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Centurion GenesisVS[TWC2] GenesisVS
VS BR 109

KDR: 2.38

Score: 23.6m

Last Seen: Nov 30th, 2019 5:03 AM
- OFFLINE - 4731.7 hour(s)

Battle Rank 113 (109 total) - Vanu Sovereignty on Connery
Level Progress (to 114): 96%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 Phobos VX86 LB00 Python AP Serpent VE92 NSX-P Naginata The Little Helper NS-15M1 Thanatos VE70
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,501,200 MLG Score: 1200
Fun Score: N/A
Cheeseburgers Flipped: 176TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.412%21.65%65831131819,3351.739070.645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.706%1.773A++0.081C+-1.29D**HEAD ++ (~6.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.526B+10.70.252C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.19%1.196%992713424,34963118196.88133239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.024%0.014C+-0.843D--0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.069C+14.7-0.183C21.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.064%9.959%180413454924313701.14153133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.542%0.817B++1.313A0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.70.122C+47.6-0.183C58

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.157%69.581%180313461,38488951.55506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.666%1.084B**0.163C++-0.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.39B2.60.2C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.403%16.487%180313462,6021089542.38716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.486%0.793B++0.325C*0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.475B+3.50.271C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.6m273.4%415 (24.9k)360 (21.6k)2.3838946,72919,6022.79568109 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349286523.003%15.438%35503:2116

10% Combat Medic40% Engineer22% Heavy Assault17% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2016 1:14 AMSep 30th, 2017 12:05 AMDec 6th, 2019 9:43 AM (295d) (PST)Nov 30th, 2019 2:10 AM (301d) (PST)Nov 30th, 2019 1:03 AM (301d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8201726480.7120.2990.1102.2000.0931200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,23010,34338,88743187132621,580

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1094.2h/45.6d 8,072 7,214 16,497 144.4k 2,477 2,813 6,089 53.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
B+
Kills:1,190
Deaths:447
KDR:2.662
Accuracy:29.998% B+
HSR:21.933% D*
NS-15M1
B
Kills:1,184
Deaths:573
KDR:2.066
Accuracy:27.888% B
HSR:21.453% D
Flare VE6
B+
Kills:1,173
Deaths:510
KDR:2.300
Accuracy:29.510% B+
HSR:23.956% C--
Pulsar LSW
C*
Kills:1,169
Deaths:581
KDR:2.012
Accuracy:27.615% C*
HSR:26.518% C
Orion VS54
C*
Kills:1,162
Deaths:628
KDR:1.850
Accuracy:25.756% C*
HSR:21.773% D-
SVA-88
B**
