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Castellan Gimpylung[LFS] Gimpylung
VS BR 61

KDR: 1.48

Score: 64.1m

Last Seen: Mar 23rd, 2019 3:16 PM
- OFFLINE - 629.3 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Miller - Outfit Leader of Long Forgotten Soldiers[LFS] Long Forgotten Soldiers
VS outfit on Miller

Members: 6
Level Progress (to 62): 60%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC Tank Mine Betelgeuse 54-A Proximity Mine L100 Python HESH Frag Grenade Pulsar LSW C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $226,431 MLG Score: 181
Fun Score: N/A
Cheeseburgers Flipped: 560TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.94%20.174%44333100231,1191.266960.209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.353%0.166C++-0.083C+0.373C**HEAD ++ (~9.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.223C++12.70.108C+45.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.386%0.739%471103440613801300.29399310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.84B++-0.793D--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.681B+23.30.56B+28.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.756%2.06%8426102912,526233035415.37366354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.585%0.375C**-0.351C--0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.802B++3.40.727B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.947%2.47%2561110244,048182315622.2193259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.449%-0.299C-0.482D0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.683B+12.40.687B+25.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.456%61.972%2561103471251200.0282643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.588F-0.338C--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.378C-3.3-0.047C+10.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Long Forgotten Soldiers[LFS] Long Forgotten Soldiers
VS outfit on Miller

Members: 6
64.1m381.1%270 (16.2k)273 (16.4k)1.4760672,12648,8641.7628361 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035239216.695%10.156%17004:4828

47% Engineer33% Heavy Assault13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:48 PMNov 20th, 2012 10:38 PMApr 17th, 2019 3:52 PM (24h) (PST)Mar 23rd, 2019 11:31 AM (26d) (PST)Mar 23rd, 2019 11:16 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4101382720.3070.2080.0311.3600.050181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,6248,27916,3451812282316,376

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3915.8h/163.2d 14,013 7,325 24,500 319.6k 3,708 13,923 11,723 96.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:3,938
Deaths:3,466
KDR:1.136
Accuracy:20.881% D*
HSR:25.013% D
Pulsar LSW
C-
Kills:1,763
Deaths:626
KDR:2.816
Accuracy:20.714% C-
HSR:19.682% D
Orion VS54
C-
Kills:1,457
Deaths:114
KDR:12.781
Accuracy:18.653% C-
HSR:19.286% D
