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Commissar Captain Genesis898TR[69AR] Genesis898TR
TR BR 79

KDR: 1.82

Score: 5.3m

Last Seen: Jun 1st, 2019 9:30 PM
- OFFLINE - 407.1 hour(s)

Battle Rank 79 - Terran Republic on Emerald - Outfit Member of 69th Armored Cavalry Regiment[69AR] 69th Armored Cavalry Regiment
TR outfit on Emerald

Members: 248
Level Progress (to 80): 10%
Level 100 Progress: 28% 590h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Rotary C150 Dalton MG-HBR1 Dragoon TAS-16 Blackjack G20 Vulcan-H C-4 TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Genesis898TR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $921,987 MLG Score: 737
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.085%27.019%7861111992,0800.9294010.886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.182%1.551A+0.948B*-2.413F*HEAD ++ (~12.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.489B+11.10.223C++27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.922%0.642%854212081,8702835246.60777356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.553%-0.052C+-0.874D---1.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.50.332C**39.70.251C*67.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.715%0.675%1013312071,0372147314.84579142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.12%2.178A*-0.933D--0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.594B+28.90.274C*19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.2%69.836%10132120830525051.22

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.793%0.03C+0.178C++-0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.194C++2.80.119C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.89%15.333%10132120845014383.14685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.047%1.861A++0.146C++-0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.662B+2.80.414B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
69th Armored Cavalry Regiment[69AR] 69th Armored Cavalry Regiment
TR outfit on Emerald

Members: 248
5.3m446.8%382 (22.9k)325 (19.5k)1.815248,7934,8442.272579 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121033628.772%10.781%31003:232

7% Combat Medic57% Engineer8% Heavy Assault11% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2017 7:49 PMFeb 2nd, 2019 1:04 AMJun 16th, 2019 1:32 PM (2d) (PST)Jun 1st, 2019 5:50 PM (17d) (PST)Jun 1st, 2019 5:30 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8801287520.5360.2950.0582.9800.131737

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,7807,68545,09532183179819,509

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
273.6h/11.4d 2,215 948 2,547 48.9k 345 444 2,156 14.4m

