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Commander Ghett0Blaster[P] Ghett0Blaster
TR BR 53

KDR: 5.33

Score: 2.1m

Last Seen: Dec 18th, 2019 10:41 PM
- OFFLINE - 626.2 hour(s)

Battle Rank 53 - Terran Republic on Cobalt
Level Progress (to 54): 14%
Level 100 Progress: 11% 363h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV TRAC-5 SMG-46G Armistice LC2 Lynx NS-15M2 MG-H1 Watchman ML-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,960,854 MLG Score: 18354
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.134%40.558%14661012737,6047.98739-2.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.618%2.884M+2.928M+-1.229D*HEAD ++ (~22.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.677B+8.60.394B15.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.576%43.269%0112821049801.06122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.601A+-1.528F-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.278C*3.3-0.024C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m185.8%769 (46.1k)644 (38.6k)5.331138,0821,5165.3918253 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR128393935.992%39.037%140502:111

88% Heavy Assault8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 13th, 2017 1:08 PMMar 27th, 2018 2:43 PMJan 17th, 2020 5:46 AM (142d) (PST)Dec 18th, 2019 6:42 PM (171d) (PST)Dec 18th, 2019 6:41 PM (171d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4193571,0622.4420.4580.9534.5860.02618354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,11121,44963,6621472757275238,613

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
55.2h/2.3d 92 3,155 1,808 15.2k 44 284 85 4.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:5,397
Deaths:819
KDR:6.590
Accuracy:35.661% A*
HSR:41.838% A*
T9 CARV
M*
Kills:540
Deaths:90
KDR:6
Accuracy:37.949% M*
HSR:38.889% A*
NS-15M2
A*
Kills:186
Deaths:28
KDR:6.643
Accuracy:36.109% A*
HSR:40.860% A+
MG-H1 Watchman
A*
Kills:150
Deaths:28
KDR:5.357
Accuracy:36.062% A*
HSR:38.667% A
Kills:6,273
Deaths (as Heavy Assault):965
Deaths (to Heavy Assaults):443
KDR:6.50052
Kill Difference:5,308
Playtime:48.316 hours
Usage:88%
Score:1.910m
Score/min:659
Accuracy (listed only):36.445%
HSR (listed only):40.063%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M++
Kills:386
Deaths:60
KDR:6.433
Accuracy:37.981% M++
HSR:32.124% A*
SMG-46G Armistice
A*
Kills:300
Deaths:59
KDR:5.085
Accuracy:36.977% A++
HSR:34.333% A*
LC2 Lynx
M
Kills:250
Deaths:27
KDR:9.259
Accuracy:35.449% A*
HSR:38.400% M
Kills:936
Deaths (as Light Assault):146
Deaths (to Light Assaults):334
KDR:6.41096
Kill Difference:790
Playtime:4.451 hours
Usage:8%
Score:0.156m
Score/min:583
Accuracy (listed only):36.802%
HSR (listed only):34.953%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
A*
Kills:300
Deaths:59
KDR:5.085
Accuracy:36.977% A++
HSR:34.333% A*
T1 Cycler
M++
Kills:127
Deaths:29
KDR:4.379
Accuracy:34.522% A**
HSR:45.669% M++
Kills:427
Deaths (as Combat Medic):88
Deaths (to Combat Medics):175
KDR:4.85227
Kill Difference:339
Playtime:1.307 hours
Usage:2%
Score:0.040m
Score/min:509
Accuracy (listed only):35.749%
HSR (listed only):40.001%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
A*
Kills:300
Deaths:59
KDR:5.085
Accuracy:36.977% A++
HSR:34.333% A*
NS-44P Commissioner
A+
Kills:141
Deaths:53
KDR:2.660
Accuracy:52.603% B**
HSR:42.553% A+
NS-44 Commissioner
A++
Kills:127
Deaths:45
KDR:2.822
Accuracy:53.981% A++
HSR:32.284% B**
99SV
A*
Kills:104
Deaths:5
KDR:20.800
Accuracy:45.576% A*
HSR:43.269% B*
Kills:672
Deaths (as Infiltrator):162
Deaths (to Infiltrators):246
KDR:4.14815
Kill Difference:510
Playtime:0.752 hours
Usage:1%
Score:0.025m
Score/min:545
Accuracy (listed only):47.284%
HSR (listed only):38.110%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,4215,3978196.59A+1.2635.661%A*41.838%A*161.1M**N/A40233.5h8.6A24.1B**
T9 CARV 544540906A*0.6737.949%M*38.889%A*174.2S1.3B**4873.1h8.9A23.6B**
TRAC-5 387386606.433S1.1037.981%M++32.124%A*148.5SN/A3722.6h9.9B**26B**
SMG-46G Armistice 301300595.085M**0.2536.977%A++34.333%A*166.7M+N/A5481.8h10.6B*28.6B*
LC2 Lynx 250250279.259S3.9335.449%A*38.4%M178.6SN/A6061.4h10.4B**29.3B**
NS-15M2 187186286.643A*1.3136.109%A*40.86%A+155M+N/A3691.2h8.4A23.2B**
MG-H1 Watchman 150150285.357A**0.0336.062%A*38.667%A136.4MN/A5711.1h10A27.7B**
ML-7 176143324.469S0.8661.702%B+4.895%A84.1S19.4B*3961.7h4.1B**6.6B**
NS-44P Commissioner 142141532.66B*2.6752.603%B**42.553%A+128.2AN/A4061.1h2.7B*5.2B++
NS-44 Commissioner 129127452.822A+2.5153.981%A++32.284%B**158.8M**2.5S3930.8h2.7B**4.9B**
T1 Cycler 128127294.379A*0.9534.522%A**45.669%M++141.1S1.1B**4070.9h8.8A++25.4A
Frag Grenade 1291241124N/A118.6740.7%DN/A310D-12.5C++10540.4h4.1C--10.1C--
99SV 104104520.8U15.4745.576%A*43.269%B*173.3SN/A4030.6h3.3A+7.2A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01630.1h
Medical Applicator03580h
Medical Kit2241,5453.6h

Check the help document for the dictionary if you want to learn more about words used here.


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