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Colonel Warrant Officer GhostOfTito[ZERB] GhostOfTito
TR BR 73

KDR: 5.2

Score: 4.5m

Last Seen: Jul 17th, 2019 5:09 PM
- OFFLINE - 10.1 hour(s)

Battle Rank 73 - Terran Republic on Miller - Outfit Leader of SerbiaDidNothingWrong[ZERB] SerbiaDidNothingWrong
TR outfit on Miller

Members: 1
Level Progress (to 74): 37%
Level 100 Progress: 24% 474h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 NS-15MB MG-H1 Watchman T9 CARV T9A "Butcher" RAMS-AE .50M NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GhostOfTito



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,975,925 MLG Score: 7175
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.079%37.872%10631611989,1157.14342-1.944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.462%1.343A2.583A**-0.427C--HEAD ++ (~23.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.548B+9.50.338C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.806%1.739%461112131153223.484853833%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.045C+0.182C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.778B++13.40.745B++22.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.905%84.516%0312111,46624515.95935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.833%1.624A+1.128B**-0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.80.439B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SerbiaDidNothingWrong[ZERB] SerbiaDidNothingWrong
TR outfit on Miller

Members: 1
4.5m371.6%506 (30.4k)437 (26.2k)5.1992512,4992,4045.4721373 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214110827.202%39.515%107504:155

75% Heavy Assault14% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2017 4:00 PMMay 7th, 2018 8:49 PMJul 17th, 2019 11:04 PM (1d) (PST)Jul 17th, 2019 1:32 PM (1d) (PST)Jul 17th, 2019 1:09 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7932075861.2210.2350.4834.6480.0307175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,56812,44635,122731429279226,221

