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Maverick GeorgosMexican[WEY] GeorgosMexican
NC BR 21

KDR: 3.69

Score: 41m

Last Seen: Dec 9th, 2019 5:47 AM
- OFFLINE - 18.2 hour(s)

Prestige 1, Battle Rank 21 - New Conglomerate on Connery - Outfit Leader of Guerreros Libres de Auraxis[WEY] Guerreros Libres de Auraxis
NC outfit on Connery

Members: 16
Level Progress (to 22): 85%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang M30 Mustang AH LA1 Anchor SAS-R Breaker Rocket Pods NC6A GODSAW Vortek Rotary AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,355,982 MLG Score: 3482
Fun Score: N/A
Cheeseburgers Flipped: 408TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.222%26.186%81844118342,6803.109430.584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.069%1.94A++0.787B++-0.85D--HEAD ++ (~10.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.612B+90.371C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.048%1.096%25235122220,3449881044120.5703195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.162%-0.24C-0.443C--0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.20.406B33.70.366C**62.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.048%3.13%312312241,3747418341.85425165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.048%0.68B+0.385C**-0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++4.30.658B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.977%3.644%527912182,55264418643.96273137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.584%0.162C++-0.207C-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.874B*5.80.857B*9.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.548%78.884%527312245,484851516.43662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.3%1.141B**0.766B++-1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.70.452B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.082%13.031%527512223,1311502302.08317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.903%0.95B*-0.33C--0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+2.80.433B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Guerreros Libres de Auraxis[WEY] Guerreros Libres de Auraxis
NC outfit on Connery

Members: 16
41m166.7%553 (33.2k)463 (27.8k)3.693498,22626,5953.9666521 (21)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1227927930.738%18.587%57103:2035

21% Engineer24% Heavy Assault10% Infiltrator37% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2014 1:10 AMJul 2nd, 2017 4:50 AMDec 11th, 2019 4:53 PM (1d) (PST)Dec 9th, 2019 2:00 AM (4d) (PST)Dec 9th, 2019 1:47 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3642181,1461.1100.3000.2062.1710.1933482

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,83113,06868,7636718121301227,775

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1475.2h/61.5d 7,267 18,257 25,262 192.2k 1,464 4,454 17,061 120.7m

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,732
Deaths:377
KDR:4.594
Accuracy:30.944% B**
HSR:25.982% B++
AF-19 Mercenary
B*
Kills:1,669
Deaths:683
KDR:2.444
Accuracy:27.177% B*
HSR:25.644% B++
GD-7F
A
Kills:1,597
Deaths:385
KDR:4.148
Accuracy:31.513% A
HSR:22.855% B+
AF-4A Bandit
B**
Kills:1,496
Deaths:303
KDR:4.937
Accuracy:30.363% B**
