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Castellan Venator GhostVC[TWC2] GhostVC
VS BR 65

KDR: 2.1

Score: 23.8m

Last Seen: Nov 28th, 2019 2:42 AM
- OFFLINE - 1054.3 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Connery
Level Progress (to 66): 9%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Sirius SX12 VE-H Maw Ghost Lasher X2 SVA-88 Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,291,832 MLG Score: 1832
Fun Score: N/A
Cheeseburgers Flipped: 415TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.711%27.001%74828132129,4992.10752-0.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.411%1.25B**0.886B*-0.371C-HEAD ++ (~13.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.498B+10.30.278C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.927%0.963%84213476236993250.891273191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.13%-1.09D*-0.559D1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206.8-0.273C55.7-0.047C+151.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.625%0.416%255413452,1669398062.30426268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.153%-0.913D---1.347D**2.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.012C+120.036C+26

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.698%20.833%1811348144643930.22395153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.249D*3.94M**-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
850.293C*19.30.521B+65.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.275%64.804%18413452,7021211242.23121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.377%0.499B+-0.144C-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.238C++2.90.093C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.627%13.173%18313462,7481374511.99855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.321%0.564B+-0.32C0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.396B3.80.207C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.8m275.6%423 (25.4k)370 (22.2k)2.1007653,39325,4162.2673165 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349459125.435%21.582%54902:3224

18% Engineer46% Heavy Assault23% Infiltrator7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2017 2:28 AMJun 22nd, 2019 6:36 AMDec 6th, 2019 9:48 AM (295d) (PST)Nov 28th, 2019 1:43 AM (303d) (PST)Nov 27th, 2019 10:42 PM (303d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8852656200.8310.3950.1792.4800.0691832

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,11015,90837,202502411149422,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1071.1h/44.6d 4,233 11,523 17,376 159.4k 1,129 3,418 4,435 56.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:4,425
Deaths:2,090
KDR:2.117
Accuracy:27.632% C
HSR:32.701% C+
NS-15M2
C+
Kills:2,551
Deaths:1,289
KDR:1.979
Accuracy:27.629% C+
