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Ensign Deputy Director GeneralYe[EQUS] GeneralYe
NC BR 48

KDR: 3.45

Score: 42.9m

Last Seen: Jan 15th, 2020 12:06 AM
- OFFLINE - 68.9 hour(s)

Prestige 1, Battle Rank 48 - New Conglomerate on Emerald - Outfit Member of Blueberry Cavalry Legion[EQUS] Blueberry Cavalry Legion
NC outfit on Emerald

Members: 12
Level Progress (to 49): 82%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW Titan-150 AP GR-22 E540 Halberd-H GD-7F C85 Canister-H AF-4G Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,863,088 MLG Score: 3088
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 10%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.137%32.051%112634119849,7713.96045-0.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.33%2.706M1.674A++-1.765F-HEAD ++ (~14.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.693B+80.439B14.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.406%0.736%298412289514504672.10865203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.819%0.329C**-0.774D--0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.80.205C++51.60.021C+76.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.751%1.021%901412284,70396436764.87863128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%1.167B**-0.963D--0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.652B+7.10.431B6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.536%5.964%12551412186,95886431958.05324218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.619%0.768B++0.35C**0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.747B++13.50.663B+16.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.385%78.924%1255412282,2871035142.20753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.639%2.323A*0.768B++-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.612B+1.90.392B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.895%16.564%125511231809100860.801784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.018B**0.361C**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B40.18C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blueberry Cavalry Legion[EQUS] Blueberry Cavalry Legion
NC outfit on Emerald

Members: 12
42.9m372.4%589 (35.3k)519 (31.1k)3.4504778,16022,6523.9640748 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232652923.264%25.696%59803:3935

9% Combat Medic45% Engineer30% Heavy Assault10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2015 4:22 AMJun 15th, 2015 3:21 AMJan 16th, 2020 4:12 PM (23h) (PST)Jan 14th, 2020 9:08 PM (3d) (PST)Jan 14th, 2020 8:06 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0302068240.9470.2740.2433.9790.1223088

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,82012,36849,452571615239731,147

