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Record Smasher GhostF4lcon[HSSY] GhostF4lcon
VS BR 156

KDR: 3.52

Score: 57.3m

Last Seen: Nov 30th, 2017 11:49 PM
- OFFLINE - 10732.6 hour(s)

Battle Rank 103 (156 total) - Vanu Sovereignty on Cobalt
Level Progress (to 104): 4%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Dual Photon Pods CAS30 Tank Buster C-4 Saron Laser Cannon Light PPA Solstice SF Supernova PC Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,592,523 MLG Score: 1273
Fun Score: N/A
Cheeseburgers Flipped: 1335TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.331%20.257%5743798536,0422.540320.98

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.926%1.418A-0.065C+-0.048C+HEAD ++ (~6.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.478B+11.10.225C++28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.161%1.76%10235101712,331152579998.0859154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.965%-0.133C0.143C++-0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.70.325C**39.30.258C*69.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.222%3.342%8218101410,054155234016.47809296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.872%-0.455D0.465B+1.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.459B+7.60.396B13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.392%2.652%126919100315,1201142300613.2399503%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.027%-0.813D--0.435C--0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.732B++8.70.779B++23

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.513%81.148%1269610164,7741500143.18055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.098%0.823B++0.919B*0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.464B+2.10.326C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.84%19.198%1269410183,8131120283.40446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.698%-0.132C0.93B*0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.232C++40.168C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.3m175.1%369 (22.1k)359 (21.5k)3.52009116,54333,1083.9952156 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022286724.613%12.89%31704:5073

44% Engineer12% Heavy Assault8% Infiltrator26% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 8:55 PMNov 25th, 2012 9:06 PMDec 23rd, 2017 11:27 AM (424d) (PST)Nov 30th, 2017 9:58 PM (447d) (PST)Nov 30th, 2017 7:49 PM (447d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0311828490.7290.2070.0941.5140.1351273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,86410,92950,9354412691821,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2664h/111d 15,730 15,022 21,747 242k 5,227 8,279 21,648 164.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,334
Deaths:75
KDR:17.787
Accuracy:24.886% B*
HSR:16.492% D*
Betelgeuse 54-A
C
Kills:1,191
Deaths:464
KDR:2.567
Accuracy:24.798% C
HSR:24.265% D-
NS-15M2
B**
Kills:1,172
Deaths:711
KDR:1.648
Accuracy:28.837% B**
HSR:33.447% B**
Flare VE6
B+
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:25.169% B+
HSR:21.564% C
SVA-88
B+
Kills:1,163
Deaths:497
KDR:2.340
Accuracy:26.028% B+
HSR:23.216% C
Ursa
B+
Kills:1,161
Deaths:407
KDR:2.853
Accuracy:25.721% B+
HSR:23.945% C+
NS-15M1
B*
Kills:1,160
Deaths:356
KDR:3.258
Accuracy:27.015% B*
HSR:22.328% C+
Lasher X2
B++
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:31.132% B++
HSR:2.759% D
VX29 Polaris
B+
Kills:1,160
Deaths:386
KDR:3.005
Accuracy:25.807% B+
HSR:23.448% C++
Pulsar LSW
C*
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:24.083% C*
