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Centurion Gilmara[] Gilmara
VS BR 55

KDR: 2.4

Score: 26.9m

Last Seen: Oct 11th, 2018 5:52 PM
- OFFLINE - 28.7 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Miller
Level Progress (to 56): 18%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Pulsar C Parallax VX3 NS-15M2 Orion VS54 Solstice Burst NS-30 Vandal
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,997,396 MLG Score: 2396
Fun Score: N/A
Cheeseburgers Flipped: 197TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.037%23.005%5763998352,8332.86466-0.464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.658%0.784B++0.372C**-0.591DHEAD ++ (~10.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.493B+9.50.334C**28.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.068%1.21%693101949610131220.489152403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.706%-0.076C+-0.918D--0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.479B+8.10.356C**12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.087%12.5%62510174647841120.591083411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.4%-0.561D2.091A*0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.10.142C++30.40.223C++70.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.808%81.447%626101613,7281554178.8283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.056%0.714B++0.94B*-0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.539B+1.80.431B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.896%19.961%62210201,523125441.21355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.236%0.127C++1.099B**0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.436B3.20.342C**4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.9m157.7%310 (18.6k)273 (16.4k)2.40177,46632,2642.5117255 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022579223.873%31.166%74403:0335

34% Heavy Assault36% Infiltrator20% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2014 6:45 PMApr 4th, 2017 6:40 PMOct 12th, 2018 1:04 PM (61d) (PST)Oct 11th, 2018 3:49 PM (62d) (PST)Oct 11th, 2018 1:52 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5432033400.7850.3270.2451.2670.0192396

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,56012,17020,39047201576116,363

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1644.8h/68.5d 3,572 24,143 19,989 125.1k 2,368 6,287 1,839 53.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:11,283
Deaths:4,667
KDR:2.418
Accuracy:23.235% D
HSR:24.852% D
NS-15M2
B+
Kills:2,425
Deaths:819
KDR:2.961
Accuracy:25.600% B+
HSR:24.371% C+
Orion VS54
C--
Kills:1,830
Deaths:1,465
KDR:1.249
