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GeorgosMexican[WEY] GeorgosMexican
NC BR 134

KDR: 3.7

Score: 39.2m

Last Seen: Jan 16th, 2019 3:08 PM
- OFFLINE - 1505.9 hour(s)

Battle Rank 120 (134 total) - New Conglomerate on Connery
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang M30 Mustang AH LA1 Anchor SAS-R Breaker Rocket Pods NC6A GODSAW AF-4 Cyclone Vortek Rotary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,249,647 MLG Score: 3397
Fun Score: N/A
Cheeseburgers Flipped: 396TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.244%25.727%8044498140,2733.078740.618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.077%1.986A++0.775B++-0.887D--HEAD ++ (~10.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.614B+90.368C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.015%1.128%24625102019,6849801022320.0857193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.19%-0.253C-0.437C--0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.80.399B33.90.36C**62.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.048%3.13%317310221,3747308341.88219165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.048%0.697B+0.33C**-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.77B++4.30.659B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.903%3.616%531910162,54463418624.0063137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.57%0.162C++-0.192C-0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.872B*5.70.855B*9.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.533%78.797%531310225,353800506.6829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.299%1.127B**0.764B++-1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+1.80.448B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.808%13.163%531510203,0161427262.11352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.978%0.947B*-0.272C0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.6B+2.80.425B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.2m165.2%546 (32.8k)458 (27.5k)3.6968294,15825,4703.97617134 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1025883130.648%18.318%56103:2235

22% Engineer23% Heavy Assault11% Infiltrator37% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2014 1:10 AMJul 2nd, 2017 4:50 AMFeb 14th, 2019 8:32 AM (34d) (PST)Jan 16th, 2019 11:28 AM (63d) (PST)Jan 16th, 2019 11:08 AM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3692151,1541.0990.2970.2012.1360.1953397

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,12112,88469,2376618121281227,476

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1428.5h/59.5d 7,115 17,248 24,243 183.1k 1,389 4,274 16,699 117.3m

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,687
Deaths:368
KDR:4.584
Accuracy:30.848% B**
HSR:25.785% B++
AF-19 Mercenary
B**
Kills:1,587
Deaths:661
KDR:2.401
Accuracy:27.069% B**
HSR:25.331% B++
GD-7F
A+
Kills:1,520
Deaths:363
KDR:4.187
Accuracy:31.664% A+
HSR:22.829% B+
AF-4A Bandit
B**
Kills:1,361
Deaths:279
KDR:4.878
Accuracy:30.485% B**
HSR:22.998% C++
LA39 Bruiser
B**
Kills:1,248
Deaths:302
KDR:4.132
Accuracy:72.474% B**
HSR:12.019% C--
NS-11CP
C**
Kills:1,230
Deaths:355
KDR:3.465
Accuracy:30.322% C**
HSR:22.520% C+
19A Fortuna
