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Ascendant Gilmara[] Gilmara
VS BR 45

KDR: 2.34

Score: 25.6m

Last Seen: Jun 10th, 2018 3:07 PM
- OFFLINE - 16.2 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Miller
Level Progress (to 46): 86%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Pulsar C Parallax VX3 NS-15M2 Orion VS54 Solstice Burst NS-30 Vandal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,843,523 MLG Score: 2273
Fun Score: N/A
Cheeseburgers Flipped: 189TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.858%22.912%5703995850,1042.84343-0.503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.69%0.777B++0.407B-0.765D-HEAD ++ (~10.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.492B+9.50.333C**28.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.255%1.357%2919962219851100.224138199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.34C--0.887D---1.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.075C+13.3-0.062C+22.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.324%9.366%5449933637641100.47451327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.307%-0.342C-1.378A-0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.60.04C+35.80.058C+74.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.708%81.827%54699112,2821494168.22088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.034%0.68B+0.976B*-0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.529B+1.80.422B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.454%20.193%5429951,451118041.22966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.049%0.104C+1.209B**0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.422B3.20.33C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.6m159%312 (18.7k)274 (16.4k)2.3403172,58731,0162.4484845 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS997536623.609%30.654%72403:0133

35% Heavy Assault35% Infiltrator20% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2014 6:45 PMApr 4th, 2017 6:40 PMJun 14th, 2018 3:47 AM (10d) (PST)Jun 10th, 2018 3:32 PM (14d) (PST)Jun 10th, 2018 11:07 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5392053340.7780.3320.2381.2670.0192273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,36012,32720,03347201476116,458

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1555.4h/64.8d 3,355 22,251 18,752 118.2k 2,266 5,911 1,753 50.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:10,930
Deaths:4,554
KDR:2.400
Accuracy:23.103% D
HSR:24.886% D
NS-15M2
B+
Kills:2,237
Deaths:768
KDR:2.913
Accuracy:25.452% B+
HSR:24.542% C+
Orion VS54
C-
Kills:1,824
Deaths:1,463
KDR:1.247
Accuracy:18.199% C-
HSR:20.943% C-
Flare VE6
C
Kills:1,171
Deaths:734
KDR:1.595
Accuracy:20.628% C
HSR:19.727% D
SVA-88
C+
Kills:1,166
Deaths:867
KDR:1.345
Accuracy:20.683% C-
HSR:23.499% C+
VE-H Maw
B
Kills:1,164
Deaths:295
KDR:3.946
Accuracy:27.196% B
HSR:25.344% C+
Pulsar LSW
C
Kills:1,163
Deaths:805
KDR:1.445
Accuracy:19.627% C--
HSR:21.926% C
VX29 Polaris
C
