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Primus Gilmara[] Gilmara
VS BR 50

KDR: 2.37

Score: 26.2m

Last Seen: Aug 20th, 2018 5:07 PM
- OFFLINE - 41.2 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Miller
Level Progress (to 51): 62%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Pulsar C Parallax VX3 NS-15M2 Orion VS54 Solstice Burst NS-30 Vandal
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,919,834 MLG Score: 2334
Fun Score: N/A
Cheeseburgers Flipped: 193TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.956%22.88%5713996951,2322.83944-0.47

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.692%0.78B++0.373C**-0.635DHEAD ++ (~10.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.492B+9.50.333C**28.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.447%1.085%633100546110071180.457795387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.854%-0.131C-1.023D*1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.46B+8.20.343C**12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.994%9.87%56410043857751110.496774344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.272%-0.381C-1.465A+-0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.30.082C+34.30.114C+73

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.699%81.555%566100213,0821523168.58399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.096%0.691B+0.951B*-0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+1.80.426B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.711%20%56210061,500121641.23254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.134%0.119C+1.131B**0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.433B3.20.34C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.2m157.9%311 (18.7k)273 (16.4k)2.3695274,94831,6302.4787950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1008554823.763%30.915%73503:0234

34% Heavy Assault36% Infiltrator20% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2014 6:45 PMApr 4th, 2017 6:40 PMAug 21st, 2018 5:27 AM (31d) (PST)Aug 20th, 2018 1:18 PM (32d) (PST)Aug 20th, 2018 1:07 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5412043370.7810.3300.2411.2630.0192334

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,46612,25820,20847201476116,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1599.2h/66.6d 3,456 23,170 19,353 121.2k 2,306 6,099 1,795 51.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:11,174
Deaths:4,631
KDR:2.413
Accuracy:23.205% D
HSR:24.870% D
NS-15M2
B+
Kills:2,291
Deaths:779
KDR:2.941
Accuracy:25.567% B+
HSR:24.487% C+
Orion VS54
C-
Kills:1,824
Deaths:1,463
