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Commando Gewalt666[5910] Gewalt666
NC BR 36

KDR: 1.32

Score: 57.4m

Last Seen: Oct 21st, 2018 6:26 PM
- OFFLINE - 11.8 hour(s)

Prestige 1, Battle Rank 36 - New Conglomerate on Connery - Outfit Leader of BattlesWithoutHonorAndHumanity[5910] BattlesWithoutHonorAndHumanity
NC outfit on Connery

Members: 1
Level Progress (to 37): 52%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT The Moonshot Bouncing Betty Tank Mine AF-4 Cyclone AF-8 RailJack AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $143,865 MLG Score: 115
Fun Score: N/A
Cheeseburgers Flipped: 1303TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
8.593%20.091%1731899510,3830.7158220.607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.374%-2.433F*-0.068C+-1.816F-HEAD ++ (~15.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.8-1.479F16-0.119C+169.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.041%3.248%5418100510,714173633696.16811318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.601%-1.543F0.382C**0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.7-0.108C+10.70.144C++32

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.638%3.116%79510081,027117110940.8762894%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.754%-0.973D---0.305C0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550-3.691T*141-2.627F**409

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.74%73.2%79610077,9591604894.95888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.381%-1.853F-0.391B-0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.423C--3.2-0.002C+10.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BattlesWithoutHonorAndHumanity[5910] BattlesWithoutHonorAndHumanity
NC outfit on Connery

Members: 1
57.4m515.7%209 (12.5k)188 (11.3k)1.3227543,20932,6661.7165236 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC101320979.847%20.271%20009:2117

