Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 7 (18,908)players online:
Aeflic (26)  L3nsn (5)  AudioVision (4)  터보1998 (3)  psykopunck (2) 40
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (51 days). The data shown below may not be accurate.

Immortal Gilmara[] Gilmara
VS BR 69

KDR: 2.45

Score: 29.3m

Last Seen: May 6th, 2019 4:58 PM
- OFFLINE - 119.2 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Miller
Level Progress (to 70): 56%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Pulsar C Parallax VX3 NS-15M2 VE-H Maw Orion VS54 Solstice Burst
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Gilmara



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,118,743 MLG Score: 2493
Fun Score: N/A
Cheeseburgers Flipped: 203TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.271%23.321%58939117157,3352.90834-0.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.638%0.807B++0.384C**-0.557DHEAD ++ (~10.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.493B+9.60.331C**28.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.752%1.09%853120764210491470.612011434%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.853%-0.117C+-0.956D--1.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.548B+6.90.446B10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.211%12.651%65512054988161130.610294437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.49%-0.553D2.046A*0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1020.144C++30.80.225C++71.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.012%81.511%656120414,7171669188.81785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.058%0.753B++0.939B*-0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+1.80.434B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.992%19.94%65212081,660136551.21523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.071%0.207C++1.057B**1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.46B+3.10.355C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.3m159.3%314 (18.8k)276 (16.6k)2.4515584,16434,3312.56569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210634424.131%31.281%75503:0538

34% Heavy Assault35% Infiltrator21% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2014 6:45 PMApr 4th, 2017 6:40 PMMay 9th, 2019 6:54 AM (48d) (PST)May 6th, 2019 2:04 PM (51d) (PST)May 6th, 2019 12:58 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5482023460.7950.3240.2491.2960.0192493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,87512,11620,75948191578116,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1764.6h/73.5d 3,895 26,327 21,667 137.2k 2,538 6,809 1,976 58m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:11,876
