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Justicar Champion Ghostwidow[24x7] Ghostwidow
VS BR 40

KDR: 2.17

Score: 25.6m

Last Seen: Feb 10th, 2019 1:55 AM
- OFFLINE - 286.9 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 103
Level Progress (to 41): 90%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Serpent VE92 L100 Python HESH VX6-7 Orion VS54 Solstice SF Lasher X2 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $539,181 MLG Score: 431
Fun Score: N/A
Cheeseburgers Flipped: 1044TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.916%15.938%3653299018,2392.052090.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.048%0.359C**-0.731D--1.596FHEAD + (~4.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.277C*12.40.132C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.332%1.515%2911021663811140.17322857%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.148B**-0.081C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.30.464B+41.70.212C++44.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.262%1.834%1060610166,27087526237.16571239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.609%0.133C++-0.501D0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.087C+14.9-0.19C20.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.833%0.636%196410187866574931.19453159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.568%0.991B*-0.946D--0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.507B+27.30.307C*31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.1%85.409%196410181,823648122.80894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.553%1.362A1.198B**-0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+20.363C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.101%10.959%196310191,16892261.26681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.639%0.223C++-0.711D-0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.384C**3.60.261C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 103
25.6m238.2%188 (11.3k)180 (10.8k)2.1710543,26919,9302.841340 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022119621.521%12.79%27507:0613

53% Engineer14% Heavy Assault15% Infiltrator8% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:47 AMAug 19th, 2018 10:31 PMFeb 21st, 2019 10:01 AM (9h) (PST)Feb 9th, 2019 9:58 PM (12d) (PST)Feb 9th, 2019 9:55 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451144310.3050.1410.0390.8470.050431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7036,83025,873188251310,826

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2363.2h/98.5d 13,358 5,534 10,516 120.1k 2,438 8,807 7,157 77.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,428
Deaths:695
KDR:2.055
Accuracy:19.738% C+
HSR:17.927% D--
Lasher X2
B++
Kills:1,319
Deaths:759
KDR:1.738
Accuracy:30.459% B++
HSR:3.184% C-
Pulsar LSW
D
Kills:1,167
Deaths:380
KDR:3.071
Accuracy:18.984% D