11% Combat Medic19% Engineer22% Heavy Assault43% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2013 7:59 AMJan 27th, 2017 12:39 PMOct 21st, 2018 2:56 PM (1d) (PST)Oct 21st, 2018 2:31 PM (1d) (PST)Oct 21st, 2018 2:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
325892360.1420.1070.0290.9120.035115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,5135,35514,15896255211,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5079h/211.6d 12,863 8,759 37,319 277.8k 10,458 13,408 10,649 99.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,179
Deaths:1,893
KDR:0.623
Accuracy:7.472% T-
HSR:20.102% D
EM6
C+
Kills:1,156
Deaths:1,645
KDR:0.703
Accuracy:7.734% F**
HSR:23.270% C+
NC6 Gauss SAW
C
Kills:1,151
Deaths:1,784
KDR:0.645
Accuracy:8.964% F-
HSR:21.286% C
EM1
C+
Kills:1,151
Deaths:1,879
KDR:0.613
Accuracy:7.824% F*
HSR:20.851% C+
NC6S Gauss SAW S
D
Kills:1,143
Deaths:2,064
KDR:0.554
Accuracy:7.598% T
HSR:19.335% D
NC6A GODSAW
D-
Kills:639
Deaths:790
KDR:0.809
Accuracy:10.493% T
HSR:20.344% D-
NC05 Jackhammer
F-
Kills:197
Deaths:215
KDR:0.916
Accuracy:13.665% T*
HSR:6.091% F-
Kills:6,616
Deaths (as Heavy Assault):10,270
Deaths (to Heavy Assaults):10,077
KDR:0.64421
Kill Difference:3,654
Playtime:1,133.474 hours
Usage:22%
Score:11.716m
Score/min:172
Accuracy (listed only):9.107%
HSR (listed only):18.754%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C+
Kills:582
Deaths:1,418
KDR:0.410
Accuracy:8.165% T
HSR:20.103% C+
AF-19 Mercenary
B
Kills:198
Deaths:661
KDR:0.300
Accuracy:9.204% F*
HSR:23.232% B
GD-7F
D*
Kills:113
Deaths:361
KDR:0.313
Accuracy:11.548% F*
HSR:13.274% D*
Kills:893
Deaths (as Engineer):2,440
Deaths (to Engineers):7,316
KDR:0.36598
Kill Difference:1,547
Playtime:984.386 hours
Usage:19%
Score:11.993m
Score/min:203
Accuracy (listed only):9.639%
HSR (listed only):18.870%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,585
Deaths:4,302
KDR:0.368
Accuracy:9.654% T
HSR:18.044% C+
Razor GD-23
C+
Kills:582
Deaths:1,418
KDR:0.410
Accuracy:8.165% T
HSR:20.103% C+
AF-19 Mercenary
B
Kills:198
Deaths:661
KDR:0.300
Accuracy:9.204% F*
HSR:23.232% B
GD-7F
D*
Kills:113
Deaths:361
KDR:0.313
Accuracy:11.548% F*
HSR:13.274% D*
Blitz GD-10
F
Kills:83
Deaths:159
KDR:0.522
Accuracy:10.573% F*
HSR:7.229% F
Kills:2,561
Deaths (as Light Assault):6,901
Deaths (to Light Assaults):5,293
KDR:0.37111
Kill Difference:4,340
Playtime:60.581 hours
Usage:1%
Score:0.243m
Score/min:67
Accuracy (listed only):9.829%
HSR (listed only):16.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C+
Kills:2,079
Deaths:158
KDR:13.158
Accuracy:27.374% F*
HSR:78.547% C+
AF-4 Cyclone
C+
Kills:1,585
Deaths:4,302
KDR:0.368
Accuracy:9.654% T
HSR:18.044% C+
AF-8 RailJack
C
Kills:1,239
Deaths:137
KDR:9.044
Accuracy:21.519% F--
HSR:71.186% C
NC14 Bolt Driver
C--
Kills:1,167
Deaths:494
KDR:2.362
Accuracy:19.804% F--
HSR:69.409% C--
SAS-R
B+
Kills:1,159
Deaths:560
KDR:2.070
Accuracy:24.616% F--
HSR:72.994% B+
EM4 Longshot
D--
Kills:1,158
Deaths:468
KDR:2.474
Accuracy:20.990% F**
HSR:69.948% D--
LA80
D
Kills:1,157
Deaths:334
KDR:3.464
Accuracy:22.623% F*
HSR:73.034% D
NS-44L Blackhand
B+
Kills:259
Deaths:490
KDR:0.529
Accuracy:45.110% B+
HSR:25.869% D*
NC4 Mag-Shot
D*
Kills:185
Deaths:529
KDR:0.350