B**
Kills:1,189
Deaths:340
KDR:3.497
Accuracy:30.702% B**
HSR:22.792% B+
Mauler S6
B++
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B++
HSR:14.698% C+
Gauss Compact S
A
Kills:1,149
Deaths:427
KDR:2.691
Accuracy:29.657% A
HSR:18.277% C+
Warden
B+
Kills:492
Deaths:215
KDR:2.288
Accuracy:29.245% B+
HSR:25.203% C++
Gauss Compact Burst
B**
Kills:465
Deaths:107
KDR:4.346
Accuracy:32.269% B**
HSR:28.817% B++
AF-57 Piston
B*
Kills:417
Deaths:142
KDR:2.937
Accuracy:49.469% B*
HSR:11.511% D
NS Baron G5
B*
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B*
HSR:14.658% C+
Razor GD-23
B**
Kills:215
Deaths:108
KDR:1.991
Accuracy:30.314% B**
HSR:21.861% C**
NSX Tanto
B**
Kills:184
Deaths:51
KDR:3.608
Accuracy:31.449% B**
HSR:25.544% C++
NC12 Sweeper
A
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% A
HSR:16.667% B*
GD-66 Claw
C
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C
HSR:11.667% C--
NSX-P Tanto
B**
Kills:52
Deaths:9
KDR:5.778
Accuracy:31.282% B**
HSR:28.846% B+
Kills:14,454
Deaths (as Engineer):4,422
Deaths (to Engineers):5,377
KDR:3.26866
Kill Difference:10,032
Playtime:312.778 hours
Usage:22%
Score:8.361m
Score/min:446
Accuracy (listed only):38.729%
HSR (listed only):20.668%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:4,832
Deaths:1,262
KDR:3.829
Accuracy:30.811% B**
HSR:27.815% B
NC6A GODSAW
B+
Kills:2,334
Deaths:576
KDR:4.052
Accuracy:31.716% B+
HSR:28.792% C**
EM6
B*
Kills:1,717
Deaths:479
KDR:3.585
Accuracy:26.691% B*
HSR:23.879% C++
NC6 Gauss SAW
S
Kills:1,376
Deaths:565
KDR:2.435
Accuracy:47.941% S
HSR:26.526% B+
NC05 Jackhammer
B**
Kills:1,364
Deaths:411
KDR:3.319
Accuracy:52.884% B**
HSR:17.082% B+
GD-22S
B+
Kills:1,306
Deaths:442
KDR:2.955
Accuracy:26.183% B+
HSR:24.043% C+
NS-15MP
C++
Kills:1,303
Deaths:397
KDR:3.282
Accuracy:28.015% C++
HSR:30.468% C++
EM1
A
Kills:1,240
Deaths:449
KDR:2.762
Accuracy:28.711% A
HSR:28.548% B**
NC05 Jackhammer AE
B**
Kills:1,216
Deaths:360
KDR:3.378
Accuracy:56.052% B**
HSR:15.296% C+
NC6S Gauss SAW S
B++
Kills:1,200
Deaths:360
KDR:3.333
Accuracy:27.060% B++
HSR:23.833% C+
MGR-L1 Promise
B**
Kills:175
Deaths:49
KDR:3.571
Accuracy:29.573% B**
HSR:22.286% C
NS-15M2
B+
Kills:168
Deaths:53
KDR:3.170
Accuracy:26.976% B+
HSR:14.286% D**
NSX Naginata
B++
Kills:164
Deaths:49
KDR:3.347
Accuracy:25.717% B++
HSR:28.049% C+
Kills:18,395
Deaths (as Heavy Assault):5,452
Deaths (to Heavy Assaults):7,257
KDR:3.37399
Kill Difference:12,943
Playtime:335.194 hours
Usage:23%
Score:8.615m
Score/min:428
Accuracy (listed only):33.717%
HSR (listed only):23.916%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:2,140
Deaths:677
KDR:3.161
Accuracy:29.548% B*
HSR:19.907% C*
AC-X11
B**
Kills:1,687
Deaths:368
KDR:4.584
Accuracy:30.848% B**
HSR:25.785% B++
AF-19 Mercenary
B**
Kills:1,587
Deaths:661
KDR:2.401
Accuracy:27.069% B**
HSR:25.331% B++
GD-7F
A+
Kills:1,520
Deaths:363
KDR:4.187
Accuracy:31.664% A+
HSR:22.829% B+
AF-4A Bandit
B**
Kills:1,361
Deaths:279
KDR:4.878
Accuracy:30.485% B**
HSR:22.998% C++
LA39 Bruiser
B**
Kills:1,248
Deaths:302
KDR:4.132
Accuracy:72.474% B**
HSR:12.019% C--
NS-11CP
C**
Kills:1,230
Deaths:355
KDR:3.465
Accuracy:30.322% C**
HSR:22.520% C+
19A Fortuna
B**
Kills:1,189
Deaths:340
