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Arcanus GlennBeckistan[DA] GlennBeckistan
VS BR 36

KDR: 3.37

Score: 67.2m

Last Seen: Jul 18th, 2019 9:30 PM
- OFFLINE - 2323.5 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Emerald
Level Progress (to 37): 68%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon C-4 Supernova FPC VX6-7 Nova Sirius SX12 Blueshift VM5 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,371,896 MLG Score: 1896
Fun Score: N/A
Cheeseburgers Flipped: 802TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.961%23.175%67138118140,0573.5147-0.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.27%1.52A+0.353C**-0.288CHEAD ++ (~8.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.562B+9.50.338C**23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.89%1.638%994512146,41283238417.69748167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.153%-0.048C+0.045C+0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.70.215C++46.70.118C+79.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.84%2.117%897712125,43390820075.98348271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.38%0.18C++-0.286C1.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.639B+60.523B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.104%2.736%99512147318054030.906948181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.834%-0.47D-0.423C--1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.771B++8.50.786B++18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.355%82.75%99312162,34287522.67352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.179%2.009A*1.017B**-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.60.495B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.422%11.518%99612136,9111113306.20934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.791%2.564A**-0.615D2.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.58B+40.175C++1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.2m331.7%603 (36.2k)600 (36k)3.366384,85125,2063.8013236 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219264028.571%16.649%47604:2754

15% Combat Medic19% Engineer13% Heavy Assault10% Infiltrator37% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:20 PMFeb 21st, 2014 3:30 AMAug 16th, 2019 7:00 PM (68d) (PST)Jul 18th, 2019 5:51 PM (97d) (PST)Jul 18th, 2019 5:30 PM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8162205960.7580.2250.1262.8440.0991896

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,97013,19335,77745148171636,023

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1865.7h/77.7d 10,965 14,127 15,952 318.4k 2,531 6,866 11,119 91.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A+
Kills:1,198
Deaths:129
KDR:9.287
Accuracy:28.621% B**
HSR:33.556% A+
SVA-88
B+
Kills:1,174
Deaths:422
KDR:2.782
Accuracy:26.495% B+
HSR:26.320% C++
Pulsar LSW
B*
Kills:1,169
Deaths:167
KDR:7
Accuracy:26.893% B++
HSR:31.309% B*
Betelgeuse 54-A
B**
Kills:1,166
Deaths:360
KDR:3.239
Accuracy:25.623% C+
HSR:39.880% B**
NS-15M AE
B+
Kills:1,161
Deaths:130
KDR:8.931
Accuracy:28.230% B+
HSR:31.697% B+
VX29 Polaris
B++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:27.689% B++
HSR:19.655% C-
Ursa
B+
Kills:1,160
Deaths:546
KDR:2.125
Accuracy:25.698% B+
HSR:19.483% D
Flare VE6