HSR:22.460% C+
LA39 Bruiser
B**
Kills:1,359
Deaths:342
KDR:3.974
Accuracy:72.095% B**
HSR:11.847% D
NS-11CP
C**
Kills:1,235
Deaths:368
KDR:3.356
Accuracy:30.262% C**
HSR:22.429% C+
19A Fortuna
B**
Kills:1,191
Deaths:341
KDR:3.493
Accuracy:30.702% B**
HSR:22.838% B
Mauler S6
B++
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B++
HSR:14.698% C+
Gauss Compact S
B**
Kills:1,149
Deaths:428
KDR:2.685
Accuracy:29.627% B**
HSR:18.277% C+
Gauss Compact Burst
B**
Kills:540
Deaths:116
KDR:4.655
Accuracy:32.242% B**
HSR:29.815% B+
Warden
C**
Kills:493
Deaths:215
KDR:2.293
Accuracy:29.246% C**
HSR:25.152% C++
AF-57 Piston
B*
Kills:421
Deaths:144
KDR:2.924
Accuracy:49.430% B*
HSR:11.401% D
NS Baron G5
B*
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B*
HSR:14.658% C+
Razor GD-23
B**
Kills:216
Deaths:109
KDR:1.982
Accuracy:30.367% B**
HSR:21.759% C++
NSX Tanto
B**
Kills:184
Deaths:51
KDR:3.608
Accuracy:31.449% B**
HSR:25.544% C++
NC12 Sweeper
A
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% A
HSR:16.667% B*
GD-66 Claw
C
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C
HSR:11.667% D
NSX-P Tanto
B**
Kills:52
Deaths:9
KDR:5.778
Accuracy:31.282% B**
HSR:28.846% B+
Kills:14,992
Deaths (as Engineer):4,566
Deaths (to Engineers):5,495
KDR:3.2834
Kill Difference:10,426
Playtime:316.074 hours
Usage:21%
Score:8.512m
Score/min:449
Accuracy (listed only):38.699%
HSR (listed only):20.697%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:5,819
Deaths:1,553
KDR:3.747
Accuracy:30.710% B**
HSR:28.991% B+
NC6A GODSAW
B+
Kills:2,820
Deaths:691
KDR:4.081
Accuracy:31.983% B+
HSR:29.823% B
EM6
B*
Kills:1,723
Deaths:486
KDR:3.545
Accuracy:26.742% B*
HSR:23.854% C+
GD-22S
B+
Kills:1,413
Deaths:477
KDR:2.962
Accuracy:26.406% B+
HSR:24.912% C++
NC6 Gauss SAW
S
Kills:1,376
Deaths:565
KDR:2.435
Accuracy:47.928% S
HSR:26.526% B+
NS-15MP
C+
Kills:1,310
Deaths:399
KDR:3.283
Accuracy:28.053% C+
HSR:30.458% C+
EM1
A
Kills:1,243
Deaths:450
KDR:2.762
Accuracy:28.692% A
HSR:28.560% B**
NC6S Gauss SAW S
B+
Kills:1,200
Deaths:360
KDR:3.333
Accuracy:27.060% B+
HSR:23.833% C+
MGR-L1 Promise
B**
Kills:221
Deaths:60
KDR:3.683
Accuracy:30.074% B**
HSR:23.077% C
NS-15M2
B+
Kills:168
Deaths:53
KDR:3.170
Accuracy:26.976% B+
HSR:14.286% D**
NSX Naginata
B++
Kills:164
Deaths:49
KDR:3.347
Accuracy:25.717% B++
HSR:28.049% C+
Kills:17,457
Deaths (as Heavy Assault):5,143
Deaths (to Heavy Assaults):7,641
KDR:3.39432
Kill Difference:12,314
Playtime:359.991 hours
Usage:24%
Score:9.516m
Score/min:441
Accuracy (listed only):30.031%
HSR (listed only):25.670%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:2,140
Deaths:677
KDR:3.161
Accuracy:29.548% B++
HSR:19.907% C++
AC-X11
B**
Kills:1,732
Deaths:377
KDR:4.594
Accuracy:30.944% B**
HSR:25.982% B++
AF-19 Mercenary
B*
Kills:1,669
Deaths:683
KDR:2.444
Accuracy:27.177% B*
HSR:25.644% B++
GD-7F
A
Kills:1,597
Deaths:385
KDR:4.148
Accuracy:31.513% A
HSR:22.855% B+
AF-4A Bandit
B**
Kills:1,496
Deaths:303
KDR:4.937
Accuracy:30.363% B**
HSR:22.460% C+
LA39 Bruiser
B**
Kills:1,359
Deaths:342
KDR:3.974
Accuracy:72.095% B**
HSR:11.847% D
NS-11CP
C**
Kills:1,235
Deaths:368
KDR:3.356
Accuracy:30.262% C**
HSR:22.429% C+
19A Fortuna
B**
Kills:1,191
Deaths:341
