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Destroyer GeoFish333[DIG] GeoFish333
VS BR 100

KDR: 0.84

Score: 19m

Last Seen: Feb 6th, 2019 11:35 PM
- OFFLINE - 356.9 hour(s)

Battle Rank 103 (100 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 987
Level Progress (to 104): 70%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Proximity Mine Blueshift VM5 Blueshift VM5 Serpent VE92 Ursa Deimos VA29 NS-11C Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,765 MLG Score: 15
Fun Score: N/A
Cheeseburgers Flipped: 1735TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.8%15.216%2561610063,4570.5411710.3

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.967%-0.835D--0.842D---0.076C+HEAD ++ (~6.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.4-0.275C16-0.122C+79.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.863%3.158%92510176657576570.877309101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.632%-1.075D*0.349C**-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.1-4.488T*63.3-4.053T*148.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.06%11.739%02102067353541.25794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.489%-0.363C--0.556D0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.409B2.90.404B4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 987
19m1031.8%171 (10.3k)147 (8.8k)0.8414311,15413,2560.992004100 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102221913.958%10.463%14609:431

8% Combat Medic53% Engineer10% Heavy Assault11% Infiltrator7% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 12:51 AMSep 5th, 2015 12:02 AMFeb 20th, 2019 7:28 PM (19h) (PST)Feb 6th, 2019 7:45 PM (15d) (PST)Feb 6th, 2019 7:35 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
172116560.0860.1030.0091.0740.01815

