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GeorgosMexican[WEY] GeorgosMexican
NC BR 135

KDR: 3.7

Score: 40m

Last Seen: Jul 17th, 2019 6:13 AM
- OFFLINE - 64.6 hour(s)

Battle Rank 120 (135 total) - New Conglomerate on Connery - Outfit Leader of Guerreros Libres de Auraxis[WEY] Guerreros Libres de Auraxis
NC outfit on Connery

Members: 22
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang M30 Mustang AH LA1 Anchor SAS-R Breaker Rocket Pods NC6A GODSAW AF-4 Cyclone Vortek Rotary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,283,424 MLG Score: 3424
Fun Score: N/A
Cheeseburgers Flipped: 400TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.244%25.882%80944117041,2253.093810.606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.068%1.965A++0.766B++-0.864D--HEAD ++ (~10.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.613B+90.37C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.005%1.114%24845120920,0119861033420.2746194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.175%-0.248C-0.438C--0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.60.402B33.80.363C**62.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.048%3.13%315312111,3747328341.87449165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.048%0.686B+0.366C**-0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++4.30.659B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.947%3.616%531912052,54463618624137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.574%0.162C++-0.205C-0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.873B*5.80.856B*9.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.557%78.789%531312115,417817506.63035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.302%1.138B**0.761B++-1.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.80.45B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.861%13.101%531512093,0381447262.09807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.964%0.94B*-0.303C-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.601B+2.80.427B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Guerreros Libres de Auraxis[WEY] Guerreros Libres de Auraxis
NC outfit on Connery

Members: 22
40m166.1%550 (33k)460 (27.6k)3.7002195,76525,8813.9774135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214901130.677%18.403%56503:2135

22% Engineer24% Heavy Assault11% Infiltrator37% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2014 1:10 AMJul 2nd, 2017 4:50 AMJul 19th, 2019 12:57 AM (17h) (PST)Jul 17th, 2019 2:24 AM (3d) (PST)Jul 17th, 2019 2:13 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3662151,1511.1020.2980.2032.1530.1943424

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,93912,91669,0236618121291227,616

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1448.5h/60.4d 7,174 17,624 24,624 187.1k 1,413 4,332 16,864 118.7m

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,721
Deaths:377
KDR:4.565
Accuracy:30.983% B**
HSR:25.973% B++
AF-19 Mercenary
B**
Kills:1,647
Deaths:678
KDR:2.429
Accuracy:27.149% B**
HSR:25.622% B++
GD-7F
A+
Kills:1,568
Deaths:375
KDR:4.181
Accuracy:31.580% A+
HSR:22.704% B+
AF-4A Bandit
B**
Kills:1,412
Deaths:290
KDR:4.869
Accuracy:30.407% B**
