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Lt. General Ice Cold GenialTester[IMTW] GenialTester
TR BR 93

KDR: 3.59

Score: 92.6m

Last Seen: Apr 19th, 2020 12:43 PM
- OFFLINE - 102.8 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Connery
Level Progress (to 94): 21%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS FA1 Barrage MSW-R LC2 Lynx PDW-16 Hailstorm T1S Cycler Shuriken TSAR-42 SOAS-20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,808,044 MLG Score: 3044
Fun Score: N/A
Cheeseburgers Flipped: 258TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.334%29.77%87340124397,9492.799580.794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.415%1.566A+1.304A-0.375C-HEAD ++ (~15.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.582B+9.10.363C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.12%1.669%863412796,17295413656.4696452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.177%0.094C+0.094C+-0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.40.4B37.10.302C*60.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.571%2.909%641812756,876152321314.51477323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.432%-0.045C+0.263C*0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.619B+5.90.524B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.998%3.723%2971312702,90113019202.22982315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.559%0.164C++-0.192C-0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.50.348C**29.80.259C*48.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.571%66.373%2976127711,5771954345.92174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.279%0.997B*-0.043C+-0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.512B+20.368C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.698%13.018%2976127749,479404718712.2231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.762%0.819B++-0.35C--0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.492B+3.40.29C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
92.6m191.2%562 (33.7k)473 (28.4k)3.59332212,52759,1453.7265793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12832491424.159%22.778%55003:1970

49% Combat Medic11% Engineer15% Heavy Assault13% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2013 1:40 PMMay 5th, 2019 1:53 PMApr 23rd, 2020 12:13 PM (42d) (PST)Apr 19th, 2020 12:25 PM (46d) (PST)Apr 19th, 2020 8:43 AM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8122155971.0850.3020.2472.1810.0563044

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,73812,88635,852651815131328,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3265.8h/136.1d 7,881 48,409 61,114 427.4k 7,288 14,285 10,956 159.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:21,866
Deaths:3,829
KDR:5.711
Accuracy:31.498% A+
HSR:34.981% B**
T9A "Butcher"
C*
Kills:1,294
Deaths:182
KDR:7.110
Accuracy:26.475% C*
HSR:30.216% C++
NSX-P Naginata
A
Kills:1,168
Deaths:208
KDR:5.615
Accuracy:30.442% A
HSR:30.479% C++
T9 CARV
B+
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:23.333% B+
HSR:27.085% B+
NS-15M2
B++
Kills:1,161
Deaths:166
KDR:6.994
Accuracy:29.015% B++
HSR:26.012% C
NSX Naginata
A
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:29.912% A
HSR:32.300% B+
T32 Bull
B++
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:28.422% B++
HSR:27.476% C**
T9 CARV-S
B**
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:28.401% B**
HSR:27.328% C++
Kills:30,134
Deaths (as Heavy Assault):5,312
Deaths (to Heavy Assaults):19,503
KDR:5.67282
Kill Difference:24,822
