-N/A21325.2h8.8B+38.2C++
Hornet Missiles 1,3741,1764327.349A*23.3966.196%C**1.446%C+80.5C+13.6D*43614.6h4A+6.1A
Lasher X2 1,1881,1764852.425B*1.5432.555%C*1.446%D**47.6C+N/A22424.7h16.1B+49.4B+
Orion VS54 1,1701,1685382.171C+1.7923.816%C+20.034%D--36.5C-N/A22732h9.9B41.5C+
SVA-88 1,1681,1673952.954B1.0124.458%C21.851%D56.1CN/A27920.8h9.9B+40.4C*
NS-7 PDW 1,1751,1665762.024B1.9428.312%C++24.271%B+36.8CN/A18031.7h11.9B+42.2B
VE-LR Obelisk 1,1731,1663883.005C++0.9635.664%C+36.621%C++46.5C+N/A14625.1h4.8B+13.5B+
VX6-7 1,1811,1664142.816B+1.1426.104%C24.357%C++32.9C-N/A12035.4h10B+38.3C**
Solstice VE3 1,1711,1666271.86B*2.1026.872%C++18.782%C-22.6CN/A12351.7h10.9B+40.7C+
Supernova PC 1,3351,1648214.195B+10.2345.832%D2.491%B47.1B**6.9D40224.7h2.5A+5.4B**
Serpent VE92 1,1661,1645272.209B+1.7525.321%C21.821%C+35.1CN/A21133.2h9.9B++39.1B
NS-7G PDW 1,1741,1635202.237C+1.7227.151%C+20.98%C+46.2C+N/A21425.2h11.2B+41.2C*
Corvus VA55 1,1721,1635382.162B+1.8026.917%C+26.655%C+32.9CN/A10035.4h11.1C+41.1C++
V26 Maelstrom Turbo Laser 1,9441,1612973.909B0.0526.906%D--4.134%A18.2C12.3C+31163.9h64.6B+240C**
NS-15M2 1,1621,1603123.718C**0.2425.169%C--21.035%D--58CN/A27320h10.1B+40C++
NS-30 Vandal 1,1621,1603763.085C++0.8834.371%C27.414%C+44.8CN/A18925.9h4.5B+13.2C**
Deimos VA29 1,1651,1584822.402B+1.5671.916%B+16.408%C60.6C+N/A26919.1h1.9B+2.6B+
Pulsar LSW 1,1601,1583863B+0.9623.318%D21.589%D55.9CN/A40220.7h9.5B++40.7C++
Thanatos VE70 1,1601,1575252.204B*1.7634.72%D-12.532%D24.4DN/A12147.4h3.5B++10C++
Eidolon VE33 1,1611,1573783.061B**0.9031.675%C+21.867%D44.5C++N/A19226h5.9B++18.8B+
C150 Dalton 1,4081,1487215.944B*11.9855.679%A*N/A11480U2600U50751000.1h3.3C+6B*
Pandora VX25 1,1501,1485712.011B1.9534.214%D--17.77%C**43CN/A18226.7h3.5B++10.1C+
Proton II PPA 1,1941,1463235.813B+31.8531.859%B*1.396%C--89.5B+3.8C+35512.8h6.1B**19.1B**
Supernova VPC 1,2021,1316916.391C+12.4352.508%C+1.326%C+75.9B*4.8D--32414.9h2A+3.8B*
Parallax VX3 1,1101,1081587.013B+3.0540.088%C+84.206%B++40.4C+N/A15727.4h1.7B++4.1B+
C-4 1,2941,0863752.896B+1.0627.162%C+N/A132.4B25.4C13178.2h1B*3.6B+
Phaseshift VX-S 8088087011.543M+7.5845.703%B*93.441%B**40.8C+N/A20019.8h1.6B*3.4B**
Supernova FPC 1,2837897410.662C+6.7047.122%D--3.169%B*32.3C+20.2B+50524.4h4B+8.6C+
H-V45 7767723052.531C*1.4327.236%C+27.332%C*39CN/A11919.8h12C+44.2C++
Lancer AE 1,2617093651.942C+2.0258.517%C+1.551%B+24.4C++19B+52529.1h7.9B+13.6B+
C75 Viper 6035662820.214A*16.2531.682%D*N/A72.6B**4.7D4237.8h4.6A+14.7B+
Dual-75 Duster 552530958.889M**54.9351.285%B**N/A65.4C--2.7D--2908.1h5.4C+10.5B++
Nemesis VSH9 7134522951.532B+2.4360.98%D1.549%D19.7C+11.3C+32323h5.6B*9.2B++
XM98 441441984.5B+0.5444.377%B+84.354%B**33.7CN/A11313.1h1.8B*4.1B+
MANA Anti-Personnel Turret 442440716.197N/A2.2424.894%UN/A4400U20U10065000.1h16.9T*67.9T*
Proximity Mine 439439469.543A+5.5844.175%C+N/A112.6C-N/A5433.9h1.8C++4.1C++
Sticky Grenade 3633581358N/A354.0465.421%AN/A1790A+25B**63980.2h1.6B+2.4B++
CAS 14-E 383356489A++85.0436.096%C*N/A91.3C*6.9C++2163.9h20B*55.3B++
NS Decimator 4183511991.764C++2.2046.758%F-3.419%A+32.8D6.3D*29310.7h2.8B++6C**
M60-A Bulldog 2812591517.267C**13.3142.305%C++1.158%C+46.3C+3.9D--4895.6h4B**9.4B++
L100 Python HESH 2692421242S238.0438.813%FN/A60.5C6.8D2794h3.3C+8.4D--
E540 Halberd 3332141613.375C+9.4142.168%D*2.804%B+25.8D--14.3D7138.3h6.6D--15.6D**