KDR:3.497
Accuracy:30.702% B**
HSR:22.792% B+
Blitz GD-10
B**
Kills:1,183
Deaths:297
KDR:3.983
Accuracy:29.215% B**
HSR:21.048% B*
Mauler S6
B++
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B++
HSR:14.698% C+
NS-7 PDW
A
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% A
HSR:26.053% A
MKV Suppressed
A
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% A
HSR:27.312% A
Gauss Compact S
A
Kills:1,149
Deaths:427
KDR:2.691
Accuracy:29.657% A
HSR:18.277% C+
Gauss Compact Burst
B**
Kills:465
Deaths:107
KDR:4.346
Accuracy:32.269% B**
HSR:28.817% B++
Tempest
A
Kills:417
Deaths:134
KDR:3.112
Accuracy:31.891% A
HSR:25.180% B++
AF-57 Piston
B*
Kills:417
Deaths:142
KDR:2.937
Accuracy:49.469% B*
HSR:11.511% D
NS Baron G5
B*
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B*
HSR:14.658% C+
Razor GD-23
B**
Kills:215
Deaths:108
KDR:1.991
Accuracy:30.314% B**
HSR:21.861% C**
NSX Tanto
B**
Kills:184
Deaths:51
KDR:3.608
Accuracy:31.449% B**
HSR:25.544% C++
MGR-S1 Gladius
A++
Kills:141
Deaths:51
KDR:2.765
Accuracy:33.680% A
HSR:34.752% A++
NC12 Sweeper
A
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% A
HSR:16.667% B*
NSX Tengu
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% B+
HSR:23.256% B+
GD-66 Claw
C
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C
HSR:11.667% C--
NSX-P Tanto
B**
Kills:52
Deaths:9
KDR:5.778
Accuracy:31.282% B**
HSR:28.846% B+
Kills:20,249
Deaths (as Light Assault):6,166
Deaths (to Light Assaults):5,574
KDR:3.28398
Kill Difference:14,083
Playtime:535.150 hours
Usage:37%
Score:16.379m
Score/min:510
Accuracy (listed only):37.336%
HSR (listed only):21.847%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:2,140
Deaths:677
KDR:3.161
Accuracy:29.548% B*
HSR:19.907% C*
LA39 Bruiser
B**
Kills:1,248
Deaths:302
KDR:4.132
Accuracy:72.474% B**
HSR:12.019% C--
Blitz GD-10
B**
Kills:1,183
Deaths:297
KDR:3.983
Accuracy:29.215% B**
HSR:21.048% B*
Mauler S6
B++
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B++
HSR:14.698% C+
NS-7 PDW
A
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% A
HSR:26.053% A
MKV Suppressed
A
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% A
HSR:27.312% A
NC9 A-Tross
B+
Kills:552
Deaths:197
KDR:2.802
Accuracy:25.880% C++
HSR:27.174% B+
Tempest
A
Kills:417
Deaths:134
KDR:3.112
Accuracy:31.891% A
HSR:25.180% B++
AF-57 Piston
B*
Kills:417
Deaths:142
KDR:2.937
Accuracy:49.469% B*
HSR:11.511% D
Carnage AR
B++
Kills:353
Deaths:155
KDR:2.277
Accuracy:28.063% B++
HSR:18.697% C
NS Baron G5
B*
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B*
HSR:14.658% C+
NSX Yumi
A++
Kills:245
Deaths:84
KDR:2.917
Accuracy:35.303% A++
HSR:32.245% B++
Gauss Rifle Burst
B+
Kills:179
Deaths:76
KDR:2.355
Accuracy:29.296% B
HSR:30.168% B+
NC1 Gauss Rifle
B**
Kills:160
Deaths:64
KDR:2.500
Accuracy:28.005% B**
HSR:20.625% C+
MGR-S1 Gladius
A++
Kills:141
Deaths:51
KDR:2.765
Accuracy:33.680% A
HSR:34.752% A++
NC12 Sweeper
A
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% A
HSR:16.667% B*
NSX Tengu
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% B+
HSR:23.256% B+
GD-66 Claw
C
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C
HSR:11.667% C--
Kills:11,099
Deaths (as Combat Medic):3,674
Deaths (to Combat Medics):2,182