Deaths:4,879
KDR:2.434
Accuracy:23.523% D
HSR:25.168% D
NS-15M2
B
Kills:2,798
Deaths:924
KDR:3.028
Accuracy:25.754% B
HSR:24.482% C+
VE-H Maw
B+
Kills:2,131
Deaths:609
KDR:3.499
Accuracy:27.566% B+
HSR:27.123% C++
Orion VS54
D
Kills:1,831
Deaths:1,467
KDR:1.248
Accuracy:18.220% D
HSR:21.027% D
Flare VE6
C
Kills:1,173
Deaths:734
KDR:1.598
Accuracy:20.626% C
HSR:19.693% D
SVA-88
C
Kills:1,166
Deaths:867
KDR:1.345
Accuracy:20.683% D
HSR:23.499% C
NSX Naginata
B+
Kills:1,163
Deaths:332
KDR:3.503
Accuracy:25.316% B+
HSR:31.556% B+
Pulsar LSW
C
Kills:1,163
Deaths:805
KDR:1.445
Accuracy:19.627% D
HSR:21.926% C
VX29 Polaris
C
Kills:1,160
Deaths:817
KDR:1.420
Accuracy:20.671% C--
HSR:20.259% C
Ursa
B+
Kills:141
Deaths:41
KDR:3.439
Accuracy:25.756% B+
HSR:24.823% C++
Kills:24,602
Deaths (as Heavy Assault):11,475
Deaths (to Heavy Assaults):10,756
KDR:2.14397
Kill Difference:13,127
Playtime:602.953 hours
Usage:34%
Score:10.534m
Score/min:291
Accuracy (listed only):22.774%
HSR (listed only):23.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:4,452
Deaths:2,314
KDR:1.924
Accuracy:26.673% B+
HSR:22.866% C+
Solstice Burst
C++
Kills:1,583
Deaths:670
KDR:2.363
Accuracy:26.897% C++
HSR:23.437% C+
NS-11C
B+
Kills:1,452
Deaths:661
KDR:2.197
Accuracy:26.400% B+
HSR:21.419% B+
Solstice VE3
B+
Kills:1,415
Deaths:1,149
KDR:1.232
Accuracy:25.144% B+
HSR:18.657% C+
VX6-7
C**
Kills:1,354
Deaths:732
KDR:1.850
Accuracy:24.928% C++
HSR:22.747% C**
Eclipse VE3A
B+
Kills:1,349
Deaths:578
KDR:2.334
Accuracy:26.269% C+
HSR:22.016% B+
NS-7 PDW
C**
Kills:1,330
Deaths:745
KDR:1.785
Accuracy:24.035% C+
HSR:19.323% C**
Sirius SX12
B+
Kills:1,301
Deaths:457
KDR:2.847
Accuracy:27.660% B+
HSR:20.523% B+
Eridani SX5
C**
Kills:1,201
Deaths:349
KDR:3.441
Accuracy:27.630% C*
HSR:21.815% C**
Thanatos VE70
B+
Kills:1,197
Deaths:617
KDR:1.940
Accuracy:40.635% C++
HSR:18.045% B+
Zenith VX-5
B*
Kills:1,180
Deaths:333
KDR:3.544
Accuracy:29.738% B*
HSR:22.966% C*
VE-S Canis
B++
Kills:1,169
Deaths:337
KDR:3.469
Accuracy:31.511% B++
HSR:21.557% C++
NSX Tanto
C**
Kills:1,168
Deaths:384
KDR:3.042
Accuracy:27.651% C**
HSR:25.171% C+
MKV Suppressed
B+
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:27.961% B+
HSR:18.949% C+
Serpent VE92
A
Kills:1,160
Deaths:383
KDR:3.029
Accuracy:26.704% B+
HSR:26.810% A
NSX Tengu
B+
Kills:541
Deaths:186
KDR:2.909
Accuracy:39.422% B+
HSR:21.072% C+
Skorpios
C+
Kills:522
Deaths:212
KDR:2.462
Accuracy:27.530% C+
HSR:20.690% C+
Phobos VX86
A
Kills:463
Deaths:226
KDR:2.049
Accuracy:63.464% B+
HSR:24.838% A
Kills:23,998
Deaths (as Light Assault):10,732
Deaths (to Light Assaults):6,230
KDR:2.23612
Kill Difference:13,266
