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Colonel Ice Cold GenialTester[IMTW] GenialTester
TR BR 72

KDR: 3.51

Score: 86.5m

Last Seen: Oct 17th, 2019 6:36 PM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 72 - Terran Republic on Connery
Level Progress (to 73): 98%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS FA1 Barrage MSW-R PDW-16 Hailstorm T1S Cycler LC2 Lynx Shuriken SOAS-20 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,367,692 MLG Score: 2692
Fun Score: N/A
Cheeseburgers Flipped: 252TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.779%28.996%83440118683,3852.564980.947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.412%1.471A+1.215B**-0.379C-HEAD ++ (~14.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.574B+9.10.362C**22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.598%1.711%875412225,96292013136.48043454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.055%0.138C++0.122C+-0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.403B37.30.298C*59.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.378%2.97%637812186,701148620684.50639324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.449%-0.064C+0.282C*0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.615B+60.521B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.048%3.704%3081312132,86212379052.31366316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.576%0.169C++-0.193C-0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.70.346C**29.90.256C*48.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.076%65.225%308612209,5731794285.33612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.59%0.919B*-0.116C+-0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+2.10.351C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.698%13.018%3086122049,479376018713.1593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.761%0.836B++-0.334C--0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.494B+3.40.292C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
86.5m192%551 (33.1k)462 (27.7k)3.51238193,72955,1563.6479872 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12262234723.663%21.658%51203:2369

51% Combat Medic10% Engineer14% Heavy Assault13% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2013 1:40 PMMay 5th, 2019 1:53 PMOct 18th, 2019 3:09 AM (34d) (PST)Oct 17th, 2019 2:37 PM (34d) (PST)Oct 17th, 2019 2:36 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7842085761.0350.2950.2242.0940.0552692

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,06312,50534,558621813126327,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3119h/130d 7,479 41,957 55,595 391.9k 7,062 13,610 10,334 146.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:14,205
Deaths:2,422
KDR:5.865
Accuracy:30.746% A+
HSR:34.467% A
T9A "Butcher"
B+
Kills:1,294
Deaths:182
KDR:7.110
Accuracy:26.475% B+
HSR:30.216% C**
NSX-P Naginata
A+
Kills:1,168
Deaths:208
KDR:5.615
Accuracy:30.442% A+
HSR:30.479% C*
T9 CARV
B++
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:23.333% B++
HSR:27.085% B+
T32 Bull
B*
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:28.422% B*
HSR:27.476% B
NS-15M2
B**
Kills:1,161
Deaths:166
KDR:6.994
Accuracy:29.015% B**
HSR:26.012% C+
NSX Naginata
A+
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:29.912% A+
HSR:32.300% B+
T9 CARV-S
B**
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:28.401% B**
HSR:27.328% B
Kills:22,473
Deaths (as Heavy Assault):3,905
Deaths (to Heavy Assaults):18,160