HSR:14.741% D*
NSX Naginata
B**
Kills:253
Deaths:178
KDR:1.421
Accuracy:27.785% B**
HSR:33.202% B++
Kills:12,078
Deaths (as Heavy Assault):4,360
Deaths (to Heavy Assaults):8,745
KDR:2.77018
Kill Difference:7,718
Playtime:319.793 hours
Usage:12%
Score:6.610m
Score/min:344
Accuracy (listed only):26.478%
HSR (listed only):21.764%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:1,941
Deaths:780
KDR:2.488
Accuracy:28.705% B*
HSR:11.540% D-
VX6-7
B*
Kills:1,381
Deaths:776
KDR:1.780
Accuracy:28.696% B*
HSR:14.265% D*
Nova
A++
Kills:1,172
Deaths:813
KDR:1.442
Accuracy:39.329% C--
HSR:23.208% A++
Zenith VX-5
B*
Kills:1,167
Deaths:573
KDR:2.037
Accuracy:29.828% B*
HSR:15.339% D--
Pulsar C
B*
Kills:1,163
Deaths:582
KDR:1.998
Accuracy:28.817% B*
HSR:14.531% D**
Eclipse VE3A
B++
Kills:1,162
Deaths:679
KDR:1.711
Accuracy:29.921% B++
HSR:15.146% D-
Pandora VX25
B+
Kills:1,161
Deaths:435
KDR:2.669
Accuracy:39.830% C+
HSR:17.054% B+
Solstice VE3
A
Kills:1,161
Deaths:14
KDR:82.929
Accuracy:29.994% A
HSR:14.298% D-
Thanatos VE70
B+
Kills:1,160
Deaths:732
KDR:1.585
Accuracy:38.063% C+
HSR:18.362% B+
NS-11C
A
Kills:1,160
Deaths:597
KDR:1.943
Accuracy:30.781% A
HSR:15% D
Eidolon VE33
C*
Kills:1,160
Deaths:683
KDR:1.698
Accuracy:28.738% C*
HSR:24.397% C+
Serpent VE92
B+
Kills:1,160
Deaths:689
KDR:1.684
Accuracy:26.014% B+
HSR:12.500% D*
Solstice Burst
B++
Kills:1,160
Deaths:21
KDR:55.238
Accuracy:30.401% B++
HSR:19.828% D
Deimos VA29
B*
Kills:320
Deaths:164
KDR:1.951
Accuracy:69.832% B*
HSR:15.313% C+
NSX-P Tanto
A++
Kills:247
Deaths:195
KDR:1.267
Accuracy:34.039% A++
HSR:26.316% C++
Kills:16,675
Deaths (as Engineer):7,733
Deaths (to Engineers):7,917
KDR:2.15634
Kill Difference:8,942
Playtime:1,162.264 hours
Usage:44%
Score:22.595m
Score/min:324
Accuracy (listed only):34.199%
HSR (listed only):17.140%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:1,941
Deaths:780
KDR:2.488
Accuracy:28.705% B*
HSR:11.540% D-
VX6-7
B*
Kills:1,381
Deaths:776
KDR:1.780
Accuracy:28.696% B*
HSR:14.265% D*
Nova
A++
Kills:1,172
Deaths:813
KDR:1.442
Accuracy:39.329% C--
HSR:23.208% A++
Zenith VX-5
B*
Kills:1,167
Deaths:573
KDR:2.037
Accuracy:29.828% B*
HSR:15.339% D--
Pulsar C
B*
Kills:1,163
Deaths:582
KDR:1.998
Accuracy:28.817% B*
HSR:14.531% D**
Eridani SX5
B**
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:31.498% B**
HSR:15.146% D
Sirius SX12
A
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:30.870% A
HSR:12.479% D-
Skorpios
C+
Kills:1,162
Deaths:658
KDR:1.766
Accuracy:27.112% C+
HSR:20.740% C+
Eclipse VE3A
B++
Kills:1,162
Deaths:679
KDR:1.711
Accuracy:29.921% B++
HSR:15.146% D-
Pandora VX25
B+
Kills:1,161
Deaths:435
KDR:2.669
Accuracy:39.830% C+
HSR:17.054% B+
Solstice VE3
A
Kills:1,161
Deaths:14
KDR:82.929
Accuracy:29.994% A
HSR:14.298% D-
MKV Suppressed
B+
Kills:1,160
Deaths:441
KDR:2.630
Accuracy:28.576% B+
HSR:20.431% C*
Thanatos VE70
B+
Kills:1,160
Deaths:732
KDR:1.585
Accuracy:38.063% C+
HSR:18.362% B+
NS-11C
A
Kills:1,160
Deaths:597
KDR:1.943
Accuracy:30.781% A
HSR:15% D
NS-7 PDW
A+
Kills:1,160
Deaths:613
KDR:1.892
Accuracy:32.983% A+
HSR:16.983% C+
Eridani SX5G
C+
Kills:1,160
Deaths:510
KDR:2.275
Accuracy:28.205% C+
HSR:19.828% C+
Serpent VE92
B+
Kills:1,160
Deaths:689
KDR:1.684
Accuracy:26.014% B+
HSR:12.500% D*
Solstice Burst
B++
Kills:1,160
Deaths:21
KDR:55.238
Accuracy:30.401% B++
HSR:19.828% D
Deimos VA29
B*
Kills:320
Deaths:164
KDR:1.951
Accuracy:69.832% B*
HSR:15.313% C+
NSX-P Tanto
A++
Kills:247
Deaths:195
KDR:1.267
Accuracy:34.039% A++
HSR:26.316% C++
Kills:22,481
Deaths (as Light Assault):10,413