Kills:1,160
Deaths:817
KDR:1.420
Accuracy:20.671% C-
HSR:20.259% C
Lasher X2
B++
Kills:736
Deaths:402
KDR:1.831
Accuracy:27.172% B
HSR:5.299% B++
NSX Naginata
B+
Kills:489
Deaths:147
KDR:3.327
Accuracy:23.395% B
HSR:31.288% B+
Ursa
B++
Kills:139
Deaths:39
KDR:3.564
Accuracy:25.791% B++
HSR:25.180% C*
Kills:22,179
Deaths (as Heavy Assault):10,891
Deaths (to Heavy Assaults):9,681
KDR:2.03645
Kill Difference:11,288
Playtime:542.407 hours
Usage:35%
Score:9.388m
Score/min:288
Accuracy (listed only):22.902%
HSR (listed only):22.081%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:3,348
Deaths:1,952
KDR:1.715
Accuracy:25.684% B
HSR:22.969% C++
Solstice Burst
C++
Kills:1,583
Deaths:670
KDR:2.363
Accuracy:26.897% C++
HSR:23.437% C+
NS-11C
B+
Kills:1,452
Deaths:661
KDR:2.197
Accuracy:26.400% B+
HSR:21.419% B+
Solstice VE3
B+
Kills:1,415
Deaths:1,149
KDR:1.232
Accuracy:25.144% B+
HSR:18.657% C+
Eclipse VE3A
B+
Kills:1,349
Deaths:578
KDR:2.334
Accuracy:26.269% C+
HSR:22.016% B+
NS-7 PDW
C**
Kills:1,280
Deaths:729
KDR:1.756
Accuracy:24.026% C+
HSR:19.141% C**
VX6-7
B+
Kills:1,241
Deaths:700
KDR:1.773
Accuracy:24.631% C++
HSR:22.724% B+
Thanatos VE70
B+
Kills:1,197
Deaths:617
KDR:1.940
Accuracy:40.635% C++
HSR:18.045% B+
Eridani SX5
B+
Kills:1,188
Deaths:342
KDR:3.474
Accuracy:27.646% B
HSR:21.717% B+
VE-S Canis
B++
Kills:1,169
Deaths:337
KDR:3.469
Accuracy:31.511% B++
HSR:21.557% C+
NSX Tanto
C**
Kills:1,168
Deaths:384
KDR:3.042
Accuracy:27.651% C**
HSR:25.171% C+
Sirius SX12
B+
Kills:1,166
Deaths:404
KDR:2.886
Accuracy:27.299% B+
HSR:20.069% B+
MKV Suppressed
B+
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:27.961% B+
HSR:18.949% C+
Zenith VX-5
B*
Kills:959
Deaths:233
KDR:4.116
Accuracy:29.021% B*
HSR:24.296% B+
Phobos VX86
A**
Kills:254
Deaths:132
KDR:1.924
Accuracy:60.573% C*
HSR:30.315% A**
Serpent VE92
A+
Kills:240
Deaths:109
KDR:2.202
Accuracy:26.570% B++
HSR:27.500% A+
Skorpios
C
Kills:177
Deaths:70
KDR:2.529
Accuracy:25.864% C
HSR:15.819% D
Kills:20,347
Deaths (as Light Assault):9,466
Deaths (to Light Assaults):5,582
KDR:2.14948
Kill Difference:10,881
Playtime:312.905 hours
Usage:20%
Score:5.248m
Score/min:280
Accuracy (listed only):29.634%
HSR (listed only):21.988%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:5,564
Deaths:825
KDR:6.744
Accuracy:40.456% C**
HSR:79.242% B**
Parallax VX3
B+
Kills:2,955
Deaths:694
KDR:4.258
Accuracy:37.608% C
HSR:81.523% B+
NS-30 Vandal
B+
Kills:1,547
Deaths:435
KDR:3.556
Accuracy:36.001% B+
HSR:24.822% C+
NS-7 PDW
C**
Kills:1,280
Deaths:729
KDR:1.756
Accuracy:24.026% C+
HSR:19.141% C**
Eridani SX5
B+
Kills:1,188
Deaths:342
KDR:3.474
Accuracy:27.646% B
HSR:21.717% B+
NS-44 Commissioner
B+
Kills:1,170
Deaths:1,202
KDR:0.973
Accuracy:39.296% B+
HSR:20.513% C+
VE-S Canis
B++
Kills:1,169
Deaths:337
KDR:3.469
Accuracy:31.511% B++
HSR:21.557% C+
Artemis VX26
B
Kills:1,168
Deaths:299
KDR:3.906
Accuracy:28.535% B
HSR:23.887% C*
Sirius SX12
B+
Kills:1,166
Deaths:404
KDR:2.886
Accuracy:27.299% B+
HSR:20.069% B+
