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Ice Cold GenialTester[0CTR] GenialTester
TR BR 178

KDR: 3.4

Score: 80.3m

Last Seen: Dec 16th, 2018 1:45 PM
- OFFLINE - 3016.9 hour(s)

Battle Rank 120 (178 total) - Terran Republic on Briggs
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS FA1 Barrage PDW-16 Hailstorm T1S Cycler MSW-R Shuriken SOAS-20 C-4 LC2 Lynx
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,907,324 MLG Score: 2324
Fun Score: N/A
Cheeseburgers Flipped: 228TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.139%27.959%7873999668,9732.322871.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.424%1.373A1.11B**-0.407C--HEAD ++ (~13.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.566B+9.10.362C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.773%1.754%892410315,81488512806.56949454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.019%0.144C++0.142C++-0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.90.405B37.20.299C*58.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.047%3.07%621810276,385143919694.43403324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.38%-0.085C+0.301C*0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.604B+6.10.511B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.612%3.71%3011310222,74912008882.28893309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.618%0.133C++-0.172C-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.30.324C*30.20.237C++50.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.988%64.522%301610298,8281584265.56972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.875%0.896B*-0.17C0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+2.10.346C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.693%13.013%3016102949,449343318714.404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.752%0.854B*-0.306C-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.495B+3.40.291C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
80.3m195.6%545 (32.7k)454 (27.2k)3.40104172,64750,7633.53903178 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR10351936322.953%20.603%47303:2963

54% Combat Medic10% Engineer12% Heavy Assault13% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2013 1:40 PMDec 20th, 2017 6:16 PMJan 13th, 2019 10:45 PM (97d) (PST)Dec 16th, 2018 9:50 AM (126d) (PST)Dec 16th, 2018 9:45 AM (126d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7502005500.9770.2870.2012.0170.0542324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,02911,99233,037591712121327,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2945.7h/122.7d 7,005 35,570 49,784 356.4k 6,793 12,799 9,590 132.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:6,361
Deaths:1,011
KDR:6.292
Accuracy:28.820% B**
HSR:31.803% B**
T9A "Butcher"
B+
Kills:1,294
Deaths:182
KDR:7.110
Accuracy:26.475% B+
HSR:30.216% B
T9 CARV
B*
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:23.333% B*
HSR:27.085% B++
NSX Naginata
A+
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:29.912% A+
HSR:32.300% B+
T32 Bull
B*
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:28.422% B*
HSR:27.476% B+
NS-15M2
B**
Kills:1,161
Deaths:166
KDR:6.994
Accuracy:29.015% B**
HSR:26.012% C++
T7 Mini-Chaingun
A
Kills:1,160
Deaths:148
KDR:7.838
Accuracy:24.091% A
HSR:15.862% B++
T9 CARV-S
A
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:28.401% A
