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Commissar Georgos[GDAX] Georgos
TR BR 76

KDR: 3.7

Score: 6.9m

Last Seen: Mar 16th, 2019 5:13 AM
- OFFLINE - 165.5 hour(s)

Battle Rank 76 - Terran Republic on Emerald - Outfit Member of Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 18
Level Progress (to 77): 39%
Level 100 Progress: 36% 280h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LC3 Jaguar SMG-46 Armistice T7 Mini-Chaingun NS-11CP TRAC-5 FA1 Barrage T9 CARV M14 Banshee
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,714,117 MLG Score: 5367
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.018%25.846%85316101711,9983.690560.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.703%2.332A*0.793B++-0.614DHEAD ++ (~9.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.598B+9.90.305C*20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.353%0.639%3676210311,8786549728.8923377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.521%-0.112C+-0.887D---1.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.498B+29.40.445B51.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.75%76.029%02103168019213.52332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.049%1.16B**0.583B+1.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+1.90.391B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.118%16.309%0110321,16536973.15718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.307C*0.354C**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.423B3.40.292C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orden Patriota Squad[GDAX] Orden Patriota Squad
TR outfit on Emerald

Members: 18
6.9m161.4%713 (42.8k)565 (33.9k)3.6966319,7405,3403.8162976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033211331.935%20.608%65802:178

8% Engineer38% Heavy Assault6% Infiltrator37% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2017 3:37 PMFeb 10th, 2019 1:34 AMMar 21st, 2019 1:33 PM (1d) (PST)Mar 16th, 2019 1:49 AM (7d) (PST)Mar 16th, 2019 1:13 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2253049211.6230.4390.3352.7640.0905367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,47318,22555,248972620166533,901

