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Lt. Commander Ice Cold GenialTester[IMTW] GenialTester
TR BR 48

KDR: 3.45

Score: 82.5m

Last Seen: Jun 24th, 2019 3:24 PM
- OFFLINE - 14.6 hour(s)

Prestige 1, Battle Rank 48 - Terran Republic on Connery - Outfit Leader of I am from Taiwan[IMTW] I am from Taiwan
TR outfit on Connery

Members: 5
Level Progress (to 49): 20%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS FA1 Barrage MSW-R PDW-16 Hailstorm T1S Cycler Shuriken LC2 Lynx SOAS-20 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,082,464 MLG Score: 2464
Fun Score: N/A
Cheeseburgers Flipped: 230TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.315%28.239%80040117073,1722.384151.067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.408%1.373A1.092B**-0.385C-HEAD ++ (~14.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.567B+9.10.362C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.738%1.74%885412065,86389812826.52895457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.029%0.146C++0.135C++-0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.60.407B370.301C*58.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.077%3.041%620812026,445145819944.41741323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.376%-0.088C+0.318C*0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.603B+6.10.51B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.847%3.714%3051311972,80012148962.30453312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.613%0.136C++-0.174C-0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.40.328C**30.10.241C++49.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.084%64.835%305612049,1541676285.46181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.698%0.911B*-0.156C-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.488B+2.10.347C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.693%13.013%3056120449,449354318713.9568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.752%0.847B*-0.314C-0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.495B+3.40.291C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I am from Taiwan[IMTW] I am from Taiwan
TR outfit on Connery

Members: 5
82.5m194.8%547 (32.8k)457 (27.4k)3.451180,49452,3023.5871948 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12102045423.227%21.025%48803:2767

53% Combat Medic10% Engineer13% Heavy Assault13% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2013 1:40 PMMay 5th, 2019 1:53 PMJun 25th, 2019 12:08 AM (51m) (PST)Jun 24th, 2019 1:41 PM (11h) (PST)Jun 24th, 2019 11:24 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7612025590.9990.2900.2102.0530.0542464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,68212,13833,544601713123327,409

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3010.7h/125.4d 7,123 37,948 51,683 370.8k 6,877 13,157 9,836 137.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:8,003
Deaths:1,287
KDR:6.218
Accuracy:29.376% A+
HSR:33.163% A
T9A "Butcher"
B+
Kills:1,294
Deaths:182
KDR:7.110
Accuracy:26.475% B+
HSR:30.216% B
NSX-P Naginata
A+
Kills:1,168
Deaths:208
KDR:5.615
Accuracy:30.442% A+
HSR:30.479% C*
T9 CARV
B*
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:23.333% B*
HSR:27.085% B++
T32 Bull
B**
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:28.422% B**
HSR:27.476% B+
NSX Naginata
A+
Kills:1,161
Deaths:160
KDR:7.256
Accuracy:29.912% A+
HSR:32.300% B+
NS-15M2
B**
Kills:1,161
Deaths:166
KDR:6.994