HSR:22.734% C+
LA39 Bruiser
B**
Kills:1,270
Deaths:310
KDR:4.097
Accuracy:72.405% B**
HSR:11.890% D
NS-11CP
C**
Kills:1,235
Deaths:359
KDR:3.440
Accuracy:30.269% C**
HSR:22.429% C+
19A Fortuna
B**
Kills:1,191
Deaths:341
KDR:3.493
Accuracy:30.702% B**
HSR:22.838% B+
Mauler S6
B++
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B++
HSR:14.698% C+
Gauss Compact S
B**
Kills:1,149
Deaths:427
KDR:2.691
Accuracy:29.657% B**
HSR:18.277% C+
Warden
B
Kills:492
Deaths:215
KDR:2.288
Accuracy:29.245% B
HSR:25.203% C++
Gauss Compact Burst
B**
Kills:479
Deaths:108
KDR:4.435
Accuracy:32.271% B**
HSR:29.228% B+
AF-57 Piston
B*
Kills:417
Deaths:142
KDR:2.937
Accuracy:49.469% B*
HSR:11.511% D
NS Baron G5
B*
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B*
HSR:14.658% C+
Razor GD-23
B**
Kills:215
Deaths:108
KDR:1.991
Accuracy:30.314% B**
HSR:21.861% C*
NSX Tanto
B**
Kills:184
Deaths:51
KDR:3.608
Accuracy:31.449% B**
HSR:25.544% C+
NC12 Sweeper
A
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% A
HSR:16.667% B*
GD-66 Claw
C
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C
HSR:11.667% C--
NSX-P Tanto
B**
Kills:52
Deaths:9
KDR:5.778
Accuracy:31.282% B**
HSR:28.846% B+
Kills:14,690
Deaths (as Engineer):4,485
Deaths (to Engineers):5,418
KDR:3.27536
Kill Difference:10,205
Playtime:313.955 hours
Usage:22%
Score:8.409m
Score/min:446
Accuracy (listed only):38.726%
HSR (listed only):20.686%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:5,184
Deaths:1,354
KDR:3.829
Accuracy:30.874% B**
HSR:28.029% C**
NC6A GODSAW
B+
Kills:2,565
Deaths:624
KDR:4.111
Accuracy:31.640% B+
HSR:29.318% C**
EM6
B*
Kills:1,720
Deaths:483
KDR:3.561
Accuracy:26.718% B*
HSR:23.895% C+
NC6 Gauss SAW
S
Kills:1,376
Deaths:565
KDR:2.435
Accuracy:47.936% S
HSR:26.526% B+
GD-22S
B+
Kills:1,306
Deaths:442
KDR:2.955
Accuracy:26.183% B+
HSR:24.043% C+
NS-15MP
C+
Kills:1,303
Deaths:397
KDR:3.282
Accuracy:28.015% C+
HSR:30.468% C+
EM1
A
Kills:1,243
Deaths:450
KDR:2.762
Accuracy:28.704% A
HSR:28.560% B**
NC6S Gauss SAW S
B+
Kills:1,200
Deaths:360
KDR:3.333
Accuracy:27.060% B+
HSR:23.833% C+
MGR-L1 Promise
A
Kills:186
Deaths:52
KDR:3.577
Accuracy:30.126% A
HSR:22.043% C
NS-15M2
B+
Kills:168
Deaths:53
KDR:3.170
Accuracy:26.976% B+
HSR:14.286% D**
NSX Naginata
B++
Kills:164
Deaths:49
KDR:3.347
Accuracy:25.717% B++
HSR:28.049% C+
Kills:16,415
Deaths (as Heavy Assault):4,829
Deaths (to Heavy Assaults):7,397
KDR:3.39925
Kill Difference:11,586
Playtime:343.816 hours
Usage:24%
Score:8.941m
Score/min:433
Accuracy (listed only):29.995%
HSR (listed only):25.368%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:2,140
Deaths:677
KDR:3.161
Accuracy:29.548% B*
HSR:19.907% C++
AC-X11
B**
Kills:1,721
Deaths:377
KDR:4.565
Accuracy:30.983% B**
HSR:25.973% B++
AF-19 Mercenary
B**
Kills:1,647
Deaths:678
KDR:2.429
Accuracy:27.149% B**
HSR:25.622% B++
GD-7F
A+
Kills:1,568
Deaths:375
KDR:4.181
Accuracy:31.580% A+
HSR:22.704% B+
AF-4A Bandit
B**
Kills:1,412
Deaths:290
KDR:4.869
Accuracy:30.407% B**
HSR:22.734% C+
LA39 Bruiser
B**
Kills:1,270
Deaths:310
KDR:4.097
Accuracy:72.405% B**
HSR:11.890% D
NS-11CP
C**
Kills:1,235
Deaths:359
KDR:3.440
Accuracy:30.269% C**
HSR:22.429% C+
19A Fortuna
B**
Kills:1,191
Deaths:341
KDR:3.493
