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GeorgosMexican[WEY] GeorgosMexican
NC BR 134

KDR: 3.71

Score: 39.5m

Last Seen: May 9th, 2019 6:01 PM
- OFFLINE - 41.8 hour(s)

Battle Rank 120 (134 total) - New Conglomerate on Connery - Outfit Leader of Guerreros Libres de Auraxis[WEY] Guerreros Libres de Auraxis
NC outfit on Connery

Members: 20
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang M30 Mustang AH LA1 Anchor SAS-R Breaker Rocket Pods NC6A GODSAW AF-4 Cyclone Vortek Rotary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,257,153 MLG Score: 3403
Fun Score: N/A
Cheeseburgers Flipped: 400TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.257%25.785%80644114540,6513.088980.617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.074%1.977A++0.769B++-0.875D--HEAD ++ (~10.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.614B+90.37C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.979%1.122%24695118419,8819851027920.1633193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.19%-0.254C-0.438C--0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.401B33.80.362C**62.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.048%3.13%316311861,3747318341.87705165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.048%0.693B+0.345C**-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.77B++4.30.659B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.953%3.616%532911802,54463418624.0063137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.575%0.165C++-0.198C-0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.873B*5.80.855B*9.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.546%78.829%532311865,380808506.65019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.3%1.131B**0.765B++-1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.80.449B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.808%13.163%532511843,0161433262.10321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.978%0.945B*-0.279C0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.6B+2.80.426B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Guerreros Libres de Auraxis[WEY] Guerreros Libres de Auraxis
NC outfit on Connery

Members: 20
39.5m165.5%547 (32.8k)457 (27.4k)3.7058694,89625,6073.98497134 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1189892730.657%18.343%56203:2335

22% Engineer24% Heavy Assault11% Infiltrator37% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2014 1:10 AMJul 2nd, 2017 4:50 AMMay 17th, 2019 10:58 PM (2d) (PST)May 9th, 2019 2:04 PM (10d) (PST)May 9th, 2019 2:01 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3652141,1511.0980.2960.2012.1390.1943403

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,91912,86469,0556618121281227,448

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1440.1h/60d 7,147 17,407 24,410 184.8k 1,401 4,299 16,780 118m

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,721
Deaths:377
KDR:4.565
Accuracy:30.988% B**
HSR:25.973% B++
AF-19 Mercenary
B**
Kills:1,589
Deaths:661
KDR:2.404
Accuracy:27.069% B**
HSR:25.425% B++
GD-7F
A+
Kills:1,547
Deaths:370
KDR:4.181
Accuracy:31.700% A+
HSR:22.818% B+
AF-4A Bandit
B**
Kills:1,380
Deaths:285
KDR:4.842
Accuracy:30.480% B**
HSR:22.754% C+
LA39 Bruiser