KDR:3.02096
Kill Difference:7,425
Playtime:41.963 hours
Usage:3%
Score:0.999m
Score/min:397
Accuracy (listed only):39.253%
HSR (listed only):21.535%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:4,481
Deaths:1,077
KDR:4.161
Accuracy:42.659% B+
HSR:78.554% B**
AF-4 Cyclone
B*
Kills:2,140
Deaths:677
KDR:3.161
Accuracy:29.548% B*
HSR:19.907% C*
NS-44 Commissioner AE
B**
Kills:1,686
Deaths:757
KDR:2.227
Accuracy:49.985% B**
HSR:30.012% B+
LA3 Desperado
B++
Kills:1,407
Deaths:661
KDR:2.129
Accuracy:32.593% B++
HSR:22.672% B+
Blitz GD-10
B**
Kills:1,183
Deaths:297
KDR:3.983
Accuracy:29.215% B**
HSR:21.048% B*
NS-357P Underboss
B+
Kills:1,171
Deaths:602
KDR:1.945
Accuracy:45.641% B+
HSR:29.035% B
NS-7 PDW
A
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% A
HSR:26.053% A
MKV Suppressed
A
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% A
HSR:27.312% A
NS-30 Vandal
B+
Kills:977
Deaths:285
KDR:3.428
Accuracy:34.897% C**
HSR:31.320% B+
LA8 Rebel
B*
Kills:735
Deaths:371
KDR:1.981
Accuracy:35.214% B+
HSR:27.483% B*
NC14 Bolt Driver
B**
Kills:703
Deaths:202
KDR:3.480
Accuracy:41.708% B**
HSR:79.801% B+
Tempest
A
Kills:417
Deaths:134
KDR:3.112
Accuracy:31.891% A
HSR:25.180% B++
NS-AM7 Archer
A+
Kills:219
Deaths:234
KDR:0.936
Accuracy:52.792% D-
HSR:29.680% A+
NC08 Mag-Scatter
B*
Kills:209
Deaths:129
KDR:1.620
Accuracy:61.874% B*
HSR:15.311% C+
NS-61 Emissary
B
Kills:191
Deaths:72
KDR:2.653
Accuracy:30.371% B
HSR:18.325% B
AF-8 RailJack
B*
Kills:169
Deaths:19
KDR:8.895
Accuracy:42.810% B*
HSR:81.065% B++
AF-18 Stalker
B*
Kills:158
Deaths:50
KDR:3.160
Accuracy:31.600% B*
HSR:22.152% C*
MGR-S1 Gladius
A++
Kills:141
Deaths:51
KDR:2.765
Accuracy:33.680% A
HSR:34.752% A++
NS-44 Commissioner
B++
Kills:102
Deaths:58
KDR:1.759
Accuracy:39.368% B
HSR:27.451% B++
NSX Tengu
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% B+
HSR:23.256% B+
NC4 Mag-Shot
B+
Kills:85
Deaths:59
KDR:1.441
Accuracy:30.544% B+
HSR:20% C++
NS CandyCannon 3000
C
Kills:62
Deaths:50
KDR:1.240
Accuracy:19.408% D**
HSR:29.032% C
NS-45 Pilot
C*
Kills:55
Deaths:30
KDR:1.833
Accuracy:27.405% D
HSR:27.273% C*
Kills:18,697
Deaths (as Infiltrator):6,615
Deaths (to Infiltrators):2,734
KDR:2.82646
Kill Difference:12,082
Playtime:152.624 hours
Usage:11%
Score:3.125m
Score/min:341
Accuracy (listed only):36.828%
HSR (listed only):32.464%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:1,377
Deaths:370
KDR:3.722
Accuracy:45.998% B*
HSR:17.938% B+
NCM1 Scattercannon
B+
Kills:1,376
Deaths:330
KDR:4.170
Accuracy:40.418% B+
HSR:15.334% C+
AF-23 Grinder
B*
Kills:1,374
Deaths:308
KDR:4.461
Accuracy:42.450% B*
HSR:13.610% C
AF-23 Grinder
B**
Kills:1,247
Deaths:303
KDR:4.116
Accuracy:48.795% B**
HSR:16.520% C+
NCM2 Falcon
B**
Kills:205
Deaths:112
KDR:1.830
Accuracy:48.028% B**
HSR:7.317% B**
NCM2 Falcon
B**
Kills:101
Deaths:91
KDR:1.110
Accuracy:52.832% B**
HSR:2.970% D
Kills:5,680
Deaths (as MAX Suit):757
Deaths (to MAX Suits):1,438
KDR:7.5033
Kill Difference:4,923
Playtime:49.599 hours
Usage:3%
Score:1.768m
Score/min:594
Accuracy (listed only):46.420%
HSR (listed only):12.281%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:7,352
V. Kills:6,705 110%
Deaths:1,135
KDR:6.478
