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Paragon Chosen Ghashh[TFDN] Ghashh
VS BR 170

KDR: 1.46

Score: 71.5m

Last Seen: Aug 19th, 2019 6:52 PM
- OFFLINE - 14 hour(s)

Prestige 1, Battle Rank 100 (170 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 Solstice VE3 C-4 Tank Mine C-4 ARX Pulsar C LB00 Python AP VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $796,887 MLG Score: 637
Fun Score: N/A
Cheeseburgers Flipped: 1321TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.92%20.086%50144117050,7461.206170.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.934%0.723B++-0.122C+-1.483FHEAD ++ (~7.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.265C*13.60.046C+41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.636%1.464%463121168315354720.444951144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.405%-0.815D--0.097C+-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.8-0.157C54.8-0.044C+130

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.911%1.251%208712076,236346024661.80231253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.893%-0.809D--0.785D-1.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51-0.398C--16.8-0.407C--34.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.635%5.968%92912051,86029407350.632438253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.342%0.534B+0.421B0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.4-0.44C--72.6-0.811D-101.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.356%44.828%92312112,4943964240.629162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.864%0.506B+-1.444D**0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.045C+3.6-0.138C5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.793%16.864%92612086,99725681182.72363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.433%-0.145C0.44B0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.241C++40.181C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
71.5m352.7%508 (30.5k)409 (24.5k)1.45576111,31976,4681.72969170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214424521.897%14.836%32502:1766

13% Combat Medic41% Engineer21% Heavy Assault8% Infiltrator11% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 6:09 PMNov 23rd, 2018 9:56 PMAug 20th, 2019 7:43 PM (2d) (PST)Aug 19th, 2019 4:07 PM (3d) (PST)Aug 19th, 2019 2:52 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8172595580.6370.4370.0942.4990.072637

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,04115,55433,48738266150424,548

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2913.7h/121.4d 20,947 16,515 40,843 436.9k 5,312 8,155 12,569 142.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
B*
Kills:1,199
Deaths:1,177
KDR:1.019
Accuracy:26.920% B*
HSR:19.016% D*
VX29 Polaris
B
Kills:1,185
Deaths:964
KDR:1.229
Accuracy:25.466% B
HSR:17.975% D
Ursa
B**
Kills:1,177
Deaths:876
KDR:1.344
Accuracy:28.480% B**
HSR:19.881% D
Betelgeuse 54-A
C++
Kills:1,173
Deaths:811
KDR:1.446
Accuracy:27.055% C++
HSR:22.592% D--
VE-H Maw
B++
Kills:1,172
Deaths:748
KDR:1.567
Accuracy:29.212% B++
HSR:17.492% D--
SVA-88
B+
Kills:1,158
Deaths:830
KDR:1.395
Accuracy:26.434% B+
HSR:22.798% C
Flare VE6
B++
Kills:1,157
Deaths:949
KDR:1.219
Accuracy:27.043% B++
HSR:17.718% D--
NS-15M2
B++
Kills:1,156
Deaths:764
KDR:1.513
Accuracy:27.900% B++
HSR:18.685% D-
NSX Naginata
B
Kills:1,155
Deaths:779
KDR:1.483
Accuracy:24.025% B
HSR:21.039% D--
Pulsar LSW
B+
Kills:1,154
Deaths:879
KDR:1.313
Accuracy:26.439% B+
HSR:18.631% D
Orion VS54
B
Kills:1,153
Deaths:727
KDR:1.586
Accuracy:22.545% B
HSR:20.295% D
Kills:12,839
Deaths (as Heavy Assault):9,504
Deaths (to Heavy Assaults):21,955
KDR:1.3509
Kill Difference:3,335
Playtime:616.819 hours
Usage:21%
Score:11.404m
Score/min:308
Accuracy (listed only):26.502%
