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Lt. Colonel Imperator GherkinMuncher[A4] GherkinMuncher
TR BR 66

KDR: 2.73

Score: 5m

Last Seen: Oct 25th, 2019 2:28 AM
- OFFLINE - 283 hour(s)

Battle Rank 66 - Terran Republic on Emerald
Level Progress (to 67): 55%
Level 100 Progress: 26% 371h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 TMG-50 T16 Rhino NS-15M1 T9 CARV NS-44 Commissioner M77-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,333,260 MLG Score: 8260
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.972%37.597%11641512049,5222.98122-0.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.363%1.897A++2.518A**-0.344C-HEAD ++ (~22.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.585B+9.60.331C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.21%0.503%4581121819986772.28736255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.568A+-1.307D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++4.30.657B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.275%80.122%0512143,119369138.42973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.958%1.552A+0.845B*-0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.549B+20.364C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.105%16.783%01121828623611.21186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.197A*0.404B-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.717B++2.50.478B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5m185.2%624 (37.4k)505 (30.3k)2.7262314,7385,4062.8342666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121988630.23%42.808%129401:496

10% Combat Medic6% Engineer55% Heavy Assault24% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2019 5:27 AMFeb 9th, 2019 10:08 PMOct 24th, 2019 9:45 PM (25d) (PST)Oct 24th, 2019 10:33 PM (25d) (PST)Oct 24th, 2019 10:28 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0513626891.5000.5500.6422.8550.0428260

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,06221,71441,348903339171330,293