Accuracy:32.343% C*
KPH:39.300 A**
VKPH:35.900 M**
M30 Mustang AH
M*
Kills:6,012
V. Kills:664 N/A
Deaths:440
KDR:13.664
Accuracy:63.151% B**
KPH:143.500 M
VKPH:15.900 M*
Breaker Rocket Pods
A**
Kills:3,522
V. Kills:464 N/A
Deaths:110
KDR:32.018
Accuracy:62.274% A+
KPH:306.500 A**
VKPH:40.400 A*
Vortek Rotary
M*
Kills:2,045
V. Kills:1,720 119%
Deaths:377
KDR:5.424
Accuracy:36.364% B**
KPH:41.400 A*
VKPH:34.900 M*
M20 Kestrel
A*
Kills:650
V. Kills:617 105%
Deaths:91
KDR:7.143
Accuracy:33.773% B+
KPH:44.300 A+
VKPH:42 A*
Hornet Missiles
S
Kills:302
V. Kills:218 138%
Deaths:12
KDR:25.167
Accuracy:59.010% C+
KPH:215.800 M++
VKPH:155.700 S
Kills:19,883 (16,059 + 0)
Deaths:2,165
KDR:9.184
VKDR:4.798
Vehicle Kills:10,388
Kill Difference:17,718
Playtime:305.758 hours
Usage:21%
Score:8.872m
Score/min:484
Piloting Accuracy:33.773%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,131
V. Kills:1,149 98%
Deaths:153
KDR:7.392
Accuracy:23.380% D**
KPH:50.200 B**
VKPH:51 A*
CAS30 Tank Buster
A*
Kills:753
V. Kills:659 114%
Deaths:321
KDR:2.346
Accuracy:52.775% B*
KPH:19.100 A*
VKPH:16.700 A*
L105 Zephyr
M**
Kills:168
V. Kills:22 N/A
Deaths:6
KDR:28
Accuracy:50.396% B**
KPH:166 M**
VKPH:21.700 A*
Kills:2,052 (753 + 1,299)
Deaths:480
KDR:4.275
VKDR:3.813
Vehicle Kills:1,830
Kill Difference:1,572
Playtime:62.940 hours
Usage:4%
Score:1.356m
Score/min:359
Piloting Accuracy:52.775%
Gunner Accuracy:50.396%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:112
V. Kills:8 N/A
Deaths:12
KDR:9.333
Accuracy:42.270% B+
KPH:76.800 M
VKPH:5.500 D
Kills:112 (112 + 0)
Deaths:12
KDR:9.333
VKDR:0.667
Vehicle Kills:8
Kill Difference:100
Playtime:1.458 hours
Usage:0%
Score:0.037m
Score/min:420
Driving Accuracy:42.270%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,112
V. Kills:777 143%
Deaths:153
KDR:7.268
Accuracy:48.464% C+
KPH:33.200 B**
VKPH:23.200 A++
Enforcer ML85
M*
Kills:397
V. Kills:347 114%
Deaths:39
KDR:10.180
Accuracy:49.958% B**
KPH:42.800 A*
VKPH:37.400 M*
E540 Halberd
A*
Kills:179
V. Kills:96 185%
Deaths:9
KDR:19.889
Accuracy:46.928% B
KPH:48.100 A++
VKPH:25.800 A*
Titan-150 HEAT
M
Kills:150
V. Kills:43 341%
Deaths:19
KDR:7.895
Accuracy:54.461% B*
KPH:46.900 M
VKPH:13.500 B**
C85 Canister
A
Kills:91
V. Kills:4 N/A
Deaths:1
KDR:91
Accuracy:42.624% B+
KPH:125.700 A
VKPH:5.500 B+
Kills:1,929 (1,262 + 667)
Deaths:221
KDR:8.729
VKDR:5.733
Vehicle Kills:1,267
Kill Difference:1,708
Playtime:50.398 hours
Usage:4%
Score:1.210m
Score/min:400
Driving Accuracy:54.461%
Gunner Accuracy:42.624%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:335
V. Kills:10 N/A
Deaths:9
KDR:37.222
Accuracy:50.571% C+
KPH:253.800 M
VKPH:7.600 C+
Kills:335 (0 + 335)
Deaths:9
KDR:37.222
VKDR:1.111
Vehicle Kills:10
Kill Difference:326
Playtime:1.320 hours
Usage:0%
Score:0.050m
Score/min:630
Driving Accuracy:N/A%
Gunner Accuracy:50.571%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:76
V. Kills:10 N/A
Deaths:9
KDR:8.444
Accuracy:32.873% C
KPH:104.100 A**
VKPH:13.700 B**
M20 Basilisk
S
Kills:67
V. Kills:16 394%
Deaths:11
KDR:6.091
Accuracy:44.963% B*
KPH:71.400 S
VKPH:17 M
Kills:143 (0 + 143)
Deaths:20
KDR:7.150
VKDR:1.300
Vehicle Kills:26
Kill Difference:123
Playtime:1.669 hours
Usage:0%
