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Paragon Giffords[] Giffords
VS BR 93

KDR: 1.52

Score: 15.9m

Last Seen: Nov 30th, 2017 2:22 AM
- OFFLINE - 1165.3 hour(s)

Battle Rank 100 (93 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 24%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NSX Naginata Lasher X2 Orion VS54 NS-15M AE Terminus VX-9 Ursa Corvus VA55 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $479,133 MLG Score: 383
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.226%24.16%53727118715,5672.18668-0.663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.105%0.209C++0.503B+-0.169CHEAD ++ (~13.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.28C*11.90.165C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.326%1.124%4511213178554700.320721251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.064C+-0.925D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++3.60.711B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.742%53.138%031211239100020.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.047%0.414B-0.906D--0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.4-0.554D5.8-0.823D-9.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.518%11.503%0412101,19149342.41582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.484%2.323A*-0.618D0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.228C++7.1-0.456D3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.9m373.8%313 (18.8k)272 (16.3k)1.5238223,80215,6201.759693 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121490316.218%18.116%29403:448

15% Combat Medic34% Engineer34% Heavy Assault9% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:58 PMDec 31st, 1969 6:00 PMNov 29th, 2017 9:35 PM (632d) (PST)Nov 29th, 2017 11:26 PM (632d) (PST)Nov 29th, 2017 10:22 PM (632d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3731771960.4090.2680.0741.6210.025383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,40310,60111,8022516497216,336

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
970.8h/40.4d 3,683 4,312 7,707 94.4k 1,891 3,959 1,463 21.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C*
Kills:1,200
Deaths:313
KDR:3.834
Accuracy:20.816% C
HSR:29.500% C*
Orion VS54
C+
Kills:1,171
Deaths:838
KDR:1.397
Accuracy:20.913% C+
HSR:19.812% D
NS-15M AE
B++
Kills:1,168
Deaths:340
KDR:3.435
Accuracy:23.528% C
HSR:34.075% B++
Ursa
A+
Kills:1,159
Deaths:264
KDR:4.390
Accuracy:22.458% C+
HSR:34.254% A+
Pulsar LSW
C++
Kills:1,156
Deaths:612
KDR:1.889
Accuracy:21.830% C
HSR:24.914% C++
SVA-88
D
Kills:1,147
Deaths:178
KDR:6.444
Accuracy:19.995% D
HSR:18.396% D--
Flare VE6
C+
Kills:1,145
Deaths:507
KDR:2.258
Accuracy:20.885% C
HSR:23.493% C+
Betelgeuse 54-A
C**
Kills:157
Deaths:38
KDR:4.132
Accuracy:23.186% D
HSR:33.121% C**
Kills:8,303
Deaths (as Heavy Assault):3,090
