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Archon Getdownonmadiyok[O0] Getdownonmadiyok
VS BR 81

KDR: 9.52

Score: 3.5m

Last Seen: Jan 19th, 2019 3:19 AM
- OFFLINE - 28.7 hour(s)

Battle Rank 81 - Vanu Sovereignty on Emerald - Outfit Member of Recursion[O0] Recursion
VS outfit on Emerald

Members: 30
Level Progress (to 82): 71%
Level 100 Progress: 19% 399h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Supernova FPC Nebula VM20 Saron HRB Blueshift VM5 Orion VS54 Pulsar LSW Supernova VPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,750,149 MLG Score: 1399
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.812%38.906%1082410186583.56.019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.723%1.305A2.846M+0.08C+HEAD ++ (~25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.555B+9.20.353C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
74.165%1.333%11801102115033954.54545156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.795M**0.017C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.578B+50.40.056C+17.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.691%0.542%15907310192,2143270669.1875313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.867%2.42A**-1.313D**-1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.873B*3.20.742B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0] Recursion
VS outfit on Emerald

Members: 30
3.5m744.7%641 (38.5k)576 (34.6k)9.518524,88351312.582981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102242621.273%11.059%23511:541

73% Engineer15% Heavy Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2016 9:41 AMAug 10th, 2017 3:46 AMJan 19th, 2019 3:55 PM (10h) (PST)Jan 18th, 2019 11:57 PM (1d) (PST)Jan 18th, 2019 11:19 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,288881,2000.8020.0840.0897.3890.1901399

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,2775,30171,97648554431134,572

