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Archon Gimpylung[LFS] Gimpylung
VS BR 79

KDR: 1.46

Score: 66.6m

Last Seen: Jun 5th, 2019 7:21 PM
- OFFLINE - 1124.7 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Miller
Level Progress (to 80): 32%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC Tank Mine Betelgeuse 54-A Proximity Mine L100 Python HESH Frag Grenade Pulsar LSW C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $223,929 MLG Score: 179
Fun Score: N/A
Cheeseburgers Flipped: 562TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.971%20.325%44733118132,0591.246750.214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.347%0.159C++-0.081C+0.377C**HEAD ++ (~9.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.216C++12.80.102C+45.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.386%0.739%461121340614101300.287943310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.849B*-0.785D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.681B+23.30.56B+28.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.749%2.045%8286120812,617238836185.2835349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.5%0.366C**-0.332C--1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++3.40.726B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.213%2.362%2601112034,233188816672.24087254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.418%-0.275C-0.515D0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.691B+12.30.693B+24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.456%61.972%2601121371264000.0268939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.585F-0.332C--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.373C-3.3-0.044C+10.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66.6m399.3%274 (16.4k)276 (16.6k)1.4610174,55751,0311.7451979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214249316.668%10.151%16904:4430

48% Engineer32% Heavy Assault13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:48 PMNov 20th, 2012 10:38 PMJul 4th, 2019 3:23 AM (18d) (PST)Jun 5th, 2019 5:55 PM (47d) (PST)Jun 5th, 2019 3:21 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4081392690.3080.2110.0311.4300.050179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4928,33916,1531813286316,536

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4030.7h/167.9d 14,502 7,568 25,776 345.9k 3,809 14,296 12,064 98.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:4,038
Deaths:3,552
KDR:1.137
Accuracy:20.854% D*
HSR:25.062% D
Pulsar LSW
C-
Kills:1,763
Deaths:626
KDR:2.816
Accuracy:20.714% C-
HSR:19.682% D
Orion VS54
C-
Kills:1,457
Deaths:114
KDR:12.781
Accuracy:18.653% C-
HSR:19.286% D
NS-15M1
C
Kills:1,389
Deaths:1,211
KDR:1.147
Accuracy:20.796% C
HSR:16.343% D-
NS-15M2
C+
Kills:1,332
Deaths:1,066
KDR:1.250
Accuracy:22.972% C+
HSR:22.823% C
Flare VE6
D
Kills:1,232
Deaths:1,053
KDR:1.170
Accuracy:19.212% D
