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Commando GeorgosMexican[WEY] GeorgosMexican
NC BR 37

KDR: 3.7

Score: 41.8m

Last Seen: May 30th, 2020 6:00 AM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 37 - New Conglomerate on Connery
Level Progress (to 38): 26%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang M30 Mustang AH LA1 Anchor SAS-R Breaker Rocket Pods NC6A GODSAW Vortek Rotary AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,407,273 MLG Score: 3523
Fun Score: N/A
Cheeseburgers Flipped: 412TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.256%26.279%82145130243,3353.101780.602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.055%1.939A++0.779B++-0.829D-HEAD ++ (~10.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.611B+90.369C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.166%1.092%25645134220,7909971064020.8317195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.145%-0.219C-0.441C--0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.90.41B33.70.367C**62.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.11%3.118%310313441,3797498371.84112165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.048%0.685B+0.399B-0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++4.30.657B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.001%3.631%522913382,56165218663.92791137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.57%0.165C++-0.215C-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.874B*5.80.857B*9.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.546%78.993%522313445,522874516.31086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.3%1.144B**0.769B++-1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.80.452B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.013%12.979%522513423,1591549302.03938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.917%0.928B*-0.357C--0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.601B+2.80.429B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.8m167.6%556 (33.4k)466 (28k)3.7033100,07827,0243.9752837 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1347948030.846%18.622%57403:1935

21% Engineer25% Heavy Assault10% Infiltrator37% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2014 1:10 AMJul 2nd, 2017 4:50 AMMay 30th, 2020 5:25 AM (42d) (PST)May 30th, 2020 2:17 AM (42d) (PST)May 30th, 2020 2:00 AM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3682191,1491.1170.3020.2082.1950.1933523

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,09613,12168,9756718121321227,961

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1493.8h/62.2d 7,350 18,636 25,750 196.7k 1,496 4,512 17,319 122.6m

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,760
Deaths:382
KDR:4.607
Accuracy:31% B**
HSR:25.852% B+
AF-19 Mercenary
B++
Kills:1,669
Deaths:683
KDR:2.444
Accuracy:27.177% B++
HSR:25.644% B+
GD-7F
B**
Kills:1,597
Deaths:385
KDR:4.148
Accuracy:31.513% B**
HSR:22.855% B
AF-4A Bandit
B*
Kills:1,496
Deaths:303
KDR:4.937
Accuracy:30.363% B*
HSR:22.460% C
LA39 Bruiser
B*
Kills:1,360
Deaths:343
KDR:3.965
Accuracy:72.120% B*
HSR:11.838% D
NS-11CP
C++
Kills:1,243
Deaths:389
KDR:3.195
Accuracy:30.239% C++
HSR:22.285% C
19A Fortuna
B*
Kills:1,191
Deaths:341
KDR:3.493
