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Sweetheart Ghaleo[AT] Ghaleo
VS BR 125

KDR: 0.73

Score: 33.1m

Last Seen: Dec 30th, 2018 5:03 PM
- OFFLINE - 41.8 hour(s)

Battle Rank 108 (125 total) - Vanu Sovereignty on Emerald
Level Progress (to 109): 86%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Lasher X2 NS-11CP Solstice SF Supernova VPC C-4 VX6-7 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,255 MLG Score: 5
Fun Score: N/A
Cheeseburgers Flipped: 822TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.282%15.765%272259979,3370.6945620.034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.098%-0.741D--0.757D--0.172CHEAD ++ (~7.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.7-0.132C14.6-0.025C+70.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.928%3.67%38210202187942680.27455981%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.717%0.264C*1.901A++-0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
244.7-0.519D97.7-0.844D--147

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.738%2.346%212510171,961151410711.29439183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.428%0.569B+-0.173C-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.702B++5.40.571B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.054%1.327%635101767813266790.511312100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.808%-0.103C+-0.771D-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.60.075C+38.40.026C+71.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.162%45.729%6321020199144700.137431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.804%-0.731D--1.404D**1.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.452D4.3-0.36C-10

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.813%9.207%63310191,0211110180.918992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.213%-0.55D-1.06D*-0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.189C++3.70.233C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.1m625%279 (16.7k)276 (16.6k)0.72882323,42832,1451.01104125 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102223212.93%9.608%12403:443

18% Combat Medic44% Engineer18% Heavy Assault8% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:34 PMMay 26th, 2016 1:01 AMJan 27th, 2019 6:41 AM (25d) (PST)Dec 30th, 2018 1:19 PM (53d) (PST)Dec 30th, 2018 1:03 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3682021660.1950.2680.0191.5030.0455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,07612,1069,9701216190316,555

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2001.8h/83.4d 9,072 2,251 8,902 180.5k 3,768 4,986 5,450 44.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:1,156