HSR:27.362% C
VE-H Maw
C--
Kills:1,536
Deaths:774
KDR:1.985
Accuracy:25.737% D
HSR:26.563% C--
SVA-88
C+
Kills:1,246
Deaths:636
KDR:1.959
Accuracy:25.594% C+
HSR:26.886% C+
NSX Naginata
C
Kills:1,199
Deaths:610
KDR:1.966
Accuracy:23.289% C-
HSR:30.108% C
Ursa
C**
Kills:1,198
Deaths:593
KDR:2.020
Accuracy:25.634% C+
HSR:30.134% C**
Orion VS54
C++
Kills:1,176
Deaths:710
KDR:1.656
Accuracy:25.515% C++
HSR:23.554% D
Flare VE6
B+
Kills:1,173
Deaths:532
KDR:2.205
Accuracy:27.265% C*
HSR:33.674% B+
VX29 Polaris
C+
Kills:1,171
Deaths:719
KDR:1.629
Accuracy:25.726% C+
HSR:24.424% C
Pulsar LSW
C
Kills:1,169
Deaths:731
KDR:1.599
Accuracy:24.704% C
HSR:19.247% D--
Kills:16,844
Deaths (as Heavy Assault):8,684
Deaths (to Heavy Assaults):7,789
KDR:1.93966
Kill Difference:8,160
Playtime:495.515 hours
Usage:46%
Score:11.723m
Score/min:394
Accuracy (listed only):25.872%
HSR (listed only):27.465%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:1,790
Deaths:997
KDR:1.795
Accuracy:30.265% B+
HSR:19.386% C+
Pandora VX25
C+
Kills:1,191
Deaths:881
KDR:1.352
Accuracy:45.509% C+
HSR:12.762% D-
VE-S Canis
C+
Kills:1,186
Deaths:627
KDR:1.892
Accuracy:29.060% C
HSR:24.621% C+
NSX Tengu
C**
Kills:1,181
Deaths:475
KDR:2.486
Accuracy:42.344% C**
HSR:17.528% D-
Skorpios
B+
Kills:1,181
Deaths:476
KDR:2.481
Accuracy:31.040% B+
HSR:25.487% C*
NS-7 PDW
B++
Kills:1,181
Deaths:692
KDR:1.707
Accuracy:31.265% B++
HSR:23.793% B
Eridani SX5
B+
Kills:1,180
Deaths:423
KDR:2.790
Accuracy:31.703% B+
HSR:24.492% C++
Thanatos VE70
B+
Kills:1,178
Deaths:648
KDR:1.818
Accuracy:49.160% B+
HSR:14.092% C-
Serpent VE92
C+
Kills:490
Deaths:406
KDR:1.207
Accuracy:26.655% C+
HSR:22.857% C+
Phobos VX86
B+
Kills:379
Deaths:236
KDR:1.606
Accuracy:69.002% B+
HSR:11.610% D-
VE-C Horizon
B*
Kills:154
Deaths:115
KDR:1.339
Accuracy:34.177% C--
HSR:34.416% B*
Solstice VE3
C
Kills:144
Deaths:111
KDR:1.297
Accuracy:23.992% C
HSR:17.361% D
NSX-P Tanto
C+
Kills:121
Deaths:125
KDR:0.968
Accuracy:22.780% D*
HSR:28.099% C+
Kills:11,356
Deaths (as Light Assault):6,212
Deaths (to Light Assaults):4,234
KDR:1.82807
Kill Difference:5,144
Playtime:71.369 hours
Usage:7%
Score:1.360m
Score/min:318
Accuracy (listed only):35.919%
HSR (listed only):21.269%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:1,191
Deaths:881
KDR:1.352
Accuracy:45.509% C+
HSR:12.762% D-
Thanatos VE70
B+
Kills:1,178
Deaths:648
KDR:1.818
Accuracy:49.160% B+
HSR:14.092% C-
Eidolon VE33
C+
Kills:704
Deaths:294
KDR:2.395
Accuracy:30.547% C+
HSR:25.142% C
Serpent VE92
C+
Kills:490
Deaths:406
KDR:1.207
Accuracy:26.655% C+
HSR:22.857% C+
Phobos VX86
B+
Kills:379
Deaths:236
KDR:1.606
Accuracy:69.002% B+
HSR:11.610% D-
VE-LR Obelisk
D
Kills:347
Deaths:110
KDR:3.155
Accuracy:28.846% D--
HSR:29.971% D
VE-C Horizon
B*
Kills:154
Deaths:115
KDR:1.339
Accuracy:34.177% C--
HSR:34.416% B*