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1376.2h/57.3d 11,634 20,084 27,731 328.5k 824 5,049 10,057 85.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:8,000
Deaths:1,717
KDR:4.659
Accuracy:33.769% A++
HSR:36.013% A
NC6A GODSAW
B**
Kills:6,627
Deaths:1,237
KDR:5.357
Accuracy:35.587% B**
HSR:35.868% B**
NC6 Gauss SAW
A
Kills:1,275
Deaths:267
KDR:4.775
Accuracy:27.200% A
HSR:30.824% B**
NS-15M1
A+
Kills:1,219
Deaths:315
KDR:3.870
Accuracy:29.025% B**
HSR:33.552% A+
NSX-P Naginata
A*
Kills:1,193
Deaths:299
KDR:3.990
Accuracy:34.401% A*
HSR:37.804% B**
EM6
A++
Kills:1,174
Deaths:276
KDR:4.254
Accuracy:28.969% A
HSR:35.349% A++
MGR-L1 Promise
M+
Kills:1,174
Deaths:216
KDR:5.435
Accuracy:39.630% M+
HSR:38.331% A++
GD-22S
A+
Kills:1,159
Deaths:261
KDR:4.441
Accuracy:30.157% A
HSR:35.375% A+
NS-15MP
C++
Kills:1,158
Deaths:288
KDR:4.021
Accuracy:28.125% C+
HSR:31.952% C++
NSX Naginata
A*
Kills:660
Deaths:113
KDR:5.841
Accuracy:32.197% A++
HSR:42.727% A*
Kills:23,639
Deaths (as Heavy Assault):4,989
Deaths (to Heavy Assaults):6,304
KDR:4.73822
Kill Difference:18,650
Playtime:419.078 hours
Usage:30%
Score:12.057m
Score/min:479
Accuracy (listed only):31.906%
HSR (listed only):35.779%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M+
Kills:1,682
Deaths:372
KDR:4.522
Accuracy:39.009% M+
HSR:25.386% B*
AF-4G Cyclone
B++
Kills:1,601
Deaths:408
KDR:3.924
Accuracy:31.511% B++
HSR:20.987% C+
NSX Tengu
A*
Kills:1,252
Deaths:312
KDR:4.013
Accuracy:46.434% A+
HSR:34.345% A*
AF-4AE Cyclone
A++
Kills:1,225
Deaths:277
KDR:4.422
Accuracy:37.459% A++
HSR:21.225% C--
MKV Suppressed
A++
Kills:1,177
Deaths:341
KDR:3.452
Accuracy:35.759% A++
HSR:29.227% A+
AC-X11
A**
Kills:1,174
Deaths:223
KDR:5.265
Accuracy:38.143% A**
HSR:28.024% B**
AF-4A Bandit
A*
Kills:1,174
Deaths:192
KDR:6.115
Accuracy:36.271% A*
HSR:25.554% B+
19A Fortuna
A++
Kills:1,173
Deaths:276
KDR:4.250
Accuracy:34.138% A++
HSR:31.287% A++
Razor GD-23
M
Kills:1,170
Deaths:232
KDR:5.043
Accuracy:38.295% M
HSR:23.675% B+
AF-4 Cyclone
A*
Kills:1,168
Deaths:220
KDR:5.309
Accuracy:36.248% A*
HSR:22.774% B+
MGR-S1 Gladius
A*
Kills:1,168
Deaths:180
KDR:6.489
Accuracy:38.581% A*
HSR:25.771% B+
AF-19 Mercenary
A*
Kills:1,139
Deaths:242
KDR:4.707
Accuracy:34.514% A*
HSR:30.904% A+
MGR-C1 Charger
A*
Kills:1,090
Deaths:376
KDR:2.899
Accuracy:37.734% A*
HSR:28.257% B+
Mauler S6
A+
Kills:809
Deaths:223
KDR:3.628
Accuracy:53.895% A+
HSR:16.564% C*
NSX Tanto
A*
Kills:68
Deaths:19
KDR:3.579
Accuracy:32.634% B**
HSR:39.706% A*
Kills:17,070
Deaths (as Light Assault):3,893
Deaths (to Light Assaults):4,599
KDR:4.38479
Kill Difference:13,177
Playtime:132.137 hours
Usage:10%
Score:3.514m
Score/min:443
Accuracy (listed only):38.042%
