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Lt. General Gh0sty[ARC] Gh0sty
TR BR 91

KDR: 5.11

Score: 13.7m

Last Seen: Oct 17th, 2018 11:02 PM
- OFFLINE - 684.2 hour(s)

Battle Rank 91 - Terran Republic on Emerald - Outfit Member of ARC Engineering[ARC] ARC Engineering
TR outfit on Emerald

Members: 7
Level Progress (to 92): 34%
Level 100 Progress: 72% 381h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TRAC-5 S M60-G Bulldog M60-G Bulldog M14 Banshee FA1 Barrage T5 AMC SR-7 Hellfire Rocket Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,696,356 MLG Score: 1356
Fun Score: N/A
Cheeseburgers Flipped: 350TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.176%15.637%519159999,5163.788221.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.153%2.384A*-0.765D--0.967D--MIXED (~0.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.593B+10.10.29C*20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.726%1.39%2649410103,812185171020.6054223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.759%-0.079C+-0.208C-0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.70.352C**38.10.277C*65.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.691%4.18%134410103112731591.13919194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.921%-0.697D0.973B*0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.8-1.554F33.3-1.656F-65.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.467%2.064%41641410005,523224127724.5467432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.672%1.147B**-0.582D0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.73B++15.40.606B+16.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.52%61.24%4164310112,29127328.39194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.567%1.72A++-0.392C--2.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.247C++3.4-0.086C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
84.101%9.789%4164310112,08427347.60584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.496%3.566M**-0.938D--0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.486B+5.7-0.177C1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ARC Engineering[ARC] ARC Engineering
TR outfit on Emerald

Members: 7
13.7m151%227 (13.6k)256 (15.4k)5.1052335,2726,9096.0923491 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10146130.161%11.272%34007:4215

45% Engineer6% Heavy Assault26% Infiltrator13% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:01 PMOct 1st, 2018 10:52 PMNov 15th, 2018 1:44 AM (3h) (PST)Oct 17th, 2018 9:13 PM (28d) (PST)Oct 17th, 2018 7:02 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7861476390.6610.1300.0751.1350.0901356

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1858,82138,364408468515,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