Playtime:369.384 hours
Usage:21%
Score:6.257m
Score/min:282
Accuracy (listed only):30.570%
HSR (listed only):21.828%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:7,114
Deaths:1,006
KDR:7.072
Accuracy:40.713% C**
HSR:78.915% B**
Parallax VX3
B+
Kills:2,958
Deaths:694
KDR:4.262
Accuracy:37.625% C
HSR:81.542% B+
NS-30 Vandal
B+
Kills:1,571
Deaths:444
KDR:3.538
Accuracy:36.021% B+
HSR:24.634% C
NS-7 PDW
C**
Kills:1,330
Deaths:745
KDR:1.785
Accuracy:24.035% C+
HSR:19.323% C**
Sirius SX12
B+
Kills:1,301
Deaths:457
KDR:2.847
Accuracy:27.660% B+
HSR:20.523% B+
NS-44 Commissioner
B
Kills:1,219
Deaths:1,240
KDR:0.983
Accuracy:39.040% B
HSR:20.837% C+
Eridani SX5
C**
Kills:1,201
Deaths:349
KDR:3.441
Accuracy:27.630% C*
HSR:21.815% C**
NS-357 Underboss
B+
Kills:1,172
Deaths:827
KDR:1.417
Accuracy:40.562% B+
HSR:22.440% C++
VE-S Canis
B++
Kills:1,169
Deaths:337
KDR:3.469
Accuracy:31.511% B++
HSR:21.557% C++
Artemis VX26
C*
Kills:1,168
Deaths:299
KDR:3.906
Accuracy:28.535% C*
HSR:23.887% C++
V10
B**
Kills:1,163
Deaths:79
KDR:14.722
Accuracy:43.227% B+
HSR:85.813% B**
NS-61 Emissary
B+
Kills:1,163
Deaths:534
KDR:2.178
Accuracy:31.433% B+
HSR:19.175% B+
Parsec VX3-A
B++
Kills:1,162
Deaths:71
KDR:16.366
Accuracy:41.183% C
HSR:83.735% B++
Phaseshift VX-S
B**
Kills:1,162
Deaths:67
KDR:17.343
Accuracy:38.002% C**
HSR:89.329% B**
MKV Suppressed
B+
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:27.961% B+
HSR:18.949% C+
Nyx VX31
B+
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:36.697% B+
HSR:23.600% D
XM98
B**
Kills:1,158
Deaths:134
KDR:8.642
Accuracy:40.951% B+
HSR:82.988% B**
NSX Tengu
B+
Kills:541
Deaths:186
KDR:2.909
Accuracy:39.422% B+
HSR:21.072% C+
Skorpios
C+
Kills:522
Deaths:212
KDR:2.462
Accuracy:27.530% C+
HSR:20.690% C+
NSX Tomoe
C++
Kills:499
Deaths:158
KDR:3.158
Accuracy:29.134% C+
HSR:37.876% C++
Beamer VS3
C
Kills:76
Deaths:191
KDR:0.398
Accuracy:25.569% C
HSR:15.790% D-
Kills:29,971
Deaths (as Infiltrator):8,735
Deaths (to Infiltrators):5,509
KDR:3.43114
Kill Difference:21,236
Playtime:621.082 hours
Usage:35%
Score:9.739m
Score/min:261
Accuracy (listed only):34.021%
HSR (listed only):39.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C**
Kills:1,330
Deaths:745
KDR:1.785
Accuracy:24.035% C+
HSR:19.323% C**
Sirius SX12
B+
Kills:1,301
Deaths:457
KDR:2.847
Accuracy:27.660% B+
HSR:20.523% B+
Eridani SX5
C**
Kills:1,201
Deaths:349
KDR:3.441
Accuracy:27.630% C*
HSR:21.815% C**
Thanatos VE70
B+
Kills:1,197
Deaths:617
KDR:1.940
Accuracy:40.635% C++
HSR:18.045% B+
VE-S Canis
B++
Kills:1,169
Deaths:337
KDR:3.469
Accuracy:31.511% B++
HSR:21.557% C++
MKV Suppressed
B+
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:27.961% B+
