Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 19 (18,837)players online:
LatrodectusVS (43)  Ahorn (28)  gratgaisdead (9)  Snibro (7)  Archangel_227 (7)  GS_TheGentleman (5) 99
stats.dasanfall.com
Commissar Georgos[GDAX] Georgos
TR BR 78

KDR: 3.76

Score: 7.9m

Last Seen: May 23rd, 2019 6:02 AM
- OFFLINE - 11.2 hour(s)

Battle Rank 78 - Terran Republic on Emerald - Outfit Member of Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 19
Level Progress (to 79): 85%
Level 100 Progress: 42% 251h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M14 Banshee LC3 Jaguar SMG-46 Armistice T9 CARV-S NS-11CP T7 Mini-Chaingun TRAC-5 FA1 Barrage
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Georgos



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,314,597 MLG Score: 5847
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.738%26.458%86618117913,4783.730420.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.606%2.32A*0.779B++-0.606DHEAD ++ (~10.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.598B+9.90.305C*20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.036%0.685%4661311942,4816963835.9565388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.691%-0.109C+-0.882D---1.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.498B+27.30.445B46.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.189%77.633%02119576922333.44843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.124%1.162B**0.582B+1.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.542B+1.90.392B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.118%16.309%0111961,16540572.86946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.305C*0.345C**-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.423B3.40.293C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 19
7.9m155.3%729 (43.7k)609 (36.5k)3.7600822,3805,9523.8867678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197238632.086%20.867%67002:1110

8% Engineer41% Heavy Assault6% Infiltrator40% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2017 3:37 PMFeb 10th, 2019 1:34 AMMay 23rd, 2019 4:57 AM (1d) (PST)May 23rd, 2019 2:53 AM (1d) (PST)May 23rd, 2019 2:02 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3133199941.7250.4590.3602.8350.1005847

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,78819,11459,6741032822170636,566