Accuracy:12.151% F--
HSR:11.351% D*
LA8 Rebel
D--
Kills:135
Deaths:219
KDR:0.616
Accuracy:18.515% F
HSR:14.074% D--
NS-44 Commissioner
C--
Kills:116
Deaths:294
KDR:0.395
Accuracy:11.014% F**
HSR:18.104% C--
NS-61 Emissary
D
Kills:113
Deaths:254
KDR:0.445
Accuracy:14.037% F--
HSR:12.389% D
Blitz GD-10
F
Kills:83
Deaths:159
KDR:0.522
Accuracy:10.573% F*
HSR:7.229% F
Kills:10,435
Deaths (as Infiltrator):8,398
Deaths (to Infiltrators):4,451
KDR:1.24256
Kill Difference:2,037
Playtime:2,161.874 hours
Usage:43%
Score:27.099m
Score/min:209
Accuracy (listed only):19.845%
HSR (listed only):41.706%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,585
Deaths:4,302
KDR:0.368
Accuracy:9.654% T
HSR:18.044% C+
NC1 Gauss Rifle
B
Kills:518
Deaths:1,611
KDR:0.322
Accuracy:7.935% T
HSR:23.166% B
Blitz GD-10
F
Kills:83
Deaths:159
KDR:0.522
Accuracy:10.573% F*
HSR:7.229% F
GR-22
C-
Kills:77
Deaths:124
KDR:0.621
Accuracy:7.158% T*
HSR:15.584% C-
Kills:2,263
Deaths (as Combat Medic):6,196
Deaths (to Combat Medics):2,819
KDR:0.36524
Kill Difference:3,933
Playtime:560.710 hours
Usage:11%
Score:4.462m
Score/min:133
Accuracy (listed only):8.830%
HSR (listed only):16.006%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,228
Deaths:837
KDR:1.467
Accuracy:8.648% F--
HSR:13.192% C
AF-41 Hacksaw
C
Kills:1,191
Deaths:868
KDR:1.372
Accuracy:8.724% F--
HSR:14.190% C
NCM2 Falcon
B+
Kills:311
Deaths:358
KDR:0.869
Accuracy:16.160% F*
HSR:6.431% B+
NCM2 Falcon
C*
Kills:246
Deaths:317
KDR:0.776
Accuracy:16.839% F--
HSR:5.285% C*
NS-10 Burster
D*
Kills:59
Deaths:86
KDR:0.686
Accuracy:12.182% F*
HSR:1.695% D*
Kills:3,035
Deaths (as MAX Suit):1,233
Deaths (to MAX Suits):2,306
KDR:2.46148
Kill Difference:1,802
Playtime:163.128 hours
Usage:3%
Score:1.925m
Score/min:197
Accuracy (listed only):12.510%
HSR (listed only):8.158%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:90
V. Kills:9 N/A
Deaths:21
KDR:4.286
Accuracy:29.283% F
KPH:24.700 D-
VKPH:2.500 D--
Kills:90 (0 + 90)
Deaths:21
KDR:4.286
VKDR:0.429
Vehicle Kills:9
Kill Difference:69
Playtime:3.637 hours
Usage:0%
Score:0.035m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:29.283%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:4,578
V. Kills:933 490%
Deaths:174
KDR:26.310
Accuracy:36.091% D*
KPH:30.400 D--
VKPH:6.200 C--
L100 Python HEAT
D--
Kills:3,366
V. Kills:1,124 299%
Deaths:670
KDR:5.024
Accuracy:23.524% T
KPH:15.400 D--
VKPH:5.100 D**
C75 Viper
D
Kills:1,026
V. Kills:256 399%
Deaths:123
KDR:8.341
Accuracy:24.950% D**
KPH:15.800 D
VKPH:3.900 D--
L100 Python AP
D
Kills:240
V. Kills:291 82%
Deaths:47
KDR:5.106
Accuracy:52.140% C
KPH:11.700 D**
VKPH:14.200 D
Skyguard
D-
Kills:178
V. Kills:196 90%
Deaths:29
KDR:6.138
Accuracy:20.509% D**
KPH:6 D*
VKPH:6.600 D-
Kills:9,388 (9,388 + 0)
Deaths:1,043
KDR:9.001
VKDR:2.685
Vehicle Kills:2,800
Kill Difference:8,345
Playtime:484.440 hours
Usage:10%
Score:2.531m
Score/min:87
Driving Accuracy:20.509%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C-
Kills:1,017
V. Kills:394 257%
Deaths:258
KDR:3.942
Accuracy:29.386% F-
KPH:16.700 C-
VKPH:6.500 D
Titan-150 HESH
D
Kills:251
V. Kills:103 241%
Deaths:45
KDR:5.578
Accuracy:29.101% F-
KPH:12.400 F
VKPH:5.100 D
Titan-150 AP
D**
Kills:58
V. Kills:72 79%