B**
Kills:1,248
Deaths:302
KDR:4.132
Accuracy:72.474% B**
HSR:12.019% C--
NS-11CP
C**
Kills:1,233
Deaths:357
KDR:3.454
Accuracy:30.274% C**
HSR:22.466% C+
19A Fortuna
B**
Kills:1,191
Deaths:341
KDR:3.493
Accuracy:30.702% B**
HSR:22.838% B+
Mauler S6
B++
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B++
HSR:14.698% C+
Gauss Compact S
A
Kills:1,149
Deaths:427
KDR:2.691
Accuracy:29.657% A
HSR:18.277% C+
Warden
B+
Kills:492
Deaths:215
KDR:2.288
Accuracy:29.245% B+
HSR:25.203% C++
Gauss Compact Burst
B**
Kills:465
Deaths:107
KDR:4.346
Accuracy:32.269% B**
HSR:28.817% B+
AF-57 Piston
B*
Kills:417
Deaths:142
KDR:2.937
Accuracy:49.469% B*
HSR:11.511% D
NS Baron G5
B*
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B*
HSR:14.658% C++
Razor GD-23
B**
Kills:215
Deaths:108
KDR:1.991
Accuracy:30.314% B**
HSR:21.861% C**
NSX Tanto
B**
Kills:184
Deaths:51
KDR:3.608
Accuracy:31.449% B**
HSR:25.544% C++
NC12 Sweeper
A
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% A
HSR:16.667% B*
GD-66 Claw
C
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C
HSR:11.667% C-
NSX-P Tanto
B**
Kills:52
Deaths:9
KDR:5.778
Accuracy:31.282% B**
HSR:28.846% B+
Kills:14,541
Deaths (as Engineer):4,447
Deaths (to Engineers):5,388
KDR:3.26984
Kill Difference:10,094
Playtime:313.399 hours
Usage:22%
Score:8.387m
Score/min:446
Accuracy (listed only):38.736%
HSR (listed only):20.669%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:4,917
Deaths:1,282
KDR:3.835
Accuracy:30.841% B**
HSR:27.863% B
NC6A GODSAW
B+
Kills:2,477
Deaths:606
KDR:4.087
Accuracy:31.705% B+
HSR:29.067% C**
EM6
B*
Kills:1,719
Deaths:480
KDR:3.581
Accuracy:26.699% B*
HSR:23.909% C++
NC6 Gauss SAW
S
Kills:1,376
Deaths:565
KDR:2.435
Accuracy:47.941% S
HSR:26.526% B+
NC05 Jackhammer
B**
Kills:1,364
Deaths:411
KDR:3.319
Accuracy:52.884% B**
HSR:17.082% B+
GD-22S
B+
Kills:1,306
Deaths:442
KDR:2.955
Accuracy:26.183% B+
HSR:24.043% C+
NS-15MP
C+
Kills:1,303
Deaths:397
KDR:3.282
Accuracy:28.015% C+
HSR:30.468% C+
EM1
A
Kills:1,240
Deaths:449
KDR:2.762
Accuracy:28.711% A
HSR:28.548% B**
NC05 Jackhammer AE
B**
Kills:1,216
Deaths:360
KDR:3.378
Accuracy:56.052% B**
HSR:15.296% C+
NC6S Gauss SAW S
B++
Kills:1,200
Deaths:360
KDR:3.333
Accuracy:27.060% B++
HSR:23.833% C+
MGR-L1 Promise
B**
Kills:186
Deaths:52
KDR:3.577
Accuracy:30.126% B**
HSR:22.043% C
NS-15M2
B+
Kills:168
Deaths:53
KDR:3.170
Accuracy:26.976% B+
HSR:14.286% D**
NSX Naginata
B++
Kills:164
Deaths:49
KDR:3.347
Accuracy:25.717% B++
HSR:28.049% C+
Kills:18,636
Deaths (as Heavy Assault):5,506
Deaths (to Heavy Assaults):7,310
KDR:3.38467
Kill Difference:13,130
Playtime:338.930 hours
Usage:24%
Score:8.749m
Score/min:430
Accuracy (listed only):33.762%
HSR (listed only):23.924%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:2,140
Deaths:677
KDR:3.161
Accuracy:29.548% B*
HSR:19.907% C*
AC-X11
B**
Kills:1,721
Deaths:377
KDR:4.565
Accuracy:30.988% B**
HSR:25.973% B++
AF-19 Mercenary
B**
Kills:1,589
Deaths:661
KDR:2.404
Accuracy:27.069% B**
HSR:25.425% B++
GD-7F
A+
Kills:1,547
Deaths:370
KDR:4.181
Accuracy:31.700% A+
HSR:22.818% B+
AF-4A Bandit
B**
Kills:1,380
Deaths:285
KDR:4.842
Accuracy:30.480% B**
HSR:22.754% C+
LA39 Bruiser
B**
Kills:1,248
Deaths:302
KDR:4.132
Accuracy:72.474% B**
