Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 3 | 15 (19,772)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (65 days). The data shown below may not be accurate.

Maj. General Bounty Hunter GherkinMuncher[A4] GherkinMuncher
TR BR 85

KDR: 2.78

Score: 9.7m

Last Seen: Apr 3rd, 2020 5:26 AM
- OFFLINE - 2.3 hour(s)

Battle Rank 85 - Terran Republic on Emerald
Level Progress (to 86): 24%
Level 100 Progress: 51% 234h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 SMG-46 Armistice NS-44 Commissioner TMG-50 T16 Rhino T1 Cycler NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GherkinMuncher



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,204,407 MLG Score: 8157
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.367%36.853%115627125617,3202.92666-0.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.3%1.96A++2.37A*-0.293CHEAD ++ (~21.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.59B+9.50.332C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.943%0.29%468112823451511512.26974227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.735A++-1.43D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.807B++4.40.65B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.824%81.261%0512785,966647269.22102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.005%1.638A+0.915B*-0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.572B+1.90.39C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.41%16.572%02128170642421.66118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.525%1.62A+0.342C**0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.67B+2.70.453B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.7m189.7%653 (39.2k)525 (31.5k)2.7764727,94810,0662.8809985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283166829.573%42.554%125801:5010

16% Combat Medic45% Heavy Assault25% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2019 5:27 AMFeb 9th, 2019 10:08 PMApr 3rd, 2020 1:08 AM (65d) (PST)Apr 3rd, 2020 1:56 AM (65d) (PST)Apr 3rd, 2020 1:26 AM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0543586961.5130.5450.6442.9500.0428157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,26321,48541,778913339177331,483

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
307.9h/12.8d 1,052 11,893 7,374 54.5k 537 776 771 19.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:3,176
Deaths:1,078
KDR:2.946
Accuracy:30.502% A
HSR:40.586% A++
TMG-50
A*
Kills:1,182
Deaths:432
KDR:2.736
Accuracy:31.879% A++
HSR:42.217% A*
T16 Rhino
A**
Kills:1,180
Deaths:454
KDR:2.599
Accuracy:31.276% A++
HSR:40% A**
NS-15M1
A*
Kills:1,177
Deaths:420
KDR:2.802
Accuracy:30.018% B**
HSR:41.716% A*
T9 CARV
A*
Kills:1,177