Accuracy:29.015% B**
HSR:26.012% C++
T9 CARV-S
A
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:28.401% A
HSR:27.328% B+
Kills:16,271
Deaths (as Heavy Assault):2,770
Deaths (to Heavy Assaults):17,178
KDR:5.87401
Kill Difference:13,501
Playtime:376.899 hours
Usage:13%
Score:9.655m
Score/min:427
Accuracy (listed only):28.172%
HSR (listed only):29.257%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B**
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B**
HSR:13.466% C
PDW-16 Hailstorm
M
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B*
HSR:31.601% M
Shuriken
B**
Kills:4,951
Deaths:898
KDR:5.513
Accuracy:28.165% C++
HSR:24.985% B**
LC2 Lynx
A++
Kills:3,827
Deaths:564
KDR:6.785
Accuracy:29.852% A
HSR:31.670% A++
Havoc
C++
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C++
HSR:11.705% D
TAS-16 Blackjack
B*
Kills:2,429
Deaths:745
KDR:3.260
Accuracy:69.580% B*
HSR:12.104% D
TRAC-Shot
B*
Kills:1,945
Deaths:321
KDR:6.059
Accuracy:27.091% B+
HSR:22.674% B*
TRS-12 Uppercut
B*
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B*
HSR:9.758% D--
LC3 Jaguar
B**
Kills:1,482
Deaths:200
KDR:7.410
Accuracy:28.115% B**
HSR:25.169% B**
SMG-46 Armistice
A**
Kills:1,249
Deaths:215
KDR:5.809
Accuracy:28.009% B+
HSR:30.745% A**
AS16 NightHawk
B++
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.655% B++
HSR:9.967% D*
HC1 Cougar
A++
Kills:1,181
Deaths:161
KDR:7.335
Accuracy:32.371% A++
HSR:26.080% B++
TRAC-5 S
A
Kills:1,170
Deaths:154
KDR:7.597
Accuracy:29.372% A
HSR:23.761% A
NS Baron G5
B+
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% B+
HSR:11.216% D
TS4 Haymaker
B*
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B*
HSR:10.540% D
NSX-P Tanto
B**
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:30.772% B**
HSR:32.474% B**
NSX-P Tengu
A+
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:44.960% A+
HSR:31.615% A+
NSX Tengu
B**
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B**
HSR:26.827% B*
NSX Tanto
B**
Kills:1,163
Deaths:148
KDR:7.858
Accuracy:30.957% B*
HSR:32.846% B**
TRAC-5
A+
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:28.424% A+
HSR:24.203% B**
NS-11C
B**
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:28.656% B*
HSR:24.914% B**
MKV Suppressed
A
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C*
HSR:27.265% A
NS-7 PDW
A
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B+
HSR:25.260% A
Kills:83,601
Deaths (as Light Assault):29,111
Deaths (to Light Assaults):10,673
KDR:2.8718
Kill Difference:54,490
Playtime:324.421 hours
Usage:11%
Score:7.580m
Score/min:389
Accuracy (listed only):38.325%
HSR (listed only):22.645%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
M
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B*
HSR:31.601% M
Shuriken
B**
Kills:4,951
Deaths:898
KDR:5.513
Accuracy:28.165% C++
HSR:24.985% B**
SOAS-20
A
Kills:3,778
Deaths:576
KDR:6.559
Accuracy:31.084% B++
HSR:28.719% A
Bighorn .50M
C+
Kills:3,052
Deaths:252
KDR:12.111
Accuracy:42.260% C+
HSR:71.953% D*
NS-44 Commissioner
A
Kills:2,449
Deaths:606
KDR:4.041
Accuracy:46.778% A
HSR:26.501% B+
TSAR-42
C
Kills:1,461
Deaths:247
KDR:5.915
Accuracy:36.892% C
HSR:64.066% C
TX1 Repeater
C*
Kills:1,311
Deaths:737
KDR:1.779
Accuracy:25.348% C++
HSR:22.655% C*
SMG-46 Armistice
A**
Kills:1,249
Deaths:215
KDR:5.809
Accuracy:28.009% B+
HSR:30.745% A**
NS-30 Vandal
C+
Kills:1,170
Deaths:148
KDR:7.905
Accuracy:32.805% C+
HSR:24.957% C+
NSX Tomoe
B**
Kills:1,164
Deaths:144
KDR:8.083
Accuracy:33.634% B**
