Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,742)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Legate Snowblower Gertrude117[VEP] Gertrude117
VS BR 71

KDR: 2.87

Score: 20.1m

Last Seen: May 24th, 2020 1:08 PM
- OFFLINE - 43.4 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Cobalt
Level Progress (to 72): 33%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Proximity Mine Tank Mine VE-LR Obelisk Betelgeuse 54-A Flare VE6 VA39 Spectre NS-30 Vandal SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Gertrude117



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $439,101 MLG Score: 351
Fun Score: N/A
Cheeseburgers Flipped: 1857TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.623%15.803%32627125616,9082.64270.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.194%-0.168C-0.816D--0.931D--HEAD + (~5.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.8-0.096C+16-0.159C61.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.01%2.974%348512782,2535666033.97355373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.389%-1.554F0.296C*0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.6-0.134C10.90.126C++32.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.418%2.979%54212812354152210.564904106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.782%-0.82D--0.339C-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.7-0.402C--45.2-0.146C119.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.285%41.078%54512782,617871413.00459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.179%0.5B+-1.678F--0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.331C-5.1-0.586D8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.372%9.722%54112827258300.123288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.598F-0.986D---1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.9-1.353D**6.9-0.424C--24


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.1m410.7%145 (8.7k)137 (8.2k)2.8734636,10512,5653.3793171 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283175819.108%13.311%25411:3814

9% Combat Medic17% Engineer32% Heavy Assault26% Infiltrator8% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 6:33 PMMar 16th, 2020 12:20 AMMay 24th, 2020 9:34 AM (4d) (PST)May 24th, 2020 10:07 AM (4d) (PST)May 24th, 2020 9:08 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
335902450.2460.0860.0331.1310.029351

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,1185,40114,71715526828,209

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2442.3h/101.8d 6,356 4,806 12,657 165.8k 3,248 12,801 4,262 49.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D**
Kills:1,297
Deaths:570
KDR:2.275
Accuracy:20.810% D**
HSR:16.191% F-
Flare VE6
