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General Georgos[GDAX] Georgos
TR BR 97

KDR: 3.57

Score: 13.2m

Last Seen: Jan 27th, 2020 7:21 AM
- ONLINE NOW

Battle Rank 97 - Terran Republic on Emerald
Level Progress (to 98): 27%
Level 100 Progress: 70% 122h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar M14 Banshee LC2 Lynx NS-11CP SMG-46 Armistice NS-44 Commissioner AE HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,275,816 MLG Score: 5816
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.434%28.331%89123132320,1723.349720.221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.448%1.973A++1.088B**-0.398C--HEAD ++ (~12.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.583B+9.70.319C*21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.305%0.746%5519413424,158101103441.1683402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.496%0.113C+-0.762D-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.546B+28.30.469B+45.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.962%79.203%0213441,02938352.67969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.782%1.206B**0.782B++1.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.80.429B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.576%15.798%0313431,285641102.00156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.094%0.314C*0.192C++0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.40.308C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.2m188.6%769 (46.1k)637 (38.2k)3.5708235,1949,8563.6996897 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1346378931.238%21.998%68702:0720

6% Combat Medic45% Heavy Assault37% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2017 3:37 PMFeb 10th, 2019 1:34 AMJan 28th, 2020 9:42 PM (163d) (PST)Jan 27th, 2020 3:21 AM (165d) (PST)Jan 27th, 2020 3:21 AM (165d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2973549431.6920.4740.3723.3820.1015816

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,80721,23456,5731022822203638,211