Accuracy:18.214% C--
HSR:21.038% C--
VE-H Maw
B
Kills:1,180
Deaths:301
KDR:3.920
Accuracy:27.218% B
HSR:25.254% C+
Flare VE6
C
Kills:1,171
Deaths:734
KDR:1.595
Accuracy:20.628% C
HSR:19.727% D
SVA-88
C
Kills:1,166
Deaths:867
KDR:1.345
Accuracy:20.683% C--
HSR:23.499% C
NSX Naginata
B++
Kills:1,163
Deaths:332
KDR:3.503
Accuracy:25.316% B++
HSR:31.556% B+
Pulsar LSW
C
Kills:1,163
Deaths:805
KDR:1.445
Accuracy:19.627% D
HSR:21.926% C
VX29 Polaris
C
Kills:1,160
Deaths:817
KDR:1.420
Accuracy:20.671% C--
HSR:20.259% C
Lasher X2
B++
Kills:743
Deaths:403
KDR:1.844
Accuracy:27.112% C*
HSR:5.249% B++
Ursa
B+
Kills:141
Deaths:41
KDR:3.439
Accuracy:25.756% B+
HSR:24.823% C++
Kills:23,425
Deaths (as Heavy Assault):11,251
Deaths (to Heavy Assaults):10,076
KDR:2.08204
Kill Difference:12,174
Playtime:567.376 hours
Usage:34%
Score:9.775m
Score/min:287
Accuracy (listed only):23.096%
HSR (listed only):22.050%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:3,725
Deaths:2,069
KDR:1.800
Accuracy:26.109% B+
HSR:22.765% C+
Solstice Burst
C++
Kills:1,583
Deaths:670
KDR:2.363
Accuracy:26.897% C++
HSR:23.437% C+
NS-11C
B+
Kills:1,452
Deaths:661
KDR:2.197
Accuracy:26.400% B+
HSR:21.419% B+
Solstice VE3
B+
Kills:1,415
Deaths:1,149
KDR:1.232
Accuracy:25.144% B+
HSR:18.657% C+
Eclipse VE3A
B+
Kills:1,349
Deaths:578
KDR:2.334
Accuracy:26.269% C+
HSR:22.016% B+
VX6-7
B
Kills:1,333
Deaths:727
KDR:1.834
Accuracy:24.900% C++
HSR:22.731% B
NS-7 PDW
C**
Kills:1,330
Deaths:745
KDR:1.785
Accuracy:24.035% C+
HSR:19.323% C**
Sirius SX12
B+
Kills:1,291
Deaths:450
KDR:2.869
Accuracy:27.605% B+
HSR:20.527% B+
Thanatos VE70
B+
Kills:1,197
Deaths:617
KDR:1.940
Accuracy:40.635% C++
HSR:18.045% B+
Eridani SX5
B
Kills:1,190
Deaths:342
KDR:3.480
Accuracy:27.636% C**
HSR:21.765% B
Zenith VX-5
B*
Kills:1,180
Deaths:333
KDR:3.544
Accuracy:29.738% B*
HSR:22.966% C**
VE-S Canis
B++
Kills:1,169
Deaths:337
KDR:3.469
Accuracy:31.511% B++
HSR:21.557% C++
NSX Tanto
C**
Kills:1,168
Deaths:384
KDR:3.042
Accuracy:27.651% C**
HSR:25.171% C+
MKV Suppressed
B+
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:27.961% B+
HSR:18.949% C+
Serpent VE92
A
Kills:471
Deaths:175
KDR:2.691
Accuracy:26.755% B++
HSR:26.752% A
Phobos VX86
A++
Kills:326
Deaths:168
KDR:1.940
Accuracy:61.102% C*
HSR:26.994% A++
Skorpios
C
Kills:199
Deaths:80
KDR:2.488
Accuracy:26.046% C
HSR:15.075% D-
NSX Tengu
B*
Kills:191
Deaths:63
KDR:3.032
Accuracy:42.453% B*
HSR:21.466% C++
Kills:21,730
Deaths (as Light Assault):9,947
Deaths (to Light Assaults):5,827
KDR:2.18458
Kill Difference:11,783
Playtime:335.323 hours
Usage:20%
Score:5.555m
Score/min:276
Accuracy (listed only):30.492%