KDR:5.75493
Kill Difference:18,568
Playtime:434.161 hours
Usage:14%
Score:11.914m
Score/min:457
Accuracy (listed only):28.343%
HSR (listed only):29.420%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B**
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B**
HSR:13.466% C-
PDW-16 Hailstorm
M
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B++
HSR:31.601% M
LC2 Lynx
A+
Kills:6,097
Deaths:1,002
KDR:6.085
Accuracy:30.546% A
HSR:31.032% A+
Shuriken
B**
Kills:4,951
Deaths:898
KDR:5.513
Accuracy:28.165% C++
HSR:24.985% B**
Havoc
C*
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C*
HSR:11.705% D
TAS-16 Blackjack
B*
Kills:2,459
Deaths:753
KDR:3.266
Accuracy:69.644% B*
HSR:12.200% D
TRAC-Shot
B++
Kills:1,945
Deaths:321
KDR:6.059
Accuracy:27.091% B+
HSR:22.674% B++
LC3 Jaguar
B*
Kills:1,535
Deaths:210
KDR:7.310
Accuracy:28.220% B*
HSR:25.081% B*
TRS-12 Uppercut
B*
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B*
HSR:9.758% D--
SMG-46 Armistice
A*
Kills:1,424
Deaths:248
KDR:5.742
Accuracy:28.548% B+
HSR:30.548% A*
HC1 Cougar
A++
Kills:1,409
Deaths:207
KDR:6.807
Accuracy:32.861% A++
HSR:27.466% B*
AS16 NightHawk
B++
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.655% B++
HSR:9.967% D*
TRAC-5 S
A
Kills:1,170
Deaths:154
KDR:7.597
Accuracy:29.372% B**
HSR:23.761% A
NS Baron G5
B+
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% B+
HSR:11.216% D
TS4 Haymaker
B*
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B*
HSR:10.540% D
NSX-P Tanto
B**
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:30.772% B**
HSR:32.474% B**
NSX-P Tengu
A+
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:44.960% A
HSR:31.615% A+
NSX Tengu
B**
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B**
HSR:26.827% B*
NSX Tanto
B**
Kills:1,163
Deaths:148
KDR:7.858
Accuracy:30.957% B*
HSR:32.846% B**
TRAC-5
A
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:28.424% A
HSR:24.203% B*
NS-11C
B**
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:28.656% B*
HSR:24.914% B**
MKV Suppressed
A
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C*
HSR:27.265% A
NS-7 PDW
B**
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B+
HSR:25.260% B**
Kills:86,357
Deaths (as Light Assault):29,646
Deaths (to Light Assaults):11,448
KDR:2.91294
Kill Difference:56,711
Playtime:338.984 hours
Usage:11%
Score:8.150m
Score/min:401
Accuracy (listed only):38.407%
HSR (listed only):22.670%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
M
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B++
HSR:31.601% M
Shuriken
B**
Kills:4,951
Deaths:898
KDR:5.513
Accuracy:28.165% C++
HSR:24.985% B**
SOAS-20
B**
Kills:3,782
Deaths:578
KDR:6.543
Accuracy:31.085% B+
HSR:28.741% B**
Bighorn .50M
C+
Kills:3,052
Deaths:252
KDR:12.111
Accuracy:42.260% C+
HSR:71.953% D*
NS-44 Commissioner
A
Kills:2,786
Deaths:726
KDR:3.837
Accuracy:47.261% A
HSR:26.884% B+
TSAR-42
C+
Kills:1,880
Deaths:322
KDR:5.839
Accuracy:37.678% C+
HSR:66.223% C
SMG-46 Armistice
A*
Kills:1,424
Deaths:248
KDR:5.742
Accuracy:28.548% B+
HSR:30.548% A*
TX1 Repeater
C++
Kills:1,311
Deaths:737
KDR:1.779
Accuracy:25.349% C++
HSR:22.655% C++
NS-30 Vandal
C+
Kills:1,170
Deaths:148
KDR:7.905
Accuracy:32.805% C+
HSR:24.957% C
NSX Tomoe
B**
Kills:1,164
Deaths:144
KDR:8.083
Accuracy:33.634% B**
HSR:48.282% B**
NSX-P Tengu
A+
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:44.960% A
HSR:31.615% A+
NSX Tengu
B**
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B**
HSR:26.827% B*
SR-7
C*
Kills:1,161
Deaths:104