HSR:12.019% C--
NS-11CP
C**
Kills:1,233
Deaths:357
KDR:3.454
Accuracy:30.274% C**
HSR:22.466% C+
19A Fortuna
B**
Kills:1,191
Deaths:341
KDR:3.493
Accuracy:30.702% B**
HSR:22.838% B+
Blitz GD-10
B**
Kills:1,183
Deaths:297
KDR:3.983
Accuracy:29.208% B**
HSR:21.048% B*
Mauler S6
B++
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B++
HSR:14.698% C+
NS-7 PDW
A+
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% A
HSR:26.053% A+
MKV Suppressed
A
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% A
HSR:27.312% A
Gauss Compact S
A
Kills:1,149
Deaths:427
KDR:2.691
Accuracy:29.657% A
HSR:18.277% C+
Gauss Compact Burst
B**
Kills:465
Deaths:107
KDR:4.346
Accuracy:32.269% B**
HSR:28.817% B+
AF-57 Piston
B*
Kills:417
Deaths:142
KDR:2.937
Accuracy:49.469% B*
HSR:11.511% D
Tempest
A
Kills:417
Deaths:134
KDR:3.112
Accuracy:31.891% A
HSR:25.180% B++
NS Baron G5
B*
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B*
HSR:14.658% C++
Razor GD-23
B**
Kills:215
Deaths:108
KDR:1.991
Accuracy:30.314% B**
HSR:21.861% C**
NSX Tanto
B**
Kills:184
Deaths:51
KDR:3.608
Accuracy:31.449% B**
HSR:25.544% C++
MGR-S1 Gladius
A++
Kills:162
Deaths:54
KDR:3
Accuracy:33.744% A
HSR:35.803% A++
NC12 Sweeper
A
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% A
HSR:16.667% B*
NSX Tengu
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% B+
HSR:23.256% B+
GD-66 Claw
C
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C
HSR:11.667% C-
NSX-P Tanto
B**
Kills:52
Deaths:9
KDR:5.778
Accuracy:31.282% B**
HSR:28.846% B+
Kills:20,357
Deaths (as Light Assault):6,194
Deaths (to Light Assaults):5,604
KDR:3.28657
Kill Difference:14,163
Playtime:538.207 hours
Usage:37%
Score:16.472m
Score/min:510
Accuracy (listed only):37.344%
HSR (listed only):21.891%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:2,140
Deaths:677
KDR:3.161
Accuracy:29.548% B*
HSR:19.907% C*
LA39 Bruiser
B**
Kills:1,248
Deaths:302
KDR:4.132
Accuracy:72.474% B**
HSR:12.019% C--
Blitz GD-10
B**
Kills:1,183
Deaths:297
KDR:3.983
Accuracy:29.208% B**
HSR:21.048% B*
Mauler S6
B++
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B++
HSR:14.698% C+
NS-7 PDW
A+
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% A
HSR:26.053% A+
MKV Suppressed
A
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% A
HSR:27.312% A
NC9 A-Tross
B+
Kills:552
Deaths:197
KDR:2.802
Accuracy:25.880% C++
HSR:27.174% B+
AF-57 Piston
B*
Kills:417
Deaths:142
KDR:2.937
Accuracy:49.469% B*
HSR:11.511% D
Tempest
A
Kills:417
Deaths:134
KDR:3.112
Accuracy:31.891% A
HSR:25.180% B++
Carnage AR
B++
Kills:353
Deaths:155
KDR:2.277
Accuracy:28.063% B++
HSR:18.697% C
NS Baron G5
B*
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B*
HSR:14.658% C++
NSX Yumi
A++
Kills:245
Deaths:84
KDR:2.917
Accuracy:35.303% A++
HSR:32.245% B++
Gauss Rifle Burst
B+
Kills:179
Deaths:76
KDR:2.355
Accuracy:29.296% B
HSR:30.168% B+
MGR-S1 Gladius
A++
Kills:162
Deaths:54
KDR:3
Accuracy:33.744% A
HSR:35.803% A++
NC1 Gauss Rifle
B**
Kills:160
Deaths:64
KDR:2.500
Accuracy:28.005% B**
HSR:20.625% C+
NC12 Sweeper
A
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% A
HSR:16.667% B*
NSX Tengu
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% B+
HSR:23.256% B+
GD-66 Claw
C