KDR:3.493
Accuracy:30.702% B**
HSR:22.838% B
Blitz GD-10
B*
Kills:1,184
Deaths:297
KDR:3.987
Accuracy:29.193% B*
HSR:21.030% B++
Mauler S6
B++
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B++
HSR:14.698% C+
NS-7 PDW
A
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% A
HSR:26.053% A
MKV Suppressed
A
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% A
HSR:27.312% B**
Gauss Compact S
B**
Kills:1,149
Deaths:428
KDR:2.685
Accuracy:29.627% B**
HSR:18.277% C+
Gauss Compact Burst
B**
Kills:540
Deaths:116
KDR:4.655
Accuracy:32.242% B**
HSR:29.815% B+
Tempest
B**
Kills:471
Deaths:141
KDR:3.340
Accuracy:31.196% B**
HSR:26.327% B++
AF-57 Piston
B*
Kills:421
Deaths:144
KDR:2.924
Accuracy:49.430% B*
HSR:11.401% D
NS Baron G5
B*
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B*
HSR:14.658% C+
MGR-S1 Gladius
A**
Kills:226
Deaths:77
KDR:2.935
Accuracy:33.903% A
HSR:38.938% A**
Razor GD-23
B**
Kills:216
Deaths:109
KDR:1.982
Accuracy:30.367% B**
HSR:21.759% C++
NSX Tanto
B**
Kills:184
Deaths:51
KDR:3.608
Accuracy:31.449% B**
HSR:25.544% C++
NC12 Sweeper
A
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% A
HSR:16.667% B*
NSX Tengu
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% B+
HSR:23.256% B
GD-66 Claw
C
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C
HSR:11.667% D
NSX-P Tanto
B**
Kills:52
Deaths:9
KDR:5.778
Accuracy:31.282% B**
HSR:28.846% B+
Kills:20,926
Deaths (as Light Assault):6,343
Deaths (to Light Assaults):5,835
KDR:3.29907
Kill Difference:14,583
Playtime:546.201 hours
Usage:37%
Score:16.877m
Score/min:515
Accuracy (listed only):37.293%
HSR (listed only):22.092%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:2,140
Deaths:677
KDR:3.161
Accuracy:29.548% B++
HSR:19.907% C++
LA39 Bruiser
B**
Kills:1,359
Deaths:342
KDR:3.974
Accuracy:72.095% B**
HSR:11.847% D
Blitz GD-10
B*
Kills:1,184
Deaths:297
KDR:3.987
Accuracy:29.193% B*
HSR:21.030% B++
Mauler S6
B++
Kills:1,177
Deaths:538
KDR:2.188
Accuracy:46.965% B++
HSR:14.698% C+
NS-7 PDW
A
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% A
HSR:26.053% A
MKV Suppressed
A
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% A
HSR:27.312% B**
NC9 A-Tross
B
Kills:560
Deaths:200
KDR:2.800
Accuracy:25.777% C+
HSR:27.321% B
Tempest
B**
Kills:471
Deaths:141
KDR:3.340
Accuracy:31.196% B**
HSR:26.327% B++
AF-57 Piston
B*
Kills:421
Deaths:144
KDR:2.924
Accuracy:49.430% B*
HSR:11.401% D
Carnage AR
B+
Kills:355
Deaths:155
KDR:2.290
Accuracy:27.923% B+
HSR:19.155% C
NS Baron G5
B*
Kills:307
Deaths:78
KDR:3.936
Accuracy:52.202% B*
HSR:14.658% C+
NSX Yumi
A++
Kills:245
Deaths:84
KDR:2.917
Accuracy:35.303% A++
HSR:32.245% B+
MGR-S1 Gladius
A**
Kills:226
Deaths:77
KDR:2.935
Accuracy:33.903% A
HSR:38.938% A**
Gauss Rifle Burst
C*
Kills:186
Deaths:76
KDR:2.447
Accuracy:28.537% C++
HSR:30.108% C*
NC1 Gauss Rifle
B*
Kills:169
Deaths:66
KDR:2.561
Accuracy:27.732% B*
HSR:20.710% C+
NC12 Sweeper
A
Kills:114
Deaths:44
KDR:2.591
Accuracy:55.523% A
HSR:16.667% B*
NSX Tengu
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% B+
HSR:23.256% B
GD-66 Claw
C
Kills:60
Deaths:35
KDR:1.714
Accuracy:55.189% C
HSR:11.667% D
Kills:11,380
Deaths (as Combat Medic):3,754
Deaths (to Combat Medics):2,297
KDR:3.03143