HSR (listed only):19.647%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:2,580
Deaths:1,710
KDR:1.509
Accuracy:19.854% D-
HSR:20.194% C+
Solstice VE3
C+
Kills:2,050
Deaths:1,302
KDR:1.575
Accuracy:21.173% C
HSR:19.171% C+
Pulsar C
C+
Kills:1,293
Deaths:1,015
KDR:1.274
Accuracy:20.061% D-
HSR:23.279% C+
VX6-7
C+
Kills:1,236
Deaths:805
KDR:1.535
Accuracy:23.419% C
HSR:20.550% C+
Zenith VX-5
C--
Kills:1,202
Deaths:902
KDR:1.333
Accuracy:21.888% D
HSR:18.636% C--
VE-C Horizon
A+
Kills:1,190
Deaths:1,022
KDR:1.164
Accuracy:44.816% A+
HSR:17.143% D-
Chaos
B++
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:57.816% B++
HSR:16.539% C++
NSX-P Tanto
B+
Kills:1,178
Deaths:986
KDR:1.195
Accuracy:28.762% B+
HSR:19.779% D-
Thanatos VE70
C+
Kills:1,177
Deaths:911
KDR:1.292
Accuracy:33.364% D
HSR:15.548% C+
The Little Helper
B+
Kills:1,176
Deaths:1,131
KDR:1.040
Accuracy:53.491% B+
HSR:13.520% C-
NS Baron G5
B**
Kills:1,170
Deaths:1,109
KDR:1.055
Accuracy:55.404% B**
HSR:14.017% C+
Deimos VA29
B+
Kills:1,169
Deaths:809
KDR:1.445
Accuracy:65.792% B+
HSR:15.569% C+
Solstice Burst
B+
Kills:1,163
Deaths:1,088
KDR:1.069
Accuracy:28.573% B+
HSR:21.582% C
Phobos VX86
B+
Kills:1,160
Deaths:1,137
KDR:1.020
Accuracy:44.210% D*
HSR:19.741% B+
Nova
B++
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:32.648% D--
HSR:17.876% B++
Eidolon VE33
C++
Kills:1,157
Deaths:871
KDR:1.328
Accuracy:26.331% C
HSR:26.188% C++
NS-11C
B
Kills:1,155
Deaths:945
KDR:1.222
Accuracy:22.682% C
HSR:21.212% B
Pandora VX25
C++
Kills:1,154
Deaths:930
KDR:1.241
Accuracy:29.962% D--
HSR:15.945% C++
Eclipse VE3A
C++
Kills:1,154
Deaths:801
KDR:1.441
Accuracy:20.617% D**
HSR:20.364% C++
NSX Tanto
B++
Kills:1,151
Deaths:1,256
KDR:0.916
Accuracy:30.258% B++
HSR:26.759% C*
Solstice SF
B++
Kills:1,135
Deaths:975
KDR:1.164
Accuracy:27.797% B++
HSR:17.886% C++
VE-LR Obelisk
B**
Kills:985
Deaths:815
KDR:1.209
Accuracy:38.151% B**
HSR:28.528% C
Kills:27,972
Deaths (as Engineer):22,592
Deaths (to Engineers):13,574
KDR:1.23814
Kill Difference:5,380
Playtime:1,192.797 hours
Usage:41%
Score:31.454m
Score/min:440
Accuracy (listed only):33.958%
HSR (listed only):19.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:2,580
Deaths:1,710
KDR:1.509
Accuracy:19.854% D-
HSR:20.194% C+
Solstice VE3
C+
Kills:2,050
Deaths:1,302
KDR:1.575
Accuracy:21.173% C
HSR:19.171% C+
Pulsar C
C+
Kills:1,293
Deaths:1,015
KDR:1.274
Accuracy:20.061% D-
HSR:23.279% C+
VX6-7
C+
Kills:1,236
Deaths:805
KDR:1.535
Accuracy:23.419% C
HSR:20.550% C+
Zenith VX-5
C--
Kills:1,202
Deaths:902
KDR:1.333
Accuracy:21.888% D
HSR:18.636% C--
VE-C Horizon
A+
Kills:1,190
Deaths:1,022
KDR:1.164
Accuracy:44.816% A+
HSR:17.143% D-
VE-S Canis
C*
Kills:1,183
Deaths:957
KDR:1.236
Accuracy:28.607% C*
HSR:12.764% D-
Skorpios
D
Kills:1,179
Deaths:1,079
KDR:1.093
Accuracy:24.997% D
HSR:17.557% D
Chaos
B++
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:57.816% B++
HSR:16.539% C++
NSX-P Tanto
B+
Kills:1,178
Deaths:986
KDR:1.195
Accuracy:28.762% B+
HSR:19.779% D-
Thanatos VE70
C+
Kills:1,177
Deaths:911
KDR:1.292
Accuracy:33.364% D
HSR:15.548% C+
The Little Helper
B+
Kills:1,176
Deaths:1,131
KDR:1.040
Accuracy:53.491% B+
HSR:13.520% C-
NS Baron G5
B**
Kills:1,170
Deaths:1,109
KDR:1.055
Accuracy:55.404% B**
HSR:14.017% C+
Deimos VA29
B+
Kills:1,169
Deaths:809
KDR:1.445
Accuracy:65.792% B+
HSR:15.569% C+
Solstice Burst
B+
Kills:1,163
Deaths:1,088
KDR:1.069
Accuracy:28.573% B+
HSR:21.582% C
Phobos VX86
B+
Kills:1,160
Deaths:1,137
KDR:1.020
Accuracy:44.210% D*
HSR:19.741% B+
Sirius SX12
C**
Kills:1,159
Deaths:1,167
KDR:0.993
Accuracy:20.402% D-
HSR:20.104% C**
Nova
B++
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:32.648% D--
HSR:17.876% B++
NSX Tengu
B++
Kills:1,158
Deaths:943
KDR:1.228
Accuracy:41.318% B++
HSR:19.085% C
NS-11C
B
Kills:1,155