Deaths:368
KDR:3.198
Accuracy:29.544% A++
HSR:38.573% A*
MG-H1 Watchman
A
Kills:522
Deaths:240
KDR:2.175
Accuracy:30.636% A
HSR:36.399% B**
NS-15 Gallows
B
Kills:266
Deaths:86
KDR:3.093
Accuracy:30.010% C++
HSR:37.218% B
T9A "Butcher"
A++
Kills:233
Deaths:75
KDR:3.107
Accuracy:30.253% B**
HSR:42.489% A++
NSX Naginata
A
Kills:172
Deaths:48
KDR:3.583
Accuracy:30.115% A
HSR:40.116% A
Kills:9,085
Deaths (as Heavy Assault):3,201
Deaths (to Heavy Assaults):3,341
KDR:2.83818
Kill Difference:5,884
Playtime:137.653 hours
Usage:45%
Score:4.389m
Score/min:531
Accuracy (listed only):30.470%
HSR (listed only):39.924%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A**
Kills:1,207
Deaths:427
KDR:2.827
Accuracy:32.219% B**
HSR:33.554% A**
LC3 Jaguar
A*
Kills:764
Deaths:301
KDR:2.538
Accuracy:31.909% A+
HSR:33.508% A*
TAS-16 Blackjack
B++
Kills:508
Deaths:249
KDR:2.040
Accuracy:70.760% B++
HSR:15.748% C+
TRAC-5
A++
Kills:263
Deaths:143
KDR:1.839
Accuracy:31.781% A++
HSR:28.517% A+
AS16 NightHawk
B*
Kills:198
Deaths:92
KDR:2.152
Accuracy:49.478% B++
HSR:18.687% B*
NS Baron G5
A+
Kills:177
Deaths:55
KDR:3.218
Accuracy:60.892% A+
HSR:19.774% B**
MG-C1 Kindred
A++
Kills:175
Deaths:68
KDR:2.574
Accuracy:30.300% B++
HSR:36% A++
NSX Tanto
B**
Kills:172
Deaths:74
KDR:2.324
Accuracy:33.070% B**
HSR:29.651% B+
NS-11C
A
Kills:166
Deaths:46
KDR:3.609
Accuracy:31.718% A
HSR:24.699% B++
PDW-16 Hailstorm
M+
Kills:118
Deaths:52
KDR:2.269
Accuracy:34.709% A++
HSR:35.593% M+
HC1 Cougar
A**
Kills:55
Deaths:19
KDR:2.895
Accuracy:31.226% B**
HSR:38.182% A**
NSX-P Tengu
A*
Kills:52
Deaths:25
KDR:2.080
Accuracy:41.212% B++
HSR:36.539% A*
Kills:3,855
Deaths (as Light Assault):1,551
Deaths (to Light Assaults):1,780
KDR:2.48549
Kill Difference:2,304
Playtime:24.073 hours
Usage:8%
Score:0.838m
Score/min:580
Accuracy (listed only):39.939%
HSR (listed only):29.204%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A**
Kills:1,207
Deaths:427
KDR:2.827
Accuracy:32.219% B**
HSR:33.554% A**
T1 Cycler
A++
Kills:1,178
Deaths:401
KDR:2.938
Accuracy:31.115% A++
HSR:33.362% A+
Cycler TRV
A++
Kills:1,173
Deaths:465
KDR:2.523
Accuracy:30.341% A
HSR:34.868% A++
TAS-16 Blackjack
B++
Kills:508
Deaths:249
KDR:2.040
Accuracy:70.760% B++
HSR:15.748% C+
MG-A1 Arbalest
A
Kills:486
Deaths:177
KDR:2.746
Accuracy:30.691% B*
HSR:40.329% A
SABR-13
A
Kills:217
Deaths:103
KDR:2.107
Accuracy:31.956% B**
HSR:36.866% A
TAR
A*
Kills:199
Deaths:86
KDR:2.314
Accuracy:29.521% B**
HSR:38.694% A*
AS16 NightHawk
B*
Kills:198
Deaths:92
KDR:2.152
Accuracy:49.478% B++
HSR:18.687% B*
NS Baron G5
A+
Kills:177
Deaths:55
KDR:3.218
Accuracy:60.892% A+
HSR:19.774% B**
PDW-16 Hailstorm
M+
Kills:118
Deaths:52
KDR:2.269
Accuracy:34.709% A++