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
346.6h/14.4d 1,270 7,742 8,244 70.3k 395 1,281 2,106 27m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:1,869
Deaths:362
KDR:5.163
Accuracy:31.533% A+
HSR:23.435% B
LC2 Lynx
A
Kills:1,293
Deaths:270
KDR:4.789
Accuracy:30.556% A
HSR:25.213% B+
NS-11CP
B++
Kills:1,238
Deaths:343
KDR:3.609
Accuracy:32.917% B++
HSR:24.152% C+
SMG-46 Armistice
A++
Kills:1,210
Deaths:312
KDR:3.878
Accuracy:35.435% A++
HSR:25.703% A
HC1 Cougar
A+
Kills:1,194
Deaths:255
KDR:4.682
Accuracy:32.365% A+
HSR:28.895% B*
MG-C1 Kindred
C++
Kills:1,174
Deaths:249
KDR:4.715
Accuracy:27.571% C++
HSR:24.872% C++
TRAC-5
A*
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:33.076% A*
HSR:23.208% B++
FA1 Barrage
B
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B
HSR:16.309% C++
MG-S1 Jackal
B**
Kills:356
Deaths:105
KDR:3.390
Accuracy:33.266% B**
HSR:26.966% B++
PDW-16 Hailstorm
A*
Kills:162
Deaths:52
KDR:3.115
Accuracy:25.893% C*
HSR:31.482% A*
T5 AMC
A++
Kills:117
Deaths:24
KDR:4.875
Accuracy:33.140% A++
HSR:18.803% C
TAS-16 Blackjack
C*
Kills:66
Deaths:31
KDR:2.129
Accuracy:63.842% C*
HSR:9.091% D*
AS16 NightHawk
B+
Kills:54
Deaths:19
KDR:2.842
Accuracy:47.518% B+
HSR:12.963% C-
Kills:11,070
Deaths (as Light Assault):2,510
Deaths (to Light Assaults):2,570
KDR:4.41036
Kill Difference:8,560
Playtime:127.112 hours
Usage:37%
Score:5.436m
Score/min:713
Accuracy (listed only):36.325%
HSR (listed only):22.392%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,889
Deaths:566
KDR:3.337
Accuracy:29.781% B**
HSR:30.545% B+
T16 Rhino
A++
Kills:1,192
Deaths:327
KDR:3.645
Accuracy:28.009% B**
HSR:35.151% A++
MG-H1 Watchman
B**
Kills:1,189
Deaths:357
KDR:3.331
Accuracy:29.239% B**
HSR:29.100% C++
T9 CARV-S
B**
Kills:1,182
Deaths:312
KDR:3.788
Accuracy:29.383% B**
HSR:29.019% B
NS-15MP
B++
Kills:1,177
Deaths:302
KDR:3.897
Accuracy:31.896% B++
HSR:33.985% C*
T9 CARV
A*
Kills:1,165
Deaths:306
KDR:3.807
Accuracy:31.467% A*
HSR:26.524% B
T9A "Butcher"
C**
Kills:179
Deaths:62
KDR:2.887
Accuracy:25.466% C+
HSR:31.285% C**
Kills:7,973
Deaths (as Heavy Assault):2,232
Deaths (to Heavy Assaults):2,935
KDR:3.57213
Kill Difference:5,741
Playtime:155.573 hours
Usage:45%
Score:5.589m
Score/min:599
Accuracy (listed only):29.320%
HSR (listed only):30.801%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A++
Kills:1,210
Deaths:312
KDR:3.878
Accuracy:35.435% A++
HSR:25.703% A
FA1 Barrage
B
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B
HSR:16.309% C++
MG-S1 Jackal
B**
Kills:356
Deaths:105
KDR:3.390
Accuracy:33.266% B**
HSR:26.966% B++
TAR
A+
Kills:348
Deaths:103
KDR:3.379
Accuracy:31.580% A+
HSR:23.851% C++
TORQ-9
A
Kills:247
Deaths:71
KDR:3.479
Accuracy:30.329% B**
HSR:34.413% A
T1 Cycler
A+
Kills:226
Deaths:63
KDR:3.587
Accuracy:30.608% A+
HSR:24.336% C*
MG-A1 Arbalest
C++
Kills:173
Deaths:46
KDR:3.761
Accuracy:26.488% C++