HSR (listed only):21.645%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:6,706
Deaths:948
KDR:7.074
Accuracy:40.601% C**
HSR:79.004% B**
Parallax VX3
B+
Kills:2,955
Deaths:694
KDR:4.258
Accuracy:37.608% C
HSR:81.523% B+
NS-30 Vandal
B+
Kills:1,568
Deaths:442
KDR:3.548
Accuracy:36.024% B+
HSR:24.681% C+
NS-7 PDW
C**
Kills:1,330
Deaths:745
KDR:1.785
Accuracy:24.035% C+
HSR:19.323% C**
Sirius SX12
B+
Kills:1,291
Deaths:450
KDR:2.869
Accuracy:27.605% B+
HSR:20.527% B+
NS-44 Commissioner
B+
Kills:1,219
Deaths:1,238
KDR:0.985
Accuracy:39.080% B+
HSR:20.837% C+
Eridani SX5
B
Kills:1,190
Deaths:342
KDR:3.480
Accuracy:27.636% C**
HSR:21.765% B
VE-S Canis
B++
Kills:1,169
Deaths:337
KDR:3.469
Accuracy:31.511% B++
HSR:21.557% C++
Artemis VX26
C**
Kills:1,168
Deaths:299
KDR:3.906
Accuracy:28.535% C**
HSR:23.887% C*
NS-357 Underboss
B+
Kills:1,165
Deaths:823
KDR:1.416
Accuracy:40.659% B+
HSR:22.575% C*
V10
B**
Kills:1,163
Deaths:79
KDR:14.722
Accuracy:43.227% B+
HSR:85.813% B**
Phaseshift VX-S
B**
Kills:1,162
Deaths:67
KDR:17.343
Accuracy:38.002% C**
HSR:89.329% B**
MKV Suppressed
B+
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:27.961% B+
HSR:18.949% C+
Nyx VX31
B+
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:36.697% B+
HSR:23.600% D
XM98
B**
Kills:1,158
Deaths:134
KDR:8.642
Accuracy:40.951% B+
HSR:82.988% B**
NS-61 Emissary
B++
Kills:965
Deaths:446
KDR:2.164
Accuracy:32.262% B++
HSR:18.446% B
Parsec VX3-A
B
Kills:584
Deaths:35
KDR:16.686
Accuracy:39.010% D
HSR:81.678% B
NSX Tomoe
C++
Kills:407
Deaths:131
KDR:3.107
Accuracy:28.129% C+
HSR:37.592% C++
Skorpios
C
Kills:199
Deaths:80
KDR:2.488
Accuracy:26.046% C
HSR:15.075% D-
NSX Tengu
B*
Kills:191
Deaths:63
KDR:3.032
Accuracy:42.453% B*
HSR:21.466% C++
Beamer VS3
C
Kills:76
Deaths:191
KDR:0.398
Accuracy:25.569% C
HSR:15.790% D-
Kills:27,988
Deaths (as Infiltrator):8,249
Deaths (to Infiltrators):5,191
KDR:3.3929
Kill Difference:19,739
Playtime:586.634 hours
Usage:36%
Score:9.146m
Score/min:260
Accuracy (listed only):33.981%
HSR (listed only):39.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C**
Kills:1,330
Deaths:745
KDR:1.785
Accuracy:24.035% C+
HSR:19.323% C**
Sirius SX12
B+
Kills:1,291
Deaths:450
KDR:2.869
Accuracy:27.605% B+
HSR:20.527% B+
Thanatos VE70
B+
Kills:1,197
Deaths:617
KDR:1.940
Accuracy:40.635% C++
HSR:18.045% B+
Eridani SX5
B
Kills:1,190
Deaths:342
KDR:3.480
Accuracy:27.636% C**
HSR:21.765% B
VE-S Canis
B++
Kills:1,169
Deaths:337
KDR:3.469
Accuracy:31.511% B++
HSR:21.557% C++
MKV Suppressed
B+
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:27.961% B+
HSR:18.949% C+
NS-11A
B*
Kills:383
Deaths:205
KDR:1.868