D
Kills:1,229
Deaths:259
KDR:4.745
Accuracy:19.370% D-
HSR:19.772% D
SVA-88
D*
Kills:1,171
Deaths:584
KDR:2.005
Accuracy:18.218% D*
HSR:13.920% F
Orion VS54
D**
Kills:1,171
Deaths:732
KDR:1.600
Accuracy:14.501% D**
HSR:15.372% D**
Pulsar LSW
D*
Kills:1,170
Deaths:603
KDR:1.940
Accuracy:18.020% D*
HSR:13.333% D**
VX29 Polaris
D--
Kills:1,170
Deaths:846
KDR:1.383
Accuracy:18.943% D--
HSR:14.017% D*
Ursa
C--
Kills:246
Deaths:123
KDR:2
Accuracy:20.942% C--
HSR:14.634% D**
Kills:7,454
Deaths (as Heavy Assault):3,717
Deaths (to Heavy Assaults):2,920
KDR:2.00538
Kill Difference:3,737
Playtime:771.151 hours
Usage:32%
Score:5.647m
Score/min:122
Accuracy (listed only):18.686%
HSR (listed only):15.320%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C-
Kills:1,166
Deaths:453
KDR:2.574
Accuracy:22.704% C-
HSR:13.293% D
NS-11C
D
Kills:1,060
Deaths:324
KDR:3.272
Accuracy:20.832% D
HSR:14.717% D-
Pulsar C
D
Kills:955
Deaths:528
KDR:1.809
Accuracy:21.516% D
HSR:16.230% D*
Solstice VE3
C
Kills:412
Deaths:331
KDR:1.245
Accuracy:21.805% C
HSR:9.951% F
Serpent VE92
C
Kills:322
Deaths:283
KDR:1.138
Accuracy:23.593% C
HSR:16.149% D
Eridani SX5
D*
Kills:199
Deaths:204
KDR:0.975
Accuracy:18.123% F-
HSR:12.563% D*
Sirius SX12
C
Kills:178
Deaths:105
KDR:1.695
Accuracy:23.955% C
HSR:13.483% D
NS-7 PDW
D-
Kills:161
Deaths:162
KDR:0.994
Accuracy:18.700% D*
HSR:12.422% D-
Zenith VX-5
D
Kills:84
Deaths:49
KDR:1.714
Accuracy:22.897% D
HSR:11.905% F
Pandora VX25
D**
Kills:72
Deaths:112
KDR:0.643
Accuracy:22.372% F-
HSR:9.722% D**
Kills:4,609
Deaths (as Light Assault):2,551
Deaths (to Light Assaults):2,810
KDR:1.80674
Kill Difference:2,058
Playtime:196.659 hours
Usage:8%
Score:1.842m
Score/min:156
Accuracy (listed only):21.650%
HSR (listed only):13.044%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:1,779
Deaths:438
KDR:4.062
Accuracy:36.724% B+
HSR:16.639% F-
Solstice SF
C-
Kills:1,166
Deaths:453
KDR:2.574
Accuracy:22.704% C-
HSR:13.293% D
NS-11C
D
Kills:1,060
Deaths:324
KDR:3.272
Accuracy:20.832% D
HSR:14.717% D-
Pulsar C
D
Kills:955
Deaths:528
KDR:1.809
Accuracy:21.516% D
HSR:16.230% D*
Solstice VE3
C
Kills:412
Deaths:331
KDR:1.245
Accuracy:21.805% C
HSR:9.951% F
Serpent VE92
C
Kills:322
Deaths:283
KDR:1.138
Accuracy:23.593% C
HSR:16.149% D
Zenith VX-5
D
Kills:84
Deaths:49
KDR:1.714
Accuracy:22.897% D
HSR:11.905% F
Pandora VX25
D**
Kills:72
Deaths:112
KDR:0.643
Accuracy:22.372% F-
HSR:9.722% D**
Kills:5,850
Deaths (as Engineer):2,518
Deaths (to Engineers):2,290
KDR:2.32327
Kill Difference:3,332
Playtime:406.661 hours
Usage:17%
Score:3.149m
Score/min:129
Accuracy (listed only):24.055%
HSR (listed only):13.576%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B*
Kills:1,190
Deaths:225
