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Major Ghostiwa[EINS] Ghostiwa
TR BR 64

KDR: 2.14

Score: 40.6m

Last Seen: Nov 30th, 2019 10:54 AM
- OFFLINE - 12.3 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Miller
Level Progress (to 65): 45%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods T5 AMC TAR M18 Needler T9 CARV RAMS .50M NS-15M2 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,102,131 MLG Score: 881
Fun Score: N/A
Cheeseburgers Flipped: 560TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.051%23.317%58417133223,7171.679670.456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.643%0.735B++0.332C**-0.535DHEAD ++ (~10.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.369C**11.70.179C++35

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.416%1.263%11245134412,347139961888.81929199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.658%-0.086C+-0.28C-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.2-0.005C+59.4-0.117C+103.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.77%1.817%422313462,47689715392.75724161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.799%0.264C*-0.441C--0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.569B+7.20.419B9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.739%5.453%217813411,52297711021.55783138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.25%0.325C*0.225C++0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.3-0.491D71.3-0.77D-108.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.692%80.713%217213473,5931034293.4715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.144%-0.343C-0.879B*-0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.345C**2.10.334C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.802%17.881%2171134815190310.16722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.166C++0.596B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.327C**3.90.204C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.6m283.5%307 (18.4k)274 (16.4k)2.135856,57326,4882.5683764 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349505127.467%16.561%45505:3517

9% Combat Medic15% Engineer23% Heavy Assault17% Infiltrator32% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2014 10:12 PMDec 30th, 2017 8:32 PMNov 30th, 2019 8:59 PM (254d) (PST)Nov 30th, 2019 9:27 AM (255d) (PST)Nov 30th, 2019 6:54 AM (255d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6851045810.3810.1790.0631.3510.095881

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,0766,23834,8382311481616,431

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2472.8h/103d 11,458 9,369 26,405 200.4k 3,963 5,964 14,121 101.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:3,126
Deaths:1,718
KDR:1.820
Accuracy:24.301% C*
HSR:21.721% D
NS-15M2
C
Kills:2,463
Deaths:1,781
KDR:1.383
Accuracy:25.951% C
HSR:27.040% C-
T9A "Butcher"
D--
Kills:1,214
Deaths:1,430
KDR:0.849
Accuracy:18.035% F-
HSR:23.559% D--