HSR:18.081% D-
SVA-88
C
Kills:1,163
Deaths:637
KDR:1.826
Accuracy:21.594% C
HSR:18.831% D-
Flare VE6
C
Kills:742
Deaths:307
KDR:2.417
Accuracy:21.088% C
HSR:17.251% D--
VX29 Polaris
C-
Kills:190
Deaths:110
KDR:1.727
Accuracy:20.919% C-
HSR:16.842% D-
VE-H Maw
C--
Kills:113
Deaths:110
KDR:1.027
Accuracy:21.539% D
HSR:22.124% C--
Kills:6,122
Deaths (as Heavy Assault):2,998
Deaths (to Heavy Assaults):5,128
KDR:2.04203
Kill Difference:3,124
Playtime:339.967 hours
Usage:14%
Score:3.708m
Score/min:182
Accuracy (listed only):22.046%
HSR (listed only):16.320%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,657
Deaths:1,226
KDR:1.352
Accuracy:22.773% C+
HSR:15.269% D-
VX6-7
C
Kills:1,472
Deaths:744
KDR:1.979
Accuracy:23.258% C
HSR:11.889% D**
Solstice SF
C
Kills:1,422
Deaths:396
KDR:3.591
Accuracy:22.087% C
HSR:10.619% D--
Solstice VE3
C*
Kills:1,292
Deaths:110
KDR:11.746
Accuracy:24.115% C*
HSR:14.938% D-
Pulsar C
C
Kills:1,265
Deaths:715
KDR:1.769
Accuracy:22.992% C
HSR:17.945% D-
Eclipse VE3A
D
Kills:888
Deaths:496
KDR:1.790
Accuracy:23.511% D-
HSR:16.667% D
NS-11C
C++
Kills:696
Deaths:492
KDR:1.415
Accuracy:24.334% C++
HSR:15.661% D
Thanatos VE70
C**
Kills:490
Deaths:334
KDR:1.467
Accuracy:42.421% C**
HSR:12.041% D-
Zenith VX-5
D
Kills:482
Deaths:349
KDR:1.381
Accuracy:22.220% D
HSR:17.427% D
Pandora VX25
C++
Kills:350
Deaths:257
KDR:1.362
Accuracy:40.276% C++
HSR:13.714% C
Phobos VX86
B+
Kills:328
Deaths:243
KDR:1.350
Accuracy:64.272% B+
HSR:6.402% F
Solstice Burst
C+
Kills:263
Deaths:151
KDR:1.742
Accuracy:26.781% C+
HSR:19.011% D
NS Baron G5
C
Kills:249
Deaths:224
KDR:1.112
Accuracy:41.241% C
HSR:8.032% D**
Eidolon VE33
B+
Kills:223
Deaths:170
KDR:1.312
Accuracy:29.951% B+
HSR:15.247% D**
NSX Tanto
C+
Kills:131
Deaths:94
KDR:1.394
Accuracy:26.053% C+
HSR:22.137% C-
Kills:11,208
Deaths (as Engineer):6,001
Deaths (to Engineers):4,443
KDR:1.86769
Kill Difference:5,207
Playtime:1,246.851 hours
Usage:53%
Score:14.626m
Score/min:196
Accuracy (listed only):30.419%
HSR (listed only):14.467%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,657
Deaths:1,226
KDR:1.352
Accuracy:22.773% C+
HSR:15.269% D-
VX6-7
C
Kills:1,472
Deaths:744
KDR:1.979
Accuracy:23.258% C
HSR:11.889% D**
Solstice SF
C
Kills:1,422
Deaths:396
KDR:3.591
Accuracy:22.087% C
HSR:10.619% D--
Solstice VE3
C*
Kills:1,292
Deaths:110
KDR:11.746
Accuracy:24.115% C*
HSR:14.938% D-
Pulsar C
C
Kills:1,265
Deaths:715
KDR:1.769
Accuracy:22.992% C
HSR:17.945% D-
Sirius SX12
C
Kills:1,221
Deaths:889
KDR:1.373
Accuracy:22.320% C
HSR:10.319% D*
Eclipse VE3A
D
Kills:888
Deaths:496
KDR:1.790
Accuracy:23.511% D-
HSR:16.667% D
NS-11C
C++
Kills:696
Deaths:492
KDR:1.415
Accuracy:24.334% C++
HSR:15.661% D
Eridani SX5
C+
Kills:667
Deaths:509
KDR:1.310
Accuracy:26.051% C+
HSR:10.495% D*
Thanatos VE70
C**
Kills:490
Deaths:334
KDR:1.467
Accuracy:42.421% C**
HSR:12.041% D-
Zenith VX-5
D
Kills:482
Deaths:349
