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Primarch A.S.P. Operative Ghashh[TFDN] Ghashh
VS BR 95

KDR: 1.47

Score: 65.1m

Last Seen: Feb 19th, 2019 4:46 PM
- OFFLINE - 8.3 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
Level Progress (to 96): 38%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 Solstice VE3 C-4 Tank Mine C-4 ARX Pulsar C VX6-7 Zenith VX-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $801,891 MLG Score: 641
Fun Score: N/A
Cheeseburgers Flipped: 1211TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.68%19.904%4914397948,5641.281170.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.86%0.701B++-0.121C+-1.446D**HEAD ++ (~7.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.256C*13.70.039C+41.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.589%1.527%513101965513284370.492852150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.43%-0.829D--0.184C-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.8-0.2C56.2-0.078C+133.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.464%1.318%202710155,540311522201.77849249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.837%-0.82D--0.834D-1.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.6-0.438C--18.1-0.44C--37.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.648%6.349%87810141,57526366410.59727245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.45%0.502B+0.483B+0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169-0.421C--70.4-0.774D-98.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.583%46.821%87310192,2493563210.631033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.873%0.533B+-1.333D**0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.067C+3.5-0.118C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.793%16.864%87610166,99723051183.03557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.433%-0.135C0.466B+0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.242C++40.18C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
65.1m337.1%507 (30.4k)411 (24.7k)1.47333101,24168,7161.7455695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022388021.529%14.992%32302:1860

12% Combat Medic42% Engineer22% Heavy Assault8% Infiltrator10% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 6:09 PMNov 23rd, 2018 9:56 PMFeb 19th, 2019 9:48 PM (23h) (PST)Feb 19th, 2019 1:51 PM (1d) (PST)Feb 19th, 2019 12:46 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8052605450.6390.4340.0962.3910.070641

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,32415,60232,72238266143424,670

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2639.7h/110d 18,707 15,178 35,854 378.7k 4,828 7,462 11,098 127.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
B++
Kills:1,199
Deaths:1,177
KDR:1.019
Accuracy:26.920% B++
HSR:19.016% D**
VX29 Polaris
B
Kills:1,185
Deaths:964
KDR:1.229
Accuracy:25.466% B
HSR:17.975% D
Ursa
B**
Kills:1,177
Deaths:876
KDR:1.344
Accuracy:28.480% B**
HSR:19.881% D
Betelgeuse 54-A
C*
Kills:1,173
Deaths:811
KDR:1.446
Accuracy:27.055% C*
HSR:22.592% D--
VE-H Maw
B+
Kills:1,172
Deaths:748
KDR:1.567
Accuracy:29.212% B+
HSR:17.492% D--
SVA-88
B+
Kills:1,158
Deaths:830
KDR:1.395
Accuracy:26.434% B+
HSR:22.798% C
Flare VE6
B*
Kills:1,157
Deaths:949
KDR:1.219
Accuracy:27.043% B*
HSR:17.718% D--
NS-15M2
B++
Kills:1,156
Deaths:764
KDR:1.513
Accuracy:27.900% B++
HSR:18.685% D-
NSX Naginata
B
Kills:1,155
Deaths:779
KDR:1.483
Accuracy:24.025% B
HSR:21.039% D-
Lasher X2
B++
Kills:1,155
Deaths:1,019
KDR:1.133
Accuracy:30.578% B++
HSR:2.771% D
Pulsar LSW
B++
Kills:1,154
Deaths:879
KDR:1.313
Accuracy:26.439% B++
HSR:18.631% D
Orion VS54
B
Kills:1,152