Playtime:494.641 hours
Usage:15%
Score:14.842m
Score/min:500
Accuracy (listed only):28.437%
HSR (listed only):29.485%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B*
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B*
HSR:13.466% C-
LC2 Lynx
A+
Kills:9,905
Deaths:1,640
KDR:6.040
Accuracy:31.247% A
HSR:32.055% A+
PDW-16 Hailstorm
A*
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B+
HSR:31.601% A*
Shuriken
B*
Kills:4,951
Deaths:898
KDR:5.513
Accuracy:28.165% C+
HSR:24.985% B*
Havoc
C++
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C++
HSR:11.705% D
HC1 Cougar
A+
Kills:2,461
Deaths:365
KDR:6.742
Accuracy:32.998% A+
HSR:28.444% B*
TAS-16 Blackjack
B++
Kills:2,459
Deaths:753
KDR:3.266
Accuracy:69.644% B++
HSR:12.200% D
SMG-46 Armistice
A*
Kills:2,093
Deaths:406
KDR:5.155
Accuracy:30.277% B++
HSR:31.199% A*
TRAC-Shot
B+
Kills:1,945
Deaths:321
KDR:6.059
Accuracy:27.091% C**
HSR:22.674% B+
LC3 Jaguar
B*
Kills:1,598
Deaths:227
KDR:7.040
Accuracy:28.488% B*
HSR:24.969% B+
TRS-12 Uppercut
B++
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B++
HSR:9.758% D--
AS16 NightHawk
B+
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.651% B+
HSR:9.967% D*
TRAC-5 S
B**
Kills:1,170
Deaths:154
KDR:7.597
Accuracy:29.372% B**
HSR:23.761% B**
NS Baron G5
C**
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% C**
HSR:11.216% D
TS4 Haymaker
B++
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B++
HSR:10.540% D
NSX-P Tengu
A
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:44.960% A
HSR:31.615% A
NSX-P Tanto
B*
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:30.772% B*
HSR:32.474% B*
NSX Tanto
B*
Kills:1,163
Deaths:148
KDR:7.858
Accuracy:30.957% B++
HSR:32.846% B*
NSX Tengu
B*
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B*
HSR:26.827% B++
TRAC-5
A
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:28.424% A
HSR:24.203% B*
NS-11C
B*
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:28.656% B++
HSR:24.914% B*
MKV Suppressed
B**
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C+
HSR:27.265% B**
NS-7 PDW
B**
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B
HSR:25.260% B**
Kills:91,949
Deaths (as Light Assault):30,617
Deaths (to Light Assaults):12,365
KDR:3.0032
Kill Difference:61,332
Playtime:356.911 hours
Usage:11%
Score:8.918m
Score/min:416
Accuracy (listed only):38.530%
HSR (listed only):22.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A*
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B+
HSR:31.601% A*
Shuriken
B*
Kills:4,951
Deaths:898
KDR:5.513
Accuracy:28.165% C+
HSR:24.985% B*
TSAR-42
C++
Kills:3,831
Deaths:574
KDR:6.674
Accuracy:40.699% C++
HSR:68.964% C+
SOAS-20
B*
Kills:3,791
Deaths:583
KDR:6.503
Accuracy:31.082% B+
HSR:28.752% B*
NS-44 Commissioner
B**
Kills:3,703
Deaths:1,140
KDR:3.248
Accuracy:47.333% B**
HSR:27.680% B+
Bighorn .50M
C
Kills:3,105
Deaths:255
KDR:12.177
Accuracy:42.212% C
HSR:72.110% D--
SMG-46 Armistice
A*
Kills:2,093
Deaths:406
KDR:5.155
Accuracy:30.277% B++
HSR:31.199% A*
TX1 Repeater
C++
Kills:1,311
Deaths:737
KDR:1.779
Accuracy:25.349% C++
HSR:22.655% C++
NS-30 Vandal
C
Kills:1,170
Deaths:148
KDR:7.905
Accuracy:32.805% C
HSR:24.957% C
NSX-P Tengu
A
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:44.960% A
HSR:31.615% A
NSX Tomoe
B*
Kills:1,164
Deaths:144
KDR:8.083
Accuracy:33.634% B*
HSR:48.282% B*
NSX Tengu
B*
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B*
HSR:26.827% B++
HSR-1
C+
Kills:1,161
Deaths:149
KDR:7.792
Accuracy:35.701% C+
HSR:22.997% D
SR-7
C+
Kills:1,161
Deaths:104
KDR:11.164
Accuracy:42.005% C+