Deaths (to Light Assaults):6,448
KDR:2.15894
Kill Difference:12,068
Playtime:704.640 hours
Usage:26%
Score:16.993m
Score/min:402
Accuracy (listed only):33.175%
HSR (listed only):16.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
A++
Kills:1,172
Deaths:813
KDR:1.442
Accuracy:39.329% C--
HSR:23.208% A++
Eridani SX5
B**
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:31.498% B**
HSR:15.146% D
Sirius SX12
A
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:30.870% A
HSR:12.479% D-
Skorpios
C+
Kills:1,162
Deaths:658
KDR:1.766
Accuracy:27.112% C+
HSR:20.740% C+
Equinox VE2 Burst
B++
Kills:1,161
Deaths:461
KDR:2.518
Accuracy:27.177% C+
HSR:33.764% B++
Pandora VX25
B+
Kills:1,161
Deaths:435
KDR:2.669
Accuracy:39.830% C+
HSR:17.054% B+
MKV Suppressed
B+
Kills:1,160
Deaths:441
KDR:2.630
Accuracy:28.576% B+
HSR:20.431% C*
Pulsar VS1
B*
Kills:1,160
Deaths:571
KDR:2.032
Accuracy:28.285% B*
HSR:18.104% C
Thanatos VE70
B+
Kills:1,160
Deaths:732
KDR:1.585
Accuracy:38.063% C+
HSR:18.362% B+
NS-7 PDW
A+
Kills:1,160
Deaths:613
KDR:1.892
Accuracy:32.983% A+
HSR:16.983% C+
Eridani SX5G
C+
Kills:1,160
Deaths:510
KDR:2.275
Accuracy:28.205% C+
HSR:19.828% C+
H-V45
B**
Kills:607
Deaths:340
KDR:1.785
Accuracy:29.398% B**
HSR:20.923% C+
Deimos VA29
B*
Kills:320
Deaths:164
KDR:1.951
Accuracy:69.832% B*
HSR:15.313% C+
Corvus VA55
A*
Kills:163
Deaths:75
KDR:2.173
Accuracy:23.941% C+
HSR:36.810% A*
NS-11P
B**
Kills:162
Deaths:59
KDR:2.746
Accuracy:23.564% C++
HSR:25.926% B**
Kills:14,032
Deaths (as Combat Medic):7,013
Deaths (to Combat Medics):3,252
KDR:2.00086
Kill Difference:7,019
Playtime:80.114 hours
Usage:3%
Score:1.947m
Score/min:405
Accuracy (listed only):33.244%
HSR (listed only):21.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:1,163
Deaths:226
KDR:5.146
Accuracy:43.586% B++
HSR:81.599% B+
NS-44 Commissioner
B
Kills:1,163
Deaths:985
KDR:1.181
Accuracy:39.294% B
HSR:19.691% C
Eridani SX5
B**
Kills:1,162
Deaths:546
KDR:2.128
Accuracy:31.498% B**
HSR:15.146% D
Sirius SX12
A
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:30.870% A
HSR:12.479% D-
Skorpios
C+
Kills:1,162
Deaths:658
KDR:1.766
Accuracy:27.112% C+
HSR:20.740% C+
XM98
B**
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:41.467% B+
HSR:83.032% B**
Artemis VX26
A+
Kills:1,161
Deaths:479
KDR:2.424
Accuracy:34.226% A+
HSR:26.271% B+
MKV Suppressed
B+
Kills:1,160
Deaths:441
KDR:2.630
Accuracy:28.576% B+
HSR:20.431% C*
NS-7 PDW
A+
Kills:1,160
Deaths:613
KDR:1.892
Accuracy:32.983% A+
HSR:16.983% C+
V10
B++
Kills:1,160
Deaths:143
KDR:8.112
Accuracy:39.030% C
HSR:83.103% B++
Eridani SX5G
C+
Kills:1,160
Deaths:510
KDR:2.275
Accuracy:28.205% C+
HSR:19.828% C+
Ghost
B**
Kills:917
Deaths:153
KDR:5.993
Accuracy:43.059% B+
HSR:80.044% B**
Nyx VX31
C**
Kills:680
Deaths:295
KDR:2.305
Accuracy:33.113% C+
HSR:32.500% C**
NS-357 Underboss
B+
Kills:623
Deaths:557
KDR:1.118
Accuracy:40.638% B+
HSR:20.706% C+
Phaseshift VX-S
B++
Kills:216
Deaths:43
KDR:5.023
Accuracy:33.505% C
HSR:84.259% B++
Manticore SX40
B**
Kills:191
Deaths:142
KDR:1.345
Accuracy:29.315% C+
HSR:29.319% B**
Beamer VS3
C+
Kills:166
Deaths:38
KDR:4.368
Accuracy:26.030% C+
HSR:20.482% C
VA39 Spectre
B**
Kills:157
Deaths:36
KDR:4.361
Accuracy:35.153% B+
HSR:51.592% B**
NS CandyCannon 3000
C+
Kills:63
Deaths:95
KDR:0.663
Accuracy:31.314% C
HSR:34.921% C+
VS Patriot Flare Gun
U
Kills:60
Deaths:81
KDR:0.741
Accuracy:18.971% C+
HSR:0% U
Kills:15,847
Deaths (as Infiltrator):6,845
Deaths (to Infiltrators):4,261
KDR:2.31512
Kill Difference:9,002
Playtime:226.199 hours
Usage:8%
Score:4.407m
Score/min:325