Deaths:945
KDR:1.222
Accuracy:22.682% C
HSR:21.212% B
Pandora VX25
C++
Kills:1,154
Deaths:930
KDR:1.241
Accuracy:29.962% D--
HSR:15.945% C++
Eclipse VE3A
C++
Kills:1,154
Deaths:801
KDR:1.441
Accuracy:20.617% D**
HSR:20.364% C++
MKV Suppressed
C**
Kills:1,153
Deaths:1,113
KDR:1.036
Accuracy:21.397% D-
HSR:21.336% C**
NSX Tanto
B++
Kills:1,151
Deaths:1,256
KDR:0.916
Accuracy:30.258% B++
HSR:26.759% C*
NS-7 PDW
B+
Kills:1,150
Deaths:958
KDR:1.200
Accuracy:23.118% C
HSR:20.261% B+
NS-7B PDW
B
Kills:1,148
Deaths:888
KDR:1.293
Accuracy:21.186% D
HSR:20.209% B
Solstice SF
B++
Kills:1,135
Deaths:975
KDR:1.164
Accuracy:27.797% B++
HSR:17.886% C++
NSX-P Tengu
B+
Kills:322
Deaths:355
KDR:0.907
Accuracy:39.007% B+
HSR:16.460% D
Kills:34,282
Deaths (as Light Assault):28,366
Deaths (to Light Assaults):12,419
KDR:1.20856
Kill Difference:5,916
Playtime:313.433 hours
Usage:11%
Score:7.702m
Score/min:410
Accuracy (listed only):32.236%
HSR (listed only):18.682%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
C
Kills:1,196
Deaths:1,426
KDR:0.839
Accuracy:25.886% C
HSR:18.311% D-
NS-11A
B**
Kills:1,189
Deaths:1,165
KDR:1.021
Accuracy:29.578% B**
HSR:14.887% D--
VE-S Canis
C*
Kills:1,183
Deaths:957
KDR:1.236
Accuracy:28.607% C*
HSR:12.764% D-
Skorpios
D
Kills:1,179
Deaths:1,079
KDR:1.093
Accuracy:24.997% D
HSR:17.557% D
Chaos
B++
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:57.816% B++
HSR:16.539% C++
Thanatos VE70
C+
Kills:1,177
Deaths:911
KDR:1.292
Accuracy:33.364% D
HSR:15.548% C+
The Little Helper
B+
Kills:1,176
Deaths:1,131
KDR:1.040
Accuracy:53.491% B+
HSR:13.520% C-
NS Baron G5
B**
Kills:1,170
Deaths:1,109
KDR:1.055
Accuracy:55.404% B**
HSR:14.017% C+
Deimos VA29
B+
Kills:1,169
Deaths:809
KDR:1.445
Accuracy:65.792% B+
HSR:15.569% C+
Equinox VE2
B+
Kills:1,169
Deaths:1,404
KDR:0.833
Accuracy:28.516% B+
HSR:19.076% C
Pulsar VS1
B**
Kills:1,168
Deaths:1,021
KDR:1.144
Accuracy:28.508% B**
HSR:19.521% C+
Terminus VX-9
C
Kills:1,160
Deaths:1,012
KDR:1.146
Accuracy:24.490% C
HSR:21.552% D
Phobos VX86
B+
Kills:1,160
Deaths:1,137
KDR:1.020
Accuracy:44.210% D*
HSR:19.741% B+
Sirius SX12
C**
Kills:1,159
Deaths:1,167
KDR:0.993
Accuracy:20.402% D-
HSR:20.104% C**
Nova
B++
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:32.648% D--
HSR:17.876% B++
NSX Tengu
B++
Kills:1,158
Deaths:943
KDR:1.228
Accuracy:41.318% B++
HSR:19.085% C
H-V45
C
Kills:1,156
Deaths:918
KDR:1.259
Accuracy:21.061% D
HSR:19.118% C
CME
D-
Kills:1,156
Deaths:1,044
KDR:1.107
Accuracy:21.971% D-
HSR:16.782% D-
Pandora VX25
C++
Kills:1,154
Deaths:930
KDR:1.241
Accuracy:29.962% D--
HSR:15.945% C++
Corvus VA55
C+
Kills:1,154
Deaths:962
KDR:1.200
Accuracy:21.097% D
HSR:22.097% C+
MKV Suppressed
C**
Kills:1,153
Deaths:1,113
KDR:1.036
Accuracy:21.397% D-
HSR:21.336% C**
NS-7 PDW
B+
Kills:1,150
Deaths:958
KDR:1.200
Accuracy:23.118% C
HSR:20.261% B+
NS-7B PDW
B
Kills:1,148
Deaths:888
KDR:1.293
Accuracy:21.186% D
HSR:20.209% B
Equinox VE2 Burst
C*
Kills:910
Deaths:904
KDR:1.007
Accuracy:28.614% C*
HSR:23.077% D
NSX-P Tengu
B+
Kills:322
Deaths:355
KDR:0.907
Accuracy:39.007% B+
HSR:16.460% D
Kills:28,053
Deaths (as Combat Medic):25,415
Deaths (to Combat Medics):9,007
KDR:1.1038
Kill Difference:2,638
Playtime:382.019 hours
Usage:13%
Score:10.142m
Score/min:442
Accuracy (listed only):32.898%
HSR (listed only):18.038%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:1,183
Deaths:957
KDR:1.236
Accuracy:28.607% C*
HSR:12.764% D-
Skorpios
D
Kills:1,179
Deaths:1,079
KDR:1.093
Accuracy:24.997% D
HSR:17.557% D
NS-44 Commissioner
C++
Kills:1,168
Deaths:1,315
KDR:0.888
Accuracy:37.244% C++
HSR:17.808% D
NSX Tomoe
B+
Kills:1,166
Deaths:1,046
KDR:1.115
Accuracy:31.903% B+
HSR:22.642% D**
VA39 Spectre
B*
Kills:1,163
Deaths:498
KDR:2.335
Accuracy:37.606% B*
HSR:29.493% D
Ghost
C**
Kills:1,162