HSR:69.681% D*
M77-B
B**
Kills:1,160
Deaths:104
KDR:11.154
Accuracy:44.607% B**
HSR:66.293% D*
NS-61 Emissary
A+
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:32.948% B++
HSR:27.069% A+
NS-357 Underboss
B+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:43.014% B+
HSR:15.948% D-
TS2 Inquisitor
B**
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:34.932% B*
HSR:27.414% B**
RAMS .50M
B**
Kills:1,160
Deaths:75
KDR:15.467
Accuracy:45.900% B**
HSR:71.293% D--
99SV
B**
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:38.861% B**
HSR:34.310% C
MKV Suppressed
B**
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C+
HSR:27.265% B**
NS-7 PDW
B**
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B
HSR:25.260% B**
T4 AMP
D
Kills:1,144
Deaths:739
KDR:1.548
Accuracy:24.217% D
HSR:16.783% D
TX2 Emperor
B+
Kills:1,128
Deaths:270
KDR:4.178
Accuracy:32.519% B+
HSR:24.025% B+
Soldier Soaker
B*
Kills:496
Deaths:176
KDR:2.818
Accuracy:42.138% B++
HSR:19.556% B*
Kills:49,700
Deaths (as Infiltrator):12,172
Deaths (to Infiltrators):7,355
KDR:4.08314
Kill Difference:37,528
Playtime:423.221 hours
Usage:13%
Score:10.761m
Score/min:424
Accuracy (listed only):35.964%
HSR (listed only):35.501%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B*
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B*
HSR:13.466% C-
LC2 Lynx
A+
Kills:9,905
Deaths:1,640
KDR:6.040
Accuracy:31.247% A
HSR:32.055% A+
Havoc
C++
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C++
HSR:11.705% D
HC1 Cougar
A+
Kills:2,461
Deaths:365
KDR:6.742
Accuracy:32.998% A+
HSR:28.444% B*
TAS-16 Blackjack
B++
Kills:2,459
Deaths:753
KDR:3.266
Accuracy:69.644% B++
HSR:12.200% D
TRAC-Shot
B+
Kills:1,945
Deaths:321
KDR:6.059
Accuracy:27.091% C**
HSR:22.674% B+
LC3 Jaguar
B*
Kills:1,598
Deaths:227
KDR:7.040
Accuracy:28.488% B*
HSR:24.969% B+
TRS-12 Uppercut
B++
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B++
HSR:9.758% D--
AS16 NightHawk
B+
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.651% B+
HSR:9.967% D*
DMR-99
D
Kills:1,186
Deaths:217
KDR:5.465
Accuracy:30.234% D-
HSR:25.548% D
TRAC-5 S
B**
Kills:1,170
Deaths:154
KDR:7.597
Accuracy:29.372% B**
HSR:23.761% B**
NS Baron G5
C**
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% C**
HSR:11.216% D
TS4 Haymaker
B++
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B++
HSR:10.540% D
NSX-P Tanto
B*
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:30.772% B*
HSR:32.474% B*
NSX Tanto
B*
Kills:1,163
Deaths:148
KDR:7.858
Accuracy:30.957% B++
HSR:32.846% B*
AMR-66
B*
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:32.856% B*
HSR:26.184% C++
TRAC-5
A
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:28.424% A
HSR:24.203% B*
NS-11C
B*
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:28.656% B++
HSR:24.914% B*
Kills:74,721
Deaths (as Engineer):24,815
Deaths (to Engineers):8,932
KDR:3.01112
Kill Difference:49,906
Playtime:348.628 hours
Usage:11%
Score:9.680m
Score/min:463
Accuracy (listed only):40.008%
HSR (listed only):20.940%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B*
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B*
HSR:13.466% C-
PDW-16 Hailstorm
A*
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B+
HSR:31.601% A*
T1S Cycler
B+
Kills:7,047
Deaths:1,374
KDR:5.129
Accuracy:27.162% B+
HSR:26.494% B+
Shuriken
B*
Kills:4,951
Deaths:898
KDR:5.513
Accuracy:28.165% C+
HSR:24.985% B*
Havoc
C++
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C++
HSR:11.705% D
TAR
A
Kills:2,813
Deaths:528
KDR:5.328
Accuracy:27.878% B++
HSR:32.812% A