HSR:28.324% C+
PDW-16 Hailstorm
A*
Kills:162
Deaths:52
KDR:3.115
Accuracy:25.893% C*
HSR:31.482% A*
TAS-16 Blackjack
C*
Kills:66
Deaths:31
KDR:2.129
Accuracy:63.842% C*
HSR:9.091% D*
AS16 NightHawk
B+
Kills:54
Deaths:19
KDR:2.842
Accuracy:47.518% B+
HSR:12.963% C-
Kills:4,007
Deaths (as Combat Medic):1,055
Deaths (to Combat Medics):999
KDR:3.7981
Kill Difference:2,952
Playtime:21.103 hours
Usage:6%
Score:0.633m
Score/min:500
Accuracy (listed only):37.008%
HSR (listed only):23.344%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:1,869
Deaths:362
KDR:5.163
Accuracy:31.533% A+
HSR:23.435% B
LC2 Lynx
A
Kills:1,293
Deaths:270
KDR:4.789
Accuracy:30.556% A
HSR:25.213% B+
NS-11CP
B++
Kills:1,238
Deaths:343
KDR:3.609
Accuracy:32.917% B++
HSR:24.152% C+
HC1 Cougar
A+
Kills:1,194
Deaths:255
KDR:4.682
Accuracy:32.365% A+
HSR:28.895% B*
MG-C1 Kindred
C++
Kills:1,174
Deaths:249
KDR:4.715
Accuracy:27.571% C++
HSR:24.872% C++
TRAC-5
A*
Kills:1,172
Deaths:235
KDR:4.987
Accuracy:33.076% A*
HSR:23.208% B++
FA1 Barrage
B
Kills:1,165
Deaths:253
KDR:4.605
Accuracy:45.118% B
HSR:16.309% C++
MG-HBR1 Dragoon
A**
Kills:262
Deaths:50
KDR:5.240
Accuracy:36.710% B+
HSR:53.053% A**
T5 AMC
A++
Kills:117
Deaths:24
KDR:4.875
Accuracy:33.140% A++
HSR:18.803% C
TAS-16 Blackjack
C*
Kills:66
Deaths:31
KDR:2.129
Accuracy:63.842% C*
HSR:9.091% D*
AS16 NightHawk
B+
Kills:54
Deaths:19
KDR:2.842
Accuracy:47.518% B+
HSR:12.963% C-
Kills:9,604
Deaths (as Engineer):2,091
Deaths (to Engineers):994
KDR:4.59302
Kill Difference:7,513
Playtime:17.241 hours
Usage:5%
Score:0.453m
Score/min:437
Accuracy (listed only):37.668%
HSR (listed only):23.636%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:1,210
Deaths:312
KDR:3.878
Accuracy:35.435% A++
HSR:25.703% A
NS-44 Commissioner AE
B
Kills:1,200
Deaths:535
KDR:2.243
Accuracy:45.858% B
HSR:28.083% C*
NS-357P Underboss
B+
Kills:1,177
Deaths:725
KDR:1.623
Accuracy:44.476% C*
HSR:31.096% B+
TSAR-42
A
Kills:959
Deaths:238
KDR:4.029
Accuracy:44.820% B*
HSR:82.690% A
MG-S1 Jackal
B**
Kills:356
Deaths:105
KDR:3.390
Accuracy:33.266% B**
HSR:26.966% B++
PDW-16 Hailstorm
A*
Kills:162
Deaths:52
KDR:3.115
Accuracy:25.893% C*
HSR:31.482% A*
TX1 Repeater
A+
Kills:128
Deaths:76
KDR:1.684
Accuracy:27.648% B+
HSR:31.250% A+
99SV
C**
Kills:70
Deaths:16
KDR:4.375
Accuracy:34.124% C**
HSR:31.429% D
Kills:5,262
Deaths (as Infiltrator):2,059
Deaths (to Infiltrators):1,071
KDR:2.55561
Kill Difference:3,203
Playtime:18.206 hours
Usage:5%
Score:0.507m
Score/min:464
Accuracy (listed only):36.440%
HSR (listed only):36.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:314
Deaths:66
KDR:4.758
Accuracy:18.617% C**
HSR:25.478% B*
MRC3 Mercy
B++
Kills:300
Deaths:66
KDR:4.545
Accuracy:18.513% C++
HSR:25.333% B++
M3 Pounder HEG
A
Kills:54
Deaths:17
KDR:3.176
Accuracy:52.176% A
HSR:3.704% B+
Kills:668
Deaths (as MAX Suit):74.500
Deaths (to MAX Suits):486
KDR:8.96644