Solstice VE3
C
Kills:144
Deaths:111
KDR:1.297
Accuracy:23.992% C
HSR:17.361% D
NSX-P Tanto
C+
Kills:121
Deaths:125
KDR:0.968
Accuracy:22.780% D*
HSR:28.099% C+
Kills:4,708
Deaths (as Engineer):2,926
Deaths (to Engineers):4,274
KDR:1.60902
Kill Difference:1,782
Playtime:192.140 hours
Usage:18%
Score:3.784m
Score/min:328
Accuracy (listed only):36.741%
HSR (listed only):21.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,790
Deaths:997
KDR:1.795
Accuracy:30.265% B+
HSR:19.386% C+
Pandora VX25
C+
Kills:1,191
Deaths:881
KDR:1.352
Accuracy:45.509% C+
HSR:12.762% D-
VE-S Canis
C+
Kills:1,186
Deaths:627
KDR:1.892
Accuracy:29.060% C
HSR:24.621% C+
NSX Tengu
C**
Kills:1,181
Deaths:475
KDR:2.486
Accuracy:42.344% C**
HSR:17.528% D-
Skorpios
B+
Kills:1,181
Deaths:476
KDR:2.481
Accuracy:31.040% B+
HSR:25.487% C*
NS-7 PDW
B++
Kills:1,181
Deaths:692
KDR:1.707
Accuracy:31.265% B++
HSR:23.793% B
Eridani SX5
B+
Kills:1,180
Deaths:423
KDR:2.790
Accuracy:31.703% B+
HSR:24.492% C++
Thanatos VE70
B+
Kills:1,178
Deaths:648
KDR:1.818
Accuracy:49.160% B+
HSR:14.092% C-
Phobos VX86
B+
Kills:379
Deaths:236
KDR:1.606
Accuracy:69.002% B+
HSR:11.610% D-
Pulsar VS1
C++
Kills:217
Deaths:162
KDR:1.340
Accuracy:27.144% C++
HSR:18.433% D
Kills:10,664
Deaths (as Combat Medic):5,617
Deaths (to Combat Medics):2,582
KDR:1.89852
Kill Difference:5,047
Playtime:12.200 hours
Usage:1%
Score:0.258m
Score/min:353
Accuracy (listed only):38.649%
HSR (listed only):19.220%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,790
Deaths:997
KDR:1.795
Accuracy:30.265% B+
HSR:19.386% C+
Ghost
C
Kills:1,339
Deaths:535
KDR:2.503
Accuracy:40.988% C
HSR:68.111% D
VE-S Canis
C+
Kills:1,186
Deaths:627
KDR:1.892
Accuracy:29.060% C
HSR:24.621% C+
NSX Tomoe
C++
Kills:1,183
Deaths:460
KDR:2.572
Accuracy:31.351% C++
HSR:41.167% C+
NSX Tengu
C**
Kills:1,181
Deaths:475
KDR:2.486
Accuracy:42.344% C**
HSR:17.528% D-
Skorpios
B+
Kills:1,181
Deaths:476
KDR:2.481
Accuracy:31.040% B+
HSR:25.487% C*
NS-7 PDW
B++
Kills:1,181
Deaths:692
KDR:1.707
Accuracy:31.265% B++
HSR:23.793% B
Eridani SX5
B+
Kills:1,180
Deaths:423
KDR:2.790
Accuracy:31.703% B+
HSR:24.492% C++
Artemis VX26
B+
Kills:1,167
Deaths:483
KDR:2.416
Accuracy:31.477% B+
HSR:29.734% B+
NS-44 Commissioner
D
Kills:1,084
Deaths:972
KDR:1.115
Accuracy:30.410% D*
HSR:18.819% D
Phaseshift VX-S
C+
Kills:699
Deaths:214
KDR:3.266
Accuracy:37.407% C
HSR:76.538% C+
VA39 Spectre
C+
Kills:440
Deaths:125
KDR:3.520
Accuracy:34.880% C+
HSR:30.455% D
NS-61 Emissary
C
Kills:250
Deaths:229
KDR:1.092
Accuracy:24.976% D
HSR:16.400% C
XM98
C+
Kills:224
Deaths:58
KDR:3.862
Accuracy:40.046% C+
HSR:75.893% C+
NS-357 Underboss
B++
Kills:198
Deaths:155
KDR:1.277
Accuracy:46.527% B++
HSR:26.263% C+
Beamer VS3
D--
Kills:180
Deaths:163
KDR:1.104
Accuracy:21.144% D--
HSR:15% D*
Soldier Soaker
D**
Kills:75