Lasher X2
C*
Kills:1,404
Deaths:1,411
KDR:0.995
Accuracy:27.206% C*
HSR:2.635% D
NS-15M2
C+
Kills:1,332
Deaths:1,066
KDR:1.250
Accuracy:22.972% C+
HSR:22.823% C
NS-15M1
C
Kills:1,285
Deaths:1,072
KDR:1.199
Accuracy:20.525% C
HSR:16.031% D-
Flare VE6
D
Kills:1,232
Deaths:1,053
KDR:1.170
Accuracy:19.212% D
HSR:15.828% D*
SVA-88
D
Kills:1,198
Deaths:1,052
KDR:1.139
Accuracy:20.306% D
HSR:17.947% D--
NS-15M AE
C
Kills:1,198
Deaths:1,074
KDR:1.115
Accuracy:23.737% C
HSR:18.948% D-
NS-15MP
D
Kills:1,196
Deaths:838
KDR:1.427
Accuracy:21.982% D*
HSR:24.080% D
Ursa
C+
Kills:1,168
Deaths:1,185
KDR:0.986
Accuracy:22.373% C+
HSR:22.517% C
VX29 Polaris
C
Kills:1,159
Deaths:1,053
KDR:1.101
Accuracy:20.421% D
HSR:21.139% C
NSX Naginata
B+
Kills:190
Deaths:200
KDR:0.950
Accuracy:21.758% C+
HSR:31.053% B+
VE-H Maw
C-
Kills:164
Deaths:220
KDR:0.745
Accuracy:23.234% C-
HSR:20.122% D
Kills:18,684
Deaths (as Heavy Assault):14,430
Deaths (to Heavy Assaults):13,763
KDR:1.2948
Kill Difference:4,254
Playtime:1,275.000 hours
Usage:33%
Score:19.917m
Score/min:260
Accuracy (listed only):21.712%
HSR (listed only):19.793%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,474
Deaths:1,993
KDR:0.740
Accuracy:22.237% C
HSR:19.674% D
Serpent VE92
D
Kills:1,434
Deaths:1,834
KDR:0.782
Accuracy:20.602% D
HSR:16.597% D
Zenith VX-5
C+
Kills:1,307
Deaths:1,193
KDR:1.096
Accuracy:25.046% C+
HSR:18.133% D
NSX Tanto
C+
Kills:1,197
Deaths:1,468
KDR:0.815
Accuracy:25.764% C+
HSR:20.802% D
VX6-7
C
Kills:1,179
Deaths:1,319
KDR:0.894
Accuracy:22.335% C
HSR:14.334% D*
NS-11C
C*
Kills:1,166
Deaths:1,561
KDR:0.747
Accuracy:23.935% C+
HSR:20.154% C*
NS Baron G5AE
B+
Kills:1,161
Deaths:1,175
KDR:0.988
Accuracy:50.863% B+
HSR:11.886% D
Solstice VE3
C++
Kills:1,141
Deaths:1,445
KDR:0.790
Accuracy:23.354% C++
HSR:18.843% C+
Eclipse VE3A
C--
Kills:256
Deaths:271
KDR:0.945
Accuracy:23.255% D
HSR:17.188% C--
Kills:10,315
Deaths (as Engineer):12,259
Deaths (to Engineers):9,771
KDR:0.84142
Kill Difference:1,944
Playtime:1,849.864 hours
Usage:47%
Score:32.737m
Score/min:295
Accuracy (listed only):26.377%
HSR (listed only):17.512%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,474
Deaths:1,993
KDR:0.740
Accuracy:22.237% C
HSR:19.674% D
Serpent VE92
D
Kills:1,434
Deaths:1,834
KDR:0.782
Accuracy:20.602% D
HSR:16.597% D
Zenith VX-5
C+
Kills:1,307
Deaths:1,193
KDR:1.096
Accuracy:25.046% C+
HSR:18.133% D
NSX Tanto
C+
Kills:1,197
Deaths:1,468
KDR:0.815
Accuracy:25.764% C+
HSR:20.802% D
VX6-7
C
Kills:1,179
Deaths:1,319
KDR:0.894
Accuracy:22.335% C
HSR:14.334% D*
NS-11C
C*
Kills:1,166
Deaths:1,561
KDR:0.747
Accuracy:23.935% C+
HSR:20.154% C*
Eridani SX5G
C+
Kills:1,161
Deaths:1,290
KDR:0.900
Accuracy:22.189% D--
HSR:19.811% C+
NS Baron G5AE
B+
Kills:1,161
Deaths:1,175
KDR:0.988
Accuracy:50.863% B+
HSR:11.886% D
Solstice VE3
C++
Kills:1,141
Deaths:1,445
KDR:0.790
Accuracy:23.354% C++