Deaths:601
KDR:1.933
Accuracy:40.944% C**
HSR:57.487% D--
Sirius SX12
C**
Kills:1,159
Deaths:1,167
KDR:0.993
Accuracy:20.402% D-
HSR:20.104% C**
NSX Tengu
B++
Kills:1,158
Deaths:943
KDR:1.228
Accuracy:41.318% B++
HSR:19.085% C
NS-357 Underboss
C
Kills:1,154
Deaths:1,318
KDR:0.876
Accuracy:33.854% C
HSR:17.938% C-
NS-61 Emissary
C**
Kills:1,154
Deaths:1,138
KDR:1.014
Accuracy:30.150% C**
HSR:15.425% C+
MKV Suppressed
C**
Kills:1,153
Deaths:1,113
KDR:1.036
Accuracy:21.397% D-
HSR:21.336% C**
NS-7 PDW
B+
Kills:1,150
Deaths:958
KDR:1.200
Accuracy:23.118% C
HSR:20.261% B+
NS-7B PDW
B
Kills:1,148
Deaths:888
KDR:1.293
Accuracy:21.186% D
HSR:20.209% B
Cerberus
C+
Kills:720
Deaths:1,041
KDR:0.692
Accuracy:31.239% C+
HSR:22.778% C+
NS-AM7 Archer
A
Kills:696
Deaths:1,189
KDR:0.585
Accuracy:68.083% A
HSR:16.523% C+
NS-30 Vandal
B+
Kills:483
Deaths:430
KDR:1.123
Accuracy:35.883% B+
HSR:20.290% D
NSX-P Tengu
B+
Kills:322
Deaths:355
KDR:0.907
Accuracy:39.007% B+
HSR:16.460% D
Soldier Soaker
B
Kills:318
Deaths:304
KDR:1.046
Accuracy:36.680% B
HSR:11.321% C--
Beamer VS3
B**
Kills:200
Deaths:188
KDR:1.064
Accuracy:20.990% D--
HSR:30% B**
XM98
D
Kills:169
Deaths:109
KDR:1.550
Accuracy:33.503% D
HSR:63.314% D*
NS CandyCannon 3000
C-
Kills:167
Deaths:322
KDR:0.519
Accuracy:30.445% C-
HSR:20.958% D-
Kills:18,172
Deaths (as Infiltrator):16,959
Deaths (to Infiltrators):11,265
KDR:1.07153
Kill Difference:1,213
Playtime:235.822 hours
Usage:8%
Score:4.540m
Score/min:321
Accuracy (listed only):32.788%
HSR (listed only):23.512%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:1,179
Deaths:564
KDR:2.090
Accuracy:17.685% C++
HSR:18.405% C+
Blueshift VM5
C++
Kills:1,163
Deaths:536
KDR:2.170
Accuracy:20.190% C++
HSR:19.003% C
Cosmos VM3
C**
Kills:1,162
Deaths:572
KDR:2.031
Accuracy:18.732% C**
HSR:18.331% C+
Quasar VM1
C*
Kills:1,159
Deaths:516
KDR:2.246
Accuracy:16.701% C
HSR:22.347% C*
Quasar VM1
B*
Kills:1,157
Deaths:506
KDR:2.287
Accuracy:17.380% C**
HSR:22.904% B*
Blueshift VM5
C+
Kills:1,156
Deaths:528
KDR:2.189
Accuracy:19.622% C+
HSR:18.945% C-
Nebula VM20
C*
Kills:806
Deaths:421
KDR:1.914
Accuracy:18.251% C+
HSR:21.712% C*
Nebula VM20
C++
Kills:698
Deaths:345
KDR:2.023
Accuracy:18.314% C+
HSR:20.917% C++
Comet VM2
A+
Kills:667
Deaths:606
KDR:1.101
Accuracy:55.419% A+
HSR:3.898% C+
Comet VM2
A
Kills:532
Deaths:548
KDR:0.971
Accuracy:57.264% A
HSR:4.323% C+
Vortex VM21
A++
Kills:189
Deaths:133
KDR:1.421
Accuracy:55.519% A++
HSR:0.529% D**
NS-10 Burster
B+
Kills:176
Deaths:159
KDR:1.107
Accuracy:33.729% B+
HSR:4.545% C
NS-10 Burster
B++
Kills:171
Deaths:168
KDR:1.018
Accuracy:33.500% B++
HSR:4.094% D
Vortex VM21
A++
Kills:152
Deaths:134
KDR:1.134
Accuracy:56.219% A++
HSR:1.974% D-
NS-20 Gorgon
C--
Kills:93
Deaths:64
KDR:1.453
Accuracy:23.350% C--
HSR:16.129% D
NS-20 Gorgon
C--
Kills:80
Deaths:64
KDR:1.250
Accuracy:22.925% C--
HSR:12.500% D*
Kills:10,540
Deaths (as MAX Suit):2,932
Deaths (to MAX Suits):4,231
KDR:3.59482
Kill Difference:7,608
Playtime:165.400 hours
Usage:6%
Score:6.285m
Score/min:633
Accuracy (listed only):30.300%
HSR (listed only):13.160%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:299
V. Kills:52 N/A
Deaths:137
KDR:2.182
Accuracy:30.068% D**
KPH:20.500 D-
VKPH:3.600 C++
Dual Photon Pods
C
Kills:236
V. Kills:59 393%
Deaths:67
KDR:3.522
Accuracy:43.479% D--
KPH:54.900 C
VKPH:13.700 C
Photon A2A Missile Pods
C*
Kills:234
V. Kills:188 124%
Deaths:43
KDR:5.442
Accuracy:71.434% D*
KPH:58 C*
VKPH:46.600 C*
Antares LC
C
Kills:169
V. Kills:100 167%
Deaths:208
KDR:0.813
Accuracy:26.828% D
KPH:14 C
VKPH:8.300 D
Saron Laser Cannon
C
Kills:148
V. Kills:93 157%
Deaths:134
KDR:1.104
Accuracy:26.877% D-
KPH:9.300 C
VKPH:5.800 D
Maelstrom Turbo Laser
D
Kills:111
V. Kills:78 141%
Deaths:191
KDR:0.581
Accuracy:27.171% D
KPH:6.900 D
VKPH:4.800 D