Deaths:64
KDR:1.172
Accuracy:17.512% F--
HSR:6.667% D**
NS-30 Vandal
C
Kills:52
Deaths:17
KDR:3.059
Accuracy:34.875% C
HSR:23.077% D
Kills:14,590
Deaths (as Infiltrator):7,165
Deaths (to Infiltrators):3,479
KDR:2.03629
Kill Difference:7,425
Playtime:245.272 hours
Usage:23%
Score:5.206m
Score/min:354
Accuracy (listed only):32.626%
HSR (listed only):31.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:1,217
Deaths:649
KDR:1.875
Accuracy:23.289% B*
HSR:23.418% B+
Quasar VM1
B+
Kills:1,190
Deaths:626
KDR:1.901
Accuracy:23.047% B+
HSR:22.605% C+
Blueshift VM5
B+
Kills:318
Deaths:121
KDR:2.628
Accuracy:19.677% C--
HSR:27.044% B+
Blueshift VM5
B*
Kills:305
Deaths:118
KDR:2.585
Accuracy:19.437% D
HSR:28.525% B*
Nebula VM20
C**
Kills:301
Deaths:131
KDR:2.298
Accuracy:22.674% C**
HSR:22.591% C+
Nebula VM20
C*
Kills:267
Deaths:127
KDR:2.102
Accuracy:23.253% C*
HSR:22.472% C+
Vortex VM21
C--
Kills:133
Deaths:88
KDR:1.511
Accuracy:39.263% D
HSR:2.256% C--
Comet VM2
C
Kills:131
Deaths:80
KDR:1.638
Accuracy:45.024% C
HSR:2.290% D--
Vortex VM21
A
Kills:102
Deaths:88
KDR:1.159
Accuracy:39.931% D
HSR:6.863% A
Comet VM2
C**
Kills:97
Deaths:75
KDR:1.293
Accuracy:45.377% C--
HSR:5.155% C**
Kills:4,061
Deaths (as MAX Suit):1,051.500
Deaths (to MAX Suits):956
KDR:3.8621
Kill Difference:3,009.500
Playtime:51.928 hours
Usage:5%
Score:1.467m
Score/min:471
Accuracy (listed only):30.097%
HSR (listed only):16.322%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,039
V. Kills:72 N/A
Deaths:
KDR:
Accuracy:37.391% D-
KPH:56.800 C
VKPH:3.900 C+
Saron Laser Cannon
C
Kills:358
V. Kills:189 188%
Deaths:168
KDR:2.131
Accuracy:24.726% D*
KPH:15.200 C
VKPH:8 C--
Dual Photon Pods
C-
Kills:265
V. Kills:29 N/A
Deaths:58
KDR:4.569
Accuracy:50.551% D
KPH:71.800 C-
VKPH:7.900 D--
Hornet Missiles
B+
Kills:176
V. Kills:105 166%
Deaths:
KDR:
Accuracy:62.378% C+
KPH:94.400 C*
VKPH:56.300 B+
Coyote Missiles
D
Kills:83
V. Kills:44 184%
Deaths:10
KDR:8.300
Accuracy:47.009% D*
KPH:28 D
VKPH:14.800 D
Photon A2A Missile Pods
C++
Kills:75
V. Kills:34 214%
Deaths:
KDR:
Accuracy:67.893% F
KPH:67.700 C++
VKPH:30.700 D
Kills:1,996 (1,397 + 0)
Deaths:236
KDR:8.458
VKDR:2.004
Vehicle Kills:473
Kill Difference:1,760
Playtime:51.439 hours
Usage:5%
Score:0.677m
Score/min:219
Piloting Accuracy:24.726%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:879
V. Kills:169 N/A
Deaths:60
KDR:14.650
Accuracy:47.649% C--
KPH:66 C+
VKPH:12.700 B*
L100 Python AP
B**
Kills:794
V. Kills:439 180%
Deaths:19
KDR:41.790
Accuracy:69.385% A
KPH:53.600 B++
VKPH:29.600 B**
C75 Viper
B+
Kills:327
V. Kills:102 317%
Deaths:33
KDR:9.909
Accuracy:44.403% C++
KPH:49.500 C**
VKPH:15.500 B+
Skyguard
B++
Kills:166
V. Kills:81 202%
Deaths:24
KDR:6.917
Accuracy:24.684% D*
KPH:22.500 B++
VKPH:11 C+
Kills:2,166 (2,166 + 0)
Deaths:136
KDR:15.926
VKDR:5.816