HSR:48.282% B**
NSX-P Tengu
A+
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:44.960% A+
HSR:31.615% A+
NSX Tengu
B**
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B**
HSR:26.827% B*
SR-7
C*
Kills:1,161
Deaths:104
KDR:11.164
Accuracy:42.005% C*
HSR:69.681% D*
HSR-1
C++
Kills:1,161
Deaths:149
KDR:7.792
Accuracy:35.701% C++
HSR:22.997% D
M77-B
B**
Kills:1,160
Deaths:104
KDR:11.154
Accuracy:44.607% B**
HSR:66.293% D*
NS-61 Emissary
A++
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:32.948% B++
HSR:27.069% A++
RAMS .50M
B**
Kills:1,160
Deaths:75
KDR:15.467
Accuracy:45.900% B**
HSR:71.293% D--
99SV
A
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:38.861% A
HSR:34.310% C+
TS2 Inquisitor
A
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:34.932% B**
HSR:27.414% A
NS-357 Underboss
B*
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:43.020% B*
HSR:15.948% D
MKV Suppressed
A
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C*
HSR:27.265% A
NS-7 PDW
A
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B+
HSR:25.260% A
T4 AMP
C-
Kills:1,144
Deaths:739
KDR:1.548
Accuracy:24.217% C-
HSR:16.783% C-
TX2 Emperor
B+
Kills:1,128
Deaths:270
KDR:4.178
Accuracy:32.519% B+
HSR:24.025% B+
Kills:44,670
Deaths (as Infiltrator):10,934
Deaths (to Infiltrators):6,444
KDR:4.08542
Kill Difference:33,736
Playtime:388.413 hours
Usage:13%
Score:9.543m
Score/min:409
Accuracy (listed only):35.433%
HSR (listed only):35.885%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B**
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B**
HSR:13.466% C
LC2 Lynx
A++
Kills:3,827
Deaths:564
KDR:6.785
Accuracy:29.852% A
HSR:31.670% A++
Havoc
C++
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C++
HSR:11.705% D
TAS-16 Blackjack
B*
Kills:2,429
Deaths:745
KDR:3.260
Accuracy:69.580% B*
HSR:12.104% D
TRAC-Shot
B*
Kills:1,945
Deaths:321
KDR:6.059
Accuracy:27.091% B+
HSR:22.674% B*
TRS-12 Uppercut
B*
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B*
HSR:9.758% D--
LC3 Jaguar
B**
Kills:1,482
Deaths:200
KDR:7.410
Accuracy:28.115% B**
HSR:25.169% B**
AS16 NightHawk
B++
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.655% B++
HSR:9.967% D*
DMR-99
C--
Kills:1,186
Deaths:217
KDR:5.465
Accuracy:30.234% D
HSR:25.548% C--
HC1 Cougar
A++
Kills:1,181
Deaths:161
KDR:7.335
Accuracy:32.371% A++
HSR:26.080% B++
TRAC-5 S
A
Kills:1,170
Deaths:154
KDR:7.597
Accuracy:29.372% A
HSR:23.761% A
NS Baron G5
B+
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% B+
HSR:11.216% D
TS4 Haymaker
B*
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B*
HSR:10.540% D
NSX-P Tanto
B**
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:30.772% B**
HSR:32.474% B**
NSX Tanto
B**
Kills:1,163
Deaths:148
KDR:7.858
Accuracy:30.957% B*
HSR:32.846% B**
TRAC-5
A+
Kills:1,161
Deaths:191
KDR:6.079
Accuracy:28.424% A+
HSR:24.203% B**
AMR-66
B**
Kills:1,161
Deaths:211
KDR:5.502
Accuracy:32.856% B**
HSR:26.184% C*
NS-11C
B**
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:28.656% B*
HSR:24.914% B**
Kills:67,217
Deaths (as Engineer):23,500
Deaths (to Engineers):8,263
KDR:2.8603
Kill Difference:43,717
Playtime:299.686 hours
Usage:10%
Score:7.979m
Score/min:444
Accuracy (listed only):39.871%
HSR (listed only):20.793%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B**
Kills:39,840
Deaths:16,643
KDR:2.394
Accuracy:50.905% B**
HSR:13.466% C
PDW-16 Hailstorm
M
Kills:7,889
Deaths:4,145
KDR:1.903
Accuracy:28.142% B*
HSR:31.601% M
T1S Cycler