HSR:27.328% B+
Kills:14,621
Deaths (as Heavy Assault):2,434
Deaths (to Heavy Assaults):16,633
KDR:6.00698
Kill Difference:12,187
Playtime:347.728 hours
Usage:12%
Score:8.675m
Score/min:416
Accuracy (listed only):27.309%
HSR (listed only):27.260%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B**
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B**
HSR:13.466% C
PDW-16 Hailstorm
M
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B++
HSR:31.601% M
Shuriken
B**
Kills:4,887
Deaths:880
KDR:5.553
Accuracy:28.170% C++
HSR:24.862% B**
LC2 Lynx
A++
Kills:3,284
Deaths:459
KDR:7.155
Accuracy:29.668% A
HSR:31.608% A++
Havoc
C++
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C++
HSR:11.705% D
TAS-16 Blackjack
B*
Kills:2,429
Deaths:745
KDR:3.260
Accuracy:69.580% B*
HSR:12.104% D
TRAC-Shot
B*
Kills:1,945
Deaths:321
KDR:6.059
Accuracy:27.091% B
HSR:22.674% B*
TRS-12 Uppercut
B*
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B*
HSR:9.758% D--
LC3 Jaguar
B*
Kills:1,466
Deaths:195
KDR:7.518
Accuracy:28.084% B*
HSR:25.307% B*
AS16 NightHawk
B++
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.655% B++
HSR:9.967% D*
TRAC-5 S
A
Kills:1,170
Deaths:154
KDR:7.597
Accuracy:29.372% A
HSR:23.761% A
NS Baron G5
B+
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% B+
HSR:11.216% D
TS4 Haymaker
B*
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B*
HSR:10.540% D
NSX-P Tanto
B**
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:30.772% B**
HSR:32.474% B**
NSX Tengu
B**
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B**
HSR:26.827% B**
NSX Tanto
B**
Kills:1,163
Deaths:148
KDR:7.858
Accuracy:30.957% B*
HSR:32.846% B**
TRAC-5
A
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:28.424% A
HSR:24.203% B**
NS-11C
B**
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:28.656% B*
HSR:24.914% B**
MKV Suppressed
A
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C*
HSR:27.265% A
NS-7 PDW
A
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B+
HSR:25.260% A
SMG-46 Armistice
A*
Kills:1,149
Deaths:195
KDR:5.892
Accuracy:27.703% B+
HSR:30.287% A*
Kills:80,533
Deaths (as Light Assault):28,599
Deaths (to Light Assaults):10,326
KDR:2.81594
Kill Difference:51,934
Playtime:309.486 hours
Usage:11%
Score:6.939m
Score/min:374
Accuracy (listed only):38.268%
HSR (listed only):22.031%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
M
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B++
HSR:31.601% M
Shuriken
B**
Kills:4,887
Deaths:880
KDR:5.553
Accuracy:28.170% C++
HSR:24.862% B**
SOAS-20
B**
Kills:3,769
Deaths:575
KDR:6.555
Accuracy:31.085% B+
HSR:28.708% B**
Bighorn .50M
C+
Kills:3,021
Deaths:248
KDR:12.181
Accuracy:42.132% C+
HSR:71.897% D*
NS-44 Commissioner
B**
Kills:2,094
Deaths:471
KDR:4.446
Accuracy:46.320% B**
HSR:25.884% B+
TX1 Repeater
C*
Kills:1,311
Deaths:737
KDR:1.779
Accuracy:25.348% C++
HSR:22.655% C*
NS-30 Vandal
C+
Kills:1,170
Deaths:148
KDR:7.905
Accuracy:32.805% C+
HSR:24.957% C+
TSAR-42
C-
Kills:1,166
Deaths:210
KDR:5.552
Accuracy:35.698% C-
HSR:61.835% D
NSX Tomoe
B**
Kills:1,164
Deaths:144
KDR:8.083
Accuracy:33.634% B**
HSR:48.282% B**
NSX Tengu
B**
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B**
HSR:26.827% B**
HSR-1
C++
Kills:1,161
Deaths:149
KDR:7.792
Accuracy:35.701% C++
HSR:22.997% D
SR-7
C*
Kills:1,161
Deaths:104
KDR:11.164
Accuracy:42.005% C*