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
163.8h/6.8d 584 6,309 3,644 28.1k 272 442 412 10.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,407
Deaths:476
KDR:2.956
Accuracy:29.901% A
HSR:39.019% A++
TMG-50
M
Kills:1,182
Deaths:432
KDR:2.736
Accuracy:31.879% A++
HSR:42.217% M
T16 Rhino
M
Kills:1,180
Deaths:454
KDR:2.599
Accuracy:31.276% A++
HSR:40% M
NS-15M1
A**
Kills:1,177
Deaths:420
KDR:2.802
Accuracy:30.018% A
HSR:41.716% A**
T9 CARV
A*
Kills:1,177
Deaths:368
KDR:3.198
Accuracy:29.544% A++
HSR:38.573% A*
MG-H1 Watchman
A
Kills:489
Deaths:220
KDR:2.223
Accuracy:30.553% A
HSR:36.401% A
T9A "Butcher"
A*
Kills:81
Deaths:26
KDR:3.115
Accuracy:30.153% B**
HSR:43.210% A*
Kills:6,693
Deaths (as Heavy Assault):2,396
Deaths (to Heavy Assaults):1,795
KDR:2.79341
Kill Difference:4,297
Playtime:90.844 hours
Usage:55%
Score:2.841m
Score/min:521
Accuracy (listed only):30.475%
HSR (listed only):40.162%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
M
Kills:664
Deaths:250
KDR:2.656
Accuracy:31.807% B**
HSR:33.886% M
TAS-16 Blackjack
B++
Kills:286
Deaths:134
KDR:2.134
Accuracy:68.105% B++
HSR:16.783% C*
TRAC-5
A*
Kills:236
Deaths:125
KDR:1.888
Accuracy:31.707% A*
HSR:28.814% A++
NSX-P Tengu
A*
Kills:52
Deaths:25
KDR:2.080
Accuracy:41.212% B*
HSR:36.539% A*
Kills:1,238
Deaths (as Light Assault):534
Deaths (to Light Assaults):1,001
KDR:2.31835
Kill Difference:704
Playtime:6.617 hours
Usage:4%
Score:0.184m
Score/min:464
Accuracy (listed only):43.208%
HSR (listed only):29.005%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
M
Kills:664
Deaths:250
KDR:2.656
Accuracy:31.807% B**
HSR:33.886% M
T1 Cycler
A++
Kills:623
Deaths:192
KDR:3.245
Accuracy:30.496% A++
HSR:33.066% A++
TAS-16 Blackjack
B++
Kills:286
Deaths:134
KDR:2.134
Accuracy:68.105% B++
HSR:16.783% C*
SABR-13
A
Kills:158
Deaths:66
KDR:2.394
Accuracy:31.480% B**
HSR:35.443% A
Cycler TRV
M++
Kills:89
Deaths:34
KDR:2.618
Accuracy:28.577% B**
HSR:42.697% M++
MG-A1 Arbalest
A
Kills:84
Deaths:30
KDR:2.800
Accuracy:30.697% B+
HSR:41.667% A
NSX-P Tengu
A*
Kills:52
Deaths:25
KDR:2.080
Accuracy:41.212% B*
HSR:36.539% A*
Kills:1,956
Deaths (as Combat Medic):731
Deaths (to Combat Medics):583
KDR:2.67579
Kill Difference:1,225
Playtime:15.575 hours
Usage:10%
Score:0.433m
Score/min:464
Accuracy (listed only):37.482%
HSR (listed only):34.297%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B++
Kills:286
Deaths:134
KDR:2.134
Accuracy:68.105% B++
HSR:16.783% C*
TRAC-5
A*
Kills:236
Deaths:125
KDR:1.888
Accuracy:31.707% A*
HSR:28.814% A++
AMR-66
A**
Kills:60
Deaths:25
KDR:2.400
Accuracy:42.511% A**
HSR:35% A+
Kills:582
Deaths (as Engineer):284
Deaths (to Engineers):525
KDR:2.0493
Kill Difference:298
Playtime:9.583 hours
Usage:6%
Score:0.215m
Score/min:373
Accuracy (listed only):47.441%
HSR (listed only):26.866%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,330
Deaths:401
KDR:3.317
Accuracy:45.783% B**
HSR:79.774% B**
NS-44 Commissioner
B*
Kills:867
Deaths:563
KDR:1.540
Accuracy:43.507% B*
HSR:28.950% B*
M77-B
A+
Kills:755
Deaths:184
KDR:4.103
Accuracy:46.385% A+
HSR:84.503% B**
SMG-46 Armistice
M
Kills:664
Deaths:250
KDR:2.656
Accuracy:31.807% B**
HSR:33.886% M
NSX Daimyo
B++
Kills:533
Deaths:193
KDR:2.762
Accuracy:46.258% B++
HSR:93.433% C+
99SV
A++
Kills:270
Deaths:79
KDR:3.418
Accuracy:41.825% A++
HSR:37.778% C**
RAMS .50M
B**
Kills:231
Deaths:63
KDR:3.667
Accuracy:44.279% B*
HSR:86.580% B**
NS-30 Vandal
B*
Kills:132
Deaths:43
KDR:3.070
Accuracy:38.683% B*
HSR:28.030% C++
NSX-P Tengu
A*
Kills:52
Deaths:25
KDR:2.080
Accuracy:41.212% B*
HSR:36.539% A*
Kills:4,834
Deaths (as Infiltrator):1,801
Deaths (to Infiltrators):768
KDR:2.68406
Kill Difference:3,033