B*
Kills:7,047
Deaths:1,374
KDR:5.129
Accuracy:27.162% B++
HSR:26.494% B*
Shuriken
B**
Kills:4,951
Deaths:898
KDR:5.513
Accuracy:28.165% C++
HSR:24.985% B**
Havoc
C++
Kills:3,272
Deaths:1,309
KDR:2.500
Accuracy:54.783% C++
HSR:11.705% D
TAS-16 Blackjack
B*
Kills:2,429
Deaths:745
KDR:3.260
Accuracy:69.580% B*
HSR:12.104% D
NS-11P
B+
Kills:1,677
Deaths:854
KDR:1.964
Accuracy:25.399% B+
HSR:22.540% B+
TRS-12 Uppercut
B*
Kills:1,527
Deaths:706
KDR:2.163
Accuracy:67.477% B*
HSR:9.758% D--
Cycler TRV
B*
Kills:1,499
Deaths:852
KDR:1.759
Accuracy:23.868% C*
HSR:25.284% B*
TAR
A
Kills:1,484
Deaths:267
KDR:5.558
Accuracy:24.882% B
HSR:30.526% A
SMG-46 Armistice
A**
Kills:1,249
Deaths:215
KDR:5.809
Accuracy:28.009% B+
HSR:30.745% A**
TORQ-9
B*
Kills:1,227
Deaths:474
KDR:2.589
Accuracy:23.071% C
HSR:30.073% B*
T1 Cycler
A
Kills:1,218
Deaths:812
KDR:1.500
Accuracy:24.583% B+
HSR:30.542% A
AS16 NightHawk
B++
Kills:1,214
Deaths:542
KDR:2.240
Accuracy:46.655% B++
HSR:9.967% D*
T1A Unity
C++
Kills:1,179
Deaths:229
KDR:5.148
Accuracy:25.007% C+
HSR:25.615% C++
NS Baron G5
B+
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:48.496% B+
HSR:11.216% D
TS4 Haymaker
B*
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.084% B*
HSR:10.540% D
NSX Yumi
B+
Kills:1,166
Deaths:132
KDR:8.833
Accuracy:28.592% B+
HSR:26.758% C++
NSX-P Tengu
A+
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:44.960% A+
HSR:31.615% A+
NSX Tengu
B**
Kills:1,163
Deaths:150
KDR:7.753
Accuracy:43.607% B**
HSR:26.827% B*
MKV Suppressed
A
Kills:1,159
Deaths:210
KDR:5.519
Accuracy:26.681% C*
HSR:27.265% A
NS-7 PDW
A
Kills:1,156
Deaths:218
KDR:5.303
Accuracy:27.318% B+
HSR:25.260% A
Kills:85,845
Deaths (as Combat Medic):32,062
Deaths (to Combat Medics):6,019
KDR:2.67747
Kill Difference:53,783
Playtime:1,589.180 hours
Usage:53%
Score:46.619m
Score/min:489
Accuracy (listed only):37.201%
HSR (listed only):22.495%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:1,162
Deaths:219
KDR:5.306
Accuracy:21.559% A++
HSR:22.806% B**
M1 Heavy Cycler
A++
Kills:1,162
Deaths:225
KDR:5.164
Accuracy:22.025% A++
HSR:22.892% B**
M1 Heavy Cycler
A++
Kills:380
Deaths:58
KDR:6.552
Accuracy:22.738% A++
HSR:25.790% A
M2 Mutilator
A*
Kills:356
Deaths:58
KDR:6.138
Accuracy:23.217% A*
HSR:25.562% A++
M3 Pounder HEG
A+
Kills:127
Deaths:17
KDR:7.471
Accuracy:53.364% A+
HSR:0% F--
M3 Pounder HEG
A
Kills:117
Deaths:23
KDR:5.087
Accuracy:49.112% A
HSR:3.419% C*
Kills:3,304
Deaths (as MAX Suit):300
Deaths (to MAX Suits):3,351
KDR:11.01333
Kill Difference:3,004
Playtime:28.761 hours
Usage:1%
Score:1.144m
Score/min:663
Accuracy (listed only):32.002%
HSR (listed only):16.745%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M++
Kills:3,188
V. Kills:175 N/A
Deaths:73
KDR:43.671
Accuracy:56.377% B**
KPH:254.300 M++
VKPH:14 C+
M14 Banshee
A
Kills:1,659
V. Kills:122 N/A
Deaths:73
KDR:22.726
Accuracy:34.703% B**
KPH:77.800 A
VKPH:5.700 B**
M18 Rotary
B**
Kills:689
V. Kills:491 140%
Deaths:303
KDR:2.274
Accuracy:37.020% B**
KPH:10.100 C
VKPH:7.200 C
M18 Needler
C+
Kills:327
V. Kills:297 110%
Deaths:165
KDR:1.982
Accuracy:37.503% B*
KPH:9.700 C
VKPH:8.800 C+
Tomcat A2AM Pods
A**
Kills:168
V. Kills:190 88%
Deaths:10
KDR:16.800
Accuracy:85.168% B*
KPH:104.700 A
VKPH:118.400 A**
Coyote Missiles
B+
Kills:141
V. Kills:80 174%
Deaths:10
KDR:14.100
Accuracy:54.605% C++
KPH:57.500 B+
VKPH:32.600 B+
Hornet Missiles
B**
Kills:117
V. Kills:52 221%
Deaths:2
KDR:58.500
Accuracy:62.310% C*
KPH:115.400 B**