KDR:1.381
Accuracy:22.220% D
HSR:17.427% D
Pandora VX25
C++
Kills:350
Deaths:257
KDR:1.362
Accuracy:40.276% C++
HSR:13.714% C
Phobos VX86
B+
Kills:328
Deaths:243
KDR:1.350
Accuracy:64.272% B+
HSR:6.402% F
Solstice Burst
C+
Kills:263
Deaths:151
KDR:1.742
Accuracy:26.781% C+
HSR:19.011% D
NS Baron G5
C
Kills:249
Deaths:224
KDR:1.112
Accuracy:41.241% C
HSR:8.032% D**
VE-S Canis
B*
Kills:133
Deaths:115
KDR:1.157
Accuracy:26.577% C+
HSR:27.820% B*
NSX Tanto
C+
Kills:131
Deaths:94
KDR:1.394
Accuracy:26.053% C+
HSR:22.137% C-
Kills:13,006
Deaths (as Light Assault):7,344
Deaths (to Light Assaults):4,055
KDR:1.77097
Kill Difference:5,662
Playtime:180.873 hours
Usage:8%
Score:1.817m
Score/min:167
Accuracy (listed only):29.487%
HSR (listed only):14.729%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,221
Deaths:889
KDR:1.373
Accuracy:22.320% C
HSR:10.319% D*
Eridani SX5
C+
Kills:667
Deaths:509
KDR:1.310
Accuracy:26.051% C+
HSR:10.495% D*
Thanatos VE70
C**
Kills:490
Deaths:334
KDR:1.467
Accuracy:42.421% C**
HSR:12.041% D-
H-V45
C+
Kills:474
Deaths:224
KDR:2.116
Accuracy:23.490% C+
HSR:13.080% D--
Pandora VX25
C++
Kills:350
Deaths:257
KDR:1.362
Accuracy:40.276% C++
HSR:13.714% C
Terminus VX-9
D
Kills:342
Deaths:255
KDR:1.341
Accuracy:23.026% D
HSR:21.637% D
Phobos VX86
B+
Kills:328
Deaths:243
KDR:1.350
Accuracy:64.272% B+
HSR:6.402% F
NS Baron G5
C
Kills:249
Deaths:224
KDR:1.112
Accuracy:41.241% C
HSR:8.032% D**
NS-11P
D
Kills:210
Deaths:25
KDR:8.400
Accuracy:19.118% D-
HSR:15.238% D
VE-S Canis
B*
Kills:133
Deaths:115
KDR:1.157
Accuracy:26.577% C+
HSR:27.820% B*
Pulsar VS1
C--
Kills:115
Deaths:
KDR:
Accuracy:21.097% C--
HSR:12.174% D*
Corvus VA55
C
Kills:101
Deaths:74
KDR:1.365
Accuracy:21.846% C-
HSR:20.792% C
Kills:4,680
Deaths (as Combat Medic):3,149
Deaths (to Combat Medics):2,164
KDR:1.48619
Kill Difference:1,531
Playtime:93.095 hours
Usage:4%
Score:0.966m
Score/min:173
Accuracy (listed only):30.978%
HSR (listed only):14.312%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,221
Deaths:889
KDR:1.373
Accuracy:22.320% C
HSR:10.319% D*
Parallax VX3
A+
Kills:806
Deaths:68
KDR:11.853
Accuracy:45.268% B*
HSR:90.074% A+
Eridani SX5
C+
Kills:667
Deaths:509
KDR:1.310
Accuracy:26.051% C+
HSR:10.495% D*
Phaseshift VX-S
B*
Kills:424
Deaths:56
KDR:7.571
Accuracy:42.875% B*
HSR:83.962% B++
NS-357 Underboss
C
Kills:388
Deaths:427
KDR:0.909
Accuracy:34.566% C
HSR:12.371% D*
Beamer VS3
C*
Kills:386
Deaths:233
KDR:1.657
Accuracy:28.834% C*
HSR:12.694% D*
Ghost
B**
Kills:366
Deaths:114
KDR:3.211
Accuracy:43.370% B++
HSR:78.689% B**
Artemis VX26
D
Kills:324
Deaths:90
KDR:3.600
Accuracy:23.792% D
HSR:18.519% D
XM98
B**
Kills:227
Deaths:28
KDR:8.107
Accuracy:44.641% B**
HSR:82.379% B*
NS-44P Commissioner
B+
Kills:176
Deaths:170
KDR:1.035
Accuracy:44.049% B+
HSR:15.341% D*
Manticore SX40
B+
Kills:161
Deaths:211
KDR:0.763
Accuracy:32.785% B+
HSR:15.528% D-
NS-61 Emissary