NS-357 Underboss
B++
Kills:1,165
Deaths:823
KDR:1.416
Accuracy:40.659% B++
HSR:22.575% B
V10
B**
Kills:1,163
Deaths:79
KDR:14.722
Accuracy:43.227% B+
HSR:85.813% B**
Phaseshift VX-S
B**
Kills:1,162
Deaths:67
KDR:17.343
Accuracy:38.002% B
HSR:89.329% B**
MKV Suppressed
B+
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:27.961% B+
HSR:18.949% C+
Nyx VX31
B+
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:36.697% B+
HSR:23.600% D
XM98
B**
Kills:1,158
Deaths:134
KDR:8.642
Accuracy:40.951% B+
HSR:82.988% B**
NS-61 Emissary
B++
Kills:820
Deaths:375
KDR:2.187
Accuracy:32.181% B++
HSR:18.049% C**
NSX Tomoe
C++
Kills:398
Deaths:128
KDR:3.109
Accuracy:28.043% C+
HSR:38.191% C++
Parsec VX3-A
B++
Kills:280
Deaths:16
KDR:17.500
Accuracy:39.623% C--
HSR:83.929% B++
Skorpios
C
Kills:177
Deaths:70
KDR:2.529
Accuracy:25.864% C
HSR:15.819% D
Beamer VS3
C
Kills:76
Deaths:191
KDR:0.398
Accuracy:25.569% C
HSR:15.790% D-
Kills:25,928
Deaths (as Infiltrator):7,855
Deaths (to Infiltrators):5,003
KDR:3.30083
Kill Difference:18,073
Playtime:550.057 hours
Usage:35%
Score:8.622m
Score/min:261
Accuracy (listed only):33.558%
HSR (listed only):40.375%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C**
Kills:1,280
Deaths:729
KDR:1.756
Accuracy:24.026% C+
HSR:19.141% C**
Thanatos VE70
B+
Kills:1,197
Deaths:617
KDR:1.940
Accuracy:40.635% C++
HSR:18.045% B+
Eridani SX5
B+
Kills:1,188
Deaths:342
KDR:3.474
Accuracy:27.646% B
HSR:21.717% B+
VE-S Canis
B++
Kills:1,169
Deaths:337
KDR:3.469
Accuracy:31.511% B++
HSR:21.557% C+
Sirius SX12
B+
Kills:1,166
Deaths:404
KDR:2.886
Accuracy:27.299% B+
HSR:20.069% B+
MKV Suppressed
B+
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:27.961% B+
HSR:18.949% C+
NS-11A
B*
Kills:383
Deaths:205
KDR:1.868
Accuracy:28.185% B*
HSR:21.932% C++
Phobos VX86
A**
Kills:254
Deaths:132
KDR:1.924
Accuracy:60.573% C*
HSR:30.315% A**
Terminus VX-9
B*
Kills:196
Deaths:64
KDR:3.063
Accuracy:29.060% B*
HSR:19.898% D
Skorpios
C
Kills:177
Deaths:70
KDR:2.529
Accuracy:25.864% C
HSR:15.819% D
Pulsar VS1
D
Kills:176
Deaths:207
KDR:0.850
Accuracy:20.259% D
HSR:11.932% D*
H-V45
D
Kills:165
Deaths:204
KDR:0.809
Accuracy:20.756% D
HSR:15.152% D
Kills:8,512
Deaths (as Combat Medic):3,710
Deaths (to Combat Medics):3,136
KDR:2.29434
Kill Difference:4,802
Playtime:36.863 hours
Usage:2%
Score:0.663m
Score/min:300
Accuracy (listed only):30.315%
HSR (listed only):19.544%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:3,348
Deaths:1,952
KDR:1.715
Accuracy:25.684% B
HSR:22.969% C++
Solstice Burst
C++
Kills:1,583
Deaths:670
KDR:2.363
Accuracy:26.897% C++
HSR:23.437% C+
NS-11C
B+
Kills:1,452
Deaths:661
KDR:2.197
Accuracy:26.400% B+
HSR:21.419% B+
Solstice VE3
B+
Kills:1,415
Deaths:1,149
KDR:1.232
Accuracy:25.144% B+
HSR:18.657% C+
Eclipse VE3A
B+
Kills:1,349
Deaths:578
KDR:2.334
Accuracy:26.269% C+
HSR:22.016% B+
VX6-7
B+
Kills:1,241
Deaths:700
KDR:1.773
Accuracy:24.631% C++
HSR:22.724% B+
Thanatos VE70
B+
Kills:1,197
Deaths:617
KDR:1.940
Accuracy:40.635% C++
