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Major Ice Cold GenialTester[IMTW] GenialTester
TR BR 62

KDR: 3.49

Score: 84.6m

Last Seen: Aug 25th, 2019 4:40 PM
- OFFLINE - 10.4 hour(s)

Prestige 1, Battle Rank 62 - Terran Republic on Connery - Outfit Leader of I am from Taiwan[IMTW] I am from Taiwan
TR outfit on Connery

Members: 5
Level Progress (to 63): 67%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS FA1 Barrage MSW-R PDW-16 Hailstorm T1S Cycler Shuriken LC2 Lynx SOAS-20 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,240,090 MLG Score: 2590
Fun Score: N/A
Cheeseburgers Flipped: 237TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.563%28.742%82140117478,3722.479341.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.398%1.412A1.157B**-0.387C-HEAD ++ (~14.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.571B+9.10.364C**22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.685%1.721%879412105,92691312986.49069456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.035%0.138C++0.129C++-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.40.408B37.30.303C*59.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.303%2.99%636812066,655147520494.50881325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.424%-0.087C+0.308C*0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.606B+60.513B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.925%3.722%3041312012,82112328992.28977313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.575%0.153C++-0.184C-0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.40.335C**30.10.246C++49.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.07%65.1%304612089,3641729285.41272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.645%0.913B*-0.144C-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.489B+2.10.348C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.694%13.015%3046120849,457363618713.5983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.753%0.843B*-0.32C-0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.494B+3.40.291C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I am from Taiwan[IMTW] I am from Taiwan
TR outfit on Connery

Members: 5
84.6m193%549 (32.9k)460 (27.6k)3.48869187,56653,7643.6251262 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12142146123.476%21.379%50203:2568

52% Combat Medic10% Engineer13% Heavy Assault13% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2013 1:40 PMMay 5th, 2019 1:53 PMAug 25th, 2019 7:32 PM (3h) (PST)Aug 25th, 2019 1:21 PM (9h) (PST)Aug 25th, 2019 12:40 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7752055701.0190.2920.2182.0720.0552590

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,50712,31234,195611813124327,579

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3068.7h/127.9d 7,335 40,099 53,814 381.6k 6,972 13,427 10,148 142.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:11,648
Deaths:1,917
KDR:6.076
Accuracy:30.351% A+
HSR:34.512% A
T9A "Butcher"
B+
Kills:1,294
Deaths:182
KDR:7.110
Accuracy:26.475% B+
HSR:30.216% B
NSX-P Naginata
A+
Kills:1,168
Deaths:208
KDR:5.615
Accuracy:30.442% A+
HSR:30.479% C*
T9 CARV
B*
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:23.333% B*
HSR:27.085% B+
T32 Bull
B*
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:28.422% B*
HSR:27.476% B+
NSX Naginata
A+
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:29.912% A+
HSR:32.300% B+
NS-15M2
B**
Kills:1,161
Deaths:166
KDR:6.994
Accuracy:29.015% B**
HSR:26.012% C+
T9 CARV-S
A