KDR:11.164
Accuracy:42.005% C*
HSR:69.681% D*
HSR-1
C++
Kills:1,161
Deaths:149
KDR:7.792
Accuracy:35.701% C++
HSR:22.997% D
RAMS .50M
B**
Kills:1,160
Deaths:75
KDR:15.467
Accuracy:45.900% B**
HSR:71.293% D--
99SV
A
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:38.861% A
HSR:34.310% C+
NS-61 Emissary
A++
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:32.948% B++
HSR:27.069% A++
NS-357 Underboss
B++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:43.020% B++
HSR:15.948% D
TS2 Inquisitor
B**
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:34.932% B**
HSR:27.414% B**
M77-B
B**
Kills:1,160
Deaths:104
KDR:11.154
Accuracy:44.607% B**
HSR:66.293% D*
MKV Suppressed
A
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C*
HSR:27.265% A
NS-7 PDW
B**
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B+
HSR:25.260% B**
T4 AMP
C-
Kills:1,144
Deaths:739
KDR:1.548
Accuracy:24.217% C--
HSR:16.783% C-
TX2 Emperor
B+
Kills:1,128
Deaths:270
KDR:4.178
Accuracy:32.519% B+
HSR:24.025% B+
Soldier Soaker
B**
Kills:496
Deaths:176
KDR:2.818
Accuracy:42.138% B*
HSR:19.556% B**
Kills:46,101
Deaths (as Infiltrator):11,340
Deaths (to Infiltrators):6,772
KDR:4.06534
Kill Difference:34,761
Playtime:396.334 hours
Usage:13%
Score:9.747m
Score/min:410
Accuracy (listed only):35.774%
HSR (listed only):35.327%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B**
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B**
HSR:13.466% C-
LC2 Lynx
A+
Kills:6,097
Deaths:1,002
KDR:6.085
Accuracy:30.546% A
HSR:31.032% A+
Havoc
C*
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C*
HSR:11.705% D
TAS-16 Blackjack
B*
Kills:2,459
Deaths:753
KDR:3.266
Accuracy:69.644% B*
HSR:12.200% D
TRAC-Shot
B++
Kills:1,945
Deaths:321
KDR:6.059
Accuracy:27.091% B+
HSR:22.674% B++
LC3 Jaguar
B*
Kills:1,535
Deaths:210
KDR:7.310
Accuracy:28.220% B*
HSR:25.081% B*
TRS-12 Uppercut
B*
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B*
HSR:9.758% D--
HC1 Cougar
A++
Kills:1,409
Deaths:207
KDR:6.807
Accuracy:32.861% A++
HSR:27.466% B*
AS16 NightHawk
B++
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.655% B++
HSR:9.967% D*
DMR-99
D
Kills:1,186
Deaths:217
KDR:5.465
Accuracy:30.234% D-
HSR:25.548% D
TRAC-5 S
A
Kills:1,170
Deaths:154
KDR:7.597
Accuracy:29.372% B**
HSR:23.761% A
NS Baron G5
B+
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% B+
HSR:11.216% D
TS4 Haymaker
B*
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B*
HSR:10.540% D
NSX-P Tanto
B**
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:30.772% B**
HSR:32.474% B**
NSX Tanto
B**
Kills:1,163
Deaths:148
KDR:7.858
Accuracy:30.957% B*
HSR:32.846% B**
TRAC-5
A
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:28.424% A
HSR:24.203% B*
AMR-66
B*
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:32.856% B*
HSR:26.184% C*
NS-11C
B**
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:28.656% B*
HSR:24.914% B**
Kills:69,798
Deaths (as Engineer):24,002
Deaths (to Engineers):8,534
KDR:2.90801
Kill Difference:45,796
Playtime:314.401 hours
Usage:10%
Score:8.453m
Score/min:448
Accuracy (listed only):39.946%
HSR (listed only):20.835%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B**
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B**
HSR:13.466% C-
PDW-16 Hailstorm
M
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B++
HSR:31.601% M
T1S Cycler
B++
Kills:7,047
Deaths:1,374
KDR:5.129
Accuracy:27.162% B+
HSR:26.494% B++
Shuriken
B**
Kills:4,951
Deaths:898
KDR:5.513
Accuracy:28.165% C++
HSR:24.985% B**