KDR:5.289
Accuracy:38.365% B*
HSR:18.656% F-
NS-30 Vandal
C+
Kills:1,177
Deaths:376
KDR:3.130
Accuracy:33.678% C+
HSR:19.286% D--
Ghost
D
Kills:729
Deaths:178
KDR:4.096
Accuracy:35.854% D
HSR:52.263% F-
Nyx VX31
C
Kills:489
Deaths:164
KDR:2.982
Accuracy:33.329% C
HSR:19.018% D*
Parallax VX3
B
Kills:363
Deaths:38
KDR:9.553
Accuracy:42.102% B
HSR:71.350% D-
Phantom VA23
C
Kills:248
Deaths:56
KDR:4.429
Accuracy:33.840% C
HSR:20.161% D*
Artemis VX26
D
Kills:227
Deaths:147
KDR:1.544
Accuracy:20.943% F
HSR:18.502% D
Eridani SX5
D*
Kills:199
Deaths:204
KDR:0.975
Accuracy:18.123% F-
HSR:12.563% D*
NS-44L Blackhand
C--
Kills:183
Deaths:76
KDR:2.408
Accuracy:38.027% C--
HSR:23.497% D**
Sirius SX12
C
Kills:178
Deaths:105
KDR:1.695
Accuracy:23.955% C
HSR:13.483% D
XM98
C++
Kills:175
Deaths:36
KDR:4.861
Accuracy:39.569% C++
HSR:58.857% F-
NS-7 PDW
D-
Kills:161
Deaths:162
KDR:0.994
Accuracy:18.700% D*
HSR:12.422% D-
V10
C+
Kills:160
Deaths:18
KDR:8.889
Accuracy:40.548% C+
HSR:68.750% D*
NS-45 Pilot
C
Kills:160
Deaths:141
KDR:1.135
Accuracy:29.956% C
HSR:11.875% F-
Spiker
C+
Kills:59
Deaths:76
KDR:0.776
Accuracy:30.497% C+
HSR:11.864% D**
Kills:5,698
Deaths (as Infiltrator):2,002
Deaths (to Infiltrators):2,449
KDR:2.84615
Kill Difference:3,696
Playtime:622.804 hours
Usage:26%
Score:4.568m
Score/min:122
Accuracy (listed only):31.832%
HSR (listed only):28.837%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
D-
Kills:823
Deaths:542
KDR:1.518
Accuracy:21.897% D-
HSR:11.908% D*
Corvus VA55
C--
Kills:706
Deaths:371
KDR:1.903
Accuracy:22.487% C--
HSR:14.023% D**
H-V45
C--
Kills:698
Deaths:322
KDR:2.168
Accuracy:22.565% C--
HSR:16.762% D
Eridani SX5
D*
Kills:199
Deaths:204
KDR:0.975
Accuracy:18.123% F-
HSR:12.563% D*
Pulsar VS1
D-
Kills:195
Deaths:127
KDR:1.535
Accuracy:19.994% D-
HSR:14.359% D--
Sirius SX12
C
Kills:178
Deaths:105
KDR:1.695
Accuracy:23.955% C
HSR:13.483% D
CME
D*
Kills:162
Deaths:102
KDR:1.588
Accuracy:21.395% D*
HSR:9.877% F-
NS-7 PDW
D-
Kills:161
Deaths:162
KDR:0.994
Accuracy:18.700% D*
HSR:12.422% D-
Pandora VX25
D**
Kills:72
Deaths:112
KDR:0.643
Accuracy:22.372% F-
HSR:9.722% D**
Kills:3,194
Deaths (as Combat Medic):2,047
Deaths (to Combat Medics):1,195
KDR:1.56033
Kill Difference:1,147
Playtime:209.460 hours
Usage:9%
Score:2.382m
Score/min:189
Accuracy (listed only):21.276%
HSR (listed only):12.791%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:1,169
Deaths:291
KDR:4.017
Accuracy:18.239% C+
HSR:18.648% D
Quasar VM1
C*
Kills:1,164
Deaths:293
KDR:3.973
Accuracy:17.498% C*
HSR:17.612% C
Blueshift VM5
D
Kills:550
Deaths:146
KDR:3.767
Accuracy:16.884% D
HSR:13.818% D**
Blueshift VM5
D-
Kills:481
Deaths:146
KDR:3.295
Accuracy:17.226% D-
HSR:12.058% F
Comet VM2
D
Kills:202