HSR:18.843% C+
Sirius SX12
B++
Kills:353
Deaths:468
KDR:0.754
Accuracy:24.821% C++
HSR:22.380% B++
Eclipse VE3A
C--
Kills:256
Deaths:271
KDR:0.945
Accuracy:23.255% D
HSR:17.188% C--
Eridani SX5
C
Kills:246
Deaths:295
KDR:0.834
Accuracy:24.469% C
HSR:15.041% D
NS-7 PDW
C+
Kills:173
Deaths:194
KDR:0.892
Accuracy:24.011% C+
HSR:15.607% C
MKV Suppressed
D
Kills:161
Deaths:209
KDR:0.770
Accuracy:21.952% D
HSR:13.665% D--
Kills:12,409
Deaths (as Light Assault):14,715
Deaths (to Light Assaults):9,261
KDR:0.84329
Kill Difference:2,306
Playtime:512.617 hours
Usage:13%
Score:6.596m
Score/min:214
Accuracy (listed only):25.345%
HSR (listed only):17.437%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C+
Kills:1,161
Deaths:1,290
KDR:0.900
Accuracy:22.189% D--
HSR:19.811% C+
NS Baron G5AE
B+
Kills:1,161
Deaths:1,175
KDR:0.988
Accuracy:50.863% B+
HSR:11.886% D
NS-11P
C*
Kills:1,156
Deaths:826
KDR:1.400
Accuracy:23.535% C++
HSR:20.588% C*
Corvus VA55
C+
Kills:551
Deaths:899
KDR:0.613
Accuracy:23.191% C+
HSR:20.690% C
Sirius SX12
B++
Kills:353
Deaths:468
KDR:0.754
Accuracy:24.821% C++
HSR:22.380% B++
H-V45
C*
Kills:246
Deaths:304
KDR:0.809
Accuracy:22.799% C
HSR:22.764% C*
Eridani SX5
C
Kills:246
Deaths:295
KDR:0.834
Accuracy:24.469% C
HSR:15.041% D
Terminus VX-9
C+
Kills:237
Deaths:262
KDR:0.905
Accuracy:21.819% D
HSR:26.160% C+
NS-7 PDW
C+
Kills:173
Deaths:194
KDR:0.892
Accuracy:24.011% C+
HSR:15.607% C
MKV Suppressed
D
Kills:161
Deaths:209
KDR:0.770
Accuracy:21.952% D
HSR:13.665% D--
Pulsar VS1
C+
Kills:159
Deaths:176
KDR:0.903
Accuracy:20.050% D
HSR:19.497% C+
NS-11A
C++
Kills:140
Deaths:165
KDR:0.848
Accuracy:22.143% C-
HSR:22.143% C++
Kills:5,744
Deaths (as Combat Medic):6,263
Deaths (to Combat Medics):5,141
KDR:0.91713
Kill Difference:519
Playtime:130.718 hours
Usage:3%
Score:2.416m
Score/min:308
Accuracy (listed only):25.153%
HSR (listed only):19.186%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C+
Kills:1,161
Deaths:1,290
KDR:0.900
Accuracy:22.189% D--
HSR:19.811% C+
Sirius SX12
B++
Kills:353
Deaths:468
KDR:0.754
Accuracy:24.821% C++
HSR:22.380% B++
Eridani SX5
C
Kills:246
Deaths:295
KDR:0.834
Accuracy:24.469% C
HSR:15.041% D
NS-7 PDW
C+
Kills:173
Deaths:194
KDR:0.892
Accuracy:24.011% C+
HSR:15.607% C
MKV Suppressed
D
Kills:161
Deaths:209
KDR:0.770
Accuracy:21.952% D
HSR:13.665% D--
NS-61 Emissary
A+
Kills:102
Deaths:222
KDR:0.459
Accuracy:34.477% B**
HSR:25.490% A+
XM98
D**
Kills:71
Deaths:33
KDR:2.152
Accuracy:24.456% F-
HSR:61.972% D**
Kills:2,267
Deaths (as Infiltrator):2,711
Deaths (to Infiltrators):6,904
KDR:0.83622
Kill Difference:444
Playtime:71.835 hours
Usage:2%
Score:0.641m
Score/min:149
Accuracy (listed only):25.196%
HSR (listed only):24.852%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:546
Deaths:312
KDR:1.750
Accuracy:22.298% A
HSR:21.245% B+
Cosmos VM3
A
Kills:500
Deaths:313
KDR:1.597
Accuracy:22.636% A