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,3376,9583,3795616418,819

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2152.1h/89.7d 1,996 1,167 4,910 138.7k 2,606 5,487 2,286 22.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:500
Deaths:744
KDR:0.672
Accuracy:14.631% D**
HSR:19.800% D
Pulsar LSW
D
Kills:265
Deaths:375
KDR:0.707
Accuracy:15.267% D**
HSR:18.491% D
NS-15M1
D--
Kills:223
Deaths:273
KDR:0.817
Accuracy:16.904% D--
HSR:12.108% D*
Kills:988
Deaths (as Heavy Assault):1,392
Deaths (to Heavy Assaults):3,695
KDR:0.70977
Kill Difference:404
Playtime:219.746 hours
Usage:10%
Score:1.744m
Score/min:132
Accuracy (listed only):15.601%
HSR (listed only):16.799%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D*
Kills:506
Deaths:1,186
KDR:0.427
Accuracy:16.242% D**
HSR:13.241% D*
Deimos VA29
D-
Kills:484
Deaths:628
KDR:0.771
Accuracy:49.238% D--
HSR:10.950% D-
NS-11C
D**
Kills:474
Deaths:1,332
KDR:0.356
Accuracy:16.154% D**
HSR:10.549% D**
Pulsar C
C
Kills:201
Deaths:416
KDR:0.483
Accuracy:18.100% D*
HSR:20.896% C
Pandora VX25
C
Kills:189
Deaths:268
KDR:0.705
Accuracy:28.056% D*
HSR:13.757% C
Solstice VE3
C+
Kills:146
Deaths:421
KDR:0.347
Accuracy:22.823% C+
HSR:15.753% D
Solstice SF
C-
Kills:90
Deaths:226
KDR:0.398
Accuracy:13.426% F-
HSR:14.444% C-
Zenith VX-5
B**
Kills:54
Deaths:174
KDR:0.310
Accuracy:13.532% F--
HSR:27.778% B**
Kills:2,144
Deaths (as Engineer):4,651
Deaths (to Engineers):3,158
KDR:0.46098
Kill Difference:2,507
Playtime:1,146.003 hours
Usage:53%
Score:10.142m
Score/min:147
Accuracy (listed only):22.196%
HSR (listed only):15.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D*
Kills:506
Deaths:1,186
KDR:0.427
Accuracy:16.242% D**
HSR:13.241% D*
Deimos VA29
D-
Kills:484
Deaths:628
KDR:0.771
Accuracy:49.238% D--
HSR:10.950% D-
NS-11C
D**
Kills:474
Deaths:1,332
KDR:0.356
Accuracy:16.154% D**
HSR:10.549% D**
Sirius SX12
D
Kills:214
Deaths:365
KDR:0.586
Accuracy:20.540% D
HSR:8.411% D**
Pulsar C
C
Kills:201
Deaths:416
KDR:0.483
Accuracy:18.100% D*
HSR:20.896% C
Pandora VX25
C
Kills:189
Deaths:268
KDR:0.705
Accuracy:28.056% D*
HSR:13.757% C
Eridani SX5
C+
Kills:175
Deaths:383
KDR:0.457
Accuracy:17.311% F
HSR:18.857% C+
Solstice VE3
C+
Kills:146
Deaths:421
KDR:0.347
Accuracy:22.823% C+
HSR:15.753% D
Solstice SF
C-
Kills:90
Deaths:226
KDR:0.398
Accuracy:13.426% F-
HSR:14.444% C-
NS-7G PDW
D
Kills:75
Deaths:155
KDR:0.484
Accuracy:19.712% D-
HSR:13.333% D
Zenith VX-5
B**
Kills:54
Deaths:174
KDR:0.310
Accuracy:13.532% F--
HSR:27.778% B**
Kills:2,608
Deaths (as Light Assault):5,554
Deaths (to Light Assaults):2,086
KDR:0.46957
Kill Difference:2,946
Playtime:154.959 hours
Usage:7%
Score:0.670m
Score/min:72
Accuracy (listed only):21.376%
HSR (listed only):15.270%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:214
Deaths:365
KDR:0.586
Accuracy:20.540% D
HSR:8.411% D**
Eridani SX5
C+
Kills:175
Deaths:383
KDR:0.457
Accuracy:17.311% F
HSR:18.857% C+
NS-7G PDW
D
Kills:75
Deaths:155
KDR:0.484
Accuracy:19.712% D-
HSR:13.333% D
NS-44 Commissioner
D-
Kills:70
Deaths:202
KDR:0.347
Accuracy:26.590% D*
HSR:15.714% D-
NS-357 Underboss
D*
Kills:58
Deaths:186
KDR:0.312
Accuracy:25.902% D*
HSR:8.621% F
Kills:592
Deaths (as Infiltrator):1,291
Deaths (to Infiltrators):1,921
KDR:0.45856
Kill Difference:699
Playtime:233.916 hours
Usage:11%
Score:1.544m
Score/min:110
Accuracy (listed only):22.011%
HSR (listed only):12.987%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