Accuracy:30.702% B*
HSR:22.838% C*
Mauler S6
B+
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B+
HSR:14.698% C+
Gauss Compact S
B**
Kills:1,149
Deaths:428
KDR:2.685
Accuracy:29.627% B**
HSR:18.277% C+
Gauss Compact Burst
B*
Kills:540
Deaths:116
KDR:4.655
Accuracy:32.242% B*
HSR:29.815% B+
Warden
C*
Kills:493
Deaths:215
KDR:2.293
Accuracy:29.246% C*
HSR:25.152% C+
AF-57 Piston
B++
Kills:448
Deaths:152
KDR:2.947
Accuracy:49.316% B++
HSR:11.161% D
MGR-C1 Charger
B*
Kills:362
Deaths:68
KDR:5.324
Accuracy:32.316% B*
HSR:25.138% C+
NS Baron G5
B++
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B++
HSR:14.658% C+
Razor GD-23
B**
Kills:216
Deaths:109
KDR:1.982
Accuracy:30.367% B**
HSR:21.759% C++
NSX Tanto
B++
Kills:184
Deaths:51
KDR:3.608
Accuracy:31.449% B++
HSR:25.544% C+
NC12 Sweeper
B**
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% B**
HSR:16.667% B*
MGR-M1 Bishop
M
Kills:93
Deaths:24
KDR:3.875
Accuracy:37.133% B+
HSR:53.763% M
GD-66 Claw
C--
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C--
HSR:11.667% D
NSX-P Tanto
B*
Kills:52
Deaths:9
KDR:5.778
Accuracy:31.282% B*
HSR:28.846% C**
Kills:15,511
Deaths (as Engineer):4,693
Deaths (to Engineers):5,549
KDR:3.30514
Kill Difference:10,818
Playtime:317.789 hours
Usage:21%
Score:8.598m
Score/min:451
Accuracy (listed only):38.299%
HSR (listed only):22.546%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:5,872
Deaths:1,573
KDR:3.733
Accuracy:30.678% B*
HSR:28.968% C*
NC6A GODSAW
B
Kills:3,110
Deaths:752
KDR:4.136
Accuracy:32.426% B
HSR:30.225% C*
EM6
B++
Kills:1,723
Deaths:486
KDR:3.545
Accuracy:26.742% B++
HSR:23.854% C+
GD-22S
B+
Kills:1,413
Deaths:477
KDR:2.962
Accuracy:26.406% B+
HSR:24.912% C+
NC6 Gauss SAW
S
Kills:1,376
Deaths:565
KDR:2.435
Accuracy:47.928% S
HSR:26.526% B
NS-15MP
C+
Kills:1,310
Deaths:399
KDR:3.283
Accuracy:28.053% C+
HSR:30.458% C+
EM1
B**
Kills:1,243
Deaths:450
KDR:2.762
Accuracy:28.692% B**
HSR:28.560% B*
NC6S Gauss SAW S
B+
Kills:1,200
Deaths:360
KDR:3.333
Accuracy:27.060% B+
HSR:23.833% C+
MGR-L1 Promise
B**
Kills:221
Deaths:60
KDR:3.683
Accuracy:30.074% B**
HSR:23.077% C-
NS-15M2
C**
Kills:168
Deaths:53
KDR:3.170
Accuracy:26.976% C**
HSR:14.286% F
NSX Naginata
B+
Kills:164
Deaths:49
KDR:3.347
Accuracy:25.717% B+
HSR:28.049% C+
Kills:17,800
Deaths (as Heavy Assault):5,224
Deaths (to Heavy Assaults):7,745
KDR:3.40735
Kill Difference:12,576
Playtime:366.445 hours
Usage:25%
Score:9.786m
Score/min:445
Accuracy (listed only):30.068%
HSR (listed only):25.704%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:2,149
Deaths:679
KDR:3.165
Accuracy:29.547% B+
HSR:19.963% C+
AC-X11
B**
Kills:1,760
Deaths:382
KDR:4.607
Accuracy:31% B**
HSR:25.852% B+
AF-19 Mercenary
B++
Kills:1,669
Deaths:683
KDR:2.444
Accuracy:27.177% B++
HSR:25.644% B+
GD-7F
B**
Kills:1,597
Deaths:385
KDR:4.148
Accuracy:31.513% B**
HSR:22.855% B
AF-4A Bandit
B*
Kills:1,496
Deaths:303
KDR:4.937
Accuracy:30.363% B*
HSR:22.460% C
LA39 Bruiser
B*
Kills:1,360
Deaths:343
KDR:3.965
Accuracy:72.120% B*
HSR:11.838% D
NS-11CP
C++
Kills:1,243
Deaths:389
KDR:3.195
Accuracy:30.239% C++
HSR:22.285% C
Blitz GD-10
B*
Kills:1,209
Deaths:302
KDR:4.003
Accuracy:29.194% B*
HSR:20.926% B+
19A Fortuna
B*
Kills:1,191
Deaths:341
KDR:3.493
Accuracy:30.702% B*