Kill Difference:7,626
Playtime:42.671 hours
Usage:3%
Score:1.015m
Score/min:396
Accuracy (listed only):39.131%
HSR (listed only):21.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:4,612
Deaths:1,110
KDR:4.155
Accuracy:42.673% B+
HSR:78.664% B**
AF-4 Cyclone
B++
Kills:2,140
Deaths:677
KDR:3.161
Accuracy:29.548% B++
HSR:19.907% C++
NS-44 Commissioner AE
B**
Kills:1,837
Deaths:881
KDR:2.085
Accuracy:49.352% B**
HSR:31.247% B++
LA3 Desperado
B+
Kills:1,417
Deaths:668
KDR:2.121
Accuracy:32.562% B+
HSR:22.583% B
Blitz GD-10
B*
Kills:1,184
Deaths:297
KDR:3.987
Accuracy:29.193% B*
HSR:21.030% B++
NS-357P Underboss
B+
Kills:1,176
Deaths:604
KDR:1.947
Accuracy:45.710% B+
HSR:28.912% B
NS-7 PDW
A
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:31.808% A
HSR:26.053% A
MKV Suppressed
A
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:32.303% A
HSR:27.312% B**
NS-30 Vandal
B+
Kills:987
Deaths:287
KDR:3.439
Accuracy:34.946% C**
HSR:31.307% B+
LA8 Rebel
B++
Kills:735
Deaths:372
KDR:1.976
Accuracy:35.214% B+
HSR:27.483% B++
NC14 Bolt Driver
B*
Kills:703
Deaths:202
KDR:3.480
Accuracy:41.708% B*
HSR:79.801% B+
Tempest
B**
Kills:471
Deaths:141
KDR:3.340
Accuracy:31.196% B**
HSR:26.327% B++
MGR-S1 Gladius
A**
Kills:226
Deaths:77
KDR:2.935
Accuracy:33.903% A
HSR:38.938% A**
NS-AM7 Archer
A
Kills:219
Deaths:237
KDR:0.924
Accuracy:52.957% D-
HSR:29.680% A
NC08 Mag-Scatter
B*
Kills:209
Deaths:129
KDR:1.620
Accuracy:61.762% B*
HSR:15.311% C+
NS-61 Emissary
B
Kills:191
Deaths:72
KDR:2.653
Accuracy:30.196% B
HSR:18.325% C**
AF-8 RailJack
B*
Kills:169
Deaths:19
KDR:8.895
Accuracy:42.810% B*
HSR:81.065% B++
AF-18 Stalker
B*
Kills:158
Deaths:50
KDR:3.160
Accuracy:31.600% B*
HSR:22.152% C++
NS-44 Commissioner
B++
Kills:102
Deaths:58
KDR:1.759
Accuracy:39.368% C**
HSR:27.451% B++
NSX Tengu
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:39.739% B+
HSR:23.256% B
NC4 Mag-Shot
B+
Kills:85
Deaths:59
KDR:1.441
Accuracy:30.544% B+
HSR:20% C+
NS CandyCannon 3000
C
Kills:62
Deaths:50
KDR:1.240
Accuracy:19.408% D**
HSR:29.032% C
NS-45 Pilot
C++
Kills:55
Deaths:30
KDR:1.833
Accuracy:27.405% D
HSR:27.273% C++
Kills:19,144
Deaths (as Infiltrator):6,820
Deaths (to Infiltrators):2,846
KDR:2.80704
Kill Difference:12,324
Playtime:154.578 hours
Usage:10%
Score:3.213m
Score/min:346
Accuracy (listed only):36.779%
HSR (listed only):32.744%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:1,484
Deaths:344
KDR:4.314
Accuracy:41.316% C**
HSR:15.229% C+
NCM1 Scattercannon
B*
Kills:1,468
Deaths:384
KDR:3.823
Accuracy:46.856% B*
HSR:18.120% B+
AF-23 Grinder
B++
Kills:1,385
Deaths:314
KDR:4.411
Accuracy:42.499% B++
HSR:13.646% C-
AF-23 Grinder
B*
Kills:1,260
Deaths:309
KDR:4.078
Accuracy:48.824% B*
HSR:16.429% C+
NCM2 Falcon
B**
Kills:208
Deaths:113
KDR:1.841
Accuracy:48.201% B*
HSR:7.212% B**
NCM2 Falcon
B**
Kills:103
Deaths:92
KDR:1.120
Accuracy:52.952% B**
HSR:2.913% D
Kills:5,908
Deaths (as MAX Suit):778
Deaths (to MAX Suits):1,470
KDR:7.59383
Kill Difference:5,130
Playtime:51.066 hours
Usage:3%
Score:1.841m
Score/min:601
Accuracy (listed only):46.775%
HSR (listed only):12.258%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:7,611
V. Kills:6,837 111%
Deaths:1,153
KDR:6.601
Accuracy:32.313% C**