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C
HSR:11.667% C-
Kills:11,120
Deaths (as Combat Medic):3,677
Deaths (to Combat Medics):2,193
KDR:3.0242
Kill Difference:7,443
Playtime:41.974 hours
Usage:3%
Score:0.999m
Score/min:397
Accuracy (listed only):39.256%
HSR (listed only):21.594%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:4,508
Deaths:1,082
KDR:4.166
Accuracy:42.674% B+
HSR:78.594% B**
AF-4 Cyclone
B*
Kills:2,140
Deaths:677
KDR:3.161
Accuracy:29.548% B*
HSR:19.907% C*
NS-44 Commissioner AE
B**
Kills:1,713
Deaths:770
KDR:2.225
Accuracy:49.975% B**
HSR:30.239% B+
LA3 Desperado
B++
Kills:1,408
Deaths:663
KDR:2.124
Accuracy:32.593% B++
HSR:22.727% B+
Blitz GD-10
B**
Kills:1,183
Deaths:297
KDR:3.983
Accuracy:29.208% B**
HSR:21.048% B*
NS-357P Underboss
B+
Kills:1,172
Deaths:602
KDR:1.947
Accuracy:45.675% B+
HSR:29.010% B+
NS-7 PDW
A+
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% A
HSR:26.053% A+
MKV Suppressed
A
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% A
HSR:27.312% A
NS-30 Vandal
B+
Kills:977
Deaths:285
KDR:3.428
Accuracy:34.897% C**
HSR:31.320% B+
LA8 Rebel
B*
Kills:735
Deaths:371
KDR:1.981
Accuracy:35.214% B++
HSR:27.483% B*
NC14 Bolt Driver
B**
Kills:703
Deaths:202
KDR:3.480
Accuracy:41.708% B**
HSR:79.801% B++
Tempest
A
Kills:417
Deaths:134
KDR:3.112
Accuracy:31.891% A
HSR:25.180% B++
NS-AM7 Archer
A+
Kills:219
Deaths:234
KDR:0.936
Accuracy:52.759% D-
HSR:29.680% A+
NC08 Mag-Scatter
B*
Kills:209
Deaths:129
KDR:1.620
Accuracy:61.762% B*
HSR:15.311% C+
NS-61 Emissary
B
Kills:191
Deaths:72
KDR:2.653
Accuracy:30.327% B
HSR:18.325% B
AF-8 RailJack
B*
Kills:169
Deaths:19
KDR:8.895
Accuracy:42.810% B*
HSR:81.065% B++
MGR-S1 Gladius
A++
Kills:162
Deaths:54
KDR:3
Accuracy:33.744% A
HSR:35.803% A++
AF-18 Stalker
B*
Kills:158
Deaths:50
KDR:3.160
Accuracy:31.600% B*
HSR:22.152% C*
NS-44 Commissioner
B*
Kills:102
Deaths:58
KDR:1.759
Accuracy:39.368% B+
HSR:27.451% B*
NSX Tengu
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% B+
HSR:23.256% B+
NC4 Mag-Shot
B+
Kills:85
Deaths:59
KDR:1.441
Accuracy:30.544% B+
HSR:20% C++
NS CandyCannon 3000
C
Kills:62
Deaths:50
KDR:1.240
Accuracy:19.408% D**
HSR:29.032% C
NS-45 Pilot
C*
Kills:55
Deaths:30
KDR:1.833
Accuracy:27.405% D
HSR:27.273% C*
Kills:18,774
Deaths (as Infiltrator):6,638
Deaths (to Infiltrators):2,747
KDR:2.82826
Kill Difference:12,136
Playtime:152.861 hours
Usage:11%
Score:3.132m
Score/min:342
Accuracy (listed only):36.824%
HSR (listed only):32.523%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,424
Deaths:337
KDR:4.226
Accuracy:40.721% B+
HSR:15.239% C+
NCM1 Scattercannon
B*
Kills:1,408
Deaths:377
KDR:3.735
Accuracy:46.309% B*
HSR:18.040% B+
AF-23 Grinder
B*
Kills:1,378
Deaths:310
KDR:4.445
Accuracy:42.410% B*
HSR:13.643% C
AF-23 Grinder
B**
Kills:1,250
Deaths:305
KDR:4.098
Accuracy:48.701% B**
HSR:16.480% C+
NCM2 Falcon
B**
Kills:205
Deaths:112
KDR:1.830
Accuracy:48.028% B**
HSR:7.317% B**
NCM2 Falcon
B**
Kills:101
Deaths:91
KDR:1.110
Accuracy:52.832% B**
HSR:2.970% D
Kills:5,766
Deaths (as MAX Suit):766
Deaths (to MAX Suits):1,443
KDR:7.52742
Kill Difference:5,000
Playtime:50.138 hours
Usage:3%
Score:1.789m
Score/min:595
Accuracy (listed only):46.500%
HSR (listed only):12.281%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:7,432