TAS-16 Blackjack
B++
Kills:2,459
Deaths:753
KDR:3.266
Accuracy:69.644% B++
HSR:12.200% D
SMG-46 Armistice
A*
Kills:2,093
Deaths:406
KDR:5.155
Accuracy:30.277% B++
HSR:31.199% A*
NS-11P
C++
Kills:1,677
Deaths:854
KDR:1.964
Accuracy:25.399% C++
HSR:22.540% C+
TRS-12 Uppercut
B++
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B++
HSR:9.758% D--
Cycler TRV
B+
Kills:1,499
Deaths:852
KDR:1.759
Accuracy:23.868% C+
HSR:25.284% B+
TORQ-9
B+
Kills:1,227
Deaths:474
KDR:2.589
Accuracy:23.071% C--
HSR:30.073% B+
T1 Cycler
B**
Kills:1,218
Deaths:812
KDR:1.500
Accuracy:24.583% B
HSR:30.542% B**
AS16 NightHawk
B+
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.651% B+
HSR:9.967% D*
T1A Unity
C+
Kills:1,179
Deaths:229
KDR:5.148
Accuracy:25.007% C
HSR:25.615% C+
NS Baron G5
C**
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% C**
HSR:11.216% D
TS4 Haymaker
B++
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B++
HSR:10.540% D
NSX Yumi
C*
Kills:1,166
Deaths:132
KDR:8.833
Accuracy:28.592% C*
HSR:26.758% C+
NSX-P Tengu
A
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:44.960% A
HSR:31.615% A
NSX Tengu
B*
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B*
HSR:26.827% B++
MKV Suppressed
B**
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C+
HSR:27.265% B**
NS-7 PDW
B**
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B
HSR:25.260% B**
Kills:88,048
Deaths (as Combat Medic):32,522
Deaths (to Combat Medics):6,780
KDR:2.70734
Kill Difference:55,526
Playtime:1,606.448 hours
Usage:49%
Score:47.132m
Score/min:489
Accuracy (listed only):37.443%
HSR (listed only):22.624%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A+
Kills:1,162
Deaths:219
KDR:5.306
Accuracy:21.559% A+
HSR:22.806% B*
M1 Heavy Cycler
A++
Kills:1,162
Deaths:225
KDR:5.164
Accuracy:22.025% A++
HSR:22.892% B**
M1 Heavy Cycler
A
Kills:506
Deaths:71
KDR:7.127
Accuracy:22.713% A
HSR:25.692% B**
M2 Mutilator
A++
Kills:478
Deaths:71
KDR:6.732
Accuracy:23.275% A++
HSR:24.477% A
M3 Pounder HEG
A+
Kills:215
Deaths:41
KDR:5.244
Accuracy:55.449% A+
HSR:0.930% D**
M3 Pounder HEG
A
Kills:202
Deaths:47
KDR:4.298
Accuracy:52.263% A
HSR:4.951% A
Kills:3,725
Deaths (as MAX Suit):337
Deaths (to MAX Suits):3,558
KDR:11.05341
Kill Difference:3,388
Playtime:32.305 hours
Usage:1%
Score:1.298m
Score/min:670
Accuracy (listed only):32.881%
HSR (listed only):16.958%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A**
Kills:3,191
V. Kills:175 N/A
Deaths:73
KDR:43.712
Accuracy:56.362% B*
KPH:254.200 A**
VKPH:13.900 C+
M14 Banshee
B++
Kills:1,819
V. Kills:129 N/A
Deaths:77
KDR:23.623
Accuracy:34.216% B*
KPH:74.300 B+
VKPH:5.300 B++
M18 Rotary
B*
Kills:689
V. Kills:491 140%
Deaths:303
KDR:2.274
Accuracy:37.020% B*
KPH:10.100 C-
VKPH:7.200 C--
M18 Needler
C+
Kills:473
V. Kills:373 126%
Deaths:166
KDR:2.849
Accuracy:36.118% B++
KPH:12.700 C+
VKPH:10 C+
Tomcat A2AM Pods
A++
Kills:168
V. Kills:190 88%
Deaths:10
KDR:16.800
Accuracy:85.168% A
KPH:104.700 B**
VKPH:118.400 A++
Coyote Missiles
C+
Kills:152
V. Kills:85 177%
Deaths:11
KDR:13.818
Accuracy:53.047% C+
KPH:48.800 C+
VKPH:27.300 C+
Hornet Missiles
B+
Kills:143
V. Kills:64 220%
Deaths:2
KDR:71.500
Accuracy:61.818% C++
KPH:107.300 B+
VKPH:48 C*
Kills:6,635 (2,981 + 0)
Deaths:642
KDR:10.335
VKDR:2.347
Vehicle Kills:1,507
Kill Difference:5,993
Playtime:148.396 hours
Usage:5%
Score:1.998m
Score/min:224
Piloting Accuracy:36.118%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:172
V. Kills:21 N/A
Deaths:7
KDR:24.571
Accuracy:43.951% C++
KPH:60 C*
VKPH:7.300 C
Kills:172 (0 + 172)
Deaths:7
KDR:24.571