Deaths:88
KDR:2.295
Accuracy:34.239% D*
HSR:2.970% D
NS-10 Burster
D
Kills:201
Deaths:65
KDR:3.092
Accuracy:25.412% D-
HSR:3.483% D
Nebula VM20
C
Kills:200
Deaths:46
KDR:4.348
Accuracy:18.133% C
HSR:14% D**
NS-10 Burster
D-
Kills:199
Deaths:65
KDR:3.062
Accuracy:25.419% D-
HSR:3.015% D-
Nebula VM20
C
Kills:181
Deaths:46
KDR:3.935
Accuracy:17.525% C
HSR:15.470% D*
Comet VM2
D
Kills:151
Deaths:86
KDR:1.756
Accuracy:35.764% D*
HSR:2.649% D
Cosmos VM3
C
Kills:62
Deaths:12
KDR:5.167
Accuracy:17.037% C
HSR:6.452% T
Kills:4,560
Deaths (as MAX Suit):642
Deaths (to MAX Suits):422
KDR:7.1028
Kill Difference:3,918
Playtime:232.617 hours
Usage:10%
Score:2.463m
Score/min:176
Accuracy (listed only):22.125%
HSR (listed only):10.016%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:768
V. Kills:128 N/A
Deaths:51
KDR:15.059
Accuracy:29.210% D*
KPH:24.100 C-
VKPH:4 D--
L100 Python HESH
D*
Kills:646
V. Kills:109 N/A
Deaths:52
KDR:12.423
Accuracy:40.816% D--
KPH:20.300 D**
VKPH:3.400 D*
L100 Python AP
D--
Kills:422
V. Kills:219 192%
Deaths:51
KDR:8.275
Accuracy:42.947% F
KPH:19.100 D--
VKPH:9.900 D**
L100 Python HEAT
D--
Kills:337
V. Kills:93 359%
Deaths:35
KDR:9.629
Accuracy:41.663% D--
KPH:16.500 D--
VKPH:4.500 D**
Skyguard
D*
Kills:80
V. Kills:53 148%
Deaths:19
KDR:4.211
Accuracy:17.941% F-
KPH:6.900 D*
VKPH:4.600 F
Kills:2,253 (2,253 + 0)
Deaths:208
KDR:10.832
VKDR:2.894
Vehicle Kills:602
Kill Difference:2,045
Playtime:117.775 hours
Usage:5%
Score:0.575m
Score/min:81
Driving Accuracy:17.941%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:147
V. Kills:72 201%
Deaths:27
KDR:5.444
Accuracy:39.956% D
KPH:17.100 D
VKPH:8.400 D-
E540 Halberd
C-
Kills:124
V. Kills:45 270%
Deaths:8
KDR:15.500
Accuracy:38.447% D**
KPH:28.400 C-
VKPH:10.300 D*
M20 Basilisk
C+
Kills:56
V. Kills:22 243%
Deaths:7
KDR:8
Accuracy:29.306% C+
KPH:17.200 C+
VKPH:6.700 C+
Kills:327 (0 + 327)
Deaths:42
KDR:7.786
VKDR:3.310
Vehicle Kills:139
Kill Difference:285
Playtime:16.203 hours
Usage:1%
Score:0.135m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:29.306%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:88
V. Kills:32 267%
Deaths:15
KDR:5.867
Accuracy:23.601% F-
KPH:9.400 D--
VKPH:3.400 D*
M20 Basilisk
N/A
Kills:50
V. Kills:20 238%
Deaths:7
KDR:7.143
Accuracy:24.978% N/A
KPH:10.300 N/A
VKPH:4.100 N/A
Kills:138 (0 + 138)
Deaths:22
KDR:6.273
VKDR:2.364
Vehicle Kills:52
Kill Difference:116
Playtime:14.249 hours
Usage:1%
Score:0.090m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:24.978%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,8751,8753160.484U57.6141.431%CN/A197.4AN/A4879.5h1.7B+4.1C**
Tank Mine 2,9141,8547425.054U22.1821.489%D--N/A180A102.9A130110.3h1.1A5.3B+