HSR:22.838% C*
Mauler S6
B+
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B+
HSR:14.698% C+
NS-7 PDW
B**
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% B**
HSR:26.053% B**
MKV Suppressed
B**
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% B**
HSR:27.312% B**
Gauss Compact S
B**
Kills:1,149
Deaths:428
KDR:2.685
Accuracy:29.627% B**
HSR:18.277% C+
Gauss Compact Burst
B*
Kills:540
Deaths:116
KDR:4.655
Accuracy:32.242% B*
HSR:29.815% B+
Tempest
B**
Kills:471
Deaths:141
KDR:3.340
Accuracy:31.196% B**
HSR:26.327% B+
AF-57 Piston
B++
Kills:448
Deaths:152
KDR:2.947
Accuracy:49.316% B++
HSR:11.161% D
MGR-C1 Charger
B*
Kills:362
Deaths:68
KDR:5.324
Accuracy:32.316% B*
HSR:25.138% C+
MGR-S1 Gladius
A
Kills:353
Deaths:108
KDR:3.269
Accuracy:33.204% B**
HSR:33.145% A
NS Baron G5
B++
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B++
HSR:14.658% C+
Razor GD-23
B**
Kills:216
Deaths:109
KDR:1.982
Accuracy:30.367% B**
HSR:21.759% C++
NSX Tanto
B++
Kills:184
Deaths:51
KDR:3.608
Accuracy:31.449% B++
HSR:25.544% C+
NC12 Sweeper
B**
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% B**
HSR:16.667% B*
NSX Tengu
C**
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% C**
HSR:23.256% C++
GD-66 Claw
C--
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C--
HSR:11.667% D
NSX-P Tanto
B*
Kills:52
Deaths:9
KDR:5.778
Accuracy:31.282% B*
HSR:28.846% C**
Kills:21,513
Deaths (as Light Assault):6,484
Deaths (to Light Assaults):5,979
KDR:3.31786
Kill Difference:15,029
Playtime:554.922 hours
Usage:37%
Score:17.267m
Score/min:519
Accuracy (listed only):37.063%
HSR (listed only):21.959%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:2,149
Deaths:679
KDR:3.165
Accuracy:29.547% B+
HSR:19.963% C+
LA39 Bruiser
B*
Kills:1,360
Deaths:343
KDR:3.965
Accuracy:72.120% B*
HSR:11.838% D
Blitz GD-10
B*
Kills:1,209
Deaths:302
KDR:4.003
Accuracy:29.194% B*
HSR:20.926% B+
Mauler S6
B+
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B+
HSR:14.698% C+
NS-7 PDW
B**
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% B**
HSR:26.053% B**
MKV Suppressed
B**
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% B**
HSR:27.312% B**
NC9 A-Tross
C**
Kills:560
Deaths:200
KDR:2.800
Accuracy:25.775% C+
HSR:27.321% C**
Tempest
B**
Kills:471
Deaths:141
KDR:3.340
Accuracy:31.196% B**
HSR:26.327% B+
AF-57 Piston
B++
Kills:448
Deaths:152
KDR:2.947
Accuracy:49.316% B++
HSR:11.161% D
Carnage AR
B+
Kills:355
Deaths:155
KDR:2.290
Accuracy:27.923% B+
HSR:19.155% C
MGR-S1 Gladius
A
Kills:353
Deaths:108
KDR:3.269
Accuracy:33.204% B**
HSR:33.145% A
NS Baron G5
B++
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B++
HSR:14.658% C+
NSX Yumi
A++
Kills:245
Deaths:84
KDR:2.917
Accuracy:35.303% A++
HSR:32.245% B+
Gauss Rifle Burst
C++
Kills:186
Deaths:76
KDR:2.447
Accuracy:28.537% C+
HSR:30.108% C++
NC1 Gauss Rifle
B*
Kills:169
Deaths:66
KDR:2.561
Accuracy:27.732% B*
HSR:20.710% C+
NC12 Sweeper
B**
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% B**
HSR:16.667% B*
NSX Tengu
C**
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% C**
HSR:23.256% C++
GD-66 Claw
C--
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C--
HSR:11.667% D
Kills:11,569
Deaths (as Combat Medic):3,801
Deaths (to Combat Medics):2,338
KDR:3.04367