HSR:35.593% M+
NSX-P Tengu
A*
Kills:52
Deaths:25
KDR:2.080
Accuracy:41.212% B++
HSR:36.539% A*
Kills:5,513
Deaths (as Combat Medic):2,132
Deaths (to Combat Medics):1,125
KDR:2.58583
Kill Difference:3,381
Playtime:48.388 hours
Usage:16%
Score:1.432m
Score/min:493
Accuracy (listed only):40.263%
HSR (listed only):31.274%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:764
Deaths:301
KDR:2.538
Accuracy:31.909% A+
HSR:33.508% A*
TAS-16 Blackjack
B++
Kills:508
Deaths:249
KDR:2.040
Accuracy:70.760% B++
HSR:15.748% C+
TRAC-5
A++
Kills:263
Deaths:143
KDR:1.839
Accuracy:31.781% A++
HSR:28.517% A+
MG-HBR1 Dragoon
A++
Kills:232
Deaths:61
KDR:3.803
Accuracy:46.222% A++
HSR:34.914% B+
AS16 NightHawk
B*
Kills:198
Deaths:92
KDR:2.152
Accuracy:49.478% B++
HSR:18.687% B*
NS Baron G5
A+
Kills:177
Deaths:55
KDR:3.218
Accuracy:60.892% A+
HSR:19.774% B**
MG-C1 Kindred
A++
Kills:175
Deaths:68
KDR:2.574
Accuracy:30.300% B++
HSR:36% A++
NSX Tanto
B**
Kills:172
Deaths:74
KDR:2.324
Accuracy:33.070% B**
HSR:29.651% B+
AMR-66
A**
Kills:168
Deaths:60
KDR:2.800
Accuracy:43.236% A**
HSR:30.952% B++
NS-11C
A
Kills:166
Deaths:46
KDR:3.609
Accuracy:31.718% A
HSR:24.699% B++
HC1 Cougar
A**
Kills:55
Deaths:19
KDR:2.895
Accuracy:31.226% B**
HSR:38.182% A**
Kills:2,878
Deaths (as Engineer):1,168
Deaths (to Engineers):1,020
KDR:2.46404
Kill Difference:1,710
Playtime:15.567 hours
Usage:5%
Score:0.367m
Score/min:393
Accuracy (listed only):41.872%
HSR (listed only):28.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,040
Deaths:811
KDR:3.748
Accuracy:46.117% B**
HSR:79.803% B**
SMG-46 Armistice
A**
Kills:1,207
Deaths:427
KDR:2.827
Accuracy:32.219% B**
HSR:33.554% A**
NS-44 Commissioner
B*
Kills:1,188
Deaths:767
KDR:1.549
Accuracy:44.244% B*
HSR:28.956% B++
M77-B
A
Kills:1,106
Deaths:275
KDR:4.022
Accuracy:46.174% A
HSR:85.262% B**
NSX Daimyo
B++
Kills:1,078
Deaths:327
KDR:3.297
Accuracy:46.709% B++
HSR:93.970% C+
NS-45 Pilot
B++
Kills:713
Deaths:375
KDR:1.901
Accuracy:32.996% C++
HSR:35.344% B++
RAMS .50M
B**
Kills:402
Deaths:89
KDR:4.517
Accuracy:46.868% B**
HSR:84.577% B++
99SV
A+
Kills:340
Deaths:102
KDR:3.333
Accuracy:42.033% A+
HSR:37.059% C++
NS-30 Vandal
B++
Kills:165
Deaths:49
KDR:3.367
Accuracy:39.255% B++
HSR:26.667% C+
NSX Tomoe
B+
Kills:162
Deaths:78
KDR:2.077
Accuracy:32.124% B+
HSR:43.827% B+
PDW-16 Hailstorm
M+
Kills:118
Deaths:52
KDR:2.269
Accuracy:34.709% A++
HSR:35.593% M+
NS-61 Emissary
A++
Kills:95
Deaths:51
KDR:1.863
Accuracy:36.110% A
HSR:28.421% A++
NSX-P Tengu
A*
Kills:52
Deaths:25
KDR:2.080
Accuracy:41.212% B++
HSR:36.539% A*
Kills:9,666
Deaths (as Infiltrator):3,428
Deaths (to Infiltrators):1,422
KDR:2.81972
Kill Difference:6,238
Playtime:77.579 hours