C+
Kills:155
Deaths:171
KDR:0.906
Accuracy:27.779% C+
HSR:12.903% D
Spiker
C++
Kills:151
Deaths:133
KDR:1.135
Accuracy:30.671% C++
HSR:15.894% D
VE-S Canis
B*
Kills:133
Deaths:115
KDR:1.157
Accuracy:26.577% C+
HSR:27.820% B*
NS-AM7 Archer
A++
Kills:120
Deaths:166
KDR:0.723
Accuracy:60.681% C**
HSR:34.167% A++
Nyx VX31
C++
Kills:58
Deaths:26
KDR:2.231
Accuracy:29.074% D-
HSR:31.035% C++
Kills:5,763
Deaths (as Infiltrator):3,406
Deaths (to Infiltrators):2,358
KDR:1.69201
Kill Difference:2,357
Playtime:360.997 hours
Usage:15%
Score:2.366m
Score/min:109
Accuracy (listed only):35.208%
HSR (listed only):34.512%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:474
Deaths:252
KDR:1.881
Accuracy:51.677% B**
HSR:2.954% D
Cosmos VM3
C+
Kills:333
Deaths:121
KDR:2.752
Accuracy:16.467% C+
HSR:18.318% C
Quasar VM1
B+
Kills:311
Deaths:76
KDR:4.092
Accuracy:18.400% B+
HSR:18.971% C++
Comet VM2
B*
Kills:293
Deaths:228
KDR:1.285
Accuracy:53.678% B*
HSR:3.413% C-
NS-10 Burster
A
Kills:281
Deaths:130
KDR:2.162
Accuracy:38.339% A
HSR:4.626% D
Blueshift VM5
C
Kills:280
Deaths:115
KDR:2.435
Accuracy:17.644% C
HSR:18.929% C
Blueshift VM5
C
Kills:262
Deaths:115
KDR:2.278
Accuracy:17.938% C
HSR:18.321% C--
NS-10 Burster
A
Kills:261
Deaths:129
KDR:2.023
Accuracy:38.829% A
HSR:2.299% D--
Cosmos VM3
C**
Kills:221
Deaths:76
KDR:2.908
Accuracy:16.713% C++
HSR:20.815% C**
Kills:2,716
Deaths (as MAX Suit):621
Deaths (to MAX Suits):1,285
KDR:4.37359
Kill Difference:2,095
Playtime:130.785 hours
Usage:6%
Score:2.101m
Score/min:268
Accuracy (listed only):29.965%
HSR (listed only):12.072%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:66
V. Kills:28 228%
Deaths:14
KDR:4.714
Accuracy:48.332% C
KPH:15.500 D*
VKPH:6.600 D--
Maelstrom Turbo Laser
N/A
Kills:50
V. Kills:45 109%
Deaths:34
KDR:1.471
Accuracy:35.778% N/A
KPH:3.700 N/A
VKPH:3.300 N/A
Kills:116 (50 + 0)
Deaths:48
KDR:2.417
VKDR:1.521
Vehicle Kills:73
Kill Difference:68
Playtime:17.818 hours
Usage:1%
Score:0.120m
Score/min:113
Piloting Accuracy:35.778%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,751
V. Kills:1,340 131%
Deaths:337
KDR:5.196
Accuracy:63.714% B*
KPH:21.700 D
VKPH:16.600 C+
L100 Python HESH
B*
Kills:1,483
V. Kills:210 N/A
Deaths:135
KDR:10.985
Accuracy:56.469% B*
KPH:46.800 C+
VKPH:6.600 C-
L100 Python HEAT
C++
Kills:1,000
V. Kills:387 258%
Deaths:71
KDR:14.085
Accuracy:52.483% C++
KPH:23.700 C
VKPH:9.200 C-
C75 Viper
B+
Kills:720
V. Kills:128 N/A
Deaths:68
KDR:10.588
Accuracy:45.482% B+
KPH:36.400 B+
VKPH:6.500 C
Skyguard
B
Kills:519
V. Kills:357 145%
Deaths:87
KDR:5.966
Accuracy:36.866% A
KPH:15.800 C**
VKPH:10.900 B
Kills:5,473 (5,473 + 0)
Deaths:698
KDR:7.841
VKDR:3.470
Vehicle Kills:2,422
Kill Difference:4,775
Playtime:207.033 hours
Usage:9%
Score:2.229m
Score/min:179
Driving Accuracy:36.866%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:797
V. Kills:198 401%
Deaths:29
KDR:27.483