Kills:1,197 (727 + 0)
Deaths:780
KDR:1.535
VKDR:0.731
Vehicle Kills:570
Kill Difference:417
Playtime:67.183 hours
Usage:2%
Score:0.936m
Score/min:232
Piloting Accuracy:27.171%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A
Kills:1,285
V. Kills:550 233%
Deaths:224
KDR:5.737
Accuracy:67.295% B**
KPH:72.100 B*
VKPH:30.900 A
L100 Python HEAT
A*
Kills:1,157
V. Kills:378 305%
Deaths:212
KDR:5.458
Accuracy:60.914% B**
KPH:61.900 A*
VKPH:20.200 A++
L100 Python HESH
M
Kills:995
V. Kills:214 463%
Deaths:140
KDR:7.107
Accuracy:63.649% A++
KPH:85 A+
VKPH:18.300 M
C75 Viper
B**
Kills:981
V. Kills:211 463%
Deaths:180
KDR:5.450
Accuracy:46.488% B++
KPH:48 B**
VKPH:10.300 B+
L100 Python AP
A
Kills:783
V. Kills:553 141%
Deaths:230
KDR:3.404
Accuracy:62.280% B++
KPH:37 B+
VKPH:26.100 A
Skyguard
A+
Kills:470
V. Kills:344 136%
Deaths:148
KDR:3.176
Accuracy:25.477% D
KPH:19.400 B++
VKPH:14.200 A+
Kills:5,671 (5,671 + 0)
Deaths:1,134
KDR:5.001
VKDR:1.984
Vehicle Kills:2,250
Kill Difference:4,537
Playtime:114.034 hours
Usage:4%
Score:2.461m
Score/min:360
Driving Accuracy:25.477%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,022
V. Kills:325 313%
Deaths:230
KDR:4.443
Accuracy:53.980% B+
KPH:42.200 A++
VKPH:13.400 A
Supernova FPC
A*
Kills:828
V. Kills:406 203%
Deaths:175
KDR:4.731
Accuracy:61.910% B**
KPH:47.900 A*
VKPH:23.500 A+
Saron HRB
B**
Kills:344
V. Kills:167 205%
Deaths:50
KDR:6.880
Accuracy:45.503% C*
KPH:36.200 B**
VKPH:17.600 C*
Supernova VPC
M
Kills:232
V. Kills:35 N/A
Deaths:22
KDR:10.546
Accuracy:58.340% B*
KPH:99.200 M
VKPH:15 A++
E540 Halberd
C**
Kills:111
V. Kills:52 209%
Deaths:11
KDR:10.091
Accuracy:45.601% C
KPH:34.700 C**
VKPH:16.300 C+
M20 Basilisk
B++
Kills:51
V. Kills:10 N/A
Deaths:12
KDR:4.250
Accuracy:30.991% C++
KPH:25.400 B++
VKPH:5 D
Kills:2,588 (2,082 + 506)
Deaths:500
KDR:5.176
VKDR:1.990
Vehicle Kills:995
Kill Difference:2,088
Playtime:58.564 hours
Usage:2%
Score:1.548m
Score/min:441
Driving Accuracy:58.340%
Gunner Accuracy:30.991%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:582
V. Kills:180 322%
Deaths:136
KDR:4.279
Accuracy:46.578% B*
KPH:35.100 A
VKPH:10.800 B*
M20 Basilisk
B*
Kills:273
V. Kills:101 268%
Deaths:87
KDR:3.138
Accuracy:45.842% B++
KPH:32.100 B*
VKPH:11.900 B+
M40 Fury
B+
Kills:178
V. Kills:35 N/A
Deaths:23
KDR:7.739
Accuracy:39.198% C**
KPH:64.400 B+
VKPH:12.700 C*
G30 Walker
A
Kills:112
V. Kills:52 211%
Deaths:32
KDR:3.500
Accuracy:37.668% A
KPH:24.400 B**
VKPH:11.300 B+
M12 Kobalt
C*
Kills:110
V. Kills:8 N/A
Deaths:5
KDR:22
Accuracy:14.671% D
KPH:53.300 C
VKPH:3.900 C*
M40 Fury
C
Kills:99
V. Kills:30 319%
Deaths:36
KDR:2.750
Accuracy:29.395% D
KPH:26.200 D
VKPH:8 C
Kills:1,354 (0 + 1,354)
Deaths:319
KDR:4.245
VKDR:1.273
Vehicle Kills:406
Kill Difference:1,035
Playtime:38.308 hours
Usage:1%
Score:0.647m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:29.395%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:102
V. Kills:12 N/A
Deaths:21
KDR:4.857
Accuracy:30.858% C-
KPH:52.900 C
VKPH:6.200 C+
Kills:102 (0 + 102)
Deaths:21
KDR:4.857
VKDR:0.571
Vehicle Kills:12
Kill Difference:81
Playtime:1.928 hours
Usage:0%
Score:0.020m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:30.858%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 2,5992,5801,7101.509B+0.0519.854%D-20.194%C+33C++N/A17278.1h14.5C72.8C
Solstice VE3 2,0662,0501,3021.575A0.1221.173%C19.171%C+25.1BN/A14381.7h15.2C*71.6C++
C-4 2,8001,9571,0641.839C**0.3823.157%C-N/A142.8A61.5A*148313.7h1.3B+5.8C*
Tank Mine 2,8481,7527342.387C+0.9327.025%C--N/A140.2B++87.7B*172412.5h1.7B6.4C+
C-4 ARX 2,2121,6737092.36C*0.9026.716%C+N/A145.5B+46.9B++77811.5h1B++3.8B++
Pulsar C 1,3031,2931,0151.274C+0.1820.061%D-23.279%C+33.6C*N/A18638.5h12.7C+63.1C
LB00 Python AP 1,8351,2852245.737D4.2867.295%B**N/A72.2B*30.9A40917.8h4.7C7C**