Deaths (to Heavy Assaults):4,546
KDR:2.68706
Kill Difference:5,213
Playtime:333.328 hours
Usage:34%
Score:5.442m
Score/min:272
Accuracy (listed only):21.701%
HSR (listed only):27.196%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C-
Kills:1,144
Deaths:1,039
KDR:1.101
Accuracy:22.086% C-
HSR:17.832% D--
Nova
M
Kills:698
Deaths:172
KDR:4.058
Accuracy:76.900% M
HSR:10.888% D--
Serpent VE92
C-
Kills:572
Deaths:671
KDR:0.852
Accuracy:21.629% C-
HSR:17.657% C-
Sirius SX12
C--
Kills:392
Deaths:432
KDR:0.907
Accuracy:21.154% D
HSR:15.051% C--
NS-7 PDW
C
Kills:345
Deaths:413
KDR:0.835
Accuracy:23.031% C
HSR:12.464% D-
Eridani SX5
D
Kills:301
Deaths:410
KDR:0.734
Accuracy:22.552% D
HSR:11.960% D*
NS Baron G5AE
B++
Kills:177
Deaths:104
KDR:1.702
Accuracy:53.718% B++
HSR:12.429% D
Solstice SF
C*
Kills:176
Deaths:266
KDR:0.662
Accuracy:25.338% C*
HSR:13.636% D
Thanatos VE70
C++
Kills:167
Deaths:246
KDR:0.679
Accuracy:40.607% C++
HSR:14.371% C
Deimos VA29
C++
Kills:165
Deaths:170
KDR:0.971
Accuracy:62.849% C++
HSR:15.152% C
Phobos VX86
C**
Kills:161
Deaths:117
KDR:1.376
Accuracy:61.878% C**
HSR:7.453% D**
Solstice VE3
B++
Kills:161
Deaths:138
KDR:1.167
Accuracy:26.265% B++
HSR:11.180% D**
NSX-P Tanto
A*
Kills:64
Deaths:19
KDR:3.368
Accuracy:24.867% C+
HSR:39.063% A*
Kills:4,523
Deaths (as Light Assault):4,197
Deaths (to Light Assaults):2,767
KDR:1.07767
Kill Difference:326
Playtime:59.947 hours
Usage:6%
Score:1.131m
Score/min:314
Accuracy (listed only):37.144%
HSR (listed only):15.318%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:1,144
Deaths:1,039
KDR:1.101
Accuracy:22.086% C-
HSR:17.832% D--
Nova
M
Kills:698
Deaths:172
KDR:4.058
Accuracy:76.900% M
HSR:10.888% D--
Serpent VE92
C-
Kills:572
Deaths:671
KDR:0.852
Accuracy:21.629% C-
HSR:17.657% C-
Eidolon VE33
C
Kills:367
Deaths:327
KDR:1.122
Accuracy:25.690% C
HSR:21.798% D
NS Baron G5AE
B++
Kills:177
Deaths:104
KDR:1.702
Accuracy:53.718% B++
HSR:12.429% D
Solstice SF
C*
Kills:176
Deaths:266
KDR:0.662
Accuracy:25.338% C*
HSR:13.636% D
Thanatos VE70
C++
Kills:167
Deaths:246
KDR:0.679
Accuracy:40.607% C++
HSR:14.371% C
Deimos VA29
C++
Kills:165
Deaths:170
KDR:0.971
Accuracy:62.849% C++
HSR:15.152% C
Phobos VX86
C**
Kills:161
Deaths:117
KDR:1.376
Accuracy:61.878% C**
HSR:7.453% D**
Solstice VE3
B++
Kills:161
Deaths:138
KDR:1.167
Accuracy:26.265% B++
HSR:11.180% D**
NSX-P Tanto
A*
Kills:64
Deaths:19
KDR:3.368
Accuracy:24.867% C+
HSR:39.063% A*
Kills:3,852
Deaths (as Engineer):3,269
Deaths (to Engineers):3,031
KDR:1.17834
Kill Difference:583
Playtime:329.119 hours
Usage:34%
Score:4.525m
Score/min:229
Accuracy (listed only):40.166%
HSR (listed only):16.496%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B
Kills:1,166
Deaths:449
KDR:2.597
Accuracy:24.642% C
HSR:29.245% B
Corvus VA55
C++
Kills:1,156
Deaths:684
KDR:1.690
Accuracy:23.570% C+
HSR:23.875% C++