Kill Difference:7,768
Playtime:43.239 hours
Usage:3%
Score:1.035m
Score/min:399
Accuracy (listed only):39.088%
HSR (listed only):21.512%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:4,650
Deaths:1,114
KDR:4.174
Accuracy:42.670% B+
HSR:78.796% B*
AF-4 Cyclone
B+
Kills:2,149
Deaths:679
KDR:3.165
Accuracy:29.547% B+
HSR:19.963% C+
NS-44 Commissioner AE
B*
Kills:1,849
Deaths:892
KDR:2.073
Accuracy:49.303% B*
HSR:31.260% B+
LA3 Desperado
B+
Kills:1,417
Deaths:668
KDR:2.121
Accuracy:32.562% B+
HSR:22.583% C**
Blitz GD-10
B*
Kills:1,209
Deaths:302
KDR:4.003
Accuracy:29.194% B*
HSR:20.926% B+
NS-357P Underboss
B+
Kills:1,179
Deaths:608
KDR:1.939
Accuracy:45.721% B+
HSR:28.923% C**
NS-7 PDW
B**
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% B**
HSR:26.053% B**
MKV Suppressed
B**
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% B**
HSR:27.312% B**
NS-30 Vandal
B+
Kills:991
Deaths:287
KDR:3.453
Accuracy:34.955% C++
HSR:31.382% B+
LA8 Rebel
B++
Kills:735
Deaths:372
KDR:1.976
Accuracy:35.214% B+
HSR:27.483% B++
NC14 Bolt Driver
B++
Kills:703
Deaths:202
KDR:3.480
Accuracy:41.708% B++
HSR:79.801% B+
Tempest
B**
Kills:471
Deaths:141
KDR:3.340
Accuracy:31.196% B**
HSR:26.327% B+
MGR-S1 Gladius
A
Kills:353
Deaths:108
KDR:3.269
Accuracy:33.204% B**
HSR:33.145% A
NS-AM7 Archer
B**
Kills:222
Deaths:243
KDR:0.914
Accuracy:52.932% D
HSR:29.730% B**
NC08 Mag-Scatter
B++
Kills:209
Deaths:129
KDR:1.620
Accuracy:61.762% B++
HSR:15.311% C+
NS-61 Emissary
C*
Kills:191
Deaths:73
KDR:2.616
Accuracy:29.912% C*
HSR:18.325% C++
AF-8 RailJack
B++
Kills:169
Deaths:19
KDR:8.895
Accuracy:42.810% B++
HSR:81.065% B++
AF-18 Stalker
B++
Kills:158
Deaths:50
KDR:3.160
Accuracy:31.600% B++
HSR:22.152% C++
NS-44 Commissioner
B+
Kills:102
Deaths:58
KDR:1.759
Accuracy:39.368% C*
HSR:27.451% B+
NSX Tengu
C**
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% C**
HSR:23.256% C++
NC4 Mag-Shot
B+
Kills:85
Deaths:59
KDR:1.441
Accuracy:30.544% B+
HSR:20% C+
NS CandyCannon 3000
C
Kills:62
Deaths:50
KDR:1.240
Accuracy:19.408% F
HSR:29.032% C
NS-45 Pilot
C+
Kills:55
Deaths:30
KDR:1.833
Accuracy:27.405% D
HSR:27.273% C+
Kills:19,365
Deaths (as Infiltrator):6,884
Deaths (to Infiltrators):2,893
KDR:2.81304
Kill Difference:12,481
Playtime:155.167 hours
Usage:10%
Score:3.235m
Score/min:347
Accuracy (listed only):36.733%
HSR (listed only):32.502%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,497
Deaths:348
KDR:4.302
Accuracy:41.419% C++
HSR:15.231% C+
NCM1 Scattercannon
B+
Kills:1,482
Deaths:388
KDR:3.820
Accuracy:46.910% B+
HSR:17.949% B+
AF-23 Grinder
B+
Kills:1,385
Deaths:314
KDR:4.411
Accuracy:42.499% B+
HSR:13.646% C
AF-23 Grinder
B++
Kills:1,260
Deaths:309
KDR:4.078
Accuracy:48.824% B++
HSR:16.429% C+
NCM2 Falcon
B**
Kills:208
Deaths:113
KDR:1.841
Accuracy:48.201% B*
HSR:7.212% B**
NCM2 Falcon
B**
Kills:103
Deaths:92
KDR:1.120
Accuracy:52.952% B**
HSR:2.913% D
Kills:5,935
Deaths (as MAX Suit):782
Deaths (to MAX Suits):1,484
KDR:7.58951
Kill Difference:5,153
Playtime:51.540 hours
Usage:3%
Score:1.849m
Score/min:598
Accuracy (listed only):46.801%
HSR (listed only):12.230%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M*
Kills:7,908
V. Kills:6,991 113%
Deaths:1,153
KDR:6.859
Accuracy:32.473% B
KPH:40.500 A++
VKPH:35.800 M*