VX6-7 1,2431,2368051.535C*0.0823.419%C20.55%C+57B*N/A16021.7h12.5C++53.5C*
Zenith VX-5 1,2271,2029021.333C++0.1221.888%D18.636%C--35.4C++N/A17734h15.1C--69.2C-
NSX-P Naginata 1,2371,1991,1771.019C0.4426.92%B*19.016%D*39.6C+1.3C**10730.3h13.6C+50.4B
Darkstar 1,2381,1961,4260.839D0.6225.886%C18.311%D-36.2C1.3B**12533h16.8D**65D
VE-C Horizon 1,2231,1901,0221.164C+0.2944.816%A+17.143%D-45.1C+1.3C**13026.4h19.8D44.2C*
NS-11A 1,2291,1891,1651.021C+0.4329.578%B**14.887%D--37.5C**1.3A++12631.7h16.2D54.8C**
Frag Grenade 1,1881,18511185N/A1,183.5445.177%C+N/A493.8C+1.3D-18602.4h3.3B+7.4B+
VX29 Polaris 1,2181,1859641.229C+0.2325.466%B17.975%D42.6C+1.2A+11927.8h14.9D58.7C+
VE-S Canis 1,2101,1839571.236C++0.2228.607%C*12.764%D-38C+N/A12631.1h13.8C48.2C++
Cosmos VM3 1,2111,1795642.09C++0.6317.685%C++18.405%C+44.8B*1.2B**15926.3h13.6C++76.9C**
Skorpios 1,2051,1791,0791.093C0.3624.997%D17.557%D34.5CN/A10334.2h13.8D*55.3D--
Chaos 1,2031,1791,0451.128C0.3357.816%B++16.539%C++42.7CN/A9727.6h5.5F9.5C--
NSX-P Tanto 1,2001,1789861.195C**0.2628.762%B+19.779%D-42.2B++N/A11027.9h13.3B+46.3B+
Thanatos VE70 1,2041,1779111.292B+0.1633.364%D15.548%C+40.9B++N/A18328.8h4.1B+12.2C*
Ursa 1,1961,1778761.344C++0.1128.48%B**19.881%D45.1C*N/A11626.1h12.3C+43.2B+
The Little Helper 1,1991,1761,1311.04C0.4253.491%B+13.52%C-39.3C+N/A11029.9h5.6D10.6C+
Betelgeuse 54-A 1,1991,1738111.446C0.0127.055%C++22.592%D--55.9C1.2B++24921h13.9F51.3C--
VE-H Maw 1,1921,1727481.567C+0.1129.212%B++17.492%D--53C++N/A16922.1h12C41C**
NS Baron G5 1,1941,1701,1091.055C+0.4055.404%B**14.017%C+50.2B*1A15123.3h5.7D10.3C+
Deimos VA29 1,1831,1698091.445C*0.0165.792%B+15.569%C+56.5B+N/A14520.7h2.7C4.1C++
Equinox VE2 1,1961,1691,4040.833C0.6228.516%B+19.076%C32.8C++N/A8335.6h16.5D--58C+
NS-44 Commissioner 1,1841,1681,3150.888C+0.5737.244%C++17.808%D50.8B++N/A18423h3.6B9.7B+
Pulsar VS1 1,1841,1681,0211.144C*0.3128.508%B**19.521%C+36B++N/A15132.4h14.9C++52.1B+
NSX Tomoe 1,1771,1661,0461.115C0.3431.903%B+22.642%D**32.9CN/A8335.4h17.8D55.7C+
Sticky Grenade 1,1681,16311163N/A1,161.5448.497%C-N/A894.6C+3.8D-38031.3h1.9B+3.9C**
Solstice Burst 1,1921,1631,0881.069C0.3928.573%B+21.582%C33.2C+N/A8935h15.9D55.8C+
VA39 Spectre 1,1781,1634982.335B++0.8837.606%B*29.493%D40.8AN/A12228.5h4.8B++12.7B*
Blueshift VM5 1,1741,1635362.17C+0.7120.19%C++19.003%C48.9B*N/A14523.8h15.9C++78.6C**
Ghost 1,1701,1626011.933C+0.4840.944%C**57.487%D--35.3C+N/A13132.9h2.5C6.2C++
Cosmos VM3 1,1781,1625722.031C++0.5818.732%C**18.331%C+47.2B**N/A12924.6h13.8C*73.7C*
The Slasher 1,1721,16129,3530.04C+1.4256.457%A++N/A1.3CN/A4879.9h2B+3.6C++
Terminus VX-9 1,1781,1601,0121.146C+0.3124.49%C21.552%D40C+N/A14129h14.2D57.8C
Phobos VX86 1,1731,1601,1371.02C0.4444.21%D*19.741%B+38.9C+N/A10129.8h3D6.8D
Sirius SX12 1,1851,1591,1670.993C+0.4620.402%D-20.104%C**34.1C**N/A11834h18D88.3C-
MANA Anti-Personnel Turret 1,1691,1594942.346N/A0.8919.857%UN/A11590U100U21678900.1h22.4T*112.6T*
Quasar VM1 1,1781,1595162.246C++0.7916.701%C22.347%C*57.1A+N/A23820.3h12B++71.8B
SVA-88 1,1791,1588301.395C+0.0626.434%B+22.798%C47.1C++N/A15724.6h13.1C49.4C*
Nova 1,1771,1581,0271.128C+0.3332.648%D--17.876%B++33.9C+N/A8334.2h4.4C*13.4C
NSX Tengu 1,1631,1589431.228C++0.2341.318%B++19.085%C41.5C*N/A9927.9h14.3C+34.7C**
L100 Python HEAT 1,5351,1572125.458C*4.0060.914%B**1.037%D--61.9A*20.2A++29118.7h6.7C+10.9B+
Eidolon VE33 1,1791,1578711.328C*0.1326.331%C26.188%C++37.7B++N/A18230.7h9.1C++34.7C++
Quasar VM1 1,1761,1575062.287B+0.8317.38%C**22.904%B*52.6A*N/A30922h12.4B*71.4B+
Flare VE6 1,1781,1579491.219C+0.2427.043%B++17.718%D--47.8C*N/A15224.2h12.4C-45.7C**
H-V45 1,1711,1569181.259C+0.2021.061%D19.118%C41.1B+N/A16328.1h14.7C69.6C
CME 1,1831,1561,0441.107C+0.3521.971%D-16.782%D-37.7C++N/A9630.7h14.6C+66.5C
NS-15M2 1,1731,1567641.513C+0.0627.9%B++18.685%D-48.6C*N/A14723.8h13.9C49.7C**