KDR:1.247
Accuracy:18.199% C-
HSR:20.943% C--
Flare VE6
C
Kills:1,171
Deaths:734
KDR:1.595
Accuracy:20.628% C
HSR:19.727% D
VE-H Maw
B+
Kills:1,167
Deaths:296
KDR:3.943
Accuracy:27.171% B+
HSR:25.279% C+
SVA-88
C+
Kills:1,166
Deaths:867
KDR:1.345
Accuracy:20.683% C-
HSR:23.499% C+
Pulsar LSW
C
Kills:1,163
Deaths:805
KDR:1.445
Accuracy:19.627% D
HSR:21.926% C
VX29 Polaris
C
Kills:1,160
Deaths:817
KDR:1.420
Accuracy:20.671% C-
HSR:20.259% C
Lasher X2
B++
Kills:738
Deaths:403
KDR:1.831
Accuracy:27.191% C**
HSR:5.285% B++
NSX Naginata
B+
Kills:605
Deaths:193
KDR:3.135
Accuracy:23.667% B
HSR:31.074% B+
Ursa
B++
Kills:139
Deaths:39
KDR:3.564
Accuracy:25.791% B++
HSR:25.180% C*
Kills:22,598
Deaths (as Heavy Assault):11,027
Deaths (to Heavy Assaults):9,878
KDR:2.04933
Kill Difference:11,571
Playtime:551.132 hours
Usage:34%
Score:9.518m
Score/min:288
Accuracy (listed only):22.945%
HSR (listed only):22.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:3,643
Deaths:2,044
KDR:1.782
Accuracy:26.062% B+
HSR:22.701% C+
Solstice Burst
C++
Kills:1,583
Deaths:670
KDR:2.363
Accuracy:26.897% C++
HSR:23.437% C+
NS-11C
B+
Kills:1,452
Deaths:661
KDR:2.197
Accuracy:26.400% B+
HSR:21.419% B+
Solstice VE3
B+
Kills:1,415
Deaths:1,149
KDR:1.232
Accuracy:25.144% B+
HSR:18.657% C+
Eclipse VE3A
B+
Kills:1,349
Deaths:578
KDR:2.334
Accuracy:26.269% C+
HSR:22.016% B+
NS-7 PDW
C**
Kills:1,322
Deaths:744
KDR:1.777
Accuracy:24.057% C+
HSR:19.289% C**
VX6-7
B
Kills:1,242
Deaths:700
KDR:1.774
Accuracy:24.643% C++
HSR:22.705% B
Sirius SX12
B+
Kills:1,198
Deaths:420
KDR:2.852
Accuracy:27.322% B+
HSR:20.033% B+
Thanatos VE70
B+
Kills:1,197
Deaths:617
KDR:1.940
Accuracy:40.635% C++
HSR:18.045% B+
Eridani SX5
B
Kills:1,188
Deaths:342
KDR:3.474
Accuracy:27.638% C**
HSR:21.717% B
Zenith VX-5
B**
Kills:1,180
Deaths:333
KDR:3.544
Accuracy:29.738% B**
HSR:22.966% C**
VE-S Canis
B++
Kills:1,169
Deaths:337
KDR:3.469
Accuracy:31.511% B++
HSR:21.557% C++
NSX Tanto
B
Kills:1,168
Deaths:384
KDR:3.042
Accuracy:27.651% B
HSR:25.171% C+
MKV Suppressed
B+
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:27.961% B+
HSR:18.949% C+
Phobos VX86
A*
Kills:303
Deaths:150
KDR:2.020
Accuracy:60.813% C*
HSR:27.723% A*
Serpent VE92
A+
Kills:240
Deaths:109
KDR:2.202
Accuracy:26.570% B++
HSR:27.500% A+
Skorpios
C
Kills:177
Deaths:70
KDR:2.529
Accuracy:25.864% C
HSR:15.819% D
NSX Tengu
B**
Kills:161
Deaths:51
KDR:3.157
Accuracy:42.723% B**
HSR:22.360% C*
Kills:21,148
Deaths (as Light Assault):9,758
Deaths (to Light Assaults):5,716
KDR:2.16725
Kill Difference:11,390
Playtime:325.861 hours
Usage:20%
Score:5.423m
Score/min:277
