Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 18 (18,949)players online:
Aeflic (45)  Faber0ne (26)  AudioVision (13)  LoneSunflower (12)  d1ng0ateurbaby_ (9)  MadSTVru (8) 113
stats.dasanfall.com
Lt. General Georgos[GDAX] Georgos
TR BR 88

KDR: 3.79

Score: 9.9m

Last Seen: Jul 15th, 2019 3:45 PM
- OFFLINE - 74.2 hour(s)

Battle Rank 88 - Terran Republic on Emerald - Outfit Member of Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 12
Level Progress (to 89): 56%
Level 100 Progress: 53% 187h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M14 Banshee LC3 Jaguar SMG-46 Armistice NS-11CP T9 CARV-S T7 Mini-Chaingun HC1 Cougar TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Georgos



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,234,533 MLG Score: 5783
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.427%26.709%86618119614,6283.563460.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.557%2.197A*0.891B*-0.488DHEAD ++ (~10.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.589B+9.90.304C*20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.838%0.72%5720412103,1967380543.1892397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.693%0.052C+-0.796D-0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.557B+27.30.49B+44.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.237%78.184%02121284825133.36508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.056%1.241B**0.721B++1.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.56B+1.90.409B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.118%16.309%0112131,16544972.58889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.297C*0.33C**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.422B3.40.293C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 12
9.9m189.9%796 (47.8k)664 (39.8k)3.7892925,6806,7773.9248988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214275231.932%20.678%66002:1211

7% Engineer43% Heavy Assault6% Infiltrator39% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2017 3:37 PMFeb 10th, 2019 1:34 AMJul 17th, 2019 4:54 AM (1d) (PST)Jul 15th, 2019 12:11 PM (3d) (PST)Jul 15th, 2019 11:45 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3313261,0051.7200.4540.3563.4640.1045783

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,88919,58960,3001032721208639,845