Accuracy:28.185% B*
HSR:21.932% C++
Phobos VX86
A++
Kills:326
Deaths:168
KDR:1.940
Accuracy:61.102% C*
HSR:26.994% A++
Terminus VX-9
B++
Kills:261
Deaths:82
KDR:3.183
Accuracy:28.935% B++
HSR:21.456% D
Skorpios
C
Kills:199
Deaths:80
KDR:2.488
Accuracy:26.046% C
HSR:15.075% D-
NSX Tengu
B*
Kills:191
Deaths:63
KDR:3.032
Accuracy:42.453% B*
HSR:21.466% C++
Pulsar VS1
D
Kills:176
Deaths:207
KDR:0.850
Accuracy:20.259% D
HSR:11.932% D*
H-V45
D
Kills:165
Deaths:204
KDR:0.809
Accuracy:20.756% D
HSR:15.152% D
Kills:9,039
Deaths (as Combat Medic):3,899
Deaths (to Combat Medics):3,271
KDR:2.31829
Kill Difference:5,140
Playtime:38.588 hours
Usage:2%
Score:0.699m
Score/min:302
Accuracy (listed only):31.317%
HSR (listed only):19.552%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:3,725
Deaths:2,069
KDR:1.800
Accuracy:26.109% B+
HSR:22.765% C+
Solstice Burst
C++
Kills:1,583
Deaths:670
KDR:2.363
Accuracy:26.897% C++
HSR:23.437% C+
NS-11C
B+
Kills:1,452
Deaths:661
KDR:2.197
Accuracy:26.400% B+
HSR:21.419% B+
Solstice VE3
B+
Kills:1,415
Deaths:1,149
KDR:1.232
Accuracy:25.144% B+
HSR:18.657% C+
Eclipse VE3A
B+
Kills:1,349
Deaths:578
KDR:2.334
Accuracy:26.269% C+
HSR:22.016% B+
VX6-7
B
Kills:1,333
Deaths:727
KDR:1.834
Accuracy:24.900% C++
HSR:22.731% B
Thanatos VE70
B+
Kills:1,197
Deaths:617
KDR:1.940
Accuracy:40.635% C++
HSR:18.045% B+
Zenith VX-5
B*
Kills:1,180
Deaths:333
KDR:3.544
Accuracy:29.738% B*
HSR:22.966% C**
Eidolon VE33
B**
Kills:1,172
Deaths:324
KDR:3.617
Accuracy:33.438% B**
HSR:23.379% C
NSX Tanto
C**
Kills:1,168
Deaths:384
KDR:3.042
Accuracy:27.651% C**
HSR:25.171% C+
Serpent VE92
A
Kills:471
Deaths:175
KDR:2.691
Accuracy:26.755% B++
HSR:26.752% A
Phobos VX86
A++
Kills:326
Deaths:168
KDR:1.940
Accuracy:61.102% C*
HSR:26.994% A++
Revenant
B+
Kills:249
Deaths:57
KDR:4.368
Accuracy:36.166% B+
HSR:20.482% D--
Kills:16,620
Deaths (as Engineer):7,912
Deaths (to Engineers):4,395
KDR:2.10061
Kill Difference:8,708
Playtime:85.146 hours
Usage:5%
Score:1.233m
Score/min:241
Accuracy (listed only):31.631%
HSR (listed only):22.678%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:548
Deaths:242
KDR:2.264
Accuracy:16.888% C
HSR:21.715% C**
Nebula VM20
C+
Kills:332
Deaths:86
KDR:3.860
Accuracy:17.115% C
HSR:20.181% C+
Quasar VM1
C*
Kills:260
Deaths:178
KDR:1.461
Accuracy:16.723% C*
HSR:16.923% C
Comet VM2
D
Kills:78
Deaths:79
KDR:0.987
Accuracy:37.598% D
HSR:1.282% D**
Comet VM2
C-
Kills:60
Deaths:57
KDR:1.053
Accuracy:38.467% D
HSR:3.333% C-
Kills:1,278
Deaths (as MAX Suit):321
Deaths (to MAX Suits):1,765
KDR:3.98131
Kill Difference:957
Playtime:24.685 hours
Usage:2%
Score:0.506m
Score/min:341
Accuracy (listed only):25.358%