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
101.5h/4.2d 1,572 540 1,651 45k 77 263 1,155 7.8m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A
Kills:52
Deaths:10
KDR:5.200
Accuracy:34.452% B**
HSR:34.615% A
Kills:52
Deaths (as Engineer):10
Deaths (to Engineers):127
KDR:5.2
Kill Difference:42
Playtime:74.528 hours
Usage:73%
Score:2.919m
Score/min:653
Accuracy (listed only):34.452%
HSR (listed only):34.615%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:242
Deaths:62
KDR:3.903
Accuracy:27.443% A
HSR:40.496% A*
Pulsar LSW
A*
Kills:238
Deaths:60
KDR:3.967
Accuracy:27.128% B*
HSR:39.916% A*
VE-H Maw
B**
Kills:126
Deaths:31
KDR:4.065
Accuracy:28.347% B+
HSR:35.714% B**
Kills:606
Deaths (as Heavy Assault):153
Deaths (to Heavy Assaults):128
KDR:3.96078
Kill Difference:453
Playtime:15.149 hours
Usage:15%
Score:0.306m
Score/min:337
Accuracy (listed only):27.639%
HSR (listed only):38.709%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):72
KDR:0
Kill Difference:UNR
Playtime:0.879 hours
Usage:1%
Score:0.011m
Score/min:203
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):42
KDR:0
Kill Difference:UNR
Playtime:1.935 hours
Usage:2%
Score:0.046m
Score/min:397
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:272
Deaths:38
KDR:7.158
Accuracy:24.152% B**
HSR:31.618% A*
Blueshift VM5
M++
Kills:259
Deaths:42
KDR:6.167
Accuracy:26.429% A+
HSR:37.838% M++
Kills:531
Deaths (as MAX Suit):40
Deaths (to MAX Suits):22
KDR:13.275
Kill Difference:491
Playtime:7.716 hours
Usage:8%
Score:0.219m
Score/min:474
Accuracy (listed only):25.290%
HSR (listed only):34.728%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
M+
Kills:60
V. Kills:35 167%
Deaths:14
KDR:4.286
Accuracy:36.161% B++
KPH:57.700 M+
VKPH:33.700 A*
Kills:60 (60 + 0)
Deaths:14
KDR:4.286
VKDR:2.500
Vehicle Kills:35
Kill Difference:46
Playtime:1.040 hours
Usage:1%
Score:0.022m
Score/min:351
Piloting Accuracy:36.161%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M+
Kills:150
V. Kills:72 205%
Deaths:32
KDR:4.688
Accuracy:74.165% M+
KPH:10.900 B+
VKPH:5.200 C--
Kills:150 (150 + 0)
Deaths:32
KDR:4.688
VKDR:2.250
Vehicle Kills:72
Kill Difference:118
Playtime:13.767 hours
Usage:14%
Score:0.053m
Score/min:64
Piloting Accuracy:74.165%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:1,188
V. Kills:367 323%
Deaths:17
KDR:69.882
Accuracy:65.834% A++
KPH:77 S
VKPH:23.800 S
Supernova FPC
S
Kills:810
V. Kills:301 268%
Deaths:21
KDR:38.571
Accuracy:66.085% A+
KPH:87 S
VKPH:32.300 M**
Saron HRB
M++
Kills:261
V. Kills:90 287%
Deaths:5
KDR:52.200
Accuracy:60.746% A*
KPH:55.700 M++
VKPH:19.200 B+
Supernova VPC
M++
Kills:216
V. Kills:31 N/A
Deaths:4
KDR:54
Accuracy:62.963% A+
KPH:101.600 M++
VKPH:14.600 A++
Aphelion VEX-4
M+
Kills:167
V. Kills:71 232%
Deaths:8
KDR:20.875
Accuracy:36.637% C*
KPH:56.300 M+
VKPH:24 B*
Kills:2,642 (2,214 + 428)
Deaths:55
KDR:48.036
VKDR:15.636
Vehicle Kills:860
Kill Difference:2,587
Playtime:34.511 hours
Usage:34%
Score:0.951m
Score/min:459
Driving Accuracy:62.963%
Gunner Accuracy:36.637%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 1,5551,1881769.882S60.3665.834%A++N/A77.1S23.8S35615.4h3.5B**5.4A
Supernova FPC 1,1118102138.571S29.0566.085%A+N/A87.1S32.4M**7559.3h3A+4.5A+
Nebula VM20 273272387.158M2.3624.152%B**31.618%A*54.4AN/A1375h12.5B**51.9B*
Saron HRB 351261552.2S42.6860.746%A*N/A55.5M++19.1B+3414.7h14.7B**24.1A+
Blueshift VM5 263259426.167A++3.3526.429%A+37.838%M++51.8AN/A1295h12.8B**48.3B*
Orion VS54 243242623.903A++5.6227.443%A40.496%A*63.7A+N/A2003.8h8.9A32.4B*
Pulsar LSW 240238603.967A*5.5527.128%B*39.916%A*56.7B+N/A1314.2h10B*36.8B++
Supernova VPC 247216454M**44.4862.963%A+N/A102.9M++14.8A++4262.1h2.5B*4B**
Aphelion VEX-4 238167820.875S11.3636.637%C*2.395%D55.7M+23.7B*2803h28.4A77.4B**
CAS30 Tank Buster 222150324.688A**4.8374.165%M+1.333%C+10.9B+5.2C--6413.8h50.4B68B*
VE-H Maw 129126314.065A++5.4528.347%B+35.714%B**54.8C*1.3B**1542.3h9.2B++32.3B+
Antares LC 9560144.286A+5.2336.161%B++N/A60M++35A**3501h46B*127.3B**
Eidolon VE33 5252105.2M*4.3234.452%B**34.615%A86.7M**N/A3010.6h6.7B*19.5B*
NS Decimator 6450242.083A7.4463.066%BN/A45.5B++12.7C3401.1h3.6B*5.7B*

Consumables
  Name Deaths Consumed Time Equipped
VX29 Polaris0900.2h
Nano-Repair Grenade01690h
Spawn Beacon0680h
Nano-Armor Kit41109,7616.3h
Medical Applicator21,0640.1h
Welding Device02100h
Medical Kit161640.3h

Check the help document for the dictionary if you want to learn more about words used here.


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