Deaths:1,542
KDR:0.750
Accuracy:11.229% F-
HSR:17.474% D--
Lasher X2
D
Kills:1,155
Deaths:1,772
KDR:0.652
Accuracy:19.483% D-
HSR:2.511% D
Pulsar LSW
D*
Kills:537
Deaths:575
KDR:0.934
Accuracy:16.274% D*
HSR:12.663% D**
SVA-88
D**
Kills:470
Deaths:586
KDR:0.802
Accuracy:13.699% F-
HSR:15.319% D**
NS-15M AE
D--
Kills:318
Deaths:651
KDR:0.488
Accuracy:15.280% F-
HSR:18.554% D--
Orion VS54
D-
Kills:164
Deaths:34
KDR:4.824
Accuracy:16.473% D-
HSR:12.195% F-
Lasher X2 AE
D-
Kills:99
Deaths:210
KDR:0.471
Accuracy:22.425% D-
HSR:1.010% D*
Ursa
D
Kills:83
Deaths:143
KDR:0.580
Accuracy:12.984% F
HSR:19.277% D
VX29 Polaris
D-
Kills:74
Deaths:42
KDR:1.762
Accuracy:18.462% D-
HSR:13.514% D*
Kills:4,056
Deaths (as Heavy Assault):5,555
Deaths (to Heavy Assaults):8,883
KDR:0.73015
Kill Difference:1,499
Playtime:364.766 hours
Usage:18%
Score:5.357m
Score/min:245
Accuracy (listed only):16.257%
HSR (listed only):12.502%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C--
Kills:1,154
Deaths:1,724
KDR:0.669
Accuracy:21.875% D**
HSR:19.844% C--
Solstice SF
C-
Kills:1,002
Deaths:62
KDR:16.161
Accuracy:21.694% C-
HSR:10.978% D--
VX6-7
D-
Kills:743
Deaths:1,014
KDR:0.733
Accuracy:18.562% D*
HSR:16.016% D-
NS-11C
D--
Kills:668
Deaths:807
KDR:0.828
Accuracy:18.878% D--
HSR:11.826% D*
Pandora VX25
D
Kills:542
Deaths:591
KDR:0.917
Accuracy:31.795% D
HSR:10.332% D*
NS Baron G5AE
C+
Kills:513
Deaths:958
KDR:0.535
Accuracy:35.887% D--
HSR:14.425% C+
Deimos VA29
D**
Kills:407
Deaths:440
KDR:0.925
Accuracy:44.202% D**
HSR:7.862% D**
Solstice VE3
D**
Kills:183
Deaths:158
KDR:1.158
Accuracy:14.636% D**
HSR:11.475% D**
Pulsar C
B++
Kills:118
Deaths:40
KDR:2.950
Accuracy:22.821% C
HSR:27.119% B++
Phobos VX86
D*
Kills:72
Deaths:109
KDR:0.661
Accuracy:40.897% D**
HSR:8.333% D*
Kills:5,402
Deaths (as Engineer):5,903
Deaths (to Engineers):7,955
KDR:0.91513
Kill Difference:501
Playtime:871.321 hours
Usage:44%
Score:14.221m
Score/min:272
Accuracy (listed only):27.125%
HSR (listed only):13.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D--
Kills:642
Deaths:695
KDR:0.924
Accuracy:18.806% D*
HSR:14.486% D--
H-V45
D--
Kills:585
Deaths:759
KDR:0.771
Accuracy:19.246% D--
HSR:12.992% D*
Pandora VX25
D
Kills:542
Deaths:591
KDR:0.917
Accuracy:31.795% D
HSR:10.332% D*
NS Baron G5AE
C+
Kills:513
Deaths:958
KDR:0.535
Accuracy:35.887% D--
HSR:14.425% C+
Sirius SX12
C-
Kills:477
Deaths:680
KDR:0.701
Accuracy:22.025% C-
HSR:12.788% D-
NS-11P
C**
Kills:407
Deaths:764
KDR:0.533
Accuracy:19.560% D
HSR:20.639% C**
Deimos VA29
D**
Kills:407
Deaths:440
KDR:0.925
Accuracy:44.202% D**
HSR:7.862% D**
NS-7 PDW
D
Kills:348
Deaths:747
KDR:0.466
Accuracy:19.920% D-
HSR:13.793% D
Eridani SX5
D*
Kills:231
Deaths:355
KDR:0.651
