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Primarch GenoriD[XXDE] GenoriD
VS BR 99

KDR: 1.33

Score: 18m

Last Seen: Jul 29th, 2017 4:37 PM
- OFFLINE - 1248.4 hour(s)

Rank 99 (99) Primarch of the Vanu Sovereignty on Miller
Level Progress (to 100): 84%
Level 100 Progress: 95% 50h
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS Pulsar VS1 Sirius SX12 H-V45 Ghost Eridani SX5 Solstice VE3 NS-44 Commissioner Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $392,814 MLG Score: 314
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.692%24.195%5011293621,4841.82423-0.497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.24%-0.023C+0.677B+-0.378C-HEAD ++ (~13.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.261C*11.50.187C++44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.851%2.02%401947198582710.339623275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.418C--0.295C*-2.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.631B+19.40.623B+37.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.154%1.69%9049446517653130.85098207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.042%-0.521D-0.674D-1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.5B+16.80.536B+38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.348%72.224%9039453,431128992.65969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.57%-0.603D0.345C**-0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.195C++2.40.226C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m243.1%291 (17.5k)259 (15.5k)1.3271529,88622,5191.4091299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS94833113.107%26.072%34203:057

45% Combat Medic17% Engineer25% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 4:16 PMOct 9th, 2013 5:07 PMAug 28th, 2017 3:19 AM (22d) (PST)Jul 29th, 2017 1:34 PM (52d) (PST)Jul 29th, 2017 12:37 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3332001330.4300.3240.1121.0810.015314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,99612,0187,9782619765115,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1158.9h/48.3d 1,846 7,792 8,315 75.2k 2,695 3,974 1,030 23.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:881
Deaths:535
KDR:1.647
Accuracy:16.843% D
HSR:29.398% B*
Pulsar LSW
C++
Kills:88
Deaths:71
KDR:1.239
Accuracy:16.372% D*
HSR:23.864% C++
Kills:969
Deaths (as Heavy Assault):606
Deaths (to Heavy Assaults):6,339
KDR:1.59901
Kill Difference:363
Playtime:61.764 hours
Usage:5%
Score:0.660m
Score/min:178
Accuracy (listed only):16.608%
HSR (listed only):26.631%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:3,751
Deaths:2,423
KDR:1.548
Accuracy:24.150% C+
HSR:23.914% A
Eridani SX5
B+
Kills:2,110
Deaths:1,450
KDR:1.455
Accuracy:22.029% D
HSR:21.469% B+
Solstice VE3
B**
Kills:1,975
Deaths:1,478
KDR:1.336
Accuracy:19.389% D
HSR:24.354% B**
Pulsar C
B
Kills:738
Deaths:543
KDR:1.359
Accuracy:20.187% D
HSR:23.848% B
NS-7 PDW
C++
Kills:379
Deaths:353
KDR:1.074
Accuracy:23.762% C+
HSR:17.678% C++
NS Baron G5
M
Kills:77
Deaths:83
KDR:0.928
Accuracy:21.331% F-
HSR:25.974% M
Kills:9,030
Deaths (as Light Assault):6,330
Deaths (to Light Assaults):3,811
KDR:1.42654
Kill Difference:2,700
Playtime:80.939 hours
Usage:7%
Score:1.047m
Score/min:216
Accuracy (listed only):21.808%
HSR (listed only):22.873%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,975
Deaths:1,478
KDR:1.336
Accuracy:19.389% D
HSR:24.354% B**
Pulsar C
B
Kills:738
Deaths:543
KDR:1.359
Accuracy:20.187% D
HSR:23.848% B
NS Baron G5
M
Kills:77
Deaths:83
