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GladeTN3[VOIP] GladeTN3
VS BR 148

KDR: 2.84

Score: 50.6m

Last Seen: Aug 21st, 2019 1:51 PM
- OFFLINE - 18.5 hour(s)

Battle Rank 120 (148 total) - Vanu Sovereignty on Emerald - Outfit Member of Victory Over Internet Protocol[VOIP] Victory Over Internet Protocol
VS outfit on Emerald

Members: 5
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Supernova VPC Supernova PC Spear Anti-Vehicle Phalanx Turret Solstice SF L100 Python HESH Spear Anti-Vehicle Phalanx Tower
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $101,331 MLG Score: 81
Fun Score: N/A
Cheeseburgers Flipped: 8275TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.975%12.326%160112135030.1329282.703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.592F-1.3D**1.348AHEAD + (~5.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.6-0.941D--18.8-0.314C125.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.246%1.881%1392312118,39884913889.88605%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.74%-0.072C+-0.437C---0.904

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++3.20.742B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.528%5.825%3151112032,78163424384.37953114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.374%-1.448D**0.34C**-0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201.8-0.688D41.4-0.038C+160.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Victory Over Internet Protocol[VOIP] Victory Over Internet Protocol
VS outfit on Emerald

Members: 5
50.6m607.9%232 (13.9k)209 (12.5k)2.8355239,04813,7713.74149148 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121411769.553%8.39%8017:336

68% Engineer26% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 1:44 AMOct 23rd, 2014 3:48 AMAug 21st, 2019 6:45 PM (1d) (PST)Aug 21st, 2019 9:52 AM (2d) (PST)Aug 21st, 2019 9:51 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3611442170.1610.0570.0141.2120.03881

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,6378,64812,989103173212,545

