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Venator Exterminator Gibber[BREF] Gibber
VS BR 33

KDR: 0.75

Score: 9.7m

Last Seen: Sep 22nd, 2018 8:51 PM
- OFFLINE - 5161.1 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Briggs
Level Progress (to 34): 13%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proximity Mine VE-S Canis VE-H Maw Tank Mine Nova Spitfire Auto-Turret MANA Anti-Personnel Turret NS Annihilator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,004 MLG Score: 4
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.1%16.866%3731010403,0180.4836540.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.75%0.195C++-0.592D-4.28T*HEAD + (~5.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.1-0.111C+18.4-0.285C64.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.293%4.188%60210481913361580.568452120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.855%-0.545D-0.052C+-1.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
327.9-1.759F-99.3-1.508F228.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.928%18.33%6021048551388131.4201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.996%-1.457F0.749B++-0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.1-0.827D-5.8-0.188C18.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.7m823.2%143 (8.6k)149 (8.9k)0.7451248,86411,8960.99613333 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS105020510.982%8.867%9705:302

86% Engineer11% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:41 PMFeb 16th, 2018 3:41 AMOct 22nd, 2018 8:12 AM (185d) (PST)Sep 22nd, 2018 4:51 PM (215d) (PST)Sep 22nd, 2018 4:51 PM (215d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
213116970.1360.1820.0121.3360.0264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,7746,9795,79581118028,931