Accuracy (listed only):33.397%
HSR (listed only):37.656%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:1,163
Deaths:339
KDR:3.431
Accuracy:20.147% B**
HSR:19.003% C++
Cosmos VM3
B*
Kills:1,163
Deaths:336
KDR:3.461
Accuracy:20.019% B*
HSR:19.691% C+
Cosmos VM3
B**
Kills:1,162
Deaths:411
KDR:2.827
Accuracy:21.629% B**
HSR:13.769% D*
Nebula VM20
B+
Kills:1,161
Deaths:304
KDR:3.819
Accuracy:20.929% B+
HSR:19.552% C+
Comet VM2
B*
Kills:1,161
Deaths:430
KDR:2.700
Accuracy:45.217% C+
HSR:6.202% B*
Comet VM2
C*
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:42.932% C+
HSR:4.737% C*
Blueshift VM5
B++
Kills:1,160
Deaths:420
KDR:2.762
Accuracy:22.783% B++
HSR:15% D*
Nebula VM20
B+
Kills:1,160
Deaths:332
KDR:3.494
Accuracy:21.332% B+
HSR:18.276% C-
Quasar VM1
B*
Kills:540
Deaths:180
KDR:3
Accuracy:22.040% B*
HSR:20.926% C++
Blueshift VM5
B*
Kills:307
Deaths:101
KDR:3.040
Accuracy:23.512% B*
HSR:23.779% B+
Vortex VM21
A++
Kills:302
Deaths:182
KDR:1.659
Accuracy:44.574% B+
HSR:7.616% A++
Vortex VM21
A
Kills:276
Deaths:178
KDR:1.551
Accuracy:45.387% B+
HSR:6.884% A
NS-10 Burster
C++
Kills:103
Deaths:50
KDR:2.060
Accuracy:30.459% C++
HSR:5.825% C+
NS-10 Burster
C++
Kills:100
Deaths:60
KDR:1.667
Accuracy:29.899% C++
HSR:7% C+
Kills:10,919
Deaths (as MAX Suit):1,841
Deaths (to MAX Suits):2,144
KDR:5.93102
Kill Difference:9,078
Playtime:167.199 hours
Usage:6%
Score:4.752m
Score/min:474
Accuracy (listed only):29.347%
HSR (listed only):13.447%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:3,727
V. Kills:1,129 330%
Deaths:152
KDR:24.520
Accuracy:59.626% B*
KPH:92.100 C**
VKPH:27.900 B*
Saron Laser Cannon
B+
Kills:2,130
V. Kills:1,528 139%
Deaths:730
KDR:2.918
Accuracy:31.086% C+
KPH:17.600 B+
VKPH:12.600 B+
Light PPA
A*
Kills:1,966
V. Kills:281 N/A
Deaths:268
KDR:7.336
Accuracy:48.367% B**
KPH:60.200 B+
VKPH:8.600 A*
Maelstrom Turbo Laser
B**
Kills:1,456
V. Kills:1,343 108%
Deaths:393
KDR:3.705
Accuracy:31.937% C++
KPH:19.400 B+
VKPH:17.900 B**
Coyote Missiles
A++
Kills:1,201
V. Kills:330 363%
Deaths:59
KDR:20.356
Accuracy:52.638% C+
KPH:102.100 A++
VKPH:28.100 B
Hornet Missiles
B*
Kills:1,164
V. Kills:518 224%
Deaths:59
KDR:19.729
Accuracy:66.670% B+
KPH:120.100 B*
VKPH:53.500 B++
Antares LC
C+
Kills:1,160
V. Kills:827 140%
Deaths:352
KDR:3.295
Accuracy:30.488% C
KPH:19.300 C+
VKPH:13.800 C+
Photon A2A Missile Pods
A++
Kills:454
V. Kills:542 84%
Deaths:34
KDR:13.353
Accuracy:76.484% D
KPH:82.300 B*
VKPH:98.300 A++
Kills:13,258 (6,712 + 0)
Deaths:2,047
KDR:6.477
VKDR:3.174
Vehicle Kills:6,498
Kill Difference:11,211
Playtime:356.436 hours
Usage:13%
Score:6.594m
Score/min:308
Piloting Accuracy:30.488%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:3,052
V. Kills:3,164 96%
Deaths:1,020
KDR:2.992
Accuracy:42.647% C
KPH:16.200 A
VKPH:16.800 A*
C150 Dalton
U
Kills:1,560
V. Kills:706 221%
Deaths:74
KDR:21.081
Accuracy:50.540% A
KPH:5,616,000 U
VKPH:2,541,600 U
AP30 Shredder
U
Kills:1,214
V. Kills:242 N/A
Deaths:27
KDR:44.963
Accuracy:19.227% F--
KPH:4,370,400 U
VKPH:871,200 U
L105 Zephyr
U
Kills:1,174
V. Kills:87 N/A
Deaths:31
KDR:37.871
Accuracy:38.548% C--
KPH:4,226,400 U
VKPH:313,200 U
L105 Zephyr PX
C
Kills:1,160
V. Kills:103 N/A
Deaths:30
KDR:38.667
Accuracy:44.825% D
KPH:68.200 C
VKPH:6.100 C--
Dual-75 Duster
M*
Kills:434
V. Kills:30 N/A
Deaths:11
KDR:39.455
Accuracy:38.571% C+
KPH:186.200 M*
VKPH:12.900 A++
Kills:8,594 (3,052 + 5,542)
Deaths:1,193
KDR:7.204
VKDR:3.631
Vehicle Kills:4,332
Kill Difference:7,401
Playtime:208.030 hours
Usage:8%
Score:3.876m
Score/min:311
Piloting Accuracy:42.647%