NS-15MB
D
Kills:1,206
Deaths:879
KDR:1.372
Accuracy:25.410% D
HSR:24.129% D*
T16 Rhino
C++
Kills:1,182
Deaths:924
KDR:1.279
Accuracy:22.432% C
HSR:26.311% C++
MSW-R
C*
Kills:1,179
Deaths:818
KDR:1.441
Accuracy:23.312% D
HSR:30.704% C*
Kills:10,370
Deaths (as Heavy Assault):7,550
Deaths (to Heavy Assaults):8,263
KDR:1.37351
Kill Difference:2,820
Playtime:581.050 hours
Usage:23%
Score:9.508m
Score/min:273
Accuracy (listed only):23.240%
HSR (listed only):25.577%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C+
Kills:4,420
Deaths:3,428
KDR:1.289
Accuracy:25.314% C+
HSR:20.996% C+
NS-11C
C
Kills:287
Deaths:280
KDR:1.025
Accuracy:25.466% C
HSR:17.422% D
FA1 Barrage
B+
Kills:151
Deaths:89
KDR:1.697
Accuracy:43.802% C+
HSR:17.881% B+
NS Baron G5
A*
Kills:122
Deaths:118
KDR:1.034
Accuracy:40.804% D
HSR:26.230% A*
AMR-66
C*
Kills:93
Deaths:58
KDR:1.603
Accuracy:31.242% C++
HSR:29.032% C*
NSX Tanto
C+
Kills:76
Deaths:117
KDR:0.650
Accuracy:21.145% F
HSR:27.632% C+
Kills:5,149
Deaths (as Engineer):4,090
Deaths (to Engineers):4,898
KDR:1.25892
Kill Difference:1,059
Playtime:378.824 hours
Usage:15%
Score:6.481m
Score/min:285
Accuracy (listed only):31.296%
HSR (listed only):23.199%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C+
Kills:4,420
Deaths:3,428
KDR:1.289
Accuracy:25.314% C+
HSR:20.996% C+
SMG-46 Armistice
C+
Kills:1,434
Deaths:1,149
KDR:1.248
Accuracy:28.547% C+
HSR:17.643% C
NS-7 PDW
B+
Kills:811
Deaths:592
KDR:1.370
Accuracy:30.469% B+
HSR:19.236% C+
NS-11C
C
Kills:287
Deaths:280
KDR:1.025
Accuracy:25.466% C
HSR:17.422% D
FA1 Barrage
B+
Kills:151
Deaths:89
KDR:1.697
Accuracy:43.802% C+
HSR:17.881% B+
NS Baron G5
A*
Kills:122
Deaths:118
KDR:1.034
Accuracy:40.804% D
HSR:26.230% A*
NSX Tanto
C+
Kills:76
Deaths:117
KDR:0.650
Accuracy:21.145% F
HSR:27.632% C+
Kills:7,301
Deaths (as Light Assault):5,773
Deaths (to Light Assaults):4,435
KDR:1.26468
Kill Difference:1,528
Playtime:792.164 hours
Usage:32%
Score:14.252m
Score/min:300
Accuracy (listed only):30.792%
HSR (listed only):21.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C*
Kills:2,481
Deaths:500
KDR:4.962
Accuracy:31.731% D**
HSR:81.258% C*
SMG-46 Armistice
C+
Kills:1,434
Deaths:1,149
KDR:1.248
Accuracy:28.547% C+
HSR:17.643% C
TX1 Repeater
C**
Kills:1,387
Deaths:1,376
KDR:1.008
Accuracy:26.070% C+
HSR:25.162% C**
M77-B
C*
Kills:1,112
Deaths:322
KDR:3.453
Accuracy:34.967% D
HSR:79.496% C*
NS-30 Vandal
C+
Kills:996
Deaths:660
KDR:1.509
Accuracy:31.854% D
HSR:27.610% C+
NS-7 PDW
B+
Kills:811
Deaths:592
KDR:1.370
Accuracy:30.469% B+
HSR:19.236% C+
NS-44 Commissioner
B**
Kills:187
Deaths:200
KDR:0.935
Accuracy:41.369% C++
HSR:33.690% B**
Kills:8,408
Deaths (as Infiltrator):4,799
Deaths (to Infiltrators):3,616
KDR:1.75203
Kill Difference:3,609
Playtime:415.303 hours
Usage:17%
Score:4.874m
Score/min:196
Accuracy (listed only):32.144%
HSR (listed only):40.585%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:3,596
Deaths:2,437
KDR:1.476
