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Lt. General Georgos[GDAX] Georgos
TR BR 93

KDR: 3.67

Score: 11.7m

Last Seen: Oct 14th, 2019 7:23 AM
- OFFLINE - 43.5 hour(s)

Battle Rank 93 - Terran Republic on Emerald - Outfit Member of Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 13
Level Progress (to 94): 28%
Level 100 Progress: 62% 153h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M14 Banshee LC3 Jaguar SMG-46 Armistice NS-11CP T16 Rhino MG-H1 Watchman MSW-R LC2 Lynx
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,283,322 MLG Score: 5822
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.744%28.109%89221119517,4003.370130.297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.76%2.197A*0.891B*-0.488DHEAD ++ (~12.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.589B+9.80.304C*21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.184%0.735%5592412123,8089195141.8461400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.504%0.052C+-0.796D-0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.557B+27.90.49B+45.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.033%78.396%02121489833432.68862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.914%1.241B**0.721B++1.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+1.90.409B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.118%16.309%0112151,16556472.0656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.297C*0.33C**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.422B3.40.293C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 13
11.7m186.3%776 (46.6k)643 (38.6k)3.6670631,1598,4973.8002893 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216334131.486%21.487%67702:0918

6% Engineer47% Heavy Assault37% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2017 3:37 PMFeb 10th, 2019 1:34 AMOct 14th, 2019 5:38 AM (2d) (PST)Oct 14th, 2019 4:30 AM (2d) (PST)Oct 14th, 2019 3:23 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3173439741.7060.4650.3673.3700.1025822