Accuracy (listed only):30.439%
HSR (listed only):21.781%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:6,221
Deaths:897
KDR:6.935
Accuracy:40.452% C**
HSR:79.071% B**
Parallax VX3
B+
Kills:2,955
Deaths:694
KDR:4.258
Accuracy:37.608% C+
HSR:81.523% B+
NS-30 Vandal
B+
Kills:1,563
Deaths:439
KDR:3.560
Accuracy:35.990% B+
HSR:24.760% C+
NS-7 PDW
C**
Kills:1,322
Deaths:744
KDR:1.777
Accuracy:24.057% C+
HSR:19.289% C**
Sirius SX12
B+
Kills:1,198
Deaths:420
KDR:2.852
Accuracy:27.322% B+
HSR:20.033% B+
Eridani SX5
B
Kills:1,188
Deaths:342
KDR:3.474
Accuracy:27.638% C**
HSR:21.717% B
NS-44 Commissioner
B+
Kills:1,187
Deaths:1,213
KDR:0.979
Accuracy:39.384% B+
HSR:20.725% C+
VE-S Canis
B++
Kills:1,169
Deaths:337
KDR:3.469
Accuracy:31.511% B++
HSR:21.557% C++
Artemis VX26
B
Kills:1,168
Deaths:299
KDR:3.906
Accuracy:28.535% B
HSR:23.887% C*
NS-357 Underboss
B+
Kills:1,165
Deaths:823
KDR:1.416
Accuracy:40.659% B+
HSR:22.575% C*
V10
B**
Kills:1,163
Deaths:79
KDR:14.722
Accuracy:43.227% B+
HSR:85.813% B**
Phaseshift VX-S
B**
Kills:1,162
Deaths:67
KDR:17.343
Accuracy:38.002% B
HSR:89.329% B**
Nyx VX31
B+
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:36.697% B+
HSR:23.600% D
MKV Suppressed
B+
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:27.961% B+
HSR:18.949% C+
XM98
B**
Kills:1,158
Deaths:134
KDR:8.642
Accuracy:40.951% B+
HSR:82.988% B**
NS-61 Emissary
B++
Kills:896
Deaths:406
KDR:2.207
Accuracy:32.232% B++
HSR:17.969% C**
Parsec VX3-A
C**
Kills:423
Deaths:25
KDR:16.920
Accuracy:38.209% D
HSR:81.324% C**
NSX Tomoe
C++
Kills:407
Deaths:131
KDR:3.107
Accuracy:28.129% C+
HSR:37.592% C++
Skorpios
C
Kills:177
Deaths:70
KDR:2.529
Accuracy:25.864% C
HSR:15.819% D
NSX Tengu
B**
Kills:161
Deaths:51
KDR:3.157
Accuracy:42.723% B**
HSR:22.360% C*
Beamer VS3
C
Kills:76
Deaths:191
KDR:0.398
Accuracy:25.569% C
HSR:15.790% D-
Kills:27,081
Deaths (as Infiltrator):8,067
Deaths (to Infiltrators):5,093
KDR:3.35701
Kill Difference:19,014
Playtime:569.747 hours
Usage:36%
Score:8.908m
Score/min:261
Accuracy (listed only):33.939%
HSR (listed only):39.365%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C**
Kills:1,322
Deaths:744
KDR:1.777
Accuracy:24.057% C+
HSR:19.289% C**
Sirius SX12
B+
Kills:1,198
Deaths:420
KDR:2.852
Accuracy:27.322% B+
HSR:20.033% B+
Thanatos VE70
B+
Kills:1,197
Deaths:617
KDR:1.940
Accuracy:40.635% C++
HSR:18.045% B+
Eridani SX5
B
Kills:1,188
Deaths:342
KDR:3.474
Accuracy:27.638% C**
HSR:21.717% B
VE-S Canis
B++
Kills:1,169
Deaths:337
KDR:3.469
Accuracy:31.511% B++
HSR:21.557% C++
MKV Suppressed
B+
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:27.961% B+
HSR:18.949% C+