B**
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:28.268% B**
HSR:26.466% C**
Orion VS54
A+
Kills:1,160
Deaths:268
KDR:4.328
Accuracy:28.108% A+
HSR:24.655% C+
NS-15M2
B**
Kills:462
Deaths:67
KDR:6.896
Accuracy:27.676% B++
HSR:33.550% B**
Kills:10,970
Deaths (as Heavy Assault):2,582
Deaths (to Heavy Assaults):7,479
KDR:4.24864
Kill Difference:8,388
Playtime:247.291 hours
Usage:13%
Score:8.902m
Score/min:600
Accuracy (listed only):27.330%
HSR (listed only):28.657%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:1,548
Deaths:299
KDR:5.177
Accuracy:24.855% C++
HSR:17.959% D
Nova
S
Kills:1,535
Deaths:127
KDR:12.087
Accuracy:120.942% S
HSR:10.945% D-
Serpent VE92
B**
Kills:1,236
Deaths:636
KDR:1.943
Accuracy:28.800% B**
HSR:12.621% D*
Pulsar C
C++
Kills:1,215
Deaths:604
KDR:2.012
Accuracy:25.072% C++
HSR:24.198% C++
NS-11C
A+
Kills:1,178
Deaths:209
KDR:5.636
Accuracy:31.494% A+
HSR:16.469% C--
NS Baron G5
B+
Kills:1,176
Deaths:246
KDR:4.780
Accuracy:48.807% B+
HSR:15.476% C++
Phobos VX86
B+
Kills:1,175
Deaths:534
KDR:2.200
Accuracy:63.453% B+
HSR:9.872% D--
Thanatos VE70
B**
Kills:1,167
Deaths:561
KDR:2.080
Accuracy:49.348% B**
HSR:11.825% D-
Solstice Burst
B**
Kills:1,165
Deaths:200
KDR:5.825
Accuracy:32.131% B**
HSR:27.382% B+
Eclipse VE3A
B++
Kills:1,164
Deaths:312
KDR:3.731
Accuracy:30.099% B++
HSR:22.423% B+
Solstice VE3
A*
Kills:1,164
Deaths:342
KDR:3.404
Accuracy:34.644% A*
HSR:20.962% C*
Deimos VA29
C
Kills:1,164
Deaths:462
KDR:2.519
Accuracy:57.596% C
HSR:11.598% D-
Zenith VX-5
A+
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:32.605% A+
HSR:20.241% C
Solstice SF
A++
Kills:1,160
Deaths:607
KDR:1.911
Accuracy:32.473% A++
HSR:10.862% D--
Pandora VX25
B+
Kills:1,160
Deaths:426
KDR:2.723
Accuracy:45.507% B+
HSR:11.121% D--
NS Baron G5AE
A
Kills:1,160
Deaths:218
KDR:5.321
Accuracy:59.059% A
HSR:12.155% D
Chaos
A
Kills:710
Deaths:169
KDR:4.201
Accuracy:62.426% A
HSR:15.493% C+
NS-11CP
B**
Kills:317
Deaths:109
KDR:2.908
Accuracy:32.718% B*
HSR:31.230% B**
Kills:20,555
Deaths (as Engineer):6,280
Deaths (to Engineers):5,825
KDR:3.27309
Kill Difference:14,275
Playtime:355.048 hours
Usage:19%
Score:11.978m
Score/min:562
Accuracy (listed only):45.113%
HSR (listed only):16.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:1,548
Deaths:299
KDR:5.177
Accuracy:24.855% C++
HSR:17.959% D
Nova
S
Kills:1,535
Deaths:127
KDR:12.087
Accuracy:120.942% S
HSR:10.945% D-
Sirius SX12
B++
Kills:1,477
Deaths:936
KDR:1.578
Accuracy:28.385% B++
HSR:14.353% D
Serpent VE92
B**
Kills:1,236
Deaths:636
KDR:1.943
Accuracy:28.800% B**
HSR:12.621% D*
Pulsar C
C++
Kills:1,215
Deaths:604
KDR:2.012
Accuracy:25.072% C++
HSR:24.198% C++
NS-11C
A+
Kills:1,178
Deaths:209
KDR:5.636
Accuracy:31.494% A+
HSR:16.469% C--
NS Baron G5
B+
Kills:1,176
Deaths:246
KDR:4.780
Accuracy:48.807% B+
HSR:15.476% C++
Phobos VX86
B+
Kills:1,175
Deaths:534
KDR:2.200
Accuracy:63.453% B+
HSR:9.872% D--
Thanatos VE70
B**
Kills:1,167
Deaths:561
KDR:2.080
Accuracy:49.348% B**
HSR:11.825% D-
Solstice Burst
B**
Kills:1,165
Deaths:200
KDR:5.825
Accuracy:32.131% B**
HSR:27.382% B+
Eclipse VE3A
B++
Kills:1,164
Deaths:312
KDR:3.731
Accuracy:30.099% B++
HSR:22.423% B+
Solstice VE3
A*
Kills:1,164
Deaths:342
KDR:3.404
Accuracy:34.644% A*
HSR:20.962% C*
Deimos VA29
C
Kills:1,164