HSR:18.200% C
Blueshift VM5
B+
Kills:239
Deaths:134
KDR:1.784
Accuracy:22.116% B+
HSR:18.410% C--
Blueshift VM5
B+
Kills:230
Deaths:134
KDR:1.716
Accuracy:22.080% B+
HSR:13.044% D**
NS-10 Burster
B+
Kills:126
Deaths:121
KDR:1.041
Accuracy:32.905% B+
HSR:3.175% D-
NS-10 Burster
B+
Kills:118
Deaths:121
KDR:0.975
Accuracy:32.709% B+
HSR:5.932% C
Kills:1,759
Deaths (as MAX Suit):567.500
Deaths (to MAX Suits):2,795
KDR:3.09956
Kill Difference:1,191.500
Playtime:70.100 hours
Usage:2%
Score:1.819m
Score/min:432
Accuracy (listed only):25.791%
HSR (listed only):13.334%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:406
V. Kills:88 456%
Deaths:165
KDR:2.461
Accuracy:45.386% D
KPH:32.900 D-
VKPH:7.100 D-
Kills:406 (0 + 0)
Deaths:165
KDR:2.461
VKDR:0.533
Vehicle Kills:88
Kill Difference:241
Playtime:12.353 hours
Usage:0%
Score:0.277m
Score/min:374
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:638
V. Kills:42 N/A
Deaths:50
KDR:12.760
Accuracy:38.056% D
KPH:2,296,800 U
VKPH:151,200 U
Kills:638 (0 + 638)
Deaths:50
KDR:12.760
VKDR:0.840
Vehicle Kills:42
Kill Difference:588
Playtime:0.001 hours
Usage:0%
Score:0.255m
Score/min:7,635,180
Piloting Accuracy:N/A%
Gunner Accuracy:38.056%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:2,218
V. Kills:277 N/A
Deaths:291
KDR:7.622
Accuracy:49.321% C++
KPH:45 C
VKPH:5.600 D
L100 Python AP
D
Kills:286
V. Kills:188 151%
Deaths:72
KDR:3.972
Accuracy:50.050% D
KPH:20.700 D
VKPH:13.600 D
L100 Python HEAT
C*
Kills:183
V. Kills:76 238%
Deaths:46
KDR:3.978
Accuracy:48.072% C
KPH:30.100 C++
VKPH:12.500 C*
Skyguard
C--
Kills:175
V. Kills:133 131%
Deaths:57
KDR:3.070
Accuracy:24.593% D
KPH:10.100 D
VKPH:7.700 C--
Kills:2,862 (2,862 + 0)
Deaths:466
KDR:6.142
VKDR:1.446
Vehicle Kills:674
Kill Difference:2,396
Playtime:86.504 hours
Usage:2%
Score:1.302m
Score/min:251
Driving Accuracy:24.593%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:7,389
V. Kills:1,924 384%
Deaths:895
KDR:8.256
Accuracy:43.352% D
KPH:31.200 B*
VKPH:8.100 C+
Supernova FPC
C+
Kills:1,328
V. Kills:812 163%
Deaths:293
KDR:4.532
Accuracy:45.175% D--
KPH:22.900 C+
VKPH:14 C
Supernova VPC
C++
Kills:1,122
V. Kills:131 N/A
Deaths:115
KDR:9.757
Accuracy:42.549% D--
KPH:44 C++
VKPH:5.100 D
E540 Halberd
C+
Kills:1,027
V. Kills:555 185%
Deaths:125
KDR:8.216
Accuracy:45.423% C
KPH:28.600 C
VKPH:15.400 C+
Saron HRB
C*
Kills:923
V. Kills:625 147%
Deaths:124
KDR:7.444
Accuracy:45.418% C*
KPH:26.500 C++
VKPH:17.900 C*
Kills:11,789 (9,839 + 1,950)
Deaths:1,552
KDR:7.596
VKDR:2.608
Vehicle Kills:4,047
Kill Difference:10,237
Playtime:390.787 hours
Usage:10%
Score:6.394m
Score/min:273
Driving Accuracy:42.549%
Gunner Accuracy:45.418%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:126
V. Kills:8 N/A
Deaths:19
KDR:6.632
Accuracy:21.898% F-
KPH:48.300 D-
VKPH:3.100 D-
Saron HRB-H
D
Kills:52
V. Kills:65 79%
Deaths:25
KDR:2.080
Accuracy:59.997% B+