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
B**
Kills:476
Deaths:310
KDR:1.535
Accuracy:34.089% C*
HSR:38.025% B**
TAS-16 Blackjack
B+
Kills:386
Deaths:377
KDR:1.024
Accuracy:67.082% B+
HSR:15.544% C++
TRAC-5
B**
Kills:292
Deaths:368
KDR:0.793
Accuracy:27.177% B**
HSR:17.808% C
MG-C1 Kindred
C
Kills:120
Deaths:96
KDR:1.250
Accuracy:24.682% C
HSR:18.333% D
FA1 Barrage
A++
Kills:64
Deaths:64
KDR:1
Accuracy:55.635% A++
HSR:14.063% C
Kills:1,338
Deaths (as Engineer):1,215
Deaths (to Engineers):1,118
KDR:1.10123
Kill Difference:123
Playtime:155.828 hours
Usage:57%
Score:3.289m
Score/min:352
Accuracy (listed only):41.733%
HSR (listed only):20.755%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:126
Deaths:101
KDR:1.248
Accuracy:22.345% C+
HSR:24.603% C++
T7 Mini-Chaingun
C*
Kills:124
Deaths:130
KDR:0.954
Accuracy:18.005% C*
HSR:12.097% C
T9 CARV
B+
Kills:75
Deaths:98
KDR:0.765
Accuracy:21.159% B+
HSR:16% D--
Kills:325
Deaths (as Heavy Assault):329
Deaths (to Heavy Assaults):1,232
KDR:0.98784
Kill Difference:4
Playtime:23.039 hours
Usage:8%
Score:0.328m
Score/min:237
Accuracy (listed only):20.503%
HSR (listed only):17.567%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B+
Kills:386
Deaths:377
KDR:1.024
Accuracy:67.082% B+
HSR:15.544% C++
TRAC-5
B**
Kills:292
Deaths:368
KDR:0.793
Accuracy:27.177% B**
HSR:17.808% C
MG-S1 Jackal
C*
Kills:268
Deaths:259
KDR:1.035
Accuracy:27.177% C*
HSR:17.537% C
MG-C1 Kindred
C
Kills:120
Deaths:96
KDR:1.250
Accuracy:24.682% C
HSR:18.333% D
FA1 Barrage
A++
Kills:64
Deaths:64
KDR:1
Accuracy:55.635% A++
HSR:14.063% C
Kills:1,130
Deaths (as Light Assault):1,164
Deaths (to Light Assaults):738
KDR:0.97079
Kill Difference:34
Playtime:38.150 hours
Usage:14%
Score:0.710m
Score/min:310
Accuracy (listed only):40.350%
HSR (listed only):16.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
B+
Kills:272
Deaths:257
KDR:1.058
Accuracy:31.476% B+
HSR:32.721% C
MG-S1 Jackal
C*
Kills:268
Deaths:259
KDR:1.035
Accuracy:27.177% C*
HSR:17.537% C
RAMS-AE .50M
D
Kills:220
Deaths:93
KDR:2.366
Accuracy:37.950% D
HSR:75.455% D--
NS-44 Commissioner
B+
Kills:188
Deaths:267
KDR:0.704
Accuracy:35.589% C+
HSR:26.064% B+
NS-AM7 AE/TR Archer
C
Kills:96
Deaths:182
KDR:0.527
Accuracy:58.944% C
HSR:5.208% D**
99SV
A*
Kills:85
Deaths:61
KDR:1.393
Accuracy:32.878% C*
HSR:55.294% A*
TX1 Repeater
B**
Kills:56
Deaths:88
KDR:0.636
Accuracy:30.839% B**
HSR:23.214% C**
Kills:1,185
Deaths (as Infiltrator):1,207
Deaths (to Infiltrators):673
KDR:0.98177
Kill Difference:22
Playtime:31.209 hours
Usage:11%
Score:0.539m
Score/min:288
Accuracy (listed only):36.407%
HSR (listed only):33.642%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:386
Deaths:377
KDR:1.024
Accuracy:67.082% B+
HSR:15.544% C++
MG-S1 Jackal
C*
Kills:268
Deaths:259
KDR:1.035
Accuracy:27.177% C*
HSR:17.537% C
SABR-13
A++
Kills:121
Deaths:141
KDR:0.858
Accuracy:25.551% C+
HSR:38.843% A++
T1 Cycler
A++
Kills:110
Deaths:184
KDR:0.598
Accuracy:25.341% B++
HSR:32.727% A++
FA1 Barrage
A++
Kills:64
Deaths:64
KDR:1
Accuracy:55.635% A++
HSR:14.063% C
Kills:949
Deaths (as Combat Medic):1,025
Deaths (to Combat Medics):421
KDR:0.92585
Kill Difference:76
Playtime:20.139 hours
Usage:7%
Score:0.390m
Score/min:323