Accuracy:26.410% C+
HSR:22.191% C
SMG-46 Armistice
C+
Kills:1,434
Deaths:1,149
KDR:1.248
Accuracy:28.547% C+
HSR:17.643% C
NS-7 PDW
B+
Kills:811
Deaths:592
KDR:1.370
Accuracy:30.469% B+
HSR:19.236% C+
FA1 Barrage
B+
Kills:151
Deaths:89
KDR:1.697
Accuracy:43.802% C+
HSR:17.881% B+
NS Baron G5
A*
Kills:122
Deaths:118
KDR:1.034
Accuracy:40.804% D
HSR:26.230% A*
T1 Cycler
C+
Kills:60
Deaths:46
KDR:1.304
Accuracy:22.163% D
HSR:25% C+
Kills:6,174
Deaths (as Combat Medic):4,431
Deaths (to Combat Medics):2,472
KDR:1.39336
Kill Difference:1,743
Playtime:231.321 hours
Usage:9%
Score:4.293m
Score/min:309
Accuracy (listed only):32.032%
HSR (listed only):21.363%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:797
Deaths:428
KDR:1.862
Accuracy:13.858% D
HSR:21.706% B+
M2 Mutilator
C++
Kills:795
Deaths:430
KDR:1.849
Accuracy:13.599% D
HSR:20% C++
M3 Pounder HEG
B*
Kills:135
Deaths:88
KDR:1.534
Accuracy:26.254% F--
HSR:4.444% B*
M3 Pounder HEG
D--
Kills:122
Deaths:86
KDR:1.419
Accuracy:25.631% F--
HSR:1.639% D--
MR1 Fracture
B+
Kills:70
Deaths:83
KDR:0.843
Accuracy:45.546% B+
HSR:0% F-
MR1 Fracture
B+
Kills:64
Deaths:83
KDR:0.771
Accuracy:46.200% B+
HSR:4.688% B+
Kills:1,983
Deaths (as MAX Suit):599
Deaths (to MAX Suits):1,144
KDR:3.31052
Kill Difference:1,384
Playtime:70.110 hours
Usage:3%
Score:1.225m
Score/min:291
Accuracy (listed only):28.515%
HSR (listed only):8.746%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:6,464
V. Kills:1,362 474%
Deaths:260
KDR:24.862
Accuracy:59.309% B*
KPH:92.400 C
VKPH:19.500 C++
M18 Needler
C++
Kills:3,441
V. Kills:3,323 104%
Deaths:1,198
KDR:2.872
Accuracy:33.212% C+
KPH:13.900 C
VKPH:13.400 C++
M14 Banshee
B*
Kills:1,175
V. Kills:146 N/A
Deaths:102
KDR:11.520
Accuracy:34.912% B++
KPH:53 C
VKPH:6.600 B*
M18 Rotary
C+
Kills:661
V. Kills:715 92%
Deaths:314
KDR:2.105
Accuracy:33.910% C+
KPH:13.300 C--
VKPH:14.300 C+
M18 Locust
C+
Kills:578
V. Kills:616 94%
Deaths:146
KDR:3.959
Accuracy:32.115% C
KPH:17.600 D
VKPH:18.800 C+
Coyote Missiles
C+
Kills:316
V. Kills:278 113%
Deaths:67
KDR:4.716
Accuracy:56.668% C+
KPH:30.200 D
VKPH:26.500 C+
Kills:12,635 (5,855 + 0)
Deaths:2,087
KDR:6.054
VKDR:3.086
Vehicle Kills:6,440
Kill Difference:10,548
Playtime:432.570 hours
Usage:17%
Score:5.864m
Score/min:226
Piloting Accuracy:32.115%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:606
V. Kills:627 96%
Deaths:331
KDR:1.831
Accuracy:46.530% C
KPH:7.400 C-
VKPH:7.600 C+
L105 Zephyr
B+
Kills:381
V. Kills:75 N/A
Deaths:25
KDR:15.240
Accuracy:42.515% C
KPH:65.900 C++
VKPH:13 B+
C150 Dalton
C
Kills:207
V. Kills:231 89%
Deaths:40
KDR:5.175
Accuracy:30.534% D--
KPH:23.700 D-
VKPH:26.500 C
Kills:1,194 (606 + 588)
Deaths:396
KDR:3.015
VKDR:2.356
Vehicle Kills:933
Kill Difference:798
Playtime:96.727 hours
Usage:4%
Score:0.823m
Score/min:142
Piloting Accuracy:46.530%
Gunner Accuracy:30.534%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:500
V. Kills:326 153%
Deaths:56
KDR:8.929