Havoc
C*
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C*
HSR:11.705% D
TAS-16 Blackjack
B*
Kills:2,459
Deaths:753
KDR:3.266
Accuracy:69.644% B*
HSR:12.200% D
TAR
A+
Kills:2,428
Deaths:474
KDR:5.122
Accuracy:27.349% B++
HSR:33.031% A+
NS-11P
B+
Kills:1,677
Deaths:854
KDR:1.964
Accuracy:25.399% B+
HSR:22.540% B+
TRS-12 Uppercut
B*
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B*
HSR:9.758% D--
Cycler TRV
B++
Kills:1,499
Deaths:852
KDR:1.759
Accuracy:23.868% C++
HSR:25.284% B++
SMG-46 Armistice
A*
Kills:1,424
Deaths:248
KDR:5.742
Accuracy:28.548% B+
HSR:30.548% A*
TORQ-9
B*
Kills:1,227
Deaths:474
KDR:2.589
Accuracy:23.071% C
HSR:30.073% B*
T1 Cycler
A
Kills:1,218
Deaths:812
KDR:1.500
Accuracy:24.583% B+
HSR:30.542% A
AS16 NightHawk
B++
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.655% B++
HSR:9.967% D*
T1A Unity
C++
Kills:1,179
Deaths:229
KDR:5.148
Accuracy:25.007% C+
HSR:25.615% C++
NS Baron G5
B+
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% B+
HSR:11.216% D
TS4 Haymaker
B*
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B*
HSR:10.540% D
NSX Yumi
B
Kills:1,166
Deaths:132
KDR:8.833
Accuracy:28.592% B
HSR:26.758% C++
NSX-P Tengu
A+
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:44.960% A
HSR:31.615% A+
NSX Tengu
B**
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B**
HSR:26.827% B*
MKV Suppressed
A
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C*
HSR:27.265% A
NS-7 PDW
B**
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B+
HSR:25.260% B**
Kills:86,994
Deaths (as Combat Medic):32,310
Deaths (to Combat Medics):6,302
KDR:2.69248
Kill Difference:54,684
Playtime:1,600.265 hours
Usage:51%
Score:46.995m
Score/min:489
Accuracy (listed only):37.341%
HSR (listed only):22.604%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A+
Kills:1,162
Deaths:219
KDR:5.306
Accuracy:21.559% A+
HSR:22.806% B**
M1 Heavy Cycler
A++
Kills:1,162
Deaths:225
KDR:5.164
Accuracy:22.025% A++
HSR:22.892% B**
M1 Heavy Cycler
A
Kills:493
Deaths:67
KDR:7.358
Accuracy:22.727% A
HSR:25.964% A
M2 Mutilator
A++
Kills:467
Deaths:67
KDR:6.970
Accuracy:23.296% A++
HSR:24.625% A
M3 Pounder HEG
A+
Kills:194
Deaths:39
KDR:4.974
Accuracy:54.820% A+
HSR:1.031% D**
M3 Pounder HEG
A+
Kills:187
Deaths:45
KDR:4.156
Accuracy:51.543% A+
HSR:4.813% B**
Kills:3,665
Deaths (as MAX Suit):331
Deaths (to MAX Suits):3,458
KDR:11.07251
Kill Difference:3,334
Playtime:31.511 hours
Usage:1%
Score:1.273m
Score/min:673
Accuracy (listed only):32.662%
HSR (listed only):17.022%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M
Kills:3,191
V. Kills:175 N/A
Deaths:73
KDR:43.712
Accuracy:56.356% B*
KPH:254.200 M
VKPH:13.900 C+
M14 Banshee
B**
Kills:1,696
V. Kills:123 N/A
Deaths:77
KDR:22.026
Accuracy:34.587% B*
KPH:77.900 B**
VKPH:5.700 B**
M18 Rotary
B**
Kills:689
V. Kills:491 140%
Deaths:303
KDR:2.274
Accuracy:37.020% B**
KPH:10.100 C
VKPH:7.200 C-
M18 Needler
C+
Kills:386
V. Kills:327 118%
Deaths:166
KDR:2.325
Accuracy:37.226% B*
KPH:11 C+
VKPH:9.300 C+
Tomcat A2AM Pods
A*
Kills:168
V. Kills:190 88%
Deaths:10
KDR:16.800
Accuracy:85.168% B*
KPH:104.700 B**
VKPH:118.400 A*
Coyote Missiles
C**
Kills:152
V. Kills:85 177%
Deaths:11
KDR:13.818
Accuracy:53.098% C+
KPH:52.600 C+
VKPH:29.400 C**
Hornet Missiles
B*
Kills:119
V. Kills:53 220%
Deaths:2
KDR:59.500
Accuracy:62.205% C**
KPH:113.900 B*
VKPH:50.700 B+
Kills:6,401 (2,771 + 0)
Deaths:642
KDR:9.970
VKDR:2.249
Vehicle Kills:1,444
Kill Difference:5,759
Playtime:142.982 hours
Usage:5%
Score:1.893m
Score/min:221