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
170.6h/7.1d 656 4,939 3,031 47.6k 205 824 305 8.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,796
Deaths:341
KDR:5.267
Accuracy:27.459% B*
HSR:38.085% A++
NS-15M2
A++
Kills:1,326
Deaths:256
KDR:5.180
Accuracy:29.409% B**
HSR:41.026% A++
NS-15MB
B
Kills:1,171
Deaths:225
KDR:5.204
Accuracy:26.448% C+
HSR:32.878% B
MG-H1 Watchman
A**
Kills:1,163
Deaths:224
KDR:5.192
Accuracy:29.545% A
HSR:44.454% A**
T9 CARV
A++
Kills:1,163
Deaths:218
KDR:5.335
Accuracy:27.289% A+
HSR:34.222% A++
T9A "Butcher"
A*
Kills:731
Deaths:156
KDR:4.686
Accuracy:27.931% B++
HSR:44.323% A*
T32 Bull
A**
Kills:231
Deaths:32
KDR:7.219
Accuracy:30.544% A
HSR:43.290% A**
T9 CARV-S
A
Kills:196
Deaths:51
KDR:3.843
Accuracy:26.361% B*
HSR:33.674% A
NS-15M AE
A+
Kills:194
Deaths:14
KDR:13.857
Accuracy:26.967% C**
HSR:40.206% A+
TMG-50
A*
Kills:55
Deaths:17
KDR:3.235
Accuracy:28.213% A
HSR:38.182% A*
Kills:8,026
Deaths (as Heavy Assault):1,534
Deaths (to Heavy Assaults):682
KDR:5.23207
Kill Difference:6,492
Playtime:128.343 hours
Usage:75%
Score:3.446m
Score/min:448
Accuracy (listed only):28.017%
HSR (listed only):39.034%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A**
Kills:149
Deaths:19
KDR:7.842
Accuracy:30.453% A++
HSR:32.886% A**
SMG-46AE Armistice
C*
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% C-
HSR:24.460% C*
LC2 Lynx AE
B
Kills:133
Deaths:39
KDR:3.410
Accuracy:26.374% C+
HSR:28.571% B
MG-C1 Kindred
A+
Kills:112
Deaths:20
KDR:5.600
Accuracy:32.039% B**
HSR:33.036% A+
SMG-46G Armistice
A++
Kills:64
Deaths:10
KDR:6.400
Accuracy:31.647% B*
HSR:29.688% A++
Kills:597
Deaths (as Light Assault):128
Deaths (to Light Assaults):424
KDR:4.66406
Kill Difference:469
Playtime:5.142 hours
Usage:3%
Score:0.119m
Score/min:386
Accuracy (listed only):29.592%
HSR (listed only):29.728%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A++
Kills:341
Deaths:94
KDR:3.628
Accuracy:28.180% C*
HSR:41.349% A++
SMG-46AE Armistice
C*
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% C-
HSR:24.460% C*
SMG-46G Armistice
A++
Kills:64
Deaths:10
KDR:6.400
Accuracy:31.647% B*
HSR:29.688% A++
Kills:544
Deaths (as Combat Medic):144
Deaths (to Combat Medics):239
KDR:3.77778
Kill Difference:400
Playtime:7.113 hours
Usage:4%
Score:0.215m
Score/min:504
Accuracy (listed only):29.091%
HSR (listed only):31.832%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B++
Kills:687
Deaths:46
KDR:14.935
Accuracy:46.169% B++
HSR:79.330% C
NSX Daimyo
B+
Kills:430
Deaths:50
KDR:8.600
Accuracy:44.291% B+
HSR:96.047% B+
TSAR-42
A
Kills:349
Deaths:25
KDR:13.960
Accuracy:47.612% A
HSR:80.516% A
NS-44P Commissioner
B++
Kills:263
Deaths:99
KDR:2.657
Accuracy:46.900% B++
HSR:20.532% D
SMG-46AE Armistice
C*
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% C-
HSR:24.460% C*
SMG-46G Armistice
A++
Kills:64
Deaths:10
KDR:6.400
Accuracy:31.647% B*
HSR:29.688% A++
Kills:1,932
Deaths (as Infiltrator):270
Deaths (to Infiltrators):442
KDR:7.15556
Kill Difference:1,662
Playtime:24.064 hours
Usage:14%
Score:0.541m
Score/min:374
Accuracy (listed only):40.678%
HSR (listed only):55.095%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A**
Kills:149
Deaths:19
KDR:7.842
Accuracy:30.453% A++
HSR:32.886% A**
LC2 Lynx AE
B
Kills:133
Deaths:39
KDR:3.410
Accuracy:26.374% C+
HSR:28.571% B
MG-C1 Kindred
A+
Kills:112
Deaths:20
KDR:5.600
Accuracy:32.039% B**
HSR:33.036% A+
Kills:394
Deaths (as Engineer):78
Deaths (to Engineers):271