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
202.7h/8.4d 639 4,068 4,420 33.6k 198 629 1,092 14.9m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:1,213
Deaths:239
KDR:5.075
Accuracy:33.417% A*
HSR:21.682% C**
SMG-46 Armistice
A++
Kills:1,207
Deaths:310
KDR:3.894
Accuracy:35.478% A++
HSR:25.684% A+
NS-11CP
B*
Kills:1,172
Deaths:260
KDR:4.508
Accuracy:33.345% B*
HSR:24.317% C++
TRAC-5
A*
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:33.100% A*
HSR:23.208% B*
FA1 Barrage
B+
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B+
HSR:16.309% C*
HC1 Cougar
A++
Kills:697
Deaths:160
KDR:4.356
Accuracy:33.131% A++
HSR:29.125% A
LC2 Lynx
A*
Kills:610
Deaths:116
KDR:5.259
Accuracy:34.042% A*
HSR:24.262% B+
MG-S1 Jackal
A+
Kills:334
Deaths:96
KDR:3.479
Accuracy:34.393% A+
HSR:26.946% B**
Kills:7,570
Deaths (as Light Assault):1,669
Deaths (to Light Assaults):1,407
KDR:4.53565
Kill Difference:5,901
Playtime:74.541 hours
Usage:37%
Score:2.954m
Score/min:661
Accuracy (listed only):35.253%
HSR (listed only):23.942%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B**
Kills:1,178
Deaths:353
KDR:3.337
Accuracy:22.660% B**
HSR:15.280% B+
T9 CARV
A**
Kills:1,165
Deaths:306
KDR:3.807
Accuracy:31.477% A**
HSR:26.524% B+
NS-15MP
B**
Kills:1,029
Deaths:258
KDR:3.988
Accuracy:32.768% B**
HSR:32.556% C**
T9 CARV-S
A+
Kills:915
Deaths:235
KDR:3.894
Accuracy:29.417% A+
HSR:27.213% B+
MG-H1 Watchman
A
Kills:578
Deaths:177
KDR:3.266
Accuracy:30.207% A
HSR:26.125% C+
MSW-R
A**
Kills:360
Deaths:91
KDR:3.956
Accuracy:34.865% A**
HSR:20.556% C-
T7 Mini-Chaingun AE
C**
Kills:246
Deaths:82
KDR:3
Accuracy:21.136% C**
HSR:9.756% D--
Kills:5,471
Deaths (as Heavy Assault):1,502
Deaths (to Heavy Assaults):1,455
KDR:3.64248
Kill Difference:3,969
Playtime:77.990 hours
Usage:38%
Score:2.879m
Score/min:615
Accuracy (listed only):28.933%
HSR (listed only):22.573%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A++
Kills:1,207
Deaths:310
KDR:3.894
Accuracy:35.478% A++
HSR:25.684% A+
FA1 Barrage
B+
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B+
HSR:16.309% C*
MG-S1 Jackal
A+
Kills:334
Deaths:96
KDR:3.479
Accuracy:34.393% A+
HSR:26.946% B**
TAR
A++
Kills:316
Deaths:90
KDR:3.511
Accuracy:32.086% A++
HSR:23.734% B
T1 Cycler
A++
Kills:216
Deaths:61
KDR:3.541
Accuracy:31.023% A++
HSR:24.074% B+
Kills:3,238
Deaths (as Combat Medic):810
Deaths (to Combat Medics):563
KDR:3.99753
Kill Difference:2,428
Playtime:9.081 hours
Usage:4%
Score:0.278m
Score/min:511
Accuracy (listed only):35.620%
HSR (listed only):23.349%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:1,213
Deaths:239
KDR:5.075
Accuracy:33.417% A*
HSR:21.682% C**
NS-11CP
B*
Kills:1,172
Deaths:260
KDR:4.508
Accuracy:33.345% B*
HSR:24.317% C++
TRAC-5
A*
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:33.100% A*
HSR:23.208% B*
FA1 Barrage
B+
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B+
HSR:16.309% C*
HC1 Cougar
A++
Kills:697
Deaths:160
KDR:4.356
Accuracy:33.131% A++
HSR:29.125% A
LC2 Lynx
A*
Kills:610
Deaths:116
KDR:5.259
Accuracy:34.042% A*
HSR:24.262% B+
Kills:6,029
Deaths (as Engineer):1,263
Deaths (to Engineers):542
KDR:4.77356
Kill Difference:4,766
Playtime:16.016 hours
Usage:8%
Score:0.420m
Score/min:437
Accuracy (listed only):35.359%
HSR (listed only):23.151%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:1,207
Deaths:310
KDR:3.894
Accuracy:35.478% A++
HSR:25.684% A+
TSAR-42
A
Kills:610
Deaths:155
KDR:3.935
Accuracy:45.576% B**
HSR:81.148% A
NS-357P Underboss
B+
Kills:566
Deaths:324
KDR:1.747
Accuracy:46.589% B+
HSR:27.385% C*
NS-44 Commissioner AE
B*
Kills:448
Deaths:212
KDR:2.113
Accuracy:49.009% B*
HSR:29.018% B+
MG-S1 Jackal
A+
Kills:334
Deaths:96
KDR:3.479
Accuracy:34.393% A+
HSR:26.946% B**
99SV
B+
Kills:70
Deaths:16
KDR:4.375