Accuracy:52.006% B
KPH:21.600 C+
VKPH:5.400 D-
Saron HRB
C
Kills:367
V. Kills:245 149%
Deaths:61
KDR:6.016
Accuracy:51.133% B*
KPH:20.700 C
VKPH:13.800 C
Proton II PPA
B+
Kills:184
V. Kills:6 N/A
Deaths:11
KDR:16.727
Accuracy:26.661% B+
KPH:57.400 C+
VKPH:1.900 D-
Kills:1,348 (797 + 551)
Deaths:101
KDR:13.347
VKDR:4.446
Vehicle Kills:449
Kill Difference:1,247
Playtime:57.855 hours
Usage:2%
Score:0.653m
Score/min:188
Driving Accuracy:52.006%
Gunner Accuracy:26.661%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:132
V. Kills:9 N/A
Deaths:8
KDR:16.500
Accuracy:25.537% D*
KPH:80.400 C+
VKPH:5.500 C
E540 Halberd-H
C-
Kills:62
V. Kills:40 151%
Deaths:11
KDR:5.636
Accuracy:63.878% B*
KPH:28.200 D
VKPH:18.200 C-
Kills:194 (0 + 194)
Deaths:19
KDR:10.211
VKDR:2.579
Vehicle Kills:49
Kill Difference:175
Playtime:3.842 hours
Usage:0%
Score:0.073m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:63.878%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:178
V. Kills:23 N/A
Deaths:26
KDR:6.846
Accuracy:40.876% B+
KPH:35.600 B+
VKPH:4.600 C
M20 Basilisk
C--
Kills:57
V. Kills:34 163%
Deaths:17
KDR:3.353
Accuracy:49.214% B**
KPH:9.700 D-
VKPH:5.800 C--
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:4
KDR:12.500
Accuracy:18.532% N/A
KPH:38.600 N/A
VKPH:1.500 N/A
Kills:285 (0 + 285)
Deaths:47
KDR:6.064
VKDR:1.255
Vehicle Kills:59
Kill Difference:238
Playtime:12.198 hours
Usage:1%
Score:0.125m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:18.532%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,0911,7513375.196C*3.0263.714%B*2.227%C21.7D16.6C+20380.6h8C-12.5C+
Serpent VE92 1,6671,6571,2261.352C**0.8222.773%C+15.269%D-14.3DN/A42116h13.9C+61C++
L100 Python HESH 1,6931,48313510.985C+8.8156.469%B*1.686%C++46.8C+6.6C-17831.7h3.7C+6.5B
VX6-7 1,4781,4727441.978B+0.1923.258%C11.889%D**13.7DN/A52107.7h14.5C62.2C+
Orion VS54 1,4301,4286952.055B+0.1219.738%C+17.927%D--25.6CN/A9655.7h11.1B+56C++
Solstice SF 1,4361,4223963.591M+1.4222.087%C10.619%D--18.1C+N/A8978.7h10.1B45.6B+
Lasher X2 1,3331,3197591.738A0.4330.459%B++3.184%C-27.5C+N/A7247.9h21.8C71.7B
Proximity Mine 1,3061,3068515.365M**13.1945.964%B+N/A167.4B**N/A4107.8h1.7B++3.8B++
Solstice VE3 1,2971,29211011.745U9.5724.115%C*14.938%D-19.8C++N/A11365.3h12.3B++51.1B
Pulsar C 1,2711,2657151.769B0.4022.992%C17.945%D-16.2C--N/A5378.3h12.4C++54.1C++
Sirius SX12 1,2231,2218891.373B0.8022.32%C10.319%D*13.3DN/A3892.1h14.1C**63.2C++
Pulsar LSW 1,1711,1673803.071A+0.9018.984%D18.081%D-30.1CN/A12038.8h11.7B61.7C+
SVA-88 1,1741,1636371.826C++0.3521.594%C18.831%D-25.2DN/A7446.2h11.6C*53.6C++
Tank Mine 1,8731,14111310.097M**7.9321.142%D-N/A181.1A++116.2A++14506.3h1A+5B*
L100 Python HEAT 1,3871,0007114.085A**11.9152.483%C++1.4%D-23.8C9.2C-13742.1h4.9B++9.3B++
Eclipse VE3A 8958884961.79C*0.3823.511%D-16.667%D22.6DN/A6439.3h13.1C55.7C
Parallax VX3 8108066811.853A**9.6845.268%B*90.074%A+25.1C+N/A7432.1h1.7B**3.8B*