Accuracy:57.337% C+
KPH:33.800 C-
VKPH:22 C++
C75 Viper
C+
Kills:143
V. Kills:41 340%
Deaths:27
KDR:5.296
Accuracy:50.556% B++
KPH:36.800 C
VKPH:10.500 C+
Kills:643 (643 + 0)
Deaths:83
KDR:7.747
VKDR:4.422
Vehicle Kills:367
Kill Difference:560
Playtime:18.679 hours
Usage:1%
Score:0.309m
Score/min:276
Driving Accuracy:50.556%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:1,422
V. Kills:695 204%
Deaths:87
KDR:16.345
Accuracy:43.849% C--
KPH:36.900 C+
VKPH:18 C-
P2-120 HEAT
C**
Kills:554
V. Kills:362 153%
Deaths:93
KDR:5.957
Accuracy:38.764% D
KPH:20.800 D
VKPH:13.600 C**
P2-120 HESH
C+
Kills:253
V. Kills:73 342%
Deaths:6
KDR:42.167
Accuracy:30.991% F
KPH:37.400 D--
VKPH:10.800 C+
E540 Halberd
C
Kills:66
V. Kills:24 264%
Deaths:9
KDR:7.333
Accuracy:41.566% C-
KPH:28.200 C
VKPH:10.300 D--
G30 Walker
B++
Kills:55
V. Kills:26 204%
Deaths:5
KDR:11
Accuracy:25.141% C
KPH:38.600 B++
VKPH:18.200 C+
Kills:2,350 (2,229 + 121)
Deaths:200
KDR:11.750
VKDR:5.900
Vehicle Kills:1,180
Kill Difference:2,150
Playtime:75.673 hours
Usage:3%
Score:1.039m
Score/min:229
Driving Accuracy:30.991%
Gunner Accuracy:25.141%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:373
V. Kills:235 158%
Deaths:78
KDR:4.782
Accuracy:51.163% C++
KPH:48.600 C+
VKPH:30.600 C+
Kills:373 (0 + 373)
Deaths:78
KDR:4.782
VKDR:3.013
Vehicle Kills:235
Kill Difference:295
Playtime:7.673 hours
Usage:0%
Score:0.213m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:51.163%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:292
V. Kills:129 225%
Deaths:37
KDR:7.892
Accuracy:45.621% B+
KPH:24 C+
VKPH:10.600 B+
M12 Kobalt
C--
Kills:185
V. Kills:11 N/A
Deaths:10
KDR:18.500
Accuracy:19.306% C+
KPH:44.100 D-
VKPH:2.600 C--
M20 Basilisk
C+
Kills:125
V. Kills:60 205%
Deaths:28
KDR:4.464
Accuracy:47.770% B++
KPH:21.400 C
VKPH:10.300 C+
G40-F Ranger
C
Kills:69
V. Kills:50 135%
Deaths:5
KDR:13.800
Accuracy:39.236% B+
KPH:18.700 D
VKPH:13.500 C
M60-G Bulldog
C
Kills:51
V. Kills:15 319%
Deaths:9
KDR:5.667
Accuracy:40.153% C+
KPH:23 D
VKPH:6.800 C
Kills:722 (0 + 722)
Deaths:89
KDR:8.112
VKDR:2.978
Vehicle Kills:265
Kill Difference:633
Playtime:28.121 hours
Usage:1%
Score:0.323m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:40.153%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C*
Kills:96
V. Kills:102 93%
Deaths:8
KDR:12
Accuracy:46.938% B**
KPH:15.600 D-
VKPH:16.600 C*
Kills:96 (0 + 96)
Deaths:8
KDR:12
VKDR:12.750
Vehicle Kills:102
Kill Difference:88
Playtime:6.162 hours
Usage:0%
Score:0.066m
Score/min:178
Piloting Accuracy:N/A%
Gunner Accuracy:46.938%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 7,8266,46426024.862A+22.7359.309%B*1.006%C*92.3C19.5C++38970h17.9C+30.1C++
T5 AMC 4,5244,4203,4281.289C++0.8525.314%C+20.996%C+17.9DN/A58247.2h12.6C**49.6C*
TAR 3,6623,5962,4371.476C+0.6626.41%C+22.191%C24.6DN/A77146.3h11.7C++44.1C*
M18 Needler 6,7643,4411,1982.872C0.7433.212%C+1.598%C+13.9C13.4C++178247.3h132.5C+399C+