HSR (listed only):26.912%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M+
Kills:1,682
Deaths:372
KDR:4.522
Accuracy:39.009% M+
HSR:25.386% B*
MGR-M1 Bishop
A*
Kills:1,180
Deaths:232
KDR:5.086
Accuracy:44.625% A++
HSR:46.356% A*
AC-X11
A**
Kills:1,174
Deaths:223
KDR:5.265
Accuracy:38.143% A**
HSR:28.024% B**
AF-4A Bandit
A*
Kills:1,174
Deaths:192
KDR:6.115
Accuracy:36.271% A*
HSR:25.554% B+
19A Fortuna
A++
Kills:1,173
Deaths:276
KDR:4.250
Accuracy:34.138% A++
HSR:31.287% A++
Razor GD-23
M
Kills:1,170
Deaths:232
KDR:5.043
Accuracy:38.295% M
HSR:23.675% B+
AF-19 Mercenary
A*
Kills:1,139
Deaths:242
KDR:4.707
Accuracy:34.514% A*
HSR:30.904% A+
MGR-C1 Charger
A*
Kills:1,090
Deaths:376
KDR:2.899
Accuracy:37.734% A*
HSR:28.257% B+
Mauler S6
A+
Kills:809
Deaths:223
KDR:3.628
Accuracy:53.895% A+
HSR:16.564% C*
NSX Tanto
A*
Kills:68
Deaths:19
KDR:3.579
Accuracy:32.634% B**
HSR:39.706% A*
Kills:10,659
Deaths (as Engineer):2,387
Deaths (to Engineers):4,331
KDR:4.46544
Kill Difference:8,272
Playtime:618.754 hours
Usage:45%
Score:21.217m
Score/min:571
Accuracy (listed only):38.926%
HSR (listed only):29.571%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A*
Kills:1,859
Deaths:376
KDR:4.944
Accuracy:36.642% A*
HSR:30.662% A+
AF-4G Cyclone
B++
Kills:1,601
Deaths:408
KDR:3.924
Accuracy:31.511% B++
HSR:20.987% C+
NSX Tengu
A*
Kills:1,252
Deaths:312
KDR:4.013
Accuracy:46.434% A+
HSR:34.345% A*
AF-4AE Cyclone
A++
Kills:1,225
Deaths:277
KDR:4.422
Accuracy:37.459% A++
HSR:21.225% C--
GR-22AE
A++
Kills:1,180
Deaths:296
KDR:3.986
Accuracy:37.106% A++
HSR:36.695% A
MKV Suppressed
A++
Kills:1,177
Deaths:341
KDR:3.452
Accuracy:35.759% A++
HSR:29.227% A+
Gauss Prime
A*
Kills:1,176
Deaths:236
KDR:4.983
Accuracy:35.154% A*
HSR:33.929% A
Carnage AR
M+
Kills:1,172
Deaths:221
KDR:5.303
Accuracy:39.153% M+
HSR:32.423% A+
AF-4 Cyclone
A*
Kills:1,168
Deaths:220
KDR:5.309
Accuracy:36.248% A*
HSR:22.774% B+
MGR-S1 Gladius
A*
Kills:1,168
Deaths:180
KDR:6.489
Accuracy:38.581% A*
HSR:25.771% B+
Reaper DMR
A++
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:35.882% A++
HSR:34.734% A
NC9 A-Tross
A**
Kills:1,158
Deaths:208
KDR:5.567
Accuracy:37.860% A**
HSR:39.119% A*
NC1 Gauss Rifle
M++
Kills:1,158
Deaths:229
KDR:5.057
Accuracy:38.367% M++
HSR:29.966% A
Mauler S6
A+
Kills:809
Deaths:223
KDR:3.628
Accuracy:53.895% A+
HSR:16.564% C*
Kills:17,269
Deaths (as Combat Medic):3,751
Deaths (to Combat Medics):2,232
KDR:4.60384
Kill Difference:13,518
Playtime:122.496 hours
Usage:9%
Score:4.061m
Score/min:553
Accuracy (listed only):38.575%
HSR (listed only):29.173%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B++
Kills:1,601
Deaths:408
KDR:3.924
Accuracy:31.511% B++
HSR:20.987% C+
SAS-R
A++
Kills:1,452
Deaths:235
KDR:6.179