Nova
M
Kills:698
Deaths:172
KDR:4.058
Accuracy:76.900% M
HSR:10.888% D--
Sirius SX12
C--
Kills:392
Deaths:432
KDR:0.907
Accuracy:21.154% D
HSR:15.051% C--
NS-7 PDW
C
Kills:345
Deaths:413
KDR:0.835
Accuracy:23.031% C
HSR:12.464% D-
Eridani SX5
D
Kills:301
Deaths:410
KDR:0.734
Accuracy:22.552% D
HSR:11.960% D*
H-V45
C+
Kills:287
Deaths:205
KDR:1.400
Accuracy:22.186% C
HSR:20.558% C+
Equinox VE2 Burst
B+
Kills:287
Deaths:69
KDR:4.159
Accuracy:23.806% D
HSR:31.707% B+
Pulsar VS1
C**
Kills:200
Deaths:220
KDR:0.909
Accuracy:25.160% C**
HSR:21.500% C++
NS Baron G5AE
B++
Kills:177
Deaths:104
KDR:1.702
Accuracy:53.718% B++
HSR:12.429% D
Thanatos VE70
C++
Kills:167
Deaths:246
KDR:0.679
Accuracy:40.607% C++
HSR:14.371% C
Deimos VA29
C++
Kills:165
Deaths:170
KDR:0.971
Accuracy:62.849% C++
HSR:15.152% C
Phobos VX86
C**
Kills:161
Deaths:117
KDR:1.376
Accuracy:61.878% C**
HSR:7.453% D**
NS-11P
B++
Kills:161
Deaths:89
KDR:1.809
Accuracy:19.687% D
HSR:24.224% B++
Kills:5,663
Deaths (as Combat Medic):3,780
Deaths (to Combat Medics):1,809
KDR:1.49815
Kill Difference:1,883
Playtime:144.548 hours
Usage:15%
Score:3.318m
Score/min:383
Accuracy (listed only):35.839%
HSR (listed only):17.920%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:392
Deaths:432
KDR:0.907
Accuracy:21.154% D
HSR:15.051% C--
NS-7 PDW
C
Kills:345
Deaths:413
KDR:0.835
Accuracy:23.031% C
HSR:12.464% D-
Eridani SX5
D
Kills:301
Deaths:410
KDR:0.734
Accuracy:22.552% D
HSR:11.960% D*
NS-30 Vandal
C-
Kills:186
Deaths:101
KDR:1.842
Accuracy:23.893% D**
HSR:23.118% C-
NS-44 Commissioner AE
C**
Kills:166
Deaths:174
KDR:0.954
Accuracy:37.358% D
HSR:28.916% C**
Artemis VX26
D--
Kills:164
Deaths:128
KDR:1.281
Accuracy:19.067% F
HSR:15.854% D--
Ghost
C*
Kills:95
Deaths:20
KDR:4.750
Accuracy:40.154% C*
HSR:60% D-
VA39 Spectre
B**
Kills:85
Deaths:42
KDR:2.024
Accuracy:38.497% B**
HSR:32.941% C-
Phantom VA23
C+
Kills:80
Deaths:22
KDR:3.636
Accuracy:34.869% C+
HSR:25% D
NS-44 Commissioner
D
Kills:65
Deaths:160
KDR:0.406
Accuracy:29.801% D
HSR:12.308% D**
V10
D
Kills:59
Deaths:28
KDR:2.107
Accuracy:32.381% D*
HSR:71.186% D
Kills:1,938
Deaths (as Infiltrator):1,930
Deaths (to Infiltrators):2,241
KDR:1.00415
Kill Difference:8
Playtime:90.121 hours
Usage:9%
Score:1.212m
Score/min:224
Accuracy (listed only):29.341%
HSR (listed only):28.073%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:99
Deaths:44
KDR:2.250
Accuracy:16.955% C+
HSR:20.202% C*
Cosmos VM3
C**
Kills:93
Deaths:44
KDR:2.114
Accuracy:16.739% C+
HSR:20.430% C**
Quasar VM1
B**
Kills:51
Deaths:1
KDR:51
Accuracy:20.485% B**
HSR:11.765% D**
Kills:243
Deaths (as MAX Suit):44.500
Deaths (to MAX Suits):986
KDR:5.46067
Kill Difference:198.500
Playtime:7.881 hours
Usage:1%
Score:0.230m
Score/min:486
Accuracy (listed only):18.060%
HSR (listed only):17.466%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:131