HSR (listed only):12.687%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:222
V. Kills:45 483%
Deaths:60
KDR:3.700
Accuracy:37.654% C+
KPH:23.700 C
VKPH:4.800 D
L100 Python HESH
C+
Kills:212
V. Kills:35 N/A
Deaths:12
KDR:17.667
Accuracy:46.098% C
KPH:50 C+
VKPH:8.300 C+
L100 Python AP
B+
Kills:62
V. Kills:24 248%
Deaths:1
KDR:62
Accuracy:60.241% B+
KPH:33.300 B+
VKPH:12.900 D-
Kills:496 (496 + 0)
Deaths:73
KDR:6.795
VKDR:1.425
Vehicle Kills:104
Kill Difference:423
Playtime:15.453 hours
Usage:1%
Score:0.147m
Score/min:158
Driving Accuracy:60.241%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:168
V. Kills:32 N/A
Deaths:41
KDR:4.098
Accuracy:35.105% C
KPH:36.500 A+
VKPH:6.900 C
M12 Kobalt
B*
Kills:89
V. Kills:2 N/A
Deaths:11
KDR:8.091
Accuracy:19.465% C**
KPH:94 B*
VKPH:2.100 C--
M20 Basilisk
A+
Kills:77
V. Kills:12 N/A
Deaths:15
KDR:5.133
Accuracy:30.954% D-
KPH:38.400 A+
VKPH:6 D
M40 Fury
B+
Kills:74
V. Kills:20 352%
Deaths:18
KDR:4.111
Accuracy:38.430% C*
KPH:45 C+
VKPH:12.200 B+
M12 Kobalt
B
Kills:56
V. Kills: N/A
Deaths:4
KDR:14
Accuracy:12.911% D--
KPH:81.800 B
VKPH:0 D**
Kills:464 (0 + 464)
Deaths:89
KDR:5.213
VKDR:0.742
Vehicle Kills:66
Kill Difference:375
Playtime:9.890 hours
Usage:1%
Score:0.127m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:12.911%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,32211,2834,6672.418C+0.0223.235%D24.852%D57.9C+N/A143194.8h10B+43C++
Ghost 6,7136,7069487.074A4.6740.601%C**79.004%B**50.5B+N/A123132.7h1.8B*4.4B++
Pulsar C 3,7353,7252,0691.8B+0.6026.109%B+22.765%C+44.7B++N/A11483.3h9.6B++36.8B+
Parallax VX3 2,9582,9556944.258B1.8637.608%C81.523%B+34.9B+N/A9684.7h1.9B+5.1B+
NS-15M2 2,4362,4258192.961B++0.5625.6%B+24.371%C+59.1B++N/A14741h10.1B*39.6B+
Orion VS54 1,8361,8301,4651.249C+1.1518.214%C--21.038%C--35.9C**N/A16951h10.3B*56.6C++
Solstice Burst 1,5931,5836702.363B++0.0426.897%C++23.437%C+59.7B*N/A13026.5h10.7B*39.6B+
NS-30 Vandal 1,5721,5684423.548B**1.1536.024%B+24.681%C+54.3B++N/A12728.9h4.7B*13.1B++
NS-11C 1,4601,4526612.197A+0.2026.4%B+21.419%B+55A+N/A14326.4h10.2B**38.8B++
Solstice VE3 1,4191,4151,1491.232B++1.1725.144%B+18.657%C+36.8AN/A13538.5h11B*43.8B+
Eclipse VE3A 1,3551,3495782.334B+0.0726.269%C+22.016%B+54B++N/A13125h11B+42B
VX6-7 1,3381,3337271.834B+0.5724.9%C++22.731%B48.1B++N/A11627.7h10.6B++42.5B+
NS-7 PDW 1,3351,3307451.785B**0.6224.035%C+19.323%C**42.9B*N/A11231h12B++49.9B+
Frag Grenade 1,3281,31511315N/A1,312.6053.993%B**N/A571.7B5.7C17372.3h3.5C**6.4B++
Sirius SX12 1,2971,2914502.869A++0.4727.605%B+20.527%B+50.8AN/A13425.4h10.7B**38.7B++
NS-44 Commissioner 1,2201,2191,2380.985C++1.4239.08%B+20.837%C+47.8B+N/A12925.5h3.1B*7.9B++