HSR:15.828% D*
SVA-88
D
Kills:1,198
Deaths:1,052
KDR:1.139
Accuracy:20.306% D
HSR:17.947% D--
NS-15M AE
C
Kills:1,198
Deaths:1,074
KDR:1.115
Accuracy:23.737% C
HSR:18.948% D--
NS-15MP
D
Kills:1,196
Deaths:838
KDR:1.427
Accuracy:21.982% D*
HSR:24.080% D
Ursa
C+
Kills:1,168
Deaths:1,185
KDR:0.986
Accuracy:22.373% C+
HSR:22.517% C
VX29 Polaris
C
Kills:1,159
Deaths:1,053
KDR:1.101
Accuracy:20.421% D
HSR:21.139% C
NSX Naginata
B+
Kills:195
Deaths:207
KDR:0.942
Accuracy:21.925% C+
HSR:31.795% B+
VE-H Maw
C-
Kills:164
Deaths:220
KDR:0.745
Accuracy:23.234% C-
HSR:20.122% D
Kills:17,489
Deaths (as Heavy Assault):13,251
Deaths (to Heavy Assaults):14,310
KDR:1.31982
Kill Difference:4,238
Playtime:1,292.593 hours
Usage:32%
Score:20.072m
Score/min:259
Accuracy (listed only):21.321%
HSR (listed only):21.198%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:1,474
Deaths:1,993
KDR:0.740
Accuracy:22.237% C-
HSR:19.674% D
Serpent VE92
D
Kills:1,434
Deaths:1,834
KDR:0.782
Accuracy:20.602% D
HSR:16.597% D
Zenith VX-5
C+
Kills:1,307
Deaths:1,193
KDR:1.096
Accuracy:25.046% C+
HSR:18.133% D
NSX Tanto
C+
Kills:1,197
Deaths:1,468
KDR:0.815
Accuracy:25.764% C+
HSR:20.802% D
VX6-7
C-
Kills:1,179
Deaths:1,319
KDR:0.894
Accuracy:22.335% C-
HSR:14.334% D*
NS-11C
C++
Kills:1,166
Deaths:1,561
KDR:0.747
Accuracy:23.935% C+
HSR:20.154% C++
NS Baron G5AE
B+
Kills:1,161
Deaths:1,175
KDR:0.988
Accuracy:50.863% B+
HSR:11.886% D
Solstice VE3
C++
Kills:1,141
Deaths:1,445
KDR:0.790
Accuracy:23.354% C++
HSR:18.843% C+
Eclipse VE3A
C--
Kills:256
Deaths:271
KDR:0.945
Accuracy:23.255% D
HSR:17.188% C--
Kills:10,315
Deaths (as Engineer):12,259
Deaths (to Engineers):10,078
KDR:0.84142
Kill Difference:1,944
Playtime:1,932.648 hours
Usage:48%
Score:34.943m
Score/min:301
Accuracy (listed only):26.377%
HSR (listed only):17.512%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C-
Kills:1,474
Deaths:1,993
KDR:0.740
Accuracy:22.237% C-
HSR:19.674% D
Serpent VE92
D
Kills:1,434
Deaths:1,834
KDR:0.782
Accuracy:20.602% D
HSR:16.597% D
Zenith VX-5
C+
Kills:1,307
Deaths:1,193
KDR:1.096
Accuracy:25.046% C+
HSR:18.133% D
NSX Tanto
C+
Kills:1,197
Deaths:1,468
KDR:0.815
Accuracy:25.764% C+
HSR:20.802% D
VX6-7
C-
Kills:1,179
Deaths:1,319
KDR:0.894
Accuracy:22.335% C-
HSR:14.334% D*
NS-11C
C++
Kills:1,166
Deaths:1,561
KDR:0.747
Accuracy:23.935% C+
HSR:20.154% C++
Eridani SX5G
C+
Kills:1,161
Deaths:1,290
KDR:0.900
Accuracy:22.189% D*
HSR:19.811% C+
NS Baron G5AE
B+
Kills:1,161
Deaths:1,175
KDR:0.988
Accuracy:50.863% B+
HSR:11.886% D
Solstice VE3
C++
Kills:1,141
Deaths:1,445
KDR:0.790
Accuracy:23.354% C++
HSR:18.843% C+
Sirius SX12
B++
Kills:421
Deaths:565
KDR:0.745
Accuracy:24.335% C+
HSR:22.565% B++
Eclipse VE3A
C--
Kills:256
Deaths:271
KDR:0.945
Accuracy:23.255% D
HSR:17.188% C--
Eridani SX5
C
Kills:246
Deaths:295
KDR:0.834
Accuracy:24.469% C
HSR:15.041% D
NS-7 PDW
C+
Kills:173
Deaths:194
KDR:0.892
Accuracy:24.011% C+