HSR:18.949% C+
Terminus VX-9
B
Kills:742
Deaths:277
KDR:2.679
Accuracy:27.295% B
HSR:24.798% C+
NSX Tengu
B+
Kills:541
Deaths:186
KDR:2.909
Accuracy:39.422% B+
HSR:21.072% C+
Skorpios
C+
Kills:522
Deaths:212
KDR:2.462
Accuracy:27.530% C+
HSR:20.690% C+
Phobos VX86
A
Kills:463
Deaths:226
KDR:2.049
Accuracy:63.464% B+
HSR:24.838% A
NS-11A
B*
Kills:383
Deaths:205
KDR:1.868
Accuracy:28.185% B*
HSR:21.932% C+
Pulsar VS1
D
Kills:176
Deaths:207
KDR:0.850
Accuracy:20.259% D
HSR:11.932% D*
H-V45
D
Kills:165
Deaths:204
KDR:0.809
Accuracy:20.756% D
HSR:15.152% D-
Kills:10,351
Deaths (as Combat Medic):4,421
Deaths (to Combat Medics):3,500
KDR:2.34133
Kill Difference:5,930
Playtime:49.008 hours
Usage:3%
Score:0.912m
Score/min:310
Accuracy (listed only):31.257%
HSR (listed only):20.048%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:4,452
Deaths:2,314
KDR:1.924
Accuracy:26.673% B+
HSR:22.866% C+
Solstice Burst
C++
Kills:1,583
Deaths:670
KDR:2.363
Accuracy:26.897% C++
HSR:23.437% C+
NS-11C
B+
Kills:1,452
Deaths:661
KDR:2.197
Accuracy:26.400% B+
HSR:21.419% B+
Solstice VE3
B+
Kills:1,415
Deaths:1,149
KDR:1.232
Accuracy:25.144% B+
HSR:18.657% C+
VX6-7
C**
Kills:1,354
Deaths:732
KDR:1.850
Accuracy:24.928% C++
HSR:22.747% C**
Eclipse VE3A
B+
Kills:1,349
Deaths:578
KDR:2.334
Accuracy:26.269% C+
HSR:22.016% B+
Thanatos VE70
B+
Kills:1,197
Deaths:617
KDR:1.940
Accuracy:40.635% C++
HSR:18.045% B+
Zenith VX-5
B*
Kills:1,180
Deaths:333
KDR:3.544
Accuracy:29.738% B*
HSR:22.966% C*
Eidolon VE33
B**
Kills:1,172
Deaths:324
KDR:3.617
Accuracy:33.439% B**
HSR:23.379% C
NSX Tanto
C**
Kills:1,168
Deaths:384
KDR:3.042
Accuracy:27.651% C**
HSR:25.171% C+
Serpent VE92
A
Kills:1,160
Deaths:383
KDR:3.029
Accuracy:26.704% B+
HSR:26.810% A
Phobos VX86
A
Kills:463
Deaths:226
KDR:2.049
Accuracy:63.464% B+
HSR:24.838% A
Revenant
B+
Kills:269
Deaths:63
KDR:4.270
Accuracy:36.195% B+
HSR:21.190% D--
Kills:18,214
Deaths (as Engineer):8,434
Deaths (to Engineers):4,594
KDR:2.15959
Kill Difference:9,780
Playtime:89.095 hours
Usage:5%
Score:1.299m
Score/min:243
Accuracy (listed only):31.857%
HSR (listed only):22.580%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:575
Deaths:252
KDR:2.282
Accuracy:17.188% C
HSR:21.391% C*
Nebula VM20
C+
Kills:361
Deaths:96
KDR:3.760
Accuracy:17.748% C+
HSR:20.499% C+
Quasar VM1
C*
Kills:260
Deaths:178
KDR:1.461
Accuracy:16.723% C*
HSR:16.923% C
Comet VM2
C--
Kills:82
Deaths:80
KDR:1.025
Accuracy:38.516% C--
HSR:1.220% D**
Comet VM2
C-
Kills:61
Deaths:58
KDR:1.052
Accuracy:39.422% D
HSR:3.279% C-
Kills:1,339
Deaths (as MAX Suit):332
Deaths (to MAX Suits):1,834
KDR:4.03313
Kill Difference:1,007
Playtime:25.448 hours
Usage:1%
Score:0.526m
Score/min:345