Deaths:462
KDR:2.519
Accuracy:57.596% C
HSR:11.598% D-
NS-7 PDW
A
Kills:1,162
Deaths:226
KDR:5.142
Accuracy:31.504% A
HSR:19.449% C*
MKV Suppressed
A
Kills:1,161
Deaths:159
KDR:7.302
Accuracy:32.695% A
HSR:22.825% B+
Eridani SX5
B*
Kills:1,161
Deaths:296
KDR:3.922
Accuracy:31.244% B*
HSR:21.189% C++
Zenith VX-5
A+
Kills:1,161
Deaths:219
KDR:5.301
Accuracy:32.605% A+
HSR:20.241% C
Eridani SX5G
B+
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:31.045% B+
HSR:18.535% C
Solstice SF
A++
Kills:1,160
Deaths:607
KDR:1.911
Accuracy:32.473% A++
HSR:10.862% D--
Pandora VX25
B+
Kills:1,160
Deaths:426
KDR:2.723
Accuracy:45.507% B+
HSR:11.121% D--
NS Baron G5AE
A
Kills:1,160
Deaths:218
KDR:5.321
Accuracy:59.059% A
HSR:12.155% D
Chaos
A
Kills:710
Deaths:169
KDR:4.201
Accuracy:62.426% A
HSR:15.493% C+
NS-11CP
B**
Kills:317
Deaths:109
KDR:2.908
Accuracy:32.718% B*
HSR:31.230% B**
Skorpios
B+
Kills:203
Deaths:74
KDR:2.743
Accuracy:29.945% B+
HSR:21.675% C+
Kills:26,879
Deaths (as Light Assault):8,160
Deaths (to Light Assaults):4,763
KDR:3.294
Kill Difference:18,719
Playtime:691.294 hours
Usage:37%
Score:24.847m
Score/min:599
Accuracy (listed only):41.535%
HSR (listed only):17.536%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
S
Kills:1,535
Deaths:127
KDR:12.087
Accuracy:120.942% S
HSR:10.945% D-
Sirius SX12
B++
Kills:1,477
Deaths:936
KDR:1.578
Accuracy:28.385% B++
HSR:14.353% D
Equinox VE2 Burst
B+
Kills:1,201
Deaths:224
KDR:5.362
Accuracy:29.592% B+
HSR:28.976% C++
H-V45
C
Kills:1,193
Deaths:291
KDR:4.100
Accuracy:22.757% C
HSR:15.088% D-
NS Baron G5
B+
Kills:1,176
Deaths:246
KDR:4.780
Accuracy:48.807% B+
HSR:15.476% C++
Phobos VX86
B+
Kills:1,175
Deaths:534
KDR:2.200
Accuracy:63.453% B+
HSR:9.872% D--
Thanatos VE70
B**
Kills:1,167
Deaths:561
KDR:2.080
Accuracy:49.348% B**
HSR:11.825% D-
Pulsar VS1
A++
Kills:1,165
Deaths:322
KDR:3.618
Accuracy:32.696% A++
HSR:25.064% B+
Deimos VA29
C
Kills:1,164
Deaths:462
KDR:2.519
Accuracy:57.596% C
HSR:11.598% D-
NS-7 PDW
A
Kills:1,162
Deaths:226
KDR:5.142
Accuracy:31.504% A
HSR:19.449% C*
MKV Suppressed
A
Kills:1,161
Deaths:159
KDR:7.302
Accuracy:32.695% A
HSR:22.825% B+
Eridani SX5
B*
Kills:1,161
Deaths:296
KDR:3.922
Accuracy:31.244% B*
HSR:21.189% C++
Eridani SX5G
B+
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:31.045% B+
HSR:18.535% C
Corvus VA55
B+
Kills:1,160
Deaths:719
KDR:1.613
Accuracy:27.484% B+
HSR:17.672% D-
Terminus VX-9
B+
Kills:1,160
Deaths:289
KDR:4.014
Accuracy:28.006% B+
HSR:23.448% C
Equinox VE2
B**
Kills:1,160
Deaths:212
KDR:5.472
Accuracy:31.296% B**
HSR:25.172% B+
CME
A+
Kills:1,160
Deaths:464
KDR:2.500
Accuracy:33.896% A+
HSR:19.914% C-
NS-11P
B**
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:28.313% B**
HSR:20.517% C++
Pandora VX25
B+
Kills:1,160
Deaths:426
KDR:2.723
Accuracy:45.507% B+
HSR:11.121% D--
NS Baron G5AE
A
Kills:1,160
Deaths:218
KDR:5.321
Accuracy:59.059% A
HSR:12.155% D
Darkstar
C++
Kills:968
Deaths:213
KDR:4.545
Accuracy:27.733% C++
HSR:19.422% D
Chaos
A
Kills:710
Deaths:169
KDR:4.201
Accuracy:62.426% A
HSR:15.493% C+
Skorpios
B+
Kills:203
Deaths:74
KDR:2.743
Accuracy:29.945% B+
HSR:21.675% C+
Kills:25,898
Deaths (as Combat Medic):7,548
Deaths (to Combat Medics):2,813
KDR:3.43111
Kill Difference:18,350
Playtime:275.265 hours