Vehicle Kills:791
Kill Difference:2,030
Playtime:42.120 hours
Usage:4%
Score:0.661m
Score/min:261
Driving Accuracy:24.684%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:144
V. Kills:4 N/A
Deaths:3
KDR:48
Accuracy:22.698% B
KPH:107.300 B+
VKPH:3 C
M12 Kobalt
B+
Kills:63
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:21.347% B
KPH:102 B+
VKPH:4.900 B+
Kills:207 (0 + 207)
Deaths:3
KDR:69
VKDR:2.333
Vehicle Kills:7
Kill Difference:204
Playtime:1.960 hours
Usage:0%
Score:0.043m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:21.347%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:90
V. Kills:5 N/A
Deaths:45
KDR:2
Accuracy:26.939% F--
KPH:28.900 D-
VKPH:1.600 C
Kills:90 (90 + 0)
Deaths:45
KDR:2
VKDR:0.111
Vehicle Kills:5
Kill Difference:45
Playtime:3.110 hours
Usage:0%
Score:0.015m
Score/min:78
Driving Accuracy:26.939%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,5164,4252,0902.117C0.0227.632%C32.701%C+70.6C-1.5C++22862.7h10.2C+36.8C+
NS-15M2 2,5972,5511,2891.979C+0.1227.629%C+27.362%C64.7C+1.2C++17039.4h11.1C++40.2C++
Sirius SX12 1,8201,7909971.795C*0.3130.265%B+19.386%C+63.7B+1.1B+17428.1h12.6C+41.5C**
VE-H Maw 1,5751,5367741.984C+0.1225.737%D26.563%C--67.4C1.7B+17422.8h9.7C+37.7C+
Ghost 1,3511,3395352.503C0.4040.988%C68.111%D43.3C--N/A10130.9h2.4D5.9C-
Lasher X2 1,3861,3381,1591.154C0.9525.249%D2.99%C--52.1C+1.9B+13325.7h18.6C+73.5C+
SVA-88 1,2641,2466361.959C+0.1425.594%C+26.886%C+65.2C+N/A16719.1h11.4C+44.4C+
Quasar VM1 1,2371,2176491.875C+0.2323.289%B*23.418%B+58.5A++1B++17020.8h14.2C+60.9C++
NSX Naginata 1,2391,1996101.966C+0.1323.289%C-30.108%C56.6C1.9B**13521.2h10.4C*44.5C++
Ursa 1,2231,1985932.02C**0.0825.634%C+30.134%C**60.2C+1.3B+17319.9h9.2B+36.1C**
Pandora VX25 1,2231,1918811.352C+0.7545.509%C+12.762%D-43C1.2B+13027.7h3.9C*8.7C**
Quasar VM1 1,2231,1906261.901C--0.2023.047%B+22.605%C+59.8B*1.7B**16819.9h13.8C59.9C*
VE-S Canis 1,2081,1866271.892C**0.2129.06%C24.621%C+68.2C++1.3C*39117.4h9.9C++34C++
NSX Tomoe 1,2061,1834602.572C+0.4731.351%C++41.167%C+69.2B1.3A+22817.1h13C+41.5C++
NSX Tengu 1,1951,1814752.486B*0.3942.344%C**17.528%D-100.1B**1.2C**27611.8h10B+23.6B+
Skorpios 1,2001,1814762.481C**0.3831.04%B+25.487%C*105.4A1.7A+28311.2h10.1B32.6B+
NS-7 PDW 1,1891,1816921.707C++0.3931.265%B++23.793%B64.2B+N/A17618.4h12.1B38.7B+
Eridani SX5 1,1921,1804232.79B*0.6931.703%B+24.492%C++108.3A1.1B**30210.9h9.6B+30.4B+
Thanatos VE70 1,1941,1786481.818B+0.2849.16%B+14.092%C-58B+N/A15420.3h4.2C++8.6B+
Orion VS54 1,1871,1767101.656C0.4425.515%C++23.554%D60.3C++N/A19619.5h10.6C++41.7C+
Flare VE6 1,1841,1735322.205C++0.1027.265%C*33.674%B+73.8C*N/A20115.9h9B33.2B
VX29 Polaris 1,1831,1717191.629C+0.4725.726%C+24.424%C59.1C+N/A14319.8h11.4C+44.1C++
Pulsar LSW 1,1821,1697311.599C0.5024.704%C19.247%D--62.5C+N/A15718.7h11.3C+45.7C+