KPH:39.700 A*
VKPH:35.700 M**
M30 Mustang AH
M*
Kills:6,116
V. Kills:670 N/A
Deaths:441
KDR:13.869
Accuracy:63.109% B**
KPH:143.800 M
VKPH:15.700 M*
Breaker Rocket Pods
M+
Kills:3,695
V. Kills:486 N/A
Deaths:112
KDR:32.991
Accuracy:62.366% A+
KPH:306.300 M+
VKPH:40.300 A*
Vortek Rotary
M
Kills:2,168
V. Kills:1,777 122%
Deaths:379
KDR:5.720
Accuracy:36.696% B**
KPH:42.100 A++
VKPH:34.500 M
M20 Kestrel
A*
Kills:650
V. Kills:617 105%
Deaths:91
KDR:7.143
Accuracy:33.773% B++
KPH:44.300 A+
VKPH:42 A*
Hornet Missiles
M**
Kills:302
V. Kills:218 138%
Deaths:12
KDR:25.167
Accuracy:59.010% C+
KPH:215.800 M+
VKPH:155.700 M**
Kills:20,542 (16,545 + 0)
Deaths:2,188
KDR:9.388
VKDR:4.847
Vehicle Kills:10,605
Kill Difference:18,354
Playtime:313.698 hours
Usage:21%
Score:9.102m
Score/min:484
Piloting Accuracy:33.773%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,132
V. Kills:1,150 98%
Deaths:153
KDR:7.399
Accuracy:23.383% D**
KPH:50.300 B*
VKPH:51.100 A++
CAS30 Tank Buster
A*
Kills:754
V. Kills:660 114%
Deaths:321
KDR:2.349
Accuracy:52.775% B++
KPH:19.100 A*
VKPH:16.700 A*
L105 Zephyr
M**
Kills:168
V. Kills:22 N/A
Deaths:6
KDR:28
Accuracy:50.396% B**
KPH:166 M**
VKPH:21.700 A*
Kills:2,054 (754 + 1,300)
Deaths:480
KDR:4.279
VKDR:3.817
Vehicle Kills:1,832
Kill Difference:1,574
Playtime:63.043 hours
Usage:4%
Score:1.358m
Score/min:359
Piloting Accuracy:52.775%
Gunner Accuracy:50.396%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:112
V. Kills:8 N/A
Deaths:12
KDR:9.333
Accuracy:42.270% B+
KPH:76.800 M
VKPH:5.500 D
Kills:112 (112 + 0)
Deaths:12
KDR:9.333
VKDR:0.667
Vehicle Kills:8
Kill Difference:100
Playtime:1.458 hours
Usage:0%
Score:0.037m
Score/min:423
Driving Accuracy:42.270%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,112
V. Kills:777 143%
Deaths:153
KDR:7.268
Accuracy:48.464% C
KPH:33.200 B*
VKPH:23.200 A++
Enforcer ML85
M++
Kills:397
V. Kills:347 114%
Deaths:39
KDR:10.180
Accuracy:49.958% B**
KPH:42.800 A*
VKPH:37.400 M++
E540 Halberd
A*
Kills:179
V. Kills:96 185%
Deaths:9
KDR:19.889
Accuracy:46.928% B
KPH:48.100 A++
VKPH:25.800 A*
Titan-150 HEAT
A**
Kills:150
V. Kills:43 341%
Deaths:19
KDR:7.895
Accuracy:54.461% B*
KPH:46.900 A**
VKPH:13.500 B**
C85 Canister
A
Kills:91
V. Kills:4 N/A
Deaths:1
KDR:91
Accuracy:42.624% B
KPH:125.700 A
VKPH:5.500 B+
Kills:1,929 (1,262 + 667)
Deaths:221
KDR:8.729
VKDR:5.733
Vehicle Kills:1,267
Kill Difference:1,708
Playtime:50.398 hours
Usage:3%
Score:1.211m
Score/min:400
Driving Accuracy:54.461%
Gunner Accuracy:42.624%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:341
V. Kills:10 N/A
Deaths:9
KDR:37.889
Accuracy:50.814% C+
KPH:253.700 M
VKPH:7.400 C+
Kills:341 (0 + 341)
Deaths:9
KDR:37.889
VKDR:1.111
Vehicle Kills:10
Kill Difference:332
Playtime:1.344 hours
Usage:0%
Score:0.051m
Score/min:628
Driving Accuracy:N/A%
Gunner Accuracy:50.814%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:76
V. Kills:10 N/A
Deaths:9
KDR:8.444
Accuracy:32.873% C
KPH:104.100 A*
VKPH:13.700 B*
M20 Basilisk
S
Kills:68
V. Kills:16 400%
Deaths:11
KDR:6.182
Accuracy:45.029% B*
KPH:69.500 S
VKPH:16.300 M
Kills:144 (0 + 144)
Deaths:20
KDR:7.200
VKDR:1.300
Vehicle Kills:26
Kill Difference:124
Playtime:1.709 hours
Usage:0%