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,02120,58358,4381022822202638,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
304.4h/12.7d 1,132 6,695 7,111 61.5k 336 1,110 1,870 24.1m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:1,213
Deaths:239
KDR:5.075
Accuracy:33.390% A*
HSR:21.682% C**
SMG-46 Armistice
A++
Kills:1,207
Deaths:310
KDR:3.894
Accuracy:35.475% A++
HSR:25.684% A+
NS-11CP
B*
Kills:1,203
Deaths:310
KDR:3.881
Accuracy:33.053% B*
HSR:24.190% C++
LC2 Lynx
A+
Kills:1,183
Deaths:238
KDR:4.971
Accuracy:30.845% A+
HSR:25.444% B++
HC1 Cougar
A++
Kills:1,178
Deaths:251
KDR:4.693
Accuracy:32.422% A++
HSR:29.032% A
MG-C1 Kindred
C**
Kills:1,173
Deaths:249
KDR:4.711
Accuracy:27.575% C*
HSR:24.893% C**
TRAC-5
A*
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:33.076% A*
HSR:23.208% B++
FA1 Barrage
B+
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B+
HSR:16.309% C++
MG-S1 Jackal
A
Kills:349
Deaths:99
KDR:3.525
Accuracy:33.700% A
HSR:27.221% B**
T5 AMC
A*
Kills:117
Deaths:24
KDR:4.875
Accuracy:33.140% A*
HSR:18.803% C
PDW-16 Hailstorm
A*
Kills:81
Deaths:31
KDR:2.613
Accuracy:25.592% C**
HSR:29.630% A*
Kills:10,041
Deaths (as Light Assault):2,239
Deaths (to Light Assaults):2,242
KDR:4.48459
Kill Difference:7,802
Playtime:112.617 hours
Usage:37%
Score:4.825m
Score/min:714
Accuracy (listed only):33.035%
HSR (listed only):24.190%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
A*
Kills:1,192
Deaths:327
KDR:3.645
Accuracy:28.009% A
HSR:35.151% A*
MG-H1 Watchman
B**
Kills:1,189
Deaths:355
KDR:3.349
Accuracy:29.239% B**
HSR:29.100% B+
MSW-R
A+
Kills:1,184
Deaths:345
KDR:3.432
Accuracy:30.531% A+
HSR:29.899% B++
T9 CARV-S
A+
Kills:1,182
Deaths:312
KDR:3.788
Accuracy:29.383% A+
HSR:29.019% B+
NS-15MP
B++
Kills:1,177
Deaths:302
KDR:3.897
Accuracy:31.896% B++
HSR:33.985% B
T9 CARV
A**
Kills:1,165
Deaths:306
KDR:3.807
Accuracy:31.467% A**
HSR:26.524% B+
T9A "Butcher"
B++
Kills:84
Deaths:30
KDR:2.800
Accuracy:23.161% C
HSR:33.333% B++
Kills:7,173
Deaths (as Heavy Assault):1,977
Deaths (to Heavy Assaults):2,473
KDR:3.62822
Kill Difference:5,196
Playtime:141.942 hours
Usage:47%
Score:5.136m
Score/min:603
Accuracy (listed only):29.098%
HSR (listed only):31.001%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A++
Kills:1,207
Deaths:310
KDR:3.894
Accuracy:35.475% A++
HSR:25.684% A+
FA1 Barrage
B+
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B+
HSR:16.309% C++
MG-S1 Jackal
A
Kills:349
Deaths:99
KDR:3.525
Accuracy:33.700% A
HSR:27.221% B**
TAR
A++
Kills:336
Deaths:96
KDR:3.500
Accuracy:31.828% A++
HSR:24.405% B+
T1 Cycler
A++
Kills:216
Deaths:61
KDR:3.541
Accuracy:30.922% A++
HSR:24.074% B
PDW-16 Hailstorm
A*
Kills:81
Deaths:31
KDR:2.613
Accuracy:25.592% C**
HSR:29.630% A*
Kills:3,354
Deaths (as Combat Medic):850
Deaths (to Combat Medics):854
KDR:3.94588
Kill Difference:2,504
Playtime:10.424 hours
Usage:3%
Score:0.306m
Score/min:490
Accuracy (listed only):33.773%
HSR (listed only):24.554%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:1,213
Deaths:239
KDR:5.075
Accuracy:33.390% A*
HSR:21.682% C**
NS-11CP
B*
Kills:1,203
Deaths:310
KDR:3.881
Accuracy:33.053% B*
HSR:24.190% C++
LC2 Lynx
A+
Kills:1,183
Deaths:238
KDR:4.971
Accuracy:30.845% A+
HSR:25.444% B++
HC1 Cougar
A++
Kills:1,178
Deaths:251