Score:0.049m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:44.963%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:577
V. Kills:25 N/A
Deaths:198
KDR:2.914
Accuracy:47.504% B+
KPH:56 C*
VKPH:2.400 C*
M40 Fury-F
A+
Kills:79
V. Kills:36 214%
Deaths:44
KDR:1.795
Accuracy:58.770% B*
KPH:26.800 C**
VKPH:12.200 A+
Kills:656 (656 + 0)
Deaths:242
KDR:2.711
VKDR:0.252
Vehicle Kills:61
Kill Difference:414
Playtime:13.256 hours
Usage:1%
Score:0.103m
Score/min:130
Driving Accuracy:58.770%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 14,0577,3521,1356.478A++2.7832.343%C*N/A39.3A**35.9M**438186.9h65.7B*203.2B*
M30 Mustang AH 6,6766,01244013.664B**9.9763.151%B**1.248%C+143.5M15.8M*50841.9h4.8B++7.5B++
LA1 Anchor 4,8854,8321,2623.829B+0.1330.811%B**27.815%B83.7A+N/A20757.7h8.6B*28B++
SAS-R 4,5214,4811,0774.161B++0.4642.659%B+78.554%B**78.3A++N/A20057.2h1.8B*4.1B*
Breaker Rocket Pods 3,9863,52211032.018M**28.3262.274%A+N/A306.3A**40.3A*109511.5h8.7B**14B*
NC6A GODSAW 2,3672,3345764.052B**0.3631.716%B+28.792%C**86.8B**1.2B++20926.9h8.2C++26B+
AF-4 Cyclone 2,1652,1406773.161A+0.5429.548%B*19.907%C*52.8B*N/A14140.5h8.8B*29.9B++
Vortek Rotary 3,7652,0453775.424A1.7336.364%B**1.711%C41.5A*34.9M*44549.3h46B*126.6B*
EM6 1,7451,7174793.585A0.1126.691%B*23.879%C++86.7A++1.4M22719.8h8.9B*33.3B+
AC-X11 1,7021,6873684.584M**0.8930.848%B**25.785%B++92.2M++N/A22018.3h7.3B**23.7B++
NS-44 Commissioner AE 1,6961,6867572.227B*1.4749.985%B**30.012%B+142.9MN/A33211.8h3B+6B++
AF-19 Mercenary 1,6241,5876612.401A*1.3027.069%B**25.331%B++29.8B++N/A9853.2h9.4B**34.6B++
GD-7F 1,5431,5203634.187M0.4931.664%A+22.829%B+84.4A**1.3M21818h10.5B*33.3B*
LA3 Desperado 1,4341,4076612.129A+1.5732.593%B++22.672%B+76.9A++1.5A*18618.3h7.4B*22.8B++
NCM1 Scattercannon 1,4001,3773703.722B**0.0345.998%B*17.938%B+65.6M*1.1A*18921h5.3B**11.6B*
NC6 Gauss SAW 1,3841,3765652.435A1.2647.941%S26.526%B+60.6A+N/A23222.7h23T47.9B
NCM1 Scattercannon 1,3871,3763304.17B++0.4740.418%B+15.334%C+78.6MN/A21717.5h4.3B*10.7B**
AF-23 Grinder 1,3851,3743084.461B*0.7642.45%B*13.61%C67.4MN/A19820.4h4.6B**10.9A
NC05 Jackhammer 1,3781,3644113.319A++0.3852.884%B**17.082%B+89.7A++N/A24615.2h3.7B**7B++
AF-4A Bandit 1,3881,3612794.878M+1.1830.485%B**22.998%C++90.1A*1.8M++20015.1h8.8B*28.8B++
GD-22S 1,3221,3064422.955B*0.7426.183%B+24.043%C+61.3B**N/A15621.3h9.4B++35.7B+
NS-15MP 1,3261,3033973.282B+0.4128.015%C++30.468%C++70.8C++1.3B**15918.4h10.4C**37.2C**
LA39 Bruiser 1,2561,2483024.132M+0.4472.474%B**12.019%C--112.4M*N/A27411.1h1.8B**2.4B*
AF-23 Grinder 1,2671,2473034.116B++0.4248.795%B**16.52%C+63A*1A+18519.8h5.8B+12B*
Shrike 1,6511,2435242.372M+1.3257%C++3.459%B+62.8M*20.6B**33819.8h3A++5.3A+
EM1 1,2521,2404492.762A++0.9328.711%A28.548%B**81A++N/A22215.3h9.8B+34.1B*
NS-11CP 1,2611,2303553.465A+0.2330.322%C**22.52%C+50C+1.3B**11724.6h11.9C++39.2C**
NC05 Jackhammer AE 1,2261,2163603.378A+0.3256.052%B**15.296%C+113.6A++N/A25710.7h4.3B7.8B+
NC6S Gauss SAW S 1,2151,2003603.333A++0.3627.06%B++23.833%C+87.6A1.1A21513.7h8.7B*32.3B+
19A Fortuna 1,2081,1893403.497A++0.2030.702%B**22.792%B+69.5A+1.1A+16217.1h8.2B*26.8B**
Blitz GD-10 1,1951,1832973.983M0.2929.215%B**21.048%B*79.4A**N/A20414.9h11.3B*38.7B++
Mauler S6 1,1881,1775382.188B**1.5146.965%B++14.698%C+75.4M+N/A21915.6h3.4B**7.3B*