L100 Python AP 304206729.429A++25.4745.128%D**1.942%C+38.1C18.1C--4025.4h4.2B+9.3C+
Eridani SX5 203202583.483A0.4827.724%C21.287%C38.8C-N/A1295.2h10.3C*37C++
NS-66 Punisher 201200802.5B+1.4627.309%C21%D-51.3C+N/A1773.9h10.3B37.6C**
AP30 Shredder 238200238.696C+4.7419.268%F*2%C+2000U380U8749200.1h27.5A++142.7B*
Saron HRB-H 277196228.909C*4.9546.998%D**2.041%B++44.5C+18.4D-5434.4h12.3A26.2B**
NS-357 Underboss 1821822570.708C-3.2528.181%F9.89%F5.7D*N/A3131.8h3.7C*13.3D
M12 Kobalt 188180536C**32.0419.737%B++21.667%A+72C+3.2C2042.5h18.3C92.6C**
Saron HRB 2411711115.545A+11.5836.445%D*N/A33.5C*13.7C7295.1h14.6B**40B+
Phobos VX86 169168622.71B*1.2575.778%B**22.024%B+88.4B++N/A3931.9h2B+2.7B+
Quasar VM1 151148742C+1.9616.298%C-14.865%D--16.8D-N/A1128.8h17.9D-109.9C+
Orbital Strike Uplink 2131471147U143.041143.75%UN/A735U330U47940.2h1.2T*0.1T*
E540 Halberd-H 2141441212C8.0452.078%D--2.778%B**36D-17.5D-3684h4.3B++8.2B+
NS-44 Commissioner 144144911.582C*2.3841.776%C*20.139%D16.2D--N/A938.9h3.5C+8.4C*
NS-10 Burster 199126462.739B*1.2236.451%B+5.556%C+9.5B*5.5B+20113.2h80A++219.5A
NS-10 Burster 197122492.49A1.4734.957%B5.738%C+8.9B+5.5B++19513.7h82.9A+237.2B++
Comet VM2 132120631.905B*2.0642.236%D2.5%D-14.8C+1.5F1538.1h14.4B++34.1C*
Proton II PPA-H 109104426B+22.0443.011%C**2.885%A+80C--3.8D-4701.3h8B+18.7B++
Soldier Soaker 9796382.526B++1.4330.441%D17.708%B+26.7D--N/A913.6h4.5A14.9B
MANA Anti-Vehicle Turret 14796195.053C**1.0953.618%F6.25%S960C-510D-7344300.1h6.4C*11.9C+
Spear Anti-Vehicle Phalanx Turret 11691422.75A+18.7936.017%D**3.297%C50.6C+13.9D*9651.8h5.7B*15.8C++
NS-11P 9089362.472B+1.4927.641%C+25.843%C+35.6C--N/A1412.5h12.1C+43.8C*
CAS30 Tank Buster 168882510.351D3.6131.968%FN/A1.1D**1F2880.4h52.7C++164.8D
Skyguard 14486283.071C-0.8927.184%D1.163%D11D7.4D--3667.8h88.9B++327.2B+
Eclipse VE3A 7574282.643B*1.3231.98%B++10.811%F-43.5CN/A2571.7h10.3B+32.3B++
Ghost 6766232.87C1.0945.665%B+57.576%F31.4D-N/A3222.1h2.4D5.2C+
Coyote Missiles 1456679.429A+5.4753.062%CN/A30D35.9B*11162.2h43.1C+81.2C+
Anti-Vehicle Grenade 7065165N/A61.0449.614%CN/A650B**50D64690.1h4B++8B+
VA39 Spectre 6060173.529B+0.4336.248%C++36.667%C+22.2C--N/A2122.7h7.6D**21D
Pulsar C 6060232.609C++1.3527.436%C+21.667%D40CN/A7841.5h10.5C++38.2C++
M20 Basilisk 6859511.8M*7.8428.627%F10.17%A++34.7B++5.3D*3541.7h26A++90.9A
Artemis VX26 5858561.036D2.9229.714%C+17.241%D--18.1D--N/A1173.2h11.3C+37.9C++
NS-15M AE 5756242.333C+1.6322.525%D*21.429%D--15.1D**N/A1023.7h11.5C51.1D
Force-Blade 56566,5910.008D3.9533.521%C++N/A0.1DN/A1470.3h2.1C**6.3B
A30 Walker 9451730.699D-3.2617.426%FN/A510U430U4682500.1h106.1C+608.6D-
Comet VM2 5751222.318B**1.6441.759%D-5.882%B+15.5C++1.8F-2053.3h17.7B+42.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4411,182,27063.9h
Anti-Vehicle MANA Turret2900.6h
Nanite Revive Grenade05520.2h
Medical Applicator238141,37610.3h
Spawn Beacon161,5382.4h
Welding Device01650h
Deconstruction Tool01820h
Motion Spotter73,8311.6h
Spitfire Auto-Turret1900.4h
Recon Detection Device172,1513.8h
Ammunition Package201,9832.6h
Shield Recharging Field112,2670.6h
Medical Kit1092,3012.8h
Anti-Infantry MANA Turret103241.1h
Hardlight Barrier151990.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 3.16s on queries, 2.48s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.