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
248.8h/10.4d 919 5,310 5,729 51.7k 261 853 1,552 19.9m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:1,213
Deaths:239
KDR:5.075
Accuracy:33.390% A*
HSR:21.682% C**
SMG-46 Armistice
A++
Kills:1,207
Deaths:310
KDR:3.894
Accuracy:35.478% A++
HSR:25.684% A+
NS-11CP
B*
Kills:1,189
Deaths:272
KDR:4.371
Accuracy:33.236% B*
HSR:24.306% C++
HC1 Cougar
A++
Kills:1,176
Deaths:251
KDR:4.685
Accuracy:32.488% A++
HSR:29.082% A
TRAC-5
A*
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:33.076% A*
HSR:23.208% B++
FA1 Barrage
B+
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B+
HSR:16.309% C++
LC2 Lynx
A++
Kills:875
Deaths:168
KDR:5.208
Accuracy:32.090% A++
HSR:23.771% B
MG-C1 Kindred
B+
Kills:499
Deaths:106
KDR:4.708
Accuracy:28.368% B+
HSR:20.441% C-
MG-S1 Jackal
A
Kills:338
Deaths:97
KDR:3.485
Accuracy:34.112% A
HSR:27.219% B**
T5 AMC
A*
Kills:117
Deaths:24
KDR:4.875
Accuracy:33.140% A*
HSR:18.803% C
Kills:8,951
Deaths (as Light Assault):1,955
Deaths (to Light Assaults):1,791
KDR:4.57852
Kill Difference:6,996
Playtime:97.850 hours
Usage:39%
Score:4.281m
Score/min:729
Accuracy (listed only):34.049%
HSR (listed only):23.050%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
A+
Kills:1,182
Deaths:312
KDR:3.788
Accuracy:29.383% A+
HSR:29.019% B+
T9 CARV
A**
Kills:1,165
Deaths:306
KDR:3.807
Accuracy:31.467% A**
HSR:26.524% B+
NS-15MP
B*
Kills:1,029
Deaths:258
KDR:3.988
Accuracy:32.768% B*
HSR:32.556% C*
MG-H1 Watchman
A
Kills:993
Deaths:291
KDR:3.412
Accuracy:29.551% A
HSR:27.492% C*
MSW-R
A++
Kills:834
Deaths:224
KDR:3.723
Accuracy:31.635% A++
HSR:28.178% B+
T16 Rhino
A*
Kills:340
Deaths:75
KDR:4.533
Accuracy:29.997% A++
HSR:35.294% A*
Kills:5,543
Deaths (as Heavy Assault):1,466
Deaths (to Heavy Assaults):1,886
KDR:3.78104
Kill Difference:4,077
Playtime:105.889 hours
Usage:43%
Score:4.009m
Score/min:631
Accuracy (listed only):30.800%
HSR (listed only):29.844%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A++
Kills:1,207
Deaths:310
KDR:3.894
Accuracy:35.478% A++
HSR:25.684% A+
FA1 Barrage
B+
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B+
HSR:16.309% C++
MG-S1 Jackal
A
Kills:338
Deaths:97
KDR:3.485
Accuracy:34.112% A
HSR:27.219% B**
TAR
A++
Kills:329
Deaths:96
KDR:3.427
Accuracy:31.800% A++
HSR:23.708% C**
T1 Cycler
A++
Kills:216
Deaths:61
KDR:3.541
Accuracy:30.922% A++
HSR:24.074% B
Kills:3,255
Deaths (as Combat Medic):817
Deaths (to Combat Medics):701
KDR:3.98409
Kill Difference:2,438
Playtime:9.503 hours
Usage:4%
Score:0.283m
Score/min:497
Accuracy (listed only):35.486%
HSR (listed only):23.399%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:1,213
Deaths:239
KDR:5.075
Accuracy:33.390% A*
HSR:21.682% C**
NS-11CP
B*
Kills:1,189
Deaths:272
KDR:4.371
Accuracy:33.236% B*
HSR:24.306% C++
HC1 Cougar
A++
Kills:1,176
Deaths:251
KDR:4.685
Accuracy:32.488% A++
HSR:29.082% A
TRAC-5
A*
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:33.076% A*
HSR:23.208% B++
FA1 Barrage
B+
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B+