KDR:5.05128
Kill Difference:316
Playtime:2.902 hours
Usage:2%
Score:0.058m
Score/min:335
Accuracy (listed only):29.622%
HSR (listed only):31.498%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:105
Deaths:14
KDR:7.500
Accuracy:22.349% B**
HSR:35.238% M+
MRC3 Mercy
M
Kills:94
Deaths:14
KDR:6.714
Accuracy:20.966% B**
HSR:35.106% M
Kills:199
Deaths (as MAX Suit):14
Deaths (to MAX Suits):108
KDR:14.21429
Kill Difference:185
Playtime:1.991 hours
Usage:1%
Score:0.094m
Score/min:786
Accuracy (listed only):21.657%
HSR (listed only):35.172%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:115
V. Kills:2 N/A
Deaths:10
KDR:11.500
Accuracy:37.806% A+
KPH:96.600 A++
VKPH:1.700 D-
Kills:115 (115 + 0)
Deaths:10
KDR:11.500
VKDR:0.200
Vehicle Kills:2
Kill Difference:105
Playtime:1.191 hours
Usage:1%
Score:0.017m
Score/min:235
Piloting Accuracy:37.806%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,8061,7963415.267A0.0727.459%B*38.085%A++78.1A+N/A24023h9.3B**33.7B*
NS-15M2 1,3391,3262565.18A*0.0229.409%B**41.026%A++101.2A*1B*25313.1h9.2B**31.4B*
NS-15MB 1,1811,1712255.204M++0.0026.448%C+32.878%B73.6B+N/A20715.9h10.4B+39.2B+
MG-H1 Watchman 1,1661,1632245.192A*0.0129.545%A44.454%A**99.4A*N/A22811.7h10.1B**34.3B*
T9 CARV 1,1671,1632185.335M+0.1427.289%A+34.222%A++76.5A**N/A25215.2h9.7A35.4B*
T9A "Butcher" 7347311564.686A++0.5127.931%B++44.323%A*103A+N/A3377.1h9.3B**33.4B*
RAMS-AE .50M 6886874614.935M**9.7446.169%B++79.33%C64.2B*N/A17810.7h1.7B++3.7B++
NSX Daimyo 430430508.6A++3.4044.291%B+96.047%B+75.4B*N/A2195.7h1.9B**4.2B*
NS Decimator 524398745.378S0.1868.207%B*1.005%D-57.7A+18.3C**3456.9h3.7B++5.5B*
TSAR-42 3493492513.96A*8.7647.612%A80.516%A99.7MN/A2903.5h1.8B**3.8B**
TAR-AE 342341943.628A++1.5728.18%C*41.349%A++74.1B*N/A2354.6h10.5B++37.3B+
T7-P Mini-Chaingun 285279624.5A++0.7016.877%D*27.24%A+68C+1.5C++2974.1h11.5C*68.2C
NS-44P Commissioner 265263992.657A2.5446.9%B++20.532%D43.8CN/A1406h2.9B++6.2B++
T32 Bull 232231327.219S2.0230.544%A43.29%A**110MN/A2702.1h7.9A+25.9B**
T9 CARV-S 198196513.843A*1.3626.361%B*33.674%A85.2A++N/A2572.3h9.4B**35.8B++
NS-15M AE 1951941413.857S8.6626.967%C**40.206%A+88.2B**N/A2132.2h8.5A31.4B++
Frag Grenade 1931891189N/A183.8058.481%A++N/A630B++13.3B*23930.3h3.1B++5.4B*
TRAC-5 149149197.842S2.6430.453%A++32.886%A**87.6SN/A3741.7h9.9B**32.6B**
T2 Striker 210141435.25U30.0542.943%D-N/A26.6A+13C++1705.3h12.7A++29.6A
SMG-46AE Armistice 139139403.475A++1.7227.448%C-24.46%C*63.2C*N/A1432.2h11.1B+40.3B
LC2 Lynx AE 134133393.41A+1.7926.374%C+28.571%B73.9B**N/A2001.8h10.9B*41.2B+
M14 Banshee 1171151011.5B+6.3037.806%A+1.739%B**95.8A++1.7D-2351.2h13.4B++35.5B*
MG-C1 Kindred 113112205.6M+0.4032.039%B**33.036%A+112A*1C++4291h8.5B**26.4B**
MRC3 Mercy 106105147.5A*2.3022.349%B**35.238%M+80.8M**N/A2821.3h12.7A++56.9B**
MRC3 Mercy 9994146.714A++1.5120.966%B**35.106%M72.3M++3.8S2921.3h13.3A+63.4B**
SMG-46G Armistice 6464106.4S1.2031.647%B*29.688%A++128A**N/A3090.5h11.1B++35.2B++
The Slasher 61601,2610.048C+5.1534.049%C+10%C+0.9CN/A269.5h1.9B+5.4C++
TMG-50 5555173.235A*1.9628.213%A38.182%A*55B**N/A2101h10.6B+37.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit18,9410.5h
Nanite Healing Grenade0510h
Medical Applicator34,6990.3h
Restoration Kit134270.7h
Motion Spotter03820.1h
Medical Kit1442,2757.2h
Recon Detection Device12800.4h

Check the help document for the dictionary if you want to learn more about words used here.


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