Accuracy:50.836% A++
HSR:74.242% B+
NSX Tengu
A*
Kills:1,252
Deaths:312
KDR:4.013
Accuracy:46.434% A+
HSR:34.345% A*
AF-4AE Cyclone
A++
Kills:1,225
Deaths:277
KDR:4.422
Accuracy:37.459% A++
HSR:21.225% C--
MKV Suppressed
A++
Kills:1,177
Deaths:341
KDR:3.452
Accuracy:35.759% A++
HSR:29.227% A+
AF-4 Cyclone
A*
Kills:1,168
Deaths:220
KDR:5.309
Accuracy:36.248% A*
HSR:22.774% B+
MGR-S1 Gladius
A*
Kills:1,168
Deaths:180
KDR:6.489
Accuracy:38.581% A*
HSR:25.771% B+
NS-44 Commissioner
A++
Kills:1,163
Deaths:783
KDR:1.485
Accuracy:50.593% A++
HSR:26.397% B+
NS-44 Commissioner AE
B+
Kills:1,160
Deaths:766
KDR:1.514
Accuracy:45.930% B+
HSR:21.207% C--
NS-357 Underboss
A+
Kills:897
Deaths:567
KDR:1.582
Accuracy:49.843% A+
HSR:30.769% B**
EM4-AE Longshot
A+
Kills:375
Deaths:37
KDR:10.135
Accuracy:51.415% A+
HSR:87.733% B**
NC14 Bolt Driver
A+
Kills:255
Deaths:43
KDR:5.930
Accuracy:45.206% A+
HSR:81.177% B++
NSX Daimyo
A++
Kills:205
Deaths:51
KDR:4.020
Accuracy:52.559% A++
HSR:93.171% C
NS-AM7 AE/NC Archer
B+
Kills:79
Deaths:81
KDR:0.975
Accuracy:66.945% B+
HSR:11.392% D-
Soldier Soaker
A++
Kills:65
Deaths:25
KDR:2.600
Accuracy:50.490% A++
HSR:20% B**
NS-AM7 Archer
B+
Kills:58
Deaths:82
KDR:0.707
Accuracy:62.649% B+
HSR:12.069% D
Kills:13,300
Deaths (as Infiltrator):4,408
Deaths (to Infiltrators):3,178
KDR:3.01724
Kill Difference:8,892
Playtime:72.114 hours
Usage:5%
Score:1.731m
Score/min:400
Accuracy (listed only):47.028%
HSR (listed only):38.280%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:376
Deaths:69
KDR:5.449
Accuracy:39.446% B+
HSR:20.745% B*
AF-34 Mattock
B++
Kills:354
Deaths:69
KDR:5.130
Accuracy:43.369% B++
HSR:18.927% C*
Kills:730
Deaths (as MAX Suit):69
Deaths (to MAX Suits):779
KDR:10.57971
Kill Difference:661
Playtime:7.719 hours
Usage:1%
Score:0.284m
Score/min:614
Accuracy (listed only):41.407%
HSR (listed only):19.836%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A*
Kills:327
V. Kills:171 190%
Deaths:61
KDR:5.361
Accuracy:37.861% B**
KPH:49 A*
VKPH:25.600 A++
M20 Mustang
B**
Kills:262
V. Kills:246 106%
Deaths:132
KDR:1.985
Accuracy:40.242% A++
KPH:19.100 B+
VKPH:17.900 B**
M30 Mustang AH
B**
Kills:234
V. Kills:15 N/A
Deaths:34
KDR:6.882
Accuracy:56.529% C++
KPH:86.100 B**
VKPH:5.500 C*
Breaker Rocket Pods
A++
Kills:128
V. Kills:32 388%
Deaths:8
KDR:16
Accuracy:61.201% A+
KPH:142 B++
VKPH:35.500 A++
Kills:951 (823 + 0)
Deaths:235
KDR:4.047
VKDR:1.974
Vehicle Kills:464
Kill Difference:716
Playtime:24.027 hours
Usage:2%
Score:0.439m
Score/min:304
Piloting Accuracy:56.529%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:356
V. Kills:245 145%
Deaths:21
KDR:16.952
Accuracy:66.018% A
KPH:44.400 B*
VKPH:30.600 A*
Skyguard
M**
Kills:139
V. Kills:91 151%
Deaths:15
KDR:9.267