Artemis VX26 1,1771,1674832.416C**0.3231.477%B+29.734%B+70.7B++N/A18016.5h11.3C+35.9C**
NS-44 Commissioner 1,0971,0849721.115C+0.9930.41%D*18.819%D31.1DN/A10234.8h3.3C*11C
Light PPA 1,1111,03911039U1,036.9037.391%D-N/A56.8C3.9C+18818.3h13.9C+37C
NS Decimator 1,3669304192.22B+0.1265.475%B+1.29%D57.1B+26.7B+40516.3h4C++6.2C*
S1 1,2838915991.487B+0.6164.39%B+1.684%D47.1B*20.7B28318.9h5.7C*8.9C++
L100 Python HESH 1,0488796014.65C+12.5547.649%C--N/A66.1C+12.7B*22513.3h3.2C+6.6C+
L100 Python AP 1,2337941941.789M++39.6969.385%AN/A53.6B++29.7B**35014.8h5.3C+7.6C*
Eidolon VE33 7217042942.395B+0.2930.547%C+25.142%C55B+1.3B+20412.8h6.9B22.6C**
Phaseshift VX-S 7056992143.266C1.1737.407%C76.538%C+46C*N/A10215.2h3C8.1C+
C-4 7295534271.295C0.8127.302%C+N/A97C+30.9C+7165.7h1.5D5.6C
Lancer VS22 9025523741.476C++0.6259.777%C+N/A27.7B+17.6C++24319.9h11.3B+18.8B+
Force-Blade 53852522,7050.023C+2.0820.145%D-9.714%B+0.7C+N/A2752h2.3C++11.3C+
Serpent VE92 5034904061.207C0.8926.655%C+22.857%C+34.5CN/A11314.2h12.2C+45.9C++
Proximity Mine 443443795.608B3.5140.695%C-N/A147.7C*N/A4723h2.4D**5.8D--
VA39 Spectre 4454401253.52B+1.4234.88%C+30.455%D78.6A++N/A2255.6h4.4B+12.6B+
Phobos VX86 3823792361.606C+0.4969.002%B+11.61%D-79B+N/A3104.8h2.4C+3.5C++
Saron Laser Cannon 5473581682.131C+0.0324.726%D*1.117%C--15.2C8C--18723.5h81.4B+329.2C*
VE-LR Obelisk 3613471103.155C*1.0528.846%D--29.971%D56.9C++2.3A++2036.1h5.4C**18.7C+
C75 Viper 429327339.909B+7.8144.403%C++1.223%C+49.5C**15.5B+2456.6h11.6C+26.1C++
Blueshift VM5 3313181212.628C+0.5319.677%C--27.044%B+53B+2.2A**1686h14.5C*73.8C+
Blueshift VM5 3133051182.585C+0.4819.437%D28.525%B*51.7B1.4B**1655.9h14.9C*76.5C+
Nebula VM20 3073011312.298C+0.2022.674%C**22.591%C+70B**1.4B+2474.3h14.7C++65B
Tank Mine 404281913.088C+0.9933.817%CN/A80.3D35.1D--4713.5h2.2C-6.6D
NS-03 Thumper 2872783590.774C1.3323.333%D**1.079%D32C--1C-1088.7h7.8C33.4D-
Nebula VM20 2732671272.102C0.0023.253%C*22.472%C+65.1B*1.5A2224.1h16.2C+69.7C++
Dual Photon Pods 294265584.569D2.4750.551%DN/A71.6C-7.8D--2883.7h20.9C+41.4C+
NS-61 Emissary 2562502291.092C+1.0124.976%D16.4%C24.3C-N/A8110.3h11.4C*45.8C++
XM98 225224583.862C**1.7640.046%C+75.893%C+48.7B+N/A1304.6h2.3C+5.9C+
Pulsar VS1 2182171621.34C+0.7627.144%C++18.433%D43.4C++N/A1925h12.2C**44.8B
NS-357 Underboss 1991981551.277C+0.8246.527%B++26.263%C+39.6C--N/A1295h3.8C++8.2B+
Beamer VS3 1811801631.104C++1.0021.144%D--15%D*28.1CN/A926.4h7.9C**37.4C+
Hornet Missiles 2811761176U173.9062.378%C+N/A92.6C*55.3B+6551.9h13D20.9C-
Skyguard 247166246.917C*4.8224.684%D*N/A22.4B++10.9C+1657.4h92.1B+373C++
Lumine Edge 1581587040.224C++1.8831.987%C++20.253%B+5.3CN/A2429.6h1.2B+3.8B+
VE-C Horizon 1631541151.339C0.7634.177%C--34.416%B*35D2B2354.4h10.3B++30B+
Solstice VE3 1451441111.297C**0.8023.992%C17.361%D23.2CN/A1776.2h12.9C*53.6C+
M12 Kobalt 148144348B**45.9022.698%B20.833%B110.8B+3.1C3651.3h19.3C+85C++
