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Primarch A.S.P. Operative Ghashh[TFDN] Ghashh
VS BR 99

KDR: 1.46

Score: 66.9m

Last Seen: Apr 22nd, 2019 5:50 PM
- OFFLINE - 75.8 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 198
Level Progress (to 100): 19%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 Solstice VE3 C-4 Tank Mine C-4 ARX Pulsar C VX6-7 Zenith VX-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $790,632 MLG Score: 632
Fun Score: N/A
Cheeseburgers Flipped: 1267TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.736%19.9%49243100648,9251.239010.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.923%0.707B++-0.127C-1.488FHEAD ++ (~7.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.261C*13.70.043C+41.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.631%1.49%493104667114144510.474205148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.407%-0.817D--0.092C+-0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.5-0.166C55.5-0.052C+131.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.56%1.33%199710425,637322022611.75008249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.813%-0.818D--0.814D-1.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.2-0.426C--18-0.429C--37.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.936%6.346%90810411,68627496800.613091248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.516%0.539B+0.493B+0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.1-0.397C--70.1-0.761D-97

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.354%44.846%90310462,4933694240.674696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.874%0.501B+-1.458F0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.043C+3.6-0.14C5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.793%16.864%90610436,99723871182.93007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.433%-0.137C0.458B+0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.243C++40.181C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 198
66.9m336.7%503 (30.2k)407 (24.4k)1.46202104,61871,5571.7345899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1049399921.589%14.918%32202:1862

13% Combat Medic41% Engineer22% Heavy Assault8% Infiltrator10% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 6:09 PMNov 23rd, 2018 9:56 PMApr 25th, 2019 9:01 AM (8h) (PST)Apr 22nd, 2019 2:27 PM (3d) (PST)Apr 22nd, 2019 1:50 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8082585500.6370.4350.0952.3800.070632

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,45115,50932,94238266143424,416

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2739.3h/114.1d 19,503 15,607 37,182 391.2k 5,003 7,692 11,570 132.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
B*
Kills:1,199
Deaths:1,177
KDR:1.019
Accuracy:26.920% B*
HSR:19.016% D*
VX29 Polaris
B
Kills:1,185
Deaths:964
KDR:1.229
Accuracy:25.466% B
HSR:17.975% D
Ursa
B**
Kills:1,177
Deaths:876
KDR:1.344
Accuracy:28.480% B**
HSR:19.881% D
Betelgeuse 54-A
C++
Kills:1,173
Deaths:811
KDR:1.446
Accuracy:27.055% C++
HSR:22.592% D--
VE-H Maw
B++
Kills:1,172
Deaths:748
KDR:1.567
Accuracy:29.212% B++
HSR:17.492% D--
SVA-88
B+
Kills:1,158
Deaths:830
KDR:1.395
Accuracy:26.434% B+
HSR:22.798% C
Flare VE6
B*
Kills:1,157
Deaths:949
KDR:1.219
Accuracy:27.043% B*
HSR:17.718% D--
NS-15M2
B++
Kills:1,156
Deaths:764
KDR:1.513
Accuracy:27.900% B++
HSR:18.685% D-
Lasher X2
B++
Kills:1,155
Deaths:1,019
KDR:1.133
Accuracy:30.578% B++
HSR:2.771% D
NSX Naginata
B
Kills:1,155
Deaths:779
KDR:1.483
Accuracy:24.025% B
HSR:21.039% D--
Pulsar LSW
B++
Kills:1,154
Deaths:879
KDR:1.313
Accuracy:26.439% B++
HSR:18.631% D
Orion VS54
B
Kills:1,152
Deaths:727