V. Kills:6,748 110%
Deaths:1,144
KDR:6.497
Accuracy:32.297% C*
KPH:39.400 A*
VKPH:35.800 M**
M30 Mustang AH
M*
Kills:6,080
V. Kills:667 N/A
Deaths:440
KDR:13.818
Accuracy:63.125% B**
KPH:143.900 M+
VKPH:15.800 M*
Breaker Rocket Pods
A**
Kills:3,561
V. Kills:469 N/A
Deaths:112
KDR:31.795
Accuracy:62.284% A++
KPH:306.800 A**
VKPH:40.400 A*
Vortek Rotary
M++
Kills:2,055
V. Kills:1,725 119%
Deaths:378
KDR:5.437
Accuracy:36.406% B**
KPH:41.400 A*
VKPH:34.700 M++
M20 Kestrel
A**
Kills:650
V. Kills:617 105%
Deaths:91
KDR:7.143
Accuracy:33.773% B+
KPH:44.300 A+
VKPH:42 A**
Hornet Missiles
M**
Kills:302
V. Kills:218 138%
Deaths:12
KDR:25.167
Accuracy:59.010% C+
KPH:215.800 M*
VKPH:155.700 M**
Kills:20,080 (16,217 + 0)
Deaths:2,177
KDR:9.224
VKDR:4.797
Vehicle Kills:10,444
Kill Difference:17,903
Playtime:308.315 hours
Usage:21%
Score:8.928m
Score/min:483
Piloting Accuracy:33.773%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,131
V. Kills:1,149 98%
Deaths:153
KDR:7.392
Accuracy:23.380% D**
KPH:50.200 B**
VKPH:51 A*
CAS30 Tank Buster
A*
Kills:753
V. Kills:659 114%
Deaths:321
KDR:2.346
Accuracy:52.775% B*
KPH:19.100 A*
VKPH:16.700 A*
L105 Zephyr
M**
Kills:168
V. Kills:22 N/A
Deaths:6
KDR:28
Accuracy:50.396% B**
KPH:166 M**
VKPH:21.700 A**
Kills:2,052 (753 + 1,299)
Deaths:480
KDR:4.275
VKDR:3.813
Vehicle Kills:1,830
Kill Difference:1,572
Playtime:62.940 hours
Usage:4%
Score:1.356m
Score/min:359
Piloting Accuracy:52.775%
Gunner Accuracy:50.396%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:112
V. Kills:8 N/A
Deaths:12
KDR:9.333
Accuracy:42.270% B+
KPH:76.800 M
VKPH:5.500 C--
Kills:112 (112 + 0)
Deaths:12
KDR:9.333
VKDR:0.667
Vehicle Kills:8
Kill Difference:100
Playtime:1.458 hours
Usage:0%
Score:0.037m
Score/min:420
Driving Accuracy:42.270%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,112
V. Kills:777 143%
Deaths:153
KDR:7.268
Accuracy:48.464% C
KPH:33.200 B**
VKPH:23.200 A++
Enforcer ML85
M+
Kills:397
V. Kills:347 114%
Deaths:39
KDR:10.180
Accuracy:49.958% B**
KPH:42.800 A*
VKPH:37.400 M+
E540 Halberd
A*
Kills:179
V. Kills:96 185%
Deaths:9
KDR:19.889
Accuracy:46.928% C**
KPH:48.100 A++
VKPH:25.800 A*
Titan-150 HEAT
M
Kills:150
V. Kills:43 341%
Deaths:19
KDR:7.895
Accuracy:54.461% B*
KPH:46.900 M
VKPH:13.500 A
C85 Canister
A
Kills:91
V. Kills:4 N/A
Deaths:1
KDR:91
Accuracy:42.624% B+
KPH:125.700 A
VKPH:5.500 B+
Kills:1,929 (1,262 + 667)
Deaths:221
KDR:8.729
VKDR:5.733
Vehicle Kills:1,267
Kill Difference:1,708
Playtime:50.398 hours
Usage:3%
Score:1.210m
Score/min:400
Driving Accuracy:54.461%
Gunner Accuracy:42.624%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:335
V. Kills:10 N/A
Deaths:9
KDR:37.222
Accuracy:50.571% C+
KPH:253.800 M
VKPH:7.600 C+
Kills:335 (0 + 335)
Deaths:9
KDR:37.222
VKDR:1.111
Vehicle Kills:10
Kill Difference:326
Playtime:1.320 hours
Usage:0%
Score:0.050m
Score/min:630
Driving Accuracy:N/A%
Gunner Accuracy:50.571%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:76
V. Kills:10 N/A
Deaths:9
KDR:8.444
Accuracy:32.873% C
KPH:104.100 A*
VKPH:13.700 B**
M20 Basilisk
S
Kills:67
V. Kills:16 394%
Deaths:11
KDR:6.091
Accuracy:45.239% B*
KPH:71.400 S
VKPH:17 M
Kills:143 (0 + 143)
Deaths:20
KDR:7.150
VKDR:1.300
Vehicle Kills:26