Deaths:727
KDR:1.585
Accuracy:22.542% B
HSR:20.313% D
Kills:13,993
Deaths (as Heavy Assault):10,523
Deaths (to Heavy Assaults):19,749
KDR:1.32975
Kill Difference:3,470
Playtime:580.442 hours
Usage:22%
Score:10.774m
Score/min:309
Accuracy (listed only):26.841%
HSR (listed only):18.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:2,580
Deaths:1,710
KDR:1.509
Accuracy:19.854% D
HSR:20.194% C++
Solstice VE3
C+
Kills:2,050
Deaths:1,302
KDR:1.575
Accuracy:21.173% C
HSR:19.171% C+
Pulsar C
C+
Kills:1,293
Deaths:1,015
KDR:1.274
Accuracy:20.061% D-
HSR:23.279% C+
VX6-7
C+
Kills:1,236
Deaths:805
KDR:1.535
Accuracy:23.419% C+
HSR:20.550% C+
Zenith VX-5
C-
Kills:1,202
Deaths:902
KDR:1.333
Accuracy:21.888% D
HSR:18.636% C-
Chaos
B++
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:57.816% B++
HSR:16.539% C*
NSX-P Tanto
B+
Kills:1,178
Deaths:986
KDR:1.195
Accuracy:28.762% B+
HSR:19.779% D
Thanatos VE70
C+
Kills:1,177
Deaths:909
KDR:1.295
Accuracy:33.361% D
HSR:15.548% C+
NS Baron G5
B**
Kills:1,170
Deaths:1,109
KDR:1.055
Accuracy:55.404% B**
HSR:14.017% C+
Deimos VA29
B+
Kills:1,169
Deaths:809
KDR:1.445
Accuracy:65.792% B+
HSR:15.569% C+
Solstice Burst
B
Kills:1,163
Deaths:1,088
KDR:1.069
Accuracy:28.573% B
HSR:21.582% C
Phobos VX86
B+
Kills:1,160
Deaths:1,137
KDR:1.020
Accuracy:44.210% D*
HSR:19.741% B+
Nova
B+
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:32.648% D--
HSR:17.876% B+
Eidolon VE33
C++
Kills:1,157
Deaths:871
KDR:1.328
Accuracy:26.331% C
HSR:26.188% C++
NS-11C
B+
Kills:1,155
Deaths:945
KDR:1.222
Accuracy:22.682% C
HSR:21.212% B+
Pandora VX25
C*
Kills:1,154
Deaths:930
KDR:1.241
Accuracy:29.962% D--
HSR:15.945% C*
Eclipse VE3A
C++
Kills:1,154
Deaths:801
KDR:1.441
Accuracy:20.617% D**
HSR:20.364% C++
NSX Tanto
B++
Kills:1,151
Deaths:1,256
KDR:0.916
Accuracy:30.258% B++
HSR:26.759% C*
Solstice SF
B++
Kills:1,135
Deaths:975
KDR:1.164
Accuracy:27.797% B++
HSR:17.886% C++
The Little Helper
B+
Kills:579
Deaths:555
KDR:1.043
Accuracy:54.126% B+
HSR:13.990% C
VE-LR Obelisk
B**
Kills:296
Deaths:275
KDR:1.076
Accuracy:38.797% B**
HSR:27.365% C--
Kills:25,496
Deaths (as Engineer):20,452
Deaths (to Engineers):12,169
KDR:1.24663
Kill Difference:5,044
Playtime:1,102.001 hours
Usage:42%
Score:29.035m
Score/min:439
Accuracy (listed only):33.501%
HSR (listed only):19.628%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:2,580
Deaths:1,710
KDR:1.509
Accuracy:19.854% D
HSR:20.194% C++
Solstice VE3
C+
Kills:2,050
Deaths:1,302
KDR:1.575
Accuracy:21.173% C
HSR:19.171% C+
Pulsar C
C+
Kills:1,293
Deaths:1,015
KDR:1.274
Accuracy:20.061% D-
HSR:23.279% C+
VX6-7
C+
Kills:1,236
Deaths:805
KDR:1.535
Accuracy:23.419% C+
HSR:20.550% C+
Zenith VX-5
C-
Kills:1,202
Deaths:902
KDR:1.333
Accuracy:21.888% D
HSR:18.636% C-
VE-S Canis
C*
Kills:1,183
Deaths:957
KDR:1.236
Accuracy:28.607% C*
HSR:12.764% D-
Skorpios
C-
Kills:1,179
Deaths:1,079
KDR:1.093
Accuracy:24.997% D
HSR:17.557% C-
Chaos
B++
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:57.816% B++
HSR:16.539% C*
NSX-P Tanto
B+
Kills:1,178
Deaths:986
KDR:1.195
Accuracy:28.762% B+
HSR:19.779% D
Thanatos VE70
C+
Kills:1,177
Deaths:909
KDR:1.295
Accuracy:33.361% D
HSR:15.548% C+
NS Baron G5
B**
Kills:1,170
Deaths:1,109
KDR:1.055
Accuracy:55.404% B**
HSR:14.017% C+
Deimos VA29
B+
Kills:1,169
Deaths:809
KDR:1.445
Accuracy:65.792% B+
HSR:15.569% C+
Solstice Burst
B
Kills:1,163
Deaths:1,088
KDR:1.069
Accuracy:28.573% B
HSR:21.582% C
Phobos VX86
B+
Kills:1,160
Deaths:1,137
KDR:1.020
Accuracy:44.210% D*
HSR:19.741% B+
Sirius SX12
B
Kills:1,159
Deaths:1,167
KDR:0.993
Accuracy:20.402% D
HSR:20.104% B
Nova
B+
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:32.648% D--