Usage:25%
Score:2.524m
Score/min:542
Accuracy (listed only):40.059%
HSR (listed only):49.967%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
M+
Kills:89
Deaths:37
KDR:2.405
Accuracy:65.540% M+
HSR:3.371% C++
M3 Pounder HEG
M
Kills:77
Deaths:29
KDR:2.655
Accuracy:67.710% M
HSR:2.597% C
M1 Heavy Cycler
M**
Kills:63
Deaths:25
KDR:2.520
Accuracy:31.402% M**
HSR:26.984% A++
Kills:229
Deaths (as MAX Suit):45.500
Deaths (to MAX Suits):377
KDR:5.03297
Kill Difference:183.500
Playtime:3.246 hours
Usage:1%
Score:0.144m
Score/min:738
Accuracy (listed only):54.884%
HSR (listed only):10.984%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:108
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:53.775% B+
KPH:83.400 B*
VKPH:10.800 B+
Kills:108 (108 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:14
Kill Difference:108
Playtime:1.295 hours
Usage:0%
Score:0.026m
Score/min:329
Driving Accuracy:53.775%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:345
V. Kills:119 288%
Deaths:7
KDR:49.286
Accuracy:58.943% A+
KPH:72.400 M+
VKPH:25 B**
Kills:345 (345 + 0)
Deaths:7
KDR:49.286
VKDR:17
Vehicle Kills:119
Kill Difference:338
Playtime:4.766 hours
Usage:2%
Score:0.108m
Score/min:378
Driving Accuracy:58.943%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,2163,1761,0782.946C**0.1730.502%A40.586%A++100.5A++1.3B*30331.6h9.8B*32.1B*
TSAR-42 3,0533,0408113.748C++0.9746.117%B**79.803%B**106.7A*N/A35528.5h1.8B*3.8B*
SMG-46 Armistice 1,2141,2074272.827A+0.0532.219%B**33.554%A**86.8A*N/A30613.9h11.4B*35.3B++
NS-44 Commissioner 1,1931,1887671.549B+1.2344.244%B*28.956%B++107A*N/A35811.1h3.3B+7.4B++
TMG-50 1,2041,1824322.736B**0.0431.879%A++42.217%A*101.9A*1.9A*31211.6h8.9B++27.9B*
T16 Rhino 1,2011,1804542.599B**0.1831.276%A++40%A**104.4M1.9A*29411.3h10.3B*33B*
T1 Cycler 1,1961,1784012.938A0.1631.115%A++33.362%A+71A*1.1B**21416.6h10.9B**35B**
NS-15M1 1,1921,1774202.802B*0.0330.018%B**41.716%A*92A+1.2B**27412.8h10.5B+35B++
T9 CARV 1,1921,1773683.198B*0.4229.544%A++38.573%A*89.8A*1.1B++36113.1h10.3B**35B*
Cycler TRV 1,1881,1734652.523A0.2530.341%A34.868%A++91.6A*1.2A24112.8h10.2B**33.8B**
M77-B 1,1141,1062754.022B*1.2546.174%A85.262%B**90.7M**N/A29012.2h1.8B**3.8B**
NSX Daimyo 1,0791,0783273.297C+0.5246.709%B++93.97%C+93.7B*N/A32411.5h2.3C**4.9B+
LC3 Jaguar 7697643012.538B++0.2431.909%A+33.508%A*88.8A++N/A3628.6h10.3B+32.3B*
NS-45 Pilot 7197133751.901B+0.8832.996%C++35.344%B++99B++N/A3217.2h6.2B+18.7B+
NS Decimator 7635772882.003B++0.7770.792%AN/A73A++23.5B+4487.9h3.6B+5.1B*
MG-H1 Watchman 5305222402.175B+0.6030.636%A36.399%B**96.7A+1.5B+3075.4h13.9C*45.2B+
TAS-16 Blackjack 5105082492.04B+0.7470.76%B++15.748%C+108.1A*N/A2904.7h2.4C++3.4C**