Accuracy:19.634% D*
HSR:8.658% D**
CME
D
Kills:169
Deaths:291
KDR:0.581
Accuracy:18.391% D**
HSR:18.343% D
Corvus VA55
D-
Kills:121
Deaths:69
KDR:1.754
Accuracy:16.367% D**
HSR:16.529% D-
Phobos VX86
D*
Kills:72
Deaths:109
KDR:0.661
Accuracy:40.897% D**
HSR:8.333% D*
Eridani SX5-AE
D--
Kills:54
Deaths:143
KDR:0.378
Accuracy:24.661% D--
HSR:12.963% D**
Kills:4,568
Deaths (as Combat Medic):6,601
Deaths (to Combat Medics):3,698
KDR:0.69202
Kill Difference:2,033
Playtime:362.061 hours
Usage:18%
Score:7.608m
Score/min:350
Accuracy (listed only):25.492%
HSR (listed only):13.242%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C--
Kills:1,154
Deaths:1,724
KDR:0.669
Accuracy:21.875% D**
HSR:19.844% C--
Solstice SF
C-
Kills:1,002
Deaths:62
KDR:16.161
Accuracy:21.694% C-
HSR:10.978% D--
VX6-7
D-
Kills:743
Deaths:1,014
KDR:0.733
Accuracy:18.562% D*
HSR:16.016% D-
NS-11C
D--
Kills:668
Deaths:807
KDR:0.828
Accuracy:18.878% D--
HSR:11.826% D*
Pandora VX25
D
Kills:542
Deaths:591
KDR:0.917
Accuracy:31.795% D
HSR:10.332% D*
NS Baron G5AE
C+
Kills:513
Deaths:958
KDR:0.535
Accuracy:35.887% D--
HSR:14.425% C+
Sirius SX12
C-
Kills:477
Deaths:680
KDR:0.701
Accuracy:22.025% C-
HSR:12.788% D-
Deimos VA29
D**
Kills:407
Deaths:440
KDR:0.925
Accuracy:44.202% D**
HSR:7.862% D**
NS-7 PDW
D
Kills:348
Deaths:747
KDR:0.466
Accuracy:19.920% D-
HSR:13.793% D
Eridani SX5
D*
Kills:231
Deaths:355
KDR:0.651
Accuracy:19.634% D*
HSR:8.658% D**
Solstice VE3
D**
Kills:183
Deaths:158
KDR:1.158
Accuracy:14.636% D**
HSR:11.475% D**
Pulsar C
B++
Kills:118
Deaths:40
KDR:2.950
Accuracy:22.821% C
HSR:27.119% B++
Phobos VX86
D*
Kills:72
Deaths:109
KDR:0.661
Accuracy:40.897% D**
HSR:8.333% D*
Eridani SX5-AE
D--
Kills:54
Deaths:143
KDR:0.378
Accuracy:24.661% D--
HSR:12.963% D**
Kills:6,512
Deaths (as Light Assault):7,828
Deaths (to Light Assaults):5,119
KDR:0.83189
Kill Difference:1,316
Playtime:130.927 hours
Usage:7%
Score:1.640m
Score/min:209
Accuracy (listed only):25.535%
HSR (listed only):13.315%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:477
Deaths:680
KDR:0.701
Accuracy:22.025% C-
HSR:12.788% D-
NS-7 PDW
D
Kills:348
Deaths:747
KDR:0.466
Accuracy:19.920% D-
HSR:13.793% D
NS-44G Commissioner
C--
Kills:291
Deaths:513
KDR:0.567
Accuracy:24.105% D**
HSR:19.931% C--
Eridani SX5
D*
Kills:231
Deaths:355
KDR:0.651
Accuracy:19.634% D*
HSR:8.658% D**
Artemis VX26
C
Kills:140
Deaths:43
KDR:3.256
Accuracy:26.231% C
HSR:9.286% F-
Manticore SX40
D*
Kills:125
Deaths:115
KDR:1.087
Accuracy:20.212% D**
HSR:13.600% D*
Parallax VX3
C+
Kills:103
Deaths:36
KDR:2.861
Accuracy:37.944% C+
HSR:66.019% D**
VA39 Spectre
D-
Kills:96
Deaths:48
KDR:2
Accuracy:27.185% D-
HSR:23.958% D*
NS-357P Underboss
C
Kills:79