889.1h/37d 6,820 3,976 4,060 60.5k 1,888 3,085 4,819 42m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
A+
Kills:842
Deaths:240
KDR:3.508
Accuracy:24.764% A+
HSR:9.857% D-
T9 CARV
A++
Kills:111
Deaths:27
KDR:4.111
Accuracy:27.597% A++
HSR:11.712% F
Kills:953
Deaths (as Heavy Assault):267
Deaths (to Heavy Assaults):1,842
KDR:3.56929
Kill Difference:686
Playtime:49.814 hours
Usage:6%
Score:0.739m
Score/min:247
Accuracy (listed only):26.181%
HSR (listed only):10.785%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:1,665
Deaths:307
KDR:5.423
Accuracy:24.787% B+
HSR:10.330% D*
FA1 Barrage
S
Kills:1,458
Deaths:202
KDR:7.218
Accuracy:87.184% S
HSR:9.671% D*
T5 AMC
A
Kills:1,319
Deaths:270
KDR:4.885
Accuracy:29.565% A
HSR:16.224% D
AMR-66
A*
Kills:1,160
Deaths:232
KDR:5
Accuracy:39.130% A*
HSR:22.672% C
TRAC-5
A+
Kills:663
Deaths:80
KDR:8.288
Accuracy:28.571% A+
HSR:14.329% D-
TRS-12 Uppercut
A++
Kills:387
Deaths:147
KDR:2.633
Accuracy:77.411% A++
HSR:8.786% D*
TS4 Haymaker
A++
Kills:239
Deaths:83
KDR:2.880
Accuracy:61.447% A++
HSR:12.134% C
LC2 Lynx
A++
Kills:163
Deaths:49
KDR:3.327
Accuracy:31.611% A++
HSR:15.337% D--
Kills:7,054
Deaths (as Engineer):1,370
Deaths (to Engineers):1,735
KDR:5.14891
Kill Difference:5,684
Playtime:399.873 hours
Usage:45%
Score:6.693m
Score/min:279
Accuracy (listed only):47.463%
HSR (listed only):13.685%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B+
Kills:1,665
Deaths:307
KDR:5.423
Accuracy:24.787% B+
HSR:10.330% D*
FA1 Barrage
S
Kills:1,458
Deaths:202
KDR:7.218
Accuracy:87.184% S
HSR:9.671% D*
T5 AMC
A
Kills:1,319
Deaths:270
KDR:4.885
Accuracy:29.565% A
HSR:16.224% D
SMG-46 Armistice
A*
Kills:1,176
Deaths:268
KDR:4.388
Accuracy:35.866% A*
HSR:9.609% D*
PDW-16 Hailstorm
A+
Kills:1,163
Deaths:252
KDR:4.615
Accuracy:31.394% A+
HSR:11.092% D-
TRAC-5
A+
Kills:663
Deaths:80
KDR:8.288
Accuracy:28.571% A+
HSR:14.329% D-
TRS-12 Uppercut
A++
Kills:387
Deaths:147
KDR:2.633
Accuracy:77.411% A++
HSR:8.786% D*
TS4 Haymaker
A++
Kills:239
Deaths:83
KDR:2.880
Accuracy:61.447% A++
HSR:12.134% C
LC2 Lynx
A++
Kills:163
Deaths:49
KDR:3.327
Accuracy:31.611% A++
HSR:15.337% D--
Kills:8,233
Deaths (as Light Assault):1,658
Deaths (to Light Assaults):1,287
KDR:4.96562
Kill Difference:6,575
Playtime:116.431 hours
Usage:13%
Score:1.353m
Score/min:194
Accuracy (listed only):45.315%
HSR (listed only):11.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
S
Kills:1,458
Deaths:202
KDR:7.218
Accuracy:87.184% S
HSR:9.671% D*
T1S Cycler
A**
Kills:1,176
Deaths:308
KDR:3.818
Accuracy:35.579% A**
HSR:12.075% D*
SMG-46 Armistice
A*
Kills:1,176
Deaths:268
KDR:4.388
Accuracy:35.866% A*
HSR:9.609% D*
PDW-16 Hailstorm
A+
Kills:1,163
Deaths:252
KDR:4.615
Accuracy:31.394% A+