Accuracy:30.702% B**
HSR:22.838% B+
Blitz GD-10
B*
Kills:1,184
Deaths:297
KDR:3.987
Accuracy:29.193% B*
HSR:21.030% B++
Mauler S6
B++
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B++
HSR:14.698% C+
NS-7 PDW
A
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% A
HSR:26.053% A
MKV Suppressed
A
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% A
HSR:27.312% A
Gauss Compact S
B**
Kills:1,149
Deaths:427
KDR:2.691
Accuracy:29.657% B**
HSR:18.277% C+
Gauss Compact Burst
B**
Kills:479
Deaths:108
KDR:4.435
Accuracy:32.271% B**
HSR:29.228% B+
Tempest
A
Kills:433
Deaths:135
KDR:3.207
Accuracy:31.366% A
HSR:25.173% B+
AF-57 Piston
B*
Kills:417
Deaths:142
KDR:2.937
Accuracy:49.469% B*
HSR:11.511% D
NS Baron G5
B*
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B*
HSR:14.658% C+
Razor GD-23
B**
Kills:215
Deaths:108
KDR:1.991
Accuracy:30.314% B**
HSR:21.861% C*
MGR-S1 Gladius
M
Kills:187
Deaths:67
KDR:2.791
Accuracy:34.140% A
HSR:40.642% M
NSX Tanto
B**
Kills:184
Deaths:51
KDR:3.608
Accuracy:31.449% B**
HSR:25.544% C+
NC12 Sweeper
A
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% A
HSR:16.667% B*
NSX Tengu
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% B+
HSR:23.256% B
GD-66 Claw
C
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C
HSR:11.667% C--
NSX-P Tanto
B**
Kills:52
Deaths:9
KDR:5.778
Accuracy:31.282% B**
HSR:28.846% B+
Kills:20,548
Deaths (as Light Assault):6,246
Deaths (to Light Assaults):5,683
KDR:3.28979
Kill Difference:14,302
Playtime:540.435 hours
Usage:37%
Score:16.682m
Score/min:514
Accuracy (listed only):37.330%
HSR (listed only):22.105%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:2,140
Deaths:677
KDR:3.161
Accuracy:29.548% B*
HSR:19.907% C++
LA39 Bruiser
B**
Kills:1,270
Deaths:310
KDR:4.097
Accuracy:72.405% B**
HSR:11.890% D
Blitz GD-10
B*
Kills:1,184
Deaths:297
KDR:3.987
Accuracy:29.193% B*
HSR:21.030% B++
Mauler S6
B++
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B++
HSR:14.698% C+
NS-7 PDW
A
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% A
HSR:26.053% A
MKV Suppressed
A
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% A
HSR:27.312% A
NC9 A-Tross
B
Kills:552
Deaths:197
KDR:2.802
Accuracy:25.880% C++
HSR:27.174% B
Tempest
A
Kills:433
Deaths:135
KDR:3.207
Accuracy:31.366% A
HSR:25.173% B+
AF-57 Piston
B*
Kills:417
Deaths:142
KDR:2.937
Accuracy:49.469% B*
HSR:11.511% D
Carnage AR
B++
Kills:353
Deaths:155
KDR:2.277
Accuracy:28.063% B++
HSR:18.697% C
NS Baron G5
B*
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B*
HSR:14.658% C+
NSX Yumi
A++
Kills:245
Deaths:84
KDR:2.917
Accuracy:35.303% A++
HSR:32.245% B++
MGR-S1 Gladius
M
Kills:187
Deaths:67
KDR:2.791
Accuracy:34.140% A
HSR:40.642% M
Gauss Rifle Burst
B
Kills:179
Deaths:76
KDR:2.355
Accuracy:29.296% C**
HSR:30.168% B
NC1 Gauss Rifle
B**
Kills:160
Deaths:64
KDR:2.500
Accuracy:28.005% B**
HSR:20.625% C+
NC12 Sweeper
A
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% A
HSR:16.667% B*
NSX Tengu
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% B+
HSR:23.256% B
GD-66 Claw
C
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C
HSR:11.667% C--
Kills:11,184
Deaths (as Combat Medic):3,699
Deaths (to Combat Medics):2,222
KDR:3.02352