VE-LR Obelisk 1,8401,7794384.062B**1.1936.724%B+16.639%F-17.4D-N/A49102.2h8.2D-22.4C+
Betelgeuse 54-A 1,3181,2975702.275C0.6020.81%D**16.191%F-17.9D**N/A4972.3h14.6F--70F-
Flare VE6 1,2351,2292594.745M1.8719.37%D-19.772%D16.1D--N/A4376.1h19.3T*99.8F-
VA39 Spectre 1,2151,1902255.289A+2.4238.365%B*18.656%F-19CN/A5162.5h6.5C16.8C*
NS-30 Vandal 1,2041,1773763.13B+0.2633.678%C+19.286%D--14.4D*N/A3581.9h9.8T-29.1D**
SVA-88 1,1881,1715842.005C+0.8718.218%D*13.92%F15.3D*N/A4276.3h17.8F--97.5F
Orion VS54 1,1921,1717321.6C+1.2714.501%D**15.372%D**7.8D--N/A36149.3h19.1F-131.6D
Pulsar LSW 1,1901,1706031.94C*0.9318.02%D*13.333%D**16D--N/A4173.1h19.3F*106.9F
VX29 Polaris 1,1871,1708461.383C+1.4918.943%D--14.017%D*12.7D*N/A3592.4h20.9F**110.2F
Quasar VM1 1,1811,1692914.017B++1.1418.239%C+18.648%D13.7D**N/A3585.2h15.3D84.1C
Solstice SF 1,1861,1664532.574A0.3022.704%C-13.293%D15.7C-N/A3974.2h19.8F-87.1D*
Quasar VM1 1,1761,1642933.973A1.1017.498%C*17.612%C12.4D--N/A3593.8h15.9C90.6C++
NS-11C 1,0721,0603243.272A++0.4020.832%D14.717%D-18.9C--N/A4756h16.2C-77.7C
Pulsar C 9719555281.809C++1.0621.516%D16.23%D*10.3D-N/A3192.5h17.4F80.9D*
Equinox VE2 8408235421.518C++1.3621.897%D-11.908%D*13.4D--N/A3361.5h19.9F**91F-
C75 Viper 8967685115.059A+12.1929.21%D*1.432%C+24.1C-4D--8631.9h11B37.7C+
Ghost 7417291784.096C**1.2235.854%D52.263%F-14.9D*N/A4248.8h3.9T10.7F-
Corvus VA55 7277063711.903B++0.9722.487%C--14.023%D**16.3DN/A4343.2h16.3F72.5D-
H-V45 7126983222.168C**0.7122.565%C--16.762%D14.3D-N/A4148.8h17.2F76.2D-
L100 Python HESH 7556465212.423C+9.5540.816%D--2.322%B++20.3D**3.4D*6531.8h3.9C9.6D
Blueshift VM5 5575501463.767B+0.8916.884%D13.818%D**15.2D*N/A4436.3h18.7D--111D
C-4 607515965.365A**2.4923.878%CN/A122.6B++21.9C--5884.2h1.4C++6.1C+
Nyx VX31 5084891642.982C*0.1133.329%C19.018%D*14D--N/A3435h10.6T*31.9F-
Blueshift VM5 4934811463.295C**0.4217.226%D-12.058%F13.3D**N/A3936.3h21.7F-125.9D*
L100 Python AP 641422518.275C*5.4042.947%F6.161%A*19.1D--9.9D**11222.1h5.2C**12C+
Solstice VE3 4254123311.245B+1.6321.805%C9.951%F4.4D-N/A2894.5h25.3F-116.2C-
Plasma Grenade 3973861386N/A383.1347.41%C++N/A643.3B18.3B+20860.6h2.9B+6.2B+
Parallax VX3 365363389.553A++6.6842.102%B71.35%D-16.7D-N/A5721.7h3.4F-8D-
L100 Python HEAT 430337359.629B+6.7641.663%D--3.561%B++16.4D--4.5D**6920.5h5.1B12.4C+
Serpent VE92 3273222831.138C+1.7423.593%C16.149%D5.9D--N/A2254.6h19.8F-83.9D-
NS Annihilator 5422821441.958M*0.9277.709%D-N/A6.1D--5.6D*7446.1h14.7D--19D--
S1 444262902.911M*0.0446.486%D*4.962%A12.1D*8.4D10321.6h9.7D**21D**
Phantom VA23 253248564.429C**1.5633.84%C20.161%D*17.7D--N/A4014h7.2F*21.2D**
Ursa 2532461232B+0.8720.942%C--14.634%D**9.4D*N/A2826.3h27.1T*129.4F**
Lasher X2 2362281921.188C+1.6920.916%D-1.316%D**11.4D--N/A4220h33.4T159.9F