Accuracy:41.248% A*
KPH:34.300 M+
VKPH:22.400 M**
C75 Viper
S
Kills:105
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:51.332% A
KPH:132.200 S
VKPH:18.900 A*
L100 Python HESH
M
Kills:62
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:54.225% B+
KPH:121.200 M
VKPH:15.600 A
Kills:662 (662 + 0)
Deaths:36
KDR:18.389
VKDR:9.972
Vehicle Kills:359
Kill Difference:626
Playtime:13.371 hours
Usage:1%
Score:0.446m
Score/min:556
Driving Accuracy:54.225%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:3,914
V. Kills:3,212 122%
Deaths:478
KDR:8.188
Accuracy:61.649% A
KPH:28.300 C**
VKPH:23.200 A++
Enforcer ML85
M+
Kills:895
V. Kills:931 96%
Deaths:125
KDR:7.160
Accuracy:57.131% A++
KPH:33.600 B**
VKPH:35 M+
E540 Halberd
A++
Kills:484
V. Kills:349 138%
Deaths:57
KDR:8.491
Accuracy:53.836% A
KPH:33.300 B+
VKPH:24 A++
Titan-150 HESH
M*
Kills:294
V. Kills:85 342%
Deaths:9
KDR:32.667
Accuracy:64.809% A*
KPH:78.200 A*
VKPH:22.600 M*
C85 Canister
C**
Kills:94
V. Kills:4 N/A
Deaths:8
KDR:11.750
Accuracy:38.233% C+
KPH:82.100 C**
VKPH:3.500 C
Kills:5,681 (4,208 + 1,473)
Deaths:677
KDR:8.391
VKDR:6.767
Vehicle Kills:4,581
Kill Difference:5,004
Playtime:184.429 hours
Usage:13%
Score:5.498m
Score/min:497
Driving Accuracy:64.809%
Gunner Accuracy:38.233%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:1,684
V. Kills:1,102 153%
Deaths:158
KDR:10.658
Accuracy:64.531% B**
KPH:60.800 B**
VKPH:39.800 A**
C85 Canister-H
A++
Kills:1,638
V. Kills:94 N/A
Deaths:93
KDR:17.613
Accuracy:48.524% C
KPH:194.400 A++
VKPH:11.200 B++
Enforcer ML65-H
A*
Kills:185
V. Kills:200 92%
Deaths:26
KDR:7.115
Accuracy:65.434% B*
KPH:48 B++
VKPH:51.900 A*
M12 Kobalt-H
A
Kills:115
V. Kills:4 N/A
Deaths:6
KDR:19.167
Accuracy:27.927% A
KPH:111.400 C+
VKPH:3.900 C+
G40-F Ranger
C+
Kills:99
V. Kills:58 168%
Deaths:2
KDR:49.500
Accuracy:41.031% B**
KPH:32.900 C+
VKPH:19.300 C+
M96 Mjolnir-H
A
Kills:74
V. Kills:58 125%
Deaths:16
KDR:4.625
Accuracy:56.766% B*
KPH:59.900 B+
VKPH:47 A
G30 Walker
B+
Kills:59
V. Kills:51 113%
Deaths:8
KDR:7.375
Accuracy:33.782% C
KPH:20.800 C--
VKPH:18 B+
Kills:3,854 (0 + 3,854)
Deaths:309
KDR:12.472
VKDR:5.071
Vehicle Kills:1,567
Kill Difference:3,545
Playtime:48.099 hours
Usage:3%
Score:1.552m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:33.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:583
V. Kills:113 N/A
Deaths:11
KDR:53
Accuracy:47.110% A
KPH:147.900 M*
VKPH:28.700 M++
M40 Fury
A*
Kills:365
V. Kills:60 N/A
Deaths:17
KDR:21.471
Accuracy:46.075% A
KPH:107 A*
VKPH:17.600 A++
M12 Kobalt
M
Kills:277
V. Kills:6 N/A
Deaths:3
KDR:92.333
Accuracy:29.372% A*
KPH:155.100 M
VKPH:3.400 B++
M20 Basilisk
M++
Kills:195
V. Kills:87 222%
Deaths:9
KDR:21.667
Accuracy:47.127% B**
KPH:49.900 M