Gunner Accuracy:38.571%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,196
V. Kills:141 N/A
Deaths:76
KDR:15.737
Accuracy:33.718% D
KPH:60.700 A++
VKPH:7.200 C+
L100 Python AP
A*
Kills:1,186
V. Kills:369 321%
Deaths:68
KDR:17.441
Accuracy:45.231% D*
KPH:56.400 A*
VKPH:17.600 C+
L100 Python HEAT
M*
Kills:1,179
V. Kills:200 N/A
Deaths:40
KDR:29.475
Accuracy:54.259% C**
KPH:77.600 M*
VKPH:13.200 B+
L100 Python HESH
A
Kills:1,160
V. Kills:102 N/A
Deaths:39
KDR:29.744
Accuracy:52.758% B+
KPH:84.300 A
VKPH:7.400 C+
Skyguard
B**
Kills:362
V. Kills:221 163%
Deaths:65
KDR:5.569
Accuracy:29.596% C+
KPH:21.900 B**
VKPH:13.400 B**
Kills:5,083 (5,083 + 0)
Deaths:288
KDR:17.649
VKDR:3.587
Vehicle Kills:1,033
Kill Difference:4,795
Playtime:86.254 hours
Usage:3%
Score:1.502m
Score/min:290
Driving Accuracy:29.596%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:1,907
V. Kills:681 280%
Deaths:145
KDR:13.152
Accuracy:58.796% B**
KPH:27.100 B+
VKPH:9.700 B+
Supernova FPC
A
Kills:1,788
V. Kills:1,561 114%
Deaths:268
KDR:6.672
Accuracy:54.507% C++
KPH:23.900 C+
VKPH:20.900 A
Proton II PPA
A**
Kills:1,280
V. Kills:61 N/A
Deaths:25
KDR:51.200
Accuracy:26.314% B+
KPH:131 A**
VKPH:6.200 A
Supernova VPC
A
Kills:1,276
V. Kills:126 N/A
Deaths:19
KDR:67.158
Accuracy:62.160% A
KPH:60.400 B*
VKPH:6 C
E540 Halberd
M*
Kills:1,230
V. Kills:314 390%
Deaths:34
KDR:36.177
Accuracy:46.216% C
KPH:68.900 M*
VKPH:17.600 C++
Saron HRB
M**
Kills:1,184
V. Kills:592 200%
Deaths:30
KDR:39.467
Accuracy:44.238% C++
KPH:65.200 M**
VKPH:32.600 A*
M12 Kobalt
A*
Kills:1,162
V. Kills:31 N/A
Deaths:39
KDR:29.795
Accuracy:17.395% B+
KPH:138.100 A*
VKPH:3.700 C*
M20 Basilisk
M*
Kills:160
V. Kills:30 N/A
Deaths:6
KDR:26.667
Accuracy:21.209% D*
KPH:45.700 M*
VKPH:8.600 B+
Kills:9,987 (4,971 + 5,016)
Deaths:566
KDR:17.645
VKDR:6
Vehicle Kills:3,396
Kill Difference:9,421
Playtime:223.969 hours
Usage:8%
Score:3.808m
Score/min:283
Driving Accuracy:62.160%
Gunner Accuracy:21.209%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:1,162
V. Kills:264 438%
Deaths:35
KDR:33.200
Accuracy:48.824% D--
KPH:90.600 A*
VKPH:20.600 C+
Proton II PPA-H
A++
Kills:1,160
V. Kills:72 N/A
Deaths:38
KDR:30.526
Accuracy:28.216% D--
KPH:165.500 A++
VKPH:10.300 B**
Saron HRB-H
A+
Kills:108
V. Kills:39 270%
Deaths:10
KDR:10.800
Accuracy:50.984% D
KPH:64.100 A+
VKPH:23.200 C+
Kills:2,430 (0 + 2,430)
Deaths:83
KDR:29.277
VKDR:4.518
Vehicle Kills:375
Kill Difference:2,347
Playtime:21.519 hours
Usage:1%
Score:0.637m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:50.984%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:580
V. Kills:85 N/A
Deaths:35
KDR:16.571
Accuracy:34.413% C
KPH:111.400 A*
VKPH:16.300 B*
M40 Fury
M+
Kills:443
V. Kills:52 N/A
Deaths:18
KDR:24.611
Accuracy:36.900% C++
KPH:116.800 M+
VKPH:13.700 B*
M12 Kobalt
B
Kills:207
V. Kills:9 N/A
Deaths:13
KDR:15.923
Accuracy:17.968% C+
KPH:85.300 B
VKPH:3.700 C++
M60-G Bulldog
A+
Kills:203
V. Kills:11 N/A
Deaths:17
KDR:11.941
Accuracy:37.468% C**
KPH:54 A+
VKPH:2.900 D-
M20 Basilisk
C+
Kills:168
V. Kills:71 233%
Deaths:21
KDR:8
Accuracy:38.926% C+
KPH:18.800 C+
VKPH:7.900 C+
M20 Basilisk
C++
Kills:94
V. Kills:36 254%
Deaths:21
KDR:4.476
Accuracy:37.314% C+
KPH:23.300 C++
VKPH:8.900 C+
Kills:1,695 (0 + 1,695)
Deaths:125
KDR:13.560
VKDR:2.112
Vehicle Kills:264
Kill Difference:1,570
Playtime:28.170 hours
Usage:1%
Score:0.534m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:37.314%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:274
V. Kills:12 N/A
Deaths:134
KDR:2.045
Accuracy:42.546% C+
KPH:47.600 C+
VKPH:2.100 C++
M40 Fury-F
A+