T9 CARV 3,1783,1261,7181.82C+0.3224.301%C*21.721%D33.3C--N/A11193.9h10.4B+42.9B
RAMS .50M 2,5012,4815004.962C*2.8331.731%D**81.258%C*26.9DN/A6592.3h2.1C+6.6D
NS-15M2 2,5072,4631,7811.383C0.7525.951%C27.04%C-29.6D-N/A8083.1h10.9C++42.2C++
C-4 2,1351,4528461.716C+0.4224.059%DN/A68.8D32.4C++59421.1h1.5D6.3C-
SMG-46 Armistice 1,4611,4341,1491.248C+0.8928.547%C+17.643%C20.8D-N/A5768.9h13.5C+47.2C++
P2-120 AP 2,1171,4228716.345B++14.2143.849%C--1.125%D36.9C+18.1C26238.5h6.4C+14.6C+
TX1 Repeater 1,4181,3871,3761.008C++1.1326.07%C+25.162%C**25.2C--N/A8055h12.4C++47.6C++
T9A "Butcher" 1,2701,2141,4300.849D1.2918.035%F-23.559%D--20.9D**1C5658.2h14F-77.6F*
NS-15MB 1,2431,2068791.372D-0.7625.41%D24.129%D*31.6D*1C+9438.2h12D-47.4C-
T16 Rhino 1,2191,1829241.279C0.8622.432%C26.311%C++26DN/A7845.4h12.5C+55.7C+
MSW-R 1,2021,1798181.441C0.6923.312%D30.704%C*29.3D-N/A10240.2h11.4C+49.1C+
M14 Banshee 1,3211,17510211.52C++9.3834.912%B++N/A52.9C6.6B*23022.2h24.8C71.1C+
M77-B 1,1211,1123223.453B1.3234.967%D79.496%C*28.3C--N/A8039.3h2.2C++6.2C+
NS-30 Vandal 1,0129966601.509C0.6331.854%D27.61%C+25.5D--N/A6639h5.4C+17C
NS-7 PDW 8258115921.37C+0.7730.469%B+19.236%C+25.3DN/A7632h14C45.8C*
M1 Heavy Cycler 8157974281.862C+0.2713.858%D21.706%B+22.6CN/A7135.3h17.3C+125.1C+
M2 Mutilator 8137954301.849C+0.2913.599%D20%C++22.5DN/A7035.4h18.5D135.8C
ML-7 1,2607097360.963C+1.1756.915%C2.257%C24.2C18.8C*26729.3h7.7C-13.5C-
M18 Rotary 1,3766613142.105C+0.0333.91%C+2.723%B+13.3C--14.4C+21049.8h146.9C-433.1C
CAS30 Tank Buster 1,2336063311.831C+0.3046.53%C1.32%C+7.4C-7.6C+10082.2h59.5C+127.9C+
M18 Locust 1,1945781463.959C+1.8232.115%C1.903%B+17.6D18.8C+22432.8h120.9C+376.4C+
P2-120 HEAT 916554935.957C3.8238.764%D4.513%B**20.8D13.6C**18326.6h10.4D*26.9D**
L100 Python AP 826500568.929C+6.7957.337%C+N/A33.8C-22C++26814.8h6.2C10.8C
NS "Heatwave" Decimator 6964272411.772C0.3656.799%D--N/A39.2D24.7C+26410.9h4.3D7.6D--
L105 Zephyr 4563812515.24C+13.1042.515%C1.312%B**65.7C++12.9B+3135.8h7.1C-16.7C
G20 Vulcan-H 608373784.782C2.6551.163%C++5.094%A++48.4C+30.5C+4627.7h113.2D221.3C
Claymore 356356546.593C4.4633.566%C+N/A96.2D-N/A2773.7h1.2C+3.6C*
Spear Anti-Vehicle Phalanx Turret 5713232512.92B10.7849.918%C++4.334%B26.9D--20.7C--23212h16.1F*32.2F
Coyote Missiles 594316674.716C+2.5856.668%C+N/A30.1D26.5C+34710.5h50.4D--88.9D
M20 Basilisk 421292377.892B+5.7645.621%B+4.11%D23.9C+10.6B+18612.2h88.4C+193.8C*
NS-11C 2972872801.025C1.1125.466%C17.422%D11.6D-N/A4224.8h14.6C--57.2C
P2-120 HESH 326253642.167B**40.0330.991%FN/A37.2D--10.7C+1656.8h5.5D17.8D**
Tank Mine 457252773.273C+1.1442.058%C++N/A84D68.3C+10053h2.6D*6.2C--
M12 Kobalt 224212453C++50.8619.98%C--17.453%C81.5D4.6C+2032.6h18.7D93.4C
C150 Dalton 438207405.175D-3.0430.534%D--N/A23.8D-26.6C4198.7h6.9F22.4F**
Ripper 2222057,2040.028C-2.116.082%F17.561%C++0.4C-N/A1498.8h2.9T*47.8T*
NS-44 Commissioner 1901872000.935C1.2041.369%C++33.69%B**8.1D*N/A3423.1h4.5D--10.8C+
M12 Kobalt 1961851018.5C16.3619.306%C+16.757%C--44D-2.6C--1584.2h16.5C++85.5C++