VKPH:51.300 B++
Kills:6,289 (2,675 + 0)
Deaths:636
KDR:9.888
VKDR:2.212
Vehicle Kills:1,407
Kill Difference:5,653
Playtime:140.544 hours
Usage:5%
Score:1.858m
Score/min:220
Piloting Accuracy:37.503%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:163
V. Kills:18 N/A
Deaths:7
KDR:23.286
Accuracy:43.686% C++
KPH:61.100 B+
VKPH:6.700 C
Kills:163 (0 + 163)
Deaths:7
KDR:23.286
VKDR:2.571
Vehicle Kills:18
Kill Difference:156
Playtime:2.670 hours
Usage:0%
Score:0.037m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:43.686%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:1,085
V. Kills:121 N/A
Deaths:34
KDR:31.912
Accuracy:52.898% B+
KPH:116.600 M
VKPH:13 A
L100 Python HEAT
B**
Kills:1,051
V. Kills:359 292%
Deaths:136
KDR:7.728
Accuracy:50.245% C+
KPH:47.900 B**
VKPH:16.400 B**
C75 Viper
M+
Kills:1,004
V. Kills:178 N/A
Deaths:53
KDR:18.943
Accuracy:45.044% B++
KPH:77.400 M+
VKPH:13.700 A
L100 Python AP
A**
Kills:763
V. Kills:335 227%
Deaths:37
KDR:20.622
Accuracy:54.752% C+
KPH:61.200 A**
VKPH:26.900 A+
Skyguard
B+
Kills:77
V. Kills:45 167%
Deaths:11
KDR:7
Accuracy:32.716% B+
KPH:17.800 B+
VKPH:10.400 C**
Kills:3,980 (3,980 + 0)
Deaths:271
KDR:14.686
VKDR:3.830
Vehicle Kills:1,038
Kill Difference:3,709
Playtime:60.982 hours
Usage:2%
Score:1.196m
Score/min:327
Driving Accuracy:32.716%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M
Kills:1,518
V. Kills:482 314%
Deaths:135
KDR:11.244
Accuracy:33.075% D--
KPH:55.600 M
VKPH:17.600 A++
P2-120 AP
A++
Kills:834
V. Kills:458 182%
Deaths:48
KDR:17.375
Accuracy:42.886% C
KPH:51.800 A++
VKPH:28.500 A++
E540 Halberd
A*
Kills:291
V. Kills:167 173%
Deaths:37
KDR:7.865
Accuracy:44.973% B+
KPH:37.300 A
VKPH:21.400 A*
P2-120 HESH
A
Kills:113
V. Kills:16 N/A
Deaths:1
KDR:113
Accuracy:52.459% A
KPH:63.900 B+
VKPH:9 C++
G30 Vulcan
B**
Kills:111
V. Kills:63 173%
Deaths:18
KDR:6.167
Accuracy:30.001% C++
KPH:33.500 B**
VKPH:19 B++
M20 Basilisk
B+
Kills:51
V. Kills:31 159%
Deaths:14
KDR:3.643
Accuracy:29.941% C*
KPH:17.100 C+
VKPH:10.400 B+
Kills:2,918 (2,465 + 453)
Deaths:253
KDR:11.534
VKDR:4.810
Vehicle Kills:1,217
Kill Difference:2,665
Playtime:59.268 hours
Usage:2%
Score:1.396m
Score/min:393
Driving Accuracy:52.459%
Gunner Accuracy:29.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:429
V. Kills:55 N/A
Deaths:17
KDR:25.235
Accuracy:46.660% B+
KPH:180.600 A*
VKPH:23.200 B+
P525 Marauder-H
B+
Kills:272
V. Kills:15 N/A
Deaths:16
KDR:17
Accuracy:38.409% B+
KPH:100.500 C+
VKPH:5.500 C
E540 Halberd-H
C++
Kills:145
V. Kills:53 269%
Deaths:16
KDR:9.063
Accuracy:54.146% C-
KPH:45.400 C++
VKPH:16.600 D
G20 Vulcan-H
C
Kills:77
V. Kills:35 214%
Deaths:8
KDR:9.625
Accuracy:40.075% D-
KPH:35.400 C
VKPH:16.100 D-
Kills:923 (0 + 923)
Deaths:57
KDR:16.193
VKDR:2.772
Vehicle Kills:158
Kill Difference:866
Playtime:10.454 hours
Usage:0%
Score:0.254m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:40.075%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:436
V. Kills:67 N/A
Deaths:19
KDR:22.947
Accuracy:41.676% B++
KPH:81.200 A+
VKPH:12.500 B++
M40 Fury
A+
Kills:328
V. Kills:56 N/A
Deaths:18
KDR:18.222
Accuracy:40.810% B+
KPH:89.200 A+
VKPH:15.200 B++
M60-G Bulldog
A*
Kills:258
V. Kills:55 461%
Deaths:19
KDR:13.579
Accuracy:52.975% A++
KPH:64 A++
VKPH:13.600 A*
M20 Basilisk
B*
Kills:203
V. Kills:85 236%
Deaths:37
KDR:5.486
Accuracy:46.826% B**
KPH:26.200 B+
VKPH:11 B*
M20 Basilisk
B++
Kills:142
V. Kills:55 254%
Deaths:27
KDR:5.259
Accuracy:44.821% B++
KPH:30.300 B++
VKPH:11.700 B+