KDR:1.585
Accuracy:22.542% B
HSR:20.313% D
Kills:13,993
Deaths (as Heavy Assault):10,523
Deaths (to Heavy Assaults):20,523
KDR:1.32975
Kill Difference:3,470
Playtime:589.241 hours
Usage:22%
Score:10.881m
Score/min:308
Accuracy (listed only):26.841%
HSR (listed only):18.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:2,580
Deaths:1,710
KDR:1.509
Accuracy:19.854% D-
HSR:20.194% C++
Solstice VE3
C+
Kills:2,050
Deaths:1,302
KDR:1.575
Accuracy:21.173% C
HSR:19.171% C+
Pulsar C
C+
Kills:1,293
Deaths:1,015
KDR:1.274
Accuracy:20.061% D-
HSR:23.279% C+
VX6-7
C+
Kills:1,236
Deaths:805
KDR:1.535
Accuracy:23.419% C+
HSR:20.550% C+
Zenith VX-5
C--
Kills:1,202
Deaths:902
KDR:1.333
Accuracy:21.888% D
HSR:18.636% C--
Chaos
B+
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:57.816% B+
HSR:16.539% C++
NSX-P Tanto
B+
Kills:1,178
Deaths:986
KDR:1.195
Accuracy:28.762% B+
HSR:19.779% D
Thanatos VE70
C+
Kills:1,177
Deaths:909
KDR:1.295
Accuracy:33.361% D
HSR:15.548% C+
NS Baron G5
B**
Kills:1,170
Deaths:1,109
KDR:1.055
Accuracy:55.404% B**
HSR:14.017% C+
Deimos VA29
B+
Kills:1,169
Deaths:809
KDR:1.445
Accuracy:65.792% B+
HSR:15.569% C+
Solstice Burst
B+
Kills:1,163
Deaths:1,088
KDR:1.069
Accuracy:28.573% B+
HSR:21.582% C
Phobos VX86
B+
Kills:1,160
Deaths:1,137
KDR:1.020
Accuracy:44.210% D*
HSR:19.741% B+
Nova
B++
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:32.648% D--
HSR:17.876% B++
Eidolon VE33
C++
Kills:1,157
Deaths:871
KDR:1.328
Accuracy:26.331% C
HSR:26.188% C++
NS-11C
B+
Kills:1,155
Deaths:945
KDR:1.222
Accuracy:22.682% C
HSR:21.212% B+
Eclipse VE3A
C++
Kills:1,154
Deaths:801
KDR:1.441
Accuracy:20.617% D**
HSR:20.364% C++
Pandora VX25
C*
Kills:1,154
Deaths:930
KDR:1.241
Accuracy:29.962% D--
HSR:15.945% C*
NSX Tanto
B++
Kills:1,151
Deaths:1,256
KDR:0.916
Accuracy:30.258% B++
HSR:26.759% C**
Solstice SF
B++
Kills:1,135
Deaths:975
KDR:1.164
Accuracy:27.797% B++
HSR:17.886% C++
The Little Helper
B+
Kills:962
Deaths:957
KDR:1.005
Accuracy:53.304% B+
HSR:13.306% C-
VE-LR Obelisk
B**
Kills:371
Deaths:371
KDR:1
Accuracy:38.916% B**
HSR:27.224% C--
Kills:25,954
Deaths (as Engineer):20,950
Deaths (to Engineers):12,662
KDR:1.23885
Kill Difference:5,004
Playtime:1,135.445 hours
Usage:41%
Score:29.623m
Score/min:435
Accuracy (listed only):33.468%
HSR (listed only):19.589%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:2,580
Deaths:1,710
KDR:1.509
Accuracy:19.854% D-
HSR:20.194% C++
Solstice VE3
C+
Kills:2,050
Deaths:1,302
KDR:1.575
Accuracy:21.173% C
HSR:19.171% C+
Pulsar C
C+
Kills:1,293
Deaths:1,015
KDR:1.274
Accuracy:20.061% D-
HSR:23.279% C+
VX6-7
C+
Kills:1,236
Deaths:805
KDR:1.535
Accuracy:23.419% C+
HSR:20.550% C+
Zenith VX-5
C--
Kills:1,202
Deaths:902
KDR:1.333
Accuracy:21.888% D
HSR:18.636% C--
VE-S Canis
C*
Kills:1,183
Deaths:957
KDR:1.236
Accuracy:28.607% C*
HSR:12.764% D-
Skorpios
C--
Kills:1,179
Deaths:1,079
KDR:1.093
Accuracy:24.997% D
HSR:17.557% C--
Chaos
B+
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:57.816% B+
HSR:16.539% C++
NSX-P Tanto
B+
Kills:1,178
Deaths:986
KDR:1.195
Accuracy:28.762% B+
HSR:19.779% D
Thanatos VE70
C+
Kills:1,177
Deaths:909
KDR:1.295
Accuracy:33.361% D
HSR:15.548% C+
NS Baron G5
B**
Kills:1,170
Deaths:1,109
KDR:1.055
Accuracy:55.404% B**
HSR:14.017% C+
Deimos VA29
B+
Kills:1,169
Deaths:809
KDR:1.445
Accuracy:65.792% B+
HSR:15.569% C+
Solstice Burst
B+
Kills:1,163
Deaths:1,088
KDR:1.069
Accuracy:28.573% B+
HSR:21.582% C
Phobos VX86
B+
Kills:1,160
Deaths:1,137
KDR:1.020
Accuracy:44.210% D*
HSR:19.741% B+
Sirius SX12
B
Kills:1,159
Deaths:1,167
KDR:0.993
Accuracy:20.402% D
HSR:20.104% B
Nova
B++
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:32.648% D--
HSR:17.876% B++