KDR:0.928
Accuracy:21.331% F-
HSR:25.974% M
Kills:2,790
Deaths (as Engineer):2,104
Deaths (to Engineers):4,687
KDR:1.32605
Kill Difference:686
Playtime:198.328 hours
Usage:17%
Score:1.969m
Score/min:165
Accuracy (listed only):20.302%
HSR (listed only):24.726%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:6,064
Deaths:4,686
KDR:1.294
Accuracy:19.401% D
HSR:25.148% B**
Sirius SX12
A
Kills:3,751
Deaths:2,423
KDR:1.548
Accuracy:24.150% C+
HSR:23.914% A
H-V45
B+
Kills:3,330
Deaths:2,329
KDR:1.430
Accuracy:20.180% D
HSR:22.853% B+
Eridani SX5
B+
Kills:2,110
Deaths:1,450
KDR:1.455
Accuracy:22.029% D
HSR:21.469% B+
NS-7 PDW
C++
Kills:379
Deaths:353
KDR:1.074
Accuracy:23.762% C+
HSR:17.678% C++
NS Baron G5
M
Kills:77
Deaths:83
KDR:0.928
Accuracy:21.331% F-
HSR:25.974% M
Kills:15,711
Deaths (as Combat Medic):11,324
Deaths (to Combat Medics):2,641
KDR:1.38741
Kill Difference:4,387
Playtime:516.158 hours
Usage:45%
Score:9.803m
Score/min:317
Accuracy (listed only):21.809%
HSR (listed only):22.839%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:3,751
Deaths:2,423
KDR:1.548
Accuracy:24.150% C+
HSR:23.914% A
Ghost
B
Kills:2,510
Deaths:1,178
KDR:2.131
Accuracy:30.342% D*
HSR:69.801% B
Eridani SX5
B+
Kills:2,110
Deaths:1,450
KDR:1.455
Accuracy:22.029% D
HSR:21.469% B+
NS-44 Commissioner
B++
Kills:1,636
Deaths:1,583
KDR:1.033
Accuracy:31.091% C--
HSR:26.223% B++
XM98
B
Kills:654
Deaths:238
KDR:2.748
Accuracy:33.804% D
HSR:77.064% B
NS-7 PDW
C++
Kills:379
Deaths:353
KDR:1.074
Accuracy:23.762% C+
HSR:17.678% C++
Beamer VS3
B+
Kills:274
Deaths:307
KDR:0.893
Accuracy:20.407% D--
HSR:25.183% B+
Parallax VX3
B++
Kills:267
Deaths:80
KDR:3.338
Accuracy:36.610% C-
HSR:83.146% B++
NS-357 Underboss
B++
Kills:258
Deaths:306
KDR:0.843
Accuracy:29.034% D
HSR:23.256% B++
Kills:11,839
Deaths (as Infiltrator):7,918
Deaths (to Infiltrators):3,460
KDR:1.4952
Kill Difference:3,921
Playtime:288.418 hours
Usage:25%
Score:4.452m
Score/min:257
Accuracy (listed only):27.914%
HSR (listed only):40.859%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:106
Deaths:62
KDR:1.710
Accuracy:12.252% D
HSR:12.264% D*
Comet VM2
C*
Kills:80
Deaths:67
KDR:1.194
Accuracy:35.379% D-
HSR:5% C*
Kills:186
Deaths (as MAX Suit):64.500
Deaths (to MAX Suits):1,386
KDR:2.88372
Kill Difference:121.500
Playtime:6.337 hours
Usage:1%
Score:0.057m
Score/min:151
Accuracy (listed only):23.816%
HSR (listed only):8.632%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:198
V. Kills:32 N/A
Deaths:214
KDR:0.925
Accuracy:33.851% D--
KPH:16.800 D-
VKPH:2.700 C
Kills:198 (198 + 0)
Deaths:214
KDR:0.925
VKDR:0.150
Vehicle Kills:32
Kill Difference:16
Playtime:11.797 hours
Usage:1%
Score:0.041m
Score/min:58
Piloting Accuracy:33.851%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:313
V. Kills:89 348%
Deaths:44
KDR:7.114
Accuracy:36.729% C+
KPH:1,126,800 U
VKPH:320,400 U
L105 Zepher
U
Kills:153
V. Kills:21 N/A
Deaths:18
KDR:8.500
Accuracy:24.930% F--
KPH:550,800 U
VKPH:75,600 U
Kills:466 (0 + 466)
Deaths:62
KDR:7.516
VKDR:1.774
Vehicle Kills:110
Kill Difference:404
Playtime:0.001 hours
Usage:0%
Score:0.140m
Score/min:2,797,680
Piloting Accuracy:N/A%
Gunner Accuracy:24.930%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:98
V. Kills:48 200%
Deaths:18
KDR:5.444
Accuracy:28.954% F
KPH:23.900 C+
VKPH:11.700 D
Kills:98 (0 + 98)
Deaths:18
KDR:5.444
VKDR:2.667
Vehicle Kills:48
Kill Difference:80
Playtime:4.095 hours
Usage:0%
Score:0.044m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:28.954%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:149