Kill Difference:7,485
Playtime:41.984 hours
Usage:3%
Score:0.999m
Score/min:397
Accuracy (listed only):39.244%
HSR (listed only):21.854%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:4,545
Deaths:1,089
KDR:4.174
Accuracy:42.685% B+
HSR:78.548% B**
AF-4 Cyclone
B*
Kills:2,140
Deaths:677
KDR:3.161
Accuracy:29.548% B*
HSR:19.907% C++
NS-44 Commissioner AE
B**
Kills:1,752
Deaths:810
KDR:2.163
Accuracy:49.746% B**
HSR:30.479% B++
LA3 Desperado
B++
Kills:1,415
Deaths:664
KDR:2.131
Accuracy:32.570% B++
HSR:22.615% B+
Blitz GD-10
B*
Kills:1,184
Deaths:297
KDR:3.987
Accuracy:29.193% B*
HSR:21.030% B++
NS-357P Underboss
B+
Kills:1,172
Deaths:602
KDR:1.947
Accuracy:45.675% B+
HSR:29.010% B+
NS-7 PDW
A
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% A
HSR:26.053% A
MKV Suppressed
A
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% A
HSR:27.312% A
NS-30 Vandal
B+
Kills:977
Deaths:285
KDR:3.428
Accuracy:34.897% C**
HSR:31.320% B+
LA8 Rebel
B*
Kills:735
Deaths:372
KDR:1.976
Accuracy:35.214% B+
HSR:27.483% B*
NC14 Bolt Driver
B**
Kills:703
Deaths:202
KDR:3.480
Accuracy:41.708% B**
HSR:79.801% B+
Tempest
A
Kills:433
Deaths:135
KDR:3.207
Accuracy:31.366% A
HSR:25.173% B+
NS-AM7 Archer
A+
Kills:219
Deaths:234
KDR:0.936
Accuracy:52.772% D-
HSR:29.680% A+
NC08 Mag-Scatter
B**
Kills:209
Deaths:129
KDR:1.620
Accuracy:61.762% B**
HSR:15.311% C+
NS-61 Emissary
B
Kills:191
Deaths:72
KDR:2.653
Accuracy:30.327% B
HSR:18.325% C**
MGR-S1 Gladius
M
Kills:187
Deaths:67
KDR:2.791
Accuracy:34.140% A
HSR:40.642% M
AF-8 RailJack
B*
Kills:169
Deaths:19
KDR:8.895
Accuracy:42.810% B*
HSR:81.065% B++
AF-18 Stalker
B*
Kills:158
Deaths:50
KDR:3.160
Accuracy:31.600% B*
HSR:22.152% C*
NS-44 Commissioner
B++
Kills:102
Deaths:58
KDR:1.759
Accuracy:39.368% B
HSR:27.451% B++
NSX Tengu
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% B+
HSR:23.256% B
NC4 Mag-Shot
B+
Kills:85
Deaths:59
KDR:1.441
Accuracy:30.544% B+
HSR:20% C++
NS CandyCannon 3000
C
Kills:62
Deaths:50
KDR:1.240
Accuracy:19.408% D**
HSR:29.032% C
NS-45 Pilot
C++
Kills:55
Deaths:30
KDR:1.833
Accuracy:27.405% D
HSR:27.273% C++
Kills:18,899
Deaths (as Infiltrator):6,701
Deaths (to Infiltrators):2,762
KDR:2.82033
Kill Difference:12,198
Playtime:153.594 hours
Usage:11%
Score:3.181m
Score/min:345
Accuracy (listed only):36.808%
HSR (listed only):32.736%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:1,424
Deaths:337
KDR:4.226
Accuracy:40.721% B
HSR:15.239% C+
NCM1 Scattercannon
B*
Kills:1,408
Deaths:377
KDR:3.735
Accuracy:46.309% B*
HSR:18.040% B+
AF-23 Grinder
B++
Kills:1,378
Deaths:310
KDR:4.445
Accuracy:42.410% B++
HSR:13.643% C
AF-23 Grinder
B**
Kills:1,250
Deaths:305
KDR:4.098
Accuracy:48.701% B**
HSR:16.480% C+
NCM2 Falcon
B**
Kills:205
Deaths:112
KDR:1.830
Accuracy:48.028% B*
HSR:7.317% B**
NCM2 Falcon
B**
Kills:101
Deaths:91
KDR:1.110
Accuracy:52.832% B**
HSR:2.970% D
Kills:5,766
Deaths (as MAX Suit):766
Deaths (to MAX Suits):1,451
KDR:7.52742
Kill Difference:5,000
Playtime:50.138 hours
Usage:3%
Score:1.789m
Score/min:595
Accuracy (listed only):46.500%
HSR (listed only):12.281%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:7,502
V. Kills:6,785 111%
Deaths:1,151
KDR:6.518
Accuracy:32.313% C*
KPH:39.600 A*