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:28.401% A
HSR:27.328% B
Kills:19,916
Deaths (as Heavy Assault):3,400
Deaths (to Heavy Assaults):17,671
KDR:5.85765
Kill Difference:16,516
Playtime:412.210 hours
Usage:13%
Score:11.005m
Score/min:445
Accuracy (listed only):28.294%
HSR (listed only):29.426%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B**
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B**
HSR:13.466% C-
PDW-16 Hailstorm
M
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B*
HSR:31.601% M
Shuriken
B**
Kills:4,951
Deaths:898
KDR:5.513
Accuracy:28.165% C++
HSR:24.985% B**
LC2 Lynx
A++
Kills:4,521
Deaths:698
KDR:6.477
Accuracy:30.159% A
HSR:31.586% A++
Havoc
C++
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C++
HSR:11.705% D
TAS-16 Blackjack
B*
Kills:2,437
Deaths:746
KDR:3.267
Accuracy:69.584% B*
HSR:12.146% D
TRAC-Shot
B*
Kills:1,945
Deaths:321
KDR:6.059
Accuracy:27.091% B+
HSR:22.674% B*
TRS-12 Uppercut
B*
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B*
HSR:9.758% D--
LC3 Jaguar
B*
Kills:1,519
Deaths:207
KDR:7.338
Accuracy:28.140% B*
HSR:25.148% B*
HC1 Cougar
A++
Kills:1,341
Deaths:189
KDR:7.095
Accuracy:32.767% A++
HSR:27.144% B*
SMG-46 Armistice
A*
Kills:1,328
Deaths:227
KDR:5.850
Accuracy:28.268% B+
HSR:30.121% A*
AS16 NightHawk
B++
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.655% B++
HSR:9.967% D*
TRAC-5 S
A
Kills:1,170
Deaths:154
KDR:7.597
Accuracy:29.372% A
HSR:23.761% A
NS Baron G5
B+
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% B+
HSR:11.216% D
TS4 Haymaker
B*
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B*
HSR:10.540% D
NSX-P Tanto
B**
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:30.772% B**
HSR:32.474% B**
NSX-P Tengu
A+
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:44.960% A+
HSR:31.615% A+
NSX Tanto
B**
Kills:1,163
Deaths:148
KDR:7.858
Accuracy:30.957% B*
HSR:32.846% B**
NSX Tengu
B**
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B**
HSR:26.827% B*
TRAC-5
A
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:28.424% A
HSR:24.203% B**
NS-11C
B**
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:28.656% B*
HSR:24.914% B**
MKV Suppressed
A
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C++
HSR:27.265% A
NS-7 PDW
A
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B+
HSR:25.260% A
Kills:84,579
Deaths (as Light Assault):29,293
Deaths (to Light Assaults):11,064
KDR:2.88735
Kill Difference:55,286
Playtime:331.162 hours
Usage:11%
Score:7.826m
Score/min:394
Accuracy (listed only):38.368%
HSR (listed only):22.662%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
M
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B*
HSR:31.601% M
Shuriken
B**
Kills:4,951
Deaths:898
KDR:5.513
Accuracy:28.165% C++
HSR:24.985% B**
SOAS-20
B**
Kills:3,782
Deaths:578
KDR:6.543
Accuracy:31.085% B++
HSR:28.741% B**
Bighorn .50M
C+
Kills:3,052
Deaths:252
KDR:12.111
Accuracy:42.260% C+
HSR:71.953% D*
NS-44 Commissioner
A
Kills:2,518
Deaths:622
KDR:4.048
Accuracy:46.843% A
HSR:26.211% B+
TSAR-42
C+
Kills:1,671
Deaths:274
KDR:6.099
Accuracy:37.268% C+
HSR:65.649% C
SMG-46 Armistice
A*
Kills:1,328
Deaths:227
KDR:5.850
Accuracy:28.268% B+
HSR:30.121% A*
TX1 Repeater
C*
Kills:1,311
Deaths:737
KDR:1.779
Accuracy:25.348% C++
HSR:22.655% C*
NS-30 Vandal
C+
Kills:1,170
Deaths:148
KDR:7.905
Accuracy:32.805% C+
HSR:24.957% C+
NSX-P Tengu
A+
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:44.960% A+
HSR:31.615% A+
NSX Tomoe
B**
Kills:1,164
Deaths:144
KDR:8.083