KPH:14.500 D*
VKPH:18.100 D
Kills:178 (0 + 178)
Deaths:44
KDR:4.045
VKDR:1.659
Vehicle Kills:73
Kill Difference:134
Playtime:6.206 hours
Usage:0%
Score:0.208m
Score/min:559
Driving Accuracy:N/A%
Gunner Accuracy:59.997%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:515
V. Kills:69 N/A
Deaths:106
KDR:4.858
Accuracy:34.647% C+
KPH:44.500 C+
VKPH:6 D
M20 Basilisk
B+
Kills:212
V. Kills:41 N/A
Deaths:32
KDR:6.625
Accuracy:36.580% C
KPH:27 B+
VKPH:5.200 D
M60-G Bulldog
B+
Kills:209
V. Kills:22 N/A
Deaths:23
KDR:9.087
Accuracy:36.634% C*
KPH:34.500 B+
VKPH:3.600 D
M12 Kobalt
D
Kills:145
V. Kills:5 N/A
Deaths:24
KDR:6.042
Accuracy:14.258% D
KPH:30.100 D--
VKPH:1 D--
M40 Fury
C
Kills:101
V. Kills:16 N/A
Deaths:19
KDR:5.316
Accuracy:30.917% D
KPH:44.800 C
VKPH:7.100 D
M60-G Bulldog
C+
Kills:81
V. Kills:13 N/A
Deaths:14
KDR:5.786
Accuracy:36.188% C+
KPH:26.300 D
VKPH:4.200 D
M12 Kobalt
C-
Kills:71
V. Kills:3 N/A
Deaths:14
KDR:5.071
Accuracy:14.498% D
KPH:40.300 D
VKPH:1.700 C-
G30 Walker
C-
Kills:57
V. Kills:30 184%
Deaths:20
KDR:2.850
Accuracy:25.054% D
KPH:11.500 C-
VKPH:6.100 D
Kills:1,391 (0 + 1,391)
Deaths:252
KDR:5.520
VKDR:0.790
Vehicle Kills:199
Kill Difference:1,139
Playtime:42.351 hours
Usage:1%
Score:0.577m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:25.054%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 9,3137,3898958.256B+6.7843.352%D2.003%C31.2B*8.1C+241236.5h3.2A7.4B*
Tank Mine 7,4684,5499314.886A3.4119.873%D--N/A102C+65.4C++137944.6h1.3B**6.4C+
Betelgeuse 54-A 3,9603,9383,4661.136C--0.3420.881%D*25.013%D17.5D**N/A76224.4h11.6C55.8D-
Proximity Mine 3,4743,4699533.64C+2.1646.663%B+N/A124.3C++N/A54327.9h1.6B**3.4B**
L100 Python HESH 2,4952,2182917.622C6.1549.321%C++1.443%C+45C5.6D25949.3h2.9B+5.9B+
Frag Grenade 2,0802,06812068N/A2,066.5242.415%CN/A590.9B+3.4D26763.5h2.9B*6.9B+
Pulsar LSW 1,7731,7636262.816A1.3420.714%C-19.682%D18.4D-N/A11995.6h11.8B56.8C++
C-4 ARX 2,1411,6701,2111.379C0.1024.953%CN/A92.3C26C--55318.1h1.3C+5.4C
Pulsar C 1,5051,4741,9930.74C0.7422.237%C19.674%D9.7DN/A51151.5h13.5C+60.6C+
Orion VS54 1,4571,45711412.781S11.3018.653%C-19.286%D16.7DN/A14887.5h11.8B+63C*
Serpent VE92 1,4361,4341,8340.782C0.6920.602%D16.597%D7.7D-N/A46187.4h13.2C++64.2C+
Lasher X2 1,4241,4041,4110.995C++0.4827.206%C*2.635%D18.9DN/A10374.2h22.2C81.5C*
NS-15M2 1,3431,3321,0661.25C+0.2322.972%C+22.823%C22.8DN/A12358.4h11.6B+50.4C**
Supernova FPC 2,1401,3282934.532C+3.0645.175%D--3.916%B**22.9C+14C35158h4.9B+10.9C+
Zenith VX-5 1,3171,3071,1931.096C+0.3825.046%C+18.133%D21.5C-N/A7560.8h11.6B+46.3B+
NS-15M1 1,2921,2851,0721.199C+0.2820.525%C16.031%D-18.4DN/A10769.7h13.6C+66.3C+
Flare VE6 1,2401,2321,0531.17C+0.3119.212%D15.828%D*16.1D-N/A7576.7h10.9C++56.9C+
SVA-88 1,1991,1981,0521.139C0.3420.306%D17.947%D--18.6D--N/A11964.4h12.3C+60.5C+
NS-15M AE 1,2081,1981,0741.115C0.3623.737%C18.948%D-22.5D-N/A13053.2h11.9C++50C++