Accuracy:34.124% B+
HSR:31.429% C--
Kills:3,235
Deaths (as Infiltrator):1,113
Deaths (to Infiltrators):578
KDR:2.90656
Kill Difference:2,122
Playtime:12.729 hours
Usage:6%
Score:0.335m
Score/min:439
Accuracy (listed only):40.861%
HSR (listed only):36.935%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:1,107
V. Kills:64 N/A
Deaths:69
KDR:16.044
Accuracy:37.385% A
KPH:151.500 M*
VKPH:8.800 A**
M18 Needler
S
Kills:771
V. Kills:430 179%
Deaths:62
KDR:12.436
Accuracy:35.912% B+
KPH:73.300 S
VKPH:40.900 S
Kills:1,878 (1,878 + 0)
Deaths:131
KDR:14.336
VKDR:3.771
Vehicle Kills:494
Kill Difference:1,747
Playtime:17.823 hours
Usage:9%
Score:0.527m
Score/min:493
Piloting Accuracy:35.912%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:127
V. Kills:26 470%
Deaths:7
KDR:18.143
Accuracy:49.651% B*
KPH:82.800 S
VKPH:17 A++
Kills:127 (127 + 0)
Deaths:7
KDR:18.143
VKDR:3.714
Vehicle Kills:26
Kill Difference:120
Playtime:1.534 hours
Usage:1%
Score:0.031m
Score/min:341
Driving Accuracy:49.651%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 1,2251,2132395.075A**1.3833.417%A*21.682%C**129S1.3A**3069.4h10.4B++31.1B**
SMG-46 Armistice 1,2171,2073103.894M+0.2035.478%A++25.684%A+118.3S1A*38010.2h11.7B*33B*
T7 Mini-Chaingun 1,1961,1783533.337M0.3622.66%B**15.28%B+106.1M**1.6A*24711.1h11.7B*51.4B++
NS-11CP 1,1841,1722604.508A*0.8133.345%B*24.317%C++90.9B**N/A25712.9h10.7B+32.2B+
TRAC-5 1,1871,1722354.987S1.2933.1%A*23.208%B*126S1.6S3849.3h9.9B**29.9B**
FA1 Barrage 1,1721,1652534.605S0.9145.118%B+16.309%C*129.4SN/A4289h3.4B**7.6B*
T9 CARV 1,1781,1653063.807A+0.1131.477%A**26.524%B+112S1.3A*34310.4h10.8B**34.2B**
M14 Banshee 1,1711,1076916.043A+12.3537.385%AN/A151.6M*8.8A**3827.3h15.4B+41.1B++
NS-15MP 1,0451,0292583.988B**0.2932.768%B**32.556%C**94.4B*1.5A+22710.9h10.3B31.4B+
T9 CARV-S 9309152353.894A+0.2029.417%A+27.213%B+104M1.7M*3218.8h10.5B++35.6B++
M18 Needler 1,2017716212.435M**8.7435.912%B+1.038%D73.4S41S57010.5h49.6B**138.1B**
HC1 Cougar 7066971604.356M++0.6633.131%A++29.125%A104M**1.3A*2516.7h8.9B**26.9B*
LC2 Lynx 6146101165.259M*1.5634.042%A*24.262%B+132.6SN/A3944.6h11.3B**33.3B**
TSAR-42 6116101553.935B0.2445.576%B**81.148%A96.8MN/A2576.3h1.7B**3.8B*
MG-H1 Watchman 5885781773.266B**0.4330.207%A26.125%C+105.1A*1.8A*4245.5h12.2B++40.4B++
NS-357P Underboss 5675663241.747C**1.9546.589%B+27.385%C*145.1A++N/A3833.9h3.5B7.4B+
NS Decimator 6565362162.481A++1.2266.944%B*N/A92.4M**20.7B+4455.8h2.4A+3.6A+
NS-44 Commissioner AE 4524482122.113B++1.5849.009%B*29.018%B+140M1.3A+4453.2h2.6B*5.4B*
Chainblade 4164115,2020.079A++3.6242.207%B**1.217%D-2.5M+N/A7164.4h1.9B++4.5B++
C-4 3883681392.647B*1.0535.448%A++N/A230M*12.5D*11521.6h1B**2.7A
MSW-R 365360913.956B*0.2634.865%A**20.556%C-112.5M++1.6M++4203.2h10.2B*29.3B**
MG-S1 Jackal 336334963.479A*0.2234.393%A+26.946%B**115.2M*N/A2492.9h8.3B+24.1B*
TAR 316316903.511A0.1932.086%A++23.734%B87.8MN/A2523.6h10.8B*33.7B**
T7 Mini-Chaingun AE 253246823A+0.7021.136%C**9.756%D--111.8M3.2M*3922.2h13.5C*63.8B
ML-7 2582201221.803A++1.8969.008%A+8.636%M**78.6S13.6C*3542.8h2.8A++4.1A++
T1 Cycler 217216613.541A*0.1631.023%A++24.074%B+80M**N/A2272.7h10.7A34.5B**
Frag Grenade 1571521152N/A148.3071.639%M**N/A1520S50S44370.1h2.2A+3.1A+
T2 Striker 229143622.306S1.3949.642%CN/A28A*16.9B**2035.1h29.6B*59.6B++
P2-120 HEAT 153127718.143A*14.4549.651%B*N/A84.7S17.3A++3411.5h5B**10.1A
99SV 7070164.375A++0.6834.124%B+31.429%C--70M++N/A2271h3.7A10.8B**
Rocklet Rifle 9951291.759A++1.9446.451%D1.961%A34B+32B+3831.5h27.1B*58.3B+

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit918,9281.4h
AE Medical Applicator208,7730.5h
Medical Kit5422,3496.3h
Nano-Armor Kit0950h
Medical Applicator19320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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