HSR:69.681% D*
NS-357 Underboss
B++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:43.020% B++
HSR:15.948% D
TS2 Inquisitor
A
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:34.932% B**
HSR:27.414% A
M77-B
B**
Kills:1,160
Deaths:104
KDR:11.154
Accuracy:44.607% B**
HSR:66.293% D*
NS-61 Emissary
A++
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:32.948% B++
HSR:27.069% A++
RAMS .50M
B**
Kills:1,160
Deaths:75
KDR:15.467
Accuracy:45.900% B**
HSR:71.293% D--
99SV
B**
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:38.861% B**
HSR:34.310% C+
MKV Suppressed
A
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C*
HSR:27.265% A
NS-7 PDW
A
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B+
HSR:25.260% A
SMG-46 Armistice
A*
Kills:1,149
Deaths:195
KDR:5.892
Accuracy:27.703% B+
HSR:30.287% A*
T4 AMP
C-
Kills:1,144
Deaths:739
KDR:1.548
Accuracy:24.217% C--
HSR:16.783% C-
TX2 Emperor
B+
Kills:1,128
Deaths:270
KDR:4.178
Accuracy:32.519% B+
HSR:24.025% B+
Kills:42,652
Deaths (as Infiltrator):10,516
Deaths (to Infiltrators):6,226
KDR:4.05591
Kill Difference:32,136
Playtime:377.288 hours
Usage:13%
Score:9.209m
Score/min:407
Accuracy (listed only):34.928%
HSR (listed only):35.919%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B**
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B**
HSR:13.466% C
LC2 Lynx
A++
Kills:3,284
Deaths:459
KDR:7.155
Accuracy:29.668% A
HSR:31.608% A++
Havoc
C++
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C++
HSR:11.705% D
TAS-16 Blackjack
B*
Kills:2,429
Deaths:745
KDR:3.260
Accuracy:69.580% B*
HSR:12.104% D
TRAC-Shot
B*
Kills:1,945
Deaths:321
KDR:6.059
Accuracy:27.091% B
HSR:22.674% B*
TRS-12 Uppercut
B*
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B*
HSR:9.758% D--
LC3 Jaguar
B*
Kills:1,466
Deaths:195
KDR:7.518
Accuracy:28.084% B*
HSR:25.307% B*
AS16 NightHawk
B++
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.655% B++
HSR:9.967% D*
DMR-99
C-
Kills:1,186
Deaths:217
KDR:5.465
Accuracy:30.234% D-
HSR:25.548% C-
TRAC-5 S
A
Kills:1,170
Deaths:154
KDR:7.597
Accuracy:29.372% A
HSR:23.761% A
NS Baron G5
B+
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% B+
HSR:11.216% D
TS4 Haymaker
B*
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B*
HSR:10.540% D
NSX-P Tanto
B**
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:30.772% B**
HSR:32.474% B**
NSX Tanto
B**
Kills:1,163
Deaths:148
KDR:7.858
Accuracy:30.957% B*
HSR:32.846% B**
AMR-66
B**
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:32.856% B**
HSR:26.184% C*
TRAC-5
A
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:28.424% A
HSR:24.203% B**
NS-11C
B**
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:28.656% B*
HSR:24.914% B**
Kills:65,477
Deaths (as Engineer):23,229
Deaths (to Engineers):8,104
KDR:2.81876
Kill Difference:42,248
Playtime:295.320 hours
Usage:10%
Score:7.857m
Score/min:443
Accuracy (listed only):40.300%
HSR (listed only):20.487%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B**
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B**
HSR:13.466% C
PDW-16 Hailstorm
M
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B++
HSR:31.601% M
T1S Cycler
B++
Kills:7,045
Deaths:1,374
KDR:5.127
Accuracy:27.162% B+
HSR:26.473% B++
Shuriken
B**
Kills:4,887
Deaths:880
KDR:5.553
Accuracy:28.170% C++
HSR:24.862% B**
Havoc
C++
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C++