Accuracy (listed only):40.157%
HSR (listed only):23.743%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:59
Deaths:30
KDR:1.967
Accuracy:14.131% C--
HSR:18.644% C
Kills:59
Deaths (as MAX Suit):15
Deaths (to MAX Suits):180
KDR:3.93333
Kill Difference:44
Playtime:3.768 hours
Usage:1%
Score:0.082m
Score/min:361
Accuracy (listed only):14.131%
HSR (listed only):18.644%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:1,242
V. Kills:113 N/A
Deaths:422
KDR:2.943
Accuracy:35.909% B**
KPH:57.200 B+
VKPH:5.200 B*
M18 Rotary
A++
Kills:628
V. Kills:361 173%
Deaths:321
KDR:1.956
Accuracy:37.473% B**
KPH:32.400 A++
VKPH:18.600 A
M202 Wyrm
C+
Kills:242
V. Kills:125 192%
Deaths:45
KDR:5.378
Accuracy:59.008% B+
KPH:79.700 C
VKPH:41.200 C+
Coyote Missiles
B++
Kills:179
V. Kills:82 216%
Deaths:49
KDR:3.653
Accuracy:58.506% B++
KPH:48.600 C++
VKPH:22.300 C+
Kills:2,291 (1,870 + 0)
Deaths:837
KDR:2.737
VKDR:0.814
Vehicle Kills:681
Kill Difference:1,454
Playtime:47.801 hours
Usage:17%
Score:0.829m
Score/min:289
Piloting Accuracy:37.473%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:516
V. Kills:293 176%
Deaths:71
KDR:7.268
Accuracy:41.066% C+
KPH:54.600 A
VKPH:31 B+
AP30 Shredder
A++
Kills:91
V. Kills:55 163%
Deaths:13
KDR:7
Accuracy:45.752% A++
KPH:48.600 A
VKPH:29.400 A
L105 Zephyr
M+
Kills:62
V. Kills:26 230%
Deaths:2
KDR:31
Accuracy:53.252% A
KPH:56.200 C*
VKPH:23.600 M+
Kills:669 (0 + 669)
Deaths:86
KDR:7.779
VKDR:4.349
Vehicle Kills:374
Kill Difference:583
Playtime:12.435 hours
Usage:5%
Score:0.311m
Score/min:417
Piloting Accuracy:N/A%
Gunner Accuracy:53.252%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:79
V. Kills:39 198%
Deaths:7
KDR:11.286
Accuracy:33.323% B++
KPH:21.200 B**
VKPH:10.400 C**
Kills:79 (79 + 0)
Deaths:7
KDR:11.286
VKDR:5.571
Vehicle Kills:39
Kill Difference:72
Playtime:3.733 hours
Usage:1%
Score:0.056m
Score/min:249
Driving Accuracy:33.323%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:242
V. Kills:127 189%
Deaths:20
KDR:12.100
Accuracy:58.484% A
KPH:37.700 B++
VKPH:19.800 B+
E540 Halberd
A
Kills:172
V. Kills:74 229%
Deaths:21
KDR:8.190
Accuracy:49.164% B**
KPH:37.800 A
VKPH:16.300 B*
Kills:414 (242 + 172)
Deaths:41
KDR:10.098
VKDR:4.902
Vehicle Kills:201
Kill Difference:373
Playtime:10.971 hours
Usage:4%
Score:0.223m
Score/min:339
Driving Accuracy:58.484%
Gunner Accuracy:49.164%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:349
V. Kills:188 185%
Deaths:66
KDR:5.288
Accuracy:61.405% A++
KPH:54 B+
VKPH:29.100 C*
P525 Marauder-H
A**
Kills:117
V. Kills:5 N/A
Deaths:3
KDR:39
Accuracy:53.776% A**
KPH:142.800 B*
VKPH:6.100 C+
E540 Halberd-H
B+
Kills:99
V. Kills:29 330%
Deaths:8
KDR:12.375
Accuracy:56.809% C+
KPH:53.600 B+
VKPH:15.700 D
Kills:565 (0 + 565)
Deaths:77
KDR:7.338
VKDR:2.883
Vehicle Kills:222
Kill Difference:488
Playtime:9.128 hours
Usage:3%
Score:0.198m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:56.809%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:87
V. Kills:14 N/A
Deaths:9
KDR:9.667
Accuracy:37.478% B+
KPH:64.200 C+
VKPH:10.300 B**
Kills:87 (0 + 87)
Deaths:9
KDR:9.667
VKDR:1.556
Vehicle Kills:14
Kill Difference:78
Playtime:1.355 hours
Usage:0%
Score:0.016m
Score/min:196
Piloting Accuracy:N/A%
