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Lt. Colonel Warrant Officer GhostOfTito[ZERB] GhostOfTito
TR BR 69

KDR: 5.01

Score: 3.9m

Last Seen: May 19th, 2019 12:09 PM
- OFFLINE - 16.6 hour(s)

Battle Rank 69 - Terran Republic on Miller - Outfit Leader of SerbiaDidNothingWrong[ZERB] SerbiaDidNothingWrong
TR outfit on Miller

Members: 1
Level Progress (to 70): 89%
Level 100 Progress: 21% 505h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 NS-15MB MG-H1 Watchman T9 CARV RAMS-AE .50M T9A "Butcher" NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,324,154 MLG Score: 6654
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 4.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.933%37.442%10461511818,2267.09138-2.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.529%1.314A2.505A**-0.505DHEAD ++ (~23.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.54B+9.50.331C**24.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.358%85.782%0211941,06221514.91667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.641%1.543A+1.21B**-0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.80.445B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SerbiaDidNothingWrong[ZERB] SerbiaDidNothingWrong
TR outfit on Miller

Members: 1
3.9m376%494 (29.6k)425 (25.5k)5.0096910,8562,1675.2925769 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR119691926.868%38.633%103804:145

78% Heavy Assault13% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2017 4:00 PMMay 7th, 2018 8:49 PMMay 19th, 2019 8:31 AM (2d) (PST)May 19th, 2019 8:34 AM (2d) (PST)May 19th, 2019 8:09 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7732035701.1800.2360.4564.5540.0316654

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,38912,15834,231711427273225,475