HSR:17.876% B+
NSX Tengu
B++
Kills:1,158
Deaths:943
KDR:1.228
Accuracy:41.318% B++
HSR:19.085% C
NS-11C
B+
Kills:1,155
Deaths:945
KDR:1.222
Accuracy:22.682% C
HSR:21.212% B+
Pandora VX25
C*
Kills:1,154
Deaths:930
KDR:1.241
Accuracy:29.962% D--
HSR:15.945% C*
Eclipse VE3A
C++
Kills:1,154
Deaths:801
KDR:1.441
Accuracy:20.617% D**
HSR:20.364% C++
MKV Suppressed
B
Kills:1,153
Deaths:1,113
KDR:1.036
Accuracy:21.397% D-
HSR:21.336% B
NSX Tanto
B++
Kills:1,151
Deaths:1,256
KDR:0.916
Accuracy:30.258% B++
HSR:26.759% C*
NS-7 PDW
B+
Kills:1,150
Deaths:958
KDR:1.200
Accuracy:23.118% C
HSR:20.261% B+
NS-7B PDW
C**
Kills:1,148
Deaths:888
KDR:1.293
Accuracy:21.186% D
HSR:20.209% C**
Solstice SF
B++
Kills:1,135
Deaths:975
KDR:1.164
Accuracy:27.797% B++
HSR:17.886% C++
The Little Helper
B+
Kills:579
Deaths:555
KDR:1.043
Accuracy:54.126% B+
HSR:13.990% C
Kills:32,173
Deaths (as Light Assault):26,411
Deaths (to Light Assaults):11,149
KDR:1.21817
Kill Difference:5,762
Playtime:268.410 hours
Usage:10%
Score:6.571m
Score/min:408
Accuracy (listed only):31.516%
HSR (listed only):18.844%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
C
Kills:1,196
Deaths:1,426
KDR:0.839
Accuracy:25.886% C
HSR:18.311% D
NS-11A
B**
Kills:1,189
Deaths:1,165
KDR:1.021
Accuracy:29.578% B**
HSR:14.887% D-
VE-S Canis
C*
Kills:1,183
Deaths:957
KDR:1.236
Accuracy:28.607% C*
HSR:12.764% D-
Skorpios
C-
Kills:1,179
Deaths:1,079
KDR:1.093
Accuracy:24.997% D
HSR:17.557% C-
Chaos
B++
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:57.816% B++
HSR:16.539% C*
Thanatos VE70
C+
Kills:1,177
Deaths:909
KDR:1.295
Accuracy:33.361% D
HSR:15.548% C+
NS Baron G5
B**
Kills:1,170
Deaths:1,109
KDR:1.055
Accuracy:55.404% B**
HSR:14.017% C+
Deimos VA29
B+
Kills:1,169
Deaths:809
KDR:1.445
Accuracy:65.792% B+
HSR:15.569% C+
Pulsar VS1
B**
Kills:1,168
Deaths:1,021
KDR:1.144
Accuracy:28.508% B**
HSR:19.521% C+
Phobos VX86
B+
Kills:1,160
Deaths:1,137
KDR:1.020
Accuracy:44.210% D*
HSR:19.741% B+
Terminus VX-9
C
Kills:1,160
Deaths:1,012
KDR:1.146
Accuracy:24.490% C
HSR:21.552% D
Sirius SX12
B
Kills:1,159
Deaths:1,167
KDR:0.993
Accuracy:20.402% D
HSR:20.104% B
Nova
B+
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:32.648% D--
HSR:17.876% B+
NSX Tengu
B++
Kills:1,158
Deaths:943
KDR:1.228
Accuracy:41.318% B++
HSR:19.085% C
H-V45
C
Kills:1,156
Deaths:918
KDR:1.259
Accuracy:21.061% D
HSR:19.118% C
CME
D
Kills:1,156
Deaths:1,044
KDR:1.107
Accuracy:21.971% D-
HSR:16.782% D
Pandora VX25
C*
Kills:1,154
Deaths:930
KDR:1.241
Accuracy:29.962% D--
HSR:15.945% C*
Corvus VA55
C+
Kills:1,154
Deaths:962
KDR:1.200
Accuracy:21.097% D
HSR:22.097% C+
MKV Suppressed
B
Kills:1,153
Deaths:1,113
KDR:1.036
Accuracy:21.397% D-
HSR:21.336% B
NS-7 PDW
B+
Kills:1,150
Deaths:958
KDR:1.200
Accuracy:23.118% C
HSR:20.261% B+
NS-7B PDW
C**
Kills:1,148
Deaths:888
KDR:1.293
Accuracy:21.186% D
HSR:20.209% C**
The Little Helper
B+
Kills:579
Deaths:555
KDR:1.043
Accuracy:54.126% B+
HSR:13.990% C
Equinox VE2
B+
Kills:284
Deaths:296
KDR:0.959
Accuracy:28.693% B+
HSR:21.831% C++
Kills:25,339
Deaths (as Combat Medic):22,470
Deaths (to Combat Medics):8,095
KDR:1.12768
Kill Difference:2,869
Playtime:312.967 hours
Usage:12%
Score:8.598m
Score/min:458
Accuracy (listed only):32.853%
HSR (listed only):18.028%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:1,183
Deaths:957
KDR:1.236
Accuracy:28.607% C*
HSR:12.764% D-
Skorpios
C-
Kills:1,179
Deaths:1,079
KDR:1.093
Accuracy:24.997% D
HSR:17.557% C-
NS-44 Commissioner
C++
Kills:1,168
Deaths:1,315
KDR:0.888
Accuracy:37.244% C++
HSR:17.808% D
NSX Tomoe
B+
Kills:1,166
Deaths:1,046
KDR:1.115
Accuracy:31.903% B+
HSR:22.642% D*
Ghost