NS-11A
B*
Kills:383
Deaths:205
KDR:1.868
Accuracy:28.185% B*
HSR:21.932% C++
Phobos VX86
A*
Kills:303
Deaths:150
KDR:2.020
Accuracy:60.813% C*
HSR:27.723% A*
Terminus VX-9
B*
Kills:198
Deaths:67
KDR:2.955
Accuracy:29.067% B*
HSR:20.202% D
Skorpios
C
Kills:177
Deaths:70
KDR:2.529
Accuracy:25.864% C
HSR:15.819% D
Pulsar VS1
D
Kills:176
Deaths:207
KDR:0.850
Accuracy:20.259% D
HSR:11.932% D*
H-V45
D
Kills:165
Deaths:204
KDR:0.809
Accuracy:20.756% D
HSR:15.152% D
NSX Tengu
B**
Kills:161
Deaths:51
KDR:3.157
Accuracy:42.723% B**
HSR:22.360% C*
Kills:8,798
Deaths (as Combat Medic):3,813
Deaths (to Combat Medics):3,208
KDR:2.30737
Kill Difference:4,985
Playtime:37.045 hours
Usage:2%
Score:0.665m
Score/min:299
Accuracy (listed only):31.292%
HSR (listed only):19.593%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:3,643
Deaths:2,044
KDR:1.782
Accuracy:26.062% B+
HSR:22.701% C+
Solstice Burst
C++
Kills:1,583
Deaths:670
KDR:2.363
Accuracy:26.897% C++
HSR:23.437% C+
NS-11C
B+
Kills:1,452
Deaths:661
KDR:2.197
Accuracy:26.400% B+
HSR:21.419% B+
Solstice VE3
B+
Kills:1,415
Deaths:1,149
KDR:1.232
Accuracy:25.144% B+
HSR:18.657% C+
Eclipse VE3A
B+
Kills:1,349
Deaths:578
KDR:2.334
Accuracy:26.269% C+
HSR:22.016% B+
VX6-7
B
Kills:1,242
Deaths:700
KDR:1.774
Accuracy:24.643% C++
HSR:22.705% B
Thanatos VE70
B+
Kills:1,197
Deaths:617
KDR:1.940
Accuracy:40.635% C++
HSR:18.045% B+
Zenith VX-5
B**
Kills:1,180
Deaths:333
KDR:3.544
Accuracy:29.738% B**
HSR:22.966% C**
Eidolon VE33
B**
Kills:1,172
Deaths:324
KDR:3.617
Accuracy:33.438% B**
HSR:23.379% C
NSX Tanto
B
Kills:1,168
Deaths:384
KDR:3.042
Accuracy:27.651% B
HSR:25.171% C+
Phobos VX86
A*
Kills:303
Deaths:150
KDR:2.020
Accuracy:60.813% C*
HSR:27.723% A*
Serpent VE92
A+
Kills:240
Deaths:109
KDR:2.202
Accuracy:26.570% B++
HSR:27.500% A+
Revenant
B+
Kills:168
Deaths:45
KDR:3.733
Accuracy:36.651% B+
HSR:19.048% D*
Kills:16,112
Deaths (as Engineer):7,764
Deaths (to Engineers):4,326
KDR:2.07522
Kill Difference:8,348
Playtime:84.184 hours
Usage:5%
Score:1.218m
Score/min:241
Accuracy (listed only):31.609%
HSR (listed only):22.674%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:539
Deaths:241
KDR:2.237
Accuracy:16.929% C+
HSR:21.521% C**
Nebula VM20
C+
Kills:331
Deaths:85
KDR:3.894
Accuracy:17.266% C
HSR:19.940% C+
Quasar VM1
C**
Kills:260
Deaths:178
KDR:1.461
Accuracy:16.723% C**
HSR:16.923% C
Comet VM2
D
Kills:77
Deaths:78
KDR:0.987
Accuracy:37.397% D
HSR:1.299% D**
Comet VM2
C-
Kills:58
Deaths:56
KDR:1.036
Accuracy:38.267% D
HSR:3.448% C-
Kills:1,265
Deaths (as MAX Suit):319
Deaths (to MAX Suits):1,742
KDR:3.96552
Kill Difference:946