Vortex VM21 180133881.511C0.5939.263%D2.256%C--17.1B*6C1117.8h22.8B+58.1B
Comet VM2 179131801.638B+0.4645.024%C2.29%D--17.7B6.5B++1387.4h34.8D**77.3D
Rocklet Rifle 229130821.585B**0.5257.349%B+N/A50B**38.1B*8242.6h26.9B++46.9B
Nemesis VSH9 208126961.313B0.7972.409%B**N/A22.1C+14.4C+2425.7h8.7C-12C+
NSX-P Tanto 1221211250.968C--1.1322.78%D*28.099%C+28.1DN/A1054.3h13.6C+59.6C
Vortex VM21 139102881.159C0.9439.931%D6.863%A13.1B+4.7D867.8h30.5B+76.4C**
Spear Anti-Vehicle Phalanx Turret 143101147.214C5.1151.671%C*3.96%C++63.1B+26.3C+4891.6h8.3C+16C++
Hunter QCX 118981380.71C+1.3967.412%A14.286%C--15.6C+3.2C+1126.3h15.4D22.8C+
Comet VM2 13897751.293C+0.8145.377%C--5.155%C**13.7C+5.8C++1057.1h46.5F102.5F-
Orbital Strike Uplink 13296196U93.90452%UN/A480U180U22760.2h2.4T*0.5T*
Plasma Grenade 9594194N/A91.9043.761%D-N/A313.3D**3.3D13750.3h5.4T12.4F--
MANA Anti-Personnel Turret 9593332.818N/A0.7222.159%UN/A930U20U1728500.1h22.5T*101.4T*
S12 Renegade 9590452C0.1026.939%F--6.667%C**29D-1.6C783.1h3.7D13.9F-
Coyote Missiles 12783108.3A6.2047.009%D*N/A27.7D14.7D2093h36.6C*77.9C+
Anti-Vehicle Grenade 11980180N/A77.9042.556%D*N/A200D--97.5C+12140.4h7.1D-16.6D--
Photon A2A Missile Pods 10975175U72.9067.893%FN/A68.2C++30.9D4941.1h9.1C+13.4D-
Soldier Soaker 7575641.172C0.9317.512%F--6.667%D**21.4D*N/A703.5h5.4B+30.8F
Spear Anti-Vehicle Phalanx Tower 11173173A**70.9060.345%B++N/A121.7A++63.3B**5840.6h4.3B**7.2A
M12 Kobalt 6663163A60.9021.347%B23.81%B*105B+5B+3510.6h14.8B+69.3B+
NS-30 Vandal 5252173.059C++0.9634.875%C23.077%D65C*N/A4130.8h5.4C+15.4C+

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade03070.1h
Nano-Armor Kit345253,42016h
Spawn Beacon106161.4h
Structure Shield Module01070.3h
Repair Module02790.9h
Turret AI Module02960.8h
Skywall Shield Emitter01330.3h
Sunderer Garage0580.4h
Bunker01391h
Rampart Wall34434.1h
Nanite Revive Grenade0870h
Medical Applicator8821,7112.3h
Cortium Silo02250.6h
Motion Spotter5811,31513.3h
Restoration Kit61730.1h
Welding Device318,3433.9h
Spear Anti-Vehicle Tower12220.8h
Hoplon Anti-Aircraft Phalanx Tower12030.7h
Xiphos Anti-Personnel Tower22160.7h
Spitfire Auto-Turret0640.1h
Recon Detection Device66640.9h
Ammunition Package151,0251h
Shield Recharging Field97630.3h
Medical Kit2094,1225h
Anti-Infantry MANA Turret43370.4h
Solid Wall01041.1h
Pain Spire01760.6h
Routing Spire01250.2h
The Flail0700.3h
Flail Targeting Dart243432h
Alarm Module0870.3h
M20 Drake01220.1h
Router203111.1h
Nano-Repair Grenade03080.1h
Light Vehicle Terminal11850.9h
Pillbox01120.4h
Elysium Spawn Tube02360.7h
Vehicle Gate01491.2h
Light Air Terminal01861.2h
Orbital Strike Target Designator33770.8h
IPC Targeting Dart6800.6h

Check the help document for the dictionary if you want to learn more about words used here.


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