HSR:11.705% D
TAS-16 Blackjack
B*
Kills:2,429
Deaths:745
KDR:3.260
Accuracy:69.580% B*
HSR:12.104% D
NS-11P
B+
Kills:1,677
Deaths:854
KDR:1.964
Accuracy:25.399% B+
HSR:22.540% B+
TRS-12 Uppercut
B*
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B*
HSR:9.758% D--
Cycler TRV
B++
Kills:1,499
Deaths:852
KDR:1.759
Accuracy:23.868% C++
HSR:25.284% B++
TORQ-9
B*
Kills:1,227
Deaths:474
KDR:2.589
Accuracy:23.071% C
HSR:30.073% B*
T1 Cycler
A
Kills:1,218
Deaths:812
KDR:1.500
Accuracy:24.583% B+
HSR:30.542% A
AS16 NightHawk
B++
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.655% B++
HSR:9.967% D*
TAR
B**
Kills:1,195
Deaths:224
KDR:5.335
Accuracy:23.723% C+
HSR:29.875% B**
T1A Unity
C++
Kills:1,179
Deaths:229
KDR:5.148
Accuracy:25.007% C
HSR:25.615% C++
NS Baron G5
B+
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% B+
HSR:11.216% D
TS4 Haymaker
B*
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B*
HSR:10.540% D
NSX Yumi
B+
Kills:1,166
Deaths:132
KDR:8.833
Accuracy:28.592% B+
HSR:26.758% C++
NSX Tengu
B**
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B**
HSR:26.827% B**
MKV Suppressed
A
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C*
HSR:27.265% A
NS-7 PDW
A
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B+
HSR:25.260% A
SMG-46 Armistice
A*
Kills:1,149
Deaths:195
KDR:5.892
Accuracy:27.703% B+
HSR:30.287% A*
Kills:84,226
Deaths (as Combat Medic):31,778
Deaths (to Combat Medics):5,859
KDR:2.65045
Kill Difference:52,448
Playtime:1,583.994 hours
Usage:54%
Score:46.493m
Score/min:489
Accuracy (listed only):36.762%
HSR (listed only):22.001%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:1,162
Deaths:219
KDR:5.306
Accuracy:21.559% A++
HSR:22.806% B**
M1 Heavy Cycler
A++
Kills:1,162
Deaths:225
KDR:5.164
Accuracy:22.025% A++
HSR:22.892% B**
M1 Heavy Cycler
A+
Kills:355
Deaths:54
KDR:6.574
Accuracy:22.668% A+
HSR:25.070% B**
M2 Mutilator
A*
Kills:326
Deaths:54
KDR:6.037
Accuracy:23.058% A*
HSR:25.767% A++
M3 Pounder HEG
A
Kills:126
Deaths:16
KDR:7.875
Accuracy:53.212% A
HSR:0% F--
M3 Pounder HEG
A
Kills:116
Deaths:22
KDR:5.273
Accuracy:48.963% A
HSR:3.448% C*
Kills:3,247
Deaths (as MAX Suit):295
Deaths (to MAX Suits):3,312
KDR:11.00678
Kill Difference:2,952
Playtime:28.514 hours
Usage:1%
Score:1.131m
Score/min:661
Accuracy (listed only):31.914%
HSR (listed only):16.664%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M+
Kills:3,188
V. Kills:175 N/A
Deaths:73
KDR:43.671
Accuracy:56.377% B**
KPH:254.300 M+
VKPH:14 C+
M14 Banshee
B**
Kills:1,612
V. Kills:121 N/A
Deaths:70
KDR:23.029
Accuracy:34.808% B*
KPH:77.800 B**
VKPH:5.800 B**
M18 Rotary
B*
Kills:689
V. Kills:491 140%
Deaths:303
KDR:2.274
Accuracy:37.020% B*
KPH:10.100 C
VKPH:7.200 C-
M18 Needler
C+
Kills:325
V. Kills:296 109%
Deaths:165
KDR:1.970
Accuracy:37.487% B*
KPH:9.900 C
VKPH:9 C+
Tomcat A2AM Pods
A*
Kills:168
V. Kills:190 88%
Deaths:10
KDR:16.800
Accuracy:85.168% B++
KPH:104.700 B**
VKPH:118.400 A*
Coyote Missiles
B+
Kills:141
V. Kills:80 174%
Deaths:10
KDR:14.100
Accuracy:54.580% C++
KPH:58.100 C+
VKPH:33 B+
Hornet Missiles
B*
Kills:117
V. Kills:52 221%
Deaths:2
KDR:58.500
Accuracy:62.310% C*
KPH:115.400 B*
VKPH:51.300 B+
Kills:6,240 (2,626 + 0)
Deaths:633
KDR:9.858
VKDR:2.220
Vehicle Kills:1,405
Kill Difference:5,607
Playtime:139.148 hours
Usage:5%
Score:1.850m
Score/min:222