HSR:11.092% D-
TRS-12 Uppercut
A++
Kills:387
Deaths:147
KDR:2.633
Accuracy:77.411% A++
HSR:8.786% D*
TS4 Haymaker
A++
Kills:239
Deaths:83
KDR:2.880
Accuracy:61.447% A++
HSR:12.134% C
Cycler TRV
M++
Kills:172
Deaths:54
KDR:3.185
Accuracy:36.813% M++
HSR:16.279% C--
T1 Cycler
C**
Kills:52
Deaths:18
KDR:2.889
Accuracy:21.127% C+
HSR:23.077% C**
Kills:5,823
Deaths (as Combat Medic):1,332
Deaths (to Combat Medics):735
KDR:4.37162
Kill Difference:4,491
Playtime:45.631 hours
Usage:5%
Score:0.914m
Score/min:334
Accuracy (listed only):48.353%
HSR (listed only):12.840%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
A++
Kills:1,309
Deaths:96
KDR:13.635
Accuracy:51.990% A++
HSR:76.471% C
SMG-46 Armistice
A*
Kills:1,176
Deaths:268
KDR:4.388
Accuracy:35.866% A*
HSR:9.609% D*
SOAS-20
A+
Kills:1,171
Deaths:261
KDR:4.487
Accuracy:35.539% A+
HSR:12.553% D*
PDW-16 Hailstorm
A+
Kills:1,163
Deaths:252
KDR:4.615
Accuracy:31.394% A+
HSR:11.092% D-
HSR-1
A+
Kills:818
Deaths:134
KDR:6.104
Accuracy:43.676% A+
HSR:23.472% C--
TRAP-M1
A**
Kills:567
Deaths:111
KDR:5.108
Accuracy:42.295% A**
HSR:13.580% D**
TX2 Emperor
B*
Kills:531
Deaths:156
KDR:3.404
Accuracy:34.540% B*
HSR:14.313% D-
TX1 Repeater
B*
Kills:520
Deaths:197
KDR:2.640
Accuracy:29.348% B*
HSR:14.231% D--
TSAR-42
M*
Kills:415
Deaths:47
KDR:8.830
Accuracy:60.552% M*
HSR:78.313% B**
KSR-35
B+
Kills:294
Deaths:62
KDR:4.742
Accuracy:38.287% B+
HSR:25.850% C
TS2 Inquisitor
A**
Kills:203
Deaths:103
KDR:1.971
Accuracy:44.712% A**
HSR:15.271% D
99SV
B++
Kills:67
Deaths:
KDR:
Accuracy:35.239% B++
HSR:28.358% D-
Kills:8,234
Deaths (as Infiltrator):1,687
Deaths (to Infiltrators):875
KDR:4.88085
Kill Difference:6,547
Playtime:229.517 hours
Usage:26%
Score:3.094m
Score/min:225
Accuracy (listed only):40.287%
HSR (listed only):26.926%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:365
Deaths:63
KDR:5.794
Accuracy:24.221% A++
HSR:14.521% D*
M3 Pounder HEG
A++
Kills:321
Deaths:50
KDR:6.420
Accuracy:53.061% A++
HSR:2.181% D
M3 Pounder HEG
A*
Kills:302
Deaths:42
KDR:7.190
Accuracy:58.467% A*
HSR:3.642% B
M1 Heavy Cycler
A+
Kills:291
Deaths:46
KDR:6.326
Accuracy:19.940% A+
HSR:17.869% C+
MR1 Fracture
B**
Kills:273
Deaths:82
KDR:3.329
Accuracy:46.182% B**
HSR:2.564% D
MR1 Fracture
A
Kills:258
Deaths:92
KDR:2.804
Accuracy:47.608% A
HSR:5.426% B++
NS-10 Burster
A++
Kills:109
Deaths:37
KDR:2.946
Accuracy:40.851% A++
HSR:3.670% C--
MRC3 Mercy
M+
Kills:102
Deaths:21
KDR:4.857
Accuracy:29.852% M+
HSR:16.667% D
NS-10 Burster
A*
Kills:101
Deaths:37
KDR:2.730
Accuracy:41.128% A*
HSR:5.941% C+
Kills:2,122
Deaths (as MAX Suit):235
Deaths (to MAX Suits):377
KDR:9.02979
Kill Difference:1,887
Playtime:43.853 hours
Usage:5%
Score:0.881m
Score/min:335
Accuracy (listed only):40.146%