VKPH:22.300 M++
M20 Basilisk
M*
Kills:194
V. Kills:79 243%
Deaths:8
KDR:24.250
Accuracy:47.923% B**
KPH:46.900 A*
VKPH:19.100 M*
M12 Kobalt
A*
Kills:190
V. Kills:5 N/A
Deaths:7
KDR:27.143
Accuracy:22.290% B**
KPH:140.200 A*
VKPH:3.700 B++
Kills:1,804 (0 + 1,804)
Deaths:55
KDR:32.800
VKDR:6.364
Vehicle Kills:350
Kill Difference:1,749
Playtime:18.534 hours
Usage:1%
Score:0.761m
Score/min:685
Driving Accuracy:N/A%
Gunner Accuracy:22.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:88
V. Kills:37 232%
Deaths:35
KDR:2.514
Accuracy:58.379% B++
KPH:25.500 C++
VKPH:10.700 B**
Kills:88 (88 + 0)
Deaths:35
KDR:2.514
VKDR:1.057
Vehicle Kills:37
Kill Difference:53
Playtime:3.446 hours
Usage:0%
Score:0.045m
Score/min:218
Driving Accuracy:58.379%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,1078,0001,7174.659B*1.2133.769%A++36.013%A123.5A**1.7A*32164.8h8.2B**24.2B*
NC6A GODSAW 6,6996,6271,2375.357A+1.9135.587%B**35.868%B**141A**1.5B+37847h7C**19.6B*
Titan-150 AP 7,1263,9144788.188C*4.7461.649%A1.022%D-28.3C**23.2A++422138.3h4.8C+7.8B+
GR-22 1,8781,8593764.944M1.4936.642%A*30.662%A+127.3S1.3A++28114.6h9.9A27B**
E540 Halberd-H 2,7861,68415810.658B7.2164.531%B**N/A60.8B**39.8A**51127.7h5.9C*9.2B+
GD-7F 1,7051,6823724.522M**1.0739.009%M+25.386%B*150.2S2.1M**45511.2h9.7B**24.9B**
C85 Canister-H 1,7321,6389317.613B+14.1648.524%C12.882%B+195A++11.2B++4848.4h4.5B*9.3B*
AF-4G Cyclone 1,6131,6014083.924B**0.4731.511%B++20.987%C+105.3AN/A29715.2h8.9B+28.2B+
SAS-R 1,4631,4522356.179A2.7350.836%A++74.242%B+91.3A*N/A26715.9h1.9B++3.7B**
NC6 Gauss SAW 1,2791,2752674.775M1.3227.2%A30.824%B**89.2MN/A47214.3h6.8B**25B*
NSX Tengu 1,2751,2523124.013M+0.5646.434%A+34.345%A*120.4M+2.2M*30510.4h9.6B*20.6B*
AF-4AE Cyclone 1,2451,2252774.422M++0.9737.459%A++21.225%C--134.6A+2.2M++3169.1h8.6B+22.9B++
NS-15M1 1,2301,2193153.87A++0.4229.025%B**33.552%A+93.1A++N/A38913.1h9.6B**32.9B*
NC05 Jackhammer AE 1,2031,1972934.085A++0.6352.983%B++14.62%C110.8A+N/A29610.8h4.1B+7.7B+
NSX-P Naginata 1,2181,1932993.99M0.5434.401%A*37.804%B**151M*3.2M5467.9h9.4B*27.2B**
GR-22AE 1,2011,1802963.986A+0.5437.106%A++36.695%A121.6A*2.2M++3379.7h10B*27.1B**
MGR-M1 Bishop 1,2001,1802325.086A+1.6444.625%A++46.356%A*113.5S1.9M34410.4h4.5A10.2B**
MKV Suppressed 1,2001,1773413.452M*0.0035.759%A++29.227%A+93.4M1.8M*22412.6h11.7B++32.7B++
Gauss Prime 1,1921,1762364.983A**1.5335.154%A*33.929%A123.8M**1.7A*3009.5h9.1B**26A
EM6 1,1801,1742764.254A+0.8028.969%A35.349%A++107.7A**N/A28710.9h7.9A27.4B*
AC-X11 1,1831,1742235.265S1.8138.143%A**28.024%B**152.5S1.2A++3997.7h7B**18.3B**
AF-4A Bandit 1,1891,1741926.115S2.6636.271%A*25.554%B+156.5S2A**3717.5h8B**22.1B**
MGR-L1 Promise 1,1861,1742165.435M++1.9839.63%M+38.331%A++143.2M**1.5B*3258.2h10B**25.3B**