KDR:4.693
Accuracy:32.422% A++
HSR:29.032% A
MG-C1 Kindred
C**
Kills:1,173
Deaths:249
KDR:4.711
Accuracy:27.575% C*
HSR:24.893% C**
TRAC-5
A*
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:33.076% A*
HSR:23.208% B++
FA1 Barrage
B+
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B+
HSR:16.309% C++
MG-HBR1 Dragoon
M+
Kills:181
Deaths:32
KDR:5.656
Accuracy:37.752% B++
HSR:55.249% M+
T5 AMC
A*
Kills:117
Deaths:24
KDR:4.875
Accuracy:33.140% A*
HSR:18.803% C
Kills:8,585
Deaths (as Engineer):1,831
Deaths (to Engineers):855
KDR:4.68869
Kill Difference:6,754
Playtime:16.939 hours
Usage:6%
Score:0.442m
Score/min:435
Accuracy (listed only):34.041%
HSR (listed only):26.534%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:1,207
Deaths:310
KDR:3.894
Accuracy:35.475% A++
HSR:25.684% A+
NS-357P Underboss
B+
Kills:1,117
Deaths:702
KDR:1.591
Accuracy:44.537% B+
HSR:30.439% B+
TSAR-42
A+
Kills:828
Deaths:195
KDR:4.246
Accuracy:45.193% B**
HSR:82.367% A+
NS-44 Commissioner AE
B*
Kills:674
Deaths:310
KDR:2.174
Accuracy:47.982% B*
HSR:29.377% B+
MG-S1 Jackal
A
Kills:349
Deaths:99
KDR:3.525
Accuracy:33.700% A
HSR:27.221% B**
PDW-16 Hailstorm
A*
Kills:81
Deaths:31
KDR:2.613
Accuracy:25.592% C**
HSR:29.630% A*
99SV
B+
Kills:70
Deaths:16
KDR:4.375
Accuracy:34.124% B+
HSR:31.429% C--
Kills:4,326
Deaths (as Infiltrator):1,663
Deaths (to Infiltrators):909
KDR:2.60132
Kill Difference:2,663
Playtime:15.760 hours
Usage:5%
Score:0.437m
Score/min:463
Accuracy (listed only):38.086%
HSR (listed only):36.592%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:281
Deaths:53
KDR:5.302
Accuracy:18.506% B+
HSR:26.335% B**
MRC3 Mercy
B**
Kills:270
Deaths:53
KDR:5.094
Accuracy:18.145% C**
HSR:25.926% B**
Kills:551
Deaths (as MAX Suit):53
Deaths (to MAX Suits):455
KDR:10.39623
Kill Difference:498
Playtime:5.232 hours
Usage:2%
Score:0.595m
Score/min:1,894
Accuracy (listed only):18.326%
HSR (listed only):26.130%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:1,446
V. Kills:76 N/A
Deaths:80
KDR:18.075
Accuracy:35.730% B**
KPH:154.100 M**
VKPH:8.100 A*
M18 Needler
S
Kills:938
V. Kills:520 180%
Deaths:76
KDR:12.342
Accuracy:36.114% B++
KPH:73 S
VKPH:40.500 S
Hellfire Rocket Pods
S
Kills:841
V. Kills:80 N/A
Deaths:12
KDR:70.083
Accuracy:62.806% A++
KPH:369.700 S
VKPH:35.200 A*
M18 Rotary
S
Kills:583
V. Kills:272 214%
Deaths:25
KDR:23.320
Accuracy:39.035% A
KPH:86.400 S
VKPH:40.300 S
Kills:3,808 (2,967 + 0)
Deaths:193
KDR:19.731
VKDR:4.912
Vehicle Kills:948
Kill Difference:3,615
Playtime:31.262 hours
Usage:10%
Score:1.165m
Score/min:621
Piloting Accuracy:39.035%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:145
V. Kills:34 414%
Deaths:8
KDR:18.125
Accuracy:51.025% B**
KPH:83 S
VKPH:19.500 A*
Kills:145 (145 + 0)
Deaths:8
KDR:18.125
VKDR:4.250
Vehicle Kills:34
Kill Difference:137
Playtime:1.747 hours
Usage:1%
Score:0.039m
Score/min:372
Driving Accuracy:51.025%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,5221,4468018.075A14.4135.73%B**N/A153.8M**8.1A*4419.4h15B+42.1B++
LC3 Jaguar 1,2251,2132395.075A*1.4133.39%A*21.682%C**129S1.3A*3199.4h10.4B++31.1B**
SMG-46 Armistice 1,2171,2073103.894M0.2335.475%A++25.684%A+118.3S1A++39210.2h11.7B*33B*
NS-11CP 1,2191,2033103.881A++0.2133.053%B*24.19%C++77.6B+1B+22515.5h10.8B+32.6B+