V. Kills:8 N/A
Deaths:3
KDR:43.667
Accuracy:41.073% D-
KPH:28.200 D-
VKPH:1.700 F
Kills:131 (131 + 0)
Deaths:3
KDR:43.667
VKDR:2.667
Vehicle Kills:8
Kill Difference:128
Playtime:4.651 hours
Usage:0%
Score:0.065m
Score/min:232
Driving Accuracy:41.073%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:178
V. Kills:53 330%
Deaths:10
KDR:17.800
Accuracy:40.326% D--
KPH:18.200 C-
VKPH:5.400 D-
Kills:178 (178 + 0)
Deaths:10
KDR:17.800
VKDR:5.300
Vehicle Kills:53
Kill Difference:168
Playtime:9.771 hours
Usage:1%
Score:0.106m
Score/min:180
Driving Accuracy:40.326%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Naginata 1,2111,2003133.834A**2.3120.816%C29.5%C*44C++N/A10827.3h11.2B53.9C**
Lasher X2 1,2221,1875762.061A+0.5428.305%B4.381%C*45.3B++1.3B+10326.2h17.1B+60.3B+
Orion VS54 1,1731,1718381.397C+0.1320.913%C+19.812%D31.9C+N/A15436.7h11.3B+53.8C++
NS-15M AE 1,1791,1683403.435B+1.9123.528%C34.075%B++47.1CN/A10824.8h11.8C++50C+
Terminus VX-9 1,1731,1664492.597B+1.0724.642%C29.245%B37.1C+N/A12331.4h12.3C++49.8C++
Ursa 1,1661,1592644.39M*2.8722.458%C+34.254%A+36.4C+N/A9031.8h10.4B+46.3B
Corvus VA55 1,1701,1566841.69B++0.1723.57%C+23.875%C++23.2CN/A8349.9h12.1C++51.2C*
Pulsar LSW 1,1621,1566121.889B0.3721.83%C24.914%C++32.4CN/A13635.7h11.9C**54.5C*
SVA-88 1,1531,1471786.444A*4.9219.995%D18.396%D--28.7DN/A14239.9h11.9C++59.5C+
Flare VE6 1,1611,1455072.258B*0.7320.885%C23.493%C+29.2C-N/A10339.2h10.9C++52C++
Pulsar C 1,1551,1441,0391.101C+0.4222.086%C-17.832%D--16.5C--N/A8269.5h11.5C*51.9C++
Sticky Grenade 8328301830N/A828.4846.201%DN/A1383.3B*3.3D--52870.6h1.4B*3B+
Nova 6996981724.058A*2.5376.9%M10.888%D--22.4DN/A17031.2h9.7T12.6C+
Proximity Mine 687686977.072B**5.5532.789%D--N/A175.9B**N/A5903.9h1.8B5.4C
Serpent VE92 5775726710.852C+0.6721.629%C-17.657%C-12.9DN/A5444.3h12.9C*59.7C++
Tank Mine 874536687.882M6.3617.828%D*N/A162.4B**102.4A+13473.3h1.4B*7.7D
MANA Anti-Personnel Turret 4384301892.275N/A0.7512.954%UN/A4300U80U10084200.1h21.3T*164.5T*
Sirius SX12 3993924320.907C+0.6221.154%D15.051%C--14.8DN/A5426.4h16.7C79C
Frag Grenade 3893861386N/A384.4835.846%D*N/A643.3B++5C-20860.6h2.6B**7.3B+
Eidolon VE33 3723673271.122C++0.4025.69%C21.798%D15C--N/A10024.5h12.5D-48.7C--
NS-7 PDW 3463454130.835C+0.6923.031%C12.464%D-13.6DN/A6425.4h15.5C+67.3C+
Eridani SX5 3033014100.734C0.7922.552%D11.96%D*20.5DN/A8114.7h13.6C60.1C
H-V45 2892872051.4C+0.1222.186%C20.558%C+24.1CN/A9711.9h12.7C**57.2C++
Equinox VE2 Burst 293287694.159A2.6423.806%D31.707%B+27.9DN/A6710.3h13.5C+56.7C
NS Decimator 3222341311.786B*0.2651.197%D*3.846%A26.6C--10D2658.8h5C+9.8C--
Pulsar VS1 2022002200.909C+0.6125.16%C**21.5%C++19.2CN/A14610.4h15.6C+61.8C*
NS-30 Vandal 1861861011.842C++0.3223.893%D**23.118%C-23.3DN/A928h8.6F-36.1F-
Lasher X2 AE 1901861011.842B0.3227.18%C6.989%A+30C-N/A696.2h17B+62.6C**
