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Commissar Warrant Officer GhostOfTito[ZERB] GhostOfTito
TR BR 81

KDR: 5.44

Score: 5.9m

Last Seen: Jan 16th, 2020 7:02 PM
- OFFLINE - 201.9 hour(s)

Battle Rank 81 - Terran Republic on Miller - Outfit Leader of SerbiaDidNothingWrong[ZERB] SerbiaDidNothingWrong
TR outfit on Miller

Members: 1
Level Progress (to 82): 31%
Level 100 Progress: 32% 397h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 MG-H1 Watchman T9 CARV NS-15MB T9A "Butcher" TSAR-42 NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GhostOfTito



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,350,774 MLG Score: 8274
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.278%39.004%110317121511,5817.31124-1.869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.71%1.373A2.694M-1.311D**HEAD ++ (~24.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.557B+9.30.349C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.789%1.37%508112311463843.84212920%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.053C+-0.194C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.793B++12.70.762B++20.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.705%86.225%0312292,32330017.74333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.539%1.601A+1.214B**-1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.70.454B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SerbiaDidNothingWrong[ZERB] SerbiaDidNothingWrong
TR outfit on Miller

Members: 1
5.9m373.2%542 (32.5k)474 (28.4k)5.4419616,3152,9985.7068181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232148927.61%41.882%115604:115