Usage:15%
Score:10.145m
Score/min:614
Accuracy (listed only):41.466%
HSR (listed only):17.904%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,477
Deaths:936
KDR:1.578
Accuracy:28.385% B++
HSR:14.353% D
Artemis VX26
A+
Kills:1,165
Deaths:205
KDR:5.683
Accuracy:32.202% B**
HSR:34.163% A+
NS-7 PDW
A
Kills:1,162
Deaths:226
KDR:5.142
Accuracy:31.504% A
HSR:19.449% C*
Beamer VS3-FB
B+
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:35.461% B+
HSR:24.289% C+
MKV Suppressed
A
Kills:1,161
Deaths:159
KDR:7.302
Accuracy:32.695% A
HSR:22.825% B+
Eridani SX5
B*
Kills:1,161
Deaths:296
KDR:3.922
Accuracy:31.244% B*
HSR:21.189% C++
Eridani SX5G
B+
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:31.045% B+
HSR:18.535% C
Parallax VX3
A++
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:50.849% A++
HSR:84.741% B*
V10
B*
Kills:998
Deaths:138
KDR:7.232
Accuracy:46.170% B*
HSR:81.764% B+
NS-44 Commissioner
A++
Kills:703
Deaths:283
KDR:2.484
Accuracy:49.988% A++
HSR:24.467% C**
Beamer VS3
C+
Kills:249
Deaths:183
KDR:1.361
Accuracy:26.458% C+
HSR:20.482% C
Skorpios
B+
Kills:203
Deaths:74
KDR:2.743
Accuracy:29.945% B+
HSR:21.675% C+
Ghost
A+
Kills:184
Deaths:66
KDR:2.788
Accuracy:48.006% A+
HSR:75.544% B++
Manticore SX40
D-
Kills:170
Deaths:3
KDR:56.667
Accuracy:24.162% D-
HSR:15.294% D-
Kills:12,114
Deaths (as Infiltrator):3,316
Deaths (to Infiltrators):2,554
KDR:3.6532
Kill Difference:8,798
Playtime:188.894 hours
Usage:10%
Score:6.795m
Score/min:600
Accuracy (listed only):35.580%
HSR (listed only):34.198%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,286
Deaths:336
KDR:3.827
Accuracy:21.859% B+
HSR:15.785% D--
Blueshift VM5
B+
Kills:1,280
Deaths:359
KDR:3.565
Accuracy:22.550% B+
HSR:17.813% D
Cosmos VM3
B*
Kills:1,079
Deaths:247
KDR:4.368
Accuracy:21.688% B*
HSR:17.146% C-
Cosmos VM3
B**
Kills:1,016
Deaths:225
KDR:4.516
Accuracy:22.489% B**
HSR:18.209% C+
Quasar VM1
C+
Kills:220
Deaths:30
KDR:7.333
Accuracy:18.178% C+
HSR:11.818% F-
Quasar VM1
B+
Kills:201
Deaths:30
KDR:6.700
Accuracy:18.287% B+
HSR:14.428% D-
NS-10 Burster
B+
Kills:192
Deaths:80
KDR:2.400
Accuracy:31.679% B+
HSR:5.729% C
NS-10 Burster
C**
Kills:191
Deaths:80
KDR:2.388
Accuracy:31.800% C**
HSR:2.094% D*
Vortex VM21
C
Kills:157
Deaths:110
KDR:1.427
Accuracy:38.272% C
HSR:0.637% D**
Comet VM2
B**
Kills:156
Deaths:61
KDR:2.557
Accuracy:55.379% B**
HSR:3.205% C-
Comet VM2
A
Kills:148
Deaths:61
KDR:2.426
Accuracy:53.859% A
HSR:5.405% B+
Vortex VM21
C+
Kills:114
Deaths:110
KDR:1.036
Accuracy:40.586% C+
HSR:1.754% D-
Kills:6,040
Deaths (as MAX Suit):864.500
Deaths (to MAX Suits):1,558
KDR:6.9867
Kill Difference:5,175.500
Playtime:100.471 hours
Usage:5%
Score:4.543m
Score/min:754
Accuracy (listed only):31.385%
HSR (listed only):9.502%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:2,799
V. Kills:2,331 120%
Deaths:674
KDR:4.153
Accuracy:37.322% B**
KPH:22 B++
VKPH:18.300 A
Light PPA
A
Kills:1,176
V. Kills:83 N/A
Deaths:227
KDR:5.181
Accuracy:50.663% A
KPH:64 B+
VKPH:4.500 B+
Maelstrom Turbo Laser
C**
Kills:1,168
V. Kills:826 141%
Deaths:509
KDR:2.295
Accuracy:31.118% C+
KPH:18.600 C++
VKPH:13.200 C**
Dual Photon Pods
B++
Kills:1,160
V. Kills:268 431%
Deaths:53
KDR:21.887
Accuracy:62.977% A
KPH:112.100 B++
VKPH:25.900 B++
Antares LC
B**
Kills:1,160