Kills:171
Deaths:71
KDR:2.408
Accuracy:32.376% B**
HSR:16.959% D*
Kills:6,049
Deaths (as Heavy Assault):2,810
Deaths (to Heavy Assaults):5,877
KDR:2.15267
Kill Difference:3,239
Playtime:240.832 hours
Usage:22%
Score:5.484m
Score/min:379
Accuracy (listed only):28.857%
HSR (listed only):22.099%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B
Kills:1,267
Deaths:753
KDR:1.683
Accuracy:66.520% C**
HSR:20.521% B
Serpent VE92
B++
Kills:1,192
Deaths:556
KDR:2.144
Accuracy:30.145% B++
HSR:22.735% C+
The Little Helper
B**
Kills:1,188
Deaths:552
KDR:2.152
Accuracy:59.156% B**
HSR:12.710% D-
Thanatos VE70
C++
Kills:1,182
Deaths:678
KDR:1.743
Accuracy:45.109% C++
HSR:11.506% D--
NS-11C
B+
Kills:1,178
Deaths:784
KDR:1.503
Accuracy:28.975% B
HSR:25.552% B+
VE-S Canis
C+
Kills:1,168
Deaths:513
KDR:2.277
Accuracy:29.868% C+
HSR:22.860% C+
Sirius SX12
B
Kills:776
Deaths:542
KDR:1.432
Accuracy:28.959% B
HSR:17.268% C-
Solstice SF
A
Kills:514
Deaths:261
KDR:1.969
Accuracy:33.467% A
HSR:19.844% B+
NSX-P Tanto
C+
Kills:504
Deaths:285
KDR:1.768
Accuracy:28.980% C+
HSR:22.421% D-
Eridani SX5
C++
Kills:503
Deaths:238
KDR:2.113
Accuracy:29.375% C++
HSR:23.062% C+
Pulsar C
B+
Kills:480
Deaths:292
KDR:1.644
Accuracy:29.936% B+
HSR:25.208% C+
NS-7 PDW
C**
Kills:411
Deaths:248
KDR:1.657
Accuracy:29.186% C**
HSR:22.141% C++
NSX-P Tengu
C
Kills:313
Deaths:175
KDR:1.789
Accuracy:38.237% C
HSR:18.530% D
Solstice VE3
C**
Kills:218
Deaths:213
KDR:1.023
Accuracy:27.588% C**
HSR:19.725% C
Pandora VX25
B**
Kills:153
Deaths:59
KDR:2.593
Accuracy:51.656% B++
HSR:21.569% B**
Kills:11,047
Deaths (as Light Assault):6,149
Deaths (to Light Assaults):3,492
KDR:1.79655
Kill Difference:4,898
Playtime:98.278 hours
Usage:9%
Score:2.266m
Score/min:384
Accuracy (listed only):37.144%
HSR (listed only):20.377%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B
Kills:1,267
Deaths:753
KDR:1.683
Accuracy:66.520% C**
HSR:20.521% B
Serpent VE92
B++
Kills:1,192
Deaths:556
KDR:2.144
Accuracy:30.145% B++
HSR:22.735% C+
The Little Helper
B**
Kills:1,188
Deaths:552
KDR:2.152
Accuracy:59.156% B**
HSR:12.710% D-
Thanatos VE70
C++
Kills:1,182
Deaths:678
KDR:1.743
Accuracy:45.109% C++
HSR:11.506% D--
NS-11C
B+
Kills:1,178
Deaths:784
KDR:1.503
Accuracy:28.975% B
HSR:25.552% B+
Solstice SF
A
Kills:514
Deaths:261
KDR:1.969
Accuracy:33.467% A
HSR:19.844% B+
NSX-P Tanto
C+
Kills:504
Deaths:285
KDR:1.768
Accuracy:28.980% C+
HSR:22.421% D-
Pulsar C
B+
Kills:480
Deaths:292
KDR:1.644
Accuracy:29.936% B+
HSR:25.208% C+
Eidolon VE33
B+
Kills:470
Deaths:131
KDR:3.588
Accuracy:34.458% B+
HSR:26.809% C+
Solstice VE3
C**
Kills:218
Deaths:213
KDR:1.023
Accuracy:27.588% C**
HSR:19.725% C
Pandora VX25
B**
Kills:153
Deaths:59
KDR:2.593
Accuracy:51.656% B++
HSR:21.569% B**
Kills:8,346
Deaths (as Engineer):4,564
Deaths (to Engineers):2,751
KDR:1.82866
Kill Difference:3,782
Playtime:438.295 hours
Usage:40%
Score:9.206m
Score/min:350
Accuracy (listed only):39.635%