Accuracy:33.634% B**
HSR:48.282% B**
NSX Tengu
B**
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B**
HSR:26.827% B*
SR-7
C*
Kills:1,161
Deaths:104
KDR:11.164
Accuracy:42.005% C*
HSR:69.681% D*
HSR-1
C++
Kills:1,161
Deaths:149
KDR:7.792
Accuracy:35.701% C++
HSR:22.997% D
TS2 Inquisitor
A
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:34.932% B**
HSR:27.414% A
NS-357 Underboss
B*
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:43.020% B*
HSR:15.948% D
99SV
A
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:38.861% A
HSR:34.310% C+
NS-61 Emissary
A++
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:32.948% B++
HSR:27.069% A++
RAMS .50M
B**
Kills:1,160
Deaths:75
KDR:15.467
Accuracy:45.900% B**
HSR:71.293% D--
M77-B
B**
Kills:1,160
Deaths:104
KDR:11.154
Accuracy:44.607% B**
HSR:66.293% D*
MKV Suppressed
A
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C++
HSR:27.265% A
NS-7 PDW
A
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B+
HSR:25.260% A
T4 AMP
C-
Kills:1,144
Deaths:739
KDR:1.548
Accuracy:24.217% C--
HSR:16.783% C-
TX2 Emperor
B+
Kills:1,128
Deaths:270
KDR:4.178
Accuracy:32.519% B+
HSR:24.025% B+
Soldier Soaker
B*
Kills:488
Deaths:165
KDR:2.958
Accuracy:42.256% B*
HSR:19.057% B*
Kills:45,520
Deaths (as Infiltrator):11,156
Deaths (to Infiltrators):6,610
KDR:4.08032
Kill Difference:34,364
Playtime:392.379 hours
Usage:13%
Score:9.647m
Score/min:410
Accuracy (listed only):35.734%
HSR (listed only):35.240%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B**
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B**
HSR:13.466% C-
LC2 Lynx
A++
Kills:4,521
Deaths:698
KDR:6.477
Accuracy:30.159% A
HSR:31.586% A++
Havoc
C++
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C++
HSR:11.705% D
TAS-16 Blackjack
B*
Kills:2,437
Deaths:746
KDR:3.267
Accuracy:69.584% B*
HSR:12.146% D
TRAC-Shot
B*
Kills:1,945
Deaths:321
KDR:6.059
Accuracy:27.091% B+
HSR:22.674% B*
TRS-12 Uppercut
B*
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B*
HSR:9.758% D--
LC3 Jaguar
B*
Kills:1,519
Deaths:207
KDR:7.338
Accuracy:28.140% B*
HSR:25.148% B*
HC1 Cougar
A++
Kills:1,341
Deaths:189
KDR:7.095
Accuracy:32.767% A++
HSR:27.144% B*
AS16 NightHawk
B++
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.655% B++
HSR:9.967% D*
DMR-99
C--
Kills:1,186
Deaths:217
KDR:5.465
Accuracy:30.234% D-
HSR:25.548% C--
TRAC-5 S
A
Kills:1,170
Deaths:154
KDR:7.597
Accuracy:29.372% A
HSR:23.761% A
NS Baron G5
B+
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% B+
HSR:11.216% D
TS4 Haymaker
B*
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B*
HSR:10.540% D
NSX-P Tanto
B**
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:30.772% B**
HSR:32.474% B**
NSX Tanto
B**
Kills:1,163
Deaths:148
KDR:7.858
Accuracy:30.957% B*
HSR:32.846% B**
TRAC-5
A
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:28.424% A
HSR:24.203% B**
AMR-66
B**
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:32.856% B**
HSR:26.184% C*
NS-11C
B**
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:28.656% B*
HSR:24.914% B**
Kills:68,116
Deaths (as Engineer):23,670
Deaths (to Engineers):8,391
KDR:2.87774
Kill Difference:44,446
Playtime:304.647 hours
Usage:10%
Score:8.139m
Score/min:445
Accuracy (listed only):39.912%
HSR (listed only):20.849%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B**
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B**
HSR:13.466% C-
PDW-16 Hailstorm
M
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B*
HSR:31.601% M
T1S Cycler
B++
