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Maj. General Warrant Officer GhostOfTito[ZERB] GhostOfTito
TR BR 82

KDR: 5.46

Score: 6.2m

Last Seen: May 22nd, 2020 5:03 PM
- OFFLINE - 205.6 hour(s)

Battle Rank 82 - Terran Republic on Miller - Outfit Leader of SerbiaDidNothingWrong[ZERB] SerbiaDidNothingWrong
TR outfit on Miller

Members: 1
Level Progress (to 83): 14%
Level 100 Progress: 33% 385h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 MG-H1 Watchman T9 CARV NS-15MB T9A "Butcher" TSAR-42 NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GhostOfTito



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,593,468 MLG Score: 8468
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.351%39.352%111618126512,1677.40987-1.945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.685%1.382A2.759M-1.28D**HEAD ++ (~25.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.561B+9.20.354C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.789%1.37%495112821463843.743592920%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.056C+-0.189C-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.794B++12.70.762B++20.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.672%85.965%0312802,39430617.79805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.574%1.614A+1.24B**-0.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.619B+1.70.458B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SerbiaDidNothingWrong[ZERB] SerbiaDidNothingWrong
TR outfit on Miller

Members: 1
6.2m364%549 (32.9k)480 (28.8k)5.4644616,9893,1095.7262882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283155127.691%42.086%116504:085

74% Heavy Assault16% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2017 4:00 PMMay 7th, 2018 8:49 PMMay 30th, 2020 8:01 AM (18h) (PST)May 22nd, 2020 1:04 PM (9d) (PST)May 22nd, 2020 1:03 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8442146301.3210.2420.5564.9170.0308468

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,63512,85437,781791533295228,822