NSX Tengu
B++
Kills:1,158
Deaths:943
KDR:1.228
Accuracy:41.318% B++
HSR:19.085% C
NS-11C
B+
Kills:1,155
Deaths:945
KDR:1.222
Accuracy:22.682% C
HSR:21.212% B+
Eclipse VE3A
C++
Kills:1,154
Deaths:801
KDR:1.441
Accuracy:20.617% D**
HSR:20.364% C++
Pandora VX25
C*
Kills:1,154
Deaths:930
KDR:1.241
Accuracy:29.962% D--
HSR:15.945% C*
MKV Suppressed
B
Kills:1,153
Deaths:1,113
KDR:1.036
Accuracy:21.397% D-
HSR:21.336% B
NSX Tanto
B++
Kills:1,151
Deaths:1,256
KDR:0.916
Accuracy:30.258% B++
HSR:26.759% C**
NS-7 PDW
B+
Kills:1,150
Deaths:958
KDR:1.200
Accuracy:23.118% C
HSR:20.261% B+
NS-7B PDW
B+
Kills:1,148
Deaths:888
KDR:1.293
Accuracy:21.186% D
HSR:20.209% B+
Solstice SF
B++
Kills:1,135
Deaths:975
KDR:1.164
Accuracy:27.797% B++
HSR:17.886% C++
The Little Helper
B+
Kills:962
Deaths:957
KDR:1.005
Accuracy:53.304% B+
HSR:13.306% C-
Kills:32,556
Deaths (as Light Assault):26,813
Deaths (to Light Assaults):11,599
KDR:1.21419
Kill Difference:5,743
Playtime:270.410 hours
Usage:10%
Score:6.608m
Score/min:407
Accuracy (listed only):31.485%
HSR (listed only):18.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
C
Kills:1,196
Deaths:1,426
KDR:0.839
Accuracy:25.886% C
HSR:18.311% D
NS-11A
B**
Kills:1,189
Deaths:1,165
KDR:1.021
Accuracy:29.578% B**
HSR:14.887% D-
VE-S Canis
C*
Kills:1,183
Deaths:957
KDR:1.236
Accuracy:28.607% C*
HSR:12.764% D-
Skorpios
C--
Kills:1,179
Deaths:1,079
KDR:1.093
Accuracy:24.997% D
HSR:17.557% C--
Chaos
B+
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:57.816% B+
HSR:16.539% C++
Thanatos VE70
C+
Kills:1,177
Deaths:909
KDR:1.295
Accuracy:33.361% D
HSR:15.548% C+
NS Baron G5
B**
Kills:1,170
Deaths:1,109
KDR:1.055
Accuracy:55.404% B**
HSR:14.017% C+
Deimos VA29
B+
Kills:1,169
Deaths:809
KDR:1.445
Accuracy:65.792% B+
HSR:15.569% C+
Pulsar VS1
B**
Kills:1,168
Deaths:1,021
KDR:1.144
Accuracy:28.508% B**
HSR:19.521% C+
Phobos VX86
B+
Kills:1,160
Deaths:1,137
KDR:1.020
Accuracy:44.210% D*
HSR:19.741% B+
Terminus VX-9
C
Kills:1,160
Deaths:1,012
KDR:1.146
Accuracy:24.490% C
HSR:21.552% D
Sirius SX12
B
Kills:1,159
Deaths:1,167
KDR:0.993
Accuracy:20.402% D
HSR:20.104% B
Nova
B++
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:32.648% D--
HSR:17.876% B++
NSX Tengu
B++
Kills:1,158
Deaths:943
KDR:1.228
Accuracy:41.318% B++
HSR:19.085% C
CME
D-
Kills:1,156
Deaths:1,044
KDR:1.107
Accuracy:21.971% D-
HSR:16.782% D-
H-V45
C
Kills:1,156
Deaths:918
KDR:1.259
Accuracy:21.061% D
HSR:19.118% C
Corvus VA55
C+
Kills:1,154
Deaths:962
KDR:1.200
Accuracy:21.097% D
HSR:22.097% C+
Pandora VX25
C*
Kills:1,154
Deaths:930
KDR:1.241
Accuracy:29.962% D--
HSR:15.945% C*
MKV Suppressed
B
Kills:1,153
Deaths:1,113
KDR:1.036
Accuracy:21.397% D-
HSR:21.336% B
NS-7 PDW
B+
Kills:1,150
Deaths:958
KDR:1.200
Accuracy:23.118% C
HSR:20.261% B+
NS-7B PDW
B+
Kills:1,148
Deaths:888
KDR:1.293
Accuracy:21.186% D
HSR:20.209% B+
Equinox VE2
B+
Kills:1,128
Deaths:1,362
KDR:0.828
Accuracy:28.553% B+
HSR:18.883% C
The Little Helper
B+
Kills:962
Deaths:957
KDR:1.005
Accuracy:53.304% B+
HSR:13.306% C-
Kills:26,566
Deaths (as Combat Medic):23,938
Deaths (to Combat Medics):8,466
KDR:1.10978
Kill Difference:2,628
Playtime:348.388 hours
Usage:13%
Score:9.238m
Score/min:442
Accuracy (listed only):32.812%
HSR (listed only):17.870%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:1,183
Deaths:957
KDR:1.236
Accuracy:28.607% C*
HSR:12.764% D-
Skorpios
C--
Kills:1,179
Deaths:1,079
KDR:1.093
Accuracy:24.997% D
HSR:17.557% C--
NS-44 Commissioner
C++
Kills:1,168
Deaths:1,315
KDR:0.888
Accuracy:37.244% C++
HSR:17.808% D
NSX Tomoe
B+
Kills:1,166
Deaths:1,046
KDR:1.115
Accuracy:31.903% B+
HSR:22.642% D**
VA39 Spectre
B*
Kills:1,163
Deaths:498
KDR:2.335