HSR (listed only):20.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B
Kills:1,267
Deaths:753
KDR:1.683
Accuracy:66.520% C**
HSR:20.521% B
The Little Helper
B**
Kills:1,188
Deaths:552
KDR:2.152
Accuracy:59.156% B**
HSR:12.710% D-
Thanatos VE70
C++
Kills:1,182
Deaths:678
KDR:1.743
Accuracy:45.109% C++
HSR:11.506% D--
VE-S Canis
C+
Kills:1,168
Deaths:513
KDR:2.277
Accuracy:29.868% C+
HSR:22.860% C+
Sirius SX12
B
Kills:776
Deaths:542
KDR:1.432
Accuracy:28.959% B
HSR:17.268% C-
Pulsar VS1
B++
Kills:647
Deaths:522
KDR:1.239
Accuracy:30.171% B++
HSR:16.538% D-
H-V45
B**
Kills:534
Deaths:314
KDR:1.701
Accuracy:32.715% B**
HSR:21.536% C
Eridani SX5
C++
Kills:503
Deaths:238
KDR:2.113
Accuracy:29.375% C++
HSR:23.062% C+
NS-7 PDW
C**
Kills:411
Deaths:248
KDR:1.657
Accuracy:29.186% C**
HSR:22.141% C++
Corvus VA55
B++
Kills:340
Deaths:220
KDR:1.545
Accuracy:31.251% B++
HSR:21.177% D
NSX-P Tengu
C
Kills:313
Deaths:175
KDR:1.789
Accuracy:38.237% C
HSR:18.530% D
Pandora VX25
B**
Kills:153
Deaths:59
KDR:2.593
Accuracy:51.656% B++
HSR:21.569% B**
Kills:8,482
Deaths (as Combat Medic):4,814
Deaths (to Combat Medics):2,036
KDR:1.76194
Kill Difference:3,668
Playtime:109.709 hours
Usage:10%
Score:2.622m
Score/min:398
Accuracy (listed only):39.350%
HSR (listed only):19.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,168
Deaths:513
KDR:2.277
Accuracy:29.868% C+
HSR:22.860% C+
NS-44 Commissioner AE
C--
Kills:1,166
Deaths:823
KDR:1.417
Accuracy:40.544% C--
HSR:17.667% D*
Phaseshift VX-S
B
Kills:966
Deaths:198
KDR:4.879
Accuracy:42.413% B
HSR:71.636% C
Beamer VS3-FB
C+
Kills:926
Deaths:572
KDR:1.619
Accuracy:33.940% C+
HSR:19.115% D-
Sirius SX12
B
Kills:776
Deaths:542
KDR:1.432
Accuracy:28.959% B
HSR:17.268% C-
NS-45 Pilot
C
Kills:668
Deaths:389
KDR:1.717
Accuracy:31.491% C
HSR:19.461% D*
NS-30 Vandal
B++
Kills:606
Deaths:148
KDR:4.095
Accuracy:41.104% B++
HSR:17.987% D*
NS-AM7 Archer
B+
Kills:535
Deaths:499
KDR:1.072
Accuracy:63.008% B+
HSR:17.570% C
Eridani SX5
C++
Kills:503
Deaths:238
KDR:2.113
Accuracy:29.375% C++
HSR:23.062% C+
Artemis VX26
B
Kills:412
Deaths:150
KDR:2.747
Accuracy:31.074% B
HSR:26.942% C++
NS-7 PDW
C**
Kills:411
Deaths:248
KDR:1.657
Accuracy:29.186% C**
HSR:22.141% C++
NS-61 Emissary
C+
Kills:348
Deaths:212
KDR:1.642
Accuracy:29.217% C+
HSR:16.379% C
Cerberus
D
Kills:345
Deaths:223
KDR:1.547
Accuracy:27.970% D--
HSR:20.580% D
NSX-P Tengu
C
Kills:313
Deaths:175
KDR:1.789
Accuracy:38.237% C
HSR:18.530% D
Beamer VS3
C+
Kills:271
Deaths:209
KDR:1.297
Accuracy:28.374% C+
HSR:20.295% C-
XM98
B+
Kills:257
Deaths:46
KDR:5.587
Accuracy:43.357% B+
HSR:81.323% B+
NS-44L Blackhand
C++
Kills:236
Deaths:122
KDR:1.934
Accuracy:45.370% C++
HSR:29.661% D*
Manticore SX40
C*
Kills:214
Deaths:182
KDR:1.176
Accuracy:32.738% C++
HSR:25.234% C*
Soldier Soaker
D-
Kills:173
Deaths:115
KDR:1.504
Accuracy:30.229% D-
HSR:9.827% D-
NS-44 Commissioner
B+
Kills:165
Deaths:86
KDR:1.919