V. Kills:947 122%
Deaths:202
KDR:5.743
Accuracy:40.006% A
KPH:28.500 B++
VKPH:23.300 B**
Coyote Missiles
A++
Kills:362
V. Kills:277 130%
Deaths:34
KDR:10.647
Accuracy:60.702% B**
KPH:56.500 B+
VKPH:43.200 A++
Photon A2A Missile Pods
C*
Kills:205
V. Kills:215 95%
Deaths:33
KDR:6.212
Accuracy:74.520% D
KPH:45.700 C
VKPH:48 C*
Hornet Missiles
B++
Kills:113
V. Kills:91 123%
Deaths:8
KDR:14.125
Accuracy:73.681% A+
KPH:71.700 C++
VKPH:57.700 B++
Kills:8,143 (6,303 + 0)
Deaths:1,740
KDR:4.680
VKDR:2.895
Vehicle Kills:5,038
Kill Difference:6,403
Playtime:271.749 hours
Usage:15%
Score:8.905m
Score/min:546
Piloting Accuracy:40.006%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:146
V. Kills:37 384%
Deaths:6
KDR:24.333
Accuracy:45.059% C**
KPH:525,600 U
VKPH:133,200 U
C150 Dalton
U
Kills:119
V. Kills:34 340%
Deaths:15
KDR:7.933
Accuracy:54.734% A++
KPH:428,400 U
VKPH:122,400 U
CAS30 Tank Buster
B*
Kills:109
V. Kills:115 94%
Deaths:85
KDR:1.282
Accuracy:45.543% C+
KPH:11.100 B+
VKPH:11.700 B*
Kills:374 (109 + 265)
Deaths:106
KDR:3.528
VKDR:1.755
Vehicle Kills:186
Kill Difference:268
Playtime:9.808 hours
Usage:1%
Score:0.344m
Score/min:584
Piloting Accuracy:45.543%
Gunner Accuracy:54.734%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,160
V. Kills:145 N/A
Deaths:127
KDR:9.134
Accuracy:40.645% C++
KPH:61.300 A++
VKPH:7.700 C+
L100 Python HESH
B++
Kills:179
V. Kills:20 N/A
Deaths:
KDR:
Accuracy:52.564% B+
KPH:65.100 B++
VKPH:7.300 C
L100 Python AP
A+
Kills:159
V. Kills:116 136%
Deaths:22
KDR:7.227
Accuracy:64.541% B*
KPH:36.800 B+
VKPH:26.900 A+
Skyguard
A++
Kills:111
V. Kills:100 110%
Deaths:21
KDR:5.286
Accuracy:32.154% B+
KPH:18.100 B+
VKPH:16.300 A++
L100 Python HEAT
B++
Kills:110
V. Kills:11 N/A
Deaths:1
KDR:110
Accuracy:49.440% C
KPH:40.800 B++
VKPH:4.100 D**
Kills:1,719 (1,719 + 0)
Deaths:171
KDR:10.053
VKDR:2.292
Vehicle Kills:392
Kill Difference:1,548
Playtime:34.825 hours
Usage:2%
Score:1.004m
Score/min:481
Driving Accuracy:49.440%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,571
V. Kills:1,185 132%
Deaths:202
KDR:7.777
Accuracy:64.625% A
KPH:30.700 B+
VKPH:23.100 A+
Supernova VPC
A+
Kills:1,162
V. Kills:170 N/A
Deaths:36
KDR:32.278
Accuracy:63.391% A+
KPH:52.600 B+
VKPH:7.700 C+
Supernova PC
A++
Kills:1,160
V. Kills:260 444%
Deaths:112
KDR:10.357
Accuracy:54.161% B+
KPH:42.100 A++
VKPH:9.400 C*
Saron HRB
A
Kills:344
V. Kills:187 183%
Deaths:37
KDR:9.297
Accuracy:45.646% C*
KPH:36.800 A
VKPH:20 B+
Proton II PPA
B++
Kills:104
V. Kills:7 N/A
Deaths:5
KDR:20.800
Accuracy:26.567% B+
KPH:74.500 B++
VKPH:5 B++
M12 Kobalt
A*
Kills:83
V. Kills:5 N/A
Deaths:5
KDR:16.600
Accuracy:15.604% C+
KPH:118.200 A+
VKPH:7.100 A*
E540 Halberd
A*
Kills:63
V. Kills:40 154%
Deaths:11
KDR:5.727
Accuracy:55.242% B**
KPH:43.700 B**
VKPH:27.700 A*
Kills:4,487 (3,893 + 594)
Deaths:408
KDR:10.998
VKDR:4.544
Vehicle Kills:1,854
Kill Difference:4,079
Playtime:113.799 hours
Usage:6%
Score:3.675m
Score/min:538
Driving Accuracy:54.161%
Gunner Accuracy:55.242%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:88
V. Kills:2 N/A
Deaths:6
KDR:14.667
Accuracy:32.549% D
KPH:125.500 B*
VKPH:2.900 D--
Kills:88 (0 + 88)
Deaths:6
KDR:14.667
VKDR:0.333
Vehicle Kills:2
Kill Difference:82
Playtime:0.701 hours
Usage:0%
Score:0.027m
Score/min:651
Driving Accuracy:N/A%