Supernova PC 9957972927.483M*25.3152.006%B2.509%C++21.6C+5.4D-16436.9h3.9B*7.6B*
Flare VE6 7487423072.417B**0.2521.088%C17.251%D--25.9C--N/A8728.7h9.9B+46.8C**
C75 Viper 8487206810.588A8.4245.482%B+1.111%C36.4B+6.5C17519.8h13.3C*29.3B+
NS-11C 7036964921.415B+0.7624.334%C++15.661%D15.2C--N/A5245.9h13.4B+55.1B
Eridani SX5 6746675091.31C*0.8626.051%C+10.495%D*12.8D-N/A4152.2h13.8C53.1C+
Spear Anti-Vehicle Phalanx Turret 1,0456334115.439A13.2752.296%B*3.633%C34.6C+22.5C++32118.3h10.4C20C**
C-4 7995952452.429B++0.2623.276%CN/A75.3C+25.8C7277.9h1.3B+5.4B
Skyguard 876519875.966A+3.7936.866%A1.734%C15.8C**10.9B18032.8h109B+295.6B*
S1 6665103311.541A+0.6362.732%B++5.098%A28.3C*8.7D23818h5.3B++8.5B++
Thanatos VE70 4914903341.467B++0.7042.421%C**12.041%D-15.8DN/A4831.1h4.4B+10.4B+
MANA Anti-Vehicle Turret 9024841204.033B++1.8662.976%C+1.446%D*4840B+4180B++43939100.1h11.5C*18.2C**
Zenith VX-5 4864823491.381C*0.7922.22%D17.427%D13.6DN/A4735.4h14.3C+64.4C+
Comet VM2 6414742521.881A0.2951.677%B**2.954%D10.4C+3.7C10645.6h19.1B+37B+
H-V45 4754742242.116B+0.0623.49%C+13.08%D--19C--N/A8324.9h14.9C-63.2C+
Phaseshift VX-S 426424567.571A++5.4042.875%B*83.962%B++17.2C--N/A4424.7h2.5B+5.8B+
Sticky Grenade 3933931393N/A390.8354.615%BN/A1310B*N/A35450.3h1.6B++3B+
NS-357 Underboss 3893884270.909C+1.2634.566%C12.371%D*13.2D-N/A3929.5h4C**11.4C**
Beamer VS3 3883862331.657A0.5128.834%C*12.694%D*10.6DN/A4836.3h7.9B+27.5C*
Saron HRB 612367616.016C*3.8451.133%B*N/A20.7C13.8C23217.7h20.1B+39.3B++
Ghost 3713661143.211C*1.0443.37%B++78.689%B**25.4C--N/A8114.4h1.9B++4.5B++
Pandora VX25 3513502571.362C*0.8140.276%C++13.714%C19.8DN/A6617.7h3.8B+9.5B+
Lancer VS22 7763452431.42B**0.7569.66%B**1.449%C+8.7D10.8C15939.8h28.5C+40.9C++
Terminus VX-9 3473422551.341C+0.8323.026%D21.637%D16.8D-N/A5420.3h14.1C--61.3C
Cosmos VM3 3363331212.752B+0.5816.467%C+18.318%C19.6DN/A6217h13.9C+84.2C*
Phobos VX86 3323282431.35C++0.8264.272%B+6.402%F24.3DN/A7413.5h2.1B++3.2B+
Artemis VX26 324324903.6A*1.4323.792%D18.519%D11.7D--N/A7727.6h11.3B+47.5C++
Frag Grenade 3183181318N/A315.8321.665%TN/A3180UN/A69640.1h0.8M3.9A
Quasar VM1 314311764.092A++1.9218.4%B+18.971%C++14.1DN/A11122h12.7B++69.2B+
Comet VM2 4052932281.285B0.8953.678%B*3.413%C-9.1C-3.5D7332.2h28.4C+52.8B+
NS-10 Burster 4832811302.162A*0.0138.339%A4.626%D5.5C+3.9C*8451.5h136.9C++357.1B++
Blueshift VM5 2832801152.435C++0.2617.644%C18.929%C21.5DN/A8413h15B85.3C++
Solstice Burst 2662631511.742C*0.4326.781%C+19.011%D11.7D-N/A3922.5h15.6C-58.1C+
Blueshift VM5 2662621152.278C+0.1117.938%C18.321%C--20.2DN/A7113h16.3C++91C+
NS-10 Burster 4312611292.023A0.1538.829%A2.299%D--5.5C+3.6C+8147.6h140.3C**361.3B++
NS Baron G5 2502492241.112C++1.0641.241%C8.032%D**15.8D-N/A5015.8h4.8C+11.6C+
MANA Anti-Personnel Turret 255248357.086N/A4.9123.999%UN/A2480U70U5582500.1h28.5T*118.9T*
XM98 228227288.107M++5.9444.641%B**82.379%B*13.8C--N/A5316.5h2.3B+5.2B++