HSR:15.607% C
MKV Suppressed
D
Kills:161
Deaths:209
KDR:0.770
Accuracy:21.952% D
HSR:13.665% D--
Kills:12,477
Deaths (as Light Assault):14,812
Deaths (to Light Assaults):9,706
KDR:0.84236
Kill Difference:2,335
Playtime:517.976 hours
Usage:13%
Score:6.649m
Score/min:214
Accuracy (listed only):25.310%
HSR (listed only):17.450%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C+
Kills:1,161
Deaths:1,290
KDR:0.900
Accuracy:22.189% D*
HSR:19.811% C+
NS Baron G5AE
B+
Kills:1,161
Deaths:1,175
KDR:0.988
Accuracy:50.863% B+
HSR:11.886% D
NS-11P
C++
Kills:1,156
Deaths:826
KDR:1.400
Accuracy:23.535% C++
HSR:20.588% C++
H-V45
B+
Kills:865
Deaths:1,506
KDR:0.574
Accuracy:22.971% C
HSR:24.971% B+
Corvus VA55
C+
Kills:593
Deaths:987
KDR:0.601
Accuracy:23.444% C+
HSR:20.911% C
Sirius SX12
B++
Kills:421
Deaths:565
KDR:0.745
Accuracy:24.335% C+
HSR:22.565% B++
Eridani SX5
C
Kills:246
Deaths:295
KDR:0.834
Accuracy:24.469% C
HSR:15.041% D
Terminus VX-9
C+
Kills:237
Deaths:262
KDR:0.905
Accuracy:21.819% D-
HSR:26.160% C+
NS-7 PDW
C+
Kills:173
Deaths:194
KDR:0.892
Accuracy:24.011% C+
HSR:15.607% C
MKV Suppressed
D
Kills:161
Deaths:209
KDR:0.770
Accuracy:21.952% D
HSR:13.665% D--
Pulsar VS1
C+
Kills:159
Deaths:176
KDR:0.903
Accuracy:20.050% D
HSR:19.497% C+
NS-11A
C++
Kills:142
Deaths:170
KDR:0.835
Accuracy:21.746% D
HSR:22.535% C++
Kills:6,475
Deaths (as Combat Medic):7,655
Deaths (to Combat Medics):5,404
KDR:0.84585
Kill Difference:1,180
Playtime:141.244 hours
Usage:4%
Score:2.520m
Score/min:297
Accuracy (listed only):25.115%
HSR (listed only):19.436%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C+
Kills:1,161
Deaths:1,290
KDR:0.900
Accuracy:22.189% D*
HSR:19.811% C+
Sirius SX12
B++
Kills:421
Deaths:565
KDR:0.745
Accuracy:24.335% C+
HSR:22.565% B++
Eridani SX5
C
Kills:246
Deaths:295
KDR:0.834
Accuracy:24.469% C
HSR:15.041% D
NS-7 PDW
C+
Kills:173
Deaths:194
KDR:0.892
Accuracy:24.011% C+
HSR:15.607% C
MKV Suppressed
D
Kills:161
Deaths:209
KDR:0.770
Accuracy:21.952% D
HSR:13.665% D--
NS-61 Emissary
A+
Kills:102
Deaths:223
KDR:0.457
Accuracy:34.477% B**
HSR:25.490% A+
XM98
D**
Kills:71
Deaths:33
KDR:2.152
Accuracy:24.456% F-
HSR:61.972% D**
NS-357 IA
N/A
Kills:50
Deaths:119
KDR:0.420
Accuracy:25.960% N/A
HSR:32% N/A
Kills:2,385
Deaths (as Infiltrator):2,928
Deaths (to Infiltrators):7,191
KDR:0.81455
Kill Difference:543
Playtime:71.876 hours
Usage:2%
Score:0.642m
Score/min:149
Accuracy (listed only):25.231%
HSR (listed only):25.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:546
Deaths:312
KDR:1.750
Accuracy:22.298% B**
HSR:21.245% B+
Cosmos VM3
B**
Kills:500
Deaths:313
KDR:1.597
Accuracy:22.636% B**
HSR:18.200% C+
Blueshift VM5
B+
Kills:239
Deaths:134
KDR:1.784
Accuracy:22.116% B+
HSR:18.410% C--
Blueshift VM5
B+
Kills:230
Deaths:134
KDR:1.716
Accuracy:22.080% B+
HSR:13.044% D**
NS-10 Burster
B+
Kills:129
Deaths:122
KDR:1.057
Accuracy:32.930% B+
HSR:3.101% D-