19A Fortuna 1,1871,1732764.25M0.8034.138%A++31.287%A++124.8M**1.5A+3239.4h8.4B++24.5B**
Carnage AR 1,1841,1722215.303M++1.8539.153%M+32.423%A+131.7S1.3A*4478.9h10.1A25.9A
Razor GD-23 1,1781,1702325.043S1.5938.295%M23.675%B+137.6SN/A3938.5h8.3A21.6B*
AF-4 Cyclone 1,1751,1682205.309M+1.8636.248%A*22.774%B+171.8S1A+4726.8h7.9B**21.9B**
MGR-S1 Gladius 1,1761,1681806.489M**3.0438.581%A*25.771%B+182.5S1.3A4316.4h6.8B**17.8B*
Reaper DMR 1,1861,1662245.205A1.7535.882%A++34.734%A125.4M**2.2M**3339.3h7.4B**20.6B**
NS-44 Commissioner 1,1751,1637831.485B+1.9750.593%A++26.397%B+56.2B*N/A17520.7h3.4B+6.8B++
NS-44 Commissioner AE 1,1651,1607661.514C**1.9445.93%B+21.207%C--39.3CN/A11229.5h3.8C+8.2C*
GD-22S 1,1701,1592614.441A++0.9930.157%A35.375%A+97.4A*N/A27011.9h8.1B**27B*
NS-15MP 1,1721,1582884.021B++0.5728.125%C+31.952%C++82.1B+1C*23314.1h10.2B36.3C**
NC9 A-Tross 1,1751,1582085.567M**2.1237.86%A**39.119%A*139.5S2M*5368.3h7.2A19.1A
NC1 Gauss Rifle 1,1711,1582295.057M*1.6138.367%M++29.966%A133.1S1.5A**4208.7h8.7A+22.5A
AF-19 Mercenary 1,1571,1392424.707S1.2634.514%A*30.904%A+103.5S1.6M*40611h8.9B**25.7B**
MGR-C1 Charger 1,1201,0903762.899A**0.5537.734%A*28.257%B+122.5M*3.4S3328.9h9.7B**25.6B**
NS-357 Underboss 9068975671.582B+1.8749.843%A+30.769%B**66.4B++N/A32213.5h4.2C++8.5B++
Enforcer ML85 1,8268951257.16B+3.7157.131%A++1.341%D33.6B**35M+87326.6h11.4B+20B**
Mauler S6 8158092233.628A*0.1853.895%A+16.564%C*124.5SN/A3426.5h4B*7.4B*
NS Decimator 1,2697212083.466M0.0265.483%B+1.803%C41.2C**31.3A++40717.5h5.3C8C+
NSX Naginata 6746601135.841S2.3932.197%A++42.727%A*140.4M*3S3324.7h8.2B**25.6B*
Tank Mine 9745981195.025A1.5744.415%B++N/A139.1B+87.4B*14474.3h2.2C-5B++
Shrike 8545951843.234S0.2264.151%B*3.529%B+49.2A*21.4A42712.1h5.3B++8.3B*
M40 Fury 6965831153S49.5547.11%AN/A149.5M**29M++7123.9h10.4B+22B*
NS-TMC-01 "His Regards" 56155016,7880.033C**3.4215.783%DN/A0.8C+N/A2650.3h1.7B++10.6C**
NC05 Jackhammer 4944861682.893A+0.5659.922%A++25.514%A**186.9S3.1S5432.6h3.5B**5.8B**
E540 Halberd 833484578.491C++5.0453.836%A2.066%C-33.4B+24.1A*57314.5h5.7C++10.6B++
AF-34 Mattock 379376695.449B++2.0039.446%B+20.745%B*78.3A*N/A2374.8h5.1B++13B++
EM4-AE Longshot 3763753710.135A*6.6851.415%A+87.733%B**110.3A**N/A2553.4h1.7B+3.3B*
M40 Fury 4253651721.471M18.0246.075%A1.37%C107.4A**17.6A++6923.4h10.1B++21.9B*
L100 Python AP 6013562116.952A++13.5066.018%A1.685%C44.5B*30.6A*5078h5.7C++8.7B+
AF-34 Mattock 360354695.13B++1.6843.369%B++18.927%C*73.8A++1.3A2194.8h6B+13.9B++
Vortek Rotary 498327615.361B**1.9137.861%B**1.223%D48.8A*25.5A++3466.7h42.3B++111.7B*
Titan-150 HESH 379294932.667A++29.2264.809%A*N/A77.4A*22.4M*3663.8h3B+4.6B**
Frag Grenade 2892861286N/A282.5556.069%AN/A715B**7.5C29780.4h3B*5.3B**