Deaths:221
KDR:0.357
Accuracy:28.934% F-
HSR:21.519% C
Eridani SX5-AE
D--
Kills:54
Deaths:143
KDR:0.378
Accuracy:24.661% D--
HSR:12.963% D**
Kills:1,944
Deaths (as Infiltrator):2,901
Deaths (to Infiltrators):4,078
KDR:0.67011
Kill Difference:957
Playtime:161.725 hours
Usage:8%
Score:2.415m
Score/min:249
Accuracy (listed only):25.085%
HSR (listed only):20.252%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:399
Deaths:258
KDR:1.547
Accuracy:13.532% D--
HSR:13.785% D*
Nebula VM20
D-
Kills:395
Deaths:258
KDR:1.531
Accuracy:13.324% D--
HSR:16.203% D-
NS-10 Burster
D
Kills:158
Deaths:97
KDR:1.629
Accuracy:24.021% D
HSR:3.797% D
NS-10 Burster
C-
Kills:153
Deaths:98
KDR:1.561
Accuracy:24.192% D-
HSR:4.575% C-
Cosmos VM3
C-
Kills:108
Deaths:27
KDR:4
Accuracy:12.234% D--
HSR:17.593% C-
Cosmos VM3
D
Kills:92
Deaths:27
KDR:3.407
Accuracy:12.729% D
HSR:7.609% F--
Comet VM2
C+
Kills:86
Deaths:126
KDR:0.683
Accuracy:41.251% C+
HSR:3.488% C
Comet VM2
C*
Kills:85
Deaths:126
KDR:0.675
Accuracy:42.681% C
HSR:4.706% C*
Blueshift VM5
C
Kills:68
Deaths:58
KDR:1.172
Accuracy:17.636% C
HSR:14.706% D*
Blueshift VM5
C
Kills:56
Deaths:58
KDR:0.966
Accuracy:18.298% C
HSR:10.714% F-
Kills:1,600
Deaths (as MAX Suit):566.500
Deaths (to MAX Suits):2,132
KDR:2.82436
Kill Difference:1,033.500
Playtime:102.996 hours
Usage:5%
Score:1.899m
Score/min:307
Accuracy (listed only):21.990%
HSR (listed only):9.718%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:148
V. Kills:87 168%
Deaths:28
KDR:5.286
Accuracy:48.317% C
KPH:53.500 C-
VKPH:31.400 B**
Light PPA
B
Kills:92
V. Kills:42 214%
Deaths:92
KDR:1
Accuracy:44.396% B+
KPH:9.300 D*
VKPH:4.300 B
Maelstrom Turbo Laser
B**
Kills:70
V. Kills:76 91%
Deaths:197
KDR:0.355
Accuracy:37.803% B**
KPH:3 D--
VKPH:3.200 D--
Kills:310 (162 + 0)
Deaths:317
KDR:0.978
VKDR:0.647
Vehicle Kills:205
Kill Difference:7
Playtime:36.197 hours
Usage:2%
Score:0.318m
Score/min:146
Piloting Accuracy:37.803%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:292
V. Kills:252 115%
Deaths:26
KDR:11.231
Accuracy:60.968% A*
KPH:1,051,200 U
VKPH:907,200 U
L105 Zephyr
C+
Kills:53
V. Kills:25 204%
Deaths:16
KDR:3.313
Accuracy:34.052% D--
KPH:16.700 D*
VKPH:7.900 C+
Kills:345 (0 + 345)
Deaths:42
KDR:8.214
VKDR:6.595
Vehicle Kills:277
Kill Difference:303
Playtime:3.173 hours
Usage:0%
Score:0.321m
Score/min:1,689
Piloting Accuracy:N/A%
Gunner Accuracy:34.052%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:236
V. Kills:23 N/A
Deaths:43
KDR:5.488
Accuracy:36.904% D*
KPH:38.100 C--
VKPH:3.700 D*
L100 Python AP
C--
Kills:68
V. Kills:76 88%
Deaths:44
KDR:1.545
Accuracy:47.727% D--
KPH:13.400 D*
VKPH:14.900 C--
Kills:304 (304 + 0)
Deaths:87
KDR:3.494
VKDR:1.138
Vehicle Kills:99