Accuracy:37.606% B*
HSR:29.493% D
Ghost
C**
Kills:1,162
Deaths:601
KDR:1.933
Accuracy:40.944% C**
HSR:57.487% D--
Sirius SX12
B
Kills:1,159
Deaths:1,167
KDR:0.993
Accuracy:20.402% D
HSR:20.104% B
NSX Tengu
B++
Kills:1,158
Deaths:943
KDR:1.228
Accuracy:41.318% B++
HSR:19.085% C
NS-357 Underboss
C
Kills:1,154
Deaths:1,318
KDR:0.876
Accuracy:33.854% C
HSR:17.938% C-
NS-61 Emissary
C**
Kills:1,154
Deaths:1,138
KDR:1.014
Accuracy:30.150% C**
HSR:15.425% C+
MKV Suppressed
B
Kills:1,153
Deaths:1,113
KDR:1.036
Accuracy:21.397% D-
HSR:21.336% B
NS-7 PDW
B+
Kills:1,150
Deaths:958
KDR:1.200
Accuracy:23.118% C
HSR:20.261% B+
NS-7B PDW
B+
Kills:1,148
Deaths:888
KDR:1.293
Accuracy:21.186% D
HSR:20.209% B+
NS-AM7 Archer
B**
Kills:615
Deaths:967
KDR:0.636
Accuracy:67.038% B**
HSR:16.911% C+
Cerberus
C+
Kills:517
Deaths:727
KDR:0.711
Accuracy:30.054% C
HSR:21.470% C+
NS-30 Vandal
B+
Kills:471
Deaths:418
KDR:1.127
Accuracy:35.971% B+
HSR:20.170% D
Soldier Soaker
B
Kills:212
Deaths:194
KDR:1.093
Accuracy:37.258% B
HSR:12.264% C--
Beamer VS3
B**
Kills:200
Deaths:188
KDR:1.064
Accuracy:20.990% D--
HSR:30% B**
XM98
D
Kills:168
Deaths:109
KDR:1.541
Accuracy:33.461% D
HSR:63.691% D*
NS CandyCannon 3000
D-
Kills:71
Deaths:181
KDR:0.392
Accuracy:23.782% D--
HSR:21.127% D-
Kills:17,351
Deaths (as Infiltrator):15,805
Deaths (to Infiltrators):10,593
KDR:1.09782
Kill Difference:1,546
Playtime:230.472 hours
Usage:8%
Score:4.475m
Score/min:324
Accuracy (listed only):32.064%
HSR (listed only):23.887%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:1,179
Deaths:564
KDR:2.090
Accuracy:17.685% C**
HSR:18.405% C
Blueshift VM5
C*
Kills:1,163
Deaths:536
KDR:2.170
Accuracy:20.190% C*
HSR:19.003% C
Cosmos VM3
B+
Kills:1,162
Deaths:572
KDR:2.031
Accuracy:18.732% B+
HSR:18.331% C+
Quasar VM1
B
Kills:1,159
Deaths:516
KDR:2.246
Accuracy:16.701% C
HSR:22.347% B
Quasar VM1
B*
Kills:1,157
Deaths:506
KDR:2.287
Accuracy:17.380% B+
HSR:22.904% B*
Blueshift VM5
C+
Kills:1,156
Deaths:528
KDR:2.189
Accuracy:19.622% C+
HSR:18.945% C-
Comet VM2
A
Kills:654
Deaths:588
KDR:1.112
Accuracy:54.608% A
HSR:3.976% C+
Nebula VM20
C++
Kills:608
Deaths:327
KDR:1.859
Accuracy:18.110% C+
HSR:21.217% C++
Comet VM2
A
Kills:517
Deaths:530
KDR:0.975
Accuracy:56.455% A
HSR:4.449% C++
Nebula VM20
C++
Kills:494
Deaths:251
KDR:1.968
Accuracy:18.187% C+
HSR:21.255% C++
NS-10 Burster
B++
Kills:176
Deaths:156
KDR:1.128
Accuracy:33.784% B++
HSR:4.545% C-
Vortex VM21
A++
Kills:174
Deaths:121
KDR:1.438
Accuracy:54.931% A++
HSR:0.575% D**
NS-10 Burster
B++
Kills:168
Deaths:165
KDR:1.018
Accuracy:33.561% B++
HSR:4.167% D
Vortex VM21
A++
Kills:146
Deaths:122
KDR:1.197
Accuracy:55.699% A++
HSR:2.055% D-
NS-20 Gorgon
C--
Kills:93
Deaths:64
KDR:1.453
Accuracy:23.350% C--
HSR:16.129% D
NS-20 Gorgon
D
Kills:80
Deaths:64
KDR:1.250
Accuracy:22.925% D
HSR:12.500% D*
Kills:10,086
Deaths (as MAX Suit):2,805
Deaths (to MAX Suits):4,063
KDR:3.59572
Kill Difference:7,281
Playtime:158.682 hours
Usage:6%
Score:6.057m
Score/min:636
Accuracy (listed only):30.120%
HSR (listed only):13.175%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:287
V. Kills:52 N/A
Deaths:134
KDR:2.142
Accuracy:30.047% D**
KPH:20 D-
VKPH:3.600 C++
Dual Photon Pods
C
Kills:236
V. Kills:59 393%
Deaths:67
KDR:3.522
Accuracy:43.479% D--
KPH:54.900 C
VKPH:13.700 C
Photon A2A Missile Pods
C*
Kills:210
V. Kills:175 119%
Deaths:36
KDR:5.833
Accuracy:73.692% D--
KPH:58.500 C++
VKPH:48.800 C*
Saron Laser Cannon
C
Kills:148
V. Kills:93 157%
Deaths:134
KDR:1.104
Accuracy:26.877% D-
KPH:9.300 C
VKPH:5.800 D
Antares LC
D
Kills:115
V. Kills:71 160%
Deaths:156
KDR:0.737
Accuracy:27.653% D
KPH:11.200 D
VKPH:6.900 D
Maelstrom Turbo Laser
D
Kills:101