Accuracy:44.762% B+
HSR:16.364% D--
NS-357 Underboss
D-
Kills:163
Deaths:131
KDR:1.244
Accuracy:33.447% D-
HSR:12.883% D**
VA39 Spectre
B*
Kills:161
Deaths:55
KDR:2.927
Accuracy:40.727% B*
HSR:38.509% C+
NS CandyCannon 3000
D*
Kills:124
Deaths:118
KDR:1.051
Accuracy:23.786% D*
HSR:17.742% D*
Kills:10,907
Deaths (as Infiltrator):5,994
Deaths (to Infiltrators):2,499
KDR:1.81965
Kill Difference:4,913
Playtime:182.579 hours
Usage:17%
Score:3.403m
Score/min:311
Accuracy (listed only):35.616%
HSR (listed only):25.349%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:347
Deaths:124
KDR:2.798
Accuracy:19.832% C*
HSR:25.648% B*
Cosmos VM3
B**
Kills:336
Deaths:125
KDR:2.688
Accuracy:19.557% C+
HSR:24.405% B**
Blueshift VM5
B+
Kills:159
Deaths:49
KDR:3.245
Accuracy:24.691% B+
HSR:26.415% B+
Blueshift VM5
B+
Kills:140
Deaths:49
KDR:2.857
Accuracy:25.003% B+
HSR:21.429% C
Comet VM2
C+
Kills:100
Deaths:38
KDR:2.632
Accuracy:49.366% C+
HSR:3% D
NS-20 Gorgon
C*
Kills:92
Deaths:34
KDR:2.706
Accuracy:32.900% C*
HSR:19.565% C--
Comet VM2
C*
Kills:90
Deaths:42
KDR:2.143
Accuracy:49.058% C*
HSR:1.111% F
Nebula VM20
B
Kills:73
Deaths:20
KDR:3.650
Accuracy:22.818% B
HSR:19.178% D
Nebula VM20
C**
Kills:69
Deaths:23
KDR:3
Accuracy:23.519% C**
HSR:18.841% D
NS-20 Gorgon
B**
Kills:69
Deaths:34
KDR:2.029
Accuracy:34.336% C**
HSR:28.986% B**
Kills:1,475
Deaths (as MAX Suit):269
Deaths (to MAX Suits):832
KDR:5.48327
Kill Difference:1,206
Playtime:22.091 hours
Usage:2%
Score:0.633m
Score/min:478
Accuracy (listed only):30.108%
HSR (listed only):18.858%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
B+
Kills:137
V. Kills:74 183%
Deaths:56
KDR:2.446
Accuracy:35.333% B+
KPH:23.400 C++
VKPH:12.600 C+
Dual Photon Pods
C+
Kills:132
V. Kills:39 330%
Deaths:16
KDR:8.250
Accuracy:63.169% B**
KPH:70.500 C--
VKPH:20.800 C+
Saron Laser Cannon
C-
Kills:117
V. Kills:72 160%
Deaths:67
KDR:1.746
Accuracy:29.332% C-
KPH:10.600 D
VKPH:6.500 D
Antares LC
A++
Kills:54
V. Kills:26 200%
Deaths:10
KDR:5.400
Accuracy:43.523% A++
KPH:23.500 C
VKPH:11.300 D
Photon A2A Missile Pods
B*
Kills:54
V. Kills:23 225%
Deaths:9
KDR:6
Accuracy:73% D-
KPH:97.900 B*
VKPH:41.700 C+
Kills:494 (308 + 0)
Deaths:158
KDR:3.127
VKDR:1.481
Vehicle Kills:234
Kill Difference:336
Playtime:21.600 hours
Usage:2%
Score:0.323m
Score/min:249
Piloting Accuracy:43.523%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C*
Kills:68
V. Kills:32 206%
Deaths:10
KDR:6.800
Accuracy:37.965% C*
KPH:32.400 C
VKPH:15.200 D-
Kills:68 (0 + 68)
Deaths:10
KDR:6.800
VKDR:3.200
Vehicle Kills:32
Kill Difference:58
Playtime:2.102 hours
Usage:0%
Score:0.041m
Score/min:326
Piloting Accuracy:N/A%
Gunner Accuracy:37.965%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:1,264
V. Kills:558 226%
Deaths:44
KDR:28.727
Accuracy:59.006% B
KPH:61.300 C*
VKPH:27.100 B+
L100 Python HESH
A+
Kills:1,170
V. Kills:230 N/A
Deaths:38
KDR:30.790
Accuracy:61.173% B**
KPH:76.300 B