Playtime:38.783 hours
Usage:24%
Score:1.204m
Score/min:518
Accuracy (listed only):42.193%
HSR (listed only):56.608%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M**
Kills:62
Deaths:23
KDR:2.696
Accuracy:31.613% M**
HSR:27.419% A++
M3 Pounder HEG
M+
Kills:55
Deaths:27
KDR:2.037
Accuracy:63.060% M+
HSR:3.636% B
Kills:117
Deaths (as MAX Suit):25
Deaths (to MAX Suits):216
KDR:4.68
Kill Difference:92
Playtime:1.714 hours
Usage:1%
Score:0.084m
Score/min:813
Accuracy (listed only):47.336%
HSR (listed only):15.528%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:90
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:56.582% B*
KPH:89.400 A+
VKPH:13.900 B*
Kills:90 (90 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:14
Kill Difference:90
Playtime:1.007 hours
Usage:1%
Score:0.021m
Score/min:353
Driving Accuracy:56.582%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:199
V. Kills:61 321%
Deaths:7
KDR:28.429
Accuracy:57.210% A
KPH:76.300 M**
VKPH:23.400 B**
Kills:199 (199 + 0)
Deaths:7
KDR:28.429
VKDR:8.714
Vehicle Kills:61
Kill Difference:192
Playtime:2.609 hours
Usage:2%
Score:0.059m
Score/min:379
Driving Accuracy:57.210%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,4261,4074762.956B+0.2329.901%A39.019%A++102.7A**1.4A*26613.7h9.7B**32.4B*
TSAR-42 1,3371,3304013.317C+0.5945.783%B**79.774%B**109.9M++N/A35312.1h1.8B*3.9B*
TMG-50 1,2041,1824322.736A+0.0131.879%A++42.217%M101.9M+1.9M*30711.6h8.9B*27.9B*
T16 Rhino 1,2011,1804542.599A0.1331.276%A++40%M105.4M++1.9M28911.2h10.3B++33B*
NS-15M1 1,1921,1774202.802B**0.0830.018%A41.716%A**92A++1.2A++27112.8h10.5B*35B++
T9 CARV 1,1921,1773683.198A+0.4729.544%A++38.573%A*90.5M+1.2A+33813h10.3B**35B*
NS-44 Commissioner 8718675631.54B+1.1943.507%B*28.95%B*105.7MN/A3568.2h3.1B*7.2B++
M77-B 7617551844.103B**1.3846.385%A+84.503%B**94.4SN/A3098h1.8B**3.8B**
SMG-46 Armistice 6696642502.656A+0.0731.807%B**33.886%M82A*N/A2698.1h11.5B*36.3B++
T1 Cycler 6326231923.245A++0.5230.496%A++33.066%A++68.5M1A2089.1h10.2A33.5B**
NSX Daimyo 5335331932.762C+0.0446.258%B++93.433%C+93.5A+N/A2955.7h2.4C**5.3B+
MG-H1 Watchman 4964892202.223B+0.5030.553%A36.401%A104A*1.5A2754.7h13.5B+44.1B++
NS Decimator 5073852011.915B**0.8170.097%B**N/A74A*23.5B*4575.2h3.6B++5.1B**
TAS-16 Blackjack 2872861342.134B*0.5968.105%B++16.783%C*95.3A*N/A2543h2.5C++3.7B+
99SV 270270793.418A0.6941.825%A++37.778%C**93.1SN/A3182.9h3.5A8.4B**
TRAC-5 2362361251.888A++0.8431.707%A*28.814%A++52.4A*N/A2544.5h10.7B**33.7B*
RAMS .50M 231231633.667C*0.9444.279%B*86.58%B**92.4M**N/A2882.5h1.5A3.5B*
P2-120 AP 260199728.429M25.7057.21%AN/A76.5M**23.5B**3792.6h4.3A7.5A
SABR-13 159158662.394B*0.3331.48%B**35.443%A68.7A+N/A2012.3h9.2B**29.4B**
Frag Grenade 1571521152N/A149.2763.543%A**N/A760A25A**33720.2h2.9B*4.5B**
NS-30 Vandal 133132433.07B++0.3438.683%B*28.03%C++77.6A++N/A2471.7h5B+12.9B++
C-4 115102352.914B**0.1938.202%A*N/A204M26C12360.5h1B**2.6B**
L100 Python HESH 10490190S87.2756.582%B*2.222%B++90A+14B*3521h2.7B++4.8B*
Cycler TRV 8989342.618A0.1128.577%B**42.697%M++89A**N/A3381h8.6A++30.1B**
MG-A1 Arbalest 8684302.8B++0.0730.697%B+41.667%A105A++2.5B**2480.8h10.9B**35.4B*
T9A "Butcher" 8181263.115B++0.3930.153%B**43.21%A*90B**N/A3780.9h10.5B+34.7B++
M1 Heavy Cycler 6362232.696A0.0331.613%M**27.419%A++77.5S1.3A*4020.8h19.1C++60.3B*
AMR-66 6060252.4A++0.3342.511%A**35%A+75M++N/A3320.8h7.9B+18.6B*
M3 Pounder HEG 6055272.037B0.6963.06%M+3.636%B50M*4.5B++2891.1h13.6B++21.5B*
NSX-P Tengu 5252252.08B**0.6541.212%B*36.539%A*65B*N/A3170.8h10.5B++25.4B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator2818,4131h
Motion Spotter27160.3h
Nano-Armor Kit2815,1681.1h
Medical Kit1061,8601.4h

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