Piloting Accuracy:37.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:163
V. Kills:18 N/A
Deaths:7
KDR:23.286
Accuracy:43.686% C++
KPH:61.100 B+
VKPH:6.700 C
Kills:163 (0 + 163)
Deaths:7
KDR:23.286
VKDR:2.571
Vehicle Kills:18
Kill Difference:156
Playtime:2.670 hours
Usage:0%
Score:0.037m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:43.686%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:1,085
V. Kills:121 N/A
Deaths:34
KDR:31.912
Accuracy:52.898% B+
KPH:116.600 M
VKPH:13 A
L100 Python HEAT
B**
Kills:1,051
V. Kills:359 292%
Deaths:136
KDR:7.728
Accuracy:50.245% C+
KPH:47.900 B**
VKPH:16.400 B**
C75 Viper
M+
Kills:1,004
V. Kills:178 N/A
Deaths:53
KDR:18.943
Accuracy:45.044% B++
KPH:77.400 M+
VKPH:13.700 A
L100 Python AP
A*
Kills:712
V. Kills:314 226%
Deaths:35
KDR:20.343
Accuracy:54.797% C+
KPH:58.700 A*
VKPH:25.900 A+
Skyguard
B+
Kills:77
V. Kills:45 167%
Deaths:11
KDR:7
Accuracy:32.716% B+
KPH:17.800 B+
VKPH:10.400 C**
Kills:3,929 (3,929 + 0)
Deaths:269
KDR:14.606
VKDR:3.781
Vehicle Kills:1,017
Kill Difference:3,660
Playtime:60.654 hours
Usage:2%
Score:1.187m
Score/min:326
Driving Accuracy:32.716%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A**
Kills:1,518
V. Kills:482 314%
Deaths:135
KDR:11.244
Accuracy:33.075% D--
KPH:55.600 A**
VKPH:17.600 A++
P2-120 AP
A++
Kills:825
V. Kills:454 181%
Deaths:48
KDR:17.188
Accuracy:42.848% C
KPH:51.400 A++
VKPH:28.300 A++
E540 Halberd
A*
Kills:289
V. Kills:166 173%
Deaths:36
KDR:8.028
Accuracy:44.679% B+
KPH:37.300 A
VKPH:21.400 A*
P2-120 HESH
A
Kills:113
V. Kills:16 N/A
Deaths:1
KDR:113
Accuracy:52.459% A
KPH:63.900 B++
VKPH:9 C+
G30 Vulcan
B**
Kills:111
V. Kills:63 173%
Deaths:18
KDR:6.167
Accuracy:30.001% C++
KPH:33.500 B**
VKPH:19 B+
M20 Basilisk
B**
Kills:51
V. Kills:31 159%
Deaths:14
KDR:3.643
Accuracy:29.941% C*
KPH:17.100 C++
VKPH:10.400 B**
Kills:2,907 (2,456 + 451)
Deaths:252
KDR:11.536
VKDR:4.810
Vehicle Kills:1,212
Kill Difference:2,655
Playtime:59.194 hours
Usage:2%
Score:1.392m
Score/min:392
Driving Accuracy:52.459%
Gunner Accuracy:29.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:429
V. Kills:55 N/A
Deaths:17
KDR:25.235
Accuracy:46.660% B
KPH:180.600 A*
VKPH:23.200 B+
P525 Marauder-H
C+
Kills:240
V. Kills:12 N/A
Deaths:15
KDR:16
Accuracy:35.462% C+
KPH:92.200 C+
VKPH:4.600 D
E540 Halberd-H
C++
Kills:145
V. Kills:53 269%
Deaths:16
KDR:9.063
Accuracy:54.146% C-
KPH:45.400 C++
VKPH:16.600 D
G20 Vulcan-H
C
Kills:77
V. Kills:35 214%
Deaths:8
KDR:9.625
Accuracy:40.075% D-
KPH:35.400 C
VKPH:16.100 D-
Kills:891 (0 + 891)
Deaths:56
KDR:15.911
VKDR:2.768
Vehicle Kills:155
Kill Difference:835
Playtime:10.349 hours
Usage:0%
Score:0.249m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:40.075%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:436
V. Kills:67 N/A
Deaths:19
KDR:22.947
Accuracy:41.642% B++
KPH:81.300 A+
VKPH:12.500 B++
M40 Fury
A+
Kills:328
V. Kills:56 N/A
Deaths:18
KDR:18.222
Accuracy:40.819% B+
KPH:89.200 A+
VKPH:15.200 B*
M60-G Bulldog
A*
Kills:256
V. Kills:55 457%
Deaths:19
KDR:13.474
Accuracy:53.023% A++
KPH:63.900 A*
VKPH:13.700 A*
M20 Basilisk
B*
Kills:198
V. Kills:84 233%
Deaths:37
KDR:5.351
Accuracy:46.162% B*
KPH:25.700 B+
VKPH:10.900 B*
M20 Basilisk
B++
Kills:140
V. Kills:54 255%
Deaths:26
KDR:5.385
Accuracy:44.635% B++
KPH:30 B++
VKPH:11.600 B+
M12 Kobalt
B**
Kills:118
V. Kills:12 N/A
Deaths:12
KDR:9.833
Accuracy:17.790% C++
KPH:56.500 C+