Piloting Accuracy:37.226%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:163
V. Kills:18 N/A
Deaths:7
KDR:23.286
Accuracy:43.686% C++
KPH:61.100 B+
VKPH:6.700 C-
Kills:163 (0 + 163)
Deaths:7
KDR:23.286
VKDR:2.571
Vehicle Kills:18
Kill Difference:156
Playtime:2.670 hours
Usage:0%
Score:0.037m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:43.686%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,137
V. Kills:396 286%
Deaths:136
KDR:8.360
Accuracy:51.681% C+
KPH:49.800 B**
VKPH:17.400 B**
L100 Python HESH
M
Kills:1,085
V. Kills:121 N/A
Deaths:34
KDR:31.912
Accuracy:52.898% B+
KPH:116.600 M
VKPH:13 B++
C75 Viper
M+
Kills:1,004
V. Kills:178 N/A
Deaths:53
KDR:18.943
Accuracy:45.044% B+
KPH:77.400 M+
VKPH:13.700 B**
L100 Python AP
A**
Kills:902
V. Kills:366 246%
Deaths:39
KDR:23.128
Accuracy:54.905% C+
KPH:66.600 A**
VKPH:27 A
Skyguard
B+
Kills:77
V. Kills:45 167%
Deaths:11
KDR:7
Accuracy:32.716% B+
KPH:17.800 B+
VKPH:10.400 C*
Kills:4,205 (4,205 + 0)
Deaths:273
KDR:15.403
VKDR:4.051
Vehicle Kills:1,106
Kill Difference:3,932
Playtime:62.938 hours
Usage:2%
Score:1.249m
Score/min:331
Driving Accuracy:32.716%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A**
Kills:1,518
V. Kills:482 314%
Deaths:135
KDR:11.244
Accuracy:33.075% D--
KPH:55.600 A**
VKPH:17.600 A++
P2-120 AP
A++
Kills:847
V. Kills:463 183%
Deaths:48
KDR:17.646
Accuracy:42.858% C
KPH:51.900 A++
VKPH:28.400 A++
E540 Halberd
A*
Kills:319
V. Kills:171 185%
Deaths:37
KDR:8.622
Accuracy:44.863% B+
KPH:39.400 A+
VKPH:21.100 A*
P2-120 HESH
B**
Kills:131
V. Kills:17 N/A
Deaths:1
KDR:131
Accuracy:52.445% B**
KPH:72.200 B*
VKPH:9.400 C+
G30 Vulcan
A
Kills:113
V. Kills:64 174%
Deaths:18
KDR:6.278
Accuracy:30.105% C++
KPH:33.800 A
VKPH:19.100 B*
M20 Basilisk
A
Kills:51
V. Kills:31 159%
Deaths:14
KDR:3.643
Accuracy:30.085% C*
KPH:17.100 C++
VKPH:10.400 A
Kills:2,979 (2,496 + 483)
Deaths:253
KDR:11.775
VKDR:4.854
Vehicle Kills:1,228
Kill Difference:2,726
Playtime:59.891 hours
Usage:2%
Score:1.418m
Score/min:395
Driving Accuracy:52.445%
Gunner Accuracy:30.085%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:429
V. Kills:55 N/A
Deaths:17
KDR:25.235
Accuracy:46.660% C**
KPH:180.600 A*
VKPH:23.200 B+
P525 Marauder-H
B+
Kills:279
V. Kills:15 N/A
Deaths:16
KDR:17.438
Accuracy:39.348% B+
KPH:102.400 C+
VKPH:5.500 C
E540 Halberd-H
C+
Kills:145
V. Kills:53 269%
Deaths:16
KDR:9.063
Accuracy:54.179% C-
KPH:45.300 C+
VKPH:16.500 D
G20 Vulcan-H
C
Kills:78
V. Kills:35 217%
Deaths:8
KDR:9.750
Accuracy:40.152% D--
KPH:35.800 C
VKPH:16 D--
Kills:931 (0 + 931)
Deaths:57
KDR:16.333
VKDR:2.772
Vehicle Kills:158
Kill Difference:874
Playtime:10.484 hours
Usage:0%
Score:0.257m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:40.152%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:436
V. Kills:67 N/A
Deaths:19
KDR:22.947
Accuracy:41.673% B++
KPH:81 A+
VKPH:12.400 B++
M40 Fury
A
Kills:328
V. Kills:56 N/A
Deaths:18
KDR:18.222
Accuracy:40.810% B+
KPH:89.100 A
VKPH:15.200 B++
M60-G Bulldog
A*
Kills:258
V. Kills:55 461%
Deaths:19
KDR:13.579
Accuracy:52.998% A++
KPH:63.900 A++
VKPH:13.600 A*
M20 Basilisk
B*
Kills:220
V. Kills:87 250%
Deaths:38
KDR:5.789
Accuracy:47.320% B**
KPH:27.800 B++
VKPH:11 B*
M20 Basilisk
B++
Kills:142
V. Kills:55 254%
Deaths:27
KDR:5.259
Accuracy:44.893% B+
KPH:30.200 B++
VKPH:11.700 B+
M12 Kobalt
B**
Kills:132
V. Kills:13 N/A
Deaths:12
KDR:11
Accuracy:18.288% C++
KPH:60.300 C+
VKPH:5.900 B**
G30 Walker
B++
Kills:77
V. Kills:59 128%
Deaths:21
KDR:3.667
Accuracy:35.163% B++