Accuracy (listed only):25.919%
HSR (listed only):12.662%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:358
V. Kills:60 N/A
Deaths:17
KDR:21.059
Accuracy:42.703% D
KPH:53.100 C++
VKPH:8.900 C*
C75 Viper
C
Kills:222
V. Kills:45 483%
Deaths:60
KDR:3.700
Accuracy:37.472% C
KPH:23.600 C
VKPH:4.800 D
L100 Python AP
B+
Kills:62
V. Kills:24 248%
Deaths:2
KDR:31
Accuracy:59.850% B+
KPH:32.500 C++
VKPH:12.600 D--
Kills:642 (642 + 0)
Deaths:79
KDR:8.127
VKDR:1.633
Vehicle Kills:129
Kill Difference:563
Playtime:18.054 hours
Usage:1%
Score:0.173m
Score/min:160
Driving Accuracy:59.850%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:181
V. Kills:32 N/A
Deaths:43
KDR:4.209
Accuracy:35.510% C-
KPH:37.200 A+
VKPH:6.600 C
M12 Kobalt
B++
Kills:96
V. Kills:2 N/A
Deaths:12
KDR:8
Accuracy:18.931% C++
KPH:91.800 B++
VKPH:1.900 D
M20 Basilisk
A
Kills:86
V. Kills:12 N/A
Deaths:17
KDR:5.059
Accuracy:30.817% D-
KPH:38.900 A
VKPH:5.400 D-
M40 Fury
B+
Kills:77
V. Kills:21 350%
Deaths:18
KDR:4.278
Accuracy:38.530% C*
KPH:44.900 C+
VKPH:12.200 B+
M12 Kobalt
C**
Kills:58
V. Kills: N/A
Deaths:4
KDR:14.500
Accuracy:12.935% D--
KPH:83 C**
VKPH:0 D**
Kills:498 (0 + 498)
Deaths:94
KDR:5.298
VKDR:0.713
Vehicle Kills:67
Kill Difference:404
Playtime:10.538 hours
Usage:1%
Score:0.139m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:12.935%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,92211,8764,8792.434C+0.0223.523%D25.168%D58.3CN/A145203.8h10.1B42.8C+
Ghost 7,1217,1141,0067.072A+4.6240.713%C**78.915%B**50.9B+N/A126139.7h1.8B*4.4B++
Pulsar C 4,4674,4522,3141.924B+0.5326.673%B+22.866%C+47B*N/A12094.8h9.6B++36.1B+
Parallax VX3 2,9612,9586944.262B1.8137.625%C81.542%B+34.9B+N/A9784.8h1.9B+5.1B+
NS-15M2 2,8102,7989243.028B*0.5825.754%B24.482%C+59.3B+N/A14647.2h10.1B*39.3B+
VE-H Maw 2,1412,1316093.499A+1.0527.566%B+27.123%C++68.3B+N/A23131.2h8.9B++32.4B+
Orion VS54 1,8371,8311,4671.248C+1.2018.22%D21.027%D35.8C++N/A17451.1h10.3B*56.7C++
Solstice Burst 1,5931,5836702.363B+0.0926.897%C++23.437%C+59.7B++N/A13126.5h10.7B*39.6B+
NS-30 Vandal 1,5751,5714443.538B**1.0936.021%B+24.634%C54.4B++N/A12728.9h4.7B*13.1B++
NS-11C 1,4601,4526612.197A+0.2526.4%B+21.419%B+55A+N/A14426.4h10.2B**38.8B++
Solstice VE3 1,4191,4151,1491.232B++1.2225.144%B+18.657%C+36.8B**N/A14038.5h11B*43.8B+
Frag Grenade 1,4121,39811398N/A1,395.5553.64%B**N/A582.5B+5.8C17152.4h3.5B6.5B+
VX6-7 1,3591,3547321.85B+0.6024.928%C++22.747%C**48.7B++N/A11927.8h10.5B+42.2B+
Eclipse VE3A 1,3551,3495782.334B+0.1226.269%C+22.016%B+54B+N/A13125h11B+42B
NS-7 PDW 1,3351,3307451.785B**0.6724.035%C+19.323%C**42.9B*N/A11331h12B++49.9B+
Sirius SX12 1,3071,3014572.847A++0.4027.66%B+20.523%B+50.8B**N/A13625.6h10.7B**38.7B++