Thanatos VE70 1,2011,1976171.94B**0.4640.635%C++18.045%B+54.9A+N/A14821.8h3.4B**8.4B++
Eridani SX5 1,1951,1903423.48A*1.0827.636%C**21.765%B48.8B++N/A12224.4h10.1B++36.6B+
VE-H Maw 1,1831,1803013.92A++1.5227.218%B25.254%C+71.5B*N/A24416.5h8.5B*31.4B+
Zenith VX-5 1,1871,1803333.544A*1.1429.738%B*22.966%C**57.8B**N/A14420.4h10.7B*35.9B++
Eidolon VE33 1,1761,1723243.617A*1.2233.438%B**23.379%C65.8A**N/A16317.8h5.8B**17.5B**
Flare VE6 1,1751,1717341.595C*0.8120.628%C19.727%D45.4C*N/A14025.8h9.1B++43.9B
VE-S Canis 1,1751,1693373.469A++1.0731.511%B++21.557%C++64.6B*N/A18518.1h8.4B**26.7B++
Artemis VX26 1,1701,1682993.906A*1.5128.535%C**23.887%C*47.7B++N/A11524.5h9.7B*34.1B++
NSX Tanto 1,1741,1683843.042A++0.6427.651%C**25.171%C+49.5B++N/A12623.6h11B+39.8B
SVA-88 1,1691,1668671.345C+1.0620.683%C--23.499%C36.9CN/A12131.6h11.5C*55.4C++
NS-357 Underboss 1,1661,1658231.416B+0.9940.659%B+22.575%C*51.5B+N/A11622.6h3.3B**8.2B++
NSX Naginata 1,1671,1633323.503A*1.1025.316%B++31.556%B+64.3B**N/A16318.1h9.6B++37.7B++
V10 1,1661,1637914.722S12.3243.227%B+85.813%B**37C*N/A10331.4h1.7B*4B++
Pulsar LSW 1,1681,1638051.445C+0.9619.627%D21.926%C40.1C+N/A13229h10.4B++53C**
Phaseshift VX-S 1,1641,1626717.343S14.9438.002%C**89.329%B**44.5B**N/A11926.1h1.7B*4.6B++
MKV Suppressed 1,1651,1613992.91A*0.5127.961%B+18.949%C+58.6AN/A13819.8h11.4B++40.7B+
Nyx VX31 1,1621,1613063.794B++1.3936.697%B+23.6%D67.9A+N/A15117.1h4.7B+12.8B++
VX29 Polaris 1,1621,1608171.42C+0.9820.671%C--20.259%C38C+N/A11630.5h11.1B+53.8C++
XM98 1,1591,1581348.642M*6.2440.951%B+82.988%B**39.1B*N/A9629.6h1.8B**4.4B*
NS Decimator 1,2929801,0410.941C+1.4661.006%C++3.469%B*37.1C*11.8C24726.4h4.8C++7.8C*
NS-61 Emissary 9669654462.164A*0.2432.262%B++18.446%B42.1B*N/A10722.9h8.9B*27.6B*
Lasher X2 7517434031.844A0.5627.112%C*5.249%B++41B++N/A14218.1h12.8A+47.3B*
C-4 8106943601.928B+0.4723.242%CN/A128.5B**21.5C--7415.4h1.3B+5.7C*
Parsec VX3-A 5845843516.686M++14.2939.01%D81.678%B55.6BN/A13510.5h1.6B*4.1B
Nebula VM20 5525482422.264C++0.1416.888%C21.715%C**43.1B++N/A12012.7h14.6B+86.7C**
Serpent VE92 4734711752.691A+0.2926.755%B++26.752%A50.6B**N/A1759.3h10.7B++39.9B++
NSX Tomoe 4084071313.107B++0.7128.129%C+37.592%C++52.2B+N/A1327.8h10.9B**38.7B+
NS-11A 3853832051.868B+0.5328.185%B*21.932%C++47.9B*N/A1708h10.3A36.7B*
S1 4703664770.767C++1.6357.104%C+2.732%C+34.5B++9.8C-32710.6h5.1B*9B++
Anti-Vehicle Grenade 4243461346N/A343.6046.03%DN/A266.2C--60C--16701.3h5.9C+12.9C+
Nebula VM20 336332863.86B**1.4617.115%C20.181%C+50.3B**N/A1386.6h14.1B++82.2B
Phobos VX86 3263261681.94B+0.4661.102%C*26.994%A++49.4C**N/A1596.6h2.3B3.8B