C**
Kills:1,162
Deaths:601
KDR:1.933
Accuracy:40.944% C**
HSR:57.487% D--
Sirius SX12
B
Kills:1,159
Deaths:1,167
KDR:0.993
Accuracy:20.402% D
HSR:20.104% B
NSX Tengu
B++
Kills:1,158
Deaths:943
KDR:1.228
Accuracy:41.318% B++
HSR:19.085% C
NS-61 Emissary
C**
Kills:1,154
Deaths:1,138
KDR:1.014
Accuracy:30.150% C**
HSR:15.425% C+
NS-357 Underboss
C
Kills:1,154
Deaths:1,318
KDR:0.876
Accuracy:33.854% C
HSR:17.938% C-
MKV Suppressed
B
Kills:1,153
Deaths:1,113
KDR:1.036
Accuracy:21.397% D-
HSR:21.336% B
NS-7 PDW
B+
Kills:1,150
Deaths:958
KDR:1.200
Accuracy:23.118% C
HSR:20.261% B+
NS-7B PDW
C**
Kills:1,148
Deaths:888
KDR:1.293
Accuracy:21.186% D
HSR:20.209% C**
VA39 Spectre
B*
Kills:921
Deaths:410
KDR:2.246
Accuracy:37.810% B*
HSR:30.293% D
NS-AM7 Archer
B**
Kills:547
Deaths:831
KDR:0.658
Accuracy:65.914% B**
HSR:18.647% C++
Cerberus
C+
Kills:392
Deaths:539
KDR:0.727
Accuracy:29.585% C
HSR:21.684% C+
NS-30 Vandal
B+
Kills:378
Deaths:319
KDR:1.185
Accuracy:36.558% B+
HSR:19.312% D-
Soldier Soaker
C**
Kills:212
Deaths:194
KDR:1.093
Accuracy:37.258% C**
HSR:12.264% C--
Beamer VS3
B**
Kills:200
Deaths:188
KDR:1.064
Accuracy:20.990% D--
HSR:30% B**
XM98
D
Kills:166
Deaths:104
KDR:1.596
Accuracy:33.485% D
HSR:63.855% D*
NS CandyCannon 3000
D-
Kills:71
Deaths:181
KDR:0.392
Accuracy:23.782% D--
HSR:21.127% D-
Kills:16,821
Deaths (as Infiltrator):15,289
Deaths (to Infiltrators):10,170
KDR:1.1002
Kill Difference:1,532
Playtime:217.859 hours
Usage:8%
Score:4.293m
Score/min:328
Accuracy (listed only):32.025%
HSR (listed only):23.990%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:1,179
Deaths:564
KDR:2.090
Accuracy:17.685% C**
HSR:18.405% C
Blueshift VM5
C*
Kills:1,163
Deaths:536
KDR:2.170
Accuracy:20.190% C*
HSR:19.003% C
Cosmos VM3
B+
Kills:1,162
Deaths:572
KDR:2.031
Accuracy:18.732% B+
HSR:18.331% C
Quasar VM1
B+
Kills:1,159
Deaths:516
KDR:2.246
Accuracy:16.701% C
HSR:22.347% B+
Quasar VM1
B*
Kills:1,157
Deaths:506
KDR:2.287
Accuracy:17.380% B
HSR:22.904% B*
Blueshift VM5
C+
Kills:1,156
Deaths:528
KDR:2.189
Accuracy:19.622% C+
HSR:18.945% C
Comet VM2
A
Kills:635
Deaths:578
KDR:1.099
Accuracy:54.188% A
HSR:4.094% C+
Comet VM2
B**
Kills:509
Deaths:520
KDR:0.979
Accuracy:56.063% B**
HSR:4.322% C+
Nebula VM20
C+
Kills:472
Deaths:262
KDR:1.802
Accuracy:17.673% C+
HSR:20.763% C+
Nebula VM20
B+
Kills:346
Deaths:186
KDR:1.860
Accuracy:17.727% C+
HSR:22.832% B+
NS-10 Burster
B+
Kills:171
Deaths:152
KDR:1.125
Accuracy:33.684% B+
HSR:4.678% C
NS-10 Burster
B++
Kills:166
Deaths:161
KDR:1.031
Accuracy:33.483% B++
HSR:4.217% D
Vortex VM21
A+
Kills:117
Deaths:86
KDR:1.360
Accuracy:54.481% A+
HSR:0.855% D*
Vortex VM21
A+
Kills:101
Deaths:87
KDR:1.161
Accuracy:55.002% A+
HSR:2.970% C-
NS-20 Gorgon
C--
Kills:93
Deaths:64
KDR:1.453
Accuracy:23.350% C--
HSR:16.129% D
NS-20 Gorgon
C--
Kills:80
Deaths:64
KDR:1.250
Accuracy:22.925% C--
HSR:12.500% D*
Kills:9,666
Deaths (as MAX Suit):2,691
Deaths (to MAX Suits):3,953
KDR:3.59197
Kill Difference:6,975
Playtime:151.661 hours
Usage:6%
Score:5.851m
Score/min:643
Accuracy (listed only):29.930%
HSR (listed only):13.331%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:271
V. Kills:51 N/A
Deaths:127
KDR:2.134
Accuracy:29.813% D**
KPH:19.800 D-
VKPH:3.700 C++
Dual Photon Pods
C
Kills:236
V. Kills:59 393%
Deaths:67
KDR:3.522
Accuracy:43.479% D--
KPH:54.900 C
VKPH:13.700 C
Photon A2A Missile Pods
C*
Kills:187
V. Kills:162 115%
Deaths:32
KDR:5.844
Accuracy:75.231% D
KPH:56.700 C++
VKPH:49.100 C*
Saron Laser Cannon
C
Kills:148
V. Kills:93 157%
Deaths:134
KDR:1.104
Accuracy:26.877% D-
KPH:9.300 C
VKPH:5.800 D
Maelstrom Turbo Laser
D
Kills:101
V. Kills:72 138%
Deaths:190
KDR:0.532