Score:0.049m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:45.029%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:614
V. Kills:27 N/A
Deaths:203
KDR:3.025
Accuracy:48.381% B++
KPH:57.400 C*
VKPH:2.500 C*
M40 Fury-F
A
Kills:79
V. Kills:36 214%
Deaths:44
KDR:1.795
Accuracy:58.775% B++
KPH:26.700 C++
VKPH:12.200 A
Kills:693 (693 + 0)
Deaths:247
KDR:2.806
VKDR:0.255
Vehicle Kills:63
Kill Difference:446
Playtime:13.653 hours
Usage:1%
Score:0.107m
Score/min:130
Driving Accuracy:58.775%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 14,4487,6111,1536.601A+2.9132.313%C**N/A39.7A*35.7M**438191.6h64.9B++201B*
M30 Mustang AH 6,7866,11644113.868B*10.1763.109%B**1.243%C+143.9M15.8M*50642.5h4.8B++7.6B++
LA1 Anchor 5,8935,8191,5533.747B+0.0530.71%B**28.991%B+85.7A1.1B*21467.9h8.7B++28.3B++
SAS-R 4,6534,6121,1104.155B+0.4642.673%B+78.664%B**78.8A++N/A20258.5h1.8B*4.1B*
Breaker Rocket Pods 4,1813,69511232.991M++29.3062.366%A+N/A305.4M+40.2A*109812.1h8.8B**14.1B**
NC6A GODSAW 2,8672,8206914.081B**0.3931.983%B+29.823%B87.6B*1.5B+22132.2h8.4C++26.3B+
Vortek Rotary 3,9452,1683795.72B**2.0336.696%B**1.614%C42.2A++34.6M+44551.4h45.9B++125B++
AF-4 Cyclone 2,1652,1406773.161A0.5329.548%B++19.907%C++52.8B++N/A14240.5h8.8B++29.9B++
NS-44 Commissioner AE 1,8491,8378812.085B++1.6149.352%B**31.247%B++140.2MN/A33913.1h3B+6B++
AC-X11 1,7471,7323774.594M**0.9030.944%B**25.982%B++92.6M+N/A22518.7h7.3B**23.7B*
EM6 1,7521,7234863.545B**0.1526.742%B*23.854%C+86.6A++1.5A*22819.9h8.9B*33.3B++
AF-19 Mercenary 1,7061,6696832.444A*1.2527.177%B*25.644%B++31B+N/A10853.8h9.4B**34.5B*
GD-7F 1,6201,5973854.148M*0.4531.513%A22.855%B+84.5A*1.2A+22218.9h10.6B*33.8B++
AF-4A Bandit 1,5261,4963034.937M*1.2430.363%B**22.46%C+92.9A*1.9A**21216.1h8.8B*29B*
NCM1 Scattercannon 1,4981,4843444.314B+0.6241.316%C**15.229%C+80.2A**N/A22018.5h4.3B**10.5B*
NCM1 Scattercannon 1,4941,4683843.823B*0.1346.856%B*18.12%B+66.7M*1.2A*19222h5.4B**11.5B*
LA3 Desperado 1,4441,4176682.121A+1.5732.562%B+22.583%B76.6A++1.5A*18618.5h7.4B++22.8B++
GD-22S 1,4341,4134772.962B**0.7326.406%B+24.912%C++63.4B**N/A16322.3h9.4B++35.5B+
AF-23 Grinder 1,3961,3853144.411B*0.7242.499%B++13.646%C-67.2A**N/A19820.6h4.7B**10.9B**
NC6 Gauss SAW 1,3841,3765652.435B*1.2647.928%S26.526%B+60.6AN/A23522.7h23T47.9C**
NC05 Jackhammer 1,3811,3674123.318A*0.3852.888%B**17.045%B+89.9AN/A24715.2h3.7B**7B*
LA39 Bruiser 1,3711,3593423.974M+0.2872.095%B**11.847%D117.2M++1B*30911.6h1.8B**2.4B*
NC05 Jackhammer AE 1,3271,3164003.29A0.4055.324%B**16.109%C+116.5A++1B+27511.3h4.3B7.8B+
NS-15MP 1,3331,3103993.283B+0.4128.053%C+30.458%C+70.8C++1.2B+15918.5h10.5C*37.3C*
AF-23 Grinder 1,2811,2603094.078B+0.3848.824%B*16.429%C+62.7A*1A+18520.1h5.9B++12B*
EM1 1,2561,2434502.762A++0.9328.692%A28.56%B**80.2A++N/A22015.5h9.8B**34.1B++
Shrike 1,6511,2435242.372M+1.3257%C++3.459%B+62.8M++20.6A33919.8h3A++5.3A+
NS-11CP 1,2671,2353683.356A0.3430.262%C**22.429%C+48.1C+1.2B*11425.7h11.9C++39.2C**
NC6S Gauss SAW S 1,2151,2003603.333A++0.3627.06%B+23.833%C+87.6A+1.1B*21613.7h8.7B*32.3B+
19A Fortuna 1,2101,1913413.493A*0.2030.702%B**22.838%B69.6A1.1B*16417.1h8.2B*26.8B*
Blitz GD-10 1,1961,1842973.987M0.2929.193%B*21.03%B++78.9A*N/A20615h11.3B*38.7B++
Mauler S6 1,1881,1775382.188B**1.5146.965%B++14.698%C+75.4A**N/A21915.6h3.4A7.3B*