Blueshift VM5 1,1881,1565282.189C+0.7319.622%C+18.945%C-50.5B**1.4A++14522.9h15.3C**77.9C**
Lasher X2 1,1711,1551,0221.13C**0.3330.574%B++2.771%D47.9B*N/A15424.1h17.4B+56.9B+
NSX Naginata 1,1691,1557791.483C++0.0324.025%B21.039%D--55.8B+N/A14220.7h12C++49.9B
NS-11C 1,1781,1559451.222C**0.2322.682%C21.212%B40.5B++N/A23128.5h15.4C+67.9C+
Pulsar LSW 1,1741,1548791.313C+0.1426.439%B+18.631%D48.9C*N/A17223.6h13.9C52.5C**
Pandora VX25 1,1751,1549301.241C++0.2129.962%D--15.945%C++54.4B+1B++15521.2h4.2B14C+
NS-357 Underboss 1,1621,1541,3180.876C+0.5833.854%C17.938%C-67.9B*N/A18717h3.9B+11.5C*
Corvus VA55 1,1761,1549621.2C++0.2621.097%D22.097%C+39.8B+N/A21529h12.4C++58.9C+
NS-61 Emissary 1,1691,1541,1381.014C**0.4430.15%C**15.425%C+55.7A+N/A15920.7h11.9B+39.4B+
Eclipse VE3A 1,1731,1548011.441C+0.0120.617%D**20.364%C++49.5BN/A17323.3h14C-68.1D--
MKV Suppressed 1,1701,1531,1131.036C+0.4221.397%D-21.336%C**32.8C+N/A17135.2h18.2D85.2C--
Orion VS54 1,1861,1537271.586C++0.1322.545%B20.295%D43.5B+1.2A++29326.5h13.1C++58.2C++
NSX Tanto 1,1821,1511,2560.916C+0.5430.258%B++26.759%C*26.8CN/A7342.9h18.5D61C+
NS-7 PDW 1,1671,1509581.2B0.2623.118%C20.261%B+39.9B++N/A13728.8h15.1C++65.3C++
NS-7B PDW 1,1511,1488881.293C++0.1621.186%D20.209%B30.1C+N/A13038.2h16.6C78.5C
Solstice SF 1,1521,1359751.164C*0.2927.797%B++17.886%C++37.3B**N/A13030.4h14.2C+51.1C*
Supernova PC 1,3471,0222304.443C+2.9953.98%B+1.859%C42.2A++13.4A29924.2h5.5C+10.1B
L100 Python HESH 1,2099951407.107C5.6563.649%A++N/A85A+18.3M34811.7h4.1C6.4B+
VE-LR Obelisk 1,0129858151.209C0.2538.151%B**28.528%C28.5CN/A8734.6h7.9C20.7C**
C75 Viper 1,1929811805.45B3.9946.488%B++1.019%C-47.9B**10.3B+30420.5h15.7C33.8C*
NSX Masamune 1,5379671,3030.742C+0.7174.156%A++N/A26.5C+15.6C*19736.5h18.8D25.4C+
Equinox VE2 Burst 9329109041.007C0.4528.614%C*23.077%D37.1CN/A12924.5h14.7C--51.4C+
Supernova FPC 1,2348281754.731C+3.2861.91%B**1.087%D-47.9A*23.5A+58217.3h5.6C+9.1B
Nebula VM20 8248064211.914C+0.4618.251%C+21.712%C*46.1B++1B++19017.5h16.9C+92.7C++
Proximity Mine 8048021804.456C*3.0045.493%B+N/A157.3B++N/A5205.1h2C4.4C**
L100 Python AP 1,3367832303.404C1.9562.28%B++2.299%C+36.9B+26.1A49021.2h8.8D-14.2C-
Cerberus 7397201,0410.692C0.7631.239%C+22.778%C+43.1C*1.1B*16416.7h6.5C+20.9C+
Nebula VM20 7216983452.023C+0.5718.314%C+20.917%C++50.9B**1.7A*24513.7h15.9C*86.6C**
NS-AM7 Archer 9616961,1890.585C*0.8768.083%A16.523%C+10.3B++3.9B*6567.4h18.6C*27.4B+
Comet VM2 1,0406676061.101C**0.3555.419%A+3.898%C+18.5A10.3M++23836.1h29C-52.3C*
M20 Basilisk 7625821364.279B++2.8246.578%B*7.904%B*35.1A10.8B*26516.6h103.2C+221.7B+
Comet VM2 8285325480.971C+0.4857.264%A4.323%C+15.8B++8.8A*18933.6h36C--62.9C++
NS Annihilator 9055145700.902B++0.5583.064%B+N/A15B**11.4B**17634.3h10.1B+12.2B++
NS-30 Vandal 4924834301.123C0.3335.883%B+20.29%D34CN/A14114.2h6.1C+17C*
Skyguard 8144701483.176C++1.7225.477%D1.277%D19.4B++14.2A+31624.2h128.5C+504.6C
Auraxium Force-Blade 41141012,5480.033C+1.4251.398%A++1.22%D--1.2C+N/A4350.7h2B3.8B+
Saron HRB 511344506.88B5.4245.503%C*N/A36.2B**17.6C*5069.5h23.8C+52.3C++
NSX-P Tengu 3353223550.907C+0.5539.007%B+16.46%D41.3C++1.7B**1667.8h15.6C40C++
Soldier Soaker 3233183041.046C+0.4136.68%B11.321%C--58.9BN/A2335.4h7.3C-19.9C++
MANA Anti-Vehicle Turret 5593132301.361C0.0959.753%C++4.153%C*3130M*2460A*17642100.1h8.7C++14.5C**
Light PPA 3512991372.182C0.7330.068%D**N/A20.5D-3.6C++11614.6h21.8D72.4D-
Spear Anti-Vehicle Phalanx Turret 409293476.234C+4.7850.634%B+2.048%D--65.1A++25.8B+6594.5h7.1B+14B++
Anti-Vehicle Grenade 4032921292N/A290.5447.354%C-N/A265.5C--100.9C+14111.1h6.5C13.7C
M20 Basilisk 374273873.138C++1.6845.842%B++10.623%A*32.1B*11.9B+2908.5h106.2C+231.6B+
Dual Photon Pods 295236673.522C2.0743.479%D--1.695%B++54.9C13.7C5284.3h31D71.3D
Photon A2A Missile Pods 422234435.442C++3.9971.434%D*N/A58.5C*47C*5224h7.4B+10.4B