Accuracy:27.550% D
KPH:6.500 D
VKPH:4.600 D-
Antares LC
C--
Kills:85
V. Kills:56 149%
Deaths:109
KDR:0.780
Accuracy:28.919% C--
KPH:12.100 C--
VKPH:8 D
Kills:1,028 (605 + 0)
Deaths:659
KDR:1.560
VKDR:0.748
Vehicle Kills:493
Kill Difference:369
Playtime:59.948 hours
Usage:2%
Score:0.860m
Score/min:239
Piloting Accuracy:28.919%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:1,157
V. Kills:378 305%
Deaths:212
KDR:5.458
Accuracy:60.914% B**
KPH:61.900 A*
VKPH:20.200 A++
C75 Viper
B**
Kills:981
V. Kills:211 463%
Deaths:180
KDR:5.450
Accuracy:46.488% B++
KPH:48 B**
VKPH:10.300 B++
L100 Python HESH
M+
Kills:788
V. Kills:167 469%
Deaths:115
KDR:6.852
Accuracy:63.120% A+
KPH:85.300 A+
VKPH:18.100 M+
L100 Python AP
A+
Kills:783
V. Kills:553 141%
Deaths:230
KDR:3.404
Accuracy:62.252% B++
KPH:37 B++
VKPH:26.200 A+
LB00 Python AP
A
Kills:596
V. Kills:252 236%
Deaths:81
KDR:7.358
Accuracy:69.369% B**
KPH:71.600 B*
VKPH:30.300 A
Skyguard
A
Kills:453
V. Kills:334 135%
Deaths:140
KDR:3.236
Accuracy:25.287% D
KPH:19.300 B*
VKPH:14.200 A
Kills:4,758 (4,758 + 0)
Deaths:958
KDR:4.967
VKDR:1.978
Vehicle Kills:1,895
Kill Difference:3,800
Playtime:101.360 hours
Usage:4%
Score:2.129m
Score/min:350
Driving Accuracy:25.287%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,022
V. Kills:325 313%
Deaths:230
KDR:4.443
Accuracy:53.980% B+
KPH:42.200 A++
VKPH:13.400 A+
Supernova FPC
A
Kills:356
V. Kills:217 163%
Deaths:106
KDR:3.358
Accuracy:60.761% B*
KPH:33.600 B*
VKPH:20.500 A
Saron HRB
B**
Kills:302
V. Kills:149 201%
Deaths:49
KDR:6.163
Accuracy:44.803% C++
KPH:35.400 B**
VKPH:17.500 C*
Supernova VPC
M+
Kills:232
V. Kills:35 N/A
Deaths:22
KDR:10.546
Accuracy:58.084% B*
KPH:101.400 M+
VKPH:15.300 A*
E540 Halberd
C+
Kills:67
V. Kills:36 181%
Deaths:11
KDR:6.091
Accuracy:45.259% C
KPH:29.600 C+
VKPH:15.900 C+
Kills:1,979 (1,610 + 369)
Deaths:418
KDR:4.734
VKDR:1.823
Vehicle Kills:762
Kill Difference:1,561
Playtime:47.912 hours
Usage:2%
Score:1.264m
Score/min:440
Driving Accuracy:58.084%
Gunner Accuracy:45.259%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:498
V. Kills:150 330%
Deaths:113
KDR:4.407
Accuracy:45.556% B++
KPH:34.300 B**
VKPH:10.300 B++
M20 Basilisk
B*
Kills:265
V. Kills:96 273%
Deaths:85
KDR:3.118
Accuracy:45.590% B++
KPH:32.100 B*
VKPH:11.600 B+
M40 Fury
B+
Kills:178
V. Kills:35 N/A
Deaths:23
KDR:7.739
Accuracy:39.198% C**
KPH:64.400 B+
VKPH:12.700 C*
M40 Fury
C
Kills:99
V. Kills:30 319%
Deaths:36
KDR:2.750
Accuracy:29.101% D-
KPH:26.500 D
VKPH:8 C
M12 Kobalt
B+
Kills:95
V. Kills:8 N/A
Deaths:5
KDR:19
Accuracy:14.844% D
KPH:53.500 C
VKPH:4.500 B+
G30 Walker
B**
Kills:71
V. Kills:33 209%
Deaths:24
KDR:2.958
Accuracy:36.456% B**
KPH:20.800 B*
VKPH:9.700 C+
Kills:1,206 (0 + 1,206)
Deaths:286
KDR:4.217
VKDR:1.231
Vehicle Kills:352
Kill Difference:920
Playtime:34.455 hours
Usage:1%
Score:0.570m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:36.456%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:79
V. Kills:10 N/A
Deaths:14
KDR:5.643
Accuracy:30.696% C-
KPH:51.900 C-
VKPH:6.600 C++
Kills:79 (0 + 79)
Deaths:14
KDR:5.643
VKDR:0.714
Vehicle Kills:10
Kill Difference:65
Playtime:1.523 hours
Usage:0%
Score:0.015m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:30.696%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 2,5992,5801,7101.509B+0.0419.854%D20.194%C++33C*N/A17078.1h14.5C+72.8C
Solstice VE3 2,0662,0501,3021.575B**0.1021.173%C19.171%C+25.3B+N/A14280.9h15.2C*71.6C++
C-4 2,7841,9451,0641.828B0.3522.99%C-N/A142A+61.2A*144713.7h1.3B+5.9C*
Tank Mine 2,6341,6067062.275C+0.8026.743%C--N/A136.1B++87.1B*173611.8h1.8C**6.6C+
C-4 ARX 1,7641,3335402.469C**1.0026.213%C+N/A144.9B+46.8B++7529.2h1B++3.6B*