NS-357P Underboss 1,1871,1766041.947B+1.7545.71%B+28.912%B103.2B*1B*24111.4h3.3B+7.3B+
NS-7 PDW 1,1731,1633902.982M0.7131.808%A26.053%A80.2MN/A22414.5h11.1B*34.8B*
MKV Suppressed 1,1731,1573763.077M0.6232.303%A27.312%B**82.6A*1.1A++19814h11.8B++36.4B+
Gauss Compact S 1,1661,1494282.685A++1.0129.627%B**18.277%C+53.7A++N/A13521.4h7.3B**24.7B*
C150 Dalton 2,2821,1321537.399C+3.7123.383%D**N/A50.3B*51.1A++60622.5h3B++12.7C+
Titan-150 AP 1,8891,1121537.268C++3.5748.464%C2.878%C*33.2B*23.2A++36533.5h4.1B+8.5B+
NS-30 Vandal 9939872873.439B**0.2534.946%C**31.307%B+85.1A++N/A18311.6h4.1A11.8B*
Auraxium Slasher 8157988,8140.091C++3.6036.168%B+2.005%D--2.1C++N/A6386.1h2.4C+6.6B
CAS30 Tank Buster 1,4147543212.349B++1.3452.775%B++1.061%C+19.1A*16.7A*20639.5h40.3C*76.3B+
LA8 Rebel 7457353721.976A1.7235.214%B+27.483%B++73.5A++1B*19110h4.7B**13.4B*
NC14 Bolt Driver 7127032023.48B++0.2141.708%B*79.801%B+64.5MN/A18410.9h1.8B**4.3B**
M20 Kestrel 1,267650917.143B*3.4533.773%B++1.231%C44.2A+42A*51114.7h65.7B+194.4B+
S12 Renegade 6416142033.025C+0.6748.381%B++6.84%B+57.4C*2.5C*12210.7h3.2C**6.6B+
C-4 7585863251.803C**1.8928.709%B+N/A20D**5.9F13229.3h1B**3.6B*
Frag Grenade 5735701570N/A566.3165.702%MN/A1140M++6C--34570.5h2.2A+3.3A+
NC9 A-Tross 5645602002.8A0.8925.777%C+27.321%B62.2AN/A1519h7.8B**30.2B++
Gauss Compact Burst 5525401164.655A++0.9632.242%B**29.815%B+93.1A++2.1M2385.8h9.3B*28.8B*
Auraxium Mag-Cutter 5275245,4740.096A++3.6042.282%B**3.435%D3B*N/A8174.3h1.9B+4.5B+
Warden 4974932152.293B**1.4029.246%C**25.152%C++49.8A++N/A1369.9h6.8B*23.3B++
NS Decimator 6894801782.697A++1.0057.749%C-1.667%C63.2A++27.5A3667.6h3B**5.2B*
Tempest 4744711413.34A+0.3531.196%B**26.327%B++102.4A*N/A2634.6h8.4B**27B**
AF-57 Piston 4274211442.924A++0.7749.43%B*11.401%D79.4A++1.1B*2035.3h4B+8.1B++
Mag-Cutter 4224126,8300.06A3.6323.294%C-1.456%D-1.3B+N/A4309h2B+8.6B
Enforcer ML85 7443973910.179B**6.4949.958%B**2.519%B42.7A*37.3M++5449.3h10.4B*20.9B**
Carnage AR 3583551552.29B++1.4027.923%B+19.155%C62.3AN/A1915.7h10.7B**38.3B*
C85 Canister-H 351341937.889A*34.2050.814%C+14.663%B**262.3M+7.7C+6271.3h3.5B**6.8B**
NS Baron G5 312307783.936S0.2452.202%B*14.658%C+109.6M*1.8M3202.8h3.7B*7.1C+
Hornet Missiles 5203021225.167M++21.4759.01%C+N/A215.7M+155.7M**19511.4h6.7B**11.4B**
NSX Yumi 249245842.917B**0.7835.303%A++32.245%B+87.5A*1.4C*1882.8h9.7B*27.4B**
MGR-S1 Gladius 230226772.935B**0.7633.903%A38.938%A**94.2A*1.7A*4302.4h7.6B*22.5B++
MGR-L1 Promise 227221603.683A++0.0130.074%B**23.077%C73.7B**2A++1923h10.7B**35.5B*
NS-AM7 Archer 3262192370.924B**2.7752.957%D-29.68%A8.9C**4.4A7124.5h7.9B**14.9B**
Razor GD-23 2192161091.982A+1.7130.367%B**21.759%C++50.2AN/A2004.3h9.5B*31.4B++
NC08 Mag-Scatter 2112091291.62B++2.0761.762%B*15.311%C+52.3B++N/A1234h3.3B*5.3B*
NCM2 Falcon 2462081131.841B++1.8548.201%B*7.212%B**34.1A*6.2B*1706.1h5.7B**11.9B**
MANA Anti-Personnel Turret 207205454.556N/A0.8623.926%UN/A2050U20U3739900.1h14.1T*58.9T*
NS-61 Emissary 194191722.653M1.0430.196%B18.325%C**68.2A*1.1B**1612.8h11B36.3B+
Icikill 1901891,5100.125A+3.5731.007%C+1.058%D*3.6C+N/A852h1.6B**5.3B+
Gauss Rifle Burst 188186762.447C*1.2528.537%C++30.108%C*64.1B++N/A1772.9h9B*31.6B++