HSR:16.309% C++
LC2 Lynx
A++
Kills:875
Deaths:168
KDR:5.208
Accuracy:32.090% A++
HSR:23.771% B
MG-C1 Kindred
B+
Kills:499
Deaths:106
KDR:4.708
Accuracy:28.368% B+
HSR:20.441% C-
T5 AMC
A*
Kills:117
Deaths:24
KDR:4.875
Accuracy:33.140% A*
HSR:18.803% C
Kills:7,406
Deaths (as Engineer):1,548
Deaths (to Engineers):678
KDR:4.78424
Kill Difference:5,858
Playtime:16.570 hours
Usage:7%
Score:0.434m
Score/min:437
Accuracy (listed only):33.863%
HSR (listed only):22.200%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:1,207
Deaths:310
KDR:3.894
Accuracy:35.478% A++
HSR:25.684% A+
TSAR-42
A+
Kills:778
Deaths:185
KDR:4.205
Accuracy:45.597% B**
HSR:82.391% A+
NS-357P Underboss
B+
Kills:743
Deaths:460
KDR:1.615
Accuracy:45.646% B+
HSR:28.937% B+
NS-44 Commissioner AE
B*
Kills:510
Deaths:253
KDR:2.016
Accuracy:48.629% B*
HSR:29.216% B+
MG-S1 Jackal
A
Kills:338
Deaths:97
KDR:3.485
Accuracy:34.112% A
HSR:27.219% B**
99SV
B+
Kills:70
Deaths:16
KDR:4.375
Accuracy:34.124% B+
HSR:31.429% C--
Kills:3,646
Deaths (as Infiltrator):1,321
Deaths (to Infiltrators):730
KDR:2.76003
Kill Difference:2,325
Playtime:14.220 hours
Usage:6%
Score:0.389m
Score/min:456
Accuracy (listed only):40.598%
HSR (listed only):37.479%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:176
Deaths:34
KDR:5.176
Accuracy:17.626% C*
HSR:24.432% B++
MRC3 Mercy
B**
Kills:175
Deaths:34
KDR:5.147
Accuracy:17.300% C++
HSR:26.857% B**
Kills:351
Deaths (as MAX Suit):34
Deaths (to MAX Suits):411
KDR:10.32353
Kill Difference:317
Playtime:3.385 hours
Usage:1%
Score:0.517m
Score/min:2,547
Accuracy (listed only):17.463%
HSR (listed only):25.644%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:1,285
V. Kills:72 N/A
Deaths:80
KDR:16.063
Accuracy:36.804% A
KPH:153.700 M**
VKPH:8.600 M
M18 Needler
S
Kills:924
V. Kills:512 180%
Deaths:76
KDR:12.158
Accuracy:35.949% B+
KPH:73.200 S
VKPH:40.600 S
Hellfire Rocket Pods
S
Kills:658
V. Kills:67 N/A
Deaths:12
KDR:54.833
Accuracy:63.779% A++
KPH:454.800 S
VKPH:46.300 M*
M18 Rotary
S
Kills:329
V. Kills:151 216%
Deaths:25
KDR:13.160
Accuracy:38.519% A
KPH:78.300 S
VKPH:35.900 M**
Kills:3,196 (2,538 + 0)
Deaths:193
KDR:16.560
VKDR:4.155
Vehicle Kills:802
Kill Difference:3,003
Playtime:26.626 hours
Usage:11%
Score:1.016m
Score/min:636
Piloting Accuracy:38.519%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:137
V. Kills:31 428%
Deaths:8
KDR:17.125
Accuracy:50.432% B*
KPH:81.300 S
VKPH:18.400 A*
Kills:137 (137 + 0)
Deaths:8
KDR:17.125
VKDR:3.875
Vehicle Kills:31
Kill Difference:129
Playtime:1.685 hours
Usage:1%
Score:0.035m
Score/min:350
Driving Accuracy:50.432%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,3571,2858016.063B**12.2736.804%AN/A153M**8.6M4488.4h15.3B+41.4B++
LC3 Jaguar 1,2251,2132395.075A*1.2933.39%A*21.682%C**129S1.3A*3169.4h10.4B++31.1B**
SMG-46 Armistice 1,2171,2073103.894M0.1035.478%A++25.684%A+118.3S1A++39010.2h11.7B*33B*
NS-11CP 1,2021,1892724.371A*0.5833.236%B*24.306%C++81.4B++N/A23414.6h10.8B+32.4B+
T9 CARV-S 1,2041,1823123.788A*0.0029.383%A+29.019%B+101.9A*1.9M*32011.6h10.5B++35.6B++