M12 Kobalt
A
Kills:125
V. Kills:13 N/A
Deaths:12
KDR:10.417
Accuracy:17.852% C++
KPH:59.100 C+
VKPH:6.100 A
G30 Walker
B++
Kills:77
V. Kills:59 128%
Deaths:20
KDR:3.850
Accuracy:35.104% B++
KPH:18.600 C**
VKPH:14.300 B++
Kills:1,569 (0 + 1,569)
Deaths:152
KDR:10.322
VKDR:2.566
Vehicle Kills:390
Kill Difference:1,417
Playtime:31.780 hours
Usage:1%
Score:0.599m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:35.104%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
FA1 Barrage 39,99239,84016,6432.394A1.0650.905%B**13.466%C56A++N/A180711.7h3.5B**7B**
MSW-R 8,0378,0031,2876.218A++2.7729.376%A+33.163%A103.9MN/A27177h8.7A29.5B**
PDW-16 Hailstorm 7,9427,8894,1451.903B**1.5528.142%B*31.601%M51.3AN/A141153.7h11.5B*41B++
T1S Cycler 7,0867,0471,3745.129S1.6827.162%B++26.494%B*57.1A++N/A148123.4h8.5A+31.2B**
Shuriken 4,9704,9518985.513S2.0628.165%C++24.985%B**77.5A+N/A19963.9h10.1A36B*
LC2 Lynx 3,8503,8275646.785S3.3329.852%A31.67%A++93.1M++N/A24441.1h10.2A34B**
SOAS-20 3,7993,7785766.559M**3.1131.084%B++28.719%A84MN/A22345h9.4B**30.1B*
C-4 5,0493,4131,3202.586B*0.8728.717%B+N/A102.8B+49.3A+107933.2h1.4C*4.9B+
Havoc 3,2903,2721,3092.5B**0.9554.783%C++11.705%D60.9B+N/A20353.7h3.5B*6.5B+
Hellfire Rocket Pods 3,3633,1887343.671S40.2256.377%B**N/A255M++14C+69312.5h10.3B++18.2B*
Bighorn .50M 3,0583,05225212.111A*8.6642.26%C+71.953%D*62.4B+N/A14148.9h1.8C*4.2C*
NS-44 Commissioner 2,4592,4496064.041M+0.5946.778%A26.501%B+139.1SN/A36517.6h2.6A5.5B**
TAS-16 Blackjack 2,4362,4297453.26A++0.1969.58%B*12.104%D71.2A+N/A24234.1h2B*2.9B++
TRAC-Shot 1,9501,9453216.059M**2.6127.091%B+22.674%B*71.2A++N/A16927.3h8.2A30.3B*
NS-11P 1,6851,6778541.964B++1.4925.399%B+22.54%B+57.2A+N/A23229.3h10.9B**43B*
M14 Banshee 1,7811,6597322.726A++19.2834.703%B**1.025%C+77.9A5.7B**23221.3h20.8B59.9B+
TRS-12 Uppercut 1,5331,5277062.163B*1.2967.477%B*9.758%D--65B**N/A21523.5h2.3B+3.5B+
P2-120 HEAT 2,0001,51813511.244B++7.7933.075%D--3.294%C++55.6M17.7A++31727.3h5.2B*15.7B+
Cycler TRV 1,5051,4998521.759B+1.6923.868%C*25.284%B*55.3AN/A18427.1h10.3B**43.2B++
TAR 1,5021,4842675.558M2.1124.882%B30.526%A71A*N/A26320.9h9.2A+36.9B**
LC3 Jaguar 1,4911,4822007.41M**3.9628.115%B**25.169%B**67.4A++N/A19222h9.1B**32.5B*
TSAR-42 1,4701,4612475.915B+2.4636.892%C64.066%C71.6A++N/A27620.4h2.1B+5.7C**
TX1 Repeater 1,3361,3117371.779A1.6725.348%C++22.655%C*85.7M+1.6A++29515.3h11.1B+44B+
T9A "Butcher" 1,2961,2941827.11M++3.6626.475%B+30.216%B78.4B++N/A21116.5h8.3A+31.2B**
Claymore 1,2881,2883240.25S36.8050.623%A++N/A268.3A*N/A7504.8h1.1B*2.1A
SMG-46 Armistice 1,2561,2492155.809S2.3628.009%B+30.745%A**66.8A++N/A24418.7h10.3B**36.7B++
TORQ-9 1,2331,2274742.589B**0.8623.071%C30.073%B*66.7A++N/A27718.4h11.5B**49.9B+
T1 Cycler 1,2251,2188121.5B+1.9524.583%B+30.542%A46.1AN/A20326.4h10.9B**44.4B*
AS16 NightHawk 1,2171,2145422.24B**1.2146.655%B++9.967%D*61.3AN/A18619.8h4B+8.5B++
DMR-99 1,2001,1862175.465A++2.0130.234%D25.548%C--57B+N/A13220.8h5.4A17.7B+
HC1 Cougar 1,1991,1811617.335S3.8832.371%A++26.08%B++214.7S3.3S7745.5h7.7A+23.8B**
T1A Unity 1,1901,1792295.148S1.7025.007%C+25.615%C++60.5B*N/A19219.5h9.6A38.5B++
TRAC-5 S 1,1761,1701547.597S4.1529.372%A23.761%A76SN/A19415.4h7.9B**26.8B**
NS-30 Vandal 1,1731,1701487.905M*4.4532.805%C+24.957%C+65B**N/A14618h4.2B**12.9B++
NSX-P Naginata 1,1751,1682085.615M*2.1630.442%A+30.479%C*164.5S1C+4157.1h9B**29.7B**
NS Baron G5 1,1711,1686061.927B**1.5248.496%B+11.216%D51.9B*N/A15922.5h3.8B++7.8C+
TS4 Haymaker 1,1681,1674782.441A1.0151.084%B*10.54%D72.5A*N/A24016.1h3.6B++7.1B*