V. Kills:72 138%
Deaths:191
KDR:0.529
Accuracy:27.542% D
KPH:6.400 D
VKPH:4.600 D
Kills:1,097 (651 + 0)
Deaths:718
KDR:1.528
VKDR:0.727
Vehicle Kills:522
Kill Difference:379
Playtime:64.167 hours
Usage:2%
Score:0.885m
Score/min:230
Piloting Accuracy:27.542%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:1,157
V. Kills:378 305%
Deaths:212
KDR:5.458
Accuracy:60.914% B**
KPH:61.900 A*
VKPH:20.200 A++
C75 Viper
B**
Kills:981
V. Kills:211 463%
Deaths:180
KDR:5.450
Accuracy:46.488% B++
KPH:48 B**
VKPH:10.300 B+
LB00 Python AP
A
Kills:839
V. Kills:358 234%
Deaths:137
KDR:6.124
Accuracy:68.152% B**
KPH:71.900 B*
VKPH:30.700 A
L100 Python HESH
M
Kills:788
V. Kills:167 469%
Deaths:115
KDR:6.852
Accuracy:63.120% A++
KPH:85.300 A+
VKPH:18.100 M
L100 Python AP
A+
Kills:783
V. Kills:553 141%
Deaths:230
KDR:3.404
Accuracy:62.280% B++
KPH:37 B+
VKPH:26.100 A+
Skyguard
B**
Kills:460
V. Kills:337 136%
Deaths:145
KDR:3.172
Accuracy:25.399% D
KPH:19.300 B++
VKPH:14.200 B**
Kills:5,008 (5,008 + 0)
Deaths:1,019
KDR:4.915
VKDR:1.967
Vehicle Kills:2,004
Kill Difference:3,989
Playtime:105.006 hours
Usage:4%
Score:2.212m
Score/min:351
Driving Accuracy:25.399%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,022
V. Kills:325 313%
Deaths:230
KDR:4.443
Accuracy:53.980% B+
KPH:42.200 A++
VKPH:13.400 A+
Supernova FPC
A
Kills:446
V. Kills:255 174%
Deaths:120
KDR:3.717
Accuracy:60.629% B*
KPH:36.900 A
VKPH:21.100 A
Saron HRB
B**
Kills:319
V. Kills:158 201%
Deaths:50
KDR:6.380
Accuracy:45.234% C*
KPH:35.300 B**
VKPH:17.500 C*
Supernova VPC
M++
Kills:232
V. Kills:35 N/A
Deaths:22
KDR:10.546
Accuracy:58.084% B*
KPH:101.400 M++
VKPH:15.300 A++
E540 Halberd
B+
Kills:109
V. Kills:51 210%
Deaths:11
KDR:9.909
Accuracy:45.455% C
KPH:36.200 B+
VKPH:16.900 C++
Kills:2,128 (1,700 + 428)
Deaths:433
KDR:4.915
VKDR:1.903
Vehicle Kills:824
Kill Difference:1,695
Playtime:50.660 hours
Usage:2%
Score:1.343m
Score/min:442
Driving Accuracy:58.084%
Gunner Accuracy:45.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:529
V. Kills:159 331%
Deaths:124
KDR:4.266
Accuracy:45.967% B++
KPH:34.400 A
VKPH:10.300 B++
M20 Basilisk
B*
Kills:269
V. Kills:98 272%
Deaths:86
KDR:3.128
Accuracy:45.631% B++
KPH:32.300 B*
VKPH:11.800 B+
M40 Fury
B+
Kills:178
V. Kills:35 N/A
Deaths:23
KDR:7.739
Accuracy:39.198% C**
KPH:64.400 B+
VKPH:12.700 C*
M12 Kobalt
C**
Kills:105
V. Kills:8 N/A
Deaths:5
KDR:21
Accuracy:14.674% D
KPH:54.200 C
VKPH:4.100 C**
M40 Fury
C
Kills:99
V. Kills:30 319%
Deaths:36
KDR:2.750
Accuracy:29.241% D
KPH:26.300 D
VKPH:8 C
G30 Walker
A
Kills:78
V. Kills:37 205%
Deaths:28
KDR:2.786
Accuracy:37.710% A
KPH:20.900 B*
VKPH:9.900 C++
Kills:1,258 (0 + 1,258)
Deaths:302
KDR:4.166
VKDR:1.215
Vehicle Kills:367
Kill Difference:956
Playtime:35.932 hours
Usage:1%
Score:0.590m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:37.710%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:87
V. Kills:11 N/A
Deaths:17
KDR:5.118
Accuracy:30.927% C-
KPH:49.600 C-
VKPH:6.300 C+
Kills:87 (0 + 87)
Deaths:17
KDR:5.118
VKDR:0.647
Vehicle Kills:11
Kill Difference:70
Playtime:1.755 hours
Usage:0%
Score:0.017m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:30.927%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 2,5992,5801,7101.509B+0.0519.854%D-20.194%C++33C*N/A17178.1h14.5C+72.8C
Solstice VE3 2,0662,0501,3021.575A0.1121.173%C19.171%C+25.3B+N/A14281h15.2C*71.6C*
C-4 2,7881,9491,0641.832B0.3723.043%C--N/A142.3A+61.2A*145613.7h1.3B+5.8C*
Tank Mine 2,7061,6567162.313C+0.8526.911%C--N/A136.9B++86.8B*172412.1h1.8C**6.5C+
C-4 ARX 1,8961,4335892.433C*0.9726.428%C+N/A143.3B++46.3B++74310h1B+3.7B+
Pulsar C 1,3031,2931,0151.274C++0.1920.061%D-23.279%C+33.6C**N/A18438.5h12.7C+63.1C+