Kills:172
V. Kills:44 382%
Deaths:68
KDR:2.529
Accuracy:52.169% C**
KPH:49.400 A+
VKPH:12.600 A
Kills:446 (446 + 0)
Deaths:202
KDR:2.208
VKDR:0.277
Vehicle Kills:56
Kill Difference:244
Playtime:9.236 hours
Usage:0%
Score:0.105m
Score/min:189
Driving Accuracy:52.169%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 4,8563,72715224.52M21.0059.626%B*N/A92C**27.9B*49640.5h18.1B+30.3B++
CAS30 Tank Buster 6,2163,0521,0202.992B**0.5342.647%CN/A16.2A16.8A*199188.7h28.6B**67B*
C-4 2,9362,2097572.918B**0.6031.283%B**N/A133.9A44.1B**104516.5h1.2B+3.7B*
Saron Laser Cannon 3,6582,1307302.918B+0.6031.086%C+3.991%A17.6B+12.6B+221121.3h91.9B+295.5B++
Light PPA 2,2471,9662687.336B+3.8248.367%B**1.272%C+60.1B+8.6A*21132.7h13.1C*27B+
Solstice SF 1,9761,9417802.488A++1.0328.705%B*11.54%D-36.3B**N/A14253.5h10.9C*38.1B+
Supernova PC 2,5881,90714513.152A9.6358.796%B**1.94%C27.1B+9.7B+20170.4h3.9B*6.6B**
Supernova FPC 3,3491,7882686.672C*3.1554.507%C++4.978%A++23.9C+20.9A23174.7h5.2C**9.5B
C150 Dalton 2,2661,5607421.081A*17.5650.54%A1.09%C++15600U7060U67654700.1h3.8B7.5B*
Maelstrom Turbo Laser 2,7991,4563933.705B++0.1831.937%C++3.434%B+19.4B+17.9B**24275h74.5B+233.3B+
VX6-7 1,3901,3817761.78B1.7428.696%B*14.265%D*20.2C-N/A5768.2h12.2C**42.4B+
Orion VS54 1,3401,3347517.787U14.2724.886%B*16.492%D*56.8B**N/A28123.5h10.6B++42.4C**
Proton II PPA 1,3411,2802551.2A**47.6826.314%B+N/A130.6A**6.2A3769.8h7.2B*27.3B*
Supernova VPC 1,4021,2761967.158S63.6462.16%A1.019%D60.5B*6C26721.1h2.3B**3.7B**
E540 Halberd 1,5441,2303436.176A**32.6646.216%C4.472%A68.7M*17.5C++46017.9h2.8A**6A++
AP30 Shredder 1,4561,2142744.963S41.4419.227%F--2.471%B12140U2420U34573100.1h20.4A++106.2A
Coyote Missiles 1,5311,2015920.356S16.8452.638%C+N/A101.8A++28B53811.8h13.5A++25.6A
C75 Viper 1,3371,1967615.737A**12.2233.718%D1.421%C+60.7A++7.2C+26119.7h6A17.7B**
Betelgeuse 54-A 1,1951,1914642.567C+0.9524.798%C24.265%D-72.6C*N/A23316.4h10.4C*41.7C++
L100 Python AP 1,5551,1866817.441M++13.9245.231%D*6.83%A*56.5A*17.6C+25121h2.8A++6.3B**
Saron HRB 1,7761,1843039.467S35.9544.238%C++3.97%A*65.1M**32.5A*58018.2h6.1A**13.7A*
L100 Python HEAT 1,3791,1794029.475S25.9554.259%C**4.071%B**77.6M*13.2B+29615.2h2.5A++4.6A+
L105 Zephyr 1,2611,1743137.871M*34.3538.548%C--N/A11740U870U21962500.1h3.9A+10.1B*
Nova 1,1921,1728131.442C++2.0839.329%C--23.208%A++42.3C**N/A12227.7h4.1B10.5C++
NS-15M2 1,1881,1727111.648C++1.8728.837%B**33.447%B**62.3B++N/A16918.8h11.3B+39.1B+
Zenith VX-5 1,1761,1675732.037B*1.4829.828%B*15.339%D--24.4CN/A10447.8h13.3C++44.7B+
Flare VE6 1,1651,1643703.146A++0.3725.169%B+21.564%C57.1B+N/A17620.4h9.7B+38.7B+
Hornet Missiles 1,6821,1645919.729M++16.2166.67%B+1.546%C+120B*53.4B++8619.7h6.6B+9.9B++
SVA-88 1,1661,1634972.34B1.1826.028%B+23.216%C53.8C**N/A18521.6h11.9C++45.6B
Quasar VM1 1,1711,1633393.431A0.0920.147%B**19.003%C++41.7A++N/A17427.9h13.5B+67B+
Cosmos VM3 1,1691,1633363.461B*0.0620.019%B*19.691%C+54.6A*N/A22321.3h11.6B++58B++
Parallax VX3 1,1641,1632265.146B+1.6343.586%B++81.599%B+45.4B**N/A12725.6h2B+4.6B+
NS-44 Commissioner 1,1641,1639851.181C*2.3439.294%B19.691%C57B*N/A19420.4h3.1B*7.9B++
Pulsar C 1,1741,1635821.998B+1.5228.817%B*14.531%D**38.9B+N/A12229.9h11B38.1B+
Eridani SX5 1,1671,1625462.128B**1.3931.498%B**15.146%D48B+N/A16824.2h11.5C**36.5B+
M12 Kobalt 1,1931,1623929.795B++26.2717.395%B+6.799%F138.3A*3.7C*3808.4h13.8B++79.4B++
Cosmos VM3 1,1731,1624112.827B++0.6921.629%B**13.769%D*48.8A++N/A15723.8h13B+59.9B
Sirius SX12 1,1661,1625951.953B*1.5730.87%A12.479%D-31.1C*N/A11337.4h12.1B++39.1B++
Skorpios 1,1771,1626581.766C*1.7527.112%C+20.74%C+39C+N/A11129.8h11.9C43.9C+