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4030h/167.9d 12,476 3,276 17,889 293k 6,410 10,752 9,156 87.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):3,771
KDR:0
Kill Difference:UNR
Playtime:43.797 hours
Usage:1%
Score:0.281m
Score/min:107
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
F-
Kills:1,237
Deaths:1,572
KDR:0.787
Accuracy:14.215% F-
HSR:4.608% F-
Serpent VE92
D**
Kills:503
Deaths:1,186
KDR:0.424
Accuracy:12.975% F--
HSR:12.326% D**
Kills:1,740
Deaths (as Engineer):2,758
Deaths (to Engineers):3,697
KDR:0.63089
Kill Difference:1,018
Playtime:2,720.926 hours
Usage:68%
Score:34.830m
Score/min:213
Accuracy (listed only):13.595%
HSR (listed only):8.467%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
F-
Kills:1,237
Deaths:1,572
KDR:0.787
Accuracy:14.215% F-
HSR:4.608% F-
Serpent VE92
D**
Kills:503
Deaths:1,186
KDR:0.424
Accuracy:12.975% F--
HSR:12.326% D**
Kills:1,740
Deaths (as Light Assault):2,758
Deaths (to Light Assaults):2,515
KDR:0.63089
Kill Difference:1,018
Playtime:101.978 hours
Usage:3%
Score:0.572m
Score/min:93
Accuracy (listed only):13.595%
HSR (listed only):8.467%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):1,290
KDR:0
Kill Difference:UNR
Playtime:82.107 hours
Usage:2%
Score:1.076m
Score/min:218
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:8,329
Deaths:4,713
KDR:1.767
Accuracy:9.556% F-
HSR:15.080% D*
Blueshift VM5
D*
Kills:7,997
Deaths:4,660
KDR:1.716
Accuracy:9.784% F-
HSR:14.856% D*
Comet VM2
C++
Kills:512
Deaths:496
KDR:1.032
Accuracy:24.703% F-
HSR:4.297% C++
NS-10 Burster
D*
Kills:458
Deaths:404
KDR:1.134
Accuracy:21.181% D*
HSR:1.965% D*
Comet VM2
B+
Kills:385
Deaths:496
KDR:0.776
Accuracy:25.438% F-
HSR:5.195% B+
NS-10 Burster
D*
Kills:374
Deaths:404
KDR:0.926
Accuracy:21.262% D*
HSR:1.872% D*
Nebula VM20
D--
Kills:290
Deaths:184
KDR:1.576
Accuracy:9.497% F-
HSR:15.517% D--
Nebula VM20
D-
Kills:278
Deaths:173
KDR:1.607
Accuracy:9.945% F-
HSR:15.827% D-
Quasar VM1
D**
Kills:80
Deaths:65
KDR:1.231
Accuracy:7.252% F-
HSR:11.250% D**
Kills:18,703
Deaths (as MAX Suit):5,797.500
Deaths (to MAX Suits):1,084
KDR:3.22605
Kill Difference:12,905.500
Playtime:1,036.379 hours
Usage:26%
Score:13.660m
Score/min:220
Accuracy (listed only):15.402%
HSR (listed only):9.540%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:1,040
V. Kills:261 397%
Deaths:132
KDR:7.879
Accuracy:42.901% D
KPH:16.100 D**
VKPH:4 D*
Kills:1,040 (1,040 + 0)
Deaths:132
KDR:7.879
VKDR:1.977
Vehicle Kills:261
Kill Difference:908
Playtime:64.680 hours
Usage:2%
Score:0.365m
Score/min:94
Driving Accuracy:42.901%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:4,157
V. Kills:420 N/A
Deaths:457
KDR:9.096
Accuracy:42.590% D-
KPH:17.100 D*
VKPH:1.700 D**
Supernova PC
B
Kills:3,201
V. Kills:636 N/A
Deaths:369
KDR:8.675
Accuracy:36.725% D*
KPH:26.100 B
VKPH:5.200 D--
Saron HRB
A*
Kills:1,003
V. Kills:1,715 58%
Deaths:57
KDR:17.597
Accuracy:37.999% D
KPH:19.800 C--
VKPH:33.900 A*
E540 Halberd
B*
Kills:147
V. Kills:166 88%
Deaths:14
KDR:10.500
Accuracy:33.137% F-
KPH:19 D*
VKPH:21.500 B*
Kills:8,508 (7,358 + 1,150)
Deaths:897
KDR:9.485
VKDR:3.274
Vehicle Kills:2,937
Kill Difference:7,611
Playtime:424.142 hours
Usage:11%
Score:2.910m
Score/min:114
Driving Accuracy:36.725%
Gunner Accuracy:33.137%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:304
V. Kills:152 199%
Deaths:93
KDR:3.269
Accuracy:22.126% F-
KPH:7.600 D*
VKPH:3.800 D--
M12 Kobalt
D-
Kills:269
V. Kills:16 N/A
Deaths:35
KDR:7.686
Accuracy:8.485% F-
KPH:22.200 D*
VKPH:1.300 D-
M40 Fury
D*
Kills:233
V. Kills:37 N/A
Deaths:44
KDR:5.295
Accuracy:19.462% F-
KPH:14.300 D*
VKPH:2.300 D**
M60-G Bulldog
D--
Kills:226
V. Kills:50 443%
Deaths:61
KDR:3.705
Accuracy:21.381% D**
KPH:10.600 D*
VKPH:2.300 D--
M20 Basilisk
D*
Kills:175
V. Kills:92 188%
Deaths:73
KDR:2.397
Accuracy:20.804% F-
KPH:6.700 D*
VKPH:3.500 D*
M40 Fury
D**
Kills:132
V. Kills:21 N/A
Deaths:27
KDR:4.889
Accuracy:17.971% F-
KPH:13.900 D**
VKPH:2.200 D**
G30 Walker
D*
Kills:108
V. Kills:69 154%
Deaths:35
KDR:3.086
Accuracy:20.376% D**
KPH:5.800 D*
VKPH:3.700 D*
M12 Kobalt
D*
Kills:94
V. Kills:2 N/A
Deaths:16
KDR:5.875
Accuracy:8.445% F-
KPH:19.100 D*
VKPH:0.400 D*
M60-G Bulldog
D--
Kills:90
V. Kills:16 N/A
Deaths:26
KDR:3.462
Accuracy:19.726% F
KPH:12.300 D*
VKPH:2.200 D--
Kills:1,631 (0 + 1,631)
Deaths:410
KDR:3.978
VKDR:1.110