Playtime:24.233 hours
Usage:2%
Score:0.498m
Score/min:343
Accuracy (listed only):25.316%
HSR (listed only):12.626%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:221
V. Kills:45 480%
Deaths:60
KDR:3.683
Accuracy:37.255% C+
KPH:23.700 C
VKPH:4.800 D
L100 Python HESH
C++
Kills:178
V. Kills:31 N/A
Deaths:9
KDR:19.778
Accuracy:44.874% C
KPH:47.800 C+
VKPH:8.300 C++
L100 Python AP
B+
Kills:62
V. Kills:24 248%
Deaths:1
KDR:62
Accuracy:60.241% B+
KPH:33.300 B+
VKPH:12.900 D-
Kills:461 (461 + 0)
Deaths:70
KDR:6.586
VKDR:1.429
Vehicle Kills:100
Kill Difference:391
Playtime:14.901 hours
Usage:1%
Score:0.140m
Score/min:157
Driving Accuracy:60.241%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:165
V. Kills:32 N/A
Deaths:38
KDR:4.342
Accuracy:35.101% C
KPH:36.100 A+
VKPH:7 C
M20 Basilisk
A+
Kills:74
V. Kills:12 N/A
Deaths:15
KDR:4.933
Accuracy:30.718% D-
KPH:37.600 A+
VKPH:6.100 D
M40 Fury
B+
Kills:74
V. Kills:20 352%
Deaths:18
KDR:4.111
Accuracy:38.430% C**
KPH:45 C+
VKPH:12.200 B+
M12 Kobalt
B+
Kills:72
V. Kills:1 N/A
Deaths:10
KDR:7.200
Accuracy:18.872% C*
KPH:80.800 B+
VKPH:1.100 D-
Kills:385 (0 + 385)
Deaths:81
KDR:4.753
VKDR:0.802
Vehicle Kills:65
Kill Difference:304
Playtime:9.077 hours
Usage:1%
Score:0.112m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:18.872%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,21111,1744,6312.413C+0.0423.205%D24.87%D57.9C+N/A144193h10B+43.1C++
Ghost 6,2276,2218976.935A4.5740.452%C**79.071%B**50.2B+N/A123123.9h1.8B*4.4B++
Pulsar C 3,6523,6432,0441.782B+0.5926.062%B+22.701%C+44.4B++N/A11382h9.6B++37B+
Parallax VX3 2,9582,9556944.258B1.8937.608%C+81.523%B+34.9B+N/A9684.7h1.9B++5.1B+
NS-15M2 2,3022,2917792.941B++0.5725.567%B+24.487%C+58.4B+N/A14639.2h10.2B*39.8B+
Orion VS54 1,8301,8241,4631.247C+1.1218.199%C-20.943%C--35.8C**N/A16850.9h10.3B*56.7C++
Solstice Burst 1,5931,5836702.363B+0.0126.897%C++23.437%C+59.7B*N/A13026.5h10.7B*39.6B++
NS-30 Vandal 1,5671,5634393.56B**1.1935.99%B+24.76%C+54.3B++N/A12628.8h4.7B*13.1B++
NS-11C 1,4601,4526612.197A+0.1726.4%B+21.419%B+55A+N/A14326.4h10.2B**38.8B++
Solstice VE3 1,4191,4151,1491.232B++1.1425.144%B+18.657%C+36.8AN/A13438.5h11B*43.8B+
Eclipse VE3A 1,3551,3495782.334B0.0426.269%C+22.016%B+54B++N/A13125h11B+42B+
NS-7 PDW 1,3271,3227441.777B**0.5924.057%C+19.289%C**42.8B*N/A11230.9h12B++49.8B+
Frag Grenade 1,3021,29011290N/A1,287.6353.973%B**N/A586.4B5.5C17482.2h3.4B+6.4B++
VX6-7 1,2461,2427001.774B+0.6024.643%C++22.705%B47.4B++N/A11526.2h10.6B++42.9B+
Sirius SX12 1,2031,1984202.852A++0.4827.322%B+20.033%B+49.7AN/A13324.1h10.8B**39.6B++
Thanatos VE70 1,2011,1976171.94A0.4340.635%C++18.045%B+54.9A+N/A14721.8h3.4B**8.4B++