VKPH:15 A+
L100 Python AP
C+
Kills:1,062
V. Kills:630 168%
Deaths:98
KDR:10.837
Accuracy:65.859% B**
KPH:35.700 C
VKPH:21.200 C+
L100 Python HEAT
A++
Kills:813
V. Kills:287 282%
Deaths:37
KDR:21.973
Accuracy:63.383% B**
KPH:68.100 A+
VKPH:24 A++
Skyguard
A*
Kills:765
V. Kills:381 200%
Deaths:24
KDR:31.875
Accuracy:36.361% B*
KPH:34.200 A*
VKPH:17 A++
C75 Viper
B**
Kills:100
V. Kills:23 417%
Deaths:22
KDR:4.545
Accuracy:54.268% B**
KPH:38.400 C+
VKPH:8.800 C+
Kills:5,174 (5,174 + 0)
Deaths:263
KDR:19.673
VKDR:8.019
Vehicle Kills:2,109
Kill Difference:4,911
Playtime:102.625 hours
Usage:9%
Score:1.673m
Score/min:272
Driving Accuracy:54.268%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:297
V. Kills:211 140%
Deaths:47
KDR:6.319
Accuracy:62.579% B**
KPH:23 D
VKPH:16.300 C
Saron HRB
B**
Kills:162
V. Kills:74 216%
Deaths:6
KDR:27
Accuracy:53.650% B++
KPH:47.600 B**
VKPH:21.700 C*
Supernova PC
C++
Kills:142
V. Kills:57 245%
Deaths:16
KDR:8.875
Accuracy:59.672% B*
KPH:26.600 C+
VKPH:10.700 C++
Kills:601 (439 + 162)
Deaths:69
KDR:8.710
VKDR:4.957
Vehicle Kills:342
Kill Difference:532
Playtime:21.650 hours
Usage:2%
Score:0.375m
Score/min:289
Driving Accuracy:59.672%
Gunner Accuracy:53.650%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B++
Kills:122
V. Kills:68 177%
Deaths:13
KDR:9.385
Accuracy:53.505% B++
KPH:42.900 C
VKPH:23.900 C-
Proton II PPA-H
B*
Kills:61
V. Kills:3 N/A
Deaths:4
KDR:15.250
Accuracy:48.140% B*
KPH:69.900 D
VKPH:3.400 D--
Saron HRB-H
C++
Kills:54
V. Kills:25 208%
Deaths:10
KDR:5.400
Accuracy:58.824% C++
KPH:43 C+
VKPH:19.900 D
Kills:237 (0 + 237)
Deaths:27
KDR:8.778
VKDR:3.556
Vehicle Kills:96
Kill Difference:210
Playtime:4.973 hours
Usage:0%
Score:0.104m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:58.824%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:197
V. Kills:20 N/A
Deaths:6
KDR:32.833
Accuracy:26.886% B**
KPH:153.700 A+
VKPH:15.600 S
M20 Basilisk
B++
Kills:134
V. Kills:47 279%
Deaths:14
KDR:9.571
Accuracy:49.094% B++
KPH:31.600 B
VKPH:11.100 B++
M20 Basilisk
B**
Kills:100
V. Kills:33 294%
Deaths:4
KDR:25
Accuracy:49.799% B**
KPH:39.600 B**
VKPH:13.100 B++
Kills:431 (0 + 431)
Deaths:24
KDR:17.958
VKDR:4.167
Vehicle Kills:100
Kill Difference:407
Playtime:8.042 hours
Usage:1%
Score:0.160m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:49.799%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:119
V. Kills:40 290%
Deaths:106
KDR:1.123
Accuracy:49.000% C
KPH:10.200 C--
VKPH:3.400 D-
V30-F Starfall
D--
Kills:82
V. Kills:48 167%
Deaths:46
KDR:1.783
Accuracy:50.734% D**
KPH:15.100 D--
VKPH:8.800 D--
Kills:201 (201 + 0)
Deaths:152
KDR:1.322
VKDR:0.579
Vehicle Kills:88
Kill Difference:49
Playtime:17.150 hours
Usage:2%
Score:0.057m
Score/min:56
Driving Accuracy:50.734%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:72
V. Kills:5 N/A
Deaths:9
KDR:8
Accuracy:32.105% C-
KPH:60.800 C--
VKPH:4.200 D
Kills:72 (0 + 72)
Deaths:9