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
216.2h/9d 754 4,670 4,969 36.8k 219 712 1,302 17m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:1,213
Deaths:239
KDR:5.075
Accuracy:33.417% A*
HSR:21.682% B
SMG-46 Armistice
A++
Kills:1,207
Deaths:310
KDR:3.894
Accuracy:35.478% A++
HSR:25.684% A+
NS-11CP
B*
Kills:1,181
Deaths:266
KDR:4.440
Accuracy:33.322% B*
HSR:24.471% C*
TRAC-5
A**
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:33.100% A**
HSR:23.208% B*
FA1 Barrage
B+
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B+
HSR:16.309% C*
HC1 Cougar
A++
Kills:983
Deaths:211
KDR:4.659
Accuracy:32.986% A++
HSR:29.502% A
LC2 Lynx
A*
Kills:671
Deaths:124
KDR:5.411
Accuracy:33.301% A*
HSR:23.696% B+
MG-S1 Jackal
A+
Kills:337
Deaths:96
KDR:3.510
Accuracy:34.379% A+
HSR:27.300% B**
MG-C1 Kindred
C*
Kills:142
Deaths:30
KDR:4.733
Accuracy:27.846% C*
HSR:19.718% C--
T5 AMC
A*
Kills:117
Deaths:24
KDR:4.875
Accuracy:33.214% A*
HSR:18.803% C+
Kills:8,188
Deaths (as Light Assault):1,788
Deaths (to Light Assaults):1,581
KDR:4.57942
Kill Difference:6,400
Playtime:85.653 hours
Usage:40%
Score:3.472m
Score/min:676
Accuracy (listed only):34.216%
HSR (listed only):23.037%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
A+
Kills:1,182
Deaths:312
KDR:3.788
Accuracy:29.383% A+
HSR:29.019% B++
T7 Mini-Chaingun
B**
Kills:1,178
Deaths:353
KDR:3.337
Accuracy:22.660% B**
HSR:15.280% B+
T9 CARV
A**
Kills:1,165
Deaths:306
KDR:3.807
Accuracy:31.477% A**
HSR:26.524% B+
NS-15MP
B**
Kills:1,029
Deaths:258
KDR:3.988
Accuracy:32.768% B**
HSR:32.556% C*
MG-H1 Watchman
A
Kills:836
Deaths:253
KDR:3.304
Accuracy:29.510% A
HSR:26.794% C++
MSW-R
A**
Kills:432
Deaths:106
KDR:4.075
Accuracy:34.846% A**
HSR:23.611% C+
T7 Mini-Chaingun AE
B
Kills:357
Deaths:109
KDR:3.275
Accuracy:21.456% B
HSR:11.765% D
T16 Rhino
A**
Kills:294
Deaths:67
KDR:4.388
Accuracy:30.896% A*
HSR:36.735% A**
Kills:6,473
Deaths (as Heavy Assault):1,764
Deaths (to Heavy Assaults):1,624
KDR:3.6695
Kill Difference:4,709
Playtime:89.631 hours
Usage:41%
Score:3.355m
Score/min:624
Accuracy (listed only):29.124%
HSR (listed only):25.285%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A++
Kills:1,207
Deaths:310
KDR:3.894
Accuracy:35.478% A++
HSR:25.684% A+
FA1 Barrage
B+
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B+
HSR:16.309% C*
MG-S1 Jackal
A+
Kills:337
Deaths:96
KDR:3.510
Accuracy:34.379% A+
HSR:27.300% B**
TAR
A++
Kills:323
Deaths:94
KDR:3.436
Accuracy:32.023% A++
HSR:24.149% B+
T1 Cycler
A++
Kills:216
Deaths:61
KDR:3.541
Accuracy:30.922% A++
HSR:24.074% B+
Kills:3,248
Deaths (as Combat Medic):814
Deaths (to Combat Medics):615
KDR:3.99017
Kill Difference:2,434
Playtime:9.214 hours
Usage:4%
Score:0.281m
Score/min:508
Accuracy (listed only):35.584%
HSR (listed only):23.503%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:1,213
Deaths:239
KDR:5.075
Accuracy:33.417% A*
HSR:21.682% B
NS-11CP
B*
Kills:1,181
Deaths:266
KDR:4.440
Accuracy:33.322% B*
HSR:24.471% C*
TRAC-5
A**
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:33.100% A**
HSR:23.208% B*
FA1 Barrage
B+
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B+
HSR:16.309% C*
HC1 Cougar
A++
Kills:983
Deaths:211
KDR:4.659
Accuracy:32.986% A++
HSR:29.502% A
LC2 Lynx
A*
Kills:671
Deaths:124
KDR:5.411
Accuracy:33.301% A*
HSR:23.696% B+
MG-C1 Kindred
C*
Kills:142
Deaths:30
KDR:4.733
Accuracy:27.846% C*
HSR:19.718% C--
T5 AMC
A*
Kills:117
Deaths:24
KDR:4.875
Accuracy:33.214% A*
HSR:18.803% C+
Kills:6,644
Deaths (as Engineer):1,382
Deaths (to Engineers):599
KDR:4.80753
Kill Difference:5,262
Playtime:16.547 hours
Usage:8%
Score:0.434m
Score/min:437
Accuracy (listed only):34.038%
HSR (listed only):22.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:1,207
Deaths:310
KDR:3.894
Accuracy:35.478% A++
HSR:25.684% A+
TSAR-42
A+
Kills:699
Deaths:167
KDR:4.186
Accuracy:45.788% B**
HSR:82.260% A+
NS-357P Underboss
B+
Kills:655
Deaths:398
KDR:1.646
Accuracy:46.434% B+
HSR:28.397% B+
NS-44 Commissioner AE
B**
Kills:465
Deaths:216
KDR:2.153
Accuracy:49.138% B**
HSR:28.387% B+
MG-S1 Jackal
A+
Kills:337
Deaths:96
KDR:3.510
Accuracy:34.379% A+
HSR:27.300% B**
99SV
B+
Kills:70
Deaths:16
KDR:4.375
Accuracy:34.124% B+
HSR:31.429% C--