KPH:18.500 C**
VKPH:14.200 B++
Kills:1,593 (0 + 1,593)
Deaths:154
KDR:10.344
VKDR:2.545
Vehicle Kills:392
Kill Difference:1,439
Playtime:32.048 hours
Usage:1%
Score:0.605m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:35.163%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
FA1 Barrage 39,99239,84016,6432.394A1.1250.905%B**13.466%C-56A+N/A180711.7h3.5B**7B*
MSW-R 14,27414,2052,4225.865A+2.3530.746%A+34.467%A127.2M*N/A322111.7h8.9A29B*
PDW-16 Hailstorm 7,9427,8894,1451.903B**1.6128.142%B++31.601%M51.3B**N/A141153.7h11.5B*41B++
T1S Cycler 7,0867,0471,3745.129S1.6227.162%B+26.494%B++57.1A+N/A148123.4h8.5A+31.2B**
LC2 Lynx 6,1396,0971,0026.085S2.5730.546%A31.032%A+111.5M**N/A29454.7h10.4B**33.9B**
Shuriken 4,9704,9518985.513S2.0028.165%C++24.985%B**77.5A+N/A19963.9h10.1A36B*
SOAS-20 3,8033,7825786.543S3.0331.085%B+28.741%B**84A*N/A22445h9.4B*30.1B*
C-4 5,0893,4481,3302.592B*0.9228.826%B+N/A102.3B+48.7A106933.7h1.4C*4.9B+
Havoc 3,2903,2721,3092.5B**1.0154.783%C*11.705%D60.9C**N/A20353.7h3.5B**6.5B*
Hellfire Rocket Pods 3,3663,1917343.712S40.2056.356%B*N/A253.3M13.9C+69412.6h10.3B+18.2B++
Bighorn .50M 3,0583,05225212.111A*8.6042.26%C+71.953%D*62.4B+N/A14148.9h1.8C**4.2C**
NS-44 Commissioner 2,7962,7867263.837M0.3247.261%A26.884%B+142.1SN/A37819.6h2.5A5.4B**
TAS-16 Blackjack 2,4662,4597533.266A++0.2569.644%B*12.2%D71.9AN/A24534.2h2B*2.9B++
TAR 2,4512,4284745.122A**1.6127.349%B++33.031%A+87.7A**N/A28727.7h9.3A+34.1B**
TRAC-Shot 1,9501,9453216.059S2.5527.091%B+22.674%B++71.2A++N/A16927.3h8.2A30.3B**
TSAR-42 1,8891,8803225.839B+2.3337.678%C+66.223%C76.7A++N/A27724.5h2.1B+5.5B
M14 Banshee 1,8191,6967722.026A18.5134.587%B*1.002%C+77.8B**5.6B**23321.8h20.7B59.9B+
NS-11P 1,6851,6778541.964B*1.5525.399%B+22.54%B+57.2A+N/A23229.3h10.9B**43B*
LC3 Jaguar 1,5481,5352107.31M**3.8028.22%B*25.081%B*68.8A++N/A19822.3h9.1B*32.2B*
TRS-12 Uppercut 1,5331,5277062.163B*1.3567.477%B*9.758%D--65B*N/A21623.5h2.3B+3.5B+
P2-120 HEAT 2,0001,51813511.244B**7.7333.075%D--3.294%C*55.6A**17.7A++31827.3h5.2B**15.7B+
Cycler TRV 1,5051,4998521.759B+1.7523.868%C++25.284%B++55.3B**N/A18527.1h10.3B**43.2B++
SMG-46 Armistice 1,4311,4242485.742S2.2328.548%B+30.548%A*71.2A++N/A25420h10.3B**36.1B++
HC1 Cougar 1,4291,4092076.807S3.2932.861%A++27.466%B*207.2S2.9S7216.8h7.8A23.7B**
TX1 Repeater 1,3361,3117371.779A+1.7325.349%C++22.655%C++85.7M1.6A+29715.3h11.1B++44B+
T9A "Butcher" 1,2961,2941827.11M++3.6026.475%B+30.216%C**78.4B++N/A21416.5h8.3A+31.2B*
Claymore 1,2931,2933240.406S36.8950.382%A*N/A263.9A*N/A7454.9h1.1B*2.1A
NS Decimator 1,9781,2382584.798S1.2959.436%C+1.454%D59.8A+35.7A*39320.7h3.7B++6.2B+
TORQ-9 1,2331,2274742.589B*0.9223.071%C30.073%B*66.7A+N/A27818.4h11.5B**49.9B+
T1 Cycler 1,2251,2188121.5B+2.0124.583%B+30.542%A46.1AN/A20726.4h10.9B**44.4B*
Icikill 1,2731,2157,5390.161A*3.3530.296%C+2.881%D-2.9C+N/A7423h1.7B*5.5B
AS16 NightHawk 1,2171,2145422.24B**1.2746.655%B++9.967%D*61.3B**N/A19019.8h4B+8.5B++
DMR-99 1,2001,1862175.465A1.9530.234%D-25.548%D57C*N/A13220.8h5.4B*17.7B+
T1A Unity 1,1901,1792295.148A*1.6425.007%C+25.615%C++60.5B*N/A19219.5h9.6A+38.5B*
TRAC-5 S 1,1761,1701547.597S4.0829.372%B**23.761%A76M**N/A19615.4h7.9B**26.8B**
NS-30 Vandal 1,1731,1701487.905M*4.3932.805%C+24.957%C65B**N/A14718h4.2B**12.9B++
NSX-P Naginata 1,1751,1682085.615S2.1030.442%A+30.479%C*164.5M**1C+4217.1h9B*29.7B**
NS Baron G5 1,1711,1686061.927A1.5948.496%B+11.216%D51.9B*N/A16022.5h3.8B*7.8C++
TS4 Haymaker 1,1681,1674782.441A1.0751.084%B*10.54%D72.5A*N/A24016.1h3.6B*7.1B*