T16 Rhino 1,2241,1923273.645A**0.0228.009%A35.151%A*112.5M**3S35110.6h9.9B**35.2B*
MG-H1 Watchman 1,2171,1893553.349A0.3229.239%B**29.1%B+98.3A*2.3M++35912.1h12.4B++42.4B++
MSW-R 1,2061,1843453.432B++0.2430.531%A+29.899%B++92.5A*1.7M++38512.8h10.2B*33.3B*
LC2 Lynx 1,1931,1832384.971M*1.3030.845%A+25.444%B++132.9S1.1A++4558.9h11.5B*37.4B*
T9 CARV-S 1,2041,1823123.788A*0.1229.383%A+29.019%B+101.9A*1.9M*32011.6h10.5B++35.6B++
HC1 Cougar 1,1951,1782514.693M**1.0332.422%A++29.032%A112.2M**1.6M26710.5h9.1B**28B*
T7 Mini-Chaingun 1,1961,1783533.337M0.3322.66%B**15.28%B+106.1M**1.6A++25311.1h11.7B*51.4B++
NS-15MP 1,1941,1773023.897B++0.2331.896%B++33.985%B93.4B++1.3B*22212.6h10.2B31.9B+
T7 Mini-Chaingun AE 1,2001,1773743.147A+0.5223.379%B++16.398%B99.7A*1.9A+37611.8h13.6C++58.1B+
MG-C1 Kindred 1,1841,1732494.711A*1.0427.575%C*24.893%C**112.8A*1.1C*33410.4h9.2B++33.3B++
TRAC-5 1,1871,1722354.987S1.3233.076%A*23.208%B++124.7S1.6M**4169.4h9.9B**29.9B**
T9 CARV 1,1781,1653063.807A++0.1431.467%A**26.524%B+107.9M**1.2A++35310.8h10.8B*34.3B*
FA1 Barrage 1,1721,1652534.605M++0.9445.118%B+16.309%C++129.4SN/A4379h3.4B**7.6B*
NS-357P Underboss 1,1221,1177021.591C++2.0844.537%B+30.439%B+129.9AN/A3798.6h3.5B7.8B+
M18 Needler 1,4589387612.342M*8.6736.114%B++N/A72.7S40.3S58612.9h50.3B**139.4B**
NS Decimator 1,1159123672.485A++1.1866.402%B++N/A80M17.8C*37111.4h2.6A+3.9A
Hellfire Rocket Pods 9218411270.083S66.4262.806%A++N/A365.7S34.8A*13642.3h10.9B+17.3B*
TSAR-42 8318281954.246C*0.5845.193%B**82.367%A+101M+N/A2808.2h1.7B**3.8B**
NS-44 Commissioner AE 6786743102.174B*1.4947.982%B*29.377%B+132.2A*N/A3845.1h2.8B**5.8B*
Chainblade 6326258,2240.076A++3.5945.071%A1.76%D2.5MN/A8253.4h1.9B++4.3B++
M18 Rotary 8555832523.32S19.6539.035%A1.029%D-87S40.6S6876.7h48.3B**123.8B**
C-4 5004681812.586B*1.0835.579%A++N/A212.7M+14.5D--11632.2h0.9A2.6B**
MG-S1 Jackal 351349993.525A*0.1433.7%A27.221%B**109.1M++N/A2563.2h8.3B+24.8B*
TAR 336336963.5A0.1731.828%A++24.405%B+86.2A**N/A2573.9h10.8B**33.9B**
MRC3 Mercy 292281535.302A1.6318.506%B+26.335%B**75.9M*3S6413.7h14.3A77.2B++
MRC3 Mercy 273270535.094A1.4318.145%C**25.926%B**73M++N/A6123.7h14.7A80.7B++
Frag Grenade 2582481248N/A244.3371.238%M**N/A1240M*50S50100.2h2.2A+3A+
ML-7 2582201221.803A++1.8668.931%A+8.636%M*78.6S13.6C++3862.8h2.8A++4.1A++
T1 Cycler 217216613.541A*0.1330.922%A++24.074%B77.1M*N/A2862.8h10.7A34.6B**
MG-HBR1 Dragoon 183181325.656S1.9937.752%B++55.249%M+100.6M**1.1B*2571.8h3.8A10.1B**
T2 Striker 272171792.165M**1.5053.613%C*N/A25.9A15.3B+2206.6h34.5B+64.3B+
P2-120 HEAT 179145818.125A++14.4651.025%B**N/A85.3S20A**3721.7h5.2B**10.1B**
T5 AMC 123117244.875S1.2133.14%A*18.803%C90S4.6U2761.3h12.7B+38.3B*
T9A "Butcher" 8584302.8B+0.8723.161%C33.333%B++56C+N/A2461.5h11.9C51.5C+
PDW-16 Hailstorm 8181312.613A++1.0525.592%C**29.63%A*50.6AN/A2241.6h11.9B++46.4B+
99SV 7070164.375A++0.7134.124%B+31.429%C--70M++N/A2901h3.7A10.8B**
Ripper 7070233.043U0.6260.8%M++15.714%C+350UN/A8100.2h1.1B*1.8C+
Rocklet Rifle 11762351.771A++1.9046.312%D1.613%A+31C*27.5C*3942h27.2B*58.8B+

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit1122,1651.6h
AE Medical Applicator229,6970.6h
Medical Applicator19320.1h
Medical Kit1,0204,46911.9h
Nano-Armor Kit0950h
Recon Detection Device0530.1h

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