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
214.4h/8.9d 814 7,150 4,230 63.2k 236 1,049 382 10.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:2,946
Deaths:526
KDR:5.601
Accuracy:28.082% B**
HSR:41.412% A*
NS-15M2
A++
Kills:2,425
Deaths:422
KDR:5.746
Accuracy:29.604% B*
HSR:43.217% A++
MG-H1 Watchman
A*
Kills:1,304
Deaths:253
KDR:5.154
Accuracy:29.219% B**
HSR:44.095% A*
T9 CARV
A++
Kills:1,218
Deaths:228
KDR:5.342
Accuracy:27.268% A+
HSR:34.236% A++
NS-15MB
C++
Kills:1,171
Deaths:225
KDR:5.204
Accuracy:26.448% C+
HSR:32.878% C++
T9A "Butcher"
A*
Kills:944
Deaths:195
KDR:4.841
Accuracy:27.778% B+
HSR:45.551% A*
T32 Bull
A*
Kills:235
Deaths:32
KDR:7.344
Accuracy:29.954% B**
HSR:42.979% A*
T9 CARV-S
B**
Kills:196
Deaths:51
KDR:3.843
Accuracy:26.361% B++
HSR:33.674% B**
NS-15M AE
A
Kills:194
Deaths:14
KDR:13.857
Accuracy:26.967% C++
HSR:40.206% A
TMG-50
A++
Kills:97
Deaths:22
KDR:4.409
Accuracy:27.538% B**
HSR:35.052% A++
Kills:10,730
Deaths (as Heavy Assault):1,968
Deaths (to Heavy Assaults):889
KDR:5.45224
Kill Difference:8,762
Playtime:157.664 hours
Usage:74%
Score:4.677m
Score/min:494
Accuracy (listed only):27.922%
HSR (listed only):39.330%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:209
Deaths:31
KDR:6.742
Accuracy:29.655% A+
HSR:31.101% A*
SMG-46G Armistice
M+
Kills:160
Deaths:23
KDR:6.957
Accuracy:32.151% B*
HSR:38.125% M+
SMG-46AE Armistice
C++
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% D
HSR:24.460% C++
LC2 Lynx AE
C**
Kills:133
Deaths:39
KDR:3.410
Accuracy:26.374% C
HSR:28.571% C**
MG-C1 Kindred
A
Kills:112
Deaths:20
KDR:5.600
Accuracy:32.039% B**
HSR:33.036% A
Kills:753
Deaths (as Light Assault):153
Deaths (to Light Assaults):545
KDR:4.92157
Kill Difference:600
Playtime:6.127 hours
Usage:3%
Score:0.142m
Score/min:385
Accuracy (listed only):29.533%
HSR (listed only):31.059%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A++
Kills:341
Deaths:94
KDR:3.628
Accuracy:28.180% C+
HSR:41.349% A++
SMG-46G Armistice
M+
Kills:160
Deaths:23
KDR:6.957
Accuracy:32.151% B*
HSR:38.125% M+
SMG-46AE Armistice
C++
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% D
HSR:24.460% C++
Kills:640
Deaths (as Combat Medic):157
Deaths (to Combat Medics):307
KDR:4.07643
Kill Difference:483
Playtime:7.432 hours
Usage:3%
Score:0.224m
Score/min:503
Accuracy (listed only):29.259%
HSR (listed only):34.645%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:893
Deaths:73
KDR:12.233
Accuracy:46.576% B**
HSR:82.643% A+
NSX Daimyo
B+
Kills:793
Deaths:78
KDR:10.167
Accuracy:44.392% C**
HSR:95.839% B+
RAMS-AE .50M
B++
Kills:708
Deaths:46
KDR:15.391
Accuracy:46.101% B++
HSR:79.096% C
NS-44P Commissioner
B+
Kills:347
Deaths:132
KDR:2.629
Accuracy:46.211% B+
HSR:22.767% C-
SMG-46G Armistice
M+
Kills:160
Deaths:23
KDR:6.957
Accuracy:32.151% B*
HSR:38.125% M+
SMG-46AE Armistice
C++
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% D
HSR:24.460% C++
NS-357 Underboss
C++
Kills:54
Deaths:18
KDR:3
Accuracy:37.473% C+
HSR:24.074% C++
Kills:3,094
Deaths (as Infiltrator):410
Deaths (to Infiltrators):565
KDR:7.54634
Kill Difference:2,684
Playtime:35.148 hours
Usage:16%
Score:0.914m
Score/min:433
Accuracy (listed only):40.050%
HSR (listed only):52.429%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:209
Deaths:31
KDR:6.742
Accuracy:29.655% A+
HSR:31.101% A*
LC2 Lynx AE
C**
Kills:133
Deaths:39
KDR:3.410
Accuracy:26.374% C
HSR:28.571% C**
MG-C1 Kindred
A
Kills:112
Deaths:20
KDR:5.600
Accuracy:32.039% B**
HSR:33.036% A
AMR-66
S
Kills:54
Deaths:6
KDR:9
Accuracy:53.265% S
HSR:5.556% F**
Kills:508
Deaths (as Engineer):96
Deaths (to Engineers):345
KDR:5.29167