V. Kills:24 N/A
Deaths:23
KDR:6.478
Accuracy:27.441% D
KPH:43 D--
VKPH:6.900 B+
Kills:149 (0 + 149)
Deaths:23
KDR:6.478
VKDR:1.043
Vehicle Kills:24
Kill Difference:126
Playtime:3.462 hours
Usage:0%
Score:0.028m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:27.441%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:91
V. Kills:32 276%
Deaths:20
KDR:4.550
Accuracy:30.351% D
KPH:13.800 C
VKPH:4.800 D-
Kills:91 (0 + 91)
Deaths:20
KDR:4.550
VKDR:1.600
Vehicle Kills:32
Kill Difference:71
Playtime:6.613 hours
Usage:1%
Score:0.033m
Score/min:82
Driving Accuracy:N/A%
Gunner Accuracy:30.351%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 6,1216,0644,6861.294B0.0319.401%D25.148%B**29.1B+N/A85208.3h12.7B++65.7C++
Sirius SX12 3,7593,7512,4231.548B+0.2224.15%C+23.914%A52.5A+N/A13471.5h12B++49.6B+
H-V45 3,3543,3302,3291.43C*0.1020.18%D22.853%B+22.6CN/A62147.4h12.6B62.3C+
Ghost 2,5162,5101,1782.131C+0.8030.342%D*69.801%B39.2C++N/A10464h2.4C+7.9C-
Eridani SX5 2,1142,1101,4501.455B0.1322.029%D21.469%B+30C+N/A7870.3h12.2C++55.6C+
Solstice VE3 1,9831,9751,4781.336B*0.0119.389%D24.354%B**22.1C**N/A6889.5h12.9B+66.5C**
NS-44 Commissioner 1,6431,6361,5831.033C++0.2931.091%C--26.223%B++56.4B**N/A16729h3.1B*10B+
Proximity Mine 1,1241,1233922.865C1.5452.052%B**N/A224.6A*N/A5965h1.2A*2.3A++
Orion VS54 8838815351.647C*0.3216.843%D29.398%B*33.4C++N/A14626.4h10.9B++64.5C+
Pulsar C 7447385431.359C++0.0320.187%D23.848%B21.6CN/A6334.2h10.8B+53.6C++
XM98 6566542382.748B1.4233.804%D77.064%B28.8C*N/A8622.7h2.6C+7.8C+
Frag Grenade 4714701470N/A468.6748.116%B+N/A783.3B**1.7C-21060.6h2.8B*5.8B++
C-4 5414132931.41C++0.0824.841%C*N/A91.8B++28.4C+6504.5h1.3B++5.3B++
NS-7 PDW 3833793531.074C*0.2523.762%C+17.678%C++39.9B*N/A1279.5h13.8B58.1C**
C150 Dalton 402313447.114B+5.7936.729%C+N/A3130U890U10302700.1h4.1B+11B+
Force-Blade 31829219,3590.015C1.3112.515%D**2.74%C--0.3C-N/A1851.8h2.5C**19.6C--
Beamer VS3 2742743070.893C*0.4320.407%D--25.183%B+32.2B+N/A1048.5h7.5B+36.9C++
Parallax VX3 267267803.338C++2.0136.61%C-83.146%B++41.1B*N/A1436.5h1.9B++5.3B
NS-357 Underboss 2602583060.843C+0.4829.034%D23.256%B++48.7B+N/A1235.3h3.7B++12.8C++
S1 4042362730.864B0.4646.447%D*3.39%C++18.4C-13.1C*19612.8h6.9C+14.9C--
Light PPA 2301982140.925C0.4033.851%D--2.02%B**16.8D-2.7C5811.8h19.4C--57.2D
L105 Zepher 174153188.5C+7.1724.93%F--N/A1530U210U3685700.1h4.1A16.4C+
Proton II PPA-H 173149236.478C5.1527.441%D1.342%D42.6D--6.9B+1363.5h13.7F-50D*
Quasar VM1 106106621.71C++0.3812.252%D12.264%D*21.6C+N/A1014.9h15.4C+125.8C+
M60-A Bulldog 112103812.875C+11.5531.654%D**N/A38.1C*3.3C1512.7h4.1B**12.9C**
Saron HRB 14698185.444C*4.1228.954%F1.02%D23.9C+11.7D1784.1h15.9B*54.8C+
M20 Basilisk 12391204.55A3.2230.351%D6.593%C++13.8C4.8D-826.6h66.7B++219.8B+
Pulsar LSW 8988711.239C+0.0916.372%D*23.864%C++22.6DN/A1103.9h13.5C82.3C--
Comet VM2 8480671.194B0.1335.379%D-5%C*13.8B+N/A705.8h10.4A29.3B++
NS Baron G5 7877830.928C+0.4021.331%F-25.974%M27.5CN/A742.8h4.2B+19.9C+
MANA Anti-Personnel Turret 7471322.219N/A0.8917.347%UN/A710U30U2534500.1h25.4T*146.3T*
M60-A Bulldog 7359115.364C-4.0431.567%FN/A26.8C6.4B++1382.2h6.8C21.4D--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit101930.3h
Nano-Armor Kit226295,05727.7h
Spawn Beacon51170.4h
Nanite Revive Grenade09,6342.7h
Medical Applicator1,699574,53756.9h
Deconstruction Tool02200h
Anti-Infantry MANA Turret71110.5h
Ammunition Package169812.5h
Recon Detection Device19711,21819.6h

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