Frag Grenade 1781771177N/A174.8637.76%D**N/A354D-2D*14810.5h3.8D10D-
T2 Striker 3291531650.927C++1.2135.774%F-N/A8.2C--9.5C16718.6h66.8F--186.8T*
FA1 Barrage 152151891.697C*0.4443.802%C+17.881%B+37.8C+N/A2154h3.9B+8.8B
C75 Viper 184143275.296C3.1650.556%B++N/A36.7C10.5C+3053.9h14.3C+28.3C+
M3 Pounder HEG 164135881.534C0.6026.254%F--4.444%B*13.1D--2.8D-7510.3h25.3D**96.5F--
M20 Basilisk 185125284.464C+2.3347.77%B++8%B*21.6C10.3C+2215.8h129.9D*271.9C
NS Baron G5 1241221181.034C-1.1040.804%D26.23%A*30.5DN/A1164h4.5C+11C+
M3 Pounder HEG 162122861.419C0.7225.631%F--1.639%D--12.1D--4C+7910.1h24.9D**97.1F--
Aspis Anti-Aircraft Phalanx Turret 224100119.091B**6.9626.17%C--N/A15.9C**19.7B**3206.3h124.1B++474.1C**
M20 Wyvern 19896812A+9.8646.938%B**4.167%C++15.5D--16.5C++1786.2h136.3F290.3D--
AMR-66 9593581.603C++0.5331.242%C++29.032%C*30CN/A1583.1h8.1C+26.1C*
Orbital Strike Uplink 12592192N/A89.86600%UN/A920U330U41860.1h1.7T*0.3T*
NSX Tanto 80761170.65D--1.4921.145%F27.632%C+8.2D*N/A289.3h13.9C66D-
MR1 Fracture 14770830.843C1.2945.546%B+N/A6.7D-7.3B+9110.5h96.1F-210.9D-
G40-F Ranger 11969513.8C+11.6639.236%B+N/A18.6D13.5C2343.7h129.4D329.9C+
MANA Anti-Personnel Turret 7066561.179N/A0.9627.606%UN/A660U40U1823600.1h43.3T*157T*
E540 Halberd 906697.333C5.2041.566%C-N/A28.7C10.4D--2892.3h5.7C13.7C
Auraxium Chainblade 856511,1360.006D2.133.004%F-4.615%C0.1C-N/A1623.2h5.2T*174.7T*
MR1 Fracture 13964830.771C1.3646.2%B+4.688%B+6.1D-7.1B++8710.5h108.1F--234D--
Sticky Grenade 6563163N/A60.8649.688%C-N/A630D-20C**22990.1h2.5C5.1C
T1 Cycler 6060461.304C+0.8322.163%D25%C+19.4DN/A3213.1h11B++49.6C*
A30 Walker 12360630.952D-1.1822.535%C--1.667%C++8.2D-8.6D1667.3h183.9D--816.2D-
M20 Basilisk 7956156M++53.8651.948%C++5.357%B+43.1C17.7C--2801.3h76.9B+148.1B+
G30 Walker 8155511B*8.8625.141%C1.818%C39.3B++18.6C+3931.4h125.7B++499.9B+
M60-G Bulldog 665195.667C3.5340.153%C+7.843%M**23.2D6.8C1362.2h9.2D*23C-
Spear Anti-Vehicle Phalanx Tower 9250150B47.8649.582%CN/A16.7D--14D-1223h19F--38.3F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit374532,84141.5h
Anti-Vehicle MANA Turret32920.4h
Spawn Beacon263,2773h
Xiphos Anti-Personnel Phalanx Tower03030.1h
Xiphos Anti-Personnel Tower0630.2h
Rampart Wall01250.7h
Rocklet Rifle01440h
Repair Module11340.6h
Turret AI Module01120.4h
Structure Shield Module0750.3h
Skywall Shield Emitter0660.2h
Cortium Silo1760.2h
Motion Spotter4115,46911.2h
NS Patriot Flare Gun0740.3h
Medical Applicator565225,85816.9h
Nanite Revive Grenade06800.2h
Spear Anti-Vehicle Tower0550.3h
Welding Device25,9181.2h
Recon Detection Device21,1961.9h
Ammunition Package151,5551.1h
Medical Kit582,0964.7h
M40 Fury-F12240.3h
Anti-Infantry MANA Turret73160.5h
Flail Targeting Dart72111.3h
WLT-Howler Mining Laser01,5381h
Orbital Strike Target Designator18521.1h

Check the help document for the dictionary if you want to learn more about words used here.


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