KDR:8
VKDR:0.556
Vehicle Kills:5
Kill Difference:63
Playtime:1.185 hours
Usage:0%
Score:0.015m
Score/min:210
Piloting Accuracy:N/A%
Gunner Accuracy:32.105%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,4531,9615973.285B*0.9031.752%B+N/A239.1A*60A++14008.2h1.1B+3.4B+
Phobos VX86 1,2871,2677531.683C++0.7066.52%C**20.521%B53.5CN/A14423.7h2.5C3.8C+
LB00 Python AP 1,8221,2644428.727C+26.3459.006%BN/A61.4C*27.1B+30520.6h3.4B+5.7B++
Serpent VE92 1,2411,1925562.144B+0.2430.145%B++22.735%C+49.1C+2A+16124.3h12.5C41.5C*
NSX-P Naginata 1,2301,1904472.662B+0.2829.998%B+21.933%D*64.3C2.2B+15718.5h11.9C+39.8C*
The Little Helper 1,2211,1885522.152B+0.2359.156%B**12.71%D-52.8C+1.5B+14222.5h4.7C8B+
NS-15M1 1,2131,1845732.066C+0.3227.888%B21.453%D48.5C1.2B++13524.4h11.9C42.8C*
Thanatos VE70 1,2111,1826781.743B+0.6445.109%C++11.506%D--46.5C*1.1B**12925.4h4.4C+9.8C*
Lasher X2 AE 1,2091,1816211.902C*0.4841.233%B**3.218%C+54.4C1.3C-15821.7h17.1B41.4B++
NS-11C 1,2081,1787841.503C+0.8828.975%B25.552%B+37.2C+N/A9231.7h14.9D51.3C+
Flare VE6 1,2051,1735102.3C*0.0829.51%B+23.956%C--53.1C1.4B++15622.1h10.5C35.7C*
L100 Python HESH 1,4001,1703830.789B+28.4161.173%B**N/A76.5B15A+28915.3h3.1C++5.1B+
Pulsar LSW 1,1831,1695812.012C+0.3727.615%C*26.518%C62.2C+N/A17318.8h11.4C+41.4C++
VE-S Canis 1,1871,1685132.277B++0.1129.868%C+22.86%C+54.1CN/A17621.6h9.7C++32.6C*
NS-44 Commissioner AE 1,1741,1668231.417C+0.9740.544%C--17.667%D*61C+N/A15719.1h3.3C+8.1C
Orion VS54 1,1771,1626281.85C+0.5325.756%C*21.773%D-54.3C+N/A19221.4h10.7C++41.6C+
L100 Python AP 1,6921,0629810.837C++8.4565.859%B**1.412%C-35.8C21.2C+24829.7h5.7C+8.7C++
Phaseshift VX-S 9689661984.879B2.5042.413%B71.636%C54.3B+N/A14517.8h2.4C*5.6B+
The Slasher 1,0079499,1650.104A2.2826.218%D11.38%C++2.5C+N/A7372.2h1.9B+7.3C++
Beamer VS3-FB 9409265721.619C++0.7633.94%C+19.115%D-68.6C**1B+19813.5h8.5C+25.1C+
L100 Python HEAT 1,1008133721.973B**19.5963.383%B**N/A68.3A+24.1A++31211.9h5C**8C*
Sirius SX12 7987765421.432C+0.9528.959%B17.268%C-33CN/A9923.5h15.7C+54.2C+
Skyguard 1,1467652431.875S29.4936.361%B*1.961%C*34.2A*17A++22922.4h60.4A+166.1A
NS-45 Pilot 6766683891.717C++0.6731.491%C19.461%D*55.2C-N/A13512.1h7.5D23.7C
Pulsar VS1 6716475221.239C+1.1430.171%B++16.538%D-33.9C+1.3A11919.1h14.4C--47.9C*
NS-30 Vandal 6156061484.095C**1.7141.104%B++17.987%D*62.5C++N/A2059.7h5C++12.1B+
Lancer VS22 9065701603.563A+1.1865.04%B+N/A41.9A24.7B+33913.6h7.4B++11.3B++
Lumine Edge 5665542,6740.207C++2.1836.5%B+21.48%B++5.1CN/A14109.6h1.3C**3.5B+
NS-AM7 Archer 7685354991.072B*1.3163.008%B+17.57%C11.3C*4.9A6947.3h15.3C++24.2C**
H-V45 5515343141.701C+0.6832.715%B**21.536%C42.7C+1.4B**12612.5h13.7D41.8C**
Solstice SF 5285142611.969B++0.4133.467%A19.844%B+42.5B+1.2B+14412.1h9.4C*28.1B+
Proximity Mine 506504578.842A6.4649.423%B+N/A240A++1B++7292.1h1.8C++3.6B+
NSX-P Tanto 5165042851.768C*0.6228.98%C+22.421%D-38.8CN/A11613h12.6C++43.4C*