Kills:7,047
Deaths:1,374
KDR:5.129
Accuracy:27.162% B++
HSR:26.494% B++
Shuriken
B**
Kills:4,951
Deaths:898
KDR:5.513
Accuracy:28.165% C++
HSR:24.985% B**
Havoc
C++
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C++
HSR:11.705% D
TAS-16 Blackjack
B*
Kills:2,437
Deaths:746
KDR:3.267
Accuracy:69.584% B*
HSR:12.146% D
TAR
A+
Kills:1,996
Deaths:385
KDR:5.184
Accuracy:26.377% B+
HSR:32.064% A+
NS-11P
B+
Kills:1,677
Deaths:854
KDR:1.964
Accuracy:25.399% B+
HSR:22.540% B+
TRS-12 Uppercut
B*
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B*
HSR:9.758% D--
Cycler TRV
B++
Kills:1,499
Deaths:852
KDR:1.759
Accuracy:23.868% C*
HSR:25.284% B++
SMG-46 Armistice
A*
Kills:1,328
Deaths:227
KDR:5.850
Accuracy:28.268% B+
HSR:30.121% A*
TORQ-9
B*
Kills:1,227
Deaths:474
KDR:2.589
Accuracy:23.071% C
HSR:30.073% B*
T1 Cycler
A
Kills:1,218
Deaths:812
KDR:1.500
Accuracy:24.583% B+
HSR:30.542% A
AS16 NightHawk
B++
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.655% B++
HSR:9.967% D*
T1A Unity
C++
Kills:1,179
Deaths:229
KDR:5.148
Accuracy:25.007% C+
HSR:25.615% C++
NS Baron G5
B+
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% B+
HSR:11.216% D
TS4 Haymaker
B*
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B*
HSR:10.540% D
NSX Yumi
B+
Kills:1,166
Deaths:132
KDR:8.833
Accuracy:28.592% B+
HSR:26.758% C++
NSX-P Tengu
A+
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:44.960% A+
HSR:31.615% A+
NSX Tengu
B**
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B**
HSR:26.827% B*
MKV Suppressed
A
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C++
HSR:27.265% A
NS-7 PDW
A
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B+
HSR:25.260% A
Kills:86,444
Deaths (as Combat Medic):32,193
Deaths (to Combat Medics):6,181
KDR:2.68518
Kill Difference:54,251
Playtime:1,595.345 hours
Usage:52%
Score:46.823m
Score/min:489
Accuracy (listed only):37.281%
HSR (listed only):22.538%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:1,162
Deaths:219
KDR:5.306
Accuracy:21.559% A++
HSR:22.806% B*
M1 Heavy Cycler
A++
Kills:1,162
Deaths:225
KDR:5.164
Accuracy:22.025% A++
HSR:22.892% B**
M1 Heavy Cycler
A++
Kills:417
Deaths:62
KDR:6.726
Accuracy:23.065% A++
HSR:26.139% A+
M2 Mutilator
A*
Kills:390
Deaths:62
KDR:6.290
Accuracy:23.516% A*
HSR:24.615% A
M3 Pounder HEG
A++
Kills:146
Deaths:28
KDR:5.214
Accuracy:55.753% A++
HSR:1.370% D*
M3 Pounder HEG
A+
Kills:142
Deaths:34
KDR:4.176
Accuracy:51.878% A+
HSR:4.225% B*
Kills:3,419
Deaths (as MAX Suit):315
Deaths (to MAX Suits):3,412
KDR:10.85397
Kill Difference:3,104
Playtime:29.654 hours
Usage:1%
Score:1.191m
Score/min:669
Accuracy (listed only):32.966%
HSR (listed only):17.008%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M+
Kills:3,190
V. Kills:175 N/A
Deaths:73
KDR:43.699
Accuracy:56.351% B**
KPH:254.100 M+
VKPH:13.900 C+
M14 Banshee
B**
Kills:1,695
V. Kills:123 N/A
Deaths:77
KDR:22.013
Accuracy:34.590% B*
KPH:78 B**
VKPH:5.700 B**
M18 Rotary
B**
Kills:689
V. Kills:491 140%
Deaths:303
KDR:2.274
Accuracy:37.020% B**
KPH:10.100 C
VKPH:7.200 C
M18 Needler
C+
Kills:352
V. Kills:312 112%
Deaths:166
KDR:2.120
Accuracy:37.506% B*
KPH:10.200 C
VKPH:9.100 C+
Tomcat A2AM Pods
M
Kills:168
V. Kills:190 88%
Deaths:10
KDR:16.800
Accuracy:85.168% B*
KPH:104.700 A
VKPH:118.400 M
Coyote Missiles
C**
Kills:144
V. Kills:81 176%
Deaths:11
KDR:13.091
Accuracy:53.642% C+
KPH:50.300 C**
VKPH:28.300 C**
Hornet Missiles
B**
Kills:119
V. Kills:53 220%
Deaths:2
KDR:59.500
Accuracy:62.205% C*
KPH:113.900 B**
VKPH:50.700 B+