VKDR:3
Vehicle Kills:21
Kill Difference:165
Playtime:2.865 hours
Usage:0%
Score:0.038m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:43.951%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,217
V. Kills:425 286%
Deaths:136
KDR:8.949
Accuracy:52.620% C++
KPH:51.600 B**
VKPH:18 B**
L100 Python HESH
A*
Kills:1,085
V. Kills:121 N/A
Deaths:34
KDR:31.912
Accuracy:52.898% B
KPH:116.600 A*
VKPH:13 B**
C75 Viper
A*
Kills:1,004
V. Kills:178 N/A
Deaths:53
KDR:18.943
Accuracy:45.044% B+
KPH:77.400 A*
VKPH:13.700 B**
L100 Python AP
A*
Kills:990
V. Kills:398 248%
Deaths:39
KDR:25.385
Accuracy:53.975% C
KPH:67.700 A*
VKPH:27.200 B**
Skyguard
B+
Kills:77
V. Kills:45 167%
Deaths:11
KDR:7
Accuracy:32.716% B+
KPH:17.800 B+
VKPH:10.400 C*
Kills:4,373 (4,373 + 0)
Deaths:273
KDR:16.018
VKDR:4.275
Vehicle Kills:1,167
Kill Difference:4,100
Playtime:64.825 hours
Usage:2%
Score:1.295m
Score/min:333
Driving Accuracy:32.716%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:1,518
V. Kills:482 314%
Deaths:135
KDR:11.244
Accuracy:33.075% D--
KPH:55.600 A*
VKPH:17.600 A+
P2-120 AP
A+
Kills:854
V. Kills:465 183%
Deaths:48
KDR:17.792
Accuracy:42.895% C
KPH:52.200 A+
VKPH:28.400 A+
E540 Halberd
A++
Kills:325
V. Kills:172 188%
Deaths:37
KDR:8.784
Accuracy:44.847% B
KPH:38.800 A
VKPH:20.500 A++
P2-120 HESH
B**
Kills:131
V. Kills:17 N/A
Deaths:1
KDR:131
Accuracy:52.445% B**
KPH:72.200 B*
VKPH:9.400 C+
G30 Vulcan
A
Kills:116
V. Kills:65 176%
Deaths:18
KDR:6.444
Accuracy:30.130% C+
KPH:34.500 A
VKPH:19.400 B*
M20 Basilisk
B*
Kills:52
V. Kills:31 163%
Deaths:14
KDR:3.714
Accuracy:30.048% C*
KPH:17.400 C+
VKPH:10.400 B*
Kills:2,996 (2,503 + 493)
Deaths:253
KDR:11.842
VKDR:4.870
Vehicle Kills:1,232
Kill Difference:2,743
Playtime:60.231 hours
Usage:2%
Score:1.425m
Score/min:394
Driving Accuracy:52.445%
Gunner Accuracy:30.048%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:429
V. Kills:55 N/A
Deaths:17
KDR:25.235
Accuracy:46.660% C**
KPH:180.600 A*
VKPH:23.200 B+
P525 Marauder-H
B+
Kills:291
V. Kills:15 N/A
Deaths:16
KDR:18.188
Accuracy:39.770% B+
KPH:105.400 C+
VKPH:5.400 C
E540 Halberd-H
C+
Kills:145
V. Kills:53 269%
Deaths:16
KDR:9.063
Accuracy:54.179% C--
KPH:45.300 C+
VKPH:16.500 D
G20 Vulcan-H
C--
Kills:80
V. Kills:35 222%
Deaths:8
KDR:10
Accuracy:39.781% D*
KPH:35.600 C--
VKPH:15.600 D--
Kills:945 (0 + 945)
Deaths:57
KDR:16.579
VKDR:2.772
Vehicle Kills:158
Kill Difference:888
Playtime:10.585 hours
Usage:0%
Score:0.261m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:39.781%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:436
V. Kills:67 N/A
Deaths:19
KDR:22.947
Accuracy:41.655% B++
KPH:80.500 A+
VKPH:12.400 B++
M40 Fury
A
Kills:328
V. Kills:56 N/A
Deaths:18
KDR:18.222
Accuracy:40.778% B+
KPH:88.900 A
VKPH:15.200 B++
M60-G Bulldog
A+
Kills:258
V. Kills:55 461%
Deaths:19
KDR:13.579
Accuracy:52.945% A+
KPH:63.700 A+
VKPH:13.600 A
M20 Basilisk
B**
Kills:223
V. Kills:88 251%
Deaths:38
KDR:5.868
Accuracy:47.331% B*
KPH:28 B+
VKPH:11 B**
M20 Basilisk
B++
Kills:143
V. Kills:55 255%
Deaths:27
KDR:5.296
Accuracy:44.843% B+
KPH:30.400 B++
VKPH:11.700 B+
M12 Kobalt
B+
Kills:143
V. Kills:14 N/A
Deaths:12
KDR:11.917
Accuracy:18.399% C++
KPH:63.300 C+
VKPH:6.200 B+
G30 Walker
B+
Kills:77
V. Kills:59 128%
Deaths:21
KDR:3.667
Accuracy:35.205% B+
KPH:18.500 C+
VKPH:14.200 B+
Kills:1,608 (0 + 1,608)
Deaths:154
KDR:10.442
VKDR:2.558
Vehicle Kills:394
Kill Difference:1,454
Playtime:32.244 hours
Usage:1%
Score:0.610m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:35.205%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:74