M30 Mustang AH
M++
Kills:6,133
V. Kills:670 N/A
Deaths:441
KDR:13.907
Accuracy:63.140% B*
KPH:143.800 A*
VKPH:15.700 M++
Breaker Rocket Pods
A**
Kills:3,759
V. Kills:500 N/A
Deaths:112
KDR:33.563
Accuracy:62.461% A+
KPH:308.300 A**
VKPH:41 A*
Vortek Rotary
A**
Kills:2,234
V. Kills:1,806 124%
Deaths:379
KDR:5.894
Accuracy:36.775% B**
KPH:42.800 A+
VKPH:34.600 A**
M20 Kestrel
A**
Kills:650
V. Kills:617 105%
Deaths:91
KDR:7.143
Accuracy:33.773% B+
KPH:44.300 A
VKPH:42 A**
Hornet Missiles
M**
Kills:302
V. Kills:218 138%
Deaths:12
KDR:25.167
Accuracy:59.010% C+
KPH:215.800 A**
VKPH:155.700 M**
Kills:20,986 (16,925 + 0)
Deaths:2,188
KDR:9.591
VKDR:4.937
Vehicle Kills:10,802
Kill Difference:18,798
Playtime:318.190 hours
Usage:21%
Score:9.263m
Score/min:485
Piloting Accuracy:33.773%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,141
V. Kills:1,152 99%
Deaths:153
KDR:7.458
Accuracy:23.492% D**
KPH:50.500 B+
VKPH:51 A++
CAS30 Tank Buster
A*
Kills:756
V. Kills:662 114%
Deaths:321
KDR:2.355
Accuracy:52.813% B++
KPH:19 A++
VKPH:16.700 A*
L105 Zephyr
M+
Kills:168
V. Kills:22 N/A
Deaths:6
KDR:28
Accuracy:50.396% B*
KPH:166 M+
VKPH:21.700 A*
Kills:2,065 (756 + 1,309)
Deaths:480
KDR:4.302
VKDR:3.825
Vehicle Kills:1,836
Kill Difference:1,585
Playtime:63.301 hours
Usage:4%
Score:1.363m
Score/min:359
Piloting Accuracy:52.813%
Gunner Accuracy:50.396%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:112
V. Kills:8 N/A
Deaths:12
KDR:9.333
Accuracy:42.270% B
KPH:76.800 A*
VKPH:5.500 D
Kills:112 (112 + 0)
Deaths:12
KDR:9.333
VKDR:0.667
Vehicle Kills:8
Kill Difference:100
Playtime:1.458 hours
Usage:0%
Score:0.037m
Score/min:424
Driving Accuracy:42.270%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:1,117
V. Kills:780 143%
Deaths:153
KDR:7.301
Accuracy:48.540% C+
KPH:33.100 B+
VKPH:23.100 A+
Enforcer ML85
M++
Kills:397
V. Kills:347 114%
Deaths:39
KDR:10.180
Accuracy:49.958% B**
KPH:42.800 A++
VKPH:37.400 M++
E540 Halberd
A*
Kills:179
V. Kills:96 185%
Deaths:9
KDR:19.889
Accuracy:46.928% C**
KPH:48.100 A+
VKPH:25.800 A*
Titan-150 HEAT
A*
Kills:150
V. Kills:43 341%
Deaths:19
KDR:7.895
Accuracy:54.461% B*
KPH:46.900 A*
VKPH:13.500 B**
C85 Canister
B**
Kills:91
V. Kills:4 N/A
Deaths:1
KDR:91
Accuracy:42.624% C++
KPH:125.700 B**
VKPH:5.500 C++
Kills:1,934 (1,267 + 667)
Deaths:221
KDR:8.751
VKDR:5.747
Vehicle Kills:1,270
Kill Difference:1,713
Playtime:50.632 hours
Usage:3%
Score:1.215m
Score/min:400
Driving Accuracy:54.461%
Gunner Accuracy:42.624%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:341
V. Kills:10 N/A
Deaths:9
KDR:37.889
Accuracy:50.814% C+
KPH:253.700 A**
VKPH:7.400 C+
Kills:341 (0 + 341)
Deaths:9
KDR:37.889
VKDR:1.111
Vehicle Kills:10
Kill Difference:332
Playtime:1.344 hours
Usage:0%
Score:0.051m
Score/min:628
Driving Accuracy:N/A%
Gunner Accuracy:50.814%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:76
V. Kills:10 N/A
Deaths:9
KDR:8.444
Accuracy:32.873% C
KPH:104.100 A++
VKPH:13.700 B*
M20 Basilisk
M**
Kills:68
V. Kills:16 400%
Deaths:11
KDR:6.182
Accuracy:45.029% B*
KPH:69.500 M**
VKPH:16.300 M
Kills:144 (0 + 144)
Deaths:20
KDR:7.200
VKDR:1.300
Vehicle Kills:26
Kill Difference:124
Playtime:1.709 hours
Usage:0%
Score:0.049m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:45.029%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:649