NSX Yumi 1,1871,1661328.833S5.3828.592%B+26.758%C++69.8A+1.3C**22316.7h8.6A30.1B*
NSX Tomoe 1,1681,1641448.083M*4.6333.634%B**48.282%B**93.1A*N/A21512.5h10.1B**30.1B*
NSX-P Tanto 1,1681,1641438.14S4.6930.772%B**32.474%B**101.2M**N/A23511.5h9.5B**30.8B**
NSX-P Tengu 1,1681,1642035.734M**2.2844.96%A+31.615%A+184.8SN/A3936.3h8.4A18.6B**
T9 CARV 1,1771,1633733.118B**0.3323.333%B*27.085%B++69.2A*N/A44116.8h9.5A40.6B*
NSX Tengu 1,1661,1631507.753S4.3043.607%B**26.827%B*97.7A*N/A29011.9h8.3B**19B*
NSX Tanto 1,1661,1631487.858S4.4130.957%B*32.846%B**100.3A**N/A23711.6h9.2B*29.7B+
M2 Mutilator 1,1751,1622195.306A*1.8621.559%A++22.806%B**64.6M**N/A24118h12.8A59.3B**
M1 Heavy Cycler 1,1781,1622255.164M++1.7122.025%A++22.892%B**63.8SN/A23918.2h12.7A57.5B**
SR-7 1,1631,16110411.163A++7.7142.005%C*69.681%D*49.6B++N/A11023.4h1.9B+4.5B+
The Slasher 1,2251,16115,1240.077B+3.3723.832%D4.307%D1.1CN/A31044.5h1.9B+8.1C+
T32 Bull 1,1681,1611945.985M**2.5328.422%B**27.476%B+68.7AN/A18316.9h8.4A+29.6B*
HSR-1 1,1681,1611497.792M+4.3435.701%C++22.997%D73.9A+N/A17315.7h4.1B**11.4B*
TRAC-5 1,1681,1611916.079S2.6328.424%A+24.203%B**57.2M+N/A28520.3h9.5A33.3B**
NSX Naginata 1,1621,1611607.256S3.8129.912%A+32.3%B+101A*N/A23611.5h8.7B**28.9B*
NS-15M2 1,1671,1611666.994M++3.5429.015%B**26.012%C++86.6A+N/A22913.4h8.4A28.9B**
AMR-66 1,1701,1612115.502S2.0532.856%B**26.184%C*62.4MN/A16218.6h5.3A+16.2B**
M77-B 1,1621,16010411.154S7.7044.607%B**66.293%D*54.5A*N/A12921.3h1.9B**4.2B**
NS-11C 1,1641,1601617.205S3.7528.656%B*24.914%B**69.5A*N/A20616.7h9.1A31.7B**
NS-61 Emissary 1,1721,1601826.374S2.9232.948%B++27.069%A++102.7M**1.1A25911.3h9.3B++28.2B*
RAMS .50M 1,1611,1607515.467M**12.0245.9%B**71.293%D--59.2A*N/A14219.6h1.8B*3.9B*
T9 CARV-S 1,1601,1602005.8M++2.3528.401%A27.328%B+72.5AN/A19116h8.2A29B*
T7 Mini-Chaingun 1,1611,1601487.838S4.3924.091%A+15.862%B++88.5M++N/A27713.1h8.7A36B*
Chainblade 1,4441,16024,4920.047B*3.4041.022%B**N/A1.4B**N/A5840.2h3.2C7.7B+
99SV 1,1681,1601617.205M**3.7538.861%A34.31%C+71.2M*N/A19416.3h3.6A9.2B**
TS2 Inquisitor 1,1671,1601796.48S3.0334.932%B**27.414%A184.1S1.1B*4696.3h6.8B**19.5B**
NS-357 Underboss 1,1631,1602225.225S1.7743.02%B*15.948%D170.6SN/A3966.8h2.7A+6.3B**
MKV Suppressed 1,1671,1592105.519S2.0726.681%C*27.265%A75.3A*N/A27115.4h10.4B**38.9B+
NS-7 PDW 1,1731,1562185.303S1.8527.318%B+25.26%A78.6M1.2M31714.7h10.6B**38.8B++
T4 AMP 1,1651,1447391.548B++1.9024.217%C-16.783%C-57.2B**1.1A+22620h15.1C++62.6C+
TX2 Emperor 1,1711,1282704.178M++0.7332.519%B+24.025%B+79.4A**3S26914.2h8.7B26.6B+
L100 Python HESH 1,2061,0853431.912A++28.4652.898%B+2.212%B+116.7M13A3739.3h2.4B**4.5B**
L100 Python HEAT 1,4101,0511367.728B+4.2850.245%C+3.235%B+48B**16.4B**26021.9h4.3B+8.6B++
C75 Viper 1,1821,0045318.943M15.4945.044%B++1.793%C**77.2M+13.7A38713h7.6B*16.9B**
Icikill 1,0169766,1650.158A*3.2927.837%C3.176%D-2.6C+N/A7373.9h1.7B++6B+
ML-7 1,3438375231.6A+1.8551.913%C--2.867%C+32.4B*19.6A35025.8h5.5B++10.6B+
P2-120 AP 1,2928344817.375A+13.9242.886%C4.317%B+51.8A++28.4A++58416.1h5.6B++13B+
NS Decimator 1,3368031704.724S1.2756.139%D1.619%C-49.6B**32.9A*39616.2h4.2B+7.4C**
L100 Python AP 1,0987633720.622M++17.1754.752%C+3.801%B+61A**26.8A+37912.5h3.7B*6.7B**
M18 Rotary 1,1806893032.274B1.1837.02%B**6.531%M10.1C7.2C12768h140C+378.2B
Spear Anti-Vehicle Phalanx Turret 8395452720.185A*16.7357.424%A+5.138%B+82.6M44.5A*6336.6h5.7B+9.9B**
Frag Grenade 4694631463N/A459.5544.48%C+N/A514.4C++6.7C25140.9h3B*6.7B+