Kill Difference:593.500
Playtime:5.866 hours
Usage:2%
Score:0.627m
Score/min:1,782
Accuracy (listed only):29.769%
HSR (listed only):18.172%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:1,545
V. Kills:78 N/A
Deaths:80
KDR:19.313
Accuracy:35.706% B**
KPH:151.500 M
VKPH:7.600 A++
M18 Needler
S
Kills:1,003
V. Kills:549 182%
Deaths:76
KDR:13.197
Accuracy:36.276% B++
KPH:71.400 S
VKPH:39.100 M**
Hellfire Rocket Pods
S
Kills:934
V. Kills:88 N/A
Deaths:12
KDR:77.833
Accuracy:62.789% A+
KPH:378.800 S
VKPH:35.700 A++
M18 Rotary
S
Kills:676
V. Kills:316 213%
Deaths:25
KDR:27.040
Accuracy:38.880% B**
KPH:84.500 S
VKPH:39.500 M**
Kills:4,158 (3,224 + 0)
Deaths:193
KDR:21.544
VKDR:5.342
Vehicle Kills:1,031
Kill Difference:3,965
Playtime:34.721 hours
Usage:10%
Score:1.271m
Score/min:610
Piloting Accuracy:38.880%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:145
V. Kills:34 414%
Deaths:8
KDR:18.125
Accuracy:51.025% B**
KPH:83 S
VKPH:19.500 A*
Kills:145 (145 + 0)
Deaths:8
KDR:18.125
VKDR:4.250
Vehicle Kills:34
Kill Difference:137
Playtime:1.747 hours
Usage:1%
Score:0.039m
Score/min:373
Driving Accuracy:51.025%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:88
V. Kills:2 N/A
Deaths:16
KDR:5.500
Accuracy:51.181% B*
KPH:82.800 B*
VKPH:1.900 C+
Kills:88 (88 + 0)
Deaths:16
KDR:5.500
VKDR:0.125
Vehicle Kills:2
Kill Difference:72
Playtime:1.063 hours
Usage:0%
Score:0.013m
Score/min:201
Driving Accuracy:51.181%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,9371,8895663.337B+0.2329.781%B**30.545%B+90.4A+2.3A**33520.9h10.2B++34.4B++
LC3 Jaguar 1,9001,8693625.163A**1.5931.533%A+23.435%B129.8M*2.2M36614.4h10.8B+34.3B*
M14 Banshee 1,6231,5458019.313A15.7435.706%B**N/A151.5M7.6A++43110.2h15B+41.9B+
LC2 Lynx 1,3101,2932704.789M+1.2230.556%A25.213%B+123.1M++1.6A+41410.5h11.7B++38.4B*
NS-11CP 1,2541,2383433.609A0.0432.917%B++24.152%C+75C*1C+21616.5h10.7C**32.5B+
SMG-46 Armistice 1,2201,2103123.878A**0.3135.435%A++25.703%A118.6M*1B**39210.2h11.7B++33B*
NS-44 Commissioner AE 1,2061,2005352.243B++1.3345.858%B28.083%C*113.2A+N/A30210.6h3.2C*7B+
HC1 Cougar 1,2121,1942554.682M+1.1132.365%A+28.895%B*111.6M+1.7A++26510.7h9.1B**28B*
T16 Rhino 1,2241,1923273.645A*0.0728.009%B**35.151%A++112.5M++3M**35310.6h9.9B**35.2B*
MG-H1 Watchman 1,2171,1893573.331B**0.2429.239%B**29.1%C++98.3A+2.3A+36012.1h12.4B+42.4B++
T9 CARV-S 1,2041,1823123.788A0.2229.383%B**29.019%B101.9A++1.9A*32111.6h10.5B+35.6B++
T7 Mini-Chaingun 1,1961,1783533.337A**0.2322.66%B**15.28%B106.1M1.6B*25411.1h11.7B++51.4B++
NS-15MP 1,1941,1773023.897B+0.3331.896%B++33.985%C*93.4B1.3B22312.6h10.2C*31.9B+
T7 Mini-Chaingun AE 1,2001,1773743.147A0.4223.379%B+16.398%C++99.7A+1.9B++37611.8h13.6C+58.1B
NS-357P Underboss 1,1821,1777251.623C+1.9544.476%C*31.096%B+130.8B**N/A3769h3.5C*7.9B
MG-C1 Kindred 1,1851,1742494.715M++1.1427.571%C++24.872%C++112.9A*1.1C+33610.4h9.2B*33.3B+