HSR (listed only):8.053%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,493
V. Kills:112 N/A
Deaths:18
KDR:82.944
Accuracy:36.689% A
KPH:59.500 B+
VKPH:4.500 B+
Hellfire Rocket Pods
B
Kills:1,259
V. Kills:363 346%
Deaths:14
KDR:89.929
Accuracy:58.653% A
KPH:59.200 C
VKPH:17.100 B
M18 Rotary
B*
Kills:798
V. Kills:727 110%
Deaths:112
KDR:7.125
Accuracy:32.730% C**
KPH:16.700 C**
VKPH:15.200 B*
Tomcat A2AM Pods
C*
Kills:293
V. Kills:279 105%
Deaths:5
KDR:58.600
Accuracy:66.186% F--
KPH:50.700 C+
VKPH:48.300 C*
M18 Needler
B**
Kills:262
V. Kills:227 115%
Deaths:17
KDR:15.412
Accuracy:39.419% A
KPH:17.200 B+
VKPH:14.900 B**
Coyote Missiles
A
Kills:58
V. Kills:26 215%
Deaths:6
KDR:9.667
Accuracy:53.479% C++
KPH:94.400 B+
VKPH:42.300 A
Kills:4,163 (2,553 + 0)
Deaths:172
KDR:24.203
VKDR:10.081
Vehicle Kills:1,734
Kill Difference:3,991
Playtime:115.854 hours
Usage:13%
Score:1.553m
Score/min:223
Piloting Accuracy:39.419%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:399
V. Kills:63 N/A
Deaths:14
KDR:28.500
Accuracy:56.420% A++
KPH:67.800 B++
VKPH:10.700 B+
AP30 Shredder
A**
Kills:67
V. Kills:20 319%
Deaths:7
KDR:9.571
Accuracy:25.882% D
KPH:63.100 A**
VKPH:18.800 C+
C150 Dalton
A+
Kills:52
V. Kills:27 186%
Deaths:5
KDR:10.400
Accuracy:55.899% A+
KPH:39 B+
VKPH:20.200 C
Kills:518 (0 + 518)
Deaths:26
KDR:19.923
VKDR:4.231
Vehicle Kills:110
Kill Difference:492
Playtime:8.285 hours
Usage:1%
Score:0.130m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:55.899%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:116
V. Kills:10 N/A
Deaths:5
KDR:23.200
Accuracy:36.943% C+
KPH:74.300 M
VKPH:6.400 C
L100 Python HEAT
C**
Kills:116
V. Kills:38 297%
Deaths:10
KDR:11.600
Accuracy:53.763% C**
KPH:30.400 C+
VKPH:9.900 C
Skyguard
C
Kills:58
V. Kills:55 104%
Deaths:5
KDR:11.600
Accuracy:32.534% B+
KPH:8.600 D
VKPH:8.100 C
Kills:290 (290 + 0)
Deaths:20
KDR:14.500
VKDR:5.150
Vehicle Kills:103
Kill Difference:270
Playtime:12.145 hours
Usage:1%
Score:0.132m
Score/min:181
Driving Accuracy:32.534%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B*
Kills:194
V. Kills:70 273%
Deaths:16
KDR:12.125
Accuracy:47.444% B*
KPH:28.900 B+
VKPH:10.400 C--
G30 Vulcan
C
Kills:186
V. Kills:118 156%
Deaths:16
KDR:11.625
Accuracy:37.937% B**
KPH:17.300 C
VKPH:11 C
P2-120 HEAT
B+
Kills:76
V. Kills:19 380%
Deaths:3
KDR:25.333
Accuracy:37.178% C--
KPH:31.900 B+
VKPH:8 C-
P2-120 AP
B
Kills:61
V. Kills:30 197%
Deaths:9
KDR:6.778
Accuracy:48.598% B
KPH:25.600 C
VKPH:12.600 D
Kills:517 (137 + 380)
Deaths:44
KDR:11.750
VKDR:5.386
Vehicle Kills:237
Kill Difference:473
Playtime:22.215 hours
Usage:2%
Score:0.309m
Score/min:232
Driving Accuracy:48.598%
Gunner Accuracy:37.937%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:259
V. Kills:11 N/A
Deaths:15
