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Master Sgt. Genesis898TR[69AR] Genesis898TR
TR BR 23

KDR: 1.36

Score: 2.1m

Last Seen: Jan 16th, 2019 10:10 PM
- OFFLINE - 2263.9 hour(s)

Battle Rank 23 - Terran Republic on Emerald
Level Progress (to 24): 34%
Level 100 Progress: 11% 960h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M14 Banshee MG-HBR1 Dragoon TAS-16 Blackjack NSX Tomoe TRAC-5 RAMS-AE .50M C150 Dalton C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,423,536 MLG Score: 3536
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.796%28.48%820710281,2500.8095860.552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.653%1.5A+1.19B**-0.573DHEAD ++ (~14.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.481B+11.20.218C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.469%1.09%4801103436794743.86316489%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.203C-0.469D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.30.527B+27.10.49B+49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.397%0.722%388210332771102712.4955102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.245%0.763B++-0.922D---0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.937B*3.30.916B*4.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.257%69.831%3882103329518551.59459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.889%0.035C+0.177C++0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.185C++2.80.107C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.643%15.254%3882103335410163.47059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.927%1.932A++0.139C++-0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.662B+2.90.406B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m38.6%291 (17.5k)1360 (81.6k)1.36133,9262,8841.6816923 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103514725.817%17.142%44300:320

58% Combat Medic245% Engineer60% Heavy Assault99% Infiltrator78% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2017 7:49 PMFeb 2nd, 2019 1:04 AMFeb 14th, 2019 12:54 PM (65d) (PST)Jan 16th, 2019 6:28 PM (94d) (PST)Jan 16th, 2019 6:10 PM (94d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3,8599112,9482.5431.8680.4361.1550.4523536

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
231,54854,639176,90915311226692781,605