VKPH:35.800 M**
M30 Mustang AH
M*
Kills:6,084
V. Kills:667 N/A
Deaths:441
KDR:13.796
Accuracy:63.125% B**
KPH:143.900 M+
VKPH:15.800 M*
Breaker Rocket Pods
A**
Kills:3,592
V. Kills:473 N/A
Deaths:112
KDR:32.071
Accuracy:62.285% A++
KPH:302.500 A**
VKPH:39.800 A++
Vortek Rotary
M++
Kills:2,080
V. Kills:1,739 120%
Deaths:378
KDR:5.503
Accuracy:36.518% B**
KPH:41.700 A++
VKPH:34.800 M++
M20 Kestrel
A**
Kills:650
V. Kills:617 105%
Deaths:91
KDR:7.143
Accuracy:33.773% B+
KPH:44.300 A+
VKPH:42 A**
Hornet Missiles
S
Kills:302
V. Kills:218 138%
Deaths:12
KDR:25.167
Accuracy:59.010% C+
KPH:215.800 M*
VKPH:155.700 S
Kills:20,210 (16,316 + 0)
Deaths:2,185
KDR:9.249
VKDR:4.805
Vehicle Kills:10,499
Kill Difference:18,025
Playtime:309.576 hours
Usage:21%
Score:8.988m
Score/min:484
Piloting Accuracy:33.773%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,131
V. Kills:1,149 98%
Deaths:153
KDR:7.392
Accuracy:23.380% D**
KPH:50.200 B**
VKPH:51 A*
CAS30 Tank Buster
A**
Kills:753
V. Kills:659 114%
Deaths:321
KDR:2.346
Accuracy:52.775% B*
KPH:19.100 A*
VKPH:16.700 A**
L105 Zephyr
S
Kills:168
V. Kills:22 N/A
Deaths:6
KDR:28
Accuracy:50.396% B**
KPH:166 S
VKPH:21.700 A*
Kills:2,052 (753 + 1,299)
Deaths:480
KDR:4.275
VKDR:3.813
Vehicle Kills:1,830
Kill Difference:1,572
Playtime:62.940 hours
Usage:4%
Score:1.356m
Score/min:359
Piloting Accuracy:52.775%
Gunner Accuracy:50.396%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:112
V. Kills:8 N/A
Deaths:12
KDR:9.333
Accuracy:42.270% B+
KPH:76.800 M
VKPH:5.500 D
Kills:112 (112 + 0)
Deaths:12
KDR:9.333
VKDR:0.667
Vehicle Kills:8
Kill Difference:100
Playtime:1.458 hours
Usage:0%
Score:0.037m
Score/min:420
Driving Accuracy:42.270%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,112
V. Kills:777 143%
Deaths:153
KDR:7.268
Accuracy:48.464% C
KPH:33.200 B*
VKPH:23.200 A++
Enforcer ML85
M*
Kills:397
V. Kills:347 114%
Deaths:39
KDR:10.180
Accuracy:49.958% B**
KPH:42.800 A*
VKPH:37.400 M*
E540 Halberd
A*
Kills:179
V. Kills:96 185%
Deaths:9
KDR:19.889
Accuracy:46.928% B
KPH:48.100 A++
VKPH:25.800 A*
Titan-150 HEAT
M
Kills:150
V. Kills:43 341%
Deaths:19
KDR:7.895
Accuracy:54.461% B*
KPH:46.900 M
VKPH:13.500 B**
C85 Canister
A
Kills:91
V. Kills:4 N/A
Deaths:1
KDR:91
Accuracy:42.624% B
KPH:125.700 A
VKPH:5.500 B+
Kills:1,929 (1,262 + 667)
Deaths:221
KDR:8.729
VKDR:5.733
Vehicle Kills:1,267
Kill Difference:1,708
Playtime:50.398 hours
Usage:3%
Score:1.210m
Score/min:400
Driving Accuracy:54.461%
Gunner Accuracy:42.624%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:335
V. Kills:10 N/A
Deaths:9
KDR:37.222
Accuracy:50.571% C+
KPH:253.800 M
VKPH:7.600 C+
Kills:335 (0 + 335)
Deaths:9
KDR:37.222
VKDR:1.111
Vehicle Kills:10
Kill Difference:326
Playtime:1.320 hours
Usage:0%
Score:0.050m
Score/min:630
Driving Accuracy:N/A%
Gunner Accuracy:50.571%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:76
V. Kills:10 N/A
Deaths:9
KDR:8.444
Accuracy:32.873% C
KPH:104.100 A*
VKPH:13.700 B*
M20 Basilisk
S
Kills:67
V. Kills:16 394%
Deaths:11
KDR:6.091
Accuracy:45.175% B*
KPH:71 S
VKPH:17 M+
Kills:143 (0 + 143)
Deaths:20
KDR:7.150
VKDR:1.300
Vehicle Kills:26
Kill Difference:123
Playtime:1.674 hours
Usage:0%