73% Heavy Assault16% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2017 4:00 PMMay 7th, 2018 8:49 PMJan 24th, 2020 9:49 PM (69m) (PST)Jan 16th, 2020 3:06 PM (8d) (PST)Jan 16th, 2020 3:02 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8322136191.3010.2390.5454.9650.0308274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,91712,76037,157781433298228,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
209.1h/8.7d 794 6,833 4,043 62.3k 233 1,019 375 10.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:2,771
Deaths:502
KDR:5.520
Accuracy:27.971% B**
HSR:41.068% A*
NS-15M2
A*
Kills:2,160
Deaths:380
KDR:5.684
Accuracy:29.503% B**
HSR:42.500% A*
MG-H1 Watchman
A*
Kills:1,256
Deaths:241
KDR:5.212
Accuracy:29.316% B**
HSR:43.551% A*
T9 CARV
A++
Kills:1,198
Deaths:226
KDR:5.301
Accuracy:27.268% A+
HSR:34.224% A++
NS-15MB
C**
Kills:1,171
Deaths:225
KDR:5.204
Accuracy:26.448% C+
HSR:32.878% C**
T9A "Butcher"
A*
Kills:934
Deaths:194
KDR:4.814
Accuracy:27.737% B++
HSR:45.503% A*
T32 Bull
A*
Kills:235
Deaths:32
KDR:7.344
Accuracy:29.954% B**
HSR:42.979% A*
T9 CARV-S
A
Kills:196
Deaths:51
KDR:3.843
Accuracy:26.361% B*
HSR:33.674% A
NS-15M AE
A+
Kills:194
Deaths:14
KDR:13.857
Accuracy:26.967% C**
HSR:40.206% A+
TMG-50
A+
Kills:97
Deaths:22
KDR:4.409
Accuracy:27.538% B**
HSR:35.052% A+
Kills:10,212
Deaths (as Heavy Assault):1,887
Deaths (to Heavy Assaults):860
KDR:5.41176
Kill Difference:8,325
Playtime:153.456 hours
Usage:73%
Score:4.499m
Score/min:489
Accuracy (listed only):27.906%
HSR (listed only):39.163%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:209
Deaths:31
KDR:6.742
Accuracy:29.655% A+
HSR:31.101% A*
SMG-46G Armistice
A**
Kills:155
Deaths:22
KDR:7.045
Accuracy:32.360% B*
HSR:36.774% A**
SMG-46AE Armistice
C++
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% C
HSR:24.460% C++
LC2 Lynx AE
B+
Kills:133
Deaths:39
KDR:3.410
Accuracy:26.374% C+
HSR:28.571% B+
MG-C1 Kindred
A+
Kills:112
Deaths:20
KDR:5.600
Accuracy:32.039% B**
HSR:33.036% A+
Kills:748
Deaths (as Light Assault):152
Deaths (to Light Assaults):530
KDR:4.92105
Kill Difference:596
Playtime:6.046 hours
Usage:3%
Score:0.142m
Score/min:391
Accuracy (listed only):29.575%
HSR (listed only):30.788%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A++
Kills:341
Deaths:94
KDR:3.628
Accuracy:28.180% C++
HSR:41.349% A++
SMG-46G Armistice
A**
Kills:155
Deaths:22
KDR:7.045
Accuracy:32.360% B*
HSR:36.774% A**
SMG-46AE Armistice
C++
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% C
HSR:24.460% C++
Kills:635
Deaths (as Combat Medic):156
Deaths (to Combat Medics):295
KDR:4.07051
Kill Difference:479
Playtime:7.432 hours
Usage:4%
Score:0.224m
Score/min:503
Accuracy (listed only):29.329%
HSR (listed only):34.195%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:827
Deaths:69
KDR:11.986
Accuracy:46.585% B**
HSR:83.192% A+
NSX Daimyo
B+
Kills:788
Deaths:78
KDR:10.103
Accuracy:44.522% B+
HSR:95.812% B+
RAMS-AE .50M
B++
Kills:708
Deaths:46
KDR:15.391
Accuracy:46.101% B++
HSR:79.096% C
NS-44P Commissioner
B+
Kills:338
Deaths:127
KDR:2.661
Accuracy:46.183% B+
HSR:22.781% C-
SMG-46G Armistice
A**
Kills:155
Deaths:22
KDR:7.045
Accuracy:32.360% B*
HSR:36.774% A**
SMG-46AE Armistice
C++
Kills:139
Deaths:40
KDR:3.475
Accuracy:27.448% C
HSR:24.460% C++
Kills:2,955
Deaths (as Infiltrator):382
Deaths (to Infiltrators):544
KDR:7.7356
Kill Difference:2,573
Playtime:34.433 hours
Usage:16%
Score:0.869m
Score/min:421
Accuracy (listed only):40.533%
HSR (listed only):57.019%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:209
Deaths:31
KDR:6.742
Accuracy:29.655% A+
HSR:31.101% A*
LC2 Lynx AE
B+
Kills:133
Deaths:39
KDR:3.410
Accuracy:26.374% C+
HSR:28.571% B+
MG-C1 Kindred
A+
Kills:112
Deaths:20