Kill Difference:123
Playtime:1.669 hours
Usage:0%
Score:0.049m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:45.239%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:577
V. Kills:25 N/A
Deaths:198
KDR:2.914
Accuracy:47.504% B+
KPH:56 C*
VKPH:2.400 C*
M40 Fury-F
A+
Kills:79
V. Kills:36 214%
Deaths:44
KDR:1.795
Accuracy:58.770% B*
KPH:26.800 C*
VKPH:12.200 A+
Kills:656 (656 + 0)
Deaths:242
KDR:2.711
VKDR:0.252
Vehicle Kills:61
Kill Difference:414
Playtime:13.260 hours
Usage:1%
Score:0.103m
Score/min:130
Driving Accuracy:58.770%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 14,1807,4321,1446.497A++2.7932.297%C*N/A39.4A*35.8M**436188.7h65.6B++203B*
M30 Mustang AH 6,7476,08044013.818B**10.1163.125%B**1.25%C+143.7M+15.8M*50742.3h4.8B++7.5B++
LA1 Anchor 4,9724,9171,2823.835B+0.1330.841%B**27.863%B83.6AN/A20858.8h8.6B*28B++
SAS-R 4,5484,5081,0824.166B+0.4642.674%B+78.594%B**78.5A++N/A20057.4h1.8B*4.1B*
Breaker Rocket Pods 4,0303,56111231.795M+28.0962.284%A++N/A307A**40.4A*110511.6h8.7B**14B**
NC6A GODSAW 2,5122,4776064.087B*0.3831.705%B+29.067%C**87.8B**1.2B++21128.2h8.1C++25.6B+
AF-4 Cyclone 2,1652,1406773.161A+0.5429.548%B*19.907%C*52.8B*N/A14240.5h8.8B*29.9B++
Vortek Rotary 3,7802,0553785.437A1.7336.406%B**1.703%C41.3A*34.7M++44449.7h46.1B*126.6B*
AC-X11 1,7361,7213774.565M**0.8630.988%B**25.973%B++93M++N/A22418.5h7.3B*23.6B*
EM6 1,7471,7194803.581A0.1226.699%B*23.909%C++86.8A++1.4M22719.8h8.9B*33.3B++
NS-44 Commissioner AE 1,7241,7137702.225B*1.4849.975%B**30.239%B+142.8MN/A33312h3B+5.9B++
AF-19 Mercenary 1,6261,5896612.404A*1.3027.069%B**25.425%B++29.9B++N/A9853.2h9.4B**34.6B++
GD-7F 1,5701,5473704.181M++0.4831.7%A+22.818%B+85M1.3M22018.2h10.6B*33.3B*
NCM1 Scattercannon 1,4361,4243374.226B**0.5240.721%B+15.239%C+79.6M+N/A21817.9h4.3B**10.5B**
LA3 Desperado 1,4351,4086632.124A+1.5832.593%B++22.727%B+76.9A++1.5A*18618.3h7.4B*22.7B*
NCM1 Scattercannon 1,4311,4083773.735B**0.0346.309%B*18.04%B+65.8M**1.1A*18921.4h5.3B**11.5B*
AF-4A Bandit 1,4091,3802854.842M++1.1430.48%B**22.754%C+90.2A*1.9M**20115.3h8.8B*28.8B*
AF-23 Grinder 1,3891,3783104.445B*0.7442.41%B*13.643%C67.2A**N/A19820.5h4.6B**10.9B**
NC6 Gauss SAW 1,3841,3765652.435A1.2747.941%S26.526%B+60.6A+N/A23222.7h23T-47.9B
NC05 Jackhammer 1,3781,3644113.319A*0.3952.884%B**17.082%B+89.7A*N/A24715.2h3.7B**7B*
GD-22S 1,3221,3064422.955B*0.7526.183%B+24.043%C+61.3B**N/A15721.3h9.4B++35.7B++
NS-15MP 1,3261,3033973.282B+0.4228.015%C+30.468%C+70.8C++1.3B*15918.4h10.4C*37.2C*
AF-23 Grinder 1,2711,2503054.098B+0.3948.701%B**16.48%C+62.8A*1.1A++18419.9h5.9B+12B*
LA39 Bruiser 1,2561,2483024.132M+0.4372.474%B**12.019%C--112.4M*N/A27411.1h1.8B**2.4B*
Shrike 1,6511,2435242.372M+1.3357%C++3.459%B+62.8M**20.6A33819.8h3A++5.3A+
EM1 1,2521,2404492.762A+0.9428.711%A28.548%B**81A*N/A22215.3h9.8B+34.1B*
NS-11CP 1,2651,2333573.454A+0.2530.274%C**22.466%C+49.1C+1.3B**11525.1h11.9C++39.2C**
NC05 Jackhammer AE 1,2261,2163603.378A+0.3356.052%B**15.296%C+113.6A++N/A25710.7h4.3B7.8B+
NC6S Gauss SAW S 1,2151,2003603.333A++0.3727.06%B++23.833%C+87.6A++1.1A+21513.7h8.7B*32.3B+
19A Fortuna 1,2101,1913413.493A++0.2130.702%B**22.838%B+69.6A+1.1A+16317.1h8.2B*26.8B*
Blitz GD-10 1,1951,1832973.983M*0.2829.208%B**21.048%B*78.9A**N/A20415h11.3B**38.7B++