M40 Fury 5034361922.947A++19.5041.676%B++1.835%C++80.7A+12.4B++3855.4h10.6B+25.4B*
M40 Fury-H 4844291725.235B**21.7846.66%B+N/A178.8A*22.9B+6122.4h8.3C**17.8B+
Tank Mine 673397527.635M4.1861.333%A*N/A132.3B+92B**16663h2.7D*4.3B**
M1 Heavy Cycler 385380586.552M**3.1022.738%A++25.79%A66.7M+N/A1805.7h11.6A+51B**
M2 Mutilator 362356586.138M++2.6923.217%A*25.562%A++60.3M+1A2205.9h13A55.8B**
Auraxium Chainblade 3763554,6740.076B**3.3832.974%C*1.408%D-1.4C++N/A6252.6h1.9B+5.7B
M40 Fury 3843281818.222A14.7740.81%B+1.22%D88.6A+15.1B++4743.7h9.9B++24.2B*
M18 Needler 6243271651.982C++1.4737.503%B*3.976%B**9.7C8.8C+12033.6h163.5C+435.9C**
E540 Halberd 458291377.865C*4.4144.973%B+3.78%C*37.3A21.4A*3807.8h4.9B++10.8B*
P525 Marauder-H 2872721617C*13.5538.409%B+N/A100.7C+5.6C3102.7h5.6B+14.6B+
M60-G Bulldog 3132581913.579A++10.1352.975%A++3.101%C++64.5A++13.8A*4054h6.5B+12.3B**
M60-A Bulldog 2482281219C+15.5549.176%C**2.193%C+34C+3C1606.7h6.3C+12.8C*
M20 Basilisk 288203375.486B**2.0446.826%B**7.389%B+26B+10.9B*2207.8h87.7C**187.3B++
Anti-Vehicle Grenade 2381821182N/A178.5546.786%C--N/A364C+112C*26480.5h4.8B+10.2B
M60-A Bulldog 202182920.222C+16.7747.525%C+1.648%D39.6C++4.3C++1874.6h5.4B11.4B
MANA Anti-Vehicle Turret 3501791311.366C+2.0953.722%C+2.793%C--38.9C**37.2B+6314.6h9.1C*17C**
MANA Anti-Personnel Turret 178174662.636N/A0.8223.313%UN/A1740U40U5108000.1h23.6T*101.4T*
Tomcat A2AM Pods 3581681016.8M13.3585.168%B*N/A105A118.8A**15801.6h7.6B+8.9B*
L105 Zephyr 181163723.286A19.8443.686%C++N/A60.4B6.7C2292.7h4.4B**10.2B*
E540 Halberd-H 198145169.063C++5.6154.146%C-N/A45.3C++16.6D3323.2h5.2B+9.6B+
M20 Basilisk 197142275.259B*1.8144.821%B++9.859%A+30.2B++11.7B+2554.7h84.6B+188.7B++
Coyote Missiles 2211411014.1M*10.6554.605%C++N/A56.4B+32B+4772.5h38.8C**71C**
M3 Pounder HEG 140127177.471M**4.0253.364%A+N/A57.7S5.9A3822.2h10.1A18.8B*
M12 Kobalt 1381251210.417C6.9717.852%C++20.8%B+59.5C+6.2A+2702.1h20C+111.9C++
NS Annihilator 2921211480.818B+2.6378.049%DN/A7.9D11.2B**15715.3h13C16.6C-
Hornet Missiles 169117258.5S55.0562.31%C*3.419%A*117B**52B++8811h9.5B15.2B+
M3 Pounder HEG 128117235.087A*1.6449.112%A3.419%C*46.8M*4.4B++4212.5h10.6B**21.6B*
P2-120 HESH 1291131113S109.5552.459%A1.77%A62.8B+8.9C+3551.8h5.7C--10.8B+
Aspis Anti-Aircraft Phalanx Turret 246112176.588B**3.1438.715%A++N/A21.5A++25.8M+4065.2h137B+353.8B*
G30 Vulcan 174111186.167B+2.7230.001%C++4.505%B+33.6B**19.1B++3633.3h78.8B+262.8B+
Rocklet Rifle 186105813.125U9.6761.873%B**N/A58.3A**45A++5791.8h29.6B++47.8B*
Fatestealer 100100333.333U29.8833.546%C3%F--333.3UN/A3170.3h1.1M**3.1A+
G30 Walker 13677203.85C+0.4035.104%B++1.299%D*18.8C**14.4B++2584.1h211.8C+603.2B+
Skyguard 12277117A*3.5532.716%B+3.896%A+17.9B++10.5B2374.3h111.3B340.2B++
G20 Vulcan-H 1127789.625A+6.1740.075%D-7.792%M++35C15.9D-4072.2h75.5B*188.4B+
M20 Basilisk 8251143.643B++0.1929.941%C*3.922%D17C+10.3B+1423h97.1C324.4C++
M60-A Bulldog 635068.333C*4.8833.935%CN/A27.8C-7.2C++1531.8h5.6C*16.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon122,3472.2h
Anti-Vehicle MANA Turret301,3181.9h
Nano-Armor Kit284680,66241.8h
Nanite Revive Grenade04,1691.2h
Medical Applicator2,0641,088,03876.4h
Spitfire Auto-Turret21,2020.9h
Motion Spotter4818,62716h
Restoration Kit353620.4h
Welding Device0910h
Shield Recharging Field284,2941.6h
Recon Detection Device58691.2h
Ammunition Package322,4571.6h
Medical Kit3,31619,51285h
Anti-Infantry MANA Turret54080.6h
Hardlight Barrier1610.1h

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