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
25.7h/1.1d 924 673 1,357 1.8k 230 287 698 6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C**
Kills:104
Deaths:113
KDR:0.920
Accuracy:18.521% C**
HSR:12.500% C+
T9 CARV
B+
Kills:72
Deaths:95
KDR:0.758
Accuracy:22.411% B+
HSR:16.667% D--
Kills:176
Deaths (as Heavy Assault):208
Deaths (to Heavy Assaults):805
KDR:0.84615
Kill Difference:32
Playtime:15.479 hours
Usage:60%
Score:0.205m
Score/min:220
Accuracy (listed only):20.466%
HSR (listed only):14.583%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
B**
Kills:343
Deaths:258
KDR:1.329
Accuracy:34.013% C++
HSR:37.901% B**
TAS-16 Blackjack
B*
Kills:290
Deaths:273
KDR:1.062
Accuracy:69.570% B*
HSR:15.517% C+
TRAC-5
B**
Kills:267
Deaths:346
KDR:0.772
Accuracy:27.155% B**
HSR:17.603% C
FA1 Barrage
A++
Kills:64
Deaths:64
KDR:1
Accuracy:55.635% A++
HSR:14.063% C
Kills:964
Deaths (as Engineer):941
Deaths (to Engineers):492
KDR:1.02444
Kill Difference:23
Playtime:63.103 hours
Usage:245%
Score:0.911m
Score/min:241
Accuracy (listed only):46.593%
HSR (listed only):21.271%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B*
Kills:290
Deaths:273
KDR:1.062
Accuracy:69.570% B*
HSR:15.517% C+
TRAC-5
B**
Kills:267
Deaths:346
KDR:0.772
Accuracy:27.155% B**
HSR:17.603% C
FA1 Barrage
A++
Kills:64
Deaths:64
KDR:1
Accuracy:55.635% A++
HSR:14.063% C
Kills:621
Deaths (as Light Assault):683
Deaths (to Light Assaults):486
KDR:0.90922
Kill Difference:62
Playtime:20.101 hours
Usage:78%
Score:0.299m
Score/min:248
Accuracy (listed only):50.787%
HSR (listed only):15.728%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
B+
Kills:270
Deaths:254
KDR:1.063
Accuracy:31.566% B+
HSR:32.222% C-
RAMS-AE .50M
D
Kills:210
Deaths:89
KDR:2.360
Accuracy:38.221% D
HSR:75.714% D-
NS-44 Commissioner
C*
Kills:132
Deaths:169
KDR:0.781
Accuracy:37.897% C*
HSR:23.485% C*
99SV
A*
Kills:85
Deaths:61
KDR:1.393
Accuracy:32.878% C*
HSR:55.294% A*
TX1 Repeater
B**
Kills:56
Deaths:88
KDR:0.636
Accuracy:30.839% B**
HSR:23.214% C**
Kills:753
Deaths (as Infiltrator):661
Deaths (to Infiltrators):457
KDR:1.13918
Kill Difference:92
Playtime:25.379 hours
Usage:99%
Score:0.428m
Score/min:281
Accuracy (listed only):34.280%
HSR (listed only):41.986%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B*
Kills:290
Deaths:273
KDR:1.062
Accuracy:69.570% B*
HSR:15.517% C+
T1 Cycler
A++
Kills:110
Deaths:184
KDR:0.598
Accuracy:25.341% B++
HSR:32.727% A++
FA1 Barrage
A++
Kills:64
Deaths:64
KDR:1
Accuracy:55.635% A++
HSR:14.063% C
Kills:464
Deaths (as Combat Medic):521
Deaths (to Combat Medics):298
KDR:0.8906
Kill Difference:57
Playtime:14.854 hours
Usage:58%
Score:0.221m
Score/min:249
Accuracy (listed only):50.182%
HSR (listed only):20.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):99
KDR:0
Kill Difference:UNR
Playtime:2.138 hours
Usage:8%
Score:0.035m
Score/min:271
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:367
V. Kills:43 N/A
Deaths:197
KDR:1.863
Accuracy:35.469% B**
KPH:37.300 C
VKPH:4.400 B+
Kills:367 (367 + 0)
Deaths:197
KDR:1.863
VKDR:0.218
Vehicle Kills:43
Kill Difference:170
Playtime:9.832 hours
Usage:38%
Score:0.084m
Score/min:142
Piloting Accuracy:35.469%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:161
V. Kills:91 175%
Deaths:24
KDR:6.708
Accuracy:40.194% C+
KPH:47.900 B++
VKPH:27.100 C*
Kills:161 (0 + 161)
Deaths:24
KDR:6.708
VKDR:3.792
Vehicle Kills:91
Kill Difference:137
Playtime:3.359 hours
Usage:13%
Score:0.064m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:40.194%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:132
V. Kills:71 183%
Deaths:8
KDR:16.500
Accuracy:57.489% A
KPH:33.600 B
VKPH:18.100 C++
E540 Halberd
A
Kills:116
V. Kills:50 227%
Deaths:16
KDR:7.250
Accuracy:49.372% B**
KPH:38.500 A
VKPH:16.600 B*
Kills:248 (132 + 116)
Deaths:24
KDR:10.333
VKDR:5.042
Vehicle Kills:121
Kill Difference:224
Playtime:6.942 hours
Usage:27%
Score:0.110m
Score/min:264
Driving Accuracy:57.489%
Gunner Accuracy:49.372%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:110
V. Kills:63 172%
Deaths:33
KDR:3.333
Accuracy:60.095% A+
KPH:32.900 C--
VKPH:18.800 D
Kills:110 (0 + 110)
Deaths:33
KDR:3.333
VKDR:1.909
Vehicle Kills:63
Kill Difference:77
Playtime:3.348 hours
Usage:13%
Score:0.040m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:60.095%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:87
V. Kills:14 N/A
Deaths:8
KDR:10.875
Accuracy:37.647% B+
KPH:66.900 C+
VKPH:10.800 A
Kills:87 (0 + 87)
Deaths:8
KDR:10.875
VKDR:1.750
Vehicle Kills:14
Kill Difference:79
Playtime:1.300 hours
Usage:5%
Score:0.014m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:37.647%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4103671971.863C0.5035.469%B**1.09%C+37.4C4.4B+1429.8h27.1C+76.3C**
MG-HBR1 Dragoon 3463432581.329C+0.0334.013%C++37.901%B**34.6BN/A739.9h5.2B*15.2B++
TAS-16 Blackjack 2952902731.062C+0.3069.57%B*15.517%C+43.9C*N/A1026.6h2.5C++3.5B+
NSX Tomoe 2782702541.063C0.3031.566%B+32.222%C-30.7CN/A1168.8h13.6C**43B+
TRAC-5 2772673460.772C+0.5927.155%B**17.603%C17.7C+N/A5015.1h15.6C++57.4B+
RAMS-AE .50M 211210892.36C--1.0038.221%D75.714%D-42.9C+N/A1574.9h1.9C++5C+
C150 Dalton 252161246.708C+5.3540.194%C+N/A47.4B++26.8C++3153.4h2.8B**7B**
C-4 205156652.4B++1.0428.78%B+N/A156A++49A7921h1B**3.5B**
P2-120 AP 203132816.5A+15.1457.489%AN/A33.8B18.2C++3203.9h5.9B++10.3B**
NS-44 Commissioner 1361321690.781C+0.5837.897%C*23.485%C*40C**1.2A++1323.3h4.1C+10.7C*
E540 Halberd 166116167.25C++5.8949.372%B**N/A38.7A16.7B*1923h4.1A8.2A
T1 Cycler 1131101840.598C0.7625.341%B++32.727%A++15.1DN/A447.3h16.7C--66C*
G20 Vulcan-H 173110333.333C+1.9760.095%A+N/A33.3C-19.1D1983.3h102.3C++170.2B++
T7 Mini-Chaingun 1071041130.92C+0.4418.521%C**12.5%C+32.5C+N/A763.2h13.9B+74.9B+
CAS 14-E 10187810.875C9.5137.647%B+3.448%A++66.9C+10.8A1841.3h42.2D112.2C
99SV 8985611.393C+0.0332.878%C*55.294%A*29.3B+1.4M932.9h5.1B+15.5B+
T9 CARV 7472950.758C0.6022.411%B+16.667%D--31.3C*N/A1862.3h13.9C*62.1B+
FA1 Barrage 6564641C++0.3655.635%A++14.063%C58.2A++N/A1331.1h4.9C*8.7B++
TX1 Repeater 5856880.636C+0.7330.839%B**23.214%C**25.5C+N/A1122.2h17.7D57.3C++
T2 Striker 8553401.325A*0.0450.81%C+N/A23A++13.9B+1702.3h27.2B**53.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01220h
Spawn Beacon42030.2h
Medical Applicator9820,1192.5h
Nano-Armor Kit5365,4515.1h
Medical Kit72280.2h
Anti-Infantry MANA Turret5670.2h
Recon Detection Device138090.9h
Shield Recharging Field83870.2h
Ammunition Package13390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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