Supernova PC 2311781017.8A++16.2840.326%D--1.124%D-18.2C-5.4D-1809.8h3.6B**9B+
NS Baron G5AE 1871771041.702B0.1853.718%B++12.429%D33.4C1.9M++1035.3h4.7C8.8C+
Solstice SF 1791762660.662C0.8625.338%C*13.636%D12.5C--N/A4714.1h16.1C-63.4C+
C-4 223174991.758C**0.2314.583%F-N/A87C++24.5C9482h1B**6.6C+
Thanatos VE70 1681672460.679C0.8440.607%C++14.371%C22.6CN/A1367.4h4.6C**11.4B
NS-44 Commissioner AE 1691661740.954C0.5737.358%D28.916%C**43.7CN/A1093.8h3.6C+9.5C+
Deimos VA29 1651651700.971C0.5562.849%C++15.152%C30C--N/A2665.5h2.6C4.1C++
Artemis VX26 1641641281.281C+0.2419.067%F15.854%D--18.9DN/A888.7h19.3F--101F*
Phobos VX86 1631611171.376C++0.1561.878%C**7.453%D**34.3CN/A1484.7h2.7C4.4C++
Solstice VE3 1661611381.167B+0.3626.265%B++11.18%D**13.9CN/A12411.6h13.9B+52.8C**
NS-11P 164161891.809B+0.2919.687%D24.224%B++24.4CN/A936.6h13.5C**68.7C+
Betelgeuse 54-A 157157384.132B+2.6123.186%D33.121%C**54.1CN/A3062.9h10.7C++46.3C
L100 Python HESH 139131343.667M++42.1441.073%D-N/A27.9D--1.7F2324.7h2.9B7C*
NSX Masamune 191109402.725M1.2056.259%C+N/A27.9C+21B++1943.9h21.4D-38.1D
Anti-Vehicle Grenade 1211081108N/A106.4849.349%C+N/A540B++65C50590.2h3.9B**7.8B++
Nemesis VSH9 200991020.971B+0.5559.815%CN/A8.8C9C+18811.2h10.5D-17.5D-
Cosmos VM3 10299442.25C**0.7316.955%C+20.202%C*45B*1.4A++2622.2h11.8B*69.6C*
Spear Anti-Vehicle Phalanx Turret 15597713.857B**12.3342.445%C3.093%C-38.8C++23.2C++3292.5h8.9C++21.1C++
Ghost 9695204.75B++3.2340.154%C*60%D-19.8DN/A1194.8h2.7D6.8C+
Cosmos VM3 9493442.114C++0.5916.739%C+20.43%C**42.3B++N/A2472.2h12.4B+74B
S1 16587155.8S4.2852.038%D1.149%D--22.3C+20B**3603.9h7.5C14.4C
VA39 Spectre 8585422.024B+0.5038.497%B**32.941%C-13.3DN/A2026.4h10.8F--28.2D
Phantom VA23 8380223.636B**2.1134.869%C+25%D32C1.2A+982.5h6.3D**18.2D
NS-44 Commissioner 71651600.406C--1.1229.801%D12.308%D**10.2D-N/A746.4h7.4T24.7F-
NSX-P Tanto 6464193.368M1.8424.867%C+39.063%A*33.7C**N/A861.9h14.6C*58.8C*
V10 6059282.107C-0.5832.381%D*71.186%D11.8D--N/A465h3.5F-10.7F
Lancer VS22 129571910.298D1.2367.535%B*1.754%C++8.3C--10.4C2216.9h56.4D*83.5D-
Quasar VM1 5251151U49.4820.485%B**11.765%D**28.3B+N/A3821.8h18.1D88.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0820.1h
Nano-Armor Kit572309,22529.1h
Proton II PPA-H0600h
Anti-Vehicle MANA Turret1700.2h
NS-TMC-01 "His Regards"72112271.1h
AE Nano-Armor Kit313,0300.9h
AE Medical Applicator1633,7282.3h
Nanite Revive Grenade06870.2h
Medical Applicator437139,06311.8h
Auraxium Force-Blade144649.5h
Spitfire Auto-Turret32840.2h
Restoration Kit84250.4h
Motion Spotter121,7140.6h
Ammunition Package425,9372.4h
Medical Kit3553,42411h
Anti-Infantry MANA Turret81,1021.4h
Hardlight Barrier1650.1h
Shield Recharging Field463,2641.1h
Recon Detection Device425,1659.2h

Check the help document for the dictionary if you want to learn more about words used here.


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