Kills:6,357 (2,736 + 0)
Deaths:642
KDR:9.902
VKDR:2.220
Vehicle Kills:1,425
Kill Difference:5,715
Playtime:142.153 hours
Usage:5%
Score:1.877m
Score/min:220
Piloting Accuracy:37.506%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:163
V. Kills:18 N/A
Deaths:7
KDR:23.286
Accuracy:43.686% C++
KPH:61.100 B+
VKPH:6.700 C-
Kills:163 (0 + 163)
Deaths:7
KDR:23.286
VKDR:2.571
Vehicle Kills:18
Kill Difference:156
Playtime:2.670 hours
Usage:0%
Score:0.037m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:43.686%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,104
V. Kills:382 288%
Deaths:136
KDR:8.118
Accuracy:51.156% C+
KPH:49.300 B**
VKPH:17.100 B**
L100 Python HESH
M
Kills:1,085
V. Kills:121 N/A
Deaths:34
KDR:31.912
Accuracy:52.898% B+
KPH:116.600 M
VKPH:13 A
C75 Viper
M+
Kills:1,004
V. Kills:178 N/A
Deaths:53
KDR:18.943
Accuracy:45.044% B++
KPH:77.400 M+
VKPH:13.700 A
L100 Python AP
M
Kills:902
V. Kills:366 246%
Deaths:39
KDR:23.128
Accuracy:54.905% C+
KPH:66.600 M
VKPH:27 A+
Skyguard
B+
Kills:77
V. Kills:45 167%
Deaths:11
KDR:7
Accuracy:32.716% B+
KPH:17.800 B+
VKPH:10.400 C*
Kills:4,172 (4,172 + 0)
Deaths:273
KDR:15.282
VKDR:4
Vehicle Kills:1,092
Kill Difference:3,899
Playtime:62.514 hours
Usage:2%
Score:1.238m
Score/min:330
Driving Accuracy:32.716%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A**
Kills:1,518
V. Kills:482 314%
Deaths:135
KDR:11.244
Accuracy:33.075% D--
KPH:55.600 A**
VKPH:17.600 A++
P2-120 AP
A++
Kills:834
V. Kills:458 182%
Deaths:48
KDR:17.375
Accuracy:42.886% C
KPH:51.800 A++
VKPH:28.500 A++
E540 Halberd
A+
Kills:291
V. Kills:167 173%
Deaths:37
KDR:7.865
Accuracy:44.973% B+
KPH:37.300 B**
VKPH:21.400 A+
P2-120 HESH
A
Kills:131
V. Kills:17 N/A
Deaths:1
KDR:131
Accuracy:52.445% A
KPH:72.200 B**
VKPH:9.400 C++
G30 Vulcan
B**
Kills:113
V. Kills:64 174%
Deaths:18
KDR:6.278
Accuracy:30.105% C++
KPH:33.800 B**
VKPH:19.100 B++
M20 Basilisk
A
Kills:51
V. Kills:31 159%
Deaths:14
KDR:3.643
Accuracy:30.085% C*
KPH:17.100 C+
VKPH:10.400 A
Kills:2,938 (2,483 + 455)
Deaths:253
KDR:11.613
VKDR:4.818
Vehicle Kills:1,219
Kill Difference:2,685
Playtime:59.341 hours
Usage:2%
Score:1.403m
Score/min:394
Driving Accuracy:52.445%
Gunner Accuracy:30.085%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:429
V. Kills:55 N/A
Deaths:17
KDR:25.235
Accuracy:46.660% B
KPH:180.600 A*
VKPH:23.200 B+
P525 Marauder-H
B+
Kills:278
V. Kills:15 N/A
Deaths:16
KDR:17.375
Accuracy:39.323% B+
KPH:102.100 C+
VKPH:5.500 C
E540 Halberd-H
C++
Kills:145
V. Kills:53 269%
Deaths:16
KDR:9.063
Accuracy:54.146% C-
KPH:45.400 C++
VKPH:16.600 D
G20 Vulcan-H
C
Kills:78
V. Kills:35 217%
Deaths:8
KDR:9.750
Accuracy:40.152% D--
KPH:35.800 C
VKPH:16 D--
Kills:930 (0 + 930)
Deaths:57
KDR:16.316
VKDR:2.772
Vehicle Kills:158
Kill Difference:873
Playtime:10.473 hours
Usage:0%
Score:0.256m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:40.152%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:436
V. Kills:67 N/A
Deaths:19
KDR:22.947
Accuracy:41.676% B++
KPH:81.200 A+
VKPH:12.500 B++
M40 Fury
A+
Kills:328
V. Kills:56 N/A
Deaths:18
KDR:18.222
Accuracy:40.810% B+
KPH:89.200 A+
VKPH:15.200 B++
M60-G Bulldog
A*
Kills:258
V. Kills:55 461%
Deaths:19
KDR:13.579
Accuracy:52.998% A++
KPH:63.900 A*
VKPH:13.600 A*
M20 Basilisk
B*
Kills:214
V. Kills:86 246%
Deaths:38
KDR:5.632
Accuracy:46.805% B*
KPH:27.200 B+
VKPH:10.900 B*
M20 Basilisk
B++
Kills:142
V. Kills:55 254%
Deaths:27
KDR:5.259
Accuracy:44.821% B++
KPH:30.300 B++
VKPH:11.700 B+
M12 Kobalt
A
Kills:126
V. Kills:13 N/A
Deaths:12