Eridani SX5 1,1931,1883423.474A*1.1027.638%C**21.717%B48.9B++N/A12224.3h10.1B++36.6B+
NS-44 Commissioner 1,1881,1871,2130.979C++1.3939.384%B+20.725%C+49.5B++N/A13424h3.1B*7.9B++
Zenith VX-5 1,1871,1803333.544A*1.1729.738%B**22.966%C**58.1B**N/A14420.3h10.7B*35.9B++
Eidolon VE33 1,1761,1723243.617A*1.2533.438%B**23.379%C65.8A**N/A16217.8h5.8B**17.5B**
Flare VE6 1,1751,1717341.595C*0.7720.628%C19.727%D45.4C*N/A14025.8h9.1B++43.9B
VE-S Canis 1,1751,1693373.469A*1.1031.511%B++21.557%C++64.9B*N/A18518h8.4B**26.7B++
Artemis VX26 1,1701,1682993.906A*1.5428.535%B23.887%C*47.7B*N/A11524.5h9.7B**34.1B++
NSX Tanto 1,1741,1683843.042A++0.6727.651%B25.171%C+49.5B*N/A12623.6h11B++39.8B+
VE-H Maw 1,1701,1672963.943A+1.5727.171%B+25.279%C+72.9B*N/A24916h8.5B*31.4B+
SVA-88 1,1691,1668671.345C+1.0220.683%C-23.499%C+36.9CN/A12131.6h11.5C*55.4C++
NS-357 Underboss 1,1661,1658231.416B+0.9540.659%B+22.575%C*51.5B+N/A11622.6h3.3B**8.2B++
Pulsar LSW 1,1681,1638051.445C+0.9219.627%D21.926%C40.1C+N/A13229h10.4B++53C**
V10 1,1661,1637914.722S12.3543.227%B+85.813%B**37C*N/A10331.4h1.7B**4B*
Phaseshift VX-S 1,1641,1626717.343S14.9738.002%B89.329%B**44.5B**N/A11926.1h1.7B*4.6B*
Nyx VX31 1,1621,1613063.794B++1.4236.697%B+23.6%D67.9B**N/A15117.1h4.7B+12.8B++
MKV Suppressed 1,1651,1613992.91A*0.5427.961%B+18.949%C+58.6AN/A13819.8h11.4B+40.7B+
VX29 Polaris 1,1621,1608171.42C+0.9520.671%C-20.259%C38C+N/A11530.5h11.1B+53.8C*
XM98 1,1591,1581348.642M*6.2740.951%B+82.988%B**39.1B*N/A9529.6h1.8B**4.4B*
NS Decimator 1,2929801,0410.941C+1.4361.03%C++3.469%B++37.3C**11.9C24626.3h4.8C++7.8C*
NS-61 Emissary 8978964062.207A*0.1632.232%B++17.969%C**42.7B*N/A11021h8.9B++27.7B*
Lasher X2 7467384031.831A0.5427.191%C**5.285%B++41B++N/A14218h12.8A+47.1B*
C-4 7996843601.9B+0.4723.243%CN/A126.7B**21.3D7375.4h1.3B+5.7C**
NSX Naginata 6086051933.135A+0.7723.667%B31.074%B+61.7B*N/A1779.8h9.5B++40.1B+
Nebula VM20 5435392412.237C++0.1316.929%C+21.521%C**43.1B++N/A12012.5h14.7B+86.8C**
Parsec VX3-A 4234232516.92M*14.5538.209%D81.324%C**51.6C++N/A1328.2h1.6B*4.2C**
NSX Tomoe 4084071313.107B**0.7428.129%C+37.592%C++52.2B+N/A1317.8h10.9B*38.7B+
NS-11A 3853832051.868B+0.5028.185%B*21.932%C++47.9B*N/A1698h10.3B**36.7B**
S1 4703664770.767C++1.6057.104%C+2.732%C+34.5B++9.8C32510.6h5.1B*9B++
Anti-Vehicle Grenade 4213431343N/A340.6346.173%DN/A285.8C-65C-16981.2h5.9C+12.7C+
Nebula VM20 335331853.894B*1.5217.266%C19.94%C+51.7AN/A1416.4h13.8B++80.2B
Phobos VX86 3033031502.02B+0.3560.813%C*27.723%A*48.9BN/A1636.2h2.3B3.8B
Nemesis VSH9 4202811721.634A++0.7465.125%B3.559%B+26.3B*13B20610.7h5.7B**8.7B**