V. Kills:29 N/A
Deaths:211
KDR:3.076
Accuracy:48.569% B++
KPH:58.900 C++
VKPH:2.600 B+
M40 Fury-F
B**
Kills:79
V. Kills:36 214%
Deaths:44
KDR:1.795
Accuracy:58.740% B*
KPH:26.700 C+
VKPH:12.200 B**
Kills:728 (728 + 0)
Deaths:255
KDR:2.855
VKDR:0.255
Vehicle Kills:65
Kill Difference:473
Playtime:13.981 hours
Usage:1%
Score:0.111m
Score/min:132
Driving Accuracy:58.740%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 14,8997,9081,1536.859A3.1632.473%BN/A40.6A++35.9M*440195h64.1B+197.3B++
M30 Mustang AH 6,8036,13344113.907B++10.2063.14%B*1.239%C+144A*15.7M++50642.6h4.8B++7.6B++
LA1 Anchor 5,9505,8721,5733.733B+0.0330.678%B*28.968%C*85.5B*1.1B+21368.7h8.7B+28.3B++
SAS-R 4,6914,6501,1144.174B0.4742.67%B+78.796%B*78.8B**N/A20359h1.8B++4.1B++
Breaker Rocket Pods 4,2593,75911233.563M29.8662.461%A+N/A308.1A**41A*110212.2h8.8B**14.1B*
NC6A GODSAW 3,1653,1107524.136B+0.4332.426%B30.225%C*88.9B+1.6B22935h8.5C++26.2B+
Vortek Rotary 4,0402,2343795.894B**2.1936.775%B**1.611%C42.8A+34.6A**44552.2h45.4B++123.4B++
AF-4 Cyclone 2,1742,1496793.165B**0.5429.547%B+19.963%C+53.1B+N/A14240.5h8.8B*29.9B++
NS-44 Commissioner AE 1,8621,8498922.073B+1.6349.303%B*31.26%B+141.1A**1B++34013.1h3B+6B++
AC-X11 1,7761,7603824.607M+0.9031%B**25.852%B+93.1A*N/A22618.9h7.3B**23.6B++
EM6 1,7521,7234863.545B*0.1626.742%B++23.854%C+86.6A1.5B**22919.9h8.9B*33.3B+
AF-19 Mercenary 1,7061,6696832.444A++1.2627.177%B++25.644%B+31BN/A10953.9h9.4B*34.5B++
GD-7F 1,6201,5973854.148A*0.4431.513%B**22.855%B84.5A+1.2B*22318.9h10.6B++33.8B*
NCM1 Scattercannon 1,5121,4973484.302B++0.6041.419%C++15.231%C+79.2A*N/A21718.9h4.4B**10.5B*
AF-4A Bandit 1,5261,4963034.937M1.2330.363%B*22.46%C92.9A1.9B**21216.1h8.8B++29B++
NCM1 Scattercannon 1,5081,4823883.82B*0.1246.91%B+17.949%B+65.9M1.2A++18922.5h5.4B**11.5B*
LA3 Desperado 1,4441,4176682.121B**1.5832.562%B+22.583%C**76.6A+1.5A++18618.5h7.4B++22.8B++
GD-22S 1,4341,4134772.962B++0.7426.406%B+24.912%C+63.4B+N/A16322.3h9.4B+35.5B+
NC05 Jackhammer AE 1,4191,4084513.122B*0.5855.297%B*17.117%C++118.3AN/A28811.9h4.3C*7.8B+
AF-23 Grinder 1,3961,3853144.411B+0.7142.499%B+13.646%C67.2A*N/A19820.6h4.7B**10.9B**
NC6 Gauss SAW 1,3841,3765652.435B*1.2747.928%S26.526%B60.6B*N/A23722.7h23T-47.9C*
NC05 Jackhammer 1,3811,3674123.318A0.3952.888%B*17.045%B+89.9AN/A24815.2h3.7B*7B++
LA39 Bruiser 1,3721,3603433.965M+0.2672.12%B*11.838%D117.2A*1B++31011.6h1.8B**2.4B++
NS-15MP 1,3331,3103993.283B0.4228.053%C+30.458%C+70.4C+1.2C*15918.6h10.5C++37.3C++
AF-23 Grinder 1,2811,2603094.078B+0.3748.824%B++16.429%C+62.7A++1A18520.1h5.9B+12B*
Shrike 1,6511,2435242.372M+1.3357%C+3.459%B62.8M+20.6B**33919.8h3A++5.3A+
EM1 1,2561,2434502.762A0.9428.692%B**28.56%B*80.2A+N/A22115.5h9.8B**34.1B++
NS-11CP 1,2761,2433893.195B**0.5130.239%C++22.285%C47.4C1.3C**11226.2h11.9C+39.4C++
Blitz GD-10 1,2231,2093024.003M+0.3029.194%B*20.926%B+80.1A++N/A20815.1h11.3B*38.6B++
NC6S Gauss SAW S 1,2151,2003603.333A+0.3727.06%B+23.833%C+87.6B**1.1B+21613.7h8.7B++32.3B+
19A Fortuna 1,2101,1913413.493A++0.2130.702%B*22.838%C*69.6B**1.1B+16417.1h8.2B++26.8B++
NS-357P Underboss 1,1901,1796081.939C*1.7645.721%B+28.923%C**103.4B+1B++24111.4h3.3B+7.3B+
Mauler S6 1,1881,1775382.188B**1.5246.965%B+14.698%C+75.4A*N/A22015.6h3.4B**7.3B*