NS-357P Underboss 1,1821,1716021.945B+1.7545.641%B+29.035%B103.6B*1C*24111.3h3.3B+7.3B+
NS-7 PDW 1,1731,1633902.982M+0.7131.808%A26.053%A80.2MN/A22314.5h11.1B**34.8B*
MKV Suppressed 1,1731,1573763.077M0.6232.303%A27.312%A82.6A**1.1A*19714h11.8B+36.4B++
Gauss Compact S 1,1661,1494272.691A*1.0129.657%A18.277%C+53.7A*N/A13521.4h7.3B**24.6B*
C150 Dalton 2,2801,1311537.392C*3.7023.38%D**N/A50.3B**51.1A*60522.5h3B*12.7C+
Titan-150 AP 1,8891,1121537.268C**3.5748.464%C+2.878%C+33.2B**23.2A++36433.5h4.1B+8.5B+
NS-30 Vandal 9839772853.428B**0.2734.897%C**31.32%B+85A*N/A18111.5h4.1A11.8B*
Auraxium Slasher 8027868,6060.091A3.6136.192%B+2.036%D--2.1C++N/A6379.2h2.4C+6.6B
CAS30 Tank Buster 1,4127533212.346B+1.3552.775%B*1.062%C+19.1A*16.7A*20639.4h40.2C*76.2B+
LA8 Rebel 7457353711.981A1.7235.214%B+27.483%B*73.5A*1B*18910h4.7B**13.4B*
NC14 Bolt Driver 7127032023.48B**0.2241.708%B**79.801%B+64.5M+N/A18210.9h1.8A4.3B**
M20 Kestrel 1,267650917.143A++3.4533.773%B+1.231%C-44.2A+42A*51114.7h65.7B+194.4B++
S12 Renegade 6025771982.914C++0.7847.504%B+6.759%B+56C*2.4C*12210.3h3.1B6.5B+
C-4 7415693161.801C**1.9028.543%B+N/A19.5D*5.9F12729.2h1B**3.6B*
NC9 A-Tross 5565521972.802A+0.8925.88%C++27.174%B+62.7AN/A1508.8h7.8B**30.1B++
Frag Grenade 5535501550N/A546.3065.721%MN/A1100M+6C34500.5h2.2A+3.3A
Warden 4964922152.288A1.4129.245%B+25.203%C++49.7A++N/A1369.9h6.8B**23.3B++
Gauss Compact Burst 4754651074.346B**0.6532.269%B**28.817%B++87.7A++1.9M++2335.3h9B*27.9B+
Auraxium Mag-Cutter 4474464,5990.097A+3.6040.942%B**4.036%C-3A+N/A7149.5h1.9B+4.7B+
Tempest 4204171343.112A+0.5831.891%A25.18%B++101.7A*N/A2554.1h8.5B*26.6B**
AF-57 Piston 4234171422.937A++0.7649.469%B*11.511%D78.7A*1.1B+2005.3h4B+8.1B+
Mag-Cutter 4224126,8300.06A3.6423.294%C-1.456%D1.3B++N/A4309h2B+8.6C**
NS Decimator 5663971492.664A*1.0357.048%C-1.763%C65.1A*27.7A3596.1h3B**5.3B**
Enforcer ML85 7443973910.179A6.4849.958%B**2.519%C*42.7A*37.3M*5439.3h10.4B*20.9B**
Carnage AR 3563531552.277B++1.4228.063%B++18.697%C63A+N/A1915.6h10.7B**38B*
C85 Canister-H 345335937.222B**33.5350.571%C+14.627%B**257.7M7.7C+6291.3h3.4B**6.8B**
NS Baron G5 312307783.936M**0.2452.202%B*14.658%C+109.6M**1.8M**3192.8h3.7B*7.1C*
Hornet Missiles 5203021225.167M**21.4759.01%C+N/A215.7M++155.7S19451.4h6.7B**11.4B*
NSX Yumi 249245842.917B**0.7835.303%A++32.245%B++87.5A*1.4B**1882.8h9.7B*27.4B**
NS-AM7 Archer 3262192340.936A2.7652.792%D-29.68%A+9.1B+4.4B**7124.1h7.8B**14.7B**
Razor GD-23 2182151081.991A1.7130.314%B**21.861%C**50A+N/A1954.3h9.5B*31.4B++
NC08 Mag-Scatter 2112091291.62C*2.0861.874%B*15.311%C+52.3B**N/A1234h3.3B*5.3B*
MANA Anti-Personnel Turret 207205454.556N/A0.8623.926%UN/A2050U20U3710700.1h14.1T*58.9T*
NCM2 Falcon 2422051121.83B*1.8748.028%B**7.317%B**33.6M6.1B++1696.1h5.8B**12B*
NS-61 Emissary 194191722.653M1.0430.371%B18.325%B70.7A**1.1B**1642.7h11B+36.1B++
Icikill 1901891,5100.125A3.5731.007%C+1.058%D*3.6C+N/A852h1.6B*5.3B+
NSX Tanto 186184513.608A**0.0931.449%B**25.544%C++92A**1B**2392h10.5B++33.4B+
Gauss Rifle Burst 181179762.355C**1.3429.296%B30.168%B+63.9B*N/A1722.8h9B**30.7B++
E540 Halberd 275179919.889A+16.1946.928%B3.911%B+48.4A++25.9A*4053.7h4.6B*9.8B*
MGR-L1 Promise 179175493.571A++0.1329.573%B**22.286%C67.3B**1.5A+1642.6h10.9B*37B*