Vehicle Kills:455
Kill Difference:1,221
Playtime:156.725 hours
Usage:4%
Score:0.758m
Score/min:81
Driving Accuracy:N/A%
Gunner Accuracy:19.726%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 8,4258,3294,7131.767C1.079.556%F-15.08%D*12.1D*N/A39688.2h17C177.6F-
Blueshift VM5 8,1107,9974,6601.716C1.129.784%F-14.856%D*11.8D*N/A38677.3h17.9C-183.3F-
Supernova VPC 4,5774,1574579.096C6.2642.59%D-1.443%C+17.1D*1.7D**71243h3.1C**7.2C+
Supernova PC 3,8373,2013698.675B+5.8436.725%D*2.624%C**26.1B5.2D--122122.8h3.2A8.6B++
Spear Anti-Vehicle Phalanx Turret 3,2022,02114214.232B**11.4027.759%F4.899%B+18.6D*10.9D--149108.5h9.5C+34.3D-
Solstice SF 1,2931,2371,5720.787C+2.0514.215%F-4.608%F-1.8D*N/A11691.2h8.5B+60C+
L100 Python HESH 1,3011,0401327.879C5.0442.901%D1.346%C+16.1D**4D*9464.7h4.2C9.7C--
Spear Anti-Vehicle Phalanx Tower 1,6991,0033330.394B++27.5636.171%D**5.384%B++18D--12.5D-13655.6h11.6C32.2D--
Saron HRB 2,7181,0035717.596A**14.7637.999%D3.49%A++19.8C--33.9A*28450.6h19.7B+51.9C++
Comet VM2 9975124961.032C*1.8024.703%F-4.297%C++4.1D*3.9C+47123.8h44.1F-178.5T
Serpent VE92 5175031,1860.424D2.4112.975%F--12.326%D**1D*N/A5502.8h18.8D*144.6F--
NS-10 Burster 9054584041.134C**1.7021.181%D*1.965%D*3D*2.9C-60154.4h188.6D--890.2D**
Comet VM2 8283854960.776C2.0625.438%F-5.195%B+3.1D**3.6D34123.3h60.3F--236.9T*
NS-10 Burster 7323744040.926C+1.9121.262%D*1.872%D*2.4D**2.3D--51154.3h230.2F-1082.9F--
Xiphos Anti-Personnel Phalanx Tower 3903583119.333B**116.5018.819%D*1.117%C62.8D5.6D2215.7h18.8C++99.9C+
Aspis Anti-Aircraft Phalanx Turret 774357814.407B1.5717.653%D*1.681%C5D*5.9D--13171h163.7C927.5D
Proximity Mine 3523503111.29A**8.4530.09%D**N/A87.5DN/A3234h1.7B+5.7D
M20 Basilisk 456304933.269C*0.4322.126%F-4.934%C7.6D*3.8D--7540.2h99C+447.3D*
Nebula VM20 2922901841.576C1.269.497%F-15.517%D--14.5D*N/A4120h21.9D**230.8F--
Nebula VM20 2852781731.607C1.239.945%F-15.827%D-14.7D*N/A4118.9h22.7F228.1F--
M12 Kobalt 285269357.686C-4.858.485%F-18.216%C+22.2D*1.3D-8912.1h21.5C253D**
M40 Fury 270233445.295C+2.4619.462%F-1.717%C+14.3D*2.3D**8516.3h14.4C++73.8D--
M60-G Bulldog 276226613.705C+0.8721.381%D**3.982%B++10.6D*2.3D--8221.3h7.8C+36.3D
MANA Anti-Vehicle Turret 450191613.131B+0.3038.044%D**1.571%D--1910A+2590A*7606200.1h11.6D--30.4F
M20 Basilisk 267175732.397C0.4420.804%F-10.286%A++6.7D*3.5D*7226.3h114.6C+551F-
E540 Halberd 3131471410.5C++7.6633.137%F-4.762%A+19.1D*21.6B*2397.7h10.7T*32.3T*
M40 Fury 153132274.889C2.0517.971%F-4.545%M13.9D**2.2D**969.5h12.7C*70.4D*
MANA Anti-Personnel Turret 114112581.931N/A0.906.921%UN/A1120U20U5339000.1h29.1T*420.6T*
Spear Anti-Vehicle Phalanx Turret 185111427.75C**24.9135.521%D**5.405%B+23.1D15.4D2024.8h10.4B+29.2C+
G30 Walker 177108353.086C+0.2520.376%D**1.852%D--5.8D*3.7D*7118.7h261.3D1282.6D**
Hoplon Anti-Aircraft Phalanx Tower 246108813.5D--10.6621.855%D--5.556%A++7.1D--9.1D--10115.2h208.7T955.1T-
M20 Basilisk 174106215.048C--2.2147.127%DN/A19.6D--12.6D-2105.4h156.4C--331.9D
C-4 11698147M**4.1653.266%SN/A51.6D9.5D**11071.9h1.1B*2A+
M12 Kobalt 9694165.875C-3.048.445%F-14.894%D19.2D*N/A914.9h24.9D-294.4F-
M60-G Bulldog 10690263.462C0.6319.726%F3.333%C**12.3D*2.2D--1137.3h6.7B34D
Quasar VM1 8180651.231C+1.607.252%F-11.25%D**6.3D**N/A7112.8h15.3C++210.3D--
Tank Mine 9070235U32.1681.517%M**N/A140B++40D26420.5h2.5D--3A++
M60-A Bulldog 6860173.529D0.6922.974%F--5%A*7.7D*1D--437.8h8D-35T
MAX Punch 57575,8360.01D2.8326.256%D*N/A0.1DN/A0990.6h2C++7.7C+
Xiphos Anti-Personnel Phalanx Turret 6151412.75N/A9.918.726%UN/A510U100U1528800.1h70.7T*810.7T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret234037.3h
Nano-Armor Kit1,4203,124,206280.8h
Skywall Shield Emitter15442.1h
Turret AI Module51,4296.1h
Structure Shield Module17933.1h
Repair Module31,7205.9h
Nanite Revive Grenade0800h
Blast Wall03171.9h
Cortium Silo12010.8h
HIVE0620.6h
Spitfire Auto-Turret301,8132.4h
Restoration Kit2980.3h
Hoplon Anti-Aircraft Phalanx Tower28734.3h
Xiphos Anti-Personnel Tower56743.6h
Sunderer Garage02521.9h
Bunker0760.5h
Rampart Wall38557h
Deconstruction Tool16,6070.5h
Spear Anti-Vehicle Tower108915.3h
M12 Kobalt0520.1h
Ammunition Package4516,31711.8h
Anti-Infantry MANA Turret212,2505.9h
Medical Applicator9446,1305.6h
Recon Detection Device12918,21243.5h
Spear Anti-Vehicle Turret1730.8h
Infantry Tower0700.6h
WLT-Howler Mining Laser27,2332.1h

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