Artemis VX26 2312271471.544C+1.3320.943%F18.502%D6.6D*N/A2734.5h21.6T*102.9T*
Comet VM2 301202882.295A0.5834.239%D*2.97%D4.9D*2.4D--3741.3h29.7D86.8D-
NS-10 Burster 341201653.092A*0.2225.412%D-3.483%D3.8D--2.7D5052.8h184.2D*724.7D--
Nebula VM20 202200464.348B*1.4718.133%C14%D**22D-N/A629.1h17.7C97.7C+
Eridani SX5 1991992040.975C1.9018.123%F-12.563%D*8.8D--N/A3322.5h15.9D*87.6F
NS-10 Burster 340199653.062B**0.1925.419%D-3.015%D-3.8D--2.7D-5052.9h184.5D--725.9D*
Pulsar VS1 2001951271.535B+1.3419.994%D-14.359%D--11D-N/A5617.7h18.1D*90.4D--
NS-44L Blackhand 185183762.408B*0.4738.027%C--23.497%D**10.3D-N/A2917.7h6.2D16.3D
Nebula VM20 184181463.935B++1.0617.525%C15.47%D*19.9D--N/A639.1h19.1D-108.8C
Sirius SX12 1811781051.695B1.1823.955%C13.483%D13.2D-N/A6513.5h16.2C67.5C+
XM98 177175364.861A1.9939.569%C++58.857%F-4.1D**N/A2643.1h5.1T*13F--
Spear Anti-Vehicle Phalanx Turret 4951741115.818B**12.9444.508%C+3.448%C16.7D*30.9B++17510.4h17F-38.3D*
CME 1671621021.588B1.2921.395%D*9.877%F-15.1D--N/A4010.7h19.3F--90.2F
NS-7 PDW 1611611620.994C+1.8818.7%D*12.422%D-10.1D-N/A4216h15.9C84.8C--
V10 160160188.889A++6.0240.548%C+68.75%D*12.9D*N/A3712.4h3.9F**9.6D**
NS-45 Pilot 1611601411.135C+1.7429.956%C11.875%F-28.6DN/A805.6h7.7C25.5C+
Comet VM2 233151861.756B+1.1235.764%D*2.649%D4.6D*2.5D**3432.6h37.9D--106.1D*
NS Decimator 2611481051.41C*1.4658.982%C1.351%D19.5D--14.9C2227.6h8.6F*14.6F--
Nemesis VSH9 269147951.547B**1.3362.199%C+N/A5.7D4.7D8826h15.1T24.3F**
Saron HRB 219147275.444C+2.5739.956%DN/A17.1D8.4D-1368.6h24.6C-61.5D
E540 Halberd 169124815.5B12.6338.447%D**N/A28.2C--10.2D*1774.4h4.8B+12.4C+
M20 Basilisk 12088155.867B*2.9923.601%F-6.818%B+9.4D--3.4D*999.4h79.6C*337.2D
Zenith VX-5 8584491.714C**1.1622.897%D11.905%F11.7D--N/A457.2h15D65.7D
Skyguard 13380194.211C++1.3417.941%F-3.75%A+6.9D*4.6F7611.6h120.7C+672.9D**
Pandora VX25 72721120.643D2.2322.372%F-9.722%D**8.7D--N/A408.3h6.9F-30.9T*
Force-Blade 108649,0200.007C--2.8742.345%B*3.125%C--0DN/A01441.8h4.8F11.3C+
Cosmos VM3 6262125.167A++2.2917.037%C6.452%T21.4DN/A832.9h15.3D89.9C+
Spiker 6159760.776C2.1030.497%C+11.864%D**9.4D--N/A256.3h14D*46D--
M20 Basilisk 785678M**5.1329.306%C+N/A17C+6.7C+993.3h79.5C+271.2C+
M20 Basilisk 705077.143A+4.2724.978%F6%C*10.2D--4.1D--1164.9h88.6C**354.7D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit42190,54035.5h
Spawn Beacon21100.2h
Anti-Vehicle MANA Turret02340.3h
Nanite Revive Grenade04440.1h
Motion Spotter0720h
Shield Recharging Field61,6080.8h
Recon Detection Device339,22312.5h
Ammunition Package172,7341.9h
Medical Kit279071.8h
Medical Applicator115215,72118.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.49s
Server spent 3.66s on queries, 2.18s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.