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Lt. Commander GhostOfTito[ZERB] GhostOfTito
TR BR 48

KDR: 4.86

Score: 1.6m

Last Seen: Nov 16th, 2018 1:06 PM
- OFFLINE - 2.9 hour(s)

Battle Rank 48 - Terran Republic on Miller - Outfit Leader of SerbiaDidNothingWrong[ZERB] SerbiaDidNothingWrong
TR outfit on Miller

Members: 1
Level Progress (to 49): 74%
Level 100 Progress: 8% 682h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV NS-15MB RAMS-AE .50M T9 CARV-S TAR-AE NS Decimator SMG-46AE Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,395,112 MLG Score: 5112
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.361%31.473%830810133,2256.71875-1.86

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.09%1.009B**1.644A+-1.075D*HEAD ++ (~18.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.491B+9.90.3C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.93%79.348%0210196448807.23596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.484%1.666A++0.764B++-0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.609B+1.80.44B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SerbiaDidNothingWrong[ZERB] SerbiaDidNothingWrong
TR outfit on Miller

Members: 1
1.6m372.1%423 (25.4k)357 (21.4k)4.858874,4079075.0760848 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102138326.328%35.58%93704:471

74% Heavy Assault17% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2017 4:00 PMMay 7th, 2018 8:49 PMNov 16th, 2018 12:12 PM (1d) (PST)Nov 16th, 2018 9:12 AM (1d) (PST)Nov 16th, 2018 9:06 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6441724721.0150.2090.3613.8630.0235112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,66910,31128,358611322232121,417

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
72.4h/3d 197 1,568 1,024 16.8k 92 347 102 2.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:1,209
Deaths:240
KDR:5.038
Accuracy:26.685% B*
HSR:34.161% A+
T9 CARV
A++
Kills:703
Deaths:154
KDR:4.565
Accuracy:26.671% A++
HSR:33.001% A++
NS-15MB
C+
Kills:652
Deaths:126
KDR:5.175
Accuracy:24.755% C+
HSR:27.914% C+
T9 CARV-S
A
Kills:164
Deaths:43
KDR:3.814
Accuracy:27.121% B**
HSR:32.927% A
Kills:2,728
Deaths (as Heavy Assault):563
Deaths (to Heavy Assaults):228
KDR:4.84547
Kill Difference:2,165
Playtime:53.280 hours
Usage:74%
Score:1.188m
Score/min:372
Accuracy (listed only):26.308%
HSR (listed only):32.001%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
B+
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% C
HSR:24.460% B+
LC2 Lynx AE
C++
Kills:109
Deaths:28
KDR:3.893
Accuracy:25.745% C+
HSR:26.606% C++
Kills:248
Deaths (as Light Assault):68
Deaths (to Light Assaults):158
KDR:3.64706
Kill Difference:180
Playtime:2.003 hours
Usage:3%
Score:0.035m
Score/min:292
Accuracy (listed only):26.597%
HSR (listed only):25.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B**
Kills:157
Deaths:45
KDR:3.489
Accuracy:27.391% C++
HSR:36.306% B**
SMG-46AE Armistice
B+
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% C
HSR:24.460% B+
Kills:296
Deaths (as Combat Medic):85
Deaths (to Combat Medics):99
KDR:3.48235
Kill Difference:211
Playtime:3.304 hours
Usage:5%
Score:0.070m
Score/min:352
Accuracy (listed only):27.419%
HSR (listed only):30.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B++
Kills:573
Deaths:38
KDR:15.079
Accuracy:46.492% B++
HSR:77.312% D
SMG-46AE Armistice
B+
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% C
HSR:24.460% B+
NS-44P Commissioner
B+
Kills:92
Deaths:39
KDR:2.359
Accuracy:43.833% B+
HSR:15.217% D--
NSX Daimyo
B+
Kills:71
Deaths:13
KDR:5.462
Accuracy:42.296% C*
HSR:95.775% B+
Kills:875
Deaths (as Infiltrator):130
Deaths (to Infiltrators):163
KDR:6.73077
Kill Difference:745
Playtime:12.611 hours
Usage:17%
Score:0.230m
Score/min:304
Accuracy (listed only):40.017%
HSR (listed only):53.191%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
C++
Kills:109
Deaths:28
KDR:3.893
Accuracy:25.745% C+
HSR:26.606% C++
Kills:109
Deaths (as Engineer):28
Deaths (to Engineers):104
KDR:3.89286
Kill Difference:81
Playtime:0.718 hours
Usage:1%
Score:0.015m
Score/min:355
Accuracy (listed only):25.745%
HSR (listed only):26.606%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,2151,2092405.038A0.1826.685%B*34.161%A+69.9AN/A19817.3h9.5B**35.5B*
T9 CARV 7067031544.565A**0.2926.671%A++33.001%A++68.9A*N/A18510.2h10.1B**37.7B*
NS-15MB 6576521265.175A**0.3224.755%C+27.914%C+59.8C++N/A14210.9h11C**44.6C++
RAMS-AE .50M 5735733815.079M*10.2246.492%B++77.312%D63B*N/A1659.1h1.7B++3.7B++
T9 CARV-S 165164433.814A++1.0427.121%B**32.927%A96.5A*N/A2661.7h9.5B**35.1B++
TAR-AE 158157453.489A1.3727.391%C++36.306%B**60.4BN/A1632.6h11.1B40.6B
NS Decimator 206154324.813S0.0564.804%B+N/A57A+19.3B+3222.7h3.5B*5.5B**
SMG-46AE Armistice 139139403.475A++1.3827.448%C24.46%B+63.2B+N/A1452.2h11.1B+40.3B
LC2 Lynx AE 110109283.893A++0.9725.745%C+26.606%C++72.7A+N/A1641.5h11.3B++44B+
Frag Grenade 1081041104N/A99.1458.377%A++N/A520C++20A++20850.2h3.3B+5.6B*
NS-44P Commissioner 9492392.359B*2.5043.833%B+15.217%D--28.8C--N/A983.2h2.9B++6.5B++
NSX Daimyo 7171135.462B++0.6042.296%C*95.775%B+71B*N/A1841h2B*4.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0820h
Restoration Kit51430.2h
Medical Applicator22,7890.1h
Nano-Armor Kit01,1070h
Medical Kit538092.2h
Recon Detection Device12800.4h

Check the help document for the dictionary if you want to learn more about words used here.


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