NS-44 Commissioner 1,2201,2191,2400.983C++1.4739.04%B20.837%C+47.6B+N/A13125.6h3.1B*7.9B++
Eridani SX5 1,2061,2013493.441A*0.9927.63%C*21.815%C**48.4B+N/A12224.8h10.1B++36.6B+
Thanatos VE70 1,2011,1976171.94A0.5140.635%C++18.045%B+54.9A+N/A15021.8h3.4B**8.4B++
Zenith VX-5 1,1871,1803333.544A*1.0929.738%B*22.966%C*57.8B**N/A14520.4h10.7B*35.9B++
Flare VE6 1,1771,1737341.598C*0.8520.626%C19.693%D45.5C++N/A14125.8h9.1B++43.9B
Eidolon VE33 1,1761,1723243.617A*1.1733.439%B**23.379%C65.5A*N/A16417.9h5.8B**17.5B**
NS-357 Underboss 1,1731,1728271.417B+1.0340.562%B+22.44%C++51.4BN/A11722.8h3.4B*8.3B++
VE-S Canis 1,1751,1693373.469A*1.0231.511%B++21.557%C++64.6B*N/A18918.1h8.4B**26.7B*
NSX Tanto 1,1741,1683843.042A++0.5927.651%C**25.171%C+49.5B++N/A12723.6h11B+39.8B
Artemis VX26 1,1701,1682993.906A*1.4528.535%C*23.887%C++47.7B++N/A11624.5h9.7B**34.1B++
SVA-88 1,1691,1668671.345C+1.1120.683%D23.499%C36.9CN/A12231.6h11.5C*55.4C+
NSX Naginata 1,1671,1633323.503A*1.0525.316%B+31.556%B+64.3B*N/A16518.1h9.6B++37.7B++
V10 1,1661,1637914.722S12.2743.227%B+85.813%B**37C++N/A10331.4h1.7B*4B++
NS-61 Emissary 1,1641,1635342.178A++0.2731.433%B+19.175%B+44.2B*N/A11526.3h8.8B*27.9B*
Pulsar LSW 1,1681,1638051.445C+1.0119.627%D21.926%C40.1C+N/A13529h10.4B++53C*
Parsec VX3-A 1,1631,1627116.366M**13.9141.183%C83.735%B++55.1C**N/A13721.1h1.7B+4B+
Phaseshift VX-S 1,1641,1626717.343S14.8938.002%C**89.329%B**44.5B**N/A12026.1h1.7B**4.6B*
MKV Suppressed 1,1651,1613992.91A*0.4627.961%B+18.949%C+58.6AN/A13919.8h11.4B++40.7B+
Nyx VX31 1,1621,1613063.794B++1.3436.697%B+23.6%D67.9B**N/A15117.1h4.7B+12.8B++
VX29 Polaris 1,1621,1608171.42C+1.0320.671%C--20.259%C38C+N/A11730.5h11.1B+53.8C*
Serpent VE92 1,1641,1603833.029A++0.5826.704%B+26.81%A53.7B**N/A18321.6h10.6B++39.5B++
XM98 1,1591,1581348.642M*6.1940.951%B+82.988%B**39.1B*N/A9629.6h1.8B**4.4B*
NS Decimator 1,2939811,0410.942C+1.5161.006%C+3.466%B*37.2C*11.8C--24926.4h4.7C++7.8C++
Lasher X2 8118004361.835B**0.6226.972%C++5.25%B++41B+N/A14019.5h13.2A+48.8B++
C-4 8617433702.008B+0.4423.003%C-N/A130.4B**20.7D7385.7h1.3B+5.8C*
Terminus VX-9 7497422772.679B++0.2327.295%B24.798%C+52.3B+N/A13414.2h10.8B++39.5B+
Nebula VM20 5795752522.282C++0.1717.188%C21.391%C*43.9B++N/A12213.1h14.9B+86.4C**
NSX Tengu 5465411862.909A++0.4639.422%B+21.072%C+49.2B+N/A14111h10.7B++27.2B+
Skorpios 5235222122.462B++0.0127.53%C+20.69%C+45.4C++N/A11011.5h9.9B++36.1B+
NSX Tomoe 5004991583.158B*0.7129.134%C+37.876%C++53.1B+N/A1449.4h11.2B*38.5B+
Phobos VX86 4644632262.049B+0.4063.464%B+24.838%A52C**N/A1598.9h2.4C*3.8B
NS-11A 3853832051.868B+0.5828.185%B*21.932%C+47.9B*N/A1748h10.3A36.7B*
Nemesis VSH9 5553692271.626A++0.8364.627%C**3.252%B26.7B+13.5C++21113.8h6B**9.3B**