HSR:18.045% B+
Eidolon VE33
B**
Kills:1,172
Deaths:324
KDR:3.617
Accuracy:33.438% B**
HSR:23.379% C
NSX Tanto
C**
Kills:1,168
Deaths:384
KDR:3.042
Accuracy:27.651% C**
HSR:25.171% C+
Zenith VX-5
B*
Kills:959
Deaths:233
KDR:4.116
Accuracy:29.021% B*
HSR:24.296% B+
Phobos VX86
A**
Kills:254
Deaths:132
KDR:1.924
Accuracy:60.573% C*
HSR:30.315% A**
Serpent VE92
A+
Kills:240
Deaths:109
KDR:2.202
Accuracy:26.570% B++
HSR:27.500% A+
Revenant
B+
Kills:168
Deaths:45
KDR:3.733
Accuracy:36.651% B+
HSR:19.048% D*
Kills:15,546
Deaths (as Engineer):7,554
Deaths (to Engineers):4,259
KDR:2.05798
Kill Difference:7,992
Playtime:82.621 hours
Usage:5%
Score:1.194m
Score/min:241
Accuracy (listed only):31.505%
HSR (listed only):22.998%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:525
Deaths:236
KDR:2.225
Accuracy:16.725% C
HSR:21.143% C*
Nebula VM20
C+
Kills:317
Deaths:80
KDR:3.963
Accuracy:16.926% C
HSR:20.189% C+
Quasar VM1
C**
Kills:260
Deaths:178
KDR:1.461
Accuracy:16.723% C**
HSR:16.923% C
Comet VM2
D
Kills:73
Deaths:78
KDR:0.936
Accuracy:37.808% D
HSR:1.370% D**
Comet VM2
C
Kills:55
Deaths:56
KDR:0.982
Accuracy:38.704% D
HSR:3.636% C
Kills:1,230
Deaths (as MAX Suit):314
Deaths (to MAX Suits):1,728
KDR:3.9172
Kill Difference:916
Playtime:23.704 hours
Usage:2%
Score:0.485m
Score/min:341
Accuracy (listed only):25.377%
HSR (listed only):12.652%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:221
V. Kills:45 480%
Deaths:60
KDR:3.683
Accuracy:37.255% C+
KPH:23.700 C
VKPH:4.800 D
L100 Python HESH
B+
Kills:144
V. Kills:29 480%
Deaths:8
KDR:18
Accuracy:46.745% C+
KPH:48.200 C+
VKPH:9.700 B+
L100 Python AP
N/A
Kills:50
V. Kills:18 263%
Deaths:
KDR:
Accuracy:58.088% N/A
KPH:31.400 N/A
VKPH:11.300 N/A
Kills:415 (415 + 0)
Deaths:68
KDR:6.103
VKDR:1.353
Vehicle Kills:92
Kill Difference:347
Playtime:13.889 hours
Usage:1%
Score:0.133m
Score/min:160
Driving Accuracy:58.088%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:151
V. Kills:31 472%
Deaths:37
KDR:4.081
Accuracy:35.406% C
KPH:33.800 A
VKPH:6.900 C
M20 Basilisk
A+
Kills:74
V. Kills:12 N/A
Deaths:14
KDR:5.286
Accuracy:30.799% D-
KPH:37.700 A+
VKPH:6.100 D
M40 Fury
B+
Kills:74
V. Kills:20 352%
Deaths:18
KDR:4.111
Accuracy:38.317% C**
KPH:45.100 C+
VKPH:12.200 B+
M12 Kobalt
B+
Kills:64
V. Kills:1 N/A
Deaths:10
KDR:6.400
Accuracy:18.766% C*
KPH:79 B+
VKPH:1.200 D-
Kills:363 (0 + 363)
Deaths:79
KDR:4.595
VKDR:0.810
Vehicle Kills:64
Kill Difference:284
Playtime:8.877 hours
Usage:1%
Score:0.107m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:18.766%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,96710,9304,5542.4C+0.0623.103%D24.886%D57.7C+N/A143189.3h10B+43.2C++
Ghost 5,5705,5648256.744A4.4040.456%C**79.242%B**49.4B+N/A122112.7h1.8B*4.5B++
Pulsar C 3,3563,3481,9521.715B+0.6325.684%B22.969%C++43.5B++N/A11377h9.6C++37.4B+
Parallax VX3 2,9582,9556944.258B1.9237.608%C81.523%B+34.9B+N/A9684.7h1.9B+5.1B+
NS-15M2 2,2482,2377682.913B*0.5725.452%B+24.542%C+58.7B++N/A14738.1h10.2B*40B+