VKPH:5.700 B**
G30 Walker
B*
Kills:76
V. Kills:58 129%
Deaths:20
KDR:3.800
Accuracy:34.968% B*
KPH:18.400 B+
VKPH:14.100 B*
Kills:1,552 (0 + 1,552)
Deaths:151
KDR:10.278
VKDR:2.556
Vehicle Kills:386
Kill Difference:1,401
Playtime:31.639 hours
Usage:1%
Score:0.595m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:34.968%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
FA1 Barrage 39,99239,84016,6432.394A++1.0150.905%B**13.466%C56A++N/A180711.7h3.5B**7B*
PDW-16 Hailstorm 7,9427,8894,1451.903B**1.5028.142%B++31.601%M51.3AN/A141153.7h11.5B*41B++
T1S Cycler 7,0847,0451,3745.127S1.7327.162%B+26.473%B++57.3A+N/A148122.9h8.5A+31.2B**
MSW-R 6,3876,3611,0116.292A++2.8928.82%B**31.803%B**93.5A*N/A25068h8.6A29.8B**
Shuriken 4,9064,8878805.553S2.1528.17%C++24.862%B**77.2AN/A19963.3h10.1B**36B*
SOAS-20 3,7903,7695756.555S3.1531.085%B+28.708%B**83.9A**N/A22344.9h9.4B*30.1B*
C-4 5,0323,3981,3172.58B*0.8228.643%B+N/A103.9B+50A+109232.7h1.4C**4.9B+
LC2 Lynx 3,2953,2844597.155S3.7529.668%A31.608%A++86.9M+N/A23037.8h10A33.8B**
Havoc 3,2903,2721,3092.5A0.9054.783%C++11.705%D60.9B+N/A20353.7h3.5B*6.5B+
Hellfire Rocket Pods 3,3633,1887343.671S40.2756.377%B**N/A255M+14C+69312.5h10.3B+18.2B*
Bighorn .50M 3,0273,02124812.181A*8.7842.132%C+71.897%D*62.3B++N/A14048.5h1.8C**4.2B
TAS-16 Blackjack 2,4362,4297453.26A++0.1469.58%B*12.104%D71.2AN/A24234.1h2B*2.9B++
NS-44 Commissioner 2,1012,0944714.446M*1.0446.32%B**25.884%B+134.2M**N/A35415.6h2.6A5.5B**
TRAC-Shot 1,9501,9453216.059S2.6627.091%B22.674%B*71.2A++N/A16927.3h8.2A30.3B**
NS-11P 1,6851,6778541.964B++1.4425.399%B+22.54%B+57.2A++N/A23229.3h10.9B**43B*
M14 Banshee 1,7331,6127023.029A+19.6334.808%B*1.055%C+77.9B**5.8B**23420.7h20.8B59.9B+
TRS-12 Uppercut 1,5331,5277062.163B*1.2467.477%B*9.758%D--65B**N/A21423.5h2.3B+3.5B+
P2-120 HEAT 2,0001,51813511.244B**7.8433.075%D--3.294%C++55.6A**17.7A++31727.3h5.2B**15.7B+
Cycler TRV 1,5051,4998521.759B+1.6423.868%C++25.284%B++55.3AN/A18427.1h10.3B**43.2B++
LC3 Jaguar 1,4751,4661957.518S4.1228.084%B*25.307%B*66.9A++N/A19021.9h9.2B*32.6B*
TX1 Repeater 1,3361,3117371.779A1.6225.348%C++22.655%C*85.7M+1.6A++29415.3h11.1B++44B+
T9A "Butcher" 1,2961,2941827.11M++3.7126.475%B+30.216%B78.4B++N/A21016.5h8.3A++31.2B**
Claymore 1,2881,2883240.25S36.8550.66%A*N/A268.3A*N/A7494.8h1.1B**2.1A
TORQ-9 1,2331,2274742.589B**0.8123.071%C30.073%B*67A++N/A27718.3h11.5B**49.9B+
T1 Cycler 1,2251,2188121.5B+1.9024.583%B+30.542%A46.1A+N/A20026.4h10.9B**44.4B*
AS16 NightHawk 1,2171,2145422.24B**1.1646.655%B++9.967%D*61.3AN/A18519.8h4B+8.5B+
TAR 1,2061,1952245.335M1.9323.723%C+29.875%B**63.9A+N/A25018.7h9.1A+38.3B*
DMR-99 1,2001,1862175.465A++2.0630.234%D-25.548%C-57B+N/A13220.8h5.4B**17.7B+
T1A Unity 1,1901,1792295.148S1.7525.007%C25.615%C++60.5B*N/A19219.5h9.6A+38.5B*
NS-30 Vandal 1,1731,1701487.905S4.5032.805%C+24.957%C+65AN/A14618h4.2B**12.9B++
TRAC-5 S 1,1761,1701547.597S4.2029.372%A23.761%A76M**N/A19315.4h7.9B**26.8B*
NS Baron G5 1,1711,1686061.927B**1.4748.496%B+11.216%D51.9B**N/A15922.5h3.8B*7.8C++
TS4 Haymaker 1,1681,1674782.441A0.9651.084%B*10.54%D72.5A*N/A24016.1h3.6B++7.1B*
NSX Yumi 1,1871,1661328.833S5.4328.592%B+26.758%C++69.8A1.3B*22216.7h8.6B**30.1B*
TSAR-42 1,1731,1662105.552B*2.1535.698%C-61.835%D65.9AN/A27617.7h2.1B+5.9C*
NSX-P Tanto 1,1681,1641438.14S4.7430.772%B**32.474%B**101.2M**N/A23311.5h9.5B**30.8B**
NSX Tomoe 1,1681,1641448.083S4.6833.634%B**48.282%B**93.1A**N/A21412.5h10.1B**30.1B**