T7 Mini-Chaingun 1,1961,1783533.337M0.4522.66%B**15.28%B+106.1M**1.6A++25011.1h11.7B*51.4B++
HC1 Cougar 1,1931,1762514.685M*0.9032.488%A++29.082%A113.1M**1.6M26710.4h9.1B**27.9B*
TRAC-5 1,1871,1722354.987S1.2033.076%A*23.208%B++126S1.6M**4049.3h9.9B**29.9B**
T9 CARV 1,1781,1653063.807A++0.0231.467%A**26.524%B+108.9S1.2A++34610.7h10.8B*34.3B*
FA1 Barrage 1,1721,1652534.605M++0.8245.118%B+16.309%C++129.4SN/A4339h3.4B**7.6B*
NS-15MP 1,0451,0292583.988B++0.2032.768%B*32.556%C*94.4B++1.5B**22810.9h10.3C**31.4B+
MG-H1 Watchman 1,0169932913.412A0.3829.551%A27.492%C*97.4A*2.3M++34410.2h12.5B++42.2B++
M18 Needler 1,4369247612.158M*8.3735.949%B+N/A73.3S40.6S58312.6h49.6B**137.9B**
LC2 Lynx 8808751685.208M**1.4232.09%A++23.771%B134.6SN/A4956.5h11.5B*35.7B**
MSW-R 8518342243.723B++0.0731.635%A++28.178%B+94.8A*1.9M**4478.8h10.2B*32.4B*
TSAR-42 7817781854.205C*0.4245.597%B**82.391%A+103.7M+N/A2797.5h1.7B**3.8B**
NS-357P Underboss 7467434601.615C++2.1745.646%B+28.937%B+140.2A+N/A4175.3h3.4B+7.5B+
NS Decimator 8677173042.359A+1.4367.168%B*N/A81.5M++17C++3898.8h2.6A+3.8A+
Hellfire Rocket Pods 7256581254.833S51.0463.779%A++N/A470S47.9M**18081.4h10B++15.8B*
T7 Mini-Chaingun AE 5745631813.11A+0.6821.746%B14.032%C+100.5A*2A++4385.6h12.6C**57.8B+
Chainblade 5275216,5230.08A++3.7143.778%A1.919%D2.5MN/A8207h1.9B++4.3B++
NS-44 Commissioner AE 5145102532.016B++1.7748.629%B*29.216%B+137.8A**1.1A4213.7h2.7B**5.5B*
MG-C1 Kindred 5034991064.708A*0.9228.368%B+20.441%C-110.9A*N/A3894.5h8.9B*31.5B++
C-4 4544321722.512B*1.2835.852%A++N/A205.7M+10.5D*11392.1h0.9B**2.6A
T16 Rhino 342340754.533M*0.7429.997%A++35.294%A*147.8SN/A6052.3h8.6A28.6B**
MG-S1 Jackal 340338973.485A*0.3034.112%A27.219%B**112.7M*N/A2573h8.3B+24.3B*
TAR 329329963.427A0.3631.8%A++23.708%C**84.4A**N/A2503.9h10.9B*34.2B**
M18 Rotary 4803292513.16S9.3738.519%A1.216%D78.3S36M**7654.2h46.3B**120.2B**
ML-7 2582201221.803A++1.9968.931%A+8.636%M*78.6S13.6C++3822.8h2.8A++4.1A++
T1 Cycler 217216613.541A*0.2530.922%A++24.074%B77.1M*N/A2602.8h10.7A34.6B**
Frag Grenade 2051961196N/A192.2171.667%M**N/A980A*45S53240.2h2.2A+3.1A+
MRC3 Mercy 182176345.176A1.3917.626%C*24.432%B++76.5M**2.6S9062.3h13.9A78.9B++
MRC3 Mercy 177175345.147A1.3617.3%C++26.857%B**76.1M*N/A8662.3h13.8A+79.6B++
T2 Striker 258161792.038M**1.7553.309%C++N/A24.8A14.9B2106.5h35.8B+67.1B+
P2-120 HEAT 168137817.125A+13.3450.432%B*N/A80.6S18.2A*3501.7h5.1B**10.1B**
T5 AMC 123117244.875S1.0933.14%A*18.803%C90S4.6U2691.3h12.7B+38.3B*
99SV 7070164.375A++0.5934.124%B+31.429%C--70M++N/A2671h3.7A10.8B**
Ripper 7070233.043U0.7560.8%M++15.714%C+350UN/A7980.2h1.1B*1.8C+
Rocklet Rifle 11360331.818A++1.9746.629%D1.667%A+33.3B+29.4B+4101.8h26.3B*56.4B+

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit1020,6711.6h
AE Medical Applicator209,1510.6h
Medical Applicator19320.1h
Medical Kit7233,2148.9h
Nano-Armor Kit0950h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.25s
Server spent 2.73s on queries, 2.48s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.