V. Kills:5 N/A
Deaths:23
KDR:3.217
Accuracy:37.861% D
KPH:28.400 D
VKPH:1.900 C+
Kills:74 (74 + 0)
Deaths:23
KDR:3.217
VKDR:0.217
Vehicle Kills:5
Kill Difference:51
Playtime:2.604 hours
Usage:0%
Score:0.012m
Score/min:74
Driving Accuracy:37.861%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
FA1 Barrage 39,99239,84016,6432.394A+1.2050.905%B*13.466%C-56B**N/A180711.7h3.5B**7B*
MSW-R 21,98821,8663,8295.711A2.1231.498%A+34.981%B**143M++N/A380152.9h8.9A28.1B**
LC2 Lynx 10,0039,9051,6406.04M**2.4531.247%A32.055%A+129M*1.3B**34076.8h10.5B**33.5B**
PDW-16 Hailstorm 7,9427,8894,1451.903B**1.6928.142%B+31.601%A*51.3B*N/A141153.7h11.5B++41B+
T1S Cycler 7,0867,0471,3745.129M**1.5427.162%B+26.494%B+57.1B**N/A148123.4h8.5A+31.2B**
Shuriken 4,9704,9518985.513M**1.9228.165%C+24.985%B*77.5B**N/A20063.9h10.1B*36B++
TSAR-42 3,8463,8315746.674B*3.0840.699%C++68.964%C+100.3A*N/A32338.2h1.9B++4.7B+
SOAS-20 3,8123,7915836.503M*2.9131.082%B+28.752%B*83.9A*N/A22445.2h9.4B+30.1B*
NS-44 Commissioner 3,7183,7031,1403.248A++0.3547.333%B**27.68%B+150.5M**N/A41224.6h2.5A5.3B**
C-4 5,1323,4841,3502.581B++1.0128.831%B+N/A101.3C*47.9A105634.4h1.4C++4.9B
Havoc 3,2903,2721,3092.5B**1.0954.783%C++11.705%D60.9C++N/A20353.7h3.5B*6.5B+
Hellfire Rocket Pods 3,3663,1917343.712M**40.1256.362%B*N/A253.3A**13.9C+69612.6h10.3B+18.3B++
Bighorn .50M 3,1113,10525512.176A+8.5842.212%C72.11%D--63B+N/A14249.3h1.8C*4.2C++
TAR 2,8412,8135285.328A*1.7327.878%B++32.812%A92.5A*N/A29630.4h9.3A33.3B**
HC1 Cougar 2,5002,4613656.742S3.1532.998%A+28.444%B*195.3S3.1S59512.6h8A24.1B**
TAS-16 Blackjack 2,4662,4597533.266A+0.3369.644%B++12.2%D71.7B*N/A24734.3h2B++2.9B+
SMG-46 Armistice 2,1032,0934065.155M**1.5630.277%B++31.199%A*85.4A*N/A27924.5h10.2B**33.8B++
TRAC-Shot 1,9501,9453216.059M++2.4727.091%C**22.674%B+71.2AN/A16927.3h8.2B**30.3B*
M14 Banshee 1,9481,8197723.623A+20.0334.216%B*N/A74.2B+5.3B++24024.5h20.8C++60.9B
NS-11P 1,6851,6778541.964B+1.6325.399%C++22.54%C+57.2B++N/A23529.3h10.9B*43B+
NS Decimator 2,6151,6613494.759M*1.1761.295%C+1.204%D-66.2A38A*40825.1h3.5B++5.7B++
LC3 Jaguar 1,6111,5982277.04M**3.4528.488%B*24.969%B+70.4AN/A20222.7h9.1B++32B*
TRS-12 Uppercut 1,5331,5277062.163B++1.4367.477%B++9.758%D--65B+N/A21623.5h2.3B+3.5B+
P2-120 HEAT 2,0001,51813511.244B*7.6533.075%D--3.294%C*55.6A*17.7A++31827.3h5.2B++15.7C**
Cycler TRV 1,5051,4998521.759B+1.8323.868%C+25.284%B+55.3B*N/A18627.1h10.3B**43.2B+
TX1 Repeater 1,3361,3117371.779A1.8125.349%C++22.655%C++85.7A**1.6A+30015.3h11.1B+44B+
Claymore 1,2991,2993240.594S37.0050.234%A++N/A265.1A*N/A7454.9h1.1B*2.1A
T9A "Butcher" 1,2961,2941827.11M3.5226.475%C*30.216%C++78.4B+N/A21716.5h8.3A+31.2B*
TORQ-9 1,2331,2274742.589B++1.0023.071%C--30.073%B+66.7B**N/A28218.4h11.5B**49.9B+
T1 Cycler 1,2251,2188121.5C**2.0924.583%B30.542%B**46.1B*N/A21226.4h10.9B**44.4B++
L100 Python HEAT 1,6421,2171368.949B+5.3652.62%C++2.958%C**51.6B**18B**27123.6h4.4B++8.4B++
Icikill 1,2731,2157,5390.161A*3.4330.296%C+2.881%D-2.9C+N/A7423h1.7B++5.5C**
AS16 NightHawk 1,2171,2145422.24B+1.3546.651%B+9.967%D*61.3B++N/A19219.8h4B+8.5B+
DMR-99 1,2001,1862175.465A1.8730.234%D-25.548%D57C++N/A13220.8h5.4B*17.7B+
T1A Unity 1,1901,1792295.148A*1.5525.007%C25.615%C+60.5B+N/A19219.5h9.6A38.5B++
NS-30 Vandal 1,1731,1701487.905A*4.3132.805%C24.957%C65B+N/A14818h4.2B**12.9B+
TRAC-5 S 1,1761,1701547.597S4.0029.372%B**23.761%B**76M++N/A19715.4h7.9B**26.8B*
NSX-P Naginata 1,1751,1682085.615M++2.0230.442%A30.479%C++164.5M++1C4277.1h9B*29.7B*
NS Baron G5 1,1711,1686061.927B**1.6748.496%C**11.216%D51.9B+N/A16122.5h3.8B++7.8C++