Mauler S6 1,1881,1775382.188B**1.5246.965%B++14.698%C+75.4MN/A21915.6h3.4B**7.3B*
NS-357P Underboss 1,1831,1726021.947B+1.7645.675%B+29.01%B+103.7B*1B+24111.3h3.3B+7.3B++
NS-7 PDW 1,1731,1633902.982A**0.7231.808%A26.053%A+80.2M+N/A22314.5h11.1B**34.8B*
MKV Suppressed 1,1731,1573763.077A**0.6332.303%A27.312%A82.6A**1.1A*19814h11.8B++36.4B++
Gauss Compact S 1,1661,1494272.691A++1.0129.657%A18.277%C+53.7A*N/A13521.4h7.3B**24.6B*
C150 Dalton 2,2801,1311537.392C*3.6923.38%D**N/A50.3B**51.1A*60522.5h3B*12.7C+
Titan-150 AP 1,8891,1121537.268C*3.5648.464%C2.878%C+33.2B**23.2A++36433.5h4.1B+8.5B+
NS-30 Vandal 9839772853.428B**0.2834.897%C**31.32%B+85A*N/A18111.5h4.1A11.8B*
Auraxium Slasher 8027868,6060.091C*3.6136.192%B+2.036%D--2.1C+N/A6379.2h2.4C+6.6B
CAS30 Tank Buster 1,4127533212.346B**1.3652.775%B*1.062%C19.1A*16.7A*20639.4h40.2C*76.2B+
LA8 Rebel 7457353711.981A1.7235.214%B++27.483%B*73.5A*1B**18910h4.7B**13.4B++
NC14 Bolt Driver 7127032023.48B**0.2341.708%B**79.801%B++64.5M+N/A18210.9h1.8A4.3B**
M20 Kestrel 1,267650917.143A+3.4433.773%B+1.231%C-44.2A+42A**51114.7h65.7B+194.4B++
S12 Renegade 6025771982.914C+0.7947.504%B+6.759%B+56C*2.4C*12210.3h3.1B6.5B+
C-4 7415693161.801C**1.9028.543%B+N/A19.5D**5.9F12729.2h1B**3.6B**
Frag Grenade 5575541554N/A550.2965.742%MN/A1108M+6C34570.5h2.2A+3.3A+
NC9 A-Tross 5565521972.802A+0.9025.88%C++27.174%B+62.7A+N/A1508.8h7.8B**30.1B++
Warden 4964922152.288A1.4229.245%B+25.203%C++49.7A++N/A1369.9h6.8B*23.3B++
Gauss Compact Burst 4754651074.346B**0.6432.269%B**28.817%B+87.7A++1.9M++2335.3h9B*27.9B+
Auraxium Mag-Cutter 4584564,7160.097A3.6141.028%B*3.947%C-3A++N/A7154.4h1.9B+4.7B+
AF-57 Piston 4234171422.937A++0.7749.469%B*11.511%D78.7A*1.1A+2005.3h4B+8.1B+
Tempest 4204171343.112A+0.5931.891%A25.18%B++101.7A*N/A2544.1h8.5B*26.6B**
Mag-Cutter 4224126,8300.06A3.6523.294%C-1.456%D1.3B++N/A4309h2B+8.6B
NS Decimator 5834081522.684A++1.0257.11%C-1.716%C-64.8A*27.8A+3596.3h3A5.3B**
Enforcer ML85 7443973910.179B**6.4749.958%B**2.519%C*42.7A*37.3M+5449.3h10.4B++20.9B**
Carnage AR 3563531552.277B*1.4328.063%B++18.697%C63A++N/A1915.6h10.7B**38B*
C85 Canister-H 345335937.222A*33.5250.571%C+14.627%B*257.7M+7.7C+6291.3h3.4B**6.8B**
NS Baron G5 312307783.936M**0.2352.202%B*14.658%C++109.6M**1.8M**3192.8h3.7B*7.1C++
Hornet Missiles 5203021225.167M**21.4659.01%C+N/A215.7M*155.7M**19451.4h6.7B**11.4B**
NSX Yumi 249245842.917B**0.7935.303%A++32.245%B++87.5A*1.4B**1882.8h9.7B*27.4B**
NS-AM7 Archer 3262192340.936B**2.7752.759%D-29.68%A+9B+4.4A7124.2h7.8B**14.7B**
Razor GD-23 2182151081.991A1.7130.314%B**21.861%C**50A+N/A1954.3h9.5B**31.4B*
NC08 Mag-Scatter 2112091291.62C*2.0961.762%B*15.311%C+52.3B*N/A1234h3.3B*5.3B*
MANA Anti-Personnel Turret 207205454.556N/A0.8523.926%UN/A2050U20U3717900.1h14.1T*58.9T*
NCM2 Falcon 2422051121.83B++1.8848.028%B**7.317%B**33.6M6.1B++1696.1h5.8B**12B**
NS-61 Emissary 194191722.653M1.0530.327%B18.325%B70.7A**1.1A1622.7h11B+36.2B++
Icikill 1901891,5100.125A3.5831.007%C+1.058%D*3.6C+N/A852h1.6B*5.3B+
MGR-L1 Promise 190186523.577A++0.1330.126%B**22.043%C68.9B**1.5A1672.7h11B*36.6B*
NSX Tanto 186184513.608A**0.1031.449%B**25.544%C++92A*1B**2392h10.5B++33.4B++
E540 Halberd 275179919.889A+16.1846.928%C**3.911%B48.4A++25.9A*4053.7h4.6B*9.8B*