NS-10 Burster
B+
Kills:118
Deaths:122
KDR:0.967
Accuracy:32.743% B+
HSR:5.932% C
Kills:1,762
Deaths (as MAX Suit):568.500
Deaths (to MAX Suits):2,906
KDR:3.09938
Kill Difference:1,193.500
Playtime:70.402 hours
Usage:2%
Score:1.824m
Score/min:432
Accuracy (listed only):25.801%
HSR (listed only):13.322%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:406
V. Kills:88 456%
Deaths:165
KDR:2.461
Accuracy:45.386% D
KPH:32.900 D-
VKPH:7.100 D-
Kills:406 (0 + 0)
Deaths:165
KDR:2.461
VKDR:0.533
Vehicle Kills:88
Kill Difference:241
Playtime:12.353 hours
Usage:0%
Score:0.278m
Score/min:375
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:659
V. Kills:49 N/A
Deaths:53
KDR:12.434
Accuracy:38.692% C--
KPH:2,372,400 U
VKPH:176,400 U
Kills:659 (0 + 659)
Deaths:53
KDR:12.434
VKDR:0.925
Vehicle Kills:49
Kill Difference:606
Playtime:0.001 hours
Usage:0%
Score:0.266m
Score/min:7,965,690
Piloting Accuracy:N/A%
Gunner Accuracy:38.692%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:2,218
V. Kills:277 N/A
Deaths:291
KDR:7.622
Accuracy:49.321% C++
KPH:45 C
VKPH:5.600 D
L100 Python AP
D
Kills:348
V. Kills:214 162%
Deaths:80
KDR:4.350
Accuracy:49.229% D-
KPH:21.900 D
VKPH:13.500 D-
Skyguard
C--
Kills:232
V. Kills:170 136%
Deaths:64
KDR:3.625
Accuracy:24.696% D
KPH:10.700 D
VKPH:7.800 C--
L100 Python HEAT
C++
Kills:183
V. Kills:76 238%
Deaths:46
KDR:3.978
Accuracy:48.072% C
KPH:30.100 C+
VKPH:12.500 C++
Kills:2,981 (2,981 + 0)
Deaths:481
KDR:6.198
VKDR:1.532
Vehicle Kills:737
Kill Difference:2,500
Playtime:93.059 hours
Usage:2%
Score:1.361m
Score/min:244
Driving Accuracy:48.072%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:7,389
V. Kills:1,924 384%
Deaths:895
KDR:8.256
Accuracy:43.352% D
KPH:31.200 B*
VKPH:8.100 C+
Supernova FPC
C
Kills:1,357
V. Kills:826 164%
Deaths:297
KDR:4.569
Accuracy:45.193% D--
KPH:22.900 C
VKPH:14 C
E540 Halberd
C+
Kills:1,170
V. Kills:625 187%
Deaths:150
KDR:7.800
Accuracy:44.899% C
KPH:28.700 C
VKPH:15.300 C+
Supernova VPC
C+
Kills:1,122
V. Kills:131 N/A
Deaths:115
KDR:9.757
Accuracy:42.529% D-
KPH:44 C+
VKPH:5.100 D
Saron HRB
C**
Kills:923
V. Kills:625 147%
Deaths:124
KDR:7.444
Accuracy:45.403% C*
KPH:26.400 C++
VKPH:17.900 C**
Proton II PPA
D
Kills:59
V. Kills:7 N/A
Deaths:7
KDR:8.429
Accuracy:22.873% C+
KPH:20.200 D*
VKPH:2.400 D
Kills:12,020 (9,868 + 2,152)
Deaths:1,588
KDR:7.569
VKDR:2.606
Vehicle Kills:4,138
Kill Difference:10,432
Playtime:399.812 hours
Usage:10%
Score:6.588m
Score/min:275
Driving Accuracy:42.529%
Gunner Accuracy:22.873%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:138
V. Kills:9 N/A
Deaths:20
KDR:6.900
Accuracy:22.201% F
KPH:49.200 D-
VKPH:3.200 D-
Saron HRB-H
D
Kills:53
V. Kills:66 79%
Deaths:25
KDR:2.120
Accuracy:59.918% B+
KPH:14.700 D**
VKPH:18.300 D
Kills:191 (0 + 191)
Deaths:45
KDR:4.244
VKDR:1.667
Vehicle Kills:75
Kill Difference:146
Playtime:6.403 hours
Usage:0%