D-
Kills:484
Deaths:628
KDR:0.771
Accuracy:49.238% D--
HSR:10.950% D-
H-V45
D--
Kills:217
Deaths:419
KDR:0.518
Accuracy:17.635% D*
HSR:13.825% D--
Sirius SX12
D
Kills:214
Deaths:365
KDR:0.586
Accuracy:20.540% D
HSR:8.411% D**
NS-11A
D*
Kills:204
Deaths:311
KDR:0.656
Accuracy:16.268% F
HSR:13.235% D*
Pandora VX25
C
Kills:189
Deaths:268
KDR:0.705
Accuracy:28.056% D*
HSR:13.757% C
Eridani SX5
C+
Kills:175
Deaths:383
KDR:0.457
Accuracy:17.311% F
HSR:18.857% C+
Corvus VA55
B+
Kills:75
Deaths:234
KDR:0.321
Accuracy:14.251% F-
HSR:26.667% B+
NS-7G PDW
D
Kills:75
Deaths:155
KDR:0.484
Accuracy:19.712% D-
HSR:13.333% D
Kills:1,633
Deaths (as Combat Medic):2,763
Deaths (to Combat Medics):1,362
KDR:0.59102
Kill Difference:1,130
Playtime:178 hours
Usage:8%
Score:2.012m
Score/min:188
Accuracy (listed only):22.876%
HSR (listed only):14.879%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:869
Deaths:755
KDR:1.151
Accuracy:14.843% D-
HSR:17.952% D
Blueshift VM5
D-
Kills:799
Deaths:764
KDR:1.046
Accuracy:15.123% D--
HSR:16.521% D-
Cosmos VM3
C-
Kills:262
Deaths:279
KDR:0.939
Accuracy:14.513% C-
HSR:16.031% D
Cosmos VM3
C*
Kills:239
Deaths:288
KDR:0.830
Accuracy:14.649% C
HSR:20.502% C*
NS-10 Burster
C
Kills:137
Deaths:282
KDR:0.486
Accuracy:23.671% D
HSR:5.839% C
NS-10 Burster
C-
Kills:112
Deaths:261
KDR:0.429
Accuracy:23.537% D--
HSR:4.464% C-
Nebula VM20
D
Kills:106
Deaths:175
KDR:0.606
Accuracy:15.195% D
HSR:14.151% D*
Nebula VM20
D
Kills:90
Deaths:166
KDR:0.542
Accuracy:15.406% D
HSR:11.111% F
Comet VM2
A++
Kills:60
Deaths:190
KDR:0.316
Accuracy:33.588% D--
HSR:8.333% A++
Comet VM2
N/A
Kills:50
Deaths:122
KDR:0.410
Accuracy:34.123% N/A
HSR:8% N/A
Kills:2,724
Deaths (as MAX Suit):1,641
Deaths (to MAX Suits):847
KDR:1.65996
Kill Difference:1,083
Playtime:217.250 hours
Usage:10%
Score:2.869m
Score/min:220
Accuracy (listed only):20.465%
HSR (listed only):12.290%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:191
V. Kills:265 72%
Deaths:81
KDR:2.358
Accuracy:29.093% C+
KPH:3.700 D**
VKPH:5.100 D*
L100 Python HEAT
D*
Kills:160
V. Kills:96 165%
Deaths:58
KDR:2.759
Accuracy:40.700% D*
KPH:10.400 D*
VKPH:6.200 D*
L100 Python AP
D*
Kills:151
V. Kills:131 114%
Deaths:70
KDR:2.157
Accuracy:49.368% D-
KPH:12.600 D**
VKPH:10.900 D*
L100 Python HESH
N/A
Kills:50
V. Kills:16 294%
Deaths:13
KDR:3.846
Accuracy:33.894% N/A
KPH:9.700 N/A
VKPH:3.100 N/A
Kills:552 (552 + 0)
Deaths:222
KDR:2.486
VKDR:2.288
Vehicle Kills:508
Kill Difference:330
Playtime:84.618 hours
Usage:4%
Score:0.580m
Score/min:114
Driving Accuracy:33.894%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:111
V. Kills:80 137%
Deaths:58
KDR:1.914
Accuracy:39.819% D--
KPH:6.100 D**
VKPH:4.400 D*
Supernova VPC
F
Kills:52
V. Kills:8 N/A
Deaths:23
KDR:2.261
Accuracy:37.477% D**
KPH:7.900 F-
VKPH:1.200 F
Kills:163 (163 + 0)
Deaths:81
KDR:2.012
VKDR:1.086
Vehicle Kills:88
Kill Difference:82
Playtime:24.626 hours
Usage:1%
Score:0.082m
Score/min:55
Driving Accuracy:37.477%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,7451,7432377.354B**6.5138.156%C-N/A106.3CN/A44116.4h1.6B**4.3B
Blueshift VM5 8828697551.151C--0.3114.843%D-17.952%D10.1D**N/A4686.1h17.9C--120.4D
Blueshift VM5 8147997641.046D0.2015.123%D--16.521%D-9.2D**N/A4187.3h20.3D--134D-
Serpent VE92 5125061,1860.427D0.4116.242%D**13.241%D*2.1D*N/A14246.5h17.3D-106.5D*
Ursa 5045007440.672D0.1714.631%D**19.8%D7.6D*N/A3065.5h15.4D*105.1D*