Orion VS54 1,8301,8241,4631.247C+1.0918.199%C-20.943%C-35.8C**N/A16750.9h10.3B*56.7C++
Solstice Burst 1,5931,5836702.363B++0.0226.897%C++23.437%C+59.7B*N/A13026.5h10.7B*39.6B+
NS-30 Vandal 1,5511,5474353.556B**1.2236.001%B+24.822%C+54.3B*N/A12628.5h4.7B*13.1B++
NS-11C 1,4601,4526612.197A+0.1426.4%B+21.419%B+55.2A+N/A14326.3h10.2B**38.8B*
Solstice VE3 1,4191,4151,1491.232B++1.1125.144%B+18.657%C+36.8AN/A13338.5h11B*43.8B++
Eclipse VE3A 1,3551,3495782.334B*0.0126.269%C+22.016%B+54B++N/A13125h11B+42B
NS-7 PDW 1,2851,2807291.756B**0.5824.026%C+19.141%C**43B**N/A11229.8h12B++49.8B+
Frag Grenade 1,2571,24511245N/A1,242.6653.87%B**N/A592.9B+5.7C+17632.1h3.4B6.4B+
VX6-7 1,2451,2417001.773B+0.5724.631%C++22.724%B+47.5B++N/A11526.1h10.6B++42.9B+
Thanatos VE70 1,2011,1976171.94B**0.4040.635%C++18.045%B+54.9A+N/A14721.8h3.4B**8.4B++
Eridani SX5 1,1931,1883423.474A*1.1327.646%B21.717%B+48.9B++N/A12224.3h10.1B++36.6B+
Eidolon VE33 1,1761,1723243.617A*1.2833.438%B**23.379%C65.8A**N/A16117.8h5.8B**17.5B**
Flare VE6 1,1751,1717341.595C**0.7520.628%C19.727%D45.4C**N/A13925.8h9.1B++43.9B
NS-44 Commissioner 1,1711,1701,2020.973C++1.3739.296%B+20.513%C+49.4B++N/A13323.7h3.1B*7.9B++
VE-S Canis 1,1751,1693373.469A++1.1331.511%B++21.557%C+64.9B++N/A18418h8.4B*26.7B*
Artemis VX26 1,1701,1682993.906A*1.5728.535%B23.887%C*47.7B*N/A11524.5h9.7B**34.1B++
NSX Tanto 1,1741,1683843.042A++0.7027.651%C**25.171%C+49.5B++N/A12523.6h11B++39.8B+
SVA-88 1,1691,1668671.345C+1.0020.683%C-23.499%C+36.9CN/A12131.6h11.5C*55.4C++
Sirius SX12 1,1701,1664042.886A+0.5527.299%B+20.069%B+49.8AN/A13423.4h10.8B**39.5B++
NS-357 Underboss 1,1661,1658231.416B+0.9240.659%B++22.575%B51.5B+N/A11622.6h3.3B**8.2B++
VE-H Maw 1,1671,1642953.946A+1.6127.196%B25.344%C+72.8B++N/A24816h8.5B*31.4B+
Pulsar LSW 1,1681,1638051.445C+0.9019.627%C--21.926%C40.1C+N/A13229h10.4B++53C**
V10 1,1661,1637914.722S12.3843.227%B+85.813%B**37C*N/A10331.4h1.7B**4B++
Phaseshift VX-S 1,1641,1626717.343S15.0038.002%B89.329%B**44.5B*N/A11926.1h1.7B*4.6B++
MKV Suppressed 1,1651,1613992.91A*0.5727.961%B+18.949%C+58.6AN/A13819.8h11.4B++40.7B+
Nyx VX31 1,1621,1613063.794B*1.4536.697%B+23.6%D67.9AN/A15117.1h4.7B+12.8B++
VX29 Polaris 1,1621,1608171.42C++0.9220.671%C-20.259%C38C+N/A11530.5h11.1B+53.8C*
XM98 1,1591,1581348.642M**6.3040.951%B+82.988%B**39.1B*N/A9529.6h1.8B**4.4B*
NS Decimator 1,2839751,0380.939C+1.4061.027%C++3.487%B*37.2C**11.8C24626.2h4.7C*7.8C*
Zenith VX-5 9669592334.116M++1.7829.021%B*24.296%B+59.2B**N/A15316.2h10.5B*36.3B++
NS-61 Emissary 8218203752.187A*0.1532.181%B++18.049%C**41.6B*N/A10919.7h9.1B*28.2B*
Lasher X2 7447364021.831A0.5127.172%B5.299%B++40.9B++N/A14118h12.8A+47.2B*
C-4 7956803581.899B+0.4423.224%CN/A128.3B**21.7C--7385.3h1.3B+5.7C**
Nebula VM20 5295252362.225C++0.1216.725%C21.143%C*42.7B++N/A11912.3h14.5B+86.9C**
NSX Naginata 4904891473.327A++0.9923.395%B31.288%B+61.9B*N/A1887.9h9.3B*39.9B+
NSX Tomoe 3993981283.109B*0.7728.043%C+38.191%C++51.7B+N/A1317.7h10.9B*38.7B+
NS-11A 3853832051.868B+0.4728.185%B*21.932%C++47.9B*N/A1688h10.3B**36.7B**