S1 4703664770.767C++1.6857.104%C+2.732%C+34.5B++9.8C-33910.6h5.1B*9B++
Nebula VM20 367361963.76B*1.3117.748%C+20.499%C+51.6B**N/A1417h14.5B+81.8B
Anti-Vehicle Grenade 4413591359N/A356.5546.016%DN/A276.2C--63.1C16601.3h5.9C+12.9C+
L100 Python HESH 4183581721.059B*18.6142.703%DN/A53.4C++9C*1766.7h3.1B+7.3C++
Spear Anti-Vehicle Phalanx Turret 3762771914.579B**12.1346.28%C++4.332%C++48.6B+17.4C2535.7h6.1B++13.2B++
Revenant 272269634.27B+1.8236.195%B+21.19%D--58.5B+N/A1324.6h6B++16.7B++
Quasar VM1 2622601781.461C+0.9916.723%C*16.923%C35.1B**N/A1557.4h12B*71.6B+
Tank Mine 346225723.125C**0.6739.423%B+N/A140.6B++75.6B+11351.6h2C+5.1B++
C75 Viper 267222603.7C+1.2537.472%C1.351%C+23.6C4.8D1369.4h13.6C++36.3C++
Proximity Mine 221221445.023B2.5738.281%C--N/A96.1DN/A3292.3h2.1D5.6D
Hades VSH4 3422162440.885B+1.5771.539%B+N/A23.7C++13.8C+1909.1h6.8B++9.6B*
M20 Basilisk 213181434.209B++1.7635.51%C-9.945%A++36.9A6.5C1774.9h47.7B**134.4B**
Pulsar VS1 1791762070.85C+1.6020.259%D11.932%D*22.6C+N/A2067.8h14.4C*71C+
H-V45 1661652040.809C1.6420.756%D15.152%D-20.9C--N/A1167.9h13C*62.7C+
Ursa 141141413.439A*0.9925.756%B+24.823%C++54.2B+N/A2302.6h8.4B**32.6B++
Rocklet Rifle 248136741.838A*0.6142.88%D*N/A24.3C20C-2895.6h43.3C100.9D
The Slasher 13113015,8950.008D-2.4432.653%C+3.077%D-0.1C--N/A0922h2.1C**6.4C+
M12 Kobalt 9896128C-5.5518.931%C++22.917%B**96B*2D3571h13.9B**73.3B+
Sticky Grenade 8787187N/A84.5555.67%BN/A870C+N/A29840.1h3.1D5.6C
M20 Basilisk 9886175.059B**2.6130.817%D-8.14%B**39.1A+5.5D-2032.2h41.8A++135.6B**
Force-Blade 868512,6610.007C--2.4421.065%D3.529%C--0.2DN/A1473h2.2B+10.4C++
Comet VM2 12482801.025C++1.4338.516%C--1.22%D**8.5C--4.4C++959.6h37.2D*96.5D--
M40 Fury 9877184.278C1.8338.53%C*1.299%C--45.3C+12.4B++2471.7h15.2C+39.4C*
Beamer VS3 76761910.398C-2.0525.569%C15.79%D-29.2C++N/A2172.6h8.4B+32.9C++
L100 Python AP 8662231S28.5559.85%B+1.613%D32.6C++12.6D--2201.9h5.1B+8.6B++
Comet VM2 9461581.052C+1.4039.422%D3.279%C-7.2D3.9D718.5h46D**116.8D*
M12 Kobalt 5858414.5C+12.0512.935%D--25.862%A++82.9C**N/A2880.7h10.6A81.7B+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0570.1h
Anti-Vehicle MANA Turret11610.2h
Nano-Armor Kit156106,3236.4h
Nanite Revive Grenade06600.2h
Medical Applicator21186,3096.1h
Spitfire Auto-Turret154540.6h
Motion Spotter4727,40010.1h
Deconstruction Tool02980h
Recon Detection Device617,1499.8h
Shield Recharging Field81210.1h
G30 Walker0720h
Ammunition Package432,9451.3h
Medical Kit67913,86514.7h
Anti-Infantry MANA Turret31030.2h
Snowman Soldier1990.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.57s
Server spent 2.59s on queries, 2.02s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.