VX6-7 1,2431,2368051.535B0.0723.419%C+20.55%C+57B**N/A15821.7h12.5C*53.5C*
Zenith VX-5 1,2271,2029021.333C++0.1321.888%D18.636%C--35.4C++N/A17634h15.1C69.2C
NSX-P Naginata 1,2371,1991,1771.019C0.4426.92%B*19.016%D*39.6C+1.3B+10530.3h13.6C+50.4B
Darkstar 1,2381,1961,4260.839D0.6225.886%C18.311%D36.2C1.3B**12533h16.8D**65D
NS-11A 1,2291,1891,1651.021C+0.4429.578%B**14.887%D-37.5B1.3A++12531.7h16.2D54.8C**
Frag Grenade 1,1881,18511185N/A1,183.5445.177%C+N/A493.8C++1.3D18352.4h3.3B+7.4B+
VX29 Polaris 1,2181,1859641.229C+0.2325.466%B17.975%D42.6C+1.2A+11827.8h14.9D58.7C++
VE-S Canis 1,2101,1839571.236C+0.2328.607%C*12.764%D-38C+N/A12231.1h13.8C48.2C++
Cosmos VM3 1,2111,1795642.09C++0.6317.685%C**18.405%C44.8A1.2A++15926.3h13.6C*76.9B+
Skorpios 1,2051,1791,0791.093C0.3724.997%D17.557%C--34.5CN/A10334.2h13.8D--55.3D-
Chaos 1,2031,1791,0451.128C0.3357.816%B+16.539%C++42.7CN/A9727.6h5.5F9.5D
NSX-P Tanto 1,2001,1789861.195C**0.2728.762%B+19.779%D42.2B++N/A10827.9h13.3B+46.3B+
Thanatos VE70 1,2041,1779091.295B+0.1733.361%D15.548%C+40.9B++N/A18128.8h4.1B++12.2C**
Ursa 1,1961,1778761.344C++0.1228.48%B**19.881%D45.1BN/A11626.1h12.3C+43.2B+
Betelgeuse 54-A 1,1991,1738111.446C0.0227.055%C++22.592%D--55.9C1.2B*23921h13.9F51.3C--
VE-H Maw 1,1921,1727481.567C+0.1029.212%B++17.492%D--53C++N/A16622.1h12C+41C**
NS Baron G5 1,1941,1701,1091.055C+0.4155.404%B**14.017%C+50.2B*1A+15023.3h5.7D10.3C++
Deimos VA29 1,1831,1698091.445C*0.0265.792%B+15.569%C+56.5B+N/A14220.7h2.7C4.1C++
NS-44 Commissioner 1,1841,1681,3150.888C+0.5737.244%C++17.808%D51B++N/A18422.9h3.6B9.7B+
Pulsar VS1 1,1841,1681,0211.144C*0.3228.508%B**19.521%C+36.2B++N/A14832.3h14.9C++52.1B+
NSX Tomoe 1,1771,1661,0461.115C0.3531.903%B+22.642%D**32.9CN/A8235.4h17.8D55.7C+
Sticky Grenade 1,1681,16311163N/A1,161.5448.497%CN/A894.6C+3.8D--37931.3h1.9B+3.9B
Solstice Burst 1,1921,1631,0881.069C0.3928.573%B+21.582%C33.2C+N/A8935h15.9C--55.8C+
VA39 Spectre 1,1781,1634982.335B++0.8737.606%B*29.493%D40.8AN/A11928.5h4.8B++12.7B*
Blueshift VM5 1,1741,1635362.17C+0.7120.19%C*19.003%C48.9B**N/A14323.8h15.9C++78.6C**
Ghost 1,1701,1626011.933C0.4740.944%C**57.487%D--35.3C+N/A12932.9h2.5C+6.2C++
Cosmos VM3 1,1781,1625722.031C++0.5718.732%B+18.331%C+47.2A+N/A12824.6h13.8C**73.7B+
The Slasher 1,1721,16129,3530.04C1.4256.457%A++N/A1.3CN/A4879.8h2B+3.6B+
Phobos VX86 1,1731,1601,1371.02C0.4444.21%D*19.741%B+38.9C+N/A10029.8h3D6.8D
Terminus VX-9 1,1781,1601,0121.146C+0.3224.49%C21.552%D40C++N/A13929h14.2C-57.8C+
Quasar VM1 1,1781,1595162.246C++0.7816.701%C22.347%B57.1A++N/A23720.3h12B++71.8B
MANA Anti-Personnel Turret 1,1691,1594942.346N/A0.8819.857%UN/A11590U100U21533800.1h22.4T*112.6T*
Sirius SX12 1,1851,1591,1670.993C+0.4720.402%D20.104%B34.1C**N/A11734h18C--88.3C
Nova 1,1771,1581,0271.128C+0.3332.648%D--17.876%B++33.9C+N/A8334.2h4.4C++13.4C
SVA-88 1,1791,1588301.395C+0.0726.434%B+22.798%C47.1C++N/A15624.6h13.1C49.4C*
NSX Tengu 1,1631,1589431.228C+0.2341.318%B++19.085%C41.5C*N/A9827.9h14.3C+34.7C**
Quasar VM1 1,1761,1575062.287B+0.8217.38%B+22.904%B*52.6MN/A30722h12.4B*71.4B+
L100 Python HEAT 1,5351,1572125.458C*4.0060.914%B**1.037%D--61.9A*20.2A++28818.7h6.7C+10.9B+
Flare VE6 1,1781,1579491.219C+0.2427.043%B*17.718%D--47.8C**N/A15024.2h12.4C45.7C**
Eidolon VE33 1,1791,1578711.328C*0.1326.331%C26.188%C++37.7B++N/A18130.7h9.1C*34.7C++
CME 1,1831,1561,0441.107C+0.3621.971%D-16.782%D-37.7C*N/A9530.7h14.6C+66.5C
NS-15M2 1,1731,1567641.513C+0.0527.9%B++18.685%D-48.6C*N/A14423.8h13.9C49.7C**
H-V45 1,1711,1569181.259C+0.2021.061%D19.118%C41.1B+N/A16128.1h14.7C69.6C
Blueshift VM5 1,1881,1565282.189C+0.7319.622%C+18.945%C-50.5B**1.4A++14322.9h15.3B+77.9B
NS-11C 1,1781,1559451.222C**0.2422.682%C21.212%B+40.5B++N/A22928.5h15.4C+67.9C++