Score:0.212m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:59.918%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:515
V. Kills:69 N/A
Deaths:106
KDR:4.858
Accuracy:34.647% C+
KPH:44.500 C+
VKPH:6 D
M20 Basilisk
B+
Kills:221
V. Kills:46 470%
Deaths:32
KDR:6.906
Accuracy:37.101% C
KPH:27.300 B+
VKPH:5.700 D
M60-G Bulldog
B
Kills:209
V. Kills:22 N/A
Deaths:23
KDR:9.087
Accuracy:36.634% C*
KPH:34.500 B
VKPH:3.600 D
M12 Kobalt
D
Kills:145
V. Kills:5 N/A
Deaths:24
KDR:6.042
Accuracy:14.421% D
KPH:29.900 D--
VKPH:1 D--
M40 Fury
C
Kills:101
V. Kills:16 N/A
Deaths:19
KDR:5.316
Accuracy:30.917% D
KPH:44.800 C
VKPH:7.100 D
M60-G Bulldog
C+
Kills:81
V. Kills:13 N/A
Deaths:14
KDR:5.786
Accuracy:36.188% C+
KPH:26.300 D
VKPH:4.200 D
M12 Kobalt
D
Kills:71
V. Kills:3 N/A
Deaths:14
KDR:5.071
Accuracy:14.498% D
KPH:40.300 D-
VKPH:1.700 D
G30 Walker
C--
Kills:57
V. Kills:30 184%
Deaths:20
KDR:2.850
Accuracy:25.054% D
KPH:11.500 C--
VKPH:6.100 D
Kills:1,400 (0 + 1,400)
Deaths:252
KDR:5.556
VKDR:0.810
Vehicle Kills:204
Kill Difference:1,148
Playtime:42.625 hours
Usage:1%
Score:0.582m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:25.054%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 9,3137,3898958.256B+6.7943.352%D2.003%C31.2B*8.1C+242236.5h3.2A7.4B*
Tank Mine 7,6394,6729514.913A3.4519.865%D--N/A103.4C+65.6C++138145.2h1.3B**6.4C+
Betelgeuse 54-A 4,0604,0383,5521.137C--0.3220.854%D*25.062%D17.6D**N/A76229.2h11.7C-56.1D-
Proximity Mine 3,5013,4969693.608C+2.1546.615%B+N/A124C+N/A54128.2h1.6B*3.4B**
L100 Python HESH 2,4952,2182917.622C6.1649.321%C++1.443%C+45C5.6D25949.3h2.9B5.9B+
Frag Grenade 2,0862,07412074N/A2,072.5442.516%CN/A592.6B+3.4D26783.5h2.9B*6.9B+
Pulsar LSW 1,7731,7636262.816B**1.3520.714%C-19.682%D18.4D-N/A11995.6h11.8C**56.8C++
C-4 ARX 2,1801,7011,2411.371C0.0924.975%C-N/A92.4C-26C--55418.4h1.3C+5.4C
Pulsar C 1,5051,4741,9930.74C0.7222.237%C-19.674%D9.7D-N/A51151.5h13.5C60.6C+
Orion VS54 1,4571,45711412.781S11.3218.653%C-19.286%D16.7DN/A14987.5h11.8B+63C++
Serpent VE92 1,4361,4341,8340.782C0.6820.602%D16.597%D7.7D--N/A46187.4h13.2C++64.2C+
Lasher X2 1,4371,4171,4240.995C++0.4727.278%C*2.682%D18.9DN/A10374.9h22.4C-82.2C++
NS-15M1 1,4001,3891,2111.147C0.3120.796%C16.343%D-17.6DN/A10078.9h13.8C66.6C+
Supernova FPC 2,1831,3572974.569C+3.1145.193%D--3.832%B**22.9C14C36459.2h4.9B10.9C+
NS-15M2 1,3431,3321,0661.25C+0.2122.972%C+22.823%C22.8DN/A12458.4h11.6B+50.4C**
Zenith VX-5 1,3171,3071,1931.096C+0.3725.046%C+18.133%D21.5C--N/A7660.8h11.6B+46.3B
Flare VE6 1,2401,2321,0531.17C+0.2919.212%D15.828%D*16.1D-N/A7676.7h10.9C++56.9C+
Sticky Grenade 1,2721,22511225N/A1,223.5456.897%B+N/A1020.8C++39.2M48781.2h2.1C*3.6B+
SVA-88 1,1991,1981,0521.139C0.3220.306%D17.947%D--18.6D--N/A11964.4h12.3C+60.5C+
NS-15M AE 1,2081,1981,0741.115C0.3523.737%C18.948%D--22.5D-N/A13053.2h11.9C+50C+
NSX Tanto 1,2261,1971,4680.815C0.6525.764%C+20.802%D10D-N/A24120h14.2C++55.3C++
NS-15MP 1,2101,1968381.427C0.0321.982%D*24.08%D23.4D*N/A5951.1h11.8C53.7D