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
153.3h/6.4d 613 4,194 2,649 41.9k 186 737 285 7.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,576
Deaths:309
KDR:5.100
Accuracy:27.205% B**
HSR:37.437% A++
NS-15M2
A++
Kills:1,278
Deaths:254
KDR:5.032
Accuracy:29.450% B**
HSR:40.845% A++
NS-15MB
C*
Kills:1,171
Deaths:225
KDR:5.204
Accuracy:26.448% C+
HSR:32.878% C*
MG-H1 Watchman
A*
Kills:1,163
Deaths:224
KDR:5.192
Accuracy:29.545% A
HSR:44.454% A*
T9 CARV
A++
Kills:1,163
Deaths:218
KDR:5.335
Accuracy:27.289% A++
HSR:34.222% A++
T9A "Butcher"
A*
Kills:477
Deaths:100
KDR:4.770
Accuracy:27.390% B++
HSR:43.396% A*
T7-P Mini-Chaingun
A++
Kills:279
Deaths:62
KDR:4.500
Accuracy:16.877% D*
HSR:27.240% A++
T9 CARV-S
A
Kills:196
Deaths:51
KDR:3.843
Accuracy:26.361% B*
HSR:33.674% A
NS-15M AE
A+
Kills:194
Deaths:14
KDR:13.857
Accuracy:26.967% C**
HSR:40.206% A+
TMG-50
A*
Kills:55
Deaths:17
KDR:3.235
Accuracy:28.213% A
HSR:38.182% A*
Kills:7,552
Deaths (as Heavy Assault):1,474
Deaths (to Heavy Assaults):619
KDR:5.12347
Kill Difference:6,078
Playtime:119.815 hours
Usage:78%
Score:3.137m
Score/min:436
Accuracy (listed only):26.574%
HSR (listed only):37.253%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
C*
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% C--
HSR:24.460% C*
LC2 Lynx AE
B
Kills:127
Deaths:38
KDR:3.342
Accuracy:26.290% C+
HSR:28.347% B
MG-C1 Kindred
A
Kills:112
Deaths:20
KDR:5.600
Accuracy:32.039% B**
HSR:33.036% A
TRAC-5
M++
Kills:65
Deaths:9
KDR:7.222
Accuracy:32.086% A*
HSR:35.385% M++
SMG-46G Armistice
A*
Kills:54
Deaths:8
KDR:6.750
Accuracy:31.879% B*
HSR:31.482% A*
Kills:497
Deaths (as Light Assault):115
Deaths (to Light Assaults):372
KDR:4.32174
Kill Difference:382
Playtime:4.193 hours
Usage:3%
Score:0.085m
Score/min:339
Accuracy (listed only):29.948%
HSR (listed only):30.542%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A++
Kills:341
Deaths:94
KDR:3.628
Accuracy:28.180% C++
HSR:41.349% A++
SMG-46AE Armistice
C*
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% C--
HSR:24.460% C*
SMG-46G Armistice
A*
Kills:54
Deaths:8
KDR:6.750
Accuracy:31.879% B*
HSR:31.482% A*
Kills:534
Deaths (as Combat Medic):142
Deaths (to Combat Medics):223
KDR:3.76056
Kill Difference:392
Playtime:6.017 hours
Usage:4%
Score:0.167m
Score/min:462
Accuracy (listed only):29.169%
HSR (listed only):32.430%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B++
Kills:650
Deaths:44
KDR:14.773
Accuracy:46.110% B++
HSR:79.077% C
NSX Daimyo
B++
Kills:412
Deaths:47
KDR:8.766
Accuracy:44.296% B+
HSR:96.359% B++
NS-44P Commissioner
B++
Kills:227
Deaths:91
KDR:2.495
Accuracy:46.461% B++
HSR:19.824% D
SMG-46AE Armistice
C*
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% C--
HSR:24.460% C*
SMG-46G Armistice
A*
Kills:54
Deaths:8
KDR:6.750
Accuracy:31.879% B*
HSR:31.482% A*
Kills:1,482
Deaths (as Infiltrator):230
Deaths (to Infiltrators):391
KDR:6.44348
Kill Difference:1,252
Playtime:19.199 hours
Usage:13%
Score:0.403m
Score/min:349
Accuracy (listed only):39.239%
HSR (listed only):50.240%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
B
Kills:127
Deaths:38
KDR:3.342
Accuracy:26.290% C+
HSR:28.347% B
MG-C1 Kindred
A
Kills:112
Deaths:20
KDR:5.600
Accuracy:32.039% B**
HSR:33.036% A
TRAC-5
M++
Kills:65
Deaths:9
KDR:7.222
Accuracy:32.086% A*
HSR:35.385% M++
Kills:304
Deaths (as Engineer):67
Deaths (to Engineers):243
KDR:4.53731
Kill Difference:237
Playtime:1.606 hours
Usage:1%
Score:0.037m
Score/min:385
Accuracy (listed only):30.138%
HSR (listed only):32.256%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M*
Kills:78
Deaths:12
KDR:6.500
Accuracy:21.643% B**
HSR:38.462% M*
MRC3 Mercy
M++
Kills:71
Deaths:12
KDR:5.917
Accuracy:20.087% B*
HSR:36.620% M++
Kills:149
Deaths (as MAX Suit):12
Deaths (to MAX Suits):99
KDR:12.41667
Kill Difference:137
Playtime:1.478 hours
Usage:1%
Score:0.078m
Score/min:877
Accuracy (listed only):20.865%
HSR (listed only):37.541%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,5851,5763095.1A0.0927.205%B**37.437%A++75A+N/A22021h9.3B**34.1B*
NS-15M2 1,2901,2782545.031A++0.0229.45%B**40.845%A++100.6A*N/A25212.7h9.2B**31.2B*
NS-15MB 1,1811,1712255.204M+0.1926.448%C+32.878%C*73.6BN/A20715.9h10.4B+39.2C*
MG-H1 Watchman 1,1661,1632245.192A**0.1829.545%A44.454%A*99.4A*N/A22711.7h10.1A34.3B*
T9 CARV 1,1671,1632185.335A**0.3327.289%A++34.222%A++76.5MN/A25015.2h9.7A35.4B*
RAMS-AE .50M 6516504414.773M++9.7646.11%B++79.077%C63.1B++N/A17310.3h1.7B++3.7B++
T9A "Butcher" 4774771004.77A++0.2427.39%B++43.396%A*103.7A+N/A3644.6h9.1B**33.4B*
NSX Daimyo 412412478.766A++3.7644.296%B+96.359%B++74.9B*N/A2205.5h1.8B**4.2B*
NS Decimator 497376685.529S0.5267.79%B*1.064%D-58.8A++18.9B+3486.4h3.6B*5.4B**
TAR-AE 342341943.628A1.3828.18%C++41.349%A++74.1B++N/A2354.6h10.5B+37.3B+
T7-P Mini-Chaingun 285279624.5A+0.5116.877%D*27.24%A++68C+1.5C**2974.1h11.5C*68.2C+
NS-44P Commissioner 229227912.495B**2.5146.461%B++19.824%D41.3CN/A1385.5h2.9B++6.3B++
T9 CARV-S 198196513.843A++1.1726.361%B*33.674%A89.1A++N/A2642.2h9.4B**35.8B++
NS-15M AE 1951941413.857S8.8526.967%C**40.206%A+88.2B**N/A2102.2h8.5A31.4B++
Frag Grenade 1731691169N/A163.9959.344%A*N/A563.3B+13.3B*22870.3h3.2B++5.4B*
SMG-46AE Armistice 139139403.475A++1.5327.448%C--24.46%C*63.2C*N/A1442.2h11.1B+40.3C**
T2 Striker 206138434.5U29.4942.781%D--N/A26A*12.8C**1655.3h12.8A++29.9A+
LC2 Lynx AE 128127383.342A+1.6726.29%C+28.347%B70.6B**N/A1771.8h10.9B*41.5B+
MG-C1 Kindred 113112205.6M+0.5932.039%B**33.036%A112A**1C+4101h8.5B**26.4B*
MRC3 Mercy 7878126.5A++1.4921.643%B**38.462%M*78M**N/A3091h12.8A++59B**
MRC3 Mercy 7471125.917A++0.9120.087%B*36.62%M++71M*3S3311h13A++64.6B**
TRAC-5 656597.222S2.2132.086%A*35.385%M++72.2M**N/A4530.9h9.9B**30.8B**
TMG-50 5555173.235A++1.7728.213%A38.182%A*61.1AN/A2180.9h10.6B+37.6B++
SMG-46G Armistice 545486.75S1.7431.879%B*31.482%A*108A*N/A3110.5h11.5B++36.1B+
The Slasher 54531,0620.05C+4.9633.67%C+11.321%C+0.9CN/A257.1h1.9B+5.6C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit18,5250.4h
Medical Applicator34,2040.2h
Restoration Kit123640.6h
Motion Spotter02520.1h
Medical Kit1292,0016.5h
Recon Detection Device12800.4h

Check the help document for the dictionary if you want to learn more about words used here.


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