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1086.9h/45.3d 2,986 786 4,839 87.1k 1,011 3,024 1,719 13.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C
Kills:855
Deaths:1,264
KDR:0.676
Accuracy:23.944% C
HSR:17.076% D--
Kills:855
Deaths (as Heavy Assault):1,264
Deaths (to Heavy Assaults):3,201
KDR:0.67642
Kill Difference:409
Playtime:121.242 hours
Usage:11%
Score:1.504m
Score/min:207
Accuracy (listed only):23.944%
HSR (listed only):17.076%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
B*
Kills:499
Deaths:659
KDR:0.757
Accuracy:24.633% F
HSR:18.637% B*
Solstice SF
D--
Kills:298
Deaths:147
KDR:2.027
Accuracy:12.597% F--
HSR:11.074% D--
NSX Tanto
B++
Kills:218
Deaths:681
KDR:0.320
Accuracy:19.810% D*
HSR:29.817% B++
NSX-P Tanto
C+
Kills:175
Deaths:472
KDR:0.371
Accuracy:23.483% C-
HSR:24% C+
VX6-7
C+
Kills:96
Deaths:30
KDR:3.200
Accuracy:11.124% F*
HSR:20.833% C+
Eidolon VE33
C
Kills:72
Deaths:21
KDR:3.429
Accuracy:19.167% D**
HSR:23.611% C
Pandora VX25
C++
Kills:52
Deaths:54
KDR:0.963
Accuracy:18.987% F-
HSR:15.385% C++
Kills:1,410
Deaths (as Engineer):2,064
Deaths (to Engineers):1,888
KDR:0.68314
Kill Difference:654
Playtime:934.801 hours
Usage:86%
Score:8.090m
Score/min:144
Accuracy (listed only):18.543%
HSR (listed only):20.480%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D-
Kills:1,198
Deaths:2,887
KDR:0.415
Accuracy:20.704% D--
HSR:13.523% D-
NS-AM7B Archer
B+
Kills:199
Deaths:606
KDR:0.328
Accuracy:66.174% B+
HSR:6.030% D**
MKV Suppressed
C+
Kills:71
Deaths:433
KDR:0.164
Accuracy:12.863% F--
HSR:18.310% C+
NS-44B Commissioner
B+
Kills:53
Deaths:191
KDR:0.277
Accuracy:29.978% D--
HSR:28.302% B+
Kills:1,521
Deaths (as Infiltrator):4,117
Deaths (to Infiltrators):2,227
KDR:0.36944
Kill Difference:2,596
Playtime:20.033 hours
Usage:2%
Score:0.078m
Score/min:65
Accuracy (listed only):32.430%
HSR (listed only):16.541%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:144
V. Kills:14 N/A
Deaths:16
KDR:9
Accuracy:35.212% C+
KPH:8.100 D*
VKPH:0.800 D**
M20 Basilisk
D
Kills:122
V. Kills:53 226%
Deaths:33
KDR:3.697
Accuracy:31.169% D-
KPH:11.200 D
VKPH:4.900 D
M20 Basilisk
D
Kills:69
V. Kills:30 223%
Deaths:20
KDR:3.450
Accuracy:28.750% D*
KPH:13.400 D
VKPH:5.800 D
Kills:335 (0 + 335)
Deaths:69
KDR:4.855
VKDR:1.406
Vehicle Kills:97
Kill Difference:266
Playtime:33.891 hours
Usage:3%
Score:0.165m
Score/min:81
Driving Accuracy:N/A%
Gunner Accuracy:28.750%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,6181,61715610.365A*9.6232.486%D*N/A207.3A++N/A5937.8h1.4A+4.4C**
VE-S Canis 1,2671,1982,8870.415D0.3320.704%D--13.523%D-8D--N/A27149.1h19D**91.6D--
VE-H Maw 8848551,2640.676D0.0723.944%C17.076%D--19.5D-N/A7343.8h13.7D57.4C
Tank Mine 1,0576861265.444A+4.7011.965%FN/A124.7B+67.5C++7215.5h1A+8D-
Nova 5114996590.757C-0.0124.633%F18.637%B*8.2D*N/A3261h5.7D23.3F-
MANA Anti-Personnel Turret 3553394450.762N/A0.028.586%UN/A3390U160U9021300.1h29.6T*344.9T*
NS Annihilator 6053243430.945B*0.2075.496%D**N/A8.5C7.4C11837.9h12.8C17C--
Solstice SF 3232981472.027B**1.2812.597%F--11.074%D--3.4D--N/A7787.1h11.3C*89.9D-
NSX Tanto 2282186810.32D-0.4319.81%D*29.817%B++4.9D--N/A2044.5h21.6D--108.9D*
NS-AM7B Archer 3191996060.328C0.4266.174%B+6.03%D**4.9C3C2940.4h29.4C+44.5C++
MANA Anti-Vehicle Turret 4061861321.409C-0.6643.452%D-2.151%D--1860C2200C7591900.1h10.9D--25D--
NSX-P Tanto 1891754720.371D0.3723.483%C-24%C+8.6D-N/A5620.3h22.6D*96.3D
Frag Grenade 1761711171N/A170.2528.391%F--N/A244.3D--7.1C+5520.7h4.6D16.2F
M60-G Bulldog 158144169A++8.2535.212%C+N/A8.1D*N/A5617.8h7B20B+
M20 Basilisk 175122333.697B2.9531.169%D-4.098%D11.2D4.9D10010.9h102.1C+327.5C
VX6-7 9996303.2A++2.4511.124%F*20.833%C+2.4D*N/A4140.3h13.5C+121.5F
Spear Anti-Vehicle Phalanx Turret 15988146.286C+5.5430.338%D**1.136%D**18.3D--14.8D1894.8h13.3D--43.8F
NS-11P 86811960.413D0.3320.534%C--20.988%C**7.1D*N/A1511.4h21.6F--105D*
Eidolon VE33 7272213.429A++2.6819.167%D**23.611%C3D--N/A5124.3h15D**78F-
MKV Suppressed 73714330.164D*0.5812.863%F--18.31%C+3.1D*N/A922.8h28.7F**222.8T*
M20 Basilisk 9969203.45B+2.7028.75%D*4.348%C--13.5D5.9D1285.1h94.5B328.6C
NS Decimator 114691180.585D0.1658.718%C2.899%B+19.2D--12.5C2083.6h6.6D--11.3D-
C-4 10864451.422C+0.6810.221%F**N/A42.7D-29.3C+5941.5h1.4C**13.5F--
NS-44B Commissioner 55531910.277D*0.4729.978%D--28.302%B+7.1D--N/A347.5h5.2D*17.4D--
Pandora VX25 5352540.963C+0.2218.987%F-15.385%C++1.9D*N/A6327.7h6.1D--31.9F**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret114371.8h
CME02080h
Spawn Beacon53080.5h
Nano-Armor Kit639534,48043.7h
Repair Module01051.3h
Turret AI Module0711.5h
Structure Shield Module1590.8h
Cortium Silo0811.4h
Blast Wall4591h
Rocklet Rifle0660.1h
Spitfire Auto-Turret1434,8406.6h
Deconstruction Tool07,7671h
Nyx VX0720.1h
Ammunition Package388,099102.3h
Anti-Infantry MANA Turret763,57846.1h
Medical Applicator112,2300.2h
Lumifiber Rampart Wall0661.7h
WLT-Howler Mining Laser18280.3h
Nano-Repair Grenade05470.2h
Hardlight Barrier212960.6h

Check the help document for the dictionary if you want to learn more about words used here.


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