MG-A1 Arbalest 4974861772.746A+0.0330.691%B*40.329%A79.7A+1.8B++2236.1h12B*39.1B**
RAMS .50M 404402894.517B1.7446.868%B**84.577%B++103.1SN/A3623.9h1.5A3.3B**
P2-120 AP 464345749.286S46.5158.943%A+N/A71.9M+24.8B**3784.8h4.4B**7.4A
99SV 3423401023.333A0.5642.033%A+37.059%C++79.1M++N/A2734.3h3.6A8.5B**
C-4 3753261043.135B**0.3635.882%A+N/A250.8M++37.7B+12701.3h1.1B++3.1B*
Frag Grenade 2812681268N/A265.2261.354%A*N/A893.3A43.3M**34450.3h2.7B*4.4B**
NS-15 Gallows 273266863.093C**0.3230.01%C++37.218%B95C**2.5B*2442.8h9.9B+33B+
TRAC-5 2642631431.839A0.9431.781%A++28.517%A+50.6A+N/A2935.2h10.3B**32.6B**
T9A "Butcher" 238233753.107B+0.3330.253%B**42.489%A++93.2B*2A4422.5h10B+32.9B*
MG-HBR1 Dragoon 235232613.803A+1.0346.222%A++34.914%B+80A*1C*2332.9h5.4B++11.6B*
T7 Mini-Chaingun 236231842.75A++0.0328.321%A*17.316%B*77A+1.7B**2583h11.1B*39.3B*
SABR-13 2192171032.107B0.6731.956%B**36.866%A70AN/A2073.1h9.5B*29.9B*
TAR 202199862.314B+0.4629.521%B**38.694%A*73.7A+1.1B*2602.7h10.6B*35.8B*
AS16 NightHawk 198198922.152B+0.6249.478%B++18.687%B*132M++N/A4151.5h3.3B*6.8B*
NS Baron G5 179177553.218M+0.4460.892%A+19.774%B**126.4M*1.4A3221.4h4B+6.6C*
MG-C1 Kindred 177175682.574B**0.2030.3%B++36%A++102.9A++1.2C+4301.7h8.8B*29.2B*
NSX Tanto 174172742.324B**0.4533.07%B**29.651%B+114.7A**1.3B*4451.5h10B**30.2B*
NSX Naginata 172172483.583A++0.8130.115%A40.116%A132.3A**N/A7981.3h10.4B+34.4B++
AMR-66 171168602.8A++0.0243.236%A**30.952%B++98.8M**1.8A++3471.7h6B**13.9B**
NS-11C 167166463.609A*0.8331.718%A24.699%B++110.7M+N/A4101.5h10.7B*33.8B++
NS-30 Vandal 166165493.367B+0.5939.255%B++26.667%C+78.6B**N/A2372.1h4.7B++12B++
NSX Tomoe 162162782.077C++0.7032.124%B+43.827%B+81B**N/A4432h11.9B+36.9B+
PDW-16 Hailstorm 119118522.269A0.5134.709%A++35.593%M+84.3A*N/A2601.4h10.6B*30.6B*
L100 Python HESH 1221081108S105.2253.775%B+1.852%B83.1B*10.8B+3291.3h2.7B+5B++
NS-61 Emissary 9795511.863A0.9136.11%A28.421%A++118.8M**2.5M+3140.8h10.1B+27.9B++
M3 Pounder HEG 10489372.405B+0.3765.54%M+3.371%C++44.5A**7.5A*2672h13.7B+20.9B*
Chainblade 82799,9980.008C-2.7742.718%B**2.532%D0.3DN/A1283.8h1.7B*3.9B++
M3 Pounder HEG 8677292.655B+0.1267.71%M2.597%C40.5A*4.7B+2221.9h14.1B+20.8B*
M1 Heavy Cycler 6463252.52B*0.2631.402%M**26.984%A++78.8S1.3A++4190.8h19.1C+60.8B*
HC1 Cougar 5555192.895A+0.1231.226%B**38.182%A**137.5M**N/A7230.4h7.3A+23.3B**
NSX-P Tengu 5252252.08B*0.7041.212%B++36.539%A*65B++N/A3820.8h10.5B+25.4B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator10253,1713h
Motion Spotter61,3080.6h
Ammunition Package0610h
Nano-Armor Kit5524,3921.6h
Medical Kit1442,6872h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.42s
Server spent 5.54s on queries, 4.11s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.