NSX Tengu 1,1661,1631507.753S4.3543.607%B**26.827%B**97.7A**N/A28911.9h8.3B**19B*
T9 CARV 1,1771,1633733.118B**0.2823.333%B*27.085%B++69.2A*N/A42816.8h9.5A40.6B*
NSX Tanto 1,1661,1631487.858S4.4630.957%B*32.846%B**100.3M+N/A23611.6h9.2B*29.7B*
M2 Mutilator 1,1751,1622195.306A**1.9021.559%A++22.806%B**64.6M**N/A24018h12.8A59.3B**
M1 Heavy Cycler 1,1781,1622255.164M++1.7622.025%A++22.892%B**63.8SN/A23818.2h12.7A+57.5B**
NSX Naginata 1,1621,1611607.256S3.8529.912%A+32.3%B+101A**N/A23511.5h8.7B*28.9B*
AMR-66 1,1701,1612115.502S2.1032.856%B**26.184%C*62.4MN/A16118.6h5.3A+16.2B**
T32 Bull 1,1681,1611945.985M**2.5828.422%B*27.476%B+68.7AN/A18216.9h8.4A+29.6B*
NS-15M2 1,1671,1611666.994M++3.5929.015%B**26.012%C++86.6A+N/A22613.4h8.4A28.9B*
TRAC-5 1,1681,1611916.079S2.6828.424%A24.203%B**57.2M+N/A27920.3h9.5B**33.3B**
HSR-1 1,1681,1611497.792M*4.3935.701%C++22.997%D73.9A+N/A17315.7h4.1B**11.4B*
The Slasher 1,2251,16115,1240.077B+3.3223.832%D4.307%D1.1CN/A31044.5h1.9B+8.1C++
SR-7 1,1631,16110411.163A*7.7642.005%C*69.681%D*49.6B++N/A11023.4h1.9B+4.5B+
T7 Mini-Chaingun 1,1611,1601487.838S4.4424.091%A15.862%B++88.5M+N/A27413.1h8.7A36B*
NS-357 Underboss 1,1631,1602225.225S1.8243.02%B++15.948%D170.6SN/A3946.8h2.7A+6.3B**
TS2 Inquisitor 1,1671,1601796.48S3.0834.932%B**27.414%A184.1S1.1B**4696.3h6.8B**19.5B*
M77-B 1,1621,16010411.154S7.7544.607%B**66.293%D*54.5A++N/A12921.3h1.9B*4.2B**
T9 CARV-S 1,1601,1602005.8M+2.4028.401%A27.328%B+72.5AN/A19116h8.2A29B*
NS-61 Emissary 1,1721,1601826.374S2.9732.948%B++27.069%A++102.7S1.1B**25911.3h9.3B++28.2B*
NS-11C 1,1641,1601617.205S3.8028.656%B*24.914%B**69.5A*N/A20416.7h9.1A31.7B**
RAMS .50M 1,1611,1607515.467M**12.0745.9%B**71.293%D--59.2A*N/A14119.6h1.8B*3.9B++
Chainblade 1,4441,16024,4920.047B*3.3541.022%B**N/A1.4B*N/A5839.9h3.2C7.7B+
99SV 1,1681,1601617.205M++3.8038.861%B**34.31%C+71.2M++N/A19316.3h3.6A9.2B**
MKV Suppressed 1,1671,1592105.519S2.1226.681%C*27.265%A75.3A*N/A27015.4h10.4B**38.9B+
NS-7 PDW 1,1731,1562185.303S1.9027.318%B+25.26%A78.6A**1.2M31614.7h10.6B**38.8B++
SMG-46 Armistice 1,1561,1491955.892S2.4927.703%B+30.287%A*63.1A++N/A23818.2h10.3A37.2B++
T4 AMP 1,1651,1447391.548B*1.8524.217%C--16.783%C-57.2B**1.1A+22520h15.1C++62.6C+
TX2 Emperor 1,1711,1282704.178M*0.7832.519%B+24.025%B+79.4A**3M**26914.2h8.7B26.6B+
L100 Python HESH 1,2061,0853431.912A++28.5152.898%B+2.212%B+116.7M13A3729.3h2.4B**4.5B**
L100 Python HEAT 1,4101,0511367.728B+4.3350.245%C+3.235%B+48B**16.4B**26021.9h4.3B+8.6B++
C75 Viper 1,1821,0045318.943M15.5445.044%B++1.793%B77.2M+13.7A38713h7.6B*16.9B**
ML-7 1,3438375231.6A+1.8051.913%C--2.867%C++32.4B*19.6B**34925.8h5.5B++10.6B+
P2-120 AP 1,2798254817.188A+13.7942.848%C4.364%B+51.2A++28.2A++58216.1h5.6B*13.2B+
Icikill 7507274,6410.157A*3.2424.093%D3.301%D-2.3C+N/A6315.5h1.7B*6.9C**
L100 Python AP 1,0267123520.343M**16.9454.797%C+4.073%B*58.8A*26A+37812.1h3.8B*7B**
M18 Rotary 1,1806893032.274C**1.1337.02%B*6.531%M10.1C7.2C-12768h140C++378.2B
NS Decimator 1,0656181264.905S1.5053.845%D-1.133%D-44.5B++32.2A++41013.9h4.5C*8.4C+
Spear Anti-Vehicle Phalanx Turret 8375442720.148A*16.7557.425%A5.147%B+83.7M+45.1A*6336.5h5.7B+9.9B**
M40 Fury 5034361922.947A*19.5541.642%B++1.835%C++80.7A+12.4B++3865.4h10.6B++25.4B*
M40 Fury-H 4844291725.235A21.8346.66%BN/A178.8A*22.9B+6122.4h8.3B+17.8B++
Frag Grenade 4294251425N/A421.6044.379%C+N/A531.3C*5D25550.8h3B*6.8B+