KDR:17.267
Accuracy:47.237% A++
KPH:100.800 C+
VKPH:4.300 D
G20 Vulcan-H
A+
Kills:192
V. Kills:102 186%
Deaths:29
KDR:6.621
Accuracy:59.710% A+
KPH:54.700 B++
VKPH:29.100 C**
M40 Fury-H
B
Kills:179
V. Kills:22 N/A
Deaths:4
KDR:44.750
Accuracy:46.063% B
KPH:65.900 C-
VKPH:8.100 D
E540 Halberd-H
B*
Kills:138
V. Kills:70 194%
Deaths:11
KDR:12.546
Accuracy:64.147% B*
KPH:34.500 C-
VKPH:17.500 D
MR11 Gatekeeper-H
A**
Kills:82
V. Kills:47 171%
Deaths:9
KDR:9.111
Accuracy:61.222% B**
KPH:61.200 A**
VKPH:35.100 B+
Kills:850 (0 + 850)
Deaths:68
KDR:12.500
VKDR:3.706
Vehicle Kills:252
Kill Difference:782
Playtime:14.136 hours
Usage:2%
Score:0.297m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:61.222%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:1,586
V. Kills:203 N/A
Deaths:36
KDR:44.056
Accuracy:55.604% A++
KPH:81.300 A*
VKPH:10.400 B+
M60-G Bulldog
M
Kills:1,581
V. Kills:247 N/A
Deaths:41
KDR:38.561
Accuracy:56.311% A*
KPH:79.200 M
VKPH:12.400 A+
M20 Basilisk
A
Kills:322
V. Kills:145 221%
Deaths:7
KDR:46
Accuracy:50.895% A
KPH:29.400 B++
VKPH:13.200 B+
M20 Basilisk
B+
Kills:299
V. Kills:123 241%
Deaths:25
KDR:11.960
Accuracy:50.928% A+
KPH:24.300 B+
VKPH:10 B+
M12 Kobalt
A*
Kills:69
V. Kills:1 N/A
Deaths:2
KDR:34.500
Accuracy:26.430% A*
KPH:87.800 B*
VKPH:1.300 D-
M40 Fury
A+
Kills:52
V. Kills:6 N/A
Deaths:2
KDR:26
Accuracy:48.209% A+
KPH:58.200 C*
VKPH:6.700 D
Kills:3,909 (0 + 3,909)
Deaths:113
KDR:34.593
VKDR:6.416
Vehicle Kills:725
Kill Difference:3,796
Playtime:64.389 hours
Usage:7%
Score:1.249m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:48.209%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,240
V. Kills:13 N/A
Deaths:185
KDR:6.703
Accuracy:63.947% A*
KPH:78 B**
VKPH:0.800 D-
M40 Fury-F
B
Kills:383
V. Kills:58 N/A
Deaths:139
KDR:2.755
Accuracy:41.599% D
KPH:28 B
VKPH:4.200 C--
M12 Kobalt-F
B*
Kills:62
V. Kills: N/A
Deaths:9
KDR:6.889
Accuracy:25.974% B+
KPH:52.400 B*
VKPH:0 D--
Kills:1,685 (1,685 + 0)
Deaths:333
KDR:5.060
VKDR:0.213
Vehicle Kills:71
Kill Difference:1,352
Playtime:30.742 hours
Usage:3%
Score:0.264m
Score/min:143
Driving Accuracy:25.974%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 1,6771,6653075.423S0.3224.787%B+10.33%D*27B+N/A11661.6h9.9B++40.1B+
M60-G Bulldog 1,7891,5863644.056S38.9555.604%A++2.144%C--81.3A*10.4B+37719.5h3.9B**7.1B**
M60-G Bulldog 1,8281,5814138.561S33.4656.311%A*1.961%D79.1M12.4A+41720h4.3A7.7A
M14 Banshee 1,6051,4931882.944S77.8436.689%AN/A59.5B+4.5B+28025.1h17.1B+46.7B++
FA1 Barrage 1,4611,4582027.218S2.1187.184%S9.671%D*41B*N/A14035.6h7D*8.1B*
T5 AMC 1,3221,3192704.885S0.2229.565%A16.224%D35.8B*N/A10436.8h12.6B+42.7B++
SR-7 1,3091,3099613.635M++8.5351.99%A++76.471%C56.4B**N/A14023.2h2B+3.9B++