TS4 Haymaker 1,1681,1674782.441B**1.1551.084%B++10.54%D72.5A++N/A24016.1h3.6B++7.1B++
NSX Yumi 1,1871,1661328.833S5.2428.592%C*26.758%C+69.8A1.3B22516.7h8.6B**30.1B++
NSX-P Tengu 1,1681,1642035.734S2.1444.96%A31.615%A184.8SN/A4026.3h8.4B**18.6B**
NSX Tomoe 1,1681,1641448.083M**4.4933.634%B*48.282%B*93.1A+N/A21612.5h10.1B**30.1B*
NSX-P Tanto 1,1681,1641438.14S4.5530.772%B*32.474%B*101.2A*N/A24111.5h9.5B*30.8B*
T9 CARV 1,1771,1633733.118B*0.4823.333%B+27.085%B+69.2A+N/A46916.8h9.5B**40.6B++
NSX Tanto 1,1661,1631487.858S4.2630.957%B++32.846%B*100.3A++N/A24011.6h9.2B**29.7B*
NSX Tengu 1,1661,1631507.753S4.1643.607%B*26.827%B++97.7A++N/A29411.9h8.3B**19B*
M2 Mutilator 1,1751,1622195.306A++1.7121.559%A+22.806%B*64.6M+N/A24218h12.8B**59.3B**
M1 Heavy Cycler 1,1781,1622255.164M+1.5722.025%A++22.892%B**63.8M*N/A24218.2h12.7A57.5B**
AMR-66 1,1701,1612115.502S1.9132.856%B*26.184%C++62.4A++N/A16618.6h5.3A16.2B**
HSR-1 1,1681,1611497.792M*4.2035.701%C+22.997%D73.9B**N/A17415.7h4.1B**11.4B++
NS-15M2 1,1671,1611666.994A*3.4029.015%B++26.012%C86.6B*N/A24313.4h8.4A28.9B*
The Slasher 1,2251,16115,1240.077B+3.5223.832%D-4.307%D1.1CN/A31044.5h1.9B+8.1C+
TRAC-5 1,1681,1611916.079S2.4928.424%A24.203%B*57.2A++N/A30520.3h9.5B**33.3B**
SR-7 1,1631,16110411.163A**7.5742.005%C+69.681%D*49.6B+N/A11123.4h1.9B+4.5B+
NSX Naginata 1,1621,1611607.256S3.6629.912%A32.3%B+101A+N/A24311.5h8.7B**28.9B*
T32 Bull 1,1681,1611945.985M**2.3928.422%B++27.476%C**68.7B++N/A18716.9h8.4A+29.6B*
NS-11C 1,1641,1601617.205S3.6128.656%B++24.914%B*69.5AN/A21316.7h9.1B**31.7B*
Chainblade 1,4441,16024,4920.047B++3.5541.022%B*N/A1.4B**N/A5840.5h3.2C7.7B+
M77-B 1,1621,16010411.154S7.5644.607%B**66.293%D*54.5A+N/A13121.3h1.9B*4.2B*
T7 Mini-Chaingun 1,1611,1601487.838S4.2424.091%A15.862%B+88.5A*N/A29113.1h8.7A36B*
NS-61 Emissary 1,1721,1601826.374S2.7832.948%B++27.069%A+102.7M++1.1B++26111.3h9.3B+28.2B++
NS-357 Underboss 1,1631,1602225.225M**1.6343.014%B+15.948%D-170.6M*N/A4026.8h2.7A+6.3B**
T9 CARV-S 1,1601,1602005.8A*2.2128.401%B**27.328%C++72.5B*N/A19216h8.2A+29B*
TS2 Inquisitor 1,1671,1601796.48S2.8934.932%B*27.414%B**184.1S1.1B++4716.3h6.8A19.5B**
RAMS .50M 1,1611,1607515.467M**11.8745.9%B**71.293%D--59.2A+N/A14419.6h1.8B++3.9B*
99SV 1,1681,1601617.205M**3.6138.861%B**34.31%C71.2A**N/A19916.3h3.6A9.2B**
MKV Suppressed 1,1671,1592105.519S1.9326.681%C+27.265%B**75.3AN/A27315.4h10.4B*38.9B+
NS-7 PDW 1,1731,1562185.303S1.7127.318%B25.26%B**78.6A*1.2A++31914.7h10.6B**38.8B++
T4 AMP 1,1651,1447391.548B++2.0524.217%D16.783%D57.2B*1.1A22620h15.1C+62.6C+
TX2 Emperor 1,1711,1282704.178M*0.5832.519%B+24.025%B+79.4A++3M**27014.2h8.7C*26.6C+
L100 Python HESH 1,2061,0853431.912A28.3252.898%B2.212%B++116.7A*13B**3759.3h2.4B*4.5B*
C75 Viper 1,1821,0045318.943M15.3545.044%B+1.793%B+77.2A*13.7B**39013h7.6B+16.9B**
L100 Python AP 1,3889903925.385A++21.7953.975%C3.131%B+67.8A*27.3B**38114.6h3.4A6.4B**
P2-120 AP 1,3198544817.792B**14.2042.895%C4.215%B++52.1A28.4A+58716.4h5.5B+12.9B+
NS-TMC-01 "His Regards" 8998455,4220.156M*3.4445.573%A+1.065%D-4.7B**N/A13179h1.6B++3.6B++
ML-7 1,3438375231.6A1.9951.913%D2.867%C+32.3B+19.5B*35625.9h5.5B+10.6B
Frag Grenade 7357231723N/A719.4146.144%C+N/A516.4C+8.6C22001.4h3.1B+6.6B+
M18 Rotary 1,1806893032.274C++1.3237.02%B*6.531%M+10.1C-7.2C--12868h140C+378.2C*
Spear Anti-Vehicle Phalanx Turret 8645602720.741A++17.1557.918%A5%B+83.6A*45.4A*6426.7h5.7B**9.8B**
M1 Heavy Cycler 514506717.127M**3.5322.713%A25.692%B**70.3M1.1B+1967.2h11.6A+50.9B**
Soldier Soaker 4994961762.818A0.7842.138%B++19.556%B*236.2S1.4C++6042.1h5B*11.9B*
M2 Mutilator 488478716.732M+3.1423.275%A++24.477%A64.6M1.4A++2217.4h12.7A54.7B**