Tank Mine 670394527.577M4.1859.721%A++N/A131.3B+92B**16673h2.6D--4.4B**
Auraxium Chainblade 3763554,6730.076B**3.3332.974%C*1.408%D-1.4C++N/A6252.4h1.9B+5.7B
M1 Heavy Cycler 360355546.574M**3.1722.668%A+25.07%B**64.5MN/A1755.5h11.6A+51.2B**
M40 Fury 3843281818.222A14.8240.819%B+1.22%D88.6A+15.1B++4743.7h9.8B++24.1B*
M2 Mutilator 331326546.037M++2.6423.058%A*25.767%A++57.2MN/A2165.7h13.2A57.4B**
M18 Needler 6213251651.97C++1.4337.487%B*4%A9.9C9C+12332.9h164.2C++438.1C**
E540 Halberd 455289368.028C*4.6344.679%B+3.806%C*37.5A21.6A*3807.7h4.8B*10.8B*
M60-G Bulldog 3112561913.474A*10.0753.023%A++3.125%C++64A*13.8A*4074h6.5B+12.3B**
P525 Marauder-H 2522401516C*12.6035.462%C+N/A92.3C+4.6D2952.6h5.2B++14.7B++
M60-A Bulldog 2482281219C+15.6049.176%C**2.193%C+34C+3C1606.7h6.3C+12.8C*
M20 Basilisk 282198375.351B**1.9546.162%B*7.071%B+25.7B+10.9B*2197.7h87.1C**188.7B++
M60-A Bulldog 202182920.222C+16.8247.525%C+1.648%D39.6C++4.3C+1874.6h5.4B+11.4B+
MANA Anti-Vehicle Turret 3501791311.366C+2.0453.722%C+2.793%C--38.9C**37.2B+6314.6h9.1C*17B
Anti-Vehicle Grenade 2331791179N/A175.6046.728%C-N/A358C+108C++26200.5h4.8B+10.3B+
MANA Anti-Personnel Turret 178174662.636N/A0.7723.313%UN/A1740U40U5071800.1h23.6T*101.4T*
Tomcat A2AM Pods 3581681016.8M+13.4085.168%B++N/A105B**118.8A**15801.6h7.6B+8.9B*
L105 Zephyr 181163723.286B**19.8843.686%C++N/A60.4B+6.7C2292.7h4.4B**10.2B*
E540 Halberd-H 198145169.063C*5.6654.146%C-N/A45.3C++16.6D3313.2h5.2B+9.6B+
Coyote Missiles 2211411014.1S10.7054.58%C++N/A58.8C+33.3B+4832.4h38.7B70.9B
M20 Basilisk 194140265.385B**1.9844.635%B++10%A++29.8B++11.5B+2504.7h84.9B+190.3B++
M3 Pounder HEG 138126167.875M**4.4753.212%AN/A60S5.7B**3862.1h10A18.8B*
NS Annihilator 2921211480.818B+2.5878.049%DN/A7.9C--11.2B++15715.3h13C16.6C
M12 Kobalt 130118129.833C6.4317.79%C++21.186%B++56.2C+5.7B**2642.1h20.8C116.7C++
Hornet Missiles 169117258.5S55.1062.31%C*3.419%A*117B**52B+8741h9.5B15.2B+
M3 Pounder HEG 127116225.273A*1.8748.963%A3.448%C*46.4M*4.4B++4232.5h10.6B**21.6B*
P2-120 HESH 1291131113S109.6052.459%A1.77%A+62.8B+8.9C+3551.8h5.7C10.8B+
Aspis Anti-Aircraft Phalanx Turret 246112176.588B**3.1938.725%A*N/A21.5A*25.8M++4055.2h136.6B+352.8B*
G30 Vulcan 174111186.167B+2.7730.001%C++4.505%B+33.6B**19.1B+3633.3h78.8B+262.8B+
Rocklet Rifle 14479613.167U9.7763.061%B**N/A56.4A*46.4A++5811.4h31.5B+50B++
G20 Vulcan-H 1127789.625A++6.2240.075%D-7.792%M*35C15.9D--4012.2h75.5B*188.4B+
Skyguard 12277117A*3.6032.716%B+3.896%A+17.9B++10.5C**2364.3h111.3B340.2B++
G30 Walker 13476203.8C+0.4034.968%B*1.316%D**18.5B+14.1B*2574.1h213.2C+609.6B+
M20 Basilisk 8251143.643B**0.2429.941%C*3.922%D17C++10.3B**1423h97.1C324.4C++
M60-A Bulldog 635068.333C++4.9333.935%CN/A27.8C7.2C++1531.8h5.6C*16.6C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4817,96215.5h
Restoration Kit353620.4h
Spawn Beacon122,2071.8h
Nano-Armor Kit283670,89441.4h
Anti-Vehicle MANA Turret301,3181.9h
Nanite Revive Grenade04,1431.2h
Medical Applicator2,0621,085,71976.2h
Welding Device0910h
Spitfire Auto-Turret21,1200.8h
Ammunition Package322,3921.6h
Medical Kit3,06717,94071.6h
Anti-Infantry MANA Turret54080.6h
Hardlight Barrier1610.1h
Recon Detection Device58621.2h
Shield Recharging Field284,2941.6h

Check the help document for the dictionary if you want to learn more about words used here.


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