Gauss Rifle Burst 181179762.355B1.3529.296%B30.168%B+63.9B*N/A1722.8h9B**30.7B++
AF-8 RailJack 170169198.895A**5.1942.81%B*81.065%B++58.3MN/A1502.9h1.5A3.6B**
L105 Zephyr 190168628A+24.2950.396%B**N/A168S22A**8591h4.5B**9B**
NS-15M2 170168533.17B*0.5426.976%B+14.286%D**88.4A++1.1B**3411.9h10B*37B++
NSX Naginata 165164493.347A++0.3625.717%B++28.049%C+82A+N/A2212h9.4B*36.6B++
MGR-S1 Gladius 165162543B**0.7133.744%A35.803%A++95.3A*1.8M+2861.7h7.6B*22.5B*
NC1 Gauss Rifle 160160642.5A1.2128.005%B**20.625%C+59.3A**N/A3712.7h9.1A32.5B**
AF-18 Stalker 160158503.16A++0.5531.6%B*22.152%C*75.2A*1A*2402.1h10.4B*33B++
Titan-150 HEAT 193150197.895B++4.1954.461%B*5.333%A+46.9M13.4A3593.2h3.5B**6.4A
MAX Punch 1521498030.186B**3.5246.11%C++N/A3.1B**N/A1048.5h2.1C++4.7C*
MANA Anti-Vehicle Turret 183147443.341U0.3660.646%C-N/A1470A+360F4553900.1h5S8.2A
AF-22 Crow 166136492.776S0.9367.708%C++2.941%C**59.1M**13C++2262.3h3.3A++4.9A++
Tank Mine 195134284.786A1.0888.689%SN/A148.9B**67.8C++12960.9h2.6D--2.9A++
Aspis Anti-Aircraft Phalanx Turret 2471231111.182M++7.4830.598%B*N/A35.1S35.4S5653.5h72.6A++237.4B**
NC12 Sweeper 115114442.591A+1.1155.523%A16.667%B*103.6M**N/A2781.1h3.4B*6B**
C75 Viper 120112129.333A5.6342.27%B+2.679%A+74.7A**5.3D4201.5h6.6A15.7B**
Hawk GD-68 171110701.571A*2.1367.777%B++1.818%D25.6A14.2B*3374.3h6.3B*9.3B**
Spear Anti-Vehicle Phalanx Turret 176104813B**9.2950.49%B*2.885%D61.2A+42.4A*6491.7h6.9B+13.7B*
NS-44 Commissioner 103102581.759B++1.9539.368%B+27.451%B*63.8AN/A2611.6h3.2B++8.1B++
NCM2 Falcon 143101911.11C**2.6052.832%B**2.97%D22.4A++9.3A++1634.5h11.3B++21.3B++
M60-A Bulldog 119100250S46.2941.335%B++1%D71.4A++13.6A++4031.4h4.2B**10B**
Bouncing Betty 9696137.385B**3.6853.251%B**N/A120C+N/A4910.8h1.8B3.4B*
A30 Walker 17994118.545S4.8423.4%C*N/A36.2A+32.7M5142.6h64.2B**274.6B**
C85 Canister 9591191S87.2942.624%B+17.582%B**130A+5.7B+3610.7h6.6B+15.5B+
NSX Tengu 8786342.529A1.1839.739%B+23.256%B+78.2AN/A2251.1h11B+27.7B+
NC4 Mag-Shot 8585591.441B**2.2630.544%B+20%C++38.6B*N/A1662.2h5.9B*19.3C++
M40 Fury-F 11579441.795C*1.9158.77%B*1.266%C**27.2C**12.4A+1592.9h16.2C-27.6C+
M40 Fury 867698.444B+4.7432.873%C2.632%B*108.6A**14.3B**4880.7h7.2B**21.9B*
Rocklet Rifle 14273411.78A*1.9347.096%DN/A27C+25.6C++2292.7h22.4B**47.6B*
The Slasher 70701290.543U3.1657.346%A++N/A13.5A++N/A315.2h1.7B++3B+
M20 Basilisk 8367116.091A++2.3945.239%B*5.97%C+74.4S17.8M+4910.9h42A++92.9A+
NS CandyCannon 3000 6262501.24B**2.4719.408%D**29.032%C25.8C++N/A552.4h3.6B*18.5C
GD-66 Claw 6060351.714B+1.9955.189%C11.667%C-100MN/A3460.6h2B*3.5B+
NS-45 Pilot 5555301.833B+1.8727.405%D27.273%C*78.6B*N/A1530.7h5.1B**18.7B+
NSX-P Tanto 525295.778S2.0731.282%B**28.846%B+104M**N/A2530.5h11.8B++37.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22220.3h
Anti-Vehicle MANA Turret24220.3h
Medical Kit2,72810,05539.1h
Nano-Armor Kit345313,13033.3h
AE Medical Applicator1911,2050.8h
AE Nano-Armor Kit4845,7904.2h
Restoration Kit954940.8h
Recon Detection Device141,5972.3h
Ammunition Package129650.5h
Shield Recharging Field12060.1h
Medical Applicator9135,1462.6h
Anti-Infantry MANA Turret103920.5h

Check the help document for the dictionary if you want to learn more about words used here.


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