NS-7 PDW 1,1731,1633902.982A*0.7231.808%B**26.053%B**80.2A*N/A22414.5h11.1B*34.8B++
MKV Suppressed 1,1731,1573763.077A*0.6332.303%B**27.312%B**82.6A++1.1A19814h11.8B+36.4B+
Gauss Compact S 1,1661,1494282.685A1.0229.627%B**18.277%C+53.7A+N/A13521.4h7.3B**24.7B*
C150 Dalton 2,2931,1411537.458C+3.7523.492%D**N/A50.5B+51A++60722.6h3B+12.7C
Titan-150 AP 1,8971,1171537.301C+3.6048.54%C+2.865%C*33.1B+23.1A+36433.7h4.2C*8.6C*
NS-30 Vandal 9979912873.453B+0.2534.955%C++31.382%B+84.7AN/A18311.7h4.1B**11.8B++
Auraxium Slasher 8358189,0180.091C++3.6136.145%B2.078%D-2.1C+N/A6391.7h2.4C+6.6C**
CAS30 Tank Buster 1,4187563212.355B1.3552.813%B++1.058%C+19A++16.7A*20539.7h40.3B+76.3B++
LA8 Rebel 7457353721.976B**1.7335.214%B+27.483%B++73.5A+1B++19010h4.7B*13.4B*
NC14 Bolt Driver 7127032023.48B+0.2241.708%B++79.801%B+64.5A*N/A18410.9h1.8B**4.3B*
M20 Kestrel 1,267650917.143B++3.4433.773%B+1.231%C44.2A42A**51214.7h65.7B+194.4B+
S12 Renegade 6786492113.076C+0.6348.569%B++6.78%B+59C++2.6B+12511h3.2C++6.6B+
C-4 7745983261.834C*1.8728.735%B+N/A20.3D**6F13629.4h1B*3.5B*
Frag Grenade 5915861586N/A582.3065.594%A**N/A1172M10C+35110.5h2.2A3.3A
NC9 A-Tross 5645602002.8B**0.9025.775%C+27.321%C**62.2B*N/A1519h7.8B**30.2B+
Auraxium Mag-Cutter 5465435,6850.096A+3.6142.545%B**3.315%D3B+N/A8180.4h1.9B4.5B+
Gauss Compact Burst 5525401164.655B**0.9532.242%B*29.815%B+93.1A+2.1A*2385.8h9.3B+28.8B++
NS Decimator 7144961882.638A1.0757.176%D1.613%C-63.6A27.9B**3687.8h3B**5.2B*
Warden 4974932152.293B++1.4129.246%C*25.152%C+49.8AN/A1369.9h6.8B*23.3B++
Tempest 4744711413.34A+0.3631.196%B**26.327%B+102.4A++N/A2634.6h8.4B*27B*
AF-57 Piston 4544481522.947A+0.7649.316%B++11.161%D80A1.1B++2065.6h4B+8.2B+
Mag-Cutter 4244146,8390.061B**3.6423.376%C-1.449%D1.3C**N/A4309.3h2B+8.6C**
Enforcer ML85 7443973910.179B*6.4849.958%B**2.519%B42.7A++37.3M++5449.3h10.4B+20.9B**
MGR-C1 Charger 369362685.324S1.6232.316%B*25.138%C+124.8M2.4A++3522.9h10.5B++32.4B++
Carnage AR 3583551552.29B++1.4127.923%B+19.155%C62.3B**N/A1925.7h10.7B*38.3B++
MGR-S1 Gladius 3603531083.269B**0.4333.204%B**33.145%A113.9A*2.3A*4343.1h7.5B++22.7B++
C85 Canister-H 351341937.889B**34.1950.814%C+14.663%B**262.3A**7.7C+6271.3h3.5B**6.8B**
NS Baron G5 312307783.936M**0.2352.202%B++14.658%C+109.6M+1.8A*3202.8h3.7B++7.1C++
Hornet Missiles 5203021225.167M21.4659.01%C+N/A215.7A**155.7M**19511.4h6.7B**11.4B*
NSX Yumi 249245842.917B*0.7935.303%A++32.245%B+87.5A*1.4B+1892.8h9.7B++27.4B*
NS-AM7 Archer 3302222430.914B*2.7952.932%D29.73%B**9C*4.4B**7024.7h7.8B*14.8B*
MGR-L1 Promise 227221603.683A+0.0230.074%B**23.077%C-73.7B++2B*1963h10.7B*35.5B++
Razor GD-23 2192161091.982A1.7230.367%B**21.759%C++50.2B*N/A2014.3h9.5B*31.4B+
NC08 Mag-Scatter 2112091291.62C**2.0861.762%B++15.311%C+52.3B+N/A1244h3.3B*5.3B*
NCM2 Falcon 2462081131.841B+1.8648.201%B*7.212%B**34.1A++6.2B++1706.1h5.7B**11.9B**
MANA Anti-Personnel Turret 207205454.556N/A0.8523.926%UN/A2050U20U3761600.1h14.1T*58.9T*
NS-61 Emissary 194191732.616A**1.0929.912%C*18.325%C++68.2A++1.1B++1612.8h11B+36.7B+
Icikill 1901891,5100.125A3.5831.007%C+1.058%D*3.6C+N/A852h1.6B*5.3C**
Gauss Rifle Burst 188186762.447C*1.2628.537%C+30.108%C++64.1B+N/A1772.9h9B*31.6B+
NSX Tanto 186184513.608A*0.1031.449%B++25.544%C+92A++1B+2492h10.5B*33.4B++