Pulsar C 1,3031,2931,0151.274C++0.2020.061%D-23.279%C+33.6C*N/A18338.5h12.7C+63.1C+
VX6-7 1,2431,2368051.535C*0.0623.419%C+20.55%C+57B**N/A15821.7h12.5C*53.5C*
Zenith VX-5 1,2271,2029021.333C++0.1421.888%D18.636%C-35.4C++N/A17634h15.1C-69.2C
NSX-P Naginata 1,2371,1991,1771.019C0.4526.92%B++19.016%D**39.6C+1.3B10530.3h13.6C+50.4B
Darkstar 1,2381,1961,4260.839D0.6325.886%C18.311%D36.2C1.3B**12433h16.8D**65D-
NS-11A 1,2291,1891,1651.021C+0.4529.578%B**14.887%D-37.5C**1.3A*12431.7h16.2D54.8C**
Frag Grenade 1,1881,18511185N/A1,183.5345.177%C+N/A493.8C+1.3D18262.4h3.3B+7.4B+
VX29 Polaris 1,2181,1859641.229C+0.2425.466%B17.975%D42.6C+1.2A+11727.8h14.9D58.7C++
VE-S Canis 1,2101,1839571.236C+0.2428.607%C*12.764%D-38C+N/A12031.1h13.8C48.2C++
Cosmos VM3 1,2111,1795642.09C++0.6217.685%C**18.405%C44.8A1.2A++15926.3h13.6C++76.9B
Skorpios 1,2051,1791,0791.093C0.3824.997%D17.557%C-34.5CN/A10334.2h13.8D--55.3D-
Chaos 1,2031,1791,0451.128C0.3557.816%B++16.539%C*42.7CN/A9727.6h5.5F9.5D
NSX-P Tanto 1,2001,1789861.195C**0.2828.762%B+19.779%D42.2B++N/A10727.9h13.3B+46.3B+
Thanatos VE70 1,2041,1779091.295B+0.1833.361%D15.548%C+40.9B++N/A18128.8h4.1B+12.2C*
Ursa 1,1961,1778761.344C++0.1328.48%B**19.881%D45.1C**N/A11526.1h12.3C43.2B+
Betelgeuse 54-A 1,1991,1738111.446C0.0327.055%C*22.592%D--55.9C1.2B**23521h13.9F51.3C--
VE-H Maw 1,1921,1727481.567C+0.0929.212%B+17.492%D--53.3C++N/A16522h12C41C*
NS Baron G5 1,1941,1701,1091.055C+0.4255.404%B**14.017%C+50.2B*1A+15023.3h5.7D10.3C+
Deimos VA29 1,1831,1698091.445C*0.0365.792%B+15.569%C+56.5B+N/A14220.7h2.7C4.1C++
NS-44 Commissioner 1,1841,1681,3150.888C+0.5937.244%C++17.808%D51B++N/A18322.9h3.6B9.7B+
Pulsar VS1 1,1841,1681,0211.144C*0.3328.508%B**19.521%C+36.4B++N/A14832.1h14.9C++52.1B+
NSX Tomoe 1,1771,1661,0461.115C0.3631.903%B+22.642%D*32.9CN/A8235.4h17.8D55.7C+
Sticky Grenade 1,1681,16311163N/A1,161.5348.497%CN/A894.6C+3.8D-37861.3h1.9B+3.9B
Blueshift VM5 1,1741,1635362.17C+0.7020.19%C*19.003%C48.9B**N/A14223.8h15.9C++78.6C**
Solstice Burst 1,1921,1631,0881.069C0.4028.573%B21.582%C33.2C+N/A8935h15.9D55.8C+
Ghost 1,1701,1626011.933C0.4640.944%C**57.487%D--35.3C+N/A12832.9h2.5C6.2C++
Cosmos VM3 1,1781,1625722.031C++0.5618.732%B+18.331%C47.2A+N/A12824.6h13.8C**73.7C*
Phobos VX86 1,1731,1601,1371.02C0.4544.21%D*19.741%B+38.9C+N/A10029.8h3D6.8D
Terminus VX-9 1,1781,1601,0121.146C+0.3324.49%C21.552%D40C++N/A13929h14.2D57.8C
Quasar VM1 1,1781,1595162.246C++0.7716.701%C22.347%B+57.1A++N/A23720.3h12B+71.8C**
Sirius SX12 1,1851,1591,1670.993C+0.4820.402%D20.104%B34.1BN/A11634h18C--88.3C-
MANA Anti-Personnel Turret 1,1691,1594942.346N/A0.8719.857%UN/A11590U100U21516900.1h22.4T*112.6T*
Nova 1,1771,1581,0271.128C+0.3532.648%D--17.876%B+33.9C+N/A8334.2h4.4C*13.4C
SVA-88 1,1791,1588301.395C+0.0826.434%B+22.798%C47.1C++N/A15524.6h13.1C49.4C*
NSX Tengu 1,1631,1589431.228C+0.2541.318%B++19.085%C41.5C++N/A9727.9h14.3C+34.7C**
Flare VE6 1,1781,1579491.219C+0.2527.043%B*17.718%D--47.8C*N/A15024.2h12.4C-45.7C**
Quasar VM1 1,1761,1575062.287B+0.8117.38%B22.904%B*52.6MN/A30622h12.4B*71.4B+
Eidolon VE33 1,1791,1578711.328C*0.1526.331%C26.188%C++37.7B*N/A18130.7h9.1C*34.7C*
L100 Python HEAT 1,5351,1572125.458C**3.9860.914%B**1.037%D--61.9A*20.2A++28618.7h6.7C+10.9B+
NS-15M2 1,1731,1567641.513C+0.0427.9%B++18.685%D-48.6C*N/A14323.8h13.9C49.7C**
Blueshift VM5 1,1881,1565282.189C+0.7219.622%C+18.945%C50.5B**1.4A*14322.9h15.3B77.9C**
H-V45 1,1711,1569181.259C+0.2121.061%D19.118%C41.1B+N/A16128.1h14.7C69.6C
CME 1,1831,1561,0441.107C+0.3721.971%D-16.782%D37.7C++N/A9530.7h14.6C+66.5C
NS-11C 1,1781,1559451.222C**0.2522.682%C21.212%B+40.5B++N/A22828.5h15.4C+67.9C++