Kill Difference:217
Playtime:11.283 hours
Usage:1%
Score:0.203m
Score/min:300
Driving Accuracy:47.727%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:788
V. Kills:127 N/A
Deaths:113
KDR:6.973
Accuracy:42.110% D--
KPH:30.400 D
VKPH:4.900 D
Supernova FPC
C*
Kills:528
V. Kills:615 86%
Deaths:328
KDR:1.610
Accuracy:54.925% C++
KPH:13.500 D--
VKPH:15.800 C*
Supernova PC
C+
Kills:341
V. Kills:214 159%
Deaths:103
KDR:3.311
Accuracy:42.095% D
KPH:12.200 D-
VKPH:7.700 C+
Saron HRB
D
Kills:154
V. Kills:109 140%
Deaths:60
KDR:2.567
Accuracy:36.717% D-
KPH:15.500 D-
VKPH:10.900 D
E540 Halberd
C
Kills:70
V. Kills:49 140%
Deaths:27
KDR:2.593
Accuracy:38.083% D*
KPH:20.500 D--
VKPH:14.300 C
Proton II PPA
B**
Kills:58
V. Kills:10 N/A
Deaths:15
KDR:3.867
Accuracy:19.574% D
KPH:33 D
VKPH:5.700 B**
Kills:1,939 (1,657 + 282)
Deaths:646
KDR:3.002
VKDR:1.740
Vehicle Kills:1,124
Kill Difference:1,293
Playtime:107.990 hours
Usage:5%
Score:1.842m
Score/min:284
Driving Accuracy:42.095%
Gunner Accuracy:19.574%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:108
V. Kills:65 164%
Deaths:56
KDR:1.929
Accuracy:32.015% D
KPH:10.600 D-
VKPH:6.400 C
M20 Basilisk
D
Kills:54
V. Kills:36 146%
Deaths:26
KDR:2.077
Accuracy:35.152% C
KPH:8.400 D--
VKPH:5.600 D
Kills:162 (0 + 162)
Deaths:82
KDR:1.976
VKDR:1.232
Vehicle Kills:101
Kill Difference:80
Playtime:16.613 hours
Usage:1%
Score:0.181m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:35.152%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:154
V. Kills:43 350%
Deaths:286
KDR:0.538
Accuracy:30.282% F
KPH:3.400 D*
VKPH:1 D*
Kills:154 (154 + 0)
Deaths:286
KDR:0.538
VKDR:0.150
Vehicle Kills:43
Kill Difference:132
Playtime:44.734 hours
Usage:2%
Score:0.102m
Score/min:38
Driving Accuracy:30.282%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 1,1711,1561,5420.75D0.0211.229%F-17.474%D--16.7D-N/A7669.4h14D-124.3F-
Lasher X2 1,1791,1551,7720.652C0.0819.483%D-2.511%D21CN/A12455h27.7D**142.1D--
NS-11CP 1,1741,1541,7240.669D-0.0621.875%D**19.844%C--17.4D-N/A4166.5h14.2C-64.8D-
Solstice SF 1,0341,0026216.161U15.4321.694%C-10.978%D--11.3DN/A13888.6h12.1C++56C++
Supernova VPC 9157881136.973C6.2442.11%D--1.904%B+30.4D4.9D22025.9h3.2C*7.7C+
C-4 1,1357861,0470.751C-0.0220.157%D--N/A53.5D23.7C69914.7h1.3B+6.7C+
VX6-7 7577431,0140.733C0.0018.562%D*16.016%D-8.2D-N/A6691.1h15.3C-82.2D
NS-11C 6936688070.828C+0.1018.878%D--11.826%D*9.5DN/A3770.6h17C90.3C-
NS-11A 6576426950.924C0.2018.806%D*14.486%D--11.9D-N/A4654.1h16.6D88.4D-
H-V45 5915857590.771C0.0419.246%D--12.992%D*10.6D-N/A5655.3h16.3D-84.8D-
Pandora VX25 5515425910.917C0.1931.795%D10.332%D*21.2DN/A8425.6h4.8C+15.1C
Pulsar LSW 5495375750.934C-0.2116.274%D*12.663%D**20.4DN/A8926.3h15.3D93.9D-