Gunner Accuracy:32.549%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:81
V. Kills:9 N/A
Deaths:14
KDR:5.786
Accuracy:42.116% B*
KPH:53.400 A++
VKPH:5.900 C+
Kills:81 (0 + 81)
Deaths:14
KDR:5.786
VKDR:0.643
Vehicle Kills:9
Kill Difference:67
Playtime:1.517 hours
Usage:0%
Score:0.037m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:42.116%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:186
V. Kills:25 N/A
Deaths:110
KDR:1.691
Accuracy:39.974% D-
KPH:20.500 C+
VKPH:2.800 D
Kills:186 (186 + 0)
Deaths:110
KDR:1.691
VKDR:0.227
Vehicle Kills:25
Kill Difference:76
Playtime:9.087 hours
Usage:0%
Score:0.064m
Score/min:117
Driving Accuracy:39.974%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 5,1302,7996744.153B++0.7937.322%B**1.894%C+22B++18.3A559127.2h71.2B*190.8B**
C-4 2,5051,7926352.822B**0.5425.274%C+N/A76.3C+30.3C++100623.5h1B**4.1B++
Supernova FPC 2,7561,5712027.777C*4.4164.625%A2.673%C**30.7B+23.1A+58051.2h4.3B+6.7B**
VX6-7 1,5511,5482995.177M++1.8124.855%C++17.959%D32.7C+N/A18247.3h10.3B++41.6B+
Nova 1,5351,53512712.087S8.72120.942%S10.945%D-54.6B*N/A22128.1h8.6F--7.1B++
Sirius SX12 1,4811,4779361.578B+1.7928.385%B++14.353%D29.6C+N/A14549.9h11.3B*40B++
Blueshift VM5 1,2991,2863363.827B++0.4621.859%B+15.785%D--45B++N/A23828.6h11.9A54.4B*
Blueshift VM5 1,2941,2803593.565B+0.2022.55%B+17.813%D43B+N/A22229.8h12.7B**56.5B*
Serpent VE92 1,2421,2366361.943B*1.4228.8%B**12.621%D*33.3C++N/A20037.1h10B*34.8B*
Pulsar C 1,2181,2156042.012B+1.3525.072%C++24.198%C++34.7C**N/A20135h8.9B*35.4B+
Equinox VE2 Burst 1,2101,2012245.362A*2.0029.592%B+28.976%C++110.2A*N/A54310.9h9.1A30.7B*
NS-15M1 1,2061,1981299.287S5.9228.621%B**33.556%A+113MN/A51410.6h9A31.6B*
H-V45 1,1941,1932914.1A+0.7322.757%C15.088%D-30.2C+N/A20439.5h11.4B*50.1B+
NS-11C 1,1811,1782095.636S2.2731.494%A+16.469%C--80.7A**N/A59114.6h9.7B**30.7B**
Light PPA 1,2591,1762275.181C*1.8150.663%AN/A63.9B+4.5B+39418.4h8.9B+17.6B+
NS Baron G5 1,1771,1762464.78S1.4148.807%B+15.476%C++78.9A*N/A52114.9h3.3A6.7C+
Phobos VX86 1,1801,1755342.2B++1.1763.453%B+9.872%D--48C++N/A20524.5h1.9B*3B+
SVA-88 1,1791,1744222.782B+0.5826.495%B+26.32%C++57B+N/A33120.6h10.3B++38.9B+
Pulsar LSW 1,1731,1691677S3.6326.893%B++31.309%B*120.5M+N/A7529.7h8.2A+30.7B*
Maelstrom Turbo Laser 1,9941,1685092.295C*1.0731.118%C+2.825%C**18.6C++13.2C**32962.7h59.2B++190.3B++
Thanatos VE70 1,1721,1675612.08A+1.2949.348%B**11.825%D-38B+N/A23830.7h3.5B**7.1B*
Betelgeuse 54-A 1,1751,1663603.239C++0.1325.623%C+39.88%B**73.3C*N/A23915.9h9.3B*36.4B+
Solstice Burst 1,1741,1652005.825M*2.4632.131%B**27.382%B+74.7AN/A29815.6h9.3A29.1B**
Pulsar VS1 1,1731,1653223.618M+0.2532.696%A++25.064%B+60.1A*N/A26919.4h10.1A+30.9B**
Artemis VX26 1,1761,1652055.683M**2.3232.202%B**34.163%A+97.1M++N/A52312h8.7A27.1B**
Eclipse VE3A 1,1841,1643123.731A*0.3630.099%B++22.423%B+56B++1B+21820.8h10.2B++33.8B*
Solstice VE3 1,1661,1643423.404S0.0434.644%A*20.962%C*61.6A**N/A34118.9h9.6B**27.8B++
Deimos VA29 1,1711,1644622.519B**0.8557.596%C11.598%D-47.5C++N/A19524.5h1.9B*3.3B+
Supernova VPC 1,3321,1623632.278A++28.9163.391%A+1.463%C+52.6B+7.7C+43422.1h2.3B**3.7B**
NS-7 PDW 1,1661,1622265.142S1.7831.504%A19.449%C*91.5M++N/A55212.7h9.9B**31.5B*
NS-15M AE 1,1651,1611308.931M5.5628.23%B+31.697%B+135A**N/A9938.6h8.7B**30.9B++