M12 Kobalt 283277392.333S88.8829.372%A*18.773%C++153.9M3.3B+6071.8h15.6B*52.9B*
M20 Mustang 5082621321.985C+1.4740.242%A++N/A19.1B+18A24713.7h121.9C+302.9B+
NC14 Bolt Driver 257255435.93A++2.4845.206%A+81.177%B++63.8MN/A3034h2.1B*4.6B*
M30 Mustang AH 249234346.882C++3.4356.529%C++N/A86.7B**5.6C*3032.7h6B+10.6B+
Anti-Vehicle Grenade 3092261226N/A222.5548.319%CN/A322.9C118.6C**24460.7h5.3C**11.1C*
NSX Daimyo 205205514.02C**0.5752.559%A++93.171%C82B**N/A2052.5h2.8C5.3B+
M20 Basilisk 282195921.667U18.2247.127%B**7.692%B++50M22.3M++6553.9h77.3B+164.1B**
M20 Basilisk 273194824.25U20.8047.923%B**9.794%A+47.3A*19.3M*7804.1h76.2B+159B*
M12 Kobalt 195190727.143A++23.6922.29%B**15.79%D135.7A*3.6B++4821.4h13.2B**59B*
Enforcer ML65-H 385185267.115B*3.6665.434%B*N/A47.4B++51.3A*9003.9h16.1C++24.6B+
C-4 215155413.78A++0.3351.214%SN/A119.2B++46.2B**25461.3h1.4C*2.7B**
Skyguard 230139159.267A**5.8241.248%A*N/A33.9M22.2M**4324.1h84.7B*205.4B**
Breaker Rocket Pods 160128816B**12.5561.201%A+N/A142.2B++35.6A++8770.9h15.1C**24.7B+
M12 Kobalt-H 119115619.167C*15.7227.927%A23.478%A115C++4C+2901h15.3C++54.9B+
C75 Viper 1201051105U101.5551.332%AN/A131.3S18.8A*14190.8h6.8A13.2A
G40-F Ranger 15799249.5S46.0541.031%B**N/A33C+19.3C+4753h60.1B+146.4B*
C85 Canister 9894811.75C8.3038.233%C+21.277%A++85.5B3.6C2261.1h6.3B+16.5B+
M40 Fury-F 12588352.514B+0.9458.379%B++N/A25.9C++10.9B**2183.4h11C*18.8B+
Sticky Grenade 8281181N/A77.5544.142%D--N/A810C10C25990.1h2.6C+5.9C
NS-AM7 AE/NC Archer 11079810.975C++2.4866.945%B+11.392%D-9.8C3.8C+618.1h11.2B+16.7B+
M40 Fury 10475237.5A*34.0547.003%CN/A50D19.3C+2361.5h15.3C++32.5C+
M96 Mjolnir-H 13274164.625C++1.1756.766%B*1.351%B++61.7B++48.3A10431.2h37.8C*66.6B+
Mag-Cutter 78733,5720.02C+3.4313.763%D*N/A0.4C+N/A2205.9h2B+14.2C+
NSX Tanto 6868193.579A**0.1332.634%B**39.706%A*136M**N/A7680.5h9.4B++28.8B*
Soldier Soaker 6565252.6A+0.8550.49%A++20%B**130MN/A3810.5h4.8B++9.4B**
Rocklet Rifle 14865461.413A+2.0448.485%C-N/A27.1C+34.6B**4682.4h37.9C++78.2C+
L100 Python HESH 7062162S58.5554.225%B+N/A124M+16A9530.5h2.5B*4.6B*
G30 Walker 1105987.375B**3.9233.782%C3.39%C+21.1C--18.2B+4002.8h204.5C--605.4C
NS-AM7 Archer 9158820.707B+2.7462.649%B+12.069%D4.1D2.3C+5214.2h17.2C**27.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon72,0022h
Anti-Vehicle MANA Turret1700.2h
Nano-Armor Kit386407,32939.3h
AE Medical Applicator8059,5715.6h
AE Nano-Armor Kit568657,49256.8h
Nanite Revive Grenade01,0490.3h
Medical Kit4,31018,733131.9h
Restoration Kit1931,4465.2h
Motion Spotter465,1039.2h
Deconstruction Tool0980h
Spitfire Auto-Turret64350.5h
Ammunition Package51,1260.6h
Nano-Repair Grenade0980h

Check the help document for the dictionary if you want to learn more about words used here.


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