Supernova FPC 1,1435283281.61D0.8854.925%C++3.598%B++13.5D--15.8C*36239h8.8F-16D*
NS Baron G5AE 5175139580.535D0.1935.887%D--14.425%C+17.9D-N/A6728.6h4.2C*11.8C+
Tank Mine 9364881962.49C+1.7622.255%D-N/A58.8D--54C9298.3h1.2A5.5B+
Sirius SX12 4934776800.701C0.0322.025%C-12.788%D-14.8DN/A8232.2h15.8C+71.7C+
SVA-88 4734705860.802C--0.0713.699%F-15.319%D**15.6D--N/A8130.1h14D102.3D*
NS-11P 4234077640.533C--0.2019.56%D20.639%C**12.6D-N/A4632.4h18.3D*93.3D
Deimos VA29 4144074400.925C0.2044.202%D**7.862%D**21.4DN/A8419h2.6C+5.8C--
Nebula VM20 4023992581.547C0.8213.532%D--13.785%D*18.3D-N/A13721.8h22.3D**164.9D--
Nebula VM20 4033952581.531C0.8013.324%D--16.203%D-18D-N/A12921.9h22.4F167.9D*
NS-7 PDW 3543487470.466D0.2619.92%D-13.793%D13.7DN/A8425.4h13.5B+67.7C++
Supernova PC 5553411033.311C2.5842.095%D2.346%C+12.2D-7.7C+17427.9h5.5C+13.1C
Nemesis VSH9 6273316400.517C0.2158.617%DN/A8.5C--7.6C-18939h8.8C+15C
NS-15M AE 3253186510.488D0.2415.28%F-18.554%D--11.4D*N/A4028h16.4D**107.5F-
Force-Blade 43429914,2820.021C+0.7149.211%A++N/A0.4CN/A1769.1h3.8D-7.6B+
C150 Dalton 5442922611.231B++10.5060.968%A*N/A2920U2520U29088100.1h8.7F--14.2C
NS-44G Commissioner 2932915130.567C--0.1624.105%D**19.931%C--16.3DN/A6117.9h4C16.8D
Proximity Mine 281281813.469C+2.7432.998%D--N/A112.4C+N/A5862.5h1.4A+4.2B+
L100 Python HESH 259236435.488C-4.7636.904%D*N/A38.1C--3.7D*2516.2h3.5C++9.4C-
Eridani SX5 2322313550.651C-0.0819.634%D*8.658%D**11.9D-N/A7919.4h15.2D77.5D
MANA Anti-Vehicle Turret 5492172560.848D-0.1251.465%D-4.608%B**2170C3320B+8461500.1h12.9C++25C+
NS Decimator 3312076420.322D-0.4152.18%D--1.449%D13.5D*8.1D-17915.3h7.2D**13.9F
Solstice VE3 1861831581.158B+0.4314.636%D**11.475%D**8.7DN/A11421.1h16C++109.3C
CME 1701692910.581D0.1518.391%D**18.343%D11.9D--N/A7014.2h16.5D89.7D*
Orion VS54 165164344.824A**4.1016.473%D-12.195%F-23.1CN/A3497.1h12.7C*77.1C+
NS-10 Burster 282158971.629B**0.9024.021%D3.797%D4.1D3.2C12538.3h164.1C--683D
M40 Fury-F 1971542860.538C--0.1930.282%FN/A3.4D*1D*3844.7h7.1B++23.5C*
Frag Grenade 1581541154N/A153.2733.726%D**N/A770A20A**30340.2h2.2A+6.6B+
Saron HRB 263154602.567C--1.8436.717%D-N/A15.4D-10.9D35710h16.1B**43.8B+
NS-10 Burster 267153981.561B++0.8324.192%D-4.575%C-4D3D12438.1h168.7C697.5D
Dual Photon Pods 235148285.286C+4.5648.317%C2.027%B**52.9C-31.1B**8472.8h35.2D--72.8D
Artemis VX26 140140433.256A++2.5326.231%C9.286%F-15.7D-N/A1708.9h11.7C**44.6C*
Spear Anti-Vehicle Phalanx Turret 2101321211B++10.2737.05%D6.818%A+33.8C+20C+5453.9h8.7C*23.4C+
Manticore SX40 1271251151.087C++0.3620.212%D**13.6%D*13.6DN/A1459.2h8.4C+41.5D-
Corvus VA55 122121691.754B*1.0316.367%D**16.529%D-13.6DN/A1418.9h11.7B71.2D
Pulsar C 120118402.95B**2.2222.821%C27.119%B++19.3CN/A2596.1h14.8C--65.1C+