Beamer VS3-FB 1,1641,1613902.977A+0.3935.461%B+24.289%C+76.4B**N/A54615.2h7.7B21.7B+
MKV Suppressed 1,1631,1611597.302S3.9432.695%A22.825%B+94.4M+N/A51212.3h10.7B*32.9B++
Eridani SX5 1,1631,1612963.922M0.5631.244%B*21.189%C++67.5AN/A40417.2h8.8B**28.1B++
Zenith VX-5 1,1641,1612195.301S1.9332.605%A+20.241%C74.9A++N/A42215.5h9.7B**29.7B*
Eridani SX5G 1,1611,1601896.138S2.7731.045%B+18.535%C84.1B**N/A46613.8h9B*29B++
Parallax VX3 1,1601,1601686.905B**3.5450.849%A++84.741%B*63.4A*N/A46918.3h1.5A2.9B**
Supernova PC 1,4201,16011210.357B++6.9954.161%B+2.328%C++42A++9.4C*35027.6h2.9A+5.3A+
C75 Viper 1,3051,1601279.134B**5.7740.645%C++1.81%B+61.4A++7.7C+38218.9h5.8A+14.3B**
Lasher X2 1,1681,1604462.601M0.7732.763%B*2.241%D-47.5B*N/A27624.4h15.2B**46.4B*
Corvus VA55 1,1691,1607191.613B++1.7527.484%B+17.672%D-31.8C++N/A15736.5h9.6B**35.1B*
Terminus VX-9 1,1601,1602894.014A0.6528.006%B+23.448%C70.7A+N/A40616.4h9.6B**34.3B*
Equinox VE2 1,1631,1602125.472S2.1131.296%B**25.172%B+82.3A+N/A49314.1h9.7B**30.9B*
CME 1,1661,1604642.5A+0.8733.896%A+19.914%C-51.1B+N/A19522.7h10.9B*32.2B**
NS-11P 1,1601,1601916.073S2.7128.313%B**20.517%C++76.3MN/A49615.2h10.2A36.2B**
Solstice SF 1,1721,1606071.911B**1.4632.473%A++10.862%D--33B*N/A16635.2h7.7B+23.7B**
VX29 Polaris 1,1611,1602514.622M1.2627.689%B++19.655%C-89.9A++N/A45912.9h9B**32.6B++
Dual Photon Pods 1,4281,1605321.887A**18.5262.977%AN/A112.6B++26B++79210.3h14.4B**22.8B*
Pandora VX25 1,1691,1604262.723A+0.6445.507%B+11.121%D--56B+N/A25020.7h3.2B**7B*
Antares LC 2,1071,1602025.743A*2.3840.006%A1.724%C+28.5B++23.3B**65040.7h70.6B++176.5B*
Ursa 1,1701,1605462.125B**1.2425.698%B+19.483%D41C++N/A18528.3h9.1B*35.6B+
Flare VE6 1,1631,1602424.793M**1.4328.268%B**26.466%C**95.1A++N/A55412.2h7.6A26.9B*
NS Baron G5AE 1,1611,1602185.321M**1.9559.059%A12.155%D105.5A*N/A57511h3.1A5.2C++
Orion VS54 1,1601,1602684.328A*0.9628.108%A+24.655%C+72.5A++N/A52516h9.3B**32.9B
Cosmos VM3 1,0881,0792474.368A1.0021.688%B*17.146%C-55.1A++N/A27019.6h8.9A++41.1B**
Cosmos VM3 1,0241,0162254.516A++1.1522.489%B**18.209%C+54.6A+N/A28318.6h9A++40.2B+
V10 1,0009981387.232A++3.8746.17%B*81.764%B+46.2B+N/A18521.6h1.7B*3.7B*
Darkstar 9729682134.545A*1.1827.733%C++19.422%D66.8B*N/A41114.5h10.9B*39.4B+
Force-Blade 1,00894119,4280.048B*3.3251.555%A++2.125%D0.9C*N/A51067.4h2.5C*4.9B+
Chaos 7147101694.201A*0.8362.426%A15.493%C+76.3AN/A2889.3h3.1A+5A
NS-44 Commissioner 7077032832.484A+0.8849.988%A++24.467%C**92.5A*N/A5097.6h2.9B**5.8B*
Plasma Grenade 5445401540N/A536.6343.112%CN/A1800S13.3B+66120.3h1.5A*3.4A
NS-15M2 465462676.896M++3.5327.676%B++33.55%B**100.4A++N/A3904.6h9.7B*35B++
Coyote Missiles 6393623410.647M+7.2860.702%B**N/A56.6B+43.3A++12686.4h28.7B*47.2B*
Saron HRB 531344379.297B*5.9345.646%C*2.326%B*36.6B**19.9B+8799.4h9.4A*20.6A++
NS-11CP 3213171092.908B**0.4632.718%B*31.23%B**53.7C+N/A1265.9h10.9B+33.3B+
NS Decimator 3952861382.072A1.2962.938%C**2.448%C**48.5B++18.5C**8535.9h3.6B++5.8B++
Tank Mine 504267693.87B++0.5053.935%A+N/A116.1C*103A+30762.3h1.9C+3.6A+
S1 3162571451.772A++1.5964.147%B*5.058%A45.9A+10.5C7085.6h3.5A+5.4A
Beamer VS3 2512491831.361B*2.0126.458%C+20.482%C54.1A+N/A3234.6h6.9B++26C*
Quasar VM1 221220307.333M3.9718.178%C+11.818%F-34.9C++N/A2806.3h10.6B**58.4B+
Photon A2A Missile Pods 420205336.212C**2.8574.52%DN/A45.6C47.8C*11584.5h6.6B*8.9B*