Deaths:27
KDR:2.148
Accuracy:45.823% C--
KPH:6.400 F-
VKPH:7.900 D**
Kills:1,326 (1,326 + 0)
Deaths:330
KDR:4.018
VKDR:1.724
Vehicle Kills:569
Kill Difference:996
Playtime:90.028 hours
Usage:2%
Score:0.674m
Score/min:125
Driving Accuracy:45.823%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:684
V. Kills:72 N/A
Deaths:39
KDR:17.539
Accuracy:15.943% F--
KPH:21 D--
VKPH:2.200 D*
M20 Basilisk
A*
Kills:138
V. Kills:472 29%
Deaths:57
KDR:2.421
Accuracy:37.403% C+
KPH:6 D*
VKPH:20.400 A*
G30 Walker
D
Kills:81
V. Kills:64 125%
Deaths:15
KDR:5.400
Accuracy:18.734% D**
KPH:6.600 D*
VKPH:5.300 D
M20 Basilisk
M++
Kills:72
V. Kills:312 23%
Deaths:53
KDR:1.358
Accuracy:30.956% D
KPH:4.600 D**
VKPH:20.100 M++
G30 Walker
D
Kills:52
V. Kills:30 168%
Deaths:6
KDR:8.667
Accuracy:17.593% D**
KPH:7.100 D-
VKPH:4.100 D
Kills:1,027 (0 + 1,027)
Deaths:170
KDR:6.041
VKDR:5.588
Vehicle Kills:950
Kill Difference:857
Playtime:90.841 hours
Usage:2%
Score:0.478m
Score/min:88
Driving Accuracy:N/A%
Gunner Accuracy:17.593%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,5114,57817426.31A+24.9936.091%D*2.206%B+30.4D--6.2C--99150.8h5.2F-14.4F--
L100 Python HEAT 4,4903,3666705.024C+3.7023.524%T4.367%B**15.4D--5.1D**75218.3h4.8B+20.3F
The Moonshot 2,1112,07915813.158A++11.8427.374%F*78.547%C+11.7F-N/A26177.2h2.8T-10.1T*
Bouncing Betty 1,9961,99410518.99S17.6735.458%D--N/A130.3C++N/A36115.3h2.1C--5.8D
Tank Mine 2,7811,78314812.047S10.7226.051%DN/A225.7M126.3A*16997.9h1.6B+6.2C*
AF-4 Cyclone 1,6251,5854,3020.368D0.959.654%T18.044%C+4.7D*N/A13340.4h17.8F-184.8T*
AF-8 RailJack 1,2561,2391379.044M7.7221.519%F--71.186%C8.1D*N/A20152.8h3.4D**16F--
AF-41 Hacksaw 1,2461,2288371.467C0.148.648%F--13.192%C15.1D--N/A4781.2h6.5C++75.4T*
AF-41 Hacksaw 1,2071,1918681.372C0.058.724%F--14.19%C14.2D*N/A4583.7h6.9C++79.1T*
LA1 Anchor 1,2011,1791,8930.623D0.707.472%T-20.102%D7.7D**N/A21153.6h15.9F--212.5T*
NC14 Bolt Driver 1,1761,1674942.362C**1.0419.804%F--69.409%C--8.4D--N/A23139.4h3.5D--17.7F--
SAS-R 1,1661,1595602.07C+0.7524.616%F--72.994%B+10.6D*N/A27108.9h2.8D-11.5F-
EM4 Longshot 1,1671,1584682.474C+1.1520.99%F**69.948%D--7.8D*N/A18147.9h3.7F--17.7T*
LA80 1,1721,1573343.464C+2.1422.623%F*73.034%D9.5D*N/A22121.5h3D*13.2F**
EM6 1,1691,1561,6450.703C--0.627.734%F**23.27%C+10.6D*N/A41109.2h14.1D-181.7T-
NC6 Gauss SAW 1,1661,1511,7840.645C0.688.964%F-21.286%C8.8D--N/A34131.2h11.6C129D**
EM1 1,1771,1511,8790.613D0.717.824%F*20.851%C+8.4D--N/A34137.4h20.1D257.3T*
NC6S Gauss SAW S 1,1771,1432,0640.554D0.777.598%T19.335%D7.7D*N/A35148.5h16.5F-217.6T*
NC15 Phoenix 2,3231,1392784.097M+2.7745.06%D*N/A8.2C--8.6C87138.1h16.5D**36.6F--
C75 Viper 1,2821,0261238.341B*7.0224.95%D**1.754%B15.8D3.9D--7365.1h16.8D67.5D**
Titan-150 HEAT 1,4111,0172583.942C+2.6229.386%F-5.605%A+16.8C-6.5D11860.7h5C++16.9D*
Frag Grenade 1,0281,01211012N/A1,010.6839.267%D-N/A440C+7C+13652.3h3.7C*9.4C+
M40 Fury 7566843917.538A*16.2215.943%F--2.047%C**21D--2.2D*7032.5h13.1C++82.1F
NC6A GODSAW 6576397900.809D0.5110.493%T20.344%D-6.7FN/A1995.5h11.6C+110.9T*
Shrike 8935851,1000.532C0.7934.814%F--3.077%C++12.6D--6.6D-14046.5h7.9D22.7F--
Razor GD-23 5945821,4180.41C--0.918.165%T20.103%C+4.9D--N/A31119.3h18.9D**231.7T*