Lasher X2 1,1711,1551,0191.133B0.3330.578%B++2.771%D47.9B**N/A15224.1h17.4B+56.9B++
NSX Naginata 1,1691,1557791.483C++0.0224.025%B21.039%D--55.8B+N/A14120.7h12C++49.9B
NS-357 Underboss 1,1621,1541,3180.876C+0.5933.854%C17.938%C-67.9B*N/A18617h3.9B+11.5C*
Eclipse VE3A 1,1731,1548011.441C+0.0220.617%D**20.364%C++49.5B+N/A17223.3h14C-68.1D--
Corvus VA55 1,1761,1549621.2C*0.2621.097%D22.097%C+39.8B++N/A21429h12.4C++58.9C+
Pandora VX25 1,1751,1549301.241C++0.2229.962%D--15.945%C*54.4B++1B++15321.2h4.2C**14C+
NS-61 Emissary 1,1691,1541,1381.014B0.4530.15%C**15.425%C+55.7A++N/A15820.7h11.9B+39.4B+
Pulsar LSW 1,1741,1548791.313C+0.1526.439%B++18.631%D48.9C**N/A16923.6h13.9C52.5C**
MKV Suppressed 1,1701,1531,1131.036C+0.4321.397%D-21.336%B32.8C++N/A17035.2h18.2D85.2C-
Orion VS54 1,1851,1527271.585C++0.1222.542%B20.313%D43.5B+1.2A++28726.5h13.1C++58.2B
NSX Tanto 1,1821,1511,2560.916C+0.5530.258%B++26.759%C**26.8C+N/A7342.9h18.5D61C+
NS-7 PDW 1,1671,1509581.2B+0.2623.118%C20.261%B+39.9B++N/A13628.8h15.1C++65.3C++
NS-7B PDW 1,1511,1488881.293C++0.1721.186%D20.209%B+30.1C+N/A13038.2h16.6C78.5C+
Solstice SF 1,1521,1359751.164C*0.3027.797%B++17.886%C++37.3B**N/A12930.4h14.2C+51.1C*
Equinox VE2 1,1541,1281,3620.828C0.6328.553%B+18.883%C32.8C++N/A8334.4h16.5D*57.8C+
Supernova PC 1,3471,0222304.443C+2.9853.98%B+1.859%C42.2A++13.4A+29524.2h5.5C++10.1B
C75 Viper 1,1929811805.45B3.9946.488%B++1.019%C--47.9B**10.3B+29720.5h15.7C+33.8B
NSX Masamune 1,5379671,3030.742C+0.7274.156%A++N/A26.5C15.6C++19736.5h18.8D25.4C+
The Little Helper 9829629571.005C0.4653.304%B+13.306%C-40.8C+N/A10923.6h5.7D10.7C+
LB00 Python AP 1,1978391376.124D4.6668.152%B**N/A71.7B*30.6A39111.7h5C-7.4C++
Proximity Mine 7987961774.497C*3.0345.57%B+N/A159.2B*N/A5215h2C+4.4C**
L100 Python HESH 9557881156.852C5.3963.12%A++N/A85.7A+18.2M+3569.2h4.2C--6.6B
L100 Python AP 1,3367832303.404C1.9462.28%B++2.299%C36.9B+26.1A+47721.2h8.8D-14.2C
Comet VM2 1,0196545881.112C**0.3554.608%A3.976%C+18.6A+10.4M++23935.2h28.1C51.5C*
NS-AM7 Archer 8496159670.636B0.8367.038%B**16.911%C+11.1B*4.2B**6655.3h17.7B26.4B+
Nebula VM20 6206083271.859C+0.4018.11%C+21.217%C++46.1B*N/A20013.2h17.2C+95C++
M20 Basilisk 6885291244.266B+2.8045.967%B++8.507%B**34.4A10.3B++26115.4h102.9C+224B+
Cerberus 5285177270.711C0.7530.054%C21.47%C+51.2B+1.1B++19710.1h6.2C++20.6C++
Comet VM2 8055175300.975C+0.4956.455%A4.449%C++15.8B*8.8A*19032.7h35.2C-62.4C*
Nebula VM20 5064942511.968C+0.5118.187%C+21.255%C++52.6A1.3A+2839.4h16C++88.1C**
NS-30 Vandal 4794714181.127C0.3435.971%B+20.17%D34.6C+N/A14313.6h6.1C+17.1C*
Skyguard 7974601453.172C++1.7125.399%D1.304%D19.3B++14.2B**31323.8h129.1C+508.2C+
Supernova FPC 7014461203.717C2.2560.629%B*1.57%D36.9A21.1A63312.1h7D-11.5C+
NS Annihilator 7173994630.862B++0.6082.44%B+N/A14B*11.2B++17528.4h10.4B+12.6B+
VE-LR Obelisk 3813713711C0.4638.916%B**27.224%C--20.6C--N/A6718h9.3D-24C+
Saron HRB 477319506.38C**4.9245.234%C*N/A35.4B**17.6C*4989h24.5C54.1C++
MANA Anti-Vehicle Turret 5593132301.361C--0.1059.753%C*4.153%B+3130C+2460C+17389800.1h8.7C14.5C++
Spear Anti-Vehicle Phalanx Turret 402289476.149C+4.6950.467%B+2.076%D--65.7A++25.7B+6244.4h7.1B++14.1B*
Light PPA 3392871342.142C0.6830.047%D**N/A20.1D-3.6C++11414.3h22.2D74D
Anti-Vehicle Grenade 3832761276N/A274.5447.493%CN/A250.9D97.3C+14141.1h6.5C13.7C+
M20 Basilisk 367269863.128C*1.6745.631%B++10.781%A*32.4B*11.8B+2848.3h105.8C+231.9B+
Dual Photon Pods 295236673.522C2.0643.479%D--1.695%B++54.9C13.7C5244.3h31D71.3D
Supernova VPC 2672322210.545C+9.0858.084%B*N/A100.9M++15.2A++5732.3h2.9B+5B++
Lancer VS22 4282132400.888C*0.5770.039%B**N/A14.9C++15C**26114.3h25.6C++36.6C*