Skorpios 207203742.743B++0.6229.945%B+21.675%C+46.1C++N/A1344.4h9.3B**31.2B*
Spear Anti-Vehicle Phalanx Turret 2902021910.632B+7.2751.308%B++2.97%C--84.2M36.7A+10902.4h4.9B**9.5B**
Quasar VM1 201201306.7M**3.3318.287%B+14.428%D-31.4B++N/A3486.4h11.4B**62.6B+
Lancer VS22 4511981701.165B+2.2049.764%D**N/A13.1C+16.8C*71115.1h10.6B++21.4B+
NS-10 Burster 347192802.4A*0.9731.679%B+5.729%C9A7.2A**30721.4h99.5B*314B*
NS-10 Burster 344191802.388A++0.9831.8%C**2.094%D*8.9A7.1A*29021.4h97.7A307.1B**
M40 Fury-F 2111861101.691C++1.6839.974%D-2.151%A+20.4C+2.7D-1179.1h4.9B**12.3B*
Ghost 184184662.788C++0.5848.006%A+75.544%B++43.8C*N/A2954.2h1.8B*3.8B*
L100 Python HESH 1991791179U175.6352.564%B+N/A63.9B+7.1C5942.8h2.5B**4.8B*
Manticore SX40 170170356.667U53.3024.162%D-15.294%D-77.3A*N/A3732.2h5B**20.5B++
L100 Python AP 275159227.227B+3.8664.541%B*3.145%B+37B+27A+7434.3h5.9C*9.2B+
Vortex VM21 3291571101.427C*1.9438.272%CN/A12.4B+13.5M+38312.7h14.8B*38.8B++
Comet VM2 223156612.557A++0.8155.379%B**3.205%C-21.7A++9.3A**3217.2h16.8B**30.3B**
Comet VM2 207148612.426A++0.9453.859%A5.405%B+20.8A++8.3A*3397.1h17.2B++32B++
L105 Zephyr 183146624.333A*20.9745.059%C**N/A1460U370U4875300.1h5.5B++12.3B++
Nemesis VSH9 220141731.932A*1.4365%B3.546%B++23.1B+13B5426.1h7.1B+10.9B++
Heartstring 141140971.443B+1.9243.302%C++25%C+26.4C*N/A1205.3h2.3B5.3B++
Proximity Mine 122122333.697C+0.3355.616%A++N/A101.7CN/A6101.2h1.7B++3A
C150 Dalton 153119157.933C++4.5754.734%A++1.681%B**1190U340U12346300.1h4C*7.3B*
Vortex VM21 2381141101.036C++2.3340.586%C+1.754%D-9C*9.8A**30012.7h21.8B**53.6B++
Hornet Missiles 204113814.125A++10.7673.681%A+1.77%C*70.6C++56.9B++9261.6h9.9C*13.4B+
Skyguard 211111215.286B*1.9232.154%B+1.802%C+18.2B+16.4A++5696.1h104.8B+325.8B+
L100 Python HEAT 1211101110U106.6349.44%CN/A40.7B++4.1D**4322.7h2.4A++4.9A
CAS30 Tank Buster 224109851.282C+2.0845.543%C+N/A11.1B+11.7B*2919.8h37B++81.2B++
MAX Punch 1131098640.126C++3.2447.143%C++N/A1.3C+N/A682.5h1.8C++3.9C++
M60-A Bulldog 114107253.5A++50.1347.821%C*1.869%C56.3B*3.7C+4881.9h3.6A7.5B**
Proton II PPA 111104520.8B+17.4326.567%B+3.846%A++74.3B++5B++5441.4h8.8B+33.3B+
Anti-Vehicle Grenade 9690190N/A86.6362.304%AN/A900M60C-103160.1h2.6A+4.2A
Proton II PPA-H 9088614.667C**11.3032.549%DN/A125.7B*2.9D--6490.7h8B++24.6B+
The Slasher 86853750.227S3.1476.642%M*N/A3.3C++N/A1925.9h2.5C3.2C**
MANA Anti-Personnel Turret 8484165.25N/A1.8828.958%UN/A840UN/A4593400.1h14.7T*50.6T*
M12 Kobalt 8883516.6C+13.2315.604%C+3.614%F--118.6A+7.1A*7130.7h14.4B++92.2B+
M60-G Bulldog 9081145.786B+2.4242.116%B*3.704%B+54A++6C+4051.5h5.1B**12.1B**
Blackheart 6464431.488B+1.8852.395%B+25%C32BN/A1342h2.7B5.2B+
E540 Halberd 10363115.727C2.3655.242%B**N/A45A28.6A*19421.4h4.3A7.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon187751.8h
Anti-Vehicle MANA Turret131121.1h
Medical Applicator361191,07322.8h
Nanite Revive Grenade07500.2h
Nano-Armor Kit245279,22137.2h
Restoration Kit91290.2h
Motion Spotter203,2942.3h
Recon Detection Device94881h
Shield Recharging Field292,0220.9h
Ammunition Package31710.1h
Medical Kit1,9319,591100h
Anti-Infantry MANA Turret51480.4h

Check the help document for the dictionary if you want to learn more about words used here.


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