Score:0.049m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:45.175%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:579
V. Kills:25 N/A
Deaths:198
KDR:2.924
Accuracy:47.555% B+
KPH:55.900 C++
VKPH:2.400 B+
M40 Fury-F
A
Kills:79
V. Kills:36 214%
Deaths:44
KDR:1.795
Accuracy:58.775% B*
KPH:26.700 C*
VKPH:12.200 A
Kills:658 (658 + 0)
Deaths:242
KDR:2.719
VKDR:0.252
Vehicle Kills:61
Kill Difference:416
Playtime:13.313 hours
Usage:1%
Score:0.104m
Score/min:130
Driving Accuracy:58.775%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 14,2877,5021,1516.518A++2.8232.313%C*N/A39.6A*35.8M**438189.4h65.3B++202.1B*
M30 Mustang AH 6,7516,08444113.796B**10.1063.125%B**1.249%C+143.8M+15.8M*50742.3h4.8B++7.5B++
LA1 Anchor 5,2475,1841,3543.829B+0.1330.874%B**28.029%C**84.4A1B**21261.4h8.7B++28B++
SAS-R 4,5854,5451,0894.174B+0.4742.685%B+78.548%B**78.5A++N/A20157.9h1.8B*4.1B*
Breaker Rocket Pods 4,0653,59211232.071M*28.3762.285%A++N/A301.8A*39.7A++108711.9h8.7B**14B**
NC6A GODSAW 2,6032,5656244.111B*0.4131.64%B+29.318%C**88.8B*1.3B++21528.9h8.1C++25.6B+
AF-4 Cyclone 2,1652,1406773.161A0.5429.548%B*19.907%C++52.8B++N/A14240.5h8.8B*29.9B++
Vortek Rotary 3,8192,0803785.503A+1.8036.518%B**1.683%C41.7A++34.8M++44549.9h46.2B*126.4B*
NS-44 Commissioner AE 1,7631,7528102.163B*1.5449.746%B**30.479%B++142.4M+N/A34112.3h3B+6B++
AC-X11 1,7361,7213774.565M**0.8630.983%B**25.973%B++93M++N/A22518.5h7.3B**23.6B*
EM6 1,7481,7204833.561A0.1426.718%B*23.895%C+86.4A++1.4A*22819.9h8.9B*33.3B++
AF-19 Mercenary 1,6841,6476782.429A*1.2727.149%B**25.622%B++30.7B++N/A10753.6h9.3B**34.4B*
GD-7F 1,5911,5683754.181M*0.4831.58%A+22.704%B+85.2A**1.3A*22318.4h10.6B*33.5B*
NCM1 Scattercannon 1,4361,4243374.226B**0.5340.721%B15.239%C+79.6MN/A21817.9h4.3B**10.5B**
LA3 Desperado 1,4421,4156642.131A1.5732.57%B++22.615%B+76.9A++1.5A*18618.4h7.4B*22.7B*
AF-4A Bandit 1,4411,4122904.869M++1.1730.407%B**22.734%C+91.1A*1.9M++20615.5h8.8B*29B*
NCM1 Scattercannon 1,4311,4083773.735A0.0346.309%B*18.04%B+65.8M*1.1A*18921.4h5.3B**11.5B*
AF-23 Grinder 1,3891,3783104.445B*0.7442.41%B++13.643%C67.2A**N/A19820.5h4.6B**10.9B**
NC6 Gauss SAW 1,3841,3765652.435A1.2747.936%S26.526%B+60.6A+N/A23322.7h23T-47.9C**
NC05 Jackhammer 1,3781,3644113.319A*0.3852.884%B**17.082%B+89.7A++N/A24715.2h3.7B**7B*
GD-22S 1,3221,3064422.955B*0.7526.183%B+24.043%C+61.3B**N/A15721.3h9.4B++35.7B++
NS-15MP 1,3261,3033973.282B+0.4228.015%C+30.468%C+70.8C++1.3B*15918.4h10.4C*37.2C*
LA39 Bruiser 1,2781,2703104.097M0.4072.405%B**11.89%D114.4M++N/A29511.1h1.8B**2.4B*
AF-23 Grinder 1,2711,2503054.098B+0.4048.701%B**16.48%C+62.8A*1.1A++18419.9h5.9B+12B*
Shrike 1,6511,2435242.372M+1.3357%C++3.459%B+62.8M*20.6B**33819.8h3A++5.3A+
EM1 1,2561,2434502.762A+0.9428.704%A28.56%B**80.7A++N/A22115.4h9.8B+34.1B*
NS-11CP 1,2671,2353593.44A+0.2630.269%C**22.429%C+48.6C+1.3B**11525.4h11.9C++39.2C**
NC05 Jackhammer AE 1,2261,2163603.378A+0.3256.052%B**15.296%C+113.6A++N/A25710.7h4.3B7.8B+
NC6S Gauss SAW S 1,2151,2003603.333A+0.3727.06%B+23.833%C+87.6A++1.1A21513.7h8.7B*32.3B+
19A Fortuna 1,2101,1913413.493A++0.2130.702%B**22.838%B+69.6A+1.1B**16417.1h8.2B*26.8B*
Blitz GD-10 1,1961,1842973.987M++0.2929.193%B*21.03%B++78.9A*N/A20515h11.3B*38.7B++
Mauler S6 1,1881,1775382.188B**1.5146.965%B++14.698%C+75.4A**N/A21915.6h3.4A7.3B*