NSX Naginata 1,1691,1557791.483C++0.0124.025%B21.039%D-55.8B+N/A14020.7h12C++49.9B
Lasher X2 1,1711,1551,0191.133B0.3430.578%B++2.771%D47.9B++N/A15224.1h17.4B+56.9B++
Pandora VX25 1,1751,1549301.241C*0.2329.962%D--15.945%C*54.4B++1B*15321.2h4.2C**14C+
Pulsar LSW 1,1741,1548791.313C+0.1626.439%B++18.631%D48.9C*N/A16823.6h13.9C52.5C**
Corvus VA55 1,1761,1549621.2C++0.2721.097%D22.097%C+39.8B+N/A21429h12.4C++58.9C+
Eclipse VE3A 1,1731,1548011.441C++0.0320.617%D**20.364%C++49.5B+N/A17223.3h14C--68.1D--
NS-61 Emissary 1,1691,1541,1381.014B0.4630.15%C**15.425%C+55.7A+N/A15820.7h11.9B+39.4B+
NS-357 Underboss 1,1621,1541,3180.876C+0.6033.854%C17.938%C-67.9B**N/A18517h3.9B+11.5C*
MKV Suppressed 1,1701,1531,1131.036C+0.4421.397%D-21.336%B32.8C++N/A17035.2h18.2D85.2C--
Orion VS54 1,1851,1527271.585C++0.1122.542%B20.313%D43.5B+1.2A*28326.5h13.1C++58.2C++
NSX Tanto 1,1821,1511,2560.916C0.5630.258%B++26.759%C*26.8C+N/A7242.9h18.5D61C+
NS-7 PDW 1,1671,1509581.2B0.2723.118%C20.261%B+39.9B++N/A13528.8h15.1C++65.3C++
NS-7B PDW 1,1511,1488881.293C++0.1821.186%D20.209%C**30.1C+N/A13038.2h16.6C-78.5C
Solstice SF 1,1521,1359751.164C*0.3127.797%B++17.886%C++37.3B**N/A12930.4h14.2C+51.1C*
The Slasher 1,0991,08828,3540.038C1.4457.161%A++N/A1.3CN/A4853.4h2B3.5B+
Supernova PC 1,3471,0222304.443C+2.9753.98%B+1.859%C42.2A++13.4A+29024.2h5.5C+10.1B
C75 Viper 1,1929811805.45B3.9846.488%B++1.019%C--47.9B**10.3B++29520.5h15.7C+33.8C**
NSX Masamune 1,5379671,3030.742C+0.7374.156%A++N/A26.5C15.6C++19736.5h18.8D25.4C+
VA39 Spectre 9339214102.246B+0.7737.81%B*30.293%D37.9B*N/A11724.3h4.9B++12.9B++
L100 Python HESH 9557881156.852C5.3863.12%A+N/A85.7A+18.2M+3519.2h4.2C--6.6B
L100 Python AP 1,3367832303.404C+1.9362.252%B++2.299%C37.1B++26.2A+47421.1h8.8D14.1C
Proximity Mine 7717691704.524C*3.0545.446%B+N/A163.6B*N/A5344.7h2C4.3B
Comet VM2 9886355781.099C**0.3754.188%A4.094%C+18.4A10.2M+23934.6h28.2C-52.1C*
LB00 Python AP 848596817.358C-5.8869.369%B**N/A71.8B*30.4A4188.3h5.1C-7.3C*
The Little Helper 5895795551.043C0.4354.126%B+13.99%C42C+N/A11613.8h5.6D10.4C+
NS-AM7 Archer 7435478310.658B+0.8265.914%B**18.647%C++11.3B**4B*6848.5h17.3B26.3B+
Comet VM2 7925095200.979C+0.4956.063%B**4.322%C+15.9B++8.8A*19132.1h34.8C--62.1C++
M20 Basilisk 6484981134.407B++2.9345.556%B++8.233%B**34.3B**10.3B++26514.5h103.6C+227.4B+
Nebula VM20 4844722621.802C+0.3317.673%C+20.763%C+45.8B++1.2A+21810.3h16.8C+95.3C++
Skyguard 7874531403.236C**1.7625.287%D1.104%D19.3B*14.2A31423.5h129.2C+511C+
Cerberus 4013925390.727C0.7529.585%C21.684%C+55.2B+1.3B**2387.1h6.1C++20.5C++
NS-30 Vandal 3843783191.185C0.2936.558%B+19.312%D-35.3C+N/A16210.7h5.9C+16.2B
NS Annihilator 6663674060.904B*0.5782.353%B+N/A14.6B**11.9A18525.2h10B++12.1B++
Supernova FPC 5733561063.358C1.8860.761%B*1.685%C--33.6B*20.5A65210.6h7.5D--12.3C
Nebula VM20 3543461861.86C+0.3917.727%C+22.832%B+53.2A1.2A3446.5h15.8C*88.9C*
MANA Anti-Vehicle Turret 5593132301.361D0.1159.753%C4.153%B*3130C+2460C+17357400.1h8.7B+14.5B+
Saron HRB 451302496.163C**4.6944.803%C++N/A35.5B**17.5C*5018.5h23.9C+53.4C++
VE-LR Obelisk 3042962751.076C0.4038.797%B**27.365%C--19.7DN/A6715h9.9D*25.4C+
Spear Anti-Vehicle Phalanx Turret 400287466.239C+4.7750.395%B+2.091%D--65.2A+25.7B+6254.4h7.1B++14.1B*
Equinox VE2 2902842960.959C0.5128.693%B+21.831%C++37.9C++N/A1157.5h14.9D52C++
Anti-Vehicle Grenade 3812751275N/A273.5347.316%C-N/A250D96.4C+14251.1h6.4C13.5C+
Light PPA 3222711272.134C0.6629.813%D**N/A19.8D-3.7C++11513.7h21.8D73D-
M20 Basilisk 361265853.118C*1.6445.59%B++10.566%A++31.9B*11.6B+2838.3h105.9C+232.4B+
Dual Photon Pods 295236673.522C2.0543.479%D--1.695%B+54.9C13.7C5204.3h31D71.3D
Supernova VPC 2672322210.545C+9.0758.084%B*N/A100.9M+15.2A*5642.3h2.9B+5B++