KDR:10.500
Accuracy:18.115% C++
KPH:59.400 C+
VKPH:6.100 A
G30 Walker
B+
Kills:77
V. Kills:59 128%
Deaths:21
KDR:3.667
Accuracy:35.163% B++
KPH:18.500 C*
VKPH:14.200 B+
Kills:1,581 (0 + 1,581)
Deaths:154
KDR:10.266
VKDR:2.539
Vehicle Kills:391
Kill Difference:1,427
Playtime:31.911 hours
Usage:1%
Score:0.602m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:35.163%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
FA1 Barrage 39,99239,84016,6432.394A1.0950.905%B**13.466%C-56A++N/A180711.7h3.5B**7B*
MSW-R 11,70111,6481,9176.076A++2.5930.351%A+34.512%A120M++N/A30297.1h8.8A29.1B*
PDW-16 Hailstorm 7,9427,8894,1451.903B**1.5928.142%B*31.601%M51.3AN/A141153.7h11.5B*41B++
T1S Cycler 7,0867,0471,3745.129S1.6427.162%B++26.494%B++57.1A+N/A148123.4h8.5A+31.2B**
Shuriken 4,9704,9518985.513S2.0228.165%C++24.985%B**77.5A+N/A19963.9h10.1B**36B*
LC2 Lynx 4,5494,5216986.477S2.9930.159%A31.586%A++100.5M*N/A26045h10.2B**33.8B**
SOAS-20 3,8033,7825786.543S3.0531.085%B++28.741%B**84MN/A22445h9.4B*30.1B*
C-4 5,0743,4351,3282.587B*0.9028.761%B+N/A102.8B+49.1A+107533.4h1.4C*4.9B+
Havoc 3,2903,2721,3092.5B**0.9954.783%C++11.705%D60.9C**N/A20353.7h3.5B*6.5B++
Hellfire Rocket Pods 3,3653,1907343.699S40.2156.351%B**N/A253.2M+13.9C+69312.6h10.3B++18.2B*
Bighorn .50M 3,0583,05225212.111A*8.6242.26%C+71.953%D*62.4B+N/A14148.9h1.8C*4.2C*
NS-44 Commissioner 2,5282,5186224.048M+0.5646.843%A26.211%B+140.7SN/A36917.9h2.6A5.4B**
TAS-16 Blackjack 2,4442,4377463.267A++0.2269.584%B*12.146%D71.3AN/A24334.2h2B*2.9B++
TAR 2,0181,9963855.184A**1.7026.377%B+32.064%A+80.8A*N/A27524.7h9.3A+35.2B**
TRAC-Shot 1,9501,9453216.059M**2.5727.091%B+22.674%B*71.2A++N/A16927.3h8.2A30.3B**
M14 Banshee 1,8181,6957722.013A++18.5234.59%B*1.003%C+78.1B**5.7B**23221.7h20.7B59.9B+
NS-11P 1,6851,6778541.964B*1.5225.399%B+22.54%B+57.2A+N/A23229.3h10.9B**43B*
TSAR-42 1,6801,6712746.099B+2.6137.268%C+65.649%C74.9A++N/A27622.3h2.1B+5.5B
TRS-12 Uppercut 1,5331,5277062.163B*1.3367.477%B*9.758%D--65B**N/A21523.5h2.3B+3.5B+
LC3 Jaguar 1,5291,5192077.338M**3.8528.14%B*25.148%B*68.4A++N/A19522.2h9.1B**32.4B**
P2-120 HEAT 2,0001,51813511.244B++7.7633.075%D--3.294%C++55.6A**17.7A++31827.3h5.2B**15.7B+
Cycler TRV 1,5051,4998521.759B+1.7323.868%C*25.284%B++55.3AN/A18527.1h10.3B**43.2B++
HC1 Cougar 1,3611,3411897.095S3.6132.767%A++27.144%B*206.3S3.1S7196.5h7.8A23.7B**
SMG-46 Armistice 1,3351,3282275.85S2.3628.268%B+30.121%A*68.8A*N/A24719.3h10.3B**36.4B++
TX1 Repeater 1,3361,3117371.779A1.7125.348%C++22.655%C*85.7M+1.6A++29715.3h11.1B+44B+
T9A "Butcher" 1,2961,2941827.11M++3.6226.475%B+30.216%B78.4B++N/A21216.5h8.3A+31.2B**
Claymore 1,2911,2913240.344S36.8650.529%A*N/A269A*N/A7484.8h1.1B**2.1A
TORQ-9 1,2331,2274742.589B**0.9023.071%C30.073%B*66.7A+N/A27818.4h11.5B**49.9B+
T1 Cycler 1,2251,2188121.5B+1.9924.583%B+30.542%A46.1AN/A20526.4h10.9B**44.4B*
Icikill 1,2731,2157,5390.161A*3.3330.296%C+2.881%D-2.9C+N/A7423h1.7B++5.5B+
AS16 NightHawk 1,2171,2145422.24B*1.2546.655%B++9.967%D*61.3B**N/A18719.8h4B+8.5B++
DMR-99 1,2001,1862175.465A*1.9830.234%D-25.548%C--57B+N/A13220.8h5.4B**17.7B+
T1A Unity 1,1901,1792295.148S1.6625.007%C+25.615%C++60.5B*N/A19219.5h9.6A38.5B*
TRAC-5 S 1,1761,1701547.597S4.1129.372%A23.761%A76M**N/A19415.4h7.9B**26.8B**
NS-30 Vandal 1,1731,1701487.905M**4.4232.805%C+24.957%C+65B**N/A14718h4.2B**12.9B++
NSX-P Naginata 1,1751,1682085.615M*2.1330.442%A+30.479%C*164.5S1C+4197.1h9B**29.7B**
NS Baron G5 1,1711,1686061.927B**1.5648.496%B+11.216%D51.9B*N/A15922.5h3.8B*7.8C++
TS4 Haymaker 1,1681,1674782.441A1.0551.084%B*10.54%D72.5A*N/A24016.1h3.6B++7.1B*