NC1 Gauss Rifle 5385181,6110.322C--1.007.935%T23.166%B4.3D*N/A17121.3h17.4D*219.8T*
NS Decimator 4663594260.843C+0.4836.318%T3.621%B**18D-5.4D*12120h6D16.5F*
NCM2 Falcon 3943113580.869C+0.4516.16%F*6.431%B+7.9D2.1D*5139.2h11.5C++70.9F-
C-4 3822811112.532B*1.2160.932%SN/A82.6C++29.7C+10793.4h1.8C-3C*
NS-44L Blackhand 2662594900.529D0.7945.11%B+25.869%D*1.2D*N/A12218.8h10.2T*22.7D**
Spear Anti-Vehicle Phalanx Turret 2,0202562112.19B*10.8768.035%M5.078%B+15.6D*107.6S32416.4h47.5T*69.9T*
Titan-150 HESH 354251455.578C4.2629.101%F-5.179%M12.4F5.1D5820.2h6.3F**21.7T*
NCM2 Falcon 3092463170.776C+0.5516.839%F--5.285%C*6.9D-1.8D**4235.9h13.9C**82.6F
L100 Python AP 531240475.106C*3.7852.14%C3.333%C*11.7D**14.2D14620.5h19.5T*37.5T*
AF-19 Mercenary 2051986610.3D1.029.204%F*23.232%B2.8D--N/A3069.6h22.2F240.9T*
NC05 Jackhammer 1991972150.916C0.4113.665%T*6.091%F-9.4D*N/A3620.9h5.7C41.5T*
NC4 Mag-Shot 1881855290.35C--0.9712.151%F--11.351%D*2.1D*N/A887.7h11.6D-95.2D
Skyguard 374178296.138A++4.8220.509%D**1.685%C6D*6.6D-10629.8h253.8F**1237.8T*
M20 Basilisk 610138572.421C+1.1037.403%C+2.899%D*5.9D*20.3A*10323.2h452.9T1211T*
LA8 Rebel 1361352190.616C0.7118.515%F14.074%D--1.8D*N/A573h8.5D-45.9C-
Mag-Cutter 27513024,6920.005D1.3217.034%D-N/A0.1C--N/A01926.6h7.3T-42.6F-
NS-44 Commissioner 1201162940.395C--0.9311.014%F**18.104%C--2D*N/A957.9h9.5T*85.9T*
NS-61 Emissary 1181132540.445C--0.8814.037%F--12.389%D1.8D*N/A564.4h20.5D146F--
GD-7F 1181133610.313D1.0111.548%F*13.274%D*1.4D*N/A1081.4h20.4F176.6F**
NS Annihilator 222111871.276A++0.0568.2%T*N/A4.6D*4.6D*8223.9h13.6D20D*
L105 Zephyr 9990214.286C--2.9629.283%FN/A25D-2.5D--1593.6h9.8F33.5F--
Anti-Vehicle Grenade 9985185N/A83.6833.053%F-N/A141.7D--23.3D--12630.6h7.8D-23.7F-
Blitz GD-10 86831590.522C-0.8010.573%F*7.229%F2.7D*N/A4231.3h30.9T292.5T*
G30 Walker 14581155.4B**4.0818.734%D**3.704%C6.6D*5.2D8312.2h350.8F-1872.7F*
GR-22 79771240.621C-0.707.158%T*15.584%C-4.4D*N/A2217.6h13.2C*184.5T*
M20 Basilisk 38472531.358D0.0430.956%D4.167%D4.6D**20M++11415.6h371.2T*1199T*
M40 Fury 12062162S60.6868.072%A*1.613%C++19.4D*18.1C+3423.2h103.4T*151.9T*
NS-10 Burster 11959860.686C0.6412.182%F*1.695%D*2.2D*2.2D--4327.4h249.1F-2044.4T*
Titan-150 AP 13058272.148C-0.8345.823%C--1.724%D6.4F-7.9D**3219.1h15.2T33.2T*
Aspis Anti-Aircraft Phalanx Turret 1235469A*7.6815.488%D**N/A5.5D--7D-1199.8h207.2D**1337.8F-
G30 Walker 825268.667A*7.3417.593%D**15.385%S7D-4.1D737.4h350.3F-1990.9T

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7348,03530.8h
Nano-Armor Kit1,0061,700,658111.3h
Spawn Beacon37590.7h
Anti-Vehicle MANA Turret43060.4h
Turret AI Module01450.4h
Repair Module02941.1h
Cortium Silo11,2352.6h
NS-TMC-01 "His Regards"24018124h
Nanite Revive Grenade06230.2h
Medical Kit46910,16912.8h
Medical Applicator2,171837,94893.8h
Welding Device01790h
Deconstruction Tool015,1442.6h
Spear Anti-Vehicle Tower01190.7h
Rampart Wall01641.3h
Hoplon Anti-Aircraft Phalanx Tower0780.3h
Xiphos Anti-Personnel Tower0980.4h
Recon Detection Device656,48310.1h
Ammunition Package506,3063.3h
Anti-Infantry MANA Turret221,1751.7h
G40-F Ranger1620h
Shield Recharging Field112,4280.8h

Check the help document for the dictionary if you want to learn more about words used here.


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