Soldier Soaker 2142121941.093C+0.3837.258%C**12.264%C--70.7B++N/A2993h7.4D-20C+
Lancer VS22 4262122380.891C*0.5870.132%B**N/A15C*15.2B+26214.1h25.5C++36.3C*
Beamer VS3 2022001881.064B+0.4120.99%D--30%B**57.1A+N/A3783.5h6.8B*32.5C++
M20 Basilisk 299191277.074C+5.6051.511%C+8.377%A++43.4C++24.5B+7194.4h152.6C-296.3C
Photon A2A Missile Pods 349187325.844B4.3775.231%DN/A56.7C++49.1C*5443.3h7.8B+10.4C*
M40 Fury 213178237.739C++6.2739.198%C**2.247%C**63.6B+12.5C*3822.8h15.2C+38.7C++
NSX Amaterasu 17617611,9390.015D1.4645.063%B**N/A0.5CN/A1367.6h2.9C++6.3B+
Auraxium Force-Blade 1751757,0880.025C1.4551.252%A++N/A0.9C+N/A2196.7h2C**3.9B+
Force-Blade 1781717,0170.024C+1.4551.776%A++N/A0.6C+N/A3278.5h3.2C6.3B+
NS-10 Burster 2981711521.125C++0.3533.684%B+4.678%C9.7A++7.2A*17717.7h155.8C+462.6B
MAX Punch 1721662,6910.062C1.4154.79%B+N/A1.2C+N/A5142.9h2C++3.6C*
XM98 1671661041.596C0.1233.485%D63.855%D*22.7C+N/A1237.3h3.1D9.3D
NS-10 Burster 2961661611.031C*0.4433.483%B++4.217%D9.2A+7.2A**19418.1h162C-484C++
Icikill 1681617,3820.022D1.4530.596%C+4.348%D0.7CN/A3223.1h2.2C+7.2C**
Nemesis VSH9 2991592370.671C+0.8066.651%B+N/A12.7C11.2C*39512.5h8.8C+13.2C++
Saron Laser Cannon 2411481341.104C+0.3726.877%D-2.703%B9.3C5.8D21516h159.4C+592.9C
Vortex VM21 175117861.36C*0.1154.481%A+N/A12.2B+6C+1419.6h30.4B+55.8B+
Rocklet Rifle 2541152570.447C--1.0354.283%C++N/A14.7D--17.8D3657.8h76F**140D**
S1 1901132260.5C0.9764.994%B*2.655%C+18.8C-12.8C+7436h10.2D**15.7D
Vortex VM21 153101871.161C**0.3155.002%A+2.97%C-10.5B++5.4C*1179.6h35.7B+64.9B++
Maelstrom Turbo Laser 1731011900.532C0.9427.55%DN/A6.5D4.6D-25715.6h146C529.8C-
M40 Fury 12999362.75D1.2829.101%D-1.01%D-26.8D8.1C2853.7h19.3C-66.3D-
M12 Kobalt 10395519B+17.5314.844%D17.895%C+52.8C4.4B+2481.8h23.6D158.9C-
NS-20 Gorgon 10293641.453B0.0223.35%C--16.129%D24.5B++2.4A943.8h33.7B+144.1B+
Antares LC 141851090.78C-0.6928.919%C--2.353%B12.1C--8D1817h160.7C555.7C
NS-20 Gorgon 8880641.25C++0.2222.925%C--12.5%D*21.1C*2.1B++743.8h38.2C**166.7C*
Xiphos Anti-Personnel Phalanx Tower 8080180B78.5316.073%D**N/A800A*N/A47040.1h2.1B+13B+
CAS 14-E 8979145.643C--4.1730.696%C-N/A52.7C6.7C++1661.5h56.2F183.2D*
NS CandyCannon 3000 73711810.392C1.0823.782%D--21.127%D-28.4C++N/A712.5h4.7C++19.7C
G30 Walker 10471242.958C1.4836.456%B**7.042%A20.9B*9.7C+2233.4h233.7C+641.2B+
NS-R3 Swarm 168691550.445C+1.0360.345%D-N/A5D7.2C++9713.8h46.7F-77.4F-
E540 Halberd 10367116.091C4.6245.259%C2.985%C**29.1C15.7C+6862.3h7.6D*16.7D--
Spear Anti-Vehicle Phalanx Tower 11565165M++63.5355.963%B+7.692%A++72.2B**55.6A++9230.9h8.4B+15.1B+
Aspis Anti-Aircraft Phalanx Turret 13164106.4A4.9326.332%C*1.563%C17.8A+18.6A+4663.6h136.8B+519.6B+

Consumables
  Name Deaths Consumed Time Equipped
Reinforcements Module0810.1h
Anti-Vehicle MANA Turret342,0272.2h
Nano-Armor Kit1,0221,181,76669.7h
Nanite Revive Grenade02,0590.6h
Spawn Beacon292,8022.4h
Sunderer Garage0540.3h
Rampart Wall33082.7h
Hoplon Anti-Aircraft Phalanx Tower11680.5h
Xiphos Anti-Personnel Tower01650.5h
Turret AI Module02180.7h
Skywall Shield Emitter01310.5h
Structure Shield Module11880.6h
Repair Module02630.7h
Spitfire Auto-Turret573,8903.8h
Motion Spotter329,0204.5h
Spear Anti-Vehicle Tower01640.6h
Cortium Silo01760.4h
Welding Device01,3780h
Deconstruction Tool15,2530.2h
Ammunition Package21518,52212.7h
Shield Recharging Field12410,6284.4h
Anti-Infantry MANA Turret541,8232.6h
Medical Applicator814322,06822.8h
Elysium Spawn Tube01080.4h
Vehicle Gate0670.6h
Alarm Module0500.1h
Nano-Repair Grenade05610.2h
Snowman Soldier123290.4h
Hardlight Barrier93540.4h
Smoke Grenade04530.1h

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