Eridani SX5 5155032382.113B0.2729.375%C++23.062%C+50.3C+1.2B**14610h11.4C+38.9C++
Pulsar C 4934802921.644C+0.7429.936%B+25.208%C+39C1.1B+12912.3h11.7C39C++
Eidolon VE33 4784701313.588A1.2034.458%B+26.809%C+39.5C+N/A13711.9h6.9B20.1B+
Force-Blade 4664475,3390.084A+2.3025.498%C--8.501%B2.1B++N/A6212.1h1.9B+7.6C*
Artemis VX26 4184121502.747B+0.3631.074%B26.942%C++52.8C++N/A1157.8h11.8C+38C++
NS-7 PDW 4154112481.657C++0.7329.186%C**22.141%C++36.4CN/A10511.3h14.3C48.8C++
NS-61 Emissary 3543482121.642B++0.7429.217%C+16.379%C43C++N/A1148.1h12.4C++42.4C*
Quasar VM1 3563471242.798B+0.4119.832%C*25.648%B*49.6B**1.3A1597h12.8B64.6C++
Cerberus 3493452231.547C++0.8427.97%D--20.58%D37.9CN/A1049.1h5.2B18.6C+
Corvus VA55 3523402201.545C+0.8431.251%B++21.177%D42.5C+1.5A1148h12.4D39.7C*
Cosmos VM3 3383361252.688C++0.3019.557%C+24.405%B**50.1B+N/A1416.7h12.9C++65.9C*
Auraxium Slasher 3233229510.339B*2.0445.798%B**18.634%A+6.3A**N/A1550.8h2C*4.4B+
NSX-P Tengu 3203131751.789C++0.5938.237%C18.53%D44.7C-1C1617h12.3C+32.3C+
Tank Mine 454309813.815C**1.4345.921%BN/A206A96.7B*15561.5h2.1C4.6B+
MANA Anti-Personnel Turret 309305694.42N/A2.0427.365%UN/A3050U40U5000000.1h17T*62.1T*
Supernova FPC 508297476.319C-3.9462.579%B**3.704%A23D16.4C26912.9h6.3D*10.1C--
Beamer VS3 2752712091.297B+1.0928.374%C+20.295%C-45.2C*N/A1306h8.5C++29.9C*
XM98 257257465.587B**3.2043.357%B+81.323%B+50.4B+N/A1415.1h1.9B+4.3B+
Plasma Grenade 2452411241N/A238.6244.901%DN/A344.3D*5.7C-12940.7h4.3D**9.6D*
NS-44L Blackhand 2372361221.934C++0.4545.37%C++29.661%D*48.2C**N/A1174.9h3.5B+7.7B+
Blackheart 2282261531.477C*0.9136.369%D-26.549%C+24.3CN/A809.3h3B8.4C++
Solstice VE3 2222182131.023C+1.3627.588%C**19.725%C18.2C-N/A13012h14.6C+52.9C+
Rocklet Rifle 3952141491.436B++0.9557.287%B+N/A31C+26.2C+4376.9h43.5D-76C+
Manticore SX40 2162141821.176C+1.2132.738%C++25.234%C*30.1CN/A757.1h8.6C--26.2C+
S1 3022041591.283C**1.1067.721%B*2.451%C+39.2B+18.8C++4075.2h5.7C*8.4C*
M12 Kobalt 217197632.833B+30.4526.886%B**16.751%C--151.5A+15.4S4361.3h13.5B*50.3B+
NS Annihilator 332197812.432S0.0584.744%B**N/A25.6M17.5M2707.7h7.5B**8.8A
Sticky Grenade 1831781178N/A175.6255.87%C*N/A890C25B**21790.2h2.2C+4C+
Soldier Soaker 1741731151.504C+0.8830.229%D-9.827%D-69.2C+N/A1802.5h6.2C+20.4C
SVA-88 179171712.408C++0.0232.376%B**16.959%D*57C+2.7A*3233h12.5D38.5B
NSX Masamune 2341681511.113C++1.2764.457%B+N/A28.5C-11.2C1885.9h12.6C+19.6C+
NS-44 Commissioner 166165861.919B+0.4644.762%B+16.364%D--55C++N/A2233h3.1B+7B+
NS-357 Underboss 1651631311.244C+1.1433.447%D-12.883%D**50.9CN/A2263.2h4.2C-12.6C--
Saron HRB 236162627M**24.6253.65%B++N/A47.6B**21.8C*4643.4h17.8B+33.1B*
VA39 Spectre 164161552.927C*0.5440.727%B*38.509%C+29.8C+N/A1005.4h4.8C**11.8B+
Blueshift VM5 167159493.245C++0.8624.691%B+26.415%B+54.8B+2.8M*2252.9h13.6B+54.9B+
Pandora VX25 158153592.593B*0.2151.656%B++21.569%B**63.8C++2.1A++2502.4h5.3D*10.3C+
Nemesis VSH9 2371491161.284B1.1070.737%B++1.342%D-29.8C**17.6C++2885h6.2B+8.7B*