Soldier Soaker 2142121941.093C+0.3737.258%B12.264%C--70.7B++N/A2993h7.4D-20C+
Photon A2A Missile Pods 385210365.833C++4.3773.692%D--N/A58.3C++48.6C*5363.6h7.6B+10.3C**
Auraxium Force-Blade 2082088,1180.026C1.4451.056%A+N/A0.9C+N/A2225.2h2C**3.9B+
Beamer VS3 2022001881.064B+0.4020.99%D--30%B**57.1A++N/A3833.5h6.8B++32.5C++
M20 Basilisk 301192277.111C+5.6551.375%C+8.333%A++43.6C++24.8B+7144.4h153.3C--298.3C-
MAX Punch 1891832,8050.065C1.4055.521%B+N/A1.2C+N/A5149.9h1.9C++3.5C*
M40 Fury 213178237.739C++6.2839.198%C**2.247%B+63.6B+12.5C++3822.8h15.2C+38.7C++
NSX Amaterasu 17617611,9390.015D1.4545.063%B**N/A0.5C--N/A1367.6h2.9C*6.3B+
NS-10 Burster 3061761561.128C++0.3333.784%B++4.545%C-9.7A++7.2A**17518.1h153.7C+455B+
Vortex VM21 2601741211.438B0.0254.931%A++N/A13.7B*6.8C**14412.7h28.5B+51.9B+
Force-Blade 1781717,0170.024C+1.4451.776%A++N/A0.6C+N/A3278.9h3.2C6.3B+
XM98 1691681091.541C0.0833.461%D63.691%D*22.4C+N/A1217.5h3.1D9.3D
NS-10 Burster 2991681651.018C++0.4433.561%B++4.167%D9.1A+7.1A**19118.5h162.4C-484C++
Icikill 1681617,3820.022D1.4430.596%C+4.348%D0.7C+N/A3223.1h2.2C++7.2C**
Nemesis VSH9 2991592370.671C+0.7966.651%B+N/A12.7C11.2C++39812.5h8.8C+13.2C++
Saron Laser Cannon 2411481341.104C+0.3626.877%D-2.703%C**9.3C5.8D21716h159.4C+592.9C
Vortex VM21 2231461221.197B0.2755.699%A++2.055%D-11.5B**6.1B+11712.7h34.5B+62B++
Rocklet Rifle 2601182690.439C--1.0254.613%C*N/A14.8D--17.8D3798h76.3F*139.7D**
S1 1931152290.502C0.9665.408%B**2.609%C+19.2C-13C+7486h10.2D**15.7D
Antares LC 1861151560.737C--0.7327.653%D2.609%B+11.2D6.9D14110.3h148.8C+538.1C
E540 Halberd 160109119.909C++8.4545.455%C1.835%C36.3B+17C++5913h6.6C--14.5C
M12 Kobalt 113105521B*19.5414.674%D17.143%C+55.3C4.2B2571.9h22.9C-156.4C
Fatestealer 1021012350.43F-1.0337.426%C++18.812%C-18.4CN/A435.5h2.5C6.7C*
Maelstrom Turbo Laser 1731011910.529C0.9327.542%DN/A6.4D4.6D25715.7h146.4C531.6C-
M40 Fury 12999362.75D1.2929.241%D1.01%D-26.1D7.9C2873.8h19.5D66.8D
NS-20 Gorgon 10293641.453B0.0123.35%C--16.129%D24.5B++2.4A943.8h33.7B+144.1B+
CAS 14-E 9887175.118C--3.6630.927%C-N/A48.3C-6.1C+1591.8h61.3F-198.2F
NS-20 Gorgon 8880641.25C++0.2122.925%D12.5%D*21.1C*2.1B*753.8h38.2C**166.7C*
Xiphos Anti-Personnel Phalanx Tower 8080180B78.5416.073%D*N/A800A*N/A47240.1h2.1B++13B+
G30 Walker 11578282.786C1.3237.71%A7.692%A++21.1B*10C++2163.7h251.9C-668B+
NS CandyCannon 3000 73711810.392C1.0723.782%D--21.127%D-28.4C+N/A712.5h4.7C++19.7C
NS-R3 Swarm 168691560.442C+1.0260.345%D-N/A5D7.2C++9813.8h46.7F-77.4F-
Spear Anti-Vehicle Phalanx Tower 11565165M++63.5455.963%B+7.692%A++72.2B**55.6A+9260.9h8.4B+15.1B+
Aspis Anti-Aircraft Phalanx Turret 13164106.4B**4.9426.338%C++1.563%C17.8A18.6A+4673.6h137.1B+520.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter369,3664.7h
Nano-Armor Kit1,0651,218,90272.2h
VE-C Horizon01010h
Spawn Beacon373,0062.7h
Anti-Vehicle MANA Turret342,0272.2h
Repair Module02660.7h
Turret AI Module02210.7h
Skywall Shield Emitter01320.5h
Structure Shield Module11890.6h
Cortium Silo01790.4h
Reinforcements Module0830.1h
Nanite Revive Grenade02,1920.6h
Deconstruction Tool15,2530.2h
Welding Device01,3780h
Spear Anti-Vehicle Tower01650.6h
Spitfire Auto-Turret624,1924h
Sunderer Garage0540.3h
Rampart Wall33082.7h
Xiphos Anti-Personnel Tower01660.5h
Hoplon Anti-Aircraft Phalanx Tower11700.5h
Ammunition Package21918,83112.8h
Shield Recharging Field14811,7275.1h
Anti-Infantry MANA Turret541,8232.6h
Medical Applicator894344,95624.6h
Vehicle Gate0670.6h
Alarm Module0500.1h
Elysium Spawn Tube01110.4h
Snowman Soldier123290.4h
Nano-Repair Grenade07290.2h
Hardlight Barrier93540.4h
Router1540.1h
Smoke Grenade04670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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