NSX Tanto 186184513.608A**0.0931.449%B**25.544%C++92A*1B*2482h10.5B+33.4B++
E540 Halberd 275179919.889A+16.2046.928%B3.911%B+48.4A++25.9A*4053.7h4.6B*9.8B*
AF-8 RailJack 170169198.895A**5.2042.81%B*81.065%B++58.3MN/A1502.9h1.5A+3.6B**
NC1 Gauss Rifle 169169662.561A1.1327.732%B*20.71%C+60.4A*N/A3632.8h9.2A33B**
NS-15M2 170168533.17B++0.5226.976%B+14.286%D**88.4A1.1B*3481.9h10B*37B++
L105 Zephyr 190168628A24.3150.396%B**N/A168S22A*8591h4.5B**9B**
NSX Naginata 165164493.347A*0.3525.717%B++28.049%C+82AN/A2282h9.4B++36.6B++
AF-18 Stalker 160158503.16A+0.5331.6%B*22.152%C++75.2A*1A++2422.1h10.4B*33B++
Titan-150 HEAT 193150197.895B+4.2054.461%B*5.333%A+46.9A**13.4B**3593.2h3.5B**6.4A
MAX Punch 1531508150.184A3.5146.187%C++N/A3AN/A1049.4h2.1C++4.6C**
MANA Anti-Vehicle Turret 183147443.341C++0.3560.646%C+10.884%S1470D360D-4553900.1h5A8.2B**
Tank Mine 203140285A1.3189.796%SN/A155.6B**70C**13210.9h2.5D--2.8A++
AF-22 Crow 166136492.776S0.9267.708%C++2.941%B+59.1A+13C++2262.3h3.3A++4.9A++
Aspis Anti-Aircraft Phalanx Turret 2471231111.182M+7.4930.598%B++N/A35.1S35.4S5653.5h72.6A++237.4B**
NC12 Sweeper 115114442.591A1.1055.523%A16.667%B*103.6M*N/A2821.1h3.4B*6B**
C75 Viper 120112129.333A5.6442.27%B+2.679%A++74.7M5.3D4221.5h6.6A15.7A
Hawk GD-68 171110701.571A++2.1267.644%B++1.818%C-25.6B+14.2B++3374.3h6.3B*9.3B**
Spear Anti-Vehicle Phalanx Turret 183109912.111B*8.4251.117%B++2.752%D64.1A+43.5A*6451.7h6.9B+13.6B++
NCM2 Falcon 145103921.12C**2.5752.952%B**2.913%D22.9A++9.3A++1654.5h11.1B++21B*
NS-44 Commissioner 103102581.759B++1.9339.368%C**27.451%B++63.8B**N/A2661.6h3.2B++8.1B+
M60-A Bulldog 119100250S46.3141.335%B+1%D71.4A+13.6A++4031.4h4.2A10B**
A30 Walker 18296118.727M**5.0323.397%C+N/A36.9A33.1A*5192.6h63.2B**270.1B*
Bouncing Betty 9696137.385B**3.6952.266%B**N/A120C+N/A4970.8h1.8B+3.4B*
C85 Canister 9591191M**87.3142.624%B17.582%B**130A5.7B+3610.7h6.6B+15.5B+
NSX Tengu 8786342.529A+1.1639.739%B+23.256%B78.2AN/A2411.1h11B+27.7B+
NC4 Mag-Shot 8585591.441B**2.2530.544%B+20%C+38.6B++N/A1702.2h5.9B*19.3B++
M40 Fury-F 11579441.795C++1.9058.775%B++1.266%C**26.3C++12A1593h16.3C27.7C+
Rocklet Rifle 14876431.767A*1.9347.267%DN/A27.1C+25.7C*2342.8h22.3A47.2B*
M40 Fury 867698.444B4.7532.873%C2.632%B**108.6A**14.3B**4880.7h7.2B**21.9B*
The Slasher 70701290.543U3.1557.346%A++N/A13.5A*N/A325.2h1.7B++3C*
M20 Basilisk 8468116.182A++2.4945.029%B*5.882%C+68S16A**4751h42.3A+93.9A+
NS CandyCannon 3000 6262501.24B*2.4519.408%D**29.032%C25.8C++N/A552.4h3.6B+18.5C
GD-66 Claw 6060351.714B+1.9855.189%C11.667%D100A*N/A3600.6h2B*3.5B+
NS-45 Pilot 5555301.833B+1.8627.405%D27.273%C++78.6B++N/A1550.7h5.1B**18.7B+
NSX-P Tanto 525295.778S2.0831.282%B**28.846%B+104M*N/A2630.5h11.8B++37.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42300.3h
Medical Kit2,87510,69740.7h
Anti-Vehicle MANA Turret24230.3h
Nano-Armor Kit345313,13033.3h
AE Nano-Armor Kit5647,8664.3h
AE Medical Applicator1911,5090.8h
Restoration Kit964980.8h
Recon Detection Device141,6202.4h
Shield Recharging Field12060.1h
Ammunition Package129660.5h
Medical Applicator9135,1462.6h
Anti-Infantry MANA Turret103920.5h

Check the help document for the dictionary if you want to learn more about words used here.


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