M18 Needler 8464731662.849C++0.7436.118%B++2.748%B+12.7C+10C+13937.3h131.1C*362.9B
M40 Fury 5034361922.947A++19.3541.655%B++1.835%C++80.7A+12.4B++3825.4h10.6B+25.5B++
M40 Fury-H 4844291725.235B**21.6446.66%C**N/A178.8A*22.9B+6122.4h8.3B17.8B+
Tank Mine 693414527.962A*4.3767.598%A*N/A133.5B+90B*16853.1h2.9F4.2B**
Auraxium Chainblade 3763554,6740.076B*3.5232.974%C*1.408%D-1.4C++N/A6252.6h1.9B+5.7B
M40 Fury 3843281818.222A14.6340.778%B+1.22%D88.6A15.1B+4733.7h9.9B++24.2B*
E540 Halberd 497325378.784C++5.1944.847%B3.385%C++38.7A20.5A++3718.4h4.7B*10.4B*
P525 Marauder-H 3062911618.188C++14.5939.77%B+N/A103.9C+5.4C3222.8h5.8B+14.6B+
M60-G Bulldog 3132581913.579A9.9952.945%A+3.101%C**64.5A+13.8A+4044h6.6C**12.4B*
M60-A Bulldog 2482281219C+15.4149.176%C++2.193%C+34C+3C1606.7h6.3C12.8C++
M20 Basilisk 311223385.868B++2.2747.331%B*7.175%B+27.9B+11B**2288h84.3B178.2B++
M3 Pounder HEG 231215415.244A++1.6555.449%A+N/A55.1M**4.1C++3143.9h11.6B**20.9B*
M3 Pounder HEG 216202474.298A+0.7052.263%A4.951%A47M3.3C+3384.3h12B++23B++
Anti-Vehicle Grenade 2381821182N/A178.4146.76%DN/A364C112C*26610.5h4.8C**10.2C++
M60-A Bulldog 202182920.222C+16.6347.525%C+1.648%C--39.6C+4.3C+1874.6h5.4C*11.4C*
MANA Anti-Vehicle Turret 3541811311.382C+2.2154.182%C+2.762%C-38.5C++36.8B+6244.7h9.2C++17C*
MANA Anti-Personnel Turret 178174662.636N/A0.9623.313%UN/A1740U40U5224300.1h23.6T*101.4T*
L105 Zephyr 193172724.571B*20.9843.951%C++N/A59.3C*7.2C2232.9h4.6B*10.5B++
Tomcat A2AM Pods 3581681016.8A+13.2185.168%AN/A105B**118.8A++15801.6h7.6B+8.9B*
Coyote Missiles 2371521113.818A*10.2253.047%C+N/A49C+27.4C+3983.1h40.1C+75.6C+
E540 Halberd-H 198145169.063C+5.4754.179%C--N/A45.3C+16.6D3343.2h5.2B9.6C**
M20 Basilisk 198143275.296B+1.7044.843%B+9.79%A+30.4B++11.7B+2574.7h84.4B+188.1B++
M12 Kobalt 1571431211.917C8.3218.399%C++20.28%B62.2C+6.1B+2762.3h19.3C105C++
Hornet Missiles 207143271.5S67.9161.818%C++2.797%A110B+49.2C**7731.3h9.5C**15.4B
Rocklet Rifle 243140275.185S1.5960.798%B*N/A53.8A++39.6A5442.6h31.6B+51.9B++
P2-120 HESH 1481311131S127.4152.445%B**1.527%B**72.8B*9.4C+3691.8h5.1C9.7B+
NS Annihilator 3021271510.841B+2.7578.215%DN/A8.1D11.1B*15815.7h12.8C16.4C-
G30 Vulcan 181116186.444C**2.8530.13%C+4.31%B34.1A19.1B*3663.4h76.8B+254.8B+
Aspis Anti-Aircraft Phalanx Turret 246112176.588B**2.9938.547%A++N/A21.1A++25.3M4035.3h139.3C**361.5B*
Fatestealer 100100333.333U29.7433.546%C3%F-333.3UN/A3170.3h1.1M*3.1B**
T2 Striker 17997452.156M++1.4449.364%C-N/A21.1B**17.8B**3844.6h45.6C+92.4C
G20 Vulcan-H 11580810A+6.4139.781%D*7.5%M*36.4C-15.9D--4172.2h77.1B++193.8C**
G30 Walker 13677213.667C0.0735.205%B+1.299%D*18.3C+14B+2574.2h214.2C+608.5C**
Skyguard 12277117A+3.4132.716%B+3.896%A17.9B+10.5C**2464.3h111.3C*340.2B+
S12 Renegade 7974233.217C++0.3837.861%D2.703%D28.5D1.9C+742.6h3C*8C++
Sticky Grenade 7271171N/A67.4145.8%D-N/A710D10C-23980.1h3.2D*7D--
M20 Basilisk 8352143.714B0.1230.048%C*3.846%D17.3C+10.3B*1433h96.1C319.8C++
M60-A Bulldog 635068.333C+4.7433.894%C--N/A27.8D7.2C+1531.8h5.6C+16.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit310728,99144.5h
Anti-Vehicle MANA Turret301,3231.9h
Spawn Beacon122,7592.5h
Nanite Revive Grenade04,2271.2h
Medical Applicator2,0731,095,34976.8h
Restoration Kit353620.4h
Motion Spotter5320,42517.2h
Spitfire Auto-Turret133,2372.1h
Welding Device0910h
Recon Detection Device51,0391.4h
Shield Recharging Field284,2941.6h
Ammunition Package333,3931.8h
Medical Kit4,37826,135130.9h
Anti-Infantry MANA Turret54080.6h
Hardlight Barrier1610.1h

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