VX6-7 1,1791,1791,3190.894C0.5722.335%C-14.334%D*8.1D-N/A45144.7h14.1C63C+
E540 Halberd 1,7951,1701507.8C+6.3444.899%C1.453%D28.7C15.4C+22240.7h5.7C++12.6C++
Ursa 1,1911,1681,1850.986C0.4822.373%C+22.517%C15.6D-N/A4774.7h11.6C+51.7C*
NS-11C 1,1911,1661,5610.747C0.7123.935%C+20.154%C++8.8D-N/A26132.4h15.2C+63.6C++
Eridani SX5G 1,1691,1611,2900.9C-0.5622.189%D*19.811%C+15.8D--N/A4673.6h12.6C57D
NS Baron G5AE 1,1761,1611,1750.988C0.4750.863%B+11.886%D22.1DN/A6052.6h4.3C++8.4C+
VX29 Polaris 1,1661,1591,0531.101C0.3620.421%D21.139%C18.5D-N/A11262.5h13.2C+64.5C+
NS-11P 1,1661,1568261.4C*0.0623.535%C++20.588%C++23.8CN/A6248.6h12.8B+54.4B+
Solstice VE3 1,1621,1411,4450.79C+0.6723.354%C++18.843%C+8.5DN/A67133.5h13.4B+57.3C**
NS Decimator 1,5531,1371,6750.679C-0.7855.929%D2.375%C++26D9.5D35643.7h5.1C+9.2C
Supernova VPC 1,2531,1221159.757C+8.3042.529%D-1.604%C++44C+5.1D30425.5h2.9B+6.9C+
C-4 1,3351,0669041.179C+0.2826.402%C++N/A69.2C17.5D-73015.4h1.3B+5B+
Saron HRB 1,5489231247.444B+5.9845.403%C*N/A26.4C++17.9C**39234.9h15.3B**33.6B**
H-V45 8868651,5060.574C0.8922.971%C24.971%B+12.3D-N/A5770.1h15.3D66.5C+
L105 Zephyr 7086595312.434B+10.9738.692%C--N/A6590U490U26552300.1h5.3B++13.6B+
Corvus VA55 6075939870.601D0.8623.444%C+20.911%C5.9D*N/A2699.9h14.6D62.2C
Cosmos VM3 5505463121.75C+0.2922.298%B**21.245%B+22.2DN/A13924.6h13.5C++60.6B++
M40 Fury 5845151064.858C3.4034.647%C+2.524%B**44.4C+5.9D28311.6h11.3B+32.7B+
Nemesis VSH9 8915036700.751C++0.7166.229%B+1.789%C-8.5C6.5C17459.5h10.2D15.5C-
Cosmos VM3 5025003131.597C+0.1422.636%B**18.2%C+20.3DN/A12524.6h14.8C+65.4C**
Spear Anti-Vehicle Phalanx Turret 719486697.043C+5.5839.369%D4.733%B+29.8C-14.3D31516.3h8.1B20.5C*
Sirius SX12 4324215650.745C0.7224.335%C+22.565%B++12.6DN/A6533.4h17.5C-72.1C+
Dual Photon Pods 4944061652.461D1.0045.386%DN/A32.7D-7.1D-37512.4h23.3C++51.4C+
Hades VSH4 6863882801.386A++0.0868.734%C++1.546%C-13.2C10.1C+17029.4h9.7C14.2C+
L100 Python AP 562348804.35C+2.8949.229%D-1.149%D-21.9D13.5D-23015.9h6.4C+13C
Anti-Vehicle Grenade 2792591259N/A257.5450.452%C+N/A370C+28.6D-36420.7h5B+9.8B+
Eclipse VE3A 2612562710.945C0.5223.255%D17.188%C--16.3D-N/A4615.7h12.5C+53.7C
Eridani SX5 2492462950.834C0.6324.469%C15.041%D10D--N/A7124.7h13.1C+53.4C+
Blueshift VM5 2412391341.784C0.3222.116%B+18.41%C--24.6DN/A1699.7h15B+67.7B+
Terminus VX-9 2382372620.905C0.5621.819%D-26.16%C+16.6D-N/A10014.3h13.5C62C-
Skyguard 402232643.625C**2.1624.696%DN/A10.7D7.8C--17521.7h121.1C++490.4C+
Blueshift VM5 2332301341.716C0.2522.08%B+13.044%D**23.7DN/A1659.7h15.7C++71B+
S1 3332252930.768C++0.6958.623%C++2.667%C+22.5C+10.8C51910h7.3C+12.5C+
M20 Basilisk 267221326.906A*5.4437.101%C6.335%C**27.3B+5.7D1658.1h56.4B**152B*
Rocklet Rifle 3862101921.094B++0.3751.794%C+N/A37.5B++31.4B+4305.6h23.9B**46.2B++
M60-G Bulldog 231209239.087A+7.6336.634%C*N/A34.3B3.6D2606.1h5.8B++15.8B++
