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Major Ghost0fTR[l8l] Ghost0fTR
TR BR 63

KDR: 7.23

Score: 2.8m

Last Seen: Jan 27th, 2019 9:55 AM
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Battle Rank 63 - Terran Republic on Miller
Level 100 Progress: 15% 304h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS T9 CARV TSAR-42 MSW-R TRAC-5 NS-357 Underboss MRC3 Mercy MRC3 Mercy Chainblade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,644,351 MLG Score: 18101
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 19.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.171%38.659%1398511024,5948.5709-1.344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.139%2.938M+2.751M-0.926D--HEAD ++ (~20.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.673B+8.90.38C**15.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.271%82.258%0111061,61271122.7042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.042M++0.99B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.715B++1.60.511B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.8m336.4%880 (52.8k)769 (46.1k)7.226426,8949547.3249563 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR110782036.274%47.055%170703:532

67% Heavy Assault25% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2018 2:14 PMJan 27th, 2019 9:56 AMFeb 25th, 2019 8:45 PM (59d) (PST)Jan 27th, 2019 5:56 AM (89d) (PST)Jan 27th, 2019 5:55 AM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0862338531.8670.2580.8796.3580.02218101

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,15313,99951,1541121653381146,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
61.5h/2.6d 94 3,244 1,678 23.5k 97 249 83 4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M++
Kills:3,435
Deaths:457
KDR:7.516
Accuracy:35.517% M++
HSR:40.320% M
MSW-R
M++
Kills:515
Deaths:58
KDR:8.879
Accuracy:39.001% M++
HSR:40.971% A*
Kills:3,950
Deaths (as Heavy Assault):515
Deaths (to Heavy Assaults):276
KDR:7.6699
Kill Difference:3,435
Playtime:40.995 hours
Usage:67%
Score:1.680m
Score/min:683
Accuracy (listed only):37.259%
HSR (listed only):40.646%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M++
Kills:383
Deaths:50
KDR:7.660
Accuracy:37.403% M++
HSR:23.760% B*
Kills:383
Deaths (as Light Assault):50
Deaths (to Light Assaults):175
KDR:7.66
Kill Difference:333
Playtime:3.384 hours
Usage:6%
Score:0.141m
Score/min:693
Accuracy (listed only):37.403%
HSR (listed only):23.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:1,612
Deaths:125
KDR:12.896
Accuracy:55.271% A**
HSR:82.258% A+
NS-357 Underboss
A++
Kills:209
Deaths:86
KDR:2.430
Accuracy:49.715% A+
HSR:35.885% A++
TX1 Repeater
A+
Kills:52
Deaths:14
KDR:3.714
Accuracy:33.691% A+
HSR:26.923% B*
Kills:1,873
Deaths (as Infiltrator):225
Deaths (to Infiltrators):156
KDR:8.32444
Kill Difference:1,648
Playtime:15.482 hours
Usage:25%
Score:0.833m
Score/min:896
Accuracy (listed only):46.226%
HSR (listed only):48.355%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M*
Kills:144
Deaths:13
KDR:11.077
Accuracy:29.829% M+
HSR:38.194% M*
MRC3 Mercy
M++
Kills:137
Deaths:13
KDR:10.539
Accuracy:31.907% M++
HSR:36.496% M+
Kills:281
Deaths (as MAX Suit):13
Deaths (to MAX Suits):41
KDR:21.61538
Kill Difference:268
Playtime:1.303 hours
Usage:2%
Score:0.186m
Score/min:2,373
Accuracy (listed only):30.868%
HSR (listed only):37.345%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 3,4663,4354577.516M**0.2935.517%M++40.32%M139.1S1.3A*51624.7h9.1A25.7B**
TSAR-42 1,6121,61212512.896M++5.6755.271%A**82.258%A+149.3SN/A67910.8h1.6A2.8A
MSW-R 518515588.879M+1.6539.001%M++40.971%A*156.1SN/A5423.3h8.5A21.8B**
TRAC-5 384383507.66S0.4337.403%M++23.76%B*153.2SN/A6142.5h10B**26.9B**
NS-357 Underboss 209209862.43A+4.8049.715%A+35.885%A++160.8M**N/A7021.3h2.9A5.9B**
MRC3 Mercy 1461441311.077S3.8529.829%M+38.194%M*110.8S1.5A++8331.3h11.1A*37.3A
MRC3 Mercy 1401371310.538M**3.3131.907%M++36.496%M+105.4S2.3M**7141.3h12.8A++40.3A
Chainblade 1131139060.125M*7.1040.617%B**6.195%C+2A++N/A856h1.4B**3.4B*
NS Decimator 695377.571S0.3470.792%A1.887%C88.3M**26.7A6030.6h2.7A3.8A+
TX1 Repeater 5252143.714M**3.5133.691%A+26.923%B*130SN/A5560.4h8.5B**25.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0660.1h
Nano-Armor Kit01970h
Medical Kit1221,02511.8h
Recon Detection Device15610.7h

Check the help document for the dictionary if you want to learn more about words used here.


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