Supernova VPC 2672322210.545C+9.0958.34%B*N/A100.9M+15.2A++5912.3h3B5.1B+
Rocklet Rifle 4372214220.524C0.9354.505%C++N/A19.4D18.9C--38411.4h62.7F-115D--
Lancer VS22 4312152440.881C++0.5770.248%B**N/A14.7C+14.8C++26114.6h25.8C++36.8C*
M20 Basilisk 316204287.286C+5.8351.156%C+7.843%A+45.3C*24.9B+7144.5h148.6C290.4C-
Beamer VS3 2022001881.064B+0.3920.99%D--30%B**57.1A+N/A3903.5h6.8B*32.5C++
MAX Punch 1971902,9320.065C1.3955.914%B++N/A1.2C+N/A5156.2h1.9C++3.4C**
Vortex VM21 2821891331.421C++0.0355.519%A++N/A14B*6.9B14313.5h28.3B+51B+
M40 Fury 213178237.739C++6.2839.198%C**2.247%B+63.6B+12.5C*3822.8h15.2C+38.7C++
NS-10 Burster 3061761591.107C+0.3533.729%B+4.545%C9.6A++7.1A*17318.4h155.7C+461.5B
NSX Amaterasu 17617611,9390.015D-1.4445.063%AN/A0.5DN/A1367.6h2.9C++6.3B+
Force-Blade 1781717,0230.024C+1.4351.727%A++N/A0.6C+N/A3279.1h3.2C6.3B+
NS-10 Burster 3031711681.018C++0.4433.5%B++4.094%D9.1A7A*18918.8h161.5C--482.2C++
Antares LC 2691692080.813C-0.6426.828%D1.775%C+14C8.3D15012.1h125.8C++468.7C+
XM98 1701691091.55C0.0933.503%D63.314%D*22.5CN/A1247.5h3.1D9.3D
NS CandyCannon 3000 1751673220.519C+0.9430.445%C-20.958%D-38B+1.8A++1024.4h4.5C*14.9C++
Icikill 1681617,3920.022D1.4330.596%C+4.348%D0.7C+N/A3223.3h2.2C+7.2C**
Nemesis VSH9 2991592370.671C+0.7866.651%B+N/A12.7C11.2C+40312.5h8.8C+13.2C++
Vortex VM21 2311521341.134C++0.3256.219%A++1.974%D-11.3B++5.9B+11413.5h35.7B+63.6B+
Saron Laser Cannon 2411481341.104C+0.3526.877%D-2.703%B9.3C5.8D22416h159.4C+592.9C
S1 2001192410.494C0.9666.276%B**2.521%C+18.6C-12.7C+7526.4h10.9F16.5D
G30 Walker 164112323.5C+2.0437.668%A5.357%B+24.3B**11.3B+2554.6h228.9C+607.7B+
Maelstrom Turbo Laser 1891111910.581C0.8727.171%DN/A6.9D4.8D25616.2h142.3C523.6C-
E540 Halberd 1631111110.091C++8.6445.601%C1.802%C34.7C**16.3C+5993.2h6.6D14.5C-
M12 Kobalt 118110522B*20.5414.671%D16.364%C52.4C3.8C*2902.1h23C-156.5C
CAS 14-E 114102214.857D3.4030.858%C-N/A53.7C6.3C+1741.9h58.5F189.7D**
Fatestealer 1021012350.43F*1.0337.426%C++18.812%C18.4CN/A435.5h2.5C-6.7C++
M40 Fury 12999362.75D1.2929.395%D1.01%D-26.1D7.9C2903.8h19.7D67.1D-
NS-20 Gorgon 10293641.453B0.0023.35%C--16.129%D24.5B++2.4A943.8h33.7B+144.1B+
NS-20 Gorgon 8880641.25C++0.2122.925%C--12.5%D*21.1C*2.1B++763.8h38.2C**166.7C*
Xiphos Anti-Personnel Phalanx Tower 8080180B78.5416.073%D**N/A800A*N/A47240.1h2.1B++13B+
Lumine Edge 75756650.113C+1.3437.05%B*21.333%B*3.3CN/A1322.6h1.4C++3.7B+
Spear Anti-Vehicle Phalanx Tower 12572172M**70.5455.963%B+6.944%A+80A+58.9A*9660.9h7.6B+13.6B*
NS-R3 Swarm 168691560.442C1.0160.345%D-N/A5D7.2C++10013.8h46.7F-77.4F--
Aspis Anti-Aircraft Phalanx Turret 13164106.4B**4.9426.387%C++1.563%C17.8A18.6A+4703.6h138.3B+524B+
M20 Basilisk 6151124.25B++2.7930.991%C++5.882%C**25.5B++5D1892h84C+271.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon433,6113.1h
Anti-Vehicle MANA Turret342,0272.2h
Nano-Armor Kit1,1191,276,40676.1h
Skywall Shield Emitter01360.6h
Turret AI Module02250.7h
Structure Shield Module11920.6h
Repair Module02710.7h
Nanite Revive Grenade02,3360.7h
Reinforcements Module0880.1h
Cortium Silo01830.4h
Spitfire Auto-Turret704,6524.5h
Motion Spotter369,5034.7h
Hoplon Anti-Aircraft Phalanx Tower11720.5h
Xiphos Anti-Personnel Tower01670.5h
Rampart Wall33102.7h
Sunderer Garage0540.3h
Spear Anti-Vehicle Tower01660.6h
Welding Device01,3780h
Deconstruction Tool15,2530.2h
Shield Recharging Field16712,6245.5h
Smoke Grenade09690.3h
Ammunition Package23219,34813.1h
Anti-Infantry MANA Turret541,8232.6h
Medical Applicator974366,91426.5h
Snowman Soldier123290.4h
Flail Targeting Dart0520.2h
Router1640.1h
Hardlight Barrier93540.4h
Nano-Repair Grenade01,0430.3h
Vehicle Gate0670.6h
Elysium Spawn Tube01160.4h
Pillbox0500.3h
IPC Targeting Dart0550.1h
Alarm Module0500.1h

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