Spear Anti-Vehicle Phalanx Turret 3522601814.444A12.0745.685%C++4.615%C*49.1B++17.4C2615.3h5.9B++12.9B*
Quasar VM1 2622601781.461C+0.9116.723%C**16.923%C35.1B**N/A1507.4h12B*71.6B+
Serpent VE92 2402401092.202B**0.1726.57%B++27.5%A+52.2B**N/A2364.6h11B++41.5B+
C75 Viper 266221603.683C+1.3137.255%C+1.357%C+23.8C4.8D1349.3h13.3C*35.6C++
Hades VSH4 3382132430.877B++1.4971.449%B+N/A23.4C**13.7C++1869.1h6.9B++9.7B*
Tank Mine 327211722.931C*0.5638.864%B+N/A131.9B++72.5B11301.6h2C+5.3B++
Proximity Mine 205205395.256B+2.8939.177%CN/A97.6C--N/A3312.1h2.1D5.5C--
Terminus VX-9 200198672.955B**0.5929.067%B*20.202%D53.5B++N/A1993.7h11B+37.7B++
L100 Python HESH 209178919.778B++17.4144.874%CN/A48.1C+8.4C++1823.7h3.2C**7.1C*
Skorpios 177177702.529B+0.1625.864%C15.819%D40.2C+N/A984.4h10.1B+39.1C**
Pulsar VS1 1791762070.85C+1.5220.259%D11.932%D*22.6C+N/A1887.8h14.4C*71C+
Revenant 169168453.733B+1.3636.651%B+19.048%D*56B+N/A1303h6B+16.4B++
H-V45 1661652040.809C1.5620.756%D15.152%D20.9C-N/A1077.9h13C*62.7C+
M20 Basilisk 197165384.342B++1.9735.101%C10.303%A++35.9A+7C1714.6h48.5B**138.3B**
NSX Tengu 164161513.157A++0.7942.723%B**22.36%C*51.9B++1A1453.1h10.2B++23.8B++
Ursa 139139393.564A**1.1925.791%B++25.18%C*53.5B++N/A2252.6h8.3B**32.1B++
The Slasher 12612514,8170.008D-2.3632.389%C+3.2%D-0.1CN/A0867.8h2.1C**6.5C*
Rocklet Rifle 191104561.857A**0.5141.738%D*N/A22.6C-18.9D2654.6h43.7C104.8D
Force-Blade 868512,5940.007C--2.3621.088%D3.529%C-0.2CN/A1468.7h2.2B10.4C++
Comet VM2 11777780.987C++1.3837.397%D1.299%D**8.4C--4.3C+959.2h35.8D*95.8D--
Beamer VS3 76761910.398C-1.9725.569%C15.79%D-29.2C*N/A2072.6h8.4B+32.9C++
M20 Basilisk 8674154.933A2.5630.718%D-5.405%C+37A6D2112h40.5A131.8B**
M40 Fury 9474184.111C1.7438.43%C**1.351%C-46.3C++12.5B++2481.6h15C+39.1C*
M12 Kobalt 7372107.2C--4.8318.872%C*22.222%B**80B+1.1D-2990.9h15.4B++81.5B+
Sticky Grenade 7070170N/A67.6356.25%B+N/A700C--N/A29380.1h3.1D5.5C+
L100 Python AP 8662162U59.6360.241%B+1.613%D-32.6B+12.6D-2161.9h4.8B**8B*
Comet VM2 8858561.036C+1.3338.267%D3.448%C-7.3D3.8D698h43.5D*113.6D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4223,8278.9h
Nano-Armor Kit149101,5876.1h
Anti-Vehicle MANA Turret11530.2h
M20 Wyvern0570.1h
Nanite Revive Grenade02910.1h
Medical Applicator18573,9715.1h
Deconstruction Tool02980h
Spitfire Auto-Turret123760.5h
G30 Walker0720h
Ammunition Package402,5861.2h
Medical Kit63712,32513.5h
Anti-Infantry MANA Turret3990.2h
Shield Recharging Field81210.1h
Recon Detection Device617,1499.8h

Check the help document for the dictionary if you want to learn more about words used here.


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