NSX Tanto 1,2261,1971,4680.815C0.6625.764%C+20.802%D10D-N/A24120h14.2C++55.3C++
NS-15MP 1,2101,1968381.427C-0.0521.982%D*24.08%D23.4D*N/A5951.1h11.8C53.7D
VX6-7 1,1791,1791,3190.894C0.5822.335%C14.334%D*8.2D-N/A45144.1h14.1C+63C+
Ursa 1,1911,1681,1850.986C0.4922.373%C+22.517%C15.6D-N/A4674.7h11.6C++51.7C*
NS-11C 1,1911,1661,5610.747C0.7323.935%C+20.154%C*8.8D-N/A26132.4h15.2C+63.6C*
Eridani SX5G 1,1691,1611,2900.9C-0.5822.189%D--19.811%C+15.8D-N/A4673.6h12.6C57C-
NS Baron G5AE 1,1761,1611,1750.988C0.4950.863%B+11.886%D22.1DN/A6052.6h4.3C++8.4C**
VX29 Polaris 1,1661,1591,0531.101C0.3820.421%D21.139%C18.5D-N/A11262.5h13.2C+64.5C+
NS-11P 1,1661,1568261.4C**0.0823.535%C++20.588%C*23.8C+N/A6248.6h12.8B+54.4B+
Solstice VE3 1,1621,1411,4450.79C++0.6923.354%C++18.843%C+8.6DN/A66133.4h13.4B+57.3B+
NS Decimator 1,5521,1361,6750.678C-0.8055.929%D2.377%C++26C--9.5D35543.7h5.1C+9.2C
Supernova VPC 1,2531,1221159.757C+8.2842.549%D--1.604%C++44C++5.1D30125.5h2.9B+6.9C++
C-4 1,3121,0459041.156C+0.3226.272%C++N/A67.9C17.3D-71715.4h1.3B+5.1B+
E540 Halberd 1,5821,0271258.216C+6.7445.423%C1.655%C--28.6C15.5C+21935.9h5.8C++12.7C++
Saron HRB 1,5489231247.444B+5.9745.418%C*N/A26.4C++17.9C*39134.9h15.3B**33.6B**
L105 Zephyr 6806385012.76B+11.2838.056%DN/A6380U420U25450600.1h5B*13.2B+
Corvus VA55 5625518990.613C--0.8623.191%C+20.69%C6.1D*N/A2690.6h14.3D61.6C+
Cosmos VM3 5505463121.75C+0.2722.298%A21.245%B+22.2C--N/A13824.6h13.5C*60.6B++
M40 Fury 5845151064.858C3.3834.647%C+2.524%B*44.4C+5.9D28311.6h11.3B+32.7B+
Cosmos VM3 5025003131.597C+0.1222.636%A18.2%C20.3DN/A12424.6h14.8C+65.4B+
Nemesis VSH9 8644866520.745C++0.7366.363%B+1.852%C-8.3C--6.5D17458.6h10.4D-15.6C-
Spear Anti-Vehicle Phalanx Turret 703475696.884C+5.4138.914%D4.842%B+29.7C-14.3D31416h8B+20.5C*
Sticky Grenade 4654601460N/A458.5250.585%C+N/A766.7C8.3C-37400.6h2.3C++4.5C++
Dual Photon Pods 4944061652.461C--0.9845.386%DN/A32.7D-7.1D-37412.4h23.3C++51.4C+
Hades VSH4 6863882801.386A++0.0968.734%C++1.546%C-13.2C10.1C+17029.4h9.7C14.2C+
Sirius SX12 3603534680.754C0.7224.821%C++22.38%B++12.3DN/A6828.8h17.7C-71.4C+
L100 Python AP 474286723.972C+2.5050.05%D1.399%D20.7D13.6D24113.8h7C+14C
Anti-Vehicle Grenade 2792591259N/A257.5250.452%C+N/A370C+28.6D36370.7h5B+9.8B+
Eclipse VE3A 2612562710.945C0.5323.255%D17.188%C--16.3D-N/A4615.7h12.5C+53.7C
H-V45 2532463040.809C0.6722.799%C22.764%C*11.5D-N/A7721.3h15.6D68.6C
Eridani SX5 2492462950.834C0.6424.469%C15.041%D10D--N/A7124.7h13.1C+53.4C+
Blueshift VM5 2412391341.784C+0.3122.116%B+18.41%C--24.6C--N/A1689.7h15B+67.7B+
Terminus VX-9 2382372620.905C0.5721.819%D26.16%C+16.6D-N/A10014.3h13.5C62C
Blueshift VM5 2332301341.716C0.2422.08%B+13.044%D**23.7DN/A1659.7h15.7C++71B+
S1 3332252920.771C++0.7158.608%C*2.667%C+22.5C+10.8C51410h7.3C+12.5C++
M20 Basilisk 253212326.625A++5.1536.58%C6.604%B27.2B+5.3D1617.8h55.9A152.7B**
M60-G Bulldog 231209239.087A7.6136.634%C*N/A34.3B3.6D2606.1h5.8B++15.8B++