E540 Halberd 275179919.889B**16.1946.928%C**3.911%B+48.4A+25.9A*4103.7h4.6B++9.8B++
AF-8 RailJack 170169198.895A**5.1942.81%B++81.065%B++58.3A*N/A1522.9h1.5A3.6B**
NC1 Gauss Rifle 169169662.561B*1.1427.732%B*20.71%C+60.4A++N/A3682.8h9.2B**33B*
NS-15M2 170168533.17B+0.5326.976%C**14.286%F88.4B**1.1C**3561.9h10B++37B+
L105 Zephyr 190168628A24.3050.396%B*N/A168M++22A*8591h4.5B*9B*
NSX Naginata 165164493.347A++0.3625.717%B+28.049%C+82B*N/A2292h9.4B*36.6B+
AF-18 Stalker 160158503.16A0.5431.6%B++22.152%C++75.2A++1A2422.1h10.4B++33B+
MAX Punch 1531508190.183B**3.5246.187%C++N/A3A*N/A1049.9h2.1C++4.6C**
Titan-150 HEAT 193150197.895B+4.1954.461%B*5.333%A++46.9A*13.4B*3593.2h3.5B*6.4B**
MANA Anti-Vehicle Turret 183147443.341U0.3660.529%D**N/A1470B360F--4553900.1h5B**8.2B
Tank Mine 206142285.071B**1.3789.141%M**N/A157.8B*71.1C*13270.9h2.5D--2.8A++
AF-22 Crow 166136492.776M**0.9367.708%C+2.941%B+59.1A*13C+2262.3h3.3A++4.9A++
Aspis Anti-Aircraft Phalanx Turret 2501251111.364M++7.6630.694%B+N/A35.7M**35.7S5713.5h71.9A++234.2B**
NC12 Sweeper 115114442.591A1.1155.523%B**16.667%B*103.6M+N/A2821.1h3.4B*6B**
C75 Viper 120112129.333B*5.6342.27%B2.679%A++74.7A++5.3D4231.5h6.6B**15.7B**
Hawk GD-68 171110701.571A*2.1367.644%B++1.818%C--25.6B+14.2C*3414.3h6.3B*9.3B**
Spear Anti-Vehicle Phalanx Turret 183109912.111B++8.4151.149%B++2.752%D64.1B**43.5A*6521.7h6.9B13.6B+
NCM2 Falcon 145103921.12C+2.5852.952%B**2.913%D22.9A9.3A++1654.5h11.1B+21B*
NS-44 Commissioner 103102581.759B+1.9439.368%C*27.451%B+63.8B*N/A2681.6h3.2B+8.1B+
M60-A Bulldog 119100250S46.3041.335%B+1%C--71.4B**13.6B**4031.4h4.2B**10B*
A30 Walker 18296118.727A++5.0223.499%C+N/A36.9A33.1A*5172.6h64B**272.2B*
Bouncing Betty 9696137.385A3.6852.266%B*N/A120C+N/A5050.8h1.8C**3.4B*
MGR-M1 Bishop 9493243.875B*0.1737.133%B+53.763%M77.5A++N/A2781.2h4.8B*12.8B*
C85 Canister 9591191M**87.3042.624%C++17.582%B**130B**5.7C*3610.7h6.6B15.5B+
NSX Tengu 8786342.529B**1.1739.739%C**23.256%C++78.2B**N/A2541.1h11B+27.7B+
NC4 Mag-Shot 8585591.441B*2.2630.544%B+20%C+38.6B+N/A1702.2h5.9B*19.3B+
M40 Fury-F 11579441.795C++1.9158.74%B*1.266%B+26.3C+12B**1593h16.3D27.7C
Rocklet Rifle 15178441.773A++1.9347.299%DN/A26.9C+25.2C++2312.9h22.6A47.7B*
M40 Fury 867698.444C++4.7432.873%C2.632%A108.6A*14.3B**4880.7h7.2B**21.9B++
The Slasher 70701290.543U3.1657.346%A++N/A13.5A**N/A325.2h1.7B++3C++
M20 Basilisk 8468116.182B**2.4845.029%B*5.882%C+68M**16A**4751h42.3A+93.9A
NS CandyCannon 3000 6262501.24B++2.4619.408%F29.032%C25.8C++N/A552.4h3.6B++18.5C-
GD-66 Claw 6060351.714C*1.9955.189%C--11.667%D100A++N/A3690.6h2B*3.5B+
NS-45 Pilot 5555301.833B+1.8727.405%D27.273%C+78.6C**N/A1570.7h5.1B**18.7B+
NSX-P Tanto 525295.778S2.0731.282%B*28.846%C**104A**N/A2760.5h11.8B+37.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit345313,13033.3h
Spawn Beacon42310.3h
Anti-Vehicle MANA Turret24250.3h
AE Nano-Armor Kit6149,3234.4h
AE Medical Applicator2011,6920.8h
Medical Kit2,94811,01141.5h
Restoration Kit964980.8h
Recon Detection Device141,6312.4h
Shield Recharging Field12060.1h
Ammunition Package129680.5h
Medical Applicator9135,1462.6h
Anti-Infantry MANA Turret103920.5h

Check the help document for the dictionary if you want to learn more about words used here.


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