NSX Yumi 1,1871,1661328.833S5.3228.592%B26.758%C++69.8A+1.3C++22416.7h8.6B**30.1B*
NSX-P Tanto 1,1681,1641438.14S4.6330.772%B**32.474%B**101.2M++N/A23711.5h9.5B**30.8B**
NSX Tomoe 1,1681,1641448.083S4.5733.634%B**48.282%B**93.1A*N/A21612.5h10.1B**30.1B*
NSX-P Tengu 1,1681,1642035.734S2.2244.96%A31.615%A+184.8SN/A3956.3h8.4B**18.6B*
NSX Tengu 1,1661,1631507.753S4.2443.607%B**26.827%B*97.7A*N/A29211.9h8.3B**19B*
NSX Tanto 1,1661,1631487.858S4.3530.957%B*32.846%B**100.3A**N/A23811.6h9.2B++29.7B*
T9 CARV 1,1771,1633733.118A0.3923.333%B++27.085%B+69.2A++N/A45316.8h9.5A40.6B*
M2 Mutilator 1,1751,1622195.306A*1.7921.559%A+22.806%B**64.6M*N/A24218h12.8A59.3B**
M1 Heavy Cycler 1,1781,1622255.164M*1.6522.025%A++22.892%B**63.8M**N/A24118.2h12.7A+57.5B**
TRAC-5 1,1681,1611916.079S2.5728.424%A24.203%B*57.2A**N/A29320.3h9.5A33.3B*
The Slasher 1,2251,16115,1240.077B++3.4423.832%D4.307%D-1.1C-N/A31044.5h1.9B+8.1C+
AMR-66 1,1701,1612115.502S1.9932.856%B*26.184%C*62.4A**N/A16418.6h5.3A16.2B**
SR-7 1,1631,16110411.163A**7.6542.005%C*69.681%D*49.6B+N/A11023.4h1.9B+4.5B+
T32 Bull 1,1681,1611945.985M**2.4728.422%B*27.476%B68.7B**N/A18616.9h8.4A29.6B*
HSR-1 1,1681,1611497.792M**4.2835.701%C++22.997%D73.9AN/A17315.7h4.1B**11.4B++
NS-15M2 1,1671,1611666.994M3.4829.015%B**26.012%C+86.6AN/A23513.4h8.4B**28.9B*
NSX Naginata 1,1621,1611607.256S3.7429.912%A+32.3%B+101A*N/A23811.5h8.7B*28.9B*
RAMS .50M 1,1611,1607515.467M*11.9545.9%B**71.293%D--59.2A++N/A14319.6h1.8B++3.9B++
99SV 1,1681,1601617.205M**3.6938.861%A34.31%C+71.2M+N/A19716.3h3.6A9.2B**
T9 CARV-S 1,1601,1602005.8M++2.2928.401%B**27.328%B72.5AN/A19116h8.2A29B*
NS-11C 1,1641,1601617.205S3.6928.656%B*24.914%B**69.5A++N/A20816.7h9.1A31.7B**
Chainblade 1,4441,16024,4920.047B*3.4741.022%B**N/A1.4AN/A5840.4h3.2C7.7B+
T7 Mini-Chaingun 1,1611,1601487.838S4.3324.091%A15.862%B+88.5A**N/A28113.1h8.7A36B*
NS-61 Emissary 1,1721,1601826.374S2.8632.948%B++27.069%A++102.7M**1.1B**26011.3h9.3B+28.2B++
NS-357 Underboss 1,1631,1602225.225S1.7143.02%B++15.948%D170.6SN/A3996.8h2.7A+6.3B**
TS2 Inquisitor 1,1671,1601796.48S2.9734.932%B**27.414%B**184.1S1.1B++4706.3h6.8B**19.5B*
M77-B 1,1621,16010411.154S7.6444.607%B**66.293%D*54.5A++N/A13021.3h1.9B*4.2B**
MKV Suppressed 1,1671,1592105.519S2.0126.681%C*27.265%A75.3A*N/A27215.4h10.4B*38.9B+
NS-7 PDW 1,1731,1562185.303S1.7927.318%B+25.26%B**78.6A**1.2A*31814.7h10.6B**38.8B++
T4 AMP 1,1651,1447391.548B++1.9624.217%C--16.783%C-57.2B**1.1A22620h15.1C++62.6C+
L100 Python HEAT 1,5331,1371368.36B++4.8551.681%C+3.078%B+49.9B**17.4B**26722.8h4.4B*8.4B*
TX2 Emperor 1,1711,1282704.178M*0.6732.519%B+24.025%B+79.4A**3S27014.2h8.7B+26.6B+
L100 Python HESH 1,2061,0853431.912A*28.4052.898%B+2.212%B++116.7M13B++3749.3h2.4B**4.5B**
C75 Viper 1,1821,0045318.943M**15.4345.044%B+1.793%B+77.2M13.7B**38813h7.6B*16.9B**
L100 Python AP 1,2689023923.128M+19.6254.905%C+3.437%B++66.8A**27.1A38213.5h3.5A6.3B**
P2-120 AP 1,3108474817.646A14.1342.858%C4.25%B++52A++28.4A++58516.3h5.6B++13B+
ML-7 1,3438375231.6A+1.9151.913%C--2.867%C+32.3B*19.5B**35225.9h5.5B++10.6B+
M18 Rotary 1,1806893032.274C*1.2437.02%B**6.531%M+10.1C7.2C-12868h140C+378.2C**
Frag Grenade 5695611561N/A557.4944.996%C+N/A510C*7.3C22921.1h3.1B++6.8B+
Spear Anti-Vehicle Phalanx Turret 8415462720.222A*16.7157.502%A5.128%B++82.7M44.7A*6336.6h5.7B+9.9B**
Soldier Soaker 4994961762.818A++0.6942.138%B*19.556%B**236.2S1.4C**6042.1h5B+11.9B*
M1 Heavy Cycler 501493677.358S3.8522.727%A25.964%A70.4M1.1B++1977h11.6A+50.9B**
M2 Mutilator 477467676.97M*3.4623.296%A++24.625%A65.8M++1.4A++2247.1h12.7A54.6B*