AF-8 RailJack 170169198.895A**5.2042.81%B*81.065%B++58.3M+N/A1502.9h1.5A3.6B**
NS-15M2 170168533.17B*0.5326.976%B+14.286%D**88.4A++1.1A3411.9h10B*37B++
L105 Zephyr 190168628A++24.3050.396%B**N/A168M**22A*8591h4.5B**9B**
NSX Naginata 165164493.347A++0.3525.717%B++28.049%C+82A+N/A2192h9.4B++36.6B++
NC1 Gauss Rifle 160160642.5A1.2028.005%B**20.625%C+59.3A*N/A3682.7h9.1A32.5B**
AF-18 Stalker 160158503.16A++0.5431.6%B*22.152%C*75.2A*1A*2402.1h10.4B*33B++
Titan-150 HEAT 193150197.895B+4.2054.461%B*5.333%A+46.9M13.4B**3583.2h3.5B**6.4A
MAX Punch 1521497940.188A3.5146.11%C++N/A3.1A++N/A1048.1h2.1C++4.7C*
MANA Anti-Vehicle Turret 183147443.341A0.3660.646%C+N/A1470D-360D*4553900.1h5U8.2B**
MGR-S1 Gladius 144141512.765B**0.9333.68%A34.752%A++88.1A++1.9M**2471.6h7.8B*23.2B++
AF-22 Crow 166136492.776S0.9267.708%C+2.941%B+59.1A++13C+2262.3h3.3A++4.9A++
Tank Mine 195134284.786B**1.0988.689%SN/A148.9B*67.8C*13060.9h2.6D--2.9A++
Aspis Anti-Aircraft Phalanx Turret 2471231111.182M**7.4930.598%B++N/A35.1S35.4S5653.5h72.6A++237.4B**
NC12 Sweeper 115114442.591A+1.1155.523%A16.667%B*103.6M**N/A2781.1h3.4B**6B**
C75 Viper 120112129.333A5.6442.27%B+2.679%A+74.7M5.3D4201.5h6.6A15.7B**
Hawk GD-68 171110701.571A++2.1367.777%B++1.818%D25.6A14.2B*3374.3h6.3B*9.3B**
Spear Anti-Vehicle Phalanx Turret 176104813B**9.3050.49%B*2.885%D61.2A+42.4A*6491.7h6.9B+13.7B++
NS-44 Commissioner 103102581.759B*1.9439.368%B27.451%B++63.8AN/A2581.6h3.2B++8.1B++
NCM2 Falcon 143101911.11B2.5952.832%B**2.97%D22.4A++9.3A++1634.5h11.3B++21.3B++
M60-A Bulldog 119100250S46.3041.335%B++1%D71.4A++13.6A++4031.4h4.2B**10B**
Bouncing Betty 9696137.385B**3.6953.251%B**N/A120C+N/A4910.8h1.8B+3.4B*
A30 Walker 17994118.545U4.8523.4%C*N/A36.2A*32.7A**5142.6h64.2B**274.6B**
C85 Canister 9591191S87.3042.624%B+17.582%B**130A5.7B+3610.7h6.6B+15.5B+
NSX Tengu 8786342.529A1.1739.739%B+23.256%B+78.2A+N/A2251.1h11B+27.7B+
NC4 Mag-Shot 8585591.441B**2.2630.544%B+20%C++38.6B*N/A1662.2h5.9B*19.3C++
M40 Fury-F 11579441.795B+1.9058.77%B*1.266%C*27.2C**12.4A+1592.9h16.2C--27.6C+
M40 Fury 867698.444B+4.7532.873%C2.632%B**108.6M14.3B**4880.7h7.2B**21.9B*
The Slasher 70701290.543S3.1557.346%A++N/A13.5A++N/A315.2h1.7B++3B+
M20 Basilisk 8367116.091A++2.3944.963%B*5.97%C+74.4S17.8M+4910.9h41.6A++92.4A+
Rocklet Rifle 13065411.585A++2.1147.177%DN/A24.1C24.1C+2192.7h24.7B**52.3B++
NS CandyCannon 3000 6262501.24B**2.4619.408%D**29.032%C25.8C++N/A552.4h3.6B+18.5C
GD-66 Claw 6060351.714B+1.9855.189%C11.667%C--100A**N/A3460.6h2B*3.5B+
NS-45 Pilot 5555301.833B+1.8627.405%D27.273%C*78.6B*N/A1530.7h5.1B**18.7B+
NSX-P Tanto 525295.778S2.0831.282%B**28.846%B+104M**N/A2480.5h11.8B*37.8B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret24220.3h
Medical Kit2,7169,98538.8h
Nano-Armor Kit345313,13033.3h
Spawn Beacon22220.3h
AE Medical Applicator1911,2050.8h
AE Nano-Armor Kit4845,3434.2h
Restoration Kit954940.7h
Recon Detection Device141,5952.3h
Shield Recharging Field12060.1h
Ammunition Package129650.5h
Anti-Infantry MANA Turret103920.5h
Medical Applicator9135,1462.6h

Check the help document for the dictionary if you want to learn more about words used here.


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