Supernova PC 199142168.875C+6.4959.672%B*1.408%D26.8C+10.8C++2255.3h5.9D9.9C+
Blueshift VM5 144140492.857C+0.4725.003%B+21.429%C48.3C*1.4B**2122.9h15.2C+60.9B+
V26 Maelstrom Turbo Laser 211137562.446C+0.0635.333%B+N/A23.2C++12.5C+2505.9h54.8B++155B++
M20 Basilisk 181134149.571A*7.1949.094%B++7.463%B+31.9B+11.2B++2894.2h86.1C++175.4B
Dual Photon Pods 171132168.25C+5.8763.169%B**N/A69.5C--20.5C+4391.9h23.1C36.5C++
NS CandyCannon 3000 1301241181.051B1.3323.786%D*17.742%D*34.4B+1.7A++1093.6h4.6C++19.4D
Aphelion VEX-4H 190122139.385C+7.0053.505%B++N/A43.6C24.3C-3402.8h54.4C+101.6C++
M20 Basilisk-F 1591191061.123C++1.2649%C1.681%D-10.2C--3.4D-4311.7h47.8B+97.5B+
Saron Laser Cannon 189117671.746C0.6429.332%C-N/A10.6D6.5D20111h81B+276B+
Spear Anti-Vehicle Phalanx Turret 160109618.167B**15.7865.98%A++4.587%B+90.8A++42.5A6771.2h7.3C**11.1B
Fatestealer 1041031050.981U1.4034.139%C19.418%C+25.8C+N/A564h2.1C**6C++
Comet VM2 142100382.632A+0.2549.366%C+3%D22.2B**9.3A++1394.5h18.3B+37.1B+
M20 Basilisk 133100425S22.6249.799%B**5%C40B**13.2B++3512.5h85.4B171.4B++
C75 Viper 123100224.545C--2.1654.268%B**2%B**38.5C+8.8C+3602.6h14.1C-25.9C++
NS-20 Gorgon 10092342.706B+0.3232.9%C*19.565%C--36.8B**3.2A++1192.5h28.9B87.8B+
Comet VM2 11990422.143B**0.2449.058%C*1.111%F18.4B+5.9B1464.9h22.3C+45.4C+
V30-F Starfall 13082461.783C0.6050.734%D**2.439%M++15.2D-8.9D--845.4h13.5B+26.6C++
Nebula VM20 7873203.65B+1.2722.818%B19.178%D52.1C**3.6M*2041.4h11.8B**51.6B*
CAS 14-E 777298C-5.6232.105%C-N/A60C--4.2D2101.2h20.4B++63.7B+
Nebula VM20 7269233C++0.6223.519%C**18.841%D46C+2A*1931.5h14C++59.7B+
NS-20 Gorgon 7569342.029C**0.3534.336%C**28.986%B**27.6B2.4B**1072.5h39.4C++114.6C**
AP30 Shredder 10068106.8C4.4237.965%C*N/A32.4C15.2D-3262.1h83.1C+218.8C++
Proton II PPA-H 6461415.25C+12.8748.14%B*1.639%C++67.8D3.3D--2530.9h11.2C23.4C**
MANA Anti-Vehicle Turret 9161351.743D0.6468.981%C+3.279%M+610D-300D--877100.1h7.7C+11.1C+
Anti-Vehicle Grenade 7954154N/A51.6249.158%CN/A270D125C*21180.2h5.4C+11C+
Antares LC 8054105.4A3.0243.523%A++N/A23.5C11.3D1972.3h86.3C**198.3B+
Saron HRB-H 7954105.4C3.0258.824%C++N/A41.5C+19.2D4341.3h18.9B+32.1B+
Photon A2A Missile Pods 775496C+3.6273%D-N/A90B++38.3C7740.6h8.1B11.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4583,5004.7h
Nanite Revive Grenade01,2160.3h
Spawn Beacon32,0320.9h
Anti-Vehicle MANA Turret35440.5h
Deconstruction Tool08660.2h
Welding Device02010h
AE Medical Applicator265135,1729.6h
AE Nano-Armor Kit267511,59029h
Motion Spotter123,2641.8h
Spitfire Auto-Turret303,9012.8h
Recon Detection Device356,1576.8h
Ammunition Package235,0211.3h
Shield Recharging Field414,3291.6h
Medical Applicator3812,8301h
Anti-Infantry MANA Turret159661h
Snowman Soldier32940.3h
Smoke Grenade0750h
Hardlight Barrier22420.2h
Nano-Repair Grenade05870.2h

Check the help document for the dictionary if you want to learn more about words used here.


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