KDR:5.600
Accuracy:32.039% B**
HSR:33.036% A+
AMR-66
S
Kills:54
Deaths:6
KDR:9
Accuracy:53.265% S
HSR:5.556% F*
Kills:508
Deaths (as Engineer):96
Deaths (to Engineers):330
KDR:5.29167
Kill Difference:412
Playtime:3.816 hours
Usage:2%
Score:0.096m
Score/min:421
Accuracy (listed only):35.333%
HSR (listed only):24.566%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:133
Deaths:19
KDR:7
Accuracy:21.661% B*
HSR:36.090% M+
MRC3 Mercy
M**
Kills:131
Deaths:19
KDR:6.895
Accuracy:20.593% B++
HSR:41.221% M**
Kills:264
Deaths (as MAX Suit):19
Deaths (to MAX Suits):140
KDR:13.89474
Kill Difference:245
Playtime:2.701 hours
Usage:1%
Score:0.114m
Score/min:703
Accuracy (listed only):21.127%
HSR (listed only):38.656%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:146
V. Kills:4 N/A
Deaths:11
KDR:13.273
Accuracy:37.789% A+
KPH:104.900 A++
VKPH:2.900 C
Kills:146 (146 + 0)
Deaths:11
KDR:13.273
VKDR:0.364
Vehicle Kills:4
Kill Difference:135
Playtime:1.392 hours
Usage:1%
Score:0.023m
Score/min:271
Piloting Accuracy:37.789%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,7852,7715025.52A+0.0827.971%B**41.068%A*87.4A++N/A28331.7h9A32.2B*
NS-15M2 2,1782,1603805.684A++0.2429.503%B**42.5%A*108.5A++N/A29719.9h9.2B**31.1B*
MG-H1 Watchman 1,2591,2562415.212A*0.2329.316%B**43.551%A*100.5A*N/A23212.5h10.1B**34.6B*
T9 CARV 1,2021,1982265.301M+0.1427.268%A+34.224%A++74.9A*N/A25616h9.7B**35.7B*
NS-15MB 1,1811,1712255.204M++0.2426.448%C+32.878%C**73.6BN/A20715.9h10.4B+39.2B+
T9A "Butcher" 9399341944.814A++0.6327.737%B++45.503%A*101.5A+N/A3399.2h9.2B**33.3B*
TSAR-42 8278276911.986A+6.5446.585%B**83.192%A+92.9A*N/A2798.9h1.7B**3.7B**
NSX Daimyo 7887887810.103A*4.6644.522%B+95.812%B+86.6B**N/A2459.1h1.8B**4B*
RAMS-AE .50M 7097084615.391M**9.9546.101%B++79.096%C64.4B++N/A18211h1.7B++3.7B++
NS Decimator 6815251045.048S0.3969.431%B**1.524%C--59.7A+17.7C*3658.8h3.8B+5.4B*
TAR-AE 342341943.628B**1.8128.18%C++41.349%A++74.1B++N/A2384.6h10.5B+37.3B+
NS-44P Commissioner 3403381272.661A2.7846.183%B+22.781%C-47.6C+N/A1547.1h2.9B+6.2B+
Frag Grenade 3423281328N/A322.5660.216%A*N/A820A++35M**29540.4h2.6B**4.2A
T7-P Mini-Chaingun 296290644.531A++0.9117%D--27.241%A++67.4C+1.4C++2944.3h11.4C**67.1C+
T32 Bull 236235327.344S1.9029.954%B**42.979%A*111.9MN/A2802.1h8A+26.8B**
TRAC-5 210209316.742S1.3029.655%A+31.101%A*83.6SN/A3332.5h9.5A32B**
T9 CARV-S 198196513.843A++1.6026.361%B*33.674%A85.2A++N/A2592.3h9.4B**35.8B++
NS-15M AE 1951941413.857S8.4226.967%C**40.206%A+88.2B**N/A2162.2h8.5B**31.4B++
SMG-46G Armistice 156155227.045S1.6032.36%B*36.774%A**155M1A+4021h10B**30.9B++
M14 Banshee 1501461113.273B+7.8337.789%A+1.37%B+104.3A++2.9C2701.4h12.7B++33.5B++
T2 Striker 214144436U30.5642.949%D-N/A27.2A**13.2B+1785.3h12.5A++29.1A+
SMG-46AE Armistice 139139403.475A*1.9727.448%C24.46%C++63.2C++N/A1462.2h11.1B+40.3B
MRC3 Mercy 137133197A*1.5621.661%B*36.09%M+70M2.1M++2371.9h14.1A+65B*
LC2 Lynx AE 134133393.41A+2.0326.374%C+28.571%B+73.9B**N/A2001.8h10.9B*41.2B++
MRC3 Mercy 137131196.895A*1.4520.593%B++41.221%M**68.9M3.2S2561.9h13.6A+65.9B**
MG-C1 Kindred 113112205.6M0.1632.039%B**33.036%A+112A*1C+4751h8.5B*26.4B*
TMG-50 9797224.409M++1.0327.538%B**35.052%A+60.6B**N/A2001.6h9.9B+36.1B++
The Slasher 87851,7860.048C+5.3933.19%C+12.941%C++0.9C-N/A298.9h1.8B+5.5C++
AMR-66 575469S3.5653.265%S5.556%F*108S6U3600.5h2.9A*5.4A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit18,9810.5h
Nanite Healing Grenade0570h
Medical Applicator34,9220.3h
Restoration Kit154580.8h
Motion Spotter16340.3h
Ammunition Package1670h
Medical Kit1893,0968.5h
Recon Detection Device12800.4h

Check the help document for the dictionary if you want to learn more about words used here.


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