Eidolon VE33 2292231701.312C*0.8629.951%B+15.247%D**9.4DN/A3323.8h11.3C-37.6C++
Cosmos VM3 223221762.908B++0.7416.713%C++20.815%C**17.5DN/A6112.6h15.7C93.7C++
NS-11P 210210258.4S6.2319.118%D-15.238%D12.4D-N/A9916.9h15.6C81.7C-
VX29 Polaris 1921901101.727C**0.4420.919%C-16.842%D-21.6DN/A698.8h12.1C*57.8C++
NS Decimator 2881891721.099C++1.0768.458%B**N/A27.4C14.3C+2986.9h6.2D9.1C
Proton II PPA 1901841116.727C*14.5626.661%B+N/A57.5C++1.9D-2163.2h7.3B*27.4B*
Force-Blade 2111829,2350.02C+2.1542.288%B**N/A0.2C--N/A1877.7h2.7C++6.3B+
M60-G Bulldog 201178266.846B*4.6740.876%B+N/A35.6B+4.6C1865h6.4B+15.6B++
NS-44P Commissioner 1761761701.035C+1.1444.049%B+15.341%D*16.3D-N/A4610.8h3.1B+7B+
Manticore SX40 1641612110.763C+1.4132.785%B+15.528%D-7.6D-N/A2121.1h7.2B21.9B+
NS-61 Emissary 1551551710.906C*1.2727.779%C+12.903%D14.1DN/A3711h14.6C++52.7C++
Spiker 1511511331.135C++1.0430.671%C++15.894%D10.6DN/A3014.3h7.8B+25.5B+
Hunter QCX 1381361291.054B+1.1238.914%C44.853%A5.2DN/A1726.1h3.1B+8B+
Nemesis VSH9 2251341201.117B*1.0563.921%C*5.97%A++10.5C7.1C--16412.8h9C14C+
VE-S Canis 1361331151.157C+1.0126.577%C+27.82%B*15.5DN/A408.6h9.6B++36.2B+
Proton II PPA-H 141132816.5B+14.3325.537%D*N/A82.5C+5.6C+2501.6h8B++31.4C+
NSX Tanto 133131941.394C**0.7826.053%C+22.137%C-15.6DN/A368.4h14.3C++54.7C++
NS-AM7 Archer 1421201660.723B++1.4560.681%C**34.167%A++4.4DN/A2727.5h15.2B+25B+
Pulsar VS1 1151151115U112.8321.097%C--12.174%D*21.3C+N/A1815.4h12.3B*58.3B
VE-H Maw 1161131101.027C-1.1421.539%D22.124%C--17.1D--N/A486.6h11.9C55.2C
Corvus VA55 101101741.365B+0.8121.846%C-20.792%C11.3D-N/A438.9h13.8C-63.1C
Lumine Edge 90843,6530.023C2.1532.494%B+16.667%C++0.2DN/A1368.6h1.5C+4.7B
Spear Anti-Vehicle Phalanx Tower 13277238.5A36.3371.76%A*3.896%C+32.1C22.9C3662.4h19.3F26.9C-
MAX Punch 72706240.112C+2.0639.203%C-N/A0.6CN/A2112.8h1.7C++4.3C++
Dual Photon Pods 9466144.714C+2.5448.332%C1.515%B15.3D*6.5D--2074.3h41.7F86.3D*
E540 Halberd-H 10262115.636C3.4663.878%B*N/A28.2D18.2C-3692.2h10.5F16.4D*
Nyx VX31 5858262.231C++0.0629.074%D-31.035%C++13.2D--N/A414.4h6.6C-22.5D
M20 Basilisk 9157173.353C*1.1849.214%B**1.754%F9.7D-5.8C--1505.9h203.9F--414.2D--
Aspis Anti-Aircraft Phalanx Turret 12456511.2M++9.0334.131%A+N/A8C--9.7C2037h223.6D**655.1C++
M12 Kobalt 5250412.5C+10.3318.532%C++28%A*38.5D-1.5D-2091.3h23D124C+
Maelstrom Turbo Laser 9550341.471C+0.7035.778%B*N/A3.7D-3.3D--8313.6h162.3D453.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter103,0362.7h
Nano-Armor Kit253722,81957.8h
Anti-Vehicle MANA Turret171,2424.4h
Spawn Beacon0950.2h
Nanite Revive Grenade01540h
Medical Applicator7062,8419.6h
Deconstruction Tool01,7840.4h
Spear Anti-Vehicle Tower0550.3h
Spitfire Auto-Turret73190.8h
Rampart Wall1620.4h
Ammunition Package135,0092.3h
Medical Kit85010.6h
Anti-Infantry MANA Turret91,9413.9h
Recon Detection Device283,5477.7h
Shield Recharging Field73010.2h

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