NS-357P Underboss 1,1831,1726021.947B+1.7545.675%B+29.01%B+103.7B++1C**24111.3h3.3B+7.3B++
NS-7 PDW 1,1731,1633902.982A**0.7231.808%A26.053%A80.2MN/A22314.5h11.1B**34.8B*
MKV Suppressed 1,1731,1573763.077M0.6232.303%A27.312%A82.6A*1.1A*19814h11.8B++36.4B++
Gauss Compact S 1,1661,1494272.691A++1.0129.657%B**18.277%C+53.7A*N/A13521.4h7.3B**24.6B*
C150 Dalton 2,2801,1311537.392C++3.6923.38%D**N/A50.3B**51.1A*60522.5h3B*12.7C+
Titan-150 AP 1,8891,1121537.268C*3.5748.464%C2.878%C++33.2B*23.2A++36433.5h4.1B+8.5B+
NS-30 Vandal 9839772853.428B**0.2734.897%C**31.32%B+85A*N/A18111.5h4.1A11.8B*
Auraxium Slasher 8027868,6060.091C*3.6136.192%B+2.036%D-2.1C+N/A6379.2h2.4C+6.6B
CAS30 Tank Buster 1,4127533212.346B*1.3552.775%B*1.062%C+19.1A*16.7A**20639.4h40.2C*76.2B+
LA8 Rebel 7457353721.976A1.7235.214%B+27.483%B*73.5A*1B*18910h4.7B**13.4B++
NC14 Bolt Driver 7127032023.48B**0.2241.708%B**79.801%B+64.5M+N/A18310.9h1.8A4.3B**
M20 Kestrel 1,267650917.143A3.4433.773%B+1.231%C-44.2A+42A**51114.7h65.7B+194.4B++
S12 Renegade 6045791982.924C+0.7847.555%B+6.736%B+55.7C++2.4B+12110.4h3.1C**6.5B+
C-4 7505783221.795C**1.9128.669%B+N/A19.7D**5.9F13129.3h1B**3.5B**
Frag Grenade 5595561556N/A552.3065.623%MN/A1112M+6C34570.5h2.2A+3.3A+
NC9 A-Tross 5565521972.802A0.9025.88%C++27.174%B62.7AN/A1508.8h7.8B**30.1B++
Warden 4964922152.288B**1.4129.245%B25.203%C++49.7A++N/A1369.9h6.8B**23.3B++
Auraxium Mag-Cutter 4884864,9840.098A3.6041.655%B**3.704%C--3B*N/A8161.2h1.9B+4.6B+
Gauss Compact Burst 4894791084.435A0.7332.271%B**29.228%B+90.4A++1.9M++2345.3h9B*28B+
Tempest 4364331353.207A++0.4931.366%A25.173%B+100.7A*N/A2514.3h8.5B*27.1B**
NS Decimator 6094251582.69A*1.0157.315%C-1.882%C65.4A*28.3A+3736.5h3B**5.3B**
AF-57 Piston 4234171422.937A++0.7649.469%B*11.511%D78.7A++1.1A2015.3h4B+8.1B+
Mag-Cutter 4224126,8300.06A3.6423.294%C-1.456%D-1.3B**N/A4309h2B+8.6C++
Enforcer ML85 7443973910.179B**6.4849.958%B**2.519%B42.7A*37.3M*5449.3h10.4B*20.9B**
Carnage AR 3563531552.277B++1.4228.063%B++18.697%C63A+N/A1935.6h10.7B**38B*
C85 Canister-H 345335937.222A*33.5250.571%C+14.627%B**257.7M+7.7C+6291.3h3.4B**6.8B**
NS Baron G5 312307783.936M**0.2452.202%B*14.658%C+109.6M**1.8M++3202.8h3.7B*7.1C++
Hornet Missiles 5203021225.167M**21.4759.01%C+N/A215.7M*155.7S19451.4h6.7B**11.4B**
NSX Yumi 249245842.917B**0.7835.303%A++32.245%B++87.5A*1.4C**1882.8h9.7B*27.4B**
NS-AM7 Archer 3262192340.936B**2.7652.772%D-29.68%A+9B+4.4A7124.2h7.8B**14.7B**
Razor GD-23 2182151081.991B**1.7130.314%B**21.861%C*50AN/A1964.3h9.5B**31.4B++
NC08 Mag-Scatter 2112091291.62C*2.0861.762%B**15.311%C+52.3B*N/A1234h3.3B*5.3B*
MANA Anti-Personnel Turret 207205454.556N/A0.8623.926%UN/A2050U20U3717900.1h14.1T*58.9T*
NCM2 Falcon 2422051121.83B++1.8748.028%B*7.317%B**33.6A**6.1B++1696.1h5.8B**12B**
NS-61 Emissary 194191722.653M1.0530.327%B18.325%C**70.7A*1.1B*1622.7h11B+36.2B++
Icikill 1901891,5100.125A+3.5831.007%C+1.058%D*3.6C+N/A852h1.6B*5.3B+
MGR-S1 Gladius 190187672.791B**0.9134.14%A40.642%M98.4A*1.6A*4781.9h7.4B*21.6B*
MGR-L1 Promise 190186523.577A++0.1230.126%A22.043%C68.9B**1.5B**1692.7h11B*36.6B*
NSX Tanto 186184513.608M0.0931.449%B**25.544%C+92A**1B**2452h10.5B++33.4B+
E540 Halberd 275179919.889A+16.1946.928%B3.911%B+48.4A++25.9A*4053.7h4.6B*9.8B*