NSX Yumi 1,1871,1661328.833S5.3428.592%B+26.758%C++69.8A+1.3C*22416.7h8.6B**30.1B*
NSX-P Tanto 1,1681,1641438.14S4.6530.772%B**32.474%B**101.2M*N/A23611.5h9.5B**30.8B**
NSX-P Tengu 1,1681,1642035.734S2.2544.96%A+31.615%A+184.8SN/A3946.3h8.4A18.6B**
NSX Tomoe 1,1681,1641448.083S4.5933.634%B**48.282%B**93.1A*N/A21512.5h10.1B**30.1B**
NSX Tanto 1,1661,1631487.858S4.3730.957%B*32.846%B**100.3MN/A23711.6h9.2B*29.7B+
T9 CARV 1,1771,1633733.118A0.3723.333%B*27.085%B+69.2A*N/A44716.8h9.5A40.6B*
NSX Tengu 1,1661,1631507.753S4.2643.607%B**26.827%B*97.7A**N/A29111.9h8.3B**19B*
M2 Mutilator 1,1751,1622195.306A**1.8221.559%A++22.806%B*64.6M*N/A24118h12.8A59.3B**
M1 Heavy Cycler 1,1781,1622255.164M++1.6822.025%A++22.892%B**63.8SN/A24018.2h12.7A57.5B**
T32 Bull 1,1681,1611945.985M**2.5028.422%B*27.476%B+68.7B**N/A18416.9h8.4A+29.6B*
SR-7 1,1631,16110411.163M7.6742.005%C*69.681%D*49.6B++N/A11023.4h1.9B+4.5B+
The Slasher 1,2251,16115,1240.077B+3.4123.832%D4.307%D1.1CN/A31044.5h1.9B+8.1C+
NSX Naginata 1,1621,1611607.256S3.7729.912%A+32.3%B+101A*N/A23811.5h8.7B**28.9B*
TRAC-5 1,1681,1611916.079S2.5928.424%A24.203%B**57.2A**N/A29020.3h9.5B**33.3B**
NS-15M2 1,1671,1611666.994M+3.5129.015%B**26.012%C+86.6A+N/A23113.4h8.4A28.9B*
HSR-1 1,1681,1611497.792M**4.3035.701%C++22.997%D73.9AN/A17315.7h4.1B**11.4B*
AMR-66 1,1701,1612115.502S2.0132.856%B**26.184%C*62.4MN/A16318.6h5.3A+16.2B**
TS2 Inquisitor 1,1671,1601796.48S2.9934.932%B**27.414%A184.1S1.1B*4696.3h6.8B**19.5B*
T7 Mini-Chaingun 1,1611,1601487.838S4.3524.091%A15.862%B++88.5M+N/A27913.1h8.7A36B**
NS-357 Underboss 1,1631,1602225.225S1.7443.02%B*15.948%D170.6SN/A3986.8h2.7A+6.3B**
T9 CARV-S 1,1601,1602005.8M**2.3128.401%A27.328%B72.5B**N/A19116h8.2A29B*
99SV 1,1681,1601617.205M*3.7238.861%A34.31%C+71.2M*N/A19616.3h3.6A9.2B**
Chainblade 1,4441,16024,4920.047B*3.4441.022%B**N/A1.4B**N/A5840.2h3.2C7.7B+
NS-61 Emissary 1,1721,1601826.374S2.8932.948%B++27.069%A++102.7M**1.1B*25911.3h9.3B++28.2B*
RAMS .50M 1,1611,1607515.467M**11.9845.9%B**71.293%D--59.2A*N/A14219.6h1.8B*3.9B*
NS-11C 1,1641,1601617.205S3.7228.656%B*24.914%B**69.5A*N/A20716.7h9.1A31.7B**
M77-B 1,1621,16010411.154S7.6744.607%B**66.293%D*54.5A++N/A13021.3h1.9B*4.2B**
MKV Suppressed 1,1671,1592105.519S2.0326.681%C++27.265%A75.3A*N/A27115.4h10.4B*38.9B+
NS-7 PDW 1,1731,1562185.303S1.8127.318%B+25.26%A78.6M1.2M31814.7h10.6B**38.8B++
T4 AMP 1,1651,1447391.548B+1.9424.217%C--16.783%C-57.2B**1.1A22620h15.1C++62.6C+
TX2 Emperor 1,1711,1282704.178M++0.6932.519%B+24.025%B+79.4A**3S26914.2h8.7B26.6B+
L100 Python HEAT 1,4861,1041368.118B+4.6351.156%C+3.17%B+49.3B**17.1B**26522.4h4.3B+8.5B++
L100 Python HESH 1,2061,0853431.912A++28.4252.898%B+2.212%B+116.7M13A3749.3h2.4B**4.5B**
NS Decimator 1,7331,0752334.614S1.1358.473%C1.395%D56.6A34.6A*39519h3.8B++6.6B+
C75 Viper 1,1821,0045318.943M+15.4545.044%B++1.793%B77.2M+13.7A38813h7.6B*16.9B**
L100 Python AP 1,2689023923.128M*19.6454.905%C+3.437%B+66.8M27.1A+38113.5h3.5B*6.3B**
ML-7 1,3438375231.6A+1.8951.913%D2.867%C+32.4B*19.6B**35225.8h5.5B++10.6B+
P2-120 AP 1,2928344817.375A+13.8942.886%C4.317%B+51.8A++28.4A++58616.1h5.6B++13B+
M18 Rotary 1,1806893032.274B1.2137.02%B**6.531%M+10.1C7.2C12868h140C+378.2B
Spear Anti-Vehicle Phalanx Turret 8415462720.222A*16.7357.489%A+5.128%B+82.7M44.7A**6336.6h5.7B*9.9B**
Frag Grenade 5195121512N/A508.5144.845%C+N/A512C++7C23551h3.1B++6.9B+
Soldier Soaker 4914881652.958A++0.5342.256%B*19.057%B*244S1.5B++6172h5B+11.8B**