Nemesis VSH9 4663131901.647A++0.7564.764%C**3.195%C**27.2B**13.3B+20911.5h5.7B**8.8B**
Spear Anti-Vehicle Phalanx Turret 3632681914.105B**11.7045.426%C++4.478%C++48.7B++17.3C2575.5h5.9B*13B*
Terminus VX-9 263261823.183B**0.7828.935%B++21.456%D52.2B++N/A1735h11B+38.1B++
Quasar VM1 2622601781.461C+0.9416.723%C*16.923%C35.1B**N/A1517.4h12B*71.6B+
Revenant 251249574.368B+1.9736.166%B+20.482%D--57.9B+N/A1294.3h5.9B++16.4B++
C75 Viper 267222603.7C+1.3037.654%C+1.351%C+23.6C4.8D1359.4h13.5C++35.9C++
Hades VSH4 3382132430.877B++1.5271.449%B+N/A23.4C**13.7C++1869.1h6.9B++9.7B*
Proximity Mine 212212405.3B+2.9039.217%CN/A101C-N/A3332.1h2.1D5.4C-
L100 Python HESH 2472121217.667B+15.2746.098%CN/A50.5C+8.3C+1834.2h3.3C++7.2C++
Tank Mine 327211722.931C*0.5338.924%B+N/A131.9B+72.5B11261.6h2.1C5.3B+
Skorpios 199199802.488B+0.0926.046%C15.075%D-40.6C+N/A974.9h10.1B+38.8C**
NSX Tengu 194191633.032A++0.6342.453%B*21.466%C++50.3B+N/A1353.8h9.9B*23.3B++
Pulsar VS1 1791762070.85C+1.5520.259%D11.932%D*22.6C+N/A1927.8h14.4C*71C+
M20 Basilisk 200168414.098B+1.7035.105%C10.714%A++36.5A+7C1714.6h47.9A136.5B**
H-V45 1661652040.809C1.5920.756%D15.152%D20.9C-N/A1097.9h13C*62.7C+
Ursa 141141413.439A**1.0425.756%B+24.823%C++54.2B++N/A2222.6h8.4B**32.6B++
The Slasher 12712614,9490.008D--2.3932.515%C+3.175%D-0.1DN/A0875.4h2.1C**6.5C*
Rocklet Rifle 206112581.931A**0.4741.859%D*N/A22.9C19.2C--2704.9h43.6C104.2D
M12 Kobalt 9189118.091C-5.6919.465%C**22.472%B*98.9B**2.2C-3280.9h13.9B**71.3B++
Force-Blade 868512,6540.007C--2.3921.065%D3.529%C-0.2CN/A1472.8h2.2B+10.4C++
Comet VM2 11878790.987C++1.4137.598%D1.282%D**8.3C--4.3C+949.4h36.2D*96.4D--
M20 Basilisk 8977155.133A2.7330.954%D-6.494%B38.5A+6D2102h40.4A++130.4B**
Beamer VS3 76761910.398C-2.0025.569%C15.79%D-29.2C*N/A2082.6h8.4B32.9C++
M40 Fury 9474184.111C1.7138.43%C*1.351%C-46.3C+12.5B++2481.6h15C+39.1C*
Sticky Grenade 7272172N/A69.6055.147%BN/A720C--N/A28150.1h3.1D5.7C
L100 Python AP 8662162U59.6060.241%B+1.613%D32.6B12.6D-2201.9h4.8B*8B*
Comet VM2 9260571.053C+1.3538.467%D3.333%C-7.3D3.9D718.2h43.2D*112.2D*
M12 Kobalt 5656414C+11.6012.911%D--25%A+80C**N/A2790.7h10.8A83.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4425,0369.3h
Nano-Armor Kit151102,7206.2h
Anti-Vehicle MANA Turret11530.2h
M20 Wyvern0570.1h
Nanite Revive Grenade03230.1h
Medical Applicator19075,1935.2h
Deconstruction Tool02980h
Spitfire Auto-Turret143970.5h
G30 Walker0720h
Ammunition Package412,6521.2h
Medical Kit64812,74513.9h
Anti-Infantry MANA Turret3990.2h
Recon Detection Device617,1499.8h
Shield Recharging Field81210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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