Deimos VA29 4854846280.771C-0.0749.238%D--10.95%D-6.1D*N/A2479.4h2.3C**4.6C+
NS-11C 4804741,3320.356D0.4916.154%D**10.549%D**2.2D*N/A12218.2h17C105.4D-
Pulsar LSW 2672653750.707D0.1315.267%D**18.491%D6.8D*N/A3139.1h15.7D-103D*
Cosmos VM3 2732622790.939C--0.1014.513%C-16.031%D10.3D**N/A5125.5h15.3C105.1C+
Cosmos VM3 2442392880.83D0.0114.649%C20.502%C*9.1D**N/A4326.3h17.4D-119C+
NS-15M1 2232232730.817C-0.0216.904%D--12.108%D*6.3D*N/A2735.5h13.1C+77.6C
H-V45 2182174190.518C-0.3217.635%D*13.825%D--5D--N/A2143.2h14.2C80.5D
Sirius SX12 2152143650.586C0.2620.54%D8.411%D**4.6D*N/A2146.6h15.4C+75.1C+
NS-11A 2052043110.656C0.1916.268%F13.235%D*4.9D*N/A3241.8h15.7C-96.3D*
Pulsar C 2062014160.483C-0.3618.1%D*20.896%C3.6D--N/A2255.9h15.3D84.6D
Skyguard 456191812.358C+1.5229.093%C+3.141%B*3.7D**5.1D*9052.1h203.4F699.2D*
Pandora VX25 1921892680.705C0.1428.056%D*13.757%C3.9D*N/A1948h4.5C++16C-
Eridani SX5 1791753830.457D0.3817.311%F18.857%C+3.3D*N/A1852.5h14.8C--85.5D--
MANA Anti-Vehicle Turret 6091701201.417D0.5857.314%C2.353%C--1700C4390B*821150.1h16C+28C
L100 Python HEAT 256160582.759C1.9240.7%D*N/A10.4D*6.2D*12515.4h6.3C++15.4C-
Tank Mine 256154503.08C**2.2424%DN/A51.3D*34D--7053h1.6B+6.8C+
L100 Python AP 282151702.157C--1.3249.368%D-6.623%A*12.6D**10.9D*22912h9.3D--18.8D--
Solstice VE3 1501464210.347D0.4922.823%C+15.753%D1.9D--N/A3077.4h30.5F--133.6D
NS-10 Burster 2471372820.486D0.3623.671%D5.839%C2.3D**1.8D*5960.6h189.2D--799.1D--
NS-10 Burster 2171122610.429D-0.4123.537%D--4.464%C-1.9F1.8D**5359h232.3F-986.9F-
Supernova PC 191111581.914C-1.0739.819%D--2.703%C**6.1D**4.4D*6118.1h6C15D
Nebula VM20 1081061750.606D0.2415.195%D14.151%D*7.1D**N/A2915h23.3F-153.3D-
Solstice SF 91902260.398D0.4413.426%F-14.444%C-2.1D*N/A1243h14C+104.3D*
Nebula VM20 91901660.542D-0.3015.406%D11.111%F6.3FN/A2514.3h26.8F*174.2D*
C-4 136761320.576D0.2723.777%CN/A14.1D**11.1D*3085.4h2.8F--11.6F
Corvus VA55 75752340.321D-0.5214.251%F-26.667%B+2.9D*N/A1425.8h13.1C+92.1D**
NS-7G PDW 75751550.484C--0.3619.712%D-13.333%D3.3D*N/A2023h20.1D--101.9D
Spear Anti-Vehicle Phalanx Turret 20572174.235C-3.3933.144%D*5.556%B++11.1D**20.5C+2026.5h17F-51.4F--
NS-44 Commissioner 70702020.347D0.4926.59%D*15.714%D-1.4D*N/A750.7h4.6C-17.3D
Comet VM2 105601900.316D0.5333.588%D--8.333%A++3.2D**2.4D-4318.8h28.6C-85.1D
Nemesis VSH9 164581330.436C-0.4157.118%DN/A3.7D6.8D16015.6h16.9T*29.7T*
NS-357 Underboss 58581860.312D0.5325.902%D*8.621%F1.9D*N/A1130.2h5.6D*21.5D**
Zenith VX-5 56541740.31D-0.5313.532%F--27.778%B**1.9D*N/A827.9h17.6D*130.1F--
Supernova VPC 6052232.261D1.4237.477%D**1.923%B+8F-1.2F396.5h3.9C--10.5D--
L100 Python HESH 6650133.846D3.0033.894%F4%A*9.6F3.1D**605.2h4.8D--14.3F-
Comet VM2 64501220.41D0.4334.123%D*8%A++4.2D*1.2F-2511.8h21.9B+64.2C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret332174.7h
Motion Spotter81,6981.9h
VS Patriot Flare Gun77001.4h
Restoration Kit13860.7h
Spawn Beacon71340.9h
Nano-Armor Kit334423,99155.6h
NS-61 Emissary21100.3h
Nanite Revive Grenade01850.1h
Medical Applicator411104,04915.9h
Aphelion VEX-4H0720.1h
Spitfire Auto-Turret226491.6h
Xiphos Anti-Personnel Phalanx Tower01240h
Ammunition Package354,4202.2h
Medical Kit112360.5h
Anti-Infantry MANA Turret5510.9h
Recon Detection Device312,45910.2h
Shield Recharging Field84300.3h

Check the help document for the dictionary if you want to learn more about words used here.


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