M40 Fury 5034361922.947A++19.4341.673%B++1.835%C++80.7A+12.4B++3845.4h10.6B++25.4B*
M40 Fury-H 4844291725.235B*21.7246.66%C**N/A178.8A*22.9B6122.4h8.3B+17.8B++
Tank Mine 680404527.769M4.2664.564%A*N/A134.7B+92B**16683h2.8D**4.3B**
M18 Needler 7133861662.325C++1.1937.226%B*3.368%B**11C+9.3C+12535.1h150.9C++405.3B
Auraxium Chainblade 3763554,6740.076B*3.4432.974%C*1.408%D-1.4C**N/A6252.6h1.9B+5.7B
M40 Fury 3843281818.222A+14.7140.81%B+1.22%D88.6A15.1B++4743.7h9.9B++24.2B*
E540 Halberd 490319378.622C**5.1144.863%B+3.448%C++39.4A+21.1A*3818.1h4.6B**10.3B*
P525 Marauder-H 2942791617.438C**13.9339.348%B+N/A103.3C++5.6C3132.7h5.8B+14.6B++
M60-G Bulldog 3132581913.579A*10.0752.998%A++3.101%C++64.5A++13.8A*4054h6.5B+12.3B**
M60-A Bulldog 2482281219C+15.4949.176%C*2.193%C+34C+3C1606.7h6.3C+12.8C**
M20 Basilisk 307220385.789B*2.2847.32%B**7.273%B+27.8B++11B*2247.9h84.9B+179.4B++
NS-TMC-01 "His Regards" 2252161,4350.151S3.3644.846%A++N/A4.6A++N/A1347h1.6B*3.5B++
M3 Pounder HEG 209194394.974A*1.4654.82%A+1.031%D**55.4M**4.3C**3183.5h11.3B**20.6B**
M3 Pounder HEG 200187454.156A++0.6451.543%A+4.813%B**47.9M++3.3C+3563.9h11.4B**22.2B*
M60-A Bulldog 202182920.222C+16.7147.525%C+1.648%D39.6C+4.3C+1874.6h5.4B+11.4B+
Anti-Vehicle Grenade 2381821182N/A178.4946.76%C-N/A364C+112C++26520.5h4.8B+10.2B+
MANA Anti-Vehicle Turret 3541811311.382C+2.1354.169%C+2.762%C-38.5C**36.8B+6244.7h9.2C*17B
MANA Anti-Personnel Turret 178174662.636N/A0.8823.313%UN/A1740U40U5159300.1h23.6T*101.4T*
Tomcat A2AM Pods 3581681016.8A*13.2985.168%B*N/A105B**118.8A*15801.6h7.6B+8.9B*
L105 Zephyr 181163723.286B**19.7743.686%C++N/A60.4B+6.7C-2292.7h4.4B**10.2B++
Coyote Missiles 2371521113.818M*10.3153.098%C+N/A52.4C+29.3C**4282.9h39.5C**74.4C**
E540 Halberd-H 198145169.063C+5.5554.179%C-N/A45.3C+16.6D3313.2h5.2B+9.6B+
M20 Basilisk 197142275.259B*1.7544.893%B+9.859%A++30.2B++11.7B+2564.7h84.9B+189.1B++
M12 Kobalt 1451321211C7.4918.288%C++20.455%B+60C+5.9B**2712.2h19.9C+108.6C*
P2-120 HESH 1481311131S127.4952.445%B**1.527%B**72.8B**9.4C+3691.8h5.1C+9.7B+
NS Annihilator 2941221490.819B+2.6978.091%D-N/A7.9D11.2B**15815.4h12.9C16.6C-
Hornet Missiles 172119259.5S55.9962.205%C**3.361%A*119B*53B+8711h9.5B15.3B+
Rocklet Rifle 208119177U3.4961.297%B**N/A54.1A*40.5A+5532.2h30.7B+50.1B*
G30 Vulcan 177113186.278B+2.7730.105%C++4.425%B+34.2A19.4B*3643.3h78.3B+260.1B+
Aspis Anti-Aircraft Phalanx Turret 246112176.588A3.0838.565%A++N/A21.1A++25.3M+4045.3h138B+357.7B*
Fatestealer 100100333.333U29.8233.546%C3%F-333.3UN/A3170.3h1.1M*3.1A+
T2 Striker 17997452.156M**1.3649.149%CN/A21.1A+17.8A3804.6h44.7C+90.9C+
G20 Vulcan-H 1137889.75A6.2440.152%D--7.692%M**35.5C-15.9D--4162.2h75.1B*187B+
G30 Walker 13677213.667C+0.1535.163%B++1.299%D*18.3C*14B++2574.2h213.5C+607.1B+
Skyguard 12277117A++3.4932.716%B+3.896%A+17.9B+10.5C*2444.3h111.3C**340.2B+
M20 Basilisk 8251143.643B*0.1330.085%C*3.922%D17C++10.3A1433h97.9C325.4C++
M60-A Bulldog 635068.333C++4.8233.935%CN/A27.8C-7.2C*1531.8h5.6C*16.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon122,5412.3h
Anti-Vehicle MANA Turret301,3221.9h
Nano-Armor Kit289703,66143.1h
Nanite Revive Grenade04,2151.2h
Medical Applicator2,0691,093,70376.7h
Spitfire Auto-Turret41,7101.2h
Restoration Kit353620.4h
Motion Spotter5019,03916.3h
Welding Device0910h
Shield Recharging Field284,2941.6h
Recon Detection Device58981.2h
Ammunition Package332,7361.7h
Medical Kit3,71622,250105.2h
Anti-Infantry MANA Turret54080.6h
Hardlight Barrier1610.1h

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