Hades VSH4 2491162980.389C0.3470.388%BN/A8.9C10.2C+19313h13D*18.5D--
Cosmos VM3 108108274B**3.2712.234%D--17.593%C-18.6D-N/A2345.8h13.8C++112.8C
M20 Basilisk 173108561.929C1.2032.015%D1.852%F10.6D-6.4C16410.2h121.4C-379.2D
Parallax VX3 103103362.861C+2.1337.944%C+66.019%D**12.1D--N/A1168.5h2.9D-7.7C-
Lasher X2 AE 103992100.471D0.2622.425%D-1.01%D*19.4D-N/A655.1h20.8C92.9C-
VA39 Spectre 9696482B1.2727.185%D-23.958%D*8.4DN/A5211.4h5.8C**21.5C+
Light PPA 13492921C--0.2744.396%B+N/A9.3D*4.2C**859.9h32.1F72.3D-
Cosmos VM3 9392273.407B**2.6812.729%D7.609%F--15.9D-N/A2265.8h16.9D132.8C
Comet VM2 175861260.683C0.0541.251%C+3.488%C4.9D*5.1B+14417.6h42.5F-103.1D*
Comet VM2 184851260.675C0.0542.681%C4.706%C*4.9D*5.7B+12117.5h44.9D*105.2D-
Ursa 83831430.58D0.1512.984%F19.277%D14.6D-N/A1325.7h11.7C+90.5D-
NS-357P Underboss 79792210.357D-0.3728.934%F-21.519%C15.8D*N/A535h4.2C--14.5D*
Anti-Vehicle Grenade 8278178N/A77.2750.503%C+N/A390C++20D--27400.2h5.2B10.2B
VX29 Polaris 7674421.762C**1.0318.462%D-13.514%D*21.8DN/A2203.4h14.3C-77.3C-
Phobos VX86 74721090.661D0.0740.897%D**8.333%D*24DN/A1723h2.2B+5.3C+
The Slasher 94719,5810.007D-0.7229.126%C1.408%D*0.2C-N/A1341.8h3.4D*11.6C
Maelstrom Turbo Laser 146701970.355C-0.3737.803%B**7.143%M+3D--3.2D--9023.6h229.8D**607.9D
E540 Halberd 11970272.593C--1.8638.083%D*4.286%B**20.6D--14.4C5703.4h6.3C16.5D-
Blueshift VM5 6968581.172C--0.4417.636%C14.706%D*25.2C-N/A1872.7h19.2D-108.7C
NS Annihilator 140681440.472C0.2678.639%C--N/A8C--8.5C+2108.5h11B14C**
L100 Python AP 14468441.545D0.8247.727%D--4.412%B*13.3D*14.9C--3595.1h9.6D--20.1D*
Blackheart 61601480.405D0.3235.167%D33.333%C++11.1DN/A485.4h3C*8.5C*
Heartstring 62601280.469D0.2638.618%C+28.333%C++18.8CN/A933.2h3.2C*8.2B
Proton II PPA 6858153.867D3.1419.574%DN/A32.2D-5.6B**2951.8h12C--61.5D
Blueshift VM5 5756580.966D0.2418.298%C10.714%F-20.7DN/A1582.7h24.1F--131.8D-
Eridani SX5-AE 55541430.378D--0.3524.661%D--12.963%D**12.6D--N/A414.3h16.2D--65.6D-
M20 Basilisk 9054262.077C1.3535.152%C3.704%D8.4D--5.6D2106.4h138.8D-394.7D
L105 Zephyr 7853163.313D2.5834.052%D--N/A16.6D*7.8C+1603.2h10.1F29.8F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter137640.8h
Nano-Armor Kit673661,657131.1h
Spawn Beacon398523.6h
Anti-Vehicle MANA Turret768358.3h
AE Nano-Armor Kit144152,23118.2h
Nanite Revive Grenade01,9570.6h
Medical Applicator1,509357,78073.6h
AE Medical Applicator34267,1209.1h
Ammunition Package592,4316h
Shield Recharging Field753,5142.4h
Anti-Infantry MANA Turret41,1413.2h
Recon Detection Device2609,71521.7h

Check the help document for the dictionary if you want to learn more about words used here.


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