Hellfire Rocket Pods 1,6221,2591489.929U84.8258.653%A1.033%C+59.1C17B27121.3h14.3B**24.5B*
S12 Renegade 1,2531,2401856.703A1.6063.947%A*2.258%D78B**N/A17815.9h2.9B+4.5B**
T1S Cycler 1,1831,1763083.818M+1.2935.579%A**12.075%D*60.6A++N/A14819.4h9.9B**27.9A
SMG-46 Armistice 1,1801,1762684.388M*0.7235.866%A*9.609%D*52.7AN/A13322.3h10.9B**30.5B*
SOAS-20 1,1741,1712614.487A*0.6235.539%A+12.553%D*41.1BN/A10628.5h10.9B+30.6B*
PDW-16 Hailstorm 1,1661,1632524.615M**0.4931.394%A+11.092%D-41.5B*N/A9628h11.2B*35.7B*
AMR-66 1,1701,1602325S0.1139.13%A*22.672%C41.7AN/A11527.8h7.4B++18.9B**
T7 Mini-Chaingun 8548422403.508M+1.6024.764%A+9.857%D-52B**N/A16816.2h11.5B*46.6B*
HSR-1 8188181346.104A*1.0043.676%A+23.472%C--81.8A++N/A19510h5B+11.5B++
C-4 1,1408171067.708S2.6015.131%F-N/A118.4B*46.8A7926.9h0.8A5C++
M18 Rotary 1,5257981127.125M2.0232.73%C**2.506%C++16.7C**15.2B*16547.8h89.9B+274.8B++
TRAC-5 664663808.288S3.1828.571%A+14.329%D-36.8A+N/A12918h10.6B**37B**
TRAP-M1 5695671115.108M+0.0042.295%A**13.58%D**72.7A+N/A1887.8h7.9B++18.7B**
TX2 Emperor 5385311563.404M1.7034.54%B*14.313%D-28.1C+N/A7718.9h10.6C30.7C+
TX1 Repeater 5245201972.64A**2.4729.348%B*14.231%D--29.1C++N/A9617.9h11B++37.4C**
TSAR-42 415415478.83B**3.7260.552%M*78.313%B**70.3A+N/A1975.9h1.8B**3A
L105 Zephyr 4623991428.5A++23.3956.42%A++N/A67.6B++10.7B+2255.9h4.9B++8.8B**
TRS-12 Uppercut 3883871472.633A2.4777.411%A++8.786%D*57.8B*N/A1526.7h2.3B+3B++
M40 Fury-F 4413831392.755B**2.3541.599%DN/A28B4.2C--10213.7h4.7B**11.2B**
MRC3 Mercy 365365635.794A++0.6924.221%A++14.521%D*50.7A++N/A1497.2h13.9A57.3B**
M20 Basilisk 467322746U40.8950.895%A1.863%D**29.3B++13.2B+21911h54.6B**107.2A
M3 Pounder HEG 357321506.42M++1.3153.061%A++2.181%D43.4M++4.9B**1637.4h9.3A17.5B**
M3 Pounder HEG 319302427.19M*2.0858.467%A*3.642%B57S3.2C1675.3h9.3A15.9B**
M20 Basilisk 4222992511.96M**6.8550.928%A+3.344%D--24.3B+10B+19312.3h56.6B**111.1A
KSR-35 294294624.742B**0.3638.287%B+25.85%C31.3CN/A889.4h4.9C12.9C*
Tomcat A2AM Pods 572293558.6U53.4966.186%F--N/A50.5C+48.1C++3575.8h4.7A++7.1A
M1 Heavy Cycler 293291466.326S1.2219.94%A+17.869%C+38.8A++N/A1377.5h13.5B**67.6B*
MR1 Fracture 339273823.329M**1.7846.182%B**2.564%D23.1M**5.6C**12511.8h20A+43.3B**
M18 Needler 4892621715.412S10.3139.419%A3.053%B+17.1B+14.8B*17915.3h113.8B+288.7B++
P525 Marauder-H 2702591517.267C**12.1647.237%A++1.158%C**99.6C+4.2D4282.6h5.8B+12.2B*
MR1 Fracture 314258922.804M**2.3047.608%A5.426%B++19.5M++4.2C11113.2h23.1A+48.5B**
Claymore 2452451516.333A++11.2350.161%A++N/A222.7A+N/A5181.1h1.3D2.5B**
TS4 Haymaker 239239832.88A++2.2361.447%A++12.134%C43.5B++N/A1195.5h3.2B**5.3B**
MANA Anti-Vehicle Turret 331235346.912M++1.8156.127%C*3.83%C+61.8A+25.3C+4563.8h4.6B**8.2A
Chainblade 2342304,3950.052B**5.0526.337%C+N/A0.5C+N/A1423.2h2B++7.7C+