Kill Difference:412
Playtime:4.024 hours
Usage:2%
Score:0.105m
Score/min:434
Accuracy (listed only):35.333%
HSR (listed only):24.566%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:135
Deaths:20
KDR:6.750
Accuracy:21.914% B*
HSR:36.296% M+
MRC3 Mercy
M**
Kills:133
Deaths:20
KDR:6.650
Accuracy:20.775% B++
HSR:40.602% M**
Kills:268
Deaths (as MAX Suit):20
Deaths (to MAX Suits):146
KDR:13.4
Kill Difference:248
Playtime:2.728 hours
Usage:1%
Score:0.117m
Score/min:713
Accuracy (listed only):21.345%
HSR (listed only):38.449%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:146
V. Kills:4 N/A
Deaths:11
KDR:13.273
Accuracy:37.789% A+
KPH:104.100 A++
VKPH:2.900 C
Kills:146 (146 + 0)
Deaths:11
KDR:13.273
VKDR:0.364
Vehicle Kills:4
Kill Difference:135
Playtime:1.402 hours
Usage:1%
Score:0.023m
Score/min:270
Piloting Accuracy:37.789%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,9622,9465265.601A0.1428.082%B**41.412%A*89.5A++N/A29232.9h8.9A31.8B*
NS-15M2 2,4442,4254225.746A++0.2829.604%B*43.217%A++112.3A++N/A30321.6h9.2B**30.9B++
MG-H1 Watchman 1,3071,3042535.154A++0.3129.219%B**44.095%A*100.3A++N/A23513h10.1A34.6B*
T9 CARV 1,2221,2182285.342A*0.1227.268%A+34.236%A++75.2A*N/A26116.2h9.7B**35.6B*
NS-15MB 1,1811,1712255.204A**0.2626.448%C+32.878%C++73.6C++N/A20715.9h10.4B+39.2C**
T9A "Butcher" 9499441954.841A0.6227.778%B+45.551%A*102.6AN/A3429.2h9.3B**33.3B*
TSAR-42 8938937312.233M6.7746.576%B**82.643%A+94A*N/A2919.5h1.7B**3.6B**
NSX Daimyo 7937937810.167A+4.7044.392%C**95.839%B+87.1B*N/A2459.1h1.8B**4B*
RAMS-AE .50M 7097084615.391M*9.9346.101%B++79.096%C64.4B+N/A18211h1.7B+3.7B++
NS Decimator 6955361055.105M**0.3669.427%B**1.493%D60.2B**17.9C+3668.9h3.8B+5.4B++
Frag Grenade 3753601360N/A354.5460.236%A++N/A900A+37.5M**31020.4h2.4A4B**
NS-44P Commissioner 3493471322.629B**2.8446.211%B+22.767%C-47.5CN/A1567.3h2.9B6.2B++
TAR-AE 342341943.628B**1.8428.18%C+41.349%A++74.1B+N/A2384.6h10.5B+37.3B+
T7-P Mini-Chaingun 296290644.531A*0.9317%D--27.241%A+67.4C+1.4C+2944.3h11.4C**67.1C+
T32 Bull 236235327.344S1.8829.954%B**42.979%A*111.9A**N/A2802.1h8A++26.8B**
TRAC-5 210209316.742S1.2829.655%A+31.101%A*83.6M**N/A3282.5h9.5A32B**
T9 CARV-S 198196513.843A1.6226.361%B++33.674%B**85.2A+N/A2622.3h9.4B**35.8B++
NS-15M AE 1951941413.857S8.3926.967%C++40.206%A88.2B++N/A2162.2h8.5B**31.4B++
SMG-46G Armistice 161160236.957S1.4932.151%B*38.125%M+145.5A**N/A3931.1h9.9B**30.8B++
M14 Banshee 1501461113.273B+7.8137.789%A+1.37%B+104.3A++2.9C2691.4h12.7B++33.5B++
T2 Striker 214144436U30.5442.949%D*N/A27.2A*13.2B1785.3h12.5A*29.1A+
SMG-46AE Armistice 139139403.475A+1.9927.448%D24.46%C++63.2C++N/A1472.2h11.1B+40.3C*
MRC3 Mercy 139135206.75A++1.2921.914%B*36.296%M+71.1M2.1M*2391.9h14.3A65.5B*
MRC3 Mercy 139133206.65A+1.1920.775%B++40.602%M**70A*3.2S2611.9h13.8A66.4B*
LC2 Lynx AE 134133393.41A+2.0526.374%C28.571%C**73.9B++N/A2001.8h10.9B*41.2B+
MG-C1 Kindred 113112205.6M**0.1432.039%B**33.036%A112A*1C+4771h8.5B**26.4B*
TMG-50 9797224.409A*1.0627.538%B**35.052%A++60.6B**N/A2031.6h9.9B+36.1B++
The Slasher 90881,8870.047C+5.4233.686%C+12.5%C**0.9CN/A2102.9h1.8B+5.4C+
NS-357 Underboss 5454183A+2.4637.473%C+24.074%C++38.6CN/A1481.4h3.2B*8.6B+
AMR-66 575469S3.5453.265%S5.556%F**108S6S3700.5h2.9A**5.4A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit18,9810.5h
Nanite Healing Grenade0570h
Medical Applicator34,9220.3h
Restoration Kit154580.8h
Motion Spotter16520.3h
Recon Detection Device12800.4h
Ammunition Package1720h
Medical Kit2043,2248.9h

Check the help document for the dictionary if you want to learn more about words used here.


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