Kills:3,433
Deaths (as Infiltrator):1,203
Deaths (to Infiltrators):663
KDR:2.8537
Kill Difference:2,230
Playtime:13.463 hours
Usage:6%
Score:0.360m
Score/min:446
Accuracy (listed only):40.890%
HSR (listed only):37.243%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:1,235
V. Kills:69 N/A
Deaths:79
KDR:15.633
Accuracy:37.158% A
KPH:152.300 M**
VKPH:8.500 A**
M18 Needler
S
Kills:924
V. Kills:512 180%
Deaths:76
KDR:12.158
Accuracy:35.949% B++
KPH:73.200 S
VKPH:40.600 S
Hellfire Rocket Pods
S
Kills:322
V. Kills:38 N/A
Deaths:8
KDR:40.250
Accuracy:63.177% A++
KPH:397 S
VKPH:46.800 M**
Kills:2,481 (2,159 + 0)
Deaths:163
KDR:15.221
VKDR:3.798
Vehicle Kills:619
Kill Difference:2,318
Playtime:21.537 hours
Usage:10%
Score:0.709m
Score/min:549
Piloting Accuracy:35.949%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:137
V. Kills:31 428%
Deaths:7
KDR:19.571
Accuracy:50.506% B**
KPH:81.700 S
VKPH:18.500 A*
Kills:137 (137 + 0)
Deaths:7
KDR:19.571
VKDR:4.429
Vehicle Kills:31
Kill Difference:130
Playtime:1.678 hours
Usage:1%
Score:0.035m
Score/min:352
Driving Accuracy:50.506%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,3041,2357915.633B**11.8737.158%AN/A152.5M**8.5A**4098.1h15.3B+41.1B++
LC3 Jaguar 1,2251,2132395.075A**1.3133.417%A*21.682%B129S1.3A**3079.4h10.4B++31.1B**
SMG-46 Armistice 1,2171,2073103.894M0.1335.478%A++25.684%A+118.3S1A*38110.2h11.7B*33B*
T9 CARV-S 1,2041,1823123.788A++0.0329.383%A+29.019%B++101.9A**1.9M**31911.6h10.5B+35.6B++
NS-11CP 1,1931,1812664.44A*0.6833.322%B*24.471%C*85B*N/A24213.9h10.8B32.4B+
T7 Mini-Chaingun 1,1961,1783533.337M0.4222.66%B**15.28%B+106.1M**1.6A*24811.1h11.7B*51.4B++
TRAC-5 1,1871,1722354.987S1.2333.1%A**23.208%B*126S1.6S3919.3h9.9B**29.9B**
FA1 Barrage 1,1721,1652534.605M++0.8445.118%B+16.309%C*129.4SN/A4309h3.4B**7.6B*
T9 CARV 1,1781,1653063.807A+0.0531.477%A**26.524%B+112S1.3A*34910.4h10.8B*34.2B*
NS-15MP 1,0451,0292583.988B++0.2332.768%B**32.556%C*94.4B++1.5A22710.9h10.3C**31.4B+
HC1 Cougar 9969832114.659M**0.9032.986%A++29.502%A108S1.4A**2549.1h9.1B**27.7B*
M18 Needler 1,4369247612.158M*8.4035.949%B++N/A73.3S40.6S57012.6h49.6B**137.9B**
MG-H1 Watchman 8538362533.304A0.4629.51%A26.794%C++99.5A*2A**3668.4h12.3B++41.8B++
TSAR-42 7026991674.186C**0.4345.788%B**82.26%A+101.3M+N/A2656.9h1.7B**3.8B*
LC2 Lynx 6756711245.411M**1.6533.301%A*23.696%B+129SN/A3825.2h11.4B*34.1B**
NS-357P Underboss 6586553981.646C*2.1146.434%B+28.397%B+139.4A++N/A3814.7h3.5B7.5B+
NS Decimator 7185812412.411A++1.3566.651%B++N/A88M**20.8B++4496.6h2.5A+3.7A+
NS-44 Commissioner AE 4694652162.153B++1.6149.138%B**28.387%B+145.3M+1.3A++4463.2h2.6B**5.4B*
Chainblade 4714655,7830.08A++3.6843.383%B**1.72%D2.5MN/A7183.5h1.9B++4.4B++
MSW-R 4384321064.075B**0.3134.846%A**23.611%C+110.8M++1.5M4113.9h10.4B++29.8B**
C-4 4053841422.704B*1.0635.623%A++N/A225.9M*12.4D*11951.7h0.9A2.7A
T7 Mini-Chaingun AE 3653571093.275A++0.4921.456%B11.765%D119M+2.7M4083h13C**60.6B+
MG-S1 Jackal 339337963.51A*0.2534.379%A+27.3%B**116.2M**N/A2562.9h8.3B+24.1B*
TAR 323323943.436A0.3232.023%A++24.149%B+87.3M+N/A2553.7h10.8B**33.8B**
Hellfire Rocket Pods 360322840.25S36.4963.177%A++N/A402.5S47.5M**16040.8h9.9B++15.7B*
T16 Rhino 296294674.388M++0.6330.896%A*36.735%A**172.9S1.2A++7541.7h8.7A+28B**
ML-7 2582201221.803A++1.9668.931%A+8.636%M**78.6S13.6C**3602.8h2.8A++4.1A++
T1 Cycler 217216613.541A*0.2230.922%A++24.074%B+77.1M**N/A2432.8h10.7A34.6B**
Frag Grenade 1741671167N/A163.2470.849%M**N/A1670S70U46460.1h2.2A+3.1A+
T2 Striker 238149652.292S1.4749.956%CN/A27.1A**16.2B**2005.5h30.4B*60.9B++
MG-C1 Kindred 144142304.733A*0.9727.846%C*19.718%C--101.4A*1.4B+3481.4h9.1B*32.6B++
P2-120 HEAT 168137719.571A*15.8150.506%B**N/A80.6S18.2A*3521.7h5.1B**10.1B**
T5 AMC 123117244.875S1.1133.214%A*18.803%C+90S4.6U2421.3h12.7B+38.2B*
99SV 7070164.375A++0.6134.124%B+31.429%C--70M*N/A2331h3.7A10.8B**
Rocklet Rifle 10555311.774A++1.9946.147%D1.818%B**32.4B29.4B+3921.7h26.7B*57.8B+

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit1020,6711.6h
AE Medical Applicator208,9220.6h
Medical Applicator19320.1h
Medical Kit6202,7777.5h
Nano-Armor Kit0950h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 1.62s on queries, 1.19s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.