M40 Fury 5034361922.947A*19.4641.676%B++1.835%C++80.7A+12.4B++3855.4h10.6B++25.4B*
M40 Fury-H 4844291725.235B**21.7546.66%BN/A178.8A*22.9B+6122.4h8.3B17.8B+
M1 Heavy Cycler 425417626.726M**3.2423.065%A++26.139%A+68.4M+1.3A1876.1h11.7A50.7B**
Tank Mine 678402527.731M4.2463.427%A*N/A134B+92B**16673h2.7D*4.3B**
M2 Mutilator 398390626.29M*2.8023.516%A*24.615%A61.9M++1.3A*2206.3h13A55.4B**
Auraxium Chainblade 3763554,6740.076B**3.4132.974%C*1.408%D-1.4C*N/A6252.6h1.9B+5.7B
M18 Needler 6643521662.12C++1.3737.506%B*3.693%B**10.2C9.1C+12334.4h160.6C+428.3C**
M40 Fury 3843281818.222A+14.7340.81%B+1.22%D88.6A+15.1B++4743.7h9.9B++24.2B*
E540 Halberd 458291377.865C*4.3844.973%B+3.78%C*37.3B**21.4A+3807.8h4.9B++10.8B*
P525 Marauder-H 2932781617.375B13.8939.323%B+N/A103C+5.6C3122.7h5.8B+14.7B++
M60-G Bulldog 3132581913.579A*10.0952.998%A++3.101%C++64.5A*13.8A*4054h6.5B+12.3B**
M60-A Bulldog 2482281219C+15.5149.176%C**2.193%C+34C+3C1606.7h6.3C+12.8C*
M20 Basilisk 300214385.632B**2.1446.805%B*7.477%B+27.1B+10.9B*2227.9h84.7B181.1B++
M60-A Bulldog 202182920.222C+16.7347.525%C+1.648%D39.6C++4.3C+1874.6h5.4B+11.4B
Anti-Vehicle Grenade 2381821182N/A178.5146.76%C--N/A364C+112C*26480.5h4.8B+10.2B
MANA Anti-Vehicle Turret 3501791311.366C+2.1253.722%C+2.793%C--38.9B37.2B++6314.6h9.1C*17B
MANA Anti-Personnel Turret 178174662.636N/A0.8523.313%UN/A1740U40U5135200.1h23.6T*101.4T*
Tomcat A2AM Pods 3581681016.8M**13.3185.168%B*N/A105A118.8M15801.6h7.6B+8.9B*
L105 Zephyr 181163723.286B**19.8043.686%C++N/A60.4B+6.7C-2292.7h4.4B**10.2B*
M3 Pounder HEG 161146285.214A*1.7355.753%A++1.37%D*56.2S5.8B**3582.6h11B**19.6B**
E540 Halberd-H 198145169.063C++5.5754.146%C-N/A45.3C++16.6D3323.2h5.2B+9.6B+
Coyote Missiles 2251441113.091M*9.6053.642%C+N/A49.7C**27.9C**4182.9h40.2C*74.9C**
M20 Basilisk 197142275.259B*1.7744.821%B++9.859%A+30.2B++11.7B+2554.7h84.6B+188.7B++
M3 Pounder HEG 154142344.176A++0.6951.878%A+4.225%B*47.3M**4B+3993h11B**21.2B*
P2-120 HESH 1481311131S127.5152.445%A1.527%B*72.8B**9.4C++3691.8h5.1C+9.7B+
M12 Kobalt 1391261210.5C7.0118.115%C++20.635%B+60C+6.2A2732.1h20.3C111.9C++
NS Annihilator 2941221480.824B+2.6678.082%DN/A7.9D11.2B*15815.4h12.9C16.5C
Hornet Missiles 172119259.5S56.0162.205%C*3.361%A*119A53B+8661h9.5B15.3B+
G30 Vulcan 177113186.278B+2.7930.105%C++4.425%B+34.2B**19.4B++3643.3h78.3B+260.1B++
Rocklet Rifle 199113129.417U5.9361.183%B**N/A56.5A*43A++5662h29.6B++48.3B*
Aspis Anti-Aircraft Phalanx Turret 246112176.588B**3.1038.565%A*N/A21.1A*25.3M++4035.3h138B+357.7B*
Fatestealer 100100333.333U29.8433.546%C3%F-333.3UN/A3170.3h1.1M**3.1A+
T2 Striker 17796412.341S1.1548.63%CN/A21.8B*18.4B++3864.4h43.3C++89C++
G20 Vulcan-H 1137889.75A+6.2640.152%D--7.692%M*35.5C-15.9D--4132.2h75.1B*187B+
Skyguard 12277117A++3.5132.716%B+3.896%A+17.9B+10.5C**2434.3h111.3B340.2B+
G30 Walker 13677213.667C+0.1835.163%B++1.299%D*18.3C*14B+2574.2h213.5C+607.1B+
M20 Basilisk 8251143.643B++0.1530.085%C*3.922%D17C+10.3A1433h97.9C325.4C++
M60-A Bulldog 635068.333C*4.8433.935%CN/A27.8C7.2C++1531.8h5.6C*16.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon122,4772.3h
Anti-Vehicle MANA Turret301,3181.9h
Nano-Armor Kit285693,40642.5h
Nanite Revive Grenade04,1901.2h
Medical Applicator2,0681,090,81776.6h
Spitfire Auto-Turret21,2810.9h
Motion Spotter4818,82016.1h
Restoration Kit353620.4h
Welding Device0910h
Shield Recharging Field284,2941.6h
Recon Detection Device58981.2h
Ammunition Package322,5141.6h
Medical Kit3,50120,88496h
Anti-Infantry MANA Turret54080.6h
Hardlight Barrier1610.1h

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