Rocklet Rifle 3772051861.102B*0.3751.817%C+N/A38B*31.9B++4205.4h24B**46.3B*
NSX Naginata 1911902000.95C0.5321.758%C+31.053%B+19.8D-N/A529.6h11.4B52.6C**
L100 Python HEAT 259183463.978C+2.5048.072%C2.186%C30C++12.5C*4016.1h5.2B+10.9B+
Skyguard 308175573.07C++1.5924.593%DN/A10.1D7.7C--18417.3h126.5C++514.4C
NS-7 PDW 1781731940.892C+0.5824.011%C+15.607%C13.6DN/A12612.7h20D-83.2C
VE-H Maw 1661642200.745D0.7323.234%C-20.122%D12.7D*N/A3512.9h12.9C-55.5C+
MKV Suppressed 1651612090.77C0.7121.952%D13.665%D--17.3DN/A1229.3h16.2C73.7C+
Pulsar VS1 1621591760.903C+0.5720.05%D19.497%C+13.9DN/A16011.4h14.7C++73.4C+
M12 Kobalt 150145246.042D4.5714.258%D15.862%C-30.2D--1D--1264.8h27.1D*190.3D
NS-11A 1411401650.848C0.6322.143%C-22.143%C++12.7D-N/A5811h16.6D75.1C-
Auraxium Force-Blade 16412913,9010.009D1.4712.012%D**6.977%C+0.2DN/A0844.4h2.7D-22.8D*
Proton II PPA-H 134126196.632C5.1621.898%F-4.762%M+48.5D-3.1D-2442.6h9.1B+41.6D
NS-10 Burster 2111261211.041C+0.4432.905%B+3.175%D-4.4C--3D10128.4h159.5C+484.7C**
NS-10 Burster 1841181210.975C++0.5032.709%B+5.932%C4.2D2.3D-9828.4h170.5D521.3C+
NS-61 Emissary 1021022220.459C-1.0234.477%B**25.49%A+4.1D*N/A1325.1h17.7C51.4C*
M40 Fury 117101195.316C3.8430.917%D1.98%C++43.9C7D4662.3h9.6B++31B+
M60-G Bulldog 9481145.786C*4.3136.188%C+2.469%C26.1D4.2D2293.1h7.6C+21C++
M12 Kobalt 7471145.071D3.5914.498%D18.31%C++39.4D-1.7C-2041.8h19.5C+134.5C+
XM98 7171332.152C+0.6824.456%F-61.972%D**10.8D--N/A776.6h3.3D--13.6F-
Damascus Edge 1006614,4840.005D1.4717.55%D-7.576%C+0.1C--N/A1788.8h4.7F**26.6D**
Lancer VS22 126601070.561C0.9252.273%D*1.667%C+5.7D--6.3D--21410.5h50.2D-96.1D--
G30 Walker 8757202.85C1.3725.054%DN/A11.6C-6.1D1604.9h203.3B811.6C+
The Slasher 56541,3050.041C1.4425.78%D16.667%B+0.5C-N/A199.1h2.3C+8.9C+
Xiphos Anti-Personnel Phalanx Tower 5753153C+51.5229.114%C+N/A106C--8C+3530.5h4.3B+14.9B+
Saron HRB-H 11752252.08D0.6059.997%B+N/A14.4D*18.1D7883.6h67.3T*112.2T
MANA Anti-Vehicle Turret 10850890.562D-0.9151.793%C4%B+500D-580D-4965670.1h13.6F-26.2D*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,0180.6h
Anti-Vehicle MANA Turret292862.9h
Medical Applicator281110,05212.3h
Motion Spotter47110.6h
Nano-Armor Kit9971,383,773106.7h
Spawn Beacon171,5162.1h
NSX Tomoe0530h
Structure Shield Module01220.8h
Repair Module0820.4h
Skywall Shield Emitter0920.4h
Turret AI Module01511.2h
Cortium Silo0910.6h
Spitfire Auto-Turret1112,5785.7h
Xiphos Anti-Personnel Tower0930.7h
Hoplon Anti-Aircraft Phalanx Tower01020.8h
Rampart Wall12182.9h
Deconstruction Tool02,6150.9h
Spear Anti-Vehicle Tower0830.8h
Ammunition Package2537,4645.2h
Shield Recharging Field481,2581h
Medical Kit3877,5318h
Anti-Infantry MANA Turret7910.6h
Nano-Repair Grenade04610.1h
Hardlight Barrier111270.3h
Recon Detection Device2700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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