Gunner Accuracy:37.478%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,3551,2424222.943C+1.1335.909%B**N/A57.2B+5.2B*18021.7h20.5B57.1B+
M18 Rotary 9896283211.956C*0.1437.473%B**N/A32.4A++18.6A31919.4h77.7B++207.4B*
C150 Dalton 809516717.268C++5.4541.066%C+N/A54.3A30.8B+4379.5h2.6B**6.4B**
MG-HBR1 Dragoon 4804763101.535C*0.2834.089%C*38.025%B**36.6B+N/A9113h5.1B*15B++
TAS-16 Blackjack 3933863771.024C+0.7967.082%B+15.544%C++43.4C*N/A1148.9h2.5C++3.7B+
G20 Vulcan-H 537349665.288B+3.4761.405%A++N/A53.7B+28.9C*3816.5h79.9B++130.1B**
C-4 3993021352.237B+0.4228.839%B+N/A143.8A+46.2A8872.1h1.1B*3.7B*
TRAC-5 3022923680.793C+1.0227.177%B**17.808%C18.4C+N/A5615.9h15.2C++56.1B+
NSX Tomoe 2802722571.058C0.7631.476%B+32.721%C30.6CN/A1168.9h13.6C**43.1B+
MG-S1 Jackal 2692682591.035C+0.7827.177%C*17.537%C34.4C++N/A1317.8h10.6C**39.2B+
M202 Wyrm 367242455.378C3.5659.008%B+1.653%D80.7C41.7C+7943h37.2B+63.1B+
P2-120 AP 3692422012.1B++10.2858.484%AN/A37.8B++19.8B+4406.4h5.6B++9.6B**
RAMS-AE .50M 221220932.366C--0.5537.95%D75.455%D--42.3C+N/A1525.2h1.9C++5.1C+
NS-44 Commissioner 1931882670.704C1.1135.589%C+26.064%B+31.9C+N/A1135.9h4.1C+11.5C++
Coyote Missiles 261179493.653C++1.8458.506%B++N/A48.4C++22.2C+3623.7h25.4B**43.4B**
E540 Halberd 246172218.19C**6.3749.164%B**1.163%D*38.2A16.4B*1974.5h4.1A8.3A
MSW-R 1291261011.248C0.5722.345%C+24.603%C++37.1C+N/A1563.4h11.4B+51.2B
T7 Mini-Chaingun 1271241300.954C+0.8618.005%C*12.097%C31C+N/A914h13.5B+75B+
SABR-13 1221211410.858C0.9625.551%C+38.843%A++29.5C+N/A994.1h13.3C52.1C+
MG-C1 Kindred 124120961.25C+0.5724.682%C18.333%D32.4C1.1C*1033.7h9.5B++38.6B+
P525 Marauder-H 122117339A*37.1853.776%A**N/A146.3B**6.3C+5180.8h8.5C--15.8B+
T1 Cycler 1131101840.598C1.2225.341%B++32.727%A++15.1DN/A527.3h16.7D66C*
Rocklet Rifle 189106941.128B++0.6949.956%CN/A44.2A34.6B*4442.4h21.4A42.8B**
E540 Halberd-H 12899812.375B+10.5656.809%C+N/A55B+16.1D2261.8h4.2B*7.3B**
NS-AM7 AE/TR Archer 144961820.527C1.2958.944%C5.208%D**4.5D2.2C3721.5h20.5C--34.7D
AP30 Shredder 14691137C+5.1845.752%A++N/A47.9A28.9A3621.9h73.7B161B*
CAS 14-E 1018799.667C7.8537.478%B+3.448%A+62.1C+10B**1961.4h42.5D113.3C
99SV 8985611.393C+0.4232.878%C*55.294%A*28.3C**1.3A*1073h5.1B+15.5B+
Skyguard 11879711.286S9.4733.323%B++N/A21.4B**10.5B2493.7h56.2A+168.7A+
T9 CARV 7775980.765C1.0521.159%B+16%D--30C++N/A1982.5h13.8C*65.1B+
T2 Striker 12275601.25A++0.5750.428%C+N/A21.4A+13.4B+1803.5h25.9B**51.4B*
Chainblade 70693,7660.018C+1.8013.972%D*14.493%B**0.5C+N/A1149.4h1.8B++12.6C+
FA1 Barrage 6564641C++0.8255.635%A++14.063%C58.2A++N/A1401.1h4.9C*8.7B++
L105 Zephyr 8862231A++29.1853.252%AN/A56.4C*23.6M+3301.1h10.6F-19.8C--
MRC3 Mercy 6259301.967C+0.1514.131%C--18.644%C26.8C+1.4A++792.2h16.6B++117.5C*
TX1 Repeater 5856880.636C+1.1830.839%B**23.214%C**25.5C+N/A1192.2h17.7D57.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon63230.3h
Nano-Armor Kit96151,80414.3h
Nanite Revive Grenade01770.1h
Medical Applicator12326,5843.4h
Ammunition Package33940.2h
Medical Kit133030.3h
Anti-Infantry MANA Turret5700.2h
Nano-Repair Grenade0950h
Recon Detection Device169491.1h
Shield Recharging Field83870.2h

Check the help document for the dictionary if you want to learn more about words used here.


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