S1 4643624700.77C++1.5756.896%C+2.762%C+34.5B*9.7C32310.5h5.1B++8.9B+
Anti-Vehicle Grenade 4173401340N/A337.6646.145%DN/A283.3C-64.2C17171.2h5.8C+12.6C+
Nebula VM20 321317803.963B**1.6216.926%C20.189%C+51.1B**N/A1406.2h13.5B*80B+
Parsec VX3-A 2802801617.5M*15.1639.623%C--83.929%B++58.3B+N/A1674.8h1.6B*4B+
Nemesis VSH9 4132771641.689A++0.6565.24%B3.61%B+26.9B*13.2B20910.3h5.6B**8.5B**
Quasar VM1 2622601781.461C+0.8816.723%C**16.923%C35.1B**N/A1497.4h12B*71.6B+
Spear Anti-Vehicle Phalanx Turret 3452551814.167A11.8345.714%C*4.706%C*49B++17.3C2595.2h5.9B++12.9B*
Phobos VX86 2542541321.924B+0.4260.573%C*30.315%A**51.8B+N/A1794.9h2.4C*4C**
Serpent VE92 2402401092.202B**0.1426.57%B++27.5%A+52.2AN/A2314.6h11B++41.5B++
C75 Viper 266221603.683C+1.3437.255%C+1.357%C+23.8C4.8D1349.3h13.3C++35.6C++
Hades VSH4 3382132430.877B++1.4671.449%B+N/A23.4C*13.7C++1869.1h6.9B+9.7B++
Tank Mine 323208722.889C*0.5538.628%B+N/A130B++71.9C**11251.6h2.1C+5.3B++
Proximity Mine 204204395.231B+2.8938.945%C-N/A97.1C--N/A3332.1h2.1D5.4C--
Terminus VX-9 198196643.063B**0.7229.06%B*19.898%D54.4B++N/A2053.6h10.8B++37.3B++
Skorpios 177177702.529B++0.1925.864%C15.819%D40.2C+N/A984.4h10.1B+39.1B
Pulsar VS1 1791762070.85C+1.4920.259%D11.932%D*22.6C+N/A1867.8h14.4C*71C+
Revenant 169168453.733B+1.3936.651%B+19.048%D*56B+N/A1303h6B++16.4B++
H-V45 1661652040.809C1.5320.756%D15.152%D20.9CN/A1057.9h13C*62.7C+
M20 Basilisk 182151374.081B++1.7435.406%C10.596%A++33.6A6.9C1624.5h52.3B**147.7B**
L100 Python HESH 173144818B++15.6646.745%C+N/A48C+9.7B+2023h3C*6.5C**
Ursa 139139393.564M1.2225.791%B++25.18%C*53.5B++N/A2252.6h8.3B**32.1B++
The Slasher 12412314,4190.009D-2.3331.83%C3.252%D-0.1CN/A0839.2h2.1C**6.5C*
Rocklet Rifle 17090471.915M0.4341.58%D*N/A22C-19.5D2714.1h44.5C107D-
Force-Blade 858412,4170.007C--2.3320.999%D3.571%C-0.2CN/A1461.3h2.2B+10.5C++
Beamer VS3 76761910.398C-1.9425.569%C15.79%D-29.2C*N/A2052.6h8.4B32.9C++
M20 Basilisk 8674145.286A+2.9530.799%D-5.405%C+37A+6D2092h40.5A131.4B**
M40 Fury 9474184.111C1.7738.317%C**1.351%C-46.3C++12.5B++2481.6h14.9C+38.9C*
Comet VM2 11073780.936C++1.4037.808%D1.37%D**8.1D4.1C+949h37D*97.9D--
Sticky Grenade 6767167N/A64.6656.198%B+N/A670DN/A30190.1h3D5.4C+
M12 Kobalt 6564106.4C--4.0618.766%C*20.313%B+80B+1.3D3030.8h15.4B++82B+
Comet VM2 8355560.982C+1.3638.704%D3.636%C7.1D-3.6D687.8h44.7D*115.6D*
L100 Python AP 6850150U47.6658.088%C*2%D31.3B+11.3D*2271.6h4.7B**8.2B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3822,4658.5h
Nano-Armor Kit149100,6986h
Anti-Vehicle MANA Turret11530.2h
M20 Wyvern0570.1h
Nanite Revive Grenade02900.1h
Medical Applicator18573,8995.1h
Deconstruction Tool02980h
Spitfire Auto-Turret123740.5h
G30 Walker0720h
Ammunition Package402,5491.2h
Medical Kit62611,92713.2h
Anti-Infantry MANA Turret3910.1h
Shield Recharging Field81210.1h
Recon Detection Device617,1499.8h

Check the help document for the dictionary if you want to learn more about words used here.


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