Gauss Rifle Burst 181179762.355B1.3529.296%C**30.168%B63.9B*N/A1772.8h9B**30.7B++
AF-8 RailJack 170169198.895A**5.1942.81%B*81.065%B++58.3MN/A1502.9h1.5A+3.6B**
L105 Zephyr 190168628A+24.3050.396%B**N/A168S22A*8591h4.5B**9B**
NS-15M2 170168533.17B*0.5326.976%B+14.286%D**88.4A+1.1B**3431.9h10B*37B++
NSX Naginata 165164493.347A++0.3525.717%B++28.049%C+82A+N/A2262h9.4B*36.6B++
NC1 Gauss Rifle 160160642.5A1.2028.005%B**20.625%C+59.3A*N/A3722.7h9.1A32.5B**
AF-18 Stalker 160158503.16A+0.5431.6%B*22.152%C*75.2A*1A++2402.1h10.4B*33B++
Titan-150 HEAT 193150197.895B++4.1954.461%B*5.333%A+46.9M13.4B**3593.2h3.5B**6.4A
MAX Punch 1521498030.186B**3.5146.11%C++N/A3.1B**N/A1048.5h2.1C++4.7C*
MANA Anti-Vehicle Turret 183147443.341S0.3660.646%M**10.884%S1470A++360T4553900.1h5A*8.2M+
AF-22 Crow 166136492.776S0.9267.708%C++2.941%B+59.1M**13C*2262.3h3.3A++4.9A++
Tank Mine 195134284.786B**1.0988.689%SN/A148.9B*67.8C*12960.9h2.6D*2.9A++
Aspis Anti-Aircraft Phalanx Turret 2471231111.182M+7.4830.598%B++N/A35.1S35.4S5653.5h72.6A++237.4B**
NC12 Sweeper 115114442.591A1.1155.523%A16.667%B*103.6M**N/A2791.1h3.4B*6B**
C75 Viper 120112129.333A5.6342.27%B+2.679%A++74.7A**5.3D4201.5h6.6A15.7B**
Hawk GD-68 171110701.571A+2.1367.777%B++1.818%C--25.6A14.2B*3374.3h6.3B*9.3B**
Spear Anti-Vehicle Phalanx Turret 176104813B*9.3050.49%B++2.885%D61.2A42.4A*6491.7h6.9B+13.7B++
NS-44 Commissioner 103102581.759B++1.9439.368%B27.451%B++63.8B**N/A2611.6h3.2B++8.1B++
NCM2 Falcon 143101911.11C*2.5952.832%B**2.97%D22.4A++9.3A++1634.5h11.3B++21.3B++
M60-A Bulldog 119100250S46.3041.335%B++1%D71.4A++13.6A*4031.4h4.2B**10B**
Bouncing Betty 9696137.385B**3.6853.251%B**N/A120C+N/A4930.8h1.8B+3.4B*
A30 Walker 17994118.545S4.8423.4%C++N/A36.2A++32.7M5142.6h64.2A274.6B**
C85 Canister 9591191S87.3042.624%B17.582%B**130A+5.7B+3610.7h6.6B+15.5B+
NSX Tengu 8786342.529A1.1739.739%B+23.256%B78.2A++N/A2271.1h11B+27.7B+
NC4 Mag-Shot 8585591.441B**2.2630.544%B+20%C++38.6B++N/A1682.2h5.9B*19.3B++
M40 Fury-F 11579441.795B1.9158.775%B*1.266%C**26.3C++12A1593h16.3C-27.7C+
M40 Fury 867698.444B+4.7432.873%C2.632%B**108.6A**14.3B**4880.7h7.2B**21.9B*
Rocklet Rifle 14675431.744A*1.9646.942%DN/A27.8C++26.3C*2332.7h22.1A47.1B*
The Slasher 70701290.543S3.1657.346%A++N/A13.5A++N/A315.2h1.7B++3C++
M20 Basilisk 8367116.091A+2.3945.175%B*5.97%C+74.4S17.8M++4890.9h42.1A++93.3A+
NS CandyCannon 3000 6262501.24B*2.4619.408%D**29.032%C25.8C+N/A552.4h3.6B++18.5C
GD-66 Claw 6060351.714B+1.9955.189%C11.667%C--100A**N/A3520.6h2B*3.5B+
NS-45 Pilot 5555301.833B+1.8727.405%D27.273%C++78.6B++N/A1550.7h5.1B**18.7B+
NSX-P Tanto 525295.778S2.0831.282%B**28.846%B+104M**N/A2590.5h11.8B++37.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit345313,13033.3h
Spawn Beacon22240.3h
Anti-Vehicle MANA Turret24220.3h
AE Medical Applicator1911,2050.8h
AE Nano-Armor Kit4846,3174.2h
Restoration Kit954940.8h
Medical Kit2,77910,24239.6h
Recon Detection Device141,5982.3h
Shield Recharging Field12060.1h
Ammunition Package129650.5h
Medical Applicator9135,1462.6h
Anti-Infantry MANA Turret103920.5h

Check the help document for the dictionary if you want to learn more about words used here.


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