NS Decimator 1,3951,1625292.197A+1.3257.857%C3.528%B**45.4B++9.1D25425.6h2.9A5.1B**
Eclipse VE3A 1,1821,1626791.711B+1.8129.921%B++15.146%D-32.4CN/A8835.9h12.9C+43.3C**
E540 Halberd-H 1,4261,1623533.2A*29.6848.824%D--1.463%C90.8A*20.6C+38312.8h3.7B**7.6B*
XM98 1,1641,1612095.555A++2.0341.467%B+83.032%B**49.6B*N/A20223.4h2.1B++5.1B++
Equinox VE2 Burst 1,1771,1614612.518B+1.0027.177%C+33.764%B++60.8B++N/A17719.1h12.9C++47.5C++
Nebula VM20 1,1631,1613043.819B*0.3020.929%B+19.552%C+43.5B++N/A12226.7h16.9C+80.6B+
Ursa 1,1661,1614072.853A++0.6725.721%B+23.945%C+66.3B**N/A17517.5h9.3B++36.2B+
Comet VM2 1,4061,1614302.7A*0.8245.217%C+6.202%B*24.8A*5.2C++11446.9h10.2A+22.7B**
Pandora VX25 1,1621,1614352.669A*0.8539.83%C+17.054%B+53B++N/A17921.9h4.1B10.2B+
Solstice VE3 1,1801,1611482.929U79.4129.994%A14.298%D-32B*N/A22236.3h14.1B+47.1B+
Artemis VX26 1,1661,1614792.424B**1.1034.226%A+26.271%B+62.8A+N/A18018.5h10.7B+31.3B*
Comet VM2 1,4341,1613593.234M+0.2942.932%C+4.737%C*26.8M+6.3B**15343.4h8.3A+19.3B**
MKV Suppressed 1,1631,1604412.63A++0.8928.576%B+20.431%C*47B++N/A13124.7h11.4B+39.9B+
Pulsar VS1 1,1631,1605712.032B**1.4928.285%B*18.104%C45.5AN/A15225.5h12.8B++45.1B*
Blueshift VM5 1,1761,1604202.762C*0.7622.783%B++15%D*47B*N/A16624.7h15B66B+
Thanatos VE70 1,1641,1607321.585B*1.9438.063%C+18.362%B+29.8C++N/A16538.9h4.4B+11.6B
L100 Python HESH 1,2621,1603929.744A++26.2252.758%B+3.621%A++84.1A7.4C+37913.8h2.2B**4.2B**
NS-15M1 1,1601,1603563.258A+0.2627.015%B*22.328%C+62B*N/A30318.7h11.3B+41.9B+
NS-11C 1,1611,1605971.943B**1.5830.781%A15%D36.7B+N/A11931.6h11.8B++38.5B++
Nebula VM20 1,1701,1603323.494B++0.0321.332%B+18.276%C-47B*N/A18924.7h16.6C++77.6B+
Lasher X2 1,1721,1604742.447A*1.0731.132%B++2.759%D50.7B*N/A22722.9h16.2B*52.2B++
Antares LC 1,9871,1603523.295B*0.2330.488%C4.31%A++19.3C+13.8C+25960.1h82.7B+271.4B+
Frag Grenade 1,1721,16011160N/A1,156.4849.084%B+N/A1450M**15B*37280.8h1.6A*3.3A
NS-7 PDW 1,1621,1606131.892A1.6332.983%A+16.983%C+27.4C++N/A7742.3h12B++36.5B*
Proton II PPA-H 1,2321,1603830.526A+27.0128.216%D--2.5%B++165.7A++10.3B**7047h6.6B**23.3B+
Eidolon VE33 1,1741,1606831.698B+1.8228.738%C*24.397%C+22.4C+N/A7251.9h8.2B+28.4B+
V10 1,1611,1601438.112A*4.5939.03%C83.103%B++69.5A++N/A19416.7h1.9B++4.9B+
VX29 Polaris 1,1661,1603863.005A0.5225.807%B+23.448%C++62.4B++N/A16518.6h11.5B+44.6B+
Pulsar LSW 1,1631,1604422.624B**0.9024.083%C*14.741%D*64.4B*N/A18218h11.3B+46.8B+
Eridani SX5G 1,1681,1605102.275B*1.2528.205%C+19.828%C+41.3C+N/A11228.1h10.8C*38.3C**
L105 Zephyr PX 1,2631,1603038.667B**35.1544.825%DN/A68.2C6.1C--27417h4.7C*10.4C+
Serpent VE92 1,1631,1606891.684B+1.8426.014%B+12.5%D*22.1CN/A7252.4h13.3C++51.2B
Solstice Burst 1,1781,1602155.238U51.7230.401%B++19.828%D41C++N/A20228.3h13.7C+45.2B+
S1 1,5501,1604792.422M++1.1065.252%B*2.5%C+47.2A+15.9B+30824.6h3.2A++4.9A
Proximity Mine 1,0081,0071417.142B**3.6254.825%A+N/A234.2A*N/A7634.3h1.5A2.8A
Ghost 9199171535.993B**2.4743.059%B+80.044%B**63.2B**N/A19814.5h2B+4.5B++
M60-A Bulldog 9378712436.292S32.7756.611%A*2.181%B+8710U660U21030300.1h3.9A6.8A
Tank Mine 1,4428001794.469B**0.9530.35%CN/A177.8A+142.7M+21084.5h1.4B*4.7B**
Nyx VX31 6896802952.305C++1.2233.113%C+32.5%C**47.9B+N/A12714.2h5.2C**15.6C**
Anti-Vehicle Grenade 6936561656N/A652.4866.241%A++N/A1312S74C50050.5h2.3A++3.5A+
NS-357 Underboss 6306235571.118C++2.4040.638%B+20.706%C+55.6B+N/A16911.2h3.9B+9.6B+
MANA Anti-Vehicle Turret 1,0086131963.128C*0.3956.622%C--4.405%B**6130B*3950B+4638590.1h5.5B+9.7B++
H-V45 6156073401.785C**1.7429.398%B**20.923%C+51.9B*N/A20111.7h12.9C*44B+