NSX Naginata 1961952070.942C0.5221.925%C+31.795%B+19.1D-N/A5310.2h11.7C*53.2C**
L100 Python HEAT 259183463.978C+2.5248.072%C2.186%C+30C+12.5C++4026.1h5.2B+10.9B+
NS-7 PDW 1781731940.892C+0.5724.011%C+15.607%C13.6DN/A12712.7h20D--83.2C
VE-H Maw 1661642200.745D0.7223.234%C-20.122%D12.7D*N/A3812.9h12.9C--55.5C
MKV Suppressed 1651612090.77C0.6921.952%D13.665%D--17.3DN/A1239.3h16.2C73.7C
Pulsar VS1 1621591760.903C+0.5620.05%D19.497%C+13.9DN/A16611.4h14.7C++73.4C+
Auraxium Force-Blade 18514615,9860.009D1.4510.94%D**6.849%C+0.2C+N/A0935h2.8D--25.4D*
M12 Kobalt 150145246.042D4.5814.421%D15.862%C-30.2D--1D--1254.8h27.7D*191.9D
NS-11A 1431421700.835C0.6321.746%D22.535%C++12.1D-N/A5911.7h16.6D-76.2C--
Proton II PPA-H 147138206.9C5.4422.201%F4.348%M49.3D-3.2D-2412.8h9.1B+41D
NS-10 Burster 2151291221.057C+0.4032.93%B+3.101%D-4.5C--3D10228.5h156.6C+475.7C*
NS-10 Burster 1841181220.967C+0.4932.743%B+5.932%C4.1D2.3D-9828.5h171.5D523.7C+
NS-61 Emissary 1021022230.457C-1.0034.477%B**25.49%A+4D*N/A1425.2h17.7C51.4C*
M40 Fury 117101195.316C3.8530.917%D1.98%C++43.9C7D4662.3h9.6B++31B+
M60-G Bulldog 9481145.786C*4.3236.188%C+2.469%C26.1D4.2D2293.1h7.6C+21C++
M12 Kobalt 7471145.071D3.6114.498%D18.31%C+39.4D-1.7D2041.8h19.5C+134.5C+
XM98 7171332.152C++0.6924.456%F-61.972%D**10.8D--N/A806.6h3.3D--13.6F-
Damascus Edge 1006614,4840.005D1.4617.55%D-7.576%C+0.1CN/A1788.8h4.7T26.6D**
Lancer VS22 129621090.569C0.8952.599%D*1.613%C+5.8D--6.3D*21210.7h49.5D-94D*
Proton II PPA 665978.429C6.9722.873%C+N/A20.3D*2.4D2262.9h22T-96F--
G30 Walker 8757202.85C1.3925.054%DN/A11.6C--6.1D1604.9h203.3C*811.6C+
The Slasher 56541,3050.041C+1.4225.78%D16.667%B++0.5C-N/A199.1h2.3C+8.9C+
Xiphos Anti-Personnel Phalanx Tower 5753153C+51.5429.114%C+N/A106C--8C+3530.5h4.3B+14.9B+
Saron HRB-H 11953252.12D0.6659.918%B+N/A14.7D**18.3D7953.6h66.1T*110.2T
NS-357 IA 51501190.42D1.0425.96%F*32%C+8.2D*N/A406.1h5.1F--19.8T*
MANA Anti-Vehicle Turret 10850890.562D--0.9051.793%C--4%B500C-580C4976970.1h13.6C26.2C-
Aspis Anti-Aircraft Phalanx Turret 10450153.333C+1.8726.74%C*N/A6.4D-6.9D-2847.8h203.9D*762.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon201,6702.3h
Anti-Vehicle MANA Turret292862.9h
Nano-Armor Kit1,1151,451,281112.5h
NSX Tomoe0530h
Medical Applicator302116,28413h
Turret AI Module01511.2h
Repair Module0820.4h
Skywall Shield Emitter0920.4h
Structure Shield Module01220.8h
Nanite Revive Grenade02,0820.6h
Cortium Silo0910.6h
Spitfire Auto-Turret1142,6745.9h
Motion Spotter47110.6h
Hoplon Anti-Aircraft Phalanx Tower01020.8h
Rampart Wall12182.9h
Xiphos Anti-Personnel Tower0930.7h
Deconstruction Tool02,6150.9h
Spear Anti-Vehicle Tower0830.8h
Shield Recharging Field491,3181h
Ammunition Package2659,0105.7h
Medical Kit3947,6508.1h
Anti-Infantry MANA Turret7910.6h
Nano-Repair Grenade05650.2h
Hardlight Barrier876141.3h
Recon Detection Device2700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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