ML-7 260226593.831S1.2765.838%B**3.54%B51.4A**7.7D3144.4h3.5A+5.3A+
TS2 Inquisitor 2032031031.971B++3.1344.712%A**15.271%D31.7C+N/A746.4h11.8C+26.4B++
E540 Halberd 2641941612.125B*7.0247.444%B*1.031%D*29B+10.4C--1626.7h4.1A8.7A
Frag Grenade 1921921192N/A186.8924.857%F*N/A1920SN/A48170.1h0.9A**3.6A
G20 Vulcan-H 294192296.621B*1.5259.71%A+1.563%D-54.9B++29.1C**3923.5h74.6B*124.9B**
G30 Vulcan 3041861611.625A++6.5237.937%B**3.226%C+17.4C11C12010.7h71.9B++189.4B*
M40 Fury-H 201179444.75M**39.6446.063%B1.117%C+66.3C-8.1D2352.7h5.7B*12.3B**
Cycler TRV 173172543.185A++1.9236.813%M++16.279%C--61.4A++N/A2042.8h12.9C**35B**
LC2 Lynx 163163493.327A++1.7831.611%A++15.337%D--34.7B+N/A1364.7h12.2B*38.5B*
E540 Halberd-H 2081381112.545B++7.4464.147%B*3.623%B++34.5C-17.5D3464h4.6B++7.1B**
Tank Mine 208127167.938M+2.8348.606%B**N/A97.7C+62.3C+9761.3h1.9C++4A
T2 Striker 240124612.033M**3.0759.606%B*N/A11.3C+10.5C+21611h27.3B**45.8B**
C75 Viper 126116523.2M**18.0936.943%C+N/A72.5A**6.3C3431.6h5.3A14.3A
L100 Python HEAT 1541161011.6A6.4953.763%C**6.034%A*30.5C+10C1843.8h4.3B*8B*
T9 CARV 113111274.111A*0.9927.597%A++11.712%F42.7B*N/A3462.6h13.5C**48.7B++
NS-10 Burster 179109372.946A*2.1640.851%A++3.67%C--9.4A*6A++12111.6h107.2A262.5A
MRC3 Mercy 102102214.857A0.2529.852%M+16.667%D63.8MN/A1801.6h13.6A+45.6A
NS-10 Burster 164101372.73M2.3841.128%A*5.941%C+8.6A++5.3A+12011.8h120.8B++293.7B**
MR11 Gatekeeper-H 1298299.111B**4.0161.222%B**N/A63.1M36.2B++3281.3h26.6A+43.5A+
P2-120 HEAT 9576325.333M*20.2337.178%C--2.632%C31.7B+7.9C--4482.4h4A+10.7B**
M12 Kobalt 7069234.5A+29.3926.43%A*13.044%D*86.3B++1.3D-2150.8h18.6C+70.5B++
AP30 Shredder 876779.571C++4.4725.882%D1.493%C--60.9A*18.2C+3071.1h28.1A108.7B**
99SV 6767167U61.8935.239%B++28.358%D-44.7A+N/A1831.5h4B**11.2B**
Spear Anti-Vehicle Phalanx Turret 9066513.2B**8.0953.711%B**1.515%D**66A++24C**4081h6B+11.2B**
M12 Kobalt-F 626296.889A*1.7825.974%B+6.452%D51.7B*N/A1381.2h11.1B+42.7B++
P2-120 AP 916196.778C++1.6748.598%B4.918%B*25.4C12.5D7132.4h6B++12.3B*
Coyote Missiles 845869.667A*4.5653.479%C++N/A96.7B+43.3A6650.6h24.1B**45.1B**
Skyguard 11358511.6S6.4932.534%B+1.724%C8.5D8.1C1426.8h158.4C-486.9C+
T1 Cycler 5252182.889A++2.2221.127%C+23.077%C**20CN/A1612.6h10.3A48.8B*
C150 Dalton 7952510.4B+5.2955.899%A+N/A40B+20.8C+3911.3h3.8B+6.8B**
M40 Fury 5852226A**20.8948.209%A+1.923%C++57.8C*6.7D2240.9h8.5B*17.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit225239,49537.3h
Anti-Vehicle MANA Turret31971.3h
Spawn Beacon5730.7h
Nanite Revive Grenade03200.1h
Medical Applicator9057,1409.2h
Medical Kit84732.9h
Anti-Infantry MANA Turret31,3721.8h
Recon Detection Device526,12423.5h
Ammunition Package01320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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