M40 Fury 6655803516.571A13.0534.413%C2.069%C++111.5A*16.3B*5125.2h9.3B+26.9B++
Quasar VM1 5515401803B+0.5222.04%B*20.926%C++55.7A+1.1B**1739.7h12.8B58.3B+
Force-Blade 59453318,7470.028C++3.4948.502%A+1.126%D-0.5C+N/A21021.3h2.3B4.8B++
Nemesis VSH9 6084853141.545A+1.9863.795%C++10.309%S35.4B**9C+33213.7h4.4A++6.8A++
Photon A2A Missile Pods 9964543413.353A*9.8376.484%DN/A82.5B*98.5A++14055.5h7.3B++9.5B+
M40 Fury 4954431824.611M*21.0936.9%C++2.483%B*116.6M+13.7B*5533.8h8.8B++23.8B*
Dual-75 Duster 4644341139.455A*35.9338.571%C+N/A188.7M**13A++7212.3h4.6B*11.8B+
Skyguard 583362655.569A+2.0529.596%C+2.486%B21.9B**13.4B**29616.5h112B+378.3B+
Deimos VA29 3233201641.951B++1.5769.832%B*15.313%C+52.5B+N/A2246.1h2.2B+3.2B+
The Slasher 3143105,2390.059C*3.4651.872%A1.29%D*1.4CN/A4220h1.8B+3.5B+
Blueshift VM5 3103071013.04C**0.4823.512%B*23.779%B+65.3A++N/A2594.7h12.7B**53.9B*
Vortex VM21 4653021821.659B+1.8644.574%B+7.616%A++13.5B*7.3B+11922.4h30.8B+69.1B+
MAX Punch 3092871,8410.156C**3.3643.902%C+N/A1.8C+N/A6155.4h1.6C++3.6C*
Vortex VM21 4182761781.551B++1.9745.387%B+6.884%A12.7A6.5B++10221.8h34.7B+76.5B+
S12 Renegade 2862741342.045C+1.4842.546%C+5.474%C+47.2C+2.1C++1405.8h3B+7B+
Sticky Grenade 2592591259N/A255.4852.767%C++N/A2590M*N/A60760.1h1A2B*
NSX Naginata 2532531781.421C++2.1027.785%B**33.202%B++63.3B*N/A2164h12.3C++44.3B+
Spear Anti-Vehicle Phalanx Turret 3992502211.364B++7.8451.711%B++4.4%C++61A36.3A+6954.1h6.3B*12.2B**
NSX-P Tanto 2572471951.267B2.2534.039%A++26.316%C++34.8B+1.4B**1147.1h12.9B+37.8B*
Phaseshift VX-S 220216435.023B++1.5033.505%C84.259%B++48B++N/A1394.5h2.7B8.1C**
M12 Kobalt 2162071315.923C+12.4017.968%C+15.942%C-86.3B+3.8C*2992.4h18.9C+105.3C*
M60-G Bulldog 2142031711.941M8.4237.468%C**4.434%B**53.4A+2.9D-2173.8h4.3A11.4B**
Manticore SX40 1931911421.345B2.1829.315%C+29.319%B**63.7AN/A1833h6.6B+22.5B+
M40 Fury-F 216172682.529B+0.9952.169%C**N/A49.1A+12.6A2693.5h8.5B+16.2B+
MANA Anti-Personnel Turret 173170198.947N/A5.4321.791%UN/A1700U30U6462600.1h22.2T*102.1T*
M20 Basilisk 239168218A*4.4838.926%C+6.548%C**18.7C+7.9C+1949h82B+210.7B+
Beamer VS3 166166384.368S0.8526.03%C+20.482%C53.5AN/A3053.1h5.6B**21.5B
Corvus VA55 164163752.173A1.3523.941%C+36.81%A*49.4B**N/A2523.3h12.3C++51.5C*
NS-11P 164162592.746A+0.7723.564%C++25.926%B**64.8A*N/A2862.5h11B**46.7B++
M20 Basilisk 190160626.667S23.1521.209%D*4.375%C45.7M*8.6B+2213.5h20.8A*98.3A++
VA39 Spectre 160157364.361A++0.8435.153%B+51.592%B**31.4B+N/A2035h5.1B+14.6B+
M60-A Bulldog 143126342A38.4852.222%B++N/A50.4B*6.8B++3292.5h5.2B+10B++
M60-A Bulldog 124109336.333B*32.8157.143%B**1.835%C-60.6B**8.3B**3901.8h5.5B9.7B++
Saron HRB-H 1471081010.8B**7.2850.984%DN/A63.5A+22.9C+4571.7h17.5B*34.4B++
NS-10 Burster 186103502.06A1.4630.459%C++5.825%C+9A+7.2A*16411.5h126.7B+415.9B+
NS-10 Burster 171100601.667A1.8529.899%C++7%C+7.6B*5.4A15313.1h139.8C+467.5C*
M20 Basilisk 13094214.476B**0.9637.314%C+4.255%C--23.5C*9C+2124h69.6B*186.5B*
A30 Walker 18693273.444A+0.0818.394%D--N/A930U930U9693100.1h132.6B720.8C+
NS CandyCannon 3000 6363950.663C+2.8631.314%C34.921%C+26.3C++N/A842.4h3.9B+12.3B
VS Patriot Flare Gun 6060810.741C+2.7818.971%C+N/A30C++N/A892h2B*10.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter224,7562.3h
Anti-Vehicle MANA Turret289753.2h
Spawn Beacon171,9642.4h
Nano-Armor Kit4311,174,38893.6h
Nanite Revive Grenade01120h
Medical Applicator233108,61910.4h
Ammunition Package172,4371.9h
Shield Recharging Field47840.3h
Medical Kit2502,5753.7h
Anti-Infantry MANA Turret22690.6h
Recon Detection Device303,1955.5h

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