TRAC-5 1,1871,1722354.987S1.4233.076%A*23.208%B++124.7S1.6A*4249.4h9.9B**29.9B**
FA1 Barrage 1,1721,1652534.605M**1.0345.118%B16.309%C++129.4SN/A4409h3.4B**7.6B*
T9 CARV 1,1781,1653063.807A0.2431.467%A*26.524%B107.9M+1.2B*36310.8h10.8B*34.3B*
M18 Needler 1,5521,0037613.197M9.6336.276%B++N/A71.1S38.9M**58114.1h51B**140.6B**
NS Decimator 1,2129733912.488A1.0866.578%B++N/A79.8A*19.6C*37812.2h2.6A3.9A
TSAR-42 9649592384.029C*0.4644.82%B*82.69%A105.4A*N/A2909.1h1.7B**3.8B*
Hellfire Rocket Pods 1,0229341277.833S74.2662.789%A+N/A373.6S35.2A++13872.5h11.1B+17.8B++
Chainblade 7777689,5310.081A++3.4946.118%A1.953%D2.7M++N/A9288.7h1.9B++4.2B++
M18 Rotary 9926762527.04S23.4738.88%B**1.036%D-84.5S39.5M**6508h48.5B**124.7B**
C-4 5154791822.632B++0.9435.561%A+N/A217.7A**16.4D-11812.2h0.9B**2.6B**
MG-S1 Jackal 3583561053.39A+0.1833.266%B**26.966%B++104.7A*N/A2533.4h8.3B**25.1B*
TAR 3493481033.379B**0.1931.58%A+23.851%C++82.9A++N/A2544.2h10.8B*34B**
MRC3 Mercy 328314664.758B*1.1918.617%C**25.478%B*76.6M+3.4S5924.1h14.5B**77.7B++
MRC3 Mercy 306300664.545B*0.9718.513%C++25.333%B++73.2A**1.5A5664.1h15.1B**81.7B+
Frag Grenade 2852741274N/A270.4369.743%M++N/A1370M*55S47180.2h2.2A3.1A
MG-HBR1 Dragoon 264262505.24A**1.6736.71%B+53.053%A**90.3A**N/A2332.9h3.8A10.3B**
TORQ-9 251247713.479A0.0930.329%B**34.413%A91.5A*1.5A2722.7h13.7C**45.1B++
T1 Cycler 227226633.587A++0.0230.608%A+24.336%C*77.9A**N/A3012.9h10.6B**34.6B**
ML-7 2582201221.803A+1.7768.931%A+8.636%M**78.6S13.6C++3972.8h2.8A++4.1A++
T9A "Butcher" 183179622.887B+0.6825.466%C+31.285%C**74.6C**1.7B*2742.4h11.7C45.8C++
MG-A1 Arbalest 183173463.761M0.1926.488%C++28.324%C+75.2A4.3M**1742.3h12.4B*46.9B+
T2 Striker 272171802.138M++1.4353.696%C++N/A25.5A++15.1B+2256.7h34.6B+64.5B+
PDW-16 Hailstorm 164162523.115A*0.4625.893%C*31.482%A*70.4A+N/A2352.3h11.5B++44.6B+
P2-120 HEAT 179145818.125A*14.5551.025%B**N/A85.3S20A*3731.7h5.2B++10.1B**
TX1 Repeater 128128761.684B**1.8927.648%B+31.25%A+128SN/A5541h9B**32.4B*
T5 AMC 123117244.875S1.3033.14%A++18.803%C90M**4.6U2821.3h12.7B+38.3B*
S12 Renegade 9088165.5B++1.9351.181%B*10.227%A+80B*1.8C+2001.1h3.7C7.2C**
Rocklet Rifle 14879411.927A++1.6448.522%C--1.266%B*34.3B30B+3912.3h26.4B*54.4B+
99SV 7070164.375A++0.8034.124%C**31.429%D70A**N/A3001h3.7B**10.8B*
Ripper 7070233.043U0.5360.8%M+15.714%C+350UN/A8130.2h1.1B*1.8B*
TAS-16 Blackjack 6966312.129B+1.4463.842%C*9.091%D*132M+6S5470.5h1.7B**2.7B+
M3 Pounder HEG 6854173.176B*0.3952.176%A3.704%B+36A++9.3M*5231.5h17.8C+34B+
AS16 NightHawk 5454192.842B**0.7347.518%B+12.963%C-108A*N/A7980.5h3.7B++7.8B++

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit1323,2001.7h
AE Medical Applicator4218,3501.2h
Motion Spotter0590h
Recon Detection Device0540.1h
Medical Applicator19320.1h
Medical Kit